mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-01 04:32:28 +00:00
A small fix to eliminate an accidental duplicated variable name in the Hex playbook
9819 lines
738 KiB
HTML
9819 lines
738 KiB
HTML
<script type="text/worker">
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||
on("change:skinname", function() {
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||
console.log("SkinName change event detected.");
|
||
console.log("Set SkinCheck = SkinName if not already equal.")
|
||
getAttrs(["SkinName","SkinCheck"], function(values) {
|
||
if (values.SkinCheck !== values.SkinName) {
|
||
console.log("Values are not equal. Changing SkinCheck.");
|
||
setAttrs({ SkinCheck: values.SkinName });
|
||
};
|
||
});
|
||
console.log("SkinName change event ends.");
|
||
});
|
||
|
||
on("change:startingstats", function() {
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||
console.log("StartingStats changed");
|
||
getAttrs(["StartingStats"], function(values) {
|
||
if ( values.StartingStats !== "" ) {
|
||
var stats = values.StartingStats.split(" ");
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console.log("StartingStats not set to null, so we need to make a change.");
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console.log(stats);
|
||
setAttrs({
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||
Charm: stats[0],
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||
Cool: stats[1],
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Sharp: stats[2],
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Tough: stats[3],
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||
Weird: stats[4]
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||
});
|
||
}
|
||
});
|
||
});
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||
|
||
on("sheet:opened change:harm1 change:harm2 change:harm3 change:harm4 change:harm5 change:harm6 change:harm7 change:moves-constructed1 change:constructed-harm1 change:constructed-harm2 change:constructed-harm3 change:imp-dying change:extra-harm1 change:advimp-dying change:extra-harm2", function() {
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||
const alist = [ "Harm1", "Harm2", "Harm3", "Harm4", "Harm5", "Harm6", "Harm7", "Moves-Constructed1", "Constructed-Harm1", "Constructed-Harm2", "Constructed-Harm3", "Imp-Dying", "Extra-Harm1", "AdvImp-Dying", "Extra-Harm2" ];
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getAttrs(alist,function(a) {
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||
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||
// Values are "0" if not checked, "on" if checked. First we must adapt for this, as we want them numeric, 0 or 1.
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for(var i = 0; i < alist.length; i++) {
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var val = a[alist[i]];
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if ( val == "on" || val == "1" || val == "true" || val === true ) {
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||
val = 1;
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||
} else {
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||
val = 0;
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||
}
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||
a[alist[i]] = val;
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}
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||
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var atts = {};
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||
var capacity = 7;
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var constructed = false; if ( a["Moves-Constructed1"] == 1 ) { constructed = true; capacity += 3; }
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var dying = false; if ( a["Imp-Dying"] == 1 ) { dying = true; capacity += 1; }
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var advdying = false; if ( a["AdvImp-Dying"] == 1 ) { advdying = true; capacity += 1; }
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var taken = a["Harm1"] + a["Harm2"] + a["Harm3"] + a["Harm4"] + a["Harm5"] + a["Harm6"] + a["Harm7"];
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if ( constructed ) { taken += a["Constructed-Harm1"] + a["Constructed-Harm2"] + a["Constructed-Harm3"]; }
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if ( dying ) { taken += a["Extra-Harm1"]; }
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if ( advdying ) { taken += a["Extra-Harm2"]; }
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var remaining = capacity - taken;
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||
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atts["Harm-TotalCapacity"] = capacity;
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atts["Harm-Remaining"] = remaining;
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atts["Harm-Taken"] = taken;
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setAttrs(atts);
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||
|
||
});
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||
});
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||
</script>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-motw-dieroll">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-dieroll-title">
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||
{{#stat}} <span data-i18n="{{stat}}">{{stat}}</span> Roll {{/stat}}
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||
{{#title}} {{title}} {{/title}}
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||
{{#CharName}} ({{CharName}}) {{/CharName}}
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||
</div>
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||
{{#rollGreater() Roll 11}}
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||
<div class="sheet-dieroll-content-advsuccess">
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||
<div class="sheet-dieroll-roll">{{Roll}}</div>
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||
</div>
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||
<div class="sheet-dieroll-title" align="right">
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||
<span data-i18n="hit">Hit</span>: <span data-i18n="advsuccess">Advanced Success</span>!
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||
</div>
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||
<div>
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||
<i><span data-i18n="treat-regular">Treat as a regular success if you do not have the advanced improvement for this move.</span></i>
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||
</div>
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||
{{/rollGreater() Roll 11}}
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||
{{#rollBetween() Roll 10 11}}
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||
<div class="sheet-dieroll-content-success">
|
||
<div class="sheet-dieroll-roll">{{Roll}}</div>
|
||
</div>
|
||
<div class="sheet-dieroll-title" align="right">
|
||
<span data-i18n="hit">Hit</span>: <span data-i18n="success">Success</span>!
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||
</div>
|
||
{{/rollBetween() Roll 10 11}}
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||
{{#rollBetween() Roll 7 9}}
|
||
<div class="sheet-dieroll-content-mixed">
|
||
<div class="sheet-dieroll-roll">{{Roll}}</div>
|
||
</div>
|
||
<div class="sheet-dieroll-title" align="right">
|
||
<span data-i18n="hit">Hit</span>: <span data-i18n="mixed">Mixed Success</span>.
|
||
</div>
|
||
{{/rollBetween() Roll 7 9}}
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||
{{#rollLess() Roll 7}}
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||
<div class="sheet-dieroll-content-failure">
|
||
<div class="sheet-dieroll-roll">{{Roll}}</div>
|
||
</div>
|
||
<div class="sheet-dieroll-title" align="right">
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||
<span data-i18n="failure">Failure</span>.
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||
</div>
|
||
<div>
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||
<i><span data-i18n="mark-xp-remind">Make sure to mark experience!</span></i>
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||
</div>
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||
{{/rollLess() Roll 7}}
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||
</div>
|
||
</rolltemplate>
|
||
|
||
<rolltemplate class="sheet-rolltemplate-motw-moveshare">
|
||
<div class="sheet-template-container">
|
||
<div class="sheet-moveshare-title"><span data-i18n="move"></span> ({{CharName}})</div>
|
||
{{#movekey}}
|
||
<div class="sheet-moveshare-content" data-i18n="{{movekey}}"></div>
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||
{{/movekey}}
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||
{{#movetext}}
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||
<div class="sheet-moveshare-content">{{movetext}}</div>
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||
{{/movetext}}
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||
{{#extra}}
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||
<div class="sheet-moveshare-content sheet-move">• {{extra}}</div>
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||
{{/extra}}
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||
{{#rollTotal() c1v 1}}
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||
<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c1}}"></span></div>
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||
{{/rollTotal() c1v 1}}
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||
{{#rollTotal() c2v 1}}
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||
<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c2}}"></span></div>
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||
{{/rollTotal() c2v 1}}
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||
{{#rollTotal() c3v 1}}
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||
<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c3}}"></span></div>
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||
{{/rollTotal() c3v 1}}
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||
{{#rollTotal() c4v 1}}
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||
<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c4}}"></span></div>
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||
{{/rollTotal() c4v 1}}
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||
{{#rollTotal() c5v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c5}}"></span></div>
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{{/rollTotal() c5v 1}}
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{{#rollTotal() c6v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c6}}"></span></div>
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{{/rollTotal() c6v 1}}
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{{#rollTotal() c7v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c7}}"></span></div>
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{{/rollTotal() c7v 1}}
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{{#rollTotal() c8v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c8}}"></span></div>
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||
{{/rollTotal() c8v 1}}
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{{#rollTotal() c9v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c9}}"></span></div>
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{{/rollTotal() c9v 1}}
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{{#rollTotal() c10v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c10}}"></span></div>
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{{/rollTotal() c10v 1}}
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{{#rollTotal() c11v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c11}}"></span></div>
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{{/rollTotal() c11v 1}}
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{{#rollTotal() c12v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c12}}"></span></div>
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{{/rollTotal() c12v 1}}
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{{#allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}}
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||
<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{value}}"></span></div>
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||
{{/allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}}
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||
{{#codakey}}
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<div class="sheet-moveshare-content" data-i18n="{{codakey}}"></div>
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{{/codakey}}
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||
{{#coda}}
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<div class="sheet-moveshare-content">{{coda}}</div>
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{{/coda}}
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||
</div>
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||
</rolltemplate>
|
||
|
||
<div class="sheet-Wrapper">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Basics" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col">
|
||
<span class="sheet-Label" data-i18n="character-name">Name</span> <br/><input type="text" name="attr_character_name" />
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||
</div>
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
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||
<div class="sheet-col sheet-NoKeep">
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||
<span class="sheet-Label" data-i18n="character-gender">Pronouns</span> <br/><input type="text" name="attr_Gender" />
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||
</div>
|
||
<div class="sheet-col">
|
||
<span class="sheet-Label" data-i18n="playbook">Playbook</span>
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||
<br/>
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||
<select class="sheet-SkinSelect" name="attr_SkinName" >
|
||
<option class="sheet-SkinSelect" value="0" selected data-i18n="playbook-choice">Playbook</option>
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||
<option class="sheet-SkinSelect" value="-1" data-i18n="keeper-sheet">Keeper's Mystery Sheet</option>
|
||
<option class="sheet-SkinSelect" value="99" data-i18n="custom-playbook">Custom Playbook</option>
|
||
<optgroup label="Monster of the Week" data-i18n-label="motw">
|
||
<option class="sheet-SkinSelect" value="1" data-i18n="the-chosen">The Chosen</option>
|
||
<option class="sheet-SkinSelect" value="2" data-i18n="the-crooked">The Crooked</option>
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||
<option class="sheet-SkinSelect" value="3" data-i18n="the-divine">The Divine</option>
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||
<option class="sheet-SkinSelect" value="4" data-i18n="the-expert">The Expert</option>
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||
<option class="sheet-SkinSelect" value="5" data-i18n="the-flake">The Flake</option>
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||
<option class="sheet-SkinSelect" value="6" data-i18n="the-initiate">The Initiate</option>
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||
<option class="sheet-SkinSelect" value="7" data-i18n="the-monstrous">The Monstrous</option>
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||
<option class="sheet-SkinSelect" value="8" data-i18n="the-mundane">The Mundane</option>
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||
<option class="sheet-SkinSelect" value="9" data-i18n="the-professional">The Professional</option>
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||
<option class="sheet-SkinSelect" value="10" data-i18n="the-spellslinger">The Spell-Slinger</option>
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||
<option class="sheet-SkinSelect" value="11" data-i18n="the-spooky">The Spooky</option>
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||
<option class="sheet-SkinSelect" value="12" data-i18n="the-wronged">The Wronged</option>
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||
</optgroup>
|
||
<optgroup label="Tome of Mysteries" data-i18n-label="tome-of-mysteries">
|
||
<option class="sheet-SkinSelect" value="13" data-i18n="the-gumshoe">The Gumshoe</option>
|
||
<option class="sheet-SkinSelect" value="14" data-i18n="the-hex">The Hex</option>
|
||
<option class="sheet-SkinSelect" value="15" data-i18n="the-pararomantic">The Pararomantic</option>
|
||
<option class="sheet-SkinSelect" value="16" data-i18n="the-searcher">The Searcher</option>
|
||
</optgroup>
|
||
<optgroup label="Reinforcements" data-i18n-label="reinforcements">
|
||
<option class="sheet-SkinSelect" value="17" data-i18n="the-exile">The Exile</option>
|
||
<option class="sheet-SkinSelect" value="18" data-i18n="the-hardcase">The Hard Case</option>
|
||
<option class="sheet-SkinSelect" value="26" data-i18n="the-hardcase2020">The Hard Case (2020)</option>
|
||
<option class="sheet-SkinSelect" value="19" data-i18n="the-luchador">The Luchador</option>
|
||
<option class="sheet-SkinSelect" value="20" data-i18n="the-meddlingkid">The Meddling Kid</option>
|
||
<option class="sheet-SkinSelect" value="21" data-i18n="the-sidekick">The Sidekick</option>
|
||
<option class="sheet-SkinSelect" value="22" data-i18n="the-snoop">The Snoop</option>
|
||
<option class="sheet-SkinSelect" value="23" data-i18n="the-summoned">The Summoned</option>
|
||
</optgroup>
|
||
<optgroup label="Brazilian Edition" data-i18n-label="Brazilian">
|
||
<option class="sheet-SkinSelect" value="24" data-i18n="the-traveler">The Traveler</option>
|
||
</optgroup>
|
||
<optgroup label="Others" data-i18n-label="other-playbooks">
|
||
<option class="sheet-SkinSelect" value="25" data-i18n="the-actionscientist">The Action Scientist</option>
|
||
<option class="sheet-SkinSelect" value="27"> <span data-i18n="the-constructed">The Constructed</span></option>
|
||
<optgroup label="Playtests" data-i18n-label="playtests">
|
||
<option class="sheet-SkinSelect" value="29" data-i18n="the-spooktacular">The Spooktacular</option>
|
||
</optgroup>
|
||
<!--option class="sheet-SkinSelect" value="26"> <span data-i18n="the-biggamehunter">The Big Game Hunter</span> (<span data-i18n="fan-made">Fan-made</span>)</option>-->
|
||
<!--<option class="sheet-SkinSelect" value="28"> <span data-i18n="the-madscientist">The Mad Scientist</span> (<span data-i18n="fan-made">Fan-made</span>)</option-->
|
||
</select>
|
||
</div>
|
||
</div>
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<div class="sheet-NoKeep">
|
||
<span class="sheet-Label" data-i18n="character-look">Look</span> <br/><input type="text" name="attr_Look" style="width: 98%">
|
||
</div>
|
||
<div class="sheet-Keeper">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Concept-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<div class="sheet-Keeper">
|
||
<span class="sheet-Label" data-i18n="mystery-concept">Mystery's Concept</span>
|
||
<textarea name="attr_Concept" style="width: 98%; margin-bottom: 0px;"></textarea>
|
||
</div>
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<div class="sheet-Keeper">
|
||
<span class="sheet-Label" data-i18n="mystery-hook">Mystery's Hook</span>
|
||
<textarea name="attr_Hook" style="width: 98%; margin-bottom: 0px;"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook" value=""><ul>
|
||
<li><input type="text" name="attr_Hook-List1" value="" style="width: 90%"></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List1" value=""><li><input type="text" name="attr_Hook-List2" value="" style="width: 90%"></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List2" value=""><li><input type="text" name="attr_Hook-List3" value="" style="width: 90%"></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List3" value=""><li><input type="text" name="attr_Hook-List4" value="" style="width: 90%"></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List4" value=""><li><input type="text" name="attr_Hook-List5" value="" style="width: 90%"></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List5" value=""><li><input type="text" name="attr_Hook-List6" value="" style="width: 90%"></li>
|
||
</ul>
|
||
|
||
</div>
|
||
</div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Concept" value=""><div class="sheet-space-above">
|
||
<div><span class="sheet-Label" data-i18n="mystery-concept">Mystery's Concept</span></div>
|
||
<span name="attr_Concept"></span>
|
||
</div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook" value=""><div class="sheet-space-above"><span class="sheet-Label" data-i18n="mystery-hook">The Hook</span></div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook" value=""><div>
|
||
<span name="attr_Hook"></span>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List1" value=""><li><span name="attr_Hook-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List2" value=""><li><span name="attr_Hook-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List3" value=""><li><span name="attr_Hook-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List4" value=""><li><span name="attr_Hook-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List5" value=""><li><span name="attr_Hook-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_Hook-List6" value=""><li><span name="attr_Hook-List6"></span></li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Screen that shows when the value is null because no playbook has been selected -->
|
||
<div class="sheet-Null" name="sheet-Null">
|
||
<div class="sheet-Subsection" data-i18n="pick-book">Pick Your Playbook</div>
|
||
<div data-i18n="pick-book-desc">
|
||
<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below.
|
||
<i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="motw-books">Monster of the Week Revised Edition Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="1"> <b><span data-i18n="the-chosen">The Chosen</span>:</b> <span data-i18n="chosen-desc">a once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="2"> <b><span data-i18n="the-crooked">The Crooked</span>:</b> <span data-i18n="crooked-desc">a criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="3"> <b><span data-i18n="the-divine">The Divine</span>:</b> <span data-i18n="divine-desc">an agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="4"> <b><span data-i18n="the-expert">The Expert</span>:</b> <span data-i18n="expert-desc">the hunter who knows all about monsters and magic. The Expert knows a lot of hidden secrets and how to find out more, and also has a well-supplied base to work from. E.g. Bobby Singer from Supernatural; Rupert Giles from Buffy the Vampire Slayer. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="5"> <b><span data-i18n="the-flake">The Flake</span>:</b> <span data-i18n="flake-desc">a conspiracy theorist. The Flake is great at finding things out and seeing how the events of separate mysteries are connected. E.g. Agent Mulder or the Lone Gunmen from The X-Files. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="6"> <b><span data-i18n="the-initiate">The Initiate</span>:</b> <span data-i18n="initiate-desc">a member of an ancient monster-slaying Sect, trained to fight and use magic. The Initiate is good with magic, and their Sect provides help (and sometimes problems). E.g. The Wardens from The Dresden Files; Annelise from the Twenty Palaces series. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="7"> <b><span data-i18n="the-monstrous">The Monstrous</span>:</b> <span data-i18n="monstrous-desc">a monster fighting for the good guys. The Monstrous is very weird, and can have a variety of different powers based on what monster breed they are. E.g. Angel from Buffy the Vampire Slayer and Angel; Bill Compton from True Blood.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="8"> <b><span data-i18n="the-mundane">The Mundane</span>:</b> <span data-i18n="mundane-desc">just a normal regular person, especially good at dealing with regular people you meet and have to save, and at getting captured by monsters (which can be more useful than you might expect). E.g. Xander or Cordelia from Buffy the Vampire Slayer. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="9"> <b><span data-i18n="the-professional">The Professional</span>:</b> <span data-i18n="professional-desc">you work for an agency that hunts monsters. The Professional is good in a fight, and a good team player. E.g. Riley and the Initiative from Buffy the Vampire Slayer; Olivia Dunham from Fringe. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="10"> <b><span data-i18n="the-spellslinger">The Spell-slinger</span>:</b> <span data-i18n="spellslinger-desc">a trained wizard, wielding powerful magic in their crusade against evil. The Spell-slinger's arcane training gives them an advantage when dealing with eldritch secrets. E.g. Harry Dresden from The Dresden Files; Willow from Buffy the Vampire Slayer, in the later seasons. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="11"> <b><span data-i18n="the-spooky">The Spooky</span>:</b> <span data-i18n="spooky-desc">has psychic or magical powers. These powers are strange and sinister ... and not completely under the Spooky's control. E.g. Sam Winchester from Supernatural; Willow from earlier seasons of Buffy the Vampire Slayer. </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="12"> <b><span data-i18n="the-wronged">The Wronged</span>:</b> <span data-i18n="wronged-desc">revenge-driven, and really tough. The Wronged is all about killing a specific breed of monster and protecting others as you do it. E.g. Dean and John Winchester from Supernatural</span>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="tome-books">Monster of the Week Tome of Mysteries Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="13"> <b><span data-i18n="the-gumshoe">The Gumshoe</span>:</b> <span data-i18n="gumshoe-desc">The supernatural is just another case for this private eye to solve. A tough, ethical charmer, this shamus is in the fictional tradition that stretches from classic noir characters like Sam Spade and Philip Marlowe to the modern Jessica Jones and Lisbeth Salander.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="14"> <b><span data-i18n="the-hex">The Hex</span>:</b> <span data-i18n="hex-desc">A witch motivated by the pursuit of forbidden power, using magic more readily—and more recklessly—than other hunters. E.g. Willow during season six of Buffy the Vampire Slayer.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="15"> <b><span data-i18n="the-pararomantic">The Pararomantic</span>:</b> <span data-i18n="pararomantic-desc">A hunter with a loving—but difficult—relationship with a supernatural being. Understands monsters' intentions and can earn their trust, but puts their own heart, and even mortality, at risk. E.g. Elena Gilbert from The Vampire Diaries, Belle from Beauty and the Beast.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="16"> <b><span data-i18n="the-searcher">The Searcher</span>:</b> <span data-i18n="searcher-desc">After an encounter with weirdness, they dedicated their life to investigating the unexplained. Very strong investigator, especially at working out what sort of thing is going on. Not really a fighter, but has some defensive options. E.g. Roy Neary in Close Encounters of the Third Kind, or (historically) Charles Fort.</span>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="reinforcements-3pp-books">Reinforcements and Third Party Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="17"> <b><span data-i18n="the-exile">The Exile</span>:</b> <span data-i18n="exile-desc">A monster hunter from the past who has been transported to the present day.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="18"> <b><span data-i18n="the-hardcase">The Hard Case</span>:</b> <span data-i18n="hardcase-desc">The toughest, hardest to kill fighter. E.g. Ray Lilly from the Twenty Palaces series or Owen Pitt from the Monster Hunter International series.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="26"> <b><span data-i18n="the-hardcase2020">The Hard Case (2020)</span>:</b> <span data-i18n="hardcase2020-desc">The new Hard Case playbook, significantly different from the original.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="19"> <b><span data-i18n="the-luchador">The Luchador</span>:</b> <span data-i18n="luchador-desc">A heroic masked wrestler, fighting to protect the innocent between matches.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="20"> <b><span data-i18n="the-meddlingkid">The Meddling Kid</span>:</b> <span data-i18n="meddlingkid-desc">Jinkies! I think there's something more going on here, and old man Smithers seems to be involved! E.g. Scooby-doo and the Scooby gang.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="21"> <b><span data-i18n="the-sidekick">The Sidekick</span>:</b> <span data-i18n="sidekick-desc">They worship another hunter on the team, and is good at helping them out. And one day, they'll be just as good as their hero. E.g. Garth from Supernatural.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="22"> <b><span data-i18n="the-snoop">The Snoop</span>:</b> <span data-i18n="snoop-desc">A journalist looking for the real story behind weird events. Great at finding stuff out, terrible at fighting. E.g. The Ghostfacers from Supernatural.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="23"> <b><span data-i18n="the-summoned">The Summoned</span>:</b> <span data-i18n="summoned-desc">A creature summoned to end the world but who has decided they do not want to do that. Lots of weird powers, dangerous, and hard to kill. E.g. Hellboy.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="24"> <b><span data-i18n="the-traveler">The Traveler</span>:</b> <span data-i18n="traveler-desc">A time traveler hunting monsters in the modern day in order to save the future. E.g. The Doctor from Doctor Who.</span> (<span data-i18n="Brazilian">Brazilian edition</span> <span data-i18n="playbook">Playbook</span>.)
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="25"> <b><span data-i18n="the-actionscientist">The Action Scientist</span>:</b> <span data-i18n="actionscientist-desc">A hunter committed to diving into every unknown problem with the tools of science at their command. E.g. Tesladyne scientists, Buckaroo Banzai.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="27"> <b><span data-i18n="the-constructed">The Constructed</span>:</b> <span data-i18n="constructed-desc">An artificial being created for a specific purpose, animated by strange energies, gifted with free will. E.g. Frankenstein's Monster, Atomic Robo.</span>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="playtests">Playtests</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="29"> <b><span data-i18n="the-spooktacular">The Spooktacular</span>:</b> <span data-i18n="spooktacular-desc">A carnival worker with a history of supernatural entertainments as part of a travelling show . E.g. Carnivale.</span>
|
||
</div>
|
||
<div data-i18n="playtest-note"></div>
|
||
<div class="sheet-Subsection" data-i18n="byo">Brew Your Own</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="99"> <b><span data-i18n="custom-playbook">Custom Playbook</span>:</b> <span data-i18n="custom-desc">A blank shell you can use to create your own.</span>
|
||
</div>
|
||
</div>
|
||
<!-- End Null -->
|
||
|
||
<br/>
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_RefToggle" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="hunter-reference">Hunter Moves Reference</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator"> <!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container -->
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-AUP" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="aup">Act Under Pressure</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AUP"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="aup-move">When you act under pressure, roll +Cool.
|
||
On a 10+ you do what you set out to.
|
||
On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-AUP-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="aup">Act Under Pressure</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-aup"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="aup-advanced">
|
||
<b>Advanced:</b> On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-HO" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="helpout">Help Out</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Help Out}} {{Roll=[[2d6+?{Help Out with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_HO"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="helpout-move">
|
||
When you help another hunter, roll +Cool.
|
||
On a 10+ your help grants them +1 to their roll.
|
||
On a 7-9 your help grants them +1 to their roll, but you also expose yourself to trouble or danger.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-HO-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="helpout">Help Out</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-helpout"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="helpout-advanced">
|
||
<b>Advanced:</b> On a 12+ your help lets them act as if they just rolled a 12, regardless of what they actually got.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-IAM" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iam">Investigate a Mystery</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="iam-move1">
|
||
When you investigate a mystery, roll +Sharp. On a 10+ hold 2, and on a 7-9 hold 1.
|
||
</div>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_IAM-Hold" min="0" value="0">
|
||
<div data-i18n="iam-move2">
|
||
One hold can be spent to ask the Keeper one of the following questions:
|
||
<ul>
|
||
<li>What happened here?</li>
|
||
<li>What sort of creature is it?</li>
|
||
<li>What can it do?</li>
|
||
<li>What can hurt it?</li>
|
||
<li>Where did it go?</li>
|
||
<li>What was it going to do?</li>
|
||
<li>What is being concealed here?</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-IAM-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-iam"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="iam-advanced">
|
||
<b>Advanced:</b> On a 12+, you may ask the Keeper any question you want about the mystery, not just the listed ones.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-IAP" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iap">Investigating Phenomena</span>
|
||
<div class="sheet-Reference" data-i18n="iap-move">
|
||
Hunters dealing with phenomena may ask the following as part of the standard investigate a mystery list of questions:
|
||
<ul>
|
||
<li>How is this phenomenon doing this?</li>
|
||
<li>What could fix it, cure it, or slow it down?</li>
|
||
<li>How far does the effect reach?</li>
|
||
<li>What will be affected next?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div> <!-- IAM -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-IAM-Alt" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="iam">Investigate a Mystery</span> (<span data-i18n="flex-alt">Flexible Alternative</span>)</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="iam-alt">
|
||
(<i>This is from </i>Tome of Mysteries,<i> page 29. See that book for a more full discussion.</i>)<br/>
|
||
When you investigate a mystery with your particular techniques and skills, roll +Sharp:
|
||
<ul>
|
||
<li>On a 10 or higher, ask the Keeper two general questions or one specific question. Based on how you are investigating, they will tell you honestly and with good detail what you discover.</li>
|
||
<li>On a 7 to 9, ask the Keeper one general question. Based on how you are investigating, they will tell you honestly and with reasonable detail what you discover.</li>
|
||
<li>On a miss, ask the Keeper one general question. They may answer it as they wish. Regardless of the question and answer, something bad happens.</li>
|
||
</ul>
|
||
<b>Moves That Grant Different Questions:</b> Many hunters have moves that grant special questions to ask instead of the usual list. To ensure these moves are still valuable, they now grant one of those special questions in addition to the questions granted by your investigate a mystery move result.
|
||
</div>
|
||
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-IAM-Alt-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-iam-alt"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="iam-alt-advanced">
|
||
<b>Advanced:</b> On a 12 or higher, as 10 or higher but you may ask one additional question—specific or general, your choice.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div> <!-- IAM Alt -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-KSA" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="kickass">Kick Some Ass</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_KSA"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="kickass-move">
|
||
When you get into a fight and kick some ass, roll +Tough.
|
||
On a 7+, you and whatever you're fighting inflict harm on each other.
|
||
The amount of harm is based on the established dangers in the game.
|
||
That usually means you inflict the harm rating of your weapon and your enemy inflicts their attack's harm rating on you.
|
||
On a 10+, choose one extra effect:
|
||
<ul>
|
||
<li>
|
||
You gain the advantage: take +1 forward, or give +1 forward to another hunter.
|
||
</li>
|
||
<li>
|
||
You inflict terrible harm (+1 harm).
|
||
</li>
|
||
<li>
|
||
You suffer less harm (-1 harm).
|
||
</li>
|
||
<li>
|
||
You force them where you want them.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-KSA-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="kickass">Kick Some Ass</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-kickass"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="kickass-advanced">
|
||
<b>Advanced:</b> On a 12+ instead pick an enhanced effect:
|
||
<ul>
|
||
<li>
|
||
You completely hold the advantage. All hunters involved in the fight get +1 forward.
|
||
</li>
|
||
<li>
|
||
You suffer no harm at all.
|
||
</li>
|
||
<li>
|
||
Your attack inflicts double the normal harm.
|
||
</li>
|
||
<li>
|
||
Your attack drives the enemy away in a rout.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-MS" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="manipulate">Manipulate Someone</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_MS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="manipulate-move">Once you have given them a reason, tell them what you want them to do and roll +Charm.</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-MS-Normal" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="for-normal">For a Normal Person...</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="normal-person-move">
|
||
<ul>
|
||
<li>
|
||
On a 10+, then they'll do it for the reason you gave them. If you asked too much, they'll tell you the minimum it would take for them to do it (or if there's no way they'd do it).
|
||
</li>
|
||
<li>
|
||
On a 7-9, they'll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they'll tell you what, if anything, it would take for them to do it.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-MS-Normal-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-manipulate"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="normal-person-advanced">
|
||
<b>Advanced:</b> On a 12+ not only do they do what you want right now, they also become your ally for the rest of the mystery (or, if you do enough for them, permanently).
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-MS-Hunter" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="another-hunter">For Another Hunter...</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="another-hunter-move">
|
||
<ul>
|
||
<li>
|
||
On a 10+, if they do what you ask they mark experience and get +1 forward.
|
||
</li>
|
||
<li>
|
||
On a 7-9, they mark experience if they do what you ask.
|
||
</li>
|
||
<li>
|
||
On a miss, it's up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-MS-Hunter-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-manipulate"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="another-hunter-advanced">
|
||
<b>Advanced:</b> On a 12+ they must act under pressure to resist your request. If they do what you ask, they mark one experience and take +1 ongoing while doing what you asked.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-PS" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="protect-someone">Protect Someone</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_PS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="protect-someone-move">
|
||
When you prevent harm to another character, roll +Tough.
|
||
On a 7+, you protect them okay, but you'll suffer some or all of the harm they were going to get.
|
||
On a 10+ choose an extra:
|
||
<ul>
|
||
<li>
|
||
You suffer little harm (-1 harm).
|
||
</li>
|
||
<li>
|
||
All impending danger is now focused on you.
|
||
</li>
|
||
<li>
|
||
You inflict harm on the enemy.
|
||
</li>
|
||
<li>
|
||
You hold the enemy back.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-PS-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="protect-someone">Protect Someone</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-protect-someone"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="protect-someone-advanced">
|
||
<b>Advanced:</b> on a 12+ both you and the character you are protecting are unharmed and out of danger. If you were protecting a bystander, they also become your ally.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-RABS" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rabs">Read a Bad Situation</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_RABS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="rabs-move1">When you look around and read a bad situation, roll +Sharp. On a 10+ hold 3, and on a 7-9, hold 1.</div>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_RABS-Hold" min="0" value="0">
|
||
<div data-i18n="rabs-move2">
|
||
One hold can be spent to ask the Keeper one of the following questions:
|
||
<ul>
|
||
<li>
|
||
What's my best way in?
|
||
</li>
|
||
<li>
|
||
What's my best way out?
|
||
</li>
|
||
<li>
|
||
Are there any dangers we haven't noticed?
|
||
</li>
|
||
<li>
|
||
What's the biggest threat?
|
||
</li>
|
||
<li>
|
||
What's most vulnerable to me?
|
||
</li>
|
||
<li>
|
||
What's the best way to protect the victims?
|
||
</li>
|
||
</ul>
|
||
If you act on the answers, you get +1 ongoing while the information is relevant.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-RABS-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="rabs">Read a Bad Situation</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-rabs"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="rabs-advanced">
|
||
<b>Advanced:</b> On a 12+ you may ask the Keeper any question you want about the situation, not just the listed ones.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-UM" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="usemagic">Use Magic</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_UM"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="usemagic-move">
|
||
When you use magic, say what you're trying to achieve and how you do the spell, then roll +Weird.
|
||
On a 10+, the magic works without issues: choose your effect.
|
||
On a 7-9, it works imperfectly: choose your effect and a glitch. The Keeper will decide what effect the glitch has.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-UM-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="usemagic">Use Magic</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-usemagic"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-advanced">
|
||
<b>Advanced:</b> On a 12+ the Keeper will offer you some added benefit.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-UME" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rote-effect">Effects</span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-effects">
|
||
<ul>
|
||
<li>
|
||
Inflict harm (1-harm ignore-armour magic obvious).
|
||
</li>
|
||
<li>
|
||
Enchant a weapon. It gets +1 harm and +magic.
|
||
</li>
|
||
<li>
|
||
Do one thing that is beyond human limitations.
|
||
</li>
|
||
<li>
|
||
Bar a place or portal to a specific person or a type of creature.
|
||
</li>
|
||
<li>
|
||
Trap a specific person, minion, or monster.
|
||
</li>
|
||
<li>
|
||
Banish a spirit or curse from the person, object, or place it inhabits.
|
||
</li>
|
||
<li>
|
||
Summon a monster into the world.
|
||
</li>
|
||
<li>
|
||
Communicate with something that you do not share a language with.
|
||
</li>
|
||
<li>
|
||
Observe another place or time.
|
||
</li>
|
||
<li>
|
||
Heal 1-harm from an injury, or cure a disease, or neutralize a poison.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Glitches" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="glitches">Glitches</span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-glitches">
|
||
<ul>
|
||
<li>
|
||
The effect is weakened.
|
||
</li>
|
||
<li>
|
||
The effect is of short duration.
|
||
</li>
|
||
<li>
|
||
You take 1-harm ignore-armour.
|
||
</li>
|
||
<li>
|
||
The magic draws immediate, unwelcome attention.
|
||
</li>
|
||
<li>
|
||
It has a problematic side effect.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-KMS" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="keeper-may-say">The Keeper May Say That...</span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-keeper">
|
||
<ul>
|
||
<li>
|
||
The spell requires weird materials.
|
||
</li>
|
||
<li>
|
||
The spell will take 10 seconds, 30 seconds, or 1 minute to cast.
|
||
</li>
|
||
<li>
|
||
The spell requires ritual chanting and gestures.
|
||
</li>
|
||
<li>
|
||
The spell requires you to draw arcane symbols.
|
||
</li>
|
||
<li>
|
||
You need one or two people to help cast the spell.
|
||
</li>
|
||
<li>
|
||
You need to refer to a tome of magic for the details.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-BM" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="bigmagic">Big Magic</span>
|
||
<div class="sheet-Reference" data-i18n="bigmagic-move">
|
||
Use this when you want more than the Use Magic effects. Tell the Keeper what you want to do.
|
||
The Keeper may require:
|
||
<ul>
|
||
<li>
|
||
You need to spend a lot of time (days or weeks) researching the magic ritual.
|
||
</li>
|
||
<li>
|
||
You need to experiment with the spell – there will be lots of failures before you get it right.
|
||
</li>
|
||
<li>
|
||
You need some rare and weird ingredients and supplies.
|
||
</li>
|
||
<li>
|
||
The spell will take a long time (hours or days) to cast.
|
||
</li>
|
||
<li>
|
||
You need a lot of people (2, 3, 7, 13, or more) to help.
|
||
</li>
|
||
<li>
|
||
The spell needs to be cast at a particular place and/or time.
|
||
</li>
|
||
<li>
|
||
You need to use magic as part of the ritual, perhaps to summon a monster, communicate with something, or bar the portal you opened.
|
||
</li>
|
||
<li>
|
||
It will have a specific side-effect or danger.
|
||
</li>
|
||
</ul>
|
||
If you meet the requirements, then the magic takes effect.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-AltWeird" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="altwm">Alternative Weird Moves</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="alt-move-desc">
|
||
If you're using the alternative weird moves options from <i>Tome of Mysteries</i>, here they are. To keep track, tick the checkbox next to the move you're using.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Empath" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-Empath" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="empath">Empath</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Empath}} {{Roll=[[2d6+?{Empath with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Empath"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="empath-move">
|
||
<ul>
|
||
<li>
|
||
When you open up your brain to feel the emotions of something right there in front of you, roll +Weird:
|
||
</li>
|
||
<li>
|
||
On a 10 or more, you gain a clear impression of their current emotional state and intentions. Take +1 forward when acting on this knowledge.
|
||
</li>
|
||
<li>
|
||
On a 7-9, you gain a hazy impression of their current emotional state and intentions.
|
||
</li>
|
||
<li>
|
||
On a miss, your brain is overwhelmed with emotion.
|
||
</li>
|
||
</ul>
|
||
You can use empath on anything with emotions, but the less human they are, the less it's safe for you. If the emotions are especially strong or alien, you might need to act under pressure.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Empath-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="empath">Empath</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-empath"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="empath-advanced">
|
||
<b>Advanced:</b> When you advance your empath move, add this:
|
||
<ul>
|
||
<li>
|
||
On a 12 or more, you get an impression (as for 10 or more), and you may ask one follow-up question that the Keeper will answer honestly.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Illuminated" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-Illuminated" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="illuminated">Illuminated</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Illuminated}} {{Roll=[[2d6+?{Illuminated with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Illuminated"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="illuminated-move">
|
||
When you telepathically ask the Secret Masters for aid, roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, the Secret Masters reveal a key fact, clue, or technique that will help you.
|
||
</li>
|
||
<li>
|
||
On a 7-9, the Secret Masters need you to complete a task for them. Once it is done, they reveal a key fact, clue, or technique that will help you.
|
||
</li>
|
||
<li>
|
||
On a miss, the Secret Masters' reply is terrible, garbled, or somehow dangerously wrong.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Illuminated-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="illuminated">Illuminated</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-illuminated"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="illuminated-advanced">
|
||
<b>Advanced:</b> When you advance your illuminated move, add this:
|
||
<ul>
|
||
<li>
|
||
On a 12 or more, the Secret Masters reveal a key fact, clue, or technique that will help you. You may ask one follow-up question that the Keeper will answer honestly.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-NoLimits" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-NoLimits" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="nolimits">No Limits</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=No Limits}} {{Roll=[[2d6+?{No Limits with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_NoLimits"></button>
|
||
<div class="sheet-Reference">
|
||
<span data-i18n="nolimits-move">
|
||
When you push your physical body past its limits, roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, your body obeys your will, to the limits of physical possibility (see below), for a moment.
|
||
</li>
|
||
<li>
|
||
On a 7-9, you do it but choose one consequence: suffer 1-harm, take –1 forward, or you need to rest right now.
|
||
</li>
|
||
<li>
|
||
On a miss, something goes horribly wrong.
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-NoLimits-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="nolimits">No Limits</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-nolimits"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="nolimits-advanced">
|
||
<b>Advanced:</b> If you advance your no limits move, add this:
|
||
<ul>
|
||
<li>
|
||
On a 12 or more, you can continue acting at your body's limits for 30 seconds
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-PastLives" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-PastLives" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="pastlives">Past Lives</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Past Lives}} {{Roll=[[2d6+?{Past Lives with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_PastLives"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="pastlives-move">
|
||
When you channel your previous incarnations to discover something, pose your question and roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, a past life has something useful to offer. Ask the Keeper two of the questions below.
|
||
</li>
|
||
<li>
|
||
On a 7-9, a past life has a little experience with this. Ask the Keeper one of the questions below.
|
||
</li>
|
||
<li>
|
||
On a miss, a past life takes over for a while.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-PastLives-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="pastlives">Past Lives</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-pastlives"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="pastlives-advanced">
|
||
Advanced Past Lives. If you advance your past lives move, add this:
|
||
<ul><li>On a 12 or more, a past life knows exactly what you were after. Ask the Keeper one of the questions below, and one free-form question. Gain +1 ongoing while acting on the answers.</li></ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-PLQ" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="pastlives">Past Lives</span> <span data-i18n="questions">Questions</span></span>
|
||
<div class="sheet-Reference" data-i18n="pastlives-questions">
|
||
<ul>
|
||
<li>
|
||
What did a past life discover about [topic] ?
|
||
</li>
|
||
<li>
|
||
How did a past life deal with [topic]?
|
||
</li>
|
||
<li>
|
||
What important hidden secret can a past life show me the way to?
|
||
</li>
|
||
<li>
|
||
What did a past life learn too late to help them?
|
||
</li>
|
||
<li>
|
||
What does a past life advise me to do now?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Sensitive" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-Sensitive" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="sensitive">Sensitive</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Sensitive}} {{Roll=[[2d6+?{Sensitive with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Sensitive"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="sensitive-move">
|
||
When you open up your brain to the psychic environment, roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, you gain a definite impression (a vision, tangible aura, overheard thought, etc) about something important.
|
||
</li>
|
||
<li>
|
||
On a 7-9, you gain a hazy impression about something important.
|
||
</li>
|
||
<li>
|
||
On a miss, your brain makes contact with something dangerous.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Sensitive-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="sensitive">Sensitive</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-sensitive"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="sensitive-advanced">
|
||
<b>Advanced:</b> When you advance your sensitive move, add this:
|
||
<ul><li>On a 12 or more, you get an impression as for 10 or more, plus you may ask one follow-up question that the Keeper will answer honestly.</li></ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-TYG" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-TYG" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="tyg">Trust Your Gut</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Trust Your Gut}} {{Roll=[[2d6+?{Trust Your Gut with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_TYG"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="tyg-move">
|
||
When you consult your instincts about what to do next, roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, the Keeper will tell where you should go. Wherever that is, it will be important. You get +1 ongoing on the way to this place.
|
||
</li>
|
||
<li>
|
||
On a 7-9, the Keeper will tell you a general direction to go. Take +1 forward as you explore that.
|
||
</li>
|
||
<li>
|
||
On a miss, your instincts lead you into danger.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-TYG-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="tyg">Trust Your Gut</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-tyg"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="tyg-advanced">
|
||
<b>Advanced:</b> If you advance your trust your gut move, add this:
|
||
<ul>
|
||
<li>
|
||
On a 12 or more, in addition to the usual 10+ result, the Keeper will tell you about one important thing you should investigate further.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Telekinesis" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-Telekinesis" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="tk">Telekinesis</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Telekinesis}} {{Roll=[[2d6+?{Telekinesis with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Telekinesis"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="tk-move">
|
||
When you fling something with your mind, roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, you move it. Choose two options and mark 1-harm.
|
||
</li>
|
||
<li>
|
||
On a 7-9, you move it but it hurts. Choose one option and mark 2-harm.
|
||
</li>
|
||
<li>
|
||
On a miss, something goes horribly wrong.
|
||
</li>
|
||
</ul>
|
||
By default you can move something smaller than a person. You don't have much control, and you can't move it strongly enough to hurt anything.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-TKO" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="tk">Telekinesis</span> <span data-i18n="options">Options</span></span>
|
||
<div class="sheet-Reference" data-i18n="tk-options">
|
||
Anything not picked is not true:
|
||
<ul>
|
||
<li>
|
||
Something is held fast.
|
||
</li>
|
||
<li>
|
||
Something is hurt (2-harm smash).
|
||
</li>
|
||
<li>
|
||
Something catches fire.
|
||
</li>
|
||
<li>
|
||
You can fling something bigger than a person.
|
||
</li>
|
||
<li>
|
||
You keep it basically under your control.
|
||
</li>
|
||
<li>
|
||
You suffer 1 less harm.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Telekinesis-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="tk">Telekinesis</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-tk"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="tk-advanced">
|
||
<b>Advanced:</b> When you advance your telekinesis move, add this:
|
||
<ul>
|
||
<li>
|
||
On a 12 or more, choose three options. You may also choose from these advanced options:
|
||
<ul>
|
||
<li>
|
||
Something explodes (3-harm close fire area messy)
|
||
</li>
|
||
<li>
|
||
Something implodes (3-harm close crush)
|
||
</li>
|
||
<li>
|
||
Lots of stuff is flying under your control.
|
||
</li>
|
||
<li>
|
||
You have perfect and precise control over exactly what happens.
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-WS" value="1"><span class="sheet-anglebox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Alt-Move-WS" value="1"><span class="sheet-altbox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="weirdsci">Weird Science</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Weird Science}} {{Roll=[[2d6+?{Weird Science with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_WS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="weirdsci-move">
|
||
When you create or adapt a device to analyse or deal with strangeness, say what it will do and roll +Weird:
|
||
<ul>
|
||
<li>
|
||
On a 10 or more, you pick two requirements.
|
||
</li>
|
||
<li>
|
||
On a 7-9, you pick one requirement and the Keeper picks a second one.
|
||
</li>
|
||
<li>
|
||
On a miss, something goes horribly wrong. You are still able to create your device, but the Keeper picks three requirements.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-WSR" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="weirdsci">Weird Science</span> <span data-i18n="requirements">Requirements</span></span>
|
||
<div class="sheet-Reference" data-i18n="weirdsci-reqs">
|
||
<ul>
|
||
<li>
|
||
It needs a rare and/or weird material.
|
||
</li>
|
||
<li>
|
||
It won't be very reliable.
|
||
</li>
|
||
<li>
|
||
It requires huge amounts of power or fuel.
|
||
</li>
|
||
<li>
|
||
It will take a long time to get it working.
|
||
</li>
|
||
<li>
|
||
It won't work exactly as you intended.
|
||
</li>
|
||
<li>
|
||
You'll need help (beyond the hunters on your team) to finish it.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-WS-Advanced" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="weirdsci">Weird Science</span> <input type="checkbox" class="sheet-triggerbox" name="attr_advanced-weirdsci"><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="weirdsci-advanced">
|
||
<b>Advanced:</b> When you advance your weird science move, add this: <ul><li> On a 12 or more, you gain +1 ongoing when operating the device. </li></ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-OTopics" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="other-topics">Other Topics</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Agenda" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="hunter-agenda">Hunter Agenda</span>
|
||
<div class="sheet-Reference" data-i18n="hunter-agenda-list">
|
||
<ul>
|
||
<li>
|
||
Act like you're the hero in this story (because you are).
|
||
</li>
|
||
<li>
|
||
Make your own destiny.
|
||
</li>
|
||
<li>
|
||
Find the damn monsters and stop them.
|
||
</li>
|
||
<li>
|
||
Play your hunter like they're a real person.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Harm" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="harm">Harm</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="harm-list">
|
||
Whenever you suffer harm, the Keeper will tell you what effect it has.
|
||
Injury severity depends on how much harm you have suffered:
|
||
<ul>
|
||
<li>
|
||
0-harm wounds have only minor, short term effects.
|
||
</li>
|
||
<li>
|
||
4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the "Unstable" box.
|
||
</li>
|
||
<li>
|
||
8-harm or more will kill a normal human, including a hunter.
|
||
</li>
|
||
</ul>
|
||
Armour reduces the harm suffered by the number of points it is rated for.
|
||
Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Recovery" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="recovery">Recovery</span>
|
||
<div class="sheet-Reference" data-i18n="harm-recovery">
|
||
<ul>
|
||
<li>
|
||
0 harm wounds are considered healed right away.
|
||
</li>
|
||
<li>
|
||
1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do.
|
||
</li>
|
||
<li>
|
||
Unstable wounds require first aid to become stable. While unstable, they may get worse.
|
||
</li>
|
||
<li>
|
||
4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing.
|
||
</li>
|
||
</ul>
|
||
At the end of the mystery, you also have a chance to heal.
|
||
<ul>
|
||
<li>
|
||
If there is no chance to rest, heal 1 harm.
|
||
</li>
|
||
<li>
|
||
If there is plenty of time, heal all harm.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Luck" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="luck">Luck</span>
|
||
<div class="sheet-Reference" data-i18n="luck-list">
|
||
When you spend a point of Luck, pick one:
|
||
<ul>
|
||
<li>
|
||
Decrease a wound you have suffered to 0 harm.
|
||
</li>
|
||
<li>
|
||
After you roll, retroactively change the result to a 12.
|
||
</li>
|
||
</ul>
|
||
When you have no luck left, bad things will happen to you.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-Leveling" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="leveling-up">Leveling Up</span>
|
||
<div class="sheet-Reference" data-i18n="leveling-up-ref">
|
||
Mark an experience point whenever your roll totals six or less, or when a move tells you to.
|
||
Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list.
|
||
After you have levelled up five times, you may choose from the advanced improvement list as well.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-EOS" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="eos">End of Session</span>
|
||
<div class="sheet-Reference" data-i18n="eos-ref">
|
||
At the end of each session, the Keeper will ask the following questions:
|
||
<ul>
|
||
<li>
|
||
Did we conclude the current mystery?
|
||
</li>
|
||
<li>
|
||
Did we save someone from certain death (or worse)?
|
||
</li>
|
||
<li>
|
||
Did we learn something new and important about the world?
|
||
</li>
|
||
<li>
|
||
Did we learn something new and important about one of the hunters?
|
||
</li>
|
||
</ul>
|
||
If you get one or two "Yes" answers, mark one experience. If you get three or four, mark two.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Keeper">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-KRef" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="keeper-ref">Keeper's Reference</span>
|
||
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-keeper-agenda" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="keeper-agenda">Keeper Agenda</span>
|
||
<div class="sheet-Reference" data-i18n="keeper-agenda-kref">
|
||
<ul>
|
||
<li>
|
||
Make the world seem real
|
||
</li>
|
||
<li>
|
||
Play to see what happens
|
||
</li>
|
||
<li>
|
||
Make hunters' lives dangerous & scary
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Agenda -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-principles" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="principles">Principles</span>
|
||
<div class="sheet-Reference" data-i18n="principles-kref">
|
||
<ul>
|
||
<li>
|
||
Put horror in everyday situations
|
||
</li>
|
||
<li>
|
||
Address the hunters, not the players
|
||
</li>
|
||
<li>
|
||
Use the Keeper moves, without names
|
||
</li>
|
||
<li>
|
||
Be a fan of the hunters
|
||
</li>
|
||
<li>
|
||
Build a coherent mythology in play
|
||
</li>
|
||
<li>
|
||
Nothing is safe
|
||
</li>
|
||
<li>
|
||
Name everyone they meet, make them seem like normal folks
|
||
</li>
|
||
<li>
|
||
Ask questions and build on the answers
|
||
</li>
|
||
<li>
|
||
Sometimes give them exactly what they earned, rather than all they wanted
|
||
</li>
|
||
<li>
|
||
What's happening off-screen?
|
||
</li>
|
||
<li>
|
||
Don't always decide what happens
|
||
</li>
|
||
<li>
|
||
Everything is a threat
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Principles -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-always-say" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="always-say">Always Say...</span>
|
||
<div class="sheet-Reference" data-i18n="always-say-kref">
|
||
<ul>
|
||
<li>
|
||
What the principles demand
|
||
</li>
|
||
<li>
|
||
What the rules demand
|
||
</li>
|
||
<li>
|
||
What your preparation demands
|
||
</li>
|
||
<li>
|
||
What honesty demands
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Always Say -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-basic-keeper-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="basic-keeper-moves">Basic Keeper Moves</span>
|
||
<div class="sheet-Reference" data-i18n="basic-keeper-moves-kref">
|
||
<ul>
|
||
<li>
|
||
Separate them
|
||
</li>
|
||
<li>
|
||
Reveal future badness
|
||
</li>
|
||
<li>
|
||
Reveal off-screen badness
|
||
</li>
|
||
<li>
|
||
Inflict harm, as established
|
||
</li>
|
||
<li>
|
||
Make them investigate
|
||
</li>
|
||
<li>
|
||
Make them acquire stuff
|
||
</li>
|
||
<li>
|
||
Tell the possible consequences and ask if they want to go ahead
|
||
</li>
|
||
<li>
|
||
Turn their move back on them
|
||
</li>
|
||
<li>
|
||
Offer an opportunity, & maybe a cost
|
||
</li>
|
||
<li>
|
||
Take away some of the hunters' stuff
|
||
</li>
|
||
<li>
|
||
Put someone in trouble
|
||
</li>
|
||
<li>
|
||
Make a threat move, from one of your mystery or arc threats
|
||
</li>
|
||
<li>
|
||
After every move, ask what they do next
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Keeper Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-harm-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="harm-moves">Harm Moves</span>
|
||
<div class="sheet-Reference" data-i18n="harm-moves-kref">
|
||
Every time anyone gets hurt, use one.
|
||
0-harm or more:
|
||
<ul>
|
||
<li>
|
||
Momentarily inhibited
|
||
</li>
|
||
<li>
|
||
Drop something
|
||
</li>
|
||
<li>
|
||
Take -1 forward
|
||
</li>
|
||
</ul>
|
||
1-harm or more:
|
||
<ul>
|
||
<li>
|
||
Fall down
|
||
</li>
|
||
<li>
|
||
Take -1 ongoing
|
||
</li>
|
||
<li>
|
||
Pass out
|
||
</li>
|
||
<li>
|
||
Intense pain
|
||
</li>
|
||
</ul>
|
||
Unstable wounds:
|
||
<ul>
|
||
<li>
|
||
+1 harm
|
||
</li>
|
||
<li>
|
||
8-harm or more:
|
||
</li>
|
||
<li>
|
||
Dying or dead.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Harm Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-monster-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="monster-moves">Monster Moves</span>
|
||
<div class="sheet-Reference" data-i18n="monster-moves-kref">
|
||
<ul>
|
||
<li>
|
||
Hint at its presence
|
||
</li>
|
||
<li>
|
||
Display its full might
|
||
</li>
|
||
<li>
|
||
Appear suddenly
|
||
</li>
|
||
<li>
|
||
Attack with great force and fury
|
||
</li>
|
||
<li>
|
||
Seize someone or something
|
||
</li>
|
||
<li>
|
||
Attack with stealth and calculation
|
||
</li>
|
||
<li>
|
||
Order underlings to do terrible acts
|
||
</li>
|
||
<li>
|
||
Destroy something
|
||
</li>
|
||
<li>
|
||
Escape, no matter how well contained
|
||
</li>
|
||
<li>
|
||
Give chase
|
||
</li>
|
||
<li>
|
||
Return to home ground
|
||
</li>
|
||
<li>
|
||
Boast and gloat, maybe revealing a secret
|
||
</li>
|
||
<li>
|
||
Return from seeming destruction
|
||
</li>
|
||
<li>
|
||
Use an unnatural power
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Monster Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-minion-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="minion-moves">Minion Moves</span>
|
||
<div class="sheet-Reference" data-i18n="minion-moves-kref">
|
||
<ul>
|
||
<li>
|
||
A burst of sudden, uncontrolled violence
|
||
</li>
|
||
<li>
|
||
Make a coordinated attack
|
||
</li>
|
||
<li>
|
||
Capture someone, or steal something
|
||
</li>
|
||
<li>
|
||
Reveal a secret
|
||
</li>
|
||
<li>
|
||
Deliver someone or something to the master
|
||
</li>
|
||
<li>
|
||
Give chase
|
||
</li>
|
||
<li>
|
||
Make a threat or demand for the master
|
||
</li>
|
||
<li>
|
||
Run away
|
||
</li>
|
||
<li>
|
||
Use an unnatural power
|
||
</li>
|
||
<li>
|
||
Display a hint of conscience or humanity
|
||
</li>
|
||
<li>
|
||
Disobey the master, in some petty way
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Minion Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-bystander-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="bystander-moves">Bystander Moves</span>
|
||
<div class="sheet-Reference" data-i18n="bystander-moves-kref">
|
||
<ul>
|
||
<li>
|
||
Go off alone
|
||
</li>
|
||
<li>
|
||
Argue with the hunters
|
||
</li>
|
||
<li>
|
||
Get in the way
|
||
</li>
|
||
<li>
|
||
Reveal something
|
||
</li>
|
||
<li>
|
||
Confess their fears
|
||
</li>
|
||
<li>
|
||
Freak out in terror
|
||
</li>
|
||
<li>
|
||
Try to help the hunters
|
||
</li>
|
||
<li>
|
||
Try to protect people
|
||
</li>
|
||
<li>
|
||
Display inability or incompetence
|
||
</li>
|
||
<li>
|
||
Seek help or comfort
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Bystander Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-location-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="location-moves">Location Moves</span>
|
||
<div class="sheet-Reference" data-i18n="location-moves-kref">
|
||
<ul>
|
||
<li>
|
||
Present a hazard
|
||
</li>
|
||
<li>
|
||
Reveal something
|
||
</li>
|
||
<li>
|
||
Hide something
|
||
</li>
|
||
<li>
|
||
Close a way
|
||
</li>
|
||
<li>
|
||
Open a way
|
||
</li>
|
||
<li>
|
||
Reshape itself
|
||
</li>
|
||
<li>
|
||
Trap someone
|
||
</li>
|
||
<li>
|
||
Offer a guide
|
||
</li>
|
||
<li>
|
||
Present a guardian
|
||
</li>
|
||
<li>
|
||
Something doesn't work properly
|
||
</li>
|
||
<li>
|
||
Create a particular feeling
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Location Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-phenomenon-moves" value="1"><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="phenomenon-moves">Phenomenon Moves</span>
|
||
<div class="sheet-Reference" data-i18n="phenomenon-moves-kref">
|
||
<ul>
|
||
<li>
|
||
Hint at its effects.
|
||
</li>
|
||
<li>
|
||
Show its effects directly and undeniably.
|
||
</li>
|
||
<li>
|
||
Break the world’s laws.
|
||
</li>
|
||
<li>
|
||
Increase or decrease in size or intensity.
|
||
</li>
|
||
<li>
|
||
Create some new weirdness.
|
||
</li>
|
||
<li>
|
||
Harm or destroy someone or something.
|
||
</li>
|
||
<li>
|
||
React unexpectedly.
|
||
</li>
|
||
<li>
|
||
Escape from containment.
|
||
</li>
|
||
<li>
|
||
Hold something in place.
|
||
</li>
|
||
<li>
|
||
Grant an unnatural ability.
|
||
</li>
|
||
<li>
|
||
Hinder movement.
|
||
</li>
|
||
<li>
|
||
Subvert a bystander’s motivation.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Phenomenon Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-hunter-basic-moves" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="hunter-basic-moves">Hunter Basic Moves</span>
|
||
<div class="sheet-Reference" data-i18n="hunter-basic-moves-kref">
|
||
<ul>
|
||
<li>
|
||
Act Under Pressure (Cool)
|
||
</li>
|
||
<li>
|
||
Help Out (Cool)
|
||
</li>
|
||
<li>
|
||
Investigate A Mystery (Sharp)
|
||
</li>
|
||
<li>
|
||
Kick Some Ass (Tough)
|
||
</li>
|
||
<li>
|
||
Manipulate Someone (Charm)
|
||
</li>
|
||
<li>
|
||
Protect Someone (Tough)
|
||
</li>
|
||
<li>
|
||
Read A Bad Situation (Sharp)
|
||
</li>
|
||
<li>
|
||
Use Magic (Weird)
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Hunter Basic Moves -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-end-of-session-experience" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="end-of-session-experience">End of Session Experience</span>
|
||
<div class="sheet-Reference" data-i18n="end-of-session-experience-kref">
|
||
<ul>
|
||
<li>
|
||
1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks
|
||
</li>
|
||
<li>
|
||
Did they conclude the current mystery?
|
||
</li>
|
||
<li>
|
||
Did they save someone from certain death (or worse)?
|
||
</li>
|
||
<li>
|
||
Did we learn something new and important about the world?
|
||
</li>
|
||
<li>
|
||
Did we learn something new and important about one of the hunters?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End End of Session -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-mystery-creation" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="mystery-creation">Mystery Creation</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-1-basic-concept" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="1-basic-concept">1. Basic Concept</span></b>
|
||
<div class="sheet-Reference" data-i18n="1-basic-concept-kref">
|
||
<ul>
|
||
<li>
|
||
A cool monster from urban legend or folklore.
|
||
</li>
|
||
<li>
|
||
A loose end from a previous mystery.
|
||
</li>
|
||
<li>
|
||
A problem from one of your arcs.
|
||
</li>
|
||
<li>
|
||
Take a plot from somewhere else and change some details.
|
||
</li>
|
||
<li>
|
||
A place you know that would make a good place for a monster to lurk.
|
||
</li>
|
||
<li>
|
||
Is there something the hunters want to check out?
|
||
</li>
|
||
<li>
|
||
Return of a monster, bystander, or location from a previous mystery.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-2-hook" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="2-hook">2. Hook</span></b>
|
||
<div class="sheet-Reference" data-i18n="2-hook-kref">
|
||
<ul>
|
||
<li>
|
||
The clue that caught the hunters' attention.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-3-threats" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="3-threats">3. Threats</span></b>
|
||
<div class="sheet-Reference" data-i18n="3-threats-kref">
|
||
<ul>
|
||
<li>
|
||
Create your monsters, minions, bystanders and locations.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-4-countdown" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="4-countdown">4. Countdown</span></b>
|
||
<div class="sheet-Reference" data-i18n="4-countdown-kref">
|
||
What would happen if the hunters never came here? Break it into six key events:
|
||
<ol>
|
||
<li>Day</li>
|
||
<li>Shadows</li>
|
||
<li>Sunset</li>
|
||
<li>Dusk</li>
|
||
<li>Nightfall</li>
|
||
<li>Midnight</li>
|
||
</ol>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div> <!-- End Mystery Creation -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-creating-threats" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="creating-threats">Creating Threats</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="creating-threats-kref">Pick a type and then create the details listed underneath.</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-monsters-motivation" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="monsters-motivation">Monsters (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="monsters-motivation-kref">
|
||
<ul>
|
||
<li>
|
||
Beast (to run wild, destroying and killing)
|
||
</li>
|
||
<li>
|
||
Breeder (to give birth to, bring forth, or create evil)
|
||
</li>
|
||
<li>
|
||
Collector (to steal specific sorts of things)
|
||
</li>
|
||
<li>
|
||
Destroyer (to bring about the end of the world)
|
||
</li>
|
||
<li>
|
||
Devourer (to consume people)
|
||
</li>
|
||
<li>
|
||
Executioner (to punish the guilty)
|
||
</li>
|
||
<li>
|
||
Parasite (to infest, control and devour)
|
||
</li>
|
||
<li>
|
||
Queen (to possess and control)
|
||
</li>
|
||
<li>
|
||
Sorcerer (to usurp unnatural power)
|
||
</li>
|
||
<li>
|
||
Tempter (to tempt people into evil deeds)
|
||
</li>
|
||
<li>
|
||
Torturer (to hurt and terrify)
|
||
</li>
|
||
<li>
|
||
Trickster (to create chaos)
|
||
</li>
|
||
</ul>
|
||
Name, how it looks, what does it want to achieve?
|
||
<ul>
|
||
<li>
|
||
Powers: What supernatural abilities does it have?
|
||
</li>
|
||
<li>
|
||
Weakness: What is the monster vulnerable to?
|
||
</li>
|
||
<li>
|
||
Attacks: Description, how much harm it does (usually 3 to 5), range, other tags.
|
||
</li>
|
||
<li>
|
||
Armour: Normally 1- or 2-armour.
|
||
</li>
|
||
<li>
|
||
Harm capacity: Normally 8-12 harm to kill it.
|
||
</li>
|
||
<li>
|
||
Any custom moves for the monster (e.g. for its powers)?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-bystanders-motivation" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="bystanders-motivation">Bystanders (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="bystanders-motivation-kref">
|
||
<ul>
|
||
<li>
|
||
Busybody (to interfere in other people’s plans)
|
||
</li>
|
||
<li>
|
||
Detective (to rule out explanations)
|
||
</li>
|
||
<li>
|
||
Gossip (to pass on rumours)
|
||
</li>
|
||
<li>
|
||
Helper (to join the hunt)
|
||
</li>
|
||
<li>
|
||
Innocent (to do the right thing)
|
||
</li>
|
||
<li>
|
||
Official (to be suspicious)
|
||
</li>
|
||
<li>
|
||
Skeptic (to deny supernatural explanations)
|
||
</li>
|
||
<li>
|
||
Victim (to put themselves in danger)
|
||
</li>
|
||
<li>
|
||
Witness (to reveal information)
|
||
</li>
|
||
</ul>
|
||
Name the bystander.
|
||
<ul>
|
||
<li>
|
||
What do they know about the situation?
|
||
</li>
|
||
<li>
|
||
What do they do?
|
||
</li>
|
||
<li>
|
||
What do they look like?
|
||
</li>
|
||
<li>
|
||
What do they want from the hunters?
|
||
</li>
|
||
<li>
|
||
Any custom moves for this bystander?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-locations-motivation" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="locations-motivation">Locations (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="locations-motivation-kref">
|
||
<ul>
|
||
<li>
|
||
Crossroads (to bring people, and things, together)
|
||
</li>
|
||
<li>
|
||
Deathtrap (to harm intruders)
|
||
</li>
|
||
<li>
|
||
Den (to harbour monsters)
|
||
</li>
|
||
<li>
|
||
Fortress (to deny entry)
|
||
</li>
|
||
<li>
|
||
Hellgate (to create evil)
|
||
</li>
|
||
<li>
|
||
Hub (to reveal information)
|
||
</li>
|
||
<li>
|
||
Lab (to create weirdness)
|
||
</li>
|
||
<li>
|
||
Maze (to confuse and separate)
|
||
</li>
|
||
<li>
|
||
Prison (to constrain and prevent exit)
|
||
</li>
|
||
<li>
|
||
Wilds (to contain hidden things)
|
||
</li>
|
||
</ul>
|
||
Name the location.
|
||
<ul>
|
||
<li>
|
||
What is it like? Optionally, draw a map.
|
||
</li>
|
||
<li>
|
||
Any custom moves for this location?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-minions-motivation" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="minions-motivation">Minions (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="minions-motivation-kref">
|
||
<ul>
|
||
<li>
|
||
Assassin (to kill the hunters)
|
||
</li>
|
||
<li>
|
||
Brute (to intimidate and attack)
|
||
</li>
|
||
<li>
|
||
Cultist (to save their own skin at any cost)
|
||
</li>
|
||
<li>
|
||
Guardian (to bar a way or protect something)
|
||
</li>
|
||
<li>
|
||
Right hand (to back up the monster)
|
||
</li>
|
||
<li>
|
||
Plague (to swarm and destroy)
|
||
</li>
|
||
<li>
|
||
Renfield (to push victims towards the monster)
|
||
</li>
|
||
<li>
|
||
Scout (to stalk, watch, and report)
|
||
</li>
|
||
<li>
|
||
Thief (to steal and deliver to the monster)
|
||
</li>
|
||
<li>
|
||
Traitor (to betray people)
|
||
</li>
|
||
</ul>
|
||
What is it called? What does it look like? How loyal to the master is it?
|
||
<ul>
|
||
<li>
|
||
Powers: What supernatural abilities does it have?
|
||
</li>
|
||
<li>
|
||
Weakness: Is this minion especially vulnerable to anything?
|
||
</li>
|
||
<li>
|
||
Attacks: Description, how much harm (usually 2-4), range, other tags
|
||
</li>
|
||
<li>
|
||
Armour: Normally 0- to 1-armour.
|
||
</li>
|
||
<li>
|
||
Harm capacity: Normally 5-10 harm to kill it.
|
||
</li>
|
||
<li>
|
||
Any custom moves for this minion (e.g. for its powers)?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-phenomena-motivation" value="1"><span class="sheet-anglebox"></span> <b><span data-i18n="phenomena-motivation">Phenomena (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="phenomena-motivation-kref">
|
||
<ul>
|
||
<li>
|
||
Alien (to be unfathomable)
|
||
</li>
|
||
<li>
|
||
Artifact (to grant someone more power than they can handle)
|
||
</li>
|
||
<li>
|
||
Biohazard (to infect, harm, and spread)
|
||
</li>
|
||
<li>
|
||
Bubble (to keep inside things inside, and outside things outside)
|
||
</li>
|
||
<li>
|
||
Conspiracy (to gather power, keep secrets, and create confusion)
|
||
</li>
|
||
<li>
|
||
Corruption (to change the laws of the universe)
|
||
</li>
|
||
<li>
|
||
Experiment (to unleash dangers)
|
||
</li>
|
||
<li>
|
||
Mutagen (to transform creatures and people)
|
||
</li>
|
||
<li>
|
||
Panic (to make people act irrationally)
|
||
</li>
|
||
<li>
|
||
Portal (to draw things from one world to another)
|
||
</li>
|
||
<li>
|
||
Teratogen (to turn creatures and people into monsters)
|
||
</li>
|
||
<li>
|
||
Zone (to harm all that venture within)
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div> <!-- End Threat Creation -->
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-RefToggle" name="attr_Toggle-custom-moves-header" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="custom-moves-header">Custom Moves</span>
|
||
<div class="sheet-Reference" data-i18n="custom-moves-kref">
|
||
<ul>
|
||
<li>
|
||
What's the basic concept for the move?
|
||
</li>
|
||
<li>
|
||
When is it triggered?
|
||
</li>
|
||
<li>
|
||
What effect does it have?
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div> <!-- End Custom Moves -->
|
||
</div> <!-- Outer Reference -->
|
||
|
||
<div class="sheet-kflex">
|
||
<fieldset class="repeating_kitems">
|
||
<div>
|
||
<div class="sheet-Subsection">
|
||
<span name="attr_KItem-Name"></span>
|
||
<input type="hidden" name="attr_KItem-Type" class="sheet-KTyper" value="0">
|
||
<span class="sheet-KItem-Type-New sheet-redtext" data-i18n="select-type">
|
||
Select Type
|
||
</span>
|
||
<span class="sheet-KItem-Type-Countdown">
|
||
<span data-i18n="countdown">Countdown</span>
|
||
</span>
|
||
<span class="sheet-KItem-Type-Monster">
|
||
(<span data-i18n="monster">Monster</span>)
|
||
</span>
|
||
<span class="sheet-KItem-Type-Minion">
|
||
(<span data-i18n="minion">Minion</span>)
|
||
</span>
|
||
<span class="sheet-KItem-Type-Bystander">
|
||
(<span data-i18n="bystander">Bystander</span>)
|
||
</span>
|
||
<span class="sheet-KItem-Type-Location">
|
||
(<span data-i18n="location">Location</span>)
|
||
</span>
|
||
<span class="sheet-KItem-Type-Phenomenon">
|
||
(<span data-i18n="phenomenon">Phenomenon</span>)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-KItem-Subtype">
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Monster-Type" value="">
|
||
<div><span name="attr_KItem-Monster-Type"></span></div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Minion-Type" value="">
|
||
<div><span name="attr_KItem-Minion-Type"></span></div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Bystander-Type" value="">
|
||
<div><span name="attr_KItem-Bystander-Type"></span></div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Location-Type" value="">
|
||
<div><span name="attr_KItem-Location-Type"></span></div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Phenomenon-Type" value="">
|
||
<div><span name="attr_KItem-Phenomenon-Type"></span></div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-CountdownLevel" value="">
|
||
<div><span name="attr_KItem-CountdownLevel"></span></div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Entity-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div class="sheet-MinorHead" data-i18n="threat-type">Threat Type</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Type">
|
||
<option value="0" selected data-i18n="select-type">Select Type</option>
|
||
<option value="1" data-i18n="countdown">Countdown</option>
|
||
<option value="2" data-i18n="monster">Monster</option>
|
||
<option value="3" data-i18n="minion">Minion</option>
|
||
<option value="4" data-i18n="bystander">Bystander</option>
|
||
<option value="5" data-i18n="location">Location</option>
|
||
<option value="6" data-i18n="phenomenon">Phenomenon</option>
|
||
<option value="7" data-i18n="text-block">Text Block</option>
|
||
</select>
|
||
<input type="hidden" name="attr_KItem-Type" class="sheet-KTyper" value="0">
|
||
<div class="sheet-KItem-Type-Countdown">
|
||
<div class="sheet-MinorHead"><span data-i18n="day">Day</span></div>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Day"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="shadows">Shadows</span></div>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Shadows"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="sunset">Sunset</span></div>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Sunset"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="dusk">Dusk</span></div>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Dusk"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="nightfall">Nightfall</span></div>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Nightfall"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="midnight">Midnight</span></div>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Midnight"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Text sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander sheet-KItem-Type-Location sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead" data-i18n="name">Name</div>
|
||
<input type="text" name="attr_KItem-Name" value="" class="sheet-KItem-input">
|
||
<div class="sheet-MinorHead" data-i18n="description">Description</div>
|
||
<textarea name="attr_KItem-Desc" class="sheet-KItem-input"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Monster-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-beast">Beast (to run wild, destroying and killing)</option>
|
||
<option data-i18n="m-breeder">Breeder (to give birth to, bring forth, or create evil)</option>
|
||
<option data-i18n="m-collector">Collector (to steal specific sorts of things)</option>
|
||
<option data-i18n="m-destroyer">Destroyer (to bring about the end of the world)</option>
|
||
<option data-i18n="m-devourer">Devourer (to consume people)</option>
|
||
<option data-i18n="m-executioner">Executioner (to punish the guilty)</option>
|
||
<option data-i18n="m-parasite">Parasite (to infest, control and devour)</option>
|
||
<option data-i18n="m-queen">Queen (to possess and control)</option>
|
||
<option data-i18n="m-sorcerer">Sorcerer (to usurp unnatural power)</option>
|
||
<option data-i18n="m-tempter">Tempter (to tempt people into evil deeds)</option>
|
||
<option data-i18n="m-torturer">Torturer (to hurt and terrify)</option>
|
||
<option data-i18n="m-trickster">Trickster (to create chaos)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Minion-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-assassin">Assassin (to kill the hunters)</option>
|
||
<option data-i18n="m-brute">Brute (to intimidate and attack)</option>
|
||
<option data-i18n="m-cultist">Cultist (to save their own skin at any cost)</option>
|
||
<option data-i18n="m-guardian">Guardian (to bar a way or protect something)</option>
|
||
<option data-i18n="m-righthand">Right hand (to back up the monster)</option>
|
||
<option data-i18n="m-plague">Plague (to swarm and destroy)</option>
|
||
<option data-i18n="m-renfield">Renfield (to push victims towards the monster)</option>
|
||
<option data-i18n="m-scout">Scout (to stalk, watch, and report)</option>
|
||
<option data-i18n="m-thief">Thief (to steal and deliver to the monster)</option>
|
||
<option data-i18n="m-traitor">Traitor (to betray people)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Bystander">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Bystander-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-busybody">Busybody (to interfere in other people’s plans)</option>
|
||
<option data-i18n="m-detective">Detective (to rule out explanations)</option>
|
||
<option data-i18n="m-gossip">Gossip (to pass on rumours)</option>
|
||
<option data-i18n="m-helper">Helper (to join the hunt)</option>
|
||
<option data-i18n="m-innocent">Innocent (to do the right thing)</option>
|
||
<option data-i18n="m-official">Official (to be suspicious)</option>
|
||
<option data-i18n="m-skeptic">Skeptic (to deny supernatural explanations)</option>
|
||
<option data-i18n="m-victim">Victim (to put themselves in danger)</option>
|
||
<option data-i18n="m-witness">Witness (to reveal information)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Location">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Location-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-crossroads">Crossroads (to bring people, and things, together)</option>
|
||
<option data-i18n="m-deathtrap">Deathtrap (to harm intruders)</option>
|
||
<option data-i18n="m-den">Den (to harbour monsters)</option>
|
||
<option data-i18n="m-fortress">Fortress (to deny entry)</option>
|
||
<option data-i18n="m-hellgate">Hellgate (to create evil)</option>
|
||
<option data-i18n="m-hub">Hub (to reveal information)</option>
|
||
<option data-i18n="m-lab">Lab (to create weirdness)</option>
|
||
<option data-i18n="m-maze">Maze (to confuse and separate)</option>
|
||
<option data-i18n="m-prison">Prison (to constrain and prevent exit)</option>
|
||
<option data-i18n="m-wilds">Wilds (to contain hidden things)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Phenomenon-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-alien">Alien (to be unfathomable)</option>
|
||
<option data-i18n="m-artifact">Artifact (to grant someone more power than they can handle)</option>
|
||
<option data-i18n="m-biohazard">Biohazard (to infect, harm, and spread)</option>
|
||
<option data-i18n="m-bubble">Bubble (to keep inside things inside, and outside things outside)</option>
|
||
<option data-i18n="m-conspiracy">Conspiracy (to gather power, keep secrets, and create confusion)</option>
|
||
<option data-i18n="m-corruption">Corruption (to change the laws of the universe)</option>
|
||
<option data-i18n="m-experiment">Experiment (to unleash dangers)</option>
|
||
<option data-i18n="m-mutagen">Mutagen (to transform creatures and people)</option>
|
||
<option data-i18n="m-panic">Panic (to make people act irrationally)</option>
|
||
<option data-i18n="m-portal">Portal (to draw things from one world to another)</option>
|
||
<option data-i18n="m-teratogen">Teratogen (to turn creatures and people into monsters)</option>
|
||
<option data-i18n="m-zone">Zone (to harm all that venture within)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead"><span data-i18n="powers">Powers</span> (<span data-i18n="up-to-12">Up to 12</span>)</div>
|
||
<i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power1"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power1" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power2"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power2" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power3"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power3" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power4"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power4" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power5"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power5" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power6"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power6" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power7"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power7" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power8"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power8" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power9"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power9" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power10"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power10" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power11"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power11" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Power12"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead"><span data-i18n="effects-proximity">Effects on those who get too close</span> (<span data-i18n="up-to-12">Up to 12</span>)</div>
|
||
<i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect1"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect1" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect2"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect2" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect3"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect3" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect4"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect4" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect5"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect5" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect6"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect6" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect7"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect7" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect8"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect8" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect9"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect9" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect10"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect10" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect11"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect11" value="">
|
||
<textarea rows=1 class="sheet-KItem-input" name="attr_KItem-Effect12"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead"><span data-i18n="attacks">Attacks</span> (<span data-i18n="up-to-6">Up to 6</span>)</div>
|
||
<i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea rows=1 name="attr_KItem-Attack1" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack1" value="">
|
||
<textarea rows=1 name="attr_KItem-Attack2" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack2" value="">
|
||
<textarea rows=1 name="attr_KItem-Attack3" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack3" value="">
|
||
<textarea rows=1 name="attr_KItem-Attack4" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack4" value="">
|
||
<textarea rows=1 name="attr_KItem-Attack5" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack5" value="">
|
||
<textarea rows=1 name="attr_KItem-Attack6" class="sheet-KItem-input"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead" data-i18n="armour">Armour</div>
|
||
<textarea rows=1 name="attr_KItem-Armour" class="sheet-KItem-input"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead"><span data-i18n="weaknesses">Weaknesses</span> (<span data-i18n="up-to-6">Up to 6</span>)</div>
|
||
<i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea rows=1 name="attr_KItem-Weakness1" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness1" value="">
|
||
<textarea rows=1 name="attr_KItem-Weakness2" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness2" value="">
|
||
<textarea rows=1 name="attr_KItem-Weakness3" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness3" value="">
|
||
<textarea rows=1 name="attr_KItem-Weakness4" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness4" value="">
|
||
<textarea rows=1 name="attr_KItem-Weakness5" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness5" value="">
|
||
<textarea rows=1 name="attr_KItem-Weakness1" class="sheet-KItem-input"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander">
|
||
<div class="sheet-MinorHead"><span data-i18n="harm-capacity">Harm Capacity</span></div>
|
||
<input type="number" name="attr_KItem-Harm" class="sheet-KItem-input" min="0" value="0">
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander sheet-KItem-Type-Location sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead"><span data-i18n="custom-moves-header">Custom Moves</span> (<span data-i18n="up-to-6">Up to 6</span>)</div>
|
||
<i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea rows=1 name="attr_KItem-Move1" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1" value=""><ul>
|
||
<li><input type="text" name="attr_KItem-Move1-List1" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List1" value=""><li><input type="text" name="attr_KItem-Move1-List2" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List2" value=""><li><input type="text" name="attr_KItem-Move1-List3" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List3" value=""><li><input type="text" name="attr_KItem-Move1-List4" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List4" value=""><li><input type="text" name="attr_KItem-Move1-List5" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List5" value=""><li><input type="text" name="attr_KItem-Move1-List6" value=""></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1" value="">
|
||
<textarea rows=1 name="attr_KItem-Move2" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2" value=""><ul>
|
||
<li><input type="text" name="attr_KItem-Move2-List1" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List1" value=""><li><input type="text" name="attr_KItem-Move2-List2" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List2" value=""><li><input type="text" name="attr_KItem-Move2-List3" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List3" value=""><li><input type="text" name="attr_KItem-Move2-List4" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List4" value=""><li><input type="text" name="attr_KItem-Move2-List5" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List5" value=""><li><input type="text" name="attr_KItem-Move2-List6" value=""></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2" value="">
|
||
<textarea rows=1 name="attr_KItem-Move3" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3" value=""><ul>
|
||
<li><input type="text" name="attr_KItem-Move3-List1" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List1" value=""><li><input type="text" name="attr_KItem-Move3-List2" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List2" value=""><li><input type="text" name="attr_KItem-Move3-List3" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List3" value=""><li><input type="text" name="attr_KItem-Move3-List4" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List4" value=""><li><input type="text" name="attr_KItem-Move3-List5" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List5" value=""><li><input type="text" name="attr_KItem-Move3-List6" value=""></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3" value="">
|
||
<textarea rows=1 name="attr_KItem-Move4" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4" value=""><ul>
|
||
<li><input type="text" name="attr_KItem-Move4-List1" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List1" value=""><li><input type="text" name="attr_KItem-Move4-List2" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List2" value=""><li><input type="text" name="attr_KItem-Move4-List3" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List3" value=""><li><input type="text" name="attr_KItem-Move4-List4" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List4" value=""><li><input type="text" name="attr_KItem-Move4-List5" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List5" value=""><li><input type="text" name="attr_KItem-Move4-List6" value=""></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4" value="">
|
||
<textarea rows=1 name="attr_KItem-Move5" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5" value=""><ul>
|
||
<li><input type="text" name="attr_KItem-Move5-List1" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List1" value=""><li><input type="text" name="attr_KItem-Move5-List2" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List2" value=""><li><input type="text" name="attr_KItem-Move5-List3" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List3" value=""><li><input type="text" name="attr_KItem-Move5-List4" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List4" value=""><li><input type="text" name="attr_KItem-Move5-List5" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List5" value=""><li><input type="text" name="attr_KItem-Move5-List6" value=""></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5" value="">
|
||
<textarea rows=1 name="attr_KItem-Move6" class="sheet-KItem-input"></textarea>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6" value=""><ul>
|
||
<li><input type="text" name="attr_KItem-Move6-List1" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List1" value=""><li><input type="text" name="attr_KItem-Move6-List2" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List2" value=""><li><input type="text" name="attr_KItem-Move6-List3" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List3" value=""><li><input type="text" name="attr_KItem-Move6-List4" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List4" value=""><li><input type="text" name="attr_KItem-Move6-List5" value=""></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List5" value=""><li><input type="text" name="attr_KItem-Move6-List6" value=""></li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Text sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander sheet-KItem-Type-Location sheet-KItem-Type-Phenomenon sheet-KItem-Type-Countdown">
|
||
<div class="sheet-MinorHead"><span data-i18n="notes">Notes</span></div>
|
||
<textarea rows=1 name="attr_KItem-Notes" class="sheet-KItem-input"></textarea>
|
||
</div>
|
||
</div> <!-- Edit Controls End -->
|
||
|
||
<input type="hidden" name="attr_KItem-Type" class="sheet-KTyper" value="0">
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Desc" value="">
|
||
<div><span class="sheet-MinorHead" data-i18n="description">Description</span></div>
|
||
<div class="sheet-KIndented"><span name="attr_KItem-Desc"></span></div>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power1" value="">
|
||
<span class="sheet-MinorHead"><span data-i18n="powers">Powers</span></span>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power1" value="">
|
||
<ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power1" value=""><li><span name="attr_KItem-Power1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power2" value=""><li><span name="attr_KItem-Power2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power3" value=""><li><span name="attr_KItem-Power3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power4" value=""><li><span name="attr_KItem-Power4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power5" value=""><li><span name="attr_KItem-Power5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power6" value=""><li><span name="attr_KItem-Power6"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power7" value=""><li><span name="attr_KItem-Power7"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power8" value=""><li><span name="attr_KItem-Power8"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power9" value=""><li><span name="attr_KItem-Power9"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power10" value=""><li><span name="attr_KItem-Power10"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power11" value=""><li><span name="attr_KItem-Power11"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Power12" value=""><li><span name="attr_KItem-Power12"></span></li>
|
||
</ul>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect1" value="">
|
||
<span class="sheet-MinorHead"><span data-i18n="effects-proximity">Effects on those who get too close</span></span>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect1" value="">
|
||
<ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect1" value=""><li><span name="attr_KItem-Effect1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect2" value=""><li><span name="attr_KItem-Effect2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect3" value=""><li><span name="attr_KItem-Effect3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect4" value=""><li><span name="attr_KItem-Effect4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect5" value=""><li><span name="attr_KItem-Effect5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect6" value=""><li><span name="attr_KItem-Effect6"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect7" value=""><li><span name="attr_KItem-Effect7"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect8" value=""><li><span name="attr_KItem-Effect8"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect9" value=""><li><span name="attr_KItem-Effect9"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect10" value=""><li><span name="attr_KItem-Effect10"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect11" value=""><li><span name="attr_KItem-Effect11"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Effect12" value=""><li><span name="attr_KItem-Effect12"></span></li>
|
||
</ul>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack1" value="">
|
||
<span class="sheet-MinorHead"><span data-i18n="attacks">Attacks</span></span>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack1" value="">
|
||
<ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack1" value=""><li><span name="attr_KItem-Attack1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack2" value=""><li><span name="attr_KItem-Attack2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack3" value=""><li><span name="attr_KItem-Attack3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack4" value=""><li><span name="attr_KItem-Attack4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack5" value=""><li><span name="attr_KItem-Attack5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Attack6" value=""><li><span name="attr_KItem-Attack6"></span></li>
|
||
</ul>
|
||
</div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Harm" value="">
|
||
<div>
|
||
<span class="sheet-MinorHead"><span data-i18n="harm-capacity">Harm Capacity</span></span>
|
||
<input type="number" name="attr_KItem-HarmCurrent" min="0" value="">
|
||
/
|
||
<span name="attr_KItem-Harm"></span>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Armour" value="">
|
||
<div><span class="sheet-MinorHead" data-i18n="armour">Armour</span></div>
|
||
<div class="sheet-KIndented">
|
||
<span name="attr_KItem-Armour"></span>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness1" value="">
|
||
<span class="sheet-MinorHead"><span data-i18n="weaknesses">Weaknesses</span></span>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness1" value="">
|
||
<ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness1" value=""><li><span name="attr_KItem-Weakness1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness2" value=""><li><span name="attr_KItem-Weakness2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness3" value=""><li><span name="attr_KItem-Weakness3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness4" value=""><li><span name="attr_KItem-Weakness4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness5" value=""><li><span name="attr_KItem-Weakness5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Weakness6" value=""><li><span name="attr_KItem-Weakness6"></span></li>
|
||
</ul>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1" value="">
|
||
<span class="sheet-MinorHead" data-i18n="moves">Moves</span>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1" value="">
|
||
<ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1" value=""><li><span name="attr_KItem-Move1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List1" value=""><li><span name="attr_KItem-Move1-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List2" value=""><li><span name="attr_KItem-Move1-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List3" value=""><li><span name="attr_KItem-Move1-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List4" value=""><li><span name="attr_KItem-Move1-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List5" value=""><li><span name="attr_KItem-Move1-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move1-List6" value=""><li><span name="attr_KItem-Move1-List6"></span></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2" value=""><li><span name="attr_KItem-Move2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List1" value=""><li><span name="attr_KItem-Move2-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List2" value=""><li><span name="attr_KItem-Move2-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List3" value=""><li><span name="attr_KItem-Move2-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List4" value=""><li><span name="attr_KItem-Move2-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List5" value=""><li><span name="attr_KItem-Move2-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move2-List6" value=""><li><span name="attr_KItem-Move2-List6"></span></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3" value=""><li><span name="attr_KItem-Move3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List1" value=""><li><span name="attr_KItem-Move3-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List2" value=""><li><span name="attr_KItem-Move3-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List3" value=""><li><span name="attr_KItem-Move3-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List4" value=""><li><span name="attr_KItem-Move3-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List5" value=""><li><span name="attr_KItem-Move3-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move3-List6" value=""><li><span name="attr_KItem-Move3-List6"></span></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4" value=""><li><span name="attr_KItem-Move4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List1" value=""><li><span name="attr_KItem-Move4-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List2" value=""><li><span name="attr_KItem-Move4-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List3" value=""><li><span name="attr_KItem-Move4-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List4" value=""><li><span name="attr_KItem-Move4-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List5" value=""><li><span name="attr_KItem-Move4-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move4-List6" value=""><li><span name="attr_KItem-Move4-List6"></span></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5" value=""><li><span name="attr_KItem-Move5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List1" value=""><li><span name="attr_KItem-Move5-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List2" value=""><li><span name="attr_KItem-Move5-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List3" value=""><li><span name="attr_KItem-Move5-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List4" value=""><li><span name="attr_KItem-Move5-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List5" value=""><li><span name="attr_KItem-Move5-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move5-List6" value=""><li><span name="attr_KItem-Move5-List6"></span></li>
|
||
</ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6" value=""><li><span name="attr_KItem-Move6"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List1" value=""><ul>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List1" value=""><li><span name="attr_KItem-Move6-List1"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List2" value=""><li><span name="attr_KItem-Move6-List2"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List3" value=""><li><span name="attr_KItem-Move6-List3"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List4" value=""><li><span name="attr_KItem-Move6-List4"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List5" value=""><li><span name="attr_KItem-Move6-List5"></span></li>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Move6-List6" value=""><li><span name="attr_KItem-Move6-List6"></span></li>
|
||
</ul>
|
||
</ul>
|
||
</div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Day" value="">
|
||
<div class="sheet-CountBox">
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Day">
|
||
<input type="radio" class="sheet-radio" name="attr_KItem-CountdownLevel" value="Day"><span class="sheet-altbox"></span>
|
||
<span data-i18n="day">Day</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Day"> </span></div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Shadows">
|
||
<input type="radio" class="sheet-radio" name="attr_KItem-CountdownLevel" value="Shadows"><span class="sheet-altbox"></span>
|
||
<span data-i18n="shadows">Shadows</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Shadows"></span> </div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Sunset">
|
||
<input type="radio" class="sheet-radio" name="attr_KItem-CountdownLevel" value="Sunset"><span class="sheet-altbox"></span>
|
||
<span data-i18n="sunset">Sunset</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Sunset"></span> </div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Dusk">
|
||
<input type="radio" class="sheet-radio" name="attr_KItem-CountdownLevel" value="Dusk"><span class="sheet-altbox"></span>
|
||
<span data-i18n="dusk">Dusk</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Dusk"></span> </div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Nightfall">
|
||
<input type="radio" class="sheet-radio" name="attr_KItem-CountdownLevel" value="Nightfall"><span class="sheet-altbox"></span>
|
||
<span data-i18n="nightfall">Nightfall</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Nightfall"></span> </div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Midnight">
|
||
<input type="radio" class="sheet-radio" name="attr_KItem-CountdownLevel" value="Midnight"><span class="sheet-altbox"></span>
|
||
<span data-i18n="midnight">Midnight</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Midnight"></span> </div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input type="hidden" class="sheet-null-hider" name="attr_KItem-Notes" value="">
|
||
<div class="sheet-MinorHead"><span data-i18n="notes">Notes</span></div>
|
||
<div class="sheet-KIndented">
|
||
<span name="attr_KItem-Notes"></span>
|
||
</div>
|
||
</div>
|
||
|
||
</div> <!-- End Entity Expander -->
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-KInstructions">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-KInstructions" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-MinorHead" data-i18n="instructions">Instructions</span>
|
||
<div class="sheet-Expander" data-i18n="instructions-list">
|
||
<ul>
|
||
<li>Click +Add to add a new entity.</li>
|
||
<li>Click Modify to delete or rearrange the order of those entities.</li>
|
||
<li>Set the type, which will then activate the data fields.</li>
|
||
<li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div> <!-- kflex -->
|
||
</div> <!-- Keeper -->
|
||
|
||
<div class="sheet-SheetGrid sheet-NoKeep">
|
||
<div class="sheet-Stats sheet-NoNull">
|
||
<!-- Charm Cool Sharp Tough Weird -->
|
||
<div class="sheet-Stat">
|
||
<span class="sheet-StatLabel" data-i18n="charm">Charm</span>
|
||
<input type="number" name="attr_Charm" min="-2" max="3" value="0">
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=charm}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button>
|
||
</div>
|
||
<div class="sheet-Stat">
|
||
<span class="sheet-StatLabel" data-i18n="cool">Cool</span>
|
||
<input type="number" name="attr_Cool" min="-2" max="3" value="0">
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=cool}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button>
|
||
</div>
|
||
<div class="sheet-Stat">
|
||
<span class="sheet-StatLabel" data-i18n="sharp">Sharp</span>
|
||
<input type="number" name="attr_Sharp" min="-2" max="3" value="0">
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=sharp}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button>
|
||
</div>
|
||
<div class="sheet-Stat">
|
||
<span class="sheet-StatLabel" data-i18n="tough">Tough</span>
|
||
<input type="number" name="attr_Tough" min="-2" max="3" value="0">
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=tough}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button>
|
||
</div>
|
||
<div class="sheet-Stat">
|
||
<span class="sheet-StatLabel" data-i18n="weird">Weird</span>
|
||
<input type="number" name="attr_Weird" min="-2" max="3" value="0">
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=weird}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button>
|
||
</div>
|
||
|
||
<!-- Starting Stats Sidebar Section -->
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck sheet-99-hider" value="0">
|
||
<div class="sheet-StartingStatsSidebar">
|
||
<div class="sheet-MinorHead"><span data-i18n="starting">Starting</span> <span data-i18n="stats">Stats</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-StartingStats" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<span data-i18n="stats-overwrite-warning">Choose your set of starting stats. (This will overwrite current stats values!)</span>
|
||
<div class="sheet-Chosen">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats" width="150px">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 -1 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 2 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+2|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 2 -1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|+2|-1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Crooked">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 2 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+2|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 2 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+2|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Divine">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Expert">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 2 0 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Flake">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 2 0 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|+2|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Initiate">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 -1 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|-1|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Monstrous">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 -1 0 2 3" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|=0|+2|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 1 0 3" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|=0|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 -1 3" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|-1|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-2 2 0 0 3" data-i18n="starting-stats-choices" data-i18n-vars="-2|+2|=0|=0|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 2 -1 3" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+2|-1|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Mundane">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 1 0 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|+1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Professional">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="0 2 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 2 1 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+2|+1|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 1 0 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 2 -1 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|+2|-1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Spellslinger">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Spooky">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 0 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 2 0 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|+2|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Wronged">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="0 1 -1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|-1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 0 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|=0|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Gumshoe">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 0 1 0 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|=0|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 2 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+2|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Hex">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 0 0 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|=0|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Pararomantic">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 2 0 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+2|=0|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Searcher">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="0 1 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 2 0 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+2|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Exile">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 2 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 3 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+3|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 -1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|-1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Hardcase">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Hardcase2020">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Luchador">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 -1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|-1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Meddlingkid">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 0 2 -1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+2|-1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 0 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|=0|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 0 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Sidekick">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 1 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+1|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
<div data-i18n="sidekick-reminder"></div>
|
||
</div>
|
||
<div class="sheet-Snoop">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 -1 1 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Summoned">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 2 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 2 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|+2|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 -1 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|-1|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 -1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|-1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Traveler">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 1 0 0" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|+1|=0|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Actionscientist">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 2 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+2|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Spooktacular">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 -1 1 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 -1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|-1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|0|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Constructed">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked data-i1n data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 2 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 -1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|-1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 0 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|=0|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Starting Stats Sidebar Section -->
|
||
|
||
</div>
|
||
<!-- end of sheet-Stats -->
|
||
<div class="sheet-Specifics">
|
||
<div class="sheet-3colrow sheet-NoNull">
|
||
<!-- Contains common elements found in all playbooks -->
|
||
<div class="sheet-col">
|
||
<div class="sheet-Luck">
|
||
<div class="sheet-Subsection"><span data-i18n="luck">Luck</span></div>
|
||
<p align=center>
|
||
<b class="sheet-statelabel"><span data-i18n="okay">Okay</span></b>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck3"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck4"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck5"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck6"><span class="sheet-altbox"></span>
|
||
<!-- Pop in an extra box when the Searcher has the appropriate move -->
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Moves-Searcher1D" value="1">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Extra-Luck-Searcher"><span class="sheet-altbox"></span>
|
||
<!-- Final box is always Luck7 box in case we want to tie behavior to it -->
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luck7"><span class="sheet-altbox"></span>
|
||
<b class="sheet-statelabel"><span data-i18n="doomed">Doomed</span></b>
|
||
</p>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Luck-Instructions" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p>
|
||
<span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span>.
|
||
<span data-i18n="trigger-luck-special">When you mark Luck, you trigger your playbook's Luck Special.</span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-Harm">
|
||
<div class="sheet-Subsection">
|
||
<span data-i18n="harm">Harm</span>
|
||
(<span name="attr_Harm-Remaining"></span>/<span name="attr_Harm-TotalCapacity"></span>)
|
||
</div>
|
||
<div class="sheet-nowrap" align=center> <b class="sheet-statelabel"><span data-i18n="okay">Okay</span></b>
|
||
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm3"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-inverted-triggerbox" name="attr_Moves-Constructed1"><span class="sheet-triggertext"><b>|</b></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm4"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm5"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm6"><span class="sheet-altbox"></span>
|
||
|
||
<!-- The Constructed gets a whopping 3 extra Harm boxes -->
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Moves-Constructed1">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Constructed-Harm1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Moves-Constructed1">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Constructed-Harm2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Moves-Constructed1">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Constructed-Harm3"><span class="sheet-altbox"></span>
|
||
|
||
<!-- Pop in up to 2 additional boxes if the right improvements are taken -->
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-Dying">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Extra-Harm1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-Dying">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Extra-Harm2"><span class="sheet-altbox"></span>
|
||
|
||
<!-- Final box is always the Harm7 box in case we want to tie behavior to that -->
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Harm7"><span class="sheet-altbox"></span>
|
||
<b class="sheet-statelabel"><span data-i18n="dying">Dying</span></b>
|
||
|
||
<input type="checkbox" class="sheet-inverted-triggerbox" name="attr_Moves-Constructed1">
|
||
<span class="sheet-triggertext"><br><input type="checkbox" class="sheet-checkbox" name="attr_Unstable"><span class="sheet-altbox"></span>
|
||
<b class="sheet-statelabel"><span data-i18n="unstable">Unstable</span></b></span>
|
||
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Unstable-Instructions" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
|
||
<input type="checkbox" class="sheet-inverted-triggerbox" name="attr_Moves-Constructed1">
|
||
<span class="sheet-triggertext">
|
||
<span data-i18n="harm-instructions">When you reach 4 or more, mark unstable. Unstable injuries worsen as time passes.</span>
|
||
</span>
|
||
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Moves-Constructed1">
|
||
<span class="sheet-triggertext">
|
||
<span data-i18n="constructed-unstable"></span>
|
||
</span>
|
||
|
||
</div>
|
||
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-XP">
|
||
<div class="sheet-Subsection"><span data-i18n="experience">Experience</span></div>
|
||
<p align=center>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_XP1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_XP2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_XP3"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_XP4"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_XP5"><span class="sheet-altbox"></span>
|
||
</p>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-XP-Instructions" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span>.
|
||
<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- This needs to be located just prior to the hidden sheets so it'll switch between them correctly! -->
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
|
||
<!-- Begin significantly rearchitected playbooks -->
|
||
<div class="sheet-playbooks sheet-NoNull">
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col"> <!-- left column -->
|
||
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
|
||
<div class="sheet-Custom sheet-CustomName">
|
||
<div class="sheet-Subsection" data-i18n="playbook-name">Playbook Name</div>
|
||
<input type="text" name="attr_Name-Custom" />
|
||
</div>
|
||
|
||
<!-- Playtest Note for sheets where it's relevant -->
|
||
<div class="sheet-Spooktacular">
|
||
<div class="sheet-Subsection" data-i18n="playtest"></div>
|
||
<div data-i18n="playtest-note"></div>
|
||
</div>
|
||
|
||
<div class="sheet-Luck-Specials">
|
||
<div class="sheet-Subsection"><span data-i18n="luck">Luck</span> <span data-i18n="special">Special</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-LuckSpecial" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<div class="sheet-Chosen"><span data-i18n="luck-special-chosen" class="sheet-highlights">When you spend <i>Luck</i>, the Keeper will bring your fate into play.</span></div>
|
||
<div class="sheet-Crooked"><span data-i18n="luck-special-Crooked" class="sheet-highlights">When you spend <i>Luck</i>, someone from your past will re-appear in your life. Soon.</span></div>
|
||
<div class="sheet-Divine"><span data-i18n="luck-special-divine" class="sheet-highlights">When you spend <i>Luck</i>, you get word that your Mission requires something difficult that must be done. By you. Urgently.</span></div>
|
||
<div class="sheet-Expert"><span data-i18n="luck-special-expert" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Flake"><span data-i18n="luck-special-flake" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Initiate"><span data-i18n="luck-special-initiate" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Monstrous"><span data-i18n="luck-special-monstrous" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Mundane"><span data-i18n="luck-special-mundane" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Professional"><span data-i18n="luck-special-professional" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Spellslinger"><span data-i18n="luck-special-spellslinger" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Spooky"><span data-i18n="luck-special-spooky" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Wronged"><span data-i18n="luck-special-wronged" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Gumshoe"><span data-i18n="luck-special-gumshoe" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Hex"><span data-i18n="luck-special-hex" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Pararomantic"><span data-i18n="luck-special-pararomantic" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Searcher"><span data-i18n="luck-special-searcher" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Exile"><span data-i18n="luck-special-exile" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Hardcase"><span data-i18n="luck-special-hardcase" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Hardcase2020"><span data-i18n="luck-special-hardcase2020" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Luchador"><span data-i18n="luck-special-luchador" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Meddlingkid"><span data-i18n="luck-special-meddlingkid" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Sidekick"><span data-i18n="luck-special-sidekick" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Snoop"><span data-i18n="luck-special-snoop" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Summoned"><span data-i18n="luck-special-summoned" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Traveler"><span data-i18n="luck-special-traveler" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Actionscientist"><span data-i18n="luck-special-actionscientist" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Spooktacular"><span data-i18n="luck-special-spooktacular" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Constructed"><span data-i18n="luck-special-constructed" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Custom"><span data-i18n="luck-special-custom" class="sheet-highlights">You may come up with a Luck Special move for this playbook with help from the Keeper.</span></div>
|
||
<div class="sheet-Luchador sheet-Traveler sheet-Custom">
|
||
<textarea name="attr_Luck-Special" rows="4" cols="40" placeholder="(Optional) Write your own Luck Special Move"></textarea>
|
||
</div>
|
||
</div>
|
||
</div> <!-- .sheet-Luck-Specials -->
|
||
|
||
<!-- Playbook Specific Oddities -->
|
||
|
||
<div class="sheet-Chosen sheet-Fate-Chosen">
|
||
<div class="sheet-Subsection"><span data-i18n="your-fate">Your Fate</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-ChosenFateAll" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Chosen-Fate-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-MinorHead"><span data-i18n="fate-description">How you found out</span></div>
|
||
<select class="sheet-FateSelect-Chosen" name="attr_FateSelect-Chosen" >
|
||
<option class="sheet-FateSelect-Chosen" value="F0" checked="checked" data-i18n="choose-one">Choose one</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F1" data-i18n="fate-origin1">Nightmares and visions</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F1" data-i18n="fate-origin2">Some weirdo told you</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F2" data-i18n="fate-origin3">An ancient cult found you</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F3" data-i18n="fate-origin4">Sought out by your nemesis</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F4" data-i18n="fate-origin5">Attacked by monsters</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F5" data-i18n="fate-origin6">Trained from birth</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F6" data-i18n="fate-origin7">You found the prophecy</option>
|
||
</select>
|
||
<br/>
|
||
<div class="sheet-MinorHead"><span data-i18n="fate-unfold">How your fate will unfold</span></div>
|
||
<b><span data-i18n="heroic">Heroic</span></b>: <i>(<span data-i18n="pick-two">pick two</span>)</i>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic1">Sacrifice</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic2">You are the Champion</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic3">Visions</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic4">Secret training</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic5">Magical powers</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic9">You can save the world</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic6">Mystical inheritance</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic7">A normal life</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic8">True love</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic10">Hidden allies</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen11"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic11">The end of monsters</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen12"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-heroic12">Divine help</span></span></div>
|
||
<b><span data-i18n="doom">Doom</span></b>: <i>(<span data-i18n="pick-two">pick two</span>)</i>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen13"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom1">Death</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen14"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom2">You can't save everyone</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen15"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom3">Impossible love</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen16"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom4">Failure</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen17"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom5">A nemesis</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen18"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom6">No normal life</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen19"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom7">Loss of loved ones</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen20"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom8">Treachery</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen21"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom9">Doubt</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen22"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom10">Sympathy with the enemy</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen23"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom11">Damnation</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen24"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom12">Hosts of monsters</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen25"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom13">The end of days</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Fate-Chosen26"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fate-doom14">The source of Evil</span></span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Crooked sheet-Background-Crooked">
|
||
<div class="sheet-Subsection"><span data-i18n="background">Background</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedBackgroundAll" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedBackgroundUnused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="background-description">Before you became a hunter, what less-than-legal job did you do?</span> <i>(<span data-i18n="pick-one"></span>)</i></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Hoodlum"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background1"><b>Hoodlum</b>: You can use Tough instead of Charm to <i>manipulate someone</i> with threats of violence.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Burglar"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background2"><b>Burglar</b>: When you <i>break into a secure location</i>, roll +Sharp. On a 10+ pick three, on a 7-9 pick two</span>:
|
||
<ul>
|
||
<li><span data-i18n="background2.1">You get in undetected</span></li>
|
||
<li><span data-i18n="background2.2">You get out undetected</span></li>
|
||
<li><span data-i18n="background2.3">You don't leave a mess</span></li>
|
||
<li>
|
||
<span data-i18n="background2.4">You find what you were after</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Burglar}} {{Roll=[[2d6+?{Burglar with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Burglar"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background2}} {{key1=background2.1}} {{key2=background2.2}} {{key3=background2.3}} {{key4=background2.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Grifter"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background3"><b>Grifter</b>: When you are about to <i>manipulate someone</i>, you can ask the Keeper "what will convince this person to do what I want?" The Keeper must answer honestly, but not necessarily completely.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Fixer"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background4"><b>Fixer</b>: If you <i>need to buy something, sell something, or hire someone</i>, roll +Charm. On a 10+, you know just the person that will be interested. On a 7-9, you know the only person who can do it, but there's a complication. Pick one</span>:
|
||
<ul>
|
||
<li><span data-i18n="background4.1">You owe them</span></li>
|
||
<li><span data-i18n="background4.2">They screwed you over</span> </li>
|
||
<li><span data-i18n="background4.3">You screwed them over</span> </li>
|
||
</ul>
|
||
<span data-i18n="background4.4">On a miss, the only person who can help you is someone who absolutely hates you.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Fixer}} {{Roll=[[2d6+?{Fixer with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Fixer"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background4}} {{key1=background4.1}} {{key2=background4.2}} {{key3=background4.3}} {{codakey=background4.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Assassin"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background5"><b>Assassin</b>: When you take your first shot at an unsuspecting target, do +2 harm.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Charlatan"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background6"><b>Charlatan</b>: When you <i>want people to think you are using magic,</i> roll +Cool. On a 10+ your audience is amazed and fooled by your illusion. On a 7-9, you tripped up a few times, someone will notice.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Charlatan}} {{Roll=[[2d6+?{Charlatan with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Charlatan"></button>
|
||
<br>
|
||
<span data-i18n="background6.1">You may also <i>manipulate someone</i> with fortune telling. When you do that, ask "What are they hoping for right now?" as a free question (even on a miss).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background6}} {{codakey=background6.1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Background-Crooked-Pickpocket"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="background7"><b>Pickpocket</b>: When you <i>steal something small</i>. roll +Charm. On a 10+, you get it and they didn't notice you taking it. On a 7-9, either you don't grab it, you grab the wrong thing, or they remember you later; your choice.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Pickpocket}} {{Roll=[[2d6+?{Pickpocket with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Pickpocket"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- End Expander -->
|
||
</div>
|
||
<div class="sheet-Crooked sheet-Heat-Crooked">
|
||
<div class="sheet-Subsection"><span data-i18n="heat">Heat</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedHeatAll" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedHeatUnused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div>
|
||
<span data-i18n="heat-description">You didn't get here without making enemies.</span>
|
||
<i><span data-i18n="pick-heat">Pick at least 2 of these and name the people involved</span></i>:
|
||
</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Heat-Crooked1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="heat1">A <i>police detective</i> has made it a personal goal to put you away.</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Heat-Crooked2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="heat2">You have a <i>rival</i> from your background, who never misses a chance to screw you over.</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Heat-Crooked3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="heat3">You pissed off a well connected <i>criminal,</i>, and they'll do whatever they can to destroy you.</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Heat-Crooked4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="heat4">You took advantage of <i>someone</i> with special powers (a person or monster).</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Heat-Crooked5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="heat5">You betrayed <i>an old partner</i> in the middle of a job.</span></span></div>
|
||
<div class="sheet-MinorHead"><span data-i18n="your-enemies">Your enemies</span>:</div>
|
||
<textarea name="attr_HeatDescrip" rows="2" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crooked sheet-Underworld-Crooked">
|
||
<div class="sheet-Subsection"><span data-i18n="underworld">Underworld</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedUnderworldAll" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedUnderworldUnused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="underworld-description">Pick how you discovered the <i>real</i> underworld</span>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Underworld-Crooked-underworld1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="underworld1">The target of a job was a dangerous creature (pick one: vampire, werewolf, troll, reptiloid, etc).</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Underworld-Crooked-underworld2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="underworld2">You worked with someone who was more than they seemed (pick one: sorceror, demon, faerie, psychic, etc).</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Underworld-Crooked-underworld3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="underworld3">You were hired by something weird (pick one: immortal, god, outsider, witch, etc).</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Underworld-Crooked-underworld4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="underworld4">Things went south on a job - including, but not limited to, running into (choose one: a horde of goblins, a hunger of ghouls, a dream-eater, etc).</span>
|
||
</span></div>
|
||
<div class="sheet-MinorHead"><span data-i18n="your-choice">Your choice</span>:</div>
|
||
<input type="text" name="attr_UnderworldDesc-Crooked" />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Divine sheet-Mission-Divine">
|
||
<div class="sheet-Subsection"><span data-i18n="your-mission">Mission</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Divine-Mission-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Divine-Mission-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="mission-description">You have been put here for a purpose</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Mission-Divine1" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mission1">You are here to fight the schemes of an Adversary.</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Mission-Divine2" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mission2">The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass.</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Mission-Divine3" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mission3">The End of Days approaches. Your role is to guide these hunters and ensure it comes to pass.</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Mission-Divine4" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mission4">You have been exiled. You must work for the cause of good without drawing attention of your brothers and sisters, as they are bound to execute you for your crimes.</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Mission-Divine5" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mission5">One of the other hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at <i>any</i> cost.</span></span></div>
|
||
<textarea name="attr_MissionDesc-Divine" rows="5" cols="40" placeholder="Any additional information about your Mission"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Monstrous sheet-Breed-Monstrous">
|
||
<div class="sheet-Subsection"><span data-i18n="monster-breed">Monster Breed</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Monstrous-Breed-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="breed-description">You're half-human, half-monster. Were you always this way, or were you originally human and were transformed somehow? Were you always fighting for good, or were you once evil and then changed sides?</span></div>
|
||
<textarea name="attr_Breed-Monstrous" rows="3" cols="40"></textarea>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-monstrous-breedsuggests" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="breed-suggestions"></span></span>
|
||
<div class="sheet-Expander" data-i18n="breed-suggestions-list">
|
||
<ul>
|
||
<li>
|
||
Vampire: Curse: feed (blood or life-force). Natural attacks: Base: life-drain or Base: teeth; add +1 harm to base attack. Moves: immortal or unquenchable vitality; mental domination.
|
||
</li>
|
||
<li>
|
||
Werewolf: Curse: vulnerability (silver). Natural attacks: Base: claws; Base: teeth. Moves: shapeshifter (wolf and/or wolfman); claws of the beast or unholy strength.
|
||
</li>
|
||
<li>
|
||
Ghost: Curse: vulnerability (rock salt). Natural attacks: Base: magical force; add hand range to magical force. Moves: incorporeal; immortal.
|
||
</li>
|
||
<li>
|
||
Faerie: Curse: pure drive (joy). Natural attacks: Base: magical force; add ignore-armour to magical force. Moves: flight; preternatural speed.
|
||
</li>
|
||
<li>
|
||
Demon: Curse: pure drive (cruelty). Natural attacks: Base: claws; +1 harm to claws. Moves: dark negotiator; unquenchable vitality.
|
||
</li>
|
||
<li>
|
||
Orc: Curse: dark master (the orc overlord). Natural attacks: Base: teeth; add ignore-armour to teeth. Moves: Unholy strength; dark negotiator.
|
||
</li>
|
||
<li>
|
||
Zombie: Curse: pure drive (hunger), feed (flesh or brains). Natural attacks: Base: teeth; +1 harm to teeth. Moves: immortal; unquenchable vitality.
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div><b><span data-i18n="curses">Curses</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Monstrous-Breed-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Curse-Monstrous-Category" value="B1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="curse1"><b>Feed</b>: You must subsist on living humans - it could be from blood, brains, or spiritual essence but it must be from people. You need to <i>act under pressure</i> to resist feeding whenever a perfect opportunity presents itself.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (Resist Feeding)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Curse-Monstrous-Category" value="B2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="curse2"><b>Vulnerability</b>: Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure</i> to use your powers.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (When Bound)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Curse-Monstrous-Category" value="B3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="curse3"><b>Pure Drive</b>: One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust, or cruelty. Whenever you have a chance to indulge that emotion, you must do so immediately, or <i>act under pressure</i> to resist.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (Resist Drive)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Curse-Monstrous-Category" value="B4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="curse4"><b>Dark Master</b>: You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal, or failure.</span>
|
||
</span></div>
|
||
<input type="text" name="attr_Curse-Monstrous" />
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Professional sheet-Agency-Professional">
|
||
<div class="sheet-Subsection"><span data-i18n="agency">Agency</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Agency-Professional-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="agency-description">Who do you work for? Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team, or what?</span><br>
|
||
<textarea name="attr_AgencyName-Professional" rows="3" cols="40"></textarea>
|
||
<br/>
|
||
<span data-i18n="agency-goal">Is the Agency's goal to: destroy monsters, study the supernatural, protect people, gain power, or something else?</span>
|
||
<input type="text" name="attr_AgencyGoal-Professional" />
|
||
<br/>
|
||
<div><b><span data-i18n="resources">Resources</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Agency-Professional-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency1">Well-armed</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency2">Well-financed</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency3">Rigorous training</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency4">Official pull</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency5">Cover identities</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency6">Offices all over the place</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency7">Good intel</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency8">Recognised authority</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency9">Weird tech gadgets</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency10">Support teams</span>
|
||
</span></div>
|
||
<b><span data-i18n="red-tape">Red Tape</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:<br>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona11"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency11">Dubious motives</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona12"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency12">Bureaucratic</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona13"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency13">Secretive hierarchy</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona14"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency14">Cryptic missions</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona15"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency15">Hostile superiors</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona16"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency16">Inter-departmental rivalry</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona17"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency17">Budget cuts</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona18"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency18">Take no prisoners policy</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Agency-Professiona19"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="agency19">Live capture policy</span>
|
||
</span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Spellslinger">
|
||
<div class="sheet-Subsection"><span data-i18n="combat-magic">Combat Magic</span></div>
|
||
<div class="sheet-MinorHead" data-i18n="restrictions">Restrictions</div>
|
||
<div class="sheet-FixedMoves-Spellslinger">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Spellslinger-Restrictions-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><i><span data-i18n="extra-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Spellslinger1" checked=true><span class="sheet-mainbox"></span>
|
||
<span data-i18n="spellslinger-fixed-move1"><b>Tools and Techniques</b>: To use your combat magic effectively, you rely on a collection of tools and techniques. Uncheck one; you'll need the rest.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-fixed-move1}} {{c1v=[[0+@{Moves-Spellslinger1A}]]}} {{c1=spellslinger-fixed-move1.1}} {{c2v=[[0+@{Moves-Spellslinger1B}]]}} {{c2=spellslinger-fixed-move1.2}} {{c3v=[[0+@{Moves-Spellslinger1C}]]}} {{c3=spellslinger-fixed-move1.3}} {{c4v=[[0+@{Moves-Spellslinger1D}]]}} {{c4=spellslinger-fixed-move1.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Spellslinger-Restrictions-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger1A" value="1" checked><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spellslinger-fixed-move1.1"><i>Consumables</i>: You need certain supplies - powders, oils, etc - on hand, some will be used up each cast. If you don't have them, when you cast, take 1 harm, ignore-armour.</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger1B" value="1" checked><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spellslinger-fixed-move1.2"><i>Foci</i>: You need wands, staves, and other obvious props to focus. If you don't have what you need, your combat magic does 1 harm less.</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger1C" value="1" checked><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spellslinger-fixed-move1.3"><i>Gestures</i>: You need to wave your hands around to use combat magic. If you're restrained, take -1 ongoing for combat magic.</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger1D" value="1" checked><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spellslinger-fixed-move1.4"><i>Incantations</i>: You must speak in an arcane language to control your magic. If you use combat magic without speaking, <i>act under pressure</i> to avoid scrambling your thoughts.</span>
|
||
</span></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-MinorHead" data-i18n="attack-spells">Attack Spells</div>
|
||
<div class="sheet-Magic-Spellslinger">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Spellslinger-AttackSpells-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div>
|
||
<div>
|
||
<span data-i18n="combat-magic-description1">You have a few attack spells you can use as weapons. When you use these spells to <i>kick some ass</i>, roll +Weird instead of +Tough.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass with Combat Magic}} {{Roll=[[2d6+?{Kick Some Ass with Combat Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass-cm"></button>
|
||
</div>
|
||
<div><i>(<span data-i18n="combat-magic-pick">pick three, with at least one base</span>)</i></div>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=combat-magic-description1}} {{codakey=combat-magic-description2}} {{c1v=[[0+@{Magic-Spellslinger1}]]}} {{c1=base1}} {{c2v=[[0+@{Magic-Spellslinger2}]]}} {{c2=base2}} {{c3v=[[0+@{Magic-Spellslinger3}]]}} {{c3=base3}} {{c4v=[[0+@{Magic-Spellslinger4}]]}} {{c4=base4}} {{c5v=[[0+@{Magic-Spellslinger5}]]}} {{c5=effect1}} {{c6v=[[0+@{Magic-Spellslinger6}]]}} {{c6=effect2}} {{c7v=[[0+@{Magic-Spellslinger7}]]}} {{c7=effect3}} {{c8v=[[0+@{Magic-Spellslinger8}]]}} {{c8=effect4}} {{c9v=[[0+@{Magic-Spellslinger9}]]}} {{c9=effect5}} {{c10v=[[0+@{Magic-Spellslinger10}]]}} {{c10=effect6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Spellslinger-AttackSpells-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><b><span data-i18n="bases">Bases</span>:</b></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger1" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="base1">Blast (2 harm, magic, close, obvious, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger2" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="base2">Ball (1 harm, magic, area, close, obvious, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger3" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="base3">Missile (1 harm, magic, far, obvious, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger4" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="base4">Wall (1 harm, magic, barrier, close, 1 armour, obvious, loud)</span>
|
||
</span></div>
|
||
<div><b><span data-i18n="effects">Effects</span>:</b></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger5" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="effect1">Fire (add '+2 harm, fire' to a base; if you get a 10+ on a combat magic roll, the fire won't spread)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger6" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="effect2">Force or Wind (add '+1 harm, forceful' to a base; or '+1 armour' to a wall)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger7" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="effect3">Lightning or Entropy (add '+1 harm, messy' to a base)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger8" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="effect4">Frost or Ice (add '-1 harm, +2 armour' to a wall, or '+1 harm, restraining' to other bases)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger9" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="effect5">Earth (add 'forceful, restraining' to a base)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Magic-Spellslinger10" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="effect6">Necromantic (add 'life-drain' to a base)</span>
|
||
</span></div>
|
||
<div>
|
||
<span data-i18n="combat-magic-description2">Sometimes you may need to <i>act under pressure</i> to cast your spells without problems.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Spooktacular sheet-Show-Spooktacular">
|
||
<div class="sheet-Subsection"><span data-i18n="the-show">The Show</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Show-Spooktacular-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Show-Spooktacular-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div>
|
||
<span data-i18n="the-show-instruct"></span> <i><span data-i18n="the-show-pick"></span></i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Show-Spooktacular1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="the-show1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show1}}" data-i18n-title="send_details_to_chat"></button>
|
||
<br><b><span data-i18n="infernal-favour"></span></b>:
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_infernalfavour1"><span class="sheet-mainbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_infernalfavour2"><span class="sheet-mainbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_infernalfavour3"><span class="sheet-mainbox"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Show-Spooktacular2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="the-show2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Weave an Illusion}} {{Roll=[[2d6+?{Weave an Illusion with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_illusion"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Show-Spooktacular3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="the-show3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mess with Someone}} {{Roll=[[2d6+?{Mess with Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_messwith"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Show-Spooktacular4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="the-show4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Show-Spooktacular5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="the-show5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed">
|
||
<div class="sheet-Subsection"><span data-i18n="animating-force">Animating Force</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-AnimatingForce-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-AnimatingForce-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div data-i18n="animating-force-desc"></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="lightning"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="fire"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="music"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="clockwork"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="orgone"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="alchemy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="thought"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="aether"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_force9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <input type="text" name="attr_force-other"> </span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed">
|
||
<div class="sheet-Subsection"><span data-i18n="purpose">Purpose</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Purpose-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Purpose-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div data-i18n="purpose-desc"></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_purpose1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="purpose-weapon"></span> <button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-weapon}}" data-i18n-title="send_details_to_chat"></button> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_purpose2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="purpose-guardian"></span> <button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_protectsomeone"></button> <button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-guardian}}" data-i18n-title="send_details_to_chat"></button> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_purpose3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="purpose-assistant"></span> <button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button> <button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-assistant}}" data-i18n-title="send_details_to_chat"></button> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_purpose4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="purpose-experiment"></span> <button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-experiment}}" data-i18n-title="send_details_to_chat"></button> </span>
|
||
</div>
|
||
<div data-i18n="purpose-reason"></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason1"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason2"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason3"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason4"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason5"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason6"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason7"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_reason8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="reason8"></span> </span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Spooky sheet-DarkSide-Spooky">
|
||
<div class="sheet-Subsection"><span data-i18n="dark-side">The Dark Side</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-DarkSide-Spooky-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="dark-side-description1">Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted your power, or urges that bubble up from your subconscious, or something like that. Whatever it is, it's unsettling.</span> <i>(<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-DarkSide-Spooky-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky1"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side1">Violence</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky2"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side2">Depression</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky3"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side3">Secrets</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky4"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side4">Lust</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky5"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side5">Dark bargain</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky6"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side6">Guilt</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky7"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side7">Soulless</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky8"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side8">Addiction</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky9"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side9">Mood swings</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky10"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side10">Rage</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky11"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side11">Self-destruction</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky12"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side12">Greed for power</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky13"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side13">Poor impulse control</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky14"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side14">Hallucinations</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky15"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side15">Pain</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_DarkSide-Spooky16"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="dark-side16">Paranoia</span>
|
||
</span>
|
||
</div>
|
||
<span data-i18n="dark-side-effects">The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do whatever is asked, mark experience. If you don't, then your powers are unavilable until the end of the mystery (or until you cave). As you spend <i>Luck</i>, these requests will get bigger and nastier.</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Wronged">
|
||
<div class="sheet-Lost-Wronged">
|
||
<div class="sheet-Subsection"><span data-i18n="who-you-lost">Who You Lost</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Wronged-Lost-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><b><span data-i18n="who">Who did you lose?</span></b> <i><span data-i18n="pick-some">Pick one or more</span>:
|
||
<span data-i18n="lost-pick">Your parent(s), sibling(s), spouse/partner, child(ren), best friend(s) etc</span></i></div>
|
||
<textarea name="attr_Lost-Wronged" rows="2" cols="40"></textarea>
|
||
<div><b><span data-i18n="lost-save-them">Why couldn't you save them? You were</span></b>: <i>(<span data-i18n="pick-some">pick one or more</span>)</i></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Wronged-Lost-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost1">At fault</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged2"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost2">Selfish</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged3"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost3">Injured</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged4"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost4">Weak</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged5"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost5">Slow</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged6"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost6">Scared</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged7"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost7">In denial</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Lost-Wronged8"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost8">Complicit</span></span></div>
|
||
</div> <!-- relocate to other side of expansion wrapper -->
|
||
</div>
|
||
<div class="sheet-Prey-Wronged">
|
||
<div class="sheet-Subsection"><span data-i18n="what-prey">What Did It?</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Wronged-Prey" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="prey-breed">With the Keeper's agreement, pick the monster breed.</span><br>
|
||
<span data-i18n="prey">My Prey</span>: <input type="text" name="attr_PreyChoice-Wronged" />
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Gumshoe sheet-Code-Gumshoe">
|
||
<div class="sheet-Subsection"><span data-i18n="gumshoeCode">Gumshoe Code</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Gumshoe-Code-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="gumshoeCode-description">With the agreement of the Keeper, pick a one-sentence Code that you adhere to.</span></div>
|
||
<textarea name="attr_gumshoeCode-desc" rows="2" cols="40"></textarea>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Gumshoe-CodeExamples-Hider" value="1"><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader" data-i18n="examples">Examples</span>
|
||
<div class="sheet-Expander">(<i><span data-i18n="gumshoeCode-example">Example Codes: Murders must be punished. Monsters must be destroyed. Innocents must be saved. Laws must be enforced. Evil must be exposed. The weak must be protected from the powerful. Etc.</span></i>)<br/> </div>
|
||
<div class="sheet-highlights" data-i18n="gumshoeCode-explain">This Code defines you. Any time you violate your Code, you forfeit all Code-related moves (<i>The Postman Always Rings Twice, The Long Goodbye</i>) and the ability to spend <i>Luck</i>. These forfeits last until either the next mystery or you make amends. As long as you follow the Code, people will sense your sincerity; you receive <b>+1 ongoing</b> for <i>manipulate someone</i> and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.</div>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_ms-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=gumshoeCode-description}} {{extra=@{gumshoeCode-desc}}} {{codakey=gumshoeCode-explain}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Hex sheet-Temptation-Hex">
|
||
<div class="sheet-Subsection"><span data-i18n="temptation">Temptation</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hex-Temptation-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span class="sheet-highlights" data-i18n="temptation-desc1">You have a dangerous drive that you pursue, sometimes to the exclusion of your own safety. Decide if your <i>Temptation</i> drove you to learn magic, or if learning magic drove you to it</span>:</div>
|
||
<textarea name="attr_Temptation-reason" rows="1" cols="40"></textarea>
|
||
<span class="sheet-highlights" data-i18n="temptation-desc2">Whenever you give in to your <i>Temptation</i> and act accordingly, you mark experience. If a perfect opportunity presents itself, you need to <i>act under pressure</i> to resist giving in to your <i>Temptation</i>. If you fail this roll, you <b>don't mark experience</b> like you would have if you'd willingly acted out your desires.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (Resist Temptation)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<div><br/><span data-i18n="temptation-choose">Choose one <i>Temptation</i></span>:</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hex-Temptation-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation1"><b>Vengeance</b>: Utilize magic to inflict disproportionate retribution on someone who wronged you.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation2"><b>Power</b>: Utilize magic to exert your dominance over another.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation3"><b>Addiction</b>: Utilize magic to do what you could do without it.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation4"><b>Callousness</b>: Utilize magic without regard for the safety of others.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation5"><b>Carnage</b>: Utilize magic to inflict gruesome violence.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation6"><b>Secrets</b>: Utilize magic to discover forbidden, dangerous knowledge.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Temptation-Hex7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="temptation7"><b>Glory</b>: Utilize magic to steal someone's thunder.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Pararomantic">
|
||
<div class="sheet-Relation-Pararomantic">
|
||
<div class="sheet-Subsection"><span data-i18n="relation">Relationship Status</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-PNRelStat" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div class="sheet-MinorHead"><span data-i18n="guide-name">Guide Name</span></div>
|
||
<input type="text" name="attr_Guide-Pararomantic"><br/>
|
||
<p class="sheet-space-above" align=center>
|
||
<b><span data-i18n="loving">Loving</span></b>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic3"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic4"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic5"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic6"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation-Pararomantic7"><span class="sheet-altbox"></span>
|
||
<b><span data-i18n="broken">Broken</span></b>
|
||
</p>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Pararomantic-AdvImp9">
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-MinorHead"><span data-i18n="guide-name-second">Second Guide Name</span></div>
|
||
<input type="text" name="attr_Guide-second-Pararomantic"><br/>
|
||
<p class="sheet-space-above" align=center>
|
||
<b><span data-i18n="loving">Loving</span></b>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic3"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic4"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic5"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic6"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Relation2-Pararomantic7"><span class="sheet-altbox"></span>
|
||
<b><span data-i18n="broken">Broken</span></b>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Bond-Pararomantic">
|
||
<div class="sheet-Subsection">
|
||
<span data-i18n="bond">Bond Abuse</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-PNBondAbuse" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="bond1">Whenever you do something to abuse the bond with your <i>Guide</i>, like acting against them, or not giving them enough attention, roll +Charm</span>:
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Bond Abuse}} {{Roll=[[2d6+?{Bond Abuse with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bondabuse"></button>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="bond1.1">On a 10+, your action has no effect beyond the exchange of some angry words.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="bond1.2">On a 7-9, choose one of the <i>Bond Abuse</i> options below.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="bond1.3">On a miss, the Keeper may choose two of the <i>Bond Abuse</i> options below, or something worse.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=bond1}} {{key1=bond1.1}} {{key2=bond1.2}} {{key3=bond1.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<span data-i18n="bond2"><b>Bond Abuse options</b></span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="bond2.1">Mark one <i>Relationship Status</i> box.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="bond2.2">You may not channel the power of your <i>Bond</i> for the rest of the mystery.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="bond2.3">You gain the unwelcome attention of others of your Guide's kind.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="bond2.4">Someone who shouldn't know finds a clue about your relationship with your <i>Guide</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=bond2}} {{key1=bond2.1}} {{key2=bond2.2}} {{key3=bond2.3}} {{key4=bond2.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="bond-fate">Fate of your Love</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-PNFOYL" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="bond-fate-desc1">There is a reason why your love with your <i>Guide</i> is forbidden or doomed. Invent this reason or leave it to the Keeper.</span>
|
||
<textarea name="attr_BondDescrip" rows="2" cols="40"></textarea>
|
||
<span data-i18n="bond-fate-desc2">Whenever you spend Luck, the truth of your love's Fate slowly unfolds. When you mark your last <i>Luck</i> point, it becomes clear that you cannot be together. Your Guide might even end up as an enemy, depending on how things go.</span>
|
||
<span data-i18n="bond-fate-desc3">Whenever you put yourself or somebody else in serious danger in order to conceal the truth about you and your <i>Guide</i>, mark experience.</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Exile sheet-Origin-Exile">
|
||
<div class="sheet-Subsection">
|
||
<span data-i18n="exile-origin">Origin</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Exile-Origin-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div>
|
||
<span data-i18n="exile-origin-desc1">You were taken from your home in the past, and dropped into the modern world with only what you were carrying.</span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Origin-Exile-Descrip" rows="2" cols="40" placeholder="Describe where and when you are from"></textarea>
|
||
</div>
|
||
<div>
|
||
<span data-i18n="exile-origin-desc2">Your nemesis came to the modern world and is aware you followed it. It will kill you if you don’t kill it first. Decide what it is with the Keeper. Name it, if you know.</span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Origin-Exile-Nemesis" rows="2" cols="40" placeholder="Describe your Nemesis"></textarea>
|
||
</div>
|
||
<div><b><span data-i18n="exile-origin-desc3">How did you get transported to the modern day?</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Exile-Origin-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin1">You were pursuing your nemesis.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin2">Your nemesis had already travelled to the future, so you (or your comrades) cast a spell to send you after it.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin3">Magical accident or side-effect.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin4">You angered a sorcerer.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin5">Divine intervention.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin6">One moment you were there, the next you were here.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin7">A strange place or artifact brought you.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-origin8">You were frozen, and recently unearthed and revived.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Origin-Exile9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Origininfo-Exile" placeholder="Something else!" style="width: 80%">
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Sidekick sheet-Hero-Sidekick">
|
||
<div class="sheet-Subsection">
|
||
<span data-i18n="hero">Hero</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Sidekick-Hero" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div>
|
||
<span data-i18n="hero-desc1">Pick one of the other hunters to be your hero. This is the person you decided is such an awesome monster-hunter that you are going to spend your time helping them out.</span>
|
||
</div>
|
||
<div>
|
||
<input type="text" name="attr_HeroName-Sidekick">
|
||
</div>
|
||
<div>
|
||
<span data-i18n="hero-desc2">Decide what your relationship is, with agreement from the hero's player. Eg. an older sibling, a parent, a friend who was always better than you, perhaps they saved you from a monster, or you found out about their monster hunting by accident, etc. Optionally, you may choose to copy some aspect of your hero's looks.</span>
|
||
</div>
|
||
<div>
|
||
<input type="text" name="attr_HeroRelation-Sidekick">
|
||
</div>
|
||
<div>
|
||
<span data-i18n="hero-desc3">When your hero's player has picked their ratings, ask them which is highest. You've been trying to be like them, so you get an extra +1 to that rating. If they have a tie for highest, you can pick which one you put your +1 on.</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Snoop sheet-Crew-Snoop">
|
||
<div class="sheet-Subsection"><span data-i18n="snoop-crew">Crew</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Snoop-Crew-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="snoop-crew-desc1">Decide if your crew are made up of the other hunters, or if you have your own entourage. If they are other people, there are 1-3 of them. Pick a name and job for each. If it's the other hunters, decide together who gets which job.</span></div>
|
||
<textarea name="attr_Crew-Snoop" rows="6" cols="40" placeholder="Describe your Crew"></textarea><br>
|
||
<div><span data-i18n="snoop-crew-desc2">Crew jobs: camera, sound, editing, dogsbody, researcher, driver, director, producer, bodyguard, etc.</span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Summoned sheet-Apocalypse-Summoned">
|
||
<div class="sheet-Subsection">
|
||
<span data-i18n="apocalypse">Apocalypse</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Summoned-Apocalypse-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Summoned-Apocalypse-Instruct" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<div>
|
||
<span data-i18n="apocalypse-desc1">You are destined to bring about the Apocalypse. You may or may not know about it yet, but you have at least come across some hints of your destiny.</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<span data-i18n="apocalypse-desc2" class="sheet-highlights">Pick a sign of the Apocalypse, with help from the Keeper (and maybe the rest of the group) that has already been revealed to you. Whenever you spend <i>Luck</i>, you'll trigger another sign of the Apocalypse. You can suggest what it might be, but it will be the Keeper's job to bring the sign into the story.</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<span data-i18n="apocalypse-desc3" class="sheet-highlights">When you have spent all your <i>Luck</i>, the Apocalypse is imminent. It's up to you to stop, or cause, the end of the world. Your call.</span>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Apocalypse-Summoned" rows="4" cols="40" placeholder="Write down signs of the Apocalypse that have already happened"></textarea>
|
||
</div>
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Summoned-Apocalypse-Examples" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader" data-i18n="examples">Examples</span>
|
||
<div class="sheet-Expander"><ul>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign1">Betrayal</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign2">An army of monsters rises</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign3">Rain of fire</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign4">Eternal darkness</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign5">Things from beyond</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign6">Take your throne</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign7">Red sun</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign8">The Portal opens</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign9">Plague</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign10">Learn your true name</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign11">The Stars are Right</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign24">Breaking the Seal</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign12">Murder of the King</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign13">The Beast slouches into the world</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign14">Become the Dragon</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign15">The Coronation</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign16">Your Hosts assemble</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign17">The fall of the Tower</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign18">The seas boil</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign19">Natural disasters</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign20">Judgement Day</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign21">World war</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign22">Famine</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="apocalypse-sign23">Ancient Evil reborn</span>
|
||
</li>
|
||
</ul></div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Traveler sheet-Transport-Traveler">
|
||
<div class="sheet-Subsection"><span data-i18n="traveler-transport">Means of Transport</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Traveler-Transport-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Traveler-Transport-Instruct" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<div>
|
||
<span data-i18n="traveler-transport-desc1">You can visit future events, past events or remote places, either alone or with the whole team. The Keeper will decide (maybe with help from the group) how time travel will work; changing the past, alternate timelines, small changes producing major changes etc.</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<span data-i18n="traveler-transport-desc2" class="sheet-highlights"> <i>When traveling through time and space</i>, roll +Sharp. On a 10+, you arrive at the desired place at the desired time. On a 7-9, you arrive at either the desired place or, at the desired time; your choice. On a miss, you are lost; this is probably quite serious.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Traveling Through Time and Space}} {{Roll=[[2d6+?{Traveling Through Time and Space with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_timetravel"></button>
|
||
<button class="broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-transport-desc2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<span data-i18n="traveler-transport-desc3">Choose one means of transport for your travels through time and space. Each transportation medium has both positive and negative traits. Always keep in mind that time travel is by no means a safe trip.</span>
|
||
<button class="broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-transport-desc3}} {{coda=@{Transport-Traveler}}} {{c1v=[[0+@{Transport-Traveler1}]]}} {{c1=traveler-transport1}} {{c2v=[[0+@{Transport-Traveler2}]]}} {{c2=traveler-transport2}} {{c3v=[[0+@{Transport-Traveler3}]]}} {{c3=traveler-transport3}} {{c4v=[[0+@{Transport-Traveler4}]]}} {{c4=traveler-transport4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Traveler-Transport-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Transport-Traveler1" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-transport1"><b>It's bigger on the inside</b>: Your time machine is multidimensional, as small as a phone booth on the outside, but as big as a spaceship on the inside. Things inside it cannot be tracked by normal means. To travel, it disappears from one place and appears in another, but otherwise it is completely stationary and cannot be transported at all.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Transport-Traveler2" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-transport2"><b>Teleportation</b>: You can teleport instantly if you have a clear line of sight of the destination or if you know it very well. Otherwise, you need to study the spacetime continuum for a few hours, or even days, to plan the trip, so as to not end up underground or a kilometre above the ground.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Transport-Traveler3" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-transport3"><b>88 miles per hour</b>: Your time machine looks like a car or a van, not drawing much attention (in time periods after the invention of such vehicles). You can use it to move around like any other vehicle, but it depends on fuel, maintenance parts, roads etc.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Transport-Traveler4" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-transport4"><b>Time Portal</b>: You open a time portal to your destination. You can only open one portal at a time, and it will remain active for as long as you wish. It allows you to cross it in any direction as many times as you want. But an unattended portal can also be crossed by any person, or monster...</span>
|
||
</span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Transport-Traveler" rows="4" cols="40" placeholder="Any additional information of the transport"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Hardcase2020">
|
||
<div class="sheet-Subsection"><span data-i18n="hardknocks">Hard Knocks</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hardknocks-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hardknocks-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div data-i18n="hardknocks-desc"></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardknocks1" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardknocks1"><b>Bodyguard</b>: When you spend 1 Fire to <i>protect someone</i>, as well as +1 forward, you may protect them even if they are out of reach or the harm they are about to suffer would be unstoppable. Get an ally group of old colleagues: good at protecting people. Get the “concealed armour” gear pick.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_hk1"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardknocks2" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardknocks2"><b>Enforcer</b>: Spend 1 Fire to look so scary that it counts as a reason for <i>manipulating someone</i>. After you roll, if you terrify them, spend Fire 1-for-1 to increase your result. Gain an ally who can help with money, disguises, back you up, or get underworld gossip. Get the “bag of cash” gear pick.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hk2"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardknocks3" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardknocks3"><b>Secret Martial Art</b>: Spend Fire 1-for-1 to increase harm inflicted by your unarmed attacks. Your unarmed attacks gain `ignore-armour`. Get an ally, a mentor or student: good in a fight or philosophical discussion. Get the “ancient sword” gear pick.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardknocks4" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardknocks4"><b>Military</b>: When you’re using military gear on a move, you may spend 2 Fire to boost the result level (a miss becomes a 7-9, 7-9 becomes 10+, or 10+ becomes 12+). You have an ally group, your old comrades: good in a fight or when you need help making preparations. Get the “battered assault rifle” gear pick.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardknocks5" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardknocks5"><b>Resistance</b>: What was your cause? You have contacts amongst sympathetic activists. If you need help and it fits the cause, call on them. Roll +Charm. On a 10+ they will help. On a 7-9 they’ll help you but then you have to help them. On a miss, they help but you get drawn into their trouble. You may spend 2-Fire instead of rolling; you rouse them and they’ll help as if you rolled 10+. Gain an ally, an old comrade from the movement. Get the “spell formula” gear pick.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Resistance}} {{Roll=[[2d6+?{Resistance with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hk5"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardknocks6" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardknocks6"><b>Street Fighter</b>: When you have an ally standing by your side, spend 1-Fire to add +2 harm when you inflict harm. If there are multiple allies at your side, you may spend Fire for each. Gain an ally, an old friend you can count on for anything. Get the “firewater” gear pick.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Custom sheet-Special-Custom">
|
||
<div class="sheet-Subsection"><span data-i18n="custom-special">Playbook Special</span></div>
|
||
<i>(<span data-i18n="custom-special-example">Like the Expert's haven or the Spellslinger's combat magic</span>)</i>
|
||
<div class="sheet-Special-Custom">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Custom-PlaybookSpecial-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
|
||
<fieldset class="repeating_Special">
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="custom-special-name">Name</span></b>:</div>
|
||
<input type="text" name="attr_SpecialName">
|
||
<div><b><span data-i18n="custom-special-description">Description</span></b>:</div>
|
||
<textarea name="attr_SpecialDescrip" rows="4" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_SpecialCheck" checked><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<b><span name="attr_SpecialName"></span>:</b> <span name="attr_SpecialDescrip"></span>
|
||
</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{SpecialName}:** @{SpecialDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
</fieldset>
|
||
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-triggerbox sheet-HavenRevealer" name="attr_Imp-Haven">
|
||
<div class="sheet-Expert sheet-Haven">
|
||
<div class="sheet-Subsection"><span data-i18n="your-haven">Haven</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Expert-Haven-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Expert-Haven-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div>
|
||
<span data-i18n="haven-description">You have set up a haven, a safe place to work</span><span class="sheet-Snoop sheet-Actionscientist">. </span>
|
||
<span class="sheet-Expert"><i>(<span data-i18n="pick-three">pick three</span>)</i>:</span>
|
||
<span class="sheet-Gumshoe sheet-Hex sheet-Flake sheet-Monstrous sheet-Wronged sheet-Luchador"><i>(<span data-i18n="pick-two">pick two</span>)</i>:</span>
|
||
<span class="sheet-Snoop"><i><span data-i18n="1-fixed-move">You get this</span>:</i></span>
|
||
<span class="sheet-Actionscientist"><i><span data-i18n="as-haven-instruct">Pick one in addition to a Workshop</span>:</i></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Snoop">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Snoop" checked><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="snoop-haven"><b>Film Lab</b>: All the stuff you need to develop film, store negatives, and process digital images.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-Snoop">
|
||
<i>(<span data-i18n="1-move">Then pick one of these</span>)</i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven1"><b>Lore Library</b>: When you hit the books, take +1 forward to <i>investigate a mystery</i> (as long as historical or reference works are appropriate).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iam-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven2"><b>Mystical Library</b>: If you use your library's occult tomes and grimoires to prepare yourself, take +1 forward to <i>use magic</i>.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven3"><b>Protection Spells</b>: Your haven is safe from monsters - they cannot enter. Monsters might be able to do something special to evade the wards, but not easily.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven4"><b>Armoury</b>: You have a stockpile of mystical and rare monster-killing weapons and items. If you <i>need a special weapon</i>, roll +Weird. On a 10+, you have it (and plenty, if that matters). On a 7-9, you have it, but only the minimum. On a miss, you've got the wrong thing.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Armoury}} {{Roll=[[2d6+?{Armoury with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_armoury"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven5"><b>Infirmary</b>: You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery is likely to take, and if you need any extra supplies or help.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven6"><b>Workshop</b>: You have a space for building and repairing guns, cars, and other gadgets. Work out with the Keeper how long any repair or construction will take, and if you need extra supplies or help.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven7"><b>Oubliette</b>: This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do any magic, and can't get out.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven8"><b>Panic Room</b>: This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Expert9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven9"><b>Magical Laboratory</b>: You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like <i>use magic, big magic</i>, and any other magical moves).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-triggerbox sheet-SectRevealer" name="attr_Imp-Sect">
|
||
<div class="sheet-Initiate sheet-Sect">
|
||
<div class="sheet-Subsection"><span data-i18n="your-sect">Sect</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Initiate-Sect-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="sect-description">You are part of a secret order that deals with the paranormal. Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?</span>
|
||
<textarea name="attr_SectChoice-Initiate" rows="8" cols="40"></textarea>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Initiate-Sect-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-MinorHead" data-i18n="sect-traditions">Sect's Traditions</div>
|
||
<b><span data-i18n="good-traditions">Good Traditions</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition1">Knowledgeable</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition2">Ancient lore</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition3">Magical lore</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition4">Fighting arts</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition5">Modernised</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition6">Chapters everywhere</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition7">Secular power</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition8">Flexible tactics</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition9">Open hierarchy</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition10">Integrated in society</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate11"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition11">Rich</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate12"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition12">Nifty gadgets</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate13"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="good-tradition13">Magical items</span>
|
||
</span></div>
|
||
<b><span data-i18n="bad-traditions">Bad Traditions</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate14"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition1">Dubious motives</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate15"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition2">Tradition-bound</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate16"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition3">Short-sighted</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate17"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition4">Paranoid and secretive</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate18"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition5">Closed hierarchy</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate19"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition6">Factionalised</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate20"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition7">Strict laws</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate21"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition8">Mystical oaths</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate22"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition9">Total obedience</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate23"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition10">Tyrannical leaders</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate24"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition11">Obsolete gear</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sect-Initiate25"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="bad-tradition12">Poor</span> <br>
|
||
</span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- For tracking Ally improvements -->
|
||
|
||
<!-- input type="checkbox" class="sheet-triggerbox sheet-AllyRevealer" name="attr_Imp-Ally" -->
|
||
<div class="sheet-Ally">
|
||
<div class="sheet-Subsection"><span data-i18n="allies">Allies</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Ally-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all"></span></span>
|
||
<div class="sheet-Expander">
|
||
<fieldset class="repeating_Allies">
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="name">Name</span></b>:</div>
|
||
<input type="text" name="attr_Ally-Name">
|
||
<div><b><span data-i18n="motivation">Motivation</span></b>:</div>
|
||
<select class="sheet-FateSelect-Chosen" name="attr_Ally-Motive" style="width: 80%">
|
||
<option checked="checked" data-i18n="choose-one">Choose one</option>
|
||
<option data-i18n="ally-motive1">Subordinate: to follow your exact instructions</option>
|
||
<option data-i18n="ally-motive2">Lieutenant: to execute the spirit of your instructions</option>
|
||
<option data-i18n="ally-motive3">Friend: to provide emotional support</option>
|
||
<option data-i18n="ally-motive4">Bodyguard: to intercept danger</option>
|
||
<option data-i18n="ally-motive5">Confidante: to give you advice and perspective</option>
|
||
<option data-i18n="ally-motive6">Backup: to stand with you</option>
|
||
</select>
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_Ally-Descrip" rows="2" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<b><span name="attr_Ally-Name"></span></b>:
|
||
<span name="attr_Ally-Descrip"></span>
|
||
(<i><span name="attr_Ally-Motive"></span></i>)
|
||
</div>
|
||
</fieldset>
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<div class="sheet-Meddlingkid">
|
||
<div class="sheet-MinorHead sheet-space-above"><span data-i18n="meddlingkid-animal">Animal Allies</span></div>
|
||
<span data-i18n="meddlingkid-animal-desc">Animal allies follow the normal rules for allies, except for communication. Animal allies can understand commands about as well as a very clever dog (regardless of what sort of animal they are).</span>
|
||
</div>
|
||
</div> <!-- ally expander -->
|
||
</div> <!-- Ally -->
|
||
|
||
<div class="sheet-Summoned">
|
||
<div class="sheet-Subsection"><span data-i18n="hobby"></span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hobby" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div data-i18n="summoned-hobby"></div>
|
||
<input type="text" name="attr_Hobby" value="">
|
||
</div>
|
||
</div>
|
||
|
||
<!-- History -->
|
||
|
||
<div class="sheet-History">
|
||
<div class="sheet-Subsection"><span data-i18n="history">History and Notes</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-History" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<textarea name="attr_History" rows="15" cols="5"></textarea>
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck sheet-99-hider" value="0">
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-chosen-hx" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="history-prompts"></span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<div class="sheet-Chosen"><span data-i18n="chosen-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Crooked"><span data-i18n="crooked-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Divine"><span data-i18n="divine-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Expert"><span data-i18n="expert-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Flake"><span data-i18n="flake-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Initiate"><span data-i18n="initiate-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Monstrous"><span data-i18n="monstrous-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Mundane"><span data-i18n="mundane-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Professional"><span data-i18n="professional-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Spellslinger"><span data-i18n="spellslinger-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Spooky"><span data-i18n="spooky-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Wronged"><span data-i18n="wronged-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Gumshoe"><span data-i18n="gumshoe-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Hex"><span data-i18n="hex-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Pararomantic"><span data-i18n="pararomantic-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Searcher"><span data-i18n="searcher-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Exile"><span data-i18n="exile-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Hardcase"><span data-i18n="hardcase-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Hardcase2020"><span data-i18n="hardcase2020-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Luchador"><span data-i18n="luchador-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Meddlingkid"><span data-i18n="meddlingkid-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Sidekick"><span data-i18n="sidekick-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Snoop"><span data-i18n="snoop-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Summoned"><span data-i18n="summoned-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Traveler"><span data-i18n="traveler-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Actionscientist"><span data-i18n="actionscientist-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Spooktacular"><span data-i18n="spooktacular-hx" class="sheet-highlights"></span></div>
|
||
<div class="sheet-Constructed"><span data-i18n="constructed-hx" class="sheet-highlights"></span></div>
|
||
</div> <!-- hx expander -->
|
||
</div> <!-- .sheet-99-hider -->
|
||
</div>
|
||
</div> <!-- .sheet-History -->
|
||
|
||
</div> <!-- .sheet-col, left -->
|
||
<div class="sheet-col"> <!-- mid column -->
|
||
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_hardcase2020-move1" value="1">
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-nowrap">
|
||
<div class="sheet-Subsection"><span data-i18n="fire"></span></div>
|
||
<p class="sheet-space-above" align=center>
|
||
<b class="sheet-statelabel"><span data-i18n="calm">Calm</span></b>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire1"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire2"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire3"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire4"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire5"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire6"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire7"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire8"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire9"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire10"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-Fire">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire11"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-Fire">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire12"><span class="sheet-altbox"></span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-Fire">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_fire13"><span class="sheet-altbox"></span>
|
||
<b class="sheet-statelabel"><span data-i18n="raging">Raging</span></b>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Playbook-Moves">
|
||
|
||
<div class="sheet-Subsection"><span data-i18n="moves">Moves</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-MovesAll" value="1" checked><span class="sheet-anglebox"></span>
|
||
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
|
||
<!-- big expander -->
|
||
<div class="sheet-Expander">
|
||
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle sheet-UnusedToggle" name="attr_Toggle-MovesUnused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<br/>
|
||
<input type="checkbox" class="sheet-checkbox sheet-OPBToggle" name="attr_Toggle-OtherPlaybooks" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="other-playbook-moves">Other Playbook Moves</span></span>
|
||
|
||
<!-- Custom Playbook Moves -->
|
||
|
||
<div class="sheet-Custom">
|
||
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-UnusedToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<input type="checkbox" class="sheet-triggerbox sheet-OPBToggle" name="attr_Toggle-OtherPlaybooks" value="1">
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="custom-playbook">Custom Playbook</div>
|
||
</div>
|
||
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<fieldset class="repeating_SkinMoves">
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="name">Name</span></b>:</div>
|
||
<input type="text" name="attr_SkinMoveName">
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_SkinMoveDescrip" rows="4" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_SkinMoveCheck" checked><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<b><span name="attr_SkinMoveName"></span>:</b> <span name="attr_SkinMoveDescrip"></span>
|
||
</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{SkinMoveName}:** @{SkinMoveDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
</fieldset>
|
||
</div> <!-- .sheet-Custom -->
|
||
|
||
<!-- The Action Scientist Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-actionscientist">The Action Scientist</div>
|
||
|
||
<div class="sheet-Actionscientist">
|
||
<i><span data-i18n="1-fixed-move">You get this</span>:</i>
|
||
</div>
|
||
|
||
<div class="sheet-Actionscientist sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-AS1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-fixed-move1"><b>Science!</b> You may use the <i>Weird Science</i> move in addition to whatever the default weird move is for the game. If Weird Science is the default move, you gain access to <i>Advanced Weird Science</i>. When you roll for Weird Science you may use Sharp instead of Weird. Regardless of the result you may remove your choice of one of the requirements after they've all been determined. Say how you've figured out a way around that requirement.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Weird Science}} {{Roll=[[2d6+?{Weird Science with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_techserve"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Actionscientist .sheet-OPB -->
|
||
|
||
<div class="sheet-Actionscientist">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span>:</i>
|
||
</div>
|
||
|
||
<div class="sheet-Actionscientist sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move1">
|
||
<b>Oblivious to Danger</b>: As well as generally not looking out for danger, you are immune to all fear-based moves and powers. You never need to <i>act under pressure</i> to resist fear from any source.
|
||
</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move2">
|
||
<b>Cross-disciplinary Study</b>: Take a move from one of the other hunters' playbooks.
|
||
</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move3">
|
||
<b>Engineering</b>: When <i>you need to quickly fix (or break) a complicated gadget</i>, roll +Sharp. On a 10+, it’s fixed (or broken) just like you wanted. On a 7-9 you need more time to study it: choose to fix (or break) it now with unknown side-effects, or take more time. On a miss, you do the worst thing possible to the gadget, which usually involves an explosion.
|
||
</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Engineering}} {{Roll=[[2d6+?{Engineering with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_engineering"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move4">
|
||
<b>The Doors of Perception</b>: By using advanced psychological, pharmacological, or mental interface techniques, you may <i>use magic</i> with +Sharp instead of +Weird. You may choose one of these additional effects:
|
||
</span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="AS-move4.1">Communicate with someone or something that you cannot communicate with by normal means.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="AS-move4.2">Analyse a clue (allowing you to <i>investigate a mystery</i> in a way that you would not normally be able to).</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="AS-move4.3">Give a hunter (including yourself) +1 to a rating for the remainder of the mystery (maximum +3).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um-sharp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move4}} {{key1=AS-move4.1}} {{key2=AS-move4.2}} {{key3=AS-move4.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move5">
|
||
<b>Mind of Steel</b>: Get +1 Cool (max +3).
|
||
</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move6">
|
||
<b>Re-factoring</b>: You may take any two devices and rebuild them together, gaining all the abilities of each component device. The new device is the same size as the larger component. It will have <i>all</i> the tags of the components, except you may delete or change one tag.
|
||
</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-AS7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="AS-move7">
|
||
<b>Two-Fisted Science</b>: You may roll +Sharp to <i>kick some ass</i> instead of +Tough.
|
||
</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ksa-sharp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Actionscientist .sheet-OPB -->
|
||
|
||
<!-- Chosen Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-chosen">The Chosen</div>
|
||
|
||
<div class="sheet-Chosen"><i><span data-i18n="2-fixed-moves">You get these two</span></i>:</div>
|
||
|
||
<div class="sheet-Chosen sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Chosen1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-fixed1"><b>Destiny's Plaything</b>: <i>At the beginning of each mystery,</i> roll +Weird <i>to see what is revealed about your immediate future</i>. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9, you get a vague hint about it. On a miss, something bad is going to happen to you.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Destiny's Plaything}} {{Roll=[[2d6+?{Destiny's Plaything with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_dplay"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-fixed1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Chosen2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-fixed2"><b>I'm Here for a Reason</b>: There's something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. <i>If you die in play</i>, then you must spend a <i>Luck</i> point. You will then, somehow, recover or be returned to life. Once your task is done, (or you use up all your <i>Luck</i>), all bets are off.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-fixed2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Chosen .sheet-OPB -->
|
||
|
||
<div class="sheet-Chosen"><i><span data-i18n="1-move">Then pick one of these</span></i>:</div>
|
||
|
||
<div class="sheet-Chosen sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Moves-Chosen1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-move1"><b>The Big Entrance</b>: <i>When you make a showy entrance into a dangerous situation</i>, roll +Cool. On a 10+, everyone stops to watch and listen until you finish your opening speech. On a 7-9, you pick one person or monster to stop, watch and listen until you finish talking. On a miss, you're marked as the biggest threat by all enemies who are present.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=The Big Entrance}} {{Roll=[[2d6+?{The Big Entrance with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bigentrance"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Moves-Chosen2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-move2"><b>Devastating</b>: <i>When you inflict harm</i>, you may inflict +1 harm.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Moves-Chosen3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-move3"><b>Dutiful</b>: When your fate rears its ugly head, and <i>you act in accordance with any of your fate tags</i> (either heroic or doom), then mark experience. If it's a heroic tag, take +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Moves-Chosen4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-move4"><b>Invincible</b>: You always count as having 2 armour. This doesn't stack with other protection.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Moves-Chosen5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="chosen-move5"><b>Resilience</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Chosen .sheet-OPB -->
|
||
|
||
<!-- The Constructed Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-constructed">The Constructed</div>
|
||
|
||
<div class="sheet-Constructed"><i><span data-i18n="2-fixed-moves">You get these two</span></i>:</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move1"></span>
|
||
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Repair}} {{Roll=[[2d6+?{Repair with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_repair"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed"><i><span data-i18n="1-move">Then pick one</span></i>:</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move3"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Awaken Object}} {{Roll=[[2d6+?{Awaken Object with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_animateobject"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed6"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Constructed7"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-move7"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Crooked Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-crooked">The Crooked</div>
|
||
|
||
<div class="sheet-Crooked"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
|
||
<div class="sheet-Crooked sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move1"><b>Artifact</b>: You 'found' a magical artifact with handy powers and kept it. Pick 1:</span>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-CrookedMoves1Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked1.1" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move1.1">Protective amulet (1 amour, magic, recharge)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked1.2" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move1.2">Lucky charm (may be used as a <i>Luck</i> point just once)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked1.3" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move1.3">Grimoire (studying the book gives +1 forward to <i>use magic</i>)</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_Grimoire"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked1.4" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move1.4">Skeleton key (opens any magically sealed lock)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked1.5" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move1.5">Imp stone (a weak demon is bound to serve the holder; the imp must be summoned with <i>Use Magic</i>)</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ImpStone"></button>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move1}} {{c1v=[[0+@{Moves-Crooked1.1}]]}} {{c1=crooked-move1.1}} {{c2v=[[0+@{Moves-Crooked1.2}]]}} {{c2=crooked-move1.2}} {{c3v=[[0+@{Moves-Crooked1.3}]]}} {{c3=crooked-move1.3}} {{c4v=[[0+@{Moves-Crooked1.4}]]}} {{c4=crooked-move1.4}} {{c5v=[[0+@{Moves-Crooked1.5}]]}} {{c5=crooked-move1.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move2"><b>Crew</b>: You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a <i>team</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move2}} {{coda=@{Moves-Crooked2-Crew}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea rows=2 name="attr_Moves-Crooked2-Crew"></textarea>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move3"><b>Deal with the Devil</b>: You sold your soul to the Devil (or someone equivalent). Pick 1 or 2 things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move3}} {{extra=@{DealDesc-Crooked}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_DealDesc-Crooked" />
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move4"><b>Friends on the Force</b>: You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can <i>act under pressure</i> to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move5"><b>Made</b>: You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on gang members to help you out, but they'll expect to be paid. Your bosses will have requests for you now and again, but you'll be paid. Minor trouble will be overlooked, but you better not screw over any other 'made' members.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move5}} {{extra=@{MadeDesc-Crooked}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_MadeDesc-Crooked" />
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked6"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move6"><b>Driver</b>: You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you need). You also own 2 handy, widely-available vehicles.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move6}} {{coda=@{Moves-Crooked6-Rides}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea rows=2 name="attr_Moves-Crooked6-Rides"></textarea>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked7"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move7"><b>Home Ground</b>: Your crew made a point of keeping the locals happy - keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Crooked8"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="crooked-move8"><b>Notorious</b>: You have a reputation from your criminal past. When you <i>reveal who you are</i>, your terrifying reputation counts as a reason for people to do what you ask, when you <i>manipulate someone</i>. Revealing your identity to someone can bring other problems later, of course.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms-plus1"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Crooked .sheet-OPB -->
|
||
|
||
<!-- Divine Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-divine">The Divine</div>
|
||
|
||
<div class="sheet-Divine"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
|
||
<div class="sheet-Divine sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move1"><b>Boss from Beyond</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+, your superiors ask you to do something small. On a 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them one question from the <i>investigate a mystery</i> move right now. On a miss, you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Boss From Beyond}} {{Roll=[[2d6+?{Boss From Beyond with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_BossFB"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move2"><b>Angel Wings</b>: You can go instantly to anywhere you've visited before, or to a person you know well. <i>When you carry one or two people with you</i>, roll +Weird. On a 10+, you all go where you wanted. On a 7-9, you don't quite manage it; either you are all separated, or you all appear in the wrong place.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Angel Wings}} {{Roll=[[2d6+?{Angel Wings with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AWings"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move3"><b>What I Need, When I Need It</b>: You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move4"><b>Smite</b>: Your body and divine weapon always count as a weakness against the monsters you fight. Your unarmed attacks are 2 harm, intimate/hand, messy.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move5"><b>Soothe</b>: <i>When you talk to someone for a few seconds in a quiet voice</i>, you can calm them down, blocking any panic, anger, or other negitive emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move6"><b>Lay On Hands</b>: Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt</i>, roll +Cool. On a 10+, heal 2 harm or an illness, plus they're stabilised. On a 7-9, you can heal the harm or illness, but you take it into yourself. On a miss, your aura causes them extra harm.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Lay On Hands}} {{Roll=[[2d6+?{Lay On Hands with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_LOH"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Divine7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-move7"><b>Cast Out Evil</b>: You may <i>banish an unnatural creature from your presence</i>. Roll +Tough. On a 10+, it is banished. On a 7-9, it takes a little while for the banishing to take effect - the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg the Monstrous). On a miss, something is keeping it here. That's bad.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Cast Out Evil}} {{Roll=[[2d6+?{Cast Out Evil with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_COE"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
|
||
</div> <!-- .sheet-Divine .sheet-OPB -->
|
||
|
||
<!-- The Exile Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-exile">The Exile</div>
|
||
|
||
<div class="sheet-Exile">
|
||
<i><span data-i18n="2-moves">Pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Exile sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move1"><b>Adept Sorcerer</b>: You have a familiar spirit (usually in the guise of a pet) that counts as an ally: subordinate (motivation: to follow your exact instructions).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move2"><b>Warrior</b>: If you are fighting with (and against) old-fashioned hand weapons and suffer harm, you suffer 1 harm less. Monster attacks almost always count as old-fashioned for this move.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move3"><b>Traditional Remedies</b>: You can treat injuries without any need for modern medical supplies (although you might need someone to hold the patient down). Dealing with a poison, infection, or disease might need you to track down some specific ingredients (eg. healing herbs).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move4"><b>Immortal Name</b>: Your monster-hunting exploits are legendary, so much that your name still scares monsters and minions. You may use threats to use the move <i>manipulate someone</i> on monsters if they understand enough to have heard stories about you.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move5"><b>Hearty Constitution</b>: You never suffer from normal illnesses, and get +1 ongoing against magical illnesses and poisons. You've been through worse.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move6"><b>Confused</b>: Mark experience whenever your bafflement with the modern world gets in the way of monster-hunting.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move7"><b>Ancient Magics</b>: You learned magic when less lore had been lost. When you use magic, on a 7-9, don't choose a glitch. Instead, take -1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Exile8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-move8"><b>Learned</b>: You researched all the legends and tales of monsters in your home time. When you <i>investigate a mystery</i>, you can ask the Keeper questions from the following list as well as from the usual list</span>:
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move8}} {{key1=exile-move8.1}} {{key2=exile-move8.2}} {{key3=exile-move8.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="exile-move8.1">Did this creature (or this type of creature) exist in my home time?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="exile-move8.2">What defenses are effective against this creature?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="exile-move8.3">What do I know about this creature that has been forgotten?</span>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Exile .sheet-OPB -->
|
||
|
||
<!-- The Expert Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-expert">The Expert</div>
|
||
|
||
<div class="sheet-Expert"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
|
||
<div class="sheet-Expert sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AUP-Read"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Preparedness}} {{Roll=[[2d6+?{Preparedness with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_prep"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=It Wasn’t As Bad As It Looked}} {{Roll=[[2d6+?{It Wasn’t As Bad As It Looked with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iwabail"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Precise Strike}} {{Roll=[[2d6+?{Precise Strike with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_pstrike"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=The One With The Plan}} {{Roll=[[2d6+?{The One With The Plan with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_towtp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
<br/><b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Expert6-Hold" min="0" max="2" value="0">
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Expert7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Dark Past}} {{Roll=[[2d6+?{Dark Past with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_dpast"></button>
|
||
<ul>
|
||
<li><span data-i18n="expert-move7.1"></span></li>
|
||
<li><span data-i18n="expert-move7.2"></span></li>
|
||
<li><span data-i18n="expert-move7.3"></span></li>
|
||
<li>
|
||
<span data-i18n="expert-move7.4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move7}} {{key1=expert-move7.1}} {{key2=expert-move7.2}} {{key3=expert-move7.3}} {{key4=expert-move7.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Expert .sheet-OPB -->
|
||
|
||
<!-- The Flake Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-flake">The Flake</div>
|
||
|
||
<div class="sheet-Flake"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
|
||
<div class="sheet-Flake sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Connect the Dots}} {{Roll=[[2d6+?{Connect the Dots with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ctdots"></button>
|
||
<ul>
|
||
<li><span data-i18n="flake-move1.1">Is this person connected to current events more than they are saying?</span></li>
|
||
<li><span data-i18n="flake-move1.2">When and where will the next critical event occur?</span></li>
|
||
<li><span data-i18n="flake-move1.3">What does the monster want from this person?</span></li>
|
||
<li><span data-i18n="flake-move1.4">Is this connected to previous mysteries we have investigated?</span></li>
|
||
<li>
|
||
<span data-i18n="flake-move1.5">How does this mystery connect to the bigger picture?</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move1}} {{key1=flake-move1.1}} {{key2=flake-move1.2}} {{key3=flake-move1.3}} {{key4=flake-move1.4}} {{key5=flake-move1.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Flake1-Hold" min="0" value="0">
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_manipulate-sharp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Often Overlooked}} {{Roll=[[2d6+?{Often Overlooked with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_overlooked"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Net Friends}} {{Roll=[[2d6+?{Net Friends with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_netfriends"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Flake8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="flake-move8"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
|
||
</div> <!-- .sheet-Flake .sheet-OPB -->
|
||
|
||
<!-- The Gumshoe Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-gumshoe">The Gumshoe</div>
|
||
|
||
<div class="sheet-Gumshoe">
|
||
<i><span data-i18n="2-fixed-moves">You get these 2</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Gumshoe sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Gumshoe1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-fixed-move1"><b>Occult Confidential</b>: The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the <i>investigate a mystery</i> list.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Gumshoe2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-fixed-move2"><b>The Naked City</b>: You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper)</span>:
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-GSPCon" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader" data-i18n="possible-contacts">Possible Contacts</span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="Gumshoe-fixed-move2-examples">Academics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation</span>
|
||
</div>
|
||
</div>
|
||
<textarea name="attr_Gumshoe-fixed-move2-choices" rows="2" cols="40"></textarea>
|
||
<span data-i18n="Gumshoe-fixed-move2-continued">You can hit them up for info (+1 to one <i>investigate a mystery</i> roll) or small favours - but there may be a small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iam-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-fixed-move2}} {{extra=@{Gumshoe-fixed-move2-choices}}} {{codakey=Gumshoe-fixed-move2-continued}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Gumshoe .sheet-OPB -->
|
||
|
||
<div class="sheet-Gumshoe">
|
||
<i><span data-i18n="1-move">Then pick one of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Gumshoe sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move1"><b>The Postman Always Rings Twice</b>: Twice per mystery - as long as you follow your Code - you may reroll a roll.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move2"><b>The Long Goodbye</b>: You can't die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move3"><b>Jessica Jones Entry</b>: When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one</span>:
|
||
<ul>
|
||
<li><span data-i18n="Gumshoe-move3.1">You don't leave any trace of what you searched.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.2">You find what you wanted.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.3">You find something else that's important.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.4">You don't piss anyone off.</span></li>
|
||
<li>
|
||
<span data-i18n="Gumshoe-move3.5">You aren't recognised.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Jessica Jones Entry}} {{Roll=[[2d6+?{Jessica Jones Entry with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_jje"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move3}} {{key1=Gumshoe-move3.1}} {{key2=Gumshoe-move3.2}} {{key3=Gumshoe-move3.3}} {{key4=Gumshoe-move3.4}} {{key5=Gumshoe-move3.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move4"><b>Out of the Past</b>: You have a police buddy who will do you big favours. Get in touch with them when you need to redirect law enforcement attention, get a heads-up on what operations are planned, or access police files. You now owe them; expect them to collect on it soon.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move5"><b>Asphalt Jungle</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 harm extra. You are immune to all the harm move effects under '0 harm' and '1 harm' (when the Keeper would apply these, you ignore them).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move6"><b>Hacker with a Dragon Tattoo</b>: When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pick one. You</span>:
|
||
<ul>
|
||
<li><span data-i18n="Gumshoe-move6.1">...leave no traces.</span></li>
|
||
<li><span data-i18n="Gumshoe-move6.2">...learn something important.</span></li>
|
||
<li><span data-i18n="Gumshoe-move6.3">...can leave misinformation in place.</span></li>
|
||
<li>
|
||
<span data-i18n="Gumshoe-move6.4">...gain access to somewhere you want to get in to.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Hacker with a Dragon Tattoo}} {{Roll=[[2d6+?{Hacker with a Dragon Tattoo with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hacker"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move6}} {{key1=Gumshoe-move6.1}} {{key2=Gumshoe-move6.2}} {{key3=Gumshoe-move6.3}} {{key4=Gumshoe-move6.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Gumshoe7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-move7"><b>\"Just one more thing\"</b>: When you ask a suspect leading questions, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1, on a miss hold 1 but something bad is going to happen too. Spend your hold 1-for-1 to ask questions from this list</span>:
|
||
<ul>
|
||
<li><span data-i18n="Gumshoe-move7.1">One question from the <i>investigate a mystery</i> list.</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.2">Was that a lie?</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.3">What is something you left out that you didn't want me to notice?</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.4">Are you complicit with any ongoing criminal activity?</span></li>
|
||
<li>
|
||
<span data-i18n="Gumshoe-move7.5">Did you commit this specific crime?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Just One More Thing}} {{Roll=[[2d6+?{Just One More Thing with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_jomt"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move7}} {{key1=Gumshoe-move7.1}} {{key2=Gumshoe-move7.2}} {{key3=Gumshoe-move7.3}} {{key4=Gumshoe-move7.4}} {{key5=Gumshoe-move7.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_gumshoe-move7-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Gumshoe .sheet-OPB -->
|
||
|
||
<!-- Hard Case 2020 Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-hardcase2020">The Hard Case (2020)</div>
|
||
|
||
<div class="sheet-Hardcase2020">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Hardcase2020 sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move1" value="1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move1"><b>Furnace</b>: You have a Fire track with 10 boxes. Mark 1 Fire per harm you suffer, every time someone openly defies you, and every time a friend is hurt. You may spend 1 Fire to add +1-harm whenever you inflict harm, or take +1 to a <i>kick some ass</i> or <i>protect someone</i> move. Fire is cleared between mysteries.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Hardcase2020 .sheet-OPB -->
|
||
|
||
<div class="sheet-Hardcase2020">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Hardcase2020 sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move2"><b>Unstoppable</b>: You may spend 3 Fire to avoid or heal 2-harm. This also stabilizes you, if appropriate.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move3"><b>Ascetic</b>: Spend 1 Fire to ignore all pain and discomfort in your current situation, even beyond normal human tolerances.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move4"><b>Always Angry</b>: Start mysteries with 2 Fire marked.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move5"><b>FINISH HIM!</b>: When you have Fire remaining and strike a foe for 3-harm or more, tell the Keeper how much Fire you have and ask if that’s enough. If the foe has that much or less harm capacity left, the Keeper will tell you. You may spend all your Fire immediately to make a follow up attack, defeating your foe.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move6"><b>Inspired Guesswork</b>: When you <i>investigate a mystery</i>, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move7"><b>Stone Cold</b>: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you <i>act under pressure</i>. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-move8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-move8"><b>Weapon Master</b>: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Hardcase2020 .sheet-OPB -->
|
||
|
||
<!-- The Hard Case Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-hardcase">The Hard Case</div>
|
||
|
||
<div class="sheet-Hardcase">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Hardcase sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Hardcase1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-fixed-move1"><b>Unstoppable</b>: When you spend <i>Luck</i> to avoid harm you are about to suffer, additionally remove all harm you had already suffered. Once per mystery, when you are about to take major damage (2 harm or more), change it to just 1 harm.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Hardcase .sheet-OPB -->
|
||
|
||
<div class="sheet-Hardcase">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Hardcase sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hardcase1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-move1"><b>FINISH HIM!</b>: Whenever you inflict a massive injury (3 harm or more), you may immediately follow up with another attack. Roll +Tough. On a 10+, double the harm you cause. On a 7-9, you inflict 1 harm extra. On a miss, you leave yourself open and vulnerable.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=FINISH HIM!}} {{Roll=[[2d6+?{FINISH HIM with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_finish"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hardcase2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-move2"><b>Weapon Master</b>: When you take possession of a new weapon, you may change or remove one tag when you are using it (eg. 'heavy' becomes 'ignore-armour', or 'unreliable' is removed). The changed tag only applies for you. When you get this move, apply it to all your current weapons.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hardcase3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-move3"><b>Aim For The Weak Spot</b>: Your unarmed and hand weapon attacks all get the 'ignore-armour' tag.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hardcase4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-move4"><b>Inspired Guesswork</b>: Once per mystery, when you observe a monster in action, you may <i>investigate a mystery</i> to discover its powers, motivations, or weaknesses. It works even if what you asked about wasn't displayed; you work it out by deduction (or guessing).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hardcase5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-move5"><b>Come Get Some</b>: You can challenge your foes to fight you alone, maybe in words or maybe just by being the biggest and baddest in the team. Roll +Tough. On a 10+, they all go for you. On a 7-9, they go for you, mainly, but maybe one or two of your comrades are getting marked too. On a miss, they come for you harder than you expected.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Come Get Some}} {{Roll=[[2d6+?{Come Get Some with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_comeget"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hardcase6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-move6"><b>Property Damage</b>: You can smash your way through almost anything. If it is at all possible to destroy an inanimate object with the tools at your disposal, you can roll +Sharp to work out how. On a 10+, you can pulverize it, no trouble. On a 7-9, it will either take a long time, or you can't break it all down - your choice. On a miss, you hurt yourself getting it done, or get trapped in a bad spot.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Property Damage}} {{Roll=[[2d6+?{Property Damage with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_propertydamage"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Hardcase .sheet-OPB -->
|
||
|
||
<!-- The Hex Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-hex">The Hex</div>
|
||
|
||
<div class="sheet-Hex">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Hex sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Hex1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-fixed-move1"><b>Bad Luck Charm</b>: Whenever you <i>use magic</i> and miss, the backlash never affects you directly if there's someone else around to hit. It'll go for allies, other hunters, and innocent bystanders. Sometimes, every so often, it might even hit an enemy.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Hex .sheet-OPB -->
|
||
|
||
<div class="sheet-Hex">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Hex sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move1"><b>Burn Everything</b>: When you <i>use magic</i> to inflict harm, you can choose to inflict (3 harm, area, magic, obvious) or (3 harm, ignore-armour, magic, obvious).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move2"><b>Cast the Bones</b>: Once per mystery, you may perform some kind of divination (tarot, casting the runes, reading entrails, or something like that) to glean information about the future. When you do, roll +Sharp. On a 10+ hold 2, on a 7-9 hold 1. On a miss, you get some information, but it's not what you want to hear. Spend the hold 1-for-1 to ask any question from the <i>investigate a mystery</i> list, or from the following list</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="hex-move2.1">What can I gain from this person/place/thing/creature?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-move2.2">Who has touched this person/place/thing/creature before me?</span>
|
||
</li>
|
||
</ul>
|
||
<span data-i18n="hex-move2.3">The Keeper will answer truthfully, with either a direct answer or how to find out more.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Cast the Bones}} {{Roll=[[2d6+?{Cast the Bones with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bones"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move2}} {{key1=hex-move2.1}} {{key2=hex-move2.2}} {{codakey=hex-move2.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
<br/><b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_hex-move2-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move3"><b>Force of Will</b>: When you apply your will to dispelling a magical effect, blocking a spell, or suspending a Phenomenon, roll +Weird. On a hit, momentary magics are cancelled completely, and long-lasting spells and effects are suspended temporarily. On a 10+, you can also spend <i>Luck</i> to instantly snuff out a powerful spell or strange effect. On a 7-9, you take 1 harm as the strain of dismissing magic unravels you.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Force of Will}} {{Roll=[[2d6+?{Force of Will with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_fow"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move4"><b>Luck of the Damned</b>: After you <i>use magic</i> or cast a rote, take +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move5"><b>Sympathetic Token</b>: As long as you carry a personal object belonging to someone, such as a lock of hair, a full set of toenails, or a treasured family heirloom, you get +1 ongoing to <i>use magic</i> against them. You can also <i>use magic</i> against them at a distance. If you miss, the token is lost, destroyed, or loses its power.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move6"><b>This Might Sting</b>: You can <i>use magic</i> to heal 3 harm, but the process is exceptionally painful. On a 7-9, it also leaves a gnarly scar.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Hex7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-move7"><b>Wise Soul</b>: Whenever you <i>use magic</i>, right before you roll, you can ask the Keeper what exactly would happen on a miss. If you dislike the risk, you can stop at the last second, and let the spell fizzle harmlessly. All of the effort is wasted.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Hex .sheet-OPB -->
|
||
|
||
<!-- The Initiate Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-initiate">The Initiate</div>
|
||
|
||
<div class="sheet-Initiate"><i><span data-i18n="1-fixed-move">You get this one</span></i>:</div>
|
||
|
||
<input type="checkbox" class="sheet-triggerbox sheet-SectRevealer" name="attr_Imp-Sect">
|
||
|
||
<div class="sheet-Initiate sheet-OPB sheet-Sect">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Initiate1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="initiate-fixed-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Beginning of Mystery Sect Move}} {{Roll=[[2d6+?{Beginning of Mystery Sect Move with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bom-sect"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Initiate .sheet-OPB -->
|
||
|
||
<div class="sheet-Initiate"><i><span data-i18n="3-moves-then">Then pick three of these</span></i>: </div>
|
||
|
||
<div class="sheet-Initiate sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move3"></span>
|
||
<ul>
|
||
<li> <span data-i18n="initiate-move3.1">Have a useful object ready.</span> </li>
|
||
<li> <span data-i18n="initiate-move3.2">Be somewhere you are needed, just in time.</span> </li>
|
||
<li> <span data-i18n="initiate-move3.3">Take +1 forward, or give +1 forward to another hunter.</span> </li>
|
||
<li>
|
||
<span data-i18n="initiate-move3.4">Preemptively warn someone about an attack, so that it doesn't happen.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Fortunes}} {{Roll=[[2d6+?{Fortunes with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_fortunes"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move3}} {{key1=initiate-move3.1}} {{key2=initiate-move3.2}} {{key3=initiate-move3.3}} {{key4=initiate-move3.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Initiate3-Hold" min="0" value="0">
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mentor}} {{Roll=[[2d6+?{Mentor with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Mentor"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move5}} {{extra=@{Mentor-Initiate}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Mentor-Initiate" />
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move6}} {{extra=@{Mentor-Apprentice}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Mentor-Apprentice" />
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move7"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Initiate8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="initiate-move8"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Initiate .sheet-OPB -->
|
||
|
||
<!-- The Luchador Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-luchador">The Luchador</div>
|
||
|
||
<div class="sheet-Luchador">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Luchador sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Luchador1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-fixed-move1"><b>Signature Move</b>: Like every great wrestler, you have perfected a signature move for the ring. It works outside the ring as well.</span>
|
||
<textarea name="attr_Signature-Luchador" rows="3" cols="40" placeholder="Describe your Signature Move"></textarea>
|
||
<span data-i18n="luchador-fixed-move1.1">When you unleash your signature move on something, roll +Tough. On a 10+, you do 2 harm and take +1 forward. On a 7-9, you do 1 harm and take +1 forward. On a miss, your opponent counters the move.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Signature Move}} {{Roll=[[2d6+?{Signature Move with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_sigmove"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-fixed-move1}} {{extra=@{Signature-Luchador}}} {{codakey=luchador-fixed-move1.1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Luchador .sheet-OPB -->
|
||
|
||
<div class="sheet-Luchador">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Luchador sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move1"><b>Master Técnico</b>: When fighting unarmed, you get +1 to <i>kick some ass</i> and <i>help out</i>.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Master Técnico}} {{Roll=[[2d6+?{Master Técnico with|Tough (Kick Some Ass),@{Tough}|Cool (Help Out),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_mt"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move2"><b>Intensive Training</b>: Take +1 Tough (max +3).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move3"><b>Noble Heroism</b>: When you successfully <i>protect someone</i>, give a nearby hunter +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move4"><b>Consummate Athlete</b>: You get +1 ongoing for vigorous physical feats (outside of combat).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move5"><b>Machismo!</b>: Hah! You think that really hurt? By force of will, you can ignore pain and injury. When you suffer harm and just tough it out, roll +Cool. On a 10+, you heal 1 harm and gain +1 forward. On a 7-9, you heal 1 harm. On a miss, pretending to be tough you suffer 1 extra harm, in an embarrassing way if possible.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Machismo!}} {{Roll=[[2d6+?{Machismo! with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_macho"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move6"><b>Daredevil Move</b>: You can attempt a tricky, high risk manoeuver to gain an advantage on an opponent. Roll +Tough. On a 10+ pick three, on a 7-9, pick one</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="luchador-move6.1">Interrupt a move someone or something else is making, so they can't do it yet.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move6.2">Take +1 forward.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move6.3">Give another hunter +1 forward.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move6.4">Inflict 2 harm if you are unarmed, and your weapon's harm if you are armed.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move6.5">You don't suffer harm in return.</span>
|
||
</li>
|
||
</ul>
|
||
<span data-i18n="luchador-move6.6">On a miss, you suffer 1 harm from your failed move, and leave yourself open to your foes.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Daredevil Move}} {{Roll=[[2d6+?{Daredevil Move with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_daredevil"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move6}} {{key1=luchador-move6.1}} {{key2=luchador-move6.2}} {{key3=luchador-move6.3}} {{key4=luchador-move6.4}} {{key5=luchador-move6.5}} {{codakey=luchador-move6.6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move7"><b>Inspiring Speech</b>: When you rally a group with your ringside style, roll +Charm. On a 10+, they are pumped and ready to risk life and limb for the cause. On a 7-9, they are ready to pitch in their help, as long as there is little personal risk. Choose one thing for them to do</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="luchador-move7.1">Act as an angry mob, unleashed at the target you name.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move7.2">Be a vigilant watch force.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move7.3">Go wherever you tell them to.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="luchador-move7.4">Help construct a trap.</span>
|
||
</li>
|
||
</ul>
|
||
<span data-i18n="luchador-move7.5">On a miss, you lose face with the bystanders.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Inspiring Speech}} {{Roll=[[2d6+?{Inspiring Speech with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_inspire"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move7}} {{key1=luchador-move7.1}} {{key2=luchador-move7.2}} {{key3=luchador-move7.3}} {{key4=luchador-move7.4}} {{codakey=luchador-move7.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move8"><b>Sly Rudo</b>: When you fight, you fight dirty. When you inflict harm on a monster, you can lure it into a trick. Roll +Sharp. On a 10+, the monster really fell for it, inflict +1 harm and +1 ongoing vs. the monster. On a 7-9, the monster fell for it, inflict +1 harm. On a miss, your trick backfires.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Sly Rudo}} {{Roll=[[2d6+?{Sly Rudo with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_slyrudo"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Luchador9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-move9"><b>Fan Following</b>: Your exploits in the ring have not gone unnoticed. When you contact a devoted fan to help you with a mystery, roll +Charm. On a 10+, they're available and helpful - they can fix something, give you a lift, or do some other favour. On a 7-9, they're prepared to help, but it's either going to take some time or you're going to have to do part of it yourself. On a miss, you burn some bridges.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Fan Following}} {{Roll=[[2d6+?{Fan Following with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_fans"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Luchador .sheet-OPB -->
|
||
|
||
<!-- The Meddling Kid Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-meddlingkid">The Meddling Kid</div>
|
||
|
||
<div class="sheet-Meddlingkid"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
|
||
<div class="sheet-Meddlingkid sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move1"><b>Unmasked!</b>: When you have a monster captured or at bay, you may explain it is not a monster after all but a specific person in a mask. You must explain the real reason for all the seemingly supernatural events you have seen, and how the villain was behind them. When you reveal the culprit, roll +Sharp. On a 10+, your deduction is correct and it really is that person in a mask! On a 7-9, the Keeper must choose one of</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move1.1">This really is a monster, but the named bystander was secretly their ally all along.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move1.2">You are correct, but while you talked, they found a way to attempt an escape.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move1.3">The explanation for all the events is correct but you picked the wrong person; when you unmask them, the villain is someone unexpected.</span>
|
||
</li>
|
||
</ul>
|
||
<span data-i18n="meddlingkid-move1.4">On a miss, the monster gets an opportunity to create chaos while you explain your (incorrect) deductions.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Unmasked!}} {{Roll=[[2d6+?{Unmasked! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_unmasked"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move1}} {{codakey=meddlingkid-move1.4}} {{key1=meddlingkid-move1.1}} {{key2=meddlingkid-move1.2}} {{key3=meddlingkid-move1.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move2"><b>Power Snack</b>: When you take the time to eat your chosen snacks and really enjoy them, take +1 forward. My power snack is:</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move2}} {{extra=@{Snack-Meddlingkid}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Snack-Meddlingkid">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move3"><b>Wallop!</b>: When you use an improvised weapon to attack something, you may choose one of these extra effects</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move3.2">Momentarily stun them with a blow to the head.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move3.3">Trip or entangle them.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move3.1">Inflict +1 harm but the improvised weapon breaks.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Wallop!}} {{Roll=[[2d6+?{Wallop! with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ksb"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move3}} {{key1=meddlingkid-move3.1}} {{key2=meddlingkid-move3.2}} {{key3=meddlingkid-move3.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move4"><b>It's A Trap!</b>: When you make a trap to capture a monster or minion, roll +Sharp. On a hit, you capture something! On a 10+, you can choose one of these extra effects</span>:
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=It’s a Trap!}} {{Roll=[[2d6+?{It’s a Trap! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iatrap"></button>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move4.1">It will take some time for the victim to get free.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move4.2">The trap inflicts harm (as an improvised weapon).</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move4.3">The trap may be reset and reused later. Roll the move again when you do so, with +1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Reset and reuse It’s a Trap!}} {{Roll=[[2d6+?{Reset and reuse It’s a Trap! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iatrap-reset"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move4}} {{key1=meddlingkid-move4.1}} {{key2=meddlingkid-move4.2}} {{key3=meddlingkid-move4.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move5"><b>Tell Me The Truth!</b>: When you are questioning somebody to <i>investigate a mystery</i>, you may ask questions from the following list as well as from the usual list</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move5.1">Who has something to gain from this situation?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move5.2">What are you plotting?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move5.3">Are you lying to me?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="meddlingkid-move5.4">Who knows about _____?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move5}} {{key1=meddlingkid-move5.1}} {{key2=meddlingkid-move5.2}} {{key3=meddlingkid-move5.3}} {{key4=meddlingkid-move5.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move6"><b>Run Away!</b>: When you decide to get out of a bad situation, you can get away just fine. Unfortunately you will end up somewhere just as bad, that is important to the current mystery.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move7"><b>A Pleasant and Friendly Manner</b>: When you politely <i>manipulate someone</i>, your impeccable manners always count as a reason for the person to do what you say.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move8"><b>Best Bud!</b>: You have an animal ally to help you solve mysteries. They can talk, but with a heavy accent (most people don’t understand).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Meddlingkid9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-move9">b>Hard Head!</b>: Any time you suffer harm from an attack, you may choose to take 0-harm. You instead are knocked out for a few minutes.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Meddlingkid .sheet-OPB -->
|
||
|
||
<!-- The Monstrous Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-monstrous">The Monstrous</div>
|
||
|
||
<div class="sheet-Monstrous"><i><span data-i18n="2-moves">Pick two of these</span>:</i></div>
|
||
|
||
<div class="sheet-Monstrous sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms-charm"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass-weird"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mental Dominion}} {{Roll=[[2d6+?{Mental Dominion with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_mdom"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
<br/><b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Monstrous7-Hold" min="0" value="0">
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move8"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Unquenchable Vitality}} {{Roll=[[2d6+?{Unquenchable Vitality with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_uvital"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move9"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move10"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move10}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous11"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move11"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iam-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move11}} {{extra=@{Shapeshifter-Monstrous}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Shapeshifter-Monstrous">
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Monstrous12"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-move12"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move12}} {{extra=@{Borrowed-Monstrous}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Borrowed-Monstrous" rows="3" cols="40"></textarea>
|
||
</span></div>
|
||
</div> <!-- .sheet-Monstrous .sheet-OPB -->
|
||
|
||
<!-- The Mundane Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-mundane">The Mundane</div>
|
||
|
||
<div class="sheet-Mundane"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
|
||
<div class="sheet-Mundane sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ps-charm"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Panic Button}} {{Roll=[[2d6+?{Panic Button with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_pbutton"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move6"></span>:
|
||
<ul>
|
||
<li><span data-i18n="mundane-move6.1">They ask you a hard question first.</span></li>
|
||
<li><span data-i18n="mundane-move6.2">They stall and dither a while.</span></li>
|
||
<li><span data-i18n="mundane-move6.3">They have a 'better' idea.</span></li>
|
||
</ul>
|
||
<span data-i18n="mundane-move6.4">On a Miss, they think you're crazy, and maybe dangerous too.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Trust Me}} {{Roll=[[2d6+?{Trust Me with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_trustme"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move6}} {{key1=mundane-move6.1}} {{key2=mundane-move6.2}} {{key3=mundane-move6.3}} {{codakey=mundane-move6.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move7"></span>
|
||
<ul>
|
||
<li><span data-i18n="mundane-move7.1">Inflict 1 harm.</span></li>
|
||
<li><span data-i18n="mundane-move7.2">Reduce someone's harm suffered by 1.</span></li>
|
||
<li>
|
||
<span data-i18n="mundane-move7.3">Take +2 forward on an <i>act under pressure</i> roll.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|2}]]}}" name="roll_aup-plustwo"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move7}} {{key1=mundane-move7.1}} {{key2=mundane-move7.2}} {{key3=mundane-move7.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Mundane7-Hold" min="0" value="0">
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Mundane8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-move8"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Mundane .sheet-OPB -->
|
||
|
||
<!-- The Pararomantic Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-pararomantic">The Pararomantic</div>
|
||
|
||
<div class="sheet-Pararomantic">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Pararomantic sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Pararomantic1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-fixed-move1"><b>Supernatural Guide</b>: You have a (most likely intimate) connection to some supernatural being who is your guide into the world beyond. Choose if your relationship is secret or not</span>:
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-fixed-move1}} {{coda=@{GuideSecret-Pararomantic}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_GuideSecret-Pararomantic" />
|
||
<span data-i18n="pararomantic-fixed-move1.1">Determine what kind of creature your Guide is and how your relationship works. Say what kind of power they possess. The Keeper will decide how it works and define your Guide as a threat.</span>
|
||
<span data-i18n="pararomantic-fixed-move1.2">If your Guide is another hunter, determine together how your relationship works.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-fixed-move1.1}} {{key1=pararomantic-fixed-move1.2}} {{coda=@{GuideDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_GuideDescrip" rows="3" cols="40" placeholder="Describe your Guide"></textarea>
|
||
<span data-i18n="pararomantic-fixed-move1.3">Whenever you would roll +Weird, you can roll +Charm instead, by channeling the power of your <i>Bond</i>. When you do so and miss, in addition to the usual consequences, you and your Guide suffer as when you miss a roll for <i>Bond Abuse</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-fixed-move1.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Pararomantic .sheet-OPB -->
|
||
|
||
<div class="sheet-Pararomantic">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Pararomantic sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move1"><b>Bonding Time</b>: If you spend some quality time with your <i>Guide</i> instead of working on the current mystery, you can roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="pararomantic-move1.1">Erase one used <i>Relationship Status</i> mark.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="pararomantic-move1.2">Use a <i>Pararomantic</i> move you haven't picked.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="pararomantic-move1.3">Receive a gift from your <i>Guide</i>.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="pararomantic-move1.4">Take +1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Bonding Time}} {{Roll=[[2d6+?{Bonding Time with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bondingtime"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move1}} {{key1=pararomantic-move1.1}} {{key2=pararomantic-move1.2}} {{key3=pararomantic-move1.3}} {{key4=pararomantic-move1.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_pararomantic-move1-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move2"><b>Dark Desires</b>: You may use <i>manipulate someone</i> on monsters, as long as you are using emotional ties.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move3"><b>The Power of Love</b>: When you use <i>help someone</i> to help your <i>Guide</i>, don't roll +Cool. You automatically help as though you'd rolled a 10. If your <i>Guide</i> is another hunter, the same applies when they use <i>help someone</i> to help you.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move4"><b>Do As The Supernatural Do</b>: You can take an unnatural move from your Guide's playbook (if they are a hunter). If they are a monster, choose a move from a suitable supernatural playbook. The Keeper may offer you a custom move instead.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move4}} {{coda=@{Supernatural-Pararomantic-DATSD-Move}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Supernatural-Pararomantic-DATSD-Move" rows="4" cols="40"></textarea>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move5"><b>I Am Theirs And They Are Mine</b>: Whenever you are in danger, your <i>Guide</i> knows it. If your <i>Guide</i> is suffering harm (and it's feasible), you can spend <i>Luck</i> to redirect the attack onto yourself as if you have rolled 10+ with <i>protect someone</i>. If you are suffering harm, you can decide that your <i>Guide</i> has protected you and is suffering this harm instead. If you choose this, roll for <i>Bond Abuse</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move6"><b>Monster Empathy</b>: When you try to work out what a supernatural creature desires, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to ask the following questions - the Keeper will answer honestly</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="pararomantic-move6.1">What do they most desire?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="pararomantic-move6.2">What would they accept as good enough for now?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="pararomantic-move6.3">What would distract them?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Monster Empathy}} {{Roll=[[2d6+?{Monster Empathy with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_monsterempathy"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move6}} {{key1=pararomantic-move6.1}} {{key2=pararomantic-move6.2}} {{key3=pararomantic-move6.3}} " data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_pararomantic-move6-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Pararomantic7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-move7"><b>Spirit Touched</b>: Your experiences have made you sensitive to the supernatural. When you sense magical things, roll +Weird. On a 10+, you can sense them fully. On a 7-9, choose: either sense them fully but they notice you too, or you sense only impressions.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Spirit Touched}} {{Roll=[[2d6+?{Spirit Touched with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_spirittouched"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Pararomantic .sheet-OPB -->
|
||
|
||
<!-- The Professional Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-professional">The Professional</div>
|
||
|
||
<div class="sheet-Professional"><i><span data-i18n="1-fixed-move">You get this</span>:</i></div>
|
||
|
||
<div class="sheet-Professional sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Professional1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-fixed-move1">When you <i>deal with the agency</i>, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good - your request for gear or personell is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there'll be fallout, but you get what you need for the job. On a miss, you screwed up; you might be suspended, or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Deal With the Agency}} {{Roll=[[2d6+?{Deal With the Agency with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_dwta"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Professional .sheet-OPB -->
|
||
|
||
<div class="sheet-Professional"><i><span data-i18n="3-moves-then">Then pick three of these</span>:</i></div>
|
||
|
||
<div class="sheet-Professional sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move3"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Leave No One Behind}} {{Roll=[[2d6+?{Leave No One Behind with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_lnob"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rabs-cool"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Medic}} {{Roll=[[2d6+?{Medic with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_medic"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Professional7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-move7"></span>
|
||
<ul>
|
||
<li><span data-i18n="professional-move7.1"><i>Good things</i>: roomy; surveillance gear; fast; stealthy; intimidating; classic; medical kit; sleeping space; toolkit; concealed weapons; anonymous; armoured (+1 armour inside); tough; monster cage.</span></li>
|
||
<li>
|
||
<span data-i18n="professional-move7.2"><i>Bad things</i>: loud; obvious; temperamental; beaten-up; gas-guzzler; uncomfortable; slow; old.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move7}} {{key1=professional-move7.1}} {{key2=professional-move7.2}} {{coda=@{Mobility-Professional}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<textarea name="attr_Mobility-Professional" rows="2" cols="40"></textarea>
|
||
</span></div>
|
||
</div> <!-- .sheet-Professional .sheet-OPB -->
|
||
|
||
<!-- The Searcher Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-searcher">The Searcher</div>
|
||
|
||
<div class="sheet-Searcher">
|
||
<i><span data-i18n="extra-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Searcher sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Searcher1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-fixed-move1"><b>First Encounter</b>: One strange event started you down this path, sparking your need to discover the truth behind the unexplained. Decide what that event was, pick a category below and take the associated move. Then tell everyone what happened to you (or someone close to you).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-fixed-move1}} {{coda=@{Encounter-Searcher}}} {{c1v=[[0+@{Moves-Searcher1A}]]}} {{c1=searcher-fixed-move1.1}} {{c2v=[[0+@{Moves-Searcher1B}]]}} {{c2=searcher-fixed-move1.2}} {{c3v=[[0+@{Moves-Searcher1C}]]}} {{c3=searcher-fixed-move1.3}} {{c4v=[[0+@{Moves-Searcher1D}]]}} {{c4=searcher-fixed-move1.4}} {{c5v=[[0+@{Moves-Searcher1E}]]}} {{c5=searcher-fixed-move1.5}} {{c6v=[[0+@{Moves-Searcher1F}]]}} {{c6=searcher-fixed-move1.6}} {{c7v=[[0+@{Moves-Searcher1G}]]}} {{c7=searcher-fixed-move1.7}}" data-i18n-title="send_details_to_chat"></button>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Searcher-Move1Unused-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1A" value="1" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.1"><i>Cryptid Sighting</i>: You take note of any reports of strange creatures. Whenever you first see a new type of creature, you may immediately ask one of the <i>investigate a mystery</i> questions.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1B" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.2"><i>Zone of Strangeness</i>: Things are not fixed. You never need to <i>act under pressure</i> when supernatural forces alter the environment around you, and you get protection (2 armour) against harm from sudden changes to the laws of physics.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1C" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="searcher-fixed-move1.3"><i>Psychic Event</i>: Your mind is awakened. You may <i>act under pressure</i> to use the <i>sensitive</i> weird move, or (if you already have <i>sensitive</i>) the <i>empath</i> weird move.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Psychic Event}} {{Roll=[[2d6+?{Roll with|Cool (Act Under Pressure),@{Cool}|Weird (Sensitive/Empath),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_psyevent"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1D" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.4"><i>Higher Power</i>: Something looks out for you. You start with an extra <i>Luck</i> point.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1E" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.5"><i>Strange Dangers</i>: You are always watching for hazards. When you have no armour, you still count as having protection (1 armour).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1F" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.6"><i>Abduction</i>: They taught you hidden knowledge. Gain +1 to any move when you research strange or ancient secrets to do it.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1G" value="1"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="searcher-fixed-move1.7"><i>Cosmic Insight</i>: You have encompassed the soul of the universe. You never need to <i>act under pressure</i> due to feelings of fear, despair, or isolation.</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
<textarea name="attr_Encounter-Searcher" rows="4" cols="40" placeholder="Describe your First Encounter"></textarea>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Searcher .sheet-OPB -->
|
||
|
||
<div class="sheet-Searcher">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Searcher sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move1"><b>Prepared to Defend</b>: Even truth-seekers need to fight sometimes. Whenever you suffer harm when you <i>kick some ass</i> or <i>protect someone</i>, you suffer 1 harm less.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-fixed-move1.1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move2"><b>Fellow Believer</b>: People understand you've also known strangeness. Bystanders will talk to you about weird things they would not trust another hunter (or a mundane official) to believe.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move3"><b>Guardian</b>: You have a mystical ally (perhaps a spirit, alien, or cryptid) who helps and defends you. Define them, and their powers, with the Keeper's agreement. Their look is one of: invisible, an intangible spirit thing, a weird creature, disguised as an animal, or disguised as a person.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move3}} {{coda=@{Guardian-Searcher}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Guardian-Searcher" rows="4" cols="40"></textarea>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move4"><b>Just Another Day</b>: When you have to <i>act under pressure</i> due to a monster, phenomenon, or mystical effect, you may roll +Weird instead of +Cool.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup-weird"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Searcher5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move5"><b>Network</b>: You may gain an ally group of others who had experiences similar to your <i>First Encounter </i> - perhaps they're a support group or a hobbyist club. Detail up to five members with useful skills related to what happened to them (none are up for fighting monsters).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move5}} {{coda=@{Network-Searcher}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Network-Searcher" rows="4" cols="40"></textarea>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_MovesCont-Searcher6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move6"><b>Ockham's Broadsword</b>: When you first encounter something strange, you may ask the Keeper what sort of thing it is. They will tell you if it (or the cause) is: natural, an unnatural creature, a weird phenomenon, or a person. You gain +1 forward dealing with it.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_MovesCont-Searcher7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-move7"><b>The Things I've Seen</b>: When you encounter a creature or phenomenon, you may declare that you have seen it before. The Keeper may ask you some questions about that encounter, and will then tell you one useful fact you learned and one danger you need to watch out for (maybe right now).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Searcher .sheet-OPB -->
|
||
|
||
<!-- The Sidekick Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-sidekick">The Sidekick</div>
|
||
|
||
<div class="sheet-Sidekick">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Sidekick sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Sidekick1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-fixed-move1"><b>There's no 'I' in 'Team'</b>: You get +1 ongoing to <i>help out</i>; +2 ongoing, if you are helping out your hero.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=There’s no I in Team}} {{Roll=[[2d6+?{There’s no I in Team with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iteam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Sidekick .sheet-OPB -->
|
||
|
||
<div class="sheet-Sidekick">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Sidekick sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move1"><b>Caddy</b>: You carry all your hero's stuff around. That means you can use anything from their gear list, unless they are currently holding it. Plus, if the item is not unique, you carry spares. For anything like that, you can use one of the spares even if your hero is currently using it.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move2"><b>As You Wish</b>: Mark experience whenever your hero orders or requests that you do something you don't want to do, and you go ahead and do it.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move3"><b>Bodyguard</b>: If something bad is going to happen to your hero, your comrades, or a bystander, and you are right there, you may throw yourself in harm's way. Whatever was going to happen to them happens to you instead.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move4"><b>Me Too!</b>: If your hero makes a roll for a move, and you copy what they did (i.e. the same move), you may choose not to roll. Instead, use the outcome of your hero's roll.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move7"></span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="sidekick-move7.1"></span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="sidekick-move7.2"></span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="sidekick-move7.3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Eek!}} {{Roll=[[2d6+?{Eek! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_eek"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move7}} {{key1=sidekick-move7.1}} {{key1=sidekick-move7.2}} {{key3=sidekick-move7.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move5"><b>I Can Make You Look Good</b>: If you <i>help out</i> your hero, you may choose to change the outcome of your dice roll with the outcome of their original dice roll.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Sidekick6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-move6"><b>Journeyman (or Journeywoman)</b>: Take a move that your hero has. Add it to your "Other Moves" section, below.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Sidekick .sheet-OPB -->
|
||
|
||
<!-- The Snoop Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-snoop">The Snoop</div>
|
||
|
||
<div class="sheet-Snoop">
|
||
<i><span data-i18n="3-moves">Pick three of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Snoop sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move1"><b>\"What Does That Feel Like?\"</b>: When you put your camera/microphone right in a person's face, they automatically break off whatever they are doing. They might go right back to it after they deal with you, but you'll create enough time for everyone else to act in the meantime.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move2"><b>Minor Celebrity</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 during the mystery to have someone you meet know of you in a positive light (maybe they read your blog, listen to your podcast, or watch your Internet/TV show, etc). You may end up getting asked for autographs or given 'hot' leads, too.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Minor Celebrity}} {{Roll=[[2d6+?{Minor Celebrity with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_celeb"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
<br/><b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Moves-Snoop2-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move3"><b>We'll Fix It In Post</b>: You can use anything you could conceivably have recorded as evidence for <i>investigate a mystery</i>, allowing you to check previous interviews, attack sites, and so on, from the comfort of your laptop.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move4"><b>I'm A Reporter!</b>: When you <i>investigate a mystery</i> by talking to witnesses, interviewing locals, or anything else requiring interpersonal skills, roll +Charm instead of +Sharp.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam-charm"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move5"><b>Truthiness</b>: Whatever you tell a normal person, they'll accept that you think it's true. If it's far out, they might think you're crazy, but they won't think you're lying.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move6"><b>The Mojo Wire</b>: When you read all the current news feeds looking for the weird and crazy stuff, take +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Snoop7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-move7"><b>Relaxed Producer</b>: You're employed, with a regular paycheck and little or no oversight. As long as you send in a story every few days, no matter how bizarre, you're set. Every now and again, they'll send you somewhere in particular, and when that happens it usually involves supernatural activity; unless they need human interest, in which case it will be a kitten show or agricultural fair or something.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Snoop .sheet-OPB -->
|
||
|
||
<!-- The Spell-Slinger Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-spellslinger">The Spell-Slinger</div>
|
||
|
||
<div class="sheet-Spellslinger"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
|
||
<div class="sheet-Spellslinger sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_ms-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move2}} {{extra=@{ArcaneRep-Spellslinger}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_ArcaneRep-Spellslinger" rows="2" cols="40"></textarea>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move3"></span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="spellslinger-move3.1"><i>Fizzle</i>: The preparations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spellslinger-move3.2"><i>This Is Gonna Suck</i>: The effect happens, but you trigger all of the listed glitches but one. You pick the one you avoid.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move3}} {{key1=spellslinger-move3.1}} {{key2=spellslinger-move3.2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move4}} {{extra=@{EnchCloth-Spellslinger}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_EnchCloth-Spellslinger" />
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_aup-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move8"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move8}} {{extra=@{Practitioner-Spellslinger}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Practitioner-Spellslinger" rows="1" cols="40"></textarea>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move9"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spellslinger10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-move10"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rabs"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move10}}" data-i18n-title="send_details_to_chat"></button>
|
||
<br/><b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Spellslinger10-Hold" min="0" value="0">
|
||
</span></div>
|
||
</div> <!-- .sheet-Spellslinger .sheet-OPB -->
|
||
|
||
<!-- Spooktacular Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-spooktacular">The Spooktacular</div>
|
||
|
||
<div class="sheet-Spooktacular"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
<div class="sheet-Spooktacular sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooktacular1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooktacular-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Put On a Show}} {{Roll=[[2d6+?{Put On a Show with|Charm (Default),@{Charm}|Weird (Pinch of Magic),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_putonashow"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooktacular2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooktacular-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooktacular3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooktacular-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Easygoin'}} {{Roll=[[2d6+?{Easygoin' with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_easygoing"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooktacular4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooktacular-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooktacular5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooktacular-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooktacular6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooktacular-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_usemagic"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
|
||
</div>
|
||
|
||
<!-- The Spooky Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-spooky">The Spooky</div>
|
||
|
||
<div class="sheet-Spooky"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-MysticLibrary">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Haven-Spooky" checked><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="haven2"><b>Mystical Library</b>: If you use your library's occult tomes and grimoires to prepare yourself, take +1 forward to <i>use magic</i>.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
|
||
<div class="sheet-Spooky sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooky-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="spooky-move2"></span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="spooky-move2.1">The target contracts a disease.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move2.2">The target immediately suffers harm (2 harm, magic, ignore-armour).</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move2.3">The target breaks something precious or important.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move2}} {{key1=spooky-move2.1}} {{key2=spooky-move2.2}} {{key3=spooky-move2.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooky-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooky-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Premonitions}} {{Roll=[[2d6+?{Premonitions with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_premo"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooky-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Hunches}} {{Roll=[[2d6+?{Hunches with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hunch"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="spooky-move6"></span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="spooky-move6.1">Where is the creature right now?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move6.2">What is it planning to do right now?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move6.3">Who is it going to attack next?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move6.4">Who does it regard as the biggest threat?</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move6.5">How can I attract its attention?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Tune In}} {{Roll=[[2d6+?{Tune In with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_tunein"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move6}} {{key1=spooky-move6.1}} {{key2=spooky-move6.2}} {{key3=spooky-move6.3}} {{key4=spooky-move6.4}} {{key5=spooky-move6.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Spooky6-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spooky-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass-weird"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Spooky8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="spooky-move8"></span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="spooky-move8.1">Interfere with a hunter, giving them -1 forward.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move8.2">Help a hunter, giving them +1 forward, by interfering with their enemy.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move8.3">Interfere with what a monster, minion, or bystander is trying to do.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move8.4">Inflict 1 harm on the target due to an accident.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move8.5">The target finds something you left for them.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="spooky-move8.6">The target loses something that you will soon find.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Jinx}} {{Roll=[[2d6+?{Jinx with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_jinx"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<b><span data-i18n="current-hold">Current Hold</span>:</b> <input type="number" name="attr_Spooky8-Hold" min="0" value="0">
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Spooky .sheet-OPB -->
|
||
|
||
<!-- The Summoned Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-summoned">The Summoned</div>
|
||
|
||
<div class="sheet-Summoned">
|
||
<i><span data-i18n="1-fixed-move">You get this</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Summoned sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Summoned1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-fixed-move1"><b>Freakish</b>: You're weird, and people react badly. You cannot use <i>manipulate someone</i> on a person until you prove yourself to them first (this includes the other hunters, and it's up to them to decide when you have proved yourself). Until then, people will just try to get away from you. You can spend <i>Luck</i> to have a person take to you. Don't roll <i>manipulate someone</i>; they act as though you'd rolled a 12. On the other hand, you can use <i>manipulate someone</i> on monsters that can reason and talk (but they always want something really bad).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Summoned .sheet-OPB -->
|
||
|
||
<div class="sheet-Summoned">
|
||
<i><span data-i18n="2-moves-then">Then pick two of these</span></i>:
|
||
</div>
|
||
|
||
<div class="sheet-Summoned sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move1"><b>What Are You Looking At?</b>: When you talk to a monster (capable of reason and speech), they will recognize you and your potential. If you ask them what they know, pick one for the Keeper to reveal</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="summoned-move1.1">Tell me something about where I'm from.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move1.2">Tell me something about my destiny.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move1.3">Tell me something about who I really am.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move1.4">Tell me something about the <i>Apocalypse</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move1}} {{key1=summoned-move1.1}} {{key2=summoned-move1.2}} {{key3=summoned-move1.3}} {{key4=summoned-move1.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move2"><b>Should I Feel That?</b>: Your body has 2 armour. This does not stack with any other armour.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move3"><b>Mayhem!</b>: When you grab a nearby large object and use it as an improvised weapon, first determine how much damage it will do.</span>
|
||
<span data-i18n="summoned-move3-guide">Guidelines</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="summoned-move3.1">Fire extinguisher, fence post, furniture, etc: 2 harm</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.2">Motorcycle, lamppost, masonry chunk, etc: 3 harm</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.3">Car, dumpster, boulder, etc: 4 harm</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.4">Bus, truck, wall, etc: 5 harm</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move3}} {{key1=summoned-move3.1}} {{key2=summoned-move3.2}} {{key3=summoned-move3.3}} {{key4=summoned-move3.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass"></button>
|
||
<span data-i18n="summoned-move3-desc">After you inflict harm with it (with a <i>kick some ass</i> roll or otherwise), roll +harm your weapon actually caused. On a miss, you use it without trouble. On a 7-9 pick one side effect, on a 10+ pick two</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="summoned-move3.5">You hurt someone nearby as well as your target.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.6">You make something about the situation worse.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.7">You lose control of your improvised weapon.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.8">You cause massive property damage.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="summoned-move3.9">Your improvised weapon breaks.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mayhem Consequence}} {{Roll=[[2d6+?{Harm inflicted|Small (2 harm),2|Medium (3 harm),3|Large (4 harm),4|Huge (5 harm),5}+?{+/- forward?|0}]]}}" name="roll_mayhem"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move3-desc}} {{key1=summoned-move3.5}} {{key2=summoned-move3.6}} {{key3=summoned-move3.7}} {{key4=summoned-move3.8}} {{key5=summoned-move3.9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move4"><b>Absolute Badass</b>: Take +1 Tough (max +3).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move5"><b>Screw You</b>: Spend <i>Luck</i> to get +1 ongoing vs. one particular monster. This lasts until that monster is dead.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move6"><b>Whatever</b>: Spend <i>Luck</i> to get +1 Tough for the remainder of the current mystery (max +4).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Summoned7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-move7"><b>Why So Serious?</b>: If you cap off a move with an appropriate one-liner, the team gets +1 forward (so the next hunter who makes a roll gets +1).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Summoned .sheet-OPB -->
|
||
|
||
<!-- The Traveler Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-traveler">The Traveler</div>
|
||
|
||
<div class="sheet-Traveler">
|
||
<i><span data-i18n="1-fixed-move">You get this</span>:</i>
|
||
</div>
|
||
|
||
<div class="sheet-Traveler sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Traveler1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-fixed-move1"><b>Servant of Technology</b>: You are extremely dependent on technology, having difficulties in relating to the supernatural. You get -1 ongoing to <i>use magic</i> or any other moves related to the supernatural or magic.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|-1}]]}}" name="roll_techserve"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Traveler .sheet-OPB -->
|
||
|
||
<div class="sheet-Traveler">
|
||
<i><span data-i18n="3-moves-then">Then pick three of these</span>:</i>
|
||
</div>
|
||
|
||
<div class="sheet-Traveler sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move1"><b>Butterfly Effect</b>: <i>At the beginning of each mystery</i>, choose one rating to receive +1 (max +3) and another to receive -1 (min -2) during this mystery. These actions disturb the spacetime and the oscillations of their characteristics is a reflection of that.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move2"><b>Historian</b>: When you <i>investigate a mystery</i> or <i>read a bad situation</i>, you can choose to ask \"Why does this seem familiar?\" as one of the questions. If possible, the Keeper will describe how a similar situation has happened in the past or future history of the world.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Historian}} {{Roll=[[2d6+?{Historian with|Sharp (Investigate a Mystery),@{Sharp}|Sharp (Read a Bad Situation),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_historian"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move3"><b>Inventor</b>: If you want to <i>build, repair, or study a device</i>, the Keeper will tell you how long it will take and what equipment will be needed.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move4"><b>Prescience</b>: Attacks that can cause your death pop up in your memory. When you <i>take harm and become unstable</i>, you may roll +Weird. On a 10+, you remembered the attack and were able to avoid it completely. On a 7-9, the memory took time to emerge, take 1 harm less or don't become unstable. On a miss, the memory was incorrect and your avoidance made you unbalanced; in addition to the harm, you take -1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Prescience}} {{Roll=[[2d6+?{Prescience with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_presci"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move5"><b>Neural Implants</b>: When you <i>need to do something that requires specific training</i>, such as defusing a bomb or flying a helicopter, you already have the information implanted in your brain. You still need to <i>act under pressure</i>, but you know what to do.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move6"><b>Sufficiently Advanced Technology</b>: You can reproduce the effects of the move <i>use magic</i> with technological tools. You do not roll dice for this, but you must choose an effect and a glitch. This is not magic, so the effect will not have the magic tag and will not work on things affected only by magic. The Keeper may ask for one or more requirements to achieve the effect.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move7"><b>No Paradoxes</b>: When you say why something should happen to guarantee the future, you can help another hunter and give +1 to their roll, as if you had rolled a 10+ on <i>help out</i>. You still need to describe how you are helping.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move8"><b>Android/Cyborg</b>: You have cybernetic implants or maybe you're half a machine. In addition to superhuman strength, your punches and kicks are attacks with (3 harm, contact).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Traveler9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-move9"><b>Psychic Paper</b>: You get +1 ongoing in rolls to avoid being detected or remaining unnoticed. You also get +1 ongoing when you <i>manipulate someone</i> by pretending to be someone else.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_psypaper"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Traveler .sheet-OPB -->
|
||
|
||
<!-- The Wronged Moves -->
|
||
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-wronged">The Wronged</div>
|
||
|
||
<div class="sheet-Wronged"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
|
||
<div class="sheet-Wronged sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_FixedMoves-Wronged1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="wronged-fixed-move1"><b>I Know My Prey</b>: You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-fixed-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Wronged .sheet-OPB -->
|
||
|
||
<div class="sheet-Wronged"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
|
||
<div class="sheet-Wronged sheet-OPB">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-MovesUnused" value="1" checked>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move1}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move3"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms-tough"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move6"></span>
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="wronged-move6.1">Stabilize the injury but the patient take -1 forward.</span><br>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="wronged-move6.2">Heal 1 harm and stabilize for now, but it will return as 2 harm and become unstable again later.</span><br>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="wronged-move6.3">Heal 1 harm and stabilize but the patient takes -1 ongoing until it's fixed properly.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=DIY Surgery}} {{Roll=[[2d6+?{DIY Surgery with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_diys"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move6}} {{key1=wronged-move6.1}} {{key2=wronged-move6.2}} {{key3=wronged-move6.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Moves-Wronged7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="wronged-move7"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_ksa-plusone"></button>
|
||
</span></div>
|
||
</div> <!-- .sheet-Wronged .sheet-OPB -->
|
||
|
||
</div>
|
||
<!-- /big expander -->
|
||
|
||
</div> <!-- .sheet-Playbook-Moves -->
|
||
|
||
<!-- Hex's advanced hex move -->
|
||
<div class="sheet-Hex">
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-AdvHex">
|
||
<div class="sheet-AdvMoves-Hex sheet-triggerframe">
|
||
<div class="sheet-Subsection">
|
||
<span data-i18n="hex-advmove">Advanced Hex Moves</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hex-AdvMove-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Hex-AdvMove-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div>
|
||
<span data-i18n="hex-advmove-desc">When you take the corresponding <i>Improvement</i>, choose one of these</span>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvMoves-Hex1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advmove1"><b>Apotheosis</b>: You become a terrifying fount of mystical power. Once per mystery, after you suffer loss or harm, you may enter a state where you have both immense power and zero interest in the well-being of others. While in this state, all of the following are true</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.1">You can fly.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.2">Use +Weird to <i>kick some ass</i> instead of +Tough. For this, you use innate magic as a weapon with (3 harm and any properties you choose).</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.3">Ignore the component costs of your rotes.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.4">Ignore one requirement of every spell you cast with <i>use magic</i>.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.5">You have +1 ongoing to do everything.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.6">You cannot use the <i>protect someone</i> move.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.7">You have all the <i>Temptations</i>, and you have to indulge them whenever a good opportunity presents itself.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="hex-advmove1.8">When you try to resist a <i>Temnptation</i>, roll +Cool. On a 10+, <i>Apotheosis</i> ends. On a 7-9, it ends with you doing something dangerous or cruel. On a miss, it ends only after you harm someone (or something) you love.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Resist a Temptation}} {{Roll=[[2d6+?{Resist a Temptation with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rat"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-advmove1}} {{key1=hex-advmove1.1}} {{key2=hex-advmove1.2}} {{key3=hex-advmove1.3}} {{key4=hex-advmove1.4}} {{key5=hex-advmove1.5}} {{key6=hex-advmove1.6}} {{key7=hex-advmove1.7}} {{key8=hex-advmove1.8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvMoves-Hex2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advmove2"><b>Synthesis</b>: You manage to conciliate your dark power with your moral impulses. You lose your <i>Temptation</i>. Whenever you <i>use magic</i> to <i>help out</i> or <i>protect someone</i>, you mark experience. Mark a second experience if you do it at the expense of your own safety.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-advmove2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Hex's Rotes -->
|
||
<div class="sheet-Hex sheet-Rote-Hex">
|
||
<div class="sheet-Subsection"><span data-i18n="rotes">Rotes</span></div>
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Rotes" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader" data-i18n="rotes">Rotes</span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-RotesInstruct" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader" data-i18n="instructions">Instructions</span>
|
||
<div class="sheet-Expander">
|
||
<span class="sheet-highlights" data-i18n="rote-desc1">Whenever you <i>use magic</i>, you can decide afterwards that a particular spell is a <i>Rote</i> that you know. You know how to cast it off the top of your head. Write down in detail the name of the <i>Rote</i>, what it requires, and what it does on a 10+, a 7-9, and a miss. A <i>Rote</i> is a bit more powerful than a basic <i>use magic</i> spell; its glitches are less onerous and its effect may be a little bigger. Unlike regular <i>use magic</i>, the cost and consequences for failing a <i>Rote</i> are known to you in advance.</span>
|
||
<span data-i18n="rote-desc2">Choose two fixed requirements for each <i>Rote</i> from this list</span>:
|
||
<ul>
|
||
<li>
|
||
<span data-i18n="rote-req1">Magic words and ritual gestures.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="rote-req2">An object of power (wand, talisman, orb, staff, etc) which must be wielded.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="rote-req3">An expendable component such as sulfur, sage, or incense, which must be burned, blown, destroyed or scattered during the casting.</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="rote-req4">Runes or symbols written or engraved on a surface (which must be prepared).</span>
|
||
</li>
|
||
<li>
|
||
<span data-i18n="rote-req5">A spilling of blood (1 harm to you or a willing participant).</span>
|
||
</li>
|
||
</ul>
|
||
<span data-i18n="rote-desc3">After you cast it for the first time, treat each <i>Rote</i> as a custom move - a specialised version of <i>use magic</i>, which is built with the Keeper.</span>
|
||
</div>
|
||
<div class="sheet-Subsection"><span data-i18n="rote-list">List of Rotes</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-RotesInstruct" value="1"><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader" data-i18n="instructions">Instructions</span>
|
||
<div class="sheet-Expander">
|
||
<span data-i18n="rote-desc4">You start out knowing up to one <i>Rote</i>, which you can choose when creating your character or during play. You can learn more by taking corresponding <i>Improvements</i>. When you do, you can choose the new <i>Rote</i> right away or in play.</span>
|
||
<span data-i18n="rote-desc5">You roll +Weird to cast a <i>Rote</i>, which requires you to have the needed items at hand and the ability to physically use them.</span>
|
||
</div>
|
||
|
||
<fieldset class="repeating_Rote-Hex">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<b><span data-i18n="rote-name">Rote Name</span></b> <input type="text" name="attr_RoteName-Hex">
|
||
<b><span data-i18n="rote-reqs">Requirements</span></b> <textarea name="attr_RoteReq-Hex" rows="2" cols="30" placeholder="Pick two from the list"></textarea>
|
||
<b><span data-i18n="rote-effect">Effects</span></b> <textarea name="attr_RoteEffect-Hex" rows="3" cols="30" placeholder="Write what the Rote does on a 10+, on a 7-9 and on a miss"></textarea>
|
||
</div>
|
||
<div class="sheet-move sheet-othermove">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_RoteCheck" checked><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<b><span name="attr_RoteName-Hex"></span>:</b>
|
||
<i><span data-i18n="rote-reqs"></span>:</i>
|
||
<span name="attr_RoteReq-Hex"></span>
|
||
<i><span data-i18n="rote-effect"></span>:</i>
|
||
<span name="attr_RoteEffect-Hex"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Cast a Rote: @{RoteName-Hex}}} {{Roll=[[2d6+?{Cast @{RoteName-Hex} with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rote"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{RoteName-Hex} (Rote)**}} {{coda=*Requirements:* @{RoteReq-Hex} *Effects:* @{RoteEffect-Hex}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Advanced Basic Moves -->
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-AdvBasic">
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-Subsection" data-i18n="advanced-basic-moves">Advanced Basic Moves</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-AdvBM" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-aup">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-aup"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="aup"></span></b> <span data-i18n="aup-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-helpout">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-helpout"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="helpout"></span></b> <span data-i18n="helpout-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-iam">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-iam"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="iam"></span></b> <span data-i18n="iam-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-iam-alt">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-iam-alt"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="iam"></span> (<span data-i18n="flex-alt">Flexible Alternative</span>)</b> <span data-i18n="iam-alt-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-kickass">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-kickass"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="kickass"></span></b> <span data-i18n="kickass-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-manipulate">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-manipulate"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="manipulate"></span> <span data-i18n="advanced"></span></b>:
|
||
<ul>
|
||
<li>
|
||
<b><span data-i18n="for-normal"></span></b>
|
||
<span data-i18n="normal-person-advanced"></span>
|
||
</li>
|
||
<li>
|
||
<b><span data-i18n="another-hunter"></span></b>
|
||
<span data-i18n="another-hunter-advanced"></span>
|
||
</li>
|
||
</ul>
|
||
</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-protect-someone">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-protect-someone"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="protect-someone"></span></b> <span data-i18n="protect-someone-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-rabs">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-rabs"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="rabs"></span></b> <span data-i18n="rabs-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-usemagic">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-usemagic"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="usemagic"></span></b> <span data-i18n="usemagic-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-empath">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-empath"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="empath"></span></b> <span data-i18n="empath-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-illuminated">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-illuminated"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="illuminated"></span></b> <span data-i18n="illuminated-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-nolimits">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-nolimits"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="nolimits"></span></b> <span data-i18n="nolimits-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-pastlives">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-pastlives"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="pastlives"></span></b> <span data-i18n="pastlives-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-sensitive">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-sensitive"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="sensitive"></span></b> <span data-i18n="sensitive-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-tyg">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-tyg"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="tyg"></span></b> <span data-i18n="tyg-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-tk">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-tk"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="tk"></span></b> <span data-i18n="tk-advanced"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_advanced-weirdsci">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-weirdsci"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><b><span data-i18n="weirdsci"></span></b> <span data-i18n="weirdsci-advanced"></span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- end Advanced Basic Moves -->
|
||
|
||
<!-- Other Moves -->
|
||
<div class="sheet-OtherMoves">
|
||
<div class="sheet-Subsection"><span data-i18n="other-moves">Other Moves</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-ChosenOtherMoves" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<fieldset class="repeating_OtherMoves">
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="name">Name</span></b>:</div>
|
||
<input type="text" name="attr_OtherMoveName">
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_OtherMoveDescrip" rows="4" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move sheet-othermove">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_OtherMoveCheck" checked><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<b><span name="attr_OtherMoveName"></span>:</b> <span name="attr_OtherMoveDescrip"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{OtherMoveName}:** @{OtherMoveDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</span>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!-- Expander -->
|
||
</div>
|
||
<!-- End Other Moves -->
|
||
|
||
</div> <!-- .sheet-col, mid -->
|
||
<div class="sheet-col"> <!-- right column -->
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
|
||
<div class="sheet-Monstrous sheet-Attacks-Monstrous">
|
||
<div class="sheet-Subsection"><span data-i18n="natural-attacks">Natural Attacks</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Monstrous-NatWeap-All" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Monstrous-NatWeap-Unused" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><i>(<span data-i18n="monstrous-attacks-pick">pick one base and one extra, or pick two bases</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks1">Base: teeth (3 harm, intimate)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks2">Base: claws (2 harm, hand)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks3">Base: magical force (1 harm, magical, close)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks4">Base: life-drain (1 harm, intimate, life-drain)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks5">Extra: add +1 harm to a base</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks6">Extra: add ignore-armour to a base</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Attacks-Monstrous7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-attacks7">Extra: Add an extra range to a base (intimate, hand, or close)</span>
|
||
<input type="text" name="attr_Attacks-Monstrous7-ExtraRange" placeholder="intimate, hand, or close">
|
||
</span></div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Gear">
|
||
<div class="sheet-Subsection"><span data-i18n="gear">Gear</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-GearAll-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck sheet-99-hider" value="0">
|
||
<div class="sheet-isolator">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
</div>
|
||
|
||
<div class="sheet-Custom">
|
||
<fieldset class="repeating_Gear-Custom">
|
||
<div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Edit-Hider" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_Gear-CustomDescrip" rows="2" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gear-CustomCheck" checked><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span name="attr_Gear-CustomDescrip"></span>
|
||
</span>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
|
||
<div class="sheet-Actionscientist">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="AS-geardesc">
|
||
You have toolkits containing everything you need for your normal science, engineering, and analysis tasks. You also get two science weapons. If you want, you can have Science Armour worth 1-armour. The "batteries" tag is like "reload": the weapon is liable to run out of power at bad moments.
|
||
</span>
|
||
(<i><span data-i18n="pick-two">pick two</span></i>)
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear1">
|
||
Lightning Gun (3-harm close loud electricity batteries)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear2">
|
||
Portable Particle Accelerator (3-harm close messy area batteries)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear3">
|
||
Laser Cannon (2-harm far quiet batteries)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear4">
|
||
Net Launcher (0-harm close entangling)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear5">
|
||
Scalpel (1-harm hand)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear6">
|
||
Force Knife (2-harm hand batteries)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear7">
|
||
Tranquiliser Rifle (1-harm close sedating)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear8">
|
||
Stun-ray Pistol (0-harm close sedating)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear9">
|
||
Autonomous Drone (2-harm far autonomous)
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AS-gear10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable" data-i18n="AS-gear10">
|
||
Atomic Pistol (3-harm close radiation)
|
||
</span>
|
||
</div>
|
||
</div> <!-- .sheet-Actionscientist -->
|
||
|
||
<div class="sheet-Chosen">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice0"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear1">Protective gear worth 1 armour</span> (<span data-i18n="optional">optional</span>) </span></div>
|
||
<br/>
|
||
<div class="sheet-MinorHead"><span data-i18n="chosen-gear2">Special Weapon</span></div>
|
||
<span data-i18n="chosen-special-descrip">Design your weapon by choosing a Form, three Business-end options (which are added to the base tags), and a material that the business-end is made from.</span><br/>
|
||
<b><span data-i18n="form">Form</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
|
||
<select class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice">
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="staff" checked data-i18n="chosen-gear3">Staff (1 harm, hand/close)</option>
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="haft" data-i18n="chosen-gear4">Haft (2 harm, hand, heavy)</option>
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="handle" data-i18n="chosen-gear5">Handle (1 harm, hand, balanced)</option>
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="chain" data-i18n="chosen-gear6">Chain (1 harm, hand, area)</option>
|
||
</select>
|
||
<br/>
|
||
<b><span data-i18n="business-end">Business-end</span></b> <i>(<span data-i18n="pick-three">pick three</span>)</i>:
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear7">Artifact (+magic)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear8">Spikes (+1 harm, +messy)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear9">Blade (+1 harm)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear10">Heavy (+1 harm)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear11">Long (+close)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear12">Throwable (+close)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Chosen_gearchoice7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="chosen-gear13">Chain (+area)</span> </span></div>
|
||
<div class="sheet-move">
|
||
<b><span data-i18n="material">Material</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:<br>
|
||
<span data-i18n="material-desc">(+steel, +cold iron, +silver, +wood, +stone, +bone, +teeth, +obsidian, or anything else you want)</span><br>
|
||
<input type="text" name="attr_gear-chosen" />
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Constructed -->
|
||
<div class="sheet-Constructed">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div data-i18n="constructed-gear-large"></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear1"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear2"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear3"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear4"></span>
|
||
</span>
|
||
</div>
|
||
<div data-i18n="constructed-gear-body"></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear5"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear6"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear6"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear7"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear7"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear8"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear8"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_constructed-gear9"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="constructed-gear9"></span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Crooked">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="crooked-weapon">Effective Weapons</span></b> <i>(<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear1">.22 revolver (1 harm, close, reload, small)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear2">.38 revolver (2 harm, close, reload, loud)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear3">9mm (2 harm, close, loud)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear4">Shotgun (3 harm, close, messy)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear5">Hunting rifle (2 harm, far, loud)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear6">Big knife (1 harm, hand)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear7">Baseball bat (1 harm, hand)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear8">Submachinegun (2 harm, close, reload, area)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Crooked_gearchoice9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="crooked-gear9">Assault rifle (3 harm, close/far, area)</span> </span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Divine -->
|
||
<div class="sheet-Divine">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div class="sheet-move"><span data-i18n="divine-armour">Divine Armour (1 armour, holy) with a look suited to your divine origin</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="divine-weapon">Divine Weapon</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Divine_gearchoice1" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-gear1">Flaming sword (3 harm, hand, fire, holy)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Divine_gearchoice2" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-gear2">Thunder hammer (3 harm, hand, stun, holy)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Divine_gearchoice3" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-gear3">Razor whip (3 harm, hand, area, messy, holy)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Divine_gearchoice4" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-gear4">Five demon bag (3 harm, close, magic, holy)</span> </span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Divine_gearchoice5" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="divine-gear5">Silver trident (3 harm, hand, silver, holy)</span> </span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Expert -->
|
||
<div class="sheet-Expert">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="expert-weapons">Monster-slaying Weapons</span></b> <i>(<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear1" value="gear1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear1"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear2" value="gear2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear2"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear3" value="gear3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear3"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear4" value="gear4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear4"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear5" value="gear5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear5"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear6" value="gear6"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear6"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear7" value="gear7"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear7"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear8" value="gear8"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear8"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Expert_gear9" value="gear9"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="expert-gear9"></span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Flake -->
|
||
<div class="sheet-Flake">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="flake-normal">Normal Weapon</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear1"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear2"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear3"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear4"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear5"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear6"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear6"></span>
|
||
</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="flake-hidden">Hidden Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear7" value="gear7"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear7"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear8" value="gear8"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear8"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear9" value="gear9"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear9"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear10" value="gear10"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear10"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear11" value="gear11"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear11"></span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Flake_gear12" value="gear12"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="flake-gear12"></span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Initiate -->
|
||
<div class="sheet-Initiate">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div class="sheet-move">
|
||
<span data-i18n="inititate-armour">Old-fashioned Armour (1 armour, heavy)</span>
|
||
</div>
|
||
<div class="sheet-MinorHead sheet-space-above" data-i18n="inititate-old">Old-fashioned Weapons</div>
|
||
<div><i>(<span data-i18n="inititate-oldgear-pick">If the Sect has <b>Fighting arts</b> or <b>Obsolete gear</b>, pick three; otherwise pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear1">Sword (2 harm, hand, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear2">Axe (2 harm, hand, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear3">Big sword (3 harm, hand, messy, heavy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear4">Big axe (3 harm, hand, messy, slow, heavy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear5">Silver knife (1 harm, hand, silver)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear6">Fighting sticks (1 harm, hand, quick)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear7">Spear (2 harm, hand/close)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear8">Mace (2 harm, hand, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear9">Crossbow (2 harm, close, slow)</span>
|
||
</span></div>
|
||
<div class="sheet-MinorHead sheet-space-above" data-i18n="initiate-modern">Modern Weapons</div>
|
||
<div><i>(<span data-i18n="initiate-moderngear-pick">If Sect has <b>Modernised</b> or <b>Nifty gadgets</b>, pick two; otherwise pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear10">.38 revolver (2 harm, hand, close, reload, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice11"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear11">9mm (2 harm, close, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice12"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear12">Sniper rifle (3 harm, far)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice13"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear13">Magnum (3 harm, close, reload, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Initiate_gearchoice14"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="inititate-gear14">Shotgun (3 harm, close, messy)</span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Monstrous -->
|
||
<div class="sheet-Monstrous">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="monstrous-weapon">(Optional) Handy Weapon</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear1">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear2">9mm (2 harm, close, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear3">Magnum (3 harm, close, reload, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear4">Shotgun (3 harm, close, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear5">Big knife (1 harm, hand)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear6">Brass knuckles (1 harm, hand, quiet, small)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear7">Sword (2 harm, hand, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Monstrous_gearchoice8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="monstrous-gear8">Huge sword (3 harm, hand, heavy)</span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Mundane -->
|
||
<div class="sheet-Mundane">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="mundane-weapon">Mundane Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear1">Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear2">Pocket knife or multitool (1 harm, hand, useful, small)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear3">Small handgun (2 harm, close, loud, reload)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear4">Hunting rifle (3 harm, far, loud, reload)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear5">Sledge-hammer or fire axe (3 harm, hand, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice6"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear6">Nunchuks (2 harm, hand, area)</span>
|
||
</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="mundane-transport">Means of Transport</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice7"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear7">Skateboard</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice8"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear8">Bicycle</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice9"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear9">Fairly new car in decent condition</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice10"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear10">Classic car in terrible condition</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice11"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear11">Motorcycle</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Mundane_gearchoice12"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="mundane-gear12">Van</span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Professional -->
|
||
<div class="sheet-Professional">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="professional-armour">Armour</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gear-Professional" value="1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear1">Flak vest (1 armour, hidden)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gear-Professional" value="2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear2">Combat armour (2 armour, heavy)</span>
|
||
</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="professional-serious-weapon">Serious Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_seriousgearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear3">Assault rifle (3 harm, far, area, loud, reload)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_seriousgearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear4">Grenade launcher (4 harm, far, area, messy, loud, reload)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_seriousgearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear5">Sniper rifle (4 harm, far)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_seriousgearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear6">Grenades (4 harm, close, area, messy, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_seriousgearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear7">Submachine gun (3 harm, close, area, loud, reload)</span>
|
||
</span></div>
|
||
<b><span data-i18n="professional-normal-weapon">Normal Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_normalgearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear8">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_normalgearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear9">9mm (2 harm, close, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_normalgearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear10">Hunting rifle (2 harm, far, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_normalgearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear11">Shotgun (3 harm, close, messy)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Professional_normalgearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="professional-gear12">Big knife (1 harm, hand)</span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Spell-Slinger -->
|
||
<div class="sheet-Spellslinger">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div><b><span data-i18n="spellslinger-weapon">Backup Weapon</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spellslinger_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-gear1">Old revolver (2 harm, close, reload, loud)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spellslinger_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-gear2">Ritual knife (1 harm, hand)</span>
|
||
</span></div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spellslinger_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="spellslinger-gear3">Heirloom sword (2 harm, hand, messy)</span>
|
||
</span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Spooktacular -->
|
||
<div class="sheet-Spooktacular">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div data-i18n="spooktacular-gear">You get one dangerous tool, one vehicle, one mystical item, and all the paraphernalia.</div>
|
||
<div class="space-above"><b><span data-i18n="spooktacular-tools">Dangerous Tools</span></b> (<i><span data-i18n="pick-one">pick one</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear1">Pocket knife or multitool (1-harm hand useful small).</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear2">Hammer (1-harm hand useful messy).</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear3">Crowbar (2-harm hand useful messy).</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear4">Baseball bat or similar (2-harm hand).</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear5">Hatchet (2-harm hand messy).</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear6"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear6">Sock full of coins (1-harm hand stun).</span>
|
||
</span>
|
||
</div>
|
||
<div class="space-above"><b><span data-i18n="spooktacular-vehicles">Vehicles</span></b> (<i><span data-i18n="pick-one">pick one</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear7"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear7">Pickup.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear8"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear8">Van.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear9"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear9">Truck.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear9b"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear9b">Motorcycle & Sidecar.</span>
|
||
</span>
|
||
</div>
|
||
<div class="space-above"><b><span data-i18n="spooktacular-mysticalitems">Mystical Items</span></b> (<i><span data-i18n="pick-one">pick one</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear10"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear10"><b>Ghost Shades</b>. Sunglasses that can see into the spirit world.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear11"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear11"><b>Really Big Plush Dog (Animated)</b>. Somehow this came to life. It’s kind of like a regular dog?</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear12"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear12"><b>Returning 100</b>. Spend this hundred dollar bill, and it will come back in a day or so.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear13"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear13"><b>Scamulet</b>. Heats up whenever someone’s running a scam on you.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_spooktacular-gear14"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-gear14"><b>Wizard Tent</b>. Worn and crappy on the outside, big and luxurious on the inside.</span>
|
||
</span>
|
||
</div> <div class="space-above"><b><span data-i18n="spooktacular-stuff">Paraphernalia</span></b></div>
|
||
<div data-i18n="spooktacular-gear15">
|
||
You have all of this crap: Tickets to a show, Snack vouchers, Decks of cards, Pairs of dice, Magic trick props, Camping gear, Makeup, Costume accessories.
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Spooky -->
|
||
<div class="sheet-Spooky">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div class="sheet-move">
|
||
<span data-i18n="spooky-items">Any magical items or amulets that you use to invoke your powers</span><br>
|
||
<input type="text" name="attr_Item-Spooky" />
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="spooky-weapons">Normal Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spooky_gearchoice1"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooky-gear1">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spooky_gearchoice2"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooky-gear2">9mm (2 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spooky_gearchoice3"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooky-gear3">Hunting rifle (2 harm, far, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spooky_gearchoice4"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooky-gear4">Shotgun (3 harm, close, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Spooky_gearchoice5"><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<span data-i18n="spooky-gear5">Big knife (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Wronged -->
|
||
<div class="sheet-Wronged">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div class="sheet-move"><span data-i18n="wronged-armour">Protective wear suited to your look (1 armour)</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="wronged-signature">Signature Weapon</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice1"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear1">Sawn-off shotgun (3 harm, hand/close, messy, loud, reload)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice2"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear2">Hand cannon (3 harm, close, loud)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice3"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear3">Fighting knife (2 harm, hand, quiet)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice4"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear4">Huge sword or huge axe (3 harm, hand, messy, heavy)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice5"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear5">Specialist weapons for destroying your foes (eg. wooden stakes and mallet for vampires, silver dagger for warewolves, etc), 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice6"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear6">Enchanted dagger (2 harm, hand, magic)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice7"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear7">Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)</span></span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="wronged-weapon">Practical Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice8"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear8">.38 revolver (2 harm, close, reload, loud)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice9"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear9">9mm (2 harm, close, loud)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice10"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear10">Hunting rifle (2 harm, far, loud)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice11"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear11">Shotgun (3 harm, close, messy, loud)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice12"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear12">Big knife (1 harm, hand)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice13"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear13">Brass knuckles (1 harm, hand, stealthy)</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice14"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear14">Assault rifle (3 harm, close, area, loud, reload)</span></span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="wronged-vehicle">(Optional) Vehicle</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice15"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear15">Classic car</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice16"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear16">Classic motorcycle</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice17"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear17">Plain pickup</span></span></div>
|
||
<div class="sheet-move"><input type="checkbox" class="sheet-checkbox" name="attr_Wronged_gearchoice18"><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear18">Plain van</span></span></div>
|
||
</div>
|
||
|
||
<!-- Gear for The Gumshoe -->
|
||
<div class="sheet-Gumshoe">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="Gumshoe-gear-base">A laptop, and a liquor flask</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="Gumshoe-recording">Recording Devices</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear1">Night vision camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear2">Tiny digital video camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear3">Film camera (8mm or 16mm)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear4">Digital sound recorder</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear5">Cassette tape recorder</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear6">Remote-controlled camera drone</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear7">Laser microphone</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear8">SLR camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="Gumshoe-weapon">P.I. Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear9">Brass knuckles (1 harm, hand, small)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear10">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear11">9mm (2 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear12">Magnum (3 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice13"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear13">Shotgun (3 harm, close, messy, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Gumshoe_gearchoice14"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-gear14">Switchblade (1-harm, hand, small)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Hex -->
|
||
<div class="sheet-Hex">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="hex-items">Any magical items or amulets that you use to perform magic</span>
|
||
</div>
|
||
<div>
|
||
<input type="text" name="attr_Item-Hex" />
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="hex-weapons">Wizardly Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hex_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-gear1">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hex_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-gear2">Shotgun (3 harm, close, messy, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hex_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-gear3">Athame (2 harm, hand, magic, silver)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hex_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-gear4">Shillelagh (1 harm, hand, balanced)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hex_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-gear5">Crossbow (2 harm, close, slow)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hex_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-gear6">Staff (1 harm, hand, balanced, large)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Pararomantic -->
|
||
<div class="sheet-Pararomantic">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<b><span data-i18n="pararomantic-equip">Normal Equipment</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gear1">Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gear2">Pocket knife or multitool (1 harm, hand, useful, small)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gear3">Small handgun (2 harm, close, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gear4">Bicycle</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gear5">Fairly new car in decent condition</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gear6">Motorcycle</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<span data-i18n="pararomantic-gift">Gift from your <i>Guide</i>, which must be periodically recharged by interactions with them</span> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gift1">Part of their body, eg. a vial of blood, lock of hair, tears in a phial, fairy dust, etc. It either helps you heal, or counts as a weakness against a specific kind of monster.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gift2">Piece of jewelry, eg. a golden ring, tribal pendant, silver locket, etc. It either provides armour (1 armour, magic) or protects you from the powers of a specific kind of monster.</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gift3">A memento of the time when they were human, eg. a portrait/photo from life, diary, favourite hat, doll, lighter, etc. It provides +1 to <i>Bond Abuse</i> rolls.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Bond Abuse}} {{Roll=[[2d6+?{Bond Abuse with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_bondabuse"></button>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Pararomantic_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-gift4">A strange or antique weapon, eg. a family sword, ancient staff, holy mace (2 harm, hand, messy), etc. Additionally, add '+magic', '+silver', '+holy', or '+iron' tag to the weapon.</span>
|
||
</span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Gift-Pararomantic" rows="3" cols="40" placeholder="Describe the Gift"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Searcher -->
|
||
<div class="sheet-Searcher">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="searcher-gear-base">A laptop, a camera, and binoculars, plus:</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearbase1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear-base1">A car</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearbase2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear-base2">A motorcycle</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="searcher-tools">Investigation Tools</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear1">A bag of cameras and microphones</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear2">Forensic tools</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear3">Ghost hunting tools</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear4">Scientific measuring tools</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear5">Cryptid hunting gear</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear6">Historical documents and witness reports of strange events</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear7">Maps, blueprints, and building reports for significant places</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="searcher-weapon">Self-defence Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear8">Walking stick (1 harm, hand, innocuous)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear9">Small handgun (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear10">Small knife (1 harm, hand, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear11">Martial arts training (1 harm, hand, innocuous)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear12">Incapacitating spray (0 harm, hand, irritating)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Searcher_gearchoice13"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-gear13">Heavy flashlight (1 harm, hand, innocuous)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Exile -->
|
||
<div class="sheet-Exile">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="exile-armour">Ancient Armour (0 armour or, 1 armour) appropriate to your origin</span>.
|
||
<input type="text" name="attr_Item-Exile-Armour">
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<span data-i18n="exile-item">Whatever you were carrying when you were transported; most likely a monster-hunting kit in some easy-to-carry bag appropriate to your origin</span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Item-Exile" rows="2" cols="40"></textarea>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="exile-weapon">Ancient Weapons</span></b> <i>(<span data-i18n="pick-three">pick three</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear1">Sword (2 harm, hand, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear2">Axe (2 harm, hand, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear11">Spear (2 harm, hand/close)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear3">Big sword (3 harm, hand, messy, heavy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear4">Poleaxe (3 harm, hand, messy, heavy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear5">Shield (1 harm, hand, 1 armour)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear6">Silver knife (1 harm, hand, silver)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear7">Bow (2 harm, close)/(1 harm, far)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear8">Crossbow (2 harm, close, slow)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear9">Handgonne (1 harm, hand/close, loud, volatile, smokey, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear10">Arquebus (2 harm, close, loud volatile, smokey, heavy, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear12">Big knife (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice13"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear13">Cudgel (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Exile_gearchoice14"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-gear14">Martial arts (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for Hard Case 2020 -->
|
||
<div class="sheet-Hardcase2020">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div data-i18n="hardcase2020-gear-directions">You get one Hard Case weapon, one vehicle, one other, and whatever you got from your Hard Knocks.</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="hardcase-weapons">Hard Case Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear1">Ancient sword (2-harm hand valuable balanced holy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear2">Auto shotgun (3-harm close load reload area)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear3">Battered assault rifle (3-harm close/far area loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear4">Chainsaw (3-harm hand unreliable messy heavy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear5">Crowbar (2-harm hand messy innocuous)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear6">Hand cannon (3-harm close loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear7">Huge fucking knife (2-harm hand messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="hardcase-normal">Normal Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear8">Shotgun (3-harm close messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear9">Hunting rifle (2-harm far loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear10">Pistol (2-harm close)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear11">Big knife (1-harm hand)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="hardcase-vehicles">Vehicles</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear12">Pickup</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear13"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear13">Motorbike</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear14"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear14">Muscle car</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear15"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear15">Sportscar</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="hardcase-other">Other items</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear16"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear16">Concealed armour (1-armour hidden)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear17"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear17">Heavy armour (2-armour heavy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear18"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear18">Firewater (once per mystery, drink it to mark 1 Fire)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear19"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear19">Bag of cash (untraceable)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear20"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear20">Ghost detector (unreliable)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear21"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear21">A bunch of old monster hunting journals</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_hardcase2020-gear22"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-gear22">A spell formula, written on a napkin</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Hard Case -->
|
||
<div class="sheet-Hardcase">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<b><span data-i18n="hardcase-weapons">Hard Case Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear1">Crowbar (2 harm, hand, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear2">Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear3">Automatic shotgun (3 harm, close, loud, reload, auto)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear4">Huge knife (2 harm, hand, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear5">Hand cannon (3 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear6">Submachinegun (2 harm, close, reload, auto)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear7">Battered assault rifle (3 harm, close/far, auto)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="hardcase-normal">Normal Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear8">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear9">Shotgun (3 harm, close, messy, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear10">Hunting rifle (2 harm, far, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear11">9mm (2 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear12">Big knife (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Hardcase_gearchoice13"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-gear13">Magnum (3 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Luchador -->
|
||
<div class="sheet-Luchador">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<b><span data-i18n="luchador-weapons">Normal Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear1">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear2">9mm (2 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear3">Shotgun (3 harm, close, messy, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear4">Heavy chain (2 harm, hand, area)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear5">Sledgehammer (3 harm, hand, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear6">Big knife (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear7">Brass knuckles (1 harm, hand, stealthy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="luchador-vehicle">Stylish Vehicle</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear8">Foreign sports car</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear9">Giant off-road vehicle</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear10">Limo and chauffeur</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear11">Tricked out motorcycle</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Luchador_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="luchador-gear12">Van with custom paint job</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Meddling Kid -->
|
||
<div class="sheet-Meddlingkid">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<b><span data-i18n="meddlingkid-gadgets">Mystery-solving Gadgets</span></b> <i>(<span data-i18n="pick-three">pick three</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear1">Magnifying glass</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear2">Microscope</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear3">A van</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear4">Library card</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear5">Chemistry kit</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear6">A set of walkie-talkies</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear7">Fingerprint kit</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear8">Camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear9">Bag of snacks</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear10">Toolbox</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear11">Tape recorder</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Meddlingkid_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="meddlingkid-gear12">Disguise kit</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Sidekick -->
|
||
<div class="sheet-Sidekick">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="sidekick-hero-weapon"><b>Hero's Weapon</b> <i>(from your hero's gear options)</i></span>:
|
||
</div>
|
||
<div>
|
||
<input type="text" name="attr_Hero-Weapon-Sidekick">
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="sidekick-weapons">Sidekick Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sidekick_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-gear1">.38 revolver (2 harm, close, reload, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sidekick_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-gear2">Shotgun (3 harm, close, messy, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sidekick_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-gear3">Baseball bat (2 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sidekick_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-gear4">9mm (2 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Sidekick_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-gear5">Big knife (1 harm, hand)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Snoop -->
|
||
<div class="sheet-Snoop">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<span data-i18n="snoop-gear-base">A laptop</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="snoop-recording">Recording Devices</span></b> <i>(<span data-i18n="pick-three">pick three</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear1">Digital video camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear2">Tiny digital video camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear3">Film camera (8mm or 16mm)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear4">Digital sound recorder</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear5">Cassette tape recorder</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear6">Infrared video camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear7">Pro sound gear with boom mike</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear8">Remote controlled camera drone</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear9">Starlight camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear10">Steadicam rig</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear11">Laser microphone</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear12">SLR camera</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice28"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear28">Nice smartphone</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice_blank1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Snoop_gearchoice_blank1_text">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="snoop-detector">Detectors</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice13"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear13">Electromagnetic field detector</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice14"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear14">Temperature fluctuation detector</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice15"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear15">Ouija board</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice16"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear16">Humidity meter</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice17"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear17">Dowsing rods</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice18"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear18">Chemistry test kit</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice19"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear19">Metal detector</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice20"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear20">Compass</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice21"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear21">GPS receiver</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice22"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear22">Laser rangefinder</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice23"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear23">Pendulum</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice29"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear29">Tarot deck</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice_blank2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Snoop_gearchoice_blank2_text">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="snoop-weapon">Subtle Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice24"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear24">Stun Gun (1 harm, hand, stun)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice25"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear25">Handgun (2 harm, close, loud)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice26"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear26">Knife (1 harm, hand, hidden)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice27"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear27">Multitool/pocket knife (1 harm, hand, hidden, useful)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Snoop_gearchoice30"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-gear30">Baseball/cricket bat (2 harm, hand, innocuous, messy)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Summoned -->
|
||
<div class="sheet-Summoned">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<b><span data-i18n="summoned-weapon">Huge Weapon</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear1">Super hand cannon (4 harm, close, heavy, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear2">Machinegun (3 harm, close, auto, heavy, messy, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear3">Rocket launcher (4 harm, far, area, heavy, messy, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear4">Gigantic Hellsword (4 harm, hand, heavy, messy, magic)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear5">Automatic shotgun (3 harm, close, auto, heavy, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear6">Red right hand (3 harm, hand, magic)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="summoned-heavy">Heavy Weapons</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear7">Sledgehammer (3 harm, hand, heavy, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear8">Big sword (3 harm, hand, heavy, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear9">Big axe (3 harm, hand, heavy, messy)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear10">Magnum (3 harm, close, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Summoned_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-gear11">Shotgun (3 harm, close, messy, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
</div>
|
||
|
||
<!-- Gear for The Traveler -->
|
||
<div class="sheet-Traveler">
|
||
<input type="checkbox" class="sheet-triggerbox sheet-ExpToggle" name="attr_Toggle-GearUnused-Hider" value="1" checked>
|
||
<div>
|
||
<b><span data-i18n="traveler-devices">Technological Devices</span></b> <i>(<span data-i18n="pick-two">pick two</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear1"><i>Photonic Binoculars</i>: Able to see in total darkness and in different spectra, including infrared</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear2"><i>Sonic Screwdriver</i>: Able to repair, or damage, simple mechanical and electronic devices (eg. radios, locks, weapons etc)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear3"><i>Travel Guide</i>: A small electronic book containing all human historical knowledge up to the present era</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear4"><i>Portable Laboratory</i>: A small device capable of diagnosing diseases, poisons and abnormal conditions from a drop of blood or similar input</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice5"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear5"><i>Universal Locator</i>: Indicates the exact position in time and space. Can only be blocked with magic or high levels of radiation</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice6"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear6"><i>Hologram Projector</i>: Projects a person-sized hologram (recorded or live) that looks real until touched</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice7"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear7"><i>Instant Translator</i>: Ensures speech and understanding of any natural language (does not work with magic or supernatural languages)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-space-above">
|
||
<b><span data-i18n="traveler-weapon">Protective Weapons</span></b> <i>(<span data-i18n="pick-one">pick one</span>)</i>:
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice8"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear8">Machete (1 harm, contact)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice9"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear9">Common revolver (2 harm, close, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice10"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear10">Shotgun (3 harm, close, messy, loud, reload)</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice11"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear11">Light futuristic weapon (1 harm, add 1 range tag and 3 other tags)</span>
|
||
<input type="text" name="attr_Futureweapon1-Traveler">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Traveler_gearchoice12"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-gear12">Heavy futuristic weapon (3 harm, add 1 range tag and 1 other tag)</span>
|
||
<input type="text" name="attr_Futureweapon2-Traveler">
|
||
</span>
|
||
</div>
|
||
</div>
|
||
</div> <!-- big expander for sheet-Gear -->
|
||
</div> <!-- sheet-Gear -->
|
||
|
||
<div class="sheet-OtherGear">
|
||
<div class="sheet-Subsection"><span data-i18n="other-gear">Other Gear</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-OtherGear-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-Improvements">
|
||
<div class="sheet-Subsection"><span data-i18n="improvements">Improvements</span></div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-ImprovementsAll-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input type="hidden" name="attr_SkinCheck" class="sheet-SkinCheck" value="0">
|
||
|
||
<!-- BASIC Improvements -->
|
||
|
||
<div data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Improvements-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
|
||
<!-- CHARM -->
|
||
<div class="sheet-move sheet-Spooktacular sheet-Actionscientist sheet-Spooky sheet-Professional sheet-Mundane sheet-Monstrous sheet-Flake sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Charm-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
+1 <span data-i18n="charm">Charm</span>
|
||
<span class="sheet-Actionscientist sheet-Spooky sheet-Professional sheet-Monstrous sheet-Flake sheet-Expert sheet-Crooked sheet-Divine sheet-Hex sheet-Searcher sheet-Luchador sheet-Summoned">(<span data-i18n="max">max</span> +2)</span>
|
||
<span class="sheet-Spooktacular sheet-Mundane sheet-Chosen sheet-Gumshoe sheet-Pararomantic sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Traveler">(<span data-i18n="max">max</span> +3)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<!-- COOL -->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Flake sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Cool-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
+1 <span data-i18n="cool">Cool</span>
|
||
<span class="sheet-Spooktacular sheet-Hardcase2020 sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Flake sheet-Expert sheet-Crooked sheet-Divine sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned">(<span data-i18n="max">max</span> +2)</span>
|
||
<span class="sheet-Exile sheet-Constructed sheet-Professional sheet-Chosen sheet-Traveler">(<span data-i18n="max">max</span> +3)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<!-- SHARP -->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Flake sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Sharp-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
+1 <span data-i18n="sharp">Sharp</span>
|
||
<span class="sheet-Constructed sheet-Hardcase2020 sheet-Spooktacular sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Divine sheet-Hex sheet-Pararomantic sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Snoop sheet-Summoned">(<span data-i18n="max">max</span> +2)</span>
|
||
<span class="sheet-Exile sheet-Actionscientist sheet-Flake sheet-Expert sheet-Chosen sheet-Crooked sheet-Gumshoe sheet-Searcher sheet-Sidekick sheet-Traveler">(<span data-i18n="max">max</span> +3)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<!-- TOUGH -->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Actionscientist sheet-Wronged sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Chosen sheet-Crooked sheet-Divine sheet-Exile sheet-Gumshoe sheet-Hardcase sheet-Luchador sheet-Sidekick sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Tough-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
+1 <span data-i18n="tough">Tough</span>
|
||
<span class="sheet-Actionscientist sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Crooked sheet-Gumshoe sheet-Sidekick">(<span data-i18n="max">max</span> +2)</span>
|
||
<span class="sheet-Exile sheet-Hardcase2020 sheet-Constructed sheet-Wronged sheet-Chosen sheet-Divine sheet-Hardcase sheet-Luchador sheet-Traveler">(<span data-i18n="max">max</span> +3)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<!-- WEIRD -->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Initiate sheet-Flake sheet-Chosen sheet-Hex sheet-Divine sheet-Expert sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Meddlingkid sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom ">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Weird-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
+1 <span data-i18n="weird">Weird</span>
|
||
<span class="sheet-Constructed sheet-Actionscientist sheet-Wronged sheet-Flake sheet-Divine sheet-Expert sheet-Pararomantic sheet-Hardcase sheet-Hardcase2020 sheet-Meddlingkid sheet-Snoop sheet-Traveler">(<span data-i18n="max">max</span> +2)</span>
|
||
<span class="sheet-Spooktacular sheet-Spooky sheet-Spellslinger sheet-Initiate sheet-Chosen sheet-Hex sheet-Searcher sheet-Exile sheet-Summoned">(<span data-i18n="max">max</span> +3)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-PlaybookMove-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="another">Take another</span>
|
||
<span class="sheet-Spooktacular" data-i18n="spooktacular">Spooktacular</span>
|
||
<span class="sheet-Constructed" data-i18n="constructed">Constructed</span>
|
||
<span class="sheet-Actionscientist" data-i18n="actionscientist">Action Scientist</span>
|
||
<span class="sheet-Chosen" data-i18n="chosen">Chosen</span>
|
||
<span class="sheet-Crooked" data-i18n="Crooked">Crooked</span>
|
||
<span class="sheet-Divine" data-i18n="Divine">Divine</span>
|
||
<span class="sheet-Expert" data-i18n="Expert">Expert</span>
|
||
<span class="sheet-Flake" data-i18n="Flake">Flake</span>
|
||
<span class="sheet-Initiate" data-i18n="Initiate">Initiate</span>
|
||
<span class="sheet-Monstrous" data-i18n="Monstrous">Monstrous</span>
|
||
<span class="sheet-Mundane" data-i18n="Mundane">Mundane</span>
|
||
<span class="sheet-Professional" data-i18n="Professional">Professional</span>
|
||
<span class="sheet-Spellslinger" data-i18n="Spellslinger">Spell-Slinger</span>
|
||
<span class="sheet-Spooky" data-i18n="Spooky">Spooky</span>
|
||
<span class="sheet-Wronged" data-i18n="Wronged">Wronged</span>
|
||
<span class="sheet-Gumshoe" data-i18n="Gumshoe">Gumshoe</span>
|
||
<span class="sheet-Hex" data-i18n="Hex">Hex</span>
|
||
<span class="sheet-Pararomantic" data-i18n="Pararomantic">Pararomantic</span>
|
||
<span class="sheet-Searcher" data-i18n="Searcher">Searcher</span>
|
||
<span class="sheet-Exile" data-i18n="Exile">Exile</span>
|
||
<span class="sheet-Hardcase" data-i18n="Hardcase">Hard Case</span>
|
||
<span class="sheet-Hardcase2020" data-i18n="Hardcase">Hard Case</span>
|
||
<span class="sheet-Luchador" data-i18n="Luchador">Luchador</span>
|
||
<span class="sheet-Meddlingkid" data-i18n="Meddlingkid">Meddling Kid</span>
|
||
<span class="sheet-Sidekick" data-i18n="Sidekick">Sidekick</span>
|
||
<span class="sheet-Snoop" data-i18n="Snoop">Snoop</span>
|
||
<span class="sheet-Summoned" data-i18n="Summoned">Summoned</span>
|
||
<span class="sheet-Traveler" data-i18n="Traveler">Traveler</span>
|
||
<span class="sheet-Custom" data-i18n="custom">Custom</span>
|
||
<span data-i18n="move">move</span><span class="sheet-Hex">, <span data-i18n="hex-advance2">or an additional <i>Rote</i></span></span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-PlaybookMove-1"><span class="sheet-triggertext"><input type="text" name="attr_Imp-PlaybookMove-1-Choice"></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-PlaybookMove-2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="another">Take another</span>
|
||
<span class="sheet-Constructed" data-i18n="constructed">Constructed</span>
|
||
<span class="sheet-Spooktacular" data-i18n="spooktacular">Spooktacular</span>
|
||
<span class="sheet-Actionscientist" data-i18n="actionscientist">Action Scientist</span>
|
||
<span class="sheet-Chosen" data-i18n="chosen">Chosen</span>
|
||
<span class="sheet-Crooked" data-i18n="Crooked">Crooked</span>
|
||
<span class="sheet-Divine" data-i18n="Divine">Divine</span>
|
||
<span class="sheet-Expert" data-i18n="Expert">Expert</span>
|
||
<span class="sheet-Flake" data-i18n="Flake">Flake</span>
|
||
<span class="sheet-Initiate" data-i18n="Initiate">Initiate</span>
|
||
<span class="sheet-Monstrous" data-i18n="Monstrous">Monstrous</span>
|
||
<span class="sheet-Mundane" data-i18n="Mundane">Mundane</span>
|
||
<span class="sheet-Professional" data-i18n="Professional">Professional</span>
|
||
<span class="sheet-Spellslinger" data-i18n="Spellslinger">Spell-Slinger</span>
|
||
<span class="sheet-Spooky" data-i18n="Spooky">Spooky</span>
|
||
<span class="sheet-Wronged" data-i18n="Wronged">Wronged</span>
|
||
<span class="sheet-Gumshoe" data-i18n="Gumshoe">Gumshoe</span>
|
||
<span class="sheet-Hex" data-i18n="Hex">Hex</span>
|
||
<span class="sheet-Pararomantic" data-i18n="Pararomantic">Pararomantic</span>
|
||
<span class="sheet-Searcher" data-i18n="Searcher">Searcher</span>
|
||
<span class="sheet-Exile" data-i18n="Exile">Exile</span>
|
||
<span class="sheet-Hardcase" data-i18n="Hardcase">Hard Case</span>
|
||
<span class="sheet-Hardcase2020" data-i18n="Hardcase">Hard Case</span>
|
||
<span class="sheet-Luchador" data-i18n="Luchador">Luchador</span>
|
||
<span class="sheet-Meddlingkid" data-i18n="Meddlingkid">Meddling Kid</span>
|
||
<span class="sheet-Sidekick" data-i18n="Sidekick">Sidekick</span>
|
||
<span class="sheet-Snoop" data-i18n="Snoop">Snoop</span>
|
||
<span class="sheet-Summoned" data-i18n="Summoned">Summoned</span>
|
||
<span class="sheet-Traveler" data-i18n="Traveler">Traveler</span>
|
||
<span class="sheet-Custom" data-i18n="custom">Custom</span>
|
||
<span data-i18n="move">move</span><span class="sheet-Hex">, <span data-i18n="hex-advance2">or an additional <i>Rote</i></span></span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-PlaybookMove-2"><span class="sheet-triggertext"><input type="text" name="attr_Imp-PlaybookMove-2-Choice"></span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-PlaybookMove-Other1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="playbook-move">Take a move from another playbook</span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-PlaybookMove-Other1"><span class="sheet-triggertext"><input type="text" name="attr_Imp-PlaybookMove-Other1-Choice"></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-PlaybookMove-Other2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="playbook-move">Take a move from another playbook</span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-PlaybookMove-Other2"><span class="sheet-triggertext"><input type="text" name="attr_Imp-PlaybookMove-Other2-Choice"></span>
|
||
</div>
|
||
|
||
<!-- Playbook Specific Options -->
|
||
|
||
<div class="sheet-move sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Hardcase2020 sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Ally"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span class="sheet-Actionscientist"> <span data-i18n="as-team">Gain a team of action scientists under your command.</span> </span>
|
||
<span class="sheet-Crooked"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="crooked-ally">one of your old crew</span></span>
|
||
<span class="sheet-Divine"> <span data-i18n="ally">Gain an ally</span>: <span data-i18n="Divine-ally">a lesser divine being, sent to help you with your mission</span></span>
|
||
<span class="sheet-Exile"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="exile-ally">you find one of your old comrades, who has come to join you in the modern day</span></span>
|
||
<span class="sheet-Hardcase sheet-Hardcase2020" data-i18n="hardcase-advance1">Gain command of a team of monster-hunters</span>
|
||
<span class="sheet-Luchador"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="luchador-ally">another wrestler who has chosen to fight monsters with you</span></span>
|
||
<span class="sheet-Meddlingkid"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="meddlingkid-ally">someone to join the gang, it may be an animal (most likely a dog or a cat)</span></span>
|
||
<span class="sheet-Sidekick"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="sidekick-ally">another sidekick for your hero, your junior</span></span>
|
||
<span class="sheet-Snoop"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="snoop-ally">possibly one of your existing crew members, or the whole crew as an ally team</span></span>
|
||
<span class="sheet-Summoned" data-i18n="summoned-advance1">Gain an ally team of monster-hunters (or monstrous hunters) under your command</span>
|
||
<span class="sheet-Constructed" data-i18n="constructed-imp1">Gain an ally: you make a friend (literally)</span>
|
||
<span class="sheet-Spooktacular sheet-Chosen sheet-Searcher sheet-Traveler sheet-Pararomantic" data-i18n="ally">Gain an ally</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Actionscientist sheet-Flake sheet-Monstrous sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Luchador sheet-Snoop">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Haven"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span class="sheet-Wronged sheet-Flake sheet-Monstrous sheet-Hex sheet-Luchador" data-i18n="luchador-advance1">Gain a Haven, like the <i>Expert</i>, with two options</span>
|
||
<span class="sheet-Gumshoe" data-i18n="Gumshoe-advance2">Gain a Haven (your office, perhaps), like the <i>Expert</i>, with two options</span>
|
||
<span class="sheet-Snoop" data-i18n="snoop-advance1">Gain a Haven, like the <i>Expert</i>, with one option plus a film lab</span>
|
||
<span class="sheet-Actionscientist" data-i18n="as-haven">Gain a haven, like the Expert has, with a Workshop and one other option.</span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-Haven"><span class="sheet-triggertext"><input type="text" name="attr_Imp-Haven-Choice"></span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Expert sheet-Flake sheet-Wronged">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-HavenOpt1"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-advance1">Add a Haven option</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-HavenOpt1"><span class="sheet-triggertext"><input type="text" name="attr_Imp-HavenOpt1-Choice"></span>
|
||
</span></div>
|
||
<div class="sheet-move sheet-Expert">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-HavenOpt2"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="expert-advance1">Add a Haven option</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-HavenOpt2"><span class="sheet-triggertext"><input type="text" name="attr_Imp-HavenOpt2-Choice"></span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Spooktacular">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Show"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-imp1">Take another Show option</span>
|
||
</span>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Imp-Show"><span class="sheet-triggertext"><input type="text" name="attr_Imp-Show-Choice"></span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Constructed">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-2ndForce"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="constructed-imp2">Adjust your needs: mark a second animating force</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Crooked">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Stash"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="crooked-advance1">Recover a stash of money from the old days, enough to live without care for a year or two</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Gumshoe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-4Contacts"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-advance3">Add four additional or new contacts for <i>Naked City</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Initiate">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-CommandSect"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Initiate-advance1">Get command of your chapter of the Sect</span>
|
||
</span></div>
|
||
<div class="sheet-move sheet-Initiate">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-TeamSect"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Initiate-advance2">Get a Sect team under your command</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Monstrous">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-NaturalAttacks"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Monstrous-advance2">Take a natural attacks pick</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Professional">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-AgencyChange"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Professional-advance1">Add a new Resource tag <i>or</i> change a Red Tape tag for your Agency</span>
|
||
</span></div>
|
||
<div class="sheet-move sheet-Professional">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-AgencyTeam"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Professional-advance2">Get command of an Agency team of monster hunters</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Spellslinger">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-CombatMagicPick"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Spellslinger-advance1">Take another <i>Combat Magic</i> pick</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Spooky">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-DarkChange"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Spooky-advance1">Change some, or all, of your Dark Side tags</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spooky">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-MysticLibrary"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Spooky-advance2">Gain a Mystical Library, like the Haven option of the <i>Expert</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hex">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-HexRote1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advance1">Take another <i>Rote</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hex">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-HexRote2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advance1">Take another <i>Rote</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hex">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-HexRote3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advance1">Take another <i>Rote</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Searcher">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-SecondEncounter"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-advance1">Take a second <i>First Encounter</i> move, based on a recent mystery</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Exile">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-TimeCache"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-advance1">Find a cache of objects left for you by your comrades in the past. The Keeper will decide what's in it, but it will be things that they expected you would need in the future</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Meddlingkid sheet-Mundane">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Luck1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Mundane">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Luck2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Summoned">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Sect"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-advance2">Get a position in a Sect, like the <i>Initiate</i>. Describe the Sect and its Traditions (or join a Sect that already exists in your game). Gain the move for <i>when you are in good standing with your Sect</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Gumshoe sheet-Hardcase sheet-Hardcase2020">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Dying"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-advance2">Add an extra harm box on the Dying side</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Sidekick">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Sidekick-ChangePlaybook"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-advance1">Change playbooks to the same as your hero (overrides the rule that only one of each playbook may be in play)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Custom1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Imp-Custom1-Desc" style="width: 80%">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_Imp-Custom2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Imp-Custom2-Desc" style="width: 80%">
|
||
</span>
|
||
</div>
|
||
|
||
<!-- ADVANCED Improvements -->
|
||
|
||
<div class="sheet-MinorHead sheet-space-above"><span data-i18n="advanced">Advanced</span> <span data-i18n="improvements">Improvements</span></div>
|
||
<div><span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:</div>
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-Improvements-Hider" value="1" checked><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Any-1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
+1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-Any-1"><span class="sheet-triggertext"><input type="text" name="attr_AdvImp-Any-1-Choice"></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-ChangePB"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="new-playbook">Change playbooks</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-2ndHunter"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="second-hunter">Create a second hunter to play</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-AdvBasic"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="basic-moves">Advance 2 basic moves</span>
|
||
</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-AdvBasic">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-AdvBasic2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="basic-moves-more">Advance 2 more basic moves</span>
|
||
</span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_AdvImp-AdvBasic">
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-advmoves">
|
||
<input type="checkbox" class="sheet-checkbox sheet-ExpToggle" name="attr_Toggle-AdvanceBasicMovesList" value="1" checked><span class="sheet-anglebox"></span>
|
||
<span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-aup"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="aup"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-helpout"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="helpout"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-iam"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="iam"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-iam-alt"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="iam"></span> (<span data-i18n="flex-alt"></span>)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-kickass"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="kickass"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-manipulate"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="manipulate"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-protect-someone"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="protect-someone"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-rabs"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="rabs"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-usemagic"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="usemagic"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-Empath" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-empath"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="empath"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-Illuminated" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-illuminated"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="illuminated"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-NoLimits" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-nolimits"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="nolimits"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-PastLives" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-pastlives"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="pastlives"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-Sensitive" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-sensitive"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="sensitive"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-TYG" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-tyg"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="tyg"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-Telekinesis" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-tk"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="tk"></span></span>
|
||
</div>
|
||
<input type="checkbox" class="sheet-triggerbox" name="attr_Alt-Move-WS" value="1">
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_advanced-weirdsci"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable"><span data-i18n="weirdsci"></span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Retire"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="retire">Retire this hunter to safety</span>. <span class="sheet-Exile" data-i18n="exile-return">Optionally, you may return home to the past</span>
|
||
</span>
|
||
</div>
|
||
|
||
<!-- Playbook-Specific Choices -->
|
||
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Luck1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Mundane sheet-Searcher">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Luck2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Snoop">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-MakeItBig"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="snoop-advance2">Make it big. You're a superstar now!</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Spooktacular">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-TravelingShow"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="spooktacular-advimp1">Get your own traveling show. maybe you take over your old one, maybe you start anew.</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Constructed">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Human"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="constructed-advimp1">Become human, and change to a new type.</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Chosen">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-DoomClear"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="chosen-advance1">Delete a <i>Doom</i> tag, and (optionally) also delete a <i>Heroic</i> tag</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Divine"><input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-MissionChange"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Divine-advance1">Change your <i>Mission</i>. Select a different option from the Mission list, or (with the Keeper's agreement) create a new mission</span></span></div>
|
||
|
||
<div class="sheet-move sheet-Initiate">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-LeadSect"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Initiate-advance3">Become the leader, or effective leader, of the whole Sect</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Monstrous">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-CurseFreed"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Monstrous-advance3">Free yourself from your kind's curse, it no longer affects you; but you lose 1 Weird</span><br>
|
||
</span></div>
|
||
<div class="sheet-move sheet-Monstrous">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-EvilAgain"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Monstrous-advance4">Turn evil (again?). Retire this character, they become one of the Keeper's threats</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Professional">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-AgencyHired"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Professional-advance3">Get some or all of the other players' hunters hired by your Agency. They get the <i>deal with the agency</i> move, as well as salary and benefits</span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Spellslinger">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-CombatMagicPick"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Spellslinger-advance1">Take another <i>Combat Magic</i> pick</span>
|
||
</span></div>
|
||
<div class="sheet-move sheet-Spellslinger">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-LessTools"><span class="sheet-mainbox"></span><span class="sheet-grayable"> <span data-i18n="Spellslinger-advance2">You may cross off another option from your <i>Tools and Techniques</i></span>
|
||
</span></div>
|
||
|
||
<div class="sheet-move sheet-Spooky">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-DarkPrice"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Spooky-advance3">You discover how to use your powers at a lower price, delete one Dark Side tag</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Wronged">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-TrackDown"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="Wronged-advance3">You track down the specific monster(s) responsible for your loss; the Keeper must make the next mystery about them</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Wronged">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-VengeChange"><span class="sheet-mainbox"></span> <span class="sheet-grayable">
|
||
<span data-i18n="Wronged-advance4">Change the target of your vengeful rage; replace the monster breed in <i>My Prey</i> with a new one</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Gumshoe">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Ally"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="Gumshoe-advance4">Turn one of your contacts into an ally</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hex">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-TwoRotes"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advance4">Take another two <i>Rotes</i></span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hex">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-AdvHex"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hex-advance5">Choose one <i>Advanced Hex Move</i></span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Para1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-advance1">Take a second <i>Gift</i> from your <i>Guide</i> or add another property to an existing gift</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Para2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-advance2">Change your <i>Guide</i>, as you fall for another supernatural being</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Para3"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-advance3">Gain a second <i>Guide</i>. Track the <i>Relationship Status</i> of both Guides separately. Both Guides initially hate each other, but this could change through play. All moves that applied to your original <i>Guide</i> can now apply to either one</span>
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Para4"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="pararomantic-advance4">Erase all marks from the <i>Relationship Status</i> track(s)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Searcher">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-FirstEncounter-Resolve"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="searcher-advance2">Resolve your <i>First Encounter</i>. The Keeper makes the next mystery about this event, and should try to answer all remaining questions about it during the mystery (although there are sure to be new threads to investigate after...)</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hardcase sheet-Hardcase2020">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Dying"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase-advance2">Add an extra harm box on the Dying side</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Hardcase2020">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Fire"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="hardcase2020-advance1">Your Fire track increases to 13 boxes.</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Exile">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Gateway"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="exile-advance2">When you <i>use magic</i>, you may choose to 'create a gateway between the modern world and my home' as an effect. You cannot control who uses the gateway or exactly where it opens at the other end</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Sidekick">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Herochange"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="sidekick-advance2">Change your hero; pick another hunter to be your new hero</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Summoned">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Summoned-ReEvil"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-advance3">Turn evil (again?). Retire this character, they become one of the Keeper's threats</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Summoned">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Summoned-ApocalypseRewind"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="summoned-advance4">Undo one sign of the Apocalypse</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Traveler">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Traveler-ServantDel"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<span data-i18n="traveler-advance1">Delete the move <i>Servant of Technology</i>. You have learnt to deal with the supernatural, no longer receiving any penalties for it</span>
|
||
</span>
|
||
</div>
|
||
|
||
<div class="sheet-move sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Custom1"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Advance-Custom1" style="width: 80%">
|
||
</span>
|
||
</div>
|
||
<div class="sheet-move sheet-Custom">
|
||
<input type="checkbox" class="sheet-checkbox" name="attr_AdvImp-Custom2"><span class="sheet-mainbox"></span>
|
||
<span class="sheet-grayable">
|
||
<input type="text" name="attr_Advance-Custom2" style="width: 80%">
|
||
</span>
|
||
</div>
|
||
</div> <!-- Expander -->
|
||
</div>
|
||
|
||
</div> <!-- .sheet-col, right -->
|
||
</div> <!-- .sheet-3colrow -->
|
||
</div>
|
||
|
||
</div>
|
||
<!-- Hopefully this is the end of the class=sheet-Specifics div-->
|
||
|
||
</div>
|
||
<hr/>
|
||
<font size="0.5">
|
||
<span data-i18n="sheet-version">sheet version</span> 2.0.
|
||
<span data-i18n="copyright">Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.</span>
|
||
</font>
|
||
</div> |