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Code base change to ToX build
Recoded the backend structure to match coding standards in Hammerheads Sheet Added the Cortex Roll Template and customised it to the ToX build. Added a mobile layout - which will support the Beta Mobile Character App.
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@@ -4,20 +4,18 @@ Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime
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- Open the Journal tab, and add a new Character.
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- Click on save changes.
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- Open the Attributes and Abilities tab.
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- Add an attribute called 'Edit' and assign it the value'on'.
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- Now switch to the Character Sheet tab.
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- Select if this is going to be a PC or Catalyst character.
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- Select the Character name from the list - this will select the character portrait and fill out the distinction blocks. Select 'None' if you are not using any of the pregen characters.
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- Click on the Character Sheet tab
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- Check the Edit box in the top left.
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- Select the Profile of the Pregen Character from the list - this will select the character portrait and fill out the distinction blocks. Select 'Tales of Xadia logo' if you are not using any of the pregen characters.
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- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.
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- Hide the Editor by removing the edit field from the Attributes and Abilities tab, or by assigning it the value 'off'.
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- Enter the remaining details - Name, Description, Value statements, Asset details and custom Distinctions in the editable text fields.
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- Hide the Editor by unchecking the box.
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- Enter the remaining details - Name, Description, Value statements, Asset details and custom Distinctions (Pregen Character distinctions are included already) in the editable text fields.
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- Repeat this for each of the remaining characters.
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##Dice Pool Builder
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The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result. If you create a Catalyst character the roller will adjust if you specified this in the edit feature.
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The inbuilt Dice Pool Builder pulls from the character's attributes, rolls displays the results.
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##Stress and Trauma
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@@ -39,5 +37,10 @@ Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.
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##Changelog
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### v.1.3 2021-03-30
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Recoded the backend structure to match coding standards in Hammerheads Sheet
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Added the Cortex Roll Template and customised it to the ToX build.
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Added a mobile layout - which will support the Beta Mobile Character App.
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### v.1.2 2021-03-05
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@@ -5,6 +5,6 @@
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"roll20userid": "73532",
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"preview": "ToX-CortexPrime.png",
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"instructions": "For use with the Cortex Prime Tales of Xadia Playtest.",
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"legacy": true,
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"instructions": "Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Open the Attributes and Abilities tab.\n- Add an attribute called 'Edit' and assign it the value'on'.\n- Now switch to the Character Sheet tab.\n- Select if this is going to be a PC or Catalyst character. \n- Select the Character name from the list - this will select the character portrait and fill out the distinction blocks. Select 'None' if you are not using any of the pregen characters.\n- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.\n- Hide the Editor by removing the edit field from the Attributes and Abilities tab, or by assigning it the value 'off'.\n- Enter the remaining details - Name, Description, Value statements, Asset details and custom Distinctions in the editable text fields.\n\n- Repeat this for each of the remaining characters.\n\n##Dice Pool Builder\n\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result. If you create a Catalyst character the roller will adjust if you specified this in the edit feature.\n\n##Stress and Trauma\n\nI have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure and AfraidTrauma, AngryTrauma, CorruptedTrauma, ExhaustedTrauma, InjuredTrauma, InsecureTrauma).\nAs with the Edit attribute you can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.\n\nThe traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n*Note* ToX does not use d4 stress so this value can be used to hide these fields on the character sheet.\n\nAny feedback, or requests - I'm happy to hear.\n\n---\n\nTales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.\nTales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nThe Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.\nArtwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.\n\n\n##Changelog\n\n\n### v.1.2 2021-03-05"
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"legacy": false,
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"instructions": "Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Click on the Character Sheet tab. \n-Check the Edit box in the top left. \n- Select the Profile of the Pregen Character from the list - this will select the character portrait and fill out the distinction blocks. Select 'Tales of Xadia logo' if you are not using any of the pregen characters.\n- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.\n- Hide the Editor by unchecking the box.\n- Enter the remaining details - Name, Description, Value statements, Asset details and custom Distinctions (Pregen Character distinctions are included already) in the editable text fields.\n\n- Repeat this for each of the remaining characters.\n\n##Dice Pool Builder\n\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls displays the results.\n\n##Stress and Trauma\n\nI have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure and AfraidTrauma, AngryTrauma, CorruptedTrauma, ExhaustedTrauma, InjuredTrauma, InsecureTrauma).\n you can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.\n\nThe traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n*Note* ToX does not use d4 stress so this value can be used to hide these fields on the character sheet.\n\nAny feedback, or requests - I'm happy to hear.\n\n---\n\nTales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.\nTales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nThe Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.\nArtwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.\n\n\n##Changelog\n\n\n### v.1.3 2021-03-30"
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}
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