Commit Graph
37458 Commits
Author SHA1 Message Date
Christoph 1991455c4f Updated flow images to 72 dpi and double size 2020-06-26 09:50:12 -07:00
Christoph 426641bff9 Updated imag folder to bypass ImgSrv bug 2020-06-26 09:01:29 -07:00
Christoph 15ad486ca2 Updated the Free Spacer json file to reflect version 2.8 2020-06-26 08:42:15 -07:00
Christoph 0e66653f77 Updated Roll Botton in Salvo Mode 2020-06-26 08:41:39 -07:00
Kit 82917c8cb1 Additional Skins added
Four Skins (read: character classes) that were released after the game's original launch are now included for players to choose.
2020-06-26 06:19:11 -06:00
Ken Takeura 07a89df6cd Merge branch 'Rolemaster_2E' of https://github.com/Kenichi6666/roll20-character-sheets into Rolemaster_2E 2020-06-26 12:42:07 +02:00
Ken Takeura 47d1c8a19b Added Preview image 2020-06-26 12:41:55 +02:00
Kenichi6666 c30f1a359a Deleted git ignore files and reference to vs studio 2020-06-26 12:32:54 +02:00
Ken Takeura 2d1a4a2b87 Added Rolemaster_2E folder 2020-06-26 12:20:07 +02:00
ap3h3ad a35ce3e6a4 Adding text field for abilities 2020-06-25 18:28:01 +02:00
ap3h3ad b0990a9b79 Merge pull request #16 from Roll20/master
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2020-06-25 18:26:39 +02:00
marcom ce809001f1 Unofficial Delta Green v1.8 2020-06-25 09:03:05 -07:00
Christoph 999df07c5d Roll Button styling tweaks 2020-06-25 08:50:30 -07:00
Christoph 8ff3f796a5 Image update
Advantage, Charge, and Threat Flow Line updates
Added new AugmentSelector images
2020-06-25 08:20:29 -07:00
marcom cba098c445 removed node-js folder
remove the node-js folder
2020-06-24 21:37:56 -07:00
marcom 04d7d4c614 Update Offical Delta Green Sheet to version 1.05
Bug Fixed:
- Changing POW, STR or CON will no longer change the value of Current SAN, HP, BP, and WP after the sheet has been initialized
- Fixed exthetic formatting in SAN roll button
- corrected typos and formatting issues
- Checkbox removed from the unnatural skill
- Now the roll button use 1d100 instead of 2d10 to differentiate between units and tens digits when virtual dice are used

Features:
- Initializing CON and STR on a new sheet will modify the current  and max HP. After initialization, any further change in CON and STR will only change max HP
- Initializing POW on a new sheet will modify the current SAN,BP, and the current and max WP. After initialization, any further change in POW will only change max WP
- The max SAN will be automatically updated to 99- Unnatural
- When a new bond is created, its value will be automatically set up to the current charisma score (you need to write a name for the bond for value to update). After initialization, any further change in charisma will not affect the value of the bond
- Add a Luck button
2020-06-24 21:34:48 -07:00
fennelin dce373a062 Fix code erase bug 2020-06-24 19:00:08 +02:00
Christoph cb69a7ceab All tool Mod selector positions set 2020-06-24 09:48:11 -07:00
fennelin b9e31cf6e1 fix repeating belongings 2020-06-24 18:44:46 +02:00
Christoph d184877fbd Salvo Mode image Update
Updated CrewKitMod and CrewKitModChecked
Updated CrewKitAssociationMod and CrewKitAssociationModChecked
Updated OtherTool
Altered ColourChanger to effect all text on the salvoChargeBox
2020-06-24 08:40:28 -07:00
Randy Knapp 64ac2f586a Merge branch 'master' into master 2020-06-23 20:16:18 -07:00
Randy Knapp 7e73d1aa61 Temporarily disabling charactermancer 2020-06-23 20:03:20 -07:00
Christoph eadadb9f9d Updated crewKitAssociationMods image url 2020-06-23 09:46:54 -07:00
Christoph faf2e53ebc Updated Selector Positions 2020-06-23 09:40:48 -07:00
Le-Pelican c1cd8055d6 Merge branch 'Simulacres' of https://github.com/Le-Pelican/roll20-character-sheets into Simulacres 2020-06-23 18:21:32 +02:00
Le-Pelican afdb362e1b Update simulacres.css 2020-06-23 18:21:26 +02:00
Le-Pelican a62468664d Merge branch 'master' into Simulacres 2020-06-23 16:51:13 +02:00
Le-Pelican 83213d645b Update simulacres_v8_base.html 2020-06-23 16:47:10 +02:00
Corey J 4f2ddb57cb weekly translations 2020-06-22 16:35:31 -04:00
archibael b2d8f4fd6a Cosmetic and roll template changes (#6811)
+Added new image files for eventual use in roll templates or as background images
+Added new instructions file in .rtf format
* Updated importer file
* Replaced character sheet image
* Updated JSON file to include link to instructions page
+ Added parchment-y background image
+Added Benguiat font to resemble Mac Mirage font from rule books
+ Added roll templates
* Tweaked styles/formatting to make things cleaner
* Changed K/S Area and Sub-Area roll buttons to use new K/S template
* Changed weapons buttons to use new roll template
+ Added Powers buttons
* Reordered armor to more closely match texts
* Pointed Castings to new roll template
* Updated Revision to 0.97
* Added new Dodging Armor alt rule
+ Added Heka Aperture override
+ Added critfail and autofail params (and associated code) to all K/S areas
+ Added difficulty rating attributes so they could be directly accessed/modified by code
* Changed AE and ae to appropriate aeligs
* Updated 1st time functions to treat upgrade from pre rev 0.96 different from update from rev 0.96
+ Added roll templates for KS checks, parrying, opposed KS checks
2020-06-22 14:21:53 -04:00
Zakarik 5b167f0de4 [Knight] Fix Translation (#6810)
* [Knight] Big Update

* Translation Update
2020-06-22 14:20:39 -04:00
ap3h3ad 168952bfc4 [Splittermond] Small fixes (#6809)
* Adding german translation

* Small bugfixes, new modifiers

* Reverting

* Adding spells to ork warrior template

* Small bugfix

* Small design adjustments + added a calculating button

* Adding more space for spell and mastery descriptions

* Added an attribute for character to chose

* Fixed typo

* Fixed typo

* Changed the tooltips behaviour

* Small fix

* Commenting out useless code

* Adding user survey link

* Changing debug command

* Adding style for rows

* Adding tooltips for spells + fixing some CSS issues

* Fixing small issue with the importer
2020-06-22 14:19:59 -04:00
Corey J 3c770246e5 Merge branch 'master' of https://github.com/Roll20/roll20-character-sheets 2020-06-22 14:19:14 -04:00
Corey J d68788ee62 monster of the week official 2020-06-22 14:19:03 -04:00
Fred Hicks 8fcdbbfa54 [Monster of the Week Official] New Evil Hat Official Version (#6785)
* Monster of the Week Official Sheet

Based on the prior work of Katie Bennie (LethalKitten) and Anistuffs, this is a major revision and interface improvement for the Monster of the Week system.

* Create MotWPreview.jpg

* Proper options

Most <options> weren't implemented properly vis a vis data-i18n due to how the inherited legacy one was implemented. Fixed what I found.

* Update MotWHTML.html

* Update MotWHTML.html

'Enabled' showed up next to IAM flex alt when it was not the flex alt that was advanced, fixed

* Changes to crooked-move1 strings

Preparation for checkboxing the options

* Update translation.json

Lots of surplus spaces. I know it's cosmetic, but I wanted to tighten it up.

* Update MotWHTML.html

Crooked playbook feature adds

* Expert tweak

Expert tweak

* Update MotWHTML.html

Monstrous adjustments

* Spellslinger tweaks

* Update MotWHTML.html

Wronged tweak

* Gumshoe tweaks

* Hex modifications

* Pararomantic tweaks

* Searcher adjustments

* Update MotWHTML.html

Exile tweak

* Update MotWHTML.html

Hardcase

* hardcase, sidekick

* Summoned tweaks

* Update MotWHTML.html

Traveler tweaks

* Update MotWHTML.html

Preparation for rearchitecture — moving sheet workers and roll templates to the top

* Update translation.json

Turns out the Chosen's fate list never had translation tags.

* Big rearchitecture

There were a lot of inefficiencies and repeated code in the prior version. This new version does the same work with about 10,000 fewer lines of HTML, and unlocks a few new features.

* Bugs and Action Science

Fixed some bugs, added the Action Scientist playbook

* Improvements to Mystery Sheet

* Update translation.json

* Update MotWHTML.html

Added in some dynamic bullet points to go with the Hook.

* Update MotWHTML.html

Accidentally got the attribute name wrong on this one

* Update MotWHTML.html

Added in a header

* Update MotWHTML.html

Fixed some issues with Keeper sheet

* Update .gitignore

* Update MotWCSS.css

Spooktacular CSS support
2020-06-22 14:18:46 -04:00
Christoph 58663c7192 SpecialtySelector position tweaks 2020-06-22 09:43:14 -07:00
Zakarik c9cd07d970 Translation Update 2020-06-22 18:32:18 +02:00
Christoph 3f45f507cd folder update name to bypass imgsrv bug 2020-06-22 09:23:23 -07:00
Jeremy Stroud 9b4efb878b Merge branch 'master' of https://github.com/Roll20/roll20-character-sheets 2020-06-22 09:20:19 -07:00
Christoph 9a4ef2d082 Specialty Selector Tweaks 2020-06-22 09:20:15 -07:00
ap3h3ad 6d51ddf1db Fixing small issue with the importer 2020-06-22 18:14:10 +02:00
ap3h3ad 7c1b217934 Merge pull request #15 from Roll20/master
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2020-06-22 18:13:05 +02:00
Christoph 41cf58446a Update folder name to bypass imgsrv bug 2020-06-22 08:34:20 -07:00
Christoph bee69353cb Image position Tweaking 2020-06-22 08:32:18 -07:00
Corey J c89591cd5f Fixing the line endings on Insectopia 2020-06-22 11:06:21 -04:00
Corey J 7dc9777440 Merge branch 'master' of https://github.com/Roll20/roll20-character-sheets 2020-06-22 11:06:05 -04:00
Corey J fe85cc9b96 updated sheets 2020-06-22 11:06:03 -04:00
dadosselvagensandjuliaYamamoto 79ec8891c3 Character sheet for Thordezilhas (#6798)
* Create a character sheet for Thordezilhas

* Update thordezilhas.css

* Update thordezilhas.html

* Update thordezilhas.css

Co-authored-by: juliaYamamoto <juliaYamamoto@users.noreply.github.com>
2020-06-22 10:57:46 -04:00
Karlinator 015a1ed8de SWN Revised v2.4.11 (#6808)
* Updating from external repo

* Updating from external repo

* Revert "Updating from external repo"

This reverts commit 058e6bc5ec.

* Revert "Updating from external repo"

This reverts commit ac5cd98a89.

* Updating from external repo

* Changes for 2.4.9

* Change step size to any on gear encumbrance and add mouseover title.

* Add "Bundled" field to gear section.

* Add worker logic to "Bundled" attribute

* Code cleaning

* Compiling

* Styling for the new fields

* Changelog and version

* Fix removing cyberware not updating total.

* Changelog and version.
2020-06-22 10:53:29 -04:00
generalripphook d8ef53340e Hackmaster_5E update (#6807)
* Jumping & Poison Save Errors

There was a missing } in the script worker for jumping and Poison save was incorrectly adding level to it.

* Update HackMaster_5E.html

* Update

Add repeating wound section, notes for saving throws, ranged speed level bonuses, variable defense dice, ranged combat profiles

* Updating for Repeating Wound Section

* Fixed Bugs

Wound bugs and one checkbox opening multiple.

* Remove API feature

* Shield Use Bug Fixed

* Update HackMaster_5E.html

* Updated Spell Section

Updated Spell Section with more usability, fixed Shield Use error which was causing defense not to calculate. Corrected Defense -> Damage in Ranged Combat Section. Fixed first attack button on Ranged Combat Section.

* Update HackMaster_5E.html

* Fixed Ranged Combat Sections

Fixed bug where Ranged Combat Sections would only create one section. This stemmed from having an additional underscore in the repeating sections attribute name.

* Update HackMaster_5E.html

* Remove API function

* Spelling Error

Oops, I totally know how to spell cartography
2020-06-22 10:53:04 -04:00