[Millennium Freelancers] New feature: initiative, ranged weapons and damage improved, new feature: strong life force, bugfixes: various, new sample image
- Changed ranged weapon presentation
- Added a modifier field to weapons
- Modifier is included in attack rolls
- Removed modifier field from attack prompt
- Changed ammo linking
- Added a weapon reload button
- Added the tie breaker to the initiative roll
- Made initiative go to the tracker
- Changed initiative to a roll button to automatically detect token
- Made the initiative section visually pop on the sheet
- Fixed a bug where available XP wouldn't update automatically when resources, backgrounds or advantages were removed
- Implemented the strong life force advantage mechanically
- Loosend formatting restrictions on damage input
- Added EMP damage
- Fixed the damage roll buttons on the gear page
- Damage is formatted prettier
- Removed Knowledge (Planets)
- Fixed a bug where the characteristic power roll was not rolling due to an undeclared variable being called.
- Fixed a typo in the damage calculation regex that prevented more than two characteristics from being detected.
- Updated import script to use i18n translations.
- Fixed a bug that prevented importing from a monster group with only one monster.
- Added check to prevent errors for missing data on import.
- Fix some typos in skill messages
- Tracker
- Add a d1000 tiebreaker to tracker initiative
- Add new initiative sorting function (w/tests)
- Add End of Phase marker
- Little explosion when it's your turn.
- Send a message on your turn
- Make the main page viewable in dark mode.
- Happy to take improvements to the colours
- Sort names of creature weapon attacks (so they don't change every release)