Commit Graph
37458 Commits
Author SHA1 Message Date
SteveKoontz f50392cf75 updates and bugfixes to Torchbearer 2e sheet 2020-08-22 14:34:48 -07:00
SteveKoontz 171a8849af Merge github.com:Roll20/roll20-character-sheets 2020-08-22 14:31:58 -07:00
carmoeri 74b39f5a60 Merge branch 'Roll20-v1' 2020-08-22 10:19:23 -07:00
carmoeri 6fe997a1e5 Change to remove sheet name from class 2020-08-22 10:06:28 -07:00
Senjak 72eef5a8b5 Update magical-kitties-preview.png
Fix to Magical Kitties Save the Day sheet to show roll buttons.
2020-08-21 01:42:25 -05:00
carmoeri b7b562b7f7 Change to remove sheet name from class 2020-08-20 20:48:48 -07:00
carmoeri ce4f6a88d6 Merge branch 'Roll20-v1' of https://github.com/Riccarr/roll20-character-sheets into Roll20-v1 2020-08-19 22:45:39 -07:00
carmoeri 6e1d83cc21 html updates1 2020-08-19 22:45:23 -07:00
carmoeri 4bad69f004 html updates1 2020-08-19 22:16:58 -07:00
carmoeri 56330e1fc7 Modified css pointers to github 2020-08-19 21:57:14 -07:00
Andreas Johansson b3f3485f0d [Stargate RPG] progress bar CSS 2020-08-20 07:48:25 +03:00
carmoeri f0f8123058 added htm and css 2020-08-19 21:44:08 -07:00
Ken 9a290200fc Merge branch 'master' into GURPS-2.3.11 2020-08-19 20:07:57 -07:00
Corey J b22175a257 Weekly Translations 2020-08-19 12:08:17 -04:00
Christoph 2df59148c9 BugFixes
Fixed Launcher projectile selector images--were reversed in CSS.
Removed redundent image folder
2020-08-19 08:40:54 -07:00
Christoph b642661528 Merge pull request #10 from XophRA/master
Rebase branch
2020-08-19 08:25:31 -07:00
Christoph a514a14cb2 Merge pull request #9 from Roll20/master
Rebase local Master
2020-08-19 08:20:10 -07:00
Riccarr 8a643fdc31 Merge pull request #1 from Riccarr/Conan_2d20_AAU_v1
Image upload
2020-08-18 22:22:59 -07:00
carmoeri f2f4c3ee34 Image upload 2020-08-18 22:09:32 -07:00
Selanye 3fdf3bdc8a Fan Translation to Offical Translation part 2 2020-08-18 16:36:35 -07:00
Keith Johnson 121f293c18 Merge pull request #2 from Roll20/master
Updating My local repository
2020-08-18 16:31:26 -06:00
Selanye ee53a55d04 First Set of changes from FT to OT 2020-08-18 14:28:47 -07:00
Selanye d8defb284a Skill Usage Checkbox 2020-08-18 13:32:28 -07:00
Selanye 577ff141e0 Pre-Offical Translation 2020-08-18 12:59:05 -07:00
Cassie Levett ddb62f61c8 weekly translations 2020-08-17 16:22:16 -05:00
Cassie Levett f9b01b254b update approve yaml with new sheets 2020-08-17 13:34:44 -05:00
Christoph a22a82a71a Free Spacer - Ship Sheet Salvo Mode - Version 3 Update (#7202)
* Updated Art

I updated all the Background Art and added new ones for the rest of the ship sheet refactor

* Colour and Old Ship Config tweaks

Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.

* Systems 1st Draft

Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?

* Remove the transparency Variable

Removed the transparency Variable and hardcoded 0.5 transparency

* Ship System Widget Complete

Finished up the ship system widget.

* Module Widget 1st draft

Set up the first half of the module widget

* Module Set up and LaunchBay Added

Module widget set up
LaunchBay started to set up

* Shrank BG and Set up Launch Bay

Shrank all the BGs to fit
Set up the Launch Bay

* Removed redundent Attributes from new version of Ship Config

Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.

* Fixed broken Ship Vital Conditions

The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"

* Removed old Ship Config And Tweaks

Removed redundent ship config
Tweaked Launch Bay grids

* Fixing Conditions to show AJ

trying to get the conditions and armour to work

* Updated Grids

Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration

* Added new images and Refined LauchBay Grid

Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions

* Fixed Invisible armour and tweaked Launchbay Grid

Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet

* Capacity Pips

Updated capacity pips with image

* Added a Zero pip

Added a new image

* Updated ZeroDie colour

* Set up new Dice Pips and tested them on one system

* Set up Dice pips and tested on one system

* Ship Aspects

Switched Ship Aspects over to the grid system.

* Amenities

Added Amenities to the Ship sheet

* Ship pg2 Images

Ship pg2 Images for layout
Plus renaming newship style to shipConfig

* Resource Image

* Finished Ship Sheet

Finished 2nd side of the ship sheet

* Updated the Crew Aspects to Grid

Altered the Crew sheet aspects to use Grid

* Added Crew sheet PG1 Images

Added Images for:
            Skill
            Associations
            Augmentation
            conditionPathogen
            EVAsuit

* Skills finished & Conditions Set up

Skills finished layout

Added Upkeep Image

Set up
           Conditions
           Pathogens
           Upkeep

* Files for Skills finished & conditions Set up

Forgotten code for last check in. Skills et cetera

* Tweaks to Condition Column

Upkeep set up
Pathogens set up

* Tweaked crew conditions and updated images

New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches

* Renamed crewResiliance to crewIntegrity

Renamed crewResiliance image to crewIntegrity

* Updated Crew Integrity

Updated Crew Integrity image
Added crewIntegrity to html and css

* Fix PatchBand

* Tools fixed in CrewKit

All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost

* Progress on CrewKit

Got all images in... Its a little big.

* EA Suit Complete

Finished the Layout of the EVA Suit

* Associations Complete

Completed the associations widget

* Images for Crewsheet PG 2

Added all the images for page 2

* Set up remaining widgets on Crew page 2

* Crew Sheet Page 2 Set up 2

* Added Retirement Image

Added Retirement Image

* Finished Crewsheet

Crewsheet looks great

* Updated Json and added Overcharge image

Updated Json and added Overcharge image

* Overcharge update

Update the Overcharge

* Updated Preview

Updated Preview
Added Titles to the ship upkeep and patches

* Removed Absolute Grid

Replaced the old absolute Grid with a proper CSS grid for each sheet

* Fixed misaligned Static boxes for the InSec & Artery

* Replaced Ship patches with images

Updated version number to 1.5

* .gitignore shouldnt be commited

* Create .gitignore

* Attempt at Cargo total sheet function

fixed Cargo alignment
Basic roll Template stuff

* Cargo Total update

Still doesn't work, but looks closer

* Cargo total Update

Better?

* Updated Cargo total function

* Cargo Total

Half works!

* Cargo Total

Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box

* Updated Json File with changes

Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10

* New Header Setup

Added masterGrid for whole sheet
Added header grid
Set up header styles
Changed images to css background images
Removed unused styles
Removed unused multiple tab functionality
Created Roller style
Added roller to masterGrid

* Updated Title Image

* Salvo Roller Set up

Basic Set up for the Salvo Roller

* Salvo Overlay Setup

Began set up of the Salvo Overlay with a transparent backgound that ensures that you can see the overlay and not access the underlaying sheet.
Fixed the green on the ship configuration
Fixed the size of the retirment plan box

* Added floating button to activate Salvo Mode

* Added Salvo Mode Image

* Update Salvo Image

* Update Salvo Image

* Salvo Image update

* Added terminal image for salvo flowchart

* Update Salvo Title

* update Salvo Title

* Updated Salvo Images

* update formating

* Updated Salvo images

* Added new Salvo Mode images

* Updated styles for Salvo Mode

* Continuing Salvo Mode Set Up

* Removed Space from folder name

Changed folder from Free Spacer to FreeSpacer to solve issue that changes %20 to %2520 will require that the **approved.yaml** be updated.

Reminder: add note to PR: Update the **approved.yaml**

* Updated Salvo Images and styles

* Fixed Tool Type box

* Updated Salvo Image

* Updated Roll Salvo Text

* Skill Selector Set up

Added skillSelector Image
Set up skillSelector phase 1

* Salvo Mode skillSelector Set up

* Update skillSelector

* Updated image transparency

* Added 1st Flow Line

* Flow Updates

* Salvo building cont

Set up all Skill selector boxes
Added on/off functionality for skill direction flow arrow
Added on/off functionality for specialty direction flow arrow
Added on/off functionality for Skill Selector buttons

* Set up Specialty Selection Buttons

Added Specialty Selection Buttons
Added on/off functionality to Specalty Box and Tool box

* Updated Salvo Mode

Added specialtyFlow image
Updated skillFlow image
Updated skill, specialty, and tool box Layout

* Updated Salvo Mode

Added additional on/off functionality for specialtyBox, specialtyDeselect, toolTypeDirections,
Added toolTypeDirection Image

* Update Salvo Mode toolTypeDirections

* Specialty Button Layout

Added on/off functionality for Specialty Buttons
Added Locations for half of the Specialty Buttons

* Specialty Selector Update

Added specialtySelector image
Set up positions for all specialtySelectors

* specialtySelector Update

* Updated specialty Selector

* Set up toolType and Tool for Salvo Mode

Added on/off functionality for ToolType
Added Tool Box
Added Tool Box to on/off functionality of other deselects

* Update Images and Charge Set up

Set up Crew Kit Charge box for Salvo Mode
Renamed image folder media folder to work around imgeSrv bug
Added Process box image
Updated Input box image
Updated Decision box image

* Updated Salvo Mode Positioning

* Updated skillSelectors and speciatySelector

* Updated toolTypeFlow

* Altered the media folder name to work around bug

* changed images folder to assets to work around bug

* Updated specialtyFlow

* Apdated Skill & Specialty Buttons

* updated assets folder to img to work around bug

* Fixed on/off functionality for specialty flow

* Added engineeringSpecialtyFlow images

* image update for Salvo Mode

Added operationsSpecialtyFlow image
Updated skillFlow image

* Images added to Salvo mode

* Added communicationSpecialtyFlow

* SpecialtyFlow updates

* CrewKit Tool Select Set up for Salvo Mode

Fixed speicies box width
Set up all buttons for crewKit tool Selection

* charge flow update for Salvo Mode

* update css for SalvoMode charge flow

* Update title.png

* Salvo Mode Crew Kit tool Mod set up

* Update Salvo Mode Mod Locations

* Updated Salvo Mode On/Off functionality

* Updated crewKitToolSelector

* bug fix

* Added Advantage and ThreatBoxes

* Added rollSalvo Button

* Roll Salvo Button Set up

* Roll Salvo button update

* Added sheet worker to set salvoSkillRating

* Added Skill and Specialty Rating Functionality

Added sheetworker to set the SkillRating when choosing the Skill
Resets the Specialty when choosing the Skill
Added sheetwork to set the SpecialtyRating when choosing the Specialty
Reset the Type of Tool and Tool when choosing the Specialty

* Finished Crew Kit Tool mod functionality

Finished sheetworkers that set the Sun the Tool Ratings from all mods checked off

* Added Charge functionality to the Set Tool sheetworker

* added a charge limiter to the tool choice

* Added sheet worker to calculate the salvo

* salvo Macro updates for the roll button

* Updated the rollMacro with help from Scott C

* Updated salvoMacro input type to hidden

* Salvo Mode Updates

Added on/off  functionality for advantageBox, salvoButton, and ThreatBox
Added Reset for salvoTool when changing salvoScale

* Bug fixes and SalvoMode sheet reset

* Added functionality to spend charge and close out salvo mode

* Template HTML Setup

* Fixed math error in salvoMacro

* RollTemplate and Bugs

Added basic setup css for rolltemplate
fixed cut/paste bug in which autoHits was being redefined rather then defining automisses

* Rolltemplate styled

* RollTemplate tweaks

* Added Salvo Dice Images

* Rolltemplate finished

* Fixed iteration bug in the Salvo Macro

* Updated Template, sheetworkers, and bug fixes

* Removed some autoCalcs

* Added functionality for other Tools

Fixed error messages about autocorrects
Switched to use setObj throughout sheetworkers
Added on/off functionality for other tools salvoScale
Added display of other for when no tool is selected in other tools scale
tweaked RollTemplate to display every skill
incremented version number to 2.75

* Template Tweaks

Fixed error where macro wouldn't set if rating didnt change but skill, tool, or specialty did
Added Advantage to template
Moved Charge lower in template
Tweaked display to be cleaner and more consistant

* HTML Bug fixes

Fixed shared section pips on behemoth log
Removed redundent section pips from Ship Log and fixed knock on formating issues
Fixed layout error that made aliasName fill an additional column

* Tweaked the template to display number of dice rolled and excess next to task and threat die subheaders

* Salvo Mode Direction Update

Added directions to all Slavo Mode boxes
Removed directions from flow lines
Added functionality for directions in reactor box
Centred Salvo Title

* Update Salvo Mode style and images

* OtherTool update

* Fixed Flow Lines and Size of Other Tool input

* Fixed bug that didnt set salvoCharge Direction to "Overcharged" when reseting Mods

* Added Reactor Overcharge Control sheetworker

Automatically increments charge less then capacity if overcharge is clicked by mistake
Automatically overcharges if charge is increased above capacity

* Fixed bug in Reset Salvo Mode

* Added Colour Changing text for salvoChargeDirections and resourceTotal

Added functionality to change style for salvoChargeDirections
Added functionality to change cargoTotal style

* Updated Salvo Mode Images

* Tweaks and updated version number for new art

* Image position Tweaking

* Update folder name to bypass imgsrv bug

* Specialty Selector Tweaks

* folder update name to bypass imgsrv bug

* SpecialtySelector position tweaks

* Updated Selector Positions

* Updated crewKitAssociationMods image url

* Salvo Mode image Update

Updated CrewKitMod and CrewKitModChecked
Updated CrewKitAssociationMod and CrewKitAssociationModChecked
Updated OtherTool
Altered ColourChanger to effect all text on the salvoChargeBox

* All tool Mod selector positions set

* Image update

Advantage, Charge, and Threat Flow Line updates
Added new AugmentSelector images

* Roll Button styling tweaks

* Updated Roll Botton in Salvo Mode

* Updated the Free Spacer json file to reflect version 2.8

* Updated imag folder to bypass ImgSrv bug

* Updated flow images to 72 dpi and double size

* Added blinds to fade out parts of the character sheet

* Fixed incorrect version of CrewKitModChecked

* Updated preview to remove Upkeep line

* Ship Salvo Mode Set up pt1

* Ship Salvo Mode set up pt.2

* Updated images for ship Salvo Mode operator

* Setup Operator Selectors for ship Salvo Mode

* Set up for global attributes

Added sheetworkers to store global attributes
Changed attr_name to attr_character_name to enable the sheet name to corrispond to crewmember alias consistantly

* Fixed find/replce error

* Set up Operator select

Added code that sorts through globalAttributes to get salvoOperators
Added css and html that displays the salvoOperator correctly

* Set Salvo Operator sheetworker set up

* Bug fix and ship Salvo Mode update

Fixed Bug caused by using same attr between ship and crew sheets
Set up Ship attr
Set up Ship macro and attr sheet workers

* Implemented Ship sheet On/Off Functionality

Ship sheet blinds functionality
Operator On/Off functionality

* Added Reset to Operator Deselect

* Ship tool Selector Layout

* Ship Salvo Mode - Mods

Set Mod locations
Set Mod Styles
Tweaked Launcher Fitting values and attr

* Set up ship reactor sheetworker

* Fixed Salvo Mode Ship System reactor Sheetworker

* Updates for Ship tools and bug fixes

Launcher now charges supply
Supply now displayed in RollTemplate
**Bug in RollTemplate for on/off functionality***
Added more Blinds functionality for ships

* Split RollTemplate between Away and Space

* Cleaned up Blinds for Ship Salvo

* Added OffPageBig for skills and specialties in Ship Salvo Mode

* Ship Salvo Deselect location tweaks

* Updated Flow lines

* Added skillshipFlow

* Added specialtyShipFlow

* Updated specialtyShipFlow

* Added shipToolDirection Flow

* Fixed rollbutton location on Ship Sheet

Renamed charge and advantage flow lines to up and down
Changed rollbutton et al location on ship sheet

* On/off functionality for flow

* Set up shuttle trailer box for ship Salvo Mode

* Switched overlay boexs to use grid

* fixed salvoTrailer display to grid

* Finalised Trailer box overlay

added trailer checkbox grid
tweaked fonts and margins

* Set up to spend from tug reactor when using Shuttle

* Set up sheet worker for shuttle trailers

* Set up Shuttle System

* Set up new Selector square for shuttle

* Added the remaining trailers System/Mods

* recoding otherTool

* Changed folder name to work around bug

* Set up ShuttleMods

Set up shuttleMod on/off functionality
switched to the otherTool Background

* Updates to Launch Bay and Launcher Mods

New image
changed lengther of Mod selector
Fixed on/off functionality

* Finished Ship Salvo Mode

Added remaining trailer Mods
Fixed Ship Charge Bugs
Fixed Tug Charge Bugs
Fixed trailer bugs

* Updated Roll Templates and Macros to Title Rolls with Salvo type

* Final Fixes for Shuttle Salvo Mode

Fixed InSec / Artery square font bug
Decreased Font size for all Salvo Attr text
Added Salvo overspend limiter functionality to trailer
Added Shuttle System Details

* Tweaks  for version 3

Updated json file directions
Updated version number to 3
Fixed supply Direction Expended bug
Updated tug and ship condition and resource title box font size

* All Image Update

* ShipSystem position tweaks

* Salvo Mod System Select location Tweaks

* Updated Image URLs to Master
2020-08-17 13:17:33 -05:00
Christoph 00cd2e8cf3 Merge branch 'master' into RollTemplate 2020-08-17 11:13:57 -07:00
Stexinator 39f1a51b56 [Dark Heresy 2ed] fix not calculated str bonus for melee dmg (#7216) 2020-08-17 12:06:16 -05:00
ap3h3ad 63174e6c88 [Splittermond] Small clarification (#7215)
* Adding more dice to risk rolls

* Adding update text

* Updated roll template

* Fixed a small bug within the roll template

* Small clarification
2020-08-17 12:05:58 -05:00
johnmoney-code e2d7c07adb update 08/16/20 (#7213)
Added Righteous Fury roller, tables.

added an option to toggle the crunch summary for Righteous Fury

Re-ordered the psychic abilities block to look better

Edited CS/CF thresholds to show when psy rolls fail or proc Phenomena

Re-ordered the melee weapon block to look better

Re-ordered the ranged weapons block to streamline function, make room for new Mishap Chance

Added dropdown for Mishap Chance for ranged weapons. Added "spray?" checkbox to change critfail marker to 9
2020-08-17 12:05:43 -05:00
Jose Velazquezandjlvgit aefe2fa478 [Ryuutama]: Moving skill checks to stats page (#7212)
* [Ryuutama]: adding icons to status effects

* [Ryuutama]: renaming images

* [Ryuutama]: updating images links to github

* [Ryuutama]: making notes icon bigger

* [Ryuutama]: fixing broken spell name

* [Ryuutama]: safer way to do character name

* [Ryuutama]: more space on top of icon

* [Ryuutama]: moved skill checks to stats page

* [Ryuutama]: reorganizing skills and terrain

* [Ryuutama]: changing additional checks to skill buttons

* [Ryuutama]: moving span higher

* [Ryuutama]: update fumble point area, upload image

* [Ryuutama]: updating link to use github

Co-authored-by: jlvgit <jlvel44@gmail.com>
2020-08-17 12:05:27 -05:00
Kraynic 6a0a712089 Heroes Unlimited 2E (#7211)
* Update hu2.html

Added a text input to note size category stat modifiers for mutant animals.

* Update hu2.css

Just a couple modifications to accommodate the html changes to add the mutant animal size category stat modifiers text input.

* Delete HU2MutAn.jpg

Replacing it with an updated image that includes the new text input for size category stat modifiers.

* Add files via upload

New image for the mutant animal tab.

* Update hu2.css

The tab buttons now make a longer row before wrapping.
2020-08-17 12:05:08 -05:00
Kraynic 3a85f5962e Palladium Fantasy 1E (#7210)
* Update palladium_fantasy_1e.html

Added a new tab named Structures to track stats for Ships and Structures for people doing High Seas or Castle Siege type adventures.

* Update palladium_fantasy_1e.css

Added a tab named Structures to track stats for Ships and Structures.
2020-08-17 12:04:51 -05:00
Kraynic 17613c8230 Palladium Fantasy 2E (#7209)
* Update palladium_fantasy_2E.html

Added a tab labeled Structures to track damage to ships and structures.

* Update palladium_fantasy_2E.css

Added a new tab called Structures for ships and structures.

* Update palladium_fantasy_2E.css

Made the tab buttons use more of the top bar before wrapping.
2020-08-17 12:04:16 -05:00
Vince 3fe570a629 Within update: copied background and logo images to repo (#7208)
* within update to copy background and logo to repo

- copied images to github
- set css/html to use new image locations

* image url updates to match images on repo

* updated path to use the proper subfolder name case
2020-08-17 12:03:58 -05:00
Naali f817f4cf2d First pass on french translations (#7207)
First pass on french translations including foci, attribute names and skills.
2020-08-17 12:03:35 -05:00
OneRedBeard 351ab23950 Ilaris 1.6.1 (#7206)
Fixed roll button display
2020-08-17 12:03:07 -05:00
mfcp-git 6f4833106e {SotS] Some Fixes and additions (#7205)
Fix Health and Morale tracks
Add True Name checkbox
Add Sorcerous Spheres box
Add Talent names
2020-08-17 12:02:50 -05:00
Cassie Levett a8117fd6ce Pendragon 5th Edition version 2 (#7204)
* pendragon npc sheet

* fix squire rolls
2020-08-17 11:56:42 -05:00
Cassie Levett 49dbed2215 fix npc init' (#7203) 2020-08-17 11:56:27 -05:00
Will-Maiden ad094ccfb2 Alien The Roleplaying Game - Character Sheet visual update (#7201)
* Cosmetic update

Adjusted the layout so it scales easier, changed the fonts to give it more of a thematic feel and aligned many of the offset pieces to make it neater. Made some widgets larger  and easier to understand for players.

* Deleted .DS_Store

Removed un-needed file

* Removed Images

Removed unused background, header and footer images
2020-08-17 11:55:16 -05:00
Stéphane Devouard 03dc330100 ChroniquesOublieesContemporain v3.4 (#7199)
* ChroniquesOublieesContemporain Version 3.4

* ChroniquesOublieesContemporain Version 3.4

* ChroniquesOublieesContemporain Version 3.4
2020-08-17 11:54:45 -05:00
mfcp-git 4a54a22c4c [Mongoose Traveller 2e] Enhance Boon/Bane selection and roll modifier handling (#7200)
* Changed boon/bane and modifiers

Added new modes for boon/bane rolling: Legacy (as before), Prompt (ask every time) and Toggle (gives Normal/Boon/Bane selection buttons).
Added new modes for roll modifier queries: Yes (ask every time), No (never ask) and Toggle (gives Yes/No selection buttons).

* Updated preview

Updated preview to show new options
2020-08-17 11:54:25 -05:00
Stéphane Devouard d1ede5e012 ChroniquesGalactiques v3.11 (#7198)
* ChroniquesGalactiques Version 3.11

* ChroniquesGalactiques Version 3.11

* ChroniquesGalactiques Version 3.11

* ChroniquesGalactiques Version 3.11
2020-08-17 11:54:03 -05:00
JoeEagerandJoe bbf058a6a4 [D6 Adventure] Added Toggle Features (#7197)
* Added a dice and pip mod box, improved wild die highlighting (#3)

Co-authored-by: Joe <chord_nightwalker@hotmail.com>

* Added ability to toggle whispers on and off.  Added ability to toggle dice mods on/off (#4)

Co-authored-by: Joe <chord_nightwalker@hotmail.com>
2020-08-17 11:53:41 -05:00
danielsousat 5157e419fa New adventure time sheet (#7196)
* uploading to github

* v0.1

* uploading images

* v0.9

* removing copyright

* fixing bg and section titles

* ready to pull request

* generating preview

* adding size section

* fixing attributes names
2020-08-17 11:53:22 -05:00
Tealk 71c7d12d1f remove Rounding Rolls (#7195) 2020-08-17 11:52:19 -05:00
ElGothiko 38ab143585 Création (#7185) 2020-08-17 11:51:26 -05:00
kapp-j c63e7cfb0c [Nephilim Legende Selenim] Selenim campaign sheet (#7175)
* WIP - initialize selenim sheet

* WIP - main sheet

* [Nephilim-v5-Selenim] FEAT - first release version for selenim sheet
2020-08-17 11:50:08 -05:00