Files
roll20-character-sheets/Palladium-Rifts/Palladium-Rifts.html
T

561 lines
34 KiB
HTML

<img src="http://i.imgur.com/pCCUIRC.png" width="100%"/>
<h6 class="sheet-SectionHeader">Character Overview</h6>
<header>
<h5 class="sheet-CharacterOverview">
Name:
<input style="width:15%;" type="text" name="attr_Name"/>
Gender:
<input style="width:10%;" type="text" name="attr_Gender"/>
OCC:
<input style="width:10%;" type="text" name="attr_OCC"/>
Level:
<input style="width:3%;" type="number" name="attr_Level" value=1>
XP:
<input style="width:5%;" type="number" name="attr_XP">
Next Level:
<input style="width:5%;" type="number" name="attr_XP_max">
Alignment:
<input style="width:10%;" type="text" name="attr_Alignment"/>
</h5>
<h5 class="sheet-CharacterOverview">
IQ:
<input type="number" name="attr_IQ" value=0>
ME:
<input type="number" name="attr_ME" value=0>
MA:
<input type="number" name="attr_MA" value=0>
PS:
<input type="number" name="attr_PS" value=0>
PP:
<input type="number" name="attr_PP" value=0>
PE:
<input type="number" name="attr_PE" value=0>
PB:
<input type="number" name="attr_PB" value=0>
SPD:
<input type="number" name="attr_SPD" value=0>
</h5>
<h5 class="sheet-CharacterOverview">
HP:
<input type="number" style="width:40px;" name="attr_HP">
/
<input type="number" style="width:40px;" name="attr_HP_max">
ISP:
<input type="number" style="width:40px;" name="attr_ISP">
/
<input type="number" style="width:40px;" name="attr_ISP_max">
PPE:
<input type="number" style="width:40px;" name="attr_PPE">
/
<input type="number" style="width:40px;" name="attr_PPE_max">
Hunger:
<input type="number" style="width:40px;" name="attr_HUNGER">
/
<input type="number" style="width:40px;" name="attr_HUNGER_max" value=100>
Psionic Level:
<select name="attr_PsionicLevel" style="width:10%" class="dtype">
<option value=5>None</option>
<option value=2>Minor</option>
<option value=2>Major</option>
<option value=0>Master</option>
</select>
</h5>
</header>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Skills" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Combat" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Powers" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Misc" />
<br>
<br>
<!--Tab1 Skills-->
<div class="sheet-tab-content sheet-tab1">
<h6 class="sheet-SectionHeader">Skills</h6>
<h5 class="sheet-CharacterOverview">
IQ Bonus to Skill:
<input type="number" style="width:40px;" name="attr_IQSkillBonus" value=0/>
Trust/Intimidate:
<input type="number" style="width:40px;" name="attr_TrustIntimidate" value=0/>
Charm/Impress:
<input type="number" style="width:40px;" name="attr_CharmImpress" value=0>
</h5>
<table frame="box">
<tr>
<td width="33.3%">
OCC Skills
<table>
<tr>
<td class="sheet-TableHeader" style="width:60%;">Name</td>
<td class="sheet-TableHeader" style="width:13%;">Base</td>
<td class="sheet-TableHeader" style="width:13%;">PerLvl</td>
<td class="sheet-TableHeader" style="width:14%;">Total</td>
</tr>
</table>
<table style="border: 1px solid grey;">
<tr>
<fieldset class="repeating_OCCSkill">
<input float="left" type="text" style="width:60%;" name="attr_OCCSkillName"><input float="left" type="number" style="width:13%;" name="attr_OCCSkillBase" value=0><input float="left" type="number" style="width:13%;" name="attr_OCCSkillPerLevel" value = 0><input float="left" type="text" style="width:14%;" name="attr_OCCSkillTotal" value="@{OCCSkillBase}+(@{OCCSkillPerLevel}*(@{Level}-1))+@{IQSkillBonus}" disabled="true">
</fieldset>
</tr>
</table>
</td>
<td width="33.3%">
OCC Related Skills
<table>
<tr>
<td class="sheet-TableHeader" style="width:60%;">Name</td>
<td class="sheet-TableHeader" style="width:12%;" >Base</td>
<td class="sheet-TableHeader" style="width:12%;">PerLvl</td>
<td class="sheet-TableHeader" style="width:14%;">Total</td>
</tr>
</table>
<table style="border: 1px solid grey;">
<tr>
<fieldset class="repeating_OCCRelatedSkill">
<input float="left" type="text" style="width:60%;" name="attr_OCCRelatedSkillName"><input float="left" type="number" style="width:12%;" name="attr_OCCRelatedSkillBase" value=0><input float="left" type="number" style="width:12%;" name="attr_OCRelatedSkillPerLevel" value=0><input float="left" type="text" style="width:14%;" name="attr_OCCSkillTotal" value="@{OCCRelatedSkillBase}+(@{OCCRelatedSkillPerLevel}*(@{Level}-1))+@{IQSkillBonus}" disabled="true">
</fieldset>
</tr>
</table>
</td>
<td width="33.3%">
Secondary Skills
<table>
<tr>
<td class="sheet-TableHeader" style="width:60%;">Name</td>
<td class="sheet-TableHeader" style="width:12%;">Base</td>
<td class="sheet-TableHeader" style="width:12%;">PerLvl</td>
<td class="sheet-TableHeader" style="width:14%;">Total</td>
</tr>
</table>
<table style="border: 1px solid grey;">
<tr>
<fieldset class="repeating_SecondarySkill">
<input float="left" type="text" style="width:60%;" name="attr_SecondarySkillName"><input float="left" type="number" style="width:12%;" name="attr_SecondarySkillBase" value=0><input float="left" type="number" style="width:12%;" name="attr_SecondarySkillPerLevel" value=0><input float="left" type="text" style="width:14%;" name="attr_SecondarySkillTotal" value="@{SecondarySkillBase}+(@{SecondarySkillPerLevel}*(@{Level}-1))+@{IQSkillBonus}" disabled="true">
</fieldset>
</tr>
</table>
</td>
</table>
</div>
<!--Tab2 Combat-->
<div class="sheet-tab-content sheet-tab2" style="overflow: hidden;">
<h6 class="sheet-SectionHeader">Combat</h6>
<table>
<tr>
<td>
<h3 class="sheet-CombatHeader">Hand to Hand</h3>
<table frame="box">
<tbody>
<tr>
<td colspan="2">Type: <input class="sheet-HandToHandTextInput" type="text" value="Basic" name="attr_H2HType"/></td>
<tr>
<td class="sheet-CombatLabel">Attacks per Melee:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_HTHAttacksPerMelee"></td>
<tr>
<td class="sheet-CombatLabel">Initiative:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_HTHInitiative"></td>
<tr>
<td class="sheet-CombatLabel">Damage:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_HTHDamage"></td>
<tr>
<td class="sheet-CombatLabel">Strike:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_HTHStrike"></td>
<tr>
<td class="sheet-CombatLabel">Parry:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_HTHParry"></td>
<tr>
<td class="sheet-CombatLabel">Dodge:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_HTHDodge"></td>
<tr>
<td class="sheet-CombatLabel">Pull/Roll:</td>
<td><input class="sheet-CombatInput" type="number" value=0 ="attr_HTHRollWithImpact"></td>
<tr>
<td class="sheet-CombatLabel">Perception:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_Perception"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_HTHMiscName1"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_HTHMiscValue1"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_HTHMiscName2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_HTHMiscValue2"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_HTHMiscName3"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_HTHMiscValue3"></td>
</tbody>
</table>
</td>
<td>
<h3 class="sheet-CombatRelatedHeader">Saving Throws</h3>
<table frame="box">
<thead>
<tr>
<td></td>
<td class="sheet-TableHeader">Base</td>
<td class="sheet-TableHeader">Bonus</td>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-CombatLabel">Spell:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_SpellMagicSave" value=12></td>
<td><input class="sheet-CombatInput" type="number" name="attr_SpellMagicSaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Ritual:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_RitualMagicSave" value=16></td>
<td><input class="sheet-CombatInput" type="number" name="attr_RitualMagicSaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Psionics:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_PsionicsSave" value="10+@{PsionicLevel}"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PsionicsSaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Drug/Poison:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_DrugsPoisonsSave" value=15></td>
<td><input class="sheet-CombatInput" type="number" name="attr_DrugsPoisonsSaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Insanity:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_InsanitySave" value=12></td>
<td><input class="sheet-CombatInput" type="number" name="attr_InsanitySaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Possession:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_PossessionSave" value=12></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PossessionSaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Horror Factor:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_HorrorFactorSave" value="Varies"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_HorrorFactorSaveBonus"></td>
<tr>
<td class="sheet-CombatLabel">Death:</td>
<td><input class="sheet-CombatInput" disabled="true" type="text" name="attr_ComaDeathSave" value="Varies"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ComaDeathSaveBonus"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_MiscSaveName1"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave1"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_MiscSaveBonus1"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_MiscSaveName2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_MiscSaveBonus1"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_MiscSaveName3"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_MiscSave3"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_MiscSaveBonus1"></td>
</tbody>
</table>
</td>
<td>
<h3 class="sheet-CombatHeader">Modern Weapons</h3>
<table>
<tr>
<td class="sheet-TableHeader" style="width:50%;">Name</td>
<td class="sheet-TableHeader" style="width:10%;">Damage</td>
<td class="sheet-TableHeader" style="width:10%;">Ammo</td>
<td class="sheet-TableHeader" style="width:10%;">Strike</td>
<td class="sheet-TableHeader" style="width:10%;">Range</td>
<td class="sheet-TableHeader" style="width:10%;">Special</td>
</tr>
</table>
<table frame="box">
<tr>
<fieldset class="repeating_ModernWeapon">
<input float="left" type="text" style="width:50%;" name="attr_ModernWeaponName" ><input float="left" type="text" style="width:10%;" name="attr_ModernWeaponDamage"><input float="left" type="text" style="width:10%;" name="attr_ModernWeaponAmmo"><input float="left" type="text" style="width:10%;" name="attr_ModernWeaponStrike"><input float="left" type="text" style="width:10%;" name="attr_ModernWeaponRange"><input float="left" type="text" style="width:10%;" name="attr_ModernWeaponSpecial">
</fieldset>
</tr>
</table>
<h3 class="sheet-CombatHeader">Ancient Weapons</h3>
<table>
<tr>
<td class="sheet-TableHeader" style="width:50%;">Name</td>
<td class="sheet-TableHeader" style="width:10%;">Damage</td>
<td class="sheet-TableHeader" style="width:10%;">Ammo</td>
<td class="sheet-TableHeader" style="width:10%;">Strike</td>
<td class="sheet-TableHeader" style="width:10%;">Parry</td>
<td class="sheet-TableHeader" style="width:10%;">Special</td>
</tr>
</table>
<table frame="box">
<tr>
<fieldset class="repeating_AncientWeapon">
<input float="left" type="text" style="width:50%;" name="attr_AncientWeaponName" ><input float="left" type="text" style="width:10%;" name="attr_AncientWeaponDamage"><input float="left" type="text" style="width:10%;" name="attr_AncientWeaponAmmo"><input float="left" type="text" style="width:10%;" name="attr_AncientWeaponStrike"><input float="left" type="text" style="width:10%;" name="attr_AncientWeaponParry"><input float="left" type="text" style="width:10%;" name="attr_AncientWeaponSpecial">
</fieldset>
</tr>
</table>
</td>
<tr>
<td>
<h3 class="sheet-CombatHeader">Armor</h3>
<table frame="box">
<thead>
<tr>
<td></td>
<td class="sheet-TableHeader">Current</td>
<td class="sheet-TableHeader">Max</td>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-CombatLabel">MainBody:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorBody"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorBody_max"></td>
<tr>
<td class="sheet-CombatLabel">Head:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorHead"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorHead_max"></td>
<tr>
<td class="sheet-CombatLabel">Left Arm:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorLeftArm"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorLeftArm_max"></td>
<tr>
<td class="sheet-CombatLabel">Right Arm:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorRightArm"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorRightArm_max"></td>
<tr>
<td class="sheet-CombatLabel">Left Leg:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorLeftLeg"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorLeftLeg_max"></td>
<tr>
<td class="sheet-CombatLabel">Right Leg:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorRightLeg"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorRightLeg_max"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_ArmorMiscName"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorMisc"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorMisc_max"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_ArmorMiscName2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorMisc2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorMisc2_max"></td>
</tbody>
</table>
</td>
<td>
<h3 class="sheet-CombatHeader">Armor</h3>
<table frame="box">
<thead>
<tr>
<td></td>
<td class="sheet-TableHeader">Current</td>
<td class="sheet-TableHeader">Max</td>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-CombatLabel">MainBody:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Body"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Body_max"></td>
<tr>
<td class="sheet-CombatLabel">Head:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Head"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Head_max"></td>
<tr>
<td class="sheet-CombatLabel">Left Arm:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2LeftArm"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2LeftArm_max"></td>
<tr>
<td class="sheet-CombatLabel">Right Arm:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2RightArm"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2RightArm_max"></td>
<tr>
<td class="sheet-CombatLabel">Left Leg:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2LeftLeg"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2LeftLeg_max"></td>
<tr>
<td class="sheet-CombatLabel">Right Leg:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2RightLeg"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2RightLeg_max"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_Armor2MiscName"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Misc"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Misc_max"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_Armor2MiscName2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_Armor2Misc2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_ArmorMisc2_max"></td>
</tbody>
</table>
</td>
</table>
<h6 class="sheet-SectionHeader">Power Armor/Mech</h6>
<table>
<tr>
<td>
<h3 class="sheet-CombatHeader">Hand to Hand</h3>
<table frame="box">
<tbody>
<tr>
<td colspan="2">Type: <input class="sheet-HandToHandTextInput" type="text" value="Basic" name="attr_PAH2HType"/></td>
<tr>
<td class="sheet-CombatLabel">Attacks per Melee:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PAHTHAttacksPerMelee"></td>
<tr>
<td class="sheet-CombatLabel">Initiative:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PAHTHInitiative"></td>
<tr>
<td class="sheet-CombatLabel">Damage:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PAHTHDamage"></td>
<tr>
<td class="sheet-CombatLabel">Strike:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PAHTHStrike"></td>
<tr>
<td class="sheet-CombatLabel">Parry:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PAHTHParry"></td>
<tr>
<td class="sheet-CombatLabel">Dodge:</td>
<td><input class="sheet-CombatInput" type="number" value=0 name="attr_PAHTHDodge"></td>
<tr>
<td class="sheet-CombatLabel">Pull/Roll:</td>
<td><input class="sheet-CombatInput" type="number" value=0 ="attr_PAHTHRollWithImpact"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_PAHTHMiscName1"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAHTHMiscValue1"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_PAHTHMiscName2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAHTHMiscValue2"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_PAHTHMiscName3"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAHTHMiscValue3"></td>
</tbody>
</table>
</td>
<td>
<h3 class="sheet-CombatHeader">Armor</h3>
<table frame="box">
<thead>
<tr>
<td></td>
<td class="sheet-TableHeader">Current</td>
<td class="sheet-TableHeader">Max</td>
</tr>
</thead>
<tbody>
<tr>
<td class="sheet-CombatLabel">MainBody:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorBody"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorBody_max"></td>
<tr>
<td class="sheet-CombatLabel">Head:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorHead"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorHead_max"></td>
<tr>
<td class="sheet-CombatLabel">Left Arm:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorLeftArm"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorLeftArm_max"></td>
<tr>
<td class="sheet-CombatLabel">Right Arm:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorRightArm"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorRightArm_max"></td>
<tr>
<td class="sheet-CombatLabel">Left Leg:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorLeftLeg"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorLeftLeg_max"></td>
<tr>
<td class="sheet-CombatLabel">Right Leg:</td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorRightLeg"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorRightLeg_max"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_PAArmorMiscName"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorMisc"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorMisc_max"></td>
<tr>
<td><input class="sheet-CombatLabel" type="text" name="attr_PAArmorMiscName2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorMisc2"></td>
<td><input class="sheet-CombatInput" type="number" name="attr_PAArmorMisc2_max"></td>
</tbody>
</table>
</td>
<td>
<h3 class="sheet-CombatHeader">Weapons</h3>
<table>
<tr>
<td class="sheet-TableHeader" style="width:50%;">Name</td>
<td class="sheet-TableHeader" style="width:10%;">Damage</td>
<td class="sheet-TableHeader" style="width:10%;">Ammo</td>
<td class="sheet-TableHeader" style="width:10%;">Strike</td>
<td class="sheet-TableHeader" style="width:10%;">Range</td>
<td class="sheet-TableHeader" style="width:10%;">Special</td>
</tr>
</table>
<table frame="box">
<tr>
<fieldset class="repeating_PAWeapon">
<input float="left" type="text" style="width:50%;" name="attr_PAWeaponName" ><input float="left" type="text" style="width:10%;" name="attr_PAWeaponDamage"><input float="left" type="text" style="width:10%;" name="attr_PAWeaponAmmo"><input float="left" type="text" style="width:10%;" name="attr_PAWeaponStrike"><input float="left" type="text" style="width:10%;" name="attr_PAWeaponRange"><input float="left" type="text" style="width:10%;" name="attr_PAWeaponSpecial">
</fieldset>
</tr>
</table>
</td>
</table>
</div>
<!--Tab3 Powers-->
<div class="sheet-tab-content sheet-tab3">
<h6 class="sheet-SectionHeader">Powers</h6>
<h3 class="sheet-CombatRelatedHeader">Spells/Psionics/Abilities</h3>
<table frame="box" width="100%">
<tr>
<td class="sheet-TableHeader" style="width:12%;">Name</td>
<td class="sheet-TableHeader" style="width:6%;">Cost</td>
<td class="sheet-TableHeader" style="width:6%;">Range</td>
<td class="sheet-TableHeader" style="width:8%;">Saving Throw</td>
<td class="sheet-TableHeader" style="width:8%;">Damage</td>
<td class="sheet-TableHeader" style="width:8%;">Duration</td>
<td class="sheet-TableHeader" style="width:52%;">Description</td>
</tr>
</table>
<table frame="box" width="100%">
<tr>
<fieldset class="repeating_Powers">
<input type="text" float="left" style="width:12%;" name="attr_PowerName"><input type="text" float="left" style="width:6%;" name="attr_PowerCost"><input type="text" float="left" style="width:6%;" name="attr_PowerRange"><input type="text" float="left" style="width:8%;" name="attr_PowerSavingThrow"><input type="text" float="left" style="width:8%;" name="attr_PowerDamage"><input type="text" float="left" style="width:8%;" name="attr_PowerDuration"><input type="text" float="left" style="width:52%;"name="attr_PowerDuration">
</fieldset>
</tr>
</table>
</div>
<!--Tab3 Equipment/Notes-->
<div class="sheet-tab-content sheet-tab4">
<h6 class="sheet-SectionHeader">Misc</h6>
<table>
<tr>
<td style="width:20%;">
<h3 class="sheet-CombatRelatedHeader">Currency</h3>
<table frame="box">
<tbody>
<tr>
<td class="sheet-MiscLabel">Coalition Credits:</td>
<td><input class="sheet-MiscInput" type="number" name="attr_CoalitionCredits"></td>
<tr>
<td class="sheet-MiscLabel">NGMI Credits:</td>
<td><input class="sheet-MiscInput" type="number" name="attr_NGMICredits"></td>
<tr>
<td class="sheet-MiscLabel">Black Market Credits:</td>
<td><input class="sheet-MiscInput" type="number" name="attr_BlackMarkCredits"></td>
<tr>
<td class="sheet-MiscLabel">Universal Trade Credits:</td>
<td><input class="sheet-MiscInput" type="number" name="attr_UniversalCredits"></td>
<tr>
<td class="sheet-MiscLabel">Gold/Silver:</td>
<td><input class="sheet-MiscInput" type="number" name="attr_GoldSilverCredits"></td>
<tr>
<td class="sheet-MiscLabel">Other:</td>
<td><input class="sheet-MiscInput" type="number" name="attr_OtherCredits"></td>
</tbody>
</table>
</td>
<td>
<h3 class="sheet-CombatRelatedHeader">Equipment</h3>
<textarea style="width:98%; height:173px; resize: none;" name="attr_Equipment"></textarea>
</td>
</table>
<h6 class="sheet-SectionHeader">Bionics/Cybernetics/Bio-Wizardry/Psynetics</h6>
<textarea style="width:98%;" name="attr_Bionics"></textarea>
<h6 class="sheet-SectionHeader">Notes</h6>
<textarea style="width:98%;" name="attr_Notes"></textarea>
</div>