Phil
4eeecf10ef
Merge pull request #1405 from smalone11/master
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Initial draft of Dogs in the Vineyard Character Sheet.
2016-02-22 15:03:13 -07:00
Phil
a42f794505
Fixing misspellings
2016-02-22 12:51:26 -07:00
Stephen
7ae6736a80
Dogs in the Vineyard: Updated version number to 0.0.2 from 0.0.1.
2016-02-20 09:42:25 -08:00
Stephen
f92319769f
Dogs in the Vineyard: Created NPC sheet with roll macros and added in Stats section for Esclate roll macro.
2016-02-20 09:37:29 -08:00
Stephen
8b16a24108
Added in tabs. The first tab is the already made character sheet and the second tab will be an NPC sheet.
2016-02-20 07:48:39 -08:00
Stephen
b2ccddcee2
Added last name to JSON file.
2016-02-19 02:50:10 -08:00
Stephen
db09f84e30
Changed the left and right margins of buttons from 30px to 33px.
2016-02-19 02:46:41 -08:00
Stephen
d24c4871fe
Initial draft of Dogs in the Vineyard Character Sheet.
2016-02-19 02:36:43 -08:00
Phil
3f3e1e5cc3
Removing character at the beginning of the json
2016-02-18 14:25:44 -07:00
Phil
5c36c994c0
Update approved.yaml
2016-02-18 14:03:21 -07:00
Phil
ae8c56fc8d
Merge pull request #1399 from cshtsui/master
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Hollow Earth Expedition Character Sheet
2016-02-18 13:51:34 -07:00
Phil
e6e70a7d67
Merge pull request #1401 from sohaho/master
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Routine checks, tooltips and bugfix
2016-02-18 12:32:52 -07:00
Phil
e35acf14f2
Merge pull request #1400 from vince-roll20/AD&D1e
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AD&D1e - minor update
2016-02-18 12:31:51 -07:00
Phil
a3819e50f1
Merge pull request #1398 from CoalPoweredPuppet/patch-67
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Update to Song of Fire and Ice
2016-02-18 12:19:13 -07:00
Phil
7f68878f65
Merge pull request #1396 from neovatar/Street_Fighter-neovatar
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New character sheet for "Street Fighter: The Storytelling Game" (Storytelling System)
2016-02-18 12:18:41 -07:00
Phil
ddc25570a8
Merge pull request #1395 from neovatar/13th_Age-neovatar
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Changes to 13th Age legacy sheet
2016-02-18 12:12:08 -07:00
SteveKoontz
ae7682f19a
Update 5th Edition OGL by Roll20.css
2016-02-18 10:31:11 -08:00
Phil
e6a180d967
Merge pull request #1393 from bitspersecond/master
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Attribute name corrections
2016-02-18 10:59:13 -07:00
Phil
78400f61c4
Merge pull request #1392 from sioc-de-narf/master
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Update for Fate core with roll
2016-02-18 10:58:02 -07:00
Phil
67fb0e1254
Merge pull request #1391 from SileoNeco/master
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created shadowrun2e sheet
2016-02-18 10:56:02 -07:00
Phil
3172065bc8
Merge pull request #1389 from Faileruin/master
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RuneQuest6 : Fix Finale French Character Sheet
2016-02-18 10:54:01 -07:00
Phil
d0e0c1f53e
Merge pull request #1388 from DiChim/master
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Oltréé FR V1.1
2016-02-18 10:52:31 -07:00
Phil
29bbf014c9
Merge pull request #1386 from CoalPoweredPuppet/patch-64
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Update to IKRPG
2016-02-18 10:50:31 -07:00
Phil
c1240714f1
Merge pull request #1385 from CoalPoweredPuppet/patch-66
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IKRPG Update
2016-02-18 10:50:12 -07:00
Phil
579895ed21
fixing file name case
2016-02-18 10:45:21 -07:00
Phil
244dd1dc4c
fixing file case
2016-02-18 10:44:40 -07:00
Phil
81f883b9f3
fixing file case
2016-02-18 10:43:47 -07:00
Phil
5e6e55407e
Update sheet.json
2016-02-18 10:43:05 -07:00
Phil
557a79b382
Merge pull request #1328 from finderski/master
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All of the sheet.json have [PreviewImage].PNG, but all the images are [PreviewImage].png. I'll make the fix this time, but can you make sure the case matches in the future. They have to match or they won't get picked up.
2016-02-18 10:42:21 -07:00
finderski
f8345f5167
Fairytail RPG Character Sheet
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The initial draft of the Fairytail RPG Character Sheet.
2016-02-18 04:54:02 -05:00
finderski
f62f170d9d
Merge remote-tracking branch 'Roll20/master'
2016-02-18 04:26:28 -05:00
finderski
b9028be169
Bulletproof Blues Character Sheet
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Initial draft of Bulletproof Blues Character Sheet.
2016-02-18 04:25:47 -05:00
vince-roll20
0861773136
footer update
2016-02-18 00:14:42 -08:00
SteveKoontz
9733572629
Update 5th Edition OGL by Roll20.css
2016-02-17 14:43:22 -08:00
SteveKoontz
a5271b7a25
Update 5th Edition OGL by Roll20.html
2016-02-17 14:43:05 -08:00
sohaho
8c050ce3f8
Routine checks, tooltips and bugfix
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- Routine checks: You can now press a button for routine checks which
will show whether your attributes would allow for a routine check and
what the maximal difficulty level could be.
- Tooltip in the "Talente" section to remind the player of rule elements
specific to his character that might affect a check he would like to
roll and that he has to take into consideration himself.
- Bugfix for ranged combat modifier "Kampfgetümmel"
2016-02-16 22:01:23 +01:00
vince-roll20
653d90beac
AD&D1e - minor update
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- set defaults for qty and carried to 0 and unchecked to help sheet
workers trigger for auto-calcing weights
- set default carrying capacity limits based on STR 8-11.
2016-02-16 00:34:00 -08:00
Phil Behreberg
61f5478722
fixing bug with transfer script
2016-02-15 16:09:05 -07:00
cshtsui
cbf2a1f6a6
White space changes and comment cleanup.
2016-02-15 10:34:20 -05:00
cshtsui
7bac053ed5
Remove HTML mock UI shell for local testing.
2016-02-15 10:30:38 -05:00
cshtsui
fe75c09ab4
Add actual CSS file and preview image.
2016-02-15 10:14:22 -05:00
CoalPoweredPuppet
8b1b3b6f7b
Update to Song of Fire and Ice
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Added misc mod fields to Composure, Health, and Intrigue Defense
2016-02-15 06:43:22 -05:00
finderski
7a221640f0
Merge remote-tracking branch 'Roll20/master'
2016-02-15 05:41:22 -05:00
finderski
1a4c424fd3
BASH Character Sheet
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The initial development/deployment of the BASH: Ultimate Edition
Character Sheet.
2016-02-15 05:40:38 -05:00
cshtsui
7fe1efd394
Get equipment weights automatically summed and show in a field under the Encumbrance section. Add specialized skill footnote. Color tweaks. Change health and equipment weight inputs back to text.
2016-02-14 19:37:37 -05:00
Thomas Seliger
30cb47331d
New character sheet for "Street Fighter: The Storytelling Game" (Storytelling System).
2016-02-14 11:46:13 +01:00
Thomas Seliger
aac56bb827
* changed pop-up text
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* fixed README
2016-02-13 13:59:43 +01:00
Thomas Seliger
5a4d979df7
Merge branch 'master' into 13th_Age-neovatar
2016-02-13 13:52:21 +01:00
Thomas Seliger
ca0e48ea4d
Changes
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* Pop-up asks for situational attack modifier on a basic attack roll
* Sheet workers are used to calculate HP per level and removed HP lvlmod field
2016-02-13 13:49:42 +01:00
cshtsui
7169e6c44c
Move unicode icons out of CSS and into HTML since Roll20 rejects having escaped unicode. Visual tweaks.
2016-02-12 21:12:11 -05:00