Bug Fixed:
- Changing POW, STR or CON will no longer change the value of Current SAN, HP, BP, and WP after the sheet has been initialized
- Fixed exthetic formatting in SAN roll button
- corrected typos and formatting issues
- Checkbox removed from the unnatural skill
- Now the roll button use 1d100 instead of 2d10 to differentiate between units and tens digits when virtual dice are used
Features:
- Initializing CON and STR on a new sheet will modify the current and max HP. After initialization, any further change in CON and STR will only change max HP
- Initializing POW on a new sheet will modify the current SAN,BP, and the current and max WP. After initialization, any further change in POW will only change max WP
- The max SAN will be automatically updated to 99- Unnatural
- When a new bond is created, its value will be automatically set up to the current charisma score (you need to write a name for the bond for value to update). After initialization, any further change in charisma will not affect the value of the bond
- Add a Luck button
Updated CrewKitMod and CrewKitModChecked
Updated CrewKitAssociationMod and CrewKitAssociationModChecked
Updated OtherTool
Altered ColourChanger to effect all text on the salvoChargeBox
+Added new image files for eventual use in roll templates or as background images
+Added new instructions file in .rtf format
* Updated importer file
* Replaced character sheet image
* Updated JSON file to include link to instructions page
+ Added parchment-y background image
+Added Benguiat font to resemble Mac Mirage font from rule books
+ Added roll templates
* Tweaked styles/formatting to make things cleaner
* Changed K/S Area and Sub-Area roll buttons to use new K/S template
* Changed weapons buttons to use new roll template
+ Added Powers buttons
* Reordered armor to more closely match texts
* Pointed Castings to new roll template
* Updated Revision to 0.97
* Added new Dodging Armor alt rule
+ Added Heka Aperture override
+ Added critfail and autofail params (and associated code) to all K/S areas
+ Added difficulty rating attributes so they could be directly accessed/modified by code
* Changed AE and ae to appropriate aeligs
* Updated 1st time functions to treat upgrade from pre rev 0.96 different from update from rev 0.96
+ Added roll templates for KS checks, parrying, opposed KS checks
* Adding german translation
* Small bugfixes, new modifiers
* Reverting
* Adding spells to ork warrior template
* Small bugfix
* Small design adjustments + added a calculating button
* Adding more space for spell and mastery descriptions
* Added an attribute for character to chose
* Fixed typo
* Fixed typo
* Changed the tooltips behaviour
* Small fix
* Commenting out useless code
* Adding user survey link
* Changing debug command
* Adding style for rows
* Adding tooltips for spells + fixing some CSS issues
* Fixing small issue with the importer
* Monster of the Week Official Sheet
Based on the prior work of Katie Bennie (LethalKitten) and Anistuffs, this is a major revision and interface improvement for the Monster of the Week system.
* Create MotWPreview.jpg
* Proper options
Most <options> weren't implemented properly vis a vis data-i18n due to how the inherited legacy one was implemented. Fixed what I found.
* Update MotWHTML.html
* Update MotWHTML.html
'Enabled' showed up next to IAM flex alt when it was not the flex alt that was advanced, fixed
* Changes to crooked-move1 strings
Preparation for checkboxing the options
* Update translation.json
Lots of surplus spaces. I know it's cosmetic, but I wanted to tighten it up.
* Update MotWHTML.html
Crooked playbook feature adds
* Expert tweak
Expert tweak
* Update MotWHTML.html
Monstrous adjustments
* Spellslinger tweaks
* Update MotWHTML.html
Wronged tweak
* Gumshoe tweaks
* Hex modifications
* Pararomantic tweaks
* Searcher adjustments
* Update MotWHTML.html
Exile tweak
* Update MotWHTML.html
Hardcase
* hardcase, sidekick
* Summoned tweaks
* Update MotWHTML.html
Traveler tweaks
* Update MotWHTML.html
Preparation for rearchitecture — moving sheet workers and roll templates to the top
* Update translation.json
Turns out the Chosen's fate list never had translation tags.
* Big rearchitecture
There were a lot of inefficiencies and repeated code in the prior version. This new version does the same work with about 10,000 fewer lines of HTML, and unlocks a few new features.
* Bugs and Action Science
Fixed some bugs, added the Action Scientist playbook
* Improvements to Mystery Sheet
* Update translation.json
* Update MotWHTML.html
Added in some dynamic bullet points to go with the Hook.
* Update MotWHTML.html
Accidentally got the attribute name wrong on this one
* Update MotWHTML.html
Added in a header
* Update MotWHTML.html
Fixed some issues with Keeper sheet
* Update .gitignore
* Update MotWCSS.css
Spooktacular CSS support
* Updating from external repo
* Updating from external repo
* Revert "Updating from external repo"
This reverts commit 058e6bc5ec.
* Revert "Updating from external repo"
This reverts commit ac5cd98a89.
* Updating from external repo
* Changes for 2.4.9
* Change step size to any on gear encumbrance and add mouseover title.
* Add "Bundled" field to gear section.
* Add worker logic to "Bundled" attribute
* Code cleaning
* Compiling
* Styling for the new fields
* Changelog and version
* Fix removing cyberware not updating total.
* Changelog and version.
* Jumping & Poison Save Errors
There was a missing } in the script worker for jumping and Poison save was incorrectly adding level to it.
* Update HackMaster_5E.html
* Update
Add repeating wound section, notes for saving throws, ranged speed level bonuses, variable defense dice, ranged combat profiles
* Updating for Repeating Wound Section
* Fixed Bugs
Wound bugs and one checkbox opening multiple.
* Remove API feature
* Shield Use Bug Fixed
* Update HackMaster_5E.html
* Updated Spell Section
Updated Spell Section with more usability, fixed Shield Use error which was causing defense not to calculate. Corrected Defense -> Damage in Ranged Combat Section. Fixed first attack button on Ranged Combat Section.
* Update HackMaster_5E.html
* Fixed Ranged Combat Sections
Fixed bug where Ranged Combat Sections would only create one section. This stemmed from having an additional underscore in the repeating sections attribute name.
* Update HackMaster_5E.html
* Remove API function
* Spelling Error
Oops, I totally know how to spell cartography