James A Culp III
f7b21fffbb
Update Shadowrun6thEdition.css and CHANGELOG.md
2021-07-17 11:44:57 -04:00
James A Culp III
b858268adb
Added Grunt Groups and Autocalculations based on the # of grunts
2021-07-16 16:08:18 -04:00
James A Culp III
906aa1a55a
Bugfix - PC -> Rolls tab was showing conversions on the Matrix Actions tab.
2021-07-14 15:47:09 -04:00
James A Culp III
d5d000824e
Fixed width on the drop down for Rolls->Misc->conversions
2021-07-09 10:51:09 -04:00
James A Culp III
801899fd74
Rolls->Misc tab added
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Added Conversion for common Standard to Metric and vice versa. Ft <=> M, Mi <=> Km, Lb <=> Kg
2021-07-05 21:53:55 -04:00
James A Culp III
4b1b62de7b
PC->Condition Monitor - Added Natural Healing Physical and Stun roll buttons.
2021-07-03 11:53:19 -04:00
James A Culp III
af1d29c4b9
PC Sheets Added functionality so when firing mode is changed on the Core tab, the DV and AR are updated appropriately. Still doesn't split dice pools.
2021-06-20 22:00:15 -04:00
James A Culp III
7800d3f73a
Miscellaneous cleanup and normalization.
2021-06-20 13:59:03 -04:00
James A Culp III
894e3eec16
Updated NPC-Spells to follow the same format as PC-Spells, to include using the same roll button format.
2021-05-16 23:16:37 -04:00
James A Culp III
5f3385bbbe
Added mouseover text to Rolls->Matrix rolls to identify the skill and attribute used for each roll.
2021-05-11 13:32:17 -04:00
James A Culp III
c089c12527
Bugfix - Delete icons were showing up on the left for Social and Vehicles covering the move icon preventing rearranging.
2021-05-09 14:24:16 -04:00
James A Culp III
618f23b371
Bugfix - Long weapon names threw off the display in Core->Weapons and Arms.
2021-05-09 13:34:29 -04:00
James A Culp III
91757a74f1
Added disclaimer to Rolls section, specialization/expertise and mods from augs/magic/etc are not included in those rolls, the way to add those dice to the pools is to use the [Modifiers] toggle at the top of the sheet.
2021-05-08 18:51:05 -04:00
James A Culp III
56a915bfd5
Added Arms->Grenade section to handle Grenades, also added a GM Button to roll Scatter and Distance
2021-05-06 21:50:45 -04:00
James A Culp III
578173ec7a
Bugfix - Added sheetworker call on sheet load to fix incorrectly calculated soak value for the Core->Soak Damage button
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Changed Rolls->Jack Out from text to a roll button so unfortunate deckers can escape link-lock.
Added Core->Direct Magic Defense button and Core->Indirect Magic Defense buttons
2021-05-04 23:38:48 -04:00
James A Culp III
fb37f055a3
Styled Rolls->Matrix Action roll buttons to indicate legal/illegal
2021-05-03 10:30:06 -04:00
James A Culp III
58eff8b919
Added Matrix Action roll buttons to the new Rolls tab.
2021-05-03 09:03:16 -04:00
James A Culp III
15d8d1f4de
Added Name field to all NPC sheets
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Added Metatype field to NPC->Grunt sheet
2021-05-02 22:41:45 -04:00
James A Culp III
cdd63be644
Updated Host->IC to make them more useable during encounters (separate AR/CM/Initiative roller/etc...
2021-05-02 18:09:40 -04:00
James A Culp III
d5d6911e92
Begin v.31
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Added Birth Name to Social Tab
Bugfix - NPC->Vehicle sheet was resetting Body to 1 when the sheet was closed
Added New Roll Template {template:multirow} with available fields header, base, desc, desc2,...desc6, bigdesc, bigdesc2...bigdesc6 for your macro display joy
2021-04-28 23:25:17 -04:00
James A Culp III
b22b724917
Update Shadowrun6thEdition.css
2021-04-25 20:43:33 -04:00
James A Culp III
039dd386d7
Minor NPC layout tweaks
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NPC->Vehicles sheet now has the autosoft toggles including 3 Targeting autosofts with weapon input boxes.
2021-04-25 20:38:58 -04:00
James A Culp III
16adc9b8c8
Added automation to new NPC->Spirit sheet, attributes, DR, Initiatives, Condition Monitor, Move, Skills, Powers and Attacks will populate when spirit type or Force are first entered. On subsequent changes to Spirit Type or Force skills, powers and attacks will be left alone UNLESS the "Reset?" toggle is turned on, in which case all will be set to the defaults for the new Spirit Type at the new Force.
2021-04-25 12:12:35 -04:00
James A Culp III
696ba82baa
Bugfix - display issue with Social -> Contacts
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Updated NPC -> Grunt and NPC -> Spirit layouts a little while splitting spirits out of the grunt sheet.
2021-04-23 22:10:55 -04:00
James A Culp III
ca50a69068
Added indication that the rating for a skill has not been entered. Some users were entering the Skill Rating in the Mod box causing all sorts of mayhem with roll buttons and such.
2021-04-23 15:44:54 -04:00
James A Culp III
675a2cdabb
Started work on NPC->Spirit sheet, it now exists, doesn't have the sheet-worker magic like the sprite sheet does...yet.
2021-04-23 08:54:42 -04:00
James A Culp III
f86935fd64
Update Shadowrun6thEdition.css and Shadowrun6thEdition.html
2021-04-20 14:02:26 -04:00
James A Culp III
0cd739ffab
Revert "Minor bug/typo fixes"
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This reverts commit 0f95c6e4b9 .
2021-04-20 13:58:43 -04:00
James A Culp III
0f95c6e4b9
Minor bug/typo fixes
2021-04-19 23:11:35 -04:00
James A Culp III
7cbf6b0848
Added Notes tab and section so players can keep notes on the Character Sheet in addition to the Bio & Info section.
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Added Rolls tab and section, to be used in a future feature of commonly used rolls as roll buttons.
2021-04-18 23:26:59 -04:00
James A Culp III
15f1cd88b5
Added sprint modifier to PC sheet
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Added sprint roll button to NPC->Grunt/Spirit sheet
2021-04-18 22:12:23 -04:00
James A Culp III
9fb6351679
Added Melee weapons back to the npc-grunts and npc-vehicles sheets
2021-04-18 21:11:21 -04:00
James A Culp III
34f2dabae3
Update Shadowrun6thEdition.css
2021-04-18 13:56:42 -04:00
James A Culp III
c2e3b37d73
Fixed a bug with Core->Weapons roll buttons not updating when the weapon itself is updated in Arms->Weapon
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Updated Qualities roll-template to include Rating: ## if it's defined
Added Send to Chat button (chat bubble icon) to Gear
2021-04-18 13:40:43 -04:00
James A Culp III
294cd7136c
Added Summon Sprite roll button to Matrix->Technomancer->Submersion tab that links to Sprite Resist then Resist Fade (similar to Spirit functionality)
2021-04-16 00:18:23 -04:00
James A Culp III
101273f7bd
Added Social and Capacity to Arms -> Armor tab
2021-04-15 23:43:30 -04:00
James A Culp III
707d6e32e7
Updated Contacts layout
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Added chat bubble button to share contact information in chat and provide a Connections roll button for the GM (works for player and GM but whispers to GM)
2021-04-15 23:22:51 -04:00
James A Culp III
024c3c8bfd
PC - Magic - Conjuration - Finished spirit roster section
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Added Resist Drain button to Spirit Summoning Resist roll output
2021-04-12 01:29:53 -04:00
James A Culp III
18766b0f7d
Added "legacy": false to sheet.json
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Added "Summon Spirit" button to Magic->Conjuring. Using this button prompts for Type and Force of the spirit, does the roll then offers a "Spirit Resist" button in the output that the player or GM can click to roll the spirit's restist roll (Force x 2) which then outputs the hits from that so the player can roll drain.
Magic->Conjuring tab is now a bit out of sorts but I feel this Summon Spirit button functionality is worth pushing out regardless of whether I get the rest of the tab sorted before the merge.
2021-04-10 18:43:19 -04:00
James A Culp III
97956737ee
NPC - Made magic, resonance, force inputs disappear correctly when not needed or settings aren't being adjusted
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NPC - Made resists display when not in settings mode
NPC - Grunt/Vehicle - Weapon section now uses same attributes as PC Ranged section so a previously created PC can be relativley seamlessly made into a grunt.
2021-04-09 00:54:45 -04:00
James A Culp III
3aa18107bc
Added Autosofts to PC Vehicles tab
2021-04-08 13:07:51 -04:00
James A Culp III
039ea2fc5b
Added an indicator to PC-Matrix-Programs and NPC-Matrix-Programs to indicate which programs are running.
2021-04-07 17:21:15 -04:00
James A Culp III
e019fdf482
PC-Matrix-Technomancer (formerly PC-Matrix-Complex Forms) created
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New section now holds Complex Forms tab and submersion tab
Added Submersion tab with Resist Fade button (for compiling), submersion level, echoes and sprites
2021-04-05 00:27:55 -04:00
James A Culp III
b5ba684e30
Added a bit of color to differentiate Skill vs. Speciallized vs. Expertise roll buttons.
2021-04-04 18:05:06 -04:00
James A Culp III
0f2b861a65
Fixed NPC defense roll buttons
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Added attr_speed for npc-vehicle sheet so it can be tracked on tokens
Fixed NPC soak roll buttons
Added cold sim and hot sim initiative modifiers and dice modifiers for all sheets
Hid unnecessary Matrix AR and Cold Sim VR initiative for Vehicles, Sprites and Hosts
Added Sprite type select to NPC-Sprite sheet - this will be used to automatically set initial ASDF, Initiative and Resonance attributes
Added Tasks and Resonance to NPC-Sprite sheet
2021-04-04 01:03:15 -04:00
James A Culp III
9b7e7993ef
Adjusted various styles
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Added slaved_devices, sculpting, security_procedures and pay_data for npc hosts
Changed host IC roll buttons
2021-03-29 23:12:40 -04:00
James A Culp III
eb6e98e416
Some more style updates to npc sheets
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Updated some of the variables and layouts of the areas below Bonuses, Modifier and Options (still not ready for use really)
2021-03-29 19:26:33 -04:00
James A Culp III
70d827cb51
Updated "Bonuses" and "Modifier" column variables for non-PC sheets. They now have the proper name='' fields.
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DR, I/ID, AC, CM and Move (from npc stat blocks) are now represented along with common rolls (DR, Defense and Soak)
2021-03-29 00:18:22 -04:00
James A Culp III
79886e259c
Updated styles and html to make settings hide/reveal correctly for non-pc sheets
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Updated matrix grid to work properly with 0 for a stat
Changed npc pain tolerance to be in options
Updated npc options -> grunt type (mundane, awakened, emergent, spirit) to be a select labeled Archetype
2021-03-28 18:15:48 -04:00
James A Culp III
b57925076a
Styled npc toggles and attribute buttons
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Updated attribute roll buttons to be consistent with PC sheet buttons.
Made Magic now visible if Awakened OR Spirit are selected
Made Force only visible if Spirit is selected
2021-03-27 00:04:53 -04:00