> Fixed the Skill row alignment; made tables out of everything so now it should be bullet-proof. > Added an Advancement tracker inside the Survivor Point section. Decided against creating a whole new tab since that feature is giving me headaches on Firefox. Test it out. Because its a repeating field, I can't make it calculate the whole SP cost total, but it should tell you the SP cost based on the type of improvement. > Added "vs Target Discipline" to Charm, Command, Empathy and Perform rolls. I thought this would be a good reminder (for me as much as anyone) but it wouldn't require you to target a token on the screen. It's just a prompt to remind us what Defense affects those skill rolls. > In the Skills/Talents section, I've added an expanding field called GM Rolls. This is identical to the customized dice pools at the top of the section, but the results are only shared with the player and the GM. I've preconfigured these dice pools for Charm, Notice and Stealth rolls, but you can customize them however you need. While I prefer having these as token macros, I can see where players who are leaning heavily on their characters sheets would find this a helpful option. > After some confusion, the first row on the weapons table (Combat Tab) has been revised to allow changes. It defaults to an unarmed attack, but can be changed by the player. > Added a max value for the Injury attribute. This should enable the red status bar on your token when set for Injury. > Added a "GM Specifics" section. After wrestling with conflicts with the way I create and maintain monsters and NPCs and the design of the character sheet, I settled on this as a solution. > While working on a new set of general purpose macros, I stumbled across a big headache in the way the sheet calculates armor on the backend. That has been revised and shouldn't pose an issue anymore. It shouldn't affect anything you guys see directly, but it should make sure the weapon damage macros keep working. > Per request, I've tweaked the Survivor Points section. You now add new SP to the Unspent SP blank, while Total SP calculates the sum of Unspent and Spent SP.
Witch Hunter: The Invisible World (2nd edition)
Publisher: Paradigm Concepts, Inc.
Character Sheet by Tom (blusponge)
Big Thanks to the helpful contributions of Brian, without whom this sheet wouldn't be nearly as functional.
A Note on Checkboxes
Checkboxes are used throughout this sheet for a variety of purposes. I have tried to label all their uses, but in case there is any confusion…Specialization (Custom Dice Pools, Combat, Hand-to-Hand and Ranged Weapons): These checkboxes indicate that the roll is specialized and reduce the threshold of success from 7+ to 6+.
Background Skills (Skills), Literacy (Language): These checkboxes are for bookkeeping reference only. They have no other function within the character sheet.
Hidden Areas (Survivor Points, Flaw Details, Talent Details and Conditions): These chackboxes hide and reveal this information, a lot of which will rarely need referencing in play. Checking the checkboxes within these sections activate bonuses and penalties provided by these conditions and are handled in the background.
Organized Play
This section is provided for potential Witch Hunter: Revelations or other organized play events. This allows the player and GM to reference information from previous ARs and is for bookkeeping only.Known Issues
For some reason, the tab bars are not visible in Firefox. To date, no one has been able to figure out the cause of this issue. I suspect some sort of CSS error or inconsistency.If you find any additional errors (or have suggested fixes or features) please email me at: blusponge-at-verizon-dot-com