Commit Graph
37458 Commits
Author SHA1 Message Date
NathaTerrien 0f676dd843 Portes, Monstres & Tresors : a french D&D B/X retro-clone
version 1.0 (2014/12/07)
Portes, Monstres & Tresors : a french D&D B/X retro-clone, based on
Labyrinth Lord.
2014-12-07 17:00:57 +01:00
TonyRettich edd1a05120 Cyberpunk 2020 Fix
Added Family Skill
2014-12-04 21:09:04 -06:00
Discord96 091c22c150 Update yogsquest.html 2014-12-04 21:12:22 +00:00
TonyRettich 14596d784e Cyberpunk 2020 Character Sheet 2014-12-03 15:59:35 -06:00
tontione a103195b1c Update Pendragon-french.html
debug : 2 distinct input fields had the same name
2014-12-03 16:55:06 +01:00
benchambon c9598f37d7 Update COPS.html 2014-12-03 14:08:12 +01:00
benchambon 60d2eac2c2 Update COPS.html 2014-12-03 12:37:52 +01:00
benchambon 3ac6fe5127 Update COPS.css 2014-12-03 12:36:33 +01:00
benchambon c544ea2c84 Update COPS.css
First CSS Version
2014-12-02 16:45:42 +01:00
benchambon ad2df74106 Update COPS.html 2014-12-02 16:44:51 +01:00
benchambon 1cfd2e2a6b Update COPS.html
Patch 3. Full Improvement of the Sheet, and CSS support Added.
2014-12-02 16:43:46 +01:00
SteveKoontz 7f3821363b Update approved.yaml 2014-12-01 16:04:22 -08:00
SteveKoontz 160cdb965b Merge pull request #511 from benchambon/patch-2
Update COPS.html
2014-12-01 16:02:29 -08:00
SteveKoontz 303ee6ced8 Merge pull request #510 from Lithl/dfrpg-bugfix
Fix reported bugs on DFRPG
2014-12-01 16:01:36 -08:00
SteveKoontz 0c44772f16 Merge pull request #509 from Lithl/master
New sheet: YogsQuest
2014-12-01 15:59:13 -08:00
SteveKoontz 6570fe8e37 Merge pull request #508 from DigitalPagan/COC_7th_Ed
Coc 7th ed
2014-12-01 15:57:07 -08:00
SteveKoontz a6a270e2ba Merge pull request #507 from finderski/master
Cosmetic And Navigation Changes
2014-12-01 15:55:15 -08:00
SteveKoontz 917986851b Merge pull request #506 from suldae/master
Updates and bug fixes
2014-12-01 15:50:32 -08:00
SteveKoontz ea15a711d9 Merge pull request #505 from dayst/master
Update 2.5
2014-12-01 15:49:21 -08:00
benchambon 5ceb4be7f0 Update COPS.html
Reformattage boutons et taille des champs.
Correction des boutons et attributs.
2014-12-01 18:19:17 +01:00
lithl bd6b97a172 Try to use local version of badaboom if exists 2014-12-01 02:42:36 -06:00
lithl c1e21754d1 Update fonts 2014-12-01 02:41:25 -06:00
lithl 849749cc1a Fix reported bugs on DFRPG 2014-12-01 02:21:35 -06:00
lithl 8a94a4db31 Complete Yogsquest sheet 2014-12-01 00:38:14 -06:00
Steve Day 6a25983195 Changed substr() to replace() 2014-11-28 17:41:19 -06:00
finderski d6802735d0 Code clean up
Cleaned up some typos in the code to make everything more compliant.
2014-11-27 17:48:01 -05:00
finderski c260ee2059 Readme and JSON updated
Updated the JSON and readme files with information about the gm button.
2014-11-27 04:59:53 -05:00
Matthew Carpenter aab8da507c no padding for selects 2014-11-27 01:16:06 -05:00
Matthew Carpenter e9b7a50acc Adding 1/2db option for weapons 2014-11-27 01:00:42 -05:00
Matthew Carpenter c6c3e73cb5 Change starting san to non-calculated value since changing POW does not alter your SAN 2014-11-27 00:36:02 -05:00
Matthew Carpenter daef9b95e7 Fixing the value for weapons based on firearms_rifle skill 2014-11-27 00:29:54 -05:00
finderski c4a2a68f8e GM Button
Added a GM Roll Button to the Wild Card and Mook sections for All
Traits, Weapons and Spells.
2014-11-26 18:45:55 -05:00
finderski cf2a6e84f0 Modified Label
Modified the XP label to include rank.
2014-11-26 04:56:56 -05:00
finderski 92ab7d03b5 Cosmetic Changes
Moved images around to make navigation easier.
Added an additional field for the Player’s Name.
2014-11-25 23:41:18 -05:00
Diana P. 6b02b0a1fd Increased size of Dev Point Box 2014-11-25 21:17:14 -07:00
Diana P. 92f5379873 Remove Calculation for development points
So can be used with 1E/2E and/or houserules.
2014-11-25 18:30:15 -07:00
finderski 2006c5313c Cosmetic And Navigation Changes
Modified the tabs so they are easier to work with.
Added Show/Hide buttons on various sections to make navigation a little
easier.
Updated the Preview image.
2014-11-25 17:07:10 -05:00
Diana P. 64636498c3 Updates and bug fixes
Removed some unused code, fixed bug with hybrid realm bonus calc, added
Arcane realm bonus calc, opened up race/culture inputs.
2014-11-25 14:33:44 -07:00
Steve Day 941d7c9682 Update 2.5
Combine Andrew's code with my new code updates.
2014-11-25 12:22:05 -06:00
SteveKoontz 62244ea8a6 Merge pull request #504 from finderski/master
Cleaned up Mook Section
2014-11-25 08:25:06 -08:00
finderski 9bb265c371 Cleaned up Mook Section
Fixed Attribute die types (removed d12+x options) so rolls with
attributes greater than d12 will function properly.

Fixed Melee Weapon die types (same as attributes)

Fixed section sizing so horizontal scroll is no longer necessary.
2014-11-25 05:08:18 -05:00
SteveKoontz d93f33ad2a Merge pull request #503 from alicia86/master
Fixes
2014-11-24 16:27:01 -08:00
SteveKoontz 8ad5812e9e Merge pull request #502 from finderski/master
Minor Mook Fixes
2014-11-24 16:26:04 -08:00
Alicia G 71074d9bef Merge pull request #19 from Roll20/master
update
2014-11-24 18:31:26 -05:00
finderski 00c5b5e10d Minor Mook Fixes
Found a couple of fields that were missed that need to be updated for
the Mook character sheet.  The changes should only affect the
rollm<Stat> attribute if using that to make a macro.  For example
@{rollmAgility}
2014-11-24 05:11:22 -05:00
SteveKoontz c2a5439edf Merge pull request #500 from kevinsearle/master
Fixed bug with Artist and Combat Unarmed skill using the same value
2014-11-23 17:31:53 -08:00
Kevin Searle 9995d96e1d Fixed bug with Artist and Combat Unarmed skill using the same value 2014-11-23 17:01:21 -06:00
SteveKoontz e186625ebc Update approved.yaml 2014-11-23 10:38:29 -08:00
SteveKoontz 2f46dac646 Merge pull request #499 from AndrewHolder/master
Bug fixes and new features (Star Wars EotE Dice)
2014-11-23 10:34:42 -08:00
SteveKoontz 2466288301 Merge pull request #498 from kevinsearle/master
Fixed repeating rows bug with Psychic section
2014-11-23 10:33:51 -08:00