Bug Fixed:
Changing POW, STR or CON will no longer change the value of Current SAN, HP, BP, and WP after the sheet has been initialized
Fixed exthetic formatting in SAN roll button
corrected typos and formatting issues
Checkbox removed from the unnatural skill
Now the roll button use 1d100 instead of 2d10 to differentiate between units and tens digits when virtual dice are used
Features:
Initializing CON and STR on a new sheet will modify the current and max HP. After initialization, any further change in CON and STR will only change max HP
Initializing POW on a new sheet will modify the current SAN,BP, and the current and max WP. After initialization, any further change in POW will only change max WP
The max SAN will be automatically updated to 99- Unnatural
When a new bond is created, its value will be automatically set up to the current charisma score (you need to write a name for the bond for value to update). After initialization, any further change in charisma will not affect the value of the bond
Add a Luck button
* added suggestion to use the official sheet
* added eek to sidekick
* added eek to sidekick
also changed some of the radio buttons to checkboxes for better ux
* Monster of the Week Official Sheet
Based on the prior work of Katie Bennie (LethalKitten) and Anistuffs, this is a major revision and interface improvement for the Monster of the Week system.
* Create MotWPreview.jpg
* Proper options
Most <options> weren't implemented properly vis a vis data-i18n due to how the inherited legacy one was implemented. Fixed what I found.
* Update MotWHTML.html
* Update MotWHTML.html
'Enabled' showed up next to IAM flex alt when it was not the flex alt that was advanced, fixed
* Changes to crooked-move1 strings
Preparation for checkboxing the options
* Update translation.json
Lots of surplus spaces. I know it's cosmetic, but I wanted to tighten it up.
* Update MotWHTML.html
Crooked playbook feature adds
* Expert tweak
Expert tweak
* Update MotWHTML.html
Monstrous adjustments
* Spellslinger tweaks
* Update MotWHTML.html
Wronged tweak
* Gumshoe tweaks
* Hex modifications
* Pararomantic tweaks
* Searcher adjustments
* Update MotWHTML.html
Exile tweak
* Update MotWHTML.html
Hardcase
* hardcase, sidekick
* Summoned tweaks
* Update MotWHTML.html
Traveler tweaks
* Update MotWHTML.html
Preparation for rearchitecture — moving sheet workers and roll templates to the top
* Update translation.json
Turns out the Chosen's fate list never had translation tags.
* Big rearchitecture
There were a lot of inefficiencies and repeated code in the prior version. This new version does the same work with about 10,000 fewer lines of HTML, and unlocks a few new features.
* Bugs and Action Science
Fixed some bugs, added the Action Scientist playbook
* Improvements to Mystery Sheet
* Update translation.json
* Update MotWHTML.html
Added in some dynamic bullet points to go with the Hook.
* Update MotWHTML.html
Accidentally got the attribute name wrong on this one
* Update MotWHTML.html
Added in a header
* Update MotWHTML.html
Fixed some issues with Keeper sheet
* Update .gitignore
* Update MotWCSS.css
Spooktacular CSS support
* Update translation.json
Translation support for Spooktacular playtest
* Prelim partial Spooktacular
* Spooktacular playtest playbook added
* Update MotWCSS.css
Roll20 has a bug in how it renders CSS in production. See https://app.roll20.net/forum/post/8867346/production-has-a-css-rendering-bug/ for details. This is hopefully my workaround.
* Weird Move Alt Support
It's now possible to mark in the hunter's reference when you have access to an alternative weird move. Doing so will also allow you to advance that move in the menu that displays when you take a "Advance 2 Basic Moves" improvement.
* Update translation.json
Setting up translation keys for The Constructed
* Update MotWCSS.css
* Constructed playbook added
Added the recently revised Constructed playbook
* Bringing up to date with development copy
* Correcting following merge
* Revert "Correcting following merge"
This reverts commit 8c12e73c923418b68f5262e0ccf735959f2ef3f2.
* Updating the translation files
Looks like they were out of date (and none actually translated for that matter, but that's beyond my scope)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
* 13th_Age-neovatar Language Update
Add Language Code (i18n) add to 13th_Age-neovatar Character Sheet
* Error Fixed
Error Fixed
* Language Error Modify
Language Error Modify
* Language Modify2
Language Modify2
* Updating from external repo
* Updating from external repo
* Revert "Updating from external repo"
This reverts commit 058e6bc5ec.
* Revert "Updating from external repo"
This reverts commit ac5cd98a89.
* Updating from external repo
* Changes for 2.4.9
* Change step size to any on gear encumbrance and add mouseover title.
* Add "Bundled" field to gear section.
* Add worker logic to "Bundled" attribute
* Code cleaning
* Compiling
* Styling for the new fields
* Changelog and version
* Fix removing cyberware not updating total.
* Changelog and version.
* Add missing translation key.
* update gurps
addding skill linking to knockback defense
* update gurps
Completed adding skill linking for Knockback save
* Update gurps
For knockback defense, Hide row id if an attribute is selected
* GURPS
Add linked skills to active defense.
* gurps
minor tweaks
* Genesys Non API initial commit
* fixed URL relations
* Add files via upload
* Added ability to show talents and tools in chat
* fixed broken links
* mergefix
* reverting changes to allow merge
* Genesys asset link fix and translation correction
Bugs squashed:
- [powers]: checkboxes values are now properly stored in attributes
- [name]: character name is now synced with its value in the sheet
- [attributes]: hit points are now synced with the Strength attribute
- [powers/weapons]: extra damage and accuracy bonus are now set to 0 by default
- [misc]: a few wordings now use the official terms (e.g. "Vrai nom")
- [misc]: some display tweaks
* Main content, Combat and Traits tabs finished
* Moved sidebars up top on smaller screens, added ability to click-to-hide sidebar sections
* Set fate chips to display one on top of the other instead of side-by-side.
* Updated preview screenshot.
* Fixes to work in Roll20 preview mode. Removed obselete data tab
* Finished misc tab. Tested in Roll20
* Huckster implemented, some button fixes (weapons, huckster spells).
* Alpha translation, added arcane base structure, added Special Trait and Aptitudes section, changed mods to number input type
* Finalized arcane tab and subtabs
* Formatting cleanup, removed superfluous IDs on repeating elements, added CSS to separate out repeating Arcane elements, standardized translations.
* Removed invalid selector
* Updated sheets to meet Roll20 restrictions (removing ID's), making sure controls work with new restrictions
* Added images and changed image URLs to github hosting.
* Properly closed Input tags
* Added wound_mod and sheet worker
* Fixed broken sheet-section-toggle (broken when IDs removed)
* Removed placeholder text from level and modifier fields to reduce clutter. Combined money and equipment, updated styles to include bigger textareas.
* Added chip hording message to localization.
* Fixed TN check on hexslingin'
* Sheet cleanup, added ability to select appropriate Aptitude for shooting skills and included in roll as well as hit location.
* Added melee skills to Hand-to-Hand weapon section
* Sheet cleanup, created common rolls section, reworked sheet workers and added token friendly fields for Wind/Shots
* Updated alternate translation files.
* Updated German translations.
* Added translation keys to Hexslinger poker hands
* Removed invalid Atribute selector for melee.
* Bug fixes: added default value to StrLvl, fixed Guts+Grits display issue
* Added Quickness to Common Rolls
* Added wound modifier to rolls
* Added Wound Mods to core options, reworked CSS to allow additional options
* Translations for updates.
* Simplified Wounds Modifier
* Updated translation values
* Added Vigor common roll for stuns
* Fixed error in previous merge.
* Added unskilled checks to Aptitudes and Roll Template. Fixed indents for concentrations.
Co-authored-by: Jeremy Stroud <jeremy@jiveconsulting.com>
* Initial Upload
* Update sheet.json
Got rid of some trailing commas
* Update sheet.json
Added in Kaiju Inc preconfig option
* Final bits of polish
* Update FateOmni.html
Quick formatting for the initialization controls
* Update FateOmni.html
Footer
* Extras implemented
* Update FateOmni.html
Added support for preloaded extras; put in generic template and Tachyon Squadron blackfish fighter.
* Update FateOmni.html
Updated footer text
* Rollable aspect support
A la 3 Rocketeers
* Updated Art
I updated all the Background Art and added new ones for the rest of the ship sheet refactor
* Colour and Old Ship Config tweaks
Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.
* Systems 1st Draft
Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?
* Remove the transparency Variable
Removed the transparency Variable and hardcoded 0.5 transparency
* Ship System Widget Complete
Finished up the ship system widget.
* Module Widget 1st draft
Set up the first half of the module widget
* Module Set up and LaunchBay Added
Module widget set up
LaunchBay started to set up
* Shrank BG and Set up Launch Bay
Shrank all the BGs to fit
Set up the Launch Bay
* Removed redundent Attributes from new version of Ship Config
Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.
* Fixed broken Ship Vital Conditions
The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"
* Removed old Ship Config And Tweaks
Removed redundent ship config
Tweaked Launch Bay grids
* Fixing Conditions to show AJ
trying to get the conditions and armour to work
* Updated Grids
Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration
* Added new images and Refined LauchBay Grid
Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions
* Fixed Invisible armour and tweaked Launchbay Grid
Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet
* Capacity Pips
Updated capacity pips with image
* Added a Zero pip
Added a new image
* Updated ZeroDie colour
* Set up new Dice Pips and tested them on one system
* Set up Dice pips and tested on one system
* Ship Aspects
Switched Ship Aspects over to the grid system.
* Amenities
Added Amenities to the Ship sheet
* Ship pg2 Images
Ship pg2 Images for layout
Plus renaming newship style to shipConfig
* Resource Image
* Finished Ship Sheet
Finished 2nd side of the ship sheet
* Updated the Crew Aspects to Grid
Altered the Crew sheet aspects to use Grid
* Added Crew sheet PG1 Images
Added Images for:
Skill
Associations
Augmentation
conditionPathogen
EVAsuit
* Skills finished & Conditions Set up
Skills finished layout
Added Upkeep Image
Set up
Conditions
Pathogens
Upkeep
* Files for Skills finished & conditions Set up
Forgotten code for last check in. Skills et cetera
* Tweaks to Condition Column
Upkeep set up
Pathogens set up
* Tweaked crew conditions and updated images
New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches
* Renamed crewResiliance to crewIntegrity
Renamed crewResiliance image to crewIntegrity
* Updated Crew Integrity
Updated Crew Integrity image
Added crewIntegrity to html and css
* Fix PatchBand
* Tools fixed in CrewKit
All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost
* Progress on CrewKit
Got all images in... Its a little big.
* EA Suit Complete
Finished the Layout of the EVA Suit
* Associations Complete
Completed the associations widget
* Images for Crewsheet PG 2
Added all the images for page 2
* Set up remaining widgets on Crew page 2
* Crew Sheet Page 2 Set up 2
* Added Retirement Image
Added Retirement Image
* Finished Crewsheet
Crewsheet looks great
* Updated Json and added Overcharge image
Updated Json and added Overcharge image
* Overcharge update
Update the Overcharge
* Updated Preview
Updated Preview
Added Titles to the ship upkeep and patches
* Removed Absolute Grid
Replaced the old absolute Grid with a proper CSS grid for each sheet
* Fixed misaligned Static boxes for the InSec & Artery
* Replaced Ship patches with images
Updated version number to 1.5
* .gitignore shouldnt be commited
* Create .gitignore
* Attempt at Cargo total sheet function
fixed Cargo alignment
Basic roll Template stuff
* Cargo Total update
Still doesn't work, but looks closer
* Cargo total Update
Better?
* Updated Cargo total function
* Cargo Total
Half works!
* Cargo Total
Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box
* Updated Json File with changes
Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10
* New Header Setup
Added masterGrid for whole sheet
Added header grid
Set up header styles
Changed images to css background images
Removed unused styles
Removed unused multiple tab functionality
Created Roller style
Added roller to masterGrid
* Updated Title Image
* Salvo Roller Set up
Basic Set up for the Salvo Roller
* Salvo Overlay Setup
Began set up of the Salvo Overlay with a transparent backgound that ensures that you can see the overlay and not access the underlaying sheet.
Fixed the green on the ship configuration
Fixed the size of the retirment plan box
* Added floating button to activate Salvo Mode
* Added Salvo Mode Image
* Update Salvo Image
* Update Salvo Image
* Salvo Image update
* Added terminal image for salvo flowchart
* Update Salvo Title
* update Salvo Title
* Updated Salvo Images
* update formating
* Updated Salvo images
* Added new Salvo Mode images
* Updated styles for Salvo Mode
* Continuing Salvo Mode Set Up
* Removed Space from folder name
Changed folder from Free Spacer to FreeSpacer to solve issue that changes %20 to %2520 will require that the **approved.yaml** be updated.
Reminder: add note to PR: Update the **approved.yaml**
* Updated Salvo Images and styles
* Fixed Tool Type box
* Updated Salvo Image
* Updated Roll Salvo Text
* Skill Selector Set up
Added skillSelector Image
Set up skillSelector phase 1
* Salvo Mode skillSelector Set up
* Update skillSelector
* Updated image transparency
* Added 1st Flow Line
* Flow Updates
* Salvo building cont
Set up all Skill selector boxes
Added on/off functionality for skill direction flow arrow
Added on/off functionality for specialty direction flow arrow
Added on/off functionality for Skill Selector buttons
* Set up Specialty Selection Buttons
Added Specialty Selection Buttons
Added on/off functionality to Specalty Box and Tool box
* Updated Salvo Mode
Added specialtyFlow image
Updated skillFlow image
Updated skill, specialty, and tool box Layout
* Updated Salvo Mode
Added additional on/off functionality for specialtyBox, specialtyDeselect, toolTypeDirections,
Added toolTypeDirection Image
* Update Salvo Mode toolTypeDirections
* Specialty Button Layout
Added on/off functionality for Specialty Buttons
Added Locations for half of the Specialty Buttons
* Specialty Selector Update
Added specialtySelector image
Set up positions for all specialtySelectors
* specialtySelector Update
* Updated specialty Selector
* Set up toolType and Tool for Salvo Mode
Added on/off functionality for ToolType
Added Tool Box
Added Tool Box to on/off functionality of other deselects
* Update Images and Charge Set up
Set up Crew Kit Charge box for Salvo Mode
Renamed image folder media folder to work around imgeSrv bug
Added Process box image
Updated Input box image
Updated Decision box image
* Updated Salvo Mode Positioning
* Updated skillSelectors and speciatySelector
* Updated toolTypeFlow
* Altered the media folder name to work around bug
* changed images folder to assets to work around bug
* Updated specialtyFlow
* Apdated Skill & Specialty Buttons
* updated assets folder to img to work around bug
* Fixed on/off functionality for specialty flow
* Added engineeringSpecialtyFlow images
* image update for Salvo Mode
Added operationsSpecialtyFlow image
Updated skillFlow image
* Images added to Salvo mode
* Added communicationSpecialtyFlow
* SpecialtyFlow updates
* CrewKit Tool Select Set up for Salvo Mode
Fixed speicies box width
Set up all buttons for crewKit tool Selection
* charge flow update for Salvo Mode
* update css for SalvoMode charge flow
* Update title.png
* Salvo Mode Crew Kit tool Mod set up
* Update Salvo Mode Mod Locations
* Updated Salvo Mode On/Off functionality
* Updated crewKitToolSelector
* bug fix
* Added Advantage and ThreatBoxes
* Added rollSalvo Button
* Roll Salvo Button Set up
* Roll Salvo button update
* Added sheet worker to set salvoSkillRating
* Added Skill and Specialty Rating Functionality
Added sheetworker to set the SkillRating when choosing the Skill
Resets the Specialty when choosing the Skill
Added sheetwork to set the SpecialtyRating when choosing the Specialty
Reset the Type of Tool and Tool when choosing the Specialty
* Finished Crew Kit Tool mod functionality
Finished sheetworkers that set the Sun the Tool Ratings from all mods checked off
* Added Charge functionality to the Set Tool sheetworker
* added a charge limiter to the tool choice
* Added sheet worker to calculate the salvo
* salvo Macro updates for the roll button
* Updated the rollMacro with help from Scott C
* Updated salvoMacro input type to hidden
* Salvo Mode Updates
Added on/off functionality for advantageBox, salvoButton, and ThreatBox
Added Reset for salvoTool when changing salvoScale
* Bug fixes and SalvoMode sheet reset
* Added functionality to spend charge and close out salvo mode
* Template HTML Setup
* Fixed math error in salvoMacro
* RollTemplate and Bugs
Added basic setup css for rolltemplate
fixed cut/paste bug in which autoHits was being redefined rather then defining automisses
* Rolltemplate styled
* RollTemplate tweaks
* Added Salvo Dice Images
* Rolltemplate finished
* Fixed iteration bug in the Salvo Macro
* Updated Template, sheetworkers, and bug fixes
* Removed some autoCalcs
* Added functionality for other Tools
Fixed error messages about autocorrects
Switched to use setObj throughout sheetworkers
Added on/off functionality for other tools salvoScale
Added display of other for when no tool is selected in other tools scale
tweaked RollTemplate to display every skill
incremented version number to 2.75
* Template Tweaks
Fixed error where macro wouldn't set if rating didnt change but skill, tool, or specialty did
Added Advantage to template
Moved Charge lower in template
Tweaked display to be cleaner and more consistant
* HTML Bug fixes
Fixed shared section pips on behemoth log
Removed redundent section pips from Ship Log and fixed knock on formating issues
Fixed layout error that made aliasName fill an additional column
* Tweaked the template to display number of dice rolled and excess next to task and threat die subheaders
* Salvo Mode Direction Update
Added directions to all Slavo Mode boxes
Removed directions from flow lines
Added functionality for directions in reactor box
Centred Salvo Title
* Update Salvo Mode style and images
* OtherTool update
* Fixed Flow Lines and Size of Other Tool input
* Fixed bug that didnt set salvoCharge Direction to "Overcharged" when reseting Mods
* Added Reactor Overcharge Control sheetworker
Automatically increments charge less then capacity if overcharge is clicked by mistake
Automatically overcharges if charge is increased above capacity
* Fixed bug in Reset Salvo Mode
* Added Colour Changing text for salvoChargeDirections and resourceTotal
Added functionality to change style for salvoChargeDirections
Added functionality to change cargoTotal style
* Updated Salvo Mode Images
* Tweaks and updated version number for new art
* Image position Tweaking
* Update folder name to bypass imgsrv bug
* Specialty Selector Tweaks
* folder update name to bypass imgsrv bug
* SpecialtySelector position tweaks
* Updated Selector Positions
* Updated crewKitAssociationMods image url
* Salvo Mode image Update
Updated CrewKitMod and CrewKitModChecked
Updated CrewKitAssociationMod and CrewKitAssociationModChecked
Updated OtherTool
Altered ColourChanger to effect all text on the salvoChargeBox
* All tool Mod selector positions set
* Image update
Advantage, Charge, and Threat Flow Line updates
Added new AugmentSelector images
* Roll Button styling tweaks
* Updated Roll Botton in Salvo Mode
* Updated the Free Spacer json file to reflect version 2.8
* Updated imag folder to bypass ImgSrv bug
* Updated flow images to 72 dpi and double size
* Added blinds to fade out parts of the character sheet
* Fixed incorrect version of CrewKitModChecked
* Updated preview to remove Upkeep line
* Added Rolemaster_2E folder
* Deleted git ignore files and reference to vs studio
* Added Preview image
Co-authored-by: Ken Takeura <ken.takeura@gmail.com>
* Add optgroups to class dropdown to categorize classes
* Fix a missing translation for "Find secret door"
* Fix automatic hit dice for character classes
* Add automatic XP calculation for monsters based on hit dice
Closes#17
* Adding german translation
* Small bugfixes, new modifiers
* Reverting
* Adding spells to ork warrior template
* Small bugfix
* Small design adjustments + added a calculating button
* Adding more space for spell and mastery descriptions
* Added an attribute for character to chose
* Fixed typo
* Fixed typo
* Changed the tooltips behaviour
* Small fix
* Commenting out useless code
* Adding user survey link
* Changing debug command
* Adding style for rows
* Adding tooltips for spells + fixing some CSS issues
* Fixing small issue with the importer
* Adding text field for abilities
* update color for geist to more readable blue
* add alternate geist logo
* use png instead of tif
* crop geist logo
* finish replacement of geist logo