mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 19:52:29 +00:00
FASATrek v1.1 - Fixes for layout, calculation and EOL issues. Additional skills added.
183 lines
11 KiB
HTML
183 lines
11 KiB
HTML
|
|
<!-- Quick(tm) Update Log
|
|
V1.0 - Initial release.
|
|
V1.1 - Update. Includes more skills, and fixes for formatting, calcuations. Unix EOL formatting.
|
|
|
|
Below, commented out for Roll20 deployment. Left in for testing.
|
|
<head>
|
|
<link rel="stylesheet" href="FASATrek.css" type="text/css">
|
|
</head>
|
|
-->
|
|
|
|
<div class='sheet-2colrow'>
|
|
<h1>FASA Trek Character Data Record 1.1</h1>
|
|
<div class='sheet-col'>
|
|
|
|
<label>Name:</label><input type="text" name="attr_character_name" />
|
|
<label>Rank:</label><input type="text" name="attr_rank" />
|
|
<br/><label>Species:</label><input type="text" name="attr_species" />
|
|
<label>Gender:</label><input type="text" name="attr_character_gender" class="input_short" />
|
|
<label>Age:</label><input type="number" name="attr_character_age" class="input_short" />
|
|
|
|
</div>
|
|
|
|
<div class='sheet-col'>
|
|
|
|
<label>Organization:</label><input type="text" name="attr_character_org" />
|
|
<label>Division:</label><input type="text" name="attr_character_div" />
|
|
<label>Posting(Ship):</label><input type="text" name="attr_character_ship" />
|
|
<label>Position:</label><input type="text" name="attr_character_position" />
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<hr/>
|
|
<div class='sheet-2colrow'>
|
|
<h3>Attributes and Tactical Skills</h3>
|
|
<div class='sheet-col'>
|
|
<label for="attr_strength">STR:</label><input type="number" name='attr_strength' class='input_short'>
|
|
<label for="attr_endurance">END:</label><input type="number" name='attr_endurance' class='input_short'>
|
|
<label for="attr_intelligence">INT:</label><input type="number" name='attr_intelligence' class='input_short' value="80">
|
|
<label for="attr_dexterity">DEX:</label><input type="number" name='attr_dexterity' class='input_short'>
|
|
<label for="attr_charisma">CHA:</label><input type="number" name='attr_charisma' class='input_short'>
|
|
<label for="attr_luck">LUC:</label><input type="number" name='attr_luck' class='input_short'>
|
|
<label for="attr_psionic">PSI:</label><input type="number" name='attr_psionic' class='input_short'>
|
|
<br/>
|
|
<label for="attr_MaxOpEnd">Max Op End:</label><input type="number" name='attr_MaxOpEnd' class='input_short'>
|
|
<label for="attr_CurOpEnd">Cur Op End:</label><input type="number" name='attr_CurOpEnd' class='input_short'>
|
|
<label>Inact Save:</label><input type="number" class='input_short' value=20>
|
|
<label>Unc Thresh:</label><input type="number" class='input_short' value=5>
|
|
<br/>
|
|
<label>Wound Rate:</label><input type="number" class='input_short' value="floor(@{endurance}/20)" disabled="true">
|
|
<label>Fatig Rate:</label><input type="number" class='input_short' value="floor(@{endurance}/10)" disabled="true">
|
|
<label>Bare-Hand Damage: </label><input type="text" class='input_short' value="1d10+3">
|
|
<label><b>AP</b>: </label><input type="number" class='input_short' value="(floor(@{dexterity}/10)+4)" disabled="true">
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<table class="full-width">
|
|
<thead>
|
|
<tr>
|
|
<th>Away Team</th>
|
|
<th> </th>
|
|
<th>Starship Ops</th>
|
|
<th> </th>
|
|
|
|
</tr>
|
|
</thead>
|
|
<tbody>
|
|
<tr>
|
|
<td>Leadership: </td>
|
|
<td><input type="number" name="attr_DLeadership" class="input_short" value="round((@{charisma}+@{Leadership})/2)" disabled="true" /></td>
|
|
<td>Combat Strategy/Tactics:</td>
|
|
<td><input type="number" name="attr_DSSComTactics" class="input_short" value="round((@{intelligence}+@{SSComTactics})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Marks. Mod: </td>
|
|
<td><input type="number" name="attr_DMrksMod" class="input_short" value="round((@{dexterity}+@{MrksMod})/2)" disabled="true" /></td>
|
|
<td>Comm. System Ops:</td>
|
|
<td><input type="number" name="attr_DSSCommOps" class="input_short" value="round((@{intelligence}+@{SSCommOps})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Medicine-First Aid: </td>
|
|
<td><input type="number" name="attr_DMedFirstAid" class="input_short" value="round((@{intelligence}+@{MedFirstAid})/2)" disabled="true" /></td>
|
|
<td>DamCon Procedures:</td>
|
|
<td><input type="number" name="attr_DSSDamCon" class="input_short" value="round((@{intelligence}+@{SSDamCon})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Pers. Combat Armed: </td>
|
|
<td><input type="number" name="attr_DPCArmed" class="input_short" value="round((@{dexterity}+@{PCArmed})/2)" disabled="true" /></td>
|
|
<td>Helm Ops:</td>
|
|
<td><input type="number" name="attr_DSSHelmOps" class="input_short" value="round((@{intelligence}+@{SSHelmOps})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Pers. Combat Unarmed: </td>
|
|
<td><input type="number" name="attr_DPCUnarmed" class="input_short" value="round((@{dexterity}+@{PCUnarmed})/2)" disabled="true" /></td>
|
|
<td>Sensors:</td>
|
|
<td><input type="number" name="attr_DSSensors" class="input_short" value="round((@{intelligence}+@{SSSensors})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Security Procedures: </td>
|
|
<td><input type="number" name="attr_DSecProcedures" class="input_short" value="round((@{intelligence}+@{SecProcedures})/2)" disabled="true" /></td>
|
|
<td>Shield Ops:</td>
|
|
<td><input type="number" name="attr_DSShieldOps" class="input_short" value="round((@{intelligence}+@{SSShieldOps})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sm Equipment Ops: </td>
|
|
<td><input type="number" name="attr_DSmEquipOps" class="input_short" value="round((@{intelligence}+@{SmEquipOps})/2)" disabled="true" /></td>
|
|
<td>Warp Drive Tech:</td>
|
|
<td><input type="number" name="attr_DSSWarTech" class="input_short" value="round((@{intelligence}+@{SSWarpTech})/2)" disabled="true" /></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Sm Unit Tactics: </td>
|
|
<td><input type="number" name="attr_DSmUnitTactics" class="input_short" value="round((@{intelligence}+@{SmUnitTactics})/2)" disabled="true" /></td>
|
|
<td>Weapon Ops:</td>
|
|
<td><input type="number" name="attr_DSSWeaponOps" class="input_short" value="round((@{intelligence}+@{SSWeaponOps})/2)" disabled="true" /></td>
|
|
</tr>
|
|
</tbody>
|
|
</table>
|
|
</div>
|
|
</div>
|
|
|
|
<div class='sheet-3colrow'>
|
|
|
|
<h3 class="full-wdith">Skills</h3>
|
|
<div class='sheet-col'>
|
|
<h3>Away Team Skills</h3>
|
|
<label>Env. Suit Ops: </label><input type="number" name="attr_EnvSuit" class="input_short" value="25" /><br/>
|
|
<label>Medicine-First Aid: </label><input type="number" name="attr_MedFirstAid" class="input_short" value="25" /><br/>
|
|
<label>Leadership: </label><input type="number" name="attr_Leadership" class="input_short" /><br/>
|
|
<label>Marks. Archaic: </label><input type="number" name="attr_MrksArc1" class="input_short" value="25" /><br/>
|
|
<label>Marks. Mod: </label><input type="number" name="attr_MrksMod" class="input_short" value="25" /><br/>
|
|
<label>Negotiation/Diplomacy: </label><input type="number" name="attr_NegDip" class="input_short" /><br/>
|
|
<label>Pers. Combat Armed: </label><input type="number" name="attr_PCArmed" class="input_short" value="25" /><br/>
|
|
<label>Pers. Combat Unarmed: </label><input type="number" name="attr_PCUnarmed" class="input_short" value="25" /><br/>
|
|
<label>Pers. Weapons Tech: </label><input type="number" name="attr_PersWeapTech" class="input_short" value="25" /><br/>
|
|
<label>Security Procedures: </label><input type="number" name="attr_SecProcedures" class="input_short" value="25" /><br/>
|
|
<label>Sm Equipment Ops: </label><input type="number" name="attr_SmEquipOps" class="input_short" value="25" /><br/>
|
|
<label>Sm Equipment Tech: </label><input type="number" name="attr_SmEquipTech" class="input_short" value="25" /><br/>
|
|
<label>Sm Unit Tactics: </label><input type="number" name="attr_SmUnitTactics" class="input_short" value="25" /><br/>
|
|
<label>Streetwise: </label><input type="number" name="attr_Streetwise" class="input_short" value="25" /><br/>
|
|
<label>Zero-G Ops: </label><input type="number" name="attr_ZeroGeeOps" class="input_short" value="25" /><br/>
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3>Starship Skills</h3>
|
|
<label>Combat Strategy/Tactics: </label><input type="number" name="attr_SSComTactics" class="input_short" value="65" /><br/>
|
|
<label>Comm System Ops: </label><input type="number" name="attr_SSCommOps" class="input_short" value="65" /><br/>
|
|
<label>Comm System Tech: </label><input type="number" name="attr_SSCommTech" class="input_short" value="65" /><br/>
|
|
<label>Computer Ops: </label><input type="number" name="attr_SSCompOps" class="input_short" value="65" /><br/>
|
|
<label>Computer Tech: </label><input type="number" name="attr_SSCompTech" class="input_short" value="65" /><br/>
|
|
<label>DamCon Procedures: </label><input type="number" name="attr_SSDamCon" class="input_short" value="65" /><br/>
|
|
<label>Helm Ops: </label><input type="number" name="attr_SSHelmOps" class="input_short" value="65" /><br/>
|
|
<label>Sensors: </label><input type="number" name="attr_SSSensors" class="input_short" value="65" /><br/>
|
|
<label>Shield Ops: </label><input type="number" name="attr_SSShieldOps" class="input_short" value="65" /><br/>
|
|
<label>Shield Tech: </label><input type="number" name="attr_SSShieldTech" class="input_short" value="65" /><br/>
|
|
<label>Shuttle Pilot: </label><input type="number" name="attr_SSShuttlePilot" class="input_short" value="65" /><br/>
|
|
<label>Shuttle Tech: </label><input type="number" name="attr_SSShuttleTech" class="input_short" value="65" /><br/>
|
|
<label>Transporter Ops: </label><input type="number" name="attr_SSTransOps" class="input_short" value="65" /><br/>
|
|
<label>Transporter Tech: </label><input type="number" name="attr_SSTransTech" class="input_short" value="65" /><br/>
|
|
<label>Warp Drive Tech: </label><input type="number" name="attr_SSWarpTech" class="input_short" value="65" /><br/>
|
|
<label>Weapon Ops: </label><input type="number" name="attr_SSWeaponOps" class="input_short" value="65" /><br/>
|
|
<label>Weapon Tech: </label><input type="number" name="attr_SSWeaponTech" class="input_short" value="65" /><br/>
|
|
|
|
</div>
|
|
<div class='sheet-col'>
|
|
<h3>Other Skills</h3>
|
|
<label>Administration: </label><input type="number" name="attr_Admin" class="input_short" /><br/>
|
|
<label>Carousing: </label><input type="number" name="attr_Carousing" class="input_short" /><br/>
|
|
<label>Electronics Technology: </label><input type="number" name="attr_ElecTech" class="input_short" /><br/>
|
|
<label>General Medicine: </label><input type="number" name="attr_GenMedicine" class="input_short" /><br/>
|
|
<label>Instruction: </label><input type="number" name="attr_Instruction" class="input_short" /><br/>
|
|
<label>Life Sup. Sys. Technology: </label><input type="number" name="attr_LifeTech" class="input_short" /><br/>
|
|
<label>Mechanical Engineering: </label><input type="number" name="attr_MechEng" class="input_short" /><br/>
|
|
<label>SS Astrogation: </label><input type="number" name="attr_SSAstrogation" class="input_short" /><br>
|
|
<label>SS Astronautics: </label><input type="number" name="attr_SSAstronautics" class="input_short" /><br/>
|
|
|
|
</div>
|
|
</div>
|
|
<textarea rows="20" cols="150">
|
|
Use this area to record other skills, such as those with numerous specialities or custom skills.
|
|
</textarea>
|
|
|
|
|
|
|