Dyne9131
ccfcb12633
Update Infinity 2d20.html
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Change the Cashflow match to not use personality as rule book states its just a flat 5 +Lifstyle exp+ mod
2025-01-07 18:57:59 -05:00
LukeMc
b20d783150
Retrigger full upload
2024-06-03 13:15:14 -04:00
LukeMc
46edad2122
New line added to all html to trigger full reload of all sheets
2024-05-24 13:16:24 -04:00
Thomas Young
d6b7cdc81c
Fixed targetting typo
2022-11-14 16:51:22 -06:00
Thomas Young
729eff3933
Fixed melee attacks using the wrong attribute
2022-11-14 16:38:37 -06:00
Thomas Young
8932e2d8cf
#12 : Added buttons to group tracker
2022-11-07 12:21:13 -06:00
Thomas Young
f4fb62b1a0
Fixed type-tab numbering to not select wrong tab
2022-11-05 23:16:19 -05:00
Thomas Young
210f14a495
#12 : Basic group tracker working
2022-11-05 23:07:28 -05:00
Thomas Young
376e5ad61e
Added group tracker sheet
2022-11-05 22:50:56 -05:00
Thomas Young
72610e61da
#2 : Added Momentum and Homeworld fields
2022-10-31 22:52:39 -05:00
Thomas Young
80f69fd513
Updated images URLs to use roll20 repository
2022-10-31 16:46:06 -05:00
Thomas Young
3a411ceb1b
#8 : Adjusted input sizes to fit
2022-10-31 16:34:05 -05:00
Thomas Young
ba3988e319
#2 : Added More Notes field
2022-10-30 21:11:56 -05:00
Thomas Young
fe598305b4
#3 : Added cashflow modifiers
2022-10-30 20:19:27 -05:00
Thomas Young
d3c3c84dbb
Fixed .svg URL
2022-10-30 16:44:43 -05:00
Thomas Young
a381235da9
Merge pull request #7 from DrakeRichards/Infinity-2d20-legacy-toggle
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Infinity 2d20 legacy toggle
2022-10-30 16:31:42 -05:00
Thomas Young
b8857d0467
#2 : Added disclaimer to bottom of tab
2022-10-30 16:18:50 -05:00
Thomas Young
597284064c
#2 : Legacy sheet now displays properly
2022-10-30 16:10:47 -05:00
Thomas Young
3b325ce690
#2 : Added tab to show legacy sheet
2022-10-30 15:47:04 -05:00
Thomas Young
5dbd9d6034
#4 : Added superhuman mods for NPC tabs
2022-10-30 02:30:49 -05:00
Thomas Young
fee10438ec
Changed logo URL to GitHub
2022-10-30 02:11:25 -05:00
Thomas Young
b0ca8f4901
#5 : Added modifers for stress trackers
2022-10-30 02:00:41 -05:00
Thomas Young
070cc502ca
#4 : Added basic superhuman modifier fields
2022-10-30 01:49:07 -05:00
Thomas Young
ee0e39655e
Added variable defence soaks
2022-10-30 01:14:31 -05:00
Thomas Young
a3887d93fc
#2 : Added faction handler notes with same attr
2022-10-29 20:50:20 -05:00
Thomas Young
3736eb7b16
Added basic Cashflow max attr for issue #3
2022-10-29 20:44:16 -05:00
Thomas Young
5170687463
Added check for null values in migration
2022-10-24 20:11:12 -05:00
Thomas Young
aefb4c81b3
Attribute migration now working
2022-10-15 00:32:16 -05:00
Thomas Young
cab719ed67
Fixed rolltemplates
2022-10-14 13:38:28 -05:00
Thomas Young
cebd3c5a7d
Adjusted non-PC sheets
2022-10-14 13:26:25 -05:00
Thomas Young
999af2c51b
Made section/type tabs more consistent
2022-10-14 13:22:12 -05:00
Thomas Young
8485b5e751
Added banner to talent tab
2022-10-14 12:43:28 -05:00
Thomas Young
ba7685ff6b
Fixed armour soak chart
2022-10-14 12:38:44 -05:00
Thomas Young
78ce3bb640
Finished styling PC sheet
2022-10-14 11:37:56 -05:00
Thomas Young
845734507a
Damage trackers now working
2022-10-14 00:18:40 -05:00
Thomas Young
236dedd230
Converting styling to CSE
2022-10-13 20:36:38 -05:00
Thomas Young
7dd3188507
Set up basic stat migration for v0 to v1.
2022-10-11 16:05:00 -05:00
Thomas Young
40e4d66d22
Starting work on the stat migration script
2022-10-03 11:48:22 -05:00
Thomas Young
8f9d7d3cbe
Corrected more uppercare attributes
2022-09-07 11:41:30 -05:00
Thomas Young
9b58d364a7
Started work for stat migration script
2022-09-06 16:30:58 -05:00
Thomas Young
4b7401e186
Bad stat names in character background
2022-08-16 20:56:39 -05:00
Thomas Young
97ef489bdd
Fixed animal handling display
2022-08-16 20:40:10 -05:00
Thomas Young
449101586c
Fixed cashflow display
2022-08-16 20:19:27 -05:00
Thomas Young
377cba8325
Separated states for each character type
2022-08-16 20:16:59 -05:00
Thomas Young
10e4a04bdf
Added max cashflow indicator
2022-08-16 16:58:29 -05:00
Thomas Young
6832a29fc4
Changed attributes to lowercase
2022-08-16 16:43:44 -05:00
Thomas Young
d1edf10af8
Initial commit
2022-08-16 11:24:55 -05:00
Thomas Young
c65baa8b98
[Infinity 2d20] Improved readability of stress tracks
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Removed the radio buttons from stress tracks; clicking on the labels will now select that value. Adjusted style to make it more obvious which value is selected.
2018-01-17 14:42:26 -06:00
Thomas Young
ba76615054
[Infinity 2d20] Preparation to migrate
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Added a section to each stress tracker that shows the old checkbox system, with a notification that the checkboxes will be done away with in the near future.
Also added a hidden <span> element that should properly set the STRESS_max attribute.
Corrected spelling of "Protocol".
2018-01-17 13:47:33 -06:00
Thomas Young
b7c94668bf
[Infinity 2d20] Fixed inputs and tables to not spill into next column
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The last commit caused the stress tracks to spill over into the right column. The Momentum tracker was also wonky. This fixes those issues by:
1) Reducing the size of each stress track (still well over the reasonable maximum).
2) Combining the stress tracks into one table per track.
3) Making each td a %width rather than fixed width
Also added red indicator to more clearly show which number on a stress track is in focus. Red is probably a bad color but it works for now.
Also reduced maximum Momentum to 6. This is the maximum amount a single character can have in their pool, and it makes the table behave better. If a GM wants to give a character more than 6 Momentum, they can alter the Attribute. I recommend creating a "Party" character with macros that can add and subtract from @{Party|Momentum}, since baseline Infinity 2d20 has Momentum as a shared pool amongst all characters.
Also cleaned up CSS a bit, removed some redundant styling.
2018-01-16 02:17:51 -06:00