mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-30 03:40:32 +00:00
uc-940 add translations
This commit is contained in:
@@ -57,7 +57,7 @@
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"carriage": "Carruaje",
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"chaotic": "Caótico",
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"character_mode": "Modo Personaje",
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"chat_image": "Imagen para mostrar junto a las tiradas en el chat.",
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"chat_image": "Imagen para mostrar en el chat con las tiradas",
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"choose_2_features": "choose 2 features",
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"choose_3_functions": "choose 3 functions",
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"claim_above_the_law": "Above\nthe Law",
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@@ -391,7 +391,7 @@
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"crew_vigilantes_hunting_grounds_type": "Protected Grounds",
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"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
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"cult": "Secta",
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"custom_action_labels": "Use custom action labels",
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"custom_action_labels": "Utilizar nombres de acción personalizados",
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"cutter": "Sajador",
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"dark_talent": "Talento Oscuro de los Vampiros:",
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"deception": "Engaño",
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Fate Points",
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"schilde": "Shield",
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"schild-waffe": "Shield/Weapon",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Shield and Off-Hand Weapon",
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"schildparade-parierwaffe": "Shield Parry",
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"schips": "Fate Tokens",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -17,7 +17,7 @@
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"aktuell": "Actuel",
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"alter": "Âge",
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"anmerkung": "Notes",
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"anmerkungen": "Anmerkungen",
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"anmerkungen": "Notes",
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"ap-ausgegeben": "PAV dépensés",
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"ap-gesamt": "Total de PAV",
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"ap-verfuegbar": "PAV disponibles",
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@@ -72,12 +72,12 @@
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"erfahren": "Expérimenté (1100 PAV)",
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"erfahrungsgrad": "Degré d'expérience",
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"erregung": "Excitation",
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"erweiterungen": "Erweiterungen",
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"erweiterungen": "Extensions",
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"erweiterung1": "1. Extension",
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"erweiterung2": "2. Extension",
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"erweiterung3": "3. Extension",
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"erweiterung4": "4. Erweiterung",
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"erweiterung5": "5. Erweiterung",
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"erweiterung4": "4. extension",
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"erweiterung5": "5. Extension",
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"familie": "Famille",
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"fechtwaffen": "Armes de duel",
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"fernkampf": "Combat à distance",
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Points de destin",
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"schilde": "Boucliers",
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"schild-waffe": "Bouclier/Arme",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Boucliers et armes de main non directrice",
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"schildparade-parierwaffe": "Parade au bouclier",
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"schips": "DES",
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@@ -637,14 +638,22 @@
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"falsche_hand_mod": "Main non directrice mod. +/-",
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"talente_mod": "Modificateur aux dés de talent",
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"switch_description_status": "Basculer l'affichage",
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"show_description": "Beschreibung anzeigen",
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"show_modifier": "Modifikatoren anzeigen",
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"filter": "Filter:",
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"umgebung": "Umgebung",
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"combat-situation": "Kampfsituation",
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"artefakt": "Artefakt",
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"show_description": "Afficher la description",
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"show_modifier": "Afficher les modificateurs",
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"filter": "Filtre :",
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"umgebung": "Espace",
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"combat-situation": "Situation de combat",
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"artefakt": "Artefact",
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"kraeuter-tinkturen": "Herbes et teintures",
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"add_effekt": "Ajouter un modificateur d'effet",
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"quelle-auswaehlen": "Sélectionner la source",
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"weitere-merkmale": "Autres domaines",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
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"strukturpunkte": "Strukturpunkte",
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"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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"rucksack": "Rucksack"
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}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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"schilde": "Schilde",
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"schild-waffe": "Schild/Waffe",
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"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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"quelle-auswaehlen": "Quelle auswählen",
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"weitere-merkmale": "Weitere Merkmale"
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"weitere-merkmale": "Weitere Merkmale",
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||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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||||
"TP": "TP",
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||||
"FK": "FK",
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"rucksack": "Rucksack"
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||||
}
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@@ -212,6 +212,7 @@
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"schicksalspunkte": "Schicksalspunkte",
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||||
"schilde": "Schilde",
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||||
"schild-waffe": "Schild/Waffe",
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||||
"schilde-waffen": "Schilde/Zweitwaffen",
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"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
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||||
"schildparade-parierwaffe": "Schildparade",
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||||
"schips": "Schips",
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@@ -646,5 +647,13 @@
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||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
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"add_effekt": "Effekt-Modifikator hinzufügen",
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||||
"quelle-auswaehlen": "Quelle auswählen",
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||||
"weitere-merkmale": "Weitere Merkmale"
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||||
"weitere-merkmale": "Weitere Merkmale",
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"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
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||||
"temp-modifikatoren": "temp. Mod.:",
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"AT": "AT",
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"PA": "PA",
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"TP": "TP",
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"FK": "FK",
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||||
"rucksack": "Rucksack"
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||||
}
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@@ -212,6 +212,7 @@
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||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
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||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
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"schips": "Schips",
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@@ -646,5 +647,13 @@
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"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
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||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
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||||
|
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@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
|
||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
|
||||
"schips": "Schips",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
|
||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
|
||||
|
||||
@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
|
||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
|
||||
"schips": "Schips",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
|
||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
|
||||
|
||||
@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
|
||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
|
||||
"schips": "Schips",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
|
||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
|
||||
|
||||
@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
|
||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
|
||||
"schips": "Schips",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
|
||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
|
||||
|
||||
@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
|
||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
|
||||
"schips": "Schips",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
|
||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
|
||||
|
||||
@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "Schicksalspunkte",
|
||||
"schilde": "Schilde",
|
||||
"schild-waffe": "Schild/Waffe",
|
||||
"schilde-waffen": "Schilde/Zweitwaffen",
|
||||
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
|
||||
"schildparade-parierwaffe": "Schildparade",
|
||||
"schips": "Schips",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "Kräuter und Tinkturen",
|
||||
"add_effekt": "Effekt-Modifikator hinzufügen",
|
||||
"quelle-auswaehlen": "Quelle auswählen",
|
||||
"weitere-merkmale": "Weitere Merkmale"
|
||||
"weitere-merkmale": "Weitere Merkmale",
|
||||
"bruchfaktor": "Bruchfaktor",
|
||||
"strukturpunkte": "Strukturpunkte",
|
||||
"temp-modifikatoren": "temp. Mod.:",
|
||||
"AT": "AT",
|
||||
"PA": "PA",
|
||||
"TP": "TP",
|
||||
"FK": "FK",
|
||||
"rucksack": "Rucksack"
|
||||
}
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
"leicht": "crwdns119680:0crwdne119680:0",
|
||||
"legendaer": "crwdns119682:0crwdne119682:0",
|
||||
"leiteigenschaft": "crwdns119684:0crwdne119684:0",
|
||||
"leiteigschadensb": "crwdns119686:0crwdne119686:0",
|
||||
"leiteigschadensb": "crwdns136457:0crwdne136457:0",
|
||||
"liegend": "crwdns119688:0crwdne119688:0",
|
||||
"magie": "crwdns119690:0crwdne119690:0",
|
||||
"malus": "crwdns119692:0crwdne119692:0",
|
||||
@@ -212,6 +212,7 @@
|
||||
"schicksalspunkte": "crwdns119808:0crwdne119808:0",
|
||||
"schilde": "crwdns119810:0crwdne119810:0",
|
||||
"schild-waffe": "crwdns119812:0crwdne119812:0",
|
||||
"schilde-waffen": "crwdns136459:0crwdne136459:0",
|
||||
"schilde-und-nebenhandwaffen": "crwdns119814:0crwdne119814:0",
|
||||
"schildparade-parierwaffe": "crwdns119816:0crwdne119816:0",
|
||||
"schips": "crwdns121354:0crwdne121354:0",
|
||||
@@ -646,5 +647,13 @@
|
||||
"kraeuter-tinkturen": "crwdns136125:0crwdne136125:0",
|
||||
"add_effekt": "crwdns136127:0crwdne136127:0",
|
||||
"quelle-auswaehlen": "crwdns136129:0crwdne136129:0",
|
||||
"weitere-merkmale": "crwdns136131:0crwdne136131:0"
|
||||
"weitere-merkmale": "crwdns136131:0crwdne136131:0",
|
||||
"bruchfaktor": "crwdns136461:0crwdne136461:0",
|
||||
"strukturpunkte": "crwdns136463:0crwdne136463:0",
|
||||
"temp-modifikatoren": "crwdns136465:0crwdne136465:0",
|
||||
"AT": "crwdns136467:0crwdne136467:0",
|
||||
"PA": "crwdns136469:0crwdne136469:0",
|
||||
"TP": "crwdns136471:0crwdne136471:0",
|
||||
"FK": "crwdns136473:0crwdne136473:0",
|
||||
"rucksack": "crwdns136475:0crwdne136475:0"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "Main",
|
||||
"0": "0",
|
||||
"1": "1",
|
||||
"1st": "1st",
|
||||
"2": "2",
|
||||
"2nd": "2nd",
|
||||
"3": "3",
|
||||
"3rd": "3rd",
|
||||
"4": "4",
|
||||
"4th": "4th",
|
||||
"5": "5",
|
||||
"5th": "5th",
|
||||
"Adv Medicine": "Adv Medicine",
|
||||
"Adv": "Adv",
|
||||
"Archery Gear": "Archery Gear",
|
||||
"Athletic Gear": "Athletic Gear",
|
||||
"Attr": "Attr",
|
||||
"Balance": "Balance",
|
||||
"Barter": "Barter",
|
||||
"Basic Skills": "Basic Skills",
|
||||
"Bludgeoning": "Bludgeoning",
|
||||
"Blunt": "Blunt",
|
||||
"Bonus": "Bonus",
|
||||
"Bow": "Bow",
|
||||
"Brawl": "Brawl",
|
||||
"Calm Other": "Calm Other",
|
||||
"Campaign": "Campaign",
|
||||
"Character Resources": "Character Resources",
|
||||
"Climb": "Climb",
|
||||
"Climbing Gear": "Climbing Gear",
|
||||
"Command App": "Command App",
|
||||
"Command": "Command",
|
||||
"Competance Points:": "Competance Points:",
|
||||
"Composure": "Composure",
|
||||
"Construct Engineer": "Construct Engineer",
|
||||
"Coping Mechanisms": "Coping Mechanisms",
|
||||
"Damage Threshold": "Damage Threshold",
|
||||
"Detect Motives": "Detect Motives",
|
||||
"Dice Pool": "Dice Pool",
|
||||
"Digital Systems": "Digital Systems",
|
||||
"Dodge": "Dodge",
|
||||
"Empathy": "Empathy",
|
||||
"Endurance": "Endurance",
|
||||
"Equipment": "Equipment",
|
||||
"Expert Skills": "Expert Skills",
|
||||
"Expression": "Expression",
|
||||
"Firefighting": "Firefighting",
|
||||
"First Aid Kits": "First Aid Kits",
|
||||
"First Aid": "First Aid",
|
||||
"Gestalt Level:": "Gestalt Level:",
|
||||
"Grapple": "Grapple",
|
||||
"Health Points": "Health Points",
|
||||
"Hold": "Hold",
|
||||
"Injuries": "Injuries",
|
||||
"Intimidate": "Intimidate",
|
||||
"Jump/Leap": "Jump/Leap",
|
||||
"Lift/Pull": "Lift/Pull",
|
||||
"Log": "Log",
|
||||
"Long Gun": "Long Gun",
|
||||
"Martial Art": "Martial Art",
|
||||
"Martial Arts": "Martial Arts",
|
||||
"Medical Gear": "Medical Gear",
|
||||
"Morale": "Morale",
|
||||
"Name": "Name",
|
||||
"Navigation": "Navigation",
|
||||
"Perception": "Perception",
|
||||
"Persuade": "Persuade",
|
||||
"Pierce": "Pierce",
|
||||
"Piercing": "Piercing",
|
||||
"Pilot": "Pilot",
|
||||
"Pistol": "Pistol",
|
||||
"Player": "Player",
|
||||
"Psyche": "Psyche",
|
||||
"Recon Gear": "Recon Gear",
|
||||
"Resist Pain": "Resist Pain",
|
||||
"Ride": "Ride",
|
||||
"Roll": "Roll",
|
||||
"S.P.E.W Attributes": "S.P.E.W Attributes",
|
||||
"Sb + Wb": "Sb + Wb",
|
||||
"Science": "Science",
|
||||
"Search": "Search",
|
||||
"Skill": "Skill",
|
||||
"Skills": "Skills",
|
||||
"Slash": "Slash",
|
||||
"Slashing": "Slashing",
|
||||
"Specalizations": "Specalizations",
|
||||
"Spot/Listen": "Spot/Listen",
|
||||
"Stealth": "Stealth",
|
||||
"Strength": "Strength",
|
||||
"Survival Kit": "Survival Kit",
|
||||
"Survival Points:": "Survival Points:",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"Swimming/Diving": "Swimming/Diving",
|
||||
"Symptoms": "Symptoms",
|
||||
"Throw": "Throw",
|
||||
"Throwing": "Throwing",
|
||||
"Tools": "Tools",
|
||||
"Tot": "Tot",
|
||||
"Total": "Total",
|
||||
"Toughness": "Toughness",
|
||||
"Trained Skills": "Trained Skills",
|
||||
"Training Value Bonus": "Training Value Bonus",
|
||||
"Value": "Value",
|
||||
"Vehicles": "Vehicles",
|
||||
"Viral": "Viral",
|
||||
"Vitality": "Vitality",
|
||||
"Wb + Eb": "Wb + Eb",
|
||||
"Willpower": "Willpower",
|
||||
"d5!": "d5!",
|
||||
"d6": "d6"
|
||||
}
|
||||
@@ -0,0 +1,113 @@
|
||||
{
|
||||
"Main": "crwdns136477:0crwdne136477:0",
|
||||
"0": "crwdns136479:0crwdne136479:0",
|
||||
"1": "crwdns136481:0crwdne136481:0",
|
||||
"1st": "crwdns136483:0crwdne136483:0",
|
||||
"2": "crwdns136485:0crwdne136485:0",
|
||||
"2nd": "crwdns136487:0crwdne136487:0",
|
||||
"3": "crwdns136489:0crwdne136489:0",
|
||||
"3rd": "crwdns136491:0crwdne136491:0",
|
||||
"4": "crwdns136493:0crwdne136493:0",
|
||||
"4th": "crwdns136495:0crwdne136495:0",
|
||||
"5": "crwdns136497:0crwdne136497:0",
|
||||
"5th": "crwdns136499:0crwdne136499:0",
|
||||
"Adv Medicine": "crwdns136501:0crwdne136501:0",
|
||||
"Adv": "crwdns136503:0crwdne136503:0",
|
||||
"Archery Gear": "crwdns136505:0crwdne136505:0",
|
||||
"Athletic Gear": "crwdns136507:0crwdne136507:0",
|
||||
"Attr": "crwdns136509:0crwdne136509:0",
|
||||
"Balance": "crwdns136511:0crwdne136511:0",
|
||||
"Barter": "crwdns136513:0crwdne136513:0",
|
||||
"Basic Skills": "crwdns136515:0crwdne136515:0",
|
||||
"Bludgeoning": "crwdns136517:0crwdne136517:0",
|
||||
"Blunt": "crwdns136519:0crwdne136519:0",
|
||||
"Bonus": "crwdns136521:0crwdne136521:0",
|
||||
"Bow": "crwdns136523:0crwdne136523:0",
|
||||
"Brawl": "crwdns136525:0crwdne136525:0",
|
||||
"Calm Other": "crwdns136527:0crwdne136527:0",
|
||||
"Campaign": "crwdns136529:0crwdne136529:0",
|
||||
"Character Resources": "crwdns136531:0crwdne136531:0",
|
||||
"Climb": "crwdns136533:0crwdne136533:0",
|
||||
"Climbing Gear": "crwdns136535:0crwdne136535:0",
|
||||
"Command App": "crwdns136537:0crwdne136537:0",
|
||||
"Command": "crwdns136539:0crwdne136539:0",
|
||||
"Competance Points:": "crwdns136541:0crwdne136541:0",
|
||||
"Composure": "crwdns136543:0crwdne136543:0",
|
||||
"Construct Engineer": "crwdns136545:0crwdne136545:0",
|
||||
"Coping Mechanisms": "crwdns136547:0crwdne136547:0",
|
||||
"Damage Threshold": "crwdns136549:0crwdne136549:0",
|
||||
"Detect Motives": "crwdns136551:0crwdne136551:0",
|
||||
"Dice Pool": "crwdns136553:0crwdne136553:0",
|
||||
"Digital Systems": "crwdns136555:0crwdne136555:0",
|
||||
"Dodge": "crwdns136557:0crwdne136557:0",
|
||||
"Empathy": "crwdns136559:0crwdne136559:0",
|
||||
"Endurance": "crwdns136561:0crwdne136561:0",
|
||||
"Equipment": "crwdns136563:0crwdne136563:0",
|
||||
"Expert Skills": "crwdns136565:0crwdne136565:0",
|
||||
"Expression": "crwdns136567:0crwdne136567:0",
|
||||
"Firefighting": "crwdns136569:0crwdne136569:0",
|
||||
"First Aid Kits": "crwdns136571:0crwdne136571:0",
|
||||
"First Aid": "crwdns136573:0crwdne136573:0",
|
||||
"Gestalt Level:": "crwdns136575:0crwdne136575:0",
|
||||
"Grapple": "crwdns136577:0crwdne136577:0",
|
||||
"Health Points": "crwdns136579:0crwdne136579:0",
|
||||
"Hold": "crwdns136581:0crwdne136581:0",
|
||||
"Injuries": "crwdns136583:0crwdne136583:0",
|
||||
"Intimidate": "crwdns136585:0crwdne136585:0",
|
||||
"Jump/Leap": "crwdns136587:0crwdne136587:0",
|
||||
"Lift/Pull": "crwdns136589:0crwdne136589:0",
|
||||
"Log": "crwdns136591:0crwdne136591:0",
|
||||
"Long Gun": "crwdns136593:0crwdne136593:0",
|
||||
"Martial Art": "crwdns136595:0crwdne136595:0",
|
||||
"Martial Arts": "crwdns136597:0crwdne136597:0",
|
||||
"Medical Gear": "crwdns136599:0crwdne136599:0",
|
||||
"Morale": "crwdns136601:0crwdne136601:0",
|
||||
"Name": "crwdns136603:0crwdne136603:0",
|
||||
"Navigation": "crwdns136605:0crwdne136605:0",
|
||||
"Perception": "crwdns136607:0crwdne136607:0",
|
||||
"Persuade": "crwdns136609:0crwdne136609:0",
|
||||
"Pierce": "crwdns136611:0crwdne136611:0",
|
||||
"Piercing": "crwdns136613:0crwdne136613:0",
|
||||
"Pilot": "crwdns136615:0crwdne136615:0",
|
||||
"Pistol": "crwdns136617:0crwdne136617:0",
|
||||
"Player": "crwdns136619:0crwdne136619:0",
|
||||
"Psyche": "crwdns136621:0crwdne136621:0",
|
||||
"Recon Gear": "crwdns136623:0crwdne136623:0",
|
||||
"Resist Pain": "crwdns136625:0crwdne136625:0",
|
||||
"Ride": "crwdns136627:0crwdne136627:0",
|
||||
"Roll": "crwdns136629:0crwdne136629:0",
|
||||
"S.P.E.W Attributes": "crwdns136631:0crwdne136631:0",
|
||||
"Sb + Wb": "crwdns136633:0crwdne136633:0",
|
||||
"Science": "crwdns136635:0crwdne136635:0",
|
||||
"Search": "crwdns136637:0crwdne136637:0",
|
||||
"Skill": "crwdns136639:0crwdne136639:0",
|
||||
"Skills": "crwdns136641:0crwdne136641:0",
|
||||
"Slash": "crwdns136643:0crwdne136643:0",
|
||||
"Slashing": "crwdns136645:0crwdne136645:0",
|
||||
"Specalizations": "crwdns136647:0crwdne136647:0",
|
||||
"Spot/Listen": "crwdns136649:0crwdne136649:0",
|
||||
"Stealth": "crwdns136651:0crwdne136651:0",
|
||||
"Strength": "crwdns136653:0crwdne136653:0",
|
||||
"Survival Kit": "crwdns136655:0crwdne136655:0",
|
||||
"Survival Points:": "crwdns136657:0crwdne136657:0",
|
||||
"Survival": "crwdns136659:0crwdne136659:0",
|
||||
"Swim": "crwdns136661:0crwdne136661:0",
|
||||
"Swimming/Diving": "crwdns136663:0crwdne136663:0",
|
||||
"Symptoms": "crwdns136665:0crwdne136665:0",
|
||||
"Throw": "crwdns136667:0crwdne136667:0",
|
||||
"Throwing": "crwdns136669:0crwdne136669:0",
|
||||
"Tools": "crwdns136671:0crwdne136671:0",
|
||||
"Tot": "crwdns136673:0crwdne136673:0",
|
||||
"Total": "crwdns136675:0crwdne136675:0",
|
||||
"Toughness": "crwdns136677:0crwdne136677:0",
|
||||
"Trained Skills": "crwdns136679:0crwdne136679:0",
|
||||
"Training Value Bonus": "crwdns136681:0crwdne136681:0",
|
||||
"Value": "crwdns136683:0crwdne136683:0",
|
||||
"Vehicles": "crwdns136685:0crwdne136685:0",
|
||||
"Viral": "crwdns136687:0crwdne136687:0",
|
||||
"Vitality": "crwdns136689:0crwdne136689:0",
|
||||
"Wb + Eb": "crwdns136691:0crwdne136691:0",
|
||||
"Willpower": "crwdns136693:0crwdne136693:0",
|
||||
"d5!": "crwdns136695:0crwdne136695:0",
|
||||
"d6": "crwdns136697:0crwdne136697:0"
|
||||
}
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Robustheit",
|
||||
"corruption": "Korruption",
|
||||
"street-cred": "Straßenruf:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "So hoch wie der Würfel des Characters der unaugmentierten Willenskraft oder Konstitution, was davon niedriger ist.",
|
||||
"text-info-strain-mode": "Nummer von zusätzlichen Punkten an Belastung, die der Charakter aushalten kann.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "Eine Reflektion der Position in der Gesellschaft des Charakters, und mit welcher Wertschätzung andere den Helden begegnen. Das wird in Rippers benutzt.",
|
||||
"strain-text": "Benutzt um zu messen, wie stark ein Charakter durch die Augmentation von Bioware leidet. Dieses Feld ist nützlich für Settings wie Interface Zero 2.0 oder andere Cyberpunk-Settings.",
|
||||
"street-cred-text": "Wird benutzt um den Ruf des Charakters auf der Straße zu messen. Basis = 2 pro Charakterrang. Dieses Feld ist nützlich für Settings wie Interface Zero 2.0 oder andere Cyberpunk-Settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Feldnamenersatz",
|
||||
"class-rank": "Klasse (Rang)",
|
||||
"clams-money": "Muscheln (Geld)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Codename (Charaktername)",
|
||||
"class-rank-text": "Ersetzt 'Rang' mit 'Klasse'. Für ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Dureza",
|
||||
"corruption": "Corrupción",
|
||||
"street-cred": "Cred. Calle:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Igual al dado sin aumentar de Espíritu o vigor, el más bajo.",
|
||||
"text-info-strain-mode": "Número adicional de puntos de esfurzo que el personaje puede aguantar.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "Un reflejo del estatus social, y la estima que se le tiene al pj. Util en Rippers.",
|
||||
"strain-text": "Medir el estres por acumulación de bioimplantes. Util en settings como Interface Zero 2.0 u otros Cyberpunk.",
|
||||
"street-cred-text": "Util para medir la reputación en las calles. Base = 2 por Rango. Util para Interface Zero 2.0 u otros Cyberpunk.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Remplaza al campo de Nombre",
|
||||
"class-rank": "Clase (Rango)",
|
||||
"clams-money": "Ostras (Dinero)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Nombre clave (Character Name)",
|
||||
"class-rank-text": "Remplaza 'Rango' con 'Clase'. Apropiado para ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Résistance",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Crédibilité:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Égal au type de dé des personnages, non-modifié, le plus petit entre âme et vigueur.",
|
||||
"text-info-strain-mode": "Nombre de point additionnels de Strain que le personnage peut supporter.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface zéro 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "Le dernier Parsec",
|
||||
"necessary-evil": "Mal nécessaire",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "Statut, position sociale du personnage, et l'estime portée au personnage par son entourage. Utilisé par Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Utilisé pour mesuré la Réputation du personnage dans la Rue. Base = 2 par Rang du personnage. Utilisé par Interface Zero 2.0 ou tout autre monde orienté Cyberpunk.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Changer nom de champs",
|
||||
"class-rank": "Classe (Rang)",
|
||||
"clams-money": "Clams (Dollars)",
|
||||
"wealth": "Richesse",
|
||||
"broke": "Fauché",
|
||||
"use-the-wealth-system": "Utiliser dé de Richesse",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface zéro 2.0",
|
||||
"code-name-character": "Nom de Code (Nom du Personnage)",
|
||||
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Points de Pouvoir",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Compétence seule",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Progression)",
|
||||
"experience-points-text": "Compter les XP plutôt que les progressions.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Resistência",
|
||||
"corruption": "Corrupção",
|
||||
"street-cred": "Crédito das Ruas:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Igual ao dado de Espírito ou Vigor do personagem sem Aprimoramentos, o que for menor.",
|
||||
"text-info-strain-mode": "Número adicional de Tensão adicional que o personagem pode aguentar.",
|
||||
"max": "Máx",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
|
||||
"strain-text": "Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como interface Zero 2.0 ou outros Cyberpunks.",
|
||||
"street-cred-text": "Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Substituição de Nome dos Campos",
|
||||
"class-rank": "Class (Estágio)",
|
||||
"clams-money": "Clams (Dinheiro)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Codenome (Nome do Personagem)",
|
||||
"class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -67,6 +67,8 @@
|
||||
"toughness": "Toughness",
|
||||
"corruption": "Corruption",
|
||||
"street-cred": "Street Cred:",
|
||||
"street-cred-two": "Street Cred (IZ 2.0)",
|
||||
"street-cred-three": "Street Cred (IZ 3.0)",
|
||||
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
|
||||
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
|
||||
"max": "Max",
|
||||
@@ -403,6 +405,7 @@
|
||||
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
|
||||
"east-texas-university": "East Texas University",
|
||||
"interface-zero-20": "Interface Zero 2.0",
|
||||
"interface-zero-30": "Interface Zero 3.0",
|
||||
"lankhmar": "Lankhmar",
|
||||
"the-last-parsec": "The Last Parsec",
|
||||
"necessary-evil": "Necessary Evil",
|
||||
@@ -450,12 +453,18 @@
|
||||
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
|
||||
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
|
||||
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
|
||||
"field-name-replacements": "Field Name Replacements",
|
||||
"class-rank": "Class (Rank)",
|
||||
"clams-money": "Clams (Money)",
|
||||
"wealth": "Wealth",
|
||||
"broke": "Broke",
|
||||
"use-the-wealth-system": "Use the Wealth System",
|
||||
"use-smooth-dice": "Smooth Dice",
|
||||
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
|
||||
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
|
||||
"40000-typos": "General typo fixes",
|
||||
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
|
||||
"interface-zero": "Interface Zero 2.0",
|
||||
"code-name-character": "Code Name (Character Name)",
|
||||
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "Power Points",
|
||||
"potential-psychic-energy-abbr-u": "PPE",
|
||||
"skill-only": "Skill Only",
|
||||
"enable": "Enable",
|
||||
"augmentation": "Augmentation",
|
||||
"experience-points-abbr-u-advances": "XP (Advances)",
|
||||
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "Check this box to use the Strain Stat.",
|
||||
"show-street-cred": "Show Street Cred",
|
||||
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
|
||||
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
|
||||
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
|
||||
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
|
||||
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
|
||||
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
|
||||
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
|
||||
@@ -1004,7 +1017,7 @@
|
||||
"use-species-desc": "Check this box to change the Race label to Species.",
|
||||
"show-activities-and-exams": "Show Activities & Exams",
|
||||
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
|
||||
"show-archetypes": "Show Archetype",
|
||||
"show-archetypes": "Show Arhcetype",
|
||||
"show-archetype-desc": "Check this box to show the Archetype field.",
|
||||
"show-burn": "Show Burn",
|
||||
"show-burn-desc": "Check this box to show the Burn field.",
|
||||
|
||||
@@ -66,8 +66,10 @@
|
||||
"grit": "crwdns67014:0crwdne67014:0",
|
||||
"toughness": "crwdns67015:0crwdne67015:0",
|
||||
"corruption": "crwdns67016:0crwdne67016:0",
|
||||
"street-cred": "crwdns67017:0crwdne67017:0",
|
||||
"text-info-strain-base": "crwdns67018:0crwdne67018:0",
|
||||
"street-cred": "crwdns136421:0crwdne136421:0",
|
||||
"street-cred-two": "crwdns136423:0crwdne136423:0",
|
||||
"street-cred-three": "crwdns136425:0crwdne136425:0",
|
||||
"text-info-strain-base": "crwdns136427:0crwdne136427:0",
|
||||
"text-info-strain-mode": "crwdns67019:0crwdne67019:0",
|
||||
"max": "crwdns67020:0crwdne67020:0",
|
||||
"max-strain-tooltip": "crwdns67021:0crwdne67021:0",
|
||||
@@ -402,7 +404,8 @@
|
||||
"deadlands-noir": "crwdns67306:0crwdne67306:0",
|
||||
"deadlands-hell-on-earth": "crwdns67307:0crwdne67307:0",
|
||||
"east-texas-university": "crwdns67308:0crwdne67308:0",
|
||||
"interface-zero-20": "crwdns67309:0crwdne67309:0",
|
||||
"interface-zero-20": "crwdns136429:0crwdne136429:0",
|
||||
"interface-zero-30": "crwdns136431:0crwdne136431:0",
|
||||
"lankhmar": "crwdns67310:0crwdne67310:0",
|
||||
"the-last-parsec": "crwdns67311:0crwdne67311:0",
|
||||
"necessary-evil": "crwdns67312:0crwdne67312:0",
|
||||
@@ -448,14 +451,20 @@
|
||||
"reason-text": "crwdns67351:0crwdne67351:0",
|
||||
"sanity-text": "crwdns67352:0crwdne67352:0",
|
||||
"status-text": "crwdns133607:0crwdne133607:0",
|
||||
"strain-text": "crwdns67354:0crwdne67354:0",
|
||||
"strain-text": "crwdns136433:0crwdne136433:0",
|
||||
"street-cred-text": "crwdns67355:0crwdne67355:0",
|
||||
"street-cred-three-text": "crwdns136435:0crwdne136435:0",
|
||||
"field-name-replacements": "crwdns67356:0crwdne67356:0",
|
||||
"class-rank": "crwdns67357:0crwdne67357:0",
|
||||
"clams-money": "crwdns67358:0crwdne67358:0",
|
||||
"wealth": "crwdns88114:0crwdne88114:0",
|
||||
"broke": "crwdns89296:0crwdne89296:0",
|
||||
"use-the-wealth-system": "crwdns88116:0crwdne88116:0",
|
||||
"use-smooth-dice": "crwdns136437:0crwdne136437:0",
|
||||
"use-smooth-dice-desc": "crwdns136439:0crwdne136439:0",
|
||||
"smooth-dice-fix": "crwdns136441:0crwdne136441:0",
|
||||
"40000-typos": "crwdns136443:0crwdne136443:0",
|
||||
"IZ30patch": "crwdns136445:0crwdne136445:0",
|
||||
"interface-zero": "crwdns67359:0crwdne67359:0",
|
||||
"code-name-character": "crwdns67360:0crwdne67360:0",
|
||||
"class-rank-text": "crwdns67361:0crwdne67361:0",
|
||||
@@ -497,7 +506,7 @@
|
||||
"activities-and-exams-text": "crwdns67394:0crwdne67394:0",
|
||||
"activities-and-exams": "crwdns67395:0crwdne67395:0",
|
||||
"archetype-text": "crwdns67396:0crwdne67396:0",
|
||||
"augmentations-text": "crwdns67397:0crwdne67397:0",
|
||||
"augmentations-text": "crwdns136447:0crwdne136447:0",
|
||||
"augmentations": "crwdns67398:0crwdne67398:0",
|
||||
"burn-text": "crwdns67399:0crwdne67399:0",
|
||||
"engrams-text": "crwdns67400:0crwdne67400:0",
|
||||
@@ -764,6 +773,7 @@
|
||||
"power-points": "crwdns87394:0crwdne87394:0",
|
||||
"potential-psychic-energy-abbr-u": "crwdns87396:0crwdne87396:0",
|
||||
"skill-only": "crwdns87398:0crwdne87398:0",
|
||||
"enable": "crwdns136449:0crwdne136449:0",
|
||||
"augmentation": "crwdns87400:0crwdne87400:0",
|
||||
"experience-points-abbr-u-advances": "crwdns87402:0crwdne87402:0",
|
||||
"experience-points-text": "crwdns87404:0crwdne87404:0",
|
||||
@@ -989,6 +999,9 @@
|
||||
"show-strain-desc": "crwdns133643:0crwdne133643:0",
|
||||
"show-street-cred": "crwdns133645:0crwdne133645:0",
|
||||
"show-street-cred-desc": "crwdns133647:0crwdne133647:0",
|
||||
"show-street-cred-three": "crwdns136451:0crwdne136451:0",
|
||||
"show-street-cred-three-desc": "crwdns136453:0crwdne136453:0",
|
||||
"street-cred-three-wild-die-type": "crwdns136455:0crwdne136455:0",
|
||||
"use-wealth-desc": "crwdns105300:0crwdne105300:0",
|
||||
"use-wealth-mod-desc": "crwdns105302:0crwdne105302:0",
|
||||
"money-label-desc": "crwdns133649:0crwdne133649:0",
|
||||
|
||||
@@ -2,23 +2,23 @@
|
||||
"general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance",
|
||||
"combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy",
|
||||
"knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare",
|
||||
"abilities": "Abilities",
|
||||
"abilityname": "Ability Name",
|
||||
"abilitysummary": "Ability Summary",
|
||||
"ace": "Ace",
|
||||
"active": "Active",
|
||||
"abilities": "Habilidades",
|
||||
"abilityname": "Nombre de la habilidad",
|
||||
"abilitysummary": "Resumen de habilidad",
|
||||
"ace": "As",
|
||||
"active": "Activo/a",
|
||||
"actualtocomplete:": "Actual sessions to complete:",
|
||||
"addcritical": "Add Critical",
|
||||
"addingdice": "Adding Dice",
|
||||
"addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.",
|
||||
"advantage": "Advantage",
|
||||
"addcritical": "Añadir Crítico",
|
||||
"addingdice": "Añadir Dados",
|
||||
"addingdicetext": "Para añadir más dados, escribe el número de dados y la letra de color que quieres tirar. Además, puedes añadir algunos símbolos de dados para añadirlos automáticamente a la tirada.",
|
||||
"advantage": "Ventaja",
|
||||
"advisor": "Advisor",
|
||||
"advocate": "Advocate",
|
||||
"aft": "Aft",
|
||||
"age:": "Age:",
|
||||
"ageofrebellion": "Age of Rebellion",
|
||||
"age:": "Edad:",
|
||||
"ageofrebellion": "Era de la Rebelión",
|
||||
"aggressor": "Aggressor",
|
||||
"agility": "Agility",
|
||||
"agility": "Agilidad",
|
||||
"agitator": "Agitator",
|
||||
"aleena": "Aleena",
|
||||
"all": "Personnage",
|
||||
@@ -31,7 +31,7 @@
|
||||
"arc": "Arc",
|
||||
"archaeologist": "Archaeologist",
|
||||
"arcona": "Arcona",
|
||||
"armor": "Armor",
|
||||
"armor": "Armadura",
|
||||
"armorer": "Armorer",
|
||||
"artisan": "Artisan",
|
||||
"assassin": "Assassin",
|
||||
@@ -39,17 +39,17 @@
|
||||
"assignedby:": "Assigned By:",
|
||||
"assignment": "Assignment",
|
||||
"assignmentsandtasks": "Assignments and Tasks",
|
||||
"Astrogation": "Astrogation",
|
||||
"astrogation": "Astrogation",
|
||||
"astrogationint": "Astrogation (Int)",
|
||||
"Astrogation": "Astronavegación",
|
||||
"astrogation": "Astronavegación",
|
||||
"astrogationint": "Astronavegación (Int)",
|
||||
"atarustriker": "Ataru Striker",
|
||||
"Athletics": "Athletics",
|
||||
"athletics": "Athletics",
|
||||
"athleticsbr": "Athletics (Br)",
|
||||
"attachmentname": "Attachment Name",
|
||||
"attachments": "Attachments",
|
||||
"attacks": "Attacks",
|
||||
"availablexp": "Available XP:",
|
||||
"Athletics": "Atletismo",
|
||||
"athletics": "Atletismo",
|
||||
"athleticsbr": "Atletismo (For)",
|
||||
"attachmentname": "Nombre del accesorio",
|
||||
"attachments": "Accesorios",
|
||||
"attacks": "Ataques",
|
||||
"availablexp": "PE disponibles:",
|
||||
"bardottan": "Bardottan",
|
||||
"basemodifiers": "Base Modifiers",
|
||||
"baseofoperations": " Base of Operations  ",
|
||||
@@ -62,56 +62,56 @@
|
||||
"bodyguard": "Bodyguard",
|
||||
"bonus": "Bonus",
|
||||
"bonusdescription": "Bonus/Description",
|
||||
"bonusxpmotivation:": "Bonus XP (Motivation):",
|
||||
"bonusxproleplaying:": "Bonus XP (Role Playing):",
|
||||
"bonusxpmotivation:": "Bonificador PE (Motivación):",
|
||||
"bonusxproleplaying:": "Bonificador PE (Interpretación):",
|
||||
"booknpage": "Book & Page",
|
||||
"booknpage:": "Book & Page:",
|
||||
"bothan": "Bothan",
|
||||
"bountyhunter": "Bounty Hunter",
|
||||
"brawl": "Brawl",
|
||||
"Brawl": "Brawl",
|
||||
"brawlbr": "Brawl (Br)",
|
||||
"brawn": "Brawn",
|
||||
"brawl": "Pelea",
|
||||
"Brawl": "Pelea",
|
||||
"brawlbr": "Pelea (For)",
|
||||
"brawn": "Fortaleza",
|
||||
"build:": "Build:",
|
||||
"business": "Business",
|
||||
"businessname:": "Business Name:",
|
||||
"caamasi": "Caamasi",
|
||||
"campaigndetails": " Campaign Details ",
|
||||
"capacity": "Capacity",
|
||||
"career": "Career",
|
||||
"cargohold": "Cargo Hold",
|
||||
"cargotype": "Cargo Type",
|
||||
"category:": "Category:",
|
||||
"capacity": "Capacidad",
|
||||
"career": "Profesión",
|
||||
"cargohold": "Bodega de Carga",
|
||||
"cargotype": "Tipo de Carga",
|
||||
"category:": "Categoría:",
|
||||
"cerean": "Cerean",
|
||||
"chadrafan": "Chadra-Fan",
|
||||
"chagrian": "Chagrian",
|
||||
"char": "Char",
|
||||
"characinfo": " Character Info ",
|
||||
"character": "Character",
|
||||
"character:": "Character:",
|
||||
"character": "Personaje",
|
||||
"character:": "Personaje:",
|
||||
"characterduties": "Character Duties",
|
||||
"charactergroupobligations": "Character/Group Obligations",
|
||||
"characteristics": "Characteristics",
|
||||
"characteristics": "Características",
|
||||
"charactermoralities": "Character Moralities",
|
||||
"charactermotivation": "Character Motivations",
|
||||
"charactername": "Character Name",
|
||||
"charactersheet": "Character Sheet",
|
||||
"charm": "Charm",
|
||||
"Charm": "Charm",
|
||||
"charactermotivation": "Motivaciones del personaje",
|
||||
"charactername": "Nombre del personaje",
|
||||
"charactersheet": "Hoja de Personaje",
|
||||
"charm": "Carisma",
|
||||
"Charm": "Carisma",
|
||||
"charmer": "Charmer",
|
||||
"charmpr": "Charm (Pr)",
|
||||
"charmpr": "Carisma (Pre)",
|
||||
"chevin": "Chevin",
|
||||
"chiss": "Chiss",
|
||||
"city:": "City:",
|
||||
"clearpool": "Clear Pool",
|
||||
"city:": "Ciudad:",
|
||||
"clearpool": "Limpiar reserva",
|
||||
"close": "Close",
|
||||
"Coercion": "Coercion",
|
||||
"coercion": "Coercion",
|
||||
"coercionwill": "Coercion (Will)",
|
||||
"Coercion": "Coacción",
|
||||
"coercion": "Coacción",
|
||||
"coercionwill": "Coacción (Vol)",
|
||||
"colonist": "Colonist",
|
||||
"commander": "Commander",
|
||||
"combat": "   Combat   ",
|
||||
"combatskills": "Combat Skills",
|
||||
"combatskills": "Habilidades de combate",
|
||||
"commando": "Commando",
|
||||
"commited": "Committed",
|
||||
"commodore": "Commodore",
|
||||
@@ -119,42 +119,42 @@
|
||||
"companioninfo": "Companion Info",
|
||||
"companionsheet": "Companion Sheet",
|
||||
"completed:": "Completed?:",
|
||||
"computerint": "Computers (Int)",
|
||||
"Computers": "Computers",
|
||||
"computers": "Computers",
|
||||
"condition:": "Condition:",
|
||||
"computerint": "Computadoras (Int)",
|
||||
"Computers": "Computadoras",
|
||||
"computers": "Computadoras",
|
||||
"condition:": "Condición:",
|
||||
"conflict:": "Conflict:",
|
||||
"consular": "Consular",
|
||||
"consumables:": "Consumables:",
|
||||
"continent:": "Continent:",
|
||||
"consumables:": "Consumibles:",
|
||||
"continent:": "Continente:",
|
||||
"contributionrank:": "Contribution Rank:",
|
||||
"cool": "Cool",
|
||||
"Cool": "Cool",
|
||||
"coolifprepared": "Cool (if prepared):",
|
||||
"coolpr": "Cool (Pr)",
|
||||
"coordination": "Coordination",
|
||||
"Coordination": "Coordination",
|
||||
"coordinationag": "Coordination (Ag)",
|
||||
"cool": "Frialdad",
|
||||
"Cool": "Frialdad",
|
||||
"coolifprepared": "Frialdad (sí está preparado):",
|
||||
"coolpr": "Frialdad (Pre)",
|
||||
"coordination": "Coordinación",
|
||||
"Coordination": "Coordinación",
|
||||
"coordinationag": "Coordinación (Agi)",
|
||||
"coretype:": "Core Type:",
|
||||
"coreworlds": "Core Worlds",
|
||||
"Core Worlds": "Core Worlds",
|
||||
"coreworldsint": "Core Worlds (Int)",
|
||||
"coreworlds": "Mundos del Núcleo",
|
||||
"Core Worlds": "Mundos del Núcleo",
|
||||
"coreworldsint": "Mundos del Núcleo (Int)",
|
||||
"correllianhuman": "Corellian Human",
|
||||
"cost:": "Cost:",
|
||||
"credits:": "Credits:",
|
||||
"crew:": "Crew:",
|
||||
"crewroles": "Crew Roles",
|
||||
"cost:": "Coste:",
|
||||
"credits:": "Créditos:",
|
||||
"crew:": "Tripulación:",
|
||||
"crewroles": "Puestos de la Tripulación",
|
||||
"crit": "Crit",
|
||||
"critical": "Critical",
|
||||
"critical": "Crítico",
|
||||
"criticalhits": "Critical Hits",
|
||||
"criticalinjuries": "Critical Injuries",
|
||||
"criticalinjuries": "Heridas críticas",
|
||||
"criticalnumber:": "Critical number:",
|
||||
"criticalrolloffset:": "Critical roll offset:",
|
||||
"critinj": " Critical Injuries ",
|
||||
"cunning": "Cunning",
|
||||
"current": "Current",
|
||||
"currentencumbrance": "Current Encumbrance",
|
||||
"currentlocation:": "Current Location:",
|
||||
"cunning": "Astucia",
|
||||
"current": "Actual",
|
||||
"currentencumbrance": "Tensión actual",
|
||||
"currentlocation:": "Localización actual:",
|
||||
"custom": "Custom",
|
||||
"customskill1": "Custom Skill 1",
|
||||
"customskill2": "Custom Skill 2",
|
||||
@@ -164,32 +164,32 @@
|
||||
"customskills": "Custom Skills",
|
||||
"cybernetics": "Cybernetics",
|
||||
"cybertech": "Cyber Tech",
|
||||
"damage": "Damage",
|
||||
"damage": "Daño",
|
||||
"dark": "Dark",
|
||||
"deception": "Deception",
|
||||
"Deception": "Deception",
|
||||
"deceptioncun": "Deception (Cun)",
|
||||
"defense": "Defense",
|
||||
"deception": "Engaño",
|
||||
"Deception": "Engaño",
|
||||
"deceptioncun": "Engaño (Ast)",
|
||||
"defense": "Defensa",
|
||||
"demolitionist": "Demolitionist",
|
||||
"description": "Description",
|
||||
"description:": "Description:",
|
||||
"description": "Descripción",
|
||||
"description:": "Descripción:",
|
||||
"despair": "Despair",
|
||||
"destination": "Destination",
|
||||
"destinypool": "Destiny Pool",
|
||||
"details": "Details",
|
||||
"details:": "Details:",
|
||||
"destination": "Destino",
|
||||
"destinypool": "Reserva de Destino",
|
||||
"details": "Detalles",
|
||||
"details:": "Detalles:",
|
||||
"devaronian": "Devaronian",
|
||||
"dice": "Dice",
|
||||
"dice:": "Dice:",
|
||||
"dicendesitnypool": "Dice & Destiny Pool",
|
||||
"dicepool": "Dice Pool",
|
||||
"dice": "Dados",
|
||||
"dice:": "Dados:",
|
||||
"dicendesitnypool": "Reserva & Dados de Destino",
|
||||
"dicepool": "Reserva de dados",
|
||||
"diceroll": "Dice Roll",
|
||||
"diplomat": "Diplomat",
|
||||
"discipline": "Discipline",
|
||||
"Discipline": "Discipline",
|
||||
"disciplinewill": "Discipline (Will)",
|
||||
"discipline": "Disciplina",
|
||||
"Discipline": "Disciplina",
|
||||
"disciplinewill": "Disciplina (Vol)",
|
||||
"displayinskill": "Display in Skill",
|
||||
"dmg": "Dmg",
|
||||
"dmg": "Daño",
|
||||
"doctor": "Doctor",
|
||||
"downgrade": ":Downgrade",
|
||||
"drall": "Drall",
|
||||
@@ -202,15 +202,15 @@
|
||||
"dug": "Dug",
|
||||
"duros": "Duros",
|
||||
"duty": "Duty",
|
||||
"edgeoftheempire": "Edge of the Empire",
|
||||
"education": "Education",
|
||||
"Education": "Education",
|
||||
"educationint": "Education (Int)",
|
||||
"effect:": "Effect:",
|
||||
"edgeoftheempire": "Al Filo del Imperio",
|
||||
"education": "Educación",
|
||||
"Education": "Educación",
|
||||
"educationint": "Educación (Int)",
|
||||
"effect:": "Efecto:",
|
||||
"emostrength:": "Emotional Strength(s):",
|
||||
"emoweaknaess:": "Emotional Weakness(es):",
|
||||
"enablecombatsuggestions": "Enable Combat Suggestions?",
|
||||
"enablegeneralsuggestions": "Enable General Suggestions?",
|
||||
"enablecombatsuggestions": "¿Activar sugerencias de combate?",
|
||||
"enablegeneralsuggestions": "¿Activar sugerencias generales?",
|
||||
"encum": "Encum",
|
||||
"encumbrance": "Encumbrance",
|
||||
"encumbrancecapacity": "Encumbrance Capacity",
|
||||
@@ -219,26 +219,26 @@
|
||||
"engineer": "Engineer",
|
||||
"entertainment": "Entertainment",
|
||||
"entrepreneur": "Entrepreneur",
|
||||
"equipment": "Equipment",
|
||||
"equipment": "Equipo",
|
||||
"example:": "Example: <b>1b 1g</b> outputs <span class=\"sheet-icon-B\"></span><span class=\"sheet-icon-G\"></span>",
|
||||
"exampletext": "b -> Blue = Boost, blk -> BLack = Setback<br>g -> Green = Ability, y -> Yellow = Proficiency<br>p-> Purple = Difficulty, r -> Red = Challenge<br>w -> White = Force<br>s = Success, f = Failure, a = Advantage, t = Threat",
|
||||
"executioner": "Executioner",
|
||||
"expectedsessionstocomplete:": "Expected sessions to complete:",
|
||||
"explorer": "Explorer",
|
||||
"extreme": "Extreme",
|
||||
"eyes:": "Eyes:",
|
||||
"failure": "Failure",
|
||||
"eyes:": "Ojos:",
|
||||
"failure": "Fallo",
|
||||
"falleen": "Falleen",
|
||||
"farm": "Farm",
|
||||
"fearcheck": "Fear Check?",
|
||||
"fearcheck": "¿Tirada de miedo?",
|
||||
"features:": "Features:",
|
||||
"figurehead": "Figurehead",
|
||||
"foodstuffs": "Foodstuffs",
|
||||
"forceanddestiny": "Force and Destiny",
|
||||
"forcediceavailable:": "Force Dice Available:",
|
||||
"forceanddestiny": "La Fuerza y el Destino",
|
||||
"forcediceavailable:": "Dados de Fuerza disponibles:",
|
||||
"forceplayerupgrade": "Force Player Update",
|
||||
"forcepowers": "Force Powers",
|
||||
"forcerating": "Force Rating",
|
||||
"forcepowers": "Poderes de la Fuerza",
|
||||
"forcerating": "Dominio de la Fuerza",
|
||||
"forcesensitiveemergent": "Force Sensitive Emergent",
|
||||
"forcesensitiveexile": "Force Sensitive Exile",
|
||||
"fore": "Fore",
|
||||
@@ -254,38 +254,38 @@
|
||||
"generalinfo": "General Info",
|
||||
"generalinformation": "General Information",
|
||||
"generalskills": "General Skills",
|
||||
"gmdicepool": "GM Dice Pool",
|
||||
"gmdicepool": "Reserva de dados DJ",
|
||||
"gmresources": "GM Resources",
|
||||
"gossam": "Gossam",
|
||||
"gotal": "Gotal",
|
||||
"gran": "Gran",
|
||||
"groupcontacts": "Group Contacts",
|
||||
"groupcredits:": "Group Credits:",
|
||||
"groupdetails": "Group Details",
|
||||
"groupdetailstitle": " Group Details ",
|
||||
"groupexpenses:": "Group Expenses:",
|
||||
"groupname:": "Group Name:",
|
||||
"groupcontacts": "Contactos del grupo",
|
||||
"groupcredits:": "Créditos del grupo:",
|
||||
"groupdetails": "Detalles del grupo",
|
||||
"groupdetailstitle": " Detalles del grupo ",
|
||||
"groupexpenses:": "Gastos del grupo:",
|
||||
"groupname:": "Nombre del grupo:",
|
||||
"groupobligations": ">Group Obligations",
|
||||
"grouppossessions": "Group Possessions",
|
||||
"groupresources": "Group Resources",
|
||||
"groupsavings:": "Group Savings:",
|
||||
"groupsheet": "Group Sheet",
|
||||
"grouptasks": "Group Tasks",
|
||||
"grouppossessions": "Pertenencias del grupo",
|
||||
"groupresources": "Recursos del grupo",
|
||||
"groupsavings:": "Ahorros del grupo:",
|
||||
"groupsheet": "Hoja del grupo",
|
||||
"grouptasks": "Obligaciones del grupo",
|
||||
"guardian": "Guardian",
|
||||
"gungan": "Gungan",
|
||||
"gunner": "Gunner",
|
||||
"gunnery": "Gunnery",
|
||||
"Gunnery": "Gunnery",
|
||||
"gunneryagi": "Gunnery (Agi)",
|
||||
"gunnery": "Artillería",
|
||||
"Gunnery": "Artillería",
|
||||
"gunneryagi": "Artillería (Agi)",
|
||||
"gunslinger": "Gunslinger",
|
||||
"hair:": "Hair:",
|
||||
"hair:": "Pelo:",
|
||||
"handling": "Handling",
|
||||
"hardpoints": "Hard Points",
|
||||
"hardpoints:": "Hard Points:",
|
||||
"heal": "Heal",
|
||||
"healer": "Healer",
|
||||
"heavy": "Heavy",
|
||||
"height:": "Height:",
|
||||
"height:": "Estatura:",
|
||||
"hermit": "Hermit",
|
||||
"hightech": "High Tech",
|
||||
"hiredgun": "Hired Gun",
|
||||
@@ -307,7 +307,7 @@
|
||||
"infiltrator": "Infiltrator",
|
||||
"initiative": "Initiative",
|
||||
"instructor": "Instructor",
|
||||
"intellect": "Intellect",
|
||||
"intellect": "Intelecto",
|
||||
"ishitib": "Ishi Tib",
|
||||
"isitcareer": "Is it in your Career?",
|
||||
"iteminventory": " Item Inventory ",
|
||||
@@ -325,19 +325,19 @@
|
||||
"knowledgewarfare": "Knowledge (Warfare)",
|
||||
"knowledgexenology": "Knowledge (Xenology)",
|
||||
"lannik": "Lannik",
|
||||
"leadership": "Leadership",
|
||||
"Leadership": "Leadership",
|
||||
"leadershippre": "Leadership (Pr)",
|
||||
"leadership": "Liderazgo",
|
||||
"Leadership": "Liderazgo",
|
||||
"leadershippre": "Liderazgo (Pre)",
|
||||
"legal": "Legal?",
|
||||
"light": "Light",
|
||||
"lightsaber": "Lightsaber",
|
||||
"Lightsaber": "Lightsaber",
|
||||
"location": "Location",
|
||||
"location:": "Location:",
|
||||
"location": "Localización",
|
||||
"location:": "Localización:",
|
||||
"long": "Long",
|
||||
"lore": "Lore",
|
||||
"Lore": "Lore",
|
||||
"loreint": "Lore (Int)",
|
||||
"lore": "Saber arcaico",
|
||||
"Lore": "Saber arcaico",
|
||||
"loreint": "Saber arcaico (Int)",
|
||||
"lowtech": "Low Tech",
|
||||
"magnitude:": "Magnitude:",
|
||||
"major": "Major",
|
||||
@@ -351,19 +351,19 @@
|
||||
"maxaltitude:": "Maximum Altitude:",
|
||||
"maybe": "Maybe?",
|
||||
"mechanic": "Mechanic",
|
||||
"Mechanics": "Mechanics",
|
||||
"mechanics": "Mechanics",
|
||||
"mechanicsint": "Mechanics (Int)",
|
||||
"medecine": "Medecine",
|
||||
"Medecine": "Medecine",
|
||||
"medecineint": "Medicine (Int)",
|
||||
"Mechanics": "Mecánica",
|
||||
"mechanics": "Mecánica",
|
||||
"mechanicsint": "Mecánica (Int)",
|
||||
"medecine": "Medicina",
|
||||
"Medecine": "Medicina",
|
||||
"medecineint": "Medicina (Int)",
|
||||
"medic": "Medic",
|
||||
"medium": "Medium",
|
||||
"meetingcenter": "Meeting Center",
|
||||
"melee": "Melee",
|
||||
"Melee": "Melee",
|
||||
"meleeshort": "Melee",
|
||||
"meleebr": "Melee (Br)",
|
||||
"melee": "Armas cuerpo a cuerpo",
|
||||
"Melee": "Armas cuerpo a cuerpo",
|
||||
"meleeshort": "Armas cuerpo a cuerpo",
|
||||
"meleebr": "Armas cuerpo a cuerpo (For)",
|
||||
"mercenarysoldier": "Mercenary Soldier",
|
||||
"metals": "Metals",
|
||||
"midtech": "Mid Tech",
|
||||
@@ -395,15 +395,15 @@
|
||||
"mustafarians": "Mustafarian (Southern)",
|
||||
"mystic": "Mystic",
|
||||
"name": "Name:",
|
||||
"name:": "Name:",
|
||||
"name:": "Nombre:",
|
||||
"nautolan": "Nautolan",
|
||||
"navicomputer:": "Navicomputer:",
|
||||
"navigator": "Navigator",
|
||||
"nearesthyperlane:": "Nearest Hyperlane:",
|
||||
"needhelp": "Need help?",
|
||||
"negotiation": "Negotiation",
|
||||
"Negotiation": "Negotiation",
|
||||
"negotiationpr": "Negotiation (Pr)",
|
||||
"negotiation": "Negociación",
|
||||
"Negotiation": "Negociación",
|
||||
"negotiationpr": "Negociación (Pre)",
|
||||
"neimodian": "Neimodian",
|
||||
"nemesis": "Nemesis",
|
||||
"new": "New",
|
||||
@@ -432,14 +432,14 @@
|
||||
"npctype:": "NPC Type:",
|
||||
"number": "Number",
|
||||
"numberofupgrades:": "Number of Upgrades:",
|
||||
"obligation": "Obligation",
|
||||
"obligation": "Obligación",
|
||||
"off": "Off",
|
||||
"on": "On",
|
||||
"option": "Option",
|
||||
"other": "Other",
|
||||
"othergear": "Other Gear",
|
||||
"otherinformations": "Other Information",
|
||||
"otherskills": "Other Skills",
|
||||
"otherinformations": "Otra información",
|
||||
"otherskills": "Otras habilidades",
|
||||
"outerrim": "Outer Rim",
|
||||
"Outer Rim": "Outer Rim",
|
||||
"outerrimint": "Outer Rim (Int)",
|
||||
@@ -452,37 +452,37 @@
|
||||
"pathfinder": "Pathfinder",
|
||||
"pc": "PC",
|
||||
"peacekeeper": "Peace Keeper",
|
||||
"perception": "Perception",
|
||||
"Perception": "Perception",
|
||||
"perceptioncun": "Perception (Cun)",
|
||||
"perception": "Percepción",
|
||||
"Perception": "Percepción",
|
||||
"perceptioncun": "Percepción (Ast)",
|
||||
"performer": "Performer",
|
||||
"personalarmor": "Armor",
|
||||
"personalarmor": "Armadura",
|
||||
"personalgear": "Personal Gear",
|
||||
"pettycash:": "Petty Cash:",
|
||||
"pickup": "Pickup",
|
||||
"pilot": "Pilot",
|
||||
"pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)",
|
||||
"Piloting (Planetary)": "Piloting (Planetary)",
|
||||
"pilotingp": "Piloting (Planetary)",
|
||||
"pilotingpag": "Piloting - Planetary (Ag)",
|
||||
"Piloting (Space)": "Piloting (Space)",
|
||||
"pilotings": "Piloting (Space)",
|
||||
"pilotingsag": "Piloting - Space (Ag)",
|
||||
"planet:": "Planet:",
|
||||
"Piloting (Planetary)": "Pilotar vehículo planetario",
|
||||
"pilotingp": "Pilotar vehículo planetario",
|
||||
"pilotingpag": "Pilotar vehículo planetario (Agi)",
|
||||
"Piloting (Space)": "Pilotar vehículo espacial",
|
||||
"pilotings": "Pilotar vehículo espacial",
|
||||
"pilotingsag": "Pilotar vehículo espacial (Agi)",
|
||||
"planet:": "Planeta:",
|
||||
"planetary": " Planetary ",
|
||||
"planetaryvehiculecritical": "Planetary Vehicle Critical",
|
||||
"planetaryvehiculedetails": "Planetary Vehicle Details",
|
||||
"player:": "Player:",
|
||||
"player:": "Jugador:",
|
||||
"playergroupsheet": " Player Group Sheet ",
|
||||
"playername": "Player Name:",
|
||||
"playername": "Nombre del jugador:",
|
||||
"polismassannvc": "Polis Massan (Without Vocal Chords)",
|
||||
"polismassanvc": "Polis Massan (With Vocal Chords)",
|
||||
"politico": "Politico",
|
||||
"port": "Port",
|
||||
"positionrole:": "Position/Role:",
|
||||
"powername": "Power Name",
|
||||
"powersummary": "Power Summary",
|
||||
"presence": "Presence",
|
||||
"powername": "Nombre del poder",
|
||||
"powersummary": "Resumen del poder",
|
||||
"presence": "Presencia",
|
||||
"propagandist": "Propagandist",
|
||||
"protector": "Protector",
|
||||
"qualities:": "Qualities:",
|
||||
@@ -493,12 +493,12 @@
|
||||
"ranch": "Ranch",
|
||||
"range": "Range",
|
||||
"range:": "Range:",
|
||||
"rangedheavy": "Ranged - Heavy",
|
||||
"Ranged - Heavy": "Ranged - Heavy",
|
||||
"rangedheavyag": "Ranged - Heavy (Ag)",
|
||||
"rangedlight": "Ranged - Light",
|
||||
"Ranged - Light": "Ranged - Light",
|
||||
"rangedlightag": "Ranged - Light (Ag)",
|
||||
"rangedheavy": "Armas a distancia pesadas",
|
||||
"Ranged - Heavy": "Armas a distancia pesadas",
|
||||
"rangedheavyag": "Armas a distancia pesadas (Agi)",
|
||||
"rangedlight": "Armas a distancia ligeras",
|
||||
"Ranged - Light": "Armas a distancia ligeras",
|
||||
"rangedlightag": "Armas a distancia ligeras (Agi)",
|
||||
"rangeskill": "Range/Skill",
|
||||
"rank": "Rank",
|
||||
"rank:": "Rank:",
|
||||
@@ -508,9 +508,9 @@
|
||||
"rebelbasename:": "Rebel Base Name:",
|
||||
"recruit": "Recruit",
|
||||
"repair": "Repair",
|
||||
"resilience": "Resilience",
|
||||
"Resilience": "Resilience",
|
||||
"resiliencebr": "Resilience (Br)",
|
||||
"resilience": "Aguante",
|
||||
"Resilience": "Aguante",
|
||||
"resiliencebr": "Aguante (For)",
|
||||
"restricted:": "Restricted:",
|
||||
"results": "Results",
|
||||
"retail": "Retail",
|
||||
@@ -552,10 +552,10 @@
|
||||
"showsuggestionsbutton": "Show Suggestions Button",
|
||||
"signatureablities": "Signature Abilities",
|
||||
"silhouette": "Silhouette",
|
||||
"skill": "Skill",
|
||||
"skill:": "Skill:",
|
||||
"skilllist": "Skill List",
|
||||
"skillname": "Skill Name",
|
||||
"skill": "Habilidad",
|
||||
"skill:": "Habilidad:",
|
||||
"skilllist": "Lista de habilidades",
|
||||
"skillname": "Nombre de la habilidad",
|
||||
"skills": "   Skills   ",
|
||||
"skillstitle": "   Skills   ",
|
||||
"skillstalentsweaponspowers": "Skills, Talents, Weapons & Powers",
|
||||
@@ -566,7 +566,7 @@
|
||||
"skulduggerycun": "Skulduggery (Cun)",
|
||||
"slicer": "Slicer",
|
||||
"smuggler": "Smuggler",
|
||||
"soak": "Soak",
|
||||
"soak": "Protección",
|
||||
"soldier": "Soldier",
|
||||
"soresudefender": "Soresu Defender",
|
||||
"spacestation": "Space Station",
|
||||
@@ -585,23 +585,23 @@
|
||||
"starship": " Starship ",
|
||||
"starshipcritical": "Starship Critical",
|
||||
"stats": "Stats",
|
||||
"stealth": "Stealth",
|
||||
"Stealth": "Stealth",
|
||||
"stealthag": "Stealth (Ag)",
|
||||
"strain": "Strain",
|
||||
"stealth": "Sigilo",
|
||||
"Stealth": "Sigilo",
|
||||
"stealthag": "Sigilo (Agi)",
|
||||
"strain": "Tensión",
|
||||
"strategist": "Strategist",
|
||||
"streetwise": "Streetwise",
|
||||
"Streetwise": "Streetwise",
|
||||
"streetwisecun": "Streetwise (Cun)",
|
||||
"streetwise": "Actividad criminal",
|
||||
"Streetwise": "Actividad criminal",
|
||||
"streetwisecun": "Actividad criminal (Ast)",
|
||||
"strenghdetails:": "Strength Details:",
|
||||
"success": "Success",
|
||||
"sullustan": "Sullustan",
|
||||
"summary": "Summary",
|
||||
"survival": "Survival",
|
||||
"Survival": "Survival",
|
||||
"survivalcun": "Survival (Cun)",
|
||||
"survival": "Supervivencia",
|
||||
"Survival": "Supervivencia",
|
||||
"survivalcun": "Supervivencia (Ast)",
|
||||
"survivalist": "Survivalist",
|
||||
"syncpoolgm": "Sync Pool with GM",
|
||||
"syncpoolgm": "Sincronizar reserva con el DJ",
|
||||
"sysstrain": "Sys Strain",
|
||||
"tactician": "Tactician",
|
||||
"talentsandabilities": "Talents & Abilities",
|
||||
@@ -619,7 +619,7 @@
|
||||
"togruta": "Togruta",
|
||||
"toolname": "Tool Name",
|
||||
"tools": "Tools",
|
||||
"totalxp": "Total XP:",
|
||||
"totalxp": "PE totales:",
|
||||
"toydarian": "Toydarian",
|
||||
"trader": "Trader",
|
||||
"trainingcamp": "Training Camp",
|
||||
@@ -628,9 +628,9 @@
|
||||
"twilek": "Twi'lek",
|
||||
"type": "Type",
|
||||
"type:": "Type:",
|
||||
"underworld": "Underworld",
|
||||
"Underworld": "Underworld",
|
||||
"underworldint": "Underworld (Int)",
|
||||
"underworld": "Bajos fondos",
|
||||
"Underworld": "Bajos fondos",
|
||||
"underworldint": "Bajos fondos (Int)",
|
||||
"universal": "Universal",
|
||||
"upgrade": " Upgrade:",
|
||||
"upgrades": "Upgrades",
|
||||
@@ -644,17 +644,17 @@
|
||||
"verpine": "Verpine",
|
||||
"viewattachments": "View Attachments",
|
||||
"viewupgrades": "View Upgrades",
|
||||
"vigilance": "Vigilance",
|
||||
"Vigilance": "Vigilance",
|
||||
"vigilance": "Alerta",
|
||||
"Vigilance": "Alerta",
|
||||
"vigilanceifunexpected": "Vigilance (if unexpected):",
|
||||
"vigilancewill": "Vigilance (Will)",
|
||||
"vigilancewill": "Alerta (Vol)",
|
||||
"visitforum:": "Visit the forum:",
|
||||
"visitwiki:": "Visit the wiki:",
|
||||
"wanted": "Wanted?",
|
||||
"warden": "Warden",
|
||||
"warfare": "Warfare",
|
||||
"Warfare": "Warfare",
|
||||
"warfareint": "Warfare (Int)",
|
||||
"warfare": "Estrategia militar",
|
||||
"Warfare": "Estrategia militar",
|
||||
"warfareint": "Estrategia militar (Int)",
|
||||
"warleader": "Warleader",
|
||||
"warrior": "Warrior",
|
||||
"weaknessdetails:": "Weakness Details:",
|
||||
@@ -666,16 +666,16 @@
|
||||
"whatkindofslot": "What kind of Initiative Slot?",
|
||||
"whipid": "Whiphid",
|
||||
"whispergm": "Whisper GM",
|
||||
"willpower": "Willpower",
|
||||
"willpower": "Voluntad",
|
||||
"wookie": "Wookiee",
|
||||
"wounds": "Wounds",
|
||||
"xenology": "Xenology",
|
||||
"Xenology": "Xenology",
|
||||
"xenologyint": "Xenology (Int)",
|
||||
"wounds": "Heridas",
|
||||
"xenology": "Xenología",
|
||||
"Xenology": "Xenología",
|
||||
"xenologyint": "Xenología (Int)",
|
||||
"xexto": "Xexto",
|
||||
"xpcost": "XP Cost",
|
||||
"xpcost:": "XP Cost:",
|
||||
"yes": "Yes",
|
||||
"yes": "Si",
|
||||
"yescompleted": "Yes - Completed",
|
||||
"yesfailed": "Yes - Failed",
|
||||
"zabrak": "Zabrak"
|
||||
|
||||
Reference in New Issue
Block a user