* Fixed bugged dust macro button
* - Added knockdown input section and roll button to player's option weapons.
- Fixed some HTML indentions
* - Updated change log
- Bumped version
* Properly HTML indented the weapons and rogues skill sections
* Made Knockdown input a bit larger to better separate it from the Amount input for ranged weapons
* Removed extra </td> tags that was unneeded
* More HTML cleanup. Fixed missing white spaces and removed unnecessary table element
* Removed warning suppression
Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.
Changed the output of the perception roll button. Perception doesn't actually exist in this old ruleset, and so I had inserted my homebrew version of it. It has been changed to use the version of perception from the Rifts game system (also produced by Palladium Books).
A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.
Minor tweak to integrate Boon/Bane into a pop-up that handles Boon/Bane logic in-line, removing the existing standalone (persistent) d6 for Boon/Bane.
Short version: rather than having to hover over the results and determine if the Boon/Bane die applies, the player is prompted when rolling from the sheet whether the task roll is normal, with Boon, or with Bane. From there, Roll20's dice mechanics are used to determine how many dice to roll and which ones to keep.
* early august, adding wild dice
reverting foreign changes which lead to heavy malfunctions, adding wild dice for attributs, non-magical skills and combat tests
* correcture: headline button
forgot to remove a sample button - fixed
* ChroniquesOublieesContemporain Version 3.3
ChroniquesOublieesContemporain Version 3.3
* ChroniquesOublieesContemporain Version 3.3
ChroniquesOublieesContemporain Version 3.3
* [Zafir] Swap between character sheet and GM toolkit
* [Zafir] Fixing up attack blocks, plus splitting gm tools into tabs
* [Zafir] Hooked up attacks, enemy unit selection, and some styling
* [Zafir] More advanced selected enemy box formatting
* [Zafir] Combat attribute calculator
* [Zafir] Changing will attack crit success text
* [Zafir] Added dodge value to GM units. Changed layout of GM units to accomodate.
* [Zafir] Condensed upper sheet option, show focus option
* [Zafir] Added overwatch field for attacks, changed some header verbiage
* [Zafir] Character sheet translation
* [Zafir] Adding translations for GM's Tools and Roll Templates
* [Zafir] Added translation file
* [Zafir] Added grenade attack to GM's tools
* [Zafir] Added Grenade Attack
* [Zafir] Added test for panic roller, placeholders for text inputs, and default values for number inputs
* [Zafir] Changed layout of GM units editor
* [Zafir] Made attacks addable and removeable
* [Zafir] Reflected multiple attacks on the GM combat panel
* [Zafir] Adding an option to change the primary weapon to a special equipment entry
* [Zafir] Adding an option to show a larger textbox for Origin
* [Zafir] Converting Proficiencies and Languages to a textarea
* [Zafir] Improving ability activation by automatically adding roll entries into the combat panel, Will Actions
* [Zafir] Added helper buttons to abilities to set cooldowns and use charges
* [Zafir] Hooking up weapon attack abilities
* [Zafir] Updating abilities if they're on cooldown or out of charges
* [Zafir] Fixing some bugs with cooldown/charge tracking and changing the buttons for them
* [Zafir] Added area of effect ability rolls
* [Zafir] Showing number of charges remaining on the abilities Use Charge button
* [Zafir] Added concealment tracker
* [Zafir] Round start button that decrements cooldowns
* [Zafir] Combat Initializer button
* [Zafir] Renaming Initialize Combat button
* [Zafir] Added a convenient ammo decrement and reload button on the primary weapon attack
* [Zafir] Cleanup around attack buttons and states
* [Zafir] Layout change to Status
* [Zafir] Focus points symbol
* [Zafir] More symbols
* [Zafir] Cleaning up condensed view, plus new icons
* [Zafir] Zmail tooltip
* [Zafir] Moving Usable Items to their own tab. Added usable abilities to the combat panel
* [Zafir] Quick bugfix with the new usable tab in combat
* [Zafir] Adding icons to the Charges and Cooldown tracker
* [Zafir] Added usable items with charges
* [Zafir] Adding Usable grenade/heavy weapon attacks
* [Zafir] Hooking up special ammo
* [Zafir] better styling for special ammo
* [Zafir] Fixing a bug with usable abilities that have both charges and cooldown
* [Zafir] Turning spellcheck off of the proficiencies and language text areas
* [Zafir] Charactermancer WIP
* [Zafir] Charactermancer WIP
* [Zafir] Charactermancer Species/Origin
* [Zafir] WIP Charactermancer Equipment
* [Zafir] Inventory, Random rolls, random insaan names
* [Zafir] Charactermancer is done
* [Zafir] Charmancer when all values are null or bad
* Temporarily disabling charactermancer
* Fixing the Hide Focus Points bug
* Fixing up Attacks for GM Tools
* Add abilities to GM units
* [Zafir] Fixed a bug with enemy attack aim dice
* [Zafir] Setting up initial HP, AP, and SP values
including setting up the proper token bars for them
* [Zafir] Adding max AP and SP values so that players have more control over their token bars
* [Zafir] Adding improved Use Item and Use Ability buttons that output to chat
* [Zafir] Adding selected bool to gm units and showing it in the list
* [Zafir] Separating out the settings into their own tab, and adding notes to the Misc tab
* [Zafir] Fixing a bug with attacks 1 and 2 for GM units
* Adding font hosting
* [Zafir] Actually reference google fonts
* [Zafir] Adding dice pool descriptions and styles to roll templates
* [Zafir] Fix a minor text error with secondary weapon roll
A user of the sheet notified me that some of the images on the sheet had a "Broken Link_ notification. I fixed it by finding or uploading new images to use on the sheet instead.