uc-940 add translations

This commit is contained in:
Cassie Levett
2020-01-13 15:56:09 -06:00
parent 4c35f8836b
commit 6d3241c399
62 changed files with 2969 additions and 269 deletions
+2 -2
View File
@@ -57,7 +57,7 @@
"carriage": "Carruaje",
"chaotic": "Caótico",
"character_mode": "Modo Personaje",
"chat_image": "Imagen para mostrar junto a las tiradas en el chat.",
"chat_image": "Imagen para mostrar en el chat con las tiradas",
"choose_2_features": "choose 2 features",
"choose_3_functions": "choose 3 functions",
"claim_above_the_law": "Above\nthe Law",
@@ -391,7 +391,7 @@
"crew_vigilantes_hunting_grounds_type": "Protected Grounds",
"crew_vigilantes_xp_condition": "Interfere with criminal scores, protect citizens, or antagonize the law.",
"cult": "Secta",
"custom_action_labels": "Use custom action labels",
"custom_action_labels": "Utilizar nombres de acción personalizados",
"cutter": "Sajador",
"dark_talent": "Talento Oscuro de los Vampiros:",
"deception": "Engaño",
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Fate Points",
"schilde": "Shield",
"schild-waffe": "Shield/Weapon",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Shield and Off-Hand Weapon",
"schildparade-parierwaffe": "Shield Parry",
"schips": "Fate Tokens",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -17,7 +17,7 @@
"aktuell": "Actuel",
"alter": "Âge",
"anmerkung": "Notes",
"anmerkungen": "Anmerkungen",
"anmerkungen": "Notes",
"ap-ausgegeben": "PAV dépensés",
"ap-gesamt": "Total de PAV",
"ap-verfuegbar": "PAV disponibles",
@@ -72,12 +72,12 @@
"erfahren": "Expérimenté (1100 PAV)",
"erfahrungsgrad": "Degré d'expérience",
"erregung": "Excitation",
"erweiterungen": "Erweiterungen",
"erweiterungen": "Extensions",
"erweiterung1": "1. Extension",
"erweiterung2": "2. Extension",
"erweiterung3": "3. Extension",
"erweiterung4": "4. Erweiterung",
"erweiterung5": "5. Erweiterung",
"erweiterung4": "4. extension",
"erweiterung5": "5. Extension",
"familie": "Famille",
"fechtwaffen": "Armes de duel",
"fernkampf": "Combat à distance",
@@ -212,6 +212,7 @@
"schicksalspunkte": "Points de destin",
"schilde": "Boucliers",
"schild-waffe": "Bouclier/Arme",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Boucliers et armes de main non directrice",
"schildparade-parierwaffe": "Parade au bouclier",
"schips": "DES",
@@ -637,14 +638,22 @@
"falsche_hand_mod": "Main non directrice mod. +/-",
"talente_mod": "Modificateur aux dés de talent",
"switch_description_status": "Basculer l'affichage",
"show_description": "Beschreibung anzeigen",
"show_modifier": "Modifikatoren anzeigen",
"filter": "Filter:",
"umgebung": "Umgebung",
"combat-situation": "Kampfsituation",
"artefakt": "Artefakt",
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"show_description": "Afficher la description",
"show_modifier": "Afficher les modificateurs",
"filter": "Filtre :",
"umgebung": "Espace",
"combat-situation": "Situation de combat",
"artefakt": "Artefact",
"kraeuter-tinkturen": "Herbes et teintures",
"add_effekt": "Ajouter un modificateur d'effet",
"quelle-auswaehlen": "Sélectionner la source",
"weitere-merkmale": "Autres domaines",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -212,6 +212,7 @@
"schicksalspunkte": "Schicksalspunkte",
"schilde": "Schilde",
"schild-waffe": "Schild/Waffe",
"schilde-waffen": "Schilde/Zweitwaffen",
"schilde-und-nebenhandwaffen": "Schilde und Nebenhandwaffen",
"schildparade-parierwaffe": "Schildparade",
"schips": "Schips",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "Kräuter und Tinkturen",
"add_effekt": "Effekt-Modifikator hinzufügen",
"quelle-auswaehlen": "Quelle auswählen",
"weitere-merkmale": "Weitere Merkmale"
"weitere-merkmale": "Weitere Merkmale",
"bruchfaktor": "Bruchfaktor",
"strukturpunkte": "Strukturpunkte",
"temp-modifikatoren": "temp. Mod.:",
"AT": "AT",
"PA": "PA",
"TP": "TP",
"FK": "FK",
"rucksack": "Rucksack"
}
@@ -149,7 +149,7 @@
"leicht": "crwdns119680:0crwdne119680:0",
"legendaer": "crwdns119682:0crwdne119682:0",
"leiteigenschaft": "crwdns119684:0crwdne119684:0",
"leiteigschadensb": "crwdns119686:0crwdne119686:0",
"leiteigschadensb": "crwdns136457:0crwdne136457:0",
"liegend": "crwdns119688:0crwdne119688:0",
"magie": "crwdns119690:0crwdne119690:0",
"malus": "crwdns119692:0crwdne119692:0",
@@ -212,6 +212,7 @@
"schicksalspunkte": "crwdns119808:0crwdne119808:0",
"schilde": "crwdns119810:0crwdne119810:0",
"schild-waffe": "crwdns119812:0crwdne119812:0",
"schilde-waffen": "crwdns136459:0crwdne136459:0",
"schilde-und-nebenhandwaffen": "crwdns119814:0crwdne119814:0",
"schildparade-parierwaffe": "crwdns119816:0crwdne119816:0",
"schips": "crwdns121354:0crwdne121354:0",
@@ -646,5 +647,13 @@
"kraeuter-tinkturen": "crwdns136125:0crwdne136125:0",
"add_effekt": "crwdns136127:0crwdne136127:0",
"quelle-auswaehlen": "crwdns136129:0crwdne136129:0",
"weitere-merkmale": "crwdns136131:0crwdne136131:0"
"weitere-merkmale": "crwdns136131:0crwdne136131:0",
"bruchfaktor": "crwdns136461:0crwdne136461:0",
"strukturpunkte": "crwdns136463:0crwdne136463:0",
"temp-modifikatoren": "crwdns136465:0crwdne136465:0",
"AT": "crwdns136467:0crwdne136467:0",
"PA": "crwdns136469:0crwdne136469:0",
"TP": "crwdns136471:0crwdne136471:0",
"FK": "crwdns136473:0crwdne136473:0",
"rucksack": "crwdns136475:0crwdne136475:0"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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@@ -0,0 +1,113 @@
{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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@@ -0,0 +1,113 @@
{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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@@ -0,0 +1,113 @@
{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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@@ -0,0 +1,113 @@
{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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@@ -0,0 +1,113 @@
{
"Main": "Main",
"0": "0",
"1": "1",
"1st": "1st",
"2": "2",
"2nd": "2nd",
"3": "3",
"3rd": "3rd",
"4": "4",
"4th": "4th",
"5": "5",
"5th": "5th",
"Adv Medicine": "Adv Medicine",
"Adv": "Adv",
"Archery Gear": "Archery Gear",
"Athletic Gear": "Athletic Gear",
"Attr": "Attr",
"Balance": "Balance",
"Barter": "Barter",
"Basic Skills": "Basic Skills",
"Bludgeoning": "Bludgeoning",
"Blunt": "Blunt",
"Bonus": "Bonus",
"Bow": "Bow",
"Brawl": "Brawl",
"Calm Other": "Calm Other",
"Campaign": "Campaign",
"Character Resources": "Character Resources",
"Climb": "Climb",
"Climbing Gear": "Climbing Gear",
"Command App": "Command App",
"Command": "Command",
"Competance Points:": "Competance Points:",
"Composure": "Composure",
"Construct Engineer": "Construct Engineer",
"Coping Mechanisms": "Coping Mechanisms",
"Damage Threshold": "Damage Threshold",
"Detect Motives": "Detect Motives",
"Dice Pool": "Dice Pool",
"Digital Systems": "Digital Systems",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Endurance": "Endurance",
"Equipment": "Equipment",
"Expert Skills": "Expert Skills",
"Expression": "Expression",
"Firefighting": "Firefighting",
"First Aid Kits": "First Aid Kits",
"First Aid": "First Aid",
"Gestalt Level:": "Gestalt Level:",
"Grapple": "Grapple",
"Health Points": "Health Points",
"Hold": "Hold",
"Injuries": "Injuries",
"Intimidate": "Intimidate",
"Jump/Leap": "Jump/Leap",
"Lift/Pull": "Lift/Pull",
"Log": "Log",
"Long Gun": "Long Gun",
"Martial Art": "Martial Art",
"Martial Arts": "Martial Arts",
"Medical Gear": "Medical Gear",
"Morale": "Morale",
"Name": "Name",
"Navigation": "Navigation",
"Perception": "Perception",
"Persuade": "Persuade",
"Pierce": "Pierce",
"Piercing": "Piercing",
"Pilot": "Pilot",
"Pistol": "Pistol",
"Player": "Player",
"Psyche": "Psyche",
"Recon Gear": "Recon Gear",
"Resist Pain": "Resist Pain",
"Ride": "Ride",
"Roll": "Roll",
"S.P.E.W Attributes": "S.P.E.W Attributes",
"Sb + Wb": "Sb + Wb",
"Science": "Science",
"Search": "Search",
"Skill": "Skill",
"Skills": "Skills",
"Slash": "Slash",
"Slashing": "Slashing",
"Specalizations": "Specalizations",
"Spot/Listen": "Spot/Listen",
"Stealth": "Stealth",
"Strength": "Strength",
"Survival Kit": "Survival Kit",
"Survival Points:": "Survival Points:",
"Survival": "Survival",
"Swim": "Swim",
"Swimming/Diving": "Swimming/Diving",
"Symptoms": "Symptoms",
"Throw": "Throw",
"Throwing": "Throwing",
"Tools": "Tools",
"Tot": "Tot",
"Total": "Total",
"Toughness": "Toughness",
"Trained Skills": "Trained Skills",
"Training Value Bonus": "Training Value Bonus",
"Value": "Value",
"Vehicles": "Vehicles",
"Viral": "Viral",
"Vitality": "Vitality",
"Wb + Eb": "Wb + Eb",
"Willpower": "Willpower",
"d5!": "d5!",
"d6": "d6"
}
+113
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@@ -0,0 +1,113 @@
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"Hold": "crwdns136581:0crwdne136581:0",
"Injuries": "crwdns136583:0crwdne136583:0",
"Intimidate": "crwdns136585:0crwdne136585:0",
"Jump/Leap": "crwdns136587:0crwdne136587:0",
"Lift/Pull": "crwdns136589:0crwdne136589:0",
"Log": "crwdns136591:0crwdne136591:0",
"Long Gun": "crwdns136593:0crwdne136593:0",
"Martial Art": "crwdns136595:0crwdne136595:0",
"Martial Arts": "crwdns136597:0crwdne136597:0",
"Medical Gear": "crwdns136599:0crwdne136599:0",
"Morale": "crwdns136601:0crwdne136601:0",
"Name": "crwdns136603:0crwdne136603:0",
"Navigation": "crwdns136605:0crwdne136605:0",
"Perception": "crwdns136607:0crwdne136607:0",
"Persuade": "crwdns136609:0crwdne136609:0",
"Pierce": "crwdns136611:0crwdne136611:0",
"Piercing": "crwdns136613:0crwdne136613:0",
"Pilot": "crwdns136615:0crwdne136615:0",
"Pistol": "crwdns136617:0crwdne136617:0",
"Player": "crwdns136619:0crwdne136619:0",
"Psyche": "crwdns136621:0crwdne136621:0",
"Recon Gear": "crwdns136623:0crwdne136623:0",
"Resist Pain": "crwdns136625:0crwdne136625:0",
"Ride": "crwdns136627:0crwdne136627:0",
"Roll": "crwdns136629:0crwdne136629:0",
"S.P.E.W Attributes": "crwdns136631:0crwdne136631:0",
"Sb + Wb": "crwdns136633:0crwdne136633:0",
"Science": "crwdns136635:0crwdne136635:0",
"Search": "crwdns136637:0crwdne136637:0",
"Skill": "crwdns136639:0crwdne136639:0",
"Skills": "crwdns136641:0crwdne136641:0",
"Slash": "crwdns136643:0crwdne136643:0",
"Slashing": "crwdns136645:0crwdne136645:0",
"Specalizations": "crwdns136647:0crwdne136647:0",
"Spot/Listen": "crwdns136649:0crwdne136649:0",
"Stealth": "crwdns136651:0crwdne136651:0",
"Strength": "crwdns136653:0crwdne136653:0",
"Survival Kit": "crwdns136655:0crwdne136655:0",
"Survival Points:": "crwdns136657:0crwdne136657:0",
"Survival": "crwdns136659:0crwdne136659:0",
"Swim": "crwdns136661:0crwdne136661:0",
"Swimming/Diving": "crwdns136663:0crwdne136663:0",
"Symptoms": "crwdns136665:0crwdne136665:0",
"Throw": "crwdns136667:0crwdne136667:0",
"Throwing": "crwdns136669:0crwdne136669:0",
"Tools": "crwdns136671:0crwdne136671:0",
"Tot": "crwdns136673:0crwdne136673:0",
"Total": "crwdns136675:0crwdne136675:0",
"Toughness": "crwdns136677:0crwdne136677:0",
"Trained Skills": "crwdns136679:0crwdne136679:0",
"Training Value Bonus": "crwdns136681:0crwdne136681:0",
"Value": "crwdns136683:0crwdne136683:0",
"Vehicles": "crwdns136685:0crwdne136685:0",
"Viral": "crwdns136687:0crwdne136687:0",
"Vitality": "crwdns136689:0crwdne136689:0",
"Wb + Eb": "crwdns136691:0crwdne136691:0",
"Willpower": "crwdns136693:0crwdne136693:0",
"d5!": "crwdns136695:0crwdne136695:0",
"d6": "crwdns136697:0crwdne136697:0"
}
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Robustheit",
"corruption": "Korruption",
"street-cred": "Straßenruf:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "So hoch wie der Würfel des Characters der unaugmentierten Willenskraft oder Konstitution, was davon niedriger ist.",
"text-info-strain-mode": "Nummer von zusätzlichen Punkten an Belastung, die der Charakter aushalten kann.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "Eine Reflektion der Position in der Gesellschaft des Charakters, und mit welcher Wertschätzung andere den Helden begegnen. Das wird in Rippers benutzt.",
"strain-text": "Benutzt um zu messen, wie stark ein Charakter durch die Augmentation von Bioware leidet. Dieses Feld ist nützlich für Settings wie Interface Zero 2.0 oder andere Cyberpunk-Settings.",
"street-cred-text": "Wird benutzt um den Ruf des Charakters auf der Straße zu messen. Basis = 2 pro Charakterrang. Dieses Feld ist nützlich für Settings wie Interface Zero 2.0 oder andere Cyberpunk-Settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Feldnamenersatz",
"class-rank": "Klasse (Rang)",
"clams-money": "Muscheln (Geld)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Codename (Charaktername)",
"class-rank-text": "Ersetzt 'Rang' mit 'Klasse'. Für ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Dureza",
"corruption": "Corrupción",
"street-cred": "Cred. Calle:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Igual al dado sin aumentar de Espíritu o vigor, el más bajo.",
"text-info-strain-mode": "Número adicional de puntos de esfurzo que el personaje puede aguantar.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "Un reflejo del estatus social, y la estima que se le tiene al pj. Util en Rippers.",
"strain-text": "Medir el estres por acumulación de bioimplantes. Util en settings como Interface Zero 2.0 u otros Cyberpunk.",
"street-cred-text": "Util para medir la reputación en las calles. Base = 2 por Rango. Util para Interface Zero 2.0 u otros Cyberpunk.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Remplaza al campo de Nombre",
"class-rank": "Clase (Rango)",
"clams-money": "Ostras (Dinero)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Nombre clave (Character Name)",
"class-rank-text": "Remplaza 'Rango' con 'Clase'. Apropiado para ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Résistance",
"corruption": "Corruption",
"street-cred": "Crédibilité:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Égal au type de dé des personnages, non-modifié, le plus petit entre âme et vigueur.",
"text-info-strain-mode": "Nombre de point additionnels de Strain que le personnage peut supporter.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface zéro 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "Le dernier Parsec",
"necessary-evil": "Mal nécessaire",
@@ -450,12 +453,18 @@
"status-text": "Statut, position sociale du personnage, et l'estime portée au personnage par son entourage. Utilisé par Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Utilisé pour mesuré la Réputation du personnage dans la Rue. Base = 2 par Rang du personnage. Utilisé par Interface Zero 2.0 ou tout autre monde orienté Cyberpunk.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Changer nom de champs",
"class-rank": "Classe (Rang)",
"clams-money": "Clams (Dollars)",
"wealth": "Richesse",
"broke": "Fauché",
"use-the-wealth-system": "Utiliser dé de Richesse",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface zéro 2.0",
"code-name-character": "Nom de Code (Nom du Personnage)",
"class-rank-text": "Remplace 'Rang' par 'Classe'. Approprié pour ETU.",
@@ -764,6 +773,7 @@
"power-points": "Points de Pouvoir",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Compétence seule",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Progression)",
"experience-points-text": "Compter les XP plutôt que les progressions.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Resistência",
"corruption": "Corrupção",
"street-cred": "Crédito das Ruas:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Igual ao dado de Espírito ou Vigor do personagem sem Aprimoramentos, o que for menor.",
"text-info-strain-mode": "Número adicional de Tensão adicional que o personagem pode aguentar.",
"max": "Máx",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "Um reflexo da posição de alguém na sociedade, e a estima de outros para com o herói. É usado em Rippers.",
"strain-text": "Usado para medir quanta tensão um personagem possui devido a aprimoramentos tecnológicos. Esse campo é útil em cenários como interface Zero 2.0 ou outros Cyberpunks.",
"street-cred-text": "Usado para medir a reputação de um personagem nas ruas. Base = 2 por Estágio do personagem. Esse campo é útil para cenários como Interface Zero 2.0 ou outros Cyberpunks.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Substituição de Nome dos Campos",
"class-rank": "Class (Estágio)",
"clams-money": "Clams (Dinheiro)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Codenome (Nome do Personagem)",
"class-rank-text": "Substitui 'Estágio' por 'Class'. Apropriado para ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+14 -1
View File
@@ -67,6 +67,8 @@
"toughness": "Toughness",
"corruption": "Corruption",
"street-cred": "Street Cred:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Equal to the die type of the characters unaugmented Spirit or Vigor, whichever is lower.",
"text-info-strain-mode": "Number of additional points of Strain the character can handle.",
"max": "Max",
@@ -403,6 +405,7 @@
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
@@ -450,12 +453,18 @@
"status-text": "A reflection of ones position in society, and the esteem with which others regard the hero. This is used in Rippers.",
"strain-text": "Used to measure how much strain a character is under due to augmentation from bioware. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-text": "Used to measure a character's reputation on the streets. Base = 2 per Character Rank. This field is useful for settings like Interface Zero 2.0 or other Cyberpunk settings.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Field Name Replacements",
"class-rank": "Class (Rank)",
"clams-money": "Clams (Money)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Code Name (Character Name)",
"class-rank-text": "Replaces 'Rank' with 'Class'. Appropriate for ETU.",
@@ -764,6 +773,7 @@
"power-points": "Power Points",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
@@ -989,6 +999,9 @@
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
@@ -1004,7 +1017,7 @@
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Archetype",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
+18 -5
View File
@@ -66,8 +66,10 @@
"grit": "crwdns67014:0crwdne67014:0",
"toughness": "crwdns67015:0crwdne67015:0",
"corruption": "crwdns67016:0crwdne67016:0",
"street-cred": "crwdns67017:0crwdne67017:0",
"text-info-strain-base": "crwdns67018:0crwdne67018:0",
"street-cred": "crwdns136421:0crwdne136421:0",
"street-cred-two": "crwdns136423:0crwdne136423:0",
"street-cred-three": "crwdns136425:0crwdne136425:0",
"text-info-strain-base": "crwdns136427:0crwdne136427:0",
"text-info-strain-mode": "crwdns67019:0crwdne67019:0",
"max": "crwdns67020:0crwdne67020:0",
"max-strain-tooltip": "crwdns67021:0crwdne67021:0",
@@ -402,7 +404,8 @@
"deadlands-noir": "crwdns67306:0crwdne67306:0",
"deadlands-hell-on-earth": "crwdns67307:0crwdne67307:0",
"east-texas-university": "crwdns67308:0crwdne67308:0",
"interface-zero-20": "crwdns67309:0crwdne67309:0",
"interface-zero-20": "crwdns136429:0crwdne136429:0",
"interface-zero-30": "crwdns136431:0crwdne136431:0",
"lankhmar": "crwdns67310:0crwdne67310:0",
"the-last-parsec": "crwdns67311:0crwdne67311:0",
"necessary-evil": "crwdns67312:0crwdne67312:0",
@@ -448,14 +451,20 @@
"reason-text": "crwdns67351:0crwdne67351:0",
"sanity-text": "crwdns67352:0crwdne67352:0",
"status-text": "crwdns133607:0crwdne133607:0",
"strain-text": "crwdns67354:0crwdne67354:0",
"strain-text": "crwdns136433:0crwdne136433:0",
"street-cred-text": "crwdns67355:0crwdne67355:0",
"street-cred-three-text": "crwdns136435:0crwdne136435:0",
"field-name-replacements": "crwdns67356:0crwdne67356:0",
"class-rank": "crwdns67357:0crwdne67357:0",
"clams-money": "crwdns67358:0crwdne67358:0",
"wealth": "crwdns88114:0crwdne88114:0",
"broke": "crwdns89296:0crwdne89296:0",
"use-the-wealth-system": "crwdns88116:0crwdne88116:0",
"use-smooth-dice": "crwdns136437:0crwdne136437:0",
"use-smooth-dice-desc": "crwdns136439:0crwdne136439:0",
"smooth-dice-fix": "crwdns136441:0crwdne136441:0",
"40000-typos": "crwdns136443:0crwdne136443:0",
"IZ30patch": "crwdns136445:0crwdne136445:0",
"interface-zero": "crwdns67359:0crwdne67359:0",
"code-name-character": "crwdns67360:0crwdne67360:0",
"class-rank-text": "crwdns67361:0crwdne67361:0",
@@ -497,7 +506,7 @@
"activities-and-exams-text": "crwdns67394:0crwdne67394:0",
"activities-and-exams": "crwdns67395:0crwdne67395:0",
"archetype-text": "crwdns67396:0crwdne67396:0",
"augmentations-text": "crwdns67397:0crwdne67397:0",
"augmentations-text": "crwdns136447:0crwdne136447:0",
"augmentations": "crwdns67398:0crwdne67398:0",
"burn-text": "crwdns67399:0crwdne67399:0",
"engrams-text": "crwdns67400:0crwdne67400:0",
@@ -764,6 +773,7 @@
"power-points": "crwdns87394:0crwdne87394:0",
"potential-psychic-energy-abbr-u": "crwdns87396:0crwdne87396:0",
"skill-only": "crwdns87398:0crwdne87398:0",
"enable": "crwdns136449:0crwdne136449:0",
"augmentation": "crwdns87400:0crwdne87400:0",
"experience-points-abbr-u-advances": "crwdns87402:0crwdne87402:0",
"experience-points-text": "crwdns87404:0crwdne87404:0",
@@ -989,6 +999,9 @@
"show-strain-desc": "crwdns133643:0crwdne133643:0",
"show-street-cred": "crwdns133645:0crwdne133645:0",
"show-street-cred-desc": "crwdns133647:0crwdne133647:0",
"show-street-cred-three": "crwdns136451:0crwdne136451:0",
"show-street-cred-three-desc": "crwdns136453:0crwdne136453:0",
"street-cred-three-wild-die-type": "crwdns136455:0crwdne136455:0",
"use-wealth-desc": "crwdns105300:0crwdne105300:0",
"use-wealth-mod-desc": "crwdns105302:0crwdne105302:0",
"money-label-desc": "crwdns133649:0crwdne133649:0",
+209 -209
View File
@@ -2,23 +2,23 @@
"general-skills-list": "astrogation,athletics,charm,coercion,computers,cool,coordination,deception,discipline,leadership,mechanics,medicine,negotiation,perception,pilotingp,pilotings,resilience,skulduggery,stealth,streetwise,survival,vigilance",
"combat-skills-list": "lightsaber,brawl,gunnery,melee,rangedlight,rangedheavy",
"knowledge-skills-list": "coreworlds,education,lore,outerrim,underworld,xenology,warfare",
"abilities": "Abilities",
"abilityname": "Ability Name",
"abilitysummary": "Ability Summary",
"ace": "Ace",
"active": "Active",
"abilities": "Habilidades",
"abilityname": "Nombre de la habilidad",
"abilitysummary": "Resumen de habilidad",
"ace": "As",
"active": "Activo/a",
"actualtocomplete:": "Actual sessions to complete:",
"addcritical": "Add Critical",
"addingdice": "Adding Dice",
"addingdicetext": "To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.",
"advantage": "Advantage",
"addcritical": "Añadir Crítico",
"addingdice": "Añadir Dados",
"addingdicetext": "Para añadir más dados, escribe el número de dados y la letra de color que quieres tirar. Además, puedes añadir algunos símbolos de dados para añadirlos automáticamente a la tirada.",
"advantage": "Ventaja",
"advisor": "Advisor",
"advocate": "Advocate",
"aft": "Aft",
"age:": "Age:",
"ageofrebellion": "Age of Rebellion",
"age:": "Edad:",
"ageofrebellion": "Era de la Rebeln",
"aggressor": "Aggressor",
"agility": "Agility",
"agility": "Agilidad",
"agitator": "Agitator",
"aleena": "Aleena",
"all": "Personnage",
@@ -31,7 +31,7 @@
"arc": "Arc",
"archaeologist": "Archaeologist",
"arcona": "Arcona",
"armor": "Armor",
"armor": "Armadura",
"armorer": "Armorer",
"artisan": "Artisan",
"assassin": "Assassin",
@@ -39,17 +39,17 @@
"assignedby:": "Assigned By:",
"assignment": "Assignment",
"assignmentsandtasks": "Assignments and Tasks",
"Astrogation": "Astrogation",
"astrogation": "Astrogation",
"astrogationint": "Astrogation (Int)",
"Astrogation": "Astronavegación",
"astrogation": "Astronavegación",
"astrogationint": "Astronavegación (Int)",
"atarustriker": "Ataru Striker",
"Athletics": "Athletics",
"athletics": "Athletics",
"athleticsbr": "Athletics (Br)",
"attachmentname": "Attachment Name",
"attachments": "Attachments",
"attacks": "Attacks",
"availablexp": "Available XP:",
"Athletics": "Atletismo",
"athletics": "Atletismo",
"athleticsbr": "Atletismo (For)",
"attachmentname": "Nombre del accesorio",
"attachments": "Accesorios",
"attacks": "Ataques",
"availablexp": "PE disponibles:",
"bardottan": "Bardottan",
"basemodifiers": "Base Modifiers",
"baseofoperations": " Base of Operations  ",
@@ -62,56 +62,56 @@
"bodyguard": "Bodyguard",
"bonus": "Bonus",
"bonusdescription": "Bonus/Description",
"bonusxpmotivation:": "Bonus XP (Motivation):",
"bonusxproleplaying:": "Bonus XP (Role Playing):",
"bonusxpmotivation:": "Bonificador PE (Motivación):",
"bonusxproleplaying:": "Bonificador PE (Interpretación):",
"booknpage": "Book & Page",
"booknpage:": "Book & Page:",
"bothan": "Bothan",
"bountyhunter": "Bounty Hunter",
"brawl": "Brawl",
"Brawl": "Brawl",
"brawlbr": "Brawl (Br)",
"brawn": "Brawn",
"brawl": "Pelea",
"Brawl": "Pelea",
"brawlbr": "Pelea (For)",
"brawn": "Fortaleza",
"build:": "Build:",
"business": "Business",
"businessname:": "Business Name:",
"caamasi": "Caamasi",
"campaigndetails": " Campaign Details ",
"capacity": "Capacity",
"career": "Career",
"cargohold": "Cargo Hold",
"cargotype": "Cargo Type",
"category:": "Category:",
"capacity": "Capacidad",
"career": "Profesión",
"cargohold": "Bodega de Carga",
"cargotype": "Tipo de Carga",
"category:": "Categoría:",
"cerean": "Cerean",
"chadrafan": "Chadra-Fan",
"chagrian": "Chagrian",
"char": "Char",
"characinfo": " Character Info ",
"character": "Character",
"character:": "Character:",
"character": "Personaje",
"character:": "Personaje:",
"characterduties": "Character Duties",
"charactergroupobligations": "Character/Group Obligations",
"characteristics": "Characteristics",
"characteristics": "Características",
"charactermoralities": "Character Moralities",
"charactermotivation": "Character Motivations",
"charactername": "Character Name",
"charactersheet": "Character Sheet",
"charm": "Charm",
"Charm": "Charm",
"charactermotivation": "Motivaciones del personaje",
"charactername": "Nombre del personaje",
"charactersheet": "Hoja de Personaje",
"charm": "Carisma",
"Charm": "Carisma",
"charmer": "Charmer",
"charmpr": "Charm (Pr)",
"charmpr": "Carisma (Pre)",
"chevin": "Chevin",
"chiss": "Chiss",
"city:": "City:",
"clearpool": "Clear Pool",
"city:": "Ciudad:",
"clearpool": "Limpiar reserva",
"close": "Close",
"Coercion": "Coercion",
"coercion": "Coercion",
"coercionwill": "Coercion (Will)",
"Coercion": "Coacción",
"coercion": "Coacción",
"coercionwill": "Coacción (Vol)",
"colonist": "Colonist",
"commander": "Commander",
"combat": "   Combat   ",
"combatskills": "Combat Skills",
"combatskills": "Habilidades de combate",
"commando": "Commando",
"commited": "Committed",
"commodore": "Commodore",
@@ -119,42 +119,42 @@
"companioninfo": "Companion Info",
"companionsheet": "Companion Sheet",
"completed:": "Completed?:",
"computerint": "Computers (Int)",
"Computers": "Computers",
"computers": "Computers",
"condition:": "Condition:",
"computerint": "Computadoras (Int)",
"Computers": "Computadoras",
"computers": "Computadoras",
"condition:": "Condición:",
"conflict:": "Conflict:",
"consular": "Consular",
"consumables:": "Consumables:",
"continent:": "Continent:",
"consumables:": "Consumibles:",
"continent:": "Continente:",
"contributionrank:": "Contribution Rank:",
"cool": "Cool",
"Cool": "Cool",
"coolifprepared": "Cool (if prepared):",
"coolpr": "Cool (Pr)",
"coordination": "Coordination",
"Coordination": "Coordination",
"coordinationag": "Coordination (Ag)",
"cool": "Frialdad",
"Cool": "Frialdad",
"coolifprepared": "Frialdad (sí está preparado):",
"coolpr": "Frialdad (Pre)",
"coordination": "Coordinación",
"Coordination": "Coordinación",
"coordinationag": "Coordinación (Agi)",
"coretype:": "Core Type:",
"coreworlds": "Core Worlds",
"Core Worlds": "Core Worlds",
"coreworldsint": "Core Worlds (Int)",
"coreworlds": "Mundos del Núcleo",
"Core Worlds": "Mundos del Núcleo",
"coreworldsint": "Mundos del Núcleo (Int)",
"correllianhuman": "Corellian Human",
"cost:": "Cost:",
"credits:": "Credits:",
"crew:": "Crew:",
"crewroles": "Crew Roles",
"cost:": "Coste:",
"credits:": "Créditos:",
"crew:": "Tripulación:",
"crewroles": "Puestos de la Tripulación",
"crit": "Crit",
"critical": "Critical",
"critical": "Crítico",
"criticalhits": "Critical Hits",
"criticalinjuries": "Critical Injuries",
"criticalinjuries": "Heridas críticas",
"criticalnumber:": "Critical number:",
"criticalrolloffset:": "Critical roll offset:",
"critinj": " Critical Injuries ",
"cunning": "Cunning",
"current": "Current",
"currentencumbrance": "Current Encumbrance",
"currentlocation:": "Current Location:",
"cunning": "Astucia",
"current": "Actual",
"currentencumbrance": "Tensión actual",
"currentlocation:": "Localización actual:",
"custom": "Custom",
"customskill1": "Custom Skill 1",
"customskill2": "Custom Skill 2",
@@ -164,32 +164,32 @@
"customskills": "Custom Skills",
"cybernetics": "Cybernetics",
"cybertech": "Cyber Tech",
"damage": "Damage",
"damage": "Daño",
"dark": "Dark",
"deception": "Deception",
"Deception": "Deception",
"deceptioncun": "Deception (Cun)",
"defense": "Defense",
"deception": "Engaño",
"Deception": "Engaño",
"deceptioncun": "Engaño (Ast)",
"defense": "Defensa",
"demolitionist": "Demolitionist",
"description": "Description",
"description:": "Description:",
"description": "Descripción",
"description:": "Descripción:",
"despair": "Despair",
"destination": "Destination",
"destinypool": "Destiny Pool",
"details": "Details",
"details:": "Details:",
"destination": "Destino",
"destinypool": "Reserva de Destino",
"details": "Detalles",
"details:": "Detalles:",
"devaronian": "Devaronian",
"dice": "Dice",
"dice:": "Dice:",
"dicendesitnypool": "Dice & Destiny Pool",
"dicepool": "Dice Pool",
"dice": "Dados",
"dice:": "Dados:",
"dicendesitnypool": "Reserva & Dados de Destino",
"dicepool": "Reserva de dados",
"diceroll": "Dice Roll",
"diplomat": "Diplomat",
"discipline": "Discipline",
"Discipline": "Discipline",
"disciplinewill": "Discipline (Will)",
"discipline": "Disciplina",
"Discipline": "Disciplina",
"disciplinewill": "Disciplina (Vol)",
"displayinskill": "Display in Skill",
"dmg": "Dmg",
"dmg": "Daño",
"doctor": "Doctor",
"downgrade": ":Downgrade",
"drall": "Drall",
@@ -202,15 +202,15 @@
"dug": "Dug",
"duros": "Duros",
"duty": "Duty",
"edgeoftheempire": "Edge of the Empire",
"education": "Education",
"Education": "Education",
"educationint": "Education (Int)",
"effect:": "Effect:",
"edgeoftheempire": "Al Filo del Imperio",
"education": "Educación",
"Education": "Educación",
"educationint": "Educación (Int)",
"effect:": "Efecto:",
"emostrength:": "Emotional Strength(s):",
"emoweaknaess:": "Emotional Weakness(es):",
"enablecombatsuggestions": "Enable Combat Suggestions?",
"enablegeneralsuggestions": "Enable General Suggestions?",
"enablecombatsuggestions": "¿Activar sugerencias de combate?",
"enablegeneralsuggestions": "¿Activar sugerencias generales?",
"encum": "Encum",
"encumbrance": "Encumbrance",
"encumbrancecapacity": "Encumbrance Capacity",
@@ -219,26 +219,26 @@
"engineer": "Engineer",
"entertainment": "Entertainment",
"entrepreneur": "Entrepreneur",
"equipment": "Equipment",
"equipment": "Equipo",
"example:": "Example: <b>1b 1g</b> outputs <span class=\"sheet-icon-B\"></span><span class=\"sheet-icon-G\"></span>",
"exampletext": "b -> Blue = Boost, blk -> BLack = Setback<br>g -> Green = Ability, y -> Yellow = Proficiency<br>p-> Purple = Difficulty, r -> Red = Challenge<br>w -> White = Force<br>s = Success, f = Failure, a = Advantage, t = Threat",
"executioner": "Executioner",
"expectedsessionstocomplete:": "Expected sessions to complete:",
"explorer": "Explorer",
"extreme": "Extreme",
"eyes:": "Eyes:",
"failure": "Failure",
"eyes:": "Ojos:",
"failure": "Fallo",
"falleen": "Falleen",
"farm": "Farm",
"fearcheck": "Fear Check?",
"fearcheck": "¿Tirada de miedo?",
"features:": "Features:",
"figurehead": "Figurehead",
"foodstuffs": "Foodstuffs",
"forceanddestiny": "Force and Destiny",
"forcediceavailable:": "Force Dice Available:",
"forceanddestiny": "La Fuerza y el Destino",
"forcediceavailable:": "Dados de Fuerza disponibles:",
"forceplayerupgrade": "Force Player Update",
"forcepowers": "Force Powers",
"forcerating": "Force Rating",
"forcepowers": "Poderes de la Fuerza",
"forcerating": "Dominio de la Fuerza",
"forcesensitiveemergent": "Force Sensitive Emergent",
"forcesensitiveexile": "Force Sensitive Exile",
"fore": "Fore",
@@ -254,38 +254,38 @@
"generalinfo": "General Info",
"generalinformation": "General Information",
"generalskills": "General Skills",
"gmdicepool": "GM Dice Pool",
"gmdicepool": "Reserva de dados DJ",
"gmresources": "GM Resources",
"gossam": "Gossam",
"gotal": "Gotal",
"gran": "Gran",
"groupcontacts": "Group Contacts",
"groupcredits:": "Group Credits:",
"groupdetails": "Group Details",
"groupdetailstitle": "&emsp;Group Details&emsp;",
"groupexpenses:": "Group Expenses:",
"groupname:": "Group Name:",
"groupcontacts": "Contactos del grupo",
"groupcredits:": "Créditos del grupo:",
"groupdetails": "Detalles del grupo",
"groupdetailstitle": "&emsp;Detalles del grupo&emsp;",
"groupexpenses:": "Gastos del grupo:",
"groupname:": "Nombre del grupo:",
"groupobligations": ">Group Obligations",
"grouppossessions": "Group Possessions",
"groupresources": "Group Resources",
"groupsavings:": "Group Savings:",
"groupsheet": "Group Sheet",
"grouptasks": "Group Tasks",
"grouppossessions": "Pertenencias del grupo",
"groupresources": "Recursos del grupo",
"groupsavings:": "Ahorros del grupo:",
"groupsheet": "Hoja del grupo",
"grouptasks": "Obligaciones del grupo",
"guardian": "Guardian",
"gungan": "Gungan",
"gunner": "Gunner",
"gunnery": "Gunnery",
"Gunnery": "Gunnery",
"gunneryagi": "Gunnery (Agi)",
"gunnery": "Artillería",
"Gunnery": "Artillería",
"gunneryagi": "Artillería (Agi)",
"gunslinger": "Gunslinger",
"hair:": "Hair:",
"hair:": "Pelo:",
"handling": "Handling",
"hardpoints": "Hard Points",
"hardpoints:": "Hard Points:",
"heal": "Heal",
"healer": "Healer",
"heavy": "Heavy",
"height:": "Height:",
"height:": "Estatura:",
"hermit": "Hermit",
"hightech": "High Tech",
"hiredgun": "Hired Gun",
@@ -307,7 +307,7 @@
"infiltrator": "Infiltrator",
"initiative": "Initiative",
"instructor": "Instructor",
"intellect": "Intellect",
"intellect": "Intelecto",
"ishitib": "Ishi Tib",
"isitcareer": "Is it in your Career?",
"iteminventory": "&emsp;Item Inventory&emsp;",
@@ -325,19 +325,19 @@
"knowledgewarfare": "Knowledge (Warfare)",
"knowledgexenology": "Knowledge (Xenology)",
"lannik": "Lannik",
"leadership": "Leadership",
"Leadership": "Leadership",
"leadershippre": "Leadership (Pr)",
"leadership": "Liderazgo",
"Leadership": "Liderazgo",
"leadershippre": "Liderazgo (Pre)",
"legal": "Legal?",
"light": "Light",
"lightsaber": "Lightsaber",
"Lightsaber": "Lightsaber",
"location": "Location",
"location:": "Location:",
"location": "Localización",
"location:": "Localización:",
"long": "Long",
"lore": "Lore",
"Lore": "Lore",
"loreint": "Lore (Int)",
"lore": "Saber arcaico",
"Lore": "Saber arcaico",
"loreint": "Saber arcaico (Int)",
"lowtech": "Low Tech",
"magnitude:": "Magnitude:",
"major": "Major",
@@ -351,19 +351,19 @@
"maxaltitude:": "Maximum Altitude:",
"maybe": "Maybe?",
"mechanic": "Mechanic",
"Mechanics": "Mechanics",
"mechanics": "Mechanics",
"mechanicsint": "Mechanics (Int)",
"medecine": "Medecine",
"Medecine": "Medecine",
"medecineint": "Medicine (Int)",
"Mechanics": "Mecánica",
"mechanics": "Mecánica",
"mechanicsint": "Mecánica (Int)",
"medecine": "Medicina",
"Medecine": "Medicina",
"medecineint": "Medicina (Int)",
"medic": "Medic",
"medium": "Medium",
"meetingcenter": "Meeting Center",
"melee": "Melee",
"Melee": "Melee",
"meleeshort": "Melee",
"meleebr": "Melee (Br)",
"melee": "Armas cuerpo a cuerpo",
"Melee": "Armas cuerpo a cuerpo",
"meleeshort": "Armas cuerpo a cuerpo",
"meleebr": "Armas cuerpo a cuerpo (For)",
"mercenarysoldier": "Mercenary Soldier",
"metals": "Metals",
"midtech": "Mid Tech",
@@ -395,15 +395,15 @@
"mustafarians": "Mustafarian (Southern)",
"mystic": "Mystic",
"name": "Name:",
"name:": "Name:",
"name:": "Nombre:",
"nautolan": "Nautolan",
"navicomputer:": "Navicomputer:",
"navigator": "Navigator",
"nearesthyperlane:": "Nearest Hyperlane:",
"needhelp": "Need help?",
"negotiation": "Negotiation",
"Negotiation": "Negotiation",
"negotiationpr": "Negotiation (Pr)",
"negotiation": "Negociación",
"Negotiation": "Negociación",
"negotiationpr": "Negociación (Pre)",
"neimodian": "Neimodian",
"nemesis": "Nemesis",
"new": "New",
@@ -432,14 +432,14 @@
"npctype:": "NPC Type:",
"number": "Number",
"numberofupgrades:": "Number of Upgrades:",
"obligation": "Obligation",
"obligation": "Obligación",
"off": "Off",
"on": "On",
"option": "Option",
"other": "Other",
"othergear": "Other Gear",
"otherinformations": "Other Information",
"otherskills": "Other Skills",
"otherinformations": "Otra información",
"otherskills": "Otras habilidades",
"outerrim": "Outer Rim",
"Outer Rim": "Outer Rim",
"outerrimint": "Outer Rim (Int)",
@@ -452,37 +452,37 @@
"pathfinder": "Pathfinder",
"pc": "PC",
"peacekeeper": "Peace Keeper",
"perception": "Perception",
"Perception": "Perception",
"perceptioncun": "Perception (Cun)",
"perception": "Percepción",
"Perception": "Percepción",
"perceptioncun": "Percepción (Ast)",
"performer": "Performer",
"personalarmor": "Armor",
"personalarmor": "Armadura",
"personalgear": "Personal Gear",
"pettycash:": "Petty Cash:",
"pickup": "Pickup",
"pilot": "Pilot",
"pilotecopiloteetc": "(Pilot, Co-pilot, Engineer)",
"Piloting (Planetary)": "Piloting (Planetary)",
"pilotingp": "Piloting (Planetary)",
"pilotingpag": "Piloting - Planetary (Ag)",
"Piloting (Space)": "Piloting (Space)",
"pilotings": "Piloting (Space)",
"pilotingsag": "Piloting - Space (Ag)",
"planet:": "Planet:",
"Piloting (Planetary)": "Pilotar vehículo planetario",
"pilotingp": "Pilotar vehículo planetario",
"pilotingpag": "Pilotar vehículo planetario (Agi)",
"Piloting (Space)": "Pilotar vehículo espacial",
"pilotings": "Pilotar vehículo espacial",
"pilotingsag": "Pilotar vehículo espacial (Agi)",
"planet:": "Planeta:",
"planetary": "&emsp;Planetary&emsp;",
"planetaryvehiculecritical": "Planetary Vehicle Critical",
"planetaryvehiculedetails": "Planetary Vehicle Details",
"player:": "Player:",
"player:": "Jugador:",
"playergroupsheet": "&emsp;Player Group Sheet&emsp;",
"playername": "Player Name:",
"playername": "Nombre del jugador:",
"polismassannvc": "Polis Massan (Without Vocal Chords)",
"polismassanvc": "Polis Massan (With Vocal Chords)",
"politico": "Politico",
"port": "Port",
"positionrole:": "Position/Role:",
"powername": "Power Name",
"powersummary": "Power Summary",
"presence": "Presence",
"powername": "Nombre del poder",
"powersummary": "Resumen del poder",
"presence": "Presencia",
"propagandist": "Propagandist",
"protector": "Protector",
"qualities:": "Qualities:",
@@ -493,12 +493,12 @@
"ranch": "Ranch",
"range": "Range",
"range:": "Range:",
"rangedheavy": "Ranged - Heavy",
"Ranged - Heavy": "Ranged - Heavy",
"rangedheavyag": "Ranged - Heavy (Ag)",
"rangedlight": "Ranged - Light",
"Ranged - Light": "Ranged - Light",
"rangedlightag": "Ranged - Light (Ag)",
"rangedheavy": "Armas a distancia pesadas",
"Ranged - Heavy": "Armas a distancia pesadas",
"rangedheavyag": "Armas a distancia pesadas (Agi)",
"rangedlight": "Armas a distancia ligeras",
"Ranged - Light": "Armas a distancia ligeras",
"rangedlightag": "Armas a distancia ligeras (Agi)",
"rangeskill": "Range/Skill",
"rank": "Rank",
"rank:": "Rank:",
@@ -508,9 +508,9 @@
"rebelbasename:": "Rebel Base Name:",
"recruit": "Recruit",
"repair": "Repair",
"resilience": "Resilience",
"Resilience": "Resilience",
"resiliencebr": "Resilience (Br)",
"resilience": "Aguante",
"Resilience": "Aguante",
"resiliencebr": "Aguante (For)",
"restricted:": "Restricted:",
"results": "Results",
"retail": "Retail",
@@ -552,10 +552,10 @@
"showsuggestionsbutton": "Show Suggestions Button",
"signatureablities": "Signature Abilities",
"silhouette": "Silhouette",
"skill": "Skill",
"skill:": "Skill:",
"skilllist": "Skill List",
"skillname": "Skill Name",
"skill": "Habilidad",
"skill:": "Habilidad:",
"skilllist": "Lista de habilidades",
"skillname": "Nombre de la habilidad",
"skills": "&emsp; &emsp;Skills&emsp; &emsp;",
"skillstitle": "&emsp; &emsp;Skills&emsp; &emsp;",
"skillstalentsweaponspowers": "Skills, Talents, Weapons &amp; Powers",
@@ -566,7 +566,7 @@
"skulduggerycun": "Skulduggery (Cun)",
"slicer": "Slicer",
"smuggler": "Smuggler",
"soak": "Soak",
"soak": "Protección",
"soldier": "Soldier",
"soresudefender": "Soresu Defender",
"spacestation": "Space Station",
@@ -585,23 +585,23 @@
"starship": "&emsp;Starship&emsp;",
"starshipcritical": "Starship Critical",
"stats": "Stats",
"stealth": "Stealth",
"Stealth": "Stealth",
"stealthag": "Stealth (Ag)",
"strain": "Strain",
"stealth": "Sigilo",
"Stealth": "Sigilo",
"stealthag": "Sigilo (Agi)",
"strain": "Tensión",
"strategist": "Strategist",
"streetwise": "Streetwise",
"Streetwise": "Streetwise",
"streetwisecun": "Streetwise (Cun)",
"streetwise": "Actividad criminal",
"Streetwise": "Actividad criminal",
"streetwisecun": "Actividad criminal (Ast)",
"strenghdetails:": "Strength Details:",
"success": "Success",
"sullustan": "Sullustan",
"summary": "Summary",
"survival": "Survival",
"Survival": "Survival",
"survivalcun": "Survival (Cun)",
"survival": "Supervivencia",
"Survival": "Supervivencia",
"survivalcun": "Supervivencia (Ast)",
"survivalist": "Survivalist",
"syncpoolgm": "Sync Pool with GM",
"syncpoolgm": "Sincronizar reserva con el DJ",
"sysstrain": "Sys Strain",
"tactician": "Tactician",
"talentsandabilities": "Talents &amp; Abilities",
@@ -619,7 +619,7 @@
"togruta": "Togruta",
"toolname": "Tool Name",
"tools": "Tools",
"totalxp": "Total XP:",
"totalxp": "PE totales:",
"toydarian": "Toydarian",
"trader": "Trader",
"trainingcamp": "Training Camp",
@@ -628,9 +628,9 @@
"twilek": "Twi'lek",
"type": "Type",
"type:": "Type:",
"underworld": "Underworld",
"Underworld": "Underworld",
"underworldint": "Underworld (Int)",
"underworld": "Bajos fondos",
"Underworld": "Bajos fondos",
"underworldint": "Bajos fondos (Int)",
"universal": "Universal",
"upgrade": "&nbsp;&nbsp;&nbsp;&nbsp;Upgrade:",
"upgrades": "Upgrades",
@@ -644,17 +644,17 @@
"verpine": "Verpine",
"viewattachments": "View Attachments",
"viewupgrades": "View Upgrades",
"vigilance": "Vigilance",
"Vigilance": "Vigilance",
"vigilance": "Alerta",
"Vigilance": "Alerta",
"vigilanceifunexpected": "Vigilance (if unexpected):",
"vigilancewill": "Vigilance (Will)",
"vigilancewill": "Alerta (Vol)",
"visitforum:": "Visit the forum:",
"visitwiki:": "Visit the wiki:",
"wanted": "Wanted?",
"warden": "Warden",
"warfare": "Warfare",
"Warfare": "Warfare",
"warfareint": "Warfare (Int)",
"warfare": "Estrategia militar",
"Warfare": "Estrategia militar",
"warfareint": "Estrategia militar (Int)",
"warleader": "Warleader",
"warrior": "Warrior",
"weaknessdetails:": "Weakness Details:",
@@ -666,16 +666,16 @@
"whatkindofslot": "What kind of Initiative Slot?",
"whipid": "Whiphid",
"whispergm": "Whisper GM",
"willpower": "Willpower",
"willpower": "Voluntad",
"wookie": "Wookiee",
"wounds": "Wounds",
"xenology": "Xenology",
"Xenology": "Xenology",
"xenologyint": "Xenology (Int)",
"wounds": "Heridas",
"xenology": "Xenología",
"Xenology": "Xenología",
"xenologyint": "Xenología (Int)",
"xexto": "Xexto",
"xpcost": "XP Cost",
"xpcost:": "XP Cost:",
"yes": "Yes",
"yes": "Si",
"yescompleted": "Yes - Completed",
"yesfailed": "Yes - Failed",
"zabrak": "Zabrak"