### 1.0.0
* SHEET READY for mass consumption
* Equipment section graphically fixed
* Small tweaks to size (pixel) of a few other areas
* Repositioning of Armor Penalty and Armor Training (changed to Feat) to
be with Speed section
* Hid the values for Heavy & Bulky in relation to speed
### 0.9.0
* GUI update
- Background images for all but inventory
- Gear for settings to expand for more information in Actions, Feats,
Perks, Flaws
- Optional variations for inventory shown (options 2 & 3 do not calc for
heavy/bulky, just for show)
- pixel widths for 1/3 set to 275 (3 columns on sheet, total 825 pixel
across design)
+ Still needs minor fixes for full flowing when width adjusted down, but
1 step closer
* Auto calculation for Feat points spent
### 0.8.0
* Rule update: Toughness changed to be Fortitude + Presence + 10 + Other
- No longer uses armor or shield, added in Presence.
- forceful attacks used to go after toughness, now all weapon attacks go
after evasion.
* Made all cost fields for Attributes disabled to user changes
* Moved "legend points" to be next to "level" and "xp" at the top of the
sheet
* Added "Lethal Damage" section where "legend points" used to be
- Any changes to lethal damage auto subtract from "hit points" maximum
* Took away selection menu for "speed" and replaced with a "base speed"
option
- Speed is calculated using base speed, armor penalties and/or training,
and the amount of heavy and bulky gear
* Made Armor and Shield slots next to Evasion and Toughness disabled to
user changes, and read from armor and shield in equipment section
* Added "Equipment" section to sheet
- 20 items used in Open Legend with checkmarks next to each if the item
is bulky or heavy
- Heavy Result & Bulky Result, showing new max speeds
- base speed halved if # of heavy items = might score
- base speed changed to 5' if 2 bulky items
* Added "Armor & Expanded Equipment" section to sheet
- Armor and Shield section moved to here
- Armor penalty in feet based on armor type
- Armor training for feats that may reduce armor penalty
- Repeating field section for any special items that may be gear packs,
or ____ of holdings