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https://github.com/Nighthawk42/roll20-character-sheets.git
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258 lines
9.6 KiB
Markdown
258 lines
9.6 KiB
Markdown
# Runequest Glorantha Character Sheet
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At the top of each version of the sheet is a settings cog if this is clicked there are check boxes to select which version of the sheet to display. This will allow for selection of the sheet displayed if for some reason this settings in the Game Details fails.
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## If you have a pre-existing Quick Start character from before the full sheet was added the only things that will transfer are characterisitcs.
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~~## If you open the full release version of the sheet you must allow it to finish adding skills before you close it. If you do not the skills will be added again.~~
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## If the default in game settings is set to a QS sheet and you then change it to a full sheet in the configuration you will have to close the sheet and open it again for the skills to be added.
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## Quick Start
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This is for the Qucik Start only the category modifiers are not calculated and is intended only for one shots to demo the new system
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One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
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Make sure the STR and DEX minimums are entered for weapons as you could end up with large penalties to attack if you do not.
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In the animals section make sure you include the damage bonus for the animals 1d6+3d6. A default bonus is calculated in the stats section but the damage bonus can vary depening on the weapon. It could be full no damage bonus/full damage bonus/half damge or even just damage bonus.
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Make sure you put the full mp cost for a variable spell in the mp column so that Free INT can be calculated.
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## Full Release
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One thing to note is the way the damage per location works. Instead of just knocking points down as damage is taken there is a damage box so you can put in wounds as they are taken so that you can apply first aid separately. So if you take a 2 wound and then a 4 point the damage box should look like 2+4. Make sure there is no trailing + signs, so don't have it look like 3+5+ . There is a separate box in the hit point section for damage to total hit points such as bleeding and poison.
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Click on a rune to make a roll for that rune.
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In the weapon section * indicates to use the mounts damage bonus and not the players
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Default in the weapon section indicates that you are using a skill from the same category e.g. using Broadsword skill with a short sword. It will halve the skill as per the rules.
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To remove the experience checkbox from a skill add a - at the start of the name e.g. -Animal Lore. To add the experience checkbox add a + to the start of a skill name e.g. +Animal Lore
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STR and DEX minimums are not currently supported this maybe added in a future release.
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## 09.08.2021
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Added missing translation tags
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Added missing weapon types for datalists
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Added spirit combat and spirit combat damage for npcs.
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Added magic tab with expanded areas for spells including a new area to include a description of spell effects and turn order buttons
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Added self to range options for spells
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Added parry button and parry modifiers to cover different modifiers for attack and parry
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Added support for penalties for multiple parry and dodges. The modifier should be reset at the start of each turn.
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Added resistance button for characteristics. POW resistance button is repeated in the magic tab
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Fixed Magic skills with base of 0 and 0 experience should have a skill total of 0 no matter the category bonus.
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Changed spell characteristic defaults for new spells.
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## 14.7.2021
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Added draggable button support
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Added roll template for spirit combat damage
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Added roll template for turn order
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Support for critical and special damage for Allies and Otherworld Creatures
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Added translation for labels in skill roll template
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Fixed issue with damage for Otherworld creature 1
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Fixed formatting issue with fumble 87-89 in English translation file.
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NPC Sheet
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Added support for critical and special damage
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Flipped current and maximum hp and mp
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Fixed hit location selection
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QUICKSTART Sheet
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Added deprecation message
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Translation
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Changed fumble8 and fumble to reomve references to previous fumble. This will translators to strange translation.
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## 06.06.2021
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Added translation tags for buff spells and hit point labels
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Fixed issues with a number of translation tags.
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## 31.05.2021
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Changes to sheet so that layout does not break when legacy sheet toggle is switched off
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HTML datalists added to provide a dropdown for weapons. Note that datalist do not behave as comboboxes the list limited based on the content of the input.
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Fixed. Hit Locations table 1-4 should be the right leg but is the left, 5-8 should be the left leg but is the right
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Fixed Improvement rolls which roll exactly the threshold to increase.
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Removed yellow box around roll results for improvement rolls
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The skill value for a weapon skill name that does not exist or is spelt incorrectly will be set to 0
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Added ability to translate rune affinity labels
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Fixed wrapping of attribute text labels on Firefox
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Fixed issues with buff spells
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Fixed fumble breakpoints for Honor, Passions and Spirit Combat
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Added Ritual to spell duration for Spirit Magic.
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Fixed 2nd Button under Spirit Magic to behave correctly.
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Added Cast label to clarify buttons under Spirit Magic.
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Fixed criticals < 10%
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Added input for bonuses to spirit combat damage
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Changed critical crush damage from full weapon damage + max damage bonus + rolled damage bonus to weapon damage + max damage bonus + max damage bonus
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## 14.12.2019
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Mobility and Coordination now reducing SR for Melee Weapons
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## 17.07.2019
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fixed bug adding more than 1 magic point storag item. Another mp storage section was added. New characters created will only show the new section. Existing characters will have red notice for the user to copy item and direct them to a configuration section to hide the old section.
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fixed bug in Coordination spell
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Added support for Mobilty spell
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fix. 2nd mount/alley displaying 1st mount/ally name in roll templates
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## 22.04.2019
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Fix Move Quietly modifiers were being totalled now takes the highest.
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Tided up the Experience Roll button beside the category modifier, it now uses a Roll template and asks for a skill value to compare it against.
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## 08.04.2019 Version
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fix SR for default natural weapons should be 4 not 3
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fix some users reporting issues with power rune labels. Replaced graphics for power runes
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fix enc modifier not applied to stealth
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Added Move Quietly modifiers to equipment
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Added macro code to roll with modifiers on Honor button.
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Added support for Coordination spell
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Added support to add turn order entries based on missile weapon strike ranks.
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Added support for Coordination spell
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## Version 04.03.2019
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Tweaked CSS so skill names can be read when modifying repeating sections
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Added fields for coinage on the 2nd tab. Currently this does not effect encumbrance.
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I added a bunch of new hit locations including all the location tables at the start of the bestiary.
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Added fields for individual weapons skill modifiers or occasions such as Bladesharp cast.
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I also added checkboxes with the heading Spells Cast for Vigor, Strength and Glamour they handle all the fudges listed under the spells,such as skill category increases, damage die steps and max enc.So don't add the stat bonuses in the mod fields of the characteristics.The bonuses are automatically added to stat rolls. A message appears under the stats reminding you to add the bonus when doing resistance table rolls. There is probably better way of doing this but it would mean changing a lot of sheetworkers and/or adding a whole new column of mod fields
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## Version 17.03.2019
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Fix for issue of browser cursor not detecting add control for equipment. Reduced the width of the repeating section in case columns where overlapping.
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Changed the way version number was displayed .A attribute was removed but it will not effect the end user.
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Changed the path for button images and roll templates images to point to images in Roll20 repository.
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## Version 19.11.2018
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Disguise starting skill changed to 05
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The Spirit Lore starting skill changed to 00
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Peacefull Cut changed to Peaceful Cut
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Customs (local) tickbox removed
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Added the ability to add more weapons to the npc sheet
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## Version 15.10.2018
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Fixed issues with NPC sheet
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Added Sprul-Pa Hit locations
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## Version 02.10.2018
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Fixed experience boxes removed for sheets added before 18.09.2018 update.
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## Version 18.09.2018
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Add the ability to add or remove the experience checkbox
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Added an NPC sheet accessible from the configuration on the first tab of each sheet version.
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## Version 06.09.2018
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Fixed issues with category modifiers over 20.
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## Version 24.07.2018
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Fixed typos
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Added Charisma to Otherworld creatures.
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## Version 10.07.2018
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Prevented skill duplication on the full sheet
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Added buttonto add strike rankto turn order
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Completed fumble calculation fixes
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Add Tab for family and holding information
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## Version 02.07.2018
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Fixes to skill roll and melee templates because of site changes to css
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Fixed no damage shown if exact skill is rolled.
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Fixed crush damage on special
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Removed border highlighting on damage
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Fixed some of the fumble calculations (characteristc rolls and weapons).
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