Commit Graph
5855 Commits
Author SHA1 Message Date
Phil 4eeecf10ef Merge pull request #1405 from smalone11/master
Initial draft of Dogs in the Vineyard Character Sheet.
2016-02-22 15:03:13 -07:00
Phil a42f794505 Fixing misspellings 2016-02-22 12:51:26 -07:00
Stephen 7ae6736a80 Dogs in the Vineyard: Updated version number to 0.0.2 from 0.0.1. 2016-02-20 09:42:25 -08:00
Stephen f92319769f Dogs in the Vineyard: Created NPC sheet with roll macros and added in Stats section for Esclate roll macro. 2016-02-20 09:37:29 -08:00
Stephen 8b16a24108 Added in tabs. The first tab is the already made character sheet and the second tab will be an NPC sheet. 2016-02-20 07:48:39 -08:00
Stephen b2ccddcee2 Added last name to JSON file. 2016-02-19 02:50:10 -08:00
Stephen db09f84e30 Changed the left and right margins of buttons from 30px to 33px. 2016-02-19 02:46:41 -08:00
Stephen d24c4871fe Initial draft of Dogs in the Vineyard Character Sheet. 2016-02-19 02:36:43 -08:00
Phil 3f3e1e5cc3 Removing character at the beginning of the json 2016-02-18 14:25:44 -07:00
Phil 5c36c994c0 Update approved.yaml 2016-02-18 14:03:21 -07:00
Phil ae8c56fc8d Merge pull request #1399 from cshtsui/master
Hollow Earth Expedition Character Sheet
2016-02-18 13:51:34 -07:00
Phil e6e70a7d67 Merge pull request #1401 from sohaho/master
Routine checks, tooltips and bugfix
2016-02-18 12:32:52 -07:00
Phil e35acf14f2 Merge pull request #1400 from vince-roll20/AD&D1e
AD&D1e - minor update
2016-02-18 12:31:51 -07:00
Phil a3819e50f1 Merge pull request #1398 from CoalPoweredPuppet/patch-67
Update to Song of Fire and Ice
2016-02-18 12:19:13 -07:00
Phil 7f68878f65 Merge pull request #1396 from neovatar/Street_Fighter-neovatar
New character sheet for "Street Fighter: The Storytelling Game" (Storytelling System)
2016-02-18 12:18:41 -07:00
Phil ddc25570a8 Merge pull request #1395 from neovatar/13th_Age-neovatar
Changes to 13th Age legacy sheet
2016-02-18 12:12:08 -07:00
SteveKoontz ae7682f19a Update 5th Edition OGL by Roll20.css 2016-02-18 10:31:11 -08:00
Phil e6a180d967 Merge pull request #1393 from bitspersecond/master
Attribute name corrections
2016-02-18 10:59:13 -07:00
Phil 78400f61c4 Merge pull request #1392 from sioc-de-narf/master
Update for Fate core with roll
2016-02-18 10:58:02 -07:00
Phil 67fb0e1254 Merge pull request #1391 from SileoNeco/master
created shadowrun2e sheet
2016-02-18 10:56:02 -07:00
Phil 3172065bc8 Merge pull request #1389 from Faileruin/master
RuneQuest6 : Fix Finale French Character Sheet
2016-02-18 10:54:01 -07:00
Phil d0e0c1f53e Merge pull request #1388 from DiChim/master
Oltréé FR V1.1
2016-02-18 10:52:31 -07:00
Phil 29bbf014c9 Merge pull request #1386 from CoalPoweredPuppet/patch-64
Update to IKRPG
2016-02-18 10:50:31 -07:00
Phil c1240714f1 Merge pull request #1385 from CoalPoweredPuppet/patch-66
IKRPG Update
2016-02-18 10:50:12 -07:00
Phil 579895ed21 fixing file name case 2016-02-18 10:45:21 -07:00
Phil 244dd1dc4c fixing file case 2016-02-18 10:44:40 -07:00
Phil 81f883b9f3 fixing file case 2016-02-18 10:43:47 -07:00
Phil 5e6e55407e Update sheet.json 2016-02-18 10:43:05 -07:00
Phil 557a79b382 Merge pull request #1328 from finderski/master
All of the sheet.json have [PreviewImage].PNG, but all the images are [PreviewImage].png. I'll make the fix this time, but can you make sure the case matches in the future. They have to match or they won't get picked up.
2016-02-18 10:42:21 -07:00
finderski f8345f5167 Fairytail RPG Character Sheet
The initial draft of the Fairytail RPG Character Sheet.
2016-02-18 04:54:02 -05:00
finderski f62f170d9d Merge remote-tracking branch 'Roll20/master' 2016-02-18 04:26:28 -05:00
finderski b9028be169 Bulletproof Blues Character Sheet
Initial draft of Bulletproof Blues Character Sheet.
2016-02-18 04:25:47 -05:00
vince-roll20 0861773136 footer update 2016-02-18 00:14:42 -08:00
SteveKoontz 9733572629 Update 5th Edition OGL by Roll20.css 2016-02-17 14:43:22 -08:00
SteveKoontz a5271b7a25 Update 5th Edition OGL by Roll20.html 2016-02-17 14:43:05 -08:00
sohaho 8c050ce3f8 Routine checks, tooltips and bugfix
- Routine checks: You can now press a button for routine checks which
will show whether your attributes would allow for a routine check and
what the maximal difficulty level could be.
- Tooltip in the "Talente" section to remind the player of rule elements
specific to his character that might affect a check he would like to
roll and that he has to take into consideration himself.
- Bugfix for ranged combat modifier "Kampfgetümmel"
2016-02-16 22:01:23 +01:00
vince-roll20 653d90beac AD&D1e - minor update
- set defaults for qty and carried to 0 and unchecked to help sheet
workers trigger  for auto-calcing weights
- set default carrying capacity limits based on STR 8-11.
2016-02-16 00:34:00 -08:00
Phil Behreberg 61f5478722 fixing bug with transfer script 2016-02-15 16:09:05 -07:00
cshtsui cbf2a1f6a6 White space changes and comment cleanup. 2016-02-15 10:34:20 -05:00
cshtsui 7bac053ed5 Remove HTML mock UI shell for local testing. 2016-02-15 10:30:38 -05:00
cshtsui fe75c09ab4 Add actual CSS file and preview image. 2016-02-15 10:14:22 -05:00
CoalPoweredPuppet 8b1b3b6f7b Update to Song of Fire and Ice
Added misc mod fields to Composure, Health, and Intrigue Defense
2016-02-15 06:43:22 -05:00
finderski 7a221640f0 Merge remote-tracking branch 'Roll20/master' 2016-02-15 05:41:22 -05:00
finderski 1a4c424fd3 BASH Character Sheet
The initial development/deployment of the BASH: Ultimate Edition
Character Sheet.
2016-02-15 05:40:38 -05:00
cshtsui 7fe1efd394 Get equipment weights automatically summed and show in a field under the Encumbrance section. Add specialized skill footnote. Color tweaks. Change health and equipment weight inputs back to text. 2016-02-14 19:37:37 -05:00
Thomas Seliger 30cb47331d New character sheet for "Street Fighter: The Storytelling Game" (Storytelling System). 2016-02-14 11:46:13 +01:00
Thomas Seliger aac56bb827 * changed pop-up text
* fixed README
2016-02-13 13:59:43 +01:00
Thomas Seliger 5a4d979df7 Merge branch 'master' into 13th_Age-neovatar 2016-02-13 13:52:21 +01:00
Thomas Seliger ca0e48ea4d Changes
* Pop-up asks for situational attack modifier on a basic attack roll
* Sheet workers are used to calculate HP per level and removed  HP lvlmod field
2016-02-13 13:49:42 +01:00
cshtsui 7169e6c44c Move unicode icons out of CSS and into HTML since Roll20 rejects having escaped unicode. Visual tweaks. 2016-02-12 21:12:11 -05:00