* fix data-i18n for input
* activate more fields for IZ 3.0
* disable fields for IZ 3.0
* add spaces where needed
* add spaces where needed
* fix small typo
* add Interface Zero 3.0 in the settings
* fix translations for Powers
* fix layout
* fix layout
* fix layout
* fix layout - no more movements on mouse over
* fix layout - TAP Readout and Neural Toughness
* disable tap for IZ 3.0
* disable neuraltoughness for IZ 3.0
* disable firewall for IZ 3.0
* disable izengrams for IZ 3.0
Co-authored-by: zgsuppo <dsuppo@kooomo.com>
* fix data-i18n for input
* activate more fields for IZ 3.0
* disable fields for IZ 3.0
* add spaces where needed
* add spaces where needed
* fix small typo
* add Interface Zero 3.0 in the settings
* fix translations for Powers
* fix layout
* fix layout
* fix layout
* fix layout - no more movements on mouse over
Co-authored-by: zgsuppo <dsuppo@kooomo.com>
* Update prowlersnparagons.html
Corrected the Display issue reported on the forums.
* Upgrade Warning
Warning about about an upcoming upgrade and uploading images in preparation for migrating code to point to github instead of my private website (as much as possible)
* Savage Worlds Tabbed Sheet Re-write v3.0 (SWADE Compatible)
Rewrote the sheet from the ground up. The sheet has been completely redesigned (with feedback from the user community).
The sheet includes a sheet worker to migrate old character datat to the new format.
Internationalization is supported
* Added missing commas
Sheet neon updated with missing commas
* Added more missing commas
Added more missing commas to sheet.json
* Making it the same as Roll20 Master
See Title
* Savage Worlds Tabbed: Bug Fixes and Enhancements
Fixed various bugs. Added enhancements to better support SWADE. Made changes to aid useability.
* Savage Wolds Tabbed Internationalization
A few fields and roll formulae were missing the data-i18n tags. Corrected the ones I could find.
* Savage Worlds Tabbed Rename Skills
Providing the ability to rename skills
* Savage Worlds Tabbed 3.3
Bug fixes and internationalization of the default Sheet Settings
* Power and Robot Armor Strength Name Change
Needed to change the attribute name for Power and Robot Armor strength. Implemented a sheetworker to migrate the values from the old attribute to the new.
* Statblock Button and Gritty Damage and Bug Fixes
Added support for Gritty Damage, as well as a Statblock output button. Also fixed several bugs.
* Updated the Info rolltemplate
Updated the info rolltemplate so if people want to use ability command buttons, the buttons are styled rather than the default large pink button.
* v3.6 Arcane Background Update
Added support for mulitple ABs and a few other minor tweaks and bugs fixes. Have also incorporated changes made by Gronyon.
* Added Talismans
Re-added Talismans to the sheet. Also added a config option to start Attributes at d6 instead of d4
* Update en.json
* Fixed Skills display
Fixed the skills display so the number fields are easier to read
* Savage Worlds Tabbed Bug Fix 4.0.2
Fixed Boost/Lower Trait
Fixed Consumable repeating section
* Adding italian translation
Just a first batch, if it works I will keep translating. Main focus on UTF-8 with words like Agilità or Età, to be checked if they are rendered correctly
* Adding mre translations
* Update .gitignore
* 4.0.1
Updated author credits.
* common-knowledge fix
Changed references to the "Common Knowledge" stat to be more consistent instead of sometimes hyphenating the variable
* Renaming common-knowledge
cleaning up the rename
* Condensing with dynamic translations
Condensing linked attributes
* Renaming linked skills
from "...attscore" to "...att"
* Linked Attribute Formatting
Ensuring the dynamic translations display properly
* Renaming Academics (Derived stat) to Scholarship
In accordance with ETU SWADE, plus cleans up the duplicate naming.
* Academics Update
Academics the derived stat is now scholarship
Academics the skill is now consistently just "academics"
* Fighting refactor
Renaming several fighting attributes from Fi to Fighting
* Refactor Update
Shouldn't need the special cases for Fighting, Academics, Common Knowledge, or Language now.
* Typos and Fixes
Minor fix ups
* Versioning fix
Restructured to avoid asynch issues
* Misc Modifiers not adding to knowledge/other skills
Simply added + @{traitmods} to the rolls
* Typo fixes
Scholarship!
* Name fixes
* Fixing bugs with attscore displays
Still hoping the academicsskill->academics is fine
* Logging versions
More logging!
* Commented out character sheet
Hopefully this fixes versioning
* Necessary Comma
buggg
* Exists but not prescribing value
Bug fixxx?
* Hopefully cleaning up
Since i already have the versioning earlier
* Syntax fixes
Hopefully last of the bug fixes until I do the repeating section
* fixed missing <
oop
* Going mad
I don't understand versioning at all
* Logging
the issue is somewhere in the setattrs call
* Logging the object
Let's see how this works
* Deleting undefined keys
Hopefully a fix
* Reverting extended skills
Not going to mess with repeating attribute editors
* Cleaning up for release
* Reverting .gitignore change
accidental root change
* Typos and Style
Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.
* [Savage Worlds Tabbed] Charisma Config
Added a configuration option to disable Charisma, as it's not used in SWADE.
* Typo fix
Show Arhcetype->Show Archetype
* Rules modifications Dice Smoothing
First step, added dice smoothing to rules modifications
* Dice Smoothing translation, config sheet
Adds dice smoothing as an option to translation and the config sheet
* Started 3.10 Release Notes
Started release notes for 3.10. Probably should've made the charisma fix 3.9.1 but here we are.
* Prepping IZ 3.0
Starting work on IZ 3.0 update
* Release 3.10 section
starting to set things up
* Dice Smoothing Implemented
Needs testing, but it should add dF to skill and damage rolls if and only if the smooth_dice attribute is checked.
* Minor design fix
now that I've got the dF in the skill call, the checkbox can just be 0 and 1
* IZ3.0 Strain and Street Cred UI
Building out the basic UI work for IZ 3.0's Strain and Street Cred
* UI elements cont.
Added the proper hiding controls for Strain & Street cred 3.0
* More UI work
CSS hiding
* Typos and fixes
Also gitignoring my SWTRedesign.js so I can more easily edit the sheet workers
* Interface Zero 3.0 work
Trying to get Strain & Street Cred to work
* Highlighting StrainThree
Added highlighting CSS for IZ 3.0 Strain
* Reverting strain changes
Strain works the same it's just a stylistic choice of die vs. flat value as base. Die is probably better, so we're keeping just one version of Strain.
* Display Fix
Street cred should properly show now
* Comment Label
* Update .gitignore
* problem fix
deleted stray comma
* Typo fix
Inconsistent attribute naming wasn't letting dice smoothing work
* 3.10 notes
added translation key
* Version validation
Going to need to figure out how to deal with JS comparisons putting 3.9>3.10
* CSS work
setting up street cred to go just above wealth
* Button fix
Fixed up so a button should show
* Adding mod
Turns out 1d12+1! doesn't play nice
* Naming fix
TIL the ^ is for translation keys
* Fixed up main display
The character sheet now properly shows off the street cred value
* Trying to fix wild die
The display
* Wild die for Street Cred Three
Now can change the wild die for street cred from IZ 3
* Config-side naming
Renaming the configuration entry to be clear.
* Augmentation toggling
Set up formatting & sheetworker. Will likely need to modify CSS to accomodate.
* Fixing up CSS
Making room for the new enable column
* Aug enable header
* Show Conditions
Not sure if it's that necessary/great of a feature to be able to show/hide the conditions at the top.
* Versioning fix
Versioning is now forward compatible
* More versioning update
Trying to make the versioning nice and clean
* Minor adjustment
Changing which release notes are default shown
* Default street cred IZ 3
Fixing up
* 4.00.00
Incrementing up to 4.00.00 in relevant version spots
* Update .gitignore
* Cleaning Json
Allowing skills was a feature that didn't make it into a previous release, but still showed up in the json, leading to a confusing configuration page. This removes that old text.
* Removing legacy CSS
Added this when I thought IZ 3 would need its own strain, now removing
* more strainthree cleaning
strainthree is no longer needed due to just reusing base strain from iz2
* Removing offending issue
Hopefully clean pull request next
* Typos and Style
Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.
* [Savage Worlds Tabbed] Charisma Config
Added a configuration option to disable Charisma, as it's not used in SWADE.
* - Added skill selection allowed in current setting
- Enabled extra i18n entries
- Fixed Wounds/Fatigue modifiers placeholders and i18n issues
- Fixed Wounds/Fatigue CSS in "long label languages" like French
* - added Finderski changes to the changelist
- Added French translation for Finderski changes
- Fixed typos
* removing merge compare files. (x.orig)
* Enable skills on by default for all skills.
* Fix Soak Button description
* Make it easier to check/uncheck skill to use for the Setting. (now can click on the label)
* Fix Show Modifier not working until your unclick and reclick it.
* Mark version as 3.10