Bug Fixed:
Changing POW, STR or CON will no longer change the value of Current SAN, HP, BP, and WP after the sheet has been initialized
Fixed exthetic formatting in SAN roll button
corrected typos and formatting issues
Checkbox removed from the unnatural skill
Now the roll button use 1d100 instead of 2d10 to differentiate between units and tens digits when virtual dice are used
Features:
Initializing CON and STR on a new sheet will modify the current and max HP. After initialization, any further change in CON and STR will only change max HP
Initializing POW on a new sheet will modify the current SAN,BP, and the current and max WP. After initialization, any further change in POW will only change max WP
The max SAN will be automatically updated to 99- Unnatural
When a new bond is created, its value will be automatically set up to the current charisma score (you need to write a name for the bond for value to update). After initialization, any further change in charisma will not affect the value of the bond
Add a Luck button
* added suggestion to use the official sheet
* added eek to sidekick
* added eek to sidekick
also changed some of the radio buttons to checkboxes for better ux
* Monster of the Week Official Sheet
Based on the prior work of Katie Bennie (LethalKitten) and Anistuffs, this is a major revision and interface improvement for the Monster of the Week system.
* Create MotWPreview.jpg
* Proper options
Most <options> weren't implemented properly vis a vis data-i18n due to how the inherited legacy one was implemented. Fixed what I found.
* Update MotWHTML.html
* Update MotWHTML.html
'Enabled' showed up next to IAM flex alt when it was not the flex alt that was advanced, fixed
* Changes to crooked-move1 strings
Preparation for checkboxing the options
* Update translation.json
Lots of surplus spaces. I know it's cosmetic, but I wanted to tighten it up.
* Update MotWHTML.html
Crooked playbook feature adds
* Expert tweak
Expert tweak
* Update MotWHTML.html
Monstrous adjustments
* Spellslinger tweaks
* Update MotWHTML.html
Wronged tweak
* Gumshoe tweaks
* Hex modifications
* Pararomantic tweaks
* Searcher adjustments
* Update MotWHTML.html
Exile tweak
* Update MotWHTML.html
Hardcase
* hardcase, sidekick
* Summoned tweaks
* Update MotWHTML.html
Traveler tweaks
* Update MotWHTML.html
Preparation for rearchitecture — moving sheet workers and roll templates to the top
* Update translation.json
Turns out the Chosen's fate list never had translation tags.
* Big rearchitecture
There were a lot of inefficiencies and repeated code in the prior version. This new version does the same work with about 10,000 fewer lines of HTML, and unlocks a few new features.
* Bugs and Action Science
Fixed some bugs, added the Action Scientist playbook
* Improvements to Mystery Sheet
* Update translation.json
* Update MotWHTML.html
Added in some dynamic bullet points to go with the Hook.
* Update MotWHTML.html
Accidentally got the attribute name wrong on this one
* Update MotWHTML.html
Added in a header
* Update MotWHTML.html
Fixed some issues with Keeper sheet
* Update .gitignore
* Update MotWCSS.css
Spooktacular CSS support
* Update translation.json
Translation support for Spooktacular playtest
* Prelim partial Spooktacular
* Spooktacular playtest playbook added
* Update MotWCSS.css
Roll20 has a bug in how it renders CSS in production. See https://app.roll20.net/forum/post/8867346/production-has-a-css-rendering-bug/ for details. This is hopefully my workaround.
* Weird Move Alt Support
It's now possible to mark in the hunter's reference when you have access to an alternative weird move. Doing so will also allow you to advance that move in the menu that displays when you take a "Advance 2 Basic Moves" improvement.
* Update translation.json
Setting up translation keys for The Constructed
* Update MotWCSS.css
* Constructed playbook added
Added the recently revised Constructed playbook
* Bringing up to date with development copy
* Correcting following merge
* Revert "Correcting following merge"
This reverts commit 8c12e73c923418b68f5262e0ccf735959f2ef3f2.
* Updating the translation files
Looks like they were out of date (and none actually translated for that matter, but that's beyond my scope)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
* 13th_Age-neovatar Language Update
Add Language Code (i18n) add to 13th_Age-neovatar Character Sheet
* Error Fixed
Error Fixed
* Language Error Modify
Language Error Modify
* Language Modify2
Language Modify2
* Updating from external repo
* Updating from external repo
* Revert "Updating from external repo"
This reverts commit 058e6bc5ec.
* Revert "Updating from external repo"
This reverts commit ac5cd98a89.
* Updating from external repo
* Changes for 2.4.9
* Change step size to any on gear encumbrance and add mouseover title.
* Add "Bundled" field to gear section.
* Add worker logic to "Bundled" attribute
* Code cleaning
* Compiling
* Styling for the new fields
* Changelog and version
* Fix removing cyberware not updating total.
* Changelog and version.
* Add missing translation key.
* update gurps
addding skill linking to knockback defense
* update gurps
Completed adding skill linking for Knockback save
* Update gurps
For knockback defense, Hide row id if an attribute is selected
* GURPS
Add linked skills to active defense.
* gurps
minor tweaks