Files
ChubertoM cfed24bea5 [us2e] New Playbooks
Urban Shadows: Second Edition - New Playbooks
2026-02-18 11:07:42 -06:00

5564 lines
464 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!--JRMG 1-->
<input class="sheet-show-menu" type="hidden" name="attr_show_menu" value="1"/>
<div class="sheet-container-menu">
<div class="sheet-menu">
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<input class="sheet-menu-type" type="hidden" name="attr_menu_type" value="sheet_choice"/>
<div class="sheet-sheet_choice sheet-chooseSheet" style="margin-left:200px;" >
<!--<div class="sheet-chooseSheet"> -->
<h4 class="sheet-h4 sheet-3-col" style="text-align: center;">CHOOSE PLAYBOOK</h4>
<button class="sheet-generatebutton" type="action" name="act_aware">THE AWARE</button>
<button class="sheet-generatebutton" type="action" name="act_fae">THE FAE</button>
<button class="sheet-generatebutton" type="action" name="act_hunter">THE HUNTER</button>
<button class="sheet-generatebutton" type="action" name="act_imp">THE IMP</button>
<button class="sheet-generatebutton" type="action" name="act_oracle">THE ORACLE</button>
<button class="sheet-generatebutton" type="action" name="act_spectre">THE SPECTRE</button>
<button class="sheet-generatebutton" type="action" name="act_sworn">THE SWORN</button>
<button class="sheet-generatebutton" type="action" name="act_tainted">THE TAINTED</button>
<button class="sheet-generatebutton" type="action" name="act_vamp">THE VAMP</button>
<button class="sheet-generatebutton" type="action" name="act_veteran">THE VETERAN</button>
<button class="sheet-generatebutton" type="action" name="act_wizard">THE WIZARD</button>
<button class="sheet-generatebutton" type="action" name="act_wolf">THE WOLF</button>
<h4 class="sheet-h4 sheet-3-col" style="text-align: center;">CHOOSE CITY HUB</h4>
<button class="sheet-generatebutton" type="action" name="act_art">ART DISTRICT</button>
<button class="sheet-generatebutton" type="action" name="act_downtown">DOWNTOWN</button>
<button class="sheet-generatebutton" type="action" name="act_cityhall">CITY HALL</button>
<span></span>
<button class="sheet-generatebutton" type="action" name="act_university">THE UNIVERSITY</button>
<!--</div> -->
</div>
<!--
<div class="sheet-sheet_choice content">
<div class="sheet-footer" style="font-family:'penumbrahalf';font-size:14px;font-variant:small-caps;color:#843398;" >Choose Sheet</div>
<div class="sheet-column">
<button class="sheet-generatebutton" type="action" name="act_aware">The Aware</button>
<button class="sheet-generatebutton" type="action" name="act_imp">The Imp</button>
<button class="sheet-generatebutton" type="action" name="act_sworn">The Sworn</button>
<button class="sheet-generatebutton" type="action" name="act_veteran">The Veteran</button>
</div>
<div class="sheet-column">
<button class="sheet-generatebutton" type="action" name="act_fae">The Fae</button>
<button class="sheet-generatebutton" type="action" name="act_oracle">The Oracle</button>
<button class="sheet-generatebutton" type="action" name="act_tainted">The Tainted</button>
<button class="sheet-generatebutton" type="action" name="act_wizard">The Wizard</button>
</div>
<div class="sheet-column">
<button class="sheet-generatebutton" type="action" name="act_hunter">The Hunter</button>
<button class="sheet-generatebutton" type="action" name="act_spectre">The Spectre</button>
<button class="sheet-generatebutton" type="action" name="act_vamp">The Vamp</button>
<button class="sheet-generatebutton" type="action" name="act_wolf">The Wolf</button>
</div>
<div class="sheet-footer" style="font-family:'penumbrahalf';font-size:14px;font-variant:small-caps;color:#843398;" >Choose City Hub</div>
<div class="sheet-column">
<button class="sheet-generatebutton" type="action" name="act_art">Art District</button>
</div>
<div class="sheet-column">
<button class="sheet-generatebutton" type="action" name="act_downtown">Downtown</button>
<button class="sheet-generatebutton" type="action" name="act_university">The University</button>
</div>
<div class="sheet-column">
<button class="sheet-generatebutton" type="action" name="act_cityhall">City Hall</button>
</div>
</div>
-->
</div>
</div>
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<input class="sheet-menu-type" type="hidden" name="attr_menu_type" value="sheet_choice"/>
<div class="sheet-setting-char">
<!--JRMG 2-->
<div class="sheet-grid-playbookTop">
<!--JRMG 1-->
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-awarei">
<!--JRMG 2-->
<div class="sheet-pb-header sheet-icon-mortalis">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Aware</div>
<div class="sheet-pb-flavor sheet-2-col">Most people have no idea what takes place in the shadows of the city, remaining ignorant of the monsters that walk among us. Those awakened to the world as it truly is cant help but feel the pull of the darkness...</div>
</div>
<!--JRMG 1-->
</div>
<div class="sheet-spectrei">
<!--JRMG 2-->
<div class="sheet-pb-header sheet-icon-night">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Spectre</div>
<div class="sheet-pb-flavor sheet-2-col">Poltergeists, ghosts, spirits—they are our secret fears and unfulfilled dreams, each the echo of one who died. They are the audience for our secret pains and guilty pleasures.</div>
</div>
<!--JRMG 1-->
</div>
<div class="sheet-faei">
<!--JRMG 2-->
<div class="sheet-pb-header sheet-icon-wild">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Fae</div>
<div class="sheet-pb-flavor sheet-2-col">Fickle and enigmatic, the fae are impossible for a mortal to completely understand. Their ways are steeped in tradition, honor, and, above all else, bargains. They do not simply appreciate these virtues; they embody them.</div>
</div>
<!--JRMG 1-->
</div>
<div class="sheet-hunteri">
<!--JRMG 2-->
<div class="sheet-pb-header sheet-icon-mortalis">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Hunter</div>
<div class="sheet-pb-flavor sheet-2-col">Determined and fearless, the Hunter is a mortal who has taken up a cause against the darkness around them, joining the fight alongside other hunters in the night. They carry a heavy burden, one that would eventually crush anyone. How long can they keep from becoming what they hunt?</div>
</div>
<!--JRMG 1-->
</div>
<div class="sheet-impi">
<!--JRMG 2-->
<div class="sheet-pb-header sheet-icon-wild">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Imp</div>
<div class="sheet-pb-flavor sheet-2-col">Not all demons serve the old masters. Some—known as imps—have stolen their freedom through tricks and loopholes and now juggle their scams and schemes in pursuit of a better life. There are some advantages to being underestimated.</div>
</div>
</div>
<div class="sheet-oraclei">
<div class="sheet-pb-header sheet-icon-power">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Oracle</div>
<div class="sheet-pb-flavor sheet-2-col">The future is always in motion, like a great river dragging us all to our inevitable ends. There are some who can raise themselves above the surface to see what awaits us, looking into a future both unclear and terrifying. These oracles are blessed with the sight...and cursed by what they see.</div>
</div>
</div>
<div class="sheet-sworni">
<div class="sheet-pb-header sheet-icon-mortalis">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Sworn</div>
<div class="sheet-pb-flavor sheet-2-col">The machinations of Power rely on many to keep the wheels turning, but none so much as those sworn to serve the many factions of Power— academies, abbeys, and councils. Yet no matter what oath underlies their service, those sworn must make their own decisions about control, loyalty, and justice...</div>
</div>
</div>
<div class="sheet-taintedi">
<div class="sheet-pb-header sheet-icon-wild">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Tainted</div>
<div class="sheet-pb-flavor sheet-2-col">Most tainted remember a time before all this; before their souls ended up in the hands of demons and devils. Now theyre something more than just human, working jobs for patrons who are never satisfied, never finished demanding obedience. But a contract is a contract...</div>
</div>
</div>
<div class="sheet-vampi">
<div class="sheet-pb-header sheet-icon-night">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Vamp</div>
<div class="sheet-pb-flavor sheet-2-col">Strong, fast, eternal in age, and insatiable in hunger, the vampire is an unadulterated predator, a twisted reflection of the person they once were, doomed to walk the earth and feed their hungers. Keep your distance.</div>
</div>
</div>
<div class="sheet-veterani">
<div class="sheet-pb-header sheet-icon-mortalis">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Veteran</div>
<div class="sheet-pb-flavor sheet-2-col">Once upon a time, you were someone important…and dangerous. People knew you and gave you a wide berth. You were a force to be reckoned with in this city. And then you got old, broken, or both.</div>
</div>
</div>
<div class="sheet-wizardi">
<div class="sheet-pb-header sheet-icon-power">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Wizard</div>
<div class="sheet-pb-flavor sheet-2-col">Mages are among the deadliest and most powerful of all humans. Their ability to reshape the world around them grants them tremendous powers. But nothing corrupts quite like power...</div>
</div>
</div>
<div class="sheet-wolfi">
<div class="sheet-pb-header sheet-icon-night">
<div class="sheet-the"><img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-The.png" alt="The" width="50"></div>
<div class="sheet-pb-name">Wolf</div>
<div class="sheet-pb-flavor sheet-2-col">Primal, deadly, and awesome. Little in the world can match the werewolfs relentlessness or brute force. Those cursed by a bite or born into a bloodline carry a great fury within them. But fury, like all emotion, can be tempered and forged into something greater...</div>
</div>
</div>
<div class="sheet-namedemlook">
<div class="sheet-namepron">
<div class="sheet-whiteinput-label">Name</div>
<div class="sheet-whiteinput-label">Pronouns</div>
<div><input type="text" placeholder="Your Name" maxlength="30" style="width: 250px;" name="attr_character_name"></div>
<div><input type="text" placeholder="They/Them" maxlength="12" style="width: 80px;" name="attr_theythem"></div>
</div>
<div class="sheet-demlook">
<div><span class="sheet-darkinput-label">Demeanor</span><input type="text" placeholder="Your Demeanor" style="width: 310px;" name="attr_demeanordemeanor"></div>
<div><span class="sheet-darkinput-label">Look</span><input type="text" placeholder="Your Look" style="width: 340px;" name="attr_looklook"></div>
</div>
</div>
<!--JRMG 1-->
<button class="sheet-generatebutton" style="width:20px;z-index:9999;position:absolute;top:210px;left:795px;border:0px solid #fff;box-shadow:none;background:transparent;" type="action" name="act_back">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-gear.png"/>
</button>
<!--JRMG 2-->
<div class="sheet-grid-pbstats">
<!--<div class="sheet-h1 sheet-4-col">STATS</div>-->
<div class="sheet-4-col sheet-rollStat">
<div class="sheet-h1">STATS</div>
<div class="sheet-rollStat-note">Click stat name to roll it.</div>
</div>
<div class="sheet-diamante"><input type="text" name="attr_blood" value="0"></div>
<div class="sheet-diamante"><input type="text" name="attr_heart" value="0"></div>
<div class="sheet-diamante"><input type="text" name="attr_mind" value="0"></div>
<div class="sheet-diamante"><input type="text" name="attr_spirit" value="0"></div>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Blood}} {{content=Blood}} {{result=[[2d6 + @{blood} + @{shattered}]]}}" name="roll_Show" data-i18n-title="Roll for Blood">
<div style="display:inline">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:15px;">
BLOOD
</div>
</div>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Heart}} {{content=Heart}} {{result=[[2d6 + @{heart} + @{crushed}]]}}" name="roll_Show" data-i18n-title="Roll for Heart">
<div style="display:inline">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:20px;">
HEART
</div>
</div>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Mind}} {{content=Mind}} {{result=[[2d6 + @{mind} + @{fractured}]]}}" name="roll_Show" data-i18n-title="Roll for Mind">
<div style="display:inline;padding-left:5px;">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:20px;">
MIND
</div>
</div>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Spirit}} {{content=Spirit}} {{result=[[2d6 + @{spirit} + @{broken}]]}}" name="roll_Show" data-i18n-title="Roll for Spirit">
<div style="display:inline">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:15px;">
SPIRIT
</div>
</div>
</button>
</div>
<div class="sheet-grid-pbcircles">
<!--<div class="sheet-h1 sheet-4-col">CIRCLES</div>-->
<div class="sheet-4-col sheet-rollStat">
<div class="sheet-h1">CIRCLES</div>
<div class="sheet-rollStat-note">Click circle name to roll it.</div>
</div>
<div class="sheet-circulo"><input type="text" name="attr_mort" value="0"></div>
<div class="sheet-circulo"><input type="text" name="attr_night" value="0"></div>
<div class="sheet-circulo"><input type="text" name="attr_power" value="0"></div>
<div class="sheet-circulo"><input type="text" name="attr_wild" value="0"></div>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Mortalis}} {{content=Mortalis}} {{result=[[2d6 + @{mort}]]}}" name="roll_Show" data-i18n-title="Roll for Mortalis">
<div style="display:inline;margin-left:-20px;">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:23px;">
MORTALIS
</div>
</div>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Night}} {{content=Night}} {{result=[[2d6 + @{night}]]}}" name="roll_Show" data-i18n-title="Roll for Night">
<div style="display:inline">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:20px;">
NIGHT
</div>
</div>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Power}} {{content=Power}} {{result=[[2d6 + @{power}]]}}" name="roll_Show" data-i18n-title="Roll for Power">
<div style="display:inline">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:15px;">
POWER
</div>
</div>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:statscircle} {{name=@{character_name}}} {{roll_name=Wild}} {{content=Wild}} {{result=[[2d6 + @{wild}]]}}" name="roll_Show" data-i18n-title="Roll for Wild">
<div style="display:inline;padding-left:5px;">
<div class="sheet-stat-name-enroll" style="display:inline;padding-left:20px;">
WILD
</div>
</div>
</button>
<!--
<div class="sheet-stat-name">MORTALIS</div>
<div class="sheet-stat-name">NIGHT</div>
<div class="sheet-stat-name">POWER</div>
<div class="sheet-stat-name">WILD</div>
-->
<div class="sheet-status">STATUS<input type="text" value="0" name="attr_status1"></div>
<div class="sheet-status">STATUS<input type="text" value="0" name="attr_status2"></div>
<div class="sheet-status">STATUS<input type="text" value="0" name="attr_status3"></div>
<div class="sheet-status">STATUS<input type="text" value="0" name="attr_status4"></div>
</div>
<div class="sheet-grid-harm">
<div class="sheet-harm-header">
<div class="sheet-h1">Harm</div>
<div class="sheet-armor">ARMOR<input type="text" name="attr_armor" value="0"></div>
</div>
<div class="sheet-harm-row">
<div style="display: block; width: 21px;"></div>
<div>
<label class="sheet-checkbox"><input type="checkbox" name="attr_faint1"></label>
</div>
<div class="sheet-harm-label">Faint</div>
<div><input class="sheet-injury" type="text" maxlength="35" placeholder="Injury Description" name="attr_injury1"></div>
</div>
<div class="sheet-harm-row">
<div>
<label class="sheet-checkbox"><input type="checkbox" name="attr_serious1"></label>
</div>
<div>
<label class="sheet-checkbox"><input type="checkbox" name="attr_serious2"></label>
</div>
<div class="sheet-harm-label">Serious</div>
<div><input class="sheet-injury" type="text" maxlength="35" placeholder="Injury Description" name="attr_injury2"></div>
</div>
<div class="sheet-harm-row">
<div>
<label class="sheet-checkbox"><input type="checkbox" name="attr_critical1"></label>
</div>
<div>
<label class="sheet-checkbox"><input type="checkbox" name="attr_critical2"></label>
</div>
<div class="sheet-harm-label">Critical</div>
<div><input class="sheet-injury" type="text" maxlength="35" placeholder="Injury Description" name="attr_injury3"></div>
</div>
</div>
<div style="padding: 20px;">
<div class="sheet-h2">End move</div>
<!--JRMG 1-->
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<!--JRMG 2-->
<div>When you die, ask another PC to look after up to three of your <b>mortal relationships</b>. If they agree, they immediately advance. If they refuse, they take a corruption advance instead. </div>
</div>
<div class="sheet-fae">
<div>When you die or retire your character, bestow the favor of your court upon someone. They can take <i><b>Faerie Magic</b></i> and two of your faerie powers or advance <i><b>persuade an NPC.</b></i></div>
</div>
<div class="sheet-hunter">
<div>When you die, give another PC one of your custom weapons and one of your Hunter moves. Both are theirs for keeps.</div>
</div>
<div class="sheet-imp">
<div>When you die, one of your schemes comes to fruition, but someone else reaps the rewards. Choose someone to benefit from the plans you put in motion; select a payout for them.</div>
</div>
<div class="sheet-oracle">
<div>When you die or retire your character, choose a PC; the MC will tell you a dark fate you foresee for them. If you issue a warning, they take +1 ongoing to avoid it; if you dont, they take -1 ongoing instead.</div>
</div>
<div class="sheet-spectre">
<div>When your spirit passes on permanently to the other side, any PCs present gain +1 <b>Spirit</b> (max+3) or take a corruption advance, your choice.</div>
</div>
<div class="sheet-sworn">
<div >When you die, offer your legendary weapon to the person you trust the most. If they accept, bind them to three vows from your list as if they had sworn an oath to you.</div>
</div>
<div class="sheet-tainted">
<div>When you die, cash in all the Debts your patron owes you to come back, healing all harm. If you have none, your patron asks someone else to pay the Debt for you. If they refuse, times up.</div>
</div>
<div class="sheet-vamp">
<div>When you die, name the person you hold most responsible; your agents and allies relentlessly pursue them until “justice” is served.</div>
</div>
<div class="sheet-veteran">
<div>When you die or retire your character, choose a character to inherit your <b><i>Workshop.</i></b></div>
</div>
<div class="sheet-wizard">
<div>When you die, you may place a devastating curse—a new prohibition or weakness—on someone present in the scene. </div>
</div>
<div class="sheet-wolf">
<div>When you die, anyone in the scene you wish to protect escapes and reaches safety, no matter the odds.</div>
</div>
</div>
</div>
<!-- MIDDLE SECTION -->
<div class="sheet-grid-playbookMiddle">
<div class="sheet-scarsbar sheet-pb-flavor">
<div class="sheet-h2">Scars</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_shattered" value="-1"></label>
<div>Shattered (-1 Blood)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_crushed" value="-1"></label>
<div>Crushed (-1 Heart)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_fractured" value="-1"></label>
<div>Fractured (-1 Mind)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_broken" value="-1"></label>
<div>Broken (-1 Spirit)</div>
<input class="sheet-creacion" type="hidden" name="attr_creacion" value="1"/>
<button type="action" name="act_mas" class="sheet-charCreatBtn">Character Creation</button>
</div>
<input class="sheet-creacion" type="hidden" name="attr_creacion" value="1"/>
<div class="sheet-creacion1">
<div class="sheet-charCreation sheet-3-col sheet-pCondensed">
<div>
<b>NAME (PICK ONE)</b>
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<p class="sheet-pCondensed">Alisa, Anthony, Cam, Cleo, Cole, Datu, Devon, Galina, Hairi, Hans, Julius, Kim, Kirsten, Laasya, Lara, Miguel, Philip, Rashid, Veronica</p>
</div>
<div class="sheet-fae">
<p class="sheet-pCondensed">Ava, Brianna, Cesar, Chiko, Chloe, Connor, Dylan, Elliot, Fahim, Fiona, Lucas, Maeve, Manuel, Nora, Rachel, Roman, Salomé, Su-mi, Vicente, Yaki</p>
</div>
<div class="sheet-hunter">
<p class="sheet-pCondensed">Abimbola, Amanda, Anwar, Beatrice, Bianca, Christopher, Elora, Eugene, Flaco, Ilyas, Jason, Jessica, Marcus, Moriko, Patty, Paul, Samuel, Sarah, Sean, Solomon, Susan</p>
</div>
<div class="sheet-imp">
<p class="sheet-pCondensed">Argent, Babar, Barnaby, Cash, Casper, Doyle, Eve, Gilly, Hamish, Isa, Jezebel, Jun, Lina, Mishka, Nat, Rory, Sabine, Sai, Taryn, Zachariah</p>
</div>
<div class="sheet-oracle">
<p class="sheet-pCondensed">Daniel, Dodona, Elijah, George, Hala, Humphrey, Joaquin, Joel, Jonathon, Kami,Khan,Malachi, Maria, Martha, Maximus, Olivia, Penelope, Pythia, Saira, Sonam</p>
</div>
<div class="sheet-spectre">
<p class="sheet-pCondensed">Bert, Cathy, Clarita, Clark, Davis, Emily, Eric, Grace, Grey Light, Hiro, Isabelle, Joy, Karl, Mohammed, Moises, Monica, Patricia, Rebecca, Thomas, Yuri</p>
</div>
<div class="sheet-sworn">
<p class="sheet-pCondensed">Charlotte, Dakota, Ellis, Guillermo, Han, Holland, Jek, Kalan, Luna, Morris, Mbawe, Norman, Ophelia, Sadik, Tatenda, Wermund</p>
</div>
<div class="sheet-tainted">
<p class="sheet-pCondensed">Alfred, Alma, Catarina, Dawa, Fahad, Father Luke, Iris, Jake, Jeremiah, Kaito, Kyo, Lana, Landon, Latifah, Nabhi, Nadia, Ophelia, Shiro, Tamali, Yuina</p>
</div>
<div class="sheet-vamp">
<p class="sheet-pCondensed">Adel, Ash, Bilal, Clara, Cleopatra, Damon, Danielle, Hadier, Isa, Joseph, Klaus, Leanne, Marta, Maximillian, Monique, Nathaniel, Orion, Reginald, Salim, Zoe</p>
</div>
<div class="sheet-veteran">
<p class="sheet-pCondensed">Alejandro, Bartholomew, Beth, Constance, Danuta, David, Emma, Frank, Joanne, Jose, Julie, Kimiko, Leo, Mahinder, Michelle, Regis, Skylar, Tabitha, Terry, Yakub</p>
</div>
<div class="sheet-wizard">
<p class="sheet-pCondensed">Ailea, Alanna, Andrés, Brandon, Calvin, Christine, Desmond, Hugo, Jocelyn, June, Krista, Laura, Marlowe, Miranda, Randall, Vincent, Vivian, Wesley, Wraith, Zoha</p>
</div>
<div class="sheet-wolf">
<p class="sheet-pCondensed">Anders, Brenda, Carmen, Christian, Dana, Habib, Junot, Kareem, Lee, Lucia, Mani, Matt, Mel, Robin, Roxanne, Suze, Tori, Trent, Vanessa, Vic</p>
</div>
<b>LOOK (PICK AS MANY AS APPLY)</b>
<div class="sheet-aware">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">brand name clothing, business casual, forgettable clothing, uniformed</li>
</ul>
</div>
<div class="sheet-fae">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">colorful clothing, expensive clothing, messy clothing, revealing clothing</li>
</ul>
</div>
<div class="sheet-hunter">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">casual clothing, dark clothing, dirty clothing, tactical clothing</li>
</ul>
</div>
<div class="sheet-imp">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">flashy clothing, formal clothing, underdressed clothing, uniform clothing</li>
</ul>
</div>
<div class="sheet-oracle">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">casual clothing, colorful clothing, dirty clothing, revealing clothing</li>
</ul>
</div>
<div class="sheet-spectre">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">blood-stained clothing, dark clothing, everyday clothing, vintage clothing</li>
</ul>
</div>
<div class="sheet-sworn">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">casual clothing, disheveled clothing, expensive clothing, ritual clothing</li>
</ul>
</div>
<div class="sheet-tainted">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">dirty clothing, expensive clothing, formal clothing, trendy clothing</li>
</ul>
</div>
<div class="sheet-vamp">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">concealing clothing, formal clothing, ordinary clothing, vintage clothing</li>
</ul>
</div>
<div class="sheet-veteran">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">casual clothing, dirty clothing, formal clothing, uniform clothing</li>
</ul>
</div>
<div class="sheet-wizard">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">archaic clothing, casual clothing, expensive clothing, ritual clothing</li>
</ul>
</div>
<div class="sheet-wolf">
<ul>
<li class="sheet-pCondensed">androgynous, conforming, shifting, nonconforming</li>
<li class="sheet-pCondensed">Asian or South Asian, Black, Hispanic/Latinx, Indigenous, Middle Eastern, White, _____</li>
<li class="sheet-pCondensed">baggy clothing, dark clothing, dirty clothing, tactical clothing</li>
</ul>
</div>
<div style="height:5px;"></div>
<b>DEMEANOR (PICK ONE)</b>
<div class="sheet-aware">
<p class="sheet-pCondensed">aggressive, charming, composed, paranoid</p>
</div>
<div class="sheet-fae">
<p class="sheet-pCondensed">alien, eccentric, seductive, untamed</p>
</div>
<div class="sheet-hunter">
<p class="sheet-pCondensed">calculating, detached, friendly, volatile</p>
</div>
<div class="sheet-imp">
<p class="sheet-pCondensed">beleaguered, charming, frenzied, shrewd</p>
</div>
<div class="sheet-oracle">
<p class="sheet-pCondensed">distant, manipulative, paranoid, soothing</p>
</div>
<div class="sheet-spectre">
<p class="sheet-pCondensed">antiquated, confused, meek, volatile</p>
</div>
<div class="sheet-sworn">
<p class="sheet-pCondensed">cunning, emotional, obsessive, stoic</p>
</div>
<div class="sheet-tainted">
<p class="sheet-pCondensed">corporate, detached, paranoid, unstable</p>
</div>
<div class="sheet-vamp">
<p class="sheet-pCondensed">antiquated, feral, seductive, volatile</p>
</div>
<div class="sheet-veteran">
<p class="sheet-pCondensed">charming, crass, professional, reserved</p>
</div>
<div class="sheet-wizard">
<p class="sheet-pCondensed">beleaguered, detached, disheveled, ominous</p>
</div>
<div class="sheet-wolf">
<p class="sheet-pCondensed">aggressive, feral, restless, violent</p>
</div>
</div>
<div>
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood 0, Heart 1, Mind -1, Spirit 1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 1, Night 0, Power 1, Wild -1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 1, Night 0, Power 0, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>How did you discover the supernatural?</li>
<li>How long have you been in the city?</li>
<li>What mortal commitment keeps you from leaving your old life behind?</li>
<li>What mortal aspiration have you given up?</li>
<li>What powerful faction or person are you currently investigating?</li>
</ul>
</div>
<div class="sheet-fae">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood -1, Heart 1, Mind 0, Spirit 1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 0, Night -1, Power 1, Wild 1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 0, Power 0, Wild 1</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>Why did you leave your homeland?</li>
<li>How long have you been in the city?</li>
<li>What do you love most about humanity?</li>
<li>Who is your closest confidante or lover?</li>
<li>What do you desperately need?</li>
</ul>
</div>
<div class="sheet-hunter">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood 1, Heart -1, Mind 1, Spirit 0</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 1, Night 1, Power 0, Wild -1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 1, Night 0, Power 0, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>What personal tragedy led you to hunt?</li>
<li>How long have you been in the city?</li>
<li>What impressive kill are you infamous for?</li>
<li>What do those you hunt call you behind your back?</li>
<li>Who inflicted the wound that still haunts you?</li>
</ul>
</div>
<div class="sheet-imp">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood -1, Heart 1, Mind 1, Spirit 0</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 0, Night 1, Power -1, Wild 1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 0, Power 0, Wild 1</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>How did you escape your servitude?</li>
<li>How long have you been in the city?</li>
<li>Whom do you call family in the city?</li>
<li>Whom do you turn to when youre in trouble?</li>
<li>Whom did you scam that still holds a grudge?</li>
</ul>
</div>
<div class="sheet-oracle">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood 0, Heart -1, Mind 1, Spirit 1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 1, Night -1, Power 1, Wild 0</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 0, Power 1, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>How old were you when your visions began?</li>
<li>How long have you been in the city?</li>
<li>How did you originally convince your benefactor to trust you and your visions?</li>
<li>Who seeks to sway you from your service?</li>
<li>What signs hint your prophecy grows near?</li>
</ul>
</div>
<div class="sheet-spectre">
<b>STARTING CHARACTER STATS</b>
<br>(add 1 to one of these)
<p class="sheet-pCondensed">Blood 1, Heart 0, Mind -1, Spirit 1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 0, Night 1, Power 1, Wild -1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 1, Power 0, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>What memories do you still hold of your
death?</li>
<li>How long have you been in the city?</li>
<li>Who looks after you when your trauma overwhelms you?</li>
<li>What place in the city still makes you feel alive?</li>
<li>Which of your anchors has been most recently threatened?</li>
</ul>
</div>
<div class="sheet-sworn">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood 1, Heart 0, Mind 1, Spirit -1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis -1, Night 0, Power 1, Wild 1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 0, Power 1, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>Why did you swear your oath?</li>
<li>How long have you been in the city?</li>
<li>Who trained you in the ways of your order?</li>
<li>What marks you as different from the masters you serve?</li>
<li>Whose disappearance are you investigating?</li>
</ul>
</div>
<div class="sheet-tainted">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood 1, Heart 1, Mind -1, Spirit 0</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 1, Night -1, Power 0, Wild 1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 0, Power 0, Wild 1</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>Why did you trade away your soul?</li>
<li>How long have you been in the city?</li>
<li>Which fellow demonic agent do you loathe?</li>
<li>How do you cope with your demonic dreams and hungers?</li>
<li>What do you desperately need?</li>
</ul>
</div>
<div class="sheet-vamp">
<b>STARTING CHARACTER STATS</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Blood 1, Heart 1, Mind 0, Spirit -1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 1, Night 1, Power -1, Wild 0</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 1, Power 0, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>When did you become a vampire?</li>
<li>How long have you been in the city?</li>
<li>How do you keep your cravings in check?</li>
<li>How did you acquire your haven?</li>
<li>What deal are you invested in right now?</li>
</ul>
</div>
<div class="sheet-veteran">
<b>STARTING CHARACTER STATS</b>
<br>(add 1 to one of these)
<p class="sheet-pCondensed">Blood -1, Heart 1, Mind 1, Spirit 0</p>
<b>STARTING CIRCLES</b>
<br>Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 1, Night 0, Power 0, Wild 0</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 1, Night 0, Power 0, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>What were you once known for in the city?</li>
<li>How long have you lived here?</li>
<li>What was your greatest accomplishment?</li>
<li>Why did you step back from who you were?</li>
<li>What do you desperately need?</li>
</ul>
</div>
<div class="sheet-wizard">
<b>STARTING CHARACTER STATS</b>
<br>(add 1 to one of these)
<p class="sheet-pCondensed">Blood 0, Heart -1, Mind 1, Spirit 1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 0, Night -1, Power 1, Wild 1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 0, Power 1, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>How did you learn to wield magic?</li>
<li>How long have you been in the city?</li>
<li>What mistake keeps you up at night?</li>
<li>What have you sacrificed for your power?</li>
<li>What conflict are you trying to mediate?</li>
</ul>
</div>
<div class="sheet-wolf">
<b>STARTING CHARACTER STATS</b>
<br>(add 1 to one of these)
<p class="sheet-pCondensed">Blood 1, Heart -1, Mind 0, Spirit 1</p>
<b>STARTING CIRCLES</b>
<br>(Add 1 to one of these)
<p class="sheet-pCondensed">Mortalis 0, Night 1, Power -1, Wild 1</p>
<b>STARTING STATUS</b>
<p class="sheet-pCondensed">Mortalis 0, Night 1, Power 0, Wild 0</p>
<b>INTRO QUESTIONS</b>
<ul>
<li>When did you first experience the change?</li>
<li>How long have you been in the city?</li>
<li>What is the best part of your other form?</li>
<li>Who is the most important person in your territory?</li>
<li>What do you desperately need?</li>
</ul>
</div>
</div>
<div>
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<b>STARTING GEAR</b><br>
An small apartment, a used car, a smartphone.
A Self-defense Weapon:<br>
<ul>
<li>9mm Beretta (2-harm near loud concealable)</li>
<li>Taser (s-harm hand)</li>
<li>Switchblade (2-harm hand concealable)</li>
<li>Your kit (detail)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone befriended you long before
you discovered the supernatural...and
purposefully hid its existence from you
when it mattered. They owe you a Debt.</li>
<li>Someone puts up with your questions about
the supernatural. You owe them a Debt.</li>
<li>Youre leveraging dirt you have on
someone to get their help dismantling
a supernatural scheme that targets
innocent mortals. You owe them a Debt.</li>
</ul>
</div>
<div class="sheet-fae">
<b>STARTING GEAR</b><br>
<ul>
<li>A comfortable house or apartment, a decent car, a smartphone</li>
<li>A relic from your homeland</li>
<li>A symbol of your court (sun, moon, storm, winter, spring, etc.)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone disrupted a rare ritual of you court for personal gain, besmirching your reputation with your monarch. They owe you a Debt.</li>
<li>You are keeping something hidden on behalf of someone else from a powerful member of their Circle. Ask them why. They owe you a Debt.</li>
<li>You entrusted someone with an important and dangerous task. Ask them if they succeeded or failed. If they succeeded, you owe them a Debt. If they failed, they owe you a Debt.</li>
</ul>
</div>
<div class="sheet-hunter">
<b>STARTING GEAR</b><br>
<ul>
<li>A shitty apartment, a pick-up truck or muscle car, a cell phone</li>
<li>A symbol of your society (i.e. tattoo, coin, inscription)</li>
<li>Your arsenal: 3 custom weapons (detail)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone helps you unwind and keeps you sane, despite the horrors of your hunts. You owe them a Debt.</li>
<li>Your hunts incurred the wrath of a powerful person; someone helped smooth things over. You owe them a Debt.</li>
<li>Someone has enlisted you to protect them from something dangerous. They owe you a Debt.</li>
</ul>
</div>
<div class="sheet-imp">
<b>STARTING GEAR</b><br>
<ul>
<li>An upscale house or apartment, a car or utility van, a smartphone</li>
<li>A sentimental gift from a family member</li>
<li>A ritual object binding you to this realm (e.g. the first dollar spent at your business)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone is a consistent patron or customer of your establishment, regularly relying on you for your services or assistance. They owe you 2 Debts.</li>
<li>You offered someone work when no one else would give them the time of day. Ask them if it worked out in your favor. They owe you a Debt either way.</li>
<li>You partner with someone on your schemes, both of you profiting in equal measure. You owe each other 2 Debts.</li>
</ul>
</div>
<div class="sheet-oracle">
<b>STARTING GEAR</b><br>
Everything provided by your benefactor,
and two sets of prophetic tools:<br>
<ul>
<li>Divining objects (i.e. tarot deck,
crystal ball, set of runes, etc.)</li>
<li>Ritual instruments (i.e. an
athame, a pentacle, etc.)</li>
<li>Rare tomes and grimoires (i.e.
lost scrolls, secret books, etc.)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone helps decipher your visions with unique insights. You owe them 2 Debts.</li>
<li>You had a dark vision about someone, but gave bad guidance. You owe them a Debt.</li>
<li>Someone interfered with your destiny. They owe you a Debt. Tell them if youve forgiven them—they owe you another Debt if you still hold a grudge for their actions.</li>
</ul>
</div>
<div class="sheet-spectre">
<b>STARTING GEAR</b><br>
Whatever was on your person when you
died, albeit spiritual versions of each<br>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone, or someones progenitor, was involved in your death. They owe you a Debt.</li>
<li>Someone is actively watching over one of your anchors. Ask them why they agreed to keep it safe. You owe them 2 Debts.</li>
<li>Someone almost destroyed one of your anchors once, perhaps by accident or carelessness. Ask them what happened. They owe you 2 Debts.</li>
</ul>
</div>
<div class="sheet-sworn">
<b>STARTING GEAR</b><br>
A luxurious house or apartment, a fancy
car, an expensive smartphone
One backup weapon of choice:<br>
<ul>
<li>9mm Beretta (2-harm near
loud concealable)</li>
<li>Hunting knife (2-harm hand)</li>
<li>Sawed-off shotgun (2-harm close loud reload messy concealable)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone gives you info about a Circle you dont understand. You owe them a Debt.</li>
<li>You secretly helped someone get justice for a wrong done upon them. They owe you a Debt. Tell them why you helped.</li>
<li>Your service forced you to punish or kill someones ally or friend on behalf of your masters. You owe them a Debt.</li>
</ul>
</div>
<div class="sheet-tainted">
<b>STARTING GEAR</b><br>
A house or apartment, a car, a smartphone.
One brutal weapon of choice:<br>
<ul>
<li>Truncheon (2-harm hand stun)</li>
<li>9mm Beretta (2-harm close
loud concealable)</li>
<li>Pump-action shotgun (3-harm
close/near loud reload messy)</li>
<li>Sword (3-harm hand messy)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Youre protecting someone from a dark power, a rival and enemy of your demonic patron. Your charge owes you a Debt.</li>
<li>Someone is trying to save you from damnation and keeps suffering for it. Ask them why they care when no one else does. You owe them a Debt.</li>
<li>You hurt or killed someones good friend or ally on your demonic patrons orders. You owe them a Debt.</li>
</ul>
</div>
<div class="sheet-vamp">
<b>STARTING GEAR</b><br>
A secluded apartment, a comfortable car, a smartphone.
One stylish weapon of choice:<br>
<ul>
<li>Dual Colt Double Eagles (3-harm near loud)</li>
<li>Sword (3-harm close messy)</li>
<li>Walther PPK (2-harm close/near reload concealable)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone makes sure you get fed regularly, without attracting too much attention. You owe them 2 Debts.</li>
<li>Someone relies on you for their fix. Ask them what you provide that keeps them sane. They owe you a Debt; add them to your web.</li>
<li>Someone recently sold you out to one of your enemies. You avoided the worst of the attacks, but your betrayer owes you a Debt; add them to your web.</li>
</ul>
</div>
<div class="sheet-veteran">
<b>STARTING GEAR</b><br>
An apartment or warehouse hideout,
a practical car or old pick-up truck, a
smartphone, a workshop (detail).
One trusty weapon of choice:<br>
<ul>
<li>9mm Beretta (2-harm near
loud concealable)</li>
<li>Pump-action shotgun (3-harm
close/near loud reload messy)</li>
<li>Magnum revolver (3-harm
near loud reload)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone relies on you for training or knowledge. Ask them why they need your help; tell the MC what youve provided and ask how many Debts (1-3) youre owed.</li>
<li>Youre working on something big for someone, and its nearly ready. They owe you a Debt.</li>
<li>Someone keeps pulling your ass out of the fire when you forget youre retired. You owe them a Debt.</li>
</ul>
</div>
<div class="sheet-wizard">
<b>STARTING GEAR</b><br>
A nice apartment or simple house, a crappy car,
a decent smartphone and a sanctum (detail).
One useful weapon of choice:<br>
<ul>
<li>Snubnosed revolver (2-harm close/near loud reload concealable)</li>
<li>9mm Glock (2-harm near loud concealable)</li>
<li>Sword (3-harm close messy)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone tempted your ward away from you
and into danger. Ask them what it cost your
ward to return to you. They owe you a Debt.</li>
<li>Someone is your go-to when you get into
trouble, providing information or muscle to
get things done. You owe them 2 Debts.</li>
<li>You are helping someone keep a
dangerous secret from powerful members
of their Circle. They owe you a Debt.</li>
</ul>
</div>
<div class="sheet-wolf">
<b>STARTING GEAR</b><br>
A duffel bag with your personal belongings,
a shitty cell phone.
Choose two practical weapons:<br>
<ul>
<li>Snubnosed revolver (2-harm close/
near loud reload concealable)</li>
<li>9mm Beretta (2-harm near
loud concealable)</li>
<li>Butterfly knife (2-harm hand concealable)</li>
<li>Machete (3-harm close messy)</li>
<li>Baseball bat (2-harm close stun)</li>
</ul>
<div style="height:5px;"></div>
<b>STARTING DEBTS</b>
<ul>
<li>Someone intervened on your behalf when
you crossed a powerful figure from another
Circle. You owe them a Debt.</li>
<li>Someone hired you for a job and you fucked
it up. Tell them why another obligation got in
the way. You owe them a Debt.</li>
<li>Someone lives in your territory, benefiting
from your protection. They owe you a Debt.</li>
</ul>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-grid-playbookMoves">
<div>
<div class="sheet-tab-buttons">
<input type="radio" class="sheet-tab sheet-moves" name="attr_tabBtn" value="moves" checked="checked"/>
<span>Moves</span>
<input type="radio" class="sheet-tab sheet-features" name="attr_tabBtn" value="features"/>
<span>Features</span>
<input type="radio" class="sheet-tab sheet-corruption" name="attr_tabBtn" value="corruption"/>
<span>Corruption</span>
<input type="radio" class="sheet-tab sheet-gear" name="attr_tabBtn" value="gear"/>
<span>Gear & Notes</span>
<input type="radio" class="sheet-tab sheet-debts" name="attr_tabBtn" value="debts"/>
<span>Debts</span>
<div class="sheet-tabs-container">
<div class="sheet-tab-moves">
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">AWARE MOVES</h2>
<h5 class="sheet-2-col sheet-h5">CHOOSE THREE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox1"></label>
<h4 class="sheet-h4">I know a Guy</h4>
</div>
When you <i><b>hit the streets</b></i> to get what you need from a member of your Circle, roll with
<b>HEART</b> instead of their Circle. On a 7-9, add this option to the list:<br >
<ul>
<li>however you find them requires you to offer a Debt to an intermediary</li>
</ul>
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox2"></label>
<h4 class="sheet-h4">Charming, Not Sincere</h4>
</div>
Take +1 <b>HEART</b> (max+3).
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox3"></label>
<h4 class="sheet-h4">The Lions Den</h4>
</div>
When you gain access to a secure area within a sanctuary, gathering spot, or place of
power, you can <i><b>study</b></i> it as if you rolled a 10+. If the location is controlled by a Circle
other than your own, you also find incriminating evidence implicating a powerful NPC
(your choice) within that Circle; handing the documents over to them—or one of their
enemies—counts as <i><b>cashing in a Debt</b></i>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox4"></label>
<h4 class="sheet-h4">This is My City</h4>
</div>
When you set up a meeting with a powerful or dangerous individual in a crowded
mundane space (museum, restaurant, etc.), hold 2. You can spend your hold, 1 for 1, to:
<ul>
<li>create an opening for you or another character to <i><b>escape a situation</b></i></li>
<li>take +1 forward to <i><b>escaping a situation</b></i></li>
<li>choose for the MC when you <i><b>escape a situation</b></i> and roll a 7-9</li>
</ul>
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox5"></label>
<h4 class="sheet-h4">In Sheeps Clothing</h4>
</div>
When you <i><b>mislead, distract or trick</b></i> someone youve previously shared a moment of
intimacy with, roll with <b>HEART</b> instead of <b>MIND</b>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox6"></label>
<h4 class="sheet-h4">One Way or Another</h4>
</div>
When you plead with a member of your Circle for help with a pressing situation, roll with
<b>HEART</b>. On a hit, they either agree to help or owe you a Debt, their choice. On a 10+,
their guilt is palpable: if they decline and owe you a Debt, you take +1 ongoing against
them as long as you hold that Debt. On a miss, you are exposed and vulnerable; but if
they do agree to help, treat it as if they <i><b>cashed in a Debt</b></i> with you that you cant refuse.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>gain access to a secure or locked-down location</li>
<li>draw immediate mortal attention to a person or situation</li>
<li>spot a previously overlooked clue or advantage in the immediate area</li>
<li>convince an NPC to act on their kindness, role, or own best interest</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment of intimacy—physical or
emotional— with someone
new who isnt mortal, mark
corruption. When you <i>figure
out someone</i> youve previously
shared a moment of intimacy
with, roll with HEART instead
of MIND.
</div>
</div>
</div>
</div>
<div class="sheet-fae">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">FAE Moves</h2>
<h5 class="sheet-2-col sheet-h5">YOU GET THIS ONE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox7" checked></label>
<h4 class="sheet-h4">FAERIE MAGIC</h4>
</div>
You have access to gifts of your court, powers that call upon your homeland's magic
and wonder. Select your powers from the list provided. Whenever you use a faerie
power, choose 1:<br >
<ul>
<li>suffer 1-harm (ap)</li>
<li>mark corruption</li>
<li>give your monarch a Debt</li>
</ul>
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE TWO MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox8"></label>
<h4 class="sheet-h4">A Dish Best Served Now</h4>
</div>
When you commit to enacting revenge on behalf of someone (including yourself) wronged by another, gain +1 ongoing against the target of that vengeance. For every scene in which you do not pursue vengeance after committing to it, suffer 1-harm (ap).
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox9"></label>
<h4 class="sheet-h4">In Our Blood</h4>
</div>
When you <i><b>mislead, distract, or trick</b></i> someone from a different Circle through lies of omission or clever misdirection, roll with <b>HEART</b> instead of <b>MIND</b>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox10"></label>
<h4 class="sheet-h4">Scales of Justice</h4>
</div>
<i><b>Cash in a Debt</b></i> with someone to target them using a power from </b></i>Faerie Magic</b></i>-including powers not normally available to you-at no additional cost.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox11"></label>
<h4 class="sheet-h4">Draw Back the Curtain</h4>
</div>
When you <i><b>escape a situation</b></i>, add this option to the list:<br>
<ul>
<li>you escape to your homeland, for better or worse</li>
</ul>
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox12"></label>
<h4 class="sheet-h4">Words Are Wind</h4>
</div>
You know instantly if someone has broken their word to you or reneged on a deal you've made; take a Debt on them and +1 ongoing to claim what you deserve from them or their allies until they've made things right.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>summon an elemental storm of your court (2-harm close area ap)</li>
<li>appear to others as someone you have previously touched</li>
<li>compel the elements of your court to reveal what they have seen</li>
<li>create a telepathic link between yourself and another for a scene</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment of intimacy-physical or emotional-with another person, demand a promise from them. If they refuse you or break the promise, they owe you a Debt.</div>
</div>
</div>
</div>
<div class="sheet-hunter">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">HUNTER Moves</h2>
<h5 class="sheet-2-col sheet-h5">CHOOSE THREE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox13" checked></label>
<h4 class="sheet-h4">Deadly</h4>
</div>
When you inflict harm, inflict +1 harm. You cannot choose to reduce this harm.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox14"></label>
<h4 class="sheet-h4">Safe House</h4>
</div>
You have a secure location that you can hole up in. Detail it and choose 3:
<ul>
<li>high-tech surveillance equipment</li>
<li>a mystical or magical prison</li>
<li>fortified walls/windows/doors</li>
<li>stockpiles of food and water</li>
<li>explosives set to blow the place</li>
</ul>
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox15"></label>
<h4 class="sheet-h4">This Way!</h4>
</div>
When you lead people out of danger, roll with <b>BLOOD</b>. On 10+, you all get away
safely. On a 7-9, you get hurt or one of them gets hurt (your choice). On a miss,
everyones safe but you; youre left behind...and the way out is closed to you.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox16"></label>
<h4 class="sheet-h4">Worse Things Out Tonight</h4>
</div>
When you <i><b>persuade an NPC</b></i> by promising to protect them from harm, roll with
BLOOD instead of HEART.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox17"></label>
<h4 class="sheet-h4">Prepared for Anything</h4>
</div>
You have a well-stocked armory, full of modern and ancient weapons. Take another two
custom weapons and select one additional add-on for every custom weapon you own.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox18"></label>
<h4 class="sheet-h4">Watch them Closely</h4>
</div>
When you closely observe a supernatural person or creature, roll with <b>BLOOD</b>. On a
hit, the MC will tell you a bit about their nature and at least one unusual weakness or
flaw; take +1 ongoing when you take advantage of these unique vulnerabilities. On a
10+, ask a follow-up question, the MC will answer it honestly. On a miss, someone takes
advantage of your diverted attention and acts against you before you see it coming.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>track someone or something through the city with limited information or trail</li>
<li>treat a mundane object as a weapon (2-harm messy) or 1-armor for a scene</li>
<li>jury rig an explosive (3-harm loud fire) or smoke bomb (s-harm loud smoke)</li>
<li>force a vulnerable foe to flee your presence and deliver a message</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, ask them a question;
they must answer it honestly.
They will ask you a question in
return; answer it honestly or
mark corruption.
</div>
</div>
</div>
</div>
<div class="sheet-imp">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">IMP Moves</h2>
<h5 class="sheet-2-col sheet-h5">YOU GET THIS ONE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox19" checked></label>
<h4 class="sheet-h4">BUSINESS AS USUAL</h4>
</div>
When time passes—or at the start of the game—roll with <b>MIND</b>. On a hit, your usual
operations generate a new scheme or provide an opportunity to advance one of your
existing schemes, your choice. On a 10+, you also pick 1:<br >
<ul>
<li>A loyal customer reveals the secrets of a powerful NPC, your choice</li>
<li>An NPC who owes you a Debt shows up to make good on their obligation</li>
<li>A Status-3 NPC of your Circle offers you a Debt for your services</li>
</ul>
On a miss, a family member or close friend drags you into a scheme youd rather have
avoided; generate a new scheme with three complications, and the MC will tell you
what terrible fate could befall your ally should you fail to deliver.
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE TWO MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox20"></label>
<h4 class="sheet-h4">Measure your mark</h4>
</div>
When you <i><b>figure someone out</b></i>, add the following questions to the list:
<ul>
<li>What pressing need do you have that I might be able to address?</li>
<li>Whats the most valuable thing youd offer for sale?</li>
</ul>
On a miss, ask 1 from this list, but you come off as suspicious or sleazy, your choice.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox21"></label>
<h4 class="sheet-h4">Friends in Low Places</h4>
</div>
When you get a hit while <i><b>putting a face to a name</b></i> with a Status-3 NPC, also name
a low-level minion or assistant who works for them and describe how this underling
recently came to owe you a Debt.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox22"></label>
<h4 class="sheet-h4">Im a Fucking Demon</h4>
</div>
Ignore all harm the first time someone—or something—inflicts at least 2-harm upon
you in a scene. At the end of each scene, clear your Faint harm box.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox23"></label>
<h4 class="sheet-h4">Weasel Words</h4>
</div>
When you <i><b>refuse to honor a Debt</b></i> by fast-talking your way out of the obligation, roll
with <b>MIND</b> instead of the difference in Status. On a hit—in addition to the normal
effects—mark your creditors Circle as though you had honored the Debt.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>sniff out a secret stash, even when expertly concealed or hidden</li>
<li>infiltrate a hostile area by appearing unworthy of concern</li>
<li>teleport into your establishment from any distance or position</li>
<li>inflict 4-harm (ap) on a vulnerable target who underestimates you</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, promise to get them
something they want without
asking for anything in return;
give them a Debt and take +1
ongoing to getting what youve
promised them.
</div>
</div>
</div>
</div>
<div class="sheet-oracle">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">ORACLE Moves</h2>
<h5 class="sheet-2-col sheet-h5">CHOOSE TWO:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox24" checked></label>
<h4 class="sheet-h4">Psychometry</h4>
</div>
When you examine an interesting object, roll with <b>SPIRIT</b>. On a hit, ask the MC questions
from the list below. On a 10+, ask 3. On a 7-9, ask 1:<br>
<ul>
<li><i>what is the history of this object?</i></li>
<li><i>what bans, wards, or limits are attached to this object?</i></li>
<li><i>where does this object belong?</i></li>
<li><i>what secrets or mysteries has this object been privy to?</i></li>
<li><i>what strong emotions have most recently been near this object?</i></li>
</ul>
On a miss, ask 1, but the answers you get overwhelm you; take -1 ongoing for the scene.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox25"></label>
<h4 class="sheet-h4">Skim the Surface</h4>
</div>
When you touch someone and attempt to read their surface thoughts, roll with <b>SPIRIT</b>.
On a hit, ask their player questions from the list below. On a 10+, ask 3. On a 7-9, ask 1:
<ul>
<li>what are you thinking about right now?</li>
<li>who or what are you protecting?</li>
<li>what secrets are you currently keeping?</li>
<li>what is your hidden pain?</li>
</ul>
On a miss, you inflict 1-harm (ap) on them and yourself.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox26"></label>
<h4 class="sheet-h4">Dual Loyalty</h4>
</div>
You are known as an ally to the mortal world; take Mortalis as a second Circle. You can
earn up to Status-2 in Mortalis, and you can make one additional city move each faction
turn using your new Status. If you make use of this additional move, the MC will tell you
what mortal trouble lands on your doorstep after time passes, looking to you for help...
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox27"></label>
<h4 class="sheet-h4">Soothsayer</h4>
</div>
When you turn to your prophetic tools to read someones future, roll with <b>SPIRIT</b>. On
a hit, the MC will tell you something new and interesting about their destiny. On a 10+,
you may ask a followup question; the MC will answer honestly. On a miss, you see
vague shapes of what is to come, but something is obscuring your prophetic powers;
the future you tried to read is beyond your sight until you resolve the interference.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox28"></label>
<h4 class="sheet-h4">Foresight</h4>
</div>
Advance <i><b>keep your cool</b></i> for any or all characters you choose in your presence,
including yourself.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>uncover the essential truth of a thing or person in your presence</li>
<li>twist the strands of fate to help or hinder an NPC in your presence</li>
<li>frighten or impress someone with knowledge of their past</li>
<li>channel a powerful prophecy from beyond concerning a present character</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, you gain a specific and
clear vision about that persons
future. Mark corruption to ask
the MC up to two follow-up
questions; they must answer
honestly.
</div>
</div>
</div>
</div>
<div class="sheet-spectre">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">SPECTRE Moves</h2>
<h5 class="sheet-2-col sheet-h5">YOU GET THIS ONE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox29" checked></label>
<h4 class="sheet-h4">MANIFEST</h4>
</div>
Regular people cant sense or interact with you unless you manifest; supernatural
creatures and perceptive mortals usually know youre present, but cant affect you
without magical tools or special powers. If you wish, you can manifest by spending a
few quiet moments concentrating—choose 2:<br >
<ul>
<li>You can be heard</li>
<li>You can be seen</li>
<li>You can touch and be touched</li>
</ul>
You may mark trauma to instead choose 1 or all 3.
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE TWO MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox30"></label>
<h4 class="sheet-h4">Wont Be Ignored</h4>
</div>
When you <i><b>get in someones way</b></i>, take a 10+ instead of rolling. If you <i><b>mislead, distract, or trick</b></i> someone with an obvious supernatural display, roll with <b>SPIRIT</b> instead of <b>MIND</b>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox31"></label>
<h4 class="sheet-h4">Ghost Town</h4>
</div>
When you hit the streets to consult your ghostly contacts, take +1 ongoing to dealing
with them. On a miss, you still find a ghost who has what youre looking to get, but
they are dangerous or lost, your choice.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox32"></label>
<h4 class="sheet-h4">Potent</h4>
</div>
Take +1 <b>SPIRIT</b> (max +3).
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox33"></label>
<h4 class="sheet-h4">Wall? What Wall?</h4>
</div>
You always have an opening to <i><b>escape a situation</b></i>. You can choose an additional
option off the list to bring someone with you, even if they would normally be unable
to <i><b>escape</b></i>. On a miss, you—and whoever you brought with you—end up caught in the
dangerous space between the worlds of the living and the dead.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox34"></label>
<h4 class="sheet-h4">Conduit</h4>
</div>
Advance <i><b>let it out</b></i> for all characters in your presence, including yourself.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>instantaneously travel to one of your anchors, no matter the distance</li>
<li>take control of a machine or vehicle by possessing its mechanical form</li>
<li>let loose a psychic blast of ectoplasmic energy (2-harm close area ap)</li>
<li>follow an ordinary mortal—no matter where they go</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment of intimacy—physical or
emotional—with another person, you hold 1 and clear
1-trauma. Whenever they get into trouble, you can
spend your hold to be there.
</div>
</div>
</div>
</div>
<div class="sheet-sworn">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">SWORN MOVES</h2>
<h5 class="sheet-2-col sheet-h5">CHOOSE TWO:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox35"></label>
<h4 class="sheet-h4">Protect and Serve</h4>
</div>
When you read a charged situation, roll with <b>MIND</b>. On a hit, ask the MC questions;
take +1 ongoing when you act on the answers. On a 10+, ask 2. On a 7-9, ask 1.<br >
<ul>
<li><i>wheres my escape route / way in / way past?</i></li>
<li><i>which enemy is most vulnerable to me?</i></li>
<li><i>what should I be on the lookout for?</i></li>
<li><i>whats my enemys true position?</i></li>
<li><i>who here cant be trusted?</i></li>
</ul>
On a miss, you recognize a weakness in your own position or preparations you should
have seen coming.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox36"></label>
<h4 class="sheet-h4">Hard to Shake</h4>
</div>
When you follow an NPC through the streets of the city, roll with <b>MIND</b>. On a hit,
where they go, you follow. On a 7-9, you run into some trouble on the way; deal with
it quickly or lose the trail. On a miss, your prey leads you exactly where they want you;
brace yourself for the closing jaws of the trap.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox37"></label>
<h4 class="sheet-h4">Devious</h4>
</div>
Take +1 <b>MIND</b> (max+3).
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox38"></label>
<h4 class="sheet-h4">Genuine Police</h4>
</div>
When you <i><b>put a face to a name</b></i> or <i><b>study a sanctuary, gathering spot, or place of
power</b></i>, roll with <b>MIND</b> instead of the relevant Circle. You always get to ask the MC
an additional question about the person or place in question, even on a miss.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox39"></label>
<h4 class="sheet-h4">Chess Not Checkers</h4>
</div>
When <i><b>you turn to violence</b></i> with any kind of serious advantage—numbers, position,
surprise, etc.—and get a hit, tell your opposition which option they cannot choose
from their list before they pick.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>shatter a magical spell, illusion, or enchantment with a touch</li>
<li>cloak yourself in magical armor; expend it to ignore all harm one time</li>
<li>strike down all lesser foes in your vicinity with a blast of elemental force</li>
<li>force someone to answer your questions truthfully for a scene</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, tell them if they matter
more than your oath. If you say
they do, mark corruption and
they hold 1; they can spend the
hold at any time to summon you
to their location.
</div>
</div>
</div>
</div>
<div class="sheet-tainted">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">TAINTED Moves</h2>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox40" checked></label>
<h4 class="sheet-h4">THE DEVIL INSIDE</h4>
</div>
When you assume your demon form, roll with <b>BLOOD</b>. On a 10+, pick 3. On a 7-9,
pick 2. On a miss, pick 1 and give your patron a Debt...or go without your form.<br >
<ul>
<li>+demonic weapon (3-harm hand or 2-harm close)</li>
<li>+demonic movement (flight, flaming motorcycle, etc.)</li>
<li>+demonic senses (infrared sight, smell lies, etc.)</li>
<li>gain armor+1</li>
<li>heal 2-harm</li>
<li>take +1 forward</li>
</ul>
If youre working a job for your patron, pick 1 more. If you mark corruption, pick 1 more.
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE TWO MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox41"></label>
<h4 class="sheet-h4">Invocation</h4>
</div>
You may <i><b>cash in a Debt</b></i> with someone to appear in their presence; others may <i><b>cash
in a Debt</b></i> with you to have you appear as well. Successfully <i><b>refusing to honor the
Debt</b></i> cancels the invocation completely.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox42"></label>
<h4 class="sheet-h4">Tongued and Silver</h4>
</div>
When you <i><b>figure someone out</b></i> by tempting them with power, roll with <b>HEART</b> instead of <b>MIND</b>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox43"></label>
<h4 class="sheet-h4">Dark Bargain</h4>
</div>
When you seal a bargain with someone in smoke and blood, roll with <b>HEART</b>. On a hit,
you infuse the agreement with demonic force. On a 10+, pick 2. On a 7-9, pick 1.
<ul>
<li>All parties intuitively know if the deal is being honored.</li>
<li>All parties take +1 ongoing to <i><b>letting it out</b></i> while fulfilling the deal.</li>
<li>Anyone violating the pact instantly suffers 4-harm (ap).</li>
</ul>
On a miss, the bargain displeases the powers you called upon to sanctify the deal; you
must perform an act of contrition before you can invoke their influence again.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox44"></label>
<h4 class="sheet-h4">Tough as Nails</h4>
</div>
You get 1-armor; blessed or holy sources ignore this armor completely. Weapons
designed to stun or impair you have no effect unless blessed or holy. You dont require
medical attention or magical assistance to heal harm youve suffered, and you clear
critical harm like it was faint or serious harm—one box every few days.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>imbue your touch with demonic corruption (2-harm hand ap)</li>
<li>impress, dismay, or frighten someone with a display of demonic fury</li>
<li>move through or past a physical obstacle created by mortal hands</li>
<li>summon your dark patrons attention directly on your location</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, they give you a Debt
they hold on someone else.
</div>
</div>
</div>
</div>
<div class="sheet-vamp">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">VAMP Moves</h2>
<h5 class="sheet-2-col sheet-h5">YOU GET THIS ONE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox45" checked></label>
<h4 class="sheet-h4">ETERNAL HUNGER</h4>
</div>
You hunger for human blood, flesh, or emotions; pick one. When you feed on
someone, roll with <b>BLOOD</b>. On a 10+, all 3. On a 7-9, choose 2:<br >
<ul>
<li>You heal 1-harm or take +1 forward</li>
<li>You learn a secret about your prey</li>
<li>Your prey doesnt suffer 3-harm (ap)</li>
</ul>
On a miss, your hunger gets the best of you, and everyone suffers.
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE TWO MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox46"></label>
<h4 class="sheet-h4">Always Welcome</h4>
</div>
When you attempt to worm your way into a restricted location by manipulating an
underling or guard, roll with your Status in their Circle. On a hit, they open the way
for you, despite their misgivings. On a 10+, they promise to try to keep your name out
of any trouble that arises as a result. On a miss, they stand strong...but inadvertently
give you an opening to gain the access you seek through violence.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox47"></label>
<h4 class="sheet-h4">Cold-Blooded</h4>
</div>
When you <i><b>keep your cool</b></i> by flouting mortal social conventions and expectations, roll with <b>BLOOD</b> instead of <b>SPIRIT</b>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox48"></label>
<h4 class="sheet-h4">Keep Your Friends Close</h4>
</div>
When you <i><b>figure someone out</b></i> by helping them indulge a true hunger, take a 10+
instead of rolling. If they are in your Circle, take +1 ongoing to act on the answers to
your questions until time passes.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox49"></label>
<h4 class="sheet-h4">Terrifying</h4>
</div>
Take +1 <b>BLOOD</b> (max+3).
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox50"></label>
<h4 class="sheet-h4">In the Neighborhood</h4>
</div>
When you <i><b>hit the streets</b></i> with someone who owes you a Debt, you can invoke a Debt
before rolling to add +3 to your roll. If you get a hit, you also catch them in the middle of a
compromising or vulnerable situation; take +1 ongoing against them for the scene.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>create an opportunity to <i><b>escape</b></i>, ignoring all mortal bindings</li>
<li>perform a fantastic feat of vampiric strength or agility</li>
<li>extend your vampiric senses for a short period of time</li>
<li>display your dominance; low-Status NPCs flee, PCs must <i><b>keep their cool</b></i></li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, tell them a secret about
yourself or owe them a Debt.
Either way, they enter your Web
and owe you a Debt.
</div>
</div>
</div>
</div>
<div class="sheet-veteran">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">VETERAN Moves</h2>
<h5 class="sheet-2-col sheet-h5">YOU GET THIS ONE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox51" checked></label>
<h4 class="sheet-h4">OLD FRIENDS, OLD FAVORS</h4>
</div>
When you first encounter an NPC, you may declare them an old friend instead of <b><i>putting
a name to a face</i></b> and roll with <b>MIND</b>. On a hit, they offer you aid, even if it exposes
them to danger. On a 7-9, tell the MC why you owe them a Debt. On a miss, tell the MC
why they probably bear an old grudge against you for wronging them in the past.
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE TWO MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox52"></label>
<h4 class="sheet-h4">True Artist</h4>
</div>
When you publicly present a valuable or rare gift youve created to a Status-2+ NPC,
they must openly refuse or accept your offering. If they refuse, they owe you a Debt;
if they accept, take +1 ongoing to <i><b>consulting your contacts, recruiting allies</b></i>, and
<i><b>refusing to honor Debts</b></i> from their Circle until after time passes.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox53"></label>
<h4 class="sheet-h4">Invested</h4>
</div>
When someone owes you 2 or more Debts and you <b><i>lend them a hand or get in their
way</i></b>, roll with <b>MIND</b> instead of Circle.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox54"></label>
<h4 class="sheet-h4">Too Old for This Shit!</h4>
</div>
When you get caught up in a fight you tried to prevent, you get armor+1 and take +1
ongoing to seeing yourself and others to safety.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox55"></label>
<h4 class="sheet-h4">The Best Laid Plans</h4>
</div>
When you work out a plan with someone, roll with <b>MIND</b>. On a 10+, hold 3. On a 7-9, hold
2. You can spend your hold—1 for 1—regardless of distance, while the plan is underway to:<br>
<ul>
<li>Add +1 to someones roll (after rolling)</li>
<li>Dismiss all harm someone suffers from a single attack</li>
<li>Ensure your people have the exact gear they need on hand</li>
</ul>
On a miss, hold 1, but your plan encounters some disastrous opposition right from the start.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox56"></label>
<h4 class="sheet-h4">Gun to a Knife Fight</h4>
</div>
When you <b><i>turn to violence</i></b> against someone by seriously escalating the conflict,
roll with <b>MIND</b> instead of <b>BLOOD</b>
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>blindside an unsuspecting target with a terrible or knockout blow</li>
<li>barricade or secure a place using minimal supplies</li>
<li>frighten or intimidate someone with a reminder of the person you used to be</li>
<li>reveal the ways an old ally or enemy is shaping a current conflict</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another person,
tell them a story about your time
in the city and offer some advice.
If they accept your counsel, hold
1. Spend the hold to give them
a 10+ (instead of rolling) on a
move they make while following
your guidance. If they reject your
wisdom, mark corruption.
</div>
</div>
</div>
</div>
<div class="sheet-wizard">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">WIZARD Moves</h2>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox57" checked></label>
<h4 class="sheet-h4">CHANNELLING</h4>
</div>
When you channel and collect your magics, roll with <b>SPIRIT</b>. On a 10+, hold 3. On a
7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel
again this scene.<br >
<ul>
<li>Take -1 ongoing until you rest</li>
<li>Suffer 1-harm (ap)</li>
<li>Mark corruption</li>
</ul>
Your hold lasts until you spend it or the scene ends. You can spend it to cast any spell
you have as per the spells details.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox58" checked></label>
<h4 class="sheet-h4">SANCTUM SANCTORUM</h4>
</div>
When you go to your sanctum for a spell ingredient, relic, or tome, roll with
<b>SPIRIT</b>. On a 10+, youve got pretty much just the thing. On a 7-9, youve got
something close, but its flawed or lacking in some significant way. On a miss, you
dont have what youre looking for, but you know someone from another Circle who
probably has it in stock.
</div>
<br>
<h2 class="sheet-h2">YOUR WARD</h2>
<div>
A Status-3 member of your Circle has charged you with caring for an important ward. They
live and dine with you; their safety is your sworn duty. Choose 2 from each list below.
</div>
<div style="height:10px;"></div>
<h4 class="sheet-h4" style="font-family:'roboto condensed';padding-bottom:5px;">WHY DO THEY NEED PROTECTION?</h4>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward1"></label>
<div class="sheet-self-start" style="line-height:14px;">They are the key to a forbidden ritual or magical catastrophe</div>
</div>
<div style="height:3px;"></div>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward2"></label>
<div class="sheet-self-start" style="line-height:14px;">They are the heir to a powerful position or inheritance</div>
</div>
<div style="height:3px;"></div>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward3"></label>
<div class="sheet-self-start" style="line-height:14px;">They are the secret child of an influential and powerful enemy</div>
</div>
<div style="height:3px;"></div>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward4"></label>
<div class="sheet-self-start" style="line-height:14px;">They are a gifted mage in need of a teacher and guardian</div>
</div>
<div style="height:10px;"></div>
<h4 class="sheet-h4" style="font-family:'roboto condensed';padding-bottom:5px;">WHY DID YOU AGREE TO THIS ARRANGEMENT?</h4>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward5"></label>
<div class="sheet-self-start" style="line-height:14px;">You are in love with the ward (or the Status-3 member)</div>
</div>
<div style="height:3px;"></div>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward6"></label>
<div class="sheet-self-start" style="line-height:14px;">Your membership in a faction compels your agreement</div>
</div>
<div style="height:3px;"></div>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward7"></label>
<div class="sheet-self-start" style="line-height:14px;">You and your ward are supernaturally linked</div>
</div>
<div style="height:3px;"></div>
<div class="sheet-doble-col">
<label class="sheet-checkbox-small sheet-self-start"><input type="checkbox" name="attr_yourward8"></label>
<div class="sheet-self-start" style="line-height:14px;">You hope to redeem yourself for a past failure</div>
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>deflect or redirect an oncoming blow before it strikes</li>
<li>perform a feat of telekinetic strength or precision</li>
<li>detect the presence and function of magical items or spells</li>
<li>reshape the essence or nature of an exposed object or magical spell</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment of
intimacy—physical or emotional—
with another person, decide if you
care about them. If you do, you
form a sympathetic connection;
you can target each other with
magics at any range and intuitively
know if the other is in danger. If
you dont, mark corruption.
</div>
</div>
</div>
</div>
<div class="sheet-wolf">
<div class="sheet-moves-grid sheet-pCondensed">
<div>
<h2 class="sheet-h2">WOLF Moves</h2>
<h5 class="sheet-2-col sheet-h5">YOU GET THIS ONE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox59" checked></label>
<h4 class="sheet-h4">COMES WITH THE TERRITORY</h4>
</div>
If you are actively patrolling your territory when time passes—or at the start of the
game—roll with <b>BLOOD</b>. On a 10+, your territory is secure and trouble is at a
minimum; take +1 ongoing when you <b><i>hit the streets</i></b> in your territory. On a 7-9, one
of your troubles surfaces (your choice), along with an opportunity to address it. On a
miss, or if you arent attending to your territory, things go south and your troubles are
fast and furious.
</div>
<h5 class="sheet-2-col sheet-h5">AND CHOOSE ONE MORE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox60"></label>
<h4 class="sheet-h4">Alpha Dog</h4>
</div>
When you <i><b>persuade an NPC in your territory with threats or promises</b></i>, roll with <b>BLOOD</b> instead of <b>HEART</b>.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox61"></label>
<h4 class="sheet-h4">Reckless</h4>
</div>
If you jump right into danger without hedging your bets, you get armor+1. If youre leading a group, it gets armor+1 also.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox62"></label>
<h4 class="sheet-h4">Bloodhound</h4>
</div>
When you <b><i>hunt someone down</i></b>, roll with <b>BLOOD</b>. On a hit, you know exactly where
to find them and can follow their scent until you do. On a 10+, you find them alone or
vulnerable; take +1 forward against them. On a miss, someone unpleasant finds you first.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_cbox63"></label>
<h4 class="sheet-h4">Mark of the Beast</h4>
</div>
When you mark a <b><i>building with your signs or sigils</i></b>, roll with <b>SPIRIT</b>. On a hit, you
lay claim to the location for the next few days. On a 10+, all 3. On a 7-9, pick 1. At any
distance, you can:<br>
<ul>
<li>sense who is in the building at all times</li>
<li>control the doors, locks, and windows</li>
<li>conceal the buildings location or true function</li>
</ul>
On a miss, your attempt to claim the building awakens a sleeping or passive threat you
had not considered; the MC will tell you who you angered with your impulsive claim.
</div>
</div>
<div>
<h2 class="sheet-h2">LET IT OUT</h2>
<div style="font-size: 9pt; color: #b363c7;">TO ACTIVATE THESE ABILITIES</div>
<div class="sheet-letitout">
<ul>
<li>heal 2-harm instantaneously, starting with critical harm</li>
<li>transform from one form into the other without seeing the moon</li>
<li>perform a ferocious feat of lupine strength and speed</li>
<li>enhance your lupine senses to supernatural levels</li>
</ul>
</div>
<h2 class="sheet-h2">Intimacy</h2>
<div class="sheet-intimacy">When you share a moment
of intimacy—physical or
emotional—with another
person, you create a primal
bond with them until time
passes; you both always know
where to find each other and
when the other is in trouble.
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-features">
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<div class="sheet-pCondensed"> <!--AWARE FEATURES-->
<h2 class="sheet-h2">Your Mortal Relationships</h2>
<p>While you ride the line between the mortal and supernatural worlds, your friends and
family are stuck firmly in the mundane realities of everyday life. Choose 3:</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral1"></label><div>A younger sibling who relies on you for transportation and advice</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral2"></label><div>A loyal significant other who expects you home by midnight</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral3"></label><div>A struggling best friend who's always getting into messy altercations</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral4"></label><div>A demanding boss who calls you into work at inconvenient times</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral5"></label><div>An elderly parent who always knows when you're lying to them</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral6"></label><div>An overbearing ex-partner who constantly worries about you</div>
</div>
<p>When one of your mortal relationships comes to an end for any reason——they cut
you off, they die, they leave the city, you tell them to stop contacting you, etc.——
Immediately mark a corruption advance. If losing a mortal relationship causes you to
retire your character due to corruption, tell the MC whom you most blame for the loss;
your character will pursue the person responsible as a Threat until "justice" is served.</p>
<h3 class="sheet-h3">TENDING TO YOUR RELATIONSHIPS</h3>
<p>When you tend to your mortal relationships during the faction turn, make no other city
moves and roll with Heart. On a hit, one of the mortals closest to you offers you a way
to deepen your bond; clear a corruption advance if you agree to what they propose. On a
7-9, agreeing isn't so simple; what they ask of you threatens to expose them to the part
of your life you've kept hidden. On a miss, one of your mortal ties demands you sacrifice
part of your new life to keep them around; manage the conflict or lose the relationship.</p>
<h2 class="sheet-h2">Your Kit</h2>
<p>You have some gear you've picked up
since becoming aware of the supernatural
world, mostly stashed away in the trunk of
your car or in a bag you carry with you.</p>
<p>When you go to your kit for some
mundane gear-road flares, first aid kit,
etc.-useful to the situation, roll with
Spirit. On a hit, you find something
you can use that pretty much fits the bill.
On a 10+, it's perfect; take +1 ongoing to
putting it to use in the scene. On a miss,
the situation escalates while you're
trying to prepare-brace yourself!</p>
</div>
</div>
<div class="sheet-fae">
<div class="sheet-pCondensed"> <!--FAE FEATURES-->
<h2 class="sheet-h2">Faerie Powers</h2>
<h5 class="sheet-h5">CHOOSE THREE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral7"></label>
<h4 class="sheet-h4">Natures Caress</h4>
</div>
Your touch heals 2-harm, starting with critical harm; wounds
close, bones knit back together, etc. You cannot use this power
on yourself.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral8"></label>
<h4 class="sheet-h4">Wither</h4>
</div>
You can imbue your touch with the power to kill (3-harm
intimate ap). The effect is instantly understood by the target as
an attack and leaves behind a nasty mark or scar at the point
of contact.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral9"></label>
<h4 class="sheet-h4">Glamours</h4>
</div>
You create illusions to fool the senses. The effects dont last
long, but they are compelling. You cannot disguise or conceal
yourself or your actions with these tricks.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral10"></label>
<h4 class="sheet-h4">Shape Change</h4>
</div>
You can change your shape into that of a small animal—a bird,
a mouse, a snake, a fish, etc.—for a scene. Up to three people
you designate can still understand your speech, but everyone
else perceives you to be barking, chirping, etc.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral11"></label>
<h4 class="sheet-h4">Bedlam</h4>
</div>
You can touch a vulnerable target to place them in a specific
emotional state (your choice) for the scene. Mark corruption to
have that emotion directed toward a target of your choosing.
</div>
<br>
<h2 class="sheet-h2">Your Court</h2>
<p>You belong to a faerie court, presided over by a monarch to whom
you have sworn loyalty. Your monarch holds 2 Debts over you; tell
the MC what favors they granted you to earn such holdings.</p>
Your court is...<br>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral12"></label><div>baroque and formal</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral13"></label><div>savage and unruly</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral14"></label><div>aloof and cold</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral15"></label><div>mysterious and exotic</div>
</div>
<p>Your monarch's standing is represented by is...</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral6"></label><div>a crown, magically imbued with your courts royal authority</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral7"></label><div>a scepter, forged from the elements of your court</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral8"></label><div>a magical aura, unconcealable by even faerie magics</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral9"></label><div>a seat of power, capable of summoning your entire court</div>
</div>
<p>Your rival is...</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral20"></label><div>a jealous sibling; you owe them a Debt for their loyalty</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral21"></label><div>a former lover; you owe them a Debt for their kindness</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral22"></label><div>an old mentor; you owe them a Debt for their tutelage</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral23"></label><div>a contemptuous peer; you owe them a Debt for their patience</div>
</div>
</div>
</div>
<div class="sheet-hunter">
<div class="sheet-pCondensed sheet-grid-2col" style="grid-template-columns: 190px auto;"> <!--HUNTER FEATURES-->
<div> <!--Column 1-->
<h2 class="sheet-h2">Your Society</h2>
<p>You belong to a society of hunters, an affliation of
fellow mortals who stalk dangerous prey to protect
the mortal world from the supernatural. Tell your MC
to stat up your society as a Size-2, Strength-2 faction
within Mortalis.
</p>
<div>
<h4 class="sheet-h4">WHAT IS YOUR PREY?</h4>
<hr>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral24"></label><div>vampires who feed on the weak and coerced</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral25"></label><div>demons who corrupt the good and the just</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral26"></label><div>angels who subjugate the will of the faithful</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral27"></label><div>ghosts who plague the lives of the innocent</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral28"></label><div>wizards who abuse their power and authority</div>
</div>
</div>
<br>
<div>
<h4 class="sheet-h4">WHAT DID YOU SACRIFICE TO JOIN?</h4>
<hr>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral29"></label><div>my soul, forever tainted by magic ritual</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral30"></label><div>my family, forever excised from my life</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral31"></label><div>my childhood, forever lost to my training</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral32"></label><div>my body, forever scarred by ceremony</div>
</div>
</div>
<br>
<div>
<h4 class="sheet-h4">WHERE DOES YOUR SOCIETY GATHER?</h4>
<hr>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral33"></label><div>a swanky, expensive hotel</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral34"></label><div>a dive bar or gambling den</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral35"></label><div>a union or veterans hall</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral36"></label><div>hallowed religious ground</div>
</div>
</div>
</div>
<div> <!--Column 2-->
<h2 class="sheet-h2">Your Arsenal</h2>
<p>Create three custom weapons for your hunts; choose a base and two add-ons for each weapon.</p>
<h3 class="sheet-h3" style="padding-bottom: 5px;">RANGED WEAPONS</h3>
<div class="sheet-hunterWeapon">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral37"></label>
<select class="sheet-HWbase" name="attr_gral38">
<option>[Base]</option>
<option>Bow (2-harm close/far reload)</option>
<option>Shotgun (2-harm close/near loud reload messy)</option>
<option>SMG (2-harm near autofire loud)</option>
<option>Pistol (2-harm near loud concealable)</option>
<option>Rifle (2-harm far loud reload)</option>
</select>
<div></div>
<select name="attr_gral39">
<option>--</option>
<option>Silenced (-loud)</option>
<option>Big (+1 harm / -concealable)</option>
<option>Semi-automatic (-reload)</option>
<option>Automatic (+autofire)</option>
<option>Antique/Ornate (+cherished)</option>
<option>Blessed (+holy)</option>
<option>High-powered (+1 harm)</option>
<option>Scoped (+far or +1 harm at far)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
</select>
<div></div>
<select name="attr_gral40">
<option>--</option>
<option>Silenced (-loud)</option>
<option>Big (+1 harm / -concealable)</option>
<option>Semi-automatic (-reload)</option>
<option>Automatic (+autofire)</option>
<option>Antique/Ornate (+cherished)</option>
<option>Blessed (+holy)</option>
<option>High-powered (+1 harm)</option>
<option>Scoped (+far or +1 harm at far)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
</select>
</div>
<div class="sheet-hunterWeapon">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral44"></label>
<select class="sheet-HWbase" name="attr_gral41">
<option>[Base]</option>
<option>Bow (2-harm close/far reload)</option>
<option>Shotgun (2-harm close/near loud reload messy)</option>
<option>SMG (2-harm near autofire loud)</option>
<option>Pistol (2-harm near loud concealable)</option>
<option>Rifle (2-harm far loud reload)</option>
</select>
<div></div>
<select name="attr_gral42">
<option>--</option>
<option>Silenced (-loud)</option>
<option>Big (+1 harm / -concealable)</option>
<option>Semi-automatic (-reload)</option>
<option>Automatic (+autofire)</option>
<option>Antique/Ornate (+cherished)</option>
<option>Blessed (+holy)</option>
<option>High-powered (+1 harm)</option>
<option>Scoped (+far or +1 harm at far)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
</select>
<div></div>
<select name="attr_gral43">
<option>--</option>
<option>Silenced (-loud)</option>
<option>Big (+1 harm / -concealable)</option>
<option>Semi-automatic (-reload)</option>
<option>Automatic (+autofire)</option>
<option>Antique/Ornate (+cherished)</option>
<option>Blessed (+holy)</option>
<option>High-powered (+1 harm)</option>
<option>Scoped (+far or +1 harm at far)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
</select>
</div>
<div class="sheet-hunterWeapon">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral46"></label>
<select class="sheet-HWbase" name="attr_gral45">
<option>[Base]</option>
<option>Bow (2-harm close/far reload)</option>
<option>Shotgun (2-harm close/near loud reload messy)</option>
<option>SMG (2-harm near autofire loud)</option>
<option>Pistol (2-harm near loud concealable)</option>
<option>Rifle (2-harm far loud reload)</option>
</select>
<div></div>
<select name="attr_gral47">
<option>--</option>
<option>Silenced (-loud)</option>
<option>Big (+1 harm / -concealable)</option>
<option>Semi-automatic (-reload)</option>
<option>Automatic (+autofire)</option>
<option>Antique/Ornate (+cherished)</option>
<option>Blessed (+holy)</option>
<option>High-powered (+1 harm)</option>
<option>Scoped (+far or +1 harm at far)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
</select>
<div></div>
<select name="attr_gral48">
<option>--</option>
<option>Silenced (-loud)</option>
<option>Big (+1 harm / -concealable)</option>
<option>Semi-automatic (-reload)</option>
<option>Automatic (+autofire)</option>
<option>Antique/Ornate (+cherished)</option>
<option>Blessed (+holy)</option>
<option>High-powered (+1 harm)</option>
<option>Scoped (+far or +1 harm at far)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
</select>
</div>
<br>
<h3 class="sheet-h3" style="padding-bottom: 5px;">HAND WEAPONS</h3>
<div class="sheet-hunterWeapon">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral49"></label>
<select class="sheet-HWbase" name="attr_gral50">
<option>[Base]</option>
<option>Club (s-harm hand)</option>
<option>Chain (1-harm close area exhausting)</option>
<option>Knife (2-harm hand)</option>
<option>Staff (2-harm close)</option>
<option>Sword (3-harm close messy)</option>
</select>
<div></div>
<select name="attr_gral51">
<option>--</option>
<option>Collapsible (+concealed)</option>
<option>Exclusive (+booby-trapped)</option>
<option>Famed (+reputation)</option>
<option>Enchanted (+anchored)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
<option>Blessed (+holy)</option>
<option>Thick (+s-harm)</option>
</select>
<div></div>
<select name="attr_gral52">
<option>--</option>
<option>Collapsible (+concealed)</option>
<option>Exclusive (+booby-trapped)</option>
<option>Famed (+reputation)</option>
<option>Enchanted (+anchored)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
<option>Blessed (+holy)</option>
<option>Thick (+s-harm)</option>
</select>
</div>
<div class="sheet-hunterWeapon">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral53"></label>
<select class="sheet-HWbase" name="attr_gral54">
<option>[Base]</option>
<option>Club (s-harm hand)</option>
<option>Chain (1-harm close area exhausting)</option>
<option>Knife (2-harm hand)</option>
<option>Staff (2-harm close)</option>
<option>Sword (3-harm close messy)</option>
</select>
<div></div>
<select name="attr_gral55">
<option>--</option>
<option>Collapsible (+concealed)</option>
<option>Exclusive (+booby-trapped)</option>
<option>Famed (+reputation)</option>
<option>Enchanted (+anchored)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
<option>Blessed (+holy)</option>
<option>Thick (+s-harm)</option>
</select>
<div></div>
<select name="attr_gral56">
<option>--</option>
<option>Collapsible (+concealed)</option>
<option>Exclusive (+booby-trapped)</option>
<option>Famed (+reputation)</option>
<option>Enchanted (+anchored)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
<option>Blessed (+holy)</option>
<option>Thick (+s-harm)</option>
</select>
</div>
<div class="sheet-hunterWeapon">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral57"></label>
<select class="sheet-HWbase" name="attr_gral58">
<option>[Base]</option>
<option>Club (s-harm hand)</option>
<option>Chain (1-harm close area exhausting)</option>
<option>Knife (2-harm hand)</option>
<option>Staff (2-harm close)</option>
<option>Sword (3-harm close messy)</option>
</select>
<div></div>
<select name="attr_gral59">
<option>--</option>
<option>Collapsible (+concealed)</option>
<option>Exclusive (+booby-trapped)</option>
<option>Famed (+reputation)</option>
<option>Enchanted (+anchored)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
<option>Blessed (+holy)</option>
<option>Thick (+s-harm)</option>
</select>
<div></div>
<select name="attr_gral60">
<option>--</option>
<option>Collapsible (+concealed)</option>
<option>Exclusive (+booby-trapped)</option>
<option>Famed (+reputation)</option>
<option>Enchanted (+anchored)</option>
<option>Silvered (+silver)</option>
<option>Magically resistant (+cold iron)</option>
<option>Blessed (+holy)</option>
<option>Thick (+s-harm)</option>
</select>
</div>
</div>
</div>
</div>
<div class="sheet-imp">
<div class="sheet-pCondensed"> <!--IMP FEATURES-->
<h2 class="sheet-h2">YOUR ESTABLISHMENT</h2>
<p>You once served a powerful demon, but you seized upon a
loophole in your contracted fealty and won your freedom.
Now you cater to supernatural clientele from all four Circles,
securing your place in this world...for now. By default, your
establishment has a permanent location, a small but loyal staff,
and many regular customers.</p>
<div class="sheet-checklist">
<h5 class="sheet-h5 sheet-2-col">Choose two services you offer:</h5>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral61"></label><div>Transporting and selling otherworldly creatures</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral62"></label><div>Appraising and auctioning magical relics and artifacts</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral63"></label><div>Creating forgeries, disguises, and stolen identities</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral64"></label><div>Providing news, gossip, and rumor to the city at large</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral65"></label>
<div>Operating a gathering place; choose the relevant Circle:
<select style="width:80px; name="attr_gral66"">
<option>--</option>
<option>Mortalis</option>
<option>Night</option>
<option>Power</option>
<option>Wild</option>
</select>
</div>
</div>
<div class="sheet-checklist">
<h5 class="sheet-h5 sheet-2-col">Choose two investments you've made over the years:</h5>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral67"></label><div>A skilled bodyguard dedicated solely to your security</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral68"></label><div>An expansive, expert staff appropriate to your services</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral69"></label><div>A secure venue, impenetrable by intruders and thieves</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral70"></label><div>A magical dead zone secured by wards and ritual</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral71"></label><div>A Status-3 regular in another Circle; take three Debts on them</div>
</div>
<div class="sheet-checklist">
<h5 class="sheet-h5 sheet-2-col">Choose two problems that plague your business:</h5>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral72"></label><div>A dangerous competitor edging in on your market</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral73"></label><div>A hard-to-move acquisition attracting unwanted attention</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral74"></label><div>A besmirched reputation complicating any new deals</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral75"></label><div>A demonic ex-liege seeking your immediate return</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral76"></label><div>A severe state of disrepair endangering your staff</div>
</div>
<h2 class="sheet-h2">YOUR SCHEMES</h2>
<p>Schemes are risky deals and shady cons designed to expand your
business. When you generate a scheme, choose a primary Circle,
one of your services, and two complications——the MC will tell you
what opportunity you've seized upon. When you accomplish a
scheme, select two boons and a payout; the MC will detail how
they arrive. Generate a scheme whenever a boon or a move tells
you to generate a new scheme.</p>
<div class="sheet-grid-3col sheet-rowgap5px">
<h3 class="sheet-h3">Boons</h3>
<h3 class="sheet-h3 sheet-2-col">Payouts</h3>
<div>
<ul>
<li>attract new business; generate a new scheme</li>
<li>pay down your debts; cancel a Debt you owe</li>
<li>throw your weight around; take a Debt on an NPC</li>
<li>grow your reputation; mark a Circle affected by the deal</li>
</ul>
</div>
<div>
Available at the start of play:<br>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral77"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral78"></label><div>hire <b><i>Fiendish Underlings</i></b></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral79"></label><div>acquire an <b><i>arsenal</i></b></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral80"></label><div>secure a new investment</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral81"></label><div>secure a new investment</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral82"></label><div>resolve a problem</div>
</div>
</div>
<div>
After 4+ payouts:<br>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral83"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral84"></label><div>+1 Status (max+2)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral85"></label><div>acquire a <b><i>legendary weapon</i></b></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral86"></label><div>acquire a <b><i>sanctum</i></b></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral87"></label><div>get 2 new <b><i>let it out</i></b> abilities</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral88"></label><div>retire your character to safety</div>
</div>
</div>
</div>
<h3 class="sheet-h3">SCHEMES</h3>
<fieldset class="repeating_impscheme">
<div class="item-impscheme">
<div class="sheet-ImpScheme">
<div>
<span>Primary Circle:</span>
<select name="attr_impscheme1">
<option>--</option>
<option>Mortalis</option>
<option>Night</option>
<option>Power</option>
<option>Wild</option>
</select>
<span>Service:</span>
<select name="attr_impscheme2">
<option>--</option>
<option>Transporting...</option>
<option>Appraising...</option>
<option>Creating...</option>
<option>Providing...</option>
<option>Operating...</option>
</select>
<br>
Complications:<br>
<select name="attr_impscheme3">
<option>--</option>
<option>you promised someone involved something you don't yet have</option>
<option>you require an unreliable or untrustworthy co-conspirator</option>
<option>you must fool or deceive a powerful and dangerous NPC</option>
<option>you need to steal something from a secure location</option>
<option>you need to wait for a predetermined time or event</option>
<option>you have attracted the attention of dangerous opposition</option>
</select><br>
<select name="attr_impscheme4">
<option>--</option>
<option>you promised someone involved something you don't yet have</option>
<option>you require an unreliable or untrustworthy co-conspirator</option>
<option>you must fool or deceive a powerful and dangerous NPC</option>
<option>you need to steal something from a secure location</option>
<option>you need to wait for a predetermined time or event</option>
<option>you have attracted the attention of dangerous opposition</option>
</select>
</div>
<div>
<textarea name="attr_impscheme5">Details...</textarea>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<div class="sheet-oracle">
<div class="sheet-pCondensed"> <!--ORACLE FEATURES-->
<h2 class="sheet-h2">Your Benefactor</h2>
<p>You have a benefactor, a powerful NPC whose fate is intertwined with your own; you
came into their service as a result of your prophetic visions, but they now demand more
and more from you and your powers. Name their Circle——Mortalis, Night, Power, or
Wild——and choose the prophecy that binds you together, two strengths, and two flaws:</p>
<div class="sheet-demlook sheet-grid-2col" style="grid-template-rows: 40px; padding-bottom: 15px;">
<div><span class="sheet-darkinput-label">Name</span><input type="text" placeholder="Your benefactor name" name="attr_gral89"></div>
<div><span class="sheet-darkinput-label">Circle</span><input type="text" placeholder="Their circle" name="attr_gral90"></div>
</div>
<h4 class="sheet-h4">YOUR PROPHECY:</h4>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral91"></label><div>they alone can guide you to the mystical answers you seek</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral92"></label><div>they alone can protect you from a dark fate you have foreseen</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral93"></label><div>they alone can destroy a uniquely evil foe within their own Circle</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral94"></label><div>they alone must play a critical role in the war against a coming darkness</div>
</div>
<h4 class="sheet-h4">STRENGTHS:</h4>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral95"></label><div>they are a Status-3 member of their Circle</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral96"></label><div>they speak truthfully and honor their word</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral97"></label><div>they wield significant supernatural power</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral98"></label><div>their minions are disciplined and loyal</div>
</div>
<h4 class="sheet-h4">FLAWS:</h4>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral99"></label><div>they are terrifyingly violent and cruel</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral100"></label><div>they have defenses against your sight</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral101"></label><div>they are at war with powerful enemies</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral102"></label><div>they are madly in love with you</div>
</div>
<p>Ask the MC what life your benefactor has provided for you after you make your
choices. Their continued largesse depends on how well you serve their interests.</p>
<h3 class="sheet-h3">LOOKING FOR HELP</h3>
<p>When you go to your benefactor for help or resources, roll with your Status. On a hit,
they get you what you need, provided you offer prophetic insight into a problem they
have right now. On a 10+, the support they give is exceptionally useful. On a miss, they
reveal you overlooked something that greatly injured their Status; they are determined to
remind you of their power over you before they even consider your request.</p>
<h2 class="sheet-h2">FORETELLINGS</h2>
<p>Before each faction turn——or at the start
of the game——roll with Spirit. On a hit,
pick one of the options below; after the
faction turn, the MC will tell you what
your prophetic tools have revealed:</p>
<ul>
<li>fate has provided an opportunity to fulfill your role for your benefactor; the MC will tell you how to seize it</li>
<li>an ally has come to own an item that might reveal more about your prophecy; the MC will tell you where they keep it</li>
<li>a coming tragedy might allow you to escape or alter your prophesized path; the MC will tell you who will suffer if you allow it to occur</li>
</ul>
<p>On a 7-9, you must also choose one:</p>
<ul>
<li>a threat is closing in; the MC will tell you why it stalks you or your benefactor</li>
<li>an ally is plotting a betrayal; the MC will tell you when the hammer will fall</li>
<li>a death lurks in the shadows; the MC will tell you how you can avoid it</li>
</ul>
<p>On a miss, you instead receive a
terrifying premonition about the
prophecy that binds you to your
benefactor; take -1 ongoing to efforts
you make to stop it from coming to pass.</p>
</div>
</div>
<div class="sheet-spectre">
<div class="sheet-pCondensed"> <!--SPECTRE FEATURES-->
<div class="sheet-mike">
<h2 class="sheet-h2">TRAUMA</h2>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral103"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral104"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral105"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral106"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral107"></label>
</div>
<div class="sheet-grid-2col-203px">
<div>
<p class="sheet-condensede">Your sense of self has been shattered by your death, leaving
you traumatized. You begin each session with at least 2-trauma
marked, but can clear it-and any additional trauma you take-
via trauma moves. If you ever fill your trauma track, the MC may
call for you to make a trauma move at any time, but you may
always choose which trauma move you make in the moment.</p>
<p class="sheet-condensede">The first time you take harm in a scene, mark trauma; when you
fill up on harm, your corpus is scattered. Mark trauma to reform
in a few days at one of your anchors, or mark 3-trauma to reform
immediately at an anchor of the MC's choice. If you cannot mark
trauma while destroyed, the MC decides how/when you reform.</p>
</div>
<div>
<h3 class="sheet-h3">TRAUMA MOVES</h3>
<hr>
<h4 class="sheet-h4">Lash out at an NPC</h4>
<p class="sheet-condensede">When you <b><i>lash out at an NPC in furious anger</i></b>, roll with Blood.
On a hit, clear all trauma and inflict harm as established. On a 7-9,
your violence is wild; it leaves you vulnerable, gets out of hand,
or causes some collateral damage, MC's choice. On a miss, you
completely lose control of your ectoplasmic form; mark corruption.</p>
<h4 class="sheet-h4">Commune with one of your anchors</h4>
<p class="sheet-condensede">When you <b><i>commune with one of your anchors</i></b>, roll with Spirit.
On a hit, your anchor soothes your fractured psyche; clear 2-trauma.
On a 10+, your communion reveals a way the anchor might be
resolved; clear all trauma. On a miss, you only clear 1-trauma;
something threatening the anchor interrupts your mediation.</p>
</div>
</div>
<h2 class="sheet-h2">ANCHORS</h2>
<p>You have several anchors in the city-important places, people, or
objects that keep you from moving on. You might have an opportunity
to put an anchor to rest, but anchors can also be ruined or destroyed.</p>
<h5 class="sheet-h5">CHOOSE 4:</h5>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral108"></label><div>a family member or inheritor, unaware of your existence</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral109"></label><div>a witness to your death, bound to you by chance or fate</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral110"></label><div>a friendly household pet, constant companion in your unlife</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral111"></label><div>a beloved possession of your youth, passed to a new owner</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral112"></label><div>a marker of your success in life, now claimed by another</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral113"></label><div>an item related to your death, grimly marking your violent end</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral114"></label><div>a location of personal importance, a reminder of a past love</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral115"></label><div>a space you used to live or work, abandoned by the world</div>
</div>
<p>When <b>one of your anchors is put in danger</b>, you know; mark
trauma and take a +1 ongoing to all moves until you see it to
safety. When you <b>resolve an anchor</b>, clear your trauma track
and erase a corruption advance; when <b>an anchor is destroyed
or ruined</b>, fill your trauma track and take a corruption advance.</p>
<h3 class="sheet-h3">PASSING ON</h3>
<p>When your <b><i>last anchor is resolved or destroyed</i></b>, you pass on;
pick one blessing or haunting you bestow upon the city for each
one of your anchors that was resolved or destroyed, respectively.
If all four of your anchors are destroyed, you <b>do not pass on</b>, but
are instead swallowed by oblivion and inflict all three hauntings.</p>
<h4 class="sheet-h4" style="padding-bottom: 5px;">Blessings</h4>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral116"></label><div>you inspire an NPC to forgive someone who once wronged them, ending a long-standing conflict</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral117"></label><div>you cleanse or restore a cherished place once thought by all to be ruined or beyond repair</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral118"></label><div>you heal or restore someone you once injured or wronged</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral119"></label><div>you reveal to an NPC the truth of your death and passing</div>
</div>
<h4 class="sheet-h4" style="padding-bottom: 5px;">Hauntings</h4>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral120"></label><div>you leave behind a psychic reflection of your fear and anger, a terrible thing that hunts mortals in the night</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral121"></label><div>you imbue an object with nightmarish power; the MC chooses who ends up with the cursed item</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral122"></label><div>you drive an NPC close to you into a downward spiral</div>
</div>
</div>
</div>
<div class="sheet-sworn">
<div class="sheet-pCondensed"> <!--SWORN FEATURES-->
<h2 class="sheet-h2">YOUR OATH</h2>
<p>You've sworn an oath to serve an influential faction of Power, an organization that relies on you
to protect its members, punish its enemies, and defend its holdings.</p>
<div class="sheet-grid-2col-203px">
<div>
<h4 class="sheet-h4">Your Masters</h4>
<p>You serve (choose one):</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral123"></label><div>an abbey of prescient oracles</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral124"></label><div>a council of haughty wizards</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral125"></label><div>an order of secret immortals</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral126"></label><div>an academy of religious scholars</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral127"></label><div>a covenant of earthbound deities</div>
</div>
</div>
<div>
<h4 class="sheet-h4">You are charged with</h4>
<p>(Choose two):</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral128"></label><div>protecting and policing their members</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral129"></label><div>recovering lost artifacts and tomes</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral130"></label><div>investigating threats and problems</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral131"></label><div>destroying those who would thwart them</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral132"></label><div>negotiating with their allies and vassals</div>
</div>
</div>
</div>
<p>Tell your MC to stat up your masters as a Size-3, Strength-3 faction within Power. Ask them what you know about
the organization's structure, culture, and assets.</p>
<h3 class="sheet-h3">YOUR VOWS</h3>
<div class="sheet-grid-2col-150px" style="grid-template-columns: 150px auto; column-gap: 10px;">
<div>
<p>When you break one of your vows, mark corruption. When you take a corruption advance, cross out one of your
vows——it no longer binds you. If you strike out every vow, your oath is broken——change playbooks immediately.</p>
</div>
<div>
<p>You must... (choose 5):</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral133"></label><div>...never trespass on another's property <input type="checkbox" name="attr_gral141" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral134"></label><div>...never strike the first blow <input type="checkbox" name="attr_gral142" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral135"></label><div>...never lie about your identity or purpose <input type="checkbox" name="attr_gral143" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral136"></label><div>...never reveal your faction's secrets <input type="checkbox" name="attr_gral144" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral137"></label><div>...always avoid collateral damage <input type="checkbox" name="attr_gral145" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral138"></label><div>...always protect members of Power from harm <input type="checkbox" name="attr_gral146" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral139"></label><div>...always thwart the enemies of your masters <input type="checkbox" name="attr_gral147" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral140"></label><div>...always seize that which your masters desire <input type="checkbox" name="attr_gral148" class="sheet-swornBroken" style="background-repeat:no-repeat;background-size:contain;height:12px;width:55px;padding:0;border:0px solid;"></div>
</div>
</div>
</div>
<h2 class="sheet-h2">YOUR LEGENDARY WEAPON</h2>
<p>Your masters have given you a weapon (3-harm mythic anchored) to wield, a legendary artifact of an age long lost. Choose one:</p>
<div class="sheet-grid-2col">
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral149"></label><div>a sword wielded by rightful kings (<b><i>figure someone out</i></b>)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral150"></label><div>a spear stolen from heaven itself (<b><i>let it out</i></b>)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral151"></label><div>a staff imbued with stealthy sorcery (<b><i>escape a situation</i></b>)</div>
</div>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral152"></label><div>a knife cut from demonic steel (<b><i>mislead, distract or trick</i></b>)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral153"></label><div>an axe forged in the blood of gods (<b><i>turn to violence</i></b>)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral154"></label><div>a hammer blessed by otherworldly magic (<b><i>keep your cool</i></b>)</div>
</div>
</div>
<p class="sheet-condensede">So long as you bear this legendary armament, advance the named move. When you wield the weapon in the service of your
masters, you can roll with Mind instead of Spirit when you keep your cool. But your weapon——like your oath——is bound to
your loyalty. If your oath is broken, the weapon will be lost to you, even betraying you to ensure it exits your service.</p>
</div>
</div>
<div class="sheet-tainted">
<div class="sheet-pCondensed"> <!--TAINTED FEATURES-->
<h2 class="sheet-h2">YOUR DARK PATRON</h2>
<p>Your soul has fallen into the hands of a dark patron, a powerful
demon whose reputation precedes them, but whose true name is
known to few. They have given you terms of employment, access
to terrible power, and terrifying insight into their true nature.</p>
<h4 class="sheet-h4">CHOOSE 2:</h4>
<p>You serve (choose one):</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral155"></label><div>they seduce all who come into contact with them with pleasantries, gifts, and vices</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral156"></label><div>they govern their sprawling organization through strict and severe rules and punishments</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral157"></label><div>they require deference from their minions to their strange obsession with a mortal pastime</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral158"></label><div>they manipulate their friends, allies, and enemies alike into conflicts that serve their secret designs</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral159"></label><div>they have seeded eyes and ears across the city, always alert to any sign of betrayal or profitable opportunity</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral160"></label><div>they employ only dedicated and loyal minons who are all too happy to report on your activities</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral161"></label><div>they are slow to anger, but their commitment to their wrath is unstoppable once truly provoked</div>
</div>
<h2 class="sheet-h2">YOUR DEMON FORM</h2>
<p>Since your patron claimed your soul, you have a new look: a
demon form. Pick as many as apply from the lists below:</p>
<div class="sheet-5col-repeat">
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">Head</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral162"></label><div>Bone</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral163"></label><div>Concave</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral164"></label><div>Crown</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral165"></label><div>Flames</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral166"></label><div>Halo</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral167"></label><div>Horns</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral168"></label><div>Spikes</div>
</div>
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">Eyes</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral169"></label><div>absent</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral170"></label><div>animal</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral171"></label><div>empty</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral172"></label><div>glowing</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral173"></label><div>smoky</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral174"></label><div>un-blinking</div>
</div>
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">Limbs</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral175"></label><div>claws</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral176"></label><div>heavy</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral177"></label><div>hoofed</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral178"></label><div>many</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral179"></label><div>severed</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral180"></label><div>twisted</div>
</div>
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">Wings</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral181"></label><div>blood</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral182"></label><div>feathers</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral183"></label><div>insects</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral184"></label><div>leather</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral185"></label><div>metal</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral186"></label><div>paper</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral187"></label><div>none</div>
</div>
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">Skin</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral188"></label><div>chitinous</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral189"></label><div>marked</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral190"></label><div>misty</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral191"></label><div>sticky</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral192"></label><div>stretched</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral193"></label><div>translucent</div>
</div>
</div>
<h2 class="sheet-h2">DEMONIC JOBS</h2>
<div class="sheet-grid-2col">
<div>
<p>Your dark patron keeps you on Earth for a reason; they could
always have decided to drag you to hell. Choose two jobs you
regularly do for them from the list below:</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral194"></label><div>Collecting souls</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral195"></label><div>racking down rogue demons</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral196"></label><div>delivering threats and messages</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral197"></label><div>cleaning up gruesome messes</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral198"></label><div>guarding someone or something</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral199"></label><div>destroying your patrons enemies</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral200"></label><div>brokering demonic contracts</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral201"></label><div>hiding and securing demonic contraband</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral202"></label><div>operating a demonic establishment</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral203"></label><div>policing your patrons minions</div>
</div>
</div>
<div>
<p>When you complete a job for your patron, mark Wild. Your
patron owes you a Debt for every job completed. You can cash
in a Debt with your Patron in order to have them:</p>
<ul>
<li>answer a question honestly</li>
<li>arrange a meeting with an NPC from Wild</li>
<li>grant you a worthy boon or useful gift</li>
<li>erase a Debt they hold on you or someone else</li>
<li>give you a Debt they have on someone else</li>
</ul>
<p>Your patron holds 3 Debts on you. They may one day offer you
the chance to buy your freedom, but Debts alone won't be
enough. At any time, your patron may cash in any Debts you
owe them-1 for 1-to inflict corruption on you.</p>
</div>
</div>
</div>
</div>
<div class="sheet-vamp">
<div class="sheet-pCondensed"> <!--VAMP FEATURES-->
<div class="sheet-grid-2col">
<div>
<h2 class="sheet-h2">YOUR WEB</h2>
<p>When someone comes to you to ask for a favor, seek advice,
bargain for info, or threaten your interests, they enter your web and
owe you a Debt...even if you don't offer them anything in return.
People leave your web only when they no longer owe you a Debt.</p>
<p>When someone is in your web, you gain the following:</p>
<ul>
<li>Take +1 ongoing to <b><i>lend them a hand</i></b> or <i><b>get in their way</b></i></li>
<li> Add the following option whenever you <b><i>figure them out</i></b>: “what is your characters true hunger?”</li>
<li> Spend a Debt (before rolling) when <b><i>persuading</i></b> them to advance <b><i>persuade</i></b> for the roll in addition to adding +3 to your total</li>
</ul>
<p>When time passes-or at the start of the game-choose someone
in your web and learn a secret about them that they'd rather
keep buried. Mark corruption to ask a follow-up question about
the answer; their player must answer you honestly.</p>
<h4 class="sheet-h4">TRAPPED IN YOUR WEB</h4>
<textarea style="width: 230px; height: 300px; max-width: 230px; padding: 10px;" name="attr_trappedinyourweb"></textarea>
</div>
<div>
<h2 class="sheet-h2">YOUR HARBOR</h2>
<p>You have a safe place-a <b>haven</b>-secure from outside dangers,
located within a larger <b>harbor</b>. Your haven is a reinforced
bolthole with emergency rations and an escape vector; when
someone willingly enters your haven, add them to your web.</p>
<p>Your harbor is a public-facing staple of the community (choose one):</p>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral204"></label><div>a flashy nightclub</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral205"></label><div>an outdated library</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral206"></label><div>a restored theater</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral207"></label><div>a historic hotel</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral208"></label><div>an oversized restaurant</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral209"></label><div>a public transport station</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral210"></label><div>a religious hospital</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral211"></label><div> an open-air market</div>
</div>
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">CHOOSE 2 ADVANTAGES:</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral212"></label><div>your harbor is popular with ordinary mortals, giving you easy access to unsuspecting prey</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral213"></label><div>your harbor hosts a way to quickly dispose of bodies, attracting little to no suspicion</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral214"></label><div>your harbor is directly controlled by an allied Status-3 NPC from Night, granting you some limited protections</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral215"></label><div>your harbor allows you a space to entertain and entrance admirers, bringing in a steady stream of gifts and favors</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral216"></label><div>your harbor is staffed by ghouls loyal to you, bringing you news of anything they hear or see</div>
</div>
<div class="sheet-checklist">
<h4 class="sheet-h4 sheet-2-col">CHOOSE 2 DANGERS:</h4>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral217"></label><div>your harbor lies within the territory of a Status-3 vampire lord; they often demand tribute and Debts</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral218"></label><div>your harbor is home to a number of ghostly entities; they range from mildly annoying to deeply dangerous</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral219"></label><div>your harbor has attracted the attention of a dedicated group of mortal hunters; they may soon make their move</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral220"></label><div>your harbor is constantly busy, day and night; those who frequent it make strict security impossible</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral221"></label><div>your harbor is closely tied to several mortals you care for; they have been thrust into the supernatural world by your unlife</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-veteran">
<div class="sheet-pCondensed"> <!--FAE FEATURES-->
<h2 class="sheet-h2">YOUR WORKSHOP</h2>
<p>You have a workshop that includes a large space for your tools
and/or supplies. When you go into your workshop to work on
something, the MC tells you, “Sure, no problem, but…” and
then 1 to 4 of the following.</p>
<ul>
<li>Its going to take you hours/days/weeks/months of work or recovery time</li>
<li>First youll have to summon/build/construct ________</li>
<li>Youll require the services of ________ to complete it</li>
<li>You require a rare and expensive ingredient or material</li>
<li>It will only work for a short time, and may be unreliable</li>
<li>Its going to mean exposing anyone nearby to serious fallout</li>
<li>Your sanctum lacks ________; add this and youll be able to complete it</li>
<li>It will require a part of yourself or comparable sacrifice to complete</li>
<li>You must journey to________ in order to complete it</li>
</ul><br>
<p>The MC can combine any set of requirements or offer two
sets of costs to the same task. Once the requirements are
completed, the work is completed. The MC will stat it up, reveal
some info, or whatever is called for now that youve finished.</p>
<p>Items created in your workshop are safe from the MC. They
cant be destroyed or taken without your permission, even if
you sell or give them away to another character. When you
create something specifically for another character, mark their
Circle when the project is complete.</p>
<h5 class="sheet-h5">CHOOSE 3:</h5>
<div class="sheet-grid-2col">
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral222"></label><div>automotive hoist and tools</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral223"></label><div>a darkroom</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral224"></label><div>a regulated growing environment</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral225"></label><div>two or three skilled assistants</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral226"></label><div>a junkyard of raw materials</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral227"></label><div>machining tools</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral228"></label><div>transmitters and receivers</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral229"></label><div>a testing ground</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral230"></label><div>deadly booby traps</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral231"></label><div>a library of old books</div>
</div>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral232"></label><div>a scattering of ancient relics</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral233"></label><div>a mystical focus</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral234"></label><div>magical wards</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral235"></label><div>a medical station</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral236"></label><div>an operating room</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral237"></label><div>high-tech electronics and computers</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral238"></label><div>an advanced surveillance system</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral239"></label><div>a forge</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral240"></label><div>a science lab</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral241"></label><div>a portal to another dimension</div>
</div>
</div>
</div>
</div>
<div class="sheet-wizard">
<div class="sheet-pCondensed"> <!--FAE FEATURES-->
<h2 class="sheet-h2">YOUR SPELLS</h2>
<h5 class="sheet-h5">CHOOSE THREE:</h5>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral242"></label>
<h4 class="sheet-h4">Tracking</h4>
</div>
Spend 1 hold to learn the location of a specific person. You must
have a personal object that belongs to the target or recent leavings
of their body (a lock of hair, fingernail clippings, their blood, etc.).
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral243"></label>
<h4 class="sheet-h4">Stun</h4>
</div>
Spend 1 hold to target someone present in the scene with a blast
of psychic energy that inflicts s-harm. You can instead spend 2
hold to target a small group or 3 hold to target a medium group.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral244"></label>
<h4 class="sheet-h4">Linking</h4>
</div>
Spend 1 hold to telepathically link up to two characters in your
presence for a few hours, allowing them to communicate with
each other—and with you—regardless of distance. You may
spend additional hold—1 for 1—to add more characters to this
network, even if the other members are not present.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral245"></label>
<h4 class="sheet-h4">Shielding</h4>
</div>
Spend 1 hold to provide armor+1 to yourself or someone nearby,
or spend 2 hold to provide armor+1 to everyone in a small area,
possibly including yourself. This armor lasts until the end of the
scene. You can stack multiple uses of Shielding at once.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral246"></label>
<h4 class="sheet-h4">Veil</h4>
</div>
Spend 1 hold to make yourself invisible from sight—mundane,
supernatural, electronic, etc.—for a few moments.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral247"></label>
<h4 class="sheet-h4">Teleport</h4>
</div>
Spend 1 hold to teleport yourself a short distance within
a scene youre in.
</div>
<div>
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral248"></label>
<h4 class="sheet-h4">Trinket</h4>
</div>
Spend 1 hold to produce a small, mundane object that perfectly
fits your needs—a key for a single door, a bullet for a gun, etc.
</div>
<h2 class="sheet-h2">YOUR SANCTUM</h2>
<div class="sheet-grid-2col">
<div><h5 class="sheet-h5">CHOOSE 4:</h5></div>
<div><h5 class="sheet-h5">CHOOSE 2:</h5></div>
</div>
<div class="sheet-grid-2col">
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral249"></label><div>an extremely knowledgeable assistant</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral250"></label><div>a testing ground</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral251"></label><div>magical booby traps</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral252"></label><div>a library of old tomes</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral253"></label><div>a scattering of ancient relics</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral254"></label><div>a mystical prison</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral255"></label><div>magical wards</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral256"></label><div>a portal to another dimension</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral257"></label><div>a focus circle</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral258"></label><div>an apothecary</div>
</div>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral259"></label><div>its cursed by a previous owner</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral260"></label><div>it attracts otherworldly attention</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral261"></label><div>it contains many volatile substances</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral262"></label><div>its location is known by many</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral263"></label><div>it always lacks a key piece or ingredient</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral264"></label><div>its tough for you to access</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral265"></label><div>it contains secrets unfamiliar even to you</div>
</div>
</div>
<p>When you go into your sanctum to work on something, the MC
will tell you, “Sure, no problem, but…” and then 1 to 4 of the
following:</p>
<ul>
<li>Its going to take you hours/days/weeks/months of work or recovery time</li>
<li>First youll have to summon/build/construct ________</li>
<li>Youll require the services of ________ to complete it</li>
<li>You require a rare and expensive ingredient or material</li>
<li>It will only work for a short time, and may be unreliable</li>
<li>Its going to mean exposing anyone nearby to serious fallout</li>
<li>Your sanctum lacks ________; add this and youll be able to complete it</li>
<li>It will require a part of yourself or comparable sacrifice to complete</li>
<li>You must journey to________ in order to complete it</li>
</ul><br>
<p>The MC can combine any set of requirements or offer two
sets of costs to the same task. Once the requirements are
completed, the work is completed. The MC will stat it up, reveal
some info, or whatever is called for now that youve finished.</p>
</div>
</div>
<div class="sheet-wolf">
<div class="sheet-pCondensed"> <!--FAE FEATURES-->
<h2 class="sheet-h2">YOUR TERRITORY</h2>
<p>Youve claimed an area of the city as your own. By default, your
territory covers a city block or two and has the trouble: +crime.</p>
<h5 class="sheet-h5">CHOOSE 2:</h5>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral266"></label><div>Your territory spans several city blocks youve
owned for years (add blessing: +influence)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral267"></label><div>People in your territory work hard to keep
the streets safe (remove +crime)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral268"></label><div>You are widely accepted as this places
protector (add blessing: +supported)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral269"></label><div>Your territory includes open grounds for you to
roam and hunt (add blessing: +sanctuary)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral270"></label><div>Youve made a deal with someone, or something,
to protect your territory when youre not
around (add blessing: +guardian)</div>
</div>
<h5 class="sheet-h5">CHOOSE 2:</h5>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral271"></label><div>Your territory owes fealty to someone more
powerful than you (add trouble: +obligations)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral272"></label><div>A Status-3 NPC wants your territory and is working
to get it (add trouble: +encroachment)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral273"></label><div>Mortals in the area are actively trying to revitalize local
businesses and infrastructure (add trouble: +upheaval)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral274"></label><div>Your territory is plagued by a mystical or
supernatural presence (add trouble: +haunted)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral275"></label><div>You have offered protection within your
territory to someone, and now their problems
are yours (add trouble: +fealty)</div>
</div>
<h2 class="sheet-h2">THE TRANSFORMATION</h2>
<p>By default, you can change into your wolf form—at will—in the
sight of the moon: you gain natural weaponry (2-harm), 1-armor,
and all of the qualities and weaknesses you choose below.</p>
<br>
<h5 class="sheet-h5">CHOOSE 3 QUALITIES:</h5>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral276"></label><div>You are massive: gain armor+1 and harm +1</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral277"></label><div>You are savage: your harm is armor piercing (ap) and <i>messy</i></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral278"></label><div>You are versatile: take +1 ongoing to <i><b>letting it out</b></i></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral279"></label><div>You are swift: take +1 ongoing to <b><i>escaping</i></b></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral280"></label><div>You are cunning: take +1 ongoing to <b><i>keeping your cool</i></b></div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral281"></label><div>You are steadfast: you fight like a small group against groups</div>
</div>
<h5 class="sheet-h5">CHOOSE 3 WEAKNESSES:</h5>
<div class="sheet-checklist">
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral282"></label><div>Silver weapons ignore your armor and inflict harm+1</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral283"></label><div>Sometimes you lose control while transformed</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral284"></label><div>Sometimes you transform when you are stressed or angry</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral285"></label><div>The transformation is brief; you shift back at the end of a scene</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral286"></label><div>The transformation is violent and painful; suffer 1-harm (ap)</div>
<label class="sheet-checkbox-small sheet-checkbox-small-mtop3"><input type="checkbox" name="attr_gral287"></label><div>The transformation draws the attention of supernatural creatures</div>
</div>
</div>
</div>
</div>
<!--Corruption -->
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral288"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral289"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral290"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral291"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral292"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you ignore your mortal commitments or relationships to deal with the supernatural, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral293"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral294"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral295"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral296"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral297"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral298"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral304"></label>
<h4 class="sheet-h4">In Too Deep</h4>
</div>
Mark corruption to get in the way of someone from another Circle as if you rolled a 10+.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral305"></label>
<h4 class="sheet-h4">If You Can't Beat 'Em</h4>
</div>
Take one ability from a playbook from another Circle.
Whenever you let it out and roll a 12+, mark an additional
corruption.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral306"></label>
<h4 class="sheet-h4">Free Agent</h4>
</div>
Mark corruption to refuse to honor a Debt owed to someone
outside your Circle as if you rolled a 10+
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral307"></label>
<h4 class="sheet-h4">Sticky Fingers</h4>
</div>
Mark corruption after meeting with a powerful NPC to reveal
that you took something of import from them. Mark corruption
again to conceal your role in the theft for some time.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-fae">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral308"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral309"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral310"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral311"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral312"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you break a promise or tell an outright lie, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral313"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral314"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral315"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral316"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral317"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral318"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral319"></label>
<h4 class="sheet-h4">Air and Darkness</h4>
</div>
You gain the remaining faerie powers. When you use <i><b>Faerie Magic</b></i>, you may no longer choose to suffer harm.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral320"></label>
<h4 class="sheet-h4">Shrewd Negotiator</h4>
</div>
When you <i>refuse to honor a Debt</i> to someone of lesser or
equal Status, you may mark corruption to take a 12+ instead
of rolling.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral321"></label>
<h4 class="sheet-h4">Unearthly Grace</h4>
</div>
You get +1 <b>HEART</b> (max +4). When you roll with <b>HEART</b>
and roll a 12+, mark corruption.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral322"></label>
<h4 class="sheet-h4">Everyones Got One</h4>
</div>
Touch someone and mark corruption to curse them with an
elemental vulnerability. All damage from a source you select
(fire, steel, iron, etc.) is treated as +1 harm and ap.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-hunter">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral323"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral324"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral325"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral326"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral327"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you injure or greatly endanger an innocent bystander, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral328"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral329"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral330"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral331"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral332"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral333"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral334"></label>
<h4 class="sheet-h4">Divided I Stand</h4>
</div>
When you enter a dangerous situation alone, mark
corruption to advance all your moves and take +1 ongoing to BLOOD for the scene.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral335"></label>
<h4 class="sheet-h4">Hard to Kill</h4>
</div>
Mark corruption to gain armor+1 until the end of the scene.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral336"></label>
<h4 class="sheet-h4">Expecting Company</h4>
</div>
Mark corruption to have a backup team of mortal hunters
arrive in the scene (2-harm small 1-armor trained). Mark a
second corruption for them to show up in a superior position.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral337"></label>
<h4 class="sheet-h4">Death Wish</h4>
</div>
If someone nearby is about to suffer harm, mark corruption to suffer the harm instead.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-imp">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral338"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral339"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral340"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral341"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral342"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you make a deal that endangers your family, friends, or community, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral343"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral344"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral345"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral346"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral347"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral348"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral349"></label>
<h4 class="sheet-h4">This Is How I Win</h4>
</div>
When you <i><b>put out the word</b></i> to your Circle that you need
something, mark corruption to take a 10+ instead of rolling.
Mark corruption again to have a lackey handle the deal; make
an additional, different city move while they get it done.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral350"></label>
<h4 class="sheet-h4">Dirty Money</h4>
</div>
When you complete a scheme, mark corruption to take all
four boons instead of just two.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral351"></label>
<h4 class="sheet-h4">Sweeten the Deal</h4>
</div>
When you <i><b>persuade an NPC</b></i> by offering an additional bonus or
appealing bribe, mark corruption to take a 10+ instead of rolling.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral352"></label>
<h4 class="sheet-h4">On the Shit List</h4>
</div>
Mark corruption to declare someone an enemy of your people;
others of your kind will gaslight, antagonize, or worse. Until you
say otherwise, advance <i><b>mislead, distract, or trick</b></i> for anyone
targeting them; they also take -1 ongoing during each faction turn.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-oracle">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral353"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral354"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral355"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral356"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral357"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you offer a false prophecy—or lie about the details of a true one—mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral358"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral359"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral360"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral361"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral362"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral363"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral364"></label>
<h4 class="sheet-h4">Empath</h4>
</div>
When you <i><b>figure someone out</b></i>, skim the surface, or use
<i><b>psychometry</b></i>, mark corruption to ask any questions youd
like, not limited to the lists.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral365"></label>
<h4 class="sheet-h4">I, All-Seeing</h4>
</div>
Mark corruption and suffer 1-harm (ap) to have a vision about
the situation at hand. Ask the MC a question; they will answer
it honestly. Take +1 ongoing to act on the information provided.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral366"></label>
<h4 class="sheet-h4">Dark Fate</h4>
</div>
Mark corruption to curse a city faction with terrible luck; they
take -1 ongoing in the next faction turn. Mark corruption again
to obscure your role or ensure the curse lasts for a long time.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral367"></label>
<h4 class="sheet-h4">Eyes That Burrow</h4>
</div>
Mark corruption to lock eyes with someone and force
them to be still for as long as you maintain the gaze. Mark
corruption again to make them forget the experience.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-spectre">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral368"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral369"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral370"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral371"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral372"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you witness a scene of violence or victimization and do nothing, mark trauma and corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral373"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral374"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral375"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral376"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral377"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral378"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral379"></label>
<h4 class="sheet-h4">Possession</h4>
</div>
Mark corruption to possess a weak-minded person (MCs call)
in your presence; clear a trauma for each “normal” human
experience—eating a meal, shopping for clothes, etc.—you
engage in while controlling their body.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral380"></label>
<h4 class="sheet-h4">Siphon</h4>
</div>
Mark corruption to reach into someones body, inflict 2-harm
(ap) on them, and clear your harm track.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral381"></label>
<h4 class="sheet-h4">Nightmare</h4>
</div>
Mark corruption to enter the dreams of someone sleeping
in your presence. While youre there, you can interact with
them and their dreams as if they were spirits as well.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral382"></label>
<h4 class="sheet-h4">Telekinesis</h4>
</div>
You can move and lift small objects at a distance by
concentrating. Mark corruption to move an object up to the
size of a car.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-sworn">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral383"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral384"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral385"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral386"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral387"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you break one of your vows or work against your masters, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral388"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral389"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral390"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral391"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral392"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral393"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral394"></label>
<h4 class="sheet-h4">Ahead of the Game</h4>
</div>
You get +1 <b>MIND</b> (max+4). Whenever you roll with <b>MIND</b>
and roll a 12+, mark corruption.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral395"></label>
<h4 class="sheet-h4">Stool Pigeons</h4>
</div>
Mark corruption to roll with <b>MIND</b> instead of the relevant
Circle Status when you <b><i>consult your contacts</i></b>. On a miss,
mark corruption again—then choose to either answer your
contacts tough question or owe them a Debt.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral396"></label>
<h4 class="sheet-h4">Student of the Arts</h4>
</div>
Choose three Spells. Mark corruption to gain two hold you
can use to cast those spells.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral397"></label>
<h4 class="sheet-h4">Infernal Affairs</h4>
</div>
When <i><b>you turn to violence</b></i>, you may mark corruption to take
a 10+ instead of rolling.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-tainted">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral398"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral399"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral400"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral401"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral402"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you convince someone to meaningfully act in your patrons interests, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral403"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral404"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral405"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral406"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral407"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral408"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral409"></label>
<h4 class="sheet-h4">Just Below the Surface</h4>
</div>
Mark corruption to assume your demon form without a roll
and gain all the options listed.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral410"></label>
<h4 class="sheet-h4">Not to Be Denied</h4>
</div>
When someone rolls a hit while <b><i>refusing to honor a Debt</i></b>
youve <b><i>cashed in</i></b> on them, you may mark corruption to make
their roll a miss instead.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral411"></label>
<h4 class="sheet-h4">From Hell</h4>
</div>
Mark corruption to have your patron send a small gang
of demons to work on your behalf for a scene (2-harm
2-armor savage demonic).
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral412"></label>
<h4 class="sheet-h4">Im a Hustler, Baby</h4>
</div>
Mark corruption to make an additional city move when
time passes; if you use your Circle Status for the move, add
+1 to your roll.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-vamp">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral413"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral414"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral415"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral416"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral417"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you feed on an unwilling victim, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral418"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral419"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral420"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral421"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral422"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral423"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral424"></label>
<h4 class="sheet-h4">True Hunter</h4>
</div>
Mark corruption when pursuing a vulnerable NPC at night. Your
prey cannot escape you, no matter where they attempt to flee,
and you can prey on them or kill them at will.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral425"></label>
<h4 class="sheet-h4">Pull Them Back In</h4>
</div>
When you <b><i>cash in</i></b> your last Debt on someone in your web,
mark corruption to keep the Debt and keep them in your web.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral426"></label>
<h4 class="sheet-h4">Blood Magic</h4>
</div>
Choose two <i><b>Faerie Powers</b></i>; mark corruption to use one
without additional costs. You may take this corruption
advance a second time to gain the remaining <i><b>Faerie Powers</b></i>.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral427"></label>
<h4 class="sheet-h4">Fake News</h4>
</div>
When you <i><b>weaken someones standing</b></i> via false rumors, mark
corruption to roll with Heart instead of Status. On a miss, mark
corruption to have the trail lead back to an ally, not you.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-veteran">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral428"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral429"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral430"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral431"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral432"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you knowingly head straight into danger, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral433"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral434"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral435"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral436"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral437"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral438"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral439"></label>
<h4 class="sheet-h4">Back At It</h4>
</div>
Take two abilities from another playbook. When you <i><b>let
it out</b></i> to use these abilities, you cannot choose to avoid
corruption on a 10+.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral440"></label>
<h4 class="sheet-h4">Pack Rat</h4>
</div>
You may mark corruption to reach into your kit and find just the
gear you need to deal with your current situation.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral441"></label>
<h4 class="sheet-h4">Catch You Fuckers At A Bad Time?</h4>
</div>
Mark corruption to arrive in a scene. Mark an additional
corruption to bring someone willing with you.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral442"></label>
<h4 class="sheet-h4">Dark Experiments</h4>
</div>
When you work over someone (alive or dead) in your
<b><i>workshop</i></b>, mark corruption to ask up to two questions about
their weaknesses or secrets. They must answer honestly.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-wizard">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral443"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral444"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral445"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral446"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral447"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you ignore a genuine plea for help from someone vulnerable, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral448"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral449"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral450"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral451"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral452"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral453"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral454"></label>
<h4 class="sheet-h4">The Dark Arts</h4>
</div>
You get +1 <b>SPIRIT</b> (max +4). Whenever you roll with <b>SPIRIT</b>
and roll a 12+, mark corruption.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral455"></label>
<h4 class="sheet-h4">Eldritch Blast</h4>
</div>
Mark corruption to turn to violence with <b>SPIRIT</b> instead of
<b>BLOOD</b> using raw magical force (3-harm close or 2-harm
close area).
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral456"></label>
<h4 class="sheet-h4">Upon a Pale Horse</h4>
</div>
Mark corruption and speak the secret name of a character
in the scene to kill them; PCs cannot mark a scar to avoid
this death.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral457"></label>
<h4 class="sheet-h4">Black Magic</h4>
</div>
Mark corruption to ignore a requirement set by the MC when
using your sanctum.
</div>
</div>
</div>
<div></div>
</div>
</div>
<div class="sheet-wolf">
<div class="sheet-tab-corruption">
<div class="sheet-corruption-h">
<h1 class="sheet-h1">CORRUPTION</h1>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral458"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral459"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral460"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral461"></label>
<label class="sheet-checkbox"><input type="checkbox" name="attr_gral462"></label>
</div>
<div class="sheet-corruption-cols">
<div>
<div class="sheet-corruption-trigger">
<h4 class="sheet-h4">TRIGGER</h4>
When you destroy a threat to your territory instead of driving it out, mark corruption.
</div>
<div class="sheet-corruption-advances">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral463"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral464"></label><div style="margin-top:-3px;">take +1 to any stat (max+3)</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral465"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral466"></label><div style="margin-top:-3px;">take a new corruption move</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral467"></label><div style="margin-top:-3px;">take a new corruption move from another playbook or your own</div>
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral468"></label><div style="margin-top:-3px;">retire your character; they may return as a Threat</div>
</div>
</div>
<div>
<div style="margin-top: -15px;">
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral469"></label>
<h4 class="sheet-h4">One with the Beast</h4>
</div>
Mark corruption when you transform to select two additional
qualities or remove two existing weaknesses from your
Transformation. Mark a second corruption to do both.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral470"></label>
<h4 class="sheet-h4">Force of Nature</h4>
</div>
You get +1 <b>BLOOD</b> (max +4). Whenever you roll with
<b>BLOOD</b> and roll a 12+, mark corruption.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral471"></label>
<h4 class="sheet-h4">Street Hound</h4>
</div>
Mark corruption to transform into a coyote or dog. While in this
form, you can roll with <b>SPIRIT</b> instead of <b>MIND</b> to <b><i>figure
someone out</i></b> or <b><i>mislead, distract, and trick</i></b> them.
<div class="sheet-moveName">
<label class="sheet-checkbox-small"><input type="checkbox" name="attr_gral472"></label>
<h4 class="sheet-h4">Familiar Territory</h4>
</div>
Mark corruption to locate the source of the greatest danger to
you or someone you select within your territory or city hub, even
if the threat has concealed itself with magic or misdirection.
</div>
</div>
</div>
<div></div>
</div>
</div>
<!--FIN Corruption-->
<div class="sheet-tab-gear">
<h3 class="sheet-h3">Gear</h3>
<textarea class="sheet-textbox" name="attr_geargear"></textarea>
<h3 class="sheet-h3" style="margin-top: 20px;">Notes</h3>
<textarea class="sheet-textbox" name="attr_notesnotes"></textarea>
</div>
<div class="sheet-tab-debttt"> <!--Div para poder ocultar esta seccion, debido a que ocultar es display none y el debts utiliza display grid-->
<div class="sheet-tab-debts">
<div class="sheet-debtmoves sheet-pCondensed"> <!--Dept Moves-->
<h2 class="sheet-h2">Debt Moves</h2>
<h4 class="sheet-h4">DO SOMEONE A FAVOR</h4>
When you do someone a favor, they owe you a Debt.
<h4 class="sheet-h4">OVERLOOK A HARM</h4>
When someone agrees to overlook a harm you've done to them, you owe them a Debt.
<h4 class="sheet-h4">CASH IN A DEBT</h4>
When you cash in a Debt, remind your debtor why they owe you in order to...<br >
<h5 class="sheet-h5">...make a PC:</h5>
<ul>
<li>answer a question honestly</li>
<li>do you a favor at moderate cost</li>
<li>lend a hand to your efforts</li>
<li>get in the way of someone else</li>
<li>erase a Debt they hold on someone</li>
<li>give you a Debt they hold on someone else</li>
</ul>
<br>
<h5 class="sheet-h5">...make an NPC:</h5>
<ul>
<li>answer a question honestly</li>
<li>arrange a meeting with an NPC in their Circle</li>
<li>grant you a worthy boon or useful gift</li>
<li>erase a Debt they hold on someone</li>
<li>give you a Debt they hold on someone else</li>
</ul>
<h4 class="sheet-h4">REFUSE TO HONOR A DEBT</h4>
When you refuse to honor a Debt, roll with the difference in Status between you and your creditor. On a hit, you weasel out of the obligation for now, but you still owe the Debt. On a 7-9, you owe them an additional Debt or mark corruption, your choice. On a miss, you can't avoid the hammer: either honor the Debt in full or erase all the Debts owed to you by their Circle and take a -1 ongoing to Status with their Circle until after time passes.
</div>
<div>
<div class="sheet-debts-header">
<h2 class="sheet-h2">They owe you</h2>
<!--<button class="sheet-btn-add"></button>
<button class="sheet-btn-settings"></button>-->
</div>
<fieldset class="repeating_owesyou">
<div class="item-owesyou">
<div class="sheet-debtbox">
<input type="text" placeholder="Name" maxlength="30" style="width: 85px;" name="attr_owesyou1"> owes you
<input type="text" placeholder="0" maxlength="3" style="width: 10px;" name="attr_owesyou2"> Debts for:<br>
<input type="text" placeholder="Description" maxlength="37" style="width: 225px;" name="attr_owesyou3">
</div>
</div>
</fieldset>
<div style="height:10px;"></div>
<div class="sheet-debts-header" style="margin-top: 20px;">
<h2 class="sheet-h2">You owe them</h2>
<!--<button class="sheet-btn-add"></button>
<button class="sheet-btn-settings"></button>-->
</div>
<fieldset class="repeating_owethem">
<div class="item-owethem">
<div class="sheet-debtbox">
You owe <input type="text" placeholder="0" maxlength="3" style="width: 10px;" name="attr_owethem1"> Debts to
<input type="text" placeholder="Name" maxlength="30" style="width: 85px;" name="attr_owethem2"> for:<br>
<input type="text" placeholder="Description" maxlength="37" style="width: 225px;" name="attr_owethem3">
</div>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div>
<div class="sheet-movesSidebar sheet-pCondensed">
<div class="sheet-moveSB">
<div class="sheet-h3 sheet-4-col">Basic Moves</div>
</div>
<div class="sheet-moveSB">
<!--<button class="sheet-RollDice"></button>-->
<!--<button class="sheet-buttonroll" style='padding-left:3px;display:inline;' type='roll' value='&{template:avatarstats} {{name=@{character_name}}} {{roll_name=CREATIVITY}} {{roll_mod=[[@{creativity}]]}} {{result=[[2d6 + @{creativity}]]}}' name='roll_turntoviolence'>-->
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Turn to Violence}} {{content=Turn to Violence}} {{result=[[2d6 + @{blood} + @{shattered}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<!--<button class='sheet-buttonroll' type='roll' name="roll_accion" value="@{roll_ttv}">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>-->
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Turn to Violence}} {{content=^{basicmoves1_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Turn to Violence</label>
</button>
<!--<button class="sheet-moveSB-name">Turn to Violence</button>-->
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_adv_1"></label>
<input type="hidden" name="attr_adv_1_input">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCED BASIC MOVE}} {{roll_name=Turn to Violence}} {{content=^{basicmoves1_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
<!--<button class="sheet-moveSB-name">Adv.</button>-->
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Escape a Situation}} {{content=Escape a Situation}} {{result=[[2d6 + @{blood} + @{shattered}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Escape to situation}} {{content=^{basicmoves2_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Escape a Situation</label>
</button>
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_gral473"></label>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCE BASIC MOVE}} {{roll_name=Escape a Situation}} {{content=^{basicmoves2_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Persuade an NPC}} {{content=Persuade an NPC}} {{result=[[2d6 + @{heart} + @{crushed}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Pesuade an NPC}} {{content=^{basicmoves3_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Persuade an NPC</label>
</button>
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_gral474"></label>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCE BASIC MOVE}} {{roll_name=Pesuade an NPC}} {{content=^{basicmoves3_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Figure Someone Out}} {{content=Figure Someone Out}} {{result=[[2d6 + @{mind} + @{fractured}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Figure Someone Out}} {{content=^{basicmoves4_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Figure Someone Out</label>
</button>
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_gral475"></label>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCE BASIC MOVE}} {{roll_name=Figure Someone Out}} {{content=^{basicmoves4_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Mislead, Distract, or Trick}} {{content=Mislead, Distract, or Trick}} {{result=[[2d6 + @{mind} + @{fractured}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Mislead, Distract, or Trick}} {{content=^{basicmoves5_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Mislead, Distract, or Trick</label>
</button>
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_gral476"></label>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCE BASIC MOVE}} {{roll_name=Mislead, Distract, or Trick}} {{content=^{basicmoves5_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Keep Your Cool}} {{content=Keep Your Cool}} {{result=[[2d6 + @{spirit} + @{broken}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Keep Your Cool}} {{content=^{basicmoves6_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Keep Your Cool</label>
</button>
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_gral477"></label>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCE BASIC MOVE}} {{roll_name=Keep Your Cool}} {{content=^{basicmoves6_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Let it Out}} {{content=Let it Out}} {{result=[[2d6 + @{spirit} + @{broken}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Let it Out}} {{content=^{basicmoves7_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Let it Out</label>
</button>
<label class="sheet-checkbox-small" style="margin-bottom:0px;"><input type="checkbox" name="attr_gral478"></label>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=ADVANCE BASIC MOVE}} {{roll_name=Let it Out}} {{content=^{basicmoves7_adv}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Adv.</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Lend a Hand or Get in the Way}} {{content=Lend a Hand or Get in the Way}} {{result=[[2d6 + ?{Choose Circle|Mortalis,@{mort}|Night,@{night}|Power,@{power}|Wild,@{wild}}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Lend a Hand or Get in the Way}} {{content=^{basicmoves8_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Lend a Hand or Get in the Way</label>
</button>
</div>
<div class="sheet-moveSB">
<div style="width:18px;"></div>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=End of Session}} {{content=^{basicmoves9_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">End of Session</label>
</button>
</div>
<div class="sheet-moveSB">
<div class="sheet-h3 sheet-4-col">Circle Moves</div>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Put a Name to a Face}} {{content=Put a Name to a Face}} {{result=[[2d6 + ?{Choose Circle|Mortalis,@{mort}|Night,@{night}|Power,@{power}|Wild,@{wild}}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Put a Name to a Face}} {{content=^{basicmoves10_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Put a Name to a Face</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Hit the Streets}} {{content=Hit the Streets}} {{result=[[2d6 + ?{Choose Circle|Mortalis,@{mort}|Night,@{night}|Power,@{power}|Wild,@{wild}}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Hit the Streets}} {{content=^{basicmoves11_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Hit the Streets</label>
</button>
</div>
<div class="sheet-moveSB">
<button class='sheet-buttonroll' type='roll' value="&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Study a Place of Power}} {{content=Study a Place of Power}} {{result=[[2d6 + ?{Choose Circle|Mortalis,@{mort}|Night,@{night}|Power,@{power}|Wild,@{wild}}]]}}" name="roll_Show" data-i18n-title="Send details to chat">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-Roll20-d6.svg" style="width:18px;height:18px;"/>
</button>
<button class='sheet-buttonroll' type='roll' value="&{template:basicmoves} {{name=@{character_name}}} {{roll_tipo=BASIC MOVE}} {{roll_name=Study a Place of Power}} {{content=^{basicmoves12_dsc}}}" name="roll_Show" data-i18n-title="Send details to chat">
<label class="sheet-moveSB-name">Study a Place of Power</label>
</button>
</div>
</div>
<div> <!--Advancement-->
<h1 class="sheet-h1" style="text-align: center;">ADVANCEMENT</h1>
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-aware">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral479"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral480"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral481"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral482"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral483"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral484"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral485"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral486"></label><div>a new Aware move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral487"></label><div>a new Aware move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral488"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral489"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral490"></label><div>open a new mortal relationship</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral491"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral492"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral493"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral494"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral495"></label><div>change your Circle</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral496"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral497"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral498"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-fae">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral499"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral500"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral501"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral502"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral503"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral504"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral505"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral506"></label><div>a new Fae move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral507"></label><div>a new Fae move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral508"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral509"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral510"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral511"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral512"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral513"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral514"></label><div>acquire a knightly title</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral515"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral516"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral517"></label><div>retire your character to safety</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral518"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-hunter">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral519"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral520"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral521"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral522"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral523"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral524"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral525"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral526"></label><div>a new Hunter move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral527"></label><div>a new Hunter move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral528"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral529"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral530"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral531"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral532"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral533"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral534"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral535"></label><div>get a <i><b>workshop</b></i></div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral536"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral537"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral538"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-imp">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral539"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral540"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral541"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral542"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral543"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral544"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral545"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral546"></label><div>a new Imp move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral547"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral548"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral549"></label><div>change your Circle</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral550"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral551"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral552"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral553"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral554"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral555"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral556"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral557"></label><div>get <b><i>The Devil Inside</i></b></div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral558"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-oracle">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral559"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral560"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral561"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral562"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral563"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral564"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral565"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral566"></label><div>a new Oracle move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral567"></label><div>a new Oracle move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral568"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral569"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral570"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral571"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral572"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral573"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral574"></label><div>get a <b><i>sanctum</i></b></div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral575"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral576"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral577"></label><div>change to a new playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral578"></label><div>retire your character to safety</div>
</div>
</div>
</div>
<div class="sheet-spectre">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral579"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral580"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral581"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral582"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral583"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral584"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral585"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral586"></label><div>a new Spectre move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral587"></label><div>a new Spectre move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral588"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral589"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral590"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral591"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral592"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral593"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral594"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral595"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral596"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral597"></label><div>resolve one of your anchors</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral598"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-sworn">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral599"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral600"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral601"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral602"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral603"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral604"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral605"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral606"></label><div>a new Sworn move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral607"></label><div>a new Sworn move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral608"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral609"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral610"></label><div>Power Status: 2</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral611"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral612"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral613"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral614"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral615"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral616"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral617"></label><div>change to a new playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral618"></label><div>retire your character to safety</div>
</div>
</div>
</div>
<div class="sheet-tainted">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral619"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral620"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral621"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral622"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral623"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral624"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral625"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral626"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral627"></label><div>a new Tainted move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral628"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral629"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral630"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral631"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral632"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral633"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral634"></label><div>gain <i><b>Fiendish Underlings</b></i></div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral635"></label><div>erase a job from your contract</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral636"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral637"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral638"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-vamp">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral639"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral640"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral641"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral642"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral643"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral644"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral645"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral646"></label><div>a new Vamp move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral647"></label><div>a new Vamp move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral648"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral649"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral650"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral651"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral652"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral653"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral654"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral655"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral656"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral657"></label><div>retire your character to safety</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral658"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-veteran">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral659"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral660"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral661"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral662"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral663"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral664"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral665"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral666"></label><div>a new Veteran move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral667"></label><div>a new Veteran move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral668"></label><div>Mortalis Status: 2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral669"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral670"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral671"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral672"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral673"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral674"></label><div>add 2 resources to your workshop</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral675"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral676"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral677"></label><div>change to a new playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral678"></label><div>retire your character to safety</div>
</div>
</div>
</div>
<div class="sheet-wizard">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral679"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral680"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral681"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral682"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral683"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral684"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral685"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral686"></label><div>add 2 resources to your sanctum</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral687"></label><div>learn 3 more spells</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral688"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral689"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral690"></label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral691"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral692"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral693"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral694"></label><div>bond with a familiar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral695"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral696"></label><div>advance 3 basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral697"></label><div>retire your character to safety</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral698"></label><div>change to a new playbook</div>
</div>
</div>
</div>
<div class="sheet-wolf">
<div class="sheet-xp">
<div class="sheet-h4 sheet-cell-right">Mortalis</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral699"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral700"></label></div>
<div class="sheet-h4 sheet-cell-left">Power</div>
<div class="sheet-h4 sheet-cell-right">Night</div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral701"></label></div>
<div class="sheet-cell-center"><label class="sheet-checkbox"><input type="checkbox" name="attr_gral702"></label></div>
<div class="sheet-h4 sheet-cell-left">Wild</div>
<div class="sheet-4-col" style="font-size: 9pt; color: #b363c7; text-align: center; margin-top: 5px;">When you've marked all four Circles,<br>erase the marks and advance.</div>
</div>
<div>
<div class="sheet-advances">
<div class="sheet-4-col">Available at the beginning of play:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral703"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral704"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral705"></label><div>+1 Status (max+1)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral706"></label><div>a new Wolf move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral707"></label><div>a new Wolf move</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral708"></label><div>join or lead a wolf pack</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral709"></label><div>a move from another playbook</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral710"</label><div>change your Circle</div>
</div>
<div class="sheet-advances">
<div class="sheet-4-col">After five advances, you may select:</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral711"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral712"></label><div>+1 any Circle (max+3)</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral713"></label><div>obtain Circle Status-2</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral714"></label><div>advance four basic moves</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral715"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral716"></label><div>erase a scar</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral717"></label><div>retire your character to safety</div>
<label class="sheet-checkbox-small" style="margin-bottom:1px;"><input type="checkbox" name="attr_gral718"></label><div>change to a new playbook</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-setting-city">
<input class="sheet-menu-mode" type="hidden" name="attr_menu_mode" value="sheet_choice"/>
<div class="sheet-art">
<div style="width: 780px; padding: 10px;"> <!--TOP SECTION-->
<div class="sheet-hubHeader">
<div class="sheet-pb-name">ART DISTRICT</div>
<p class="sheet-pCondensed" style="color: #b363c7">In the Art District, colors swirl, pop, and blister; Wild
thrives here, tip-toeing the line between artistic passion and
corporate assimilation. Buskers stand on street corners with
nothing but their aspirations and a beat up guitar case, while the
wealthy rub shoulders with overworked gallery owners and preening
artists. Dreams are the currency of the art district...just be careful not to let
yours fall into the wrong hands.</p>
</div>
<button class="sheet-generatebutton" style="width:20px;z-index:9999;position:absolute;top:188px;left:795px;border:0px solid #fff;box-shadow:none;background:transparent;" type="action" name="act_back">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-gear.png"/>
</button>
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Residents</h2>
<h5 class="sheet-h5">PICK ONE, WHY DO THEY OWE YOU A DEBT?</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Residents Table-->
<div class="sheet-residents-table sheet-table-header">
<div>Player Character</div>
<div>Residents</div>
<div>Faction</div>
<div>Why do they owe you?</div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad1"/></div>
<div>Ryan Swift, a hedonistic imp whose upscale fashion line
slowly warps the bodies of those who wear his creations</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tad1"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad2"/></div>
<div>Kai, a high-powered member of a demonic crime organization
and the owner of local gay bar popular with Wild</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tad2"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad3"></div>
<div>Mark Zheng, a charismatic oracle and art dealer whose clients
hire him for his uncanny ability to sniff out talent...and secrets</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tad3"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad4"></div>
<div>Moshe Klienman, a street wizard turned corporate sellout
whose magical graffiti now advertises for wealthy corporations</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tad4"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad5"></div>
<div>Adelaide, a peppy werewolf who runs a popular cupcake stand; the
colorful cupcakes allow you to ask a question of the dead </div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tad5"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad6"></div>
<div>Ana Dombrowski, a vamp who publicly “murders” and
“resurrects” victims in her sold-out, bloody performance art</div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tad6"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad7"></div>
<div>Anoushka Chockalingam, an art gallery owner whos collected an
array of artifacts, even one that allows her to walk in dreams</div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tad7"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ad8"></div>
<div>Elias Ben-Ezra, a retired demon hunter; hes found his niche
making profoundly disturbing sculptures of his former prey</div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tad8"></textarea></div>
</div>
</div>
</div>
<div class="sheet-grid-cityHub">
<div> <!--LEFT COLUMN-->
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Relationships</h2>
<h5 class="sheet-h5">PICK ONE, ASSIGN ANOTHER PC TO THE BLANK</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Relationships Table-->
<div class="sheet-relaciones-table sheet-table-header">
<div>Player Character</div>
<div>Relationships</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad1"/></div>
<div>Your artwork has been showing up in prestigious galleries...but you weren't the one
to put it there. <input type="text" name="attr_rad1"/> was the only one aside from you to have access to
your work. How do you plan to confront them?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad2"/></div>
<div>You've been supplying <input type="text" name="attr_rad2"/> with an illicit magical substance for some
time now. Why have you started altering the composition and how did they find out?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad3"></div>
<div>You admire <input type="text" name="attr_rad3"> from afar. It started out as admiration for their work,
but now some might call you obsessed. What personal item have they discovered you
stole from them?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad4"></div>
<div>You dated <input type="text" name="attr_rad4"> for years until they sold you out to powerful vampires.
Why are both of you scheduled to testify in front of those same vampires this week?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad5"></div>
<div>Your friend was arrested a few weeks ago at a protest by a vampire cop. They havent
been seen since and you think <input type="text" name="attr_rad5"> knows something about their
whereabouts. How do you plan to get them to talk?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad6"></div>
<div><input type="text" name="attr_rad6"> promised to help make your artistic aspirations come true. What
makes you hesitant to accept the offer?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad7"></div>
<div>Youve been collaborating with <input type="text" name="attr_rad7"> for years, and youve always
thought of your art as a joint effort. What major decision did they make without
consulting you?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pad8"></div>
<div><input type="text" name="attr_rad8"> s art is hauntingly similar to that of your sibling, who you thought
died years ago, and little things they say make you think they know more than theyre
letting on. What leverage do you plan to use to get them to tell you the truth?</div>
</div>
</div>
</div>
<div> <!--RIGHT COLUMN-->
<div class="sheet-movesSidebar">
<h3 class="sheet-h3" style="margin-bottom: 10px;">Hub Moves</h3>
<div class="sheet-hubMove">Come Together</div>
<p>When you <b><i>organize a protest</i></b>, roll with a Circle of your
fellow organizers. On a hit, your protest puts pressure
on a powerful NPC of your choice; they take a -1
ongoing through the next faction turn. On a 10+, the
leader of another faction takes interest in your cause
and delivers a Debt, powerful resources, or secret
information that aids your cause. On a miss, someone
you trusted leaks your secrets to a dangerous foe.</p>
<div class="sheet-hubMove">CHAOS IS A LADDER</div>
<p>When you <b><i>posture for clout</i></b> in front of well-connected
NPCs, roll with <b>MIND</b>. On a hit, they buy your ruse;
take +1 Status with a relevant Circle until time passes
or your deception is revealed. On a 7-9, they require
you to prove yourself or risk retribution. On a miss,
your humblebragging attracts the attention of a rival
to whom you owe an uncomfortably large Debt; take
-1 ongoing when <b><i>refusing to honor your Debts</i></b> to
anyone from their Circle until time passes.</p>
<div class="sheet-hubMove">PROMISES, PROMISES</div>
<p>When you <b><i>persuade an NPC</i></b> by promising concrete
assistance in pursuing their dreams, mark corruption
to take a 10+ instead of rolling. If you cannot fulfill
your promise by the end of the next session, mark
another corruption.</p>
</div>
</div>
</div>
</div>
<div class="sheet-cityhall">
<div style="width: 780px; padding: 10px;"> <!--TOP SECTION-->
<div class="sheet-hubHeader">
<div class="sheet-pb-name">CITY HALL</div>
<p class="sheet-pCondensed" style="color: #b363c7">The red tape of bureaucracy binds all; Mortalis holds sway in
City Hall by knowing where the tape is weakest—and who needs
to be cut to walk past it. By day, ordinary politicians do “the work” of
“the people;” by night, scheming fae make deals behind warded doors
and immortal powerbrokers wait in empty parking garages to have their
say. You cant fight city hall, but someone with influence can always pencil
you in for the right price.</p>
</div>
<button class="sheet-generatebutton" style="width:20px;z-index:9999;position:absolute;top:188px;left:795px;border:0px solid #fff;box-shadow:none;background:transparent;" type="action" name="act_back">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-gear.png"/>
</button>
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Residents</h2>
<h5 class="sheet-h5">PICK ONE, WHY DO THEY OWE YOU A DEBT?</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Residents Table-->
<div class="sheet-residents-table sheet-table-header">
<div>Player Character</div>
<div>Residents</div>
<div>Faction</div>
<div>Why do they owe you?</div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch1"></div>
<div>Kissa Abioye, an investigative journalist who writes two versions
of every story; one for the public and one for everyone else</div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tch1"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch2"></div>
<div>Diego Perez, an Assistant District Attorney paying off his
demonic debt one case at a time </div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tch2"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch3"></div>
<div>Max Mickey, a fae ride-sharing driver whose "shortcuts" avoid
traffic, and sometimes parts of reality</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tch3"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch4"></div>
<div>Gemma Howard, an imp who spins bad press into golden
opportunities for a modest fee</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tch4"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch5"></div>
<div>Louis Laveau, a thrall tasked with helping visiting dignitaries from
Night indulge their darkest urges </div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tch5"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch6"></div>
<div>Jeri, a ghostly custodian who wanders the halls at night,
collecting trash...and secrets</div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tch6"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch7"></div>
<div>Ethel Stewart-Wilson, a court stenographer who types the
official transcripts before they even happen</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tch7"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_ch8"></div>
<div>Herbert Okland IV, warden of the citys correctional facility and
manager of a secret block housing Powers worst enemies</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tch8"></textarea></div>
</div>
</div>
</div>
<div class="sheet-grid-cityHub">
<div> <!--LEFT COLUMN-->
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Relationships</h2>
<h5 class="sheet-h5">PICK ONE, ASSIGN ANOTHER PC TO THE BLANK</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Relationships Table-->
<div class="sheet-relaciones-table sheet-table-header">
<div>Player Character</div>
<div>Relationships</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch1"/></div>
<div>You wake up on <input type="text" name="attr_rch1"/>s couch, struggling to recall what happened last
night and why youre wearing a magical ring...what did they tell you to fill in the gaps?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch2"/></div>
<div>You and <input type="text" name="attr_rch2"/> were placed on a mundane jury by a Status-3 member of
your Circle to covertly secure a guilty verdict against someones mortal pawn. What
did you do when you learned the accused is innocent?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch3"/></div>
<div>A close ally's corpse is found with <input type="text" name="attr_rch3"/>s a name written on their palm.
Why did you erase it before anyone else noticed?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch4"/></div>
<div>You've been having an affair with <input type="text" name="attr_rch4"/> for a while, both of you
betraying someone you love. Why do you blame each other for finally getting caught?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch5"/></div>
<div>You gave <input type="text" name="attr_rch5"/> some dirty secrets to help them derail the campaign
of an unnaturally popular mayoral candidate. How do the two of you plan to reveal
this information?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch6"/></div>
<div>Your stay in county jail was cut short by <input type="text" name="attr_rch6"/>. What did they have to
promise you would do to earn your freedom?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch7"/></div>
<div>You were prohibited from seeing a heavily restricted inmate without an escort from
<input type="text" name="attr_rch7"/>. Why do you so desperately need to talk to the prisoner?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pch8"/></div>
<div>You attended an extravagant fundraising gala under false pretenses. What covert
activities were you in the middle of when you ran into <input type="text" name="attr_rch8"/> at the event?</div>
</div>
</div>
</div>
<div> <!--RIGHT COLUMN-->
<div class="sheet-movesSidebar">
<h3 class="sheet-h3" style="margin-bottom: 10px;">Hub Moves</h3>
<div class="sheet-hubMove">THE PRICE OF SECRETS</div>
<p>When you <b><i>blackmail a powerful NPC with proof
of their dirty deeds</i></b>, roll with your Status in their
Circle. On a hit, hold 2. On a 10+ hold 3. Spend
your hold—1 for 1—as if spending a Debt (asking
for a moderate favor, adding +3 to your roll when
<b><i>persuading</i></b> them, etc.) when interacting with your
target. Once youve used the last of your hold, take
-1 ongoing to moves targeting them until time
passes. On a miss, they call your bluff and make
you, or your source, pay.</p>
<div class="sheet-hubMove">PROPER FORMS AND LICENSES</div>
<p>When you <b><i>bury someone in messy paperwork</i></b> by
manipulating city officials, roll with <b>HEART</b>. On a
hit, you draw unwanted municipal attention to their
dealings; they take -1 ongoing to moves during the
faction turn until they return to anonymity. On a 10+,
you convince your agents at city hall that youre doing
them a favor; take a Debt on them as well. On a miss,
your machinations are both costly and impotent; a
Status-3 NPC takes an interest in your schemes as well
as a result of your incompetent meddling.</p>
</div>
</div>
</div>
</div>
<div class="sheet-downtown">
<div style="width: 780px; padding: 10px;"> <!--TOP SECTION-->
<div class="sheet-hubHeader">
<div class="sheet-pb-name">DOWNTOWN</div>
<p class="sheet-pCondensed" style="color: #b363c7">Downtown only reveals its true nature at sunset—the
moment at which business as usual comes to a halt and the
affairs of Night can be truly addressed. It doesnt matter if youve
lived here your whole life or wandered in last week—the hustle and
bustle of downtown guarantees youll find nearly anything you seek.
That is…if the dangers of the back alleys and deep shadows of downtown
dont find you first.</p>
</div>
<button class="sheet-generatebutton" style="width:20px;z-index:9999;position:absolute;top:188px;left:795px;border:0px solid #fff;box-shadow:none;background:transparent;" type="action" name="act_back">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-gear.png"/>
</button>
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Residents</h2>
<h5 class="sheet-h5">PICK ONE, WHY DO THEY OWE YOU A DEBT?</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Residents Table-->
<div class="sheet-residents-table sheet-table-header">
<div>Player Character</div>
<div>Residents</div>
<div>Faction</div>
<div>Why do they owe you?</div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt1"></div>
<div>Maya Lopez, an oracle working the downtown market with a
knack for foretelling your enemys path to ruin </div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tdt1"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt2"></div>
<div>Mrs. Lane, a wizard and owner of an exclusive five star hotel
who lives for gossip</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tdt2"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt3"></div>
<div>Dinesh Chopra, a hunter who keeps his block of boutiques a
vamp-free zone by any means necessary </div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tdt3"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt4"></div>
<div>Cyril Callas, a famous paranormal investigator who gives out
“free” advice from the comfort of his apartments bus stop</div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tdt4"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt5"></div>
<div>Taan, a flesh-eating vamp with a particular appetite for
wandering tourists that he struggles to keep in check </div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tdt5"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt6"></div>
<div>Gi Riddle, a boisterous ghost who works downtown as a
haunted bar tour guide</div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tdt6"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt7"></div>
<div>Blessing, a fae whose impassioned speeches on ecological
crisis can be heard outside the aquarium any time of the day</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tdt7"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_dt8"></div>
<div>Akiko Tanaka, a tainted with an impressive history of collecting
demonic contracts among local entrepreneurs</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tdt8"></textarea></div>
</div>
</div>
</div>
<div class="sheet-grid-cityHub">
<div> <!--LEFT COLUMN-->
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Relationships</h2>
<h5 class="sheet-h5">PICK ONE, ASSIGN ANOTHER PC TO THE BLANK</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Relationships Table-->
<div class="sheet-relaciones-table sheet-table-header">
<div>Player Character</div>
<div>Relationships</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt1"/></div>
<div>You've recently fallen for a successful shop owner downtown, but you haven't ended
your relationship with <input type="text" name="attr_rdt1"/> yet. Why are you hesitant to break things
off, even though the spark is gone?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt2"/></div>
<div>While doing some delivery work for a few of the more popular demonic eateries
downtown, you caught <input type="text" name="attr_rdt2"/> in a scandalous situation. What did they
offer to buy your silence and why is it still not enough?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt3"/></div>
<div><input type="text" name="attr_rdt3"/> recently became the owner of a legendary artifact you've been
trying to get your hands on for years. Theyve refused to part with it, but youre
determined to change their mind. How?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt4"/></div>
<div>A colleague of yours has recently become a target of a powerful ghost. Why has
<input type="text" name="attr_rdt4"/> agreed to lend their services to ensure your coworker's safety?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt5"/></div>
<div>Your ex-spouse still lives with you, even though you've asked them to move out time
and time again. Why has <input type="text" name="attr_rdt5"/> agreed to help you remove them from the
premises, even if (or when?) things get ugly?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt6"/></div>
<div>You and <input type="text" name="attr_rdt6"/> go shopping at the faerie market every Sunday. What
underground scheme did the two of you accidentally uncover there last week?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt7"/></div>
<div>You and <input type="text" name="attr_rdt7"/> got into a heated argument over your involvement with an
elder vampires schemes. What false promise did you make to keep them off your back?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_pdt8"/></div>
<div>You recently got in on the artifact trade downtown and decided to take more than your share
of the profits from your werewolf dealer. Why is <input type="text" name="attr_rdt8"/> covering for you?</div>
</div>
</div>
</div>
<div> <!--RIGHT COLUMN-->
<div class="sheet-movesSidebar">
<h3 class="sheet-h3" style="margin-bottom: 10px;">Hub Moves</h3>
<div class="sheet-hubMove">UP FOR GRABS</div>
<p>When you <b><i>smash and grab something useful from
the streets or shops downtown</i></b>, name what youre
after and roll with <b>BLOOD</b>. On a hit, you take what
you want by force. On a 7-9, you spot someone who
will make trouble for you leaving the scene with
evidence of your wrongdoing. On a miss, you get
your hands on something close to what you wanted,
but the victim of your theft takes it personally; one
of your close allies becomes an additional target of
their ire until time passes.</p>
<div class="sheet-hubMove">BAR BUDDIES</div>
<p>When you <b><i>go drinking downtown in the hopes of
networking with the wealthy and powerful</i></b>, roll with
<b>HEART</b>. On a hit, you meet just the person—someone
connected to an NPC of your choice; the MC will tell
you who they are. On a 10+, you get along famously;
you can count them among your friends and they
(drunkenly) agree to one favor you ask. On a 7-9, they
are a bit more cautious, only scratching your back if
you scratch theirs; take a +1 ongoing to persuade them
to help you out if you agree to a small favor before
you roll. On a miss, you overindulge in whatever vice
plagues you most; the MC will tell you how your
foolish needs get you in over your head.</p>
</div>
</div>
</div>
</div>
<div class="sheet-university">
<div style="width: 780px; padding: 10px;"> <!--TOP SECTION-->
<div class="sheet-hubHeader">
<div class="sheet-pb-name-sinheight">THE UNIVERSITY</div>
<p class="sheet-pCondensed" style="color: #b363c7">The University is a hotbed of political discourse, supernatural
research, and strange magical phenomena. Power holds an
iron grip over this section of the city—controlling the institutions
that determine the citys very future—but plenty goes on in the
shadows they cant reach. The wizards and immortals might think they
control destiny, but the citys history is often written by those with more
mundane hungers...</p>
</div>
<button class="sheet-generatebutton" style="width:20px;z-index:9999;position:absolute;top:205px;left:795px;border:0px solid #fff;box-shadow:none;background:transparent;" type="action" name="act_back">
<img src="https://raw.githubusercontent.com/MagpieGames/Roll20/main/urbanshadows/US-gear.png"/>
</button>
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Residents</h2>
<h5 class="sheet-h5">PICK ONE, WHY DO THEY OWE YOU A DEBT?</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Residents Table-->
<div class="sheet-residents-table sheet-table-header">
<div>Player Character</div>
<div>Residents</div>
<div>Faction</div>
<div>Why do they owe you?</div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy1"></div>
<div>Professor Aoife Belenos, a powerful wizard whose literature
seminars are required classes for upcoming sorcerers</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tuy1"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy2"></div>
<div>Yakov, a transient immortal who wanders the streets, hunting
unknown foes and ancient enemies</div>
<div>Power</div>
<div><textarea class="sheet-textareacity" name="attr_tuy2"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy3"></div>
<div>Nuriko Sato, a retired journalist whose new blog covers only
the most important supernatural events</div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tuy3"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy4"></div>
<div>Eloy Verde, a coy purveyor of magical artifacts who owns a
popular bookstore next to the university campus</div>
<div>Mortalis</div>
<div><textarea class="sheet-textareacity" name="attr_tuy4"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy5"></div>
<div>Jovita, a werewolf whose pack runs an underground gambling
establishment with iron fists and plenty of claws</div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tuy5"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy6"></div>
<div>Lora Ziegler, a vamp who lurks near the university library and
other campus locales frequented by isolated students</div>
<div>Night</div>
<div><textarea class="sheet-textareacity" name="attr_tuy6"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy7"></div>
<div>Rupa Dey, a charming faerie who takes over the airways for
the late night student radio show nearly every night</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tuy7"></textarea></div>
</div>
<div class="sheet-residents-table">
<div><input type="text" name="attr_uy8"></div>
<div>The Beast, a formidable construct who safeguards the
university grounds from supernatural threats</div>
<div>Wild</div>
<div><textarea class="sheet-textareacity" name="attr_tuy8"></textarea></div>
</div>
</div>
</div>
<div class="sheet-grid-cityHub">
<div> <!--LEFT COLUMN-->
<div class="sheet-ch-tableHeader">
<h2 class="sheet-h2">Relationships</h2>
<h5 class="sheet-h5">PICK ONE, ASSIGN ANOTHER PC TO THE BLANK</h5>
</div>
<div class="sheet-pCondensed" style="margin-top: 5px;"> <!--Relationships Table-->
<div class="sheet-relaciones-table sheet-table-header">
<div>Player Character</div>
<div>Relationships</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy1"/></div>
<div>You have a mortal lover who is taking night classes at the university while working full
time nearby. Why did <input type="text" name="attr_ruy1"/> threaten to expose your secrets to them?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy2"/></div>
<div>A friend from the university has agreed to give you a sizable sum of money to start a new
business. Why are they counting on your connections with <input type="text" name="attr_ruy2"/> for the
endeavor to succeed?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy3"/></div>
<div>Your sibling has recently moved back to the city after fleeing their enemies—and the
city itself—a decade ago. Why did <input type="text" name="attr_ruy3"/> agree to let them move in with
them nearby the university, despite the danger they are now both in?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy4"/></div>
<div>A werewolf pack that runs nearby murdered a friend of yours last year. Why has
<input type="text" name="attr_ruy4"/> agreed to help you get your revenge, no matter the cost?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy5"/></div>
<div>You and <input type="text" name="attr_ruy5"/> had a brief, but passionate love affair late last year, one
you kept secret from even your closest friends and allies. Why do you suspect they
werent honest with you about their feelings?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy6"/></div>
<div><input type="text" name="attr_ruy6"/> needs your support in their bid for a coveted position of power
associated with the university. What have they promised you in return?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy7"/></div>
<div><input type="text" name="attr_ruy7"/> is working with you to complete some important supernatural
research using your connections to the universitys facilities. What dangerous secret have
you been keeping from them about your work together?</div>
</div>
<div class="sheet-relaciones-table">
<div><input type="text" name="attr_puy8"/></div>
<div>You are a regular at an eatery (owned by a Power faction) that is located near the
university. What keeps you and <input type="text" name="attr_ruy8"/> coming back no matter how good
the competition is elsewhere?</div>
</div>
</div>
</div>
<div> <!--RIGHT COLUMN-->
<div class="sheet-movesSidebar">
<h3 class="sheet-h3" style="margin-bottom: 10px;">Hub Moves</h3>
<div class="sheet-hubMove">A FRIEND IN THE SCIENCE DEPARTMENT</div>
<p>When you <b><i>hit the streets</i></b> to look for information
about strange or magical phenomena by consulting
your university contacts, you can roll with <b>MIND</b>
instead of Circle when you consult your contacts at
the university. On a miss, your questions attract the
attention of an old enemy looking to settle a score.</p>
<div class="sheet-hubMove">WELCOME TO MY OFFICE</div>
<p>When you <b><i>perform a ritual to secure a secluded
place on campus for a meeting or deal</i></b>, roll with
<b>SPIRIT</b>. On a hit, the campus bends to your will and
produces a secure location only available to you and
those you designate; it lasts until the meeting or deal
is complete. On a 10+, the place is quietly attuned
to you; you never have to mark corruption when
you let it out within. On a miss, your attempt to
warp reality to suit your needs results in something
dangerous piercing the veil between worlds</p>
<div class="sheet-hubMove">LONG-TERM INVESTMENTS</div>
<p>When you <b><i>set up a new program, business, or
enterprise</i></b> to accomplish your goals, spend up to three Debts; hold 1 for each Debt spent. When time
passes, you can spend your hold—1 for 1—to take
a +1 (or give a +1 to another PC or faction) on any
city or faction move aided by your new endeavor.</p>
</div>
</div>
</div>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-basicmoves">
<div class="sheet-rollurbanshadow" style="width: 235px;">
<!--Move Starts-->
<div class="sheet-chat-moveheader">
<h5 class="sheet-h5" style="color: #b363c7;">{{#roll_tipo}} {{roll_tipo}}{{/roll_tipo}}</h5>
<h4 class="sheet-h4">{{#roll_name}} {{roll_name}}{{/roll_name}}</h4>
</div>
<div class="sheet-chat-movetxt">
{{content}}
</div>
<!--
<div style="background-image:url(https://roll21.magpiegames.com/avatar/Avatar-Roll20-chat-statusPositive.jpg);">
<div class="sheet-roll" style="border:0px solid #FFF;height:10px;padding-left:15px;padding-top:10px;">
<label style="font-family:calluna;font-size:11px;color:#99925d;display:inline;">BASIC MOVE</label>
</div>
<div style="height:12px;">&nbsp;</div>
<div class="sheet-roll" style="padding-left:15px;">
<div style="font-size:15px;font-variant:small-caps;font-family:albertus;color:#fff"><b> </b></div>
</div>
<div style="height:18px;">&nbsp;</div>
<label style="font-size:12px;color:#fff;padding-left:15px;padding-right:13px;">{{content}}</label>
<div style="height:15px;">&nbsp;</div>
</div>
-->
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-statscircle">
<div class="sheet-rollurbanshadow" style="width: 235px;">
<div class="sheet-chat-statRoll">
<h5 class="sheet-h5">ROLLING WITH</h5>
<h4 class="sheet-chat-h4">{{#roll_name}} {{roll_name}}{{/roll_name}}</h4>
<div class="sheet-chat-result">{{result}}</div>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-basicmovesdice2">
<div class="sheet-rollurbanshadow" style="width: 235px;">
<!--Move Starts-->
<div class="sheet-chat-moveRoll">
<div>
<h5 class="sheet-h5">ROLLING TO ADV.</h5>
<h4 class="sheet-h4">{{#roll_name}} {{roll_name}}{{/roll_name}}</h4>
</div>
<div class="sheet-chat-result" >
{{result}}
</div>
</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-basicmovesdice">
<div class="sheet-rollurbanshadow" style="width: 235px;">
<!--Move Starts-->
<div class="sheet-chat-moveRoll">
<div>
<h5 class="sheet-h5">ROLLING TO</h5>
<h4 class="sheet-h4">{{#roll_name}} {{roll_name}}{{/roll_name}}</h4>
</div>
<div class="sheet-chat-result" >
{{result}}
</div>
</div>
</div>
<!--
{{#rollGreater() result 9}}
<div class="sheet-roll-usfull">
<div class="sheet-rollus">
<div class="sheet-roll" style="border:0px solid #99925d;height:10px;width:90%;">
<label style="font-family:calluna;font-size:18px;color:#79a9da ;display:inline;">BASIC MOVE</label>
</div>
<div style="height:5px;">&nbsp;</div>
<div class="sheet-roll" style="border:0px solid #FFF;width:90%;">
<label style="font-family:albertus;font-size:22px;color:#FFF;line-height:30px;font-variant:small-caps;">{{#roll_name}} {{roll_name}}{{/roll_name}}</label>
</div>
<div style="height:25px;">&nbsp;</div>
<div class="sheet-roll" style="border:0px solid #99925d;width:250px;">
<label style="font-family:calluna;font-size:18px;color:#000 ;display:inline;">{{name}} roll and gets a</label> <label style="font-family:calluna;font-size:18px;color:#000 ;display:inline;font-weight:normal;">{{result}}</label>
</div>
</div>
</div>
{{/rollGreater() result 9}}
{{#rollBetween() result 7 9}}
<div class="sheet-roll-ushit">
<div class="sheet-rollus">
<div class="sheet-roll" style="border:0px solid #99925d;height:10px;width:90%;">
<label style="font-family:calluna;font-size:18px;color:#79a9da ;display:inline;">BASIC MOVE</label>
</div>
<div style="height:5px;">&nbsp;</div>
<div class="sheet-roll" style="border:0px solid #FFF;width:90%;">
<label style="font-family:albertus;font-size:22px;color:#FFF;line-height:30px;font-variant:small-caps;">{{#roll_name}} {{roll_name}}{{/roll_name}}</label>
</div>
<div style="height:25px;">&nbsp;</div>
<div class="sheet-roll" style="border:0px solid #99925d;width:250px;">
<label style="font-family:calluna;font-size:18px;color:#000 ;display:inline;">{{name}} roll and gets a</label> <label style="font-family:calluna;font-size:18px;color:#000 ;display:inline;font-weight:normal;">{{result}}</label>
</div>
</div>
</div>
{{/rollBetween() result 7 9}}
{{#rollLess() result 7}}
<div class="sheet-roll-usmiss">
<div class="sheet-rollus">
<div class="sheet-roll" style="border:0px solid #99925d;height:10px;width:90%;">
<label style="font-family:calluna;font-size:18px;color:#79a9da ;display:inline;">BASIC MOVE</label>
</div>
<div style="height:5px;">&nbsp;</div>
<div class="sheet-roll" style="border:0px solid #FFF;width:90%;">
<label style="font-family:albertus;font-size:22px;color:#FFF;line-height:30px;font-variant:small-caps;">{{#roll_name}} {{roll_name}}{{/roll_name}}</label>
</div>
<div style="height:25px;">&nbsp;</div>
<div class="sheet-roll" style="border:0px solid #99925d;width:250px;">
<label style="font-family:calluna;font-size:18px;color:#000 ;display:inline;">{{name}} roll and gets a</label> <label style="font-family:calluna;font-size:18px;color:#000 ;display:inline;font-weight:normal;">{{result}}</label>
</div>
</div>
</div>
{{/rollLess() result 7}}
-->
</rolltemplate>
<!--JRMG-->
<script type="text/worker">
on("change:adv_1", function () {
getAttrs(["adv_1"], function (values) {
let roll;
if (values.adv_1 === "on") {
roll = "&{template:basicmovesdice2} {{name=@{character_name}}} {{roll_name=Turn to Violence}} {{content=Turn to Violence}} {{result=[[2d6 + @{blood} + @{shattered}]]}}";
} else {
roll = "&{template:basicmovesdice} {{name=@{character_name}}} {{roll_name=Turn to Violence}} {{content=Turn to Violence}} {{result=[[2d6 + @{blood} + @{shattered}]]}}";
}
setAttrs({
roll_ttv: roll
});
});
});
on("sheet:opened", function() {
getSectionIDs("repeating_owethem",
function(ids){
if(ids.length == 0) {
generateRowID();
let newrow = "repeating_owethem_" + generateRowID();
setAttrs({
[newrow + "_item_owethem1"]: "",
[newrow + "_item_owethem2"]: "",
[newrow + "_item_owethem3"]: ""
});
}
});
getSectionIDs("repeating_owesyou",
function(ids){
if(ids.length == 0) {
generateRowID();
let newrow = "repeating_owesyou_" + generateRowID();
setAttrs({
[newrow + "_item_owesyou1"]: "",
[newrow + "_item_owesyou2"]: "",
[newrow + "_item_owesyou3"]: ""
});
}
});
getSectionIDs("repeating_impscheme",
function(ids){
if(ids.length == 0) {
generateRowID();
let newrow = "repeating_impscheme_" + generateRowID();
setAttrs({
[newrow + "_item_impscheme1"]: "",
[newrow + "_item_impscheme2"]: "",
[newrow + "_item_impscheme3"]: "",
[newrow + "_item_impscheme4"]: "",
[newrow + "_item_impscheme5"]: ""
});
}
});
});
on("clicked:mas",function (){
getAttrs(["creacion"], function(v){
var valor_creacion = v.creacion;
if(valor_creacion == null || valor_creacion == '')
{
valor_creacion = "0";
}
var int_creacion = parseInt(valor_creacion);
//console.log(int_garra);
if(int_creacion == 0)
{
setAttrs({creacion:"1"});
}
else{
setAttrs({creacion:"0"});
}
});
});
on("clicked:back", function() { setAttrs({menu_type: "", menu_mode: "sheet_choice", show_menu: "1",}); });
on("clicked:aware", function() { setAttrs({menu_type: "char", menu_mode: "aware", show_menu: "0"}); });
on("clicked:fae", function() { setAttrs({menu_type: "char", menu_mode: "fae", show_menu: "0"}); });
on("clicked:hunter", function() { setAttrs({menu_type: "char", menu_mode: "hunter", show_menu: "0"}); });
on("clicked:imp", function() { setAttrs({menu_type: "char", menu_mode: "imp", show_menu: "0"}); });
on("clicked:oracle", function() { setAttrs({menu_type: "char", menu_mode: "oracle", show_menu: "0"}); });
on("clicked:spectre", function() { setAttrs({menu_type: "char", menu_mode: "spectre", show_menu: "0"}); });
on("clicked:sworn", function() { setAttrs({menu_type: "char", menu_mode: "sworn", show_menu: "0"}); });
on("clicked:tainted", function() { setAttrs({menu_type: "char", menu_mode: "tainted", show_menu: "0"}); });
on("clicked:vamp", function() { setAttrs({menu_type: "char", menu_mode: "vamp", show_menu: "0"}); });
on("clicked:veteran", function() { setAttrs({menu_type: "char", menu_mode: "veteran", show_menu: "0"}); });
on("clicked:wizard", function() { setAttrs({menu_type: "char", menu_mode: "wizard", show_menu: "0"}); });
on("clicked:wolf", function() { setAttrs({menu_type: "char", menu_mode: "wolf", show_menu: "0"}); });
on("clicked:art", function() { setAttrs({menu_type: "city", menu_mode: "art", show_menu: "0"}); });
on("clicked:cityhall", function() { setAttrs({menu_type: "city", menu_mode: "cityhall", show_menu: "0"}); });
on("clicked:downtown", function() { setAttrs({menu_type: "city", menu_mode: "downtown", show_menu: "0"}); });
on("clicked:university", function() { setAttrs({menu_type: "city", menu_mode: "university", show_menu: "0"}); });
</script>
<!--JRMG-->