• Fixed Right Leg Entry on Hit Locations, it was not supposed to be a blank entry
• Fixed Repeating Hit Location Section Box by shrinking it down a little.
• Reversed the position of the Current and Max HP on Hit Locations section.
• Added a “/” between the Cur. HP and Max HP on Hit Location sections
• Added a Sheet Worker to automate Skill Category Bonuses
• Added default values of “10” to all of the characteristics
• Fix the Problem where an attack lands on the skill rating, it counts it as a success but does not display the weapon damage.
• Removed a piece of coding that added a minor graphical glitch to the sheet.
• Added Knockback attack types for melee weapons
• Fixed the Alphabetic Perform Skill since it was still using the old pop-up windows
• Fixed the spacing on the Repeating Hand Weapons section
• Added a roll template for Characteristic Rolls
• Added a roll template for Sanity Checks
• Added Resistance Table Function with a roll template
• Decreased the Font Size of the Charisma Check so that it fits into the button
Changed the modifier and multiplier pop-up windows to global inputs on the sheet.
-Alphabetic Skills
-Category Skills
-Hand-to-Hand Weapons
-Ranged Weapons
-Shield
-Powers
Fixed an issue with the layout of the Repair Skill on the Alphabetic skills section
Fixed an issue in the Categorical Skills where they aren’t rounding up from a decimal point.
Fixed Issue with Powers Section that registers Fumbles inappropriately
Turned Martial Arts into repeating skill to allow for more than one specialization.
Replaced Number of Attacks on the Hand-to-Hand Weapons section (since melee weapons only get 1 attack) and replaced it with the option of using half or all of the damage bonus since many melee weapons.
Expanded the width of the repeating Hit Location entry to match the rest of the section.
A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.
• Removed the “Rolled Under 1/2” Sections of the Roll Template.
• Change Attribute Rolls to Easy (x10), Normal (x5) and Hard (x5/2)
o Normal-x5,Easy-x10,Difficult-x5/2,x4, x3, x2, x1
• Remove number from First Aid, Knowledge, Literacy, Pilot, Psychotherapy, Ride, and Technical Skill on Alphabetical Skills as they have variable base numbers.
• Add Default Number to Repair (15%) on Alphabetical Skills
• Remove number from Knowledge and Technical Skill on Categorical Skills as they have variable base numbers.
• Removed Repeating Shields due to problems when Repeating Armor is deleted. Will be re-added in another update.
• Accidently left Alphabetical Skills checked when it should have been unchecked. My Apologizes for that mistake.
• Added a drop down menu for attribute rolls
• Swapped the HP Counter on the bottom of the sheet. It was putting the Max HP value on the top instead of the bottom.
• Added a “Roll Under Half” Section for Skill Roll Template. Due to there being some rules for them.
• Increased the size of the number box in order to handle triple digit skills in alphabetical skills.
• Created a drop down menu for the multiplier input when rolling in alphabetical and categorical skills.
• Added a default value for skills in alphabetical and categorical skills
• Made the number box bigger to take 3-digit numbers
• Added drop down menu for the multiplier input in hand-to-hand weapons and ranged weapons
• Added Default skill values, weapon length and attack type for Brawl and Grapple Attacks
Minor Edits and Fixes on Existing Basic_Roleplaying Character Sheet
• You now input your damage bonus instead of choosing one from a drop-down list.
• Changed Modifier to Multiplier in the Attribute rolls
• Changed Magic Pts to Power Pts in Characteristic Box
• Flipped Max HP, Max MP, Max Fati. Max San with Cur HP, Cur MP, Cur Fati, Cur San respectively.
• Fliped Max MP and Cur MP in the powers section.
• Fixed the extra Ranged Weapons section so that it uses the roll template
• Changed Ranged Weapon Type to Damage Bonus? (Y/N)
• Fixed Ranged Damage Bonus so that the modified Bonus is rounded up. Instead of the allowing fractions.
• Fixed the Persuade skill, the special success section was using the Etiquette skill instead of the persuade skill.
• Added Artillery (Various), Fast Talk (05%), Martial Arts (01%), Projection (DEX x02%), Psychotherapy (00% or 01%), Research (25%) in alphabetical skills
• Fixed the problem with the combat skills where deleting one deletes all the others by changing repeating_meleeskill to repeating_rangeskil and repeating_artilleryskill
• Change SR/Attks to a text box to allow fractions
• Aligned the combat skills in the Skills by Category
• Add Artillery (Various), Fast Talk (05%), Martial Arts (01%), Projection (DEX x02%), Psychotherapy (00% or 01%), Research (25%) in categorical skills
• Change Magic Pts to Power Pts in Magic/Powers Section
• Modify First Aid (30%) or INT x1 to First Aid (30% or INT x01%), Brawl (50%) to Brawl (25%)
• Add a Multiplier Modifier for every Skill Roll in Alphabetic Skills.
• Add Multiplier Modifier for Combat Skill Rolls.
• Fixed the grapple skill since it used the brawling skill.
• Change Perform from a single skill to a repeating skill in alphabetical skills.
• Fixed the fly in skills by category, added fumbles, critical and special success.
• Skills by Category now adds the category bonus automatically.
• Made Combat a skill category under the skills by category tag
• Changed the general armor section to make it easier to read and be more like the character sheet. Added an energy charge counter for energy shields and other magical defenses.
• Fixed the Repair Skill’s Fumble on the Categorical Skills List
• Add (Stat) section for Skill Categories
• Have the Skill Categories sections receive a bonus based on stats.
• Add a Multiplier Modifier for every Skill Roll in Categorical Skills