- planning to use crp roll to auto-reduce failed consumable rolls
- artificat die bane footer note is jacked on consumable rolls. Need to isolate conumable rolls and remove display:inline-flex on those dice
- need to remove the macro-text sheetworker for consumables. No longer needed.
- Added an "Action" field to attacks. You can setup different actions of the same weapon. Currently, the action field only attaches a label to the attack. You should manually adjust the attack in accordance to the action chosen.
- Removed the "Parry" roll from attacks.
- Although there doesn't seem to be any ill effect with the sheet using action button names with "_", I've renamed these buttons and sheetworkers to replace "_" with "-" as per the wiki's warning.
Added a Cart/Wagon repeating inventory section. Use the "Max Items" field to enter the amount of items that the cart/wagon can hold. This section can be toggled on/off from the sheet settings. It is hidden by default.
- needed to change html data-i18n and translation,json to differentiate the use of "melee" as a skill vs melee as a range increment.
- updated all language files to include new keys
- Updated version checking(sheetworker). Thank you GiGs.
- Added two additional rows of armor. Armor Rating dice are included for all <b>donned</b> armor. Armor weight is included toward encumbrance if the armor is <b>carried</b>.
- Updated roll template for the additional rows of armor. Details about the armor are only included in the roll if the armor is donned and includes a name.
- Updated armor artifact dice. A single artifact die will be included for a given column (mighty, mighty 2, epic, and legendary) even if multiple rows have been selected. This is necessary due to the limits of the roll template.
- Corrected a few misspelled attributes. Converted automatically using version checking routine.
* FL v1.61
- fixed strength bug that reset strength to "0" for previously created characters.
- fixed encumbrance calculation bug introduced in last update.
- added event listener to repeating weapons to recalc attributes when added/changed.
- refinements to the roll template.
- coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.
* bettter css for damge skulls
* Update Forbidden_Lands.html
* updated announcement text
* fix for shield shove/parry including base dice to gear
* update text
* update shield shove/parry gear dice calc
* dates
* spelling
* Updating announcements, date, and version
* sheetworker version update
* Updated character attributes and skill layout prep for misc gear mod
* updated skills with misc gear mod attribute - needs sheetworker
* finished sheet calcs for misc gear mod for skills
* made attributes rollable
* fixes for i18n, removed round borders from attributes
* more i18n work
* finsihed translation layout tweaks
* fixed whisper option on notes rolls
* updated announcements
* updated sv.json Swedish translation done
* fix armor/shield artifact dice not included in pool
* add option to group Skills by attribute
* added an option to group skills by attribute on settings page
* option to sort stockpile resources alphabetically. default settings added to sheet.json
* updates to translations and sheet.json
* spelling
* - fix for line height crowding
* - small fix for free-text and inlinerollresult
* fixes skill header alignment issue
* Forbidden Lands v1.69
- updated Consumable footnote reminder
* updated text
* add option to group Skills by attribute
* added an option to group skills by attribute on settings page
* option to sort stockpile resources alphabetically. default settings added to sheet.json
* updates to translations and sheet.json
* spelling
* - fix for line height crowding
* - small fix for free-text and inlinerollresult
* bettter css for damge skulls
* Update Forbidden_Lands.html
* updated announcement text
* fix for shield shove/parry including base dice to gear
* update text
* update shield shove/parry gear dice calc
* dates
* spelling
* Updating announcements, date, and version
* sheetworker version update
* Updated character attributes and skill layout prep for misc gear mod
* updated skills with misc gear mod attribute - needs sheetworker
* finished sheet calcs for misc gear mod for skills
* made attributes rollable
* fixes for i18n, removed round borders from attributes
* more i18n work
* finsihed translation layout tweaks
* fixed whisper option on notes rolls
* updated announcements
* updated sv.json Swedish translation done
* fix translation handling for whisper query text
* updated sv.json translation whisper setting and whisper query
* Forbidden Lands v1.62
- Added the 'IM Fell English' webfont to better match Forbidden Lands style.
- Updated all image links to point to the images located on roll20's github repo.
- Updated Armor and Shield Misc modifier to adjust Skill dice, not Gear dice.
- Fixed negative skill dice bug.
* FBL update shield/parry template
* updated calc for shield total
- fixed strength bug that reset strength to "0" for previously created characters.
- fixed encumbrance calculation bug introduced in last update.
- added event listener to repeating weapons to recalc attributes when added/changed.
- refinements to the roll template.
- coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.56
- fixed base dice being capped in the dice pool at "6" instead of "12".
* Forbidden Lands v1.57 update
- "Dice Only" tab has been removed.
- Monster skills that are "strength-based" now have their own attributes on the monster tab's listed skills. (crafting_monster, endurance_monster melee_monster, and might_monster) This will allow the GM to enter a value 0-12 of base dice that will be used to update the dice pool when selected.
- Added additional damage tracking (toggleable feature) for Monster's up to Strength 48. Here be Dragons...
- Max values for primary attributes are equal to the primary attribute value(auto-calculated). ie strength_tolal_max = strength. This can be useful for tracking the current attribute value using a token bar/bubble. Example; linking strength_total will use the max value of strength_total|max.
* Forbidden Lands v1.58 update
- added a Settings tab.
- added global whisper options for the sheet as well as the API roller (@{whisper_option} and @{whisper_option_api}).
- added a "Parry" roll(dice pool preset) to repeating weapons.
- added a Pride roll that rolls a Legendary d12 and displays the character's pride.
- added borders/backgrounds similar to the Forbidden Lands style/theme.
- added title text to each condition.
- fixed a bug in the "Clear Dice Pool" that sometimes left dice in the pool.
* Forbidden Lands v1.59 update
- Fixed Shield Parry and Shove bug.
- Changed weapon Max bonus to a selector 0-12. Reminder that this is the weapon's undamaged bonus. Adjust weapon Bon to account for a broken state.
* Forbidden Lands v1.6 update
- added an attribute for 'willpower_max'. Now you track willpower using a linked token bar.
- small updates to roll templates; removed whitespace for empty elements, adjusted the show/hide logic to better work with custom macros.
- updated the Reputation roll to use Age + Reputation.
- spells now roll Base dice(was rolling Gear dice) and Total WP is now displayed in the roll template.
- fixed monster strength vs pc/npc strength incompatibilities.
- added columns for misc attack and damage bonuses, skill total, attack total, and damage total.
- added artifact dice (d8, d8, d10, d12) to weapons, armor, and shield that will be added to the dice pool.
- added an expandable 2nd row to weapons, armor, and shield to show/hide additional attributes.
* FL overflow change
only needed for textarea
* FL updated selector
- added "+0" to a few selectors for sheet uniformity.
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.56
- fixed base dice being capped in the dice pool at "6" instead of "12".
* Forbidden Lands v1.57 update
- "Dice Only" tab has been removed.
- Monster skills that are "strength-based" now have their own attributes on the monster tab's listed skills. (crafting_monster, endurance_monster melee_monster, and might_monster) This will allow the GM to enter a value 0-12 of base dice that will be used to update the dice pool when selected.
- Added additional damage tracking (toggleable feature) for Monster's up to Strength 48. Here be Dragons...
- Max values for primary attributes are equal to the primary attribute value(auto-calculated). ie strength_tolal_max = strength. This can be useful for tracking the current attribute value using a token bar/bubble. Example; linking strength_total will use the max value of strength_total|max.
* Forbidden Lands v1.58 update
- added a Settings tab.
- added global whisper options for the sheet as well as the API roller (@{whisper_option} and @{whisper_option_api}).
- added a "Parry" roll(dice pool preset) to repeating weapons.
- added a Pride roll that rolls a Legendary d12 and displays the character's pride.
- added borders/backgrounds similar to the Forbidden Lands style/theme.
- added title text to each condition.
- fixed a bug in the "Clear Dice Pool" that sometimes left dice in the pool.
* Update FL
changed update date
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.56
- fixed base dice being capped in the dice pool at "6" instead of "12".
* Forbidden Lands v1.57 update
- "Dice Only" tab has been removed.
- Monster skills that are "strength-based" now have their own attributes on the monster tab's listed skills. (crafting_monster, endurance_monster melee_monster, and might_monster) This will allow the GM to enter a value 0-12 of base dice that will be used to update the dice pool when selected.
- Added additional damage tracking (toggleable feature) for Monster's up to Strength 48. Here be Dragons...
- Max values for primary attributes are equal to the primary attribute value(auto-calculated). ie strength_tolal_max = strength. This can be useful for tracking the current attribute value using a token bar/bubble. Example; linking strength_total will use the max value of strength_total|max.
- added total cost to Hirelings on the Stronghold page.
- added better title text to all action rolls to remind users to use the 'Roll' button to roll the dice.
- updated the dice pool with column colors for the types of dice and made the 'Roll' button more prominent.
- fixed the sheet and roll template borders to display correctly in FF and Chrome.
- added missing translation data for the roll template for Consumable rolls.
- updated the wording used for the 'Push' button roll query and included translation data.
* Forbidden Lands v1.3
- fix for incorrect translation keys for Animal Handling and Sleight of Hand which caused "false" or "fault" to be displayed as the roll preset.
- fix for the Spell rank selector of 4 given the value of "3".
- fix for Sleight of Hand attribute dice stuck at "0".
- added column header label of "Don" to Armor/Helmet section to help indicate what the equip checkbox is to be used for.
- added a "Dice Only" tab which might be useful for GM's.
- other small cosmetic adjustments
* FL updates
- fixed Reputation and Armor roll presets not clearing unnecessary dice in pool.
- added dotted borders around selected roll buttons and # of dice selected in pool to help indicate what is actually selected for color blind users.
* Update Forbidden_Lands.htm
- clear Gear dice when using Skill preset
* more FL tweaks
- resized logo to give more room for stats
- updated navigational tabs
* Forbidden Lands v1.4 update
- added a descriptive note to Consumable rolls as a reminder that you must manually adjust the consumable die on the sheet if you roll a Bane.
- small adjustments to roll template header and footer
* Update Forbidden_Lands.jpg
- updated sheet image
* FL updates
- dropshadow for dice and roll template header
- adjusted the consumables background image
* v1.5
* Update Forbidden_Lands.css
* adjusted expansion cog alignment
* FL v1.5 update
- added more base/attribute dice to enable up to 12 dice for NPC/Monsters.
- added 3 more Skill dice (help)
- BUG (api roller showing raw roll template code) FIXED: removed
@{include_with_roll} from api roll.
- BUG (roll and api roll naming conflict): FIXED: renamed api roll button to:
"roll_the_dice_api"
- FIXED: alignment issues with expansion cogs and their hidden checkboxes
- added drop shadow to dice to give a little more dimension
* Forbidden Lands v1.51
- Clear Dice Pool; fixed focus text color
- removed bane/success images from d66 rolls
- mounts can double capacity when unmounted.
added @{mounted} checkbox/toggle directly under Mount's Carry field.
- added a version check function to sheet workers to help with future updates
* Pathfinder Community Sheet v1.739
- fix for AC-misc not being applied to touch ac
- fix for Extra Crit Damage does not display line breaks like Extra Damage. Extra Crit Damage type field does not accept line breaks.
- fix for Spell Points; @{spellclass-1-spell-points-per-day|max} value had a typo preventing a proper calculation.
- change for NPC/Monster compendium/hl import; pc rolls were set to private/whispered regardless of sheet.json settings when parsing from compendium. Now honors sheet settings
- updated translation list sorting for conditions and skills (removed erroneous spaces used in translation.json)
* PF community
- updated announcements
* Forbidden Lands v1.52
- translation list items (skills and stockpile); removed eroneous spaces within csv list in translation.json which prevented localized list sorting.
* PF Community v1.74 small fix for touch ac
- fixed buffs to AC not being applied to touch ac
* Update Forbidden Lands to v1.53
- added a new "Announcements" section (just click the version number upper right under FL logo). As new sheet versions are released, the announcements section will be displayed.
- swapped Rating and Dmg column to better portray "Rating - Dmg = Total" Trying to prevent adding operators to the layout unless they are needed...?
- added sub-totals for Gear, Weapons, Armor, and Coins Carried to the bottom of the Gear section.
- added new action buttons to the Shield section for "Parry" and "Shove".
- added Total to shield @{shield1_bonus_total}
- added "Don" to shields. If unchecked, Shield Parry/Shove; gear dice = "0"
- added a "Weight" and "Carried" fields for armor, shield, and weapons "Carried" selector includes "Yes", "No", or "Mount". (NOTE: these newly added attributes are set to not carried by default to prevent being included twice for encumbrance. Please verify that any Weapons, Armor, and Shield weight is only being included in whichever location works best for you.) No and Mount will remove the items weight from the Character's encumbrance. Items located on the mount should also be listed as Mount's Gear or as gear included with the new repeating Beasts section.
- added Wt and Carr and Features to Weapons, Armor and Shield sections.
- added a new repeating section for "Beasts" (pack animals) A beast's Carry is based on it's STR and the mounted condition. Encumbrance needs to be manually entered for any Item(s) weight of gear included in the Notes textarea.
- added a Monster tab which includes an expanded Strength/Damage section, monster attacks, etc. Most sheet attributes are the same regardless if you are viewing the character or monster tab. To track a Monster's <b>current</b> Strength, use @{strength_total} for token bar settings. @{strength_total_max} is equal to @{strength} fyi: all four attributes are set similarity.
- added Willpower checkboxes
- small layout changes/tweaks to the sheet and roll templates