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{
"advancement" : "Advancement",
"advancement-also" : "Also, whenever you fail a roll with an emotional state, you gain 1 XP.",
"advancement-at" : "At the end of the session, youll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, youll mark 2 XP. Finally, when a belief is resolved, youll mark 3 XP",
"advancement-when" : "When you have 5 XP, you may purchase an advancement.",
"aesthetic" : "The Aesthetic",
"apparatus" : "The Apparatus",
"architect" : "The Architect",
"armor" : "Armor",
"assign-s" : "Assign Stats: -1, 0, 0, +1, +1, +2",
"assumptions" : "ASSUMPTIONS",
"attached" : "The Attached",
"beliefs" : "BELIEFS",
"catabolist" : "The Catabolist",
"class" : "Class: ",
"classslots" : "Class Slots",
"compress" : "Compress: ",
"critical" : "Critical",
"culture-is" : "CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY",
"culturesociety" : "CULTURE & SOCIETY",
"cybernetics" : "Cybernetics",
"denotation" : "The Denotation",
"dying" : "The Dying",
"E" : "E",
"emotionspikes" : "Emotion Spikes",
"emotionspikes-alt" : "Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.",
"emotionspikes-once" : "Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.",
"emotionspikes-when" : "When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered 'spiked' and becomes +1. All other states become -2. ",
"emotionspikes-you" : "You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. ",
"empath" : "The Empath",
"environment" : "ENVIRONMENT",
"eurodollar" : "Eurodollar",
"events" : "EVENTS",
"executive" : "The Executive",
"extreme-2d" : "Extreme (2d8KH1)",
"gear" : "Gear",
"H" : "H",
"harm" : "HARM",
"harm-b" : "Harm Bonus",
"harm-t" : "Harm Taken",
"harmboxes" : "Harm Boxes ",
"harmstart" : "Starting Harm Boxes: Pusher 4, Ace 5, Booster 6",
"heavy-2d" : "Heavy (2d6KH1)",
"here" : "YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...",
"hold" : "HOLD",
"honed" : "The Honed",
"honorbound" : "The Honorbound",
"I" : "I",
"idenity-l" : "Identity/Look: ",
"improvement" : "IMPROVEMENT",
"joyful" : "JOYFUL",
"L" : "L",
"level" : "Level: ",
"light" : "Light",
"light-2d" : "Light (2d4KL1)",
"linked" : "LINKED PEOPLE",
"looknjam" : "Look n Jam",
"mad" : "MAD",
"misc-g" : "Misc Gear",
"mnemologist" : "The Mnemologist",
"moderate" : "Moderate",
"moves" : "Moves",
"notes" : "Notes",
"obligations" : "Obligations",
"obligations-for" : "For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage",
"obligations-formerly": "(Formerly known as 'Giri')",
"obligations-obl" : "Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.",
"obligations-use" : "Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.",
"onomastic" : "The Onomastic",
"optional-f" : "Optional from Level 2 & Level 8",
"other" : "OTHER",
"other-2" : "Other (-2) :",
"peaceful" : "PEACEFUL",
"percipient" : "The Percipient",
"playbook" : "Playbook",
"playbookinfo" : "Playbook Info",
"plugins" : "Plugins and Other Improvements",
"plus1" : "+1",
"powerful" : "POWERFUL",
"primary-2d" : "Primary (2d4KH1)",
"questions" : "QUESTIONS",
"rolldice" : "Roll Dice!",
"sad" : "SAD",
"scared" : "SCARED",
"seeker" : "The Seeker",
"simons" : "The original RPGs by Fraser Simons",
"simplified" : "Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2",
"simplify" : "Simplify: ",
"spiked-1" : "Spiked (+1) :",
"states" : "States",
"T" : "T",
"technology" : "TECHNOLOGY",
"telepresence" : "The Telepresence",
"threats-a" : "THREATS / ANTAGONISTS",
"unarmed-3d" : "Unarmed (3d4KL1)",
"used-t" : "Used this session? ",
"V" : "V",
"veil" : "Veil & Cascade",
"veil2020" : "Veil 2020",
"wayward" : "The Wayward",
"weapons" : "Weapons"
}