Commit Graph
37458 Commits
Author SHA1 Message Date
wing-it abe7a71f61 New Crowdin updates (#8564)
* New translations translation.json (Catalan)

* New translations translation.json (French)

* New translations translation.json (French)

* New translations translation.json (Korean)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (Ukrainian)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Russian)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Dutch)

* New translations translation.json (Japanese)

* New translations translation.json (Spanish)

* New translations translation.json (Italian)

* New translations translation.json (Hungarian)

* New translations translation.json (Hebrew)

* New translations translation.json (Greek)

* New translations translation.json (German)

* New translations translation.json (Danish)

* New translations translation.json (Czech)

* New translations translation.json (Catalan)

* New translations translation.json (Afrikaans)

* New translations translation.json (French)

* New translations translation.json (Korean)

* New translations translation.json (Ukrainian)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Russian)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Dutch)

* New translations translation.json (Japanese)

* New translations translation.json (English)

* New translations translation.json (Italian)

* New translations translation.json (Hungarian)

* New translations translation.json (Hebrew)

* New translations translation.json (Greek)

* New translations translation.json (German)

* New translations translation.json (Danish)

* New translations translation.json (Czech)

* New translations translation.json (Afrikaans)

* New translations translation.json (Spanish)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (French)

* New translations translation.json (English)

* New translations translation.json (Korean)

* New translations translation.json (Chinese Traditional)

* New translations translation.json (Ukrainian)

* New translations translation.json (Turkish)

* New translations translation.json (Swedish)

* New translations translation.json (Slovenian)

* New translations translation.json (Russian)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Dutch)

* New translations translation.json (Japanese)

* New translations translation.json (Spanish)

* New translations translation.json (Italian)

* New translations translation.json (Hungarian)

* New translations translation.json (Hebrew)

* New translations translation.json (Greek)

* New translations translation.json (German)

* New translations translation.json (Danish)

* New translations translation.json (Czech)

* New translations translation.json (Catalan)

* New translations translation.json (Afrikaans)

* New translations translation.json (English)

* New translations translation.json (Polish)

* New translations translation.json (Polish)

* New translations translation.json (Spanish)

* New translations translation.json (Portuguese)

* New translations translation.json (Portuguese)

* New translations translation.json (Polish)

* New translations translation.json (Spanish)

* New translations translation.json (Polish)

* New translations translation.json (German)

* New translations translation.json (German)

* New translations translation.json (Japanese)
2021-03-30 11:24:08 -04:00
zeko 258c460f15 Call_of_Cthulhu_7th: Added skill lists to all language jsons. Translators will need to sort skill lists to match alphabetical order for their languages. 2021-03-30 16:02:13 +02:00
zeko 81b2c2b731 Call_of_Cthulhu_7th:Added translation order for icarus and end of times skill lists. 2021-03-30 15:40:02 +02:00
Corey J fd710ed223 Update torchbearer.html (#8600)
Give players the ability to roll their Beliefs, Goals, Creeds and Instincts into the chat
2021-03-30 08:24:04 -04:00
zeko 8a8130687d Call_of_Cthulhu_7th: Added translation order for old west sheet. 2021-03-30 13:21:30 +02:00
Stéphane Devouard 3e4dfd21bc COC Version 3.9.0 2021-03-30 10:52:54 +02:00
Stéphane Devouard 6885ef738e COC Version 3.9.0 2021-03-30 10:51:58 +02:00
finderski d8f081ccbe Prowlers and Paragons Fix
Added Agility, Covert, Intellect, and Investigation to the character sheet.
2021-03-30 04:51:29 -04:00
Stéphane Devouard 1cf115187b COC Version 3.9.0 2021-03-30 10:51:13 +02:00
Stéphane Devouard 0c1bb16fe4 COC Version 3.9.0 2021-03-30 10:50:21 +02:00
tapiochre dfb6fb9c48 Instructions updated 2021-03-30 09:24:05 +01:00
KPhan1212 976d6a8225 Automation and Minor Changes to BRP
•	Fixed Right Leg Entry on Hit Locations, it was not supposed to be a blank entry
•	Fixed Repeating Hit Location Section Box by shrinking it down a little.
•	Reversed the position of the Current and Max HP on Hit Locations section.
•	Added a “/” between the Cur. HP and Max HP on Hit Location sections
•	Added a Sheet Worker to automate Skill Category Bonuses
•	Added default values of “10” to all of the characteristics
•	Fix the Problem where an attack lands on the skill rating, it counts it as a success but does not display the weapon damage.
2021-03-30 01:14:30 -07:00
Stexinator ee0a9116b1 [Call of Katzuhlu] fix dmg die of natural weapons 2021-03-30 08:49:10 +02:00
johnmoney-code ddf4a4dad3 fixing inline-mod "+" breaking rolls
Basically, in the past, putting "+60" in the modifier would actually zero everything out due to a syntax error. No more!

It's such a basic fix I'd like to credit myself for it, but it's actually CKenny who came up with this one. Good job, CK.
2021-03-29 21:40:49 -07:00
johnmoney-code ba85234581 set up legacy sanitization opt-in
One of R20's recent updates revamped sanitization (that's the part where "sheet-" is invisibly added to CSS classes in the HTML), breaking many sheets in the development pipeline.
You literally need to opt-in to not getting your sheet rekt smh
2021-03-29 21:38:35 -07:00
James A Culp III 9b7e7993ef Adjusted various styles
Added slaved_devices, sculpting, security_procedures and pay_data for npc hosts
Changed host IC roll buttons
2021-03-29 23:12:40 -04:00
James A Culp III ec50cd1e75 Update CHANGELOG.md 2021-03-29 19:52:06 -04:00
James A Culp III eb6e98e416 Some more style updates to npc sheets
Updated some of the variables and layouts of the areas below Bonuses, Modifier and Options (still not ready for use really)
2021-03-29 19:26:33 -04:00
tapiochre 7a4f5f9ca4 [Cortex Tales of Xadia] Code Base update
Updated code base to match Hammerheads code
Included Cortex Roll Template - customised to this build
Support Mobile layout - possibly to work with Beta Mobile App
2021-03-30 00:25:54 +01:00
tapiochre 4c8b168f27 Code base change to ToX build
Recoded the backend structure to match coding standards in Hammerheads Sheet
Added the Cortex Roll Template and customised it to the ToX build.
Added a mobile layout - which will support the Beta Mobile Character App.
2021-03-30 00:18:15 +01:00
zeko e49f578b03 Call_of_Cthulhu_7th: Added translation order for Dark Ages Sheet. 2021-03-29 21:52:11 +02:00
zeko ef610212b2 Call_of_Cthulhu_7th: added translation order for Modern Era. 2021-03-29 20:51:34 +02:00
zeko 0db5092c86 Call_of_Cthulhu_7th: Added translation order for Invictus Era sheet. 2021-03-29 16:54:51 +02:00
Peter Bjerg Lidegaard 17202a08b0 - Added Theif illigal armor modifiers table
- New styling for Thief and Bard armor modifier tables
2021-03-29 16:17:31 +02:00
zeko 2dca5b9ea1 Call_of_Cthulhu_7th_Ed: Added translation order for Spanish using i18n-list for 1920s sheet. 2021-03-29 15:59:18 +02:00
Valanor b5f8a976ea Shadowrun 0.5 Final Commit
General updates:
 Version 0.5:
Bugfixes:
-Berrechung des Würfelpools für Zauber und Beschwörungen
-Berechnen der Würfelpools für Komplexeformen (Fertigkeit muss neu ausgewählt werden nach update)
-Iniziativeberechung wurde überarbeitet
-Schiksalswürfel wurden überarbeitet. Die Regeln für eine 1 und 5 bzw 6 Werden nun korrekt verwendet(Ausnahme Explodirende würfel)

Neue Funktion:
Neben den Einstellungensschatern im Header ist nun einkleiner würfel zum einfachen würfeln von Proben.(nur Kurzer header)
Es ist nun Möglich Statusefekte unter Attribute zu hinterelgen.
Status effekte können einen Bonus auf Attribute und Fertigkeiten geben. der Bonus kann auch negativ sein.
Cyberware und Vorteile und Nachteile können auch Bonis verteilen
Alle Bonis sind aktivirbar/deaktivierbar

Für Hexerei und Beschwörung sind nurnoch vorgegebene Spezialisierungen möglich
Dies ist nötig um die Vorteile im bereich Zaubern und Beschwören zu ererfassen

Design:
Shadowrun Logo wurde hinzugefügt
Diveres kleine Tunings
Der Werte für Magie und Kraftpunkte sind nun wie Attribute dargestellt(nötig aufgrund des Bonus-Systems).
Zauberei bereich und beschwörungen wurden überarbeitet

Technisch:
Mit hilfe der Template engine EJS wurde die zukünftige bearbeitung erleichtert.
Eine Anleitung zum editiren befindet sich in der Readme.md

magische Fertigkeiten und Normale Ferigkeiten wurden vereinheitlicht.

English:
General updates:
 Version 0.5:
Bugfixes:
-Calculation of the dicepool for spells and summons
-Calculation of dicepools for complexes (skill must be reselected after update)
-Initiative calculation was revised
-Wilddice were revised. The rules for a 1 and 5 or 6 are now used correctly (exception: exploding dice).

New function:
Next to the settings buttons in the header is now a small dice for easy rolling of samples (short header only).
It is now possible to store status effects under attributes.
Status effects can give a bonus to attributes and skills. the bonus can also be negative.
Cyberware and Advantages and Disadvantages can also give bonuses.
All bonuses can be activated/deactivated

For witchcraft and conjuration only predefined specializations are possible
This is necessary to capture the advantages in the area of spellcasting and summoning

Design:
Shadowrunlogo was added
small tunings
The values for magic and power points are now displayed like attributes (necessary because of the bonus system).
Spellcasting area and summons were reworked

Technical:
With the help of the template engine EJS the future editing was made easier.
A guide for editing can be found in the Readme.md.

Magic skills and normal skills were unified.
2021-03-29 08:34:40 +02:00
Valanor 742eb0f6ee Merge branch 'master' into Shadowrun6-German-v0.5 2021-03-29 08:10:06 +02:00
Valanor a3d6c6eb4b new Quickbutton
New Button for Generic Rolls
2021-03-29 08:02:51 +02:00
Valanor 0855fa2b9c Merge pull request #3 from Roll20/master
update master
2021-03-29 07:59:48 +02:00
James A Culp III 6566d1ef92 Update CHANGELOG.md and README.md 2021-03-29 00:29:54 -04:00
James A Culp III 70d827cb51 Updated "Bonuses" and "Modifier" column variables for non-PC sheets. They now have the proper name='' fields.
DR, I/ID, AC, CM and Move (from npc stat blocks) are now represented along with common rolls (DR, Defense and Soak)
2021-03-29 00:18:22 -04:00
James A Culp III 79886e259c Updated styles and html to make settings hide/reveal correctly for non-pc sheets
Updated matrix grid to work properly with 0 for a stat
Changed npc pain tolerance to be in options
Updated npc options -> grunt type (mundane, awakened, emergent, spirit) to be a select labeled Archetype
2021-03-28 18:15:48 -04:00
Riccarr 16ba4b9a73 Version 1.3 updates 2021-03-28 12:38:41 -07:00
Tealk 57588a9b19 max wurf verändert 2021-03-28 21:22:13 +02:00
Tealk 6581cc2e43 neue würfelmechanik 2021-03-28 21:02:07 +02:00
Daniel Tschiedel 7852fb0c16 finished updating fight skill new bonuses 2021-03-28 14:23:32 -03:00
Daniel Tschiedel 52d30fff87 removing fight bonuses from contact weapons blow and parry 2021-03-28 14:14:36 -03:00
Daniel Tschiedel 107d1a29c9 fixing contact weapons damage total calculation 2021-03-28 13:49:04 -03:00
Kreuvf 0360932d78 * Add function for calculating wound modifiers
Hint: Assumes the fighter to use sword and shield. One-handed weapons without shields or parry weapons and two-handed weapons may not give sensible results.
2021-03-28 18:38:12 +02:00
Daniel Tschiedel 9dc98e9045 implemeting the skill total cap of 14 2021-03-28 13:33:46 -03:00
Kreuvf d4e26bec76 * Add new value type "wound-box" to DSAsane 2021-03-28 18:20:19 +02:00
Sam Corder 27fc4c662b Merge pull request #8598 from Roll20/quest-boardgame-garycon-patch-1
Use legacy sanitization for the Quest boardgame
2021-03-28 11:22:45 -04:00
Sam Corder 499bc896b3 Use legacy sanitization. 2021-03-28 11:22:10 -04:00
Kreuvf 4c41a6d3ac * Fix wound table HTML
* Change wound checkbox values to 1
* Remove text boxes for attributes wound_Kopf, wound_Brust, wound_Bauch, wound_RA, wound_LA, wound_RB and wound_LB
2021-03-28 17:13:12 +02:00
Lockbox313 262f60788c Add files via upload 2021-03-28 14:48:33 +01:00
Lockbox313 9629cf6362 Create temp.txt 2021-03-28 14:47:58 +01:00
Lockbox313 827fb31b67 Update sheet.json 2021-03-28 14:46:59 +01:00
Kreuvf 87b52f1232 * Add comments to make the code more accessible 2021-03-28 15:19:30 +02:00
Kreuvf ec4502b7b2 * Make calculateTpKKMod a bit easier to read 2021-03-28 15:19:30 +02:00
Kreuvf cc34f53e39 * calculateTpKKMod now returns the modifier directly and not packed into an object
* Adapt calling code accordingly
2021-03-28 15:19:30 +02:00