On this update i have added all the missing translation keys along the following changes:
* Rearranged Melee Weapon fields, now includes 3 qualities with checkbox
* Reworked acquisition macro to work with 3 selectors
* Merged Initiative and FP initiative, now working with 2 checkboxes
* Redesigned Improvised weapons, now labeled "Special Attacks"
* Removed Critical hit table selector, now working with internal roll queue
* Revised home-brewed Warp Travel encounters
* Replaced bionic checkbox with fancy button with icon
* Psy Powers fields reorganized, now with a display of EPR and maximum range
* Due to new scripts EPR calculations are now 100% accurate to the rules
* Damage type selector replaced with text input to preserve user data
* Removed redundant mutation tests
* Removed old calculator macro
* Removed obsolete vehicle weapon fields
* NPC Tab changes:
** Removed 9th skill to save space
** Moved 2nd Gear field into talents/traits
** Reorganized fields on the left to save space
RTI Rev.8 part 1 "Do you speak Eldar?"
This update is to lay the foundation for the insertion of the translation keys, i will split this work in several parts to test as i go, several small modifications will be added to reduce/remove redundant text, so as to reduce the overall translation key list, thus making less time consuming to translate.
* Added Translation.json file with a few keys inserted
* New Tooltip icon (question mark)
* CSS classes updated
* Modified Simple Dice into a simple 1d5
* Placed wiki "link", rev tag and an icon reference in a new footer div
* Fear and Shock buttons were merged
* Trauma Test and Table buttons were merged
* Reorganized Psychic power related buttons and fields
* Added Focus Mod field for fixed Focus Power tests
* Rearranged Vehicle fields to mirror source book and make it more compact
* Added hide arrow to hide vehicle sheet.
* Added NPC option to Custom Skills
* Removed homebrew rules from sheet, now located in wiki article (too much text to translate)
* Replaced Custom move fields with repeating section (original fields moved to extras tab)
* Removed all Mod Fields from Lift, Carry and Push since modifying SB or TB achieves the same effect (as the cores rules explain in page 268)
* Added Encumbered button with effects on movement and initiative
* Replaced radio buttons with fancy variant in Ship tab
* Reorganized Ship tab buttons and fields, including new damage calculator for ship.
RTI Rev7 "Gothic Style"
NEW FEATURES:
Added NPC Ship orders on Ship Tab
Added Broadside to Firing Arc options
NPC tab now features a Big arrow instead of the previous "fancy" button
Custom Initiative modifier for NPCs added due to player feedback
Journal Tab now features separate fields for the Origin Path options, plus minor rearrangement
Also Career path Rank is now auto-calculated via script
Alternate Career Paths are now a fieldset, this allows players with multiple paths to add them and those without, dont need to see them, original Alt Career attrs, were moved to the EXTRAS tab to prevent data loss
Combat Tab, the ranged and melee fields were rearranged to improve compactness, extra macro buttons were replaced with new weapon quality selector (Same for NPC weapons)
Melee weapons now feature a checkbox for the Power Field quality (replacing PF macro button)
Custom Leap/Jump, Lift and Push Mod fields are now hidden with an arrow to improve compactness
(do anybody really use those?)
CHANGES:
Removed Weapon Skill/Ballistic Bonus field. After much research and reading i realized these attributes do not exist in the game or any other FFG related game, and since they dont serve any purpose on the sheet, i have disabled them, the code is still there in case it needs to be reactivated
Minor adjustment to Psychic Phenomena macro to prevent negative results
Fields and selectors font color is now black, this improves readability
*Advancement sections was moved to Journal Tab to reduce clutter on the Talents tab, also added tooltips for the XP labels
*Force Field and Gears switched places to reduce clutter in Combat Tab
*Added tooltips on ship tab components, plus script update for ship crippled
*Final attempt at getting the JSON format to look good in the sheet selection screen
Due to a recent Roll20 update, the legacy sanitation feature was stripping the HTML part of the code from element based styling.
After some reading i have managed to update the sheet so it no longer requires legacy sanitation. (CSE compatible)
This is however a temporary measure since i will try to redesign the sheet to use CSS Grid for layout in the future
Revision 3 is a large update for the RTI sheet
BUG FIXES:
* Fixed issue related to skill group not rolling, also now draggable in quick macro bar (the infamous input inside a button problem)
* Fixed Ship Initiative macro, "Ship Detection Bonus" field added for clarity.
* Fixed issue related to initiative rolls not displaying character/ship/npc names
* Mutation test checkboxes can retain their checked state now
NEW FEATURES:
* New macro design that is 100% accurate for all results, eliminating decimals and overall easier to read
* Roll Template updated and expanded to account for the new macro logic
* Revamped Melee and Ranged weapons section, including selectors for commonly used modifiers and a Dice selector for reliability. (inspired by the Only War Advanced sheet)
* Added new Flame weapon macro (warning: requires special dice syntax)
* Added macros for Burning (on fire), Vacuum and Hallucinogen Effects
*Revamped Vehicle Weapons section, including selectors for commonly used modifiers, a Dice selector for reliability, Also includes a checkbox that swaps ranged weapons with melee (workaround solution to the limited space available)
* Added situational weapons that all characters have access to: Unarmed, Improvised (melee, thrown) and Grapple action.
* Most input fields (Type "Number") now have arrows to add and subtract, arrows only show up when you point at the fields
* As requested, one quick skill selector was replaced with a GM roll macro, these rolls are only visible to the GM and the player rolling
* Ship SP field now has another field that adds Ship SP + Components SP
* Added defensive Turrets macro for the Ship.
* Added an Extra tab, maybe useful in future
CHANGES:
* Profit Factor test now asks for other modifiers
* Tearing macro (ranged weapons) now has internal roll queue, selector for number of hits removed.
* Minor cosmetic changes all over the sheet, too many to count
* Replaced several input fields with selectors, less typing, more clicking
* Following the Macro changes, the Psychic Technique roll template was updated and simplified
* Removed "+" and "-" buttons in favor of input field spinner arrows
* Added Sound Constitution to Wounds section
* NPC Tab had several elements rearranged to make it more compact
* Psykana tab now has a checkbox selector for navigator/psyker, along minor visual changes
CHANGES:
-Page Tabs reorganized based on importance from left to right.
-Psykana Tab: Complete revamp of the Psychic Technique macros (and roll template) for expanded functionality and determination of Psychic Phenomena. NOW IN COLOR!
-Psykana Tab: Psychic technique fields revision, now easier to fill (fields changed: damage mod, psy strength, Discipline)
-Ship Tab: Minor changes, mostly cosmetic, however the Initiative Macro now includes Detection bonus by default.
-Ship Tab: a smaller field next to initiative was restored, this is labeled "Supplies".
-Combat Tab: Minor element reorganization to accomodate removal of fatigue (now in universal header)
-Combat Tab: "Quick defense" buttons removed in favor of universal header.
-Profit factor field relocated for cosmetic reasons (inside Skills Tab).
-Altered the Size and Font of the +Add and Modify Buttons.
-Character's Physical Description fields removed in favor of character description field (inside Journal Tab)
-NEW FEATURES:
*Universal header for characteristics, Fate points, 3 Quick Skills and Fatigue.
***Auto-calc fields for characteristics removed in favor of sheet workers scripts.
*Psy Rating field, Profit factor, fate Points and Fatigue now have a scripted +/- buttons that adds/substracts (1).
*Core Tab renamed "Skills"
**Skills Tab: Now ALL SKILLS and SKILL GROUPS have a tooltip (title) info with rules taken from core rule book.
***Skill Groups Expansion: Now each skill group has repeating fields.
*New Tab: Journal
**The misfortunes , acquisitions and special notes were relocated here.
***Origin Path fields relocated here. Also added more Alternate Career Fields.
****Character Description and Endevours fields added.
*Psykana Tab: Discipline Mastery Checkboxes.
**Fields for up to 5 different disciplines.
***Mastery Checkboxes add +1 to EPR for fettered powers.
*Combat Tab: Damage Calculator added next to Initiative macro.
Updated JSON file to include link to roll20 wiki documentation article plus minor edits.
Minor bug fix in acquisition macro and Dodge macro (in combat tab)