A few small quality of life improvements.
The History & Notes field is now triple in height, so folks will both notice and use it, and also be able to see more of what they put in.
A few of the advances now display a text field when you pick those advances so you can write down what specific choice you made after taking that advance.
* Update MotWHTML.html
Added Harm-TotalCapacity, Harm-Remaining, and Harm-Taken calculated summary attributes for easy checking on the health status of characters. (To indicate health on a token, Harm-TotalCapacity is the maximum Harm the character can take, and Harm-Remaining is the number of unchecked harm boxes.)
* Gender relabeled as Pronouns
Relabeled the "Gender" field as "Pronouns" to match coming changes to the PDF playbooks
* Spooktacular Updates
Text updates to bring the Spooktacular playbook into alignment with the published version.
* Exile updated to 2020 version
* Meddling kid update
Updated Meddling Kid playbook to match 2020 revisions; mostly rewording for clarity and consistency, added two new moves (Best Bud! and Hard Head!), a few new gear options.
* Sidekick updates
Cosmetic rewordings, starting stat options changes, 9mm g ear option replaced by stun gun
* Snoop update
Cosmetic/clarity/consistency rewordings, starting stat options changes. Various gear renamed: tarot deck, smartphone, and baseball bat added; .32 revolver removed replaced by stun gun.
* Summoned update
Summoned update: Cosmetic/clarity/consistency rewordings, added a new advanced improvement option, updated some tags on gear. Added hobby section.
* Hardcase 2020 Implementation
Hardcase 2020 playbook added separately, because it's essentially a new playbook in its revised form. Original Hardcase playbook retained and marked as such.
Placeholder added for Constructed 2020, which has similar new-playbookness.
* Update MotWHTML.html
Correction of starting stats for Sidekick
* Constructed tweaks
Minor constructed tweaks. The only version we provide on the sheet is already the 2020 version, this brings it more into line with the released text.
* Monster of the Week Official Sheet
Based on the prior work of Katie Bennie (LethalKitten) and Anistuffs, this is a major revision and interface improvement for the Monster of the Week system.
* Create MotWPreview.jpg
* Proper options
Most <options> weren't implemented properly vis a vis data-i18n due to how the inherited legacy one was implemented. Fixed what I found.
* Update MotWHTML.html
* Update MotWHTML.html
'Enabled' showed up next to IAM flex alt when it was not the flex alt that was advanced, fixed
* Changes to crooked-move1 strings
Preparation for checkboxing the options
* Update translation.json
Lots of surplus spaces. I know it's cosmetic, but I wanted to tighten it up.
* Update MotWHTML.html
Crooked playbook feature adds
* Expert tweak
Expert tweak
* Update MotWHTML.html
Monstrous adjustments
* Spellslinger tweaks
* Update MotWHTML.html
Wronged tweak
* Gumshoe tweaks
* Hex modifications
* Pararomantic tweaks
* Searcher adjustments
* Update MotWHTML.html
Exile tweak
* Update MotWHTML.html
Hardcase
* hardcase, sidekick
* Summoned tweaks
* Update MotWHTML.html
Traveler tweaks
* Update MotWHTML.html
Preparation for rearchitecture — moving sheet workers and roll templates to the top
* Update translation.json
Turns out the Chosen's fate list never had translation tags.
* Big rearchitecture
There were a lot of inefficiencies and repeated code in the prior version. This new version does the same work with about 10,000 fewer lines of HTML, and unlocks a few new features.
* Bugs and Action Science
Fixed some bugs, added the Action Scientist playbook
* Improvements to Mystery Sheet
* Update translation.json
* Update MotWHTML.html
Added in some dynamic bullet points to go with the Hook.
* Update MotWHTML.html
Accidentally got the attribute name wrong on this one
* Update MotWHTML.html
Added in a header
* Update MotWHTML.html
Fixed some issues with Keeper sheet
* Update .gitignore
* Update MotWCSS.css
Spooktacular CSS support
* Update translation.json
Translation support for Spooktacular playtest
* Prelim partial Spooktacular
* Spooktacular playtest playbook added
* Update MotWCSS.css
Roll20 has a bug in how it renders CSS in production. See https://app.roll20.net/forum/post/8867346/production-has-a-css-rendering-bug/ for details. This is hopefully my workaround.
* Weird Move Alt Support
It's now possible to mark in the hunter's reference when you have access to an alternative weird move. Doing so will also allow you to advance that move in the menu that displays when you take a "Advance 2 Basic Moves" improvement.
* Update translation.json
Setting up translation keys for The Constructed
* Update MotWCSS.css
* Constructed playbook added
Added the recently revised Constructed playbook
* Bringing up to date with development copy
* Correcting following merge
* Revert "Correcting following merge"
This reverts commit 8c12e73c923418b68f5262e0ccf735959f2ef3f2.
* Updating the translation files
Looks like they were out of date (and none actually translated for that matter, but that's beyond my scope)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
* Monster of the Week Official Sheet
Based on the prior work of Katie Bennie (LethalKitten) and Anistuffs, this is a major revision and interface improvement for the Monster of the Week system.
* Create MotWPreview.jpg
* Proper options
Most <options> weren't implemented properly vis a vis data-i18n due to how the inherited legacy one was implemented. Fixed what I found.
* Update MotWHTML.html
* Update MotWHTML.html
'Enabled' showed up next to IAM flex alt when it was not the flex alt that was advanced, fixed
* Changes to crooked-move1 strings
Preparation for checkboxing the options
* Update translation.json
Lots of surplus spaces. I know it's cosmetic, but I wanted to tighten it up.
* Update MotWHTML.html
Crooked playbook feature adds
* Expert tweak
Expert tweak
* Update MotWHTML.html
Monstrous adjustments
* Spellslinger tweaks
* Update MotWHTML.html
Wronged tweak
* Gumshoe tweaks
* Hex modifications
* Pararomantic tweaks
* Searcher adjustments
* Update MotWHTML.html
Exile tweak
* Update MotWHTML.html
Hardcase
* hardcase, sidekick
* Summoned tweaks
* Update MotWHTML.html
Traveler tweaks
* Update MotWHTML.html
Preparation for rearchitecture — moving sheet workers and roll templates to the top
* Update translation.json
Turns out the Chosen's fate list never had translation tags.
* Big rearchitecture
There were a lot of inefficiencies and repeated code in the prior version. This new version does the same work with about 10,000 fewer lines of HTML, and unlocks a few new features.
* Bugs and Action Science
Fixed some bugs, added the Action Scientist playbook
* Improvements to Mystery Sheet
* Update translation.json
* Update MotWHTML.html
Added in some dynamic bullet points to go with the Hook.
* Update MotWHTML.html
Accidentally got the attribute name wrong on this one
* Update MotWHTML.html
Added in a header
* Update MotWHTML.html
Fixed some issues with Keeper sheet
* Update .gitignore
* Update MotWCSS.css
Spooktacular CSS support