Commit Graph
84 Commits
Author SHA1 Message Date
James A Culp III f7b21fffbb Update Shadowrun6thEdition.css and CHANGELOG.md 2021-07-17 11:44:57 -04:00
James A Culp III b858268adb Added Grunt Groups and Autocalculations based on the # of grunts 2021-07-16 16:08:18 -04:00
James A Culp III 906aa1a55a Bugfix - PC -> Rolls tab was showing conversions on the Matrix Actions tab. 2021-07-14 15:47:09 -04:00
James A Culp III d5d000824e Fixed width on the drop down for Rolls->Misc->conversions 2021-07-09 10:51:09 -04:00
James A Culp III 801899fd74 Rolls->Misc tab added
Added Conversion for common Standard to Metric and vice versa.  Ft <=> M, Mi <=> Km, Lb <=> Kg
2021-07-05 21:53:55 -04:00
James A Culp III 4b1b62de7b PC->Condition Monitor - Added Natural Healing Physical and Stun roll buttons. 2021-07-03 11:53:19 -04:00
James A Culp III af1d29c4b9 PC Sheets Added functionality so when firing mode is changed on the Core tab, the DV and AR are updated appropriately. Still doesn't split dice pools. 2021-06-20 22:00:15 -04:00
James A Culp III 7800d3f73a Miscellaneous cleanup and normalization. 2021-06-20 13:59:03 -04:00
James A Culp III 894e3eec16 Updated NPC-Spells to follow the same format as PC-Spells, to include using the same roll button format. 2021-05-16 23:16:37 -04:00
James A Culp III 5f3385bbbe Added mouseover text to Rolls->Matrix rolls to identify the skill and attribute used for each roll. 2021-05-11 13:32:17 -04:00
James A Culp III c089c12527 Bugfix - Delete icons were showing up on the left for Social and Vehicles covering the move icon preventing rearranging. 2021-05-09 14:24:16 -04:00
James A Culp III 618f23b371 Bugfix - Long weapon names threw off the display in Core->Weapons and Arms. 2021-05-09 13:34:29 -04:00
James A Culp III 91757a74f1 Added disclaimer to Rolls section, specialization/expertise and mods from augs/magic/etc are not included in those rolls, the way to add those dice to the pools is to use the [Modifiers] toggle at the top of the sheet. 2021-05-08 18:51:05 -04:00
James A Culp III 56a915bfd5 Added Arms->Grenade section to handle Grenades, also added a GM Button to roll Scatter and Distance 2021-05-06 21:50:45 -04:00
James A Culp III 578173ec7a Bugfix - Added sheetworker call on sheet load to fix incorrectly calculated soak value for the Core->Soak Damage button
Changed Rolls->Jack Out from text to a roll button so unfortunate deckers can escape link-lock.
Added Core->Direct Magic Defense button and Core->Indirect Magic Defense buttons
2021-05-04 23:38:48 -04:00
James A Culp III fb37f055a3 Styled Rolls->Matrix Action roll buttons to indicate legal/illegal 2021-05-03 10:30:06 -04:00
James A Culp III 58eff8b919 Added Matrix Action roll buttons to the new Rolls tab. 2021-05-03 09:03:16 -04:00
James A Culp III 15d8d1f4de Added Name field to all NPC sheets
Added Metatype field to NPC->Grunt sheet
2021-05-02 22:41:45 -04:00
James A Culp III cdd63be644 Updated Host->IC to make them more useable during encounters (separate AR/CM/Initiative roller/etc... 2021-05-02 18:09:40 -04:00
James A Culp III d5d6911e92 Begin v.31
Added Birth Name to Social Tab
Bugfix - NPC->Vehicle sheet was resetting Body to 1 when the sheet was closed
Added New Roll Template {template:multirow} with available fields header, base, desc, desc2,...desc6, bigdesc, bigdesc2...bigdesc6 for your macro display joy
2021-04-28 23:25:17 -04:00
James A Culp III b22b724917 Update Shadowrun6thEdition.css 2021-04-25 20:43:33 -04:00
James A Culp III 039dd386d7 Minor NPC layout tweaks
NPC->Vehicles sheet now has the autosoft toggles including 3 Targeting autosofts with weapon input boxes.
2021-04-25 20:38:58 -04:00
James A Culp III 16adc9b8c8 Added automation to new NPC->Spirit sheet, attributes, DR, Initiatives, Condition Monitor, Move, Skills, Powers and Attacks will populate when spirit type or Force are first entered. On subsequent changes to Spirit Type or Force skills, powers and attacks will be left alone UNLESS the "Reset?" toggle is turned on, in which case all will be set to the defaults for the new Spirit Type at the new Force. 2021-04-25 12:12:35 -04:00
James A Culp III 696ba82baa Bugfix - display issue with Social -> Contacts
Updated NPC -> Grunt and NPC -> Spirit layouts a little while splitting spirits out of the grunt sheet.
2021-04-23 22:10:55 -04:00
James A Culp III ca50a69068 Added indication that the rating for a skill has not been entered. Some users were entering the Skill Rating in the Mod box causing all sorts of mayhem with roll buttons and such. 2021-04-23 15:44:54 -04:00
James A Culp III 675a2cdabb Started work on NPC->Spirit sheet, it now exists, doesn't have the sheet-worker magic like the sprite sheet does...yet. 2021-04-23 08:54:42 -04:00
James A Culp III f86935fd64 Update Shadowrun6thEdition.css and Shadowrun6thEdition.html 2021-04-20 14:02:26 -04:00
James A Culp III 0cd739ffab Revert "Minor bug/typo fixes"
This reverts commit 0f95c6e4b9.
2021-04-20 13:58:43 -04:00
James A Culp III 0f95c6e4b9 Minor bug/typo fixes 2021-04-19 23:11:35 -04:00
James A Culp III 7cbf6b0848 Added Notes tab and section so players can keep notes on the Character Sheet in addition to the Bio & Info section.
Added Rolls tab and section, to be used in a future feature of commonly used rolls as roll buttons.
2021-04-18 23:26:59 -04:00
James A Culp III 15f1cd88b5 Added sprint modifier to PC sheet
Added sprint roll button to NPC->Grunt/Spirit sheet
2021-04-18 22:12:23 -04:00
James A Culp III 9fb6351679 Added Melee weapons back to the npc-grunts and npc-vehicles sheets 2021-04-18 21:11:21 -04:00
James A Culp III 34f2dabae3 Update Shadowrun6thEdition.css 2021-04-18 13:56:42 -04:00
James A Culp III c2e3b37d73 Fixed a bug with Core->Weapons roll buttons not updating when the weapon itself is updated in Arms->Weapon
Updated Qualities roll-template to include Rating: ## if it's defined
Added Send to Chat button (chat bubble icon) to Gear
2021-04-18 13:40:43 -04:00
James A Culp III 294cd7136c Added Summon Sprite roll button to Matrix->Technomancer->Submersion tab that links to Sprite Resist then Resist Fade (similar to Spirit functionality) 2021-04-16 00:18:23 -04:00
James A Culp III 101273f7bd Added Social and Capacity to Arms -> Armor tab 2021-04-15 23:43:30 -04:00
James A Culp III 707d6e32e7 Updated Contacts layout
Added chat bubble button to share contact information in chat and provide a Connections roll button for the GM (works for player and GM but whispers to GM)
2021-04-15 23:22:51 -04:00
James A Culp III 024c3c8bfd PC - Magic - Conjuration - Finished spirit roster section
Added Resist Drain button to Spirit Summoning Resist roll output
2021-04-12 01:29:53 -04:00
James A Culp III 18766b0f7d Added "legacy": false to sheet.json
Added "Summon Spirit" button to Magic->Conjuring.  Using this button prompts for Type and Force of the spirit, does the roll then offers a "Spirit Resist" button in the output that the player or GM can click to roll the spirit's restist roll (Force x 2) which then outputs the hits from that so the player can roll drain.
Magic->Conjuring tab is now a bit out of sorts but I feel this Summon Spirit button functionality is worth pushing out regardless of whether I get the rest of the tab sorted before the merge.
2021-04-10 18:43:19 -04:00
James A Culp III 97956737ee NPC - Made magic, resonance, force inputs disappear correctly when not needed or settings aren't being adjusted
NPC - Made resists display when not in settings mode
NPC - Grunt/Vehicle - Weapon section now uses same attributes as PC Ranged section so a previously created PC can be relativley seamlessly made into a grunt.
2021-04-09 00:54:45 -04:00
James A Culp III 3aa18107bc Added Autosofts to PC Vehicles tab 2021-04-08 13:07:51 -04:00
James A Culp III 039ea2fc5b Added an indicator to PC-Matrix-Programs and NPC-Matrix-Programs to indicate which programs are running. 2021-04-07 17:21:15 -04:00
James A Culp III e019fdf482 PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created
New section now holds Complex Forms tab and submersion tab
Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites
2021-04-05 00:27:55 -04:00
James A Culp III b5ba684e30 Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons. 2021-04-04 18:05:06 -04:00
James A Culp III 0f2b861a65 Fixed NPC defense roll buttons
Added attr_speed for npc-vehicle sheet so it can be tracked on tokens
Fixed NPC soak roll buttons
Added cold sim and hot sim initiative modifiers and dice modifiers for all sheets
Hid unnecessary Matrix AR and Cold Sim VR initiative for Vehicles, Sprites and Hosts
Added Sprite type select to NPC-Sprite sheet - this will be used to automatically set initial ASDF, Initiative and Resonance attributes
Added Tasks and Resonance to NPC-Sprite sheet
2021-04-04 01:03:15 -04:00
James A Culp III 9b7e7993ef Adjusted various styles
Added slaved_devices, sculpting, security_procedures and pay_data for npc hosts
Changed host IC roll buttons
2021-03-29 23:12:40 -04:00
James A Culp III eb6e98e416 Some more style updates to npc sheets
Updated some of the variables and layouts of the areas below Bonuses, Modifier and Options (still not ready for use really)
2021-03-29 19:26:33 -04:00
James A Culp III 70d827cb51 Updated "Bonuses" and "Modifier" column variables for non-PC sheets. They now have the proper name='' fields.
DR, I/ID, AC, CM and Move (from npc stat blocks) are now represented along with common rolls (DR, Defense and Soak)
2021-03-29 00:18:22 -04:00
James A Culp III 79886e259c Updated styles and html to make settings hide/reveal correctly for non-pc sheets
Updated matrix grid to work properly with 0 for a stat
Changed npc pain tolerance to be in options
Updated npc options -> grunt type (mundane, awakened, emergent, spirit) to be a select labeled Archetype
2021-03-28 18:15:48 -04:00
James A Culp III b57925076a Styled npc toggles and attribute buttons
Updated attribute roll buttons to be consistent with PC sheet buttons.
Made Magic now visible if Awakened OR Spirit are selected
Made Force only visible if Spirit is selected
2021-03-27 00:04:53 -04:00