Commit Graph
67 Commits
Author SHA1 Message Date
Dyne9131 ccfcb12633 Update Infinity 2d20.html
Change the Cashflow match to not use personality as rule book states its just a flat 5 +Lifstyle exp+ mod
2025-01-07 18:57:59 -05:00
LukeMc b20d783150 Retrigger full upload 2024-06-03 13:15:14 -04:00
LukeMc 46edad2122 New line added to all html to trigger full reload of all sheets 2024-05-24 13:16:24 -04:00
Thomas Young d6b7cdc81c Fixed targetting typo 2022-11-14 16:51:22 -06:00
Thomas Young 729eff3933 Fixed melee attacks using the wrong attribute 2022-11-14 16:38:37 -06:00
Thomas Young 8932e2d8cf #12: Added buttons to group tracker 2022-11-07 12:21:13 -06:00
Thomas Young f4fb62b1a0 Fixed type-tab numbering to not select wrong tab 2022-11-05 23:16:19 -05:00
Thomas Young 210f14a495 #12: Basic group tracker working 2022-11-05 23:07:28 -05:00
Thomas Young 376e5ad61e Added group tracker sheet 2022-11-05 22:50:56 -05:00
Thomas Young 72610e61da #2: Added Momentum and Homeworld fields 2022-10-31 22:52:39 -05:00
Thomas Young 80f69fd513 Updated images URLs to use roll20 repository 2022-10-31 16:46:06 -05:00
Thomas Young 3a411ceb1b #8: Adjusted input sizes to fit 2022-10-31 16:34:05 -05:00
Thomas Young ba3988e319 #2: Added More Notes field 2022-10-30 21:11:56 -05:00
Thomas Young fe598305b4 #3: Added cashflow modifiers 2022-10-30 20:19:27 -05:00
Thomas Young d3c3c84dbb Fixed .svg URL 2022-10-30 16:44:43 -05:00
Thomas Young a381235da9 Merge pull request #7 from DrakeRichards/Infinity-2d20-legacy-toggle
Infinity 2d20 legacy toggle
2022-10-30 16:31:42 -05:00
Thomas Young b8857d0467 #2: Added disclaimer to bottom of tab 2022-10-30 16:18:50 -05:00
Thomas Young 597284064c #2: Legacy sheet now displays properly 2022-10-30 16:10:47 -05:00
Thomas Young 3b325ce690 #2: Added tab to show legacy sheet 2022-10-30 15:47:04 -05:00
Thomas Young 5dbd9d6034 #4: Added superhuman mods for NPC tabs 2022-10-30 02:30:49 -05:00
Thomas Young fee10438ec Changed logo URL to GitHub 2022-10-30 02:11:25 -05:00
Thomas Young b0ca8f4901 #5: Added modifers for stress trackers 2022-10-30 02:00:41 -05:00
Thomas Young 070cc502ca #4: Added basic superhuman modifier fields 2022-10-30 01:49:07 -05:00
Thomas Young ee0e39655e Added variable defence soaks 2022-10-30 01:14:31 -05:00
Thomas Young a3887d93fc #2: Added faction handler notes with same attr 2022-10-29 20:50:20 -05:00
Thomas Young 3736eb7b16 Added basic Cashflow max attr for issue #3 2022-10-29 20:44:16 -05:00
Thomas Young 5170687463 Added check for null values in migration 2022-10-24 20:11:12 -05:00
Thomas Young aefb4c81b3 Attribute migration now working 2022-10-15 00:32:16 -05:00
Thomas Young cab719ed67 Fixed rolltemplates 2022-10-14 13:38:28 -05:00
Thomas Young cebd3c5a7d Adjusted non-PC sheets 2022-10-14 13:26:25 -05:00
Thomas Young 999af2c51b Made section/type tabs more consistent 2022-10-14 13:22:12 -05:00
Thomas Young 8485b5e751 Added banner to talent tab 2022-10-14 12:43:28 -05:00
Thomas Young ba7685ff6b Fixed armour soak chart 2022-10-14 12:38:44 -05:00
Thomas Young 78ce3bb640 Finished styling PC sheet 2022-10-14 11:37:56 -05:00
Thomas Young 845734507a Damage trackers now working 2022-10-14 00:18:40 -05:00
Thomas Young 236dedd230 Converting styling to CSE 2022-10-13 20:36:38 -05:00
Thomas Young 7dd3188507 Set up basic stat migration for v0 to v1. 2022-10-11 16:05:00 -05:00
Thomas Young 40e4d66d22 Starting work on the stat migration script 2022-10-03 11:48:22 -05:00
Thomas Young 8f9d7d3cbe Corrected more uppercare attributes 2022-09-07 11:41:30 -05:00
Thomas Young 9b58d364a7 Started work for stat migration script 2022-09-06 16:30:58 -05:00
Thomas Young 4b7401e186 Bad stat names in character background 2022-08-16 20:56:39 -05:00
Thomas Young 97ef489bdd Fixed animal handling display 2022-08-16 20:40:10 -05:00
Thomas Young 449101586c Fixed cashflow display 2022-08-16 20:19:27 -05:00
Thomas Young 377cba8325 Separated states for each character type 2022-08-16 20:16:59 -05:00
Thomas Young 10e4a04bdf Added max cashflow indicator 2022-08-16 16:58:29 -05:00
Thomas Young 6832a29fc4 Changed attributes to lowercase 2022-08-16 16:43:44 -05:00
Thomas Young d1edf10af8 Initial commit 2022-08-16 11:24:55 -05:00
Thomas Young c65baa8b98 [Infinity 2d20] Improved readability of stress tracks
Removed the radio buttons from stress tracks; clicking on the labels will now select that value. Adjusted style to make it more obvious which value is selected.
2018-01-17 14:42:26 -06:00
Thomas Young ba76615054 [Infinity 2d20] Preparation to migrate
Added a section to each stress tracker that shows the old checkbox system, with a notification that the checkboxes will be done away with in the near future.
Also added a hidden <span> element that should properly set the STRESS_max attribute.
Corrected spelling of "Protocol".
2018-01-17 13:47:33 -06:00
Thomas Young b7c94668bf [Infinity 2d20] Fixed inputs and tables to not spill into next column
The last commit caused the stress tracks to spill over into the right column. The Momentum tracker was also wonky. This fixes those issues by:
1) Reducing the size of each stress track (still well over the reasonable maximum).
2) Combining the stress tracks into one table per track.
3) Making each td a %width rather than fixed width
Also added red indicator to more clearly show which number on a stress track is in focus. Red is probably a bad color but it works for now.
Also reduced maximum Momentum to 6. This is the maximum amount a single character can have in their pool, and it makes the table behave better. If a GM wants to give a character more than 6 Momentum, they can alter the Attribute. I recommend creating a "Party" character with macros that can add and subtract from @{Party|Momentum}, since baseline Infinity 2d20 has Momentum as a shared pool amongst all characters.
Also cleaned up CSS a bit, removed some redundant styling.
2018-01-16 02:17:51 -06:00