mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 12:12:30 +00:00
Started work on NPC->Spirit sheet, it now exists, doesn't have the sheet-worker magic like the sprite sheet does...yet.
This commit is contained in:
@@ -3211,7 +3211,7 @@ span.d6 {
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.npc div.button {
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text-align: center; }
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.npc div.attribute label[data-i18n-title='modifier'] input[type='number'] {
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width: 65%; }
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width: 63%; }
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.npc div.attribute label[data-i18n-title='modifier']:before {
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content: '('; }
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.npc div.attribute label[data-i18n-title='modifier']:after {
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@@ -3606,7 +3606,7 @@ input.settings-toggle:checked ~ .attr-lim div.display,
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input.settings-toggle[value='settings'] ~ div.display,
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input.settings-toggle[value='display'] ~ div.settings,
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input.settings-toggle[value='display'] ~ div.settings-grid, input.settings-toggle[value='display'] ~ .settings, .hide-magic, .hide-spirit, .hide-resonance, div.weapon-range,
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div.weapon-melee, .grunt, .host, .sprite,
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div.weapon-melee, .grunt, .spirit, .host, .sprite,
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input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-magic,
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input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-spirit,
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input[name='attr_flag_special'][value='mundane'] ~ div.npc .hide-resonance,
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@@ -3662,7 +3662,7 @@ input[name='attr_category']:not([value='Combat']) ~ label[data-i18n-title='dam']
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.tab-switch[value='quality'] ~ .quality, .tab-switch[value='martial'] ~ .martial {
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display: inline !important; }
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.pc h2, .pc h3, .pc .tabs, .pc div.skill-box div.row-long, .npc div.tabs, .npc div.mid, input[name='attr_sheet_type'][value='grunt'] ~ .npc .attribute.grunt, input[name='attr_sheet_type'][value='host'] ~ .npc .attribute.host, input[name='attr_sheet_type'][value='sprite'] ~ .npc .attribute.sprite, input[name='attr_sheet_type'][value='vehicle'] ~ .npc .attribute.vehicle {
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.pc h2, .pc h3, .pc .tabs, .pc div.skill-box div.row-long, .npc div.tabs, .npc div.mid, input[name='attr_sheet_type'][value='grunt'] ~ .npc .attribute.grunt, input[name='attr_sheet_type'][value='spirit'] ~ .npc .spirit, input[name='attr_sheet_type'][value='host'] ~ .npc .attribute.host, input[name='attr_sheet_type'][value='sprite'] ~ .npc .attribute.sprite, input[name='attr_sheet_type'][value='vehicle'] ~ .npc .attribute.vehicle {
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display: inline-grid !important; }
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.pictos, .settings-toggle input[type='checkbox'] + span,
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@@ -3701,6 +3701,9 @@ input.tab-switch[value='melee'] ~ .weapon-melee,
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input[name='attr_sheet_type'][value='grunt'] ~ .npc .rows.grunt,
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input[name='attr_sheet_type'][value='grunt'] ~ .npc .textrow.grunt,
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input[name='attr_sheet_type'][value='grunt'] ~ .npc span.grunt,
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input[name='attr_sheet_type'][value='spirit'] ~ .npc .rows.spirit,
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input[name='attr_sheet_type'][value='spirit'] ~ .npc .textrow.spirit,
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input[name='attr_sheet_type'][value='spirit'] ~ .npc span.spirit,
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input[name='attr_sheet_type'][value='host'] ~ .npc .rows.host,
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input[name='attr_sheet_type'][value='host'] ~ .npc .textrow.host,
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input[name='attr_sheet_type'][value='sprite'] ~ .npc .rows.sprite,
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@@ -3936,7 +3939,7 @@ div.footer img {
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.sheet-rolltemplate-rolls .sheet-template-row.sheet-split,
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.sheet-rolltemplate-contact .sheet-template-row.sheet-split {
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font-size: 14px;
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width: 100%;
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width: 96%;
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display: inline-grid;
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grid-column-gap: 2px;
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grid-template-columns: 1fr 1fr; }
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@@ -2868,6 +2868,7 @@
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<select name="attr_sheet_type" title="@{sheet_type}">
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<option value="pc" data-i18n="pc">PC</option>
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<option value="grunt" data-i18n="grunt">Grunt</option>
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<option value="spirit" data=i18n="spirit">Spirit</option>
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<option value="host" data-i18n="host">Host</option>
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<option value="sprite" data-i18n="sprite">Sprite</option>
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<option value="vehicle" data-i18n="vehicle">Vehicle</option>
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@@ -2962,6 +2963,7 @@
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<select name="attr_sheet_type" title="Sheet Type">
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<option value="pc" data-i18n="pc">PC</option>
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<option value="grunt" data-i18n="grunt">Grunt</option>
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<option value="spirit" data=i18n="spirit">Spirit</option>
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<option value="host" data-i18n="host">Host</option>
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<option value="sprite" data-i18n="sprite">Sprite</option>
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<option value="vehicle" data-i18n="vehicle">Vehicle</option>
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@@ -2974,6 +2976,19 @@
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<option value="Machine" data-i18n="machinesprite">Machine</option>
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<option value="Other" data-i18n="other">Other</option>
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</select>
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<select class="spirit" name="attr_spirit_type" title="Sprite Type">
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<option value="Air" data-i18n="air">Air</option>
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<option value="Beasts" data-i18n="beasts">Beasts</option>
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<option value="Earth" data-i18n="earth">Earth</option>
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<option value="Fire" data-i18n="fire">Fire</option>
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<option value="Guardian" data-i18n="guardian">Guardian</option>
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<option value="Guidance" data-i18n="guidance">Guidance</option>
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<option value="Kin" data-i18n="kin">Kin</option>
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<option value="Plant" data-i18n="plant">Plant</option>
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<option value="Task" data-i18n="task">Task</option>
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<option value="Water" data-i18n="water">Water</option>
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<option value="Other" data-i18n="other">Other</option>
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</select>
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<span class="grunt host vehicle"> </span>
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<span> </span>
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</div>
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@@ -3006,7 +3021,15 @@
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</div>
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<div class="border-box">
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<div class="grunt attribute pc-box">
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<div class="grunt spirit attribute pc-box">
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<h1 class="spirit" data-i18n="force">f</h1><span class="spirit" name="attr_force"></span>
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<label class="spirit" data-i18n-title="force" title="force"><span class="settings">
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<input name="attr_force" placeholder="0" title="@{force}" type="number" value="6"/>
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</span></label>
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<h1 class="spirit" data-i18n="tasks">Tasks</h1><span class="spirit" name="attr_tasks"></span>
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<label class="settings" data-i18n-title="tasks" title="Tasks">
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<input name="attr_tasks" placeholder="0" title="@{tasks}" type="number" value=""/>
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</label>
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<button data-i18n="body" name="roll_body" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">b</button><span name="attr_display_body"></span>
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<label class="settings" data-i18n-title="Body" title="Body">
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<input name="attr_body_base" placeholder="3" title="@{body_base}" type="number" value="3"/>
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@@ -3075,14 +3098,10 @@
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<label class="hide-magic" data-i18n-title="magic" title="magic"><span class="settings">
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<input name="attr_magic" placeholder="6" title="@{magic}" type="number" value="6"/>
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</span></label>
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<h1 class="hide-spirit" data-i18n="magic">m</h1><span class="hide-spirit" name="attr_magic"></span>
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<label class="hide-spirit" data-i18n-title="magic" title="magic"><span class="settings">
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<h1 class="spirit" data-i18n="magic">m</h1><span class="spirit" name="attr_magic"></span>
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<label class="spirit" data-i18n-title="magic" title="magic"><span class="settings">
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<input name="attr_magic" placeholder="0" title="@{magic}" type="number" value="6"/>
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</span></label>
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<h1 class="hide-spirit" data-i18n="force">f</h1><span class="hide-spirit" name="attr_force"></span>
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<label class="hide-spirit" data-i18n-title="force" title="force"><span class="settings">
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<input name="attr_force" placeholder="0" title="@{force}" type="number" value="6"/>
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</span></label>
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<h1 class="hide-resonance" data-i18n="resonance">r</h1><span class="hide-resonance" name="attr_resonance"></span>
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<label class="hide-resonance" data-i18n-title="resonance" title="resonance"><span class="settings">
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<input class="hide-resonance" name="attr_resonance" placeholder="6" title="@{resonance}" type="number" value="6"/>
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@@ -3197,7 +3216,7 @@
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<input name="attr_pr" title="@{pr}" type="number"/>
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</label>
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</div>
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<div class="rows grunt vehicle sprite host">
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<div class="rows grunt spirit vehicle sprite host">
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<h2 data-i18n="actions">Actions</h2>
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<label class="settings" data-i18n-title="majoractions" title="Major Actions">
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<span data-i18n="a">A</span><input name="attr_major_actions" placeholder="1" title="@{major_actions}" type="number" value="1"/>
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@@ -3208,7 +3227,7 @@
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</label>
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<span data-i18n="a">A</span><span name="attr_major_actions"></span><span class="tiny-span">, </span><span data-i18n="i">I</span><span name="attr_minor_actions"></span>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<button data-i18n="initiative" name="Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{dice=[[(@{initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}d6]]}}">Initiative</button>
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<label class="settings" data-i18n-title="modifier" title="modifier">
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<input name="attr_initiative_base" placeholder="0" title="@{initiative_base}" type="number" value="0"/>
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@@ -3217,7 +3236,7 @@
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<input min="0" max="4" name="attr_initiative_dice" placeholder="0" title="@{initiative_dice}" type="number" value="0"/>
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</label><span class="settings" data-i18n="d6">d6</span><span class="settings tiny-span">=</span><span name="attr_initiative_base"></span><span class="tiny-span">+</span><span name="attr_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span>
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</div>
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<div class="rows grunt hide-magic">
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<div class="rows grunt spirit hide-magic">
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<button data-i18n="astralinitiative" name="Astral Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{astralinitiative}}}{{dice=[[(@{astral_initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{astral_initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}d6]]}}">Astral Initiative</button>
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<label class="settings" data-i18n-title="modifier" title="modifier">
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<input name="attr_astral_initiative_base" placeholder="0" title="@{astral_initiative_base}" type="number" value="0"/>
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@@ -3253,7 +3272,7 @@
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<input min="0" max="4" name="attr_hot_sim_initiative_dice" placeholder="0" title="@{hot_sim_initiative_dice}" type="number" value="0"/>
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</label><span class="settings" data-i18n="d6">d6</span><span class="settings tiny-span">=</span><span name="attr_hot_sim_initiative_base"></span><span class="tiny-span">+</span><span name="attr_hot_sim_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<button type="roll" name="sprint" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{sprint_speed}+(Athletics+Agility hits * @{sprint_modifier})}}{{dice=[[@{sprint_speed}+((@{athletics}+@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle} * @{sprint_modifier})]] meters}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}"><span data-i18n="sprint"></span></button>
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<label class="settings" data-i18n-title="move speed" title="Move Speed">
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<input name="attr_move_speed" placeholder="0" title="@{move_speed}" type="number" value="10"/>
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@@ -3265,7 +3284,7 @@
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<input name="attr_sprint_modifier" placeholder="2" title="@{sprint_modifier}" type="number" value="1"/>
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</label><span class="settings"></span><span class="settings tiny-span">=</span><span name="attr_move_speed" title="@{move_speed}"></span><span> / </span><span name="attr_sprint_speed" title="@{sprint_speed}"></span><span> / + </span><span name="attr_sprint_modifier" title="@{sprint_modifier}"></span><span></span>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<button data-i18n="conditionmonitor" name="act_cond_reset" type="action">Condition Monitor</button>
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<label class="settings" data-i18n-title="conditionmonitor" title="Condition Monitor">
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<input name="attr_physical" placeholder="0" title="@{physical}" type="number" value=""/>
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@@ -3301,13 +3320,13 @@
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<input name="attr_defense_rating" placeholder="" title="@{defense_rating}" type="number" value="0"/>
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</label>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<button data-i18n="defenserating" name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating}}}{{rating=@{defense_rating}}}">defenserating</button>
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<label class="settings" data-i18n-title="ddefenserating" title="defenserating">
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<input name="attr_defense_rating" placeholder="9" title="@{defense_rating}" type="number" value="0"/>
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</label>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<button data-i18n="defense" name="roll_defense" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{reaction} + ^{intuition}}}{{dice=[[(@{reaction}+@{intuition}+@{defense_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">defense</button>
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<label class="settings" data-i18n-title="defense" title="defense">
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<input name="attr_defense_modifier" placeholder="9" title="@{defense_modifier}" type="number" value="0"/>
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@@ -3325,7 +3344,7 @@
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<input name="attr_defense_modifier" placeholder="9" title="@{defense_modifier}" type="number" value="0"/>
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</label>
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</div>
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<div class="rows grunt vehicle">
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<div class="rows grunt spirit vehicle">
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<button data-i18n="soak" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[(@{body}+@{soak_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}d6]]}}">soak</button>
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<label class="settings" data-i18n-title="soak" title="soak">
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<input name="attr_soak_modifier" placeholder="0" title="@{soak_modifier}" type="number" value="0"/>
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@@ -3343,25 +3362,25 @@
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<input name="attr_soak_biofeedback_modifier" placeholder="0" title="@{soak_biofeedback_modifier}" type="number" value="0"/>
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</label><span name="attr_soak_biofeedback_modifier"></span>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<span class="pictos3 chem">d</span><span class="chem"> Chem </span> <span name="attr_chem_total"></span>
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<label class="settings" data-i18n-title="chemprotection" title="chemprotection">
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<input name="attr_chem_modifier" placeholder="0" title="@{chem_modifier}" type="number" value="0"/>
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</label><span name="attr_chem_modifier"></span>
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</div>
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<div class="rows grunt">
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<div class="rows grunt spirit">
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<span class="pictos cold">b</span><span class="cold"> Cold </span> <span name="attr_cold_total"></span>
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<label class="settings" data-i18n-title="coldprotection" title="coldprotection">
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<input name="attr_cold_modifier" placeholder="0" title="@{cold_modifier}" type="number" value="0"/>
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</label><span name="attr_cold_modifier"></span>
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</div>
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||||
<div class="rows grunt">
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<div class="rows grunt spirit">
|
||||
<span class="pictos elec">e</span><span class="elec"> Elec </span> <span name="attr_elec_total"></span>
|
||||
<label class="settings" data-i18n-title="elecprotection" title="elecprotection">
|
||||
<input name="attr_elec_modifier" placeholder="0" title="@{elec_modifier}" type="number" value="0"/>
|
||||
</label><span name="attr_elec_modifier"></span>
|
||||
</div>
|
||||
<div class="rows grunt">
|
||||
<div class="rows grunt spirit">
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||||
<span class="pictos3 fire">j</span><span class="fire"> Fire </span> <span name="attr_fire_total"></span>
|
||||
<label class="settings" data-i18n-title="fireprotection" title="fireprotection">
|
||||
<input name="attr_fire_modifier" placeholder="0" title="@{fire_modifier}" type="number" value="0"/>
|
||||
@@ -3381,7 +3400,6 @@
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||||
<select name="attr_flag_special">
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<option value="mundane" data-i18n="mundane" selected="selected">Mundane</option>
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||||
<option value="magic" data-i18n="awakened">Awakened</option>
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<option value="spirit" data-i18n="spirit">Spirit</option>
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||||
<option value="resonance" data-i18n="technomancer">Technomancer</option>
|
||||
</select>
|
||||
</label>
|
||||
@@ -3400,7 +3418,7 @@
|
||||
<h2 data-i18n="hasmatrixdevice">Has Matrix Device</h2>
|
||||
</label>
|
||||
</div>
|
||||
<div class="rows grunt">
|
||||
<div class="rows grunt spirit">
|
||||
<label class="settings" title="Grunt Group">
|
||||
<input class="grunt-group-member" name="attr_grunt_group_member" title="@{grunt_group_member}" type="checkbox" value="grunt_group_member"/>
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<h2 data-i18n="gruntgroupmember">Grunt Group Member</h2>
|
||||
@@ -3466,7 +3484,7 @@
|
||||
</div>
|
||||
|
||||
<input name="attr_powers" type="hidden" value=""/>
|
||||
<div class="textrow grunt hide-magic">
|
||||
<div class="textrow grunt spirit hide-magic">
|
||||
<h1 data-i18n="powers">Powers</h1>
|
||||
<span name="attr_powers"></span><br>
|
||||
<label class="settings" data-i18n-title="powers" title="Powers">
|
||||
@@ -3497,7 +3515,7 @@
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="rows grunt repeating inline-repeating">
|
||||
<div class="rows grunt spirit repeating inline-repeating">
|
||||
<h1 data-i18n="skills">skills</h1>
|
||||
<fieldset class="repeating_skills">
|
||||
<input name="attr_display_rating" type="hidden"/>
|
||||
@@ -3607,7 +3625,7 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div class="rows sprite repeating inline-repeating">
|
||||
<div class="rows spirit sprite repeating inline-repeating">
|
||||
<h1 data-i18n="powers">Powers</h1>
|
||||
<fieldset class="repeating_powers">
|
||||
<input class="toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
|
||||
@@ -3625,7 +3643,7 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div class="rows grunt vehicle repeating-container weapon-range">
|
||||
<div class="rows grunt spirit vehicle repeating-container weapon-range">
|
||||
<h1 data-i18n="rangedweapons">Ranged Weapons</h1>
|
||||
<div class="row-long headers">
|
||||
<h2 data-i18n="weapon">Weapon</h2>
|
||||
@@ -3719,7 +3737,7 @@
|
||||
</div>
|
||||
|
||||
|
||||
<div class="rows grunt vehicle rows repeating-container weapon-melee">
|
||||
<div class="rows grunt spirit vehicle rows repeating-container weapon-melee">
|
||||
<h1 data-i18n="meleeweapons">Melee Weapons</h1>
|
||||
<div class="row-long headers">
|
||||
<h2 data-i18n="weapon">Weapon</h2>
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
"adeptpowers": "Adept Powers",
|
||||
"age": "Age",
|
||||
"agility": "Agility",
|
||||
"air": "Air",
|
||||
"alchemy": "Alchemy",
|
||||
"ammo": "Ammo",
|
||||
"ap": "AP",
|
||||
@@ -39,6 +40,7 @@
|
||||
"b": "B",
|
||||
"base": "Base",
|
||||
"baseslider": "Base slider",
|
||||
"beasts": "Beasts",
|
||||
"bf": "BF",
|
||||
"bike": "Bike",
|
||||
"biofeedback": "Biofeedback",
|
||||
@@ -127,6 +129,7 @@
|
||||
"drone": "Drone",
|
||||
"duration": "Duration",
|
||||
"e": "E",
|
||||
"earth": "Earth",
|
||||
"echo": "Echo",
|
||||
"echos": "Echos",
|
||||
"edge": "Edge",
|
||||
@@ -179,6 +182,8 @@
|
||||
"/w GM": "/w GM",
|
||||
"grunt": "Grunt",
|
||||
"gruntgroupmember": "Grunt Group Member",
|
||||
"guardian": "Guardian",
|
||||
"guidance": "Guidance",
|
||||
"hand": "Hand",
|
||||
"handling": "Handling",
|
||||
"handoff": "Hand (Off)",
|
||||
@@ -215,6 +220,7 @@
|
||||
"item": "Item",
|
||||
"judgeintentions": "Judge Intentions",
|
||||
"karma": "Karma",
|
||||
"kin": "Kin",
|
||||
"knowledge": "Knowledge",
|
||||
"knowledgeskills": "Knowledge Skills",
|
||||
"l": "L",
|
||||
@@ -312,6 +318,7 @@
|
||||
"physicaldamagetrack": "Physical Damage Track",
|
||||
"pilot": "pilot",
|
||||
"piloting": "Piloting",
|
||||
"plant": "Plant",
|
||||
"player": "Player",
|
||||
"playername": "Player Name",
|
||||
"plot": "Plot",
|
||||
@@ -415,6 +422,7 @@
|
||||
"t (a)": "T (A)",
|
||||
"target": "Target",
|
||||
"targeting": "Targeting",
|
||||
"task": "Task",
|
||||
"tasking": "Tasking",
|
||||
"tasks": "Tasks",
|
||||
"technique": "Technique",
|
||||
@@ -436,6 +444,7 @@
|
||||
"vtolvstol": "VTOL/VSTOL",
|
||||
"w": "W",
|
||||
"walkmodifier": "Walk Modifier",
|
||||
"water": "Water",
|
||||
"weakness": "Weakness",
|
||||
"weapon": "Weapon",
|
||||
"weapons": "Weapons",
|
||||
|
||||
Reference in New Issue
Block a user