***Minor Visual adjustments
*Font Weight Bold for all input fields, improves readability
***Ship Tab Visual Update
*Ship Weapon fields displayed in a two column layout
*Added many labels to avoid confusion
*Crew Population / Morale effects are now automatically applied
*Advanced maneuvers have their own menu section with buttons
***Psykana tab fixes
*Fixed minor bug in Sustained Powers Total
*Added intelligence to focus power, to accommodate Sorcery Powers
Optimized scripts with the insight of the Omnisiah (chatGPT)
Updated Insanity Points section, including scripted "degrees of madness"
Updated Corruption Points section, including scripted "degrees of corruption"
Added simple dice roll next to gm rolls
Updated the Armour Points section to include a checkbox for Bionic limbs + visuals
Added new Armour Equipped section with fields for Power Armour augments
Fixed bug on NPC melee macros
Added 1d5 to the scatter diagram
Updated multi-hit macro based on feedback and more logical allocation
Added a toggle section for Notes in the skills tab
Replaced "Fancy" buttons with the Improved Baleine version
Total Wounds are now auto-calculated
Removed Vehicle tab, now vehicle statistics can be found in the Combat tab
*The reason for this is to reduce clutter, both in code and visually, also allows a more unified layout for weapons and vehicles, the now obsolete vehicle weapons fields have been relocated to the Extras tab.
No information lost, only obsolete macros were removed from the code.
As long as the user does not delete the repeating section, the info is preserved, a very explicit message is placed on the Extras tab to warn against this.
These fields will Eventually be removed, maybe next year...
RTI Rev7 "Gothic Style"
NEW FEATURES:
Added NPC Ship orders on Ship Tab
Added Broadside to Firing Arc options
NPC tab now features a Big arrow instead of the previous "fancy" button
Custom Initiative modifier for NPCs added due to player feedback
Journal Tab now features separate fields for the Origin Path options, plus minor rearrangement
Also Career path Rank is now auto-calculated via script
Alternate Career Paths are now a fieldset, this allows players with multiple paths to add them and those without, dont need to see them, original Alt Career attrs, were moved to the EXTRAS tab to prevent data loss
Combat Tab, the ranged and melee fields were rearranged to improve compactness, extra macro buttons were replaced with new weapon quality selector (Same for NPC weapons)
Melee weapons now feature a checkbox for the Power Field quality (replacing PF macro button)
Custom Leap/Jump, Lift and Push Mod fields are now hidden with an arrow to improve compactness
(do anybody really use those?)
CHANGES:
Removed Weapon Skill/Ballistic Bonus field. After much research and reading i realized these attributes do not exist in the game or any other FFG related game, and since they dont serve any purpose on the sheet, i have disabled them, the code is still there in case it needs to be reactivated
Minor adjustment to Psychic Phenomena macro to prevent negative results
Fields and selectors font color is now black, this improves readability
fixed bug on lance damage macro
modifiers on weapons now have parenthesis, to prevent errors with negative numbers
Roll template had duplicate body location entry -deleted-
npc fancy checkbox needed value 1 to work properly
Set default Armor Points in Combat tab to 0 (leftover code from the DWI sheet)
Best Craftmanship Ranged Weapon Dice selector had dice formula adjusted
NPC initiative bugged fixed (had incorrect attr call)
NPC Hide Details fancy checkbox now has an attr to save its closed state
*Advancement sections was moved to Journal Tab to reduce clutter on the Talents tab, also added tooltips for the XP labels
*Force Field and Gears switched places to reduce clutter in Combat Tab
*Added tooltips on ship tab components, plus script update for ship crippled
*Final attempt at getting the JSON format to look good in the sheet selection screen
Due to a recent Roll20 update, the legacy sanitation feature was stripping the HTML part of the code from element based styling.
After some reading i have managed to update the sheet so it no longer requires legacy sanitation. (CSE compatible)
This is however a temporary measure since i will try to redesign the sheet to use CSS Grid for layout in the future
Revision 3 is a large update for the RTI sheet
BUG FIXES:
* Fixed issue related to skill group not rolling, also now draggable in quick macro bar (the infamous input inside a button problem)
* Fixed Ship Initiative macro, "Ship Detection Bonus" field added for clarity.
* Fixed issue related to initiative rolls not displaying character/ship/npc names
* Mutation test checkboxes can retain their checked state now
NEW FEATURES:
* New macro design that is 100% accurate for all results, eliminating decimals and overall easier to read
* Roll Template updated and expanded to account for the new macro logic
* Revamped Melee and Ranged weapons section, including selectors for commonly used modifiers and a Dice selector for reliability. (inspired by the Only War Advanced sheet)
* Added new Flame weapon macro (warning: requires special dice syntax)
* Added macros for Burning (on fire), Vacuum and Hallucinogen Effects
*Revamped Vehicle Weapons section, including selectors for commonly used modifiers, a Dice selector for reliability, Also includes a checkbox that swaps ranged weapons with melee (workaround solution to the limited space available)
* Added situational weapons that all characters have access to: Unarmed, Improvised (melee, thrown) and Grapple action.
* Most input fields (Type "Number") now have arrows to add and subtract, arrows only show up when you point at the fields
* As requested, one quick skill selector was replaced with a GM roll macro, these rolls are only visible to the GM and the player rolling
* Ship SP field now has another field that adds Ship SP + Components SP
* Added defensive Turrets macro for the Ship.
* Added an Extra tab, maybe useful in future
CHANGES:
* Profit Factor test now asks for other modifiers
* Tearing macro (ranged weapons) now has internal roll queue, selector for number of hits removed.
* Minor cosmetic changes all over the sheet, too many to count
* Replaced several input fields with selectors, less typing, more clicking
* Following the Macro changes, the Psychic Technique roll template was updated and simplified
* Removed "+" and "-" buttons in favor of input field spinner arrows
* Added Sound Constitution to Wounds section
* NPC Tab had several elements rearranged to make it more compact
* Psykana tab now has a checkbox selector for navigator/psyker, along minor visual changes
Input-fields blocked most of the button and it was a pain to click them. Now buttons are blank (instead of dynamically showing the value) and the value is shown next to them.
CHANGES:
-Page Tabs reorganized based on importance from left to right.
-Psykana Tab: Complete revamp of the Psychic Technique macros (and roll template) for expanded functionality and determination of Psychic Phenomena. NOW IN COLOR!
-Psykana Tab: Psychic technique fields revision, now easier to fill (fields changed: damage mod, psy strength, Discipline)
-Ship Tab: Minor changes, mostly cosmetic, however the Initiative Macro now includes Detection bonus by default.
-Ship Tab: a smaller field next to initiative was restored, this is labeled "Supplies".
-Combat Tab: Minor element reorganization to accomodate removal of fatigue (now in universal header)
-Combat Tab: "Quick defense" buttons removed in favor of universal header.
-Profit factor field relocated for cosmetic reasons (inside Skills Tab).
-Altered the Size and Font of the +Add and Modify Buttons.
-Character's Physical Description fields removed in favor of character description field (inside Journal Tab)
-NEW FEATURES:
*Universal header for characteristics, Fate points, 3 Quick Skills and Fatigue.
***Auto-calc fields for characteristics removed in favor of sheet workers scripts.
*Psy Rating field, Profit factor, fate Points and Fatigue now have a scripted +/- buttons that adds/substracts (1).
*Core Tab renamed "Skills"
**Skills Tab: Now ALL SKILLS and SKILL GROUPS have a tooltip (title) info with rules taken from core rule book.
***Skill Groups Expansion: Now each skill group has repeating fields.
*New Tab: Journal
**The misfortunes , acquisitions and special notes were relocated here.
***Origin Path fields relocated here. Also added more Alternate Career Fields.
****Character Description and Endevours fields added.
*Psykana Tab: Discipline Mastery Checkboxes.
**Fields for up to 5 different disciplines.
***Mastery Checkboxes add +1 to EPR for fettered powers.
*Combat Tab: Damage Calculator added next to Initiative macro.
Updated JSON file to include link to roll20 wiki documentation article plus minor edits.
Minor bug fix in acquisition macro and Dodge macro (in combat tab)