mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
Added a font Updated all fields Moved some stuff around Changed no attributes or functionality
652 lines
38 KiB
HTML
652 lines
38 KiB
HTML
<div>
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<button type="action" name="act_main">PC</button>
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<button type="action" name="act_HQ">Headquarters</button>
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<button type="action" name="act_NPC">NPC</button>
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<button type="action" name="act_Vaesen" class="gmtab">Vaesen</button>
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</div>
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<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="main">
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<div class="sheet-HQ">
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<div class="sheet-HQimage">
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<BR><BR><BR><BR><BR>
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</div>
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<div class="HQheader">
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<input class="nametext-med" Type="text" name="attr_HQ_name"><label class="attriblabel">HQ Name</label>
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<input class="medtext" Type="text" name="attr_HQbuildingtype"><label class="attriblabel">Building Type</label>
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<input class="medtext" Type="text" name="attr_HQlocation"><label class="attriblabel">Location</label>
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<table>
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<tr>
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<td>
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<H2 class="biglabel">Development Points</H2>
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</td>
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<td>
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<input type="text" name="attr_HGdevpointsd" class="resourcetext" value="0">
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</td>
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</tr>
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</table>
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</div>
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<div class="HQhistory">
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<textarea class="HQtextarea" name="attr_HQhistory"></textarea><Label class="attriblabel">HQ History</Label>
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</div>
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<div class="HQupgrades">
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<hr class="break">
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<h2 class="vaesenheader">Upgrades</h2>
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</div>
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<div class="HQleftupgrades">
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<h2 class="vaesenheader">Facilities</h2>
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<fieldset class="repeating_facilities">
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<input class="medtext" type="text" name="attr_HQfacname"><Label class="attriblabel">Name</Label>
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<textarea class="HQupradetextarea" type="text" name="attr_HQfacfunction"></textarea><Label class="attriblabel">Function</Label>
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<input class="medtext" type="text" name="attr_HQfacasset" ><Label class="attriblabel">Asset</Label>
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<hr class="minorbreak">
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</fieldset>
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<h2 class="vaesenheader">contacts</h2>
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<fieldset class="repeating_contacts">
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<input class="medtext" type="text" name="attr_HQcontactname"><Label class="attriblabel">Name</Label>
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<textarea class="HQupradetextarea" type="text" name="attr_HQcontactfunction"></textarea><Label class="attriblabel">Function</Label>
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<input class="medtext" type="text" name="attr_HQcontactasset" ><Label class="attriblabel">Asset</Label>
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<hr class="minorbreak">
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</fieldset>
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</div>
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<div class="HQrightupgrades">
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<h2 class="vaesenheader">Discovered Facilities</h2>
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<fieldset class="repeating_discfacilities">
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<input class="medtext" type="text" name="attr_HQdiscfacfunctioname"><Label class="attriblabel">Name</Label>
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<textarea class="HQupradetextarea" type="text" name="attr_HQdiscfacfunction"></textarea><Label class="attriblabel">Function</Label>
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<input class="medtext" type="text" name="attr_HQdiscfacasset" ><Label class="attriblabel">Asset</Label>
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<hr class="minorbreak">
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</fieldset>
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<h2 class="vaesenheader">Personnel</h2>
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<fieldset class="repeating_personnel">
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<input class="medtext" type="text" name="attr_HQpersonnelName"><Label class="attriblabel">Name</Label>
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<textarea class="HQupradetextarea" type="text" name="attr_HQpersonnelfunction"></textarea><Label class="attriblabel">Function</Label>
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<input class="medtext" type="text" name="attr_HQpersonnelasset" ><Label class="attriblabel">Asset</Label>
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<hr class="minorbreak">
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</fieldset>
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</div>
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</div>
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<div class="sheet-main">
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<div class="charactername">
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<input class="vaesentext-name" Type="text" name="attr_character_name">
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<button type="roll" class="vaesend66" title="d66" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=D66 Roll}}{{result=[[[[d6]][[d6]]]]}}" name="roll_protection"></button>
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<br>
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<input disabled class="vaesenlabel" value="Name">
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</div>
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<div class="header-image">
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</div>
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<div class="stats">
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<br>
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<input class="vaesentext" Type="text" name="attr_Age">
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<input class="vaesentext" Type="text" name="attr_Archetype">
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<Br>
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<input disabled class="vaesenlabel" value="Age/Age Group">
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<input disabled class="vaesenlabel" value="Archetype"><br>
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<input class="vaesentext" type="text" name="attr_Motivation">
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<BR>
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<input disabled class="vaesenlabel" value="Motivation">
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<br>
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<textarea class="vaesentextarea" name="attr_trauma"></textarea>
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<textarea class="vaesentextarea" name="attr_darksecret"></textarea>
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<br>
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<input disabled class="vaesenlabel" value="Trauma" style="width:249px;">
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<input disabled class="vaesenlabel" value="Dark Secret">
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</div>
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<div class="leftbody">
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<h2 class="vaesenheader">Relationships</h2>
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<table>
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<fieldset class="repeating_relationships">
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<input class="tinytext" type="text" name="attr_RelationPC">
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<input class="shorttext2" type="text" name="attr_Relation" >
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</fieldset>
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</table>
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<h2 class="vaesenheader">Talents</h2>
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<fieldset class="repeating_Talents">
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<input class="medtext" type="text" name="attr_Talent1" >
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</fieldset>
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</div>
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<div class="rightbody">
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<h2 class="vaesenheader">Insights & Defects</h2>
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<fieldset class="repeating_insights">
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<input class="medtext" type="text" name="attr_insights" >
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</fieldset>
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<h2 class="vaesenheader">Advantages</h2>
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<fieldset class="repeating_advantages">
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<input class="medtext" type="text" name="attr_advantages" >
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</fieldset>
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</div>
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<div class="equipment">
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<h2 class="vaesenheader">Equipment</h2>
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<input class="vaesenlabel" type="text" value="equipment" disabled>
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<input class="vaesennumberlabel" type="number" value="Mod." disabled>
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<fieldset class="repeating_equipment">
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<input class="vaesentext" type="text" name="attr_equipment" style="width:150px;">
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<input class="vaesennumber" type="number" name="attr_equbonus">
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<button type="action" name="act_equip">Use</button>
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</fieldset>
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<button type="action" name="act_clearequ">Clear</button>
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</div>
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<div class="diemod">
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<input class="vaesenlabel-short" type="text" value="Dice Mod." disabled>
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<input type="text" name="attr_equipedbonus" class="resourcetext" value="0"><button class="vaesendie" name="basciroll_roll" title="Only use to roll just the die modifier." type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Basic Die Roll}}{{bonus=@{equipedbonus}}}{{result=[[@{equipedbonus}d6>6]]}}"></button>
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<br>
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<button class="widebutton" type="action" name="act_increasebonus">+</button>
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<button class="widebutton" type="action" name="act_decreasebonus">-</button>
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<button type="action" name="act_clearequ">Clear</button>
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</div>
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<div class="wideequipment">
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<h2 class="vaesenheader">Mementos</h2>
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<fieldset class="repeating_mementos">
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<input class="vaesentext" style="width: 400px;" type="text" name="attr_Mementos" >
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</fieldset>
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<h2 class="vaesenheader">Armor</h2>
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<input class="vaesenlabel" Value="Armor Name" disabled>
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<input class="vaesennumberlabel" Value="Prtct" disabled>
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<input class="vaesennumberlabel" Value="Agil" disabled><br>
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<input class="vaesentext" Type="text" name="attr_armor"></td>
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<input class="vaesennumber" Type="number" name="attr_armorprotection" value="0">
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<input class="vaesennumber" Type="number" name="attr_armoragility" value="0"><button type="roll" class="vaesendie" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=@{armor} Check}}{{attribvalue=@{armorprotection}}}{{bonus=@{equipedbonus}}}{{result=[[(@{armorprotection}+@{equipedbonus})d6>6]]}}" name="roll_protection"></button>
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<h2 class="vaesenheader">Weapons</h2>
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<input class="vaesenlabel" Value="Name" disabled style="width:200px;">
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<input class="vaesenlabel-short" Value="Range" disabled>
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<input class="vaesennumberlabel" Value="Damage" disabled>
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<input class="vaesenlabel-short" Value="Type" disabled>
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<input class="vaesennumberlabel" Value="Bonus" disabled> <br>
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<fieldset class="repeating_weapons">
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<input class="vaesentext" type="text" name="attr_weapon" style="width:200px;">
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<input class="vaesentext-short" type="text" name="attr_range">
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<input class="vaesennumber" type="number" name="attr_damage">
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<select class="vaesentext-short" name="attr_weatype" class="dtype">
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<option value="@{force}+@{physique}" >Unarmed</option>
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<option value="@{closecombat}+@{physique}" selected="selected">Melee</option>
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<option value="@{rangedcombat}+@{precision}">Ranged</option>
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</select>
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<input class="vaesennumber" type="number" name="attr_bonus">
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<button type="roll" class="vaesendie" value="&{template:vaesen-attack}{{playername=@{character_name}}}{{attribname=@{weapon} attack!}}{{attribvalue=@{weatype}}}{{weabonus=@{bonus}}}{{bonus=@{equipedbonus}}}{{damage=@{damage}}}{{result=[[(@{weatype}+@{bonus}+@{equipedbonus})d6>6]]}}" name="roll_attack"></button>
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</fieldset>
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</div>
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<div class="attributes">
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<table class="attribtable">
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<tr>
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<h2 class="vaesenheader">Attributes</h3>
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<th></th>
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</tr>
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<tr>
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<td><input disabled class="vaesenlabel-short" value="Physique"></td>
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<td><input type="number" value="1" name="attr_Physique" title="A measure of how big and strong you are."></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Physique Check}}{{attribvalue=@{physique}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{result=[[[[{(@{physique}+@{equipedbonus}-[[@{physicalcondition}]]),1}kh1]]d6>6]]}}" name="roll_Physique"></button></td>
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</tr>
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<tr>
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<td><input disabled class="vaesenlabel-short" value="Precision"></td>
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<td><input type="number" value="1" name="attr_Precision" title="A measure of your coordination and motor skills."></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Precision Check}}{{attribvalue=@{precision}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{result=[[[[{(@{precision}+@{equipedbonus}-[[@{physicalcondition}]]),1}kh1]]d6>6]]}}" name="roll_Precision"></button></td>
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</tr>
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<tr>
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<td><input disabled class="vaesenlabel-short" value="Logic"></td>
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<td><input type="number" value="1" name="attr_Logic" title="A measure of your intelligence & education."></td><td><button type="roll" class="vaesendie" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Logic Check}}{{attribvalue=@{logic}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{logic}+@{equipedbonus}-[[@{mentalcondition}]]),1}kh1]]d6>6]]}}" name="roll_Logic"></button></td>
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</tr>
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<tr>
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<td><input disabled class="vaesenlabel-short" value="Empathy"></td>
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<td><input type="number" value="1" name="attr_Empathy" title="A measure of your charm & ability to understand others."></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Empathy Check}}{{attribvalue=@{empathy}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{empathy}+@{equipedbonus}-[[@{mentalcondition}]]),1}kh1]]d6>6]]}}" name="roll_Empathy"></button></td>
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</tr>
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</table>
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<HR class="break">
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<table>
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<tr>
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<td>
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<input disabled class="vaesenlabel-short" value="Resources" style="font-size:large; width:100px;">
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</td>
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<td>
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<input type="text" name="attr_resources" class="resourcetext" value="0"><button type="roll" class="vaesendie" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Resource Check}}{{attribvalue=@{resources}}}{{bonus=@{equipedbonus}}}{{result=[[(@{resources}+@{equipedbonus})d6>6]]}}" name="roll_resource"></button>
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</td>
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</tr>
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</table>
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<table>
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<tr>
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<TD><input disabled class="vaesenlabel-short" value="Capital:"> </TD><td><input type="number" name="attr_capital" class="attribtext" value="0"></td>
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</tr>
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<tr>
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<TD><input disabled class="vaesenlabel-short" value="Spent:"></TD><td><input type="number" name="attr_spent" class="attribtext" value="0"></td>
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</tr>
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</table>
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<hr class="minorbreak">
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<input disabled class="vaesenlabel-short" value="Lifestyle"><input type="number" name="attr_lifestyle" class="attribtext" title="Used as a bonus when bartering with an NPC over an item they do not wish to part with" value="0"><button type="action" name="act_lifestyle">Use</button>
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</div>
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<div class="rightcolumn">
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<h2 class="vaesenheader">Conditions</h2>
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<table>
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<tr>
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<td>
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<input disabled class="vaesenlabel-table" value="Physical"><br>
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<input type="number" name="attr_physicalcondition" value="@{exhausted}+@{battered}+@{wounded}" disabled class="vaesenlabel-table">
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</td>
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<td>
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<input disabled class="vaesenlabel-table" value="Exhausted">
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<input type="checkbox" name="attr_exhausted" value="1"><BR>
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<input disabled class="vaesenlabel-table" value="Battered">
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<input type="checkbox" name="attr_battered" value="1"><BR>
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<input disabled class="vaesenlabel-table" value="Wounded">
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<input type="checkbox" name="attr_wounded" value="1"><BR>
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<input disabled class="vaesenlabel-table" value="Broken" style="border-top:1px solid black;">
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<input type="checkbox" name="attr_physicalbroken" value="1">
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</td>
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</tr>
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<tr>
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<td>
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<input disabled class="vaesenlabel-table" value="Mental"><br>
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<input type="number" name="attr_mentalcondition" value="@{angry}+@{frightened}+@{hopeless}" disabled class="vaesenlabel-table">
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</td>
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<td>
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<input disabled class="vaesenlabel-table" value="Angry">
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<input type="checkbox" name="attr_angry" value="1"><br>
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<input disabled class="vaesenlabel-table" value="Frightened">
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<input type="checkbox" name="attr_frightened" value="1"><br>
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<input disabled class="vaesenlabel-table" value="Hopeless">
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<input type="checkbox" name="attr_hopeless" value="1"><br>
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<input disabled class="vaesenlabel-table" value="Broken" style="border-top:1px solid black;">
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<input type="checkbox" name="attr_mentalbroken" value="1"><br>
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</td>
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</tr>
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</table>
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<HR class="break">
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<h2 class="vaesenheader">Skills</h2>
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<!-- [[[[{10-15,1}kh1]]d6>6]] Roll minimum 1 die -->
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<input disabled class="vaesenlabel-skilltable" value="Agility (ph)" title="Used to run fast, be flexible and leap out of danger.">
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<input type="number" value="0" name="attr_agility" title="Used to run fast, be flexible and leap out of danger.">
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<button class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Agility Check}}{{attribvalue=@{physique}}}{{skillvalue=@{agility}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{agility=@{armoragility}}}{{result=[[[[{(@{physique}-[[@{physicalcondition}]]+@{agility}+@{equipedbonus}-@{armoragility}),1}kh1]]d6>6]]}}" ></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Close Combat (ph)">
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<input type="number" value="0" name="attr_closecombat" title="Use when fighting with melee weapons.">
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<button name="closecombat_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Close Combat Check}}{{attribvalue=@{physique}}}{{skillvalue=@{closecombat}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{result=[[[[{(@{physique}-[[@{physicalcondition}]]+@{closecombat}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Force (ph)">
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<input type="number" value="0" name="attr_force" title="Using brute strength to lift or endure pain. Used for unarmed combat.">
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<button name="force_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Force Check}}{{attribvalue=@{physique}}}{{skillvalue=@{force}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{result=[[[[{(@{physique}-[[@{physicalcondition}]]+@{force}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Medicine (pr)">
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<input type="number" value="0" name="attr_medicine" title="Used for healing the injured and provide knowledge about anatomy, disease & injuries.">
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<button name="medicine_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Medicine Check}}{{attribvalue=@{precision}}}{{skillvalue=@{medicine}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{result=[[[[{(@{precision}-[[@{physicalcondition}]]+@{medicine}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Ranged Combat (pr)">
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<input type="number" value="0" name="attr_rangedcombat" title="Used for attacking with ranged weapons or explosives.">
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<button name="rangedcombat_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Ranged Combat Check}}{{attribvalue=@{precision}}}{{skillvalue=@{rangedcombat}}}{{condition=[[@{physicalcondition}]]}}{{bonus=@{equipedbonus}}}{{result=[[[[(@{precision}-[[@{physicalcondition}]]+@{rangedcombat}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Stealth (pr)">
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<input type="number" value="0" name="attr_stealth" title="Used for sneaking, hiding, picking locks, card tricks, etc.">
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<button name="stealth_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Stealth Check}}{{attribvalue=@{precision}}}{{skillvalue=@{stealth}}}{{bonus=@{equipedbonus}}}{{condition=[[@{physicalcondition}]]}}{{result=[[[[{(@{precision}-[[@{physicalcondition}]]+@{stealth}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Investigation (lo)">
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<input type="number" value="0" name="attr_investigation" title="Used to search a room, understand a crime scene, examine a deadbody.">
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<button name="investigation_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Investigation Check}}{{attribvalue=@{logic}}}{{skillvalue=@{investigation}}}{{condition=[[@{mentalcondition}]]}}{{bonus=@{equipedbonus}}}{{result=[[[[{(@{logic}-[[@{mentalcondition}]]+@{investigation}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
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<br>
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<input disabled class="vaesenlabel-skilltable" value="Learning (lo)">
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<input type="number" value="0" name="attr_learning" title="Used to make connections through logic and a measure of your education">
|
|
<button name="learning_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Learning Check}}{{attribvalue=@{logic}}}{{skillvalue=@{learning}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{logic}-[[@{mentalcondition}]]+@{learning}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
|
|
<br>
|
|
|
|
<input disabled class="vaesenlabel-skilltable" value="Vigilance (lo)">
|
|
<input type="number" value="0" name="attr_vigilance" title="Used to notice people sneaking up on you or interpret situations you are monitoring.">
|
|
<button name="vigilance_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Vigilance Check}}{{attribvalue=@{logic}}}{{skillvalue=@{vigilance}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{logic}-[[@{mentalcondition}]]+@{vigilance}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
|
|
<br>
|
|
|
|
<input disabled class="vaesenlabel-skilltable" value="Inspiration (em)">
|
|
<input type="number" value="0" name="attr_inspiration" title="Used to influence thoughts or actions of a group of people.">
|
|
<button name="inspiration_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Inspiration Check}}{{attribvalue=@{empathy}}}{{skillvalue=@{inspiration}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{empathy}-[[@{mentalcondition}]]+@{inspiration}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
|
|
<br>
|
|
|
|
<input disabled class="vaesenlabel-skilltable" value="Manipulation (em)">
|
|
<input type="number" value="0" name="attr_manipulation" title="Used to influence how someone else feels through lying, flirting, bribing, etc.">
|
|
<button name="manipulation_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Manipulation Check}}{{attribvalue=@{empathy}}}{{skillvalue=@{manipulation}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{empathy}-[[@{mentalcondition}]]+@{manipulation}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
|
|
<br>
|
|
|
|
<input disabled class="vaesenlabel-skilltable" value="Observation (em)">
|
|
<input type="number" value="0" name="attr_observation" title="Used to understand what another person is thinking, feeling or planning.">
|
|
<button name="observation_roll" class="vaesendie" type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Observation Check}}{{attribvalue=@{empathy}}}{{skillvalue=@{observation}}}{{bonus=@{equipedbonus}}}{{condition=[[@{mentalcondition}]]}}{{result=[[[[{(@{empathy}-[[@{mentalcondition}]]+@{observation}+@{equipedbonus}),1}kh1]]d6>6]]}}"></button>
|
|
|
|
|
|
<HR class="break">
|
|
<h2 class="vaesenheader">Experience</h2>
|
|
<input type="checkbox" name="attr_experience_1" value="1" class="vaesen_exp_check" title="@{experience_1}"/><span title="1" ></span>
|
|
<input type="checkbox" name="attr_experience_2" value="1" class="vaesen_exp_check" title="@{experience_2}"/><span title="2" ></span>
|
|
<input type="checkbox" name="attr_experience_3" value="1" class="vaesen_exp_check" title="@{experience_3}"/><span title="3" ></span>
|
|
<input type="checkbox" name="attr_experience_4" value="1" class="vaesen_exp_check" title="@{experience_4}"/><span title="4" ></span>
|
|
<input type="checkbox" name="attr_experience_5" value="1" class="vaesen_exp_check" title="@{experience_5}"/><span title="5" ></span>
|
|
<input type="checkbox" name="attr_experience_6" value="1" class="vaesen_exp_check" title="@{experience_6}"/><span title="6" ></span>
|
|
<input type="checkbox" name="attr_experience_7" value="1" class="vaesen_exp_check" title="@{experience_7}"/><span title="7" ></span>
|
|
<input type="checkbox" name="attr_experience_8" value="1" class="vaesen_exp_check" title="@{experience_8}"/><span title="8" ></span>
|
|
<input type="checkbox" name="attr_experience_9" value="1" class="vaesen_exp_check" title="@{experience_9}"/><span title="9" ></span>
|
|
<input type="checkbox" name="attr_experience_10" value="1" class="vaesen_exp_check" title="@{experience_10}"/><span title="10" ></span>
|
|
|
|
</div>
|
|
</div>
|
|
<div class="sheet-NPC">
|
|
<div class="NPCName">
|
|
<input class="nametext" Type="text" name="attr_character_name"><label class="attriblabel">Name</label>
|
|
<hr class="break">
|
|
</div>
|
|
<div class="NPCAttribs">
|
|
<table class="attribtable">
|
|
<tr>
|
|
<h2 class="vaesenheader">Attributes</h3>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<td>Physique</td>
|
|
<td><input type="number" value="1" name="attr_Physique"></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Physique Check}}{{attribvalue=@{physique}}}{{bonus=@{equipedbonus}}}{{result=[[(@{physique}+@{equipedbonus})d6>6]]}}" name="roll_Physique"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Precision</td>
|
|
<td><input type="number" value="1" name="attr_Precision"></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Precision Check}}{{attribvalue=@{precision}}}{{bonus=@{equipedbonus}}}{{result=[[(@{precision}+@{equipedbonus})d6>6]]}}" name="roll_Precision"></button></td>
|
|
|
|
</tr>
|
|
<tr>
|
|
<td>Logic</td>
|
|
<td><input type="number" value="1" name="attr_Logic"></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Logic Check}}{{attribvalue=@{logic}}}{{bonus=@{equipedbonus}}}{{result=[[(@{logic}+@{equipedbonus})d6>6]]}}" name="roll_Logic"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Empathy</td>
|
|
<td><input type="number" value="1" name="attr_Empathy"></td><td><button class="vaesendie" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Empathy Check}}{{attribvalue=@{empathy}}}{{bonus=@{equipedbonus}}}{{result=[[(@{empathy}+@{equipedbonus})d6>6]]}}" name="roll_Empathy"></button></td>
|
|
</tr>
|
|
</table>
|
|
<HR class="break">
|
|
<table>
|
|
<tr>
|
|
<td><span>Mental Toughness</span></td>
|
|
<td><input type="number" value="1" name="attr_mentaltough"></td>
|
|
</tr>
|
|
<tr>
|
|
<td><span>Physical Toughness</span></td>
|
|
<td><input type="number" value="1" name="attr_physicaltough"></td>
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div class="NPCSkills">
|
|
<HR class="break">
|
|
<h2 class="vaesenheader">Skills</h2>
|
|
<fieldset class="repeating_NPCskills">
|
|
<select name="attr_attrib_skill">
|
|
<option value="@{physique}" selected="selected">Agility</option>
|
|
<option value="@{physique}">Close Combat</option>
|
|
<option value="@{physique}">Force</option>
|
|
<option value="@{precision}">Medicine</option>
|
|
<option value="@{precision}">Ranged Combat</option>
|
|
<option value="@{precision}">Stealth</option>
|
|
<option value="@{logic}">Investigation</option>
|
|
<option value="@{logic}">Learning</option>
|
|
<option value="@{logic}">Vigilance</option>
|
|
<option value="@{empathy}">Inspiration</option>
|
|
<option value="@{empathy}">Manipulation</option>
|
|
<option value="@{empathy}">Observation</option>
|
|
</select>
|
|
<input type="number" value="1" name="attr_skill">
|
|
<button type="roll" class="vaesendie" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Skill Check}}{{attribvalue=@{attrib_skill}}}{{skillvalue=@{skill}}}{{bonus=@{equipedbonus}}}{{agility=@{armoragility}}}{{result=[[(@{attrib_skill}+@{skill}+@{equipedbonus}-@{armoragility})d6>6]]}}" ></button>
|
|
</fieldset>
|
|
</div>
|
|
<div class="NPCEquip">
|
|
<h2 class="vaesenheader">Attacks</h2>
|
|
<table>
|
|
<tr>
|
|
<TD class="shorttext" >Name</TD><td class="attribtext">Range</td><td class="attribtext">Damage</td><td class="attribtext"> Bonus</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapons">
|
|
<input class="shorttext" type="text" name="attr_weapon">
|
|
<input class="attribtext" type="number" name="attr_range">
|
|
<input class="attribtext" type="number" name="attr_damage">
|
|
<input class="attribtext" type="number" name="attr_bonus">
|
|
<button type="roll" class="vaesendie" value="&{template:vaesen-attack}{{playername=@{character_name}}}{{attribname=@{weapon} attack!}}{{attribvalue=@{Vaesenmight}}}{{weabonus=@{bonus}}}{{bonus=@{equipedbonus}}}{{damage=@{damage}}}{{result=[[(@{Vaesenmight}+@{bonus}+@{equipedbonus})d6>6]]}}" name="roll_attack"></button>
|
|
</fieldset>
|
|
<h2 class="vaesenheader">Equipment</h2>
|
|
<br>
|
|
<fieldset class="repeating_equipment">
|
|
<input class="shorttext2" type="text" name="attr_equipment" >
|
|
<input class="attribtext"type="number" name="attr_equbonus" value="0">
|
|
<button type="action" name="act_equip">Use</button>
|
|
</fieldset>
|
|
<hr class="break">
|
|
<table>
|
|
<TR>
|
|
<td><H2 class="biglabel">Dice mod.</H2></td>
|
|
<td><input type="text" name="attr_equipedbonus" class="resourcetext" value="0"><button class="vaesendie" name="basciroll_roll" title="Only use to roll just the die modifier." type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Basic Die Roll}}{{bonus=@{equipedbonus}}}{{result=[[@{equipedbonus}d6>6]]}}"></button></td>
|
|
</tr>
|
|
</table>
|
|
<button class="widebutton" type="action" name="act_increasebonus">+</button>
|
|
<button class="widebutton" type="action" name="act_decreasebonus">-</button>
|
|
<button type="action" name="act_clearequ">Clear</button>
|
|
</div>
|
|
<div class="NPCMisc">
|
|
<hr class="break">
|
|
<textarea class="NPCtextarea" name="attr_NPC_Notes"></textarea><label class="attriblabel">Notes</label>
|
|
</div>
|
|
|
|
</div>
|
|
<div class="sheet-Vaesen">
|
|
<div class="VaesenName">
|
|
<input class="nametext" Type="text" name="attr_character_name"><label class="attriblabel">Name</label>
|
|
<hr class="break">
|
|
</div>
|
|
<div class="LeftVaesen">
|
|
<table class="attribtable">
|
|
<tr>
|
|
<h2 class="vaesenheader">Attributes</h3>
|
|
<th></th>
|
|
</tr>
|
|
<tr>
|
|
<td>Might</td>
|
|
<td><input type="number" value="1" name="attr_Vaesenmight"></td><td><button class="vaesendie" name="force_roll" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Might Check}}{{attribvalue=@{Vaesenmight}}}{{bonus=@{equipedbonus}}}{{result=[[(@{Vaesenmight}+@{equipedbonus})d6>6]]}}" name="roll_might "></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Body Control</td>
|
|
<td><input type="number" value="1" name="attr_Vaesenbodycontrol"></td><td><button class="vaesendie" name="force_roll" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Body Control Check}}{{attribvalue=@{Vaesenbodycontrol}}}{{bonus=@{equipedbonus}}}{{result=[[(@{Vaesenbodycontrol}+@{equipedbonus})d6>6]]}}" name="roll_bodycontrol "></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Magic</td></td>
|
|
<td><input type="number" value="1" name="attr_Vaesenmagic"></td><td><button class="vaesendie" name="force_roll" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Magic Check}}{{attribvalue=@{Vaesenmagic}}}{{bonus=@{equipedbonus}}}{{result=[[(@{Vaesenmagic}+@{equipedbonus})d6>6]]}}" name="roll_magic "></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Manipulation</td>
|
|
<td><input type="number" value="1" name="attr_Vaesenmanipulation"></td><td><button class="vaesendie" name="force_roll" type="roll" value="&{template:vaesen-attrib}{{playername=@{character_name}}}{{attribname=Manipulation Check}}{{attribvalue=@{Vaesenmanipulation}}}{{bonus=@{equipedbonus}}}{{result=[[(@{Vaesenmanipulation}+@{equipedbonus})d6>6]]}}" name="roll_manipulation"></button></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Fear</td>
|
|
<td><input type="number" value="1" name="attr_Vaesenfear"></td>
|
|
</tr>
|
|
</table>
|
|
<hr class="break">
|
|
</div>
|
|
<div class="RightVaesen">
|
|
<h2 class="vaesenheader">Attacks</h2>
|
|
<table>
|
|
<tr>
|
|
<TD class="shorttext" >Name</TD><td class="attribtext">Range</td><td class="attribtext">Damage</td><td class="attribtext"> Bonus</td>
|
|
</tr>
|
|
</table>
|
|
<fieldset class="repeating_weapons">
|
|
<input class="shorttext" type="text" name="attr_weapon">
|
|
<input class="attribtext" type="number" name="attr_range">
|
|
<input class="attribtext" type="number" name="attr_damage">
|
|
<input class="attribtext" type="number" name="attr_bonus">
|
|
<button type="roll" class="vaesendie" value="&{template:vaesen-attack}{{playername=@{character_name}}}{{attribname=@{weapon} attack!}}{{attribvalue=@{Vaesenmight}}}{{weabonus=@{bonus}}}{{bonus=@{equipedbonus}}}{{damage=@{damage}}}{{result=[[(@{Vaesenmight}+@{bonus}+@{equipedbonus})d6>6]]}}" name="roll_attack"></button>
|
|
</fieldset>
|
|
<h2 class="vaesenheader">Conditions</h2>
|
|
<fieldset class="repeating_VaesenCondtions">
|
|
<input type="checkbox" name=attr_VaesenConditionCheck><input class="medtext2" type="text" name="attr_VaesenConditions" ><input class="attribtext" type="number" name="attr_vaesenconditionvalue" >
|
|
</fieldset>
|
|
<hr class="break">
|
|
<table>
|
|
<TR>
|
|
<td><H2 class="biglabel">Dice Mod.</H2></td>
|
|
<td><input type="text" name="attr_equipedbonus" class="resourcetext" value="0"><button class="vaesendie" name="basciroll_roll" title="Only use to roll just the die modifier." type="roll" value="&{template:vaesen-skill}{{playername=@{character_name}}}{{skillname=Basic Die Roll}}{{bonus=@{equipedbonus}}}{{result=[[@{equipedbonus}d6>6]]}}"></button></td>
|
|
</tr>
|
|
</table>
|
|
<button class="widebutton" type="action" name="act_increasebonus">+</button>
|
|
<button class="widebutton" type="action" name="act_decreasebonus">-</button>
|
|
<button type="action" name="act_clearequ">Clear</button>
|
|
</div>
|
|
<div class="VaesenAbilities">
|
|
<h2 class="vaesenheader">Abilities</h2>
|
|
<fieldset class="repeating_VaesenAbilities">
|
|
<input class="medtext" type="text" name="attr_VaesenAbilities" >
|
|
</fieldset>
|
|
</div>
|
|
</div>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-vaesen-attrib">
|
|
<div class="sheet-vaesen-container">
|
|
<div class="sheet-vaesen-header">
|
|
{{playername}}
|
|
</div>
|
|
<div class="sheet-vaesen-subheader">
|
|
{{attribname}}
|
|
</div>
|
|
<div class="sheet-vaesen-type">Attribute Dice: {{attribvalue}}</div>
|
|
<div class="sheet-vaesen-type">
|
|
Extra Dice: {{bonus}}
|
|
</div>
|
|
{{#condition}}
|
|
<div class="sheet-vaesen-type">
|
|
Condition Penalty: {{condition}}
|
|
</div>
|
|
{{/condition}}
|
|
<div class="sheet-vaesen-result">{{result}}</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-vaesen-skill">
|
|
<div class="sheet-vaesen-container">
|
|
<div class="sheet-vaesen-header">
|
|
{{playername}}
|
|
</div>
|
|
<div class="sheet-vaesen-subheader">
|
|
{{skillname}}
|
|
</div>
|
|
{{#attribvalue}}
|
|
<div class="sheet-vaesen-type">
|
|
Atrribute Dice: {{attribvalue}}
|
|
</div>
|
|
{{/attribvalue}}
|
|
{{#skillvalue}}
|
|
<div class="sheet-vaesen-type">
|
|
Skill Dice: {{skillvalue}}
|
|
</div>
|
|
{{/skillvalue}}
|
|
{{#bonus}}
|
|
<div class="sheet-vaesen-type">
|
|
Extra Dice: {{bonus}}
|
|
</div>
|
|
{{/bonus}}
|
|
{{#agility}}
|
|
<div class="sheet-vaesen-type">
|
|
Armor Penalty: {{agility}}
|
|
</div>
|
|
{{/agility}}
|
|
{{#condition}}
|
|
<div class="sheet-vaesen-type">
|
|
Condition Penalty: {{condition}}
|
|
</div>
|
|
{{/condition}}
|
|
<div class="sheet-vaesen-result">{{result}}</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
<rolltemplate class="sheet-rolltemplate-vaesen-attack">
|
|
<div class="sheet-vaesen-container">
|
|
<div class="sheet-vaesen-header">
|
|
{{playername}}
|
|
</div>
|
|
<div class="sheet-vaesen-subheader">
|
|
{{attribname}}
|
|
</div>
|
|
<div class="sheet-vaesen-type">Attribute Dice: {{attribvalue}}</div>
|
|
<div class="sheet-vaesen-type">
|
|
Weapon Bonus: {{weabonus}}
|
|
</div>
|
|
<div class="sheet-vaesen-type">
|
|
Extra Dice: {{bonus}}
|
|
</div>
|
|
<div class="sheet-vaesen-subheader">
|
|
Damage: {{damage}}
|
|
</div>
|
|
<div class="sheet-vaesen-result">{{result}}</div>
|
|
</div>
|
|
</rolltemplate>
|
|
|
|
|
|
|
|
<script type="text/worker">
|
|
|
|
const buttonlist = ["main","Vaesen","NPC","HQ"];
|
|
|
|
on("clicked:clearequ", function() {
|
|
let resetvalue=0;
|
|
setAttrs({
|
|
"equipedbonus": resetvalue
|
|
});
|
|
});
|
|
|
|
on("clicked:repeating_equipment:equip", function(eventInfo) {
|
|
getAttrs(["repeating_equipment_equbonus","equipedbonus"], function(values){
|
|
let newbonus=parseInt(values.repeating_equipment_equbonus)||0;
|
|
let bonus=parseInt(values.equipedbonus)||0;
|
|
setAttrs({
|
|
"equipedbonus": newbonus+bonus
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
|
|
on("clicked:lifestyle", function(eventInfo) {
|
|
getAttrs(["lifestyle","equipedbonus"], function(values){
|
|
let newbonus=parseInt(values.lifestyle)||0;
|
|
let bonus=parseInt(values.equipedbonus)||0;
|
|
setAttrs({
|
|
"equipedbonus": newbonus+bonus
|
|
});
|
|
});
|
|
});
|
|
|
|
on("clicked:increasebonus", function(eventInfo) {
|
|
getAttrs(["equipedbonus"], function(values){
|
|
let newbonus=parseInt(values.equipedbonus)+1||0;
|
|
setAttrs({
|
|
"equipedbonus": newbonus
|
|
});
|
|
});
|
|
});
|
|
|
|
on("clicked:decreasebonus", function(eventInfo) {
|
|
getAttrs(["equipedbonus"], function(values){
|
|
let newbonus=parseInt(values.equipedbonus)-1||0;
|
|
setAttrs({
|
|
"equipedbonus": newbonus
|
|
});
|
|
});
|
|
});
|
|
|
|
|
|
buttonlist.forEach(button => {
|
|
on(`clicked:${button}`, function() {
|
|
setAttrs({
|
|
sheetTab: button
|
|
});
|
|
});
|
|
});
|
|
</script>
|