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132 lines
7.4 KiB
Markdown
132 lines
7.4 KiB
Markdown
# DnD Moldvay Basic Character Sheet
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This is a re-creation of the "green-sheet" for the D&D Basic Moldvay Red box game. It was created for the Roll20 Moldvay Basic Contest.
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Macro example: `&{template:odnd}{{{combat=1}} {{name=@{selected|Name}}} {{title=@{selected|MissileWeaponName1} \n @{selected|RangedDistance1}}} {{rangedattack=[[@{selected|HitAC0}[THAC0] - (@{selected|toHitRoll}[Dice Roll] + @{selected|MissileToHit1}[Bonus] + 2[ElkClan] + (?{Bonus/Minus|0})[ADD'L BONUS])]]}} {{damage=[[@{selected|MissileDmg_Die1}+@{selected|MissileDmg_Bonus1}]]}}}`
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## Current Version
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2.71
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### Changelog
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#### 2.71
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* Changed the page-switching tabs to be slightly larger so
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* Linked Readme in Sheet Description
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* Move macro example to Readme.
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#### 2.7
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* Adding in visible chance numbers to most "chance" rolls
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* Rolls that are supposed to be rolled by the DM for players will be sent to GM (Find secret doors, traps, etc)
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* Adding Monster spells (#2990)
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* Adding field for number of Monster attacks (#2991)
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* Changing fonts to use google fonts Patrick Hand and Shadows Into Light since Roll20 will not fix bug (#265) - this should fix issue (#2989)
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* Adding in Settings tab (currently nonfunctional) which will hopefully be used to change the color of the background per (#2330)
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* Gave Spell Range and Spell Duration their own boxes to handle overflow better
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#### 2.6
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* Fix for Halfling Initiative to be set to on by default giving all characters the halfling initiative bonus
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#### 2.5
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* Fix for Monster Tab Overlapping UI Error (#2565)
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* Monster Alignment is no longer a drop down box (#2332)
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* Cleaned up some no longer used code
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#### 2.4
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* Fix for Monster THAC0 being set to read-only (#2426)
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* Added field for Monster Initiative Bonus vs it being inside the roll (#2427)
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* Cleaned up some odd spacing issues on Monster sheet
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#### 2.3
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* Added Sheet Worker to automatically add in Halfing Missile Bonus if Halfling Class is selected (#2325)
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* Halfling Quick Bonus is now actually optional - selected within the Halfling class
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* Add Sheet Worker to automatically calculate all To Hit Rolls (for both player and monster sheets) that are not THAC0 with the lowest value being 2
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* Added new art for AC, HP and HP Max Boxes (#2329)
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* Default values for Ability Scores and Saving Throws are now present on new character sheets (#2333)
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* Cleaned up Monster Sheet background so its not blurry
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* Alignment and HP Die are no longer drop-down boxes (#2332)
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#### 2.2
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* Added the ability to use Bonus or Minus roll query to your open doors check (using a crowbar for instance)
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* Formatted the Open Doors roll template so you see your chance out of 6 to open the door upon rolling
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* Removed the Sheet Worker script for Open Doors because sheet workers do not work with roll queries
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* [Request] Added information to the mouseover on Rolls for Attacks to indicate which rolls are THAC0, Dice Roll, Bonus'
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* Centered Success and Failure text
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#### 2.1
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* Spells now have roll templates
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* Fixed formatting issue with dropdown boxes
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#### 2.0
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* Monster Sheet Update
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* Monster Initiative can now be rolled within sheet
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* Monster HP can now be rolled within sheet - result sent to GM
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* Monster Morale checks can now be rolled within sheet - result sent to GM
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* Monster Surprise checks can now be rolled within sheet - result sent to GM
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* Monsters now have saves (Moldvay: Add monster saves #1898)
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* Monsters now can have multiple damage dice per attack (Moldvay: Monster multiple monster attack die #1897)
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* Monsters now have abilities section for non-attack roll abilities (Moldvay: Add monster abilities #1896)
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* Fumbles no longer show damage done
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#### 1.16
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* Fixing sheet worker to calculate chance to open door on sheet open and STR mod change
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#### 1.15
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* Fixed chances for finding secret doors, listening, and finding traps, all of which were too high by 1 (e.g. 1/6 chance for all of those for non-demihumans, was 2/6)
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* Fixed roll templates for the above, removing the critical successes in favor of operating properly
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* Moving calculation for chance to open doors to a Sheet Worker to enforce minimum and maximum values
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#### 1.14
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* Separated out the two sheets (Character Record and Monster) so that they are more noticeable to the GM/Players
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* Added To Hit AC for Monsters which fixes a bug with the new Attack Roll Template on the Monster Side
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* Beginnings of Monster Update 2.0 - Random Encounter and Distance rolls sent to GM
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#### 1.13
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* Added To Hit Armor Class in the attack rolls instead of showing the die roll - this will use the values listed in the To Hit Roll table
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* Fixed misplaced movement categories - Switched Combat and Running to where they should have been (Thanks, Hilary!)
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* Fixed success/failure issue with Surprise checks - low numbers are failures on Surprise
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* Fixed critical success/failure die rolls with Class ability skills: Find Trap, Listen, Detect Secret Doors, Stonecraft, Hear Noise
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* Fixed spacing issue with spell labels in Firefox
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* Added bonus/minus for Surprise Checks
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* Fixed Halflings not speaking their own language
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#### 1.12
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* Moved Morale Check button next to Charisma in Ability section
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* Removed old Morale Check from Class Abilities and fixed line spacing
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* Fixed a format issue with drop-down select boxes in Chrome
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* Decreased font slightly for labels
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* Increased size of Prime Requisite field for demi-humans with multiple prime-requisite's, moved around boxes to make it fit
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* Placeholder for Prime Requisite is no longer 0
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* Starting value for Level is 1!
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* Fixed spacing issue with Saving Throw Bonus fields
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* Fixed bug with value for +/- Bonus not saving
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* Fixed odd spacing with Armor Class Text
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* Fixed bug with Initiative calculation - DEX bonus was not a straight mod, but instead was 3:-2, 4-5:-1, 6-8:-1, 9-12:0, 13-15:+1, 16-17:+1, 18:+2
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* Added Character Name to all Roll Template Rolls - Now you know who is doing what!
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* Gussied up Roll Templates - centering the Title, Name and Line; adding a dash of color to the same categories; adding a black border around the Roll Template box
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* Fixed "bug" with Ability Rolls - requirements stated Roll Under for success, but Moldvay rules actually states "the player should roll the ability score or less on 1d20"
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* Added better Crit Success, Crit Failure looks to Roll Template including number highlights
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* Now showing Backstab Bonus (+4) in the roll so player won't add it in themselves accidentally
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#### 1.11
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* Fixed more formatting issues found in Chrome Version 45.0.2454.85 m and Firefox 40.0.3
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* Added in missing text for Thief Pickpocket skill
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* Fixed bug with Class text field and Class radio button using the same value
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* Fixed issue with default checked radio buttons - Sheet should now default to having Melee and Fighter checked
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#### 1.1
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* Changed Player Attack to static fields of Melee and Missile, removed repeating fields
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* Fixed random formatting issues
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* Fixed roll template look and feel - Now with more graph-y goodness
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* All rolls should now have a visible roll template
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* Added Success Fail indicators to Saving Throws.
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* Added Success Fail indicators to Ability Rolls.
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* Added Success Fail indicators to Open Doors Check.
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* Added Success Fail indicators to Class Abilitiy/Misc Action.
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* Fixed bug with Detect Secret Doors roll
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#### 1.0
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* Sheet creation for Roll20 contest
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### Credit Where Credit is Due
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The CSS and the layout of this sheet is an amalgamation of the work done by myself, ([@Actoba](https://app.roll20.net/users/427494/actoba) on roll20) on the 5e D&D sheet and ([@Natha](https://app.roll20.net/users/75857/natha)) on the Portes, Monstres et Trésors sheet.
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