Commit Graph
24708 Commits
Author SHA1 Message Date
Daniel Tschiedel 964eccd469 removing sheet- from classes 2020-08-26 11:35:41 -03:00
Daniel Tschiedel e61774dc8a changing input text color to black to match the color from textarea 2020-08-25 23:03:37 -03:00
Daniel Tschiedel 14b67309a5 removing the testing files and fixing some layout minor fixes 2020-08-25 14:58:43 -03:00
Preston Wilson 806f4e3faa 8-25 Weekly Translations 2020-08-25 08:25:32 -05:00
Preston Wilson 0196554970 Update approve.yml for new additions 2020-08-24 16:18:56 -05:00
Abnim 31cbdd04c1 Strato Shout Character Sheet (#7257)
* Strato Shout Character Sheet

Add Character Sheet by Strato Shout

* Damage Result Modify

Damage Result Modify
2020-08-24 16:13:16 -05:00
Chris Gonnerman 221c69692f Significantly improved internals of the official Basic Fantasy RPG sheet. (#7220) 2020-08-24 15:34:28 -05:00
Wade a15bba619a Initial creation of [CWOD-Technocracy] sheet (#7246)
* Initial creation of Technocracy sheet

* Screenshot update

* Formatting update

* Updated layout

* Updated screenshot
2020-08-24 15:28:41 -05:00
Zakarik da1ff227f7 Bugfix + update avantages (#7267) 2020-08-24 14:30:08 -05:00
alessia-lirinandalessiaricci85 21ff919d6d [urbanheroes sheet] armi e tattiche migliorie estetiche (#7266)
* Update urbanheroes.css

[urbanheroes sheet] aesthetical improvement

* Update urbanheroes.css

[urbanheroes sheet]
armi e tattiche migliorie estetiche

Co-authored-by: alessiaricci85 <alessiaricci85@hotmail.com>
2020-08-24 14:26:11 -05:00
flynnwastaken fa338ad069 Update translation.json (#7265)
Corrected some terminology, added translations for new dropdowns/selects, corrected a mislabeled key
2020-08-24 14:25:33 -05:00
flynnwastaken 3e8817dfcc Update mhrpg.html (#7264)
Correct some terminology and add two dropdowns/selects for marking when power traits are stepped back, stepped up, or shut down
2020-08-24 14:24:16 -05:00
flynnwastaken 6fc3208142 Update mhrpg.css (#7263)
Add a new size of dropdown/select and adjust the layout slightly
2020-08-24 14:22:54 -05:00
danielsousat 44af854a67 [Criancas Enxeridas] New sheet (#7255)
* uploading

* organizing

* v0.1

* up images

* v0.5

* up image

* upload

* up

* v0.6

* v0.7

* switched images to css draw and made roll buttons affected by conditions

* roll template done

* v1.0 complete

* ready for production

* Update sheet.json

* removing test files as requested from Roll20
2020-08-24 14:20:21 -05:00
Marc Jamet 3e30bb131f [L'Empire des Cerisiers 1st Edition] Added sheet v1.0 (#7262)
* L'Empire des Cerisiers v1.0

 - First push of the character sheet
 - Added all mandatory files

* EdC - corrected translation.json
2020-08-24 14:15:05 -05:00
Trestolt c4fc2efe2a add new options (#7261) 2020-08-24 14:09:25 -05:00
Stéphane Devouard 87496fd8f3 ChroniquesOublieesContemporain Version 3.5 (#7260)
* COC V3.5

* COC V3.5

* COC V3.5

* COC V3.5
2020-08-24 14:08:31 -05:00
SteveKoontzandSteveKoontz b5378bac22 Torchbearer 2E updates and bugfixes (#7259)
* torchbearer 2e bugfixes

* updates and bugfixes to Torchbearer 2e sheet

Co-authored-by: SteveKoontz <steve@roll20.net>
2020-08-24 14:04:22 -05:00
Cassie Levett 2752b49155 Shadowrun 5th Edition v4.4 (#7256)
* reoganize pages and pug the options page

* fix attr name issue

* refactor info

* attribute refactor into pug in progress

* remove unused attribute code

* start working on column 2

* fix a few styling issues

* fix options styling

* refactor attributes init

* fixing attributes hexagons

* refactor hexagons

* refactor attributes section

* remove unused css

* fix common rolls

* adjust min height attributes box

* improve css spacing, fix bug in common rolls

* save css adjustments
2020-08-24 13:57:55 -05:00
Emre Utku cb02ff1e2f Update Fallout PnP 4.css (#7254) 2020-08-24 13:54:00 -05:00
etamisie 1437eaf34c [Les Oublies] Add "Primes/Penalites" and Fight tab (#7252)
* primes, penalités, page combat

* Roll tags
2020-08-24 13:53:24 -05:00
Emre Utku 7928a5db4f Update Fallout 3.0.css (#7250) 2020-08-24 13:48:12 -05:00
avagdumortesin 464b19faee Starfinder (Simple) (#7248)
* Add drag/drop fr compendium spells

* Add drag/drop for Feats

* Add Save Effect to PF_Spell

* Remove unnecessary escape chars
2020-08-24 13:47:06 -05:00
Wade 76b806df7a Bugfix for M20 sheet (#7247) 2020-08-24 13:46:09 -05:00
Almos80 e70e6af2bc Godbound v3.1 (#7244)
* Update README.md

* Update Godbound.html

* Update Godbound.css
2020-08-24 13:40:56 -05:00
Djjus 50700f1b5a [Warhammer 4e Character Sheet] skill fencing & hit location not inverted fixed (#7243)
* fencing skill roll fixed

* hit location was not inverting target result fixed

* release info
2020-08-24 13:40:22 -05:00
OneRedBeard 07b6184720 Update 1.7.0 (#7242)
Added attribute-specific modifiers
Added hidable talent-listings
Added repeating sections for additional weapons
Added some placeholders where reasonable
2020-08-24 13:37:36 -05:00
Abnim b425d6255c Nechronica Character Sheet (#7240)
* Nachronica Character Sheet

Nachronica Character Sheet Re design & Programming

* Template Modify

Template Modify

* Template Modify

Template Modify
2020-08-24 13:36:41 -05:00
alberto-aresu 8a6b1afef1 [Ultima Torcia - Pagina Singola] Fixed firstWeapon dice error, added new diceRoll to Abilità and change textarea text-size to 18px (#7238)
* Fixed firstWeapon variable error, text-size of textarea and added another dice to Abilità

* Fixed firstWeapon dice error, added new diceRoll to Abilità and changet textarea text-size to 18px
2020-08-24 13:35:48 -05:00
ConstantineandConstantine 8b07574cdf [Chronicles of Darkness] Add page for Conditions (#7235)
* [Chronicles of Darkness] Start work on Conditions page

* [Chronicles of Darkness] Align conditions onto a 2-column grid

* [Chronicles of Darkness] Correct Condition form dimensions

* [Chronicles of Darkness] Make Condition title resemble one in the books

* [Chronicles of Darkness] Make Condition subtitle prettier with ':'

* [Chronicles of Darkness] Define game-line colors as variables

* [Chronicles of Darkness] Simplify usage of game-line color

* [Chronicles of Darkness] Use game-line color for Condition title

* [Chronicles of Darkness] Add comments about game-line color

* [Chronicles of Darkness] Restrict Conditions page for 2nd edition only

* [Chronicles of Darkness] Fix Conditions page button coloring

* [Chronicles of Darkness] Fix incorrect change in CSS selectors

* [Chronicles of Darkness] Simplify game-line color selection a bit more

* [Chronicles of Darkness] Add hints to the Conditions page

* [Chronicles of Darkness] Add fancy styling for conditions

* [Chronicles of Darkness] Add new translation fields from Conditions page

* [Chronicles of Darkness] Update sheet.json

Co-authored-by: Constantine <sullome.techie@gmail.com>
2020-08-24 13:35:15 -05:00
yagrima 48de07a6a5 multi-language preperation 6th sheet (#7237)
* Update sheet.css

update textarea for gear raw template

* full preparation multi-language

adopted to new spans from robert, fixed some minor errors regarding plural names and dash vs underscore

* multi-language prep
2020-08-24 13:34:17 -05:00
Pali-fly 5dd038741d Update ko.json (#7236)
korean translation
2020-08-24 13:23:41 -05:00
Christoph b55b2bee81 Free Spacer v3 Bug Fix (#7234)
* Updated Art

I updated all the Background Art and added new ones for the rest of the ship sheet refactor

* Colour and Old Ship Config tweaks

Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.

* Systems 1st Draft

Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?

* Remove the transparency Variable

Removed the transparency Variable and hardcoded 0.5 transparency

* Ship System Widget Complete

Finished up the ship system widget.

* Module Widget 1st draft

Set up the first half of the module widget

* Module Set up and LaunchBay Added

Module widget set up
LaunchBay started to set up

* Shrank BG and Set up Launch Bay

Shrank all the BGs to fit
Set up the Launch Bay

* Removed redundent Attributes from new version of Ship Config

Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.

* Fixed broken Ship Vital Conditions

The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"

* Removed old Ship Config And Tweaks

Removed redundent ship config
Tweaked Launch Bay grids

* Fixing Conditions to show AJ

trying to get the conditions and armour to work

* Updated Grids

Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration

* Added new images and Refined LauchBay Grid

Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions

* Fixed Invisible armour and tweaked Launchbay Grid

Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet

* Capacity Pips

Updated capacity pips with image

* Added a Zero pip

Added a new image

* Updated ZeroDie colour

* Set up new Dice Pips and tested them on one system

* Set up Dice pips and tested on one system

* Ship Aspects

Switched Ship Aspects over to the grid system.

* Amenities

Added Amenities to the Ship sheet

* Ship pg2 Images

Ship pg2 Images for layout
Plus renaming newship style to shipConfig

* Resource Image

* Finished Ship Sheet

Finished 2nd side of the ship sheet

* Updated the Crew Aspects to Grid

Altered the Crew sheet aspects to use Grid

* Added Crew sheet PG1 Images

Added Images for:
            Skill
            Associations
            Augmentation
            conditionPathogen
            EVAsuit

* Skills finished & Conditions Set up

Skills finished layout

Added Upkeep Image

Set up
           Conditions
           Pathogens
           Upkeep

* Files for Skills finished & conditions Set up

Forgotten code for last check in. Skills et cetera

* Tweaks to Condition Column

Upkeep set up
Pathogens set up

* Tweaked crew conditions and updated images

New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches

* Renamed crewResiliance to crewIntegrity

Renamed crewResiliance image to crewIntegrity

* Updated Crew Integrity

Updated Crew Integrity image
Added crewIntegrity to html and css

* Fix PatchBand

* Tools fixed in CrewKit

All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost

* Progress on CrewKit

Got all images in... Its a little big.

* EA Suit Complete

Finished the Layout of the EVA Suit

* Associations Complete

Completed the associations widget

* Images for Crewsheet PG 2

Added all the images for page 2

* Set up remaining widgets on Crew page 2

* Crew Sheet Page 2 Set up 2

* Added Retirement Image

Added Retirement Image

* Finished Crewsheet

Crewsheet looks great

* Updated Json and added Overcharge image

Updated Json and added Overcharge image

* Overcharge update

Update the Overcharge

* Updated Preview

Updated Preview
Added Titles to the ship upkeep and patches

* Removed Absolute Grid

Replaced the old absolute Grid with a proper CSS grid for each sheet

* Fixed misaligned Static boxes for the InSec & Artery

* Replaced Ship patches with images

Updated version number to 1.5

* .gitignore shouldnt be commited

* Create .gitignore

* Attempt at Cargo total sheet function

fixed Cargo alignment
Basic roll Template stuff

* Cargo Total update

Still doesn't work, but looks closer

* Cargo total Update

Better?

* Updated Cargo total function

* Cargo Total

Half works!

* Cargo Total

Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box

* Updated Json File with changes

Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10

* New Header Setup

Added masterGrid for whole sheet
Added header grid
Set up header styles
Changed images to css background images
Removed unused styles
Removed unused multiple tab functionality
Created Roller style
Added roller to masterGrid

* Updated Title Image

* Salvo Roller Set up

Basic Set up for the Salvo Roller

* Salvo Overlay Setup

Began set up of the Salvo Overlay with a transparent backgound that ensures that you can see the overlay and not access the underlaying sheet.
Fixed the green on the ship configuration
Fixed the size of the retirment plan box

* Added floating button to activate Salvo Mode

* Added Salvo Mode Image

* Update Salvo Image

* Update Salvo Image

* Salvo Image update

* Added terminal image for salvo flowchart

* Update Salvo Title

* update Salvo Title

* Updated Salvo Images

* update formating

* Updated Salvo images

* Added new Salvo Mode images

* Updated styles for Salvo Mode

* Continuing Salvo Mode Set Up

* Removed Space from folder name

Changed folder from Free Spacer to FreeSpacer to solve issue that changes %20 to %2520 will require that the **approved.yaml** be updated.

Reminder: add note to PR: Update the **approved.yaml**

* Updated Salvo Images and styles

* Fixed Tool Type box

* Updated Salvo Image

* Updated Roll Salvo Text

* Skill Selector Set up

Added skillSelector Image
Set up skillSelector phase 1

* Salvo Mode skillSelector Set up

* Update skillSelector

* Updated image transparency

* Added 1st Flow Line

* Flow Updates

* Salvo building cont

Set up all Skill selector boxes
Added on/off functionality for skill direction flow arrow
Added on/off functionality for specialty direction flow arrow
Added on/off functionality for Skill Selector buttons

* Set up Specialty Selection Buttons

Added Specialty Selection Buttons
Added on/off functionality to Specalty Box and Tool box

* Updated Salvo Mode

Added specialtyFlow image
Updated skillFlow image
Updated skill, specialty, and tool box Layout

* Updated Salvo Mode

Added additional on/off functionality for specialtyBox, specialtyDeselect, toolTypeDirections,
Added toolTypeDirection Image

* Update Salvo Mode toolTypeDirections

* Specialty Button Layout

Added on/off functionality for Specialty Buttons
Added Locations for half of the Specialty Buttons

* Specialty Selector Update

Added specialtySelector image
Set up positions for all specialtySelectors

* specialtySelector Update

* Updated specialty Selector

* Set up toolType and Tool for Salvo Mode

Added on/off functionality for ToolType
Added Tool Box
Added Tool Box to on/off functionality of other deselects

* Update Images and Charge Set up

Set up Crew Kit Charge box for Salvo Mode
Renamed image folder media folder to work around imgeSrv bug
Added Process box image
Updated Input box image
Updated Decision box image

* Updated Salvo Mode Positioning

* Updated skillSelectors and speciatySelector

* Updated toolTypeFlow

* Altered the media folder name to work around bug

* changed images folder to assets to work around bug

* Updated specialtyFlow

* Apdated Skill & Specialty Buttons

* updated assets folder to img to work around bug

* Fixed on/off functionality for specialty flow

* Added engineeringSpecialtyFlow images

* image update for Salvo Mode

Added operationsSpecialtyFlow image
Updated skillFlow image

* Images added to Salvo mode

* Added communicationSpecialtyFlow

* SpecialtyFlow updates

* CrewKit Tool Select Set up for Salvo Mode

Fixed speicies box width
Set up all buttons for crewKit tool Selection

* charge flow update for Salvo Mode

* update css for SalvoMode charge flow

* Update title.png

* Salvo Mode Crew Kit tool Mod set up

* Update Salvo Mode Mod Locations

* Updated Salvo Mode On/Off functionality

* Updated crewKitToolSelector

* bug fix

* Added Advantage and ThreatBoxes

* Added rollSalvo Button

* Roll Salvo Button Set up

* Roll Salvo button update

* Added sheet worker to set salvoSkillRating

* Added Skill and Specialty Rating Functionality

Added sheetworker to set the SkillRating when choosing the Skill
Resets the Specialty when choosing the Skill
Added sheetwork to set the SpecialtyRating when choosing the Specialty
Reset the Type of Tool and Tool when choosing the Specialty

* Finished Crew Kit Tool mod functionality

Finished sheetworkers that set the Sun the Tool Ratings from all mods checked off

* Added Charge functionality to the Set Tool sheetworker

* added a charge limiter to the tool choice

* Added sheet worker to calculate the salvo

* salvo Macro updates for the roll button

* Updated the rollMacro with help from Scott C

* Updated salvoMacro input type to hidden

* Salvo Mode Updates

Added on/off  functionality for advantageBox, salvoButton, and ThreatBox
Added Reset for salvoTool when changing salvoScale

* Bug fixes and SalvoMode sheet reset

* Added functionality to spend charge and close out salvo mode

* Template HTML Setup

* Fixed math error in salvoMacro

* RollTemplate and Bugs

Added basic setup css for rolltemplate
fixed cut/paste bug in which autoHits was being redefined rather then defining automisses

* Rolltemplate styled

* RollTemplate tweaks

* Added Salvo Dice Images

* Rolltemplate finished

* Fixed iteration bug in the Salvo Macro

* Updated Template, sheetworkers, and bug fixes

* Removed some autoCalcs

* Added functionality for other Tools

Fixed error messages about autocorrects
Switched to use setObj throughout sheetworkers
Added on/off functionality for other tools salvoScale
Added display of other for when no tool is selected in other tools scale
tweaked RollTemplate to display every skill
incremented version number to 2.75

* Template Tweaks

Fixed error where macro wouldn't set if rating didnt change but skill, tool, or specialty did
Added Advantage to template
Moved Charge lower in template
Tweaked display to be cleaner and more consistant

* HTML Bug fixes

Fixed shared section pips on behemoth log
Removed redundent section pips from Ship Log and fixed knock on formating issues
Fixed layout error that made aliasName fill an additional column

* Tweaked the template to display number of dice rolled and excess next to task and threat die subheaders

* Salvo Mode Direction Update

Added directions to all Slavo Mode boxes
Removed directions from flow lines
Added functionality for directions in reactor box
Centred Salvo Title

* Update Salvo Mode style and images

* OtherTool update

* Fixed Flow Lines and Size of Other Tool input

* Fixed bug that didnt set salvoCharge Direction to "Overcharged" when reseting Mods

* Added Reactor Overcharge Control sheetworker

Automatically increments charge less then capacity if overcharge is clicked by mistake
Automatically overcharges if charge is increased above capacity

* Fixed bug in Reset Salvo Mode

* Added Colour Changing text for salvoChargeDirections and resourceTotal

Added functionality to change style for salvoChargeDirections
Added functionality to change cargoTotal style

* Updated Salvo Mode Images

* Tweaks and updated version number for new art

* Image position Tweaking

* Update folder name to bypass imgsrv bug

* Specialty Selector Tweaks

* folder update name to bypass imgsrv bug

* SpecialtySelector position tweaks

* Updated Selector Positions

* Updated crewKitAssociationMods image url

* Salvo Mode image Update

Updated CrewKitMod and CrewKitModChecked
Updated CrewKitAssociationMod and CrewKitAssociationModChecked
Updated OtherTool
Altered ColourChanger to effect all text on the salvoChargeBox

* All tool Mod selector positions set

* Image update

Advantage, Charge, and Threat Flow Line updates
Added new AugmentSelector images

* Roll Button styling tweaks

* Updated Roll Botton in Salvo Mode

* Updated the Free Spacer json file to reflect version 2.8

* Updated imag folder to bypass ImgSrv bug

* Updated flow images to 72 dpi and double size

* Added blinds to fade out parts of the character sheet

* Fixed incorrect version of CrewKitModChecked

* Updated preview to remove Upkeep line

* Ship Salvo Mode Set up pt1

* Ship Salvo Mode set up pt.2

* Updated images for ship Salvo Mode operator

* Setup Operator Selectors for ship Salvo Mode

* Set up for global attributes

Added sheetworkers to store global attributes
Changed attr_name to attr_character_name to enable the sheet name to corrispond to crewmember alias consistantly

* Fixed find/replce error

* Set up Operator select

Added code that sorts through globalAttributes to get salvoOperators
Added css and html that displays the salvoOperator correctly

* Set Salvo Operator sheetworker set up

* Bug fix and ship Salvo Mode update

Fixed Bug caused by using same attr between ship and crew sheets
Set up Ship attr
Set up Ship macro and attr sheet workers

* Implemented Ship sheet On/Off Functionality

Ship sheet blinds functionality
Operator On/Off functionality

* Added Reset to Operator Deselect

* Ship tool Selector Layout

* Ship Salvo Mode - Mods

Set Mod locations
Set Mod Styles
Tweaked Launcher Fitting values and attr

* Set up ship reactor sheetworker

* Fixed Salvo Mode Ship System reactor Sheetworker

* Updates for Ship tools and bug fixes

Launcher now charges supply
Supply now displayed in RollTemplate
**Bug in RollTemplate for on/off functionality***
Added more Blinds functionality for ships

* Split RollTemplate between Away and Space

* Cleaned up Blinds for Ship Salvo

* Added OffPageBig for skills and specialties in Ship Salvo Mode

* Ship Salvo Deselect location tweaks

* Updated Flow lines

* Added skillshipFlow

* Added specialtyShipFlow

* Updated specialtyShipFlow

* Added shipToolDirection Flow

* Fixed rollbutton location on Ship Sheet

Renamed charge and advantage flow lines to up and down
Changed rollbutton et al location on ship sheet

* On/off functionality for flow

* Set up shuttle trailer box for ship Salvo Mode

* Switched overlay boexs to use grid

* fixed salvoTrailer display to grid

* Finalised Trailer box overlay

added trailer checkbox grid
tweaked fonts and margins

* Set up to spend from tug reactor when using Shuttle

* Set up sheet worker for shuttle trailers

* Set up Shuttle System

* Set up new Selector square for shuttle

* Added the remaining trailers System/Mods

* recoding otherTool

* Changed folder name to work around bug

* Set up ShuttleMods

Set up shuttleMod on/off functionality
switched to the otherTool Background

* Updates to Launch Bay and Launcher Mods

New image
changed lengther of Mod selector
Fixed on/off functionality

* Finished Ship Salvo Mode

Added remaining trailer Mods
Fixed Ship Charge Bugs
Fixed Tug Charge Bugs
Fixed trailer bugs

* Updated Roll Templates and Macros to Title Rolls with Salvo type

* Final Fixes for Shuttle Salvo Mode

Fixed InSec / Artery square font bug
Decreased Font size for all Salvo Attr text
Added Salvo overspend limiter functionality to trailer
Added Shuttle System Details

* Tweaks  for version 3

Updated json file directions
Updated version number to 3
Fixed supply Direction Expended bug
Updated tug and ship condition and resource title box font size

* All Image Update

* ShipSystem position tweaks

* Salvo Mod System Select location Tweaks

* Updated Image URLs to Master

* BugFixes

Fixed Launcher projectile selector images--were reversed in CSS.
Removed redundent image folder
2020-08-24 13:11:32 -05:00
C0deCatandВладислав Смолькин 6ede90ab3b [VtM 20th] Added RU translation (#7233)
Co-authored-by: Владислав Смолькин <Смолькин@college.edu>
2020-08-24 13:07:03 -05:00
Sass 64cc96f4b1 Burn Bryte by Roll20 Update zh.json (#7232)
依據 crowdin 更新 Burn Bryte by Roll20 繁體中文化翻譯
2020-08-24 13:04:44 -05:00
Medieve a7325f609b Invisible Sun 1.1 (#7231)
Added more enhancement buttons
2020-08-24 13:00:33 -05:00
Keith Johnson 7cf748ef6a [Vaesen RPG] updates 08182020 (#7230)
* Styling, Use Button, NPC sheet update

Added fixed sheet sizes and a black border to clean up the sheet displays.
Added a "USE" button with the lifestyle bonus
Allowed equipment USE and Lifestyle USE to stack into the DIE modifier field instead of overriding it.
Updated Sheet Tab order to have PC tabs together and GM tabs together
Fixed "SKILLS" header on the NPC sheet
Shortened NPC & PC Equipment Fields for better display
fixed NPC sheet to fully encompass the NOTES section.

* Updated footer graphics to point at the github repository

Changed graphics from their temporaray IMGUR home to their GITHUB home.

* Added Attacks to Vaesen Sheet, Added condition Value boxes to Vaesen sheet

Add a missing section to the Vaesen Sheet.  Attacks.  uses the same stats as the PC sheet, but rolls off of might for all attacks.
Added a condition value box, with the aim to have these auto roll with the Vaesen dice.

* Updated layout and added tooltips

Updated font sizes, generally made them slightly smaller.
Narrowed the main PC sheet so it is easier to view on a monitor.
Added tool-tips to Attributes & Skills

* Updated the SampleSheet with the new layout.

New screenshot of the entire PC sheet.

* Added ability to just roll the modified dice, allowing basic checks if needed

* Slight update to diemod button and lifestyle bonus

Changed lifestyle bonus to lifesyle to it's use button fits on the same line.
Added a tooltip to the die mod roll button
2020-08-24 12:59:41 -05:00
johnmoney-code 6c776a4487 [Only War (Enhanced)] hotfix (#7229)
* hotfix

Fixes an error where leaving the "spray" button unchecked would add a "0" to the end of all damage rolls, creating insane damage values.

* Firefox Compatibility Mode

Adds a hacky workaround to the Cogwheel tab, to benefit Firefox players experiencing difficulty rolling Skills.
(It removes the roll preview because it interferes for some reason)

* replace speech bubble

it shows up as a blank box in roll20 so let's try an older symbol, the speaker
2020-08-24 12:58:59 -05:00
JoeEager cd21a47d5e Updated Toggle Labels, tweaked dice mod toggle option (#7228) 2020-08-24 12:57:51 -05:00
Emre Utku a57d538e75 Update Fallout PnP 4.html (#7227)
* Update Fallout PnP 4.html

* Update Fallout PnP 4.html

* Update Fallout PnP 4.html

* Update Fallout PnP 4.html

* Update Fallout PnP 4.html

* Update Fallout PnP 4.html

* Update Fallout PnP 4.html
2020-08-24 12:57:23 -05:00
danielsousat ea6a656696 fixing size of name input text (#7225) 2020-08-24 12:09:50 -05:00
danielsousat f800e3d565 [adventure-time]fixing layout and translate issues (#7224)
* fixing layout and translate issues

* changing some positions and fixing translation

* fixing select width

* new preview
2020-08-24 12:08:06 -05:00
KreuvfandKoizumi85 08113e22ff [Das_Schwarze_Auge_4-1] Shields, Parry Weapons, Encumbrance (#7223)
* support for adding shields and parryweapons in the equipment tab and possibility to do rolls on parries with those. changed combat value calculation to sheet worker scripts. it is no longer possible to activate more than one close combat weapon. (Closes kreuvf/roll20-character-sheets#23)

* changed algorithm to apply migrations to make it easier to add more migrations as a first step.
added a migration method for the new combat value calculations

* accurate calculation of BE for talents and fightings. correctly applying Rüstungsgewöhnung I, II & III to the BE with a possibility to choose the armor for which Rüstungsgewöhnung I is counting. Also first improvements to migrations to make them clearer to handle (Closes kreuvf/roll20-character-sheets#39)

* finished work on making migrations clearer to handle and fixed possible race conditions if multiple migrations have to be aplied (Closes kreuvf/roll20-character-sheets#41)

* * Fix non-entity ampersand
* Update shields and parry weapons list style
** Base grid column width definition on em
** Allow overflowing
** No checkbox stretching
** Bold heads
** More pleasant heads alignment

* * Remove unused argument from function

* * Add and use attribute for INI modifier from shields/parry weapons not taken into account
* Add attributes for the currently active shield/parry weapon name, for the damage, the damage modifier for low/high strength and the fragility of the active shield or parry weapon

* * Add active shield to melee values summary

* * Replace autocalculating fields for melee weapons' AT/PA values with sheetworker scripts

* * Add active parry weapon to melee values summary

* * Merge listeners/functions for Linkhand, Parierwaffen I, Parierwaffen II, Schildkampf I and Schildkampf II
* Manually call calculateCombatValues() after setting these attributes

* * Remove melee data section as everything has been incorporated into the already existing table

* * Add textarea for armour names of armour adaptation I

The textarea is hidden as long as armour adaptation I is disabled.

* * Add automatic activation/deactivation to armour adaptation I to III
* Replace attributes for armour adaptation I with name matching mechanism

The algorithm for matching names is relatively lenient, but the strings will still need to have the correct spelling (no edit distance considerations).

Thanks to Koizumi85 for hinting at a better way to find a match between armours and armours listed under Armour Adaptation I.

* * Extend melee talents object to all combat techniques
* Add "at-only" property to combat techniques object
* Align combat techniques object columns
* Simplify/adapt effective encumbrance calculation for melee weapons

* * Add function for calculating the AT/PA modifiers from the (effective) encumbrance

* * Use calculateWeaponBEModifiers in calculateWeaponBE

* * Add utility function "roundDecimals" for a better version of Math.round()
* Add utility function "DSAround" for always rounding up for x.5

Note: JavaScript's Math.round() should do exactly what DSAround() does, _but_ people might not be familiar with the intricacies of Math.round() and given that is does things differently than most programming languages this pitfall is avoided when a custom function is used.

* * Adapt encumbrance calculation to take fractional encumbrance from zonal armours into account

* * Disable all melee weapons by default (= on a fresh sheet)

* * Modernize melee weapons, shields and parry weapons summary

This part of the sheet now uses grids and flex-boxes and shows only the currently equipped items.

* * Unset data_version
* Use data_version for tracking the last version the character sheet was upgraded/migrated to

* * Add "Christian Schwerdtfeger" to contributor lists
* Bump character sheet version number

* * Update info section for latest version

* * Fix: activeShieldRowId is empty/undefined when it shouldn't be
* Fixes kreuvf/roll20-character-sheets#44

This overhauls the logic behind setting activeShieldRowId completely.

* * Fix: Parry weapon parry value not shown/wrong in melee values summary (correct value was used though)

Co-authored-by: Koizumi85 <christian.schwerdtfeger@gmail.com>
2020-08-24 11:40:30 -05:00
Medieve 8fe4a58741 Mouseguard (#7222)
* Mouseguard Update

Expanded skill list
Added translation file

* Adding Queries to Rolls
2020-08-24 11:39:37 -05:00
Andreas J 0430d62bec [Magical Kitties Save the Day] description correction (#7221) 2020-08-24 11:38:55 -05:00
dfrasier77 a2570df961 New character sheet for Spirit of 77 Game (#7258)
This adds a new character sheet for the Spirit of 77 Game.
2020-08-24 10:55:48 -05:00
Stexinator 2dbb424653 [Dark Heresy 2ed] add missing location roll to damage messages (#7219) 2020-08-24 10:17:38 -05:00
Stexinator 3277745f04 [Dark Heresy 2ed] fix minor html errors (#7218) 2020-08-24 10:16:31 -05:00
Ben Torell 2e193d1f46 [Vaesen-dodgepong] Several appearance changes and feature additions (#7217)
* [Vaesen-dodgepong] Remove extraneous inline rolls

* Add roll background images

* Add roll templates

* Fix normal button layouts

* Update screenshot

* Fix a few spacing issues

* Clean up formatting more

* Update screenshot

* Use Roll20 Images

* Fix image paths for Roll20 master

* Add "Success"/"Successes" text to roll template

* Fix d66 roll template title alignment
2020-08-24 10:15:40 -05:00
Corey J b22175a257 Weekly Translations 2020-08-19 12:08:17 -04:00