Files

Roll20 Official Mongoose Publishing Traveller 2nd Edition Character Sheet

Character Sheet

This is the Official Mongoose Traveller 2nd Edition Character Sheet

  • Please report any issues on the Mongoose Publishing forums

Version 1.0.00

  • First commit with updated CSS and layout conforming to Traveller 2022 rulebooks
  • Tested on Mac Chrome and Firefox and Windows Chrome using UTM virtual machine (Firefox would not load Roll20 on VM)

Version 1.0.01

  • Changed names to full official names
  • Updated trademark text
  • Set image urls to point to github content

Version 1.0.02

  • Renamed files to: Mongoose Traveller 2e Official

Version 1.0.03

  • Removed all table elements

Version 1.0.04

  • Fixed URL to orange divider
  • Increased and normalised font sizes, borders, colours and spacing across sheet
  • Fixed bug in Ship sheet repeating blocks
  • Added 'Current Characteristic Values' toggle to allow characteristics to use absolute levels rather than 'Temp' offsets and set the _max version of a version of these attributes to allow better representation on tokens
  • Added missing translations
  • Updated character sheet image
  • Fixed Jack-of-All-Trades not updating untrained skill DMs properly

Version 1.0.05

  • Fixed darkmode rolltemplates to be more visible
  • Changed font to be more readable after user feedback
  • Removed fail, crit and important borders from roll results in rolltemplates
  • Added code to add 'combat item weight' to total item weight, and added sub-totals

Version 1.0.06

  • Removed italics from skill mods for clarity
  • Added 'Ask for Difficulty' checkbox which will show a difficulty dropdown and calculate success/failure for characteristic/skill rolls
  • Changed Psionics powers to reflect the rules with reach, difficulty, check time etc. This also calculates success/failure and displays
  • Added custom psionics repeating row
  • Fixed animal darkmode combat rolls
  • Minor formatting fixes

Version 1.1.01

  • Implemented Traveller compendium drop to character sheet for equipment etc.
  • Minor css styling changes to remove inconsistent orange text
  • Added and fixed compendium buttons for new compendium structure
  • Added hover animation when dragging items from compendium to character sheet
  • Animals drag and drop
  • Vehicles drag and drop
  • Green ticks on trained skills
  • Improved visibility of PC sub-tab buttons (Prime, Skills etc.)
  • Removed some orange borders as we had border overload!
  • Changed Skill 'Trained' to a (pseudo) checkbox and styled in green for visibility when ticked
  • Study period and history/allies etc. textareas now resizeable
  • Rolltemplate made slightly more compact
  • Fixed broken animal skills
  • Added NPC Weapon and Armour drop targets and updated drag and drop as these categories have changed
  • Added Lifepath section to Prime
  • Added 'Custom' to Skills when using extended characteristics like Luck (Misc Mod is used for the modifier)
  • Added repeating Study Periods
  • Added Bonus/Penalty attributes to Ship components
  • Added Ship's Locker sub-tab to Ship
  • Added simple Crew sub-tab to Ship, auto-calculates total salaries on Ship details
  • Fixed bug where Effect was not being added to damage for Dexterity weapons

Version 1.1.02

  • Revamped equipment weight and added encumberance
  • Added 'carried' flag to weapons and armour
  • Moved initiative to top of combat panel
  • Added psionic 'special abilities' repeating block
  • Fixed bug with boon/bane and 'ask for difficulty'
  • Fixed bug with equipment drag and drop KG vs. Kg

Version 1.1.03

  • Added missing Telepathy expanding button
  • Fixed J-Drive tonnage
  • Fixed NPC armour and weapons

Version 1.1.04

  • Widened animal attribute fields
  • Added Equipment drag-and-drop block to NPC
  • Widened vehicle input fields
  • Widened weapon name field and narrowed DM to Str/Dex (rather than Strength/Dexterity)
  • Widened armour name field
  • Added 'delete' icons to weapons, armour and equipment
  • Fixed where some equipment has no description but has an 'Effect' instead, like base modules
  • Fixed bug in animal attacks where e.g. 2D+2 was not correctly parsed properly
  • Added some missing translations, more to do
  • Extended NPC to include species and age and editable name
  • Added 'standard' skills from PC tab to NPC tab (old skills are retained as 'Other Skills')
  • Added some extra equipment fields into equipment description for computers/software to show capability
  • Fixed spacecraft weapons resize column issue
  • Added traits to weapon description

Version 1.1.05

  • Added Monthly Salary to finances
  • Added Mod. to weapons for e.g. HUD or scopes or similar
  • Updated translation key for personal Armour for translations
  • Allow custom characteristics to be dragged to macro bar

Version 1.1.06

  • Added Robot tab to character sheet

Version 1.1.07

  • Added Skills to Robot tab
  • Added Weapons and Armour to Ship's Locker
  • Added repeating row for custom power requirements to Ship tab

Version 1.1.08

  • Fixed Skills on Robot tab that were affecting modifiers on PC/NPC skills

Version 1.1.09

  • Added custom Characteristics to NPC to allow values for Attitude, Influence, Power etc. to be captured

Version 1.1.10

  • Fixed rounding error on carry capacity
  • Addition of Ship's Ledger
  • Addition of highly detailed Ship Combat tab (with help from Roll20 member and superstar TrooperSJP)
  • Fix to Robot parsing on drag'n'drop

Version 1.1.11

  • Added STR modifier when weapon range is 'Melee' as per rules
  • Added repeating groups under all ship sheet components to allow for extended/custom/2300AD entries

Version 1.1.12

  • Added Salvage tab to Trade to allow for free stuff Travellers get
  • Fixed Consolidate button in Manifest for Trade to only consolidate where price paid and commodity match (and ensure salvage does not get consolidated)

Version 1.1.13

  • Added max hits for robot so works on token
  • Added characteristics panel to Robot

Version 1.1.14

  • Fixed weapon headers and fields width on resize on Ship Combat tab
  • Changed DEX Mod label on Ship Combat Pilot tab to 'Charac. Mod'
  • Added Characteristic Mod to initiative roll

Version 1.1.15

  • Made robot PC skills panel show/hide via checkbox
  • Improve armour encumbrance check for battle dress and powered suits where the armour weight is effectively zero rather than 25% when worn
  • Fixed issues with equipment, weapons and armour weight calculations and triggering events

Version 1.1.16

  • Fixed bad compendium item weight/mass by checking for NaN
  • Fixed encumberance carry capacity for Athletics specialties

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