Added The Veil translations

This commit is contained in:
Cassie
2018-12-15 10:57:29 -06:00
parent 9c176b82fd
commit 0c6c2f0e0d
3 changed files with 239 additions and 151 deletions
+19 -19
View File
@@ -1569,12 +1569,12 @@ div.sheet-popupMoveDescLeft {
/*div.sheet-popupHelp:hover {text-decoration:none;} */
/* hide the popups until hover */
div.sheet-popupHelp span,
div.sheet-popupHelpLeft span,
div.sheet-popupHelpRight span,
div.sheet-popupMoveDesc span.sheet-popupText,
div.sheet-popupMoveDescRight span.sheet-popupText,
div.sheet-popupMoveDescLeft span.sheet-popupText {
div.sheet-popupHelp span:last-child,
div.sheet-popupHelpLeft span:last-child,
div.sheet-popupHelpRight span:last-child,
div.sheet-popupMoveDesc span.sheet-popupText:last-child,
div.sheet-popupMoveDescRight span.sheet-popupText:last-child,
div.sheet-popupMoveDescLeft span.sheet-popupText:last-child {
display:none;
z-index:10; padding:14px 20px;
margin-top:-30px; margin-left:28px;
@@ -1584,12 +1584,12 @@ div.sheet-popupMoveDescLeft span.sheet-popupText {
/* show the popups ON HOVER */
div.sheet-popupHelp:hover span,
div.sheet-popupHelpLeft:hover span,
div.sheet-popupHelpRight:hover span,
div.sheet-popupMoveDesc:hover span.sheet-popupText ,
div.sheet-popupMoveDescRight:hover span.sheet-popupText,
div.sheet-popupMoveDescLeft:hover span.sheet-popupText {
div.sheet-popupHelp:hover span:last-child,
div.sheet-popupHelpLeft:hover span:last-child,
div.sheet-popupHelpRight:hover span:last-child,
div.sheet-popupMoveDesc:hover span.sheet-popupText:last-child ,
div.sheet-popupMoveDescRight:hover span.sheet-popupText:last-child,
div.sheet-popupMoveDescLeft:hover span.sheet-popupText:last-child {
display:inline;
position:absolute; color:#111;
border:1px solid #DCA; background:#fffAF0;
@@ -1597,26 +1597,26 @@ div.sheet-popupMoveDescLeft:hover span.sheet-popupText {
}
/* Left, Right and Center all get different offsets, so the popup doesn't end up offscreen */
div.sheet-popupHelp:hover span,
div.sheet-popupMoveDesc:hover span.sheet-popupText {
div.sheet-popupHelp:hover span:last-child,
div.sheet-popupMoveDesc:hover span.sheet-popupText:last-child {
left: -125px;
top: 70px;
}
div.sheet-popupHelpLeft:hover span,
div.sheet-popupMoveDescLeft:hover span.sheet-popupText {
div.sheet-popupHelpLeft:hover span:last-child,
div.sheet-popupMoveDescLeft:hover span.sheet-popupText:last-child {
left: -325px;
top: 0;
}
div.sheet-popupHelpRight:hover span,
div.sheet-popupMoveDescRight:hover span.sheet-popupText {
div.sheet-popupHelpRight:hover span:last-child,
div.sheet-popupMoveDescRight:hover span.sheet-popupText:last-child {
left: 125px;
top: 0;
}
/*CSS3 extras*/
div.sheet-popupHelp span
div.sheet-popupHelp span:last-child
{
border-radius:4px;
box-shadow: 5px 5px 8px #CCC;
+118 -132
View File
@@ -60,9 +60,9 @@ TODO:
<div class="sheet-container">
<div class="sheet-versionSelectSection">
<div class="sheet-popupHelp">Veil & Cascade<span>The original RPGs by Fraser Simons</span></div>
<div class="sheet-popupHelp"><span data-i18n="veil">Veil & Cascade</span><span data-i18n="simons">The original RPGs by Fraser Simons</span></div>
: <input type="checkbox" name="attr_sheetVersion" class="sheet-versionSelectCheckbox" title="Veil" value="Veil" checked="checked"/>
<div class="sheet-popupHelp">Veil 2020<span>Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2</span></div>
<div class="sheet-popupHelp"><span data-i18n="veil2020">Veil 2020</span><span data-i18n="simplified">Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2</span></div>
: <input type="checkbox" name="attr_sheetVersion" class="sheet-versionSelectCheckbox" title="Veil2020" value="Veil2020" />
</div>
@@ -113,8 +113,8 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
><div class="sheet-colorSelectorWidgetContainer"><input type="radio" name="attr_WorldColors" class="sheet-colorSelector" value="purple" title="Change Background Colour"/><span></span></div
><div class="sheet-colorSelectorWidgetContainer"><input type="radio" name="attr_WorldColors" class="sheet-colorSelector" value="green" title="Change Background Colour"/><span></span></div
></div
><div class="sheet-titleSmallBoxesMiddle"><div>T</div><div>H</div><div>E</div></div
><div class="sheet-titleSmallBoxesMiddle"><div>V</div><div>E</div><div>I</div><div>L</div></div
><div class="sheet-titleSmallBoxesMiddle"><div data-i18n="T">T</div><div data-i18n="H">H</div><div data-i18n="E">E</div></div
><div class="sheet-titleSmallBoxesMiddle"><div data-i18n="V">V</div><div data-i18n="E">E</div><div data-i18n="I">I</div><div data-i18n="L">L</div></div
><div class="sheet-titleSmallBoxesBottom"
><div class="sheet-colorSelectorWidgetContainer"
><input type="radio" name="attr_WorldColors" class="sheet-colorSelector" value="blue" title="Change Background Colour"/><span></span></div
@@ -139,7 +139,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-majorMainColumn">
<div class="sheet-LogLine">YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...</div>
<div class="sheet-LogLine" data-i18n="here">YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...</div>
<div class="sheet-tabs">
<div class="sheet-tab-widget-container">
@@ -175,11 +175,11 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-statesSidebar">
Simplify: <input type="checkbox" name="attr_simplifyStates" value="simple" title="simplify" checked="checked" />
<span data-i18n="simplify">Simplify: </span><input type="checkbox" name="attr_simplifyStates" value="simple" title="simplify" checked="checked" />
<div class="sheet-complexStates">
<div class="sheet-stateInput">
<div>MAD = <input type="number" class="sheet-numberFieldBig" title="MAD State Attribute" name="attr_StateMad"/></div>
<div><span data-i18n="mad">MAD</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="MAD State Attribute" name="attr_StateMad"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -218,7 +218,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-stateInput">
<div>PEACEFUL = <input type="number" class="sheet-numberFieldBig" title="Peaceful State Attribute" name="attr_StatePeaceful"/></div>
<div><span data-i18n="peaceful">PEACEFUL</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="Peaceful State Attribute" name="attr_StatePeaceful"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -254,7 +254,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-stateInput">
<div>SAD = <input type="number" class="sheet-numberFieldBig" title="SAD State Attribute" name="attr_StateSad"/></div>
<div><span data-i18n="sad">SAD</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="SAD State Attribute" name="attr_StateSad"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -291,7 +291,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-stateInput">
<div>JOYFUL = <input type="number" class="sheet-numberFieldBig" title="Joyful State Attribute" name="attr_StateJoyful"/></div>
<div><span data-i18n="joyful">JOYFUL</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="Joyful State Attribute" name="attr_StateJoyful"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -328,7 +328,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-stateInput">
<div>SCARED = <input type="number" class="sheet-numberFieldBig" title="Scared State Attribute" name="attr_StateScared"/></div>
<div><span data-i18n="scared">SCARED</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="Scared State Attribute" name="attr_StateScared"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -365,7 +365,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-stateInput">
<div>POWERFUL = <input type="number" class="sheet-numberFieldBig" title="Powerful State Attribute" name="attr_StatePowerful"/></div>
<div><span data-i18n="powerful">POWERFUL</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="Powerful State Attribute" name="attr_StatePowerful"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -401,7 +401,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-stateInput">
<div>OTHER = <input type="number" class="sheet-numberFieldBig" title="Other Attribute: cyberbrain, components, humanity, enlightenment, etc." name="attr_StateOther"/></div>
<div><span data-i18n="other">OTHER</span><span> = </span><input type="number" class="sheet-numberFieldBig" title="Other Attribute: cyberbrain, components, humanity, enlightenment, etc." name="attr_StateOther"/></div>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -455,8 +455,8 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
class="sheet-rollButton sheet-compoundRoll"
name="roll_compound"
title="Roll the Dice"
value="&{template:default} {{name=Roll}} {{result=[[?{Difficulty|Normal,2d6|Disadvantage,3d6kl2|Advantage,3d6kh2}+?{Attribute|MAD,@{StateMad}|PEACEFUL,@{StatePeaceful}|SAD,@{StateSad}|JOYFUL,@{StateJoyful}|SCARED,@{StateScared}|POWERFUL,@{StatePowerful}|OTHER,@{StateOther}}+?{Other Modifiers (assist, forward, ongoing, etc.)?|0}]]}}"
>Roll Dice!</button>
value="&{template:default} {{name=Roll}} {{result=[[?{Difficulty|Normal,2d6|Disadvantage,3d6kl2|Advantage,3d6kh2}+?{Attribute|MAD,@{StateMad}|PEACEFUL,@{StatePeaceful}|SAD,@{StateSad}|JOYFUL,@{StateJoyful}|SCARED,@{StateScared}|POWERFUL,@{StatePowerful}|OTHER,@{StateOther}}+?{Other Modifiers (assist, forward, ongoing, etc.)?|0}]]}}"
><span data-i18n="rolldice">Roll Dice!</span></button>
</div>
<div class="sheet-stateSimpleDisplay">
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikeMad" title="0" value="0" checked="checked"><span></span></input>
@@ -467,7 +467,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikeMad" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
MAD <input type="number" class="sheet-numberFieldBig" title="MAD State Attribute" name="attr_StateMad"/>
<span data-i18n="mad">MAD</span><input type="number" class="sheet-numberFieldBig" title="MAD State Attribute" name="attr_StateMad"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikeMad" value="MAD" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -483,7 +483,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikePeaceful" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
PEACEFUL <input type="number" class="sheet-numberFieldBig" title="PEACEFUL State Attribute" name="attr_StatePeaceful"/>
<span data-i18n="peaceful">PEACEFUL</span><input type="number" class="sheet-numberFieldBig" title="PEACEFUL State Attribute" name="attr_StatePeaceful"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikePeaceful" value="PEACEFUL" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -498,7 +498,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikeSad" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
SAD <input type="number" class="sheet-numberFieldBig" title="SAD State Attribute" name="attr_StateSad"/>
<span data-i18n="sad">SAD</span><input type="number" class="sheet-numberFieldBig" title="SAD State Attribute" name="attr_StateSad"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikeSad" value="SAD" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -514,7 +514,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikeJoyful" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
JOYFUL <input type="number" class="sheet-numberFieldBig" title="JOYFUL State Attribute" name="attr_StateJoyful"/>
<span data-i18n="joyful">JOYFUL</span><input type="number" class="sheet-numberFieldBig" title="JOYFUL State Attribute" name="attr_StateJoyful"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikeJoyful" value="JOYFUL" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -529,8 +529,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikeScared" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
SCARED <input type="number" class="sheet-numberFieldBig" title="Scared State Attribute" name="attr_StateScared"/>
<span data-i18n="scared">SCARED</span><input type="number" class="sheet-numberFieldBig" title="Scared State Attribute" name="attr_StateScared"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikeScared" value="SCARED" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -545,7 +544,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikePowerful" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
POWERFUL <input type="number" class="sheet-numberFieldBig" title="POWERFUL State Attribute" name="attr_StatePowerful"/>
<span data-i18n="powerful">POWERFUL</span><input type="number" class="sheet-numberFieldBig" title="POWERFUL State Attribute" name="attr_StatePowerful"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikePowerful" value="POWERFUL" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -561,7 +560,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<input type="checkbox" class="sheet-emotionSpike sheet-hiddenCheckbox" name="attr_EmotionSpikeOther" title="spike!" value="5"></input>
<div style="position: relative;" class="sheet-stateSimpleDisplayRow">
OTHER <input type="number" class="sheet-numberFieldBig" title="OTHER State Attribute" name="attr_StateOther"/>
<span data-i18n="other">OTHER</span><input type="number" class="sheet-numberFieldBig" title="OTHER State Attribute" name="attr_StateOther"/>
<div class="sheet-emotionSpikeWidgetContainer">
<input type="checkbox" class="sheet-emotionSpikeIncrementor" name="attr_IncrementSpikeOther" value="OTHER" title="Click here to increment Spike Value by 1"/><span></span><span></span>
</div>
@@ -588,34 +587,34 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-tab-content sheet-tab1">
Compress: <input type="checkbox" class="sheet-inputHider" title="Hide textareas and Hover over titles to see descriptions" name="attr_hideMoves"/>
<span data-i18n="compress">Compress: </span><input type="checkbox" class="sheet-inputHider" title="Hide textareas and Hover over titles to see descriptions" name="attr_hideMoves"/>
<div class="sheet-3columns">
<div class="sheet-columnThirds">
<h2>
<select class="sheet-playbookSelector" name="attr_playbook">
<option value="Playbook" selected>Playbook</option>
<option value="The Aesthetic">The Aesthetic</option>
<option value="The Apparatus">The Apparatus</option>
<option value="The Architect">The Architect</option>
<option value="The Attached">The Attached</option>
<option value="The Catabolist">The Catabolist</option>
<option value="The Denotation">The Denotation</option>
<option value="The Dying">The Dying</option>
<option value="The Empath">The Empath</option>
<option value="The Executive">The Executive</option>
<option value="The Honed">The Honed</option>
<option value="The Honorbound">The Honorbound</option>
<option value="The Mnemologist">The Mnemologist</option>
<option value="The Onomastic">The Onomastic</option>
<option value="The Percipient">The Percipient</option>
<option value="The Seeker">The Seeker</option>
<option value="The Telepresence">The Telepresence</option>
<option value="The Wayward">The Wayward</option>
<option value="Playbook" selected data-i18n="playbook">Playbook</option>
<option value="The Aesthetic" data-i18n="aesthetic">The Aesthetic</option>
<option value="The Apparatus" data-i18n="apparatus">The Apparatus</option>
<option value="The Architect" data-i18n="architect">The Architect</option>
<option value="The Attached" data-i18n="attached">The Attached</option>
<option value="The Catabolist" data-i18n="catabolist">The Catabolist</option>
<option value="The Denotation" data-i18n="denotation">The Denotation</option>
<option value="The Dying" data-i18n="dying">The Dying</option>
<option value="The Empath" data-i18n="empath">The Empath</option>
<option value="The Executive" data-i18n="executive">The Executive</option>
<option value="The Honed" data-i18n="honed">The Honed</option>
<option value="The Honorbound" data-i18n="honorbound">The Honorbound</option>
<option value="The Mnemologist" data-i18n="mnemologist">The Mnemologist</option>
<option value="The Onomastic" data-i18n="onomastic">The Onomastic</option>
<option value="The Percipient" data-i18n="percipient">The Percipient</option>
<option value="The Seeker" data-i18n="seeker">The Seeker</option>
<option value="The Telepresence" data-i18n="telepresence">The Telepresence</option>
<option value="The Wayward" data-i18n="wayward">The Wayward</option>
</select>
</h2>
<div class="sheet-popupHelpRight" style="display: inline-block;">Playbook Info
<div class="sheet-popupHelpRight" style="display: inline-block;"><span data-i18n="playbookinfo">Playbook Info</span>
<span class="sheet-popupText" name="attr_playbookBlurb"></span>
</div>
@@ -632,12 +631,8 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-Spike" style="text-align: center; margin-top: 10px; margin-bottom: 10px;">
<div>
Spiked (+1)
:
<div>
<span data-i18n="spiked-1">Spiked (+1) :</span>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -668,11 +663,11 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-popupHelpRight">
?
<span>
<strong>Emotion Spikes</strong>
<p>When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered "spiked" and becomes +1. All other states become -2. </p>
<p>You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. </p>
<p>Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.</p>
<p>Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.</p>
<strong><span data-i18n="emotionspikes">Emotion Spikes</span></strong>
<p data-i18n="emotionspikes-when">When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered "spiked" and becomes +1. All other states become -2. </p>
<p data-i18n="emotionspikes-you">You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. </p>
<p data-i18n="emotionspikes-once">Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.</p>
<p data-i18n="emotionspikes-alt">Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.</p>
</span>
</div>
</div>
@@ -688,10 +683,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
</div>
<div>
Other (-2)
:
<span data-i18n="other-2">Other (-2) :</span>
<button
type="roll"
class="sheet-rollButton sheet-decreasedRoll"
@@ -736,18 +728,18 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-sidebarHold">
<h3>HOLD</h3>
<h3 data-i18n="hold">HOLD</h3>
<textarea name="attr_hold" rows="2" placeholder="Hold"></textarea>
<h3>
Obligations
<span data-i18n="obligations">Obligations</span>
<div class="sheet-popupHelpRight">
?
<span>
<p>Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.</p>
<p>Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.</p>
<p>For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage</p>
<p>(Formerly known as "Giri")</p>
<p data-i18n="obligations-obl">Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.</p>
<p data-i18n="obligations-use">Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.</p>
<p data-i18n="obligations-for">For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage</p>
<p data-i18n="obligations-formerly">(Formerly known as "Giri")</p>
</span>
</div>
@@ -758,15 +750,15 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-harmArea">
<div class="sheet-harmCheckboxArea">
<h3>HARM</h3>
<input type="checkbox" name="attr_harmLight"/>Light
<input type="checkbox" name="attr_armor1"/><input type="checkbox" name="attr_armor2"/><input type="checkbox" name="attr_armor3"/>Armor
<h3 data-i18n="harm">HARM</h3>
<input type="checkbox" name="attr_harmLight"/><span data-i18n="light">Light</span>
<input type="checkbox" name="attr_armor1"/><input type="checkbox" name="attr_armor2"/><input type="checkbox" name="attr_armor3"/><span data-i18n="armor">Armor</span>
</div>
<div class="sheet-harmCheckboxArea">
<input type="checkbox" name="attr_harmModerate1"/><input type="checkbox" name="attr_harmModerate2"/>Moderate
<input type="checkbox" name="attr_harmModerate1"/><input type="checkbox" name="attr_harmModerate2"/><span data-i18n="moderate">Moderate</span>
</div>
<div class="sheet-harmCheckboxArea">
<input type="checkbox" name="attr_harmCritical1"/><input type="checkbox" name="attr_harmCritical2"/>Critical
<input type="checkbox" name="attr_harmCritical1"/><input type="checkbox" name="attr_harmCritical2"/><span data-i18n="critical">Critical</span>
</div>
<div class="sheet-harmCheckboxArea">
<textarea name="attr_harmInformation"></textarea>
@@ -786,7 +778,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
-->
<div class="sheet-columnThirds">
<h2>Look n Jam</h2>
<h2 data-i18n="looknjam">Look n Jam</h2>
<div class="sheet-playbook sheet-LookAndJam">
<div class="sheet-revealOnChecked">
<div class="sheet-popupMoveDesc"><span name="attr_LookName"></span><span class="sheet-popupText" name="attr_LookDesc"></span></div>
@@ -824,7 +816,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<h2>BELIEFS</h2>
<h2 data-i18n="beliefs">BELIEFS</h2>
<div class="sheet-playbook sheet-beliefs">
<fieldset class="repeating_beliefs">
@@ -861,7 +853,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
-->
<h2>Gear</h2>
<h2 data-i18n="gear">Gear</h2>
<div class="sheet-GearDetails">
<fieldset class="repeating_Gear">
<div class="sheet-revealOnChecked">
@@ -877,7 +869,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</fieldset>
</div>
<h2>Cybernetics</h2>
<h2 data-i18n="cybernetics">Cybernetics</h2>
<div class="sheet-CyberneticsDetails">
<fieldset class="repeating_Cybernetics">
<div class="sheet-revealOnChecked">
@@ -902,7 +894,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
-->
<div class="sheet-Improvement">
<h2 class="sheet-AlternateElement">IMPROVEMENT</h2>
<h2 class="sheet-AlternateElement" data-i18n="improvement">IMPROVEMENT</h2>
<div class="sheet-playbook">
<div class="sheet-EmotionSpikes" style="text-align: left; display: inline-block;">
<input type="radio" class="sheet-emotionSpike" name="attr_XPCounter" title="0" value="0" checked="checked" /><span></span>
@@ -918,28 +910,28 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-popupHelp" style="display: inline-block;">
?
<span>
<strong>Advancement</strong>
<p>At the end of the session, youll go around the table and talk about if
<strong><span data-i18n="advancement">Advancement</span></strong>
<p data-i18n="advancement-at">At the end of the session, youll go around the table and talk about if
a belief was tested or challenged; if so, you mark 1 XP. When a belief
gets you into trouble, youll mark 2 XP. Finally, when a belief is resolved,
youll mark 3 XP</p>
<p>Also, whenever you fail a roll with an emotional state, you gain 1 XP.</p>
<p>When you have 5 XP, you may purchase an advancement.</p>
<p data-i18n="advancement-also">Also, whenever you fail a roll with an emotional state, you gain 1 XP.</p>
<p data-i18n="advancement-when">When you have 5 XP, you may purchase an advancement.</p>
</span>
</div>
<div class="sheet-improvements" style="margin-top: 10px;">
<input type="checkbox" name="attr_improveStateMad"/>+1 MAD
<input type="checkbox" name="attr_improveStatePeaceful"/>+1 PEACEFUL
<input type="checkbox" name="attr_improveStateSad"/>+1 SAD
<input type="checkbox" name="attr_improveStateJoyful"/>+1 JOYFUL
<input type="checkbox" name="attr_improveStateScared"/>+1 SCARED
<input type="checkbox" name="attr_improveStatePowerful"/>+1 POWERFUL
<input type="checkbox" name="attr_improveStateMad"/><span data-i18n="plus1">+1 </span><span data-i18n="mad">MAD</span>
<input type="checkbox" name="attr_improveStatePeaceful"/><span data-i18n="plus1">+1 </span><span data-i18n="peaceful">PEACEFUL</span>
<input type="checkbox" name="attr_improveStateSad"/><span data-i18n="plus1">+1 </span><span data-i18n="sad">SAD</span>
<input type="checkbox" name="attr_improveStateJoyful"/><span data-i18n="plus1">+1 </span><span data-i18n="joyful">JOYFUL</span>
<input type="checkbox" name="attr_improveStateScared"/><span data-i18n="plus1">+1 </span><span data-i18n="scared">SCARED</span>
<input type="checkbox" name="attr_improveStatePowerful"/><span data-i18n="plus1">+1 </span><span data-i18n="powerful">POWERFUL</span>
</div>
<div class="sheet-miscNotes sheet-miscImprovements">
<h3>Plugins and Other Improvements</h3>
<h3 data-i18n="plugins">Plugins and Other Improvements</h3>
<fieldset class="repeating_improvements">
<textarea name="attr_Improvement" rows="2" placeholder="Other Improvement" ></textarea>
</fieldset>
@@ -980,7 +972,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-tab-content sheet-tab2">
Compress: <input type="checkbox" class="sheet-inputHider" title="Hide textareas and Hover over titles to see descriptions" name="attr_hideMoves"/>
<span data-i18n="compress">Compress: </span><input type="checkbox" class="sheet-inputHider" title="Hide textareas and Hover over titles to see descriptions" name="attr_hideMoves"/>
<div class="sheet-3columns">
@@ -1014,7 +1006,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-columnThirds">
<h2>Obligations</h2>
<h2 data-i18n="obligations">Obligations</h2>
<div class="sheet-PlaybookDetails">
<fieldset class="repeating_GiriDetails">
<div class="sheet-revealOnChecked">
@@ -1037,7 +1029,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-columnThirds sheet-Moves">
<h2>Moves</h2>
<h2 data-i18n="moves">Moves</h2>
<div class="sheet-PlaybookMoves">
@@ -1074,7 +1066,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-tab-content sheet-tab3">
<h2>Notes</h2>
<h2 data-i18n="notes">Notes</h2>
<div class="sheet-miscNotes">
<fieldset class="repeating_Notes">
@@ -1108,7 +1100,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-columnHalves">
<div class="sheet-miscNotes">
<h2>ASSUMPTIONS</h2>
<h2 data-i18n="assumptions">ASSUMPTIONS</h2>
<div class="sheet-assumptionsNotes">
<fieldset class="repeating_Assumptions">
<textarea name="attr_assumptionsNote" rows="2" placeholder="Assumptions Notes" ></textarea>
@@ -1118,7 +1110,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-miscNotes">
<h2>ENVIRONMENT</h2>
<h2 data-i18n="environment">ENVIRONMENT</h2>
<div class="sheet-environmentNotes">
<fieldset class="repeating_Environment">
<textarea name="attr_environmentNote" rows="2" placeholder="Environment Notes" ></textarea>
@@ -1127,7 +1119,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-miscNotes">
<h2>CULTURE & SOCIETY</h2>
<h2 data-i18n="culturesociety">CULTURE & SOCIETY</h2>
<div class="sheet-cultureNotes">
<fieldset class="repeating_Culture">
<textarea name="attr_cultureNote" rows="2" placeholder="Culture & Society Notes" ></textarea>
@@ -1138,7 +1130,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-miscNotes">
<h2>TECHNOLOGY</h2>
<h2 data-i18n="technology">TECHNOLOGY</h2>
<div class="sheet-technologyNotes">
<fieldset class="repeating_Technology">
<textarea name="attr_technologyNote" rows="2" placeholder="Technology Notes" ></textarea>
@@ -1148,7 +1140,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-miscNotes">
<h2>QUESTIONS</h2>
<h2 data-i18n="questions">QUESTIONS</h2>
<div class="sheet-questionNotes">
<fieldset class="repeating_Questions">
<textarea name="attr_QuestionNote" rows="2" placeholder="Unanswered Question" ></textarea>
@@ -1160,7 +1152,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-columnHalves">
<div class="sheet-miscNotes">
<h2>LINKED PEOPLE</h2>
<h2 data-i18n="linked">LINKED PEOPLE</h2>
<div class="sheet-peopleNotes">
<fieldset class="repeating_People">
<textarea name="attr_peopleNote" rows="2" placeholder="People Notes" ></textarea>
@@ -1169,7 +1161,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-miscNotes">
<h2>THREATS / ANTAGONISTS</h2>
<h2 data-i18n="threats-a">THREATS / ANTAGONISTS</h2>
<div class="sheet-threatNotes">
<fieldset class="repeating_threats">
<textarea name="attr_threatNote" rows="2" placeholder="Threat, Front, or Antogonist" ></textarea>
@@ -1178,7 +1170,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-miscNotes">
<h2>EVENTS</h2>
<h2 data-i18n="events">EVENTS</h2>
<div class="sheet-eventNotes">
<fieldset class="repeating_events">
<textarea name="attr_eventNote" rows="2" placeholder="Event: actual or potential" ></textarea>
@@ -1188,7 +1180,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-miscNotes">
<h2>NOTES</h2>
<h2 data-i18n="notes">NOTES</h2>
<div class="sheet-miscNotes">
<fieldset class="repeating_MiscNotes">
@@ -1217,29 +1209,28 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-veil2020Container">
<div class="sheet-veil2020MastHead">
<h2>Veil 2020</h2>
<h4>"CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY"</h4>
<h2 data-i18n="veil2020">Veil 2020</h2>
<h4 data-i18n="culture-is">"CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY"</h4>
</div>
<div class="sheet-2colrow">
<div class="sheet-col sheet-veil2020Section">
<div>Identity/Look: <textarea name="attr_veil2020Identity" ></textarea></div>
<div data-i18n="idenity-l">Identity/Look: <textarea name="attr_veil2020Identity" ></textarea></div>
<div>
Class: <input type="text" name="attr_veil2020Class"/>
Level: <input type="number" name="attr_veil2020Level" />
<span data-i18n="class">Class: </span><input type="text" name="attr_veil2020Class"/>
<span data-i18n="level">Level: </span><input type="number" name="attr_veil2020Level" />
</div>
<div><h2>Class Slots</h2>
<div><h2 data-i18n="classslots">Class Slots</h2>
<fieldset class="repeating_classSlots">
<input type="text" class="sheet-playbookDetail" name="attr_veil2020ClassSlotName" placeholder="slot name"/>
Used this session? <input type="checkbox" name="attr_veil2020ClassSlotUsed"/>
<span data-i18n="used-t">Used this session? </span><input type="checkbox" name="attr_veil2020ClassSlotUsed"/>
</fieldset>
</div>
<div>
Harm Boxes <input type="number" name="attr_veil2020HarmMax"/>
<div class="sheet-popupHelp">?<span>Starting Harm Boxes: Pusher 4, Ace 5, Booster 6</span></div>
Armor <input type="checkbox" name="attr_armor1"/><input type="checkbox" name="attr_armor2"/>
Harm Taken
<span data-i18n="harmboxes">Harm Boxes </span><input type="number" name="attr_veil2020HarmMax"/>
<div class="sheet-popupHelp">?<span data-i18n="harmstart">Starting Harm Boxes: Pusher 4, Ace 5, Booster 6</span></div>
<span data-i18n="armor">Armor</span><input type="checkbox" name="attr_armor1"/><input type="checkbox" name="attr_armor2"/>
<span data-i18n="harm-t">Harm Taken</span>
<input type="number" name="attr_veil2020Harm"/>
</div>
</div>
@@ -1248,10 +1239,10 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-2colrow">
<div class="sheet-col">
<h2>Weapons</h2>
<h2 data-i18n="weapons">Weapons</h2>
</div>
<div class="sheet-col">
Harm Bonus <div class="sheet-popupHelp">?<span>Optional from Level 2 & Level 8</span></div>
<span data-i18n="harm-b">Harm Bonus</span><div class="sheet-popupHelp">?<span data-i18n="optional-f">Optional from Level 2 & Level 8</span></div>
<input type="number" name="attr_veil2020HarmBonus" default="0"/>
</div>
</div>
@@ -1263,11 +1254,11 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<h2><input type="text" class="sheet-playbookDetailTitle" name="attr_veil2020WeaponName" placeholder="Name"/></h2>
<textarea class="sheet-textInput sheet-weaponTextArea" name="attr_veil2020WeaponDesc" placeholder="Description" ></textarea>
<select name="attr_veil2020WeaponDamage">
<option value="3d4kl1">Unarmed (3d4KL1)</option>
<option value="2d4kl1">Light (2d4KL1)</option>
<option value="2d4kh1" selected>Primary (2d4KH1)</option>
<option value="2d6kh1">Heavy (2d6KH1)</option>
<option value="2d8kh1">Extreme (2d8KH1)</option>
<option value="3d4kl1" data-i18n="unarmed-3d">Unarmed (3d4KL1)</option>
<option value="2d4kl1" data-i18n="light-2d">Light (2d4KL1)</option>
<option value="2d4kh1" data-i18n="primary-2d" selected>Primary (2d4KH1)</option>
<option value="2d6kh1" data-i18n="heavy-2d">Heavy (2d6KH1)</option>
<option value="2d8kh1" data-i18n="extreme-2d">Extreme (2d8KH1)</option>
</select>
<button
type="roll"
@@ -1279,21 +1270,17 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</button>
</fieldset>
</div>
</div>
</div>
<div class="sheet-2colrow">
<div class="sheet-col">
<h2>States<div class="sheet-popupHelp">?<span>Assign Stats: -1, 0, 0, +1, +1, +2</span></div></h2>
<h2 data-i18n="states">States<div class="sheet-popupHelp">?<span data-i18n="assign-s">Assign Stats: -1, 0, 0, +1, +1, +2</span></div></h2>
<div class="sheet-veil2020StateRow">
<div class="sheet-columnThirds">
<div>Mad</div>
<div data-i18n="mad">Mad</div>
<div>
<input type="number" name="attr_StateMad"/>
<button
@@ -1341,7 +1328,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
&#8614; <!-- right arrrow -->
</div>
<div class="sheet-columnThirds">
<div>Peaceful</div>
<div data-i18n="peaceful">Peaceful</div>
<div>
<button
type="roll"
@@ -1383,7 +1370,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-veil2020StateRow">
<div class="sheet-columnThirds">
<div>Sad</div>
<div data-i18n="sad">Sad</div>
<input type="number" name="attr_StateSad"/>
<button
type="roll"
@@ -1425,7 +1412,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
&#8614; <!-- right arrrow -->
</div>
<div class="sheet-columnThirds">
<div>Joyful</div>
<div data-i18n="joyful">Joyful</div>
<div>
<button
type="roll"
@@ -1466,8 +1453,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-veil2020StateRow">
<div class="sheet-columnThirds">
<div>Scared</div>
<div data-i18n="scared">Scared</div>
<div>
<input type="number" name="attr_StateScared"/>
<button
@@ -1509,7 +1495,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
&#8614; <!-- right arrrow -->
</div>
<div class="sheet-columnThirds">
<div>Powerful</div>
<div data-i18n="powerful">Powerful</div>
<div>
<button
type="roll"
@@ -1566,11 +1552,11 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
<div class="sheet-row">
<div class="sheet-columnThirds">
<h2>Eurodollar</h2> <textarea name="attr_hold" rows="2" placeholder="Hold"></textarea>
<h2 data-i18n="eurodollar">Eurodollar</h2> <textarea name="attr_hold" rows="2" placeholder="Hold"></textarea>
</div>
<div class="sheet-columnThirds">
<h2>Misc Gear</h2>
<h2 data-i18n="misc-g">Misc Gear</h2>
<div class="sheet-GearDetails">
<fieldset class="repeating_Gear">
<div>
@@ -1585,7 +1571,7 @@ _/ _/ _/_/_/_/ _/ _/ _/_/_/ _/_/_/_/ _/ _/
</div>
<div class="sheet-columnThirds">
<h2>Cybernetics</h2>
<h2 data-i18n="cybernetics">Cybernetics</h2>
<div class="sheet-CyberneticsDetails">
<fieldset class="repeating_Cybernetics">
<div>
+102
View File
@@ -0,0 +1,102 @@
{
"advancement" : "Advancement",
"advancement-also" : "Also, whenever you fail a roll with an emotional state, you gain 1 XP.",
"advancement-at" : "At the end of the session, youll go around the table and talk about if a belief was tested or challenged; if so, you mark 1 XP. When a belief gets you into trouble, youll mark 2 XP. Finally, when a belief is resolved, youll mark 3 XP",
"advancement-when" : "When you have 5 XP, you may purchase an advancement.",
"aesthetic" : "The Aesthetic",
"apparatus" : "The Apparatus",
"architect" : "The Architect",
"armor" : "Armor",
"assign-s" : "Assign Stats: -1, 0, 0, +1, +1, +2",
"assumptions" : "ASSUMPTIONS",
"attached" : "The Attached",
"beliefs" : "BELIEFS",
"catabolist" : "The Catabolist",
"class" : "Class: ",
"classslots" : "Class Slots",
"compress" : "Compress: ",
"critical" : "Critical",
"culture-is" : "CULTURE IS TIED TO THE IRRATIONAL, RUNAWAY HORSE THAT IS TECHNOLOGY",
"culturesociety" : "CULTURE & SOCIETY",
"cybernetics" : "Cybernetics",
"denotation" : "The Denotation",
"dying" : "The Dying",
"E" : "E",
"emotionspikes" : "Emotion Spikes",
"emotionspikes-alt" : "Alternatively, you may use any other state at a one-time value of -2 and then clear all the tick marks on the spiked state.",
"emotionspikes-once" : "Once you've used the spiked emotion five times, it returns to normal and you clear all the tickmarks.",
"emotionspikes-when" : "When your emotion spike checkboxes are filled for any given emotional state, that emotion is considered 'spiked' and becomes +1. All other states become -2. ",
"emotionspikes-you" : "You may keep using your spiked out emotion at the new value of +1. Each time you use it, mark a checkbox here. ",
"empath" : "The Empath",
"environment" : "ENVIRONMENT",
"eurodollar" : "Eurodollar",
"events" : "EVENTS",
"executive" : "The Executive",
"extreme-2d" : "Extreme (2d8KH1)",
"gear" : "Gear",
"H" : "H",
"harm" : "HARM",
"harm-b" : "Harm Bonus",
"harm-t" : "Harm Taken",
"harmboxes" : "Harm Boxes ",
"harmstart" : "Starting Harm Boxes: Pusher 4, Ace 5, Booster 6",
"heavy-2d" : "Heavy (2d6KH1)",
"here" : "YOU'RE HERE BECAUSE THERE'S SOMETHING WRONG...",
"hold" : "HOLD",
"honed" : "The Honed",
"honorbound" : "The Honorbound",
"I" : "I",
"idenity-l" : "Identity/Look: ",
"improvement" : "IMPROVEMENT",
"joyful" : "JOYFUL",
"L" : "L",
"level" : "Level: ",
"light" : "Light",
"light-2d" : "Light (2d4KL1)",
"linked" : "LINKED PEOPLE",
"looknjam" : "Look n Jam",
"mad" : "MAD",
"misc-g" : "Misc Gear",
"mnemologist" : "The Mnemologist",
"moderate" : "Moderate",
"moves" : "Moves",
"notes" : "Notes",
"obligations" : "Obligations",
"obligations-for" : "For more info about obligations, see the peripheral moves: String, Lean On, Refute, and Leverage",
"obligations-formerly": "(Formerly known as 'Giri')",
"obligations-obl" : "Obligations are a type of social currency which can be spent to call in favours, force actions, deny responsibilities, etc.",
"obligations-use" : "Use this space to track obligations in broad strokes. See the Moves tab to list specfic details about Obligations and Questions related to Obligations.",
"onomastic" : "The Onomastic",
"optional-f" : "Optional from Level 2 & Level 8",
"other" : "OTHER",
"other-2" : "Other (-2) :",
"peaceful" : "PEACEFUL",
"percipient" : "The Percipient",
"playbook" : "Playbook",
"playbookinfo" : "Playbook Info",
"plugins" : "Plugins and Other Improvements",
"plus1" : "+1",
"powerful" : "POWERFUL",
"primary-2d" : "Primary (2d4KH1)",
"questions" : "QUESTIONS",
"rolldice" : "Roll Dice!",
"sad" : "SAD",
"scared" : "SCARED",
"seeker" : "The Seeker",
"simons" : "The original RPGs by Fraser Simons",
"simplified" : "Simplified, World-of-Dungeons style hack from The Gauntlet's monthly RPG zine: Codex, Chrome: 2",
"simplify" : "Simplify: ",
"spiked-1" : "Spiked (+1) :",
"states" : "States",
"T" : "T",
"technology" : "TECHNOLOGY",
"telepresence" : "The Telepresence",
"threats-a" : "THREATS / ANTAGONISTS",
"unarmed-3d" : "Unarmed (3d4KL1)",
"used-t" : "Used this session? ",
"V" : "V",
"veil" : "Veil & Cascade",
"veil2020" : "Veil 2020",
"wayward" : "The Wayward",
"weapons" : "Weapons"
}