mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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header changes
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@@ -526,6 +526,12 @@
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width: calc(106% + 2px);
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}
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.charsheet .attributes-box1 .header-top h1,
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.charsheet .conditions-box1.header-top h1 {
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margin: auto;
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}
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.charsheet .header-top .label {
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color: inherit;
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font-weight: normal;
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@@ -278,7 +278,7 @@
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<input class="hidden monster extra-damage-show" type="checkbox" name="attr_show_more_damage" value="1"/>
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<div class="attributes-box1 toggle-monster-only">
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<div class="attributes-box1 toggle-monster-only header-top">
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<div class="toggle-monster-only header-top">
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<h1 data-i18n="attribute-u">ATTRIBUTES</h1>
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</div>
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</div>
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@@ -598,7 +598,6 @@
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<div class="conditions-grid">
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<div class="conditions-box1 header-top">
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<h1 data-i18n="condition-u">CONDITIONS</h1>
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<span class="conditions-notes-title column-header-bottom" data-i18n="notes">Notes</span>
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</div>
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<div class="conditions-box2">
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<div class="skull-image"></div>
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@@ -606,19 +605,19 @@
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<div class="conditions-box3"><input class="input xbox conditions-hungry" type="checkbox" name="attr_hungry" value="1" data-i18n-title="condition-hungry" title="You must eat a ration of food at least once every day. After a day without food, you become HUNGRY. @{hungry}"><span></span></div>
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<input class="hidden conditions-hungry" type="checkbox" name="attr_hungry" value="1">
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<div class="conditions-box4"><span class="header-h1 conditions-hungry" data-i18n="hungry">Hungry</span></div>
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<span class="conditions-box5"><input type="text" class="input" name="attr_hungry_note" title="@{hungry_note}"/></span>
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<span class="conditions-box5"><input type="text" class="input" name="attr_hungry_note" placeholder="notes" data-i18n-placeholder="notes" title="@{hungry_note}"/></span>
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<div class="conditions-box6"><input class="input xbox conditions-sleepy" type="checkbox" name="attr_sleepy" value="1" data-i18n-title="condition-sleepy" title="You need to sleep for at least one Quarter Day of each day. After one day without sleep, you become SLEEPY. @{sleepy}"><span></span></div>
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<input class="hidden conditions-sleepy" type="checkbox" name="attr_sleepy" value="1">
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<div class="conditions-box7"><span class="header-h1 conditions-sleepy" data-i18n="sleepy">Sleepy</span></div>
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<span class="conditions-box8"><input type="text" class="input" name="attr_sleepy_note" title="@{sleepy_note}"/></span>
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<span class="conditions-box8"><input type="text" class="input" name="attr_sleepy_note" placeholder="notes" data-i18n-placeholder="notes" title="@{sleepy_note}"/></span>
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<div class="conditions-box9"><input class="input xbox conditions-thirsty" type="checkbox" name="attr_thirsty" value="1" data-i18n-title="condition-thirsty" title="You must drink a ration of water at least once per day. After a day without water, you become THIRSTY. @{thirsty}"><span></span></div>
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<input class="hidden conditions-thirsty" type="checkbox" name="attr_thirsty" value="1">
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<div class="conditions-box10"><span class="header-h1 conditions-thirsty" data-i18n="thirsty">Thirsty</span></div>
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<span class="conditions-box11"><input type="text" class="input" name="attr_thirsty_note" title="@{thirsty_note}"/></span>
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<span class="conditions-box11"><input type="text" class="input" name="attr_thirsty_note" placeholder="notes" data-i18n-placeholder="notes" title="@{thirsty_note}"/></span>
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<div class="conditions-box12"><input class="input xbox conditions-cold" type="checkbox" name="attr_cold" value="1" data-i18n-title="condition-cold" title="When the cold is bitter and you don't have enough shelter, you have to roll ENDURANCE regularly. @{cold}"><span></span></div>
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<input class="hidden conditions-cold" type="checkbox" name="attr_cold" value="1">
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<div class="conditions-box13"><span class="header-h1 conditions-cold" data-i18n="cold">Cold</span></div>
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<span class="conditions-box14"><input type="text" class="input" name="attr_cold_note" title="@{cold_note}"/></span>
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<span class="conditions-box14"><input type="text" class="input" name="attr_cold_note" placeholder="notes" data-i18n-placeholder="notes" title="@{cold_note}"/></span>
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</div>
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</div>
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<div class="box toggle-monster-only character-injuries">
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@@ -6291,7 +6290,7 @@
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});
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});
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/* CRP for Dice Pool*/
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/* CRP for Dice Pool */
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// enables drag/drop action button trick
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// syncs roll button with action button
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@@ -66,6 +66,7 @@
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"carried": "Carried",
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"carried-abbr": "Carr",
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"carry": "Carry",
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"cart": "Cart",
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"cart-wagon-other": "Cart/Wagon/Other",
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"casting-overcharged": "Casting Overcharged",
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"casting-overcharged-chance": "Chance Casting & Overcharged",
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