@@ -1 +1,2 @@
|
||||
**/*/.DS_Store
|
||||
**/*/.DS_Store
|
||||
.DS_Store
|
||||
|
||||
@@ -337,7 +337,7 @@
|
||||
<fieldset class="repeating_communication-focus">
|
||||
<input type="hidden" name="attr_focusname">
|
||||
<input type="hidden" name="attr_focusbonus">
|
||||
<button class="focus-buttons" name="roll_communication_focus" type="roll" value="@{wtype}&{template:age-roller} {{color-@{color}=1}} [[ [[1d6]] + [[1d6]] + [[1d6]] + @{communication} + @{focusbonus} - @{fatigue}]] {{mod=@{communication}}} {{ability=@{communication_label}}} {{desc=@{communication_label} (@{focusname})}} {{extramod1=@{focusbonus}}} {{extramod1-name=@{focusname} @{focus}}} {{fatigue=[[@{fatigue}]]}} {{player=@{char-name-option}}} {{die1=$[[0]]}} {{die2=$[[1]]}} {{drama=$[[2]]}} {{total=$[[3]]}}"><span name="attr_focusname"></span><span> (</span><span name="attr_focusbonus"></span><span>)</span></button><span class="focus-comma">,</span>
|
||||
<button class="focus-buttons" name="roll_communication_focus" type="roll" value="@{wtype}&{template:age-roller} {{color-@{color}=1}} [[ [[1d6]] + [[1d6]] + [[1d6]] + @{communication} + @{focusbonus} - @{fatigue}]] {{mod=@{communication}}} {{ability=@{communication_label}}} {{desc=@{communication_label} (@{focusname})}} {{extramod1=@{focusbonus}}} {{extramod1-name=@{focusname} @{focus}}} {{fatigue=[[@{fatigue}]]}} {{player=@{char-name-option}}} {{die1=$[[0]]}} {{die2=$[[1]]}} {{drama=$[[2]]}} {{total=$[[3]]}}"><span name="attr_focusname"></span><span> (</span><span name="attr_focusbonus"></span><span>)</span></button><span class="focus-comma">,</span>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
@@ -360,7 +360,7 @@
|
||||
<fieldset class="repeating_constitution-focus">
|
||||
<input type="hidden" name="attr_focusname">
|
||||
<input type="hidden" name="attr_focusbonus">
|
||||
<input type="hidden" name="attr_focusdescription">
|
||||
<input type="hidden" name="attr_focusdescription">
|
||||
<button class="focus-buttons" name="roll_constitution_focus" type="roll" value="@{wtype}&{template:age-roller} {{color-@{color}=1}} [[ [[1d6]] + [[1d6]] + [[1d6]] + @{constitution} + @{focusbonus} - @{fatigue}]] {{mod=@{constitution}}} {{ability=@{constitution_label}}} {{desc=@{constitution_label} (@{focusname})}} {{extramod1=@{focusbonus}}} {{extramod1-name=@{focusname} @{focus}}} {{fatigue=[[@{fatigue}]]}} {{player=@{char-name-option}}} {{die1=$[[0]]}} {{die2=$[[1]]}} {{drama=$[[2]]}} {{total=$[[3]]}}"><span name="attr_focusname"></span><span> (</span><span name="attr_focusbonus"></span><span>)</span></button><span class="focus-comma">,</span>
|
||||
</fieldset>
|
||||
</div>
|
||||
@@ -612,7 +612,7 @@
|
||||
<div class="section-name character-section-name">
|
||||
<button class="abilities-buttons" data-i18n="initiative-u" name="roll_initiative_check" type="roll" value="@{wtype}&{template:age-roller} {{color-@{color}=1}} [[ [[1d6]] + [[1d6]] + [[1d6]] + @{dexterity} + @{init-bonus} + @{armor-penalty-for-dex} - @{fatigue} &{tracker}]] {{mod=[[@{dexterity}]]}} {{ability=@{dexterity_label}}} {{extramod3=[[@{init-bonus}]]}} {{extramod3-name=@{initiative_adjustment}}} {{extramod2=[[@{armor-penalty-for-dex}]]}} {{extramod2-name=@{armor_penalty}}} {{extramod3=[[@{fear-initiative}]]}} {{extramod3-name=@{fear_label} @{fear}}} {{desc=@{initiative}}} {{fatigue=[[@{fatigue}]]}} {{player=@{char-name-option}}} {{die1=$[[0]]}} {{die2=$[[1]]}} {{drama=$[[2]]}} {{total=$[[3]]}}">INITIATIVE</button>
|
||||
</div>
|
||||
<input type="number" name="attr_init" disabled="true" value="@{dexterity}+@{init-bonus}">
|
||||
<input type="number" name="attr_init" disabled="true" >
|
||||
<div class="maximum-input">
|
||||
<span data-i18n="adjust">Adjust</span>
|
||||
<input type="number" name="attr_init-bonus" value="0">
|
||||
@@ -720,7 +720,8 @@
|
||||
<div>
|
||||
<div class="col">
|
||||
<div class="speed-defense-score">
|
||||
<input type="number" name="attr_speed" value="@{base-speed}+@{dexterity}+@{armor-penalty}" disabled="true">
|
||||
<input type="hidden" name="attr_speed_value" value="0" />
|
||||
<input type="number" name="attr_speed" disabled="true" value="@{speed_value}" />
|
||||
</div>
|
||||
<div class="maximum-input">
|
||||
<span data-i18n="base">Base</span>
|
||||
@@ -729,7 +730,8 @@
|
||||
</div>
|
||||
<div class="col">
|
||||
<div class="speed-defense-score">
|
||||
<input type="number" name="attr_defense" value="10+@{dexterity}+@{shield-bonus}" disabled="true">
|
||||
<input type="hidden" name="attr_defense_value" value="10" />
|
||||
<input type="number" name="attr_defense" disabled="true" value="@{defense_value}" />
|
||||
</div>
|
||||
<div class="maximum-input">
|
||||
<span data-i18n="shield">Shield</span>
|
||||
@@ -767,7 +769,8 @@
|
||||
<div class="sdaat-scores">
|
||||
<div class="col">
|
||||
<div class="sdaat-score">
|
||||
<input type="number" name="attr_speed" value="@{base-speed}+@{dexterity}+@{armor-penalty}" disabled="true">
|
||||
<input type="hidden" name="attr_speed_value" value="0" />
|
||||
<input type="number" name="attr_speed" disabled="true" value="@{speed_value}" />
|
||||
</div>
|
||||
<div class="maximum-input">
|
||||
<span data-i18n="base">Base</span>
|
||||
@@ -776,7 +779,8 @@
|
||||
</div>
|
||||
<div class="col">
|
||||
<div class="sdaat-score">
|
||||
<input type="number" name="attr_defense" value="10+@{dexterity}+@{shield-bonus}" disabled="true">
|
||||
<input type="hidden" name="attr_defense_value" value="10" />
|
||||
<input type="number" name="attr_defense" disabled="true" value="@{defense_value}" />
|
||||
</div>
|
||||
<div class="maximum-input">
|
||||
<span data-i18n="shield">Shield</span>
|
||||
@@ -3611,5 +3615,23 @@ on("clicked:legacymoneyimport", function(event) {
|
||||
}); // getAttrs
|
||||
}); // on clicked
|
||||
|
||||
on("sheet:opened change:dexterity change:shield-bonus change:armor-penalty change:base-speed", function(event) {
|
||||
// calculated values so we can use them over tokens
|
||||
getAttrs(["dexterity", "shield-bonus", "base-speed", "armor-penalty"], function(v) {
|
||||
|
||||
let setObj = {};
|
||||
|
||||
let dexterity = parseInt(v.dexterity, 10) || 0;
|
||||
let shield_bonus = parseInt(v["shield-bonus"], 10) || 0;
|
||||
let base_speed = parseInt(v["base-speed"], 10) || 0;
|
||||
let armor_penalty = parseInt(v["armor-penalty"], 10) || 0;
|
||||
|
||||
setObj.defense_value = 10 + dexterity + shield_bonus;
|
||||
setObj.speed_value = base_speed + dexterity + armor_penalty;
|
||||
|
||||
setAttrs(setObj);
|
||||
}); // getAttrs
|
||||
}); // on opened/changes
|
||||
|
||||
console.log("Script load complete");
|
||||
</script>
|
||||
|
||||
@@ -1,48 +1,48 @@
|
||||
{
|
||||
"name": "Nome",
|
||||
"concept": "Conceito",
|
||||
"hindrance": "Hindrance",
|
||||
"historic": "Histórico",
|
||||
"hero-points": "Pontos de Herói",
|
||||
"experience-points": "Pontos de Experiência",
|
||||
"health-levels": "Níveis de Saúde",
|
||||
"current": "Atual",
|
||||
"name": "Name",
|
||||
"concept": "Concept",
|
||||
"hindrance": "Deffect",
|
||||
"historic": "History",
|
||||
"hero-points": "Hero Points",
|
||||
"experience-points": "Experience Points",
|
||||
"health-levels": "Health Levels",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"feats": "Proezas",
|
||||
"fixing": "Jeitinho",
|
||||
"fight": "Confusão",
|
||||
"muscles": "Músculos",
|
||||
"brains": "Cachola",
|
||||
"contacts": "Contatos",
|
||||
"cunning": "Esperteza",
|
||||
"deceive": "Falastrice",
|
||||
"charisma": "Maneirice",
|
||||
"stubborn": "Teimosia",
|
||||
"description": "Descrição",
|
||||
"powerful": "Poderosa",
|
||||
"magical": "Mágica",
|
||||
"mod": "Mod",
|
||||
"targetnumber": "Sucesso maior ou igual a ",
|
||||
"numberofdice": "Quantidade de dados",
|
||||
"status": "Estados",
|
||||
"weapons": "Armas",
|
||||
"action": "Ação",
|
||||
"feats": "Feats",
|
||||
"fixing": "Knack",
|
||||
"fight": "Confusion",
|
||||
"muscles": "Muscles",
|
||||
"brains": "Head",
|
||||
"contacts": "Contacts",
|
||||
"cunning": "Smartness",
|
||||
"deceive": "Talkativeness",
|
||||
"charisma": "Coolness",
|
||||
"stubborn": "Stubbornness",
|
||||
"description": "Description",
|
||||
"powerful": "Powerfull",
|
||||
"magical": "Magical",
|
||||
"mod": "Modifier",
|
||||
"targetnumber": "Success equal or superior to ",
|
||||
"numberofdice": "Data quantity",
|
||||
"status": "States",
|
||||
"weapons": "Weapons",
|
||||
"action": "Action",
|
||||
"reaction": "Reaction",
|
||||
"hands": "Mãos",
|
||||
"reach": "Alcance",
|
||||
"equipment": "Equipamento",
|
||||
"notes": "Anotações",
|
||||
"spells": "Feitiços",
|
||||
"level": "Nível",
|
||||
"school": "Escola",
|
||||
"air": "Ar",
|
||||
"hands": "Hands",
|
||||
"reach": "Range",
|
||||
"equipment": "Equipment",
|
||||
"notes": "Notes",
|
||||
"spells": "Spells",
|
||||
"level": "Level",
|
||||
"school": "School",
|
||||
"air": "Air",
|
||||
"dimensional": "Dimensional",
|
||||
"fire": "Fogo",
|
||||
"ice": "Gelo",
|
||||
"fire": "Fire",
|
||||
"ice": "Ice",
|
||||
"mind": "Mental",
|
||||
"death": "Morte",
|
||||
"rock": "Rocha",
|
||||
"life": "Vida",
|
||||
"attribute": "Atributo",
|
||||
"size": "Tamanho"
|
||||
"death": "Death",
|
||||
"rock": "Rock",
|
||||
"life": "Life",
|
||||
"attribute": "Attribute",
|
||||
"size": "Size"
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"acumen": "Sagacidad",
|
||||
"add_domain_spend_pathos": "Añadir otro Dominio (gastar Pathos)",
|
||||
"advantage_bond_support": "Ventaja/Lazo/Apoyo",
|
||||
"advantage_bond_support": "Ventaja/Vínculo/Apoyo",
|
||||
"agony": "Agonía",
|
||||
"and": "y",
|
||||
"any_domain": "Cualquier dominio",
|
||||
@@ -18,8 +18,8 @@
|
||||
"bond_use_2": "Te proteja del Daño o el Destino",
|
||||
"bond_use_3": "Acepte tu liderazgo",
|
||||
"bond_use_top": "Cuando uses un vínculo, pídele que:",
|
||||
"bonds": "Lazo",
|
||||
"bonusdice_query": "Otro dado (Ventaja, Dado de Lazo o Apoyo), p.e. 1d8 + 1d8 + 1d6",
|
||||
"bonds": "Vínculos",
|
||||
"bonusdice_query": "Otro dado (Ventaja, Dado de Vínculo o Apoyo), p.e. 1d8 + 1d8 + 1d6",
|
||||
"boons": "Bendiciones",
|
||||
"boons_1": "Aumenta un Dominio de d8 a d10",
|
||||
"boons_2": "Aumenta un Dominio de d6 a d8",
|
||||
|
||||
@@ -1994,7 +1994,7 @@
|
||||
break;
|
||||
|
||||
case "classe_jewe_Total":
|
||||
sum = "classe_jewe_Sum";
|
||||
sum = "classe_jewel_Sum";
|
||||
break;
|
||||
|
||||
case "classe_musi_Total":
|
||||
@@ -5853,7 +5853,7 @@
|
||||
</button>
|
||||
<input type="number" name="attr_jewel_temp" value="-30"/>
|
||||
<input type="number" name="attr_jewel_special" value="0"/>
|
||||
<input type="number" name="attr_jewel_class" value="@{classe_jewe_Sum}" disabled />
|
||||
<input type="number" name="attr_jewel_class" value="@{classe_jewel_Sum}" disabled />
|
||||
<input type="number" name="attr_jewel_base" min="0" value="0"/>
|
||||
<span class="physical" data-i18n="dexterity-short">DEX</span>
|
||||
|
||||
@@ -9460,7 +9460,7 @@
|
||||
<input type="hidden" name="attr_classe_art_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_danc_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_forg_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_jewe_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_jewel_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_musi_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_rune_Sum" value="0" readonly />
|
||||
<input type="hidden" name="attr_classe_ritc_Sum" value="0" readonly />
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"abilities": "Habilitats",
|
||||
"ability": "Habilitat",
|
||||
"accelerated-": "Accelerat",
|
||||
"additional-fatigue-levels": "Additional fatigue levels",
|
||||
"additional-fatigue-levels": "Nivells de fatiga addicionals",
|
||||
"aesthetics": "Aspecte",
|
||||
"age": "Edat",
|
||||
"aging": "Envelliment",
|
||||
@@ -14,7 +14,7 @@
|
||||
"armor-protection": "Protecció per Armad.",
|
||||
"armor-worn": "Armadura posada",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"ask": "Demana",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"atk": "Atac",
|
||||
"attack": "Atac",
|
||||
@@ -26,7 +26,7 @@
|
||||
"birth-name": "Nom de naixement",
|
||||
"bonus": "Bonus",
|
||||
"botch": "Pífia",
|
||||
"botch-num": "Number of botch dice",
|
||||
"botch-num": "Núm. daus de pífia",
|
||||
"botch-roll": "Tirada de pífia",
|
||||
"casting": "Invocació",
|
||||
"casts-rt": "invoca",
|
||||
@@ -37,7 +37,7 @@
|
||||
"characteristics": "Característiques",
|
||||
"circumstances-m": "Circumstàncies",
|
||||
"circumstantial": "Circumstancial",
|
||||
"critical": "Critical",
|
||||
"critical": "Crític",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Modif. de combat",
|
||||
"communication": "Comunicació",
|
||||
@@ -65,13 +65,13 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duració",
|
||||
"effect": "Efecte",
|
||||
"encumbrance": "Encumbrance",
|
||||
"encumbrance": "Càrrega",
|
||||
"enc-": "Car.",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Ulls",
|
||||
"faerie-might": "Poder Faèric",
|
||||
"fatigue-levels": "Nivells de fatiga",
|
||||
"fatigue-m": "fatigue",
|
||||
"fatigue-m": "fatiga",
|
||||
"fatiguing": "Fatiga",
|
||||
"flaws": "Defectes",
|
||||
"focus": "Focus",
|
||||
@@ -82,17 +82,17 @@
|
||||
"fresh": "Fresc",
|
||||
"gender": "Gènere",
|
||||
"general-quality": "Qualitat general",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-none": "None",
|
||||
"gestures": "Gestos",
|
||||
"gestures-exaggerated": "Exagerats",
|
||||
"gestures-bold": "Atrevits",
|
||||
"gestures-subtle": "Subtil",
|
||||
"gestures-none": "Cap",
|
||||
"hair": "Cabells",
|
||||
"handedness": "Mà",
|
||||
"health": "Salut",
|
||||
"heavy-wounds": "Ferides greus",
|
||||
"height": "Alçada",
|
||||
"help": "Help",
|
||||
"help": "Ajuda",
|
||||
"herbam": "Herbam",
|
||||
"house": "Casa",
|
||||
"ignem": "Ignem",
|
||||
@@ -115,7 +115,7 @@
|
||||
"leverages-rt": "palanques",
|
||||
"light-wounds": "Ferides lleus",
|
||||
"load": "Càrrega",
|
||||
"magic": "Magic",
|
||||
"magic": "Màgia",
|
||||
"magic-might": "Poder Màgic",
|
||||
"magical-arts": "Arts Màgiques",
|
||||
"magus-background": "Rerefons de Magus",
|
||||
@@ -166,7 +166,7 @@
|
||||
"simple": "Simple",
|
||||
"size": "Mida",
|
||||
"soak": "Aguant",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-bonus": "Bonus d'aguant",
|
||||
"speciality": "Especialitat",
|
||||
"specializations-bonuses": "Especialitzacions i Bonus",
|
||||
"spell-description": "Descripció del conjur",
|
||||
@@ -178,7 +178,7 @@
|
||||
"sta": "Res",
|
||||
"stamina": "Resistència",
|
||||
"strength": "Força",
|
||||
"stress": "Stress",
|
||||
"stress": "Estrès",
|
||||
"target": "Blanc",
|
||||
"technique": "Tècnica",
|
||||
"techniques": "Tècniques",
|
||||
@@ -191,7 +191,7 @@
|
||||
"trait": "Tret",
|
||||
"type": "Tipus",
|
||||
"unconscious": "Inconscient",
|
||||
"unselected": "Unselected",
|
||||
"unselected": "Sense triar",
|
||||
"unspent-xp": "PX no gastats",
|
||||
"upkeep": "Manteniment",
|
||||
"vim": "Vim",
|
||||
@@ -211,11 +211,11 @@
|
||||
"winded": "Sense alè",
|
||||
"with-rt": "amb",
|
||||
"wizard-s-sigil": "Impromta de Mag",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-none": "None",
|
||||
"words": "Veu",
|
||||
"words-loud": "Alta",
|
||||
"words-firm": "Ferma",
|
||||
"words-quiet": "Suau",
|
||||
"words-none": "Cap",
|
||||
"wounds": "Ferides",
|
||||
"year-born": "Any de naixement"
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
.charsheet .sheet-header {
|
||||
background: url("images/header.png") no-repeat, linear-gradient(to left, transparent, #f4f4f5, transparent), #d7ddd9;
|
||||
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ashen_Stars/images/header.png") no-repeat, linear-gradient(to left, transparent, #f4f4f5, transparent), #d7ddd9;
|
||||
background-size: 100% 100%;
|
||||
background-position: top center;
|
||||
min-height: 257px;
|
||||
@@ -79,6 +79,7 @@
|
||||
|
||||
.charsheet table {
|
||||
width: 50%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.charsheet table:nth-of-type(2n-1) {
|
||||
|
||||
@@ -579,6 +579,18 @@
|
||||
<input type="checkbox" name="attr_flattery_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Flirting</td>
|
||||
<td>
|
||||
<input type="number" name="attr_flirting_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_flirting_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_flirting_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Impersonate</td>
|
||||
<td>
|
||||
@@ -726,181 +738,213 @@
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Abilities</th>
|
||||
<th></th>
|
||||
<th>Rating</th>
|
||||
<th>Pool</th>
|
||||
<th>Boost?</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Athletics</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_athletics_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_athletics_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_athletics_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Battle Console</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_battle_console_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_battle_console_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_battle_console_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Business Affairs</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_business_affairs_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_business_affairs_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_business_affairs_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Communications Intercept</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_communications_intercept_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_communications_intercept_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_communications_intercept_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Emotion Suppression (Balla)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_emotion_supression_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_emotion_supression_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_emotion_supression_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Enhancement Integration (Cybe)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_enhancement_integration_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_enhancement_integration_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_enhancement_integration_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Farsight (Vas Mal)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_farsight_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_farsight_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_farsight_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Filch</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_filch_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_filch_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_filch_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Ground Craft</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_ground_craft_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_ground_craft_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_ground_craft_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Health</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_health_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_health_pool" />
|
||||
</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Helm Control</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_helm_control_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_helm_control_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_helm_control_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Infiltration</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_infiltration_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_infiltration_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_infiltration_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Medic</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_medic_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_medic_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_medic_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Migrate Consciousness (Kch-Thk)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_migrate_consciousness_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_migrate_consciousness_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_migrate_consciousness_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Naval Tactics</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_naval_tactics_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_naval_tactics_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_naval_tactics_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Neural Rewiring (Cybe)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_neural_rewiring_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_neural_rewiring_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_neural_rewiring_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Resist Battle Frenzy (Tavak)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_resist_battle_frenzy_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_resist_battle_frenzy_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_resist_battle_frenzy_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -908,187 +952,221 @@
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Abilities</th>
|
||||
<th></th>
|
||||
<th>Rating</th>
|
||||
<th>Pool</th>
|
||||
<th>Boost?</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Pathway Amplification (Vas Mal)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_pathway_amplification_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_pathway_amplification_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_pathway_amplification_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Probability Override (Vas Mal)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_probability_override_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_probability_override_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_probability_override_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Phase (Durugh)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_phase_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_phase_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_phase_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Preparedness</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_preparedness_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_preparedness_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_preparedness_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Psychic Vitality (Vas Mal)</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_psychic_vitality_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_psychic_vitality_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_psychic_vitality_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Public Relations</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_public_relations_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_public_relations_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_public_relations_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Scuffling</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_scuffling_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_scuffling_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_scuffling_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Sense Trouble</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_sense_trouble_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_sense_trouble_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_sense_trouble_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Shooting</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_shooting_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_shooting_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_shooting_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Shuttle Craft</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_shuttle_craft_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_shuttle_craft_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_shuttle_craft_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Surveillance</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_surveillance_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_surveillance_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_surveillance_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Systems Design</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_systems_design_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_systems_design_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_systems_design_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Systems Repair</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_systems_repair_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_systems_repair_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_systems_repair_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Viro Manipulation</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_viro_manipulation_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_viro_manipulation_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_viro_manipulation_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_custom_ability_one" />
|
||||
</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_custom_ability_one_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_custom_ability_one_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_custom_ability_one_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_custom_ability_two" />
|
||||
</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_custom_ability_two_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_custom_ability_two_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_custom_ability_two_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_custom_ability_three" />
|
||||
</td>
|
||||
<td></td>
|
||||
<td>
|
||||
<input type="number" name="attr_custom_ability_three_rating" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="number" name="attr_custom_ability_three_pool" />
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" name="attr_custom_ability_three_boost" />
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
@@ -1101,7 +1179,7 @@
|
||||
<input type="text" name="attr_item_name" /> / Page
|
||||
<input type="number" name="attr_item_page" />
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<div style="margin-bottom: 10px;">
|
||||
<legend>Poppers</legend>
|
||||
<input type="checkbox" name="attr_poppers_one" />
|
||||
<input type="checkbox" name="attr_poppers_two" />
|
||||
@@ -1110,7 +1188,7 @@
|
||||
<input type="checkbox" name="attr_poppers_five" />
|
||||
<input type="checkbox" name="attr_poppers_six" />
|
||||
<input type="checkbox" name="attr_poppers_seven" />
|
||||
</fieldset>
|
||||
</div>
|
||||
<label for="attr_deflector">Deflector? (costs 1)</label>
|
||||
<input type="checkbox" name="attr_deflector" />
|
||||
</div>
|
||||
@@ -1123,7 +1201,7 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="sheet-equipment">
|
||||
<h2>Vioware Enhancements</h2>
|
||||
<h2>Viroware Enhancements</h2>
|
||||
<fieldset class="repeating_vioware" class="sheet-vioware_list">
|
||||
<input type="text" name="attr_vioware_name" /> / Page
|
||||
<input type="number" name="attr_vioware_page" /> / Upkeep
|
||||
|
||||
@@ -0,0 +1,791 @@
|
||||
@import url('https://fonts.googleapis.com/css?family=Coming+Soon&display=swap');
|
||||
|
||||
/*Configure the tab buttons*/
|
||||
.sheet-character,
|
||||
.sheet-spaceship {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* show the selected tab */
|
||||
.sheet-tabstoggle[value="character"] ~ div.sheet-character,
|
||||
.sheet-tabstoggle[value="spaceship"] ~ div.sheet-spaceship {
|
||||
display: block;
|
||||
}
|
||||
|
||||
input[type="number"] {
|
||||
-webkit-appearance: textfield;
|
||||
-moz-appearance: textfield;
|
||||
appearance: textfield;
|
||||
}
|
||||
input[type=number]::-webkit-inner-spin-button,
|
||||
input[type=number]::-webkit-outer-spin-button {
|
||||
-webkit-appearance: none;
|
||||
}
|
||||
button[type=roll]::before{
|
||||
font-family: dicefontd6 !important;
|
||||
content: "f " !important;
|
||||
font-size: 1em !important;
|
||||
color: #848484 !important;
|
||||
}
|
||||
.sheet-container {
|
||||
display: grid;
|
||||
grid-template-columns: 22px 34px 52px 45px 15px 42px 44px 50px 20px 50px 96px 40px 96px 70px 130px 33px;
|
||||
grid-template-rows: 37.5px 37.5px 7.5px 37.5px 7.5px 37.5px 7.5px 30px 7.5px 30px 7.5px 30px 7.5px 30px 7.5px 30px 15px 37.5px 37.5px 37.5px;
|
||||
grid-auto-flow: row;
|
||||
background:#FFFF00;
|
||||
border: 5pt solid green;
|
||||
}
|
||||
.sheet-header
|
||||
{
|
||||
grid-column: 1 / span 7;
|
||||
grid-row: 1;
|
||||
background:#FFFF00;
|
||||
color:#FFFF00;
|
||||
border: none;
|
||||
}
|
||||
.sheet-footer
|
||||
{
|
||||
grid-column: 1 / span 7;
|
||||
grid-row: 25;
|
||||
background:#FFFF00;
|
||||
color:#FFFF00;
|
||||
border: none;
|
||||
}
|
||||
.sheet-nametitle
|
||||
{
|
||||
grid-column: 2 / span 2;
|
||||
grid-row: 2;
|
||||
background:#FFFF00;
|
||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-nametitle span
|
||||
{
|
||||
grid-column: 2 / span 2;
|
||||
grid-row: 2;
|
||||
background:#FFFF00;
|
||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-namescore
|
||||
{
|
||||
grid-column: 4 / span 7;
|
||||
grid-row: 2;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-namescore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
width: 300px;
|
||||
}
|
||||
.sheet-aceidcard
|
||||
{
|
||||
grid-column: 14 / span 2;
|
||||
grid-row: 2;
|
||||
border: 3pt solid green;
|
||||
}
|
||||
.sheet-idcard
|
||||
{
|
||||
grid-column: 15;
|
||||
grid-row: 2;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
color: #000000;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-ace
|
||||
{
|
||||
grid-column: 14;
|
||||
grid-row: 2;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
color: green;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-spacer3
|
||||
{
|
||||
grid-column: 1 / span 8;
|
||||
grid-row: 3;
|
||||
background:#FFFF00;
|
||||
color:#FFFF00;
|
||||
border: none;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-spacer5
|
||||
{
|
||||
grid-column: 1 / span 8;
|
||||
grid-row: 5;
|
||||
background:#FFFF00;
|
||||
color:#FFFF00;
|
||||
border: none;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-spacer7
|
||||
{
|
||||
grid-column: 1 / span 8;
|
||||
grid-row: 7;
|
||||
background:#FFFF00;
|
||||
color:#FFFF00;
|
||||
border: none;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-traitroletitle
|
||||
{
|
||||
grid-column: 2 / span 4;
|
||||
grid-row: 4;
|
||||
background:#FFFF00;
|
||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-traitscore
|
||||
{
|
||||
grid-column: 6 / span 2;
|
||||
grid-row: 4;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-traitscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-weight: bold;
|
||||
width: 130pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-rolescore
|
||||
{
|
||||
grid-column: 10 / span 6;
|
||||
grid-row: 4;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-rolescore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-weight: bold;
|
||||
width: 180pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-healthtitle
|
||||
{
|
||||
grid-column: 2 / span 2;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-healthcurrentscore
|
||||
{
|
||||
grid-column: 4;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-healthcurrentscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:top;
|
||||
}
|
||||
.sheet-healthdivider
|
||||
{
|
||||
grid-column: 5;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-healthscore
|
||||
{
|
||||
grid-column: 6;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-healthscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:top;
|
||||
text-align: right !important;
|
||||
}
|
||||
.sheet-defencetitle
|
||||
{
|
||||
grid-column: 7 / span 2;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-defencescore
|
||||
{
|
||||
grid-column: 10;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-defencescore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 50px;
|
||||
vertical-align:middle;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-karmatitle
|
||||
{
|
||||
grid-column: 11;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#000000;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-karmascore
|
||||
{
|
||||
grid-column: 12;
|
||||
grid-row: 6;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-karmascore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 50pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartstitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 8;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartstitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-smartsscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 8;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartsscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartfocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 8;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-smartfocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 380pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movestitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 10;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movestitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-movesscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 10;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movesscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movefocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 10;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-movefocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 380pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-styletitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 12;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-styletitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-stylescore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 12;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-stylescore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-stylefocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 12;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-stylefocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 380pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawntitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 14;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawntitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-brawnscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 14;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawnscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawnfocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 14;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-brawnfocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 380pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powertitle
|
||||
{
|
||||
grid-column: 3 / span 5;
|
||||
grid-row: 16;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 16pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powertitle button[type=roll]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
}
|
||||
.sheet-powerscore
|
||||
{
|
||||
grid-column: 8;
|
||||
grid-row: 16;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powerscore input[type=number]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 30pt !important;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powerfocusscore
|
||||
{
|
||||
grid-column: 9 / span 7;
|
||||
grid-row: 16;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-powerfocusscore input[type=text]
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-weight: bold;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 380pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-abilityscore
|
||||
{
|
||||
grid-column: 2 / span 13;
|
||||
grid-row: 18 / span 6;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 18pt;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-abilityscore textarea
|
||||
{
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-size: 18pt;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
width: 590pt;
|
||||
height: 100pt;
|
||||
line-height: 1;
|
||||
font-weight: bold;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-version
|
||||
{
|
||||
grid-column: 15;
|
||||
grid-row: 25;
|
||||
background:#FFFF00;
|
||||
color:#848484;
|
||||
border: none;
|
||||
font-family: "Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
font-size: 8pt;
|
||||
text-align: right;
|
||||
vertical-align:middle;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-container {
|
||||
background:#FFFF00;
|
||||
border:1pt solid green;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollheader
|
||||
{
|
||||
color:#848484;
|
||||
font-size:16.0pt;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align:center;
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
height: 25px;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow1
|
||||
{
|
||||
color:#848484;
|
||||
vertical-align:middle !important;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
font-size:12.0pt;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align:center;
|
||||
height: 25px;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow1 .inlinerollresult {
|
||||
background-color: #FFFF00;
|
||||
border:none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow2
|
||||
{
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
color:#848484;
|
||||
font-size:9.0pt;
|
||||
font-weight:700;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollrow2 .inlinerollresult {
|
||||
background-color: #FFFF00;
|
||||
border: none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollfail
|
||||
{
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
color:#848484;
|
||||
font-size:9.0pt;
|
||||
font-weight:700;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
}
|
||||
.sheet-rolltemplate-skill .sheet-rollcalamity
|
||||
{
|
||||
vertical-align:middle;
|
||||
border-left:.5pt solid green;
|
||||
border-right:.5pt solid green;
|
||||
border-top:none;
|
||||
border-bottom:none;
|
||||
background:#FFFF00;
|
||||
white-space:normal;
|
||||
color:#848484;
|
||||
font-size:16.0pt;
|
||||
font-weight:700;
|
||||
font-family:"Comic Sans MS", "Comic Sans", cursive, "Coming Soon";
|
||||
text-align: center;
|
||||
overflow:hidden,none;
|
||||
height: 25px;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,439 @@
|
||||
<datalist id="rolelist">
|
||||
<option value="--Talking Animals--">
|
||||
<option value="Ape"></option>
|
||||
<option value="Crow"></option>
|
||||
<option value="Dog"></option>
|
||||
<option value="Turtle"></option>
|
||||
<option value="--Species--">
|
||||
<option value="Alien"></option>
|
||||
<option value="Dwarf"></option>
|
||||
<option value="Elf"></option>
|
||||
<option value="Ghost"></option>
|
||||
<option value="Goblin"></option>
|
||||
<option value="Golem"></option>
|
||||
<option value="Hobbit"></option>
|
||||
<option value="Monster"></option>
|
||||
<option value="Ogre"></option>
|
||||
<option value="Robot"></option>
|
||||
<option value="Vampire"></option>
|
||||
<option value="Werewolf"></option>
|
||||
<option value="--Fantasy--">
|
||||
<option value="Alchemist"></option>
|
||||
<option value="Assassin"></option>
|
||||
<option value="Barbarian"></option>
|
||||
<option value="Cleric"></option>
|
||||
<option value="Druid"></option>
|
||||
<option value="Knight"></option>
|
||||
<option value="Ninja"></option>
|
||||
<option value="Outlaw"></option>
|
||||
<option value="Pirate"></option>
|
||||
<option value="Ranger"></option>
|
||||
<option value="Samurai"></option>
|
||||
<option value="Slayer"></option>
|
||||
<option value="Wizard"></option>
|
||||
<option value="--Occupations--">
|
||||
<option value="Actor"></option>
|
||||
<option value="Archeologist"></option>
|
||||
<option value="Astronaut"></option>
|
||||
<option value="Athlete"></option>
|
||||
<option value="Bounty Hunter"></option>
|
||||
<option value="Boxer"></option>
|
||||
<option value="Burglar"></option>
|
||||
<option value="Chef"></option>
|
||||
<option value="Con Artist"></option>
|
||||
<option value="Cowboy"></option>
|
||||
<option value="Demonologist"></option>
|
||||
<option value="Detective"></option>
|
||||
<option value="Doctor"></option>
|
||||
<option value="Engineer"></option>
|
||||
<option value="Exorcist"></option>
|
||||
<option value="Gambler"></option>
|
||||
<option value="Gangster"></option>
|
||||
<option value="Hacker"></option>
|
||||
<option value="Hermit"></option>
|
||||
<option value="Inventor"></option>
|
||||
<option value="Musician"></option>
|
||||
<option value="Pilot"></option>
|
||||
<option value="Priest"></option>
|
||||
<option value="Professor"></option>
|
||||
<option value="Reporter"></option>
|
||||
<option value="Scientist"></option>
|
||||
<option value="Smuggler"></option>
|
||||
<option value="Soldier"></option>
|
||||
<option value="Spy"></option>
|
||||
<option value="Student"></option>
|
||||
<option value="Stuntman"></option>
|
||||
<option value="Speedster"></option>
|
||||
<option value="Vigilante"></option>
|
||||
<option value="--Spirits of Manhattan--">
|
||||
<option value="Demonologist"></option>
|
||||
<option value="Doctor"></option>
|
||||
<option value="Driver"></option>
|
||||
<option value="Engineer"></option>
|
||||
<option value="Exorcist"></option>
|
||||
<option value="Ghost"></option>
|
||||
<option value="Inventor"></option>
|
||||
<option value="Priest"></option>
|
||||
<option value="Professor"></option>
|
||||
<option value="--Raiders of the Cutty Sarke--">
|
||||
<option value="Botanist"></option>
|
||||
<option value="Double-Agent"></option>
|
||||
<option value="Socialite"></option>
|
||||
<option value="Witch"></option>
|
||||
<option value="--Strange Science--">
|
||||
<option value="Brain"></option>
|
||||
<option value="Cheerleader"></option>
|
||||
<option value="Experiment"></option>
|
||||
<option value="Outsider"></option>
|
||||
<option value="Protector"></option>
|
||||
<option value="Radio Presenter"></option>
|
||||
<option value="Tycoon"></option>
|
||||
<option value="--Beam Me Up--">
|
||||
<option value="Captain"></option>
|
||||
<option value="Chief Engineer"></option>
|
||||
<option value="Comms Officer"></option>
|
||||
<option value="Gunner"></option>
|
||||
<option value="Hologram"></option>
|
||||
<option value="Space Pilot"></option>
|
||||
<option value="Ship Counsellor"></option>
|
||||
</datalist>
|
||||
<datalist id="traitlist">
|
||||
<option>Abrasive</option>
|
||||
<option>Affable</option>
|
||||
<option>Angry</option>
|
||||
<option>Apologetic</option>
|
||||
<option>Awkward</option>
|
||||
<option>Brave</option>
|
||||
<option>Beautiful</option>
|
||||
<option>Cautious</option>
|
||||
<option>Cheerful</option>
|
||||
<option>Childlike</option>
|
||||
<option>Clumsy</option>
|
||||
<option>Cocky</option>
|
||||
<option>Cowardly</option>
|
||||
<option>Cynical</option>
|
||||
<option>Dedicated</option>
|
||||
<option>Eccentric</option>
|
||||
<option>Elderly</option>
|
||||
<option>Evil</option>
|
||||
<option>Excitable</option>
|
||||
<option>Greedy</option>
|
||||
<option>Gullible</option>
|
||||
<option>Forgetful</option>
|
||||
<option>Hardy</option>
|
||||
<option>Heroic</option>
|
||||
<option>Honest</option>
|
||||
<option>Impulsive</option>
|
||||
<option>Inattentive</option>
|
||||
<option>Intellectual</option>
|
||||
<option>Kindly</option>
|
||||
<option>Klepto</option>
|
||||
<option>Lazy</option>
|
||||
<option>Logical</option>
|
||||
<option>Lustful</option>
|
||||
<option>Naive</option>
|
||||
<option>Obsessive</option>
|
||||
<option>Optimistic</option>
|
||||
<option>Paranoid</option>
|
||||
<option>Passionate</option>
|
||||
<option>Phobic</option>
|
||||
<option>Punk Rock</option>
|
||||
<option>Rebellious</option>
|
||||
<option>Quiet</option>
|
||||
<option>Sassy</option>
|
||||
<option>Sentimental</option>
|
||||
<option>Shy</option>
|
||||
<option>Smelly</option>
|
||||
<option>Squeamish</option>
|
||||
<option>Suave</option>
|
||||
<option>Sultry</option>
|
||||
<option>Teenage</option>
|
||||
<option>Tiny</option>
|
||||
<option>Unlucky</option>
|
||||
<option>Vain</option>
|
||||
</datalist>
|
||||
<datalist id="smartslist">
|
||||
<option>Medicine</option>
|
||||
<option>[Sciences]*</option>
|
||||
<option>History</option>
|
||||
<option>Engineering</option>
|
||||
<option>Computers</option>
|
||||
<option>Languages</option>
|
||||
<option>Perception</option>
|
||||
<option>Theology</option>
|
||||
<option>Nature</option>
|
||||
<option>Occultism</option>
|
||||
<option>Accounting</option>
|
||||
</datalist>
|
||||
<datalist id="moveslist">
|
||||
<option>Dodging</option>
|
||||
<option>Shooting**</option>
|
||||
<option>Acrobatics</option>
|
||||
<option>Running</option>
|
||||
<option>Stealth</option>
|
||||
<option>Thievery</option>
|
||||
<option>Driving</option>
|
||||
<option>Riding</option>
|
||||
<option>Piloting</option>
|
||||
<option>Sailing</option>
|
||||
</datalist>
|
||||
<datalist id="stylelist">
|
||||
<option>Bluffing</option>
|
||||
<option>Dancing</option>
|
||||
<option>Disguise</option>
|
||||
<option>Persuasion</option>
|
||||
<option>Music</option>
|
||||
<option>Animals</option>
|
||||
<option>Gambling</option>
|
||||
<option>Wealth</option>
|
||||
</datalist>
|
||||
<datalist id="brawnlist">
|
||||
<option>Brawling**</option>
|
||||
<option>Climbing</option>
|
||||
<option>Swimming</option>
|
||||
<option>Carrying</option>
|
||||
<option>Intimidating</option>
|
||||
<option>Sports</option>
|
||||
<option>Parrying</option>
|
||||
<option>Tough</option>
|
||||
</datalist>
|
||||
<datalist id="powerlist">
|
||||
<option>Fire</option>
|
||||
<option>Insects</option>
|
||||
<option>Ice</option>
|
||||
<option>Plants</option>
|
||||
<option>Light</option>
|
||||
<option>Darkness</option>
|
||||
<option>Mind</option>
|
||||
</datalist>
|
||||
|
||||
<div>
|
||||
<button type="action" name="act_character" >Character</button>
|
||||
<button type="action" name="act_spaceship" >SpaceShip</button>
|
||||
</div>
|
||||
<input type="hidden" class="sheet-tabstoggle" name="attr_sheetTab" value="character"/>
|
||||
|
||||
<div class="sheet-character">
|
||||
<div class="sheet-container">
|
||||
<div class="sheet-header"> </div>
|
||||
<div class="sheet-nametitle"><span class=sheet-name-title">Name</span></div>
|
||||
<div class="sheet-namescore"><input name="attr_character_name" type="text"></div>
|
||||
<div class="sheet-aceidcard"> </div>
|
||||
<div class="sheet-ace"><span class="sheet-ace"> ACE!</span></div>
|
||||
<div class="sheet-idcard"><span class="sheet-idcard">ID CARD</span></div>
|
||||
<div class="sheet-spacer3"> </div>
|
||||
<div class="sheet-traitroletitle"><span class="sheet-traitroletitle">Trait/Role</span></div>
|
||||
<div class="sheet-traitscore"><input name="attr_trait" list="traitlist" type="text"></div>
|
||||
<div class="sheet-rolescore"><input name="attr_role" list="rolelist" type="text"></div>
|
||||
<div class="sheet-spacer5"> </div>
|
||||
<div class="sheet-healthtitle"><span class="sheet-healthtitle">Health</span></div>
|
||||
<div class="sheet-healthcurrentscore"><input name="attr_currenthealth" type="number"></div>
|
||||
<div class="sheet-healthscore"><input name="attr_health" type="number"></div>
|
||||
<div class="sheet-healthdivider"><span class="sheet-healthdivider">/</span></div>
|
||||
<div class="sheet-healthscore"><input name="attr_health" type="number"></div>
|
||||
<div class="sheet-defencetitle"><span class="sheet-defencetitle">Defence</span></div>
|
||||
<div class="sheet-defencescore"><span class="sheet-defencescore" name="attr_defence"></div>
|
||||
<div class="sheet-karmatitle"><span class="sheet-karmatitle">Karma</span></div>
|
||||
<div class="sheet-karmascore"><input name="attr_karma" type="number" value=6 max=10></div>
|
||||
<div class="sheet-spacer7"> </div>
|
||||
<div class="sheet-smartstitle"><button class="d6-dice" name="roll_smarts" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{smarts}-1+?{Bonus Dice}]]d6!]]]] {{name=Smarts}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Smarts</button></div>
|
||||
<div class="sheet-movestitle"><button name="roll_moves" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{moves}-1+?{Bonus Dice}]]d6!]]]] {{name=Moves}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Moves</button></div>
|
||||
<div class="sheet-styletitle"><button name="roll_style" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{style}-1+?{Bonus Dice}]]d6!]]]] {{name=Style}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Style</button></div>
|
||||
<div class="sheet-brawntitle"><button name="roll_brawn" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{brawn}-1+?{Bonus Dice}]]d6!]]]] {{name=Brawn}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Brawn</button></div>
|
||||
<div class="sheet-powertitle"><button name="roll_power" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{power}-1+?{Bonus Dice}]]d6!]]]] {{name=Power}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Power</button></div>
|
||||
<div class="sheet-smartsscore"><input name="attr_smarts" type="number" min=1 value=1></div>
|
||||
<div class="sheet-smartfocusscore"><input name="attr_smartfocus" type="text" list="smartslist"></div>
|
||||
<div class="sheet-movesscore"><input name="attr_moves" type="number" min=1 value=1></div>
|
||||
<div class="sheet-movefocusscore"><input name="attr_movefocus" type="text" list="moveslist"></div>
|
||||
<div class="sheet-stylescore"><input name="attr_style" type="number" min=1 value=1></div>
|
||||
<div class="sheet-stylefocusscore"><input name="attr_stylefocus" type="text" list="stylelist"></div>
|
||||
<div class="sheet-brawnscore"><input name="attr_brawn" type="number" min=1 value=1></div>
|
||||
<div class="sheet-brawnfocusscore"><input name="attr_brawnfocus" type="text" list="brawnlist"></div>
|
||||
<div class="sheet-powerscore"><input name="attr_power" type="number" min=0 value=0></div>
|
||||
<div class="sheet-powerfocusscore"><input name="attr_powerfocus" type="text" list="powerlist"></div>
|
||||
<div class="sheet-abilityscore"><textarea name="attr_ability"></textarea></div>
|
||||
<div class="sheet-version">ver: 1.0</div>
|
||||
<div class="sheet-footer"> </div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-spaceship">
|
||||
<div class="sheet-container">
|
||||
<div class="sheet-header"> </div>
|
||||
<div class="sheet-nametitle"><span class=sheet-name-title">Name</span></div>
|
||||
<div class="sheet-namescore"><input name="attr_character_name" type="text"></div>
|
||||
<div class="sheet-aceidcard"> </div>
|
||||
<div class="sheet-ace"><span class="sheet-ace"> ACE!</span></div>
|
||||
<div class="sheet-idcard"><span class="sheet-idcard">ID CARD</span></div>
|
||||
<div class="sheet-spacer3"> </div>
|
||||
<div class="sheet-traitroletitle"><span class="sheet-traitroletitle">Trait/Role</span></div>
|
||||
<div class="sheet-traitscore"><input name="attr_trait" list="traitlist" type="text"></div>
|
||||
<div class="sheet-rolescore"><input name="attr_role" list="rolelist" type="text"></div>
|
||||
<div class="sheet-spacer5"> </div>
|
||||
<div class="sheet-healthtitle"><span class="sheet-healthtitle">Health</span></div>
|
||||
<div class="sheet-healthcurrentscore"><input name="attr_currenthealth" type="number"></div>
|
||||
<div class="sheet-healthscore"><input name="attr_health" type="number"></div>
|
||||
<div class="sheet-healthdivider"><span class="sheet-healthdivider">/</span></div>
|
||||
<div class="sheet-healthscore"><input name="attr_health" type="number"></div>
|
||||
<div class="sheet-defencetitle"><span class="sheet-defencetitle">Defence</span></div>
|
||||
<div class="sheet-defencescore"><span class="sheet-defencescore" name="attr_defence"></div>
|
||||
<div class="sheet-karmatitle"><span class="sheet-karmatitle">Karma</span></div>
|
||||
<div class="sheet-karmascore"><input name="attr_karma" type="number" value=6 max=10></div>
|
||||
<div class="sheet-spacer7"> </div>
|
||||
<div class="sheet-smartstitle"><button class="d6-dice" name="roll_science" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{smarts}-1+?{Bonus Dice}]]d6!]]]] {{name=Science}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Science</button></div>
|
||||
<div class="sheet-movestitle"><button name="roll_warp" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{moves}-1+?{Bonus Dice}]]d6!]]]] {{name=Warp}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Warp</button></div>
|
||||
<div class="sheet-styletitle"><button name="roll_shields" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{style}-1+?{Bonus Dice}]]d6!]]]] {{name=Shields}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Shields</button></div>
|
||||
<div class="sheet-brawntitle"><button name="roll_size" type="roll" value="&{template:skill} ?{Bonus Dice|0} [[[[1d6!]]+[[[[@{brawn}-1+?{Bonus Dice}]]d6!]]]] {{name=Size}}{{calamity=$[[0]]}}{{subs=$[[2]]}}{{skill=$[[3]]}}">Size</button></div>
|
||||
<div class="sheet-smartsscore"><input name="attr_smarts" type="number" min=1 value=1></div>
|
||||
<div class="sheet-smartfocusscore"><input name="attr_smartfocus" type="text" list="smartslist"></div>
|
||||
<div class="sheet-movesscore"><input name="attr_moves" type="number" min=1 value=1></div>
|
||||
<div class="sheet-movefocusscore"><input name="attr_movefocus" type="text" list="moveslist"></div>
|
||||
<div class="sheet-stylescore"><input name="attr_style" type="number" min=1 value=1></div>
|
||||
<div class="sheet-stylefocusscore"><input name="attr_stylefocus" type="text" list="stylelist"></div>
|
||||
<div class="sheet-brawnscore"><input name="attr_brawn" type="number" min=1 value=1></div>
|
||||
<div class="sheet-brawnfocusscore"><input name="attr_brawnfocus" type="text" list="brawnlist"></div>
|
||||
<div class="sheet-abilityscore"><textarea name="attr_ability"></textarea></div>
|
||||
<div class="sheet-version">ver: 1.0</div>
|
||||
<div class="sheet-footer"> </div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-skill">
|
||||
<div class="container">
|
||||
<div class="rollheader">{{name}}</div>
|
||||
<div class="rollrow1">Total: {{skill}}</div>
|
||||
<div class="rollrow2">Calamity: {{calamity}} | Other: {{subs}}</div>
|
||||
{{#rollTotal() calamity 1}}
|
||||
<div class="rollcalamity">CALAMITY</div>
|
||||
{{/rollTotal() calamity 1}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<script type="text/worker">
|
||||
const buttonlist = ["character","spaceship"];
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
setAttrs({
|
||||
sheetTab: button
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
on('change:role', event => {
|
||||
const roledetails = {
|
||||
"Ape": {power: "0", ability:"You're a walking, talking ape! You can jump 30 feet in the air with no effort."},
|
||||
"Crow": {power: "0", ability:"You can fly. That's good, isn't it? It doesn't have to be a crow; you can pick a different bird if you want."},
|
||||
"Dog": {power: "0", ability:"A loyal companion, if there's something to smell you can always smell it. Also, sometimes you smell."},
|
||||
"Turtle": {power: "0", ability:"A hero in a half shell, you reduce all damage done to you by 1 point. "},
|
||||
"Alien": {power: "1", ability:"You have psychic powers! You have a Power stat, although you don't get extra points to distribute."},
|
||||
"Dwarf": {power: "0", ability:"Grumpy, and with a Scottish accent (if you want), you can appraise the value of things with a single glance."},
|
||||
"Elf": {power: "0", ability:"You're very sneaky, and when in natural surroundings, you can be effectively invisible."},
|
||||
"Ghost": {power: "0", ability:"You don't take damage unless its from a holy source or some special sci-fi ectogadget. But you also can't pick things up. So there's that."},
|
||||
"Goblin": {power: "0", ability:"Vicious little scrapper, you can snatch small items from your opponent instead of attacking."},
|
||||
"Golem": {power: "0", ability:"You may be slow (you always go last in the turn) but you also take half damage (round up) because you're, like, made of stone or metal or something."},
|
||||
"Hobbit": {power: "0", ability:"You're a brave little hobbit. Hobbits have tremendous reserves of courage, so you might be scared, but you are never affected by fear."},
|
||||
"Monster": {power: "0", ability:"Grrr! I'm a monster! You're very scary. If you make a Style check against somebody's Style, they have to run away for a minute. You can only do it to them once though."},
|
||||
"Ogre": {power: "0", ability:"Big, scary ogre. If you don't put loads of points into your Brawn Stat you're going wrong somewhere. Anyway, you get an extra +1 to your Brawn Stat, and an extra +2 Health."},
|
||||
"Robot": {power: "0", ability:"I AM A ROBOT! You're basically immune to fear and mental stuff. Cuz you're a robot."},
|
||||
"Vampire": {power: "0", ability:"Creature of the night! When you make an unarmed melee attack, you gain 1 Health as you suck your victim's blood. But you can't go out in the sunlight."},
|
||||
"Werewolf": {power: "0", ability:"You take double damage from silver weapons, but you do get to turn into a wolf at night. You have the same stats, but you're a wolf."},
|
||||
"Alchemist": {power: "0", ability:"You know potions and stuff. You can spend an hour to make a potion that cures any ailment, curse, or disease."},
|
||||
"Assassin": {power: "0", ability:"You're so good at killing people. You do double damage on your first attack against somebody."},
|
||||
"Barbarian": {power: "0", ability:"In tune with nature and good at smashing stuff. When outdoors, in a natural environment add 1 to all your damage scores."},
|
||||
"Cleric": {power: "0", ability:"You can turn the undead. Make a Style check vs. their Defence. If you succeed they can't come within 10 feet of you for an hour."},
|
||||
"Druid": {power: "0", ability:"You can speak to animals. That doesn't make them suddenly intelligent, though."},
|
||||
"Knight": {power: "0", ability:"Chivalry is your middle name. You can take damage for an adjacent ally."},
|
||||
"Ninja": {power: "0", ability:"You can turn invisible for a minute once a day."},
|
||||
"Outlaw": {power: "0", ability:"You're wanted by the law! Wait, that's not a useful ability. But you do have a free hideout where you can't be found."},
|
||||
"Pirate": {power: "0", ability:"Scourge of the Seven Seas! Aaar matey! You have either a hook hand (+1 unarmed damage) or a parrot. Or both, if you like."},
|
||||
"Ranger": {power: "0", ability:"You are amazing at tracking things. In outdoor environments you can stay on the trail of another person or creature as long as you are no more than a day behind."},
|
||||
"Samurai": {power: "0", ability:"You can spend a Karma point to use your Ki! When you do that, your attack with your deadly katana does double damage."},
|
||||
"Slayer": {power: "0", ability:"What do you slay? Vampires? Probably. You do double damage to the thing you slay."},
|
||||
"Wizard": {power: "1", ability:"You can do magic! You have a Power stat, although you don't get extra points to distribute."},
|
||||
"Actor": {power: "0", ability:"Star of stage and screen, you are great at pretending to be somebody else. Your disguises always work."},
|
||||
"Archeologist": {power: "0", ability:"You've raided tombs and lost arks. If there's a trap, you can spend a Karma point to circumvent it."},
|
||||
"Astronaut": {power: "0", ability:"All that time in zero-g means you just don't get sick any more. You're immune to the feeling of nausea."},
|
||||
"Athlete": {power: "0", ability:"You can move twice as far in your turn. Normally you can move 10 feet per point of Moves, but you're an Athlete — you can move 20 feet per point of Moves!"},
|
||||
"Bounty Hunter": {power: "0", ability:"You can spend a day, and at the end of it determine the location of any individual person or creature. Catching them might be another matter!"},
|
||||
"Boxer": {power: "0", ability:"With a quick One-Two, and swift K.O., you really know how to punch. Your unarmed damage increases by 1. And also, once per day, when you would normally be Knocked Out, you can choose to remain on 1 Health."},
|
||||
"Burglar": {power: "0", ability:"Sneaky does it! Up that wall, through the window, crack the safe! Locks mean nothing to you."},
|
||||
"Chef": {power: "0", ability:"You can cook up an amazing meal in an hour, which gives everybody 1 Health back. Plus you do +1 damage with knives."},
|
||||
"Con Artist": {power: "0", ability:"Liar, liar, pants on fire! You have a collection of very convincing fake IDs, and can pull out any one you need at a moment's notice."},
|
||||
"Cowboy": {power: "0", ability:"Yeehaw! Fastest gun in the West! When deciding who gets to go first, you get a quick shot in before it all kicks off."},
|
||||
"Detective": {power: "0", ability:"Are there any clues? If there are, you spot them automatically. You don't even have to roll any dice!"},
|
||||
"Doctor": {power: "0", ability:"Medic! You can heal people. For every Karma point you spend, you heal somebody (or yourself) one point of damage. This takes you a minute."},
|
||||
"Engineer": {power: "0", ability:"If something is broken, you can fix it within an hour. Well, within reason. Not like the Golden Gate Bridge or something, but a vending machine or a car."},
|
||||
"Gambler": {power: "0", ability:"You rely on luck. Any time when there's equal chances of something, you can spend a Karma point and it works out in your favor."},
|
||||
"Gangster": {power: "0", ability:"You know how to make someone an offer they can't refuse. You gain the Intimidation Focus for free, in addition to whatever other Focus you choose for your Brawn Stat."},
|
||||
"Hacker": {power: "0", ability:"Breaking into computer systems is what you do. You can circumvent computer security. It usually takes you about an hour."},
|
||||
"Hermit": {power: "0", ability:"You live alone. People aren't much use to you. When you're acting alone, without allies, you get an extra die."},
|
||||
"Inventor": {power: "0", ability:"A gadget for every occasion. You can spend a Karma point to pull out a gadget which helps you with your next dice roll. You have to describe the gadget. Basically, you get double value from Karma points-two extra dice instead of one. "},
|
||||
"Musician": {power: "0", ability:"Sing me a song, oh music man! You can make music, and everyone who can hear it is affected. Roll your Style Stat vs. their Smarts Stat, or they are basically dazed for a minute. Unless you do something to snap them out of it like hit them or make a loud noise. After the minute they can't be affected again."},
|
||||
"Pilot": {power: "0", ability:"You know how to fly planes. Or spaceships."},
|
||||
"Priest": {power: "0", ability:"The undead cannot harm you. They're still pretty scary, though."},
|
||||
"Professor": {power: "0", ability:"You know stuff. You get free Focuses in History, Languages, and Theology."},
|
||||
"Reporter": {power: "0", ability:"Nothing can keep you from that scoop! You know how to ask the right question. Ask an Extra a question. You get the answer if they know it. Just the one question, mind, so choose wisely!"},
|
||||
"Scientist": {power: "0", ability:"If a monster has a weakness, you know it automatically. It's just a question of physics."},
|
||||
"Smuggler": {power: "0", ability:"You're pretty good at hiding things. If you have something hidden about your person, or in your vehicle, or your spaceship, or your… well, you get the idea. Anyway, they won't find it."},
|
||||
"Soldier": {power: "0", ability:"You are great at tactics. When deciding who goes first, it's you."},
|
||||
"Spy": {power: "0", ability:"You know how to make the bad guy give you a monologue explaining their whole plan. Weirdly, time kinda freezes while they do it. Then they laugh manically, or something."},
|
||||
"Student": {power: "0", ability:"Funny how heroes often seem to be high school kids! You have homework, and the principal is on your back. But you can pretty much get away with stuff because you're a kid. People just overlook you. More fool them!"},
|
||||
"Stuntman": {power: "0", ability:"You never seem to get injured. You take damage, but you always manage to get up again—you recover ALL your Health every day."},
|
||||
"Speedster": {power: "0", ability:"You go fast. Real fast. Each turn you get two actions instead of one."},
|
||||
"Vigilante": {power: "0", ability:"Dark crusader of the night? Ex-cop out for revenge? The criminals are all afraid of you, and rightly so. I mean, we're afraid of you and we're just the writers of this game. Make a Style roll vs. a criminal's Smarts, and if you win they basically surrender and beg you not to hurt them. If you lose, they laugh and probably try to kill you."},
|
||||
"Demonologist": {power: "0", ability:"You know how to hurt demons. You do an extra point of damage whenever you successfully attack a demon."},
|
||||
"Driver": {power: "0", ability:"When you’re driving somewhere, you get there in half the time."},
|
||||
"Exorcist": {power: "0", ability:"By chanting prayers and holding forth the symbol of your faith, you can make a Style attack against a ghost or demon's Defence, and if you are successful you do 1 point of damage to them and they cannot approach you for one minute."},
|
||||
"Botanist": {power: "0", ability:"You love plants. Prickly, poisonous, or perfumed, you appreciate them all and often talk to as if they're old friends. You can identify any plant without a roll, including substances made from plants. We're looking at you, poisons. Also, plant creatures won't attack you. Everyone else is fair game, though."},
|
||||
"Double-Agent": {power: "0", ability:"You're a bit like a spy, only you enjoy dressing up in the uniform of the bad guys and gals. If you put on an enemy uniform to fool your foes, your disguise always works."},
|
||||
"Socialite": {power: "0", ability:"You are one of the social elite. Or perhaps your fame or notoriety means you get invited to all the top parties. Either way, your name is always on the guest list."},
|
||||
"Witch": {power: "0", ability:"You made a deal with the devil. It cost you your soul, but hey, at least you gained some supernatural gifts. You have a Power stat. You can also use your Evil Eye to steal Karma from others. Make an opposed roll against a target's Smarts. If it succeeds, the target loses 1 Karma point and you gain 1."},
|
||||
"Brain": {power: "0", ability:"You're clever and you know stuff. Usually the stuff you know is really nerdy. Sometimes it's actually useful. You can spend a Karma point to ask the Director a single ‘yes/no' question which they will answer honestly. Oh, and clever cogs -- the question should be about the game, not the Director's personal life!"},
|
||||
"Cheerleader": {power: "0", ability:"Everybody loves you (or at least pretends to). Plus you can do acrobatics and stuff. But mainly, you can cheer people on to be their best selves. You are able to grant your Karma points to your friends."},
|
||||
"Experiment": {power: "0", ability:"You have telepathic powers! You have a Power score which you can use in the ways described in ACE! #1"},
|
||||
"Outsider": {power: "0", ability:"You don't fit in. Always a loner, you have learned to be very observant and you always know when somebody is lying."},
|
||||
"Protector": {power: "0", ability:"You're in security. All you care about is helping others. If one of your fellow Heroes takes damage, you can choose to take it for them."},
|
||||
"Radio Presenter": {power: "0", ability:"A face made for radio, eh? Your weapon of choice is your voice, and you know how to use it. You can make a Style check vs. Smarts to mesmerize somebody for one minute. If it doesn't work, though, they find you really annoying."},
|
||||
"Tycoon": {power: "0", ability:"You're not just a businessperson, you're a successful businessperson! Well done, you! Choose $1,000,000 worth of property and gear and stuff. It's yours. You earned it."},
|
||||
"Captain": {power: "0", ability:"You command a starship. Yes, you! You are so goddamn inspiring that you have 10 Karma instead of 6. That's how goddamn inspiring you are! You can also spend your Karma on another Hero's behalf, granting them one of the benefits from p. 15 of the core rules, although you can't do this if they've spent their own Karma in the same round."},
|
||||
"Chief Engineer": {power: "0", ability:"To you, starships are a living, breathing thing to need just as much tender loving care as any other species. Once per day if you are in the engineering section, you can spend a Karma point to cause a starship to regain 1 Health or 1 Shield without a roll, or to make your ship go one warp speed factor faster than the Owner's Manual says you should be able to. The warranty is voided if you do this, but when did that ever stop you?"},
|
||||
"Comms Officer": {power: "0", ability:"Communication is key when you're out travelling the galaxy meeting any number of new species. Especially when there won't always be a universal translator to hand. You can understand and speak any language you encounter."},
|
||||
"Gunner": {power: "0", ability:"Security might get to blase hostile aliens but you get to go pew! pew! with a starship! If you're on the bridge and in control of the ship's weapons, increase any damage the weapons cause by 1."},
|
||||
"Hologram": {power: "0", ability:"You are a hologram that manifests an advanced artificial intelligence to fulfil a specific role within the ship. You don't have a Health score and can't go unconscious or die, although destroying the synthesizer that lets you join away crews or the destruction of your starship will be pretty bad for you. Oh, and you can't physically interact with anything. But you can, like, talk and stuff."},
|
||||
"Space Pilot": {power: "0", ability:"Yes, you know how to fly starships. But you can also get them to do cool stuff! You can spend a Karma point to increase a starship's Moves by 1 for one round. (And yep, that does modify the starship's Defence for the round, in case you were about to ask!)"},
|
||||
"Ship Counsellor": {power: "0", ability:"You're not only a great listener but also know how to bring people around to a more positive outlook on things. People talk to you. A lot. Once per day per Hero, you can spend a minute listening to their problems and help them regain 1 Health. Also, you always know when somebody is lying."}
|
||||
};
|
||||
|
||||
getAttrs(["role"], values => {
|
||||
let name = values.role;
|
||||
let output = roledetails[name] || "";
|
||||
if(output) setAttrs(output);
|
||||
});
|
||||
});
|
||||
|
||||
on("change:moves change:movefocus", function() {
|
||||
getAttrs(["moves","movefocus"], function(values) {
|
||||
var moves = parseInt(values["moves"])||0;
|
||||
var movefocus = values["movefocus"]||"";
|
||||
var defence = moves * 3;
|
||||
if (movefocus == "Dodging") {defence = defence + 6;}
|
||||
setAttrs({
|
||||
"defence": defence,
|
||||
});
|
||||
});
|
||||
});
|
||||
on("change:brawn change:brawnfocus", function() {
|
||||
getAttrs(["brawn","brawnfocus"], function(values) {
|
||||
var brawn = parseInt(values["brawn"])||0;
|
||||
var brawnfocus = values["brawnfocus"]||"";
|
||||
var health = brawn;
|
||||
if (brawnfocus == "Tough") {health = health + 2;}
|
||||
setAttrs({
|
||||
"health" : health,
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
|
After Width: | Height: | Size: 63 KiB |
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"title": "The Awfully Cheerful Engine! Character Sheet",
|
||||
"version": "1.0",
|
||||
"html": "ace.html",
|
||||
"css": "ace.css",
|
||||
"authors": "PaulV",
|
||||
"roll20userid": "84040",
|
||||
"preview": "ace.png",
|
||||
"instructions": "Character sheet for [The Awfully Cheerful Engine!](https://www.awfullycheerfulengine.com) for more information click here https://wiki.roll20.net/AwfullyCheerfulEngine.",
|
||||
"legacy": false
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
# About
|
||||
|
||||
Official Character Sheet for [Barbaric!](https://www.drivethrurpg.com/product/348272/Barbaric) by Stellagama Publishing. Sheet Created by [Andreas J.](https://wiki.roll20.net/Anduh)
|
||||
Official Character Sheet for [Barbaric!](https://www.drivethrurpg.com/product/348272/Barbaric)/[¡Bárbaro!](https://www.drivethrurpg.com/product/357031/Barbaro) by Stellagama Publishing. Sheet Created by [Andreas J.](https://wiki.roll20.net/Anduh)
|
||||
|
||||
## Sheet Info
|
||||
Basic character sheet for tracking your stats, with roll buttons for Skills, Attacks & Initiative.
|
||||
|
||||
@@ -228,6 +228,9 @@
|
||||
width: 80px;
|
||||
text-align: center;
|
||||
}
|
||||
.charsheet .lang-es div.grid-weapon span.damage {
|
||||
padding-left: 17px;
|
||||
}
|
||||
|
||||
/*------------------------------------*\
|
||||
#ROLL TEMPLATES
|
||||
@@ -327,3 +330,5 @@
|
||||
.sheet-rolltemplate-rolls .sheet-fail {
|
||||
color: red;
|
||||
}
|
||||
|
||||
/*# sourceMappingURL=barbaric.css.map */
|
||||
|
||||
@@ -85,7 +85,7 @@
|
||||
<span></span>
|
||||
<span data-i18n="weapons" >weapons</span>
|
||||
<span data-i18n="range" >range</span>
|
||||
<span data-i18n="damage" >damage</span>
|
||||
<span data-i18n="damage" class="damage">damage</span>
|
||||
<span data-i18n="notes" >notes</span>
|
||||
|
||||
<button name="roll_weapon1" class="d6" type="roll" value="&{template:rolls} {{title=^{weapon}: @{wpn1name} }} {{color=black}} {{subtitle=@{character_name} }} {{color=black}} {{^{range}= @{wpn1range} }} {{^{roll-i18n}=[[ [[2d6]]+@{combat} ]]}} {{baseroll=$[[0]]}} {{^{damage}= [[@{wpn1dmg}6]] }}"></button>
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
"authors": "Andreas J.",
|
||||
"roll20userid": "1223200",
|
||||
"preview": "preview.png",
|
||||
"instructions": "This is the Official character sheet for **Barbaric!** by [Stellagama Publishing](https://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing).\n\n* [Readme.md](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbaric/) - sheet instructions\n* [Barbaric!](https://www.drivethrurpg.com/product/348272/Barbaric) - rules",
|
||||
"instructions": "This is the Official character sheet for **Barbaric!** by [Stellagama Publishing](https://www.drivethrurpg.com/browse/pub/9571/Stellagama-Publishing).\nHoja de personaje **¡Bárbaro!**\n* [Readme.md](https://github.com/Roll20/roll20-character-sheets/blob/master/Barbaric/) - sheet instructions\n* [Barbaric!](https://www.drivethrurpg.com/product/348272/Barbaric) - rules\n* [¡Bárbaro!](https://www.drivethrurpg.com/product/357031/Barbaro) - libro",
|
||||
"legacy": false
|
||||
}
|
||||
|
||||
@@ -235,6 +235,7 @@
|
||||
|
||||
span{
|
||||
width: 70px;
|
||||
|
||||
}
|
||||
button{
|
||||
width: 18px;
|
||||
@@ -274,6 +275,10 @@
|
||||
|
||||
}
|
||||
|
||||
.lang-es div.grid-weapon span.damage{
|
||||
padding-left: 17px;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,37 +1,37 @@
|
||||
{
|
||||
"name": "name",
|
||||
"heritage": "heritage",
|
||||
"endurance": "endurance",
|
||||
"lifeblood": "lifeblood",
|
||||
"fatigued-": "Fatigued?",
|
||||
"hero-points": "hero points",
|
||||
"skills": "skills",
|
||||
"combat": "combat",
|
||||
"craft": "craft",
|
||||
"lore": "lore",
|
||||
"physical": "physical",
|
||||
"social": "social",
|
||||
"sorcery": "sorcery",
|
||||
"stealth": "stealth",
|
||||
"traits": "traits",
|
||||
"initative": "Initiative",
|
||||
"armor": "armor",
|
||||
"weapons": "weapons",
|
||||
"weapon": "Weapon",
|
||||
"range": "range",
|
||||
"damage": "damage",
|
||||
"notes": "notes",
|
||||
"equipment": "equipment",
|
||||
"sorcery-notes": "sorcery/notes",
|
||||
"description-short": "desc",
|
||||
"xp": "XP",
|
||||
"experienced": "experienced",
|
||||
"expert": "expert",
|
||||
"master": "master",
|
||||
"grandmster": "grandmster",
|
||||
"legend": "legend",
|
||||
"critical-fumble": "Critical Fumble!",
|
||||
"critical-success": "Critical Success!",
|
||||
"roll-i18n": "roll",
|
||||
"player": "Player"
|
||||
"name": "nombre",
|
||||
"heritage": "Herencia",
|
||||
"endurance": "Atletismo",
|
||||
"lifeblood": "Vitalidad",
|
||||
"fatigued-": "Fatigado ",
|
||||
"hero-points": "Puntos de heroicidad",
|
||||
"skills": "Habilidades",
|
||||
"combat": "Combate",
|
||||
"craft": "Artesanía ",
|
||||
"lore": "Saber",
|
||||
"physical": "Físico",
|
||||
"social": "Social",
|
||||
"sorcery": "Hechicería",
|
||||
"stealth": "Sigilo",
|
||||
"traits": "rasgos",
|
||||
"initative": "Iniciativa",
|
||||
"armor": "Armadura",
|
||||
"weapons": "armas",
|
||||
"weapon": "Arma",
|
||||
"range": "Alcance/Rango ",
|
||||
"damage": "daño",
|
||||
"notes": "notas",
|
||||
"equipment": "equipamiento",
|
||||
"sorcery-notes": "Hechicería/Notas",
|
||||
"description-short": "Descripción",
|
||||
"xp": "Puntos de Experiencia",
|
||||
"experienced": "Experimentado",
|
||||
"expert": "Experto",
|
||||
"master": "Maestro",
|
||||
"grandmster": "Gran Maestro",
|
||||
"legend": "Leyenda",
|
||||
"critical-fumble": "Pifia Crítica",
|
||||
"critical-success": "Éxito Crítico ",
|
||||
"roll-i18n": "Tirada",
|
||||
"player": "Jugador"
|
||||
}
|
||||
@@ -140,7 +140,7 @@
|
||||
</tr>
|
||||
|
||||
<tr>
|
||||
<td ><input type="checkbox" name="att_power-check" /><td>
|
||||
<td><input type="checkbox" name="attr_power-check" /><td>
|
||||
<td><p>POW</p></td>
|
||||
<td><input class="sheet-plain" value="10" type="number" name="attr_POW" /></td>
|
||||
<td><button class="sheet-characteristic-roll sheet-plain" style="width: 75px" type="roll" value="&{template:characteristicRoll} {{name=@{Name}}} {{skillvalue=@{POW}}} {{success=[[ceil(@{POW}*?{Multiplier|Normal, 5|Easy, 10|Difficult, 5/2|x4, 4|x3, 3|x2, 2|x1, 1})]]}} {{roll=[[1d100]]}} {{skillname=Power}}">Luck</button></td>
|
||||
|
||||
@@ -77,16 +77,16 @@
|
||||
"combat speed": "Vitesse de combat",
|
||||
"(meters/round)": "(mètre/tour)",
|
||||
"defence value": "Valeur de Défense",
|
||||
"agility modifier": "Modificateur d'Agilité",
|
||||
"skill modifier": "Modificateur de Compétence",
|
||||
"shield modifier": "Modificateur d'Armure",
|
||||
"agility modifier": "Mod. d'Agilité",
|
||||
"skill modifier": "Mod. de Compétence",
|
||||
"shield modifier": "Mod. d'Armure",
|
||||
"other modifiers": "Autres Modificateurs",
|
||||
"armour, tattoo's & graftings": "Armures, Tatouages et Prothèses",
|
||||
"wealth": "Richesse",
|
||||
"property / assets": "PROPRIÉTÉ / BIENS",
|
||||
"size": "Taille",
|
||||
"range": "Portée",
|
||||
"attack modifier": "Modificateur d'Attaque",
|
||||
"attack modifier": "Mod. d'Attaque",
|
||||
"speed": "Vitesse",
|
||||
"damage": "Dégât",
|
||||
"properties": "Propriétés",
|
||||
|
||||
@@ -390,13 +390,14 @@
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-row sheet-sub-header">
|
||||
<div class="sheet-col-3-5 sheet-center sheet-small-label">Statuses</div>
|
||||
<div class="sheet-col-1-2 sheet-center sheet-small-label">Statuses</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Rst. Bonus</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Resist Roll</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">WP Bonus</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">Will Power</div>
|
||||
<div class="sheet-col-1-10 sheet-center sheet-small-label">XP Needed</div>
|
||||
</div>
|
||||
<div class="sheet-col-3-5 sheet-small-label sheet-center">
|
||||
<div class="sheet-col-1-2 sheet-small-label sheet-center">
|
||||
<input type="text" spellcheck="false" name="attr_StatusEffects">
|
||||
</div>
|
||||
<div class="sheet-col-1-10 sheet-small-label sheet-center">
|
||||
@@ -406,7 +407,10 @@
|
||||
<button type="roll" class="sheet-roll" name="alloutattackroll" value="&{template:default} {{name=@{CharacterNameUsage} resists a status effect!}} {{@{CharacterNameUsage} rolled a =[[1d6+{0d0+(4*@{cap}), 0d0+@{endurancecalc}+@{resistbonus}}dh1]]!}}"></button>
|
||||
</div>
|
||||
<div class="sheet-col-1-10 sheet-small-label sheet-center">
|
||||
<input class="sheet-underlined sheet-center" type="number" name="attr_willpower" value="ceil(@{level}*.25)" disabled="true" data-formula="ceil(@{level}*.25)">
|
||||
<input class="sheet-underlined sheet-center" type="number" name="attr_willpowerbonus" value="0">
|
||||
</div>
|
||||
<div class="sheet-col-1-10 sheet-small-label sheet-center">
|
||||
<input class="sheet-underlined sheet-center" type="number" name="attr_willpower" value="ceil(@{level}*.25)+@{willpowerbonus}" disabled="true" data-formula="ceil(@{level}*.25)+@{willpowerbonus}">
|
||||
</div>
|
||||
<div class="sheet-col-1-10 sheet-small-label sheet-center">
|
||||
<input class="sheet-underlined sheet-center" type="number" name="attr_XPneeded" value="@{level}+3" disabled="true" data-formula="@{level}+4">
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Context",
|
||||
"heroinfo-u": "Info de l'heroi",
|
||||
"name-u": "Nom",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Jméno",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Navn",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Ermittler Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Όνομα",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "anthropology,firearms(hg),firearms(r/s),archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,charm,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
|
||||
"invictus-skill-list": "artandcraft1,artandcraft2,libraryuse,fasttalk,occult,civics,drivewagon,accounting,fighting(brawl),fightspec1,fightspec2,fightspec3,spothidden,disguise,listen,shield,charm,dodge,ride,status,intimidate,empire,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,otherkingdom1,otherkingdom2,insight,persuade,pilotboat,firstaid,repair/devise,jump,track,stealth,appraise,climb",
|
||||
"modern-skill-list": "anthropology,firearms(hg),firearms(r/s),firearms_s_m_g,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,law,spothidden,disguise,elecrepair,electronics,charm,ride,listen,dodge,history,computeruse,intimidate,sleightofhand,throw,language(own),mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,appraise,climb",
|
||||
"dark-ages-skill-list": "artandcraft1,artandcraft2,libraryuse,locksmith,fasttalk,occult,drivewagon,fighting(brawl),fightspec1,fightspec2,fightspec3,accounting,spothidden,disguise,charm,ride,listen,shield,dodge,status,intimidate,sleightofhand,throw,language(own),otherlanguage1,otherlanguage2,readandwritelang1,readandwritelang2,animalhandling,medicine,cthulhumythos,swim,naturalworld,navigate,insight,persuade,pilotboat,firstaid,ownkingdom,otherkingdom1,otherkingdom2,religion,repair/devise,jump,track,stealth,appraise,climb",
|
||||
"old-west-skill-list": "anthropology,gambling,firearms(hg),firearms(r/s),firearmsother,artandcraft,archaeology,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drivewagon,ophvmachine,accounting,ropeuse,creditrating,law,spothidden,disguise,elecrepair,charm,trap,ride,listen,dodge,history,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,jump,track,stealth,appraise,climb",
|
||||
"icarus-skill-list": "firearms(hg),firearms(r/s),firearmselectr,archaeology,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),driveauto,ophvmachine,accounting,creditrating,demolitions,law,spothidden,elecrepair,electronics,charm,listen,dodge,history,computermaint,intimidate,sleightofhand,throw,readlips,language(own),mechrepair,medicine,cthulhumythos,naturalworld,navigate,persuade,firstaid,psychoanalysis,psychology,jump,track,stealth,sysops,appraise,techrepair,climb,zerog",
|
||||
"end-of-times-skill-list": "firearms(hg),firearms(r/s),firearms_s_m_g,artandcraft,libraryuse,locksmith,fasttalk,occult,fighting(brawl),fightingother,drive,ophvmachine,spothidden,elecrepair,disguise,charm,ride,listen,dodge,status,history,computeruse,intimidate,sleightofhand,throw,language(own),language(other),animalhandling,mechrepair,medicine,cthulhumythos,swim,naturalworld,navigate,persuade,firstaid,psychology,scavenge,jump,track,stealth,appraise,techrepair,climb",
|
||||
"investigatorinfo-u": "Información del investigador",
|
||||
"heroinfo-u": "Información del Héroe",
|
||||
"name-u": "Nombre",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "État civil",
|
||||
"heroinfo-u": "État civil",
|
||||
"name-u": "Investigateur :",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "שם",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Info Investigatore",
|
||||
"heroinfo-u": "Info Eroe",
|
||||
"name-u": "Nome",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "探索者情報",
|
||||
"heroinfo-u": "ヒーロー情報",
|
||||
"name-u": "名前",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,jump,listen,fasttalk,charm,law,disguise,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),history,locksmith,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,driveauto,libraryuse,naturalworld,creditrating,elecrepair,psychoanalysis,ophvmachine,track,cthulhumythos,throw,navigate,accounting,dodge",
|
||||
"invictus-skill-list": "appraise,fightspec1,fightspec2,fightspec3,civics,spothidden,fighting(brawl),otherlanguage1,otherlanguage2,otherkingdom1,otherkingdom2,jump,animalhandling,listen,drivewagon,fasttalk,charm,shield,disguise,pilotboat,persuade,sleightofhand,repair/devise,swim,ride,readandwritelang1,readandwritelang2,language(own),artandcraft1,artandcraft2,climb,occult,intimidate,stealth,firstaid,medicine,libraryuse,naturalworld,empire,status,track,cthulhumythos,insight,throw,navigate,accounting,dodge",
|
||||
"modern-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,jump,listen,fasttalk,charm,law,disguise,firearms_s_m_g,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),history,locksmith,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,driveauto,libraryuse,naturalworld,creditrating,elecrepair,electronics,psychoanalysis,ophvmachine,track,computeruse,cthulhumythos,throw,navigate,accounting,dodge",
|
||||
"dark-ages-skill-list": "appraise,fightspec1,fightspec2,fightspec3,spothidden,fighting(brawl),otherlanguage1,otherlanguage2,otherkingdom1,otherkingdom2,jump,animalhandling,listen,drivewagon,fasttalk,charm,shield,disguise,pilotboat,persuade,sleightofhand,repair/devise,swim,ride,language(own),readandwritelang1,readandwritelang2,locksmith,artandcraft1,artandcraft2,climb,occult,intimidate,stealth,firstaid,medicine,ownkingdom,libraryuse,naturalworld,religion,status,track,cthulhumythos,insight,throw,navigate,accounting,dodge",
|
||||
"old-west-skill-list": "appraise,fightingother,archaeology,spothidden,fighting(brawl),mechrepair,gambling,jump,animalhandling,listen,drivewagon,fasttalk,charm,law,disguise,firearms(hg),firearmsother,firearms(r/s),persuade,sleightofhand,swim,ride,psychology,language(own),language(other),history,locksmith,artandcraft,climb,occult,intimidate,stealth,firstaid,medicine,anthropology,libraryuse,naturalworld,creditrating,elecrepair,ophvmachine,track,cthulhumythos,throw,ropeuse,trap,navigate,accounting,dodge",
|
||||
"icarus-skill-list": "appraise,archaeology,spothidden,fighting(brawl),mechrepair,techrepair,jump,readlips,listen,fasttalk,charm,zerog,law,firearms(hg),firearms(r/s),firearmselectr,persuade,sleightofhand,sysops,psychology,language(own),history,locksmith,artandcraft,climb,occult,intimidate,stealth,firstaid,medicine,driveauto,libraryuse,naturalworld,creditrating,elecrepair,electronics,psychoanalysis,ophvmachine,track,computermaint,cthulhumythos,throw,demolitions,navigate,accounting,dodge",
|
||||
"end-of-times-skill-list": "appraise,spothidden,fighting(brawl),fightingother,mechrepair,techrepair,jump,animalhandling,listen,fasttalk,charm,disguise,firearms_s_m_g,firearms(hg),firearms(r/s),persuade,sleightofhand,swim,ride,psychology,scavenge,language(own),language(other),history,locksmith,artandcraft,climb,occult,drive,intimidate,stealth,firstaid,medicine,libraryuse,naturalworld,elecrepair,ophvmachine,status,track,computeruse,cthulhumythos,throw,navigate,dodge",
|
||||
"investigatorinfo-u": "탐사자 정보",
|
||||
"heroinfo-u": "영웅 정보",
|
||||
"name-u": "이름",
|
||||
@@ -6,7 +13,7 @@
|
||||
"occupation-u": "직업",
|
||||
"archetype-u": "아키타입",
|
||||
"age-u": "나이",
|
||||
"sex-u": "성",
|
||||
"sex-u": "성별",
|
||||
"residence-u": "거주지",
|
||||
"birthplace-u": "출생지",
|
||||
"characteristics-u": "특성치",
|
||||
@@ -33,8 +40,8 @@
|
||||
"current": "현재",
|
||||
"majorwound-u": "중상",
|
||||
"pulphp-u": "펄프 HP",
|
||||
"luck-u": "행운",
|
||||
"luck-r-txt": "행운",
|
||||
"luck-u": "운",
|
||||
"luck-r-txt": "운",
|
||||
"damagebonus-u": "피해보너스",
|
||||
"None": "없음",
|
||||
"build-u": "체구",
|
||||
@@ -76,7 +83,7 @@
|
||||
"civics-u": "공민학(10%)",
|
||||
"climb-u": "오르기(20%)",
|
||||
"climb-r-txt": "오르기",
|
||||
"status-u": "상태",
|
||||
"status-u": "지위",
|
||||
"creditrating-u": "재력(00%)",
|
||||
"creditrating-r-txt": "재력",
|
||||
"cthulhumythos-u": "크툴루 신화(00%)",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Naam",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Informacje o badaczu",
|
||||
"heroinfo-u": "Informacje o bohaterze",
|
||||
"name-u": "Imię badacza",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Informações do investigador",
|
||||
"heroinfo-u": "Informações do Herói",
|
||||
"name-u": "Nome",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Информация о Сыщике",
|
||||
"heroinfo-u": "Информация о Персонаже",
|
||||
"name-u": "Имя",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Utredare",
|
||||
"heroinfo-u": "Hjälte",
|
||||
"name-u": "Namn",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "İsim",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "Investigator Info",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "Name",
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
{
|
||||
"1920-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"invictus-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,civics,climb,cthulhumythos,disguise,dodge,drivewagon,empire,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,persuade,pilotboat,readandwritelang1,readandwritelang2,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"modern-skill-list": "accounting,anthropology,appraise,archaeology,charm,climb,computeruse,creditrating,cthulhumythos,disguise,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,ride,sleightofhand,spothidden,stealth,swim,throw,track",
|
||||
"dark-ages-skill-list": "accounting,animalhandling,appraise,artandcraft1,artandcraft2,charm,climb,cthulhumythos,disguise,dodge,drivewagon,fasttalk,fighting(brawl),fightspec1,fightspec2,fightspec3,firstaid,insight,intimidate,jump,language(own),libraryuse,listen,locksmith,medicine,naturalworld,navigate,occult,otherkingdom1,otherkingdom2,otherlanguage1,otherlanguage2,ownkingdom,persuade,pilotboat,readandwritelang1,readandwritelang2,religion,repair/devise,ride,shield,sleightofhand,spothidden,status,stealth,swim,throw,track",
|
||||
"old-west-skill-list": "accounting,animalhandling,anthropology,appraise,archaeology,artandcraft,charm,climb,creditrating,cthulhumythos,disguise,dodge,drivewagon,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearmsother,firstaid,gambling,history,intimidate,jump,language(other),language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,ropeuse,sleightofhand,spothidden,stealth,swim,throw,track,trap",
|
||||
"icarus-skill-list": "accounting,appraise,archaeology,artandcraft,charm,climb,computermaint,creditrating,cthulhumythos,demolitions,dodge,driveauto,elecrepair,electronics,fasttalk,fighting(brawl),firearms(hg),firearms(r/s),firearmselectr,firstaid,history,intimidate,jump,language(own),law,libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychoanalysis,psychology,readlips,sleightofhand,spothidden,stealth,sysops,techrepair,throw,track,zerog",
|
||||
"end-of-times-skill-list": "animalhandling,appraise,artandcraft,charm,climb,computeruse,cthulhumythos,disguise,dodge,drive,elecrepair,fasttalk,fighting(brawl),fightingother,firearms(hg),firearms(r/s),firearms_s_m_g,firstaid,history,intimidate,jump,language(other),language(own),libraryuse,listen,locksmith,mechrepair,medicine,naturalworld,navigate,occult,ophvmachine,persuade,psychology,ride,scavenge,sleightofhand,spothidden,status,stealth,swim,techrepair,throw,track",
|
||||
"investigatorinfo-u": "調查員資料",
|
||||
"heroinfo-u": "Hero Info",
|
||||
"name-u": "姓名",
|
||||
|
||||
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 28 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 556 KiB |
|
After Width: | Height: | Size: 223 KiB |
@@ -20,7 +20,24 @@
|
||||
</div>
|
||||
<div style="width:250px;">
|
||||
<table>
|
||||
<tr><td class="textfatleft">Nom</td><td colspan="3"><input class="nobox" name="attr_character_name" type="text" /></td></tr>
|
||||
<tr>
|
||||
<td class="textfatleft">
|
||||
<input class="block-switch-arrow" name="attr_aliasoptflag" type="checkbox" title="Montrer/cacher l'alias" style="left:-6px;">
|
||||
<span style="margin-left:-15px;">
|
||||
<span style="margin-left:9px;">Nom</span>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span style="display:inline-block; padding-top:4px;">Alias</span>
|
||||
</div>
|
||||
</td>
|
||||
<td colspan="3">
|
||||
<input class="nobox" name="attr_character_name" type="text" />
|
||||
<input class="optional-block-switch" name="attr_aliasoptflag" type="checkbox" />
|
||||
<div class="optional-block">
|
||||
<input class="nobox" name="attr_alias" type="text" />
|
||||
</div>
|
||||
</td>
|
||||
</tr>
|
||||
<tr><td class="textfatleft">Race</td><td colspan="3"><input class="nobox" name="attr_race" type="text" /></td></tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Profil</td><td colspan="3"><input class="nobox" name="attr_profil" type="text" /></td>
|
||||
@@ -40,7 +57,25 @@
|
||||
</div>
|
||||
<div style="width:130px;">
|
||||
<table>
|
||||
<tr><td class="textfatleft">Sexe</td><td><input class="nobox" name="attr_sexe" type="text" /></td></tr>
|
||||
<tr>
|
||||
<td class="textfatleft">
|
||||
<input class="optional-block-switch" name="attr_aliasoptflag" type="checkbox" />
|
||||
<div class="optional-block">
|
||||
<span style="display:inline-block; padding-top:2px; padding-bottom:2px;">Connu</span>
|
||||
</div>
|
||||
Sexe
|
||||
</td>
|
||||
<td>
|
||||
<input class="optional-block-switch" name="attr_aliasoptflag" type="checkbox" />
|
||||
<div class="optional-block">
|
||||
<select style="width:70px;" name="attr_displayname" title="@{displayname}">
|
||||
<option value="@{character_name}" selected>de nom</option>
|
||||
<option value="@{alias}">alias</option>
|
||||
</select>
|
||||
</div>
|
||||
<input class="nobox" name="attr_sexe" type="text" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr><td class="textfatleft">Âge</td><td><input class="nobox" name="attr_age" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Taille</td><td><input class="nobox" name="attr_taille" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Poids</td><td><input class="nobox" name="attr_poids" type="text" /></td></tr>
|
||||
@@ -50,22 +85,36 @@
|
||||
</div>
|
||||
<div class="tab-content setting-arran"><!-- version pour terres d'Arran -->
|
||||
<input type="hidden" name="attr_famille_par_defaut" value=1 />
|
||||
<div class = "container" style="width:700px;">
|
||||
<div class = "container" style="width:810px;">
|
||||
<div style="width:300px;">
|
||||
<table>
|
||||
<tr><td class="textfatleft">Nom</td><td><input class="nobox" name="attr_character_name" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Profil</td><td><input class="nobox" name="attr_profil" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Peuple</td><td><input class="nobox" name="attr_race" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Culture</td><td><input class="nobox" name="attr_culture" type="text" /></td></tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Nom</td>
|
||||
<td colspan="3"><input class="nobox" name="attr_character_name" type="text" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Profil</td>
|
||||
<td colspan="3"><input class="nobox" name="attr_profil" type="text" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Peuple</td>
|
||||
<td colspan="3"><input class="nobox" name="attr_race" type="text" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Culture</td>
|
||||
<td colspan="3"><input class="nobox" name="attr_culture" type="text" /></td>
|
||||
</tr>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Famille</td>
|
||||
<td><select class="nobox" name="attr_famille">
|
||||
<td><select style="width:92px;" name="attr_famille">
|
||||
<option value="aventurier" selected>Aventurier</option>
|
||||
<option value="combattant" >Combattant</option>
|
||||
<option value="mystique" >Mystique</option>
|
||||
</select>
|
||||
</td>
|
||||
<td class="textfatleft">Niveau</td>
|
||||
<td style="text-align:left;"><input class="nobox" name="attr_niveau" type="number" value="1" min="0" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
@@ -75,16 +124,33 @@
|
||||
-->
|
||||
<img title="Logo supprimé à la demande de BBE" src="https://via.placeholder.com/250x100.png?text=Logo+supprime+a+la+demande+de+BBE" alt="Logo des Terres d'Arran supprimé à la demande de Black Book Edition"/><br>
|
||||
</div>
|
||||
<div style="width:90px;">
|
||||
<div style="width:220px;">
|
||||
<table>
|
||||
<tr>
|
||||
<td class="textfatleft">Niveau</td>
|
||||
<td style="text-align:left;"><input class="nobox" name="attr_niveau" type="number" value="1" min="0" /></td>
|
||||
<td class="textfatleft">Alias</td>
|
||||
<td colspan="3"><input class="nobox" name="attr_alias" type="text" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> Connu </td>
|
||||
<td colspan="3">
|
||||
<select style="width:110px;" name="attr_displayname" title="@{displayname}">
|
||||
<option value="@{character_name}" selected>de nom</option>
|
||||
<option value="@{alias}">par son alias</option>
|
||||
</select>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Genre</td>
|
||||
<td><input class="nobox" name="attr_sexe" type="text" /></td>
|
||||
<td class="textfatleft">Âge</td>
|
||||
<td><input class="nobox" name="attr_age" type="text" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Taille</td>
|
||||
<td><input class="nobox" name="attr_taille" type="text" /></td>
|
||||
<td class="textfatleft">Poids</td>
|
||||
<td><input class="nobox" name="attr_poids" type="text" /></td>
|
||||
</tr>
|
||||
<tr><td class="textfatleft">Genre</td><td><input class="nobox" name="attr_sexe" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Âge</td><td><input class="nobox" name="attr_age" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Taille</td><td><input class="nobox" name="attr_taille" type="text" /></td></tr>
|
||||
<tr><td class="textfatleft">Poids</td><td><input class="nobox" name="attr_poids" type="text" /></td></tr>
|
||||
<tr>
|
||||
<td class="textfatleft">Type</td>
|
||||
<td class="boxinput">
|
||||
@@ -122,7 +188,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_FOR" title="Jet de Force" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Force}} {{subtags=Caractéristique}} {{carac=[[ @{for_sup}[Dé] + [[@{FOR_TEST}]][Bonus] ]] }}"> FOR</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_FOR" title="Jet de Force" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Force}} {{subtags=Caractéristique}} {{carac=[[ @{for_sup}[Dé] + [[@{FOR_TEST}]][Bonus] ]] }}"> FOR</button>
|
||||
</td>
|
||||
<td class="boxinputlight-car">
|
||||
<select class="selectmin-car" name="attr_for_sup" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
|
||||
@@ -140,7 +206,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_DEX" title="Jet de Dextérité" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Caractéristique}} {{carac=[[ @{dex_sup}[Dé] + [[@{DEX_TEST}]][Bonus] ]]}}"> DEX</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_DEX" title="Jet de Dextérité" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Dextérité}} {{subtags=Caractéristique}} {{carac=[[ @{dex_sup}[Dé] + [[@{DEX_TEST}]][Bonus] ]]}}"> DEX</button>
|
||||
</td>
|
||||
<td class="boxinputlight-car">
|
||||
<select class="selectmin-car" name="attr_dex_sup" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
|
||||
@@ -158,7 +224,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_CON" title="Jet de Constitution" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Caractéristique}} {{carac=[[ @{con_sup}[Dé] + [[@{CON_TEST}]][Bonus] ]]}}"> CON</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_CON" title="Jet de Constitution" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Constitution}} {{subtags=Caractéristique}} {{carac=[[ @{con_sup}[Dé] + [[@{CON_TEST}]][Bonus] ]]}}"> CON</button>
|
||||
</td>
|
||||
<td class="boxinputlight-car">
|
||||
<select class="selectmin-car" name="attr_con_sup" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
|
||||
@@ -176,7 +242,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_INT" title="Jet d'Intelligence" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Caractéristique}} {{carac=[[ @{int_sup}[Dé] + [[@{INT_TEST}]][Bonus] ]]}}"> INT</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_INT" title="Jet d'Intelligence" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Intelligence}} {{subtags=Caractéristique}} {{carac=[[ @{int_sup}[Dé] + [[@{INT_TEST}]][Bonus] ]]}}"> INT</button>
|
||||
</td>
|
||||
<td class="boxinputlight-car">
|
||||
<select class="selectmin-car" name="attr_int_sup" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
|
||||
@@ -196,7 +262,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_SAG" title="Jet de Sagesse" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Sagesse}} {{subtags=Caractéristique}} {{carac=[[ @{sag_sup}[Dé] + [[@{SAG_TEST}]][Bonus] ]]}}"> SAG</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_SAG" title="Jet de Sagesse" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Sagesse}} {{subtags=Caractéristique}} {{carac=[[ @{sag_sup}[Dé] + [[@{SAG_TEST}]][Bonus] ]]}}"> SAG</button>
|
||||
</td>
|
||||
<td class="boxinputlight-car">
|
||||
<select class="selectmin-car" name="attr_sag_sup" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
|
||||
@@ -216,7 +282,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_CHA" title="Jet de Charisme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Caractéristique}} {{carac=[[ @{cha_sup}[Dé] + [[@{CHA_TEST}]][Bonus] ]]}}"> CHA</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_CHA" title="Jet de Charisme" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Charisme}} {{subtags=Caractéristique}} {{carac=[[ @{cha_sup}[Dé] + [[@{CHA_TEST}]][Bonus] ]]}}"> CHA</button>
|
||||
</td>
|
||||
<td class="boxinputlight-car">
|
||||
<select class="selectmin-car" name="attr_cha_sup" title="Caractéristique Normale ou Supérieure (Règle optionnelle page 138)">
|
||||
@@ -256,7 +322,7 @@
|
||||
<td class="textfat-atk">Total</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_CAC" title="Jet d'attaque au contact" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Au Contact}} {{subtags=Attaque}} {{attaque=[[1d@{ETATDE}[Dé] + [[@{ATKCAC}]][Bonus] ]]}}"> AU CONTACT</button></td>
|
||||
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_CAC" title="Jet d'attaque au contact" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Au Contact}} {{subtags=Attaque}} {{attaque=[[1d@{ETATDE}[Dé] + [[@{ATKCAC}]][Bonus] ]]}}"> AU CONTACT</button></td>
|
||||
<td class="boxinputlight-atk"><input type="number" name="attr_atkcac_base" value="1" title="@{atkcac_base}" class="atk"/></td>
|
||||
<td class="boxinput-atk">
|
||||
<input type="radio" name="attr_option_setting_cac" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
|
||||
@@ -280,7 +346,7 @@
|
||||
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_ATKCAC" value="@{atkcac_base}+@{ATKCAC_CARAC}+@{mod_atkcac}+@{ATKCAC_DIV}" disabled /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_TIR" title="Jet d'attaque à distance" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=À Distance}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}[Dé] + [[@{ATKTIR}]][Bonus] ]]}}"> À DISTANCE</button></td>
|
||||
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_TIR" title="Jet d'attaque à distance" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=À Distance}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}[Dé] + [[@{ATKTIR}]][Bonus] ]]}}"> À DISTANCE</button></td>
|
||||
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_atktir_base" value="1" title="@{atktir_base"/></td>
|
||||
<td class="boxinput-atk">
|
||||
<input type="radio" name="attr_option_setting_tir" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
|
||||
@@ -304,7 +370,7 @@
|
||||
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_ATKTIR" value="@{atktir_base}+@{ATKTIR_CARAC}+@{mod_atktir}+@{ATKTIR_DIV}" disabled /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_MAG" title="Jet d'attaque magique" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Magique}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}[Dé] + [[@{ATKMAG}]][Bonus] ]]}}"> MAGIQUE</button></td>
|
||||
<td class="boxtitre-atk"><button class="boxtitre-atk" type="roll" name="roll_MAG" title="Jet d'attaque magique" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Magique}} {{subtags=Attaque}} {{attaque=[[ 1d@{ETATDE}[Dé] + [[@{ATKMAG}]][Bonus] ]]}}"> MAGIQUE</button></td>
|
||||
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_atkmag_base" value="1" title="@{atkmag_base}" /></td>
|
||||
<td class="boxinput-atk">
|
||||
<input type="radio" name="attr_option_setting_mag" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
|
||||
@@ -328,7 +394,7 @@
|
||||
<td class="boxinputlight-atk"><input type="number" class="atk" name="attr_ATKMAG" value="@{atkmag_base}+@{ATKMAG_CARAC}+@{mod_atkmag}+@{ATKMAG_DIV}" disabled /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-init"><button class="boxtitre-init" type="roll" name="roll_INIT" title="Initiative" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{INIT} &{tracker}]]}}"> INITIATIVE</button></td>
|
||||
<td class="boxtitre-init"><button class="boxtitre-init" type="roll" name="roll_INIT" title="Initiative" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{INIT} &{tracker}]]}}"> INITIATIVE</button></td>
|
||||
<td class="boxinputlight-init"><input type="number" class="init" name="attr_INIT_CARAC" value="@{dexterite}" title="Dextérité" disabled /></td>
|
||||
<td style="text-align:center;">
|
||||
<input type="radio" name="attr_option_setting_init" class="hidden-tab setting-generic" value="generique" checked="checked"><span title="Chroniques Oubliées"></span>
|
||||
@@ -353,7 +419,7 @@
|
||||
<td class="textfat-pv"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-pv"><button class="boxtitre-pv" type="roll" name="roll_DV" title="Jet de Dé de Vie" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Dé de Vie}} {{subtags=Vitalité}} {{DV=[[ 1d@{DV}[Dé] + [[@{CON}]][CON] ]]}}"> DV</button></td>
|
||||
<td class="boxtitre-pv"><button class="boxtitre-pv" type="roll" name="roll_DV" title="Jet de Dé de Vie" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Dé de Vie}} {{subtags=Vitalité}} {{DV=[[ 1d@{DV}[Dé] + [[@{CON}]][CON] ]]}}"> DV</button></td>
|
||||
<td class="boxinput-pv">
|
||||
<select class="carac-pv" name="attr_DV" size="1" title="Dé de Vie">
|
||||
<option value="0" selected >-</option>
|
||||
@@ -386,7 +452,7 @@
|
||||
<div class="optional-block">
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="boxtitre-pv"><button class="boxtitre-pv" type="roll" title="Jet de Récupération (1DV+CON+NIVEAU)" name="roll_RECUP" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{DV=[[1d@{DV}+[[@{CON}]]+@{niveau}]]}}"> PR</button></td>
|
||||
<td class="boxtitre-pv"><button class="boxtitre-pv" type="roll" title="Jet de Récupération (1DV+CON+NIVEAU)" name="roll_RECUP" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Récupération}} {{subtags=Vitalité}} {{DV=[[1d@{DV}+[[@{CON}]]+@{niveau}]]}}"> PR</button></td>
|
||||
<td class="boxinput-pv">
|
||||
<input type="number" class="pv" name="attr_pr" min="0" title="Points de récupération (page 80)" value="5" /> <span class="input">/</span> <input type="number" class="pv" name="attr_pr_max" min="0" value="5" />
|
||||
</td>
|
||||
@@ -492,7 +558,7 @@
|
||||
<td class="boxtitre-chance">Épuisement</td>
|
||||
<td class="boxinput-chance">
|
||||
<input type="number" class="chance" name="attr_epuisement" value="0" title="Épuisement magique (page 180)" />
|
||||
<button type="roll" class="chance" title="@roll{roll_epmag} Jet d'épuisement magique" class="neutre" name="roll_epmag" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Épuisement}} {subtags=Magie} {{carac=[[(1d@{ETATDE}[Dé] + [[@{ATKMAG}]][Bonus])]] > [[@{epuisement}]]}}"/>
|
||||
<button type="roll" class="chance" title="@roll{roll_epmag} Jet d'épuisement magique" class="neutre" name="roll_epmag" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Épuisement}} {subtags=Magie} {{carac=[[(1d@{ETATDE}[Dé] + [[@{ATKMAG}]][Bonus])]] > [[@{epuisement}]]}}"/>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -534,7 +600,7 @@
|
||||
<input type='hidden' name='attr_armeattnbde' value='1' />
|
||||
<input type='hidden' name='attr_armeattde' value='@{ETATDE}' />
|
||||
<td>
|
||||
<button type="roll" class="atk" name="roll_Arme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ @{armeattnbde}d@{armeattde}@{armeattrollmod}cs>@{armecrit}cf1 + [[@{armeatk}]] + @{armeatkdiv} +@{bonus_attaque_option} +@{armebonusoption}]]}} @{armereussiteauto} @{armepoudre} @{armedegats} {{special=@{armespec}}} {{degats2=@{bonus_dm_option}}} {{dmtemp=@{armedmtemp}}}" />
|
||||
<button type="roll" class="atk" name="roll_Arme" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ @{armeattnbde}d@{armeattde}@{armeattrollmod}cs>@{armecrit}cf1 + [[@{armeatk}]] + @{armeatkdiv} +@{bonus_attaque_option} +@{armebonusoption}]]}} @{armereussiteauto} @{armepoudre} @{armedegats} {{special=@{armespec}}} {{degats2=@{bonus_dm_option}}} {{dmtemp=@{armedmtemp}}}" />
|
||||
</td>
|
||||
<td class="boxinputleft-atk" style="min-width:150px;">
|
||||
<input type="text" class="atk" style="width:15px; text-align:center; font-size:10px; padding-left:-3px;" name="attr_armelabel" value=0>
|
||||
@@ -753,7 +819,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v1r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v1r1titre} }} {{desc=**@{voie1nom}, rang [[1]]** }} {{text=@{voie1-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v1r1titre} }} {{desc=**@{voie1nom}, rang [[1]]** }} {{text=@{voie1-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie1-1" class="boxability"></span>
|
||||
@@ -767,7 +833,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v2r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v2r1titre} }} {{desc=**@{voie2nom}, rang [[1]]** }} {{text=@{voie2-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v2r1titre} }} {{desc=**@{voie2nom}, rang [[1]]** }} {{text=@{voie2-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie2-1" class="boxability"></span>
|
||||
@@ -781,7 +847,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v3r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v3r1titre} }} {{desc=**@{voie3nom}, rang [[1]]** }} {{text=@{voie3-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v3r1titre} }} {{desc=**@{voie3nom}, rang [[1]]** }} {{text=@{voie3-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie3-1" class="boxability"></span>
|
||||
@@ -797,7 +863,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v1r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v1r2titre} }} {{desc=**@{voie1nom}, rang [[2]]** }} {{text=@{voie1-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v1r2titre} }} {{desc=**@{voie1nom}, rang [[2]]** }} {{text=@{voie1-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie1-2" class="boxability"></span>
|
||||
@@ -810,7 +876,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v2r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v2r2titre} }} {{desc=**@{voie2nom}, rang [[2]]** }} {{text=@{voie2-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v2r2titre} }} {{desc=**@{voie2nom}, rang [[2]]** }} {{text=@{voie2-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie2-2" class="boxability"></span>
|
||||
@@ -822,7 +888,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v3r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v3r2titre} }} {{desc=**@{voie3nom}, rang [[2]]** }} {{text=@{voie3-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v3r2titre} }} {{desc=**@{voie3nom}, rang [[2]]** }} {{text=@{voie3-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie3-2" class="boxability"></span>
|
||||
@@ -838,7 +904,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v1r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v1r3titre} }} {{desc=**@{voie1nom}, rang [[3]]** }} {{text=@{voie1-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v1r3titre} }} {{desc=**@{voie1nom}, rang [[3]]** }} {{text=@{voie1-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie1-3" class="boxability"></span>
|
||||
@@ -851,7 +917,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v2r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v2r3titre} }} {{desc=**@{voie2nom}, rang [[3]]** }} {{text=@{voie2-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v2r3titre} }} {{desc=**@{voie2nom}, rang [[3]]** }} {{text=@{voie2-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie2-3" class="boxability"></span>
|
||||
@@ -864,7 +930,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v3r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v3r3titre} }} {{desc=**@{voie3nom}, rang [[3]]** }} {{text=@{voie3-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v3r3titre} }} {{desc=**@{voie3nom}, rang [[3]]** }} {{text=@{voie3-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie3-3" class="boxability"></span>
|
||||
@@ -880,7 +946,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v1r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v1r4titre} }} {{desc=**@{voie1nom}, rang [[4]]** }} {{text=@{voie1-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v1r4titre} }} {{desc=**@{voie1nom}, rang [[4]]** }} {{text=@{voie1-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie1-4" class="boxability"></span>
|
||||
@@ -893,7 +959,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v2r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v2r4titre} }} {{desc=**@{voie2nom}, rang [[4]]** }} {{text=@{voie2-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v2r4titre} }} {{desc=**@{voie2nom}, rang [[4]]** }} {{text=@{voie2-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie2-4" class="boxability"></span>
|
||||
@@ -906,7 +972,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v3r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v3r4titre} }} {{desc=**@{voie3nom}, rang [[4]]** }} {{text=@{voie3-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v3r4titre} }} {{desc=**@{voie3nom}, rang [[4]]** }} {{text=@{voie3-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie3-4" class="boxability"></span>
|
||||
@@ -922,7 +988,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v1r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v1r5titre} }} {{desc=**@{voie1nom}, rang [[5]]** }} {{text=@{voie1-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v1r5titre} }} {{desc=**@{voie1nom}, rang [[5]]** }} {{text=@{voie1-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie1-5" class="boxability"></span>
|
||||
@@ -935,7 +1001,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v2r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v2r5titre} }} {{desc=**@{voie2nom}, rang [[5]]** }} {{text=@{voie2-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v2r5titre} }} {{desc=**@{voie2nom}, rang [[5]]** }} {{text=@{voie2-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie2-5" class="boxability"></span>
|
||||
@@ -948,7 +1014,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v3r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v3r5titre} }} {{desc=**@{voie3nom}, rang [[5]]** }} {{text=@{voie3-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v3r5titre} }} {{desc=**@{voie3nom}, rang [[5]]** }} {{text=@{voie3-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie3-5" class="boxability"></span>
|
||||
@@ -999,7 +1065,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v4r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v4r1titre} }} {{desc=**@{voie4nom}, rang [[1]]** }} {{text=@{voie4-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v4r1titre} }} {{desc=**@{voie4nom}, rang [[1]]** }} {{text=@{voie4-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie4-1" class="boxability"></span>
|
||||
@@ -1012,7 +1078,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v5r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v5r1titre} }} {{desc=**@{voie5nom}, rang [[1]]** }} {{text=@{voie5-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v5r1titre} }} {{desc=**@{voie5nom}, rang [[1]]** }} {{text=@{voie5-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie5-1" class="boxability"></span>
|
||||
@@ -1025,7 +1091,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v6r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v6r1titre} }} {{desc=**@{voie6nom}, rang [[1]]** }} {{text=@{voie6-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v6r1titre} }} {{desc=**@{voie6nom}, rang [[1]]** }} {{text=@{voie6-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie6-1" class="boxability"></span>
|
||||
@@ -1041,7 +1107,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v4r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v4r2titre} }} {{desc=**@{voie4nom}, rang [[2]]** }} {{text=@{voie4-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v4r2titre} }} {{desc=**@{voie4nom}, rang [[2]]** }} {{text=@{voie4-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie4-2" class="boxability"></span>
|
||||
@@ -1054,7 +1120,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v5r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v5r2titre} }} {{desc=**@{voie5nom}, rang [[2]]** }} {{text=@{voie5-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v5r2titre} }} {{desc=**@{voie5nom}, rang [[2]]** }} {{text=@{voie5-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie5-2" class="boxability"></span>
|
||||
@@ -1067,7 +1133,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v6r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v6r2titre} }} {{desc=**@{voie6nom}, rang [[2]]** }} {{text=@{voie6-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v6r2titre} }} {{desc=**@{voie6nom}, rang [[2]]** }} {{text=@{voie6-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie6-2" class="boxability"></span>
|
||||
@@ -1083,7 +1149,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v4r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v4r3titre} }} {{desc=**@{voie4nom}, rang [[3]]** }} {{text=@{voie4-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v4r3titre} }} {{desc=**@{voie4nom}, rang [[3]]** }} {{text=@{voie4-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie4-3" class="boxability"></span>
|
||||
@@ -1096,7 +1162,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v5r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v5r3titre} }} {{desc=**@{voie5nom}, rang [[3]]** }} {{text=@{voie5-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v5r3titre} }} {{desc=**@{voie5nom}, rang [[3]]** }} {{text=@{voie5-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie5-3" class="boxability"></span>
|
||||
@@ -1109,7 +1175,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v6r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v6r3titre} }} {{desc=**@{voie6nom}, rang [[3]]** }} {{text=@{voie6-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v6r3titre} }} {{desc=**@{voie6nom}, rang [[3]]** }} {{text=@{voie6-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie6-3" class="boxability"></span>
|
||||
@@ -1125,7 +1191,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v4r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v4r4titre} }} {{desc=**@{voie4nom}, rang [[4]]** }} {{text=@{voie4-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v4r4titre} }} {{desc=**@{voie4nom}, rang [[4]]** }} {{text=@{voie4-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie4-4" class="boxability"></span>
|
||||
@@ -1138,7 +1204,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v5r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v5r4titre} }} {{desc=**@{voie5nom}, rang [[4]]** }} {{text=@{voie5-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v5r4titre} }} {{desc=**@{voie5nom}, rang [[4]]** }} {{text=@{voie5-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie5-4" class="boxability"></span>
|
||||
@@ -1151,7 +1217,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v6r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v6r4titre} }} {{desc=**@{voie6nom}, rang [[4]]** }} {{text=@{voie6-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v6r4titre} }} {{desc=**@{voie6nom}, rang [[4]]** }} {{text=@{voie6-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie6-4" class="boxability"></span>
|
||||
@@ -1167,7 +1233,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v4r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v4r5titre} }} {{desc=**@{voie4nom}, rang [[5]]** }} {{text=@{voie4-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v4r5titre} }} {{desc=**@{voie4nom}, rang [[5]]** }} {{text=@{voie4-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie4-5" class="boxability"></span>
|
||||
@@ -1180,7 +1246,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v5r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v5r5titre} }} {{desc=**@{voie5nom}, rang [[5]]** }} {{text=@{voie5-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v5r5titre} }} {{desc=**@{voie5nom}, rang [[5]]** }} {{text=@{voie5-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie5-5" class="boxability"></span>
|
||||
@@ -1193,7 +1259,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v6r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v6r5titre} }} {{desc=**@{voie6nom}, rang [[5]]** }} {{text=@{voie6-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v6r5titre} }} {{desc=**@{voie6nom}, rang [[5]]** }} {{text=@{voie6-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie6-5" class="boxability"></span>
|
||||
@@ -1248,7 +1314,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v7r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v7r1titre} }} {{desc=**@{voie7nom}, rang [[1]]** }} {{text=@{voie7-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v7r1titre} }} {{desc=**@{voie7nom}, rang [[1]]** }} {{text=@{voie7-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie7-1" class="boxability"></span>
|
||||
@@ -1261,7 +1327,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v8r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v8r1titre} }} {{desc=**@{voie8nom}, rang [[1]]** }} {{text=@{voie8-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v8r1titre} }} {{desc=**@{voie8nom}, rang [[1]]** }} {{text=@{voie8-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie8-1" class="boxability"></span>
|
||||
@@ -1274,7 +1340,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v9r1" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v9r1titre} }} {{desc=**@{voie9nom}, rang [[1]]** }} {{text=@{voie9-1} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v9r1titre} }} {{desc=**@{voie9nom}, rang [[1]]** }} {{text=@{voie9-1} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie9-1" class="boxability"></span>
|
||||
@@ -1290,7 +1356,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v7r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v7r2titre} }} {{desc=**@{voie7nom}, rang [[2]]** }} {{text=@{voie7-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v7r2titre} }} {{desc=**@{voie7nom}, rang [[2]]** }} {{text=@{voie7-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie7-2" class="boxability"></span>
|
||||
@@ -1303,7 +1369,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v8r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v8r2titre} }} {{desc=**@{voie8nom}, rang [[2]]** }} {{text=@{voie8-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v8r2titre} }} {{desc=**@{voie8nom}, rang [[2]]** }} {{text=@{voie8-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie8-2" class="boxability"></span>
|
||||
@@ -1316,7 +1382,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v9r2" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v9r2titre} }} {{desc=**@{voie9nom}, rang [[2]]** }} {{text=@{voie9-2} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v9r2titre} }} {{desc=**@{voie9nom}, rang [[2]]** }} {{text=@{voie9-2} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie9-2" class="boxability"></span>
|
||||
@@ -1332,7 +1398,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v7r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v7r3titre} }} {{desc=**@{voie7nom}, rang [[3]]** }} {{text=@{voie7-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v7r3titre} }} {{desc=**@{voie7nom}, rang [[3]]** }} {{text=@{voie7-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie7-3" class="boxability"></span>
|
||||
@@ -1345,7 +1411,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v8r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v8r3titre} }} {{desc=**@{voie8nom}, rang [[3]]** }} {{text=@{voie8-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v8r3titre} }} {{desc=**@{voie8nom}, rang [[3]]** }} {{text=@{voie8-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie8-3" class="boxability"></span>
|
||||
@@ -1358,7 +1424,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v9r3" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v9r3titre} }} {{desc=**@{voie9nom}, rang [[3]]** }} {{text=@{voie9-3} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v9r3titre} }} {{desc=**@{voie9nom}, rang [[3]]** }} {{text=@{voie9-3} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie9-3" class="boxability"></span>
|
||||
@@ -1374,7 +1440,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v7r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v7r4titre} }} {{desc=**@{voie7nom}, rang [[4]]** }} {{text=@{voie7-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v7r4titre} }} {{desc=**@{voie7nom}, rang [[4]]** }} {{text=@{voie7-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie7-4" class="boxability"></span>
|
||||
@@ -1387,7 +1453,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v8r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v8r4titre} }} {{desc=**@{voie8nom}, rang [[4]]** }} {{text=@{voie8-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v8r4titre} }} {{desc=**@{voie8nom}, rang [[4]]** }} {{text=@{voie8-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie8-4" class="boxability"></span>
|
||||
@@ -1400,7 +1466,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v9r4" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v9r4titre} }} {{desc=**@{voie9nom}, rang [[4]]** }} {{text=@{voie9-4} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v9r4titre} }} {{desc=**@{voie9nom}, rang [[4]]** }} {{text=@{voie9-4} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie9-4" class="boxability"></span>
|
||||
@@ -1417,7 +1483,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v7r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v7r5titre} }} {{desc=**@{voie7nom}, rang [[5]]** }} {{text=@{voie7-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v7r5titre} }} {{desc=**@{voie7nom}, rang [[5]]** }} {{text=@{voie7-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie7-5" class="boxability"></span>
|
||||
@@ -1430,7 +1496,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v8r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v8r5titre} }} {{desc=**@{voie8nom}, rang [[5]]** }} {{text=@{voie8-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v8r5titre} }} {{desc=**@{voie8nom}, rang [[5]]** }} {{text=@{voie8-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie8-5" class="boxability"></span>
|
||||
@@ -1443,7 +1509,7 @@
|
||||
</span>
|
||||
<span style="float: right;">
|
||||
<button type="roll" class="flatbtn iconbtn" name="roll_v9r5" title=""
|
||||
value="&{template:co1} {{perso=@{character_name} }} {{subtags=Capacité }} {{name=@{v9r5titre} }} {{desc=**@{voie9nom}, rang [[5]]** }} {{text=@{voie9-5} }}">w</button>
|
||||
value="&{template:co1} {{perso=@{displayname} }} {{subtags=Capacité }} {{name=@{v9r5titre} }} {{desc=**@{voie9nom}, rang [[5]]** }} {{text=@{voie9-5} }}">w</button>
|
||||
</span>
|
||||
<div class="block-show-arrow">
|
||||
<span name="attr_voie9-5" class="boxability" ></span>
|
||||
@@ -2011,7 +2077,7 @@
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" class="neutre" name="roll_competence" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{comp_nom}}} {{subtags=@{comp_carac}:}} {{carac=[[@{comp_jet} + @{comp_bonusTotal}]]}} {{desc=@{comp_description}}}" />
|
||||
<button type="roll" class="neutre" name="roll_competence" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=@{comp_nom}}} {{subtags=@{comp_carac}:}} {{carac=[[@{comp_jet} + @{comp_bonusTotal}]]}} {{desc=@{comp_description}}}" />
|
||||
</td>
|
||||
<td class="boxinputleft" style="min-width:280px;">
|
||||
<input type="text" name="attr_comp_nom" style="font-weight: bold;"/>
|
||||
@@ -2049,7 +2115,7 @@
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td>
|
||||
<button type="roll" class="neutre" name="roll_CAPA" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{jetcapanom}}} {{subtags=Capacité}} {{carac=[[@{jetcapanbde}d@{jetcapade}@{jetcapatypjet}+[[@{jetcapacarac}]]+@{jetcapadiv}]]}} {{desc=@{jetcapadesc}}}" />
|
||||
<button type="roll" class="neutre" name="roll_CAPA" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=@{jetcapanom}}} {{subtags=Capacité}} {{carac=[[@{jetcapanbde}d@{jetcapade}@{jetcapatypjet}+[[@{jetcapacarac}]]+@{jetcapadiv}]]}} {{desc=@{jetcapadesc}}}" />
|
||||
</td>
|
||||
<td class="boxinputleft" style="min-width:200px;">
|
||||
<input type="text" name="attr_jetcapanom" style="font-weight: bold;" placeholder="Nom du Jet de capacité" />
|
||||
@@ -2189,21 +2255,21 @@
|
||||
<table class="tabsep">
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_FOR" title="Jet de Force" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Force}} {{subtags=Caractéristique}} {{carac=[[ @{for_sup}[Dé] + [[@{pnj_for}]][Bonus] ]] }}">FOR</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_FOR" title="Jet de Force" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Force}} {{subtags=Caractéristique}} {{carac=[[ @{for_sup}[Dé] + [[@{pnj_for}]][Bonus] ]] }}">FOR</button>
|
||||
<input type="checkbox" class="car" name="attr_pnj_for_sup" title="@{pnj_for_sup}"><span></span>
|
||||
</td>
|
||||
<td class="boxinput">
|
||||
<input type="number" class="car" name="attr_pnj_for" title="Force" value="0" />
|
||||
</td>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_DEX" title="Jet de Dextérité" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Dextérité}} {{subtags=Caractéristique}} {{carac=[[ @{dex_sup}[Dé] + [[@{pnj_dex}]][Bonus] ]] }}">DEX</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_DEX" title="Jet de Dextérité" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Dextérité}} {{subtags=Caractéristique}} {{carac=[[ @{dex_sup}[Dé] + [[@{pnj_dex}]][Bonus] ]] }}">DEX</button>
|
||||
<input type="checkbox" class="car" name="attr_pnj_dex_sup" title="@{pnj_dex_sup}"><span></span>
|
||||
</td>
|
||||
<td class="boxinput-car">
|
||||
<input type="number" class="car" name="attr_pnj_dex" title="Dextérité" value="0" />
|
||||
</td>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_CON" title="Jet de Constitution" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Constitution}} {{subtags=Caractéristique}} {{carac=[[ @{con_sup}[Dé] + [[@{pnj_con}]][Bonus] ]] }}">CON</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_CON" title="Jet de Constitution" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Constitution}} {{subtags=Caractéristique}} {{carac=[[ @{con_sup}[Dé] + [[@{pnj_con}]][Bonus] ]] }}">CON</button>
|
||||
<input type="checkbox" class="car" name="attr_pnj_con_sup" title="@{pnj_con_sup}"><span></span>
|
||||
</td>
|
||||
<td class="boxinput-car">
|
||||
@@ -2212,21 +2278,21 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_INT" title="Jet d'Intelligence" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Intelligence}} {{subtags=Caractéristique}} {{carac=[[ @{int_sup}[Dé] + [[@{pnj_int}]][Bonus] ]] }}">INT</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_INT" title="Jet d'Intelligence" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Intelligence}} {{subtags=Caractéristique}} {{carac=[[ @{int_sup}[Dé] + [[@{pnj_int}]][Bonus] ]] }}">INT</button>
|
||||
<input type="checkbox" class="car" name="attr_pnj_int_sup" title="@{pnj_int_sup}"><span></span>
|
||||
</td>
|
||||
<td class="boxinput-car">
|
||||
<input type="number" class="car" name="attr_pnj_int" title="Intelligence" value="0" />
|
||||
</td>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_SAG" title="Jet de Sagesse" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Sagesse}} {{subtags=Caractéristique}} {{carac=[[ @{sag_sup}[Dé] + [[@{pnj_sag}]][Bonus] ]] }}">SAG</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_SAG" title="Jet de Sagesse" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Sagesse}} {{subtags=Caractéristique}} {{carac=[[ @{sag_sup}[Dé] + [[@{pnj_sag}]][Bonus] ]] }}">SAG</button>
|
||||
<input type="checkbox" class="car" name="attr_pnj_sag_sup" title="@{pnj_sag_sup}"><span></span>
|
||||
</td>
|
||||
<td class="boxinput-car">
|
||||
<input type="number" class="car" name="attr_pnj_sag" title="Sagesse" value="0" />
|
||||
</td>
|
||||
<td class="boxtitre-car">
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_CHA" title="Jet de Charisme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Charisme}} {{subtags=Caractéristique}} {{carac=[[ @{cha_sup}[Dé] + [[@{pnj_cha}]][Bonus] ]] }}">CHA</button>
|
||||
<button class="boxtitre-car" type="roll" name="roll_pnj_CHA" title="Jet de Charisme" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Charisme}} {{subtags=Caractéristique}} {{carac=[[ @{cha_sup}[Dé] + [[@{pnj_cha}]][Bonus] ]] }}">CHA</button>
|
||||
<input type="checkbox" class="car" name="attr_pnj_cha_sup" title="@{pnj_cha_sup}"><span></span>
|
||||
</td>
|
||||
<td class="boxinput-car">
|
||||
@@ -2245,7 +2311,7 @@
|
||||
<input type="number" class="pv" name="attr_PV_max" title="PVs max" value="0" min="0"/>
|
||||
</td>
|
||||
<td class="boxtitre-init">
|
||||
<button class="boxtitre-init" type="roll" name="roll_pnj__INIT" title="Initiative" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{pnj_init} &{tracker}]]}}"> INIT</button>
|
||||
<button class="boxtitre-init" type="roll" name="roll_pnj__INIT" title="Initiative" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=Initiative}} {{subtags=Combat}} {{carac=[[@{pnj_init} &{tracker}]]}}"> INIT</button>
|
||||
</td>
|
||||
<td class="boxinput-init">
|
||||
<input type="number" class="init" name="attr_pnj_init" title="Initiative" value="10" min="1"/>
|
||||
@@ -2324,7 +2390,7 @@
|
||||
<input type='hidden' name='attr_armeattnbde' value='1' />
|
||||
<input type='hidden' name='attr_armeattde' value='@{ETATDE}' />
|
||||
<td>
|
||||
<button type="roll" class="atk" name="roll_pnj_Arme" value="@{jets_caches}&{template:co1} {{perso=@{character_name}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ @{armeattnbde}d@{armeattde}@{armeattrollmod}cs>@{armecrit}cf1 + @{armeatk} +@{bonus_attaque_option} +@{armebonusoption}]]}} @{armereussiteauto} @{armedegats} @{armepoudre} {{special=@{armespec}}} {{degats2=@{bonus_dm_option}}} {{dmtemp=@{armedmtemp}}}" />
|
||||
<button type="roll" class="atk" name="roll_pnj_Arme" value="@{jets_caches}&{template:co1} {{perso=@{displayname}}} {{name=@{armenom}}} {{subtags=Attaque}} {{attaque=[[ @{armeattnbde}d@{armeattde}@{armeattrollmod}cs>@{armecrit}cf1 + @{armeatk} +@{bonus_attaque_option} +@{armebonusoption}]]}} @{armereussiteauto} @{armedegats} @{armepoudre} {{special=@{armespec}}} {{degats2=@{bonus_dm_option}}} {{dmtemp=@{armedmtemp}}}" />
|
||||
</td>
|
||||
<td class="boxinputleft-atk" style="min-width:135px;">
|
||||
<input type="text" class="atk" style="width:11px; text-align:center; font-size:10px; padding-left:-2px;" name="attr_armelabel" value=0>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
"Improvement-5": "Melhoria 5",
|
||||
"LOGOS": "LOGOS:",
|
||||
"MYTHOS": "MYTHOS:",
|
||||
"TAG:": "TAG:",
|
||||
"TAG:": "RÓTULOS:",
|
||||
"adaptation": "Adaptação",
|
||||
"ally": "Aliado",
|
||||
"attn": "ATTN:",
|
||||
@@ -14,7 +14,7 @@
|
||||
"bastion": "Bastião",
|
||||
"build-up": "APRIMORAR:",
|
||||
"burn-tag-for-hit": "QUEIME UMA TAG PARA ACERTAR -",
|
||||
"change-game-button": "Mude O Jogo",
|
||||
"change-game-button": "Virar o Jogo",
|
||||
"change-game-dynamite": "Você ganha <b>Juice=Poder (min 3) </b>. Gaste seu Juice, 1 por 1, para receber os efeitos à seguir: <ul><li>Crie uma tag de história.</li><li>Queime uma tag de poder ou de história.</li><li>Dê ou reduza um status. ( <b>+1/-1 ranque por Juice </b>)</li><li>Aumente um efeito. (área maior ou mais alvos)</li><li>Prolongue os efeitos. (torne-o contínuo)</li><li>Esconda um efeito.</li><li>Qualquer outro aprimoramento que você e o MC concordem.</li></ul>Adicionamente você pode escolher ativar um dos efeitos especiais seguintes gastando 1 juice: <ul><li>Aumente um efeito para uma escala maior ou faça afetar um grupo maior.</li><li>Faça de um efeito permanente ou remova um efeito permanente. Você só pode ter um efeito permante por vez, mas pode descartar sempre que desejar.</li><li>Faça um efeito Mist-Escondido assim ninguém poderá saber sobre ele sem sua aprovação.</li></ul> Por padrão, seu efeito é único (afeta um alvo), temporário (só afeta a próxima ação relevante), e discernível.",
|
||||
"change-game-fail": "Você erra! O MC pode invocar um de seus movimentos de MC.",
|
||||
"change-game-great-succ": "Você ganha <b>Juice=Poder (min 2)</b>. Gaste seu Juice 1 for 1, para receber os efeitos à seguir:<ul><li>Crie uma tag de história.</li><li>Queime uma tag de poder ou de história.</li><li>Dê ou reduza um status. (<b>+1/-1 ranque por Juice</b>)</li><li>Aumente um efeito. (área maior ou mais alvos)</li><li>Prolonga os efeitos. (torne-o contínuo)</li><li>Esconda um efeito.</li><li>Qualquer outro aprimoramento que você e o MC concordem.</li></ul><br>Por padrão, seu efeito é único (afeta um alvo), temporário (só afeta a próxima ação relevante), e discernível.",
|
||||
@@ -56,8 +56,8 @@
|
||||
"end-road-desc": "<b>Se sua Identidade for resolvida em algum momento</b>, reformule-o com o mesmo espírito para descrever um novo objetivo, um escopo maior, um novo ângulo, etc. Alternativamente, se este aspecto da sua vida realmente acabar, você pode substituir o tema desta Identidade.",
|
||||
"expression": "Expressão",
|
||||
"extra-theme": "Ganhe um tema extra",
|
||||
"face-danger": "Encarar o Perigo",
|
||||
"face-danger-button": "Encarar o Perigo",
|
||||
"face-danger": "Rir na Cara do Perigo",
|
||||
"face-danger-button": "Rir na Cara do Perigo",
|
||||
"face-danger-desc": "Você evita o status completamente e escolhe um: <ul><li>Você reflete o status do seu atacante ou usa-o contra eles. Você dá ao seu atacante um status apropriado de sua escolha com <b>tier=tier</b> do status original.</li><li>Você reforça suas defesas. Você faz um progresso apropriado <b>tier-1</b> no status de sua escolha, descrevendo suas defesas aprimoradas.</li></ul>",
|
||||
"face-danger-fail": "Você erra! Você recebe todo o status.",
|
||||
"face-danger-max-succ": "Você escapa do efeito e não assume nenhum status. ",
|
||||
@@ -75,7 +75,7 @@
|
||||
"great-success": "Grande Sucesso",
|
||||
"hard-choice-button": "Faça uma difícil decisão",
|
||||
"help": "AJUDA",
|
||||
"hit-with-all-button": "Acerte com tudo que tem",
|
||||
"hit-with-all-button": "Ir com Tudo",
|
||||
"hit-with-all-dynamite": "Você dá ao alvo um status apropriado de sua escolha com <b>tier=Poder</b>. Escolha 1: <ul><li>Defenda um aliado de um contra-ataque. O alvo do seu ataque não pode atacar aquele aliado em seu próximo movimento.</li><li>Você os atinge com força <b>(+2 tier)</b>ou acerta mais deles <b>(+2 targets)</b></li><li>Danos colaterais extremos! Todos e tudo ao redor de seu alvo assumem um status semelhante com <b>tier=Poder</b>.</li><li>Controlar o conflito. <b>(Juice=2)</b></li><li>Escolha três opções da lista padrão:</li></ul> Lista padrão: <ul><li>Você se protege ou garante uma posição superior.</li><li>Você os acerta em cheio ou, pelo menos, alguns deles (+1 no tier).</li><li>Você controla os danos colaterais.</li><li>Você prende a atenção do alvo, se possível.</li><li>Você ganha vantagem. Pegue 1 Juice.</li></ul>",
|
||||
"hit-with-all-fail": "Você erra! O MC pode invocar um de seus movimentos de MC.",
|
||||
"hit-with-all-max-succ": "Você dá ao alvo um status apropriado de sua escolha com <b>tier=Poder</b>. Escolha 2: <ul><li>Você se protege ou garante uma posição superior para que eles não possam revidar. </li><li>Você pega eles de jeito. (<b>+1 tier</b>)</li><li>Você acerta mais deles(<b>+1 target</b>)</li><li>Você controla os danos colaterais.</li><li>Você prende a atenção do alvo, se possível.</li><li>Você ganha vantagem. (<b>Juice=1</b>)</li></ul>",
|
||||
@@ -139,8 +139,8 @@
|
||||
"story-tag": "TAG DE HISTÓRIA",
|
||||
"subversion": "Subversão",
|
||||
"subversione": "Subversão",
|
||||
"take-a-risk-button": "Assuma Um Risco",
|
||||
"take-risk-button": "Assuma O Risco",
|
||||
"take-a-risk-button": "Correr o Risco",
|
||||
"take-risk-button": "Correr o Risco",
|
||||
"take-risk-dynamite": "Você se sai de forma espetacular e até vira a situação a seu favor. (<b>Juice=2</b>)",
|
||||
"take-risk-fail": "Você erra! O MC pode invocar um de seus movimentos de MC.",
|
||||
"take-risk-max-succ": "Você consegue, de alguma forma.",
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
|
||||
@import url('https://fonts.googleapis.com/css2?family=Almendra&display=swap');
|
||||
|
||||
.charsheet * {
|
||||
font-family: cursive;
|
||||
font-family: 'Almendra', serif;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
border-collapse: collapse;
|
||||
@@ -118,10 +120,12 @@
|
||||
}
|
||||
|
||||
.sheet-trigger {
|
||||
padding: 5px;
|
||||
border-top: 1px solid rgba(55, 55, 55, 0.3);
|
||||
padding: 10px 5px 5px 5px;
|
||||
}
|
||||
|
||||
.sheet-trigger strong {
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.sheet-stress {
|
||||
border: 1px dashed #bb3030;
|
||||
border: 1px solid #bb3030;
|
||||
@@ -202,6 +206,10 @@
|
||||
img[alt="PC5"],
|
||||
img[alt="PC6"],
|
||||
img[alt="PC7"],
|
||||
img[alt="PC8"],
|
||||
img[alt="PC9"],
|
||||
img[alt="PC10"],
|
||||
img[alt="PC11"],
|
||||
img[alt="Cat1"],
|
||||
img[alt="Cat2"] {
|
||||
visibility: hidden;
|
||||
@@ -226,6 +234,11 @@
|
||||
input[name="attr_Portrait"][value="PC5"] + div img[alt="PC5"],
|
||||
input[name="attr_Portrait"][value="PC6"] + div img[alt="PC6"],
|
||||
input[name="attr_Portrait"][value="PC7"] + div img[alt="PC7"],
|
||||
input[name="attr_Portrait"][value="PC8"] + div img[alt="PC8"],
|
||||
input[name="attr_Portrait"][value="PC9"] + div img[alt="PC9"],
|
||||
input[name="attr_Portrait"][value="PC10"] + div img[alt="PC10"],
|
||||
input[name="attr_Portrait"][value="PC11"] + div img[alt="PC11"],
|
||||
input[name="attr_Portrait"][value="PC11"] + div img[alt="PC11"],
|
||||
input[name="attr_Portrait"][value="Cat1"] + div img[alt="Cat1"],
|
||||
input[name="attr_Portrait"][value="Cat2"] + div img[alt="Cat2"] {
|
||||
visibility: visible;
|
||||
@@ -275,14 +288,18 @@
|
||||
.sheet-locked[value="8"] + .sheet-specialties,
|
||||
.sheet-locked[value="10"] + .sheet-specialties,
|
||||
.sheet-locked[value="12"] + .sheet-specialties,
|
||||
input[type="checkbox"]:checked + div .sheet-specialties,
|
||||
.sheet-locked[value="6"] + .sheet-stress,
|
||||
.sheet-locked[value="8"] + .sheet-stress,
|
||||
.sheet-locked[value="10"] + .sheet-stress,
|
||||
.sheet-locked[value="12"] + .sheet-stress,
|
||||
.sheet-locked[value="14"] + .sheet-stress,
|
||||
input[type="checkbox"]:checked + div .sheet-stress,
|
||||
.sheet-locked[value="6"] + .sheet-trauma,
|
||||
.sheet-locked[value="8"] + .sheet-trauma,
|
||||
.sheet-locked[value="10"] + .sheet-trauma,
|
||||
.sheet-locked[value="12"] + .sheet-trauma,
|
||||
input[type="checkbox"]:checked + div .sheet-trauma,
|
||||
.sheet-locked[value="0"] + span img[alt="d0"],
|
||||
.sheet-locked[value="4"] + span img[alt="d4"],
|
||||
.sheet-locked[value="6"] + span img[alt="d6"],
|
||||
@@ -320,68 +337,69 @@
|
||||
background-color: rgba(255, 128, 0, 0.05);
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked + div h1.sheet-hide,
|
||||
input[name="attr_Portrait"][value="PC0"] + h1.sheet-hide {
|
||||
visibility: visible !important;
|
||||
display: block;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"][value^="Cat"] ~ .sheet-Catalyst {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"][value^="Cat"] ~ .sheet-Catalyst {
|
||||
position: absolute;
|
||||
top: 240px;
|
||||
left: 284px;
|
||||
top: 210px;
|
||||
left: 285px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
background-color: rgba(255, 255, 255, 0) !important;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Agility {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Agility {
|
||||
position: absolute;
|
||||
top: 180px;
|
||||
top: 150px;
|
||||
left: 255px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
background-color: rgba(255, 255, 255, 0) !important;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Awareness {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Awareness {
|
||||
position: absolute;
|
||||
top: 205px;
|
||||
top: 175px;
|
||||
left: 270px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
background-color: rgba(255, 255, 255, 0) !important;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Influence {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Influence {
|
||||
position: absolute;
|
||||
top: 230px;
|
||||
top: 200px;
|
||||
left: 280px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
background-color: rgba(255, 255, 255, 0) !important;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Intellect {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Intellect {
|
||||
position: absolute;
|
||||
top: 255px;
|
||||
top: 225px;
|
||||
left: 280px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
background-color: rgba(255, 255, 255, 0) !important;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Spirit {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Spirit {
|
||||
position: absolute;
|
||||
top: 280px;
|
||||
top: 250px;
|
||||
left: 270px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
background-color: rgba(255, 255, 255, 0) !important;
|
||||
}
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Strength {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) ~ .sheet-Strength {
|
||||
position: absolute;
|
||||
top: 305px;
|
||||
top: 275px;
|
||||
left: 260px;
|
||||
line-height: 25px;
|
||||
z-index: 10;
|
||||
@@ -389,7 +407,7 @@
|
||||
}
|
||||
|
||||
|
||||
input[name="attr_Portrait"]:not([value="PC0"]) + .sheet-action {
|
||||
input[type="checkbox"]:not(:checked) + div input[name="attr_Portrait"]:not([value="PC0"]) + .sheet-action {
|
||||
border: none;
|
||||
border-top: none;
|
||||
padding: 0;
|
||||
@@ -421,13 +439,17 @@
|
||||
}
|
||||
|
||||
|
||||
input[name="attr_Portrait"]:not([value^="PC1"]) ~ div .sheet-PC1,
|
||||
input[name="attr_Portrait"]:not([value^="PC2"]) ~ div .sheet-PC2,
|
||||
input[name="attr_Portrait"]:not([value^="PC3"]) ~ div .sheet-PC3,
|
||||
input[name="attr_Portrait"]:not([value^="PC4"]) ~ div .sheet-PC4,
|
||||
input[name="attr_Portrait"]:not([value^="PC5"]) ~ div .sheet-PC5,
|
||||
input[name="attr_Portrait"]:not([value^="PC6"]) ~ div .sheet-PC6,
|
||||
input[name="attr_Portrait"]:not([value^="PC7"]) ~ div .sheet-PC7 {
|
||||
input[name="attr_Portrait"]:not([value="PC1"]) ~ div .sheet-PC1,
|
||||
input[name="attr_Portrait"]:not([value="PC2"]) ~ div .sheet-PC2,
|
||||
input[name="attr_Portrait"]:not([value="PC3"]) ~ div .sheet-PC3,
|
||||
input[name="attr_Portrait"]:not([value="PC4"]) ~ div .sheet-PC4,
|
||||
input[name="attr_Portrait"]:not([value="PC5"]) ~ div .sheet-PC5,
|
||||
input[name="attr_Portrait"]:not([value="PC6"]) ~ div .sheet-PC6,
|
||||
input[name="attr_Portrait"]:not([value="PC7"]) ~ div .sheet-PC7,
|
||||
input[name="attr_Portrait"]:not([value="PC8"]) ~ div .sheet-PC8,
|
||||
input[name="attr_Portrait"]:not([value="PC9"]) ~ div .sheet-PC9 ,
|
||||
input[name="attr_Portrait"]:not([value^="PC10"]) ~ div .sheet-PC10,
|
||||
input[name="attr_Portrait"]:not([value^="PC11"]) ~ div .sheet-PC11 {
|
||||
display: none;
|
||||
visibility: hidden;
|
||||
}
|
||||
@@ -504,11 +526,78 @@ input[name="attr_tooltipSwitch"][value="on"] ~ div h3.sheet-tooltip:hover .sheet
|
||||
visibility: visible;
|
||||
}
|
||||
|
||||
|
||||
/* Edit Stress */
|
||||
|
||||
.charsheet label {
|
||||
all: unset;
|
||||
position: absolute;
|
||||
font-size: 4px;
|
||||
padding: 0.75ch;
|
||||
color: rgba(61, 161, 106, 0.02);
|
||||
border: 2px solid rgba(61, 161, 106, 0.32);
|
||||
background-color: rgba(61, 161, 106, 0.02);
|
||||
z-index: 15;
|
||||
min-width: 50px;
|
||||
}
|
||||
|
||||
.charsheet label:hover {
|
||||
font-size: 11px;
|
||||
color: #ffffff;
|
||||
background-color: rgba(61, 161, 106, 0.62);
|
||||
border: 1px solid #3da069;
|
||||
}
|
||||
|
||||
.sheet-wrapper select {
|
||||
all: unset;
|
||||
width: auto;
|
||||
}
|
||||
|
||||
.sheet-editStress {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
||||
input[name="attr_editStress"]:checked + div .sheet-editStress {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/* Edit */
|
||||
|
||||
input[type="checkbox"]:not(:checked) + div input,
|
||||
input[type="checkbox"]:not(:checked) + div select,
|
||||
input[type="checkbox"]:not(:checked) + div textarea {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-wrapper select[name="attr_Portrait"]:before {
|
||||
content: 'Portrait: ' !important;
|
||||
display: inline;
|
||||
}
|
||||
|
||||
input[type="checkbox"]:checked + div span {
|
||||
display: none;
|
||||
}
|
||||
|
||||
input[name="attr_edit"] {
|
||||
all: unset;
|
||||
width: 7px;
|
||||
display: block;
|
||||
position: fixed;
|
||||
top: 70px;
|
||||
right: 90px;
|
||||
}
|
||||
|
||||
input[name="attr_edit"]:after {
|
||||
content: 'Edit';
|
||||
background-color: rgba(0, 130, 18, 0.37);
|
||||
border-top: 1px solid rgba(55, 55, 55, 0.1);
|
||||
padding: 3px;
|
||||
}
|
||||
|
||||
.sheet-editPane * {
|
||||
color: #444444 !important;
|
||||
font-size: 0.8em;
|
||||
font-size: 0.95em;
|
||||
}
|
||||
|
||||
|
||||
@@ -518,8 +607,8 @@ input[name="attr_tooltipSwitch"][value="on"] ~ div h3.sheet-tooltip:hover .sheet
|
||||
width: 670px;
|
||||
z-index: 45;
|
||||
position: absolute;
|
||||
top: 15px;
|
||||
left: 10ch;
|
||||
top: 25px;
|
||||
left: 4ch;
|
||||
padding: 14px;
|
||||
display: none;
|
||||
}
|
||||
@@ -528,7 +617,7 @@ input[name="attr_tooltipSwitch"][value="on"] ~ div h3.sheet-tooltip:hover .sheet
|
||||
float: right;
|
||||
}
|
||||
|
||||
input[name="attr_Edit"]:checked + div {
|
||||
input[name="attr_Edit"]:checked + div .sheet-editPane {
|
||||
display: block !important;
|
||||
}
|
||||
|
||||
@@ -556,9 +645,11 @@ input[name="attr_Edit"]:checked + div {
|
||||
|
||||
.sheet-rolltemplate-Cortex {
|
||||
background-color: #2a364e;
|
||||
margin-left: -50px;
|
||||
padding: 0 !important;
|
||||
margin: 0 -30px;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-container {
|
||||
display: grid;
|
||||
grid-template-columns: 35px 1fr;
|
||||
@@ -591,6 +682,7 @@ input[name="attr_Edit"]:checked + div {
|
||||
background-repeat: no-repeat;
|
||||
height: 2em;
|
||||
font-size: 1.2em;
|
||||
place-self: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-Cortex .inlinerollresult {
|
||||
@@ -601,7 +693,7 @@ input[name="attr_Edit"]:checked + div {
|
||||
background-color: transparent !important;
|
||||
color: #ffffff !important;
|
||||
padding-top: 7px;
|
||||
padding-left: 2px;
|
||||
place-self: center;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-Cortex .inlinerollresult.fullcrit {
|
||||
@@ -620,7 +712,7 @@ input[name="attr_Edit"]:checked + div {
|
||||
@media only screen and (max-width: 480px) {
|
||||
|
||||
.sheet-wrapper {
|
||||
min-width: 320px;
|
||||
min-width: 320px;
|
||||
}
|
||||
|
||||
.sheet-cols6 {
|
||||
|
||||
|
After Width: | Height: | Size: 292 KiB |
|
After Width: | Height: | Size: 215 KiB |
|
Before Width: | Height: | Size: 62 KiB After Width: | Height: | Size: 305 KiB |
|
After Width: | Height: | Size: 254 KiB |
|
After Width: | Height: | Size: 240 KiB |
@@ -1 +1,59 @@
|
||||
Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Now switch to the Character Sheet tab.\n- Check the Edit box in the top left corner.\n- Select the Character Portrait from the list - this will select and fill out the distinction blocks. Select 'Tales of Xadia logo' if you are not using any of the pregen characters.\n- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.\n- Uncheck the Edit box to hide the editor.\n- Enter the remaining details - Name, Description, Value statements, Asset details and (if needed) custom Distinctions in the editable text fields.\n\n- Repeat this for each of the remaining characters.\n\n##Dice Pool Builder\n\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls and displays the dice used and what they rolled. Hitches show up with black icons.\n\n*NOTE* This dice roller does not support the 3D dice feature in Roll20. - Also it won't work with the Beta Mobile App.\n\n##Stress and Trauma\n\nI have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure and AfraidTrauma, AngryTrauma, CorruptedTrauma, ExhaustedTrauma, InjuredTrauma, InsecureTrauma).\nAs with the Edit attribute you can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.\n\nThe traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n*NOTE* ToX does not use d4 stress so this value can be used to hide these fields on the character sheet.\n\nAny feedback, or requests - I'm happy to hear.\n\n---\n\nTales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.\nTales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nThe Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.\nArtwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.\n\n\n##Changelog\n\n### v.1.2 2021-03-30\n\nUpdated the code base to match the standards used in my Cortex Hammerheads build.\nAdded support for Mobile Display.\nAdded a Roll Template matching the style in the Hammerheads build, customised to ToX.\n\n### v.1.2 2021-03-05
|
||||
Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime
|
||||
|
||||
##Set up
|
||||
|
||||
- Open the Journal tab, and add a new Character.
|
||||
- Click on save changes.
|
||||
- Now switch to the Character Sheet tab.
|
||||
- There is a green Edit button to make changes to the sheet.
|
||||
- Select the Character Portrait from the list - this will also select and fill out the distinction blocks.
|
||||
- Select 'Custom Character' option if you are not using any of the pregen characters.
|
||||
- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.
|
||||
- Enter the remaining details - Name, Description, Value statements, Asset details and (if needed) custom Distinctions in the editable text fields.
|
||||
- Click the Edit button again to hide the editor.
|
||||
|
||||
- Repeat this for each of the remaining characters.
|
||||
|
||||
##Dice Pool Builder
|
||||
|
||||
The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and displays the dice used and what they rolled. Hitches show up with black icons.
|
||||
|
||||
*NOTE* This dice roller does not support the 3D dice feature in Roll20. - Also it won't work with the Beta Mobile App.
|
||||
|
||||
##Stress and Trauma
|
||||
|
||||
These traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities.
|
||||
|
||||
Any feedback, or requests - I'm happy to hear.
|
||||
|
||||
---
|
||||
|
||||
Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.
|
||||
Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
|
||||
The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.
|
||||
Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.
|
||||
|
||||
|
||||
##Changelog
|
||||
|
||||
### v.1.4 2021-05-26
|
||||
|
||||
Added further Pre-Gen characters.
|
||||
Overhauled the edit function.
|
||||
Corrected minor issues and faults, including a change to the description field which was incorrectly named.
|
||||
|
||||
### v.1.3.5 2021-05-05
|
||||
|
||||
Added two additional Pre-Gens and the specialities associated with those,
|
||||
Corrected a few minor issues with displaying attributes
|
||||
Changed the edit panel and added a stress and trauma editing feature.
|
||||
|
||||
### v.1.2 2021-03-30
|
||||
|
||||
Updated the code base to match the standards used in my Cortex Hammerheads build.
|
||||
Added support for Mobile Display.
|
||||
Added a Roll Template matching the style in the Hammerheads build, customised to ToX.
|
||||
|
||||
### v.1.2 2021-03-05
|
||||
|
||||
|
||||
|
||||
@@ -6,5 +6,5 @@
|
||||
"preview": "ToX-CortexPrime.png",
|
||||
"instructions": "For use with the Cortex Prime Tales of Xadia Playtest.",
|
||||
"legacy": false,
|
||||
"instructions": "Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime\n\n##Set up\n\n- Open the Journal tab, and add a new Character.\n- Click on save changes.\n- Now switch to the Character Sheet tab.\n- Check the Edit box in the top left corner.\n- Select the Character Portrait from the list - this will select and fill out the distinction blocks. Select 'Tales of Xadia logo' if you are not using any of the pregen characters.\n- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.\n- Uncheck the Edit box to hide the editor.\n- Enter the remaining details - Name, Description, Value statements, Asset details and (if needed) custom Distinctions in the editable text fields.\n\n- Repeat this for each of the remaining characters.\n\n##Dice Pool Builder\n\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls and displays the dice used and what they rolled. Hitches show up with black icons.\n\n*NOTE* This dice roller does not support the 3D dice feature in Roll20. - Also it won't work with the Beta Mobile App.\n\n##Stress and Trauma\n\nI have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure and AfraidTrauma, AngryTrauma, CorruptedTrauma, ExhaustedTrauma, InjuredTrauma, InsecureTrauma).\nAs with the Edit attribute you can add these to the Attributes and Abilities tab manually, and assign values ranging from the 4,6,8,10 or 12 corresponding to the dice value.\n\nThe traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.\n*NOTE* ToX does not use d4 stress so this value can be used to hide these fields on the character sheet.\n\nAny feedback, or requests - I'm happy to hear.\n\n---\n\nTales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.\nTales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\nThe Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.\nArtwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.\n\n\n##Changelog\n\n### v.1.2 2021-03-30\n\nUpdated the code base to match the standards used in my Cortex Hammerheads build.\nAdded support for Mobile Display.\nAdded a Roll Template matching the style in the Hammerheads build, customised to ToX.\n\n### v.1.2 2021-03-05"
|
||||
"instructions": "Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime\r\n\r\n##Set up\r\n\r\n- Open the Journal tab, and add a new Character.\r\n- Click on save changes.\r\n- Now switch to the Character Sheet tab.\r\n- There is a green Edit button to make changes to the sheet.\r\n- Select the Character Portrait from the list - this will also select and fill out the distinction blocks.\r\n- Select 'Custom Character' option if you are not using any of the pregen characters.\r\n- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.\r\n- Enter the remaining details - Name, Description, Value statements, Asset details and (if needed) custom Distinctions in the editable text fields.\r\n- Click the Edit button again to hide the editor.\r\n\r\n- Repeat this for each of the remaining characters.\r\n\r\n##Dice Pool Builder\r\n\r\nThe inbuilt Dice Pool Builder pulls from the character's attributes, rolls and displays the dice used and what they rolled. Hitches show up with black icons.\r\n\r\n*NOTE* This dice roller does not support the 3D dice feature in Roll20. - Also it won't work with the Beta Mobile App.\r\n\r\n##Stress and Trauma\r\n\r\nThese traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities.\r\n\r\nAny feedback, or requests - I'm happy to hear.\r\n\r\n---\r\n\r\nTales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.\r\nTales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are \u00A9 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.\r\nThe Dragon Prince and all associated characters and elements are \u00A9 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.\r\nArtwork and graphics \u00A9 and \u2122 Wonderstorm, Inc. All rights reserved.\r\n\r\n\r\n##Changelog\r\n\r\n### v.1.4 2021-05-26\r\n\r\nAdded further Pre-Gen characters.\r\nOverhauled the edit function.\r\nCorrected minor issues and faults, including a change to the description field which was incorrectly named.\r\n\r\n### v.1.3.5 2021-05-05\r\n\r\nAdded two additional Pre-Gens and the specialities associated with those,\r\nCorrected a few minor issues with displaying attributes\r\nChanged the edit panel and added a stress and trauma editing feature.\r\n\r\n### v.1.2 2021-03-30\r\n\r\nUpdated the code base to match the standards used in my Cortex Hammerheads build.\r\nAdded support for Mobile Display.\r\nAdded a Roll Template matching the style in the Hammerheads build, customised to ToX.\r\n\r\n### v.1.2 2021-03-05\r\n\r\n\r\n"
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
|
||||
|
||||
A ficha de personagem Daemon Exilia apresenttou um problema na ultima semana, aparentemente ela não reconhece o css.
|
||||
a ficha de personagem custon com a opição "Forces sheet to use the more limited legacy version of CSS and HTML sanitization"
|
||||
funciona normalmente mas a vesão do roll20 esta bugada.
|
||||
|
||||
tradutor goglee
|
||||
|
||||
The character sheet Daemon Exilia had a problem in the last week, apparently she does not recognize the css.
|
||||
the custon character sheet with the option "Force sheet to use the more limited legacy version of CSS and sanitization of HTML"
|
||||
works normally but the roll20 version is buggy.
|
||||
@@ -986,7 +986,7 @@ button[type="action"].sheet-button-equipamento {
|
||||
}
|
||||
/* CSS Pagina 2 */
|
||||
.sheet-texto-magias textarea {
|
||||
height: 30%;
|
||||
height: 80px;
|
||||
width: 98%;
|
||||
border: 2px solid black;
|
||||
font-weight: bold;
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
<input type="text" name="fake" style= "width: 20%;" value="RM" class="linha-sub">
|
||||
<input type="text" name="attr_RM-base" style= "width: 20%;" value="" class="linha-sub"/>
|
||||
<input type="text" name="attr_RM-adicional-1" style= "width: 25%;" value="0" class="linha-sub"/>
|
||||
<input type="text" name="attr_RM-total" style= "width: 20%;" value="?D" class="linha-sub"/>
|
||||
<input type="text" name="attr_RM-total" style= "width: 20%;" value=" (@{RM-base} + @{RM-adicional-1})" class="linha-sub" disabled/>
|
||||
<br>
|
||||
<div class="MOVE">
|
||||
<input type="text" name="attr_move-imagem" value="" class="linha-move"/>
|
||||
@@ -276,7 +276,7 @@
|
||||
<div class="I1">
|
||||
<input type="text" name="attr_PV-extra-display" value="0"/>
|
||||
<input type="text" name="attr_IP-display" style= "" value="@{IP-total}" disabled/>
|
||||
<input type="text" name="attr_RM-display" style= "" value="?D"/>
|
||||
<input type="text" name="attr_RM-display" style= "" value="@{RM-total}" disabled/>
|
||||
</div>
|
||||
|
||||
<div class="modificador-global">
|
||||
@@ -343,8 +343,8 @@
|
||||
<input name="attr_dano-ataque" class="linha-secundaria" style=" width:13%;" type="text" spellcheck="false" class="" value="0">
|
||||
<input name="attr_dano-extra-ataque" class="linha-secundaria" style= "width:14%;" type="text" spellcheck="false" class="" value="0">
|
||||
<button type="roll" value="&{template:default} {{name= Dano Normal (@{character_name}) }} {{Dano Fisico=[[@{dano-ataque} + @{dano-bonus}]]}} {{Dano Magico=[[@{dano-extra-ataque}]]}}"></button>
|
||||
<button type="roll" value="&{template:default} {{name= Dano Critico (@{character_name}) }} {{Dano Fisico=[[@{dano-ataque} + @{dano-ataque} + @{dano-bonus}]]}} {{Dano Magico=[[@{dano-extra-ataque}]]}}"></button>
|
||||
<button type="roll" value="&{template:default} {{name= Dano Critico (@{character_name}) }} {{Dano Fisico=[[@{dano-ataque}r<1 + @{dano-ataque}r<1 + @{dano-bonus}]]}} {{Dano Magico=[[@{dano-extra-ataque}r<1]]}}"></button>
|
||||
<button type="roll" value="&{template:default} {{name= Dano Critico (@{character_name}) }} {{Dano Fisico=[[@{dano-ataque} + @{dano-ataque} + @{dano-bonus}]]}} {{Dano Magico=[[@{dano-extra-ataque} + @{dano-extra-ataque}r<1]]}}"></button>
|
||||
<button type="roll" value="&{template:default} {{name= Dano Critico (@{character_name}) }} {{Dano Fisico=[[@{dano-ataque}r<1 + @{dano-ataque}r<1 + @{dano-bonus}]]}} {{Dano Magico=[[@{dano-extra-ataque}r<1 + @{dano-extra-ataque}r<1]]}}"></button>
|
||||
<input type=text name="Efeito-adicional" class="linha-secundaria2" value="Efeitos Adicionais" style="width:100%;">
|
||||
<input type=text name="attr_Ea" class="linha-secundaria" value="Sem Efeitos Adicionais" style="width:100%;">
|
||||
<p></p>
|
||||
|
||||
@@ -1,199 +1,199 @@
|
||||
{
|
||||
"CharacterName": "Character Name",
|
||||
"Chapter": "Chapter",
|
||||
"ChapterDemeanour": "Chapter Demeanour",
|
||||
"Speciality": "Speciality",
|
||||
"Rank": "Rank",
|
||||
"Fame": "Fame",
|
||||
"PowerArmourHistory": "Power Armour History",
|
||||
"PlayerName": "Player Name",
|
||||
"Gender": "Gender",
|
||||
"Age": "Age",
|
||||
"Build": "Build",
|
||||
"Complexion": "Complexion",
|
||||
"Hair": "Hair",
|
||||
"PersonalDemeanour": "Personal Demeanour",
|
||||
"PastEvent": "Past Event",
|
||||
"Description": "Description",
|
||||
"Characteristics": "Characteristics",
|
||||
"WeaponSkill": "Weapon Skill",
|
||||
"WeaponSkill-abbr": "WS",
|
||||
"WeaponSkill-abbrP": "(WS)",
|
||||
"BallisticSkill": "Ballistic Skill",
|
||||
"BallisticSkill-abbr": "BS",
|
||||
"BallisticSkill-abbrP": "(BS)",
|
||||
"Strength": "Strength",
|
||||
"Strength-abbr": "S",
|
||||
"Strength-abbrP": "(S)",
|
||||
"Toughness": "Toughness",
|
||||
"Toughness-abbr": "T",
|
||||
"Toughness-abbrP": "(T)",
|
||||
"Agility": "Agility",
|
||||
"Agility-abbr": "Ag",
|
||||
"Agility-abbrP": "(Ag)",
|
||||
"Intelligence": "Intelligence",
|
||||
"Intelligence-abbr": "Int",
|
||||
"Intelligence-abbrP": "(Int)",
|
||||
"Perception": "Perception",
|
||||
"Perception-abbr": "Per",
|
||||
"Perception-abbrP": "(Per)",
|
||||
"Willpower": "Willpower",
|
||||
"Willpower-abbr": "WP",
|
||||
"Willpower-abbrP": "(WP)",
|
||||
"Fellowship": "Fellowship",
|
||||
"Fellowship-abbr": "Fel",
|
||||
"Fellowship-abbrP": "(Fel)",
|
||||
"None0": "None (0)",
|
||||
"Simple5": "Simple (+5)",
|
||||
"Intermediate10": "Intermediate (+10)",
|
||||
"Trained15": "Trained (+15)",
|
||||
"Expert20": "Expert (+20)",
|
||||
"Expert25": "Expert (+25)",
|
||||
"Experience": "Experience",
|
||||
"XPtoSpend": "XP to Spend",
|
||||
"TotalXPSpent": "Total XP Spent",
|
||||
"FatePoints": "Fate Points",
|
||||
"FPThreshold": "Threshold",
|
||||
"FPCurrent": "Current",
|
||||
"Insanity": "Insanity",
|
||||
"MentalDisorders": "Mental Disorders",
|
||||
"Corruption": "Corruption",
|
||||
"Malignancies": "Malignancies",
|
||||
"Mutations": "Mutations",
|
||||
"PrimarchsCurse": "Primarch's Curse",
|
||||
"Skills": "Skills",
|
||||
"Acrobatics": "Acrobatics",
|
||||
"Awareness": "Awareness",
|
||||
"Blather": "Blather",
|
||||
"Carouse": "Carouse",
|
||||
"Charm": "Charm",
|
||||
"ChemUse": "Chem-Use",
|
||||
"Climb": "Climb",
|
||||
"Command": "Command",
|
||||
"Concealment": "Concealment",
|
||||
"Contortionist": "Contortionist",
|
||||
"Deceive": "Deceive",
|
||||
"Demolition": "Demolition",
|
||||
"Disguise": "Disguise",
|
||||
"Dodge": "Dodge",
|
||||
"Evaluate": "Evaluate",
|
||||
"Gamble": "Gamble",
|
||||
"Inquiry": "Inquiry",
|
||||
"Interrogation": "Interrogation",
|
||||
"Intimidate": "Intimidate",
|
||||
"Invocation": "Invocation",
|
||||
"Literacy": "Literacy",
|
||||
"Logic": "Logic",
|
||||
"Medicae": "Medicae",
|
||||
"Psyniscience": "Psyniscience",
|
||||
"Scrutiny": "Scrutiny",
|
||||
"Search": "Search",
|
||||
"Security": "Security",
|
||||
"Shadowing": "Shadowing",
|
||||
"SilentMove": "Silent Move",
|
||||
"SleightOfHand": "Sleight of Hand",
|
||||
"Survival": "Survival",
|
||||
"Swim": "Swim",
|
||||
"TechUse": "Tech-Use",
|
||||
"Tracking": "Tracking",
|
||||
"Wrangling": "Wrangling",
|
||||
"OtherSkill": "Other Skill",
|
||||
"Ciphers": "Ciphers",
|
||||
"Drive": "Drive",
|
||||
"SpeakLanguage": "Speak Language",
|
||||
"Navigation": "Navigation",
|
||||
"Performer": "Performer",
|
||||
"Pilot": "Pilot",
|
||||
"Tactics": "Tactics",
|
||||
"Trade": "Trade",
|
||||
"Lore": "Lore",
|
||||
"LoreCommon": "Common",
|
||||
"LoreScholastic": "Scholastic",
|
||||
"LoreForbidden": "Forbidden",
|
||||
"Aptitudes": "Aptitudes",
|
||||
"MeleeWeapons": "Melee Weapons",
|
||||
"WName": "Name",
|
||||
"WClass": "Class",
|
||||
"WDamage": "Damage",
|
||||
"WType": "Type",
|
||||
"WPen": "Pen",
|
||||
"Damage": "Damage",
|
||||
"WSpecial": "Special",
|
||||
"WHit": "Hit",
|
||||
"StrengthBonus-abbr": "SB",
|
||||
"UnnaturalStrengthBonus-abbr": "Unn. SB",
|
||||
"PowerArmorStrengthBonus-abbr": "PA SB",
|
||||
"MWRelevantBonus": "rel. Bonus",
|
||||
"Movement": "Movement",
|
||||
"HalfMove": "Half Move",
|
||||
"FullMove": "Full Move",
|
||||
"Charge": "Charge",
|
||||
"Run": "Run",
|
||||
"Fatigue": "Fatigue",
|
||||
"Threshold": "Threshold",
|
||||
"Current": "Current",
|
||||
"Misc": "Misc",
|
||||
"ArmournDefence": "Armour & Defence",
|
||||
"Head": "Head",
|
||||
"ArmRight": "AR",
|
||||
"Body": "Body",
|
||||
"ArmLeft": "AL",
|
||||
"LegRight": "LR",
|
||||
"LegLeft": "LL",
|
||||
"Wounds": "Wounds",
|
||||
"WoundsTotal": "Total",
|
||||
"WoundsCurrent": "Current",
|
||||
"CriticalDamage": "Critical Damage",
|
||||
"Conditions": "Conditions",
|
||||
"SpecialAbilities": "Special Abilities",
|
||||
"Talents": "Talents",
|
||||
"Traits": "Traits",
|
||||
"RangedWeapons": "Ranged Weapons",
|
||||
"WRange": "Range",
|
||||
"WRateOfFire": "RoF",
|
||||
"WClip": "Clip",
|
||||
"WReload": "Reload",
|
||||
"SignatureGear": "Signature Gear",
|
||||
"Requisition": "Requisition",
|
||||
"RequisitionedGear": "Requisitioned Gear",
|
||||
"MaxCarryWT": "Max Carry WT (SB+TB)",
|
||||
"CurrentWeight": "Current",
|
||||
"PsychicPowers": "Psychic Powers",
|
||||
"PsyRating": "Psy Rating",
|
||||
"MiscellaneousSkills": "Miscellaneous Skills",
|
||||
"OtherSkills": "Other",
|
||||
"ExpandedSkills": "Expanded Skills",
|
||||
"ExperiencePoints": "Experience Points",
|
||||
"AdvancementsTaken": "Advancements Taken",
|
||||
"SoloModeAbilities": "Solo Mode Abilities",
|
||||
"Cohesion": "Cohesion",
|
||||
"CohesionTotal": "Total",
|
||||
"CohesionCurrent": "Current",
|
||||
"SquadModeAbilities": "Squad Mode Abilities",
|
||||
"CharacteristicsnSkills": "Characteristics & Skills",
|
||||
"WeaponnTalents": "Weapon & Talents",
|
||||
"OtherSkillsTitle": "Other Skills",
|
||||
"Abilities": "Abilities",
|
||||
"RelevantStrengthBonusDamage": "Relevant Strength Bonus added to damage from this weapon",
|
||||
"UnnaturalStrengthBonus": "Strength Bonus with unnatural Strength taken into account",
|
||||
"PowerArmorStrengthBonus": "Astartes Power Armour Enhanced Strength Bonus",
|
||||
"UseSB": "Use the Strength Bonus for this weapon?",
|
||||
"PowerArmorMovementBonus": "Astartes Power Armour Movement Bonus",
|
||||
"Unknown": "Unknown",
|
||||
"Basic": "Basic",
|
||||
"BasicKnowledge": "Basic",
|
||||
"Group": "Group",
|
||||
"Advanced": "Advanced",
|
||||
"Trained": "Trained",
|
||||
"CharacterName": "Имя Персонажа",
|
||||
"Chapter": "Орден",
|
||||
"ChapterDemeanour": "Характер Ордена",
|
||||
"Speciality": "Специализация",
|
||||
"Rank": "Ранг",
|
||||
"Fame": "Слава",
|
||||
"PowerArmourHistory": "История Силовой брони",
|
||||
"PlayerName": "Имя игрока",
|
||||
"Gender": "Пол",
|
||||
"Age": "Возраст",
|
||||
"Build": "Комплекция",
|
||||
"Complexion": "Цвет кожи",
|
||||
"Hair": "Волосы",
|
||||
"PersonalDemeanour": "Личный Характер",
|
||||
"PastEvent": "Прошлое",
|
||||
"Description": "Описание",
|
||||
"Characteristics": "Характеристики",
|
||||
"WeaponSkill": "Ближний бой",
|
||||
"WeaponSkill-abbr": "ББ",
|
||||
"WeaponSkill-abbrP": "(ББ)",
|
||||
"BallisticSkill": "Дальний бой",
|
||||
"BallisticSkill-abbr": "ДБ",
|
||||
"BallisticSkill-abbrP": "(ДБ)",
|
||||
"Strength": "Сила",
|
||||
"Strength-abbr": "Сил",
|
||||
"Strength-abbrP": "(Сил)",
|
||||
"Toughness": "Выносливость",
|
||||
"Toughness-abbr": "Вын",
|
||||
"Toughness-abbrP": "(Вын)",
|
||||
"Agility": "Ловкость",
|
||||
"Agility-abbr": "Лов",
|
||||
"Agility-abbrP": "(Лов)",
|
||||
"Intelligence": "Интеллект",
|
||||
"Intelligence-abbr": "Инт",
|
||||
"Intelligence-abbrP": "(Инт)",
|
||||
"Perception": "Восприятие",
|
||||
"Perception-abbr": "Вос",
|
||||
"Perception-abbrP": "(Вос)",
|
||||
"Willpower": "Сила воли",
|
||||
"Willpower-abbr": "СВ",
|
||||
"Willpower-abbrP": "(СВ)",
|
||||
"Fellowship": "Общительность",
|
||||
"Fellowship-abbr": "Общ",
|
||||
"Fellowship-abbrP": "(Общ)",
|
||||
"None0": "Нет (0)",
|
||||
"Simple5": "Простое (+5)",
|
||||
"Intermediate10": "Продвинутое (+10)",
|
||||
"Trained15": "Обучен (+15)",
|
||||
"Expert20": "Эксперт (+20)",
|
||||
"Expert25": "Эксперт (+25)",
|
||||
"Experience": "Опыт",
|
||||
"XPtoSpend": "Свободно",
|
||||
"TotalXPSpent": "Потрачено",
|
||||
"FatePoints": "Очки Судьбы",
|
||||
"FPThreshold": "Порог",
|
||||
"FPCurrent": "Текущие",
|
||||
"Insanity": "Безумие",
|
||||
"MentalDisorders": "Психические травмы",
|
||||
"Corruption": "Порча",
|
||||
"Malignancies": "Заболевания",
|
||||
"Mutations": "Мутации",
|
||||
"PrimarchsCurse": "Проклятье Примарха",
|
||||
"Skills": "Навыки",
|
||||
"Acrobatics": "Акробатика",
|
||||
"Awareness": "Бдительность",
|
||||
"Blather": "Заговаривание",
|
||||
"Carouse": "Кутёж",
|
||||
"Charm": "Обаяние",
|
||||
"ChemUse": "Химика",
|
||||
"Climb": "Лазание",
|
||||
"Command": "Командование",
|
||||
"Concealment": "Скрытность",
|
||||
"Contortionist": "Ловкач",
|
||||
"Deceive": "Обман",
|
||||
"Demolition": "Взрывотехника",
|
||||
"Disguise": "Маскировка",
|
||||
"Dodge": "Уклонение",
|
||||
"Evaluate": "Оценка",
|
||||
"Gamble": "Азартные игры",
|
||||
"Inquiry": "Дознание",
|
||||
"Interrogation": "Допрос",
|
||||
"Intimidate": "Запугивание",
|
||||
"Invocation": "Воззвание",
|
||||
"Literacy": "Грамотность",
|
||||
"Logic": "Логика",
|
||||
"Medicae": "Медика",
|
||||
"Psyniscience": "Псичувство",
|
||||
"Scrutiny": "Проницательность",
|
||||
"Search": "Поиск",
|
||||
"Security": "Безопасность",
|
||||
"Shadowing": "Слежка",
|
||||
"SilentMove": "Бесшумный Шаг",
|
||||
"SleightOfHand": "Ловкость рук",
|
||||
"Survival": "Выживание",
|
||||
"Swim": "Плаванье",
|
||||
"TechUse": "Техпользование",
|
||||
"Tracking": "Выслеживание",
|
||||
"Wrangling": "Дрессировка",
|
||||
"OtherSkill": "Другой Навык",
|
||||
"Ciphers": "Шифр",
|
||||
"Drive": "Вождение",
|
||||
"SpeakLanguage": "Знание языков",
|
||||
"Navigation": "Навигация",
|
||||
"Performer": "Исполнение",
|
||||
"Pilot": "Пилотирование",
|
||||
"Tactics": "Тактика",
|
||||
"Trade": "Ремесло",
|
||||
"Lore": "Знание",
|
||||
"LoreCommon": "Обыденное",
|
||||
"LoreScholastic": "Схоластическое",
|
||||
"LoreForbidden": "Запретное",
|
||||
"Aptitudes": "Склонности",
|
||||
"MeleeWeapons": "Рукопашное Оружие",
|
||||
"WName": "Имя",
|
||||
"WClass": "Класс",
|
||||
"WDamage": "Урон",
|
||||
"WType": "Тип",
|
||||
"WPen": "Бро",
|
||||
"Damage": "Урон",
|
||||
"WSpecial": "Особое",
|
||||
"WHit": "Попадание",
|
||||
"StrengthBonus-abbr": "бС",
|
||||
"UnnaturalStrengthBonus-abbr": "Сверхъественная сила",
|
||||
"PowerArmorStrengthBonus-abbr": "бС СБ",
|
||||
"MWRelevantBonus": "дейст. Бонус",
|
||||
"Movement": "Перемещение",
|
||||
"HalfMove": "Полудвижение",
|
||||
"FullMove": "Полное",
|
||||
"Charge": "Натиск",
|
||||
"Run": "Бег",
|
||||
"Fatigue": "Усталость",
|
||||
"Threshold": "Порог",
|
||||
"Current": "Текущий",
|
||||
"Misc": "Прочее",
|
||||
"ArmournDefence": "Броня и Защита",
|
||||
"Head": "Голова",
|
||||
"ArmRight": "ПР",
|
||||
"Body": "Тело",
|
||||
"ArmLeft": "ЛР",
|
||||
"LegRight": "ПН",
|
||||
"LegLeft": "ЛН",
|
||||
"Wounds": "Раны",
|
||||
"WoundsTotal": "Всего",
|
||||
"WoundsCurrent": "Текущие",
|
||||
"CriticalDamage": "Критический урон",
|
||||
"Conditions": "Состояния",
|
||||
"SpecialAbilities": "Особые Способности",
|
||||
"Talents": "Таланты",
|
||||
"Traits": "Черты",
|
||||
"RangedWeapons": "Дистанционное Оружие",
|
||||
"WRange": "Дальность",
|
||||
"WRateOfFire": "РоФ",
|
||||
"WClip": "Магазин",
|
||||
"WReload": "Перезарядка",
|
||||
"SignatureGear": "Знаковые предметы",
|
||||
"Requisition": "Реквизиция",
|
||||
"RequisitionedGear": "Реквизиционное снаряжение",
|
||||
"MaxCarryWT": "Максимальный груз (бС+бВ)",
|
||||
"CurrentWeight": "Текущий",
|
||||
"PsychicPowers": "Психосилы",
|
||||
"PsyRating": "Пси-рейтинг",
|
||||
"MiscellaneousSkills": "Дополнительные навыки",
|
||||
"OtherSkills": "Прочее",
|
||||
"ExpandedSkills": "Продвинутые умения",
|
||||
"ExperiencePoints": "Очки Опыта",
|
||||
"AdvancementsTaken": "Взятые Улучшения",
|
||||
"SoloModeAbilities": "Способности режима одиночки",
|
||||
"Cohesion": "Сплоченность",
|
||||
"CohesionTotal": "Всего",
|
||||
"CohesionCurrent": "Текущая",
|
||||
"SquadModeAbilities": "Способности режима отделения",
|
||||
"CharacteristicsnSkills": "Характеристики и навыки",
|
||||
"WeaponnTalents": "Оружие и Таланты",
|
||||
"OtherSkillsTitle": "Другие Навыки",
|
||||
"Abilities": "Способности",
|
||||
"RelevantStrengthBonusDamage": "Активный бонус Силы добавлен к урону из этого оружия",
|
||||
"UnnaturalStrengthBonus": "Бонус Силы с сверхъественной силой учтена",
|
||||
"PowerArmorStrengthBonus": "Увеличенный бонус Силы силовой брони Астартес",
|
||||
"UseSB": "Использовать бонус Силы для этого оружия?",
|
||||
"PowerArmorMovementBonus": "Бонус Передвижения Силовой брони Астартес",
|
||||
"Unknown": "Неизвестно",
|
||||
"Basic": "Базовое",
|
||||
"BasicKnowledge": "Базовое",
|
||||
"Group": "Сгруппированные",
|
||||
"Advanced": "Продвинутые",
|
||||
"Trained": "Обучен",
|
||||
"Plus10": "+10%",
|
||||
"Plus20": "+20%",
|
||||
"basic-skills-list": "Awareness,Carouse,Charm,Climb,Command,Concealment,Contortionist,Deceive,Disguise,Dodge,Evaluate,Gamble,Inquiry,Intimidate,Logic,Scrutiny,Search,SilentMove,Swim",
|
||||
"advanced-skills-list": "Acrobatics,Blather,ChemUse,Demolition,Interrogation,Invocation,Literacy,Medicae,Psyniscience,Security,Shadowing,SleightOfHand,Survival,TechUse,Tracking,Wrangling",
|
||||
"group-skills-list": "Ciphers,Drive,Lore,LoreCommon,LoreScholastic,LoreForbidden,Navigation,Performer,Pilot,SpeakLanguage,Tactics,Trade",
|
||||
"UnnaturalMultiplier": "Put your unnatural characteristic multiplier in this box (not the characteristic bonus)",
|
||||
"DegreesOfSuccess": "Degree(s) of success",
|
||||
"MeleeAttack": "Melee Attack",
|
||||
"RangedAttack": "Ranged Attack",
|
||||
"Penetration": "Penetration",
|
||||
"HideLogMessage": "Tick me to hide this message >>"
|
||||
"basic-skills-list": "Бдительность,Кутёж,Обаяние,Лазание,Командование,Скрытность,Ловкач,Обман,Маскировка,Уклонение,Оценка,АзартныеИгры,Дознание,Запугивание,Логика,Проницательность,Поиск,БесшумноеДвижение,Плавание",
|
||||
"advanced-skills-list": "Акробатика,Заговаривание,Химика,Взрывотехника,Допрос,Воззвание,Грамотность,Псичувство,Безопасность,Слежка,ЛовкостьРук,Выживание,Техпользование,Слежка,Дрессировка",
|
||||
"group-skills-list": "Шифр,Вождение,Знание,ОбыденноеЗнание,ЗнаниеСхолы,ЗапретноеЗнание,Ориентирование,Исполнение,Пилотирование,РазговорныйЯзык,Тактика,Ремесло",
|
||||
"UnnaturalMultiplier": "Введите сюда множитесь сверхъестественной характеристики (не просто бонус характеристики)",
|
||||
"DegreesOfSuccess": "Степень(и) успеха",
|
||||
"MeleeAttack": "Ближняя атака",
|
||||
"RangedAttack": "Дальнобойная атака",
|
||||
"Penetration": "Пробивание",
|
||||
"HideLogMessage": "Нажмите здесь, чтобы спрятать сообщение >>"
|
||||
}
|
||||
@@ -2404,9 +2404,9 @@
|
||||
}
|
||||
},
|
||||
"hosted-git-info": {
|
||||
"version": "2.8.5",
|
||||
"resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.5.tgz",
|
||||
"integrity": "sha512-kssjab8CvdXfcXMXVcvsXum4Hwdq9XGtRD3TteMEvEbq0LXyiNQr6AprqKqfeaDXze7SxWvRxdpwE6ku7ikLkg=="
|
||||
"version": "2.8.9",
|
||||
"resolved": "https://registry.npmjs.org/hosted-git-info/-/hosted-git-info-2.8.9.tgz",
|
||||
"integrity": "sha512-mxIDAb9Lsm6DoOJ7xH+5+X4y1LU/4Hi50L9C5sIswK3JzULS4bwk1FvjdBgvYR4bzT4tuUQiC15FE2f5HbLvYw=="
|
||||
},
|
||||
"html-minifier": {
|
||||
"version": "3.5.21",
|
||||
@@ -2825,9 +2825,9 @@
|
||||
}
|
||||
},
|
||||
"lodash": {
|
||||
"version": "4.17.15",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
|
||||
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
|
||||
"version": "4.17.21",
|
||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.21.tgz",
|
||||
"integrity": "sha512-v2kDEe57lecTulaDIuNTPy3Ry4gLGJ6Z1O3vE1krgXZNrsQ+LFTGHVxVjcXPs17LhbZVGedAJv8XZ1tvj5FvSg=="
|
||||
},
|
||||
"lodash.clonedeep": {
|
||||
"version": "4.5.0",
|
||||
|
||||
@@ -20,6 +20,10 @@
|
||||
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Demon%20Gate/Paper.jpg");
|
||||
}
|
||||
|
||||
.sheet-demon-gate-charsheet {
|
||||
min-height: 750px;
|
||||
}
|
||||
|
||||
.sheet-background-flex-layout {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
@@ -127,7 +131,7 @@ h1 {
|
||||
line-height: 40px;
|
||||
color: #ddd9c3;
|
||||
background-color: #590902;
|
||||
background-image: url('https://cdn.discordapp.com/attachments/645700678907330560/836836635794472990/runes-dark.png');
|
||||
background-image: url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Demon%20Gate/runes-dark.png');
|
||||
background-position-y: center;
|
||||
background-repeat: repeat-x;
|
||||
border: 2px solid #590902;
|
||||
@@ -206,11 +210,13 @@ input[type="checkbox"].sheet-expand-collapse-checkbox:checked~.sheet-collapsible
|
||||
background-color: #ddd9c3;
|
||||
}
|
||||
|
||||
.sheet-collapsible table {
|
||||
.sheet-collapsible table,
|
||||
table.sheet-embedded-table {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ************************************************************************************************************************************************ */
|
||||
/* Flexbox columns */
|
||||
/* ************************************************************************************************************************************************ */
|
||||
@@ -263,6 +269,12 @@ input[type="checkbox"].sheet-expand-collapse-checkbox:checked~.sheet-collapsible
|
||||
padding-right: 2px;
|
||||
}
|
||||
|
||||
.sheet-centred-section {
|
||||
display: flex;
|
||||
flex-flow: column nowrap;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
|
||||
/* ************************************************************************************************************************************************ */
|
||||
/* Tables */
|
||||
@@ -388,6 +400,7 @@ td input:read-only {
|
||||
background-color: #e0e0e0;
|
||||
}
|
||||
|
||||
.sheet-text-centred,
|
||||
td input[type=text].sheet-text-centred {
|
||||
text-align: center;
|
||||
}
|
||||
@@ -725,12 +738,6 @@ h1.sheet-spacer-top-margin {
|
||||
border: 2px solid #948a54;
|
||||
}
|
||||
|
||||
.sheet-spiritual-influence-wrapper {
|
||||
display: flex;
|
||||
flex-flow: column nowrap;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.sheet-spiritual-influence-image {
|
||||
background: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Demon%20Gate/Circle.png");
|
||||
background-repeat: no-repeat;
|
||||
@@ -791,3 +798,109 @@ tr.sheet-spell-spacer-row {
|
||||
tr.sheet-spell-spacer-row td {
|
||||
background-color: #948a54;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* ************************************************************************************************************************************************ */
|
||||
/* Roll Templates
|
||||
/* ************************************************************************************************************************************************ */
|
||||
|
||||
|
||||
.sheet-rolltemplate-text .sheet-template-container {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-text .sheet-template-box,
|
||||
.sheet-rolltemplate-class-ability-text .sheet-template-box,
|
||||
.sheet-rolltemplate-percentile .sheet-template-box,
|
||||
.sheet-rolltemplate-attack .sheet-template-box,
|
||||
.sheet-rolltemplate-damage .sheet-template-box,
|
||||
.sheet-rolltemplate-roll .sheet-template-box {
|
||||
width: 100%;
|
||||
border: 2px solid #948a54;
|
||||
background-color: #f6f5ef;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-text .sheet-template-title,
|
||||
.sheet-rolltemplate-class-ability-text .sheet-template-title,
|
||||
.sheet-rolltemplate-percentile .sheet-template-title,
|
||||
.sheet-rolltemplate-attack .sheet-template-title,
|
||||
.sheet-rolltemplate-damage .sheet-template-title,
|
||||
.sheet-rolltemplate-roll .sheet-template-title {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
color: maroon;
|
||||
background-color: #ddd9c3;
|
||||
font-weight: normal;
|
||||
font-size: 16px;
|
||||
height: 28px;
|
||||
line-height: 28px;
|
||||
padding-top: 2px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-text .sheet-template-text,
|
||||
.sheet-rolltemplate-class-ability-text .sheet-template-text,
|
||||
.sheet-rolltemplate-percentile .sheet-template-text {
|
||||
font-size: 13px;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-class-ability-text th,
|
||||
.sheet-rolltemplate-percentile th {
|
||||
font-size: 13px;
|
||||
padding: 4px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-attack th,
|
||||
.sheet-rolltemplate-damage th,
|
||||
.sheet-rolltemplate-roll th {
|
||||
font-size: 16px;
|
||||
padding: 10px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-class-ability-text td,
|
||||
.sheet-rolltemplate-percentile td {
|
||||
font-size: 13px;
|
||||
text-align: center;
|
||||
min-width: 3em;
|
||||
padding: 4px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-attack td,
|
||||
.sheet-rolltemplate-damage td,
|
||||
.sheet-rolltemplate-roll td {
|
||||
font-size: 16px;
|
||||
text-align: center;
|
||||
min-width: 3em;
|
||||
padding: 10px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-attack .sheet-template-subtitle,
|
||||
.sheet-rolltemplate-damage .sheet-template-subtitle,
|
||||
.sheet-rolltemplate-roll .sheet-template-subtitle {
|
||||
width: 100%;
|
||||
text-align: center;
|
||||
color: maroon;
|
||||
background-color: #ddd9c3;
|
||||
font-weight: normal;
|
||||
font-size: 12px;
|
||||
padding-bottom: 2px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-percentile .sheet-template-failure {
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
color: maroon;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-percentile .sheet-template-success {
|
||||
font-size: 16px;
|
||||
font-weight: bold;
|
||||
padding: 10px;
|
||||
text-align: center;
|
||||
color: darkgreen;
|
||||
}
|
||||
|
||||
@@ -3507,6 +3507,48 @@
|
||||
{
|
||||
UpdateW6DmgMod();
|
||||
});
|
||||
|
||||
on("change:honorrep change:corruptrep", function()
|
||||
{
|
||||
getAttrs(["HonorRep", "CorruptRep"], function(values)
|
||||
{
|
||||
var goodRepDetails = GetReputationDetails(values.HonorRep);
|
||||
|
||||
var badRepDetails = GetReputationDetails(values.CorruptRep);
|
||||
|
||||
var totalReputation = Number.parseInt(values.HonorRep) + Number.parseInt(values.CorruptRep);
|
||||
var totalRepDetails = GetReputationDetails(totalReputation);
|
||||
var talents = totalRepDetails.level - 1;
|
||||
var totalReputationString = totalReputation.toLocaleString();
|
||||
|
||||
setAttrs({
|
||||
TotalReputation: totalReputationString,
|
||||
TotalReputationForNextLevel: totalRepDetails.nextLevel,
|
||||
ReputationTalents: talents,
|
||||
Glory: totalRepDetails.glory,
|
||||
HonorTitle: goodRepDetails.goodTitle,
|
||||
CorruptionTitle: badRepDetails.badTitle
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
function GetReputationDetails(reputation)
|
||||
{
|
||||
if(reputation < 100) return { level: 1, nextLevel: '100', glory: 0, goodTitle: 'Unknown', badTitle: 'Unknown' };
|
||||
if(reputation < 250) return { level: 2, nextLevel: '250', glory: 10, goodTitle: 'Known', badTitle: 'Wanted' };
|
||||
if(reputation < 600) return { level: 3, nextLevel: '600', glory: 20, goodTitle: 'Respected', badTitle: 'Hunted' };
|
||||
if(reputation < 1000) return { level: 4, nextLevel: '1,000', glory: 30, goodTitle: 'Highly Respected', badTitle: 'Feared' };
|
||||
if(reputation < 1450) return { level: 5, nextLevel: '1,450', glory: 40, goodTitle: 'Local Hero', badTitle: 'Villain' };
|
||||
if(reputation < 2000) return { level: 6, nextLevel: '2,000', glory: 50, goodTitle: 'Great Hero', badTitle: 'Infamous Villain' };
|
||||
if(reputation < 3000) return { level: 7, nextLevel: '3,000', glory: 55, goodTitle: 'Immortal Hero', badTitle: 'Immortal Villain' };
|
||||
if(reputation < 5000) return { level: 8, nextLevel: '5,000', glory: 60, goodTitle: 'Epic Hero', badTitle: 'Arch-villain' };
|
||||
if(reputation < 8000) return { level: 9, nextLevel: '8,000', glory: 65, goodTitle: 'Revered Hero', badTitle: 'Nemesis' };
|
||||
if(reputation < 12000) return { level: 10, nextLevel: '12,000', glory: 70, goodTitle: 'Legendary Hero', badTitle: 'Arch-nemesis' };
|
||||
if(reputation < 50000) return { level: 11, nextLevel: '50,000', glory: 80, goodTitle: 'Great Legendary Hero', badTitle: 'Legendary Arch-nemesis' };
|
||||
if(reputation < 100000) return { level: 12, nextLevel: '100,000', glory: 90, goodTitle: 'Exalted Legendary Hero', badTitle: 'Unhallowed Scourge' };
|
||||
return { level: 13, nextLevel: '-', glory: 99, goodTitle: 'Demigod', badTitle: 'Demigod' };
|
||||
}
|
||||
</script>
|
||||
|
||||
|
||||
@@ -5031,8 +5073,10 @@
|
||||
<td>
|
||||
<input type="text" class="sheet-dice-field" name="attr_Lang1Dice" value="" readonly />
|
||||
</td>
|
||||
<td class="sheet-button-cell"><button type="roll"
|
||||
value="&{template:default} {{name=@{Lang1Name} Check}} {{Roll = [[@{Lang1Dice}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:roll} {{character=@{Name}}} {{name=@{Lang1Name} Check}} {{roll=[[@{Lang1Dice}@{MenMod}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -5053,8 +5097,10 @@
|
||||
<td>
|
||||
<input type="text" class="sheet-dice-field" name="attr_Lang2Dice" value="" readonly />
|
||||
</td>
|
||||
<td class="sheet-button-cell"><button type="roll"
|
||||
value="&{template:default} {{name=@{Lang2Name} Check}} {{Roll = [[@{Lang2Dice}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:roll} {{character=@{Name}}} {{name=@{Lang2Name} Check}} {{roll=[[@{Lang2Dice}@{MenMod}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -5075,8 +5121,10 @@
|
||||
<td>
|
||||
<input type="text" class="sheet-dice-field" name="attr_Lang3Dice" value="" readonly />
|
||||
</td>
|
||||
<td class="sheet-button-cell"><button type="roll"
|
||||
value="&{template:default} {{name=@{Lang3Name} Check}} {{Roll = [[@{Lang3Dice}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:roll} {{character=@{Name}}} {{name=@{Lang3Name} Check}} {{roll=[[@{Lang3Dice}@{MenMod}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -8008,7 +8056,6 @@
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------ -->
|
||||
<div class="sheet-section-combat">
|
||||
|
||||
|
||||
<div class="sheet-flex-section">
|
||||
<div class="sheet-column-grow">
|
||||
<table>
|
||||
@@ -8028,11 +8075,11 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon1Name} Attack}} {{Roll = [[d20+@{Weapon1Hit}@{PhysMod}+@{Weapon1HitBonus}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Weapon1Name}}} {{roll=[[d20+@{Weapon1Hit}@{PhysMod}+@{Weapon1HitBonus}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon1Name} Damage}} {{Roll = [[(@{Weapon1Dmg}+@{Weapon1DmgBonus}+@{W1DmgMod}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Weapon1Name}}} {{damage=[[(@{Weapon1Dmg}+@{Weapon1DmgBonus}+@{W1DmgMod}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8042,12 +8089,13 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon2Name} Attack}} {{Roll = [[d20+@{Weapon2Hit}@{PhysMod}+@{Weapon2HitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Weapon2Name}}} {{roll=[[d20+@{Weapon2Hit}@{PhysMod}+@{Weapon2HitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon2Name} Damage}} {{Roll = [[(@{Weapon2Dmg}+@{Weapon2DmgBonus}+@{W2DmgMod}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Weapon2Name}}} {{damage=[[(@{Weapon2Dmg}+@{Weapon2DmgBonus}+@{W2DmgMod}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8056,12 +8104,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon3Name} Attack}} {{Roll = [[d20+@{Weapon3Hit}@{PhysMod}+@{Weapon3HitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Weapon3Name}}} {{roll=[[d20+@{Weapon3Hit}@{PhysMod}+@{Weapon3HitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon3Name} Damage}} {{Roll = [[(@{Weapon3Dmg}+@{Weapon3DmgBonus}+@{W3DmgMod}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Weapon3Name}}} {{damage=[[(@{Weapon3Dmg}+@{Weapon3DmgBonus}+@{W3DmgMod}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8071,12 +8119,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon4Name} Attack}} {{Roll = [[d20+@{Weapon4Hit}@{PhysMod}+@{Weapon4HitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Weapon4Name}}} {{roll=[[d20+@{Weapon4Hit}@{PhysMod}+@{Weapon4HitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon4Name} Damage}} {{Roll = [[(@{Weapon4Dmg}+@{Weapon4DmgBonus}+@{W4DmgMod}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Weapon4Name}}} {{damage=[[(@{Weapon4Dmg}+@{Weapon4DmgBonus}+@{W4DmgMod}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8086,12 +8134,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon5Name} Attack}} {{Roll = [[d20+@{Weapon5Hit}@{PhysMod}+@{Weapon5HitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Weapon5Name}}} {{roll=[[d20+@{Weapon5Hit}@{PhysMod}+@{Weapon5HitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon5Name} Damage}} {{Roll = [[(@{Weapon5Dmg}+@{Weapon5DmgBonus}+@{W5DmgMod}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Weapon5Name}}} {{damage=[[(@{Weapon5Dmg}+@{Weapon5DmgBonus}+@{W5DmgMod}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8101,12 +8149,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon6Name} Attack}} {{Roll = [[d20+@{Weapon6Hit}@{PhysMod}+@{Weapon6HitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Weapon6Name}}} {{roll=[[d20+@{Weapon6Hit}@{PhysMod}+@{Weapon6HitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Weapon6Name} Damage}} {{Roll = [[(@{Weapon6Dmg}+@{Weapon6DmgBonus}+@{W6DmgMod}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Weapon6Name}}} {{damage=[[(@{Weapon6Dmg}+@{Weapon6DmgBonus}+@{W6DmgMod}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8116,12 +8164,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=Unarmed Attack}} {{Roll = [[d20+@{UnarmedHit}@{PhysMod}+@{UnarmedHitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=Unarmed}} {{roll=[[d20+@{UnarmedHit}@{PhysMod}+@{UnarmedHitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=Unarmed Damage}} {{Roll = [[(@{UnarmedDmg}+@{UnarmedDmgBonus}+@{DmgModTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=Unarmed}} {{damage=[[(@{UnarmedDmg}+@{UnarmedDmgBonus}+@{DmgModTotal}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8131,12 +8179,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{AltUnarmedName} Attack}} {{Roll = [[d20+@{AltUnarmedHit}@{PhysMod}+@{AltUnarmedHitBonus}+?{Modifier|0}]]}}">
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{AltUnarmedName}}} {{roll=[[d20+@{AltUnarmedHit}@{PhysMod}+@{AltUnarmedHitBonus}+?{Modifier|0}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{AltUnarmedName} Damage}} {{Roll = [[(@{AltUnarmedDmg}+@{AltUnarmedDmgBonus}+@{DmgModTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{AltUnarmedName}}} {{damage=[[(@{AltUnarmedDmg}+@{AltUnarmedDmgBonus}+@{DmgModTotal}+?{Modifier|0})*?{Multiplier|1}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
@@ -8161,11 +8209,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell1Name} Attack}} {{Roll = [[d20+@{Spell1HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell1Name}}} {{roll=[[d20+@{Spell1HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell1Name} Damage}} {{Roll = [[(@{Spell1Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell1Name}}} {{damage=[[(@{Spell1Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8174,11 +8223,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell2Name} Attack}} {{Roll = [[d20+@{Spell2HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell2Name}}} {{roll=[[d20+@{Spell2HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell2Name} Damage}} {{Roll = [[(@{Spell2Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell2Name}}} {{damage=[[(@{Spell2Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8187,11 +8237,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell3Name} Attack}} {{Roll = [[d20+@{Spell3HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell3Name}}} {{roll=[[d20+@{Spell3HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell3Name} Damage}} {{Roll = [[(@{Spell3Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell3Name}}} {{damage=[[(@{Spell3Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8200,11 +8251,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell4Name} Attack}} {{Roll = [[d20+@{Spell4HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell4Name}}} {{roll=[[d20+@{Spell4HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell4Name} Damage}} {{Roll = [[(@{Spell4Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell4Name}}} {{damage=[[(@{Spell4Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8213,11 +8265,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell5Name} Attack}} {{Roll = [[d20+@{Spell5HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell5Name}}} {{roll=[[d20+@{Spell5HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell5Name} Damage}} {{Roll = [[(@{Spell5Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell5Name}}} {{damage=[[(@{Spell5Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8226,11 +8279,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell6Name} Attack}} {{Roll = [[d20+@{Spell6HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell6Name}}} {{roll=[[d20+@{Spell6HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell6Name} Damage}} {{Roll = [[(@{Spell6Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell6Name}}} {{damage=[[(@{Spell6Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8239,11 +8293,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell7Name} Attack}} {{Roll = [[d20+@{Spell7HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell7Name}}} {{roll=[[d20+@{Spell7HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell7Name} Damage}} {{Roll = [[(@{Spell7Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell7Name}}} {{damage=[[(@{Spell7Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8252,11 +8307,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell8Name} Attack}} {{Roll = [[d20+@{Spell8HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell8Name}}} {{roll=[[d20+@{Spell8HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell8Name} Damage}} {{Roll = [[(@{Spell8Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell8Name}}} {{damage=[[(@{Spell8Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8265,11 +8321,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell9Name} Attack}} {{Roll = [[d20+@{Spell9HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell9Name}}} {{roll=[[d20+@{Spell9HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell9Name} Damage}} {{Roll = [[(@{Spell9Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell9Name}}} {{damage=[[(@{Spell9Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -8278,11 +8335,12 @@
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell10Name} Attack}} {{Roll = [[d20+@{Spell10HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
value="&{template:attack} {{character=@{Name}}} {{attackType=@{Spell10Name}}} {{roll=[[d20+@{Spell10HitMod}@{MenMod}+?{Modifier|0}]]}}"></button>
|
||||
</td>
|
||||
<td class="sheet-button-cell">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{Spell10Name} Damage}} {{Roll = [[(@{Spell10Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}"></button>
|
||||
value="&{template:damage} {{character=@{Name}}} {{damageType=@{Spell10Name}}} {{damage=[[(@{Spell10Dmg}+@{SpEffTotal}+?{Modifier|0})*?{Multiplier}]]}}">
|
||||
</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -9360,43 +9418,56 @@
|
||||
|
||||
<table class="sheet-spacer-top-margin">
|
||||
<tr>
|
||||
<th colspan="2">
|
||||
<th colspan="3">
|
||||
<h2>Money</h2>
|
||||
</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th class="sheet-small-table-header">Type</th>
|
||||
<th class="sheet-small-table-header">Amount</th>
|
||||
<th class="sheet-small-table-header">Worth</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Mertacullum</th>
|
||||
<th>Mertacullum (m)</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Mertacullum" value="0" />
|
||||
</td>
|
||||
<td class="sheet-text-centred">1m = 20g</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Gold Talons</th>
|
||||
<th>Valcrium (v)</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Mertacullum" value="0" />
|
||||
</td>
|
||||
<td class="sheet-text-centred">1v = 12g</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Gold (g)</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Gold" value="0" />
|
||||
</td>
|
||||
<td class="sheet-text-centred">1g = 4s</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Silver (shillings)</th>
|
||||
<th>Silver (s))</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Silver" value="0" />
|
||||
</td>
|
||||
<td class="sheet-text-centred">1s = 5c</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Copper (crets)</th>
|
||||
<th>Copper (c)</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Copper" value="0" />
|
||||
</td>
|
||||
<td class="sheet-text-centred">1c = 5b</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Bones (bits)</th>
|
||||
<th>Bones (b or p)</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Bones" value="0" />
|
||||
</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@@ -9670,14 +9741,14 @@
|
||||
<div class="sheet-column-grow">
|
||||
<h2 class="sheet-spiritual-influence-header">Spiritual Influence</h2>
|
||||
|
||||
<div class="sheet-spiritual-influence-wrapper">
|
||||
<div class="sheet-centred-section">
|
||||
<div class="sheet-spiritual-influence-image">
|
||||
<input type="hidden" name="attr_ClassSI" value="2" />
|
||||
<input type="number" class="sheet-spiritual-influence" name="attr_SpiritInf" value="2" />
|
||||
</div>
|
||||
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=Spiritual Influence Check}} {{Successes = [[{(1d100 + ?{Modifier|0})}<@{SpiritInf}]]}}">
|
||||
value="&{template:percentile} [[ [[1d100 + ?{Modifier|0}]] - @{SpiritInf}]] ]] {{name=Spiritual Influence Check}} {{roll=$[[0]]}} {{target=@{SpiritInf}}} {{difference=$[[1]]}}">
|
||||
Roll Spiritual Influence
|
||||
</button>
|
||||
</div>
|
||||
@@ -10476,8 +10547,7 @@
|
||||
<input type="text" name="attr_TraitName" value="" class="sheet-tall-control" placeholder="Name of trait" />
|
||||
</div>
|
||||
<div class="sheet-flex-form-fixed sheet-tall-control">
|
||||
<button type="roll" class="sheet-display-text-button-small"
|
||||
value="&{template:default} {{name=@{TraitName}}} {{o = @{TraitDesc}}}">
|
||||
<button type="roll" class="sheet-display-text-button-small" value="&{template:text} {{title=@{TraitName}}} {{text=@{TraitDesc}}}">
|
||||
Display in Chat
|
||||
</button>
|
||||
</div>
|
||||
@@ -10500,7 +10570,7 @@
|
||||
<div class="sheet-input-wide sheet-tall-control sheet-input-like">Vision</div>
|
||||
</div>
|
||||
<div class="sheet-flex-form-fixed sheet-tall-control">
|
||||
<button type="roll" class="sheet-display-text-button-small" value="&{template:default} {{name=Vision}} {{o = @{Vision}}}">
|
||||
<button type="roll" class="sheet-display-text-button-small" value="&{template:text} {{title=Vision}} {{text=@{Vision}}}">
|
||||
Display in Chat
|
||||
</button>
|
||||
</div>
|
||||
@@ -10521,7 +10591,7 @@
|
||||
</div>
|
||||
<div class="sheet-flex-form-fixed sheet-tall-control">
|
||||
<button type="roll" class="sheet-display-text-button-small"
|
||||
value="&{template:default} {{name=@{RaceAbilName}}} {{o = @{RaceAbilDesc}}}">
|
||||
value="&{template:text} {{title=@{RaceAbilName}}} {{text=@{RaceAbilDesc}}}">
|
||||
Display in Chat
|
||||
</button>
|
||||
</div>
|
||||
@@ -10546,7 +10616,7 @@
|
||||
</div>
|
||||
<div class="sheet-flex-form-fixed sheet-tall-control">
|
||||
<button type="roll" class="sheet-display-text-button-small"
|
||||
value="&{template:default} {{name=@{TalentName}}} {{o = @{TalentDesc}}}">
|
||||
value="&{template:text} {{title=@{TalentName}}} {{text=@{TalentDesc}}}">
|
||||
Display in Chat
|
||||
</button>
|
||||
</div>
|
||||
@@ -10572,7 +10642,7 @@
|
||||
</div>
|
||||
<div class="sheet-flex-form-fixed sheet-tall-control">
|
||||
<button type="roll" class="sheet-display-text-button-small"
|
||||
value="&{template:default} {{name=@{ClassAbilName}}} {{o = @{ClassAbilDesc}}}">
|
||||
value="&{template:class-ability-text} {{name=@{ClassAbilName}}} {{rating=@{ClassAbilRating}}} {{maxRating=@{ClassAbilMaxRating}}} {{power=@{ClassAbilPower}}} {{description=@{ClassAbilDesc}}}">
|
||||
Display in Chat
|
||||
</button>
|
||||
</div>
|
||||
@@ -10580,8 +10650,25 @@
|
||||
<div>
|
||||
<input type="checkbox" name="attr_ClassAbilExpanded" checked="true" class="sheet-expand-collapse-checkbox">
|
||||
<span class="sheet-expand-collapse-symbol"></span>
|
||||
<textarea class="sheet-text-area-full sheet-collapsible" name="attr_ClassAbilDesc" value=""
|
||||
placeholder="Description of class ability"></textarea>
|
||||
<div class="sheet-collapsible">
|
||||
<table class="sheet-embedded-table">
|
||||
<tr>
|
||||
<th>Rating</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_ClassAbilRating" value="1" />
|
||||
</td>
|
||||
<th>Max. Rating</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_ClassAbilMaxRating" value="1" />
|
||||
</td>
|
||||
<th>Power</th>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_ClassAbilPower" value="1" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<textarea name="attr_ClassAbilDesc" value="" class="sheet-text-area-full" placeholder="Description of class ability" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -10603,71 +10690,129 @@
|
||||
|
||||
<div class="sheet-flex-section">
|
||||
<div class="sheet-column-grow">
|
||||
<h2>Good Reputation</h2>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Total Rep Pts</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_TotalReputation" value="0" />
|
||||
<td class="sheet-skillname">Honor</td>
|
||||
<td>
|
||||
<input type="number" name="attr_HonorRep" value="0" class="sheet-numeric-wide" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Honor</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_HonorRep" value="0" />
|
||||
<td class="sheet-skillname">Title</td>
|
||||
<td class="sheet-read-only-field">
|
||||
<input type="text" name="attr_HonorTitle" value="Unknown" readonly class="sheet-text-centred" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<fieldset class="repeating_honorrep">
|
||||
<table>
|
||||
<tr>
|
||||
<th class="sheet-small-table-header">Location</th>
|
||||
<th class="sheet-small-table-header">Amt</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_HonorRepName" value="" />
|
||||
</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_HonorRepAmt" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
<div class="sheet-collapse-wrapper">
|
||||
<h2 class="sheet-table-header-collapse">Good Renown</h2>
|
||||
<div class="sheet-collapse-section">
|
||||
<input type="checkbox" name="attr_GoodRenownExpanded" checked="true" class="sheet-expand-collapse-checkbox">
|
||||
<span class="sheet-expand-collapse-symbol"></span>
|
||||
<div class="sheet-collapsible">
|
||||
<fieldset class="repeating_honorrep">
|
||||
<table>
|
||||
<tr>
|
||||
<th class="sheet-small-table-header">Location</th>
|
||||
<th class="sheet-small-table-header">Amount</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_HonorRepName" value="" />
|
||||
</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_HonorRepAmt" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="sheet-column-grow">
|
||||
<h2>Bad Reputation</h2>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Glory</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_Glory" value="0" />%
|
||||
<td class="sheet-skillname">Corruption</td>
|
||||
<td>
|
||||
<input type="number" name="attr_CorruptRep" value="0" class="sheet-numeric-wide" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Corruption</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_CorruptRep" value="0" />
|
||||
<td class="sheet-skillname">Title</td>
|
||||
<td class="sheet-read-only-field">
|
||||
<input type="text" name="attr_CorruptionTitle" value="Unknown" readonly class="sheet-text-centred" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<fieldset class="repeating_corruptrep">
|
||||
<table>
|
||||
<tr>
|
||||
<th class="sheet-small-table-header">Location</th>
|
||||
<th class="sheet-small-table-header">Amt</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_CorruptRepName" value="" />
|
||||
</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_CorruptRepAmt" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
<div class="sheet-collapse-wrapper">
|
||||
<h2 class="sheet-table-header-collapse">Bad Renown</h2>
|
||||
<div class="sheet-collapse-section">
|
||||
<input type="checkbox" name="attr_BadRenownExpanded" checked="true" class="sheet-expand-collapse-checkbox">
|
||||
<span class="sheet-expand-collapse-symbol"></span>
|
||||
<div class="sheet-collapsible">
|
||||
<fieldset class="repeating_corruptrep">
|
||||
<table>
|
||||
<tr>
|
||||
<th class="sheet-small-table-header">Location</th>
|
||||
<th class="sheet-small-table-header">Amount</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>
|
||||
<input type="text" name="attr_CorruptRepName" value="" />
|
||||
</td>
|
||||
<td class="sheet-cell-numeric">
|
||||
<input type="number" name="attr_CorruptRepAmt" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-column-grow">
|
||||
<h2>Total Reputation</h2>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Total Reputation</td>
|
||||
<td class="sheet-read-only-field">
|
||||
<input type="text" name="attr_TotalReputation" value="0" readonly class="sheet-text-centred" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Next Tier</td>
|
||||
<td class="sheet-read-only-field">
|
||||
<input type="text" name="attr_TotalReputationForNextLevel" value="0" readonly class="sheet-text-centred" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Additional Talents</td>
|
||||
<td class="sheet-cell-numeric-readonly">
|
||||
<input type="number" name="attr_ReputationTalents" value="0" readonly />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-skillname">Glory</td>
|
||||
<td class="sheet-cell-numeric-readonly">
|
||||
<input type="number" name="attr_Glory" value="0" readonly />%
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<div class="sheet-centred-section sheet-vertical-margin-moderate">
|
||||
<button type="roll"
|
||||
value="&{template:percentile} [[ [[1d100 + ?{Modifier|0}]] - @{Glory}]] ]] {{name=Glory Check}} {{roll=$[[0]]}} {{target=@{Glory}}} {{difference=$[[1]]}}">
|
||||
Roll Glory Check
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -10694,12 +10839,11 @@
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<!-- ----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
---------------------------------------------------------------------- Notes Tab ----------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------ -->
|
||||
@@ -10717,8 +10861,8 @@
|
||||
<input type="checkbox" name="attr_Note1Expanded" checked="true" class="sheet-expand-collapse-checkbox">
|
||||
<span class="sheet-expand-collapse-symbol"></span>
|
||||
<textarea class="sheet-text-area-large sheet-collapsible" name="attr_Note1Content" value="" placeholder="Note"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
@@ -11682,4 +11826,116 @@
|
||||
|
||||
<div class="sheet-background-column-fixed-right"></div>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<!-- ----------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------- Roll Templates --------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------ -->
|
||||
<rolltemplate class="sheet-rolltemplate-text">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-box">
|
||||
<div class="sheet-template-title">{{title}}</div>
|
||||
<div class="sheet-template-text">{{text}}</div>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-class-ability-text">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-box">
|
||||
<div class="sheet-template-title">{{name}}</div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Rating</th>
|
||||
<td>{{rating}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Max. Rating</th>
|
||||
<td>{{maxRating}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Power</th>
|
||||
<td>{{power}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="sheet-template-text">{{description}}</div>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-percentile">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-box">
|
||||
<div class="sheet-template-title">{{name}}</div>
|
||||
|
||||
{{#rollGreater() difference 0}}
|
||||
<div class="sheet-template-failure">Failure</div>
|
||||
{{/rollGreater() difference 0}}
|
||||
{{#^rollGreater() difference 0}}
|
||||
<div class="sheet-template-success">Success</div>
|
||||
{{/^rollGreater() difference 0}}
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Roll</th>
|
||||
<td>{{roll}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Target</th>
|
||||
<td>{{target}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-attack">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-box">
|
||||
<div class="sheet-template-title">{{attackType}} Attack</div>
|
||||
<div class="sheet-template-subtitle">{{character}}</div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Total To Hit</th>
|
||||
<td>{{roll}}</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Actions</th>
|
||||
<td>{{actions}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-damage">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-box">
|
||||
<div class="sheet-template-title">{{damageType}} Damage</div>
|
||||
<div class="sheet-template-subtitle">{{character}}</div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Damage</th>
|
||||
<td>{{damage}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-roll">
|
||||
<div class="sheet-template-container">
|
||||
<div class="sheet-template-box">
|
||||
<div class="sheet-template-title">{{name}}</div>
|
||||
<div class="sheet-template-subtitle">{{character}}</div>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Roll</th>
|
||||
<td>{{roll}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
</div>
|
||||
@@ -3,82 +3,82 @@
|
||||
"grimoire": "Grimoire",
|
||||
"background": "Hintergrund",
|
||||
"talents": "Talente",
|
||||
"communication-u": "COMMUNICATION",
|
||||
"primary-skill": "Primary Skill",
|
||||
"focuses": "Focuses",
|
||||
"roll-w-focus": "Roll with focus",
|
||||
"communication-u": "KOMMUNIKATION",
|
||||
"primary-skill": "Primäre Fähigkeit",
|
||||
"focuses": "Fokusse",
|
||||
"roll-w-focus": "Würfel mit Fokus",
|
||||
"constitution-u": "KONSTITUTION",
|
||||
"cunning-u": "CUNNING",
|
||||
"cunning-u": "List",
|
||||
"dexterity-u": "GESCHICKLICHKEIT",
|
||||
"magic-u": "MAGIC",
|
||||
"magic-u": "MAGIE",
|
||||
"perception-u": "WAHRNEHMUNG",
|
||||
"strength-u": "Stärke",
|
||||
"willpower-u": "WILLPOWER",
|
||||
"strength-u": "STÄRKE",
|
||||
"willpower-u": "WILLENSKRAFT",
|
||||
"name-u": "NAME",
|
||||
"background-u": "HINTERGRUND",
|
||||
"age-u": "ALTER",
|
||||
"gender-u": "GENDER",
|
||||
"gender-u": "GESCHLECHT",
|
||||
"weight-u": "GEWICHT",
|
||||
"height-u": "KÖRPERGRÖßE",
|
||||
"appearance-u": "APPEARANCE",
|
||||
"distinguishing-features": "Distinguishing Features",
|
||||
"class-u": "CLASS",
|
||||
"appearance-u": "AUSSEHEN",
|
||||
"distinguishing-features": "Besondere Merkmale",
|
||||
"class-u": "KLASSE",
|
||||
"experience-u": "ERFAHRUNG",
|
||||
"level-u": "LEVEL",
|
||||
"defense-u": "DEFENSE",
|
||||
"armor-u": "ARMOR",
|
||||
"speed-u": "SPEED",
|
||||
"health-u": "HEALTH",
|
||||
"level-u": "LEVEL ",
|
||||
"defense-u": "VERTEIDIGUNG ",
|
||||
"armor-u": "RÜSTUNG",
|
||||
"speed-u": "GESCHWINDIGKEIT",
|
||||
"health-u": "GESUNDHEIT",
|
||||
"mana-u": "MANA",
|
||||
"shield-bonus": "Shield Bonus",
|
||||
"penalty": "Penalty",
|
||||
"shield-bonus": "Schildbonus",
|
||||
"penalty": "Strafe",
|
||||
"charge": "Stürmen",
|
||||
"run": "Run",
|
||||
"run": "Rennen",
|
||||
"max": "Max",
|
||||
"armor-type-u": "ARMOR TYPE",
|
||||
"class-powers-and-spells-u": "CLASS POWERS AND SPELLS",
|
||||
"talents-and-languages-u": "TALENTS AND LANGUAGES",
|
||||
"melee-weapon-u": "MELEE WEAPON",
|
||||
"attack-roll-u": "ATTACK ROLL",
|
||||
"damage-u": "DAMAGE",
|
||||
"battle-axe": "Battle Axe",
|
||||
"weapon-details": "Weapon Details",
|
||||
"weapon-groups": "Weapon Groups",
|
||||
"ranged-weapon-u": "RANGED WEAPON",
|
||||
"armor-type-u": "RÜSTUNGSTYP",
|
||||
"class-powers-and-spells-u": "KLASSEN KRÄFTE UND ZAUBERSPRÜCHE",
|
||||
"talents-and-languages-u": "TALENTE UND SPRACHEN",
|
||||
"melee-weapon-u": "NAHKAMPFWAFFE",
|
||||
"attack-roll-u": "ANGRIFFSWURF",
|
||||
"damage-u": "SCHADEN",
|
||||
"battle-axe": "Streitaxt",
|
||||
"weapon-details": "Waffen Details ",
|
||||
"weapon-groups": "Waffengruppe",
|
||||
"ranged-weapon-u": "FERNKAMPFWAFFE",
|
||||
"range-u": "REICHWEITE",
|
||||
"ammo-u": "AMMO",
|
||||
"short-bow": "Short Bow",
|
||||
"short-range": "Short Range",
|
||||
"long-range": "Long Range",
|
||||
"magic-focuses-u": "MAGIC FOCUSES",
|
||||
"arcane-lance": "Arcane Lance",
|
||||
"creation": "Creation",
|
||||
"entropy": "Entropy",
|
||||
"primal": "Primal",
|
||||
"ammo-u": "MUNITION",
|
||||
"short-bow": "Kurzbogen",
|
||||
"short-range": "Kurze Reichweite",
|
||||
"long-range": "Lange Reichweite",
|
||||
"magic-focuses-u": "MAGISCHE FOKUSSE",
|
||||
"arcane-lance": "Arkaner Bolzen",
|
||||
"creation": "Hervorrufung",
|
||||
"entropy": "Veränderung",
|
||||
"primal": "Urtümlich",
|
||||
"spirit": "Willenskraft",
|
||||
"spell-u": "ZAUBER",
|
||||
"school-u": "SCHULE",
|
||||
"mana-cost-u": "MANA COST",
|
||||
"casting-time-u": "CASTING TIME",
|
||||
"target-number-small-u": "TN",
|
||||
"mana-cost-u": "MANA KOSTEN ",
|
||||
"casting-time-u": "ZAUBERZEIT",
|
||||
"target-number-small-u": "ZN",
|
||||
"test-u": "TEST",
|
||||
"spellpower": "Spellpower",
|
||||
"spell effect": "Spell Effect",
|
||||
"character-u": "CHARACTER",
|
||||
"concept-u": "CONCEPT",
|
||||
"languages-u": "Sprachen",
|
||||
"goals-u": "GOALS",
|
||||
"ties-and-family-u": "TIES AND FAMILY",
|
||||
"spellpower": "Zauberkraft",
|
||||
"spell effect": "Zaubereffekt",
|
||||
"character-u": "CHARAKTER",
|
||||
"concept-u": "KONZEPT",
|
||||
"languages-u": "SPRACHEN",
|
||||
"goals-u": "ZIELE",
|
||||
"ties-and-family-u": "BEZIEHUNGEN UND FAMILIE",
|
||||
"equipment-u": "AUSRÜSTUNG",
|
||||
"item": "Item",
|
||||
"item": "Gegenstand",
|
||||
"quantity": "Menge",
|
||||
"money-u": "MONEY",
|
||||
"copper-pieces-small-u": "CP",
|
||||
"silver-pieces-small-u": "SP",
|
||||
"gold-pieces-small-u": "GP",
|
||||
"money-u": "GELD",
|
||||
"copper-pieces-small-u": "KM",
|
||||
"silver-pieces-small-u": "SM",
|
||||
"gold-pieces-small-u": "GM",
|
||||
"talent-u": "TALENT",
|
||||
"details-u": "DETAILS",
|
||||
"novice": "Novize",
|
||||
"journeyman": "Journeyman",
|
||||
"journeyman": "Geselle",
|
||||
"master": "Meister"
|
||||
}
|
||||
@@ -16,12 +16,12 @@
|
||||
<h1>Character</h1>
|
||||
<div><label>Character name: <input name="attr_character_name" type="text" style="width:120px;" /></label></div>
|
||||
<div><label>Tier of Power <input name="attr_tier_of_power" type="text" value="@{hidden_power}" style="width: 30px;" disabled/></label></div>
|
||||
<input type="hidden" name="attr_hidden_power" value="1d0"/>
|
||||
<input type="hidden" name="attr_hidden_power" value="[[1d0]]"/>
|
||||
<script type="text/worker">
|
||||
on("change:power_level", function(){
|
||||
getAttrs(["POWER_LEVEL"], function(values){
|
||||
var powerlist = [5, 10, 15, 20, 25];
|
||||
var dicelist = ["1d4", "1d6", "1d8", "1d10", "1d10+1d4"];
|
||||
var dicelist = ["[[1d4]]", "[[1d6]]", "[[1d8]]", "[[1d10]]", "[[1d10+1d4]]"];
|
||||
let pl = parseInt(values.POWER_LEVEL)||0;
|
||||
var changed = false;
|
||||
for(i=0;i<powerlist.length; i++){
|
||||
@@ -35,23 +35,23 @@
|
||||
if(!changed){
|
||||
if(pl<5){
|
||||
setAttrs({
|
||||
"hidden_power":"1d0"
|
||||
"hidden_power":"[[1d0]]"
|
||||
});
|
||||
}else if(pl<10){
|
||||
setAttrs({
|
||||
"hidden_power":"1d4"
|
||||
"hidden_power":"[[1d4]]"
|
||||
});
|
||||
}else if(pl<15){
|
||||
setAttrs({
|
||||
"hidden_power":"1d6"
|
||||
"hidden_power":"[[1d6]]"
|
||||
});
|
||||
}else if(pl<20){
|
||||
setAttrs({
|
||||
"hidden_power":"1d8"
|
||||
"hidden_power":"[[1d8]]"
|
||||
});
|
||||
}else if(pl<25){
|
||||
setAttrs({
|
||||
"hidden_power":"1d10"
|
||||
"hidden_power":"[[1d10]]"
|
||||
});
|
||||
};
|
||||
};
|
||||
@@ -70,6 +70,7 @@
|
||||
<option value="namekians">Namekians</option>
|
||||
<option value="majin">Majin</option>
|
||||
<option value="saiyan">Saiyan</option>
|
||||
<option value="shinjin">Shinjin</option>
|
||||
</select>
|
||||
</label>
|
||||
</div>
|
||||
@@ -103,9 +104,15 @@
|
||||
"subrace":"Majin"
|
||||
});
|
||||
}else{
|
||||
setAttrs({
|
||||
"subrace":"Full Blood, Half-Blood"
|
||||
});
|
||||
if(race == "saiyan"){
|
||||
setAttrs({
|
||||
"subrace":"Full Blood, Half-Blood"
|
||||
});
|
||||
}else{
|
||||
setAttrs({
|
||||
"subrace":"Kaio, Makaio"
|
||||
})
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
@@ -268,6 +275,20 @@
|
||||
setAttrs({
|
||||
"tenacity":5
|
||||
});
|
||||
}else if(race == "shinjin"){
|
||||
if(subrace == "Kaio"){
|
||||
setAttrs({
|
||||
"hp_modifier":5
|
||||
});
|
||||
}else{
|
||||
setAttrs({
|
||||
"hp_modifier":4
|
||||
});
|
||||
}
|
||||
setAttrs({
|
||||
"insight":5,
|
||||
"spirit":5
|
||||
})
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -378,7 +399,7 @@
|
||||
<div><label class="skill-label">Pilot (Agi): <input type="number" name="attr_pilot" value="0"/><button class="skill" type="roll" name="roll_pilot" value="/r 1d10!10+@{agility_modifier}+@{pilot}+floor(@{scholarship_modifier}/2)+@{hidden_power}"></button></label></div>
|
||||
<div><label class="skill-label">Profession (Sch): <input type="number" name="attr_profession" value="0"/><button class="skill" type="roll" name="roll_profession" value="/r 1d10!10+@{scholarship_modifier}+@{profession}+floor(@{scholarship_modifier})+@{hidden_power}"></label></div>
|
||||
<div><label class="skill-label">Science (Sch): <input type="number" name="attr_science" value="0"/><button class="skill" type="roll" name="roll_science" value="/r 1d10!10+@{scholarship_modifier}+@{science}+floor(@{scholarship_modifier})+@{hidden_power}"></label></div>
|
||||
<div><label class="skill-label">Stealth (Agi): <input type="number" name="attr_stealth" value="0"/><button class="skill" type="roll" name="roll_stealth" value="/r 1d10!10+@{agility_modifier}+@{stealth}+floor(@{scholarship_modifier}/2)+@{hidden_power}"></button></label></div>
|
||||
<div><label class="skill-label">Stealth (Agi): <input type="number" name="attr_stealth" value="0"/><button class="skill" type="roll" name="roll_stealth" value="/r 1d10!10+@{agility_modifier}+@{stealth)+floor(@{scholarship_modifier}/2)}+@{hidden_power}"></button></label></div>
|
||||
<div><label class="skill-label">Survival (Ins): <input type="number" name="attr_survival" value="0"/><button class="skill" type="roll" name="roll_survival" value="/r 1d10!10+@{insight_modifier}+@{survival}+floor(@{scholarship_modifier}/2)+@{hidden_power}"></label></div>
|
||||
<div><label class="skill-label">Thievery (Agi): <input type="number" name="attr_thievery" value="0"/><button class="skill" type="roll" name="roll_thievery" value="/r 1d10!10+@{agility_modifier}+@{thievery}+floor(@{scholarship_modifier}/2)+@{hidden_power}"></button></label></div>
|
||||
<div><label class="skill-label">Use Magic (Spi): <input type="number" name="attr_use_magic" value="0"/><button class="skill" type="roll" name="roll_use_magic" value="/r 1d10!10+@{spirit_modifier}+@{use_magic}+floor(@{scholarship_modifier}/2)+@{hidden_power}"></label></div>
|
||||
@@ -504,7 +525,7 @@
|
||||
<div class="ccol2"><input type="number" name="attr_custom_attack_ki" value="0"></div>
|
||||
<div class="ccol3"><input type="number" name="attr_custom_attack_technique" value="0" ></div>
|
||||
<div class="ccol4"><input type="text" name="attr_custom_attack_hit" value="0" style="width: 50px;"></div>
|
||||
<div class="ccol5"><input type="text" name="attr_custom_attack_wound" value="0" style="width: 50px;"><button class="attack-button" type="roll" name="roll_custom_attack" value="/em @{custom_attack_name} for [[@{custom_attack_hit}+@{hidden_power}+floor(@{agility_modifier}/2)+@{insight_modifier}+@{global_hit}]], dealing [[@{custom_attack_wound}+@{hidden_power}+@{global_wound}+?{What ability are you using?|Strength,@{strength_modifier} | Potency,@{potency_modifier} |Spirit,@{spirit_modifier} | Balistic, 0}+@{hidden_power}+@{global_wound}]] and costing @{custom_attack_ki} ki"></button></div>
|
||||
<div class="ccol5"><input type="text" name="attr_custom_attack_wound" value="0" style="width: 50px;"><button class="attack-button" type="roll" name="roll_custom_attack" value="/em @{custom_attack_name} for [[@{custom_attack_hit}+@{hidden_power}+floor(@{agility_modifier}/2)+@{insight_modifier}+@{global_hit}]], dealing [[@{custom_attack_wound}+@{hidden_power}+@{global_wound}+?{What ability are you using?|Strength,@{strength_modifier} | Potency,@{potency_modifier} |Spirit,@{spirit_modifier} | Balistic, 0}+@{global_wound}]] and costing @{custom_attack_ki} ki"></button></div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
{
|
||||
"html": "DragonBallV2.html",
|
||||
"css": "DragonBallV2.css",
|
||||
"authors": "Oboe",
|
||||
"preview": "Attributes.PNG",
|
||||
"patreon": "https://www.patreon.com/m/DBUTTRPG",
|
||||
"roll20userid": "1106259",
|
||||
"instructions": "Dragon Ball Universe character sheet. For more info, checkout the discord (https://discord.gg/5jzgP7S) or the separate github (https://github.com/Oboe831/DragonBallRedux)",
|
||||
"website": "https://dbu-rpg.com/",
|
||||
"legacy": true
|
||||
"html": "DragonBallV2.html",
|
||||
"css": "DragonBallV2.css",
|
||||
"authors": "Oboe",
|
||||
"preview": "Attributes.PNG",
|
||||
"patreon": "https://www.patreon.com/m/DBUTTRPG",
|
||||
"roll20userid": "1106259",
|
||||
"instructions": "Dragon Ball Universe character sheet. For more info, checkout the discord (https://discord.gg/5jzgP7S) or the separate github (https://github.com/Oboe831/DragonBallRedux)",
|
||||
"website": "https://dbu-rpg.com/",
|
||||
"leagacy": true
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"characterheader": "Charakter",
|
||||
"name": "I am:",
|
||||
"desire": "Desire:",
|
||||
"name": "Ich bin:",
|
||||
"desire": "Verlangen:",
|
||||
"role": "Rolle:",
|
||||
"story1": "My story is of",
|
||||
"pc-repeating-story1-place": "(a person)",
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
"authors": "Guumaster (@guumaster)",
|
||||
"roll20userid": "137096",
|
||||
"preview": "DungeonWorldSpanish.png",
|
||||
"instructions": "Hoja de personaje para almacenar toda la informacion necesaria de un personaje de Dungeon World. Contiene botones para tiradas de movimientos y daño. Incluye calculo automatico de modificadores. Incluye checkboxes para mostrar/ocultar las descripciones, la salud base y la carga. Disfrutarla! Si tienes sugerencias o mejoras, deja un cometario por [aquÃ](https://github.com/guumaster/roll20-character-sheets/issues)",
|
||||
"instructions": "Hoja de personaje para almacenar toda la información necesaria de un personaje de Dungeon World. Contiene botones para tiradas de movimientos y daño. Incluye calculo automático de modificadores. Incluye checkboxes para mostrar/ocultar las descripciones, la salud base y la carga. Disfrutarla! Si tienes sugerencias o mejoras, deja un cometario [aquí](https://github.com/guumaster/roll20-character-sheets/issues)",
|
||||
"legacy": true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,965 @@
|
||||
@import url('https://fonts.googleapis.com/css?family=Aldrich|Orbitron|Exo+2:wght@400;900|Major+Mono+Display|Titillium+Web&display=swap');
|
||||
|
||||
.wrapper, .sheet-rolltemplate-roll {
|
||||
--col-border-900: hsl(180, 83%, 89%);
|
||||
--col-border-700: hsl(180, 47%, 71%);
|
||||
--col-border-500: hsl(167, 100%, 28%);
|
||||
--col-border-300: hsl(187, 78%, 20%);
|
||||
--col-border-100: hsl(217, 35%, 20%);
|
||||
--col-disabled-500: #e4c4ff;
|
||||
--col-disabled-300: #ac92c9;
|
||||
--col-disabled-100: #4e324e;
|
||||
--txt-medium-100: #1c272b;
|
||||
--txt-medium-200: #50808E;
|
||||
--txt-medium-300: #39cfa2;
|
||||
--txt-medium-310: #46a88b;
|
||||
--txt-medium-500: #a2f3b4;
|
||||
--txt-aspect-300: #b9652d;
|
||||
--txt-aspect-500: #ffd986;
|
||||
--col-background: #24231b;
|
||||
--col-chocolate: #100B00;
|
||||
--font-black: "Orbitron", sans-serif;
|
||||
--font-header: "Aldrich", sans-serif;
|
||||
--font-label: "Exo 2", sans-serif;
|
||||
--font-special: "Major Mono Display", sans-serif;
|
||||
--gra-stripe-01: repeating-linear-gradient(45deg, transparent 0%, transparent 10px, var(--col-border-300) 10px, var(--col-border-300) 20px);
|
||||
|
||||
/* --col-scan-01: hsl(149, 68%, 39%, 0.15);
|
||||
--col-scan-02: hsl(166, 68%, 44%, 0.08); */
|
||||
--col-scan-01: rgba(233, 143, 25, 0.14);
|
||||
--col-scan-02: rgba(188, 46, 36, 0.24);
|
||||
--gra-scan-01: linear-gradient(90deg, transparent 38%, var(--col-scan-01) 40%, var(--col-scan-01) 50%, transparent 51%, transparent 71%, var(--col-scan-02) 73%, var(--col-scan-02) 80%, transparent 81%, transparent 100%);
|
||||
--gra-scan-02: linear-gradient(90deg, transparent 5%, var(--col-scan-02) 5%, var(--col-scan-01) 40%, transparent 41%, transparent 61%, var(--col-scan-02) 63%, var(--col-scan-02) 90%, transparent 91%, transparent 100%);
|
||||
--gra-scan-03: linear-gradient(90deg, transparent 12%, var(--col-scan-02) 12%, var(--col-scan-01) 18%, transparent 18%, transparent 20%, var(--col-scan-02) 20%, var(--col-scan-02) 26%, transparent 26%, transparent 48%, var(--col-scan-01) 20%, var(--col-scan-02) 48%, transparent 48%, transparent 72%, var(--col-scan-01) 72%, var(--col-scan-02) 76%, transparent 76%, transparent 100%);
|
||||
--gra-inset: linear-gradient(var(--col-border-100), var(--col-border-700));
|
||||
--gra-disabled: linear-gradient(var(--col-disabled-100), var(--col-disabled-300));
|
||||
|
||||
font-family: "Exo 2", sans-serif;
|
||||
color: var(--txt-medium-200);
|
||||
background: var(--col-chocolate);
|
||||
position: relative;
|
||||
border: 4px double var(--col-border-700);
|
||||
border-color: var(--col-border-700) transparent;
|
||||
margin-top: -2rem;
|
||||
}
|
||||
|
||||
main {
|
||||
padding: 1rem;
|
||||
box-shadow: inset 0 0 10px var(--col-border-700);
|
||||
|
||||
}
|
||||
h1, h2, h3, h4, span {
|
||||
color: var(--txt-medium-200);
|
||||
line-height: 1;
|
||||
height: fit-content;
|
||||
}
|
||||
h1, h2, h3, h4 {
|
||||
padding: 0 1ch;
|
||||
}
|
||||
h1 {
|
||||
font-family: var(--font-black);
|
||||
background: var(--col-border-100);
|
||||
line-height: 1.25em;
|
||||
}
|
||||
h2 {
|
||||
font-family: var(--font-black);
|
||||
font-size: 12px;
|
||||
line-height: 1.5;
|
||||
background: var(--col-border-100);
|
||||
}
|
||||
h3 {
|
||||
padding: 0;
|
||||
font-size: 10px;
|
||||
line-height: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
h3, h4, span {font-family: var(--font-label);}
|
||||
|
||||
h4 {
|
||||
font-size: 10px;
|
||||
font-weight: bold;
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
|
||||
main * {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.ui-dialog .charsheet main button[type=roll]::before {
|
||||
content: unset;
|
||||
}
|
||||
.skill-row:hover .btn_skill-normal {
|
||||
border: 2px solid var(--col-border-900);
|
||||
}
|
||||
.charsheet label {
|
||||
padding: 0;
|
||||
position: relative;
|
||||
display: flex;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.charsheet main button.btn_show[type=roll] {
|
||||
display: none;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: -3px;
|
||||
height: 20px;
|
||||
width: 20px;
|
||||
line-height: 20px;
|
||||
border: none;
|
||||
font-family: 'pictos' !important;
|
||||
font-size: 18px;
|
||||
content: '9';
|
||||
transition: all 200ms;
|
||||
}
|
||||
.charsheet main button.btn_show[type=roll]:hover, .charsheet main button.btn_show[type=roll]:active {
|
||||
background: none;
|
||||
outline: none;
|
||||
background: none;
|
||||
color: var(--col-border-900);
|
||||
transform-origin: center;
|
||||
transform: scale(2);
|
||||
transition: all 200ms;
|
||||
}
|
||||
input:hover ~ .btn_show, input ~ .btn_show:hover, textarea:hover ~ .btn_show, .stuntContainer:hover .btn_show, label:hover ~ .btn_show, .btn_show:hover {
|
||||
display: block !important;
|
||||
}
|
||||
/*===================== Input Styling =======================*/
|
||||
.charsheet input {
|
||||
background: none;
|
||||
font-weight: 700;
|
||||
font-size: 16px;
|
||||
color: var(--txt-medium-300);
|
||||
border-color: var(--col-border-300);
|
||||
border-radius: 0;
|
||||
padding: 0 5px;
|
||||
transition: background 1200ms, color 1200ms, border-color 1200ms;
|
||||
}
|
||||
.charsheet input.minorInput {
|
||||
font-size: 14px;
|
||||
font-weight: normal;
|
||||
color: var(--txt-medium-310);
|
||||
}
|
||||
.charsheet input.aspect {color: var(--txt-aspect-300);}
|
||||
|
||||
input::placeholder {
|
||||
color: var(--txt-medium-200);
|
||||
font-size: 12px;
|
||||
}
|
||||
.charsheet main input[type=text]:placeholder-shown {
|
||||
background: var(--col-chocolate);
|
||||
background-image:
|
||||
var(--gra-scan-01),
|
||||
var(--gra-scan-02),
|
||||
var(--gra-scan-03),
|
||||
var(--gra-scan-03);
|
||||
background-blend-mode: color-dodge;
|
||||
animation: slide 24s ease infinite;
|
||||
}
|
||||
.charsheet input:hover, .charsheet input:active, .charsheet input:focus, input:placeholder-shown:hover, input:placeholder-shown:focus, .skill-row:hover .skill-rating[value="0"] {
|
||||
background: var(--col-border-500);
|
||||
color: var(--txt-medium-500);
|
||||
border-color: var(--col-border-500);
|
||||
transition: background 0ms, color 0ms;
|
||||
}
|
||||
.charsheet input.aspect:hover, .charsheet input.aspect:active, .charsheet input.aspect:focus {
|
||||
color: var(--txt-aspect-500);
|
||||
background: var(--txt-aspect-300);
|
||||
}
|
||||
|
||||
.charsheet main *:nth-of-type(2n) > input:placeholder-shown {
|
||||
animation-duration: 20s;
|
||||
animation-delay: -4s;
|
||||
}
|
||||
.charsheet main *:nth-of-type(3n) > input:placeholder-shown {
|
||||
animation-duration: 28s;
|
||||
animation-delay: -12s;
|
||||
}
|
||||
.charsheet main *:nth-of-type(4n) > input:placeholder-shown {
|
||||
animation-duration: 40s;
|
||||
animation-delay: -2s;
|
||||
}
|
||||
|
||||
@keyframes slide {
|
||||
0% {
|
||||
background-position-x: -30px, 40px, 0px, 34px;
|
||||
background-size: 20%, 50%, 100%;
|
||||
}
|
||||
30% {background-position-x: 50px, 0px, 75px, 0px;}
|
||||
25%, 75% {
|
||||
background-position-x: 60px, 0px;
|
||||
background-size: 45%, 200%, 50%;
|
||||
}
|
||||
50% {
|
||||
background-position-x: 0px, -20px, 100%;
|
||||
background-size: 100%, 50%, 100%;
|
||||
}
|
||||
100% {
|
||||
background-position-x: -30px, 40px, 0px, 34px;
|
||||
background-size: 20%, 50%, 100%;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
input[type=number] {
|
||||
-moz-appearance:textfield;
|
||||
}
|
||||
input::-webkit-outer-spin-button,
|
||||
input::-webkit-inner-spin-button {
|
||||
-webkit-appearance: none;
|
||||
margin: 0;
|
||||
}
|
||||
.ui-dialog .charsheet .titled {
|
||||
position: relative;
|
||||
margin: 15px 0 0px 0;
|
||||
display: flex;
|
||||
}
|
||||
.charsheet main input[type=text] {
|
||||
flex: 1;
|
||||
width: 0;
|
||||
}
|
||||
.titled span {
|
||||
position: absolute;
|
||||
bottom: calc(100% + 2px);
|
||||
left: 0;
|
||||
font-size: 10px;
|
||||
line-height: 1;
|
||||
font-weight: bold;
|
||||
}
|
||||
.charsheet main textarea {
|
||||
font-size: 12px;
|
||||
color: var(--txt-medium-300);
|
||||
line-height: 1;
|
||||
background: var(--col-border-100);
|
||||
height: 5em;
|
||||
resize: vertical;
|
||||
border-color: var(--col-border-300);
|
||||
transition: background-color 200ms;
|
||||
}
|
||||
.charsheet main textarea:hover {
|
||||
outline: none;
|
||||
background-color: var(--col-border-300);
|
||||
}
|
||||
|
||||
.charsheet main textarea:active, .charsheet main textarea:focus-within {
|
||||
outline: none;
|
||||
border-color: transparent;
|
||||
background-color: var(--col-border-300);
|
||||
animation: bgpulse 1.06s infinite;
|
||||
}
|
||||
@keyframes bgpulse {
|
||||
20% {box-shadow:
|
||||
0px 0px 2px var(--col-border-500),
|
||||
2px 0px 5px var(--col-border-500),
|
||||
inset 0 0 12px var(--col-border-500),
|
||||
inset 0 0 24px var(--col-border-500);
|
||||
/* filter: drop-shadow(1px 0px 2px var(--col-border-500)); */
|
||||
color: white;
|
||||
}
|
||||
}
|
||||
.charsheet main button {
|
||||
border: 2px solid transparent;
|
||||
border-bottom-color: var(--col-border-700);
|
||||
background: var(--col-border-00);
|
||||
border-radius: 0;
|
||||
text-shadow: unset;
|
||||
box-shadow: none;
|
||||
color: var(--txt-medium-300);
|
||||
font-family: var(--font-black);
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.overlay {
|
||||
display: grid;
|
||||
position: fixed;
|
||||
visibility: hidden;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
background:hsl(217, 35%, 20%, 0.5);
|
||||
}
|
||||
.overlay:target {
|
||||
visibility: visible;
|
||||
}
|
||||
div.overlay a {
|
||||
position: absolute;
|
||||
z-index: 0;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
}
|
||||
div.overlay div {
|
||||
background: var(--col-chocolate);
|
||||
z-index: 1;
|
||||
padding: 1rem;
|
||||
justify-self: center;
|
||||
width: 80%;
|
||||
height: auto;
|
||||
}
|
||||
.shapedLabel {
|
||||
font-family: var(--font-black);
|
||||
font-size: 2rem;
|
||||
width: 1.5em;
|
||||
height: 1.5em;
|
||||
padding: 4px;
|
||||
text-align: center;
|
||||
display: inline-block;
|
||||
}
|
||||
input[type=checkbox] {
|
||||
visibility: hidden;
|
||||
opacity: 0;
|
||||
height: 0;
|
||||
width: 0;
|
||||
position: absolute;
|
||||
}
|
||||
/*===================== Character tabs =======================*/
|
||||
.tab_character, .tab_records {
|
||||
display: none;
|
||||
}
|
||||
input.tabselect[value="character"] ~ .tab_character, input.tabselect[value="records"] ~ .tab_records {
|
||||
display: grid;
|
||||
}
|
||||
/*===================== Repeating Field Styling =======================*/
|
||||
.charsheet .repcontainer.editmode .itemcontrol {
|
||||
background-color: none;
|
||||
z-index: 2;
|
||||
background-color:hsl(217, 35%, 20%, 0.5) !important;
|
||||
}
|
||||
.charsheet .repcontainer.editmode .itemcontrol::before {
|
||||
content: "";
|
||||
position: absolute;
|
||||
z-index: -1;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
background: var(--gra-stripe-01);
|
||||
|
||||
box-shadow:
|
||||
inset 0 0 20px var(--col-border-300),
|
||||
inset 0 0 10px var(--col-border-300),
|
||||
inset 0 0 5px var(--col-border-300);
|
||||
mix-blend-mode: overlay;
|
||||
}
|
||||
.repcontainer .repcontrol_move, .repcontainer .repcontrol_del {
|
||||
font-family: "Pictos" !important;
|
||||
border: 2px solid var(--col-border-700);
|
||||
background: var(--col-border-100);
|
||||
z-index: 2;
|
||||
}
|
||||
|
||||
/*===================== Helpers =======================*/
|
||||
.charsheet .bignumber input[type=number] {
|
||||
font-family: var(--font-black);
|
||||
font-size: 6rem;
|
||||
color: var(--txt-medium-300);
|
||||
text-align: center;
|
||||
width: 1.25em;
|
||||
height: 1em;
|
||||
}
|
||||
.bignumber h1 {
|
||||
font-size: 12px;
|
||||
}
|
||||
/*===================== Stunt =======================*/
|
||||
.stuntContainer {
|
||||
display: flex;
|
||||
position: relative;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
/*===================== Sections =======================*/
|
||||
.section {
|
||||
border: 2px solid var(--col-border-700);
|
||||
padding: 0 2px;
|
||||
border-width: 0 1px 2px 1px;
|
||||
border-color: var(--col-disabled-100) var(--col-disabled-100) var(--col-border-700) var(--col-disabled-100) ;
|
||||
}
|
||||
.tab_character {
|
||||
grid-gap: 1rem;
|
||||
grid-template-columns: 1.25fr 1fr 1fr;
|
||||
grid-template-rows: auto auto auto auto 1fr auto;
|
||||
grid-template-areas:
|
||||
"bio game game"
|
||||
"bio consequences consequences"
|
||||
"skills skills extra"
|
||||
"aspects morph morph"
|
||||
"extras morph morph"
|
||||
"equipment equipment equipment";
|
||||
}
|
||||
.bio {
|
||||
grid-area: bio;
|
||||
}
|
||||
.skills {
|
||||
grid-area: skills;
|
||||
}
|
||||
.gameAspects {
|
||||
grid-area: game;
|
||||
}
|
||||
.aspects {
|
||||
grid-area: aspects;
|
||||
}
|
||||
.ego_stunts {
|
||||
grid-area: egoStunts;
|
||||
}
|
||||
.consequences {
|
||||
grid-area: consequences;
|
||||
}
|
||||
.extras {
|
||||
grid-area: extras;
|
||||
}
|
||||
.equipment {
|
||||
grid-area: equipment;
|
||||
}
|
||||
.section h1, .section a, header, .stretch {
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
/*===================== Header =======================*/
|
||||
|
||||
header {
|
||||
background-image: url('https://i.imgur.com/6L8hUgZ.png');
|
||||
background-size: auto 60px;
|
||||
background-repeat: no-repeat;
|
||||
height: 60px;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
header h1 {
|
||||
margin-left: auto;
|
||||
background: unset;
|
||||
line-height: 1em;
|
||||
}
|
||||
/*===================== BIO =======================*/
|
||||
|
||||
.bio {
|
||||
display: grid;
|
||||
grid-template-columns: minmax(0, 1fr) 1fr auto;
|
||||
grid-template-areas:
|
||||
"firewall firewall fate"
|
||||
"realname realname fate"
|
||||
"concept concept concept"
|
||||
"faction faction faction"
|
||||
"motivation motivation motivation";
|
||||
|
||||
}
|
||||
|
||||
.bio .firewall {
|
||||
grid-area: firewall;
|
||||
}
|
||||
.bio .realname {
|
||||
grid-area: realname;
|
||||
}
|
||||
.bio .fate {
|
||||
grid-area: fate;
|
||||
}
|
||||
.bio .concept {
|
||||
grid-area: concept;
|
||||
}
|
||||
/* .bio .background {
|
||||
grid-area: background;
|
||||
}
|
||||
.bio .faction {
|
||||
grid-area: faction;
|
||||
} */
|
||||
.bio label {
|
||||
display: flex;
|
||||
}
|
||||
.faction-background {
|
||||
grid-area: faction;
|
||||
display: grid;
|
||||
grid-gap: 1rem;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
.faction-background label input {
|
||||
width: 100%;
|
||||
}
|
||||
.bio input[type=text] {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
/*===================== Motivations =======================*/
|
||||
.motivations {
|
||||
display: flex;
|
||||
grid-area: motivation;
|
||||
}
|
||||
.motivations h2 {
|
||||
font-size: 10px;
|
||||
font-family: var(--font-label);
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
.motivations label {
|
||||
display: inline-block;
|
||||
}
|
||||
.motivations input[type=text] {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
}
|
||||
/*===================== Fate =======================*/
|
||||
|
||||
.fate {
|
||||
position: relative;
|
||||
display: grid;
|
||||
grid-template-columns: auto 1fr;
|
||||
}
|
||||
|
||||
.cardRefresh {
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
top: 0;
|
||||
left: 0;
|
||||
text-align: center;
|
||||
display: grid;
|
||||
background: var(--col-border-300);
|
||||
border: 2px solid var(--col-chocolate);
|
||||
border-width: 0 2px 2px 0;
|
||||
transition: opacity 200ms linear 450ms, transform 200ms linear 500ms;
|
||||
}
|
||||
.fate:hover .cardRefresh, .cardRefresh:hover, .fate:focus-within .cardRefresh, .cardRefresh:focus-within {
|
||||
transform: translateX(-100%);
|
||||
opacity: 1;
|
||||
transition: opacity 200ms linear, transform 100ms linear;
|
||||
}
|
||||
.refresh {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
flex-direction: column;
|
||||
}
|
||||
.charsheet .fate .refresh input[type=number] {
|
||||
font-size: 4rem;
|
||||
flex: 1;
|
||||
align-self: center;
|
||||
}
|
||||
.charsheet .fate .refresh h1 {
|
||||
font-size: 10px;
|
||||
}
|
||||
.charsheet main .fate .btn_refresh {
|
||||
font-family: 'Pictos' !important;
|
||||
font-size: 25px;
|
||||
border: 1px solid var(--col-border-700);
|
||||
border-radius: 5px;
|
||||
padding: 4px;
|
||||
margin: 2px;
|
||||
width: calc(100% - 2px);
|
||||
}
|
||||
/*===================== Stress =======================*/
|
||||
.stress h1 {
|
||||
font-size: 16px;
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
.stress {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr;
|
||||
}
|
||||
.stress label {
|
||||
position: relative;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
margin-top: 1.15em;
|
||||
margin-bottom: .5em;
|
||||
width: fit-content;
|
||||
font-size: 14px;
|
||||
justify-self: center;
|
||||
}
|
||||
.stress label h3 {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
text-align: center;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -45%);
|
||||
font-size: 1.5em;
|
||||
font-family: var(--font-black);
|
||||
color: var(--col-border-900);
|
||||
}
|
||||
.stress span {
|
||||
margin-top: -0.25em;
|
||||
font-size: 4em;
|
||||
font-family: sans-serif;
|
||||
line-height: 1;
|
||||
-webkit-text-stroke: 4px var(--col-border-700);
|
||||
background: var(--gra-inset);
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
|
||||
}
|
||||
.stress label input[type=checkbox]:checked + span {
|
||||
color: var(--col-border-700);
|
||||
background: var(--col-border-900);
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
}
|
||||
.stress label input[type=checkbox]:checked ~ h3 {
|
||||
color: var(--col-chocolate)
|
||||
}
|
||||
.optional {
|
||||
font-size: 14px;
|
||||
}
|
||||
.optional h3 {
|
||||
color: var(--col-disabled-500);
|
||||
}
|
||||
.optional span {
|
||||
color: var(--col-disabled-300);
|
||||
background: var(--gra-disabled);
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
}
|
||||
.optional input {
|
||||
border-color: var(--col-disabled-100);
|
||||
}
|
||||
.stress .optional span {
|
||||
-webkit-text-stroke: 4px var(--col-disabled-300);
|
||||
}
|
||||
label.optional input[type=checkbox]:checked + span {
|
||||
background: var(--col-disabled-500);
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
}
|
||||
/*===================== Consequences =======================*/
|
||||
.consequences {
|
||||
display: grid;
|
||||
grid-gap: 0.5rem;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-template-areas:
|
||||
". ."
|
||||
". ."
|
||||
". table"
|
||||
". table";
|
||||
}
|
||||
.consequences table {
|
||||
grid-area: table;
|
||||
font-size: 9px;
|
||||
}
|
||||
.consequences > div {
|
||||
display: flex;
|
||||
position: relative;
|
||||
}
|
||||
.consequences h2 {
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
.consequences input {
|
||||
height: min-content !important;
|
||||
}
|
||||
/*===================== Skills =======================*/
|
||||
.skills .repcontainer {
|
||||
display: grid;
|
||||
border: 1px solid var(--col-border-100);
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-gap: 1rem;
|
||||
grid-template-areas: "mediocre .";
|
||||
}
|
||||
.skills .default-skill {
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
.skills .repcontainer .repitem {
|
||||
display: flex;
|
||||
}
|
||||
.skills .repitem input[type=number], .charsheet main input[type=number].skill-rating {
|
||||
width: 2em;
|
||||
text-align: center;
|
||||
border: none;
|
||||
}
|
||||
.skill-row {
|
||||
display: flex;
|
||||
flex: 1;
|
||||
border: 1px solid var(--col-border-700);
|
||||
border-width: 1px 8px;
|
||||
}
|
||||
.skill-row input[type=text] {
|
||||
flex: 1;
|
||||
width: 100%;
|
||||
min-width: 0;
|
||||
text-align: center;
|
||||
background: var(--col-border-300);
|
||||
border: 2px solid var(--col-border-700);
|
||||
border-width: 1px 8px;
|
||||
box-shadow: inset 0 0 8px var(--col-border-100);
|
||||
font-size: 12px;
|
||||
}
|
||||
.charsheet main .skill-row button {
|
||||
border-top-color: var(--col-border-700);
|
||||
color: var(--txt-medium-300);
|
||||
width: 1.75em;
|
||||
}
|
||||
.skill-row button.btn_skill-normal span {
|
||||
color: var(--txt-medium-300);
|
||||
font-weight: 900;
|
||||
font-family: var(--font-black);
|
||||
}
|
||||
.skill-row button.btn_skill-bonus input {
|
||||
font-weight: normal;
|
||||
color: var(--txt-medium-200);
|
||||
}
|
||||
.skill-row button.btn_skill-mod {
|
||||
font-weight: 900;
|
||||
color: var(--txt-medium-200);
|
||||
}
|
||||
.skill-row .skill-rating {
|
||||
background: var(--col-border-700);
|
||||
color: var(--txt-medium-100);
|
||||
}
|
||||
|
||||
/*===================== Muse =======================*/
|
||||
.muse .stress *:first-child {
|
||||
grid-column-start: 3;
|
||||
}
|
||||
/*===================== Morphs =======================*/
|
||||
.morph {
|
||||
grid-area: morph;
|
||||
display: grid;
|
||||
grid-template-rows: auto auto 1fr;
|
||||
grid-template-areas:
|
||||
". . . ."
|
||||
". . . selected"
|
||||
"display display display display"
|
||||
;
|
||||
}
|
||||
.morphViewer {
|
||||
display: none;
|
||||
}
|
||||
.morph input[value="morph1"] ~ #morph1,
|
||||
.morph input[value="morph2"] ~ #morph2,
|
||||
.morph input[value="morph3"] ~ #morph3,
|
||||
.morph input[value="morph4"] ~ #morph4,
|
||||
.morph input[value="morph5"] ~ #morph5,
|
||||
.morph input[value="morph6"] ~ #morph6 {
|
||||
display: grid;
|
||||
grid-gap: 2px;
|
||||
grid-area: display;
|
||||
grid-template-columns: 1fr auto;
|
||||
grid-template-areas:
|
||||
"name refresh"
|
||||
"durability refresh"
|
||||
"aspect aspect";
|
||||
}
|
||||
.morphViewer h1 {
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
.morphViewer .name {
|
||||
grid-area: name;
|
||||
}
|
||||
.morphViewer .morphRefresh {
|
||||
grid-area: refresh;
|
||||
}
|
||||
.morphViewer .durability {
|
||||
grid-area: durability;
|
||||
}
|
||||
.morphViewer .aspect {
|
||||
grid-area: aspect;
|
||||
}
|
||||
.morphViewer .repcontainer, .morphViewer .repcontrol {
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
.selectMorph {
|
||||
display: flex;
|
||||
height: min-content;
|
||||
margin-bottom: 1rem;
|
||||
}
|
||||
.charsheet main .selectMorph button {
|
||||
font-size: 10px;
|
||||
flex: 1 0 auto;
|
||||
border-radius: 10px 0 0 0;
|
||||
}
|
||||
.selectMorph button:hover {
|
||||
border-color: var(--col-border-300) var(--col-border-700) var(--col-border-700) var(--col-border-300);
|
||||
box-shadow: 0 3px 4px var(--col-border-500);
|
||||
}
|
||||
.selectMorph input[value="1"] ~ #btn_morph1,
|
||||
.selectMorph input[value="2"] ~ #btn_morph2,
|
||||
.selectMorph input[value="3"] ~ #btn_morph3,
|
||||
.selectMorph input[value="4"] ~ #btn_morph4,
|
||||
.selectMorph input[value="5"] ~ #btn_morph5,
|
||||
.selectMorph input[value="6"] ~ #btn_morph6 {
|
||||
border: 2px solid var(--col-border-700);
|
||||
border-color: var(--col-border-700);
|
||||
|
||||
background: var(--col-border-100);
|
||||
}
|
||||
/*===================== Devices =======================*/
|
||||
.deviceViewer {
|
||||
display: grid;
|
||||
grid-area: display;
|
||||
grid-template-columns: 1fr auto;
|
||||
grid-template-areas:
|
||||
". ."
|
||||
"name refresh"
|
||||
"durability refresh"
|
||||
"aspect aspect";
|
||||
}
|
||||
|
||||
.deviceViewer h1 {
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
.deviceViewer .name {
|
||||
grid-area: name;
|
||||
}
|
||||
.deviceViewer .morphRefresh {
|
||||
grid-area: refresh;
|
||||
}
|
||||
.deviceViewer .durability {
|
||||
grid-area: durability;
|
||||
}
|
||||
.deviceViewer .aspect {
|
||||
grid-area: aspect;
|
||||
}
|
||||
.deviceViewer .repcontainer, .morphViewer .repcontrol {
|
||||
grid-column: 1/-1;
|
||||
}
|
||||
/*===================== Equipment =======================*/
|
||||
|
||||
.equipment .repcontainer {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
grid-gap: 1rem;
|
||||
}
|
||||
.equipment .repcontainer .repitem {
|
||||
flex: 1 0 350px;
|
||||
}
|
||||
.equipment .repcontainer .repitem div.section {
|
||||
display: grid;
|
||||
grid-gap: 0.5rem;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
grid-template-rows: auto 60px 1fr;
|
||||
grid-template-areas:
|
||||
". ."
|
||||
"aspects stress"
|
||||
"aspects notes";
|
||||
}
|
||||
.equipment .notes {
|
||||
grid-area: notes;
|
||||
}
|
||||
.equipment .stress {
|
||||
grid-area: stress;
|
||||
background: var(--gra-stripe-01);
|
||||
grid-template-columns: auto auto 1fr;
|
||||
padding-left: 1rem;
|
||||
}
|
||||
.equipment .aspects {
|
||||
grid-area: aspects;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
}
|
||||
.equipment .aspects div {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
flex: 1;
|
||||
}
|
||||
.equipment textarea {
|
||||
flex: 1;
|
||||
margin: 0;
|
||||
}
|
||||
/*===================== Extras =======================*/
|
||||
.extras {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.extras textarea {
|
||||
flex: 1;
|
||||
min-height: 6em;
|
||||
}
|
||||
/*===================== Records =======================*/
|
||||
|
||||
.tab_records {
|
||||
grid-gap: 1rem;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
.tab_records h2 {
|
||||
color: var(--col-disabled-300);
|
||||
}
|
||||
.tab_records .notes {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
}
|
||||
.tab_records .notes textarea {
|
||||
flex:1;
|
||||
}
|
||||
/*===================== Roll Template =======================*/
|
||||
.sheet-rolltemplate-roll {
|
||||
margin: 0;
|
||||
}
|
||||
.sheet-rolltemplate-roll > div {
|
||||
border: 1px solid var(--col-border-300);
|
||||
margin: 0;
|
||||
display: grid;
|
||||
grid-template-areas:
|
||||
"name"
|
||||
"ability"
|
||||
"result"
|
||||
"label";
|
||||
position: relative;
|
||||
background: transparent;
|
||||
}
|
||||
.sheet-rolltemplate-roll h1 {
|
||||
color: var(--txt-medium-300);
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.sheet-rolltemplate-roll h2 {
|
||||
color: var(--txt-medium-300);
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
grid-area: label;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.sheet-rolltemplate-roll h3 {
|
||||
color: var(--txt-medium-300);
|
||||
text-align: center;
|
||||
font-size: 18px;
|
||||
font-family: var(--font-black);
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-result {
|
||||
text-align: center;
|
||||
grid-area: result;
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-result .inlinerollresult {
|
||||
background: var(--col-chocolate);
|
||||
display: inline-block;
|
||||
padding: 4px;
|
||||
width: 2rem;
|
||||
height: 2rem;
|
||||
line-height: 2rem;
|
||||
border: 1px solid var(--col-border-300);
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-ability {
|
||||
display: flex;
|
||||
justify-self: center;
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-ability .inlinerollresult {
|
||||
background: none;
|
||||
border: none;
|
||||
font-size: 18px;
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-ability h3:last-of-type:not(value=""):before, .sheet-rolltemplate-roll .inlinerollresult:before {
|
||||
content: " +";
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-ability .inlinerollresult:before {
|
||||
content: " +";
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-background {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
|
||||
z-index: 0;
|
||||
background: linear-gradient(90deg, var(--col-chocolate) 45%, red 50%, var(--col-chocolate) 55%);
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-content {
|
||||
z-index: 1;
|
||||
margin: 4px;
|
||||
backdrop-filter: blur(20px);
|
||||
}
|
||||
.sheet-rolltemplate-roll .sheet-description {
|
||||
padding: 0 5px;
|
||||
color: var(--txt-medium-500);
|
||||
text-align: center;
|
||||
font-style: italic;
|
||||
}
|
||||
@@ -0,0 +1,719 @@
|
||||
<!-- Eclipse Phase: Transhumanity's FATE character sheet -->
|
||||
<!-- Designed by Richard Tran, medieve@gmail.com, 2021 -->
|
||||
<!-- Sheet v1.0 26:00hrs -->
|
||||
|
||||
<main class="wrapper">
|
||||
<header>
|
||||
<h1>Sentinel Dossier</h1>
|
||||
<div class="tab_menu">
|
||||
<button type="action" name="act_character" >Character</button>
|
||||
<button type="action" name="act_records" >Records</button>
|
||||
</div>
|
||||
</header>
|
||||
<input class="tabselect" type="hidden" name="attr_tabselect">
|
||||
<div class="tab_character">
|
||||
<div class="bio">
|
||||
<label class="titled firewall">
|
||||
<input name="attr_firewall-handle" type="text" size="3" title="Firewall Handle" placeholder="Input Required">
|
||||
<span>Firewall Handle</span>
|
||||
</label>
|
||||
<label class="titled realname">
|
||||
<input class="minorInput" name="attr_real_name" type="text" size="3" title="Real Name" placeholder="Input Required">
|
||||
<span>Real Name</span>
|
||||
</label>
|
||||
<label class="titled concept">
|
||||
<input class="minorInput" name="attr_concept" type="text" size="3" title="Concept" placeholder="Input Required">
|
||||
<span>Concept</span>
|
||||
</label>
|
||||
<div class="faction-background">
|
||||
<label class="titled faction">
|
||||
<input class="minorInput" name="attr_faction" type="text" size="3" title="Faction" placeholder="Input Required">
|
||||
<span>Faction</span>
|
||||
</label>
|
||||
<label class="titled background">
|
||||
<input class="minorInput" name="attr_background" type="text" size="3" title="Background" placeholder="Input Required">
|
||||
<span>Background</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="motivations titled">
|
||||
<span>Motivations</span>
|
||||
<input name="attr_motivation1" size="3" type="text" title="Motivation" placeholder="Input Required">
|
||||
<input name="attr_motivation2" size="3" type="text" title="Motivation" placeholder="Input Required">
|
||||
<input name="attr_motivation3" size="3" type="text" title="Motivation" placeholder="Input Required">
|
||||
</div>
|
||||
|
||||
<div class="fate bignumber section">
|
||||
<h1 style="text-align: right; font-size: 16px">Fate</h1>
|
||||
<div class="bignumber refresh">
|
||||
<h1>Refresh</h1>
|
||||
<input type="number" name="attr_refresh" value="6">
|
||||
</div>
|
||||
<div>
|
||||
<input type="number" name="attr_fate_points" value="6">
|
||||
<button type="action" class="btn_refresh" name="act_refresh">
|
||||
r
|
||||
</button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="section skills">
|
||||
<h1>Skills</h1>
|
||||
<div class="default-skill skill-row">
|
||||
<button type="roll" class="btn_skill-normal" name="roll_skill" value="&{template:roll} {{result=[[4dF]]}} {{name=@{firewall-handle}}} {{ability=Default}}"><span name="attr_skillrating">0</span></button>
|
||||
<button type="roll" class="btn_skill-mod" name="roll_skill" value="&{template:roll} {{result=[[4dF+?{Modifier|2}]]}} {{name=@{firewall-handle}}} {{ability=ability=?{Skill|Skill}}}">+X</button>
|
||||
<input type="text" readonly value="Default">
|
||||
</div>
|
||||
|
||||
<fieldset class="repeating_skills">
|
||||
<div class="skill-row">
|
||||
<button type="roll" class="btn_skill-normal" name="roll_skill" value="&{template:roll} {{result=[[@{skillrating}+4dF]]}} {{name=@{firewall-handle}}} {{ability=@{skillname}}}"><span name="attr_skillrating">0</span></button>
|
||||
<button type="roll" class="btn_skill-bonus" name="roll_skill" value="&{template:roll} {{result=[[@{skillrating}+4dF+2]]}} {{name=@{firewall-handle}}} {{ability=@{skillname}}} {{modifier=+2}}">+2</button>
|
||||
<button type="roll" class="btn_skill-mod" name="roll_skill" value="&{template:roll} {{result=[[ [[@{skillrating}]] + [[4dF]] + [[?{Modifier|2}]] ]]}} {{name=@{firewall-handle}}} {{ability=@{skillname}}} {{modifier=$[[2]] }}">+X</button>
|
||||
|
||||
<input type="text" size="1" name="attr_skillname" value="">
|
||||
<input type="number" class="skill-rating" name="attr_skillrating" value="0">
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div class="aspects section">
|
||||
<h1>Ego Aspects</h1>
|
||||
<label class="titled">
|
||||
<input type="text" class="aspect" name="attr_highConcept" placeholder="Input Required">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=High Concept}} {{description=@{highConcept}}}">9</button>
|
||||
<span>High Concept</span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input type="text" class="aspect" name="attr_trouble" placeholder="Input Required">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Trouble}} {{description=@{trouble}}}">9</button>
|
||||
|
||||
<span>Trouble</span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input type="text" class="aspect" name="attr_freeform1" placeholder="Input Required">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Aspect}} {{description=@{freeform1}}}">9</button>
|
||||
|
||||
<span>Freeform #1</span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input type="text" class="aspect" name="attr_freeform2" placeholder="Input Required">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Aspect}} {{description=@{freeform2}}}">9</button>
|
||||
|
||||
<span>Freeform #2</span>
|
||||
</label>
|
||||
<fieldset class="repeating_ego-traits">
|
||||
<label>
|
||||
<input class="aspect" name="attr_ego-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=@{ego-aspect}}}">9</button>
|
||||
|
||||
</label>
|
||||
</fieldset>
|
||||
<div class="stuntContainer">
|
||||
<input type="text" name="attr_egoStunt1-title" placeholder="Ego stunt title">
|
||||
<input type="number" value="0" name="attr_egoStunt1-cost" title="Stunt FATE cost">
|
||||
<textarea name="attr_egoStunt1-desc"></textarea>
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=@{egoStunt1-title}}} {{description=@{egoStunt1-desc}}}">9</button>
|
||||
|
||||
</div>
|
||||
<div class="stuntContainer">
|
||||
<input type="text" name="attr_egoStunt2-title" placeholder="Ego stunt title">
|
||||
<input type="number" value="0" name="attr_egoStunt2-cost" title="Stunt FATE cost">
|
||||
<textarea name="attr_egoStunt2-desc"></textarea>
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=@{egoStunt2-title}}} {{description=@{egoStunt2-desc}}}">9</button>
|
||||
|
||||
</div>
|
||||
<fieldset class="repeating_ego-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_ego-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_ego-stunt-desc"></textarea>
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=@{ego-stunt-title}}} {{description=@{ego-stunt-desc}}}">9</button>
|
||||
|
||||
</fieldset>
|
||||
</div>
|
||||
<div class="gameAspects section">
|
||||
<h2>Game Aspects</h2>
|
||||
<label class="">
|
||||
<input type="text" class="aspect" name="attr_gameaspect1" placeholder="Input Required">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=Game Aspect}} {{ability=@{gameaspect1}}}">9</button>
|
||||
|
||||
</label>
|
||||
<label class="">
|
||||
<input type="text" class="aspect" name="attr_gameaspect2" placeholder="Input Required">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=Game Aspect}} {{ability=@{gameaspect2}}}">9</button>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="section consequences">
|
||||
<h2>Consequences</h2>
|
||||
<div>
|
||||
<span class="shapedLabel">2</span><input type="text" class="aspect" placeholder="Mild" name="attr_consequence-mild1">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Consequence}} {{description=@{consequence-mild1}}}">9</button>
|
||||
|
||||
</div>
|
||||
<div class="optional">
|
||||
<span class="shapedLabel">2</span><input type="text" class="aspect" placeholder="Mild" name="attr_consequence-mild2">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Consequence}} {{description=@{consequence-mild2}}}">9</button>
|
||||
</div>
|
||||
<div>
|
||||
<span class="shapedLabel">4</span><input type="text" class="aspect" placeholder="Moderate" name="attr_consequence-moderate">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Consequence}} {{description=@{consequence-moderate}}}">9</button>
|
||||
</div>
|
||||
<div>
|
||||
<span class="shapedLabel">6</span><input type="text" class="aspect" placeholder="Severe" name="attr_consequence-severe">
|
||||
<button type="roll" class="btn_show" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Consequence}} {{description=@{consequence-severe}}}">9</button>
|
||||
</div>
|
||||
<table class="durabilitySummary">
|
||||
<th colspan="2">Durability Summary</th>
|
||||
<tr>
|
||||
<td>Medicore</td>
|
||||
<td>Standard 1-stress and 2-stress boxes</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Average</td>
|
||||
<td>Above + 3-stress box</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Good</td>
|
||||
<td>Above + 4-stress box</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Superb</td>
|
||||
<td>Above + Additional Mild morph consequence</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
<div class="extra">
|
||||
<div class="physical-stress stress">
|
||||
<h1>Physical Stress</h1>
|
||||
<label>
|
||||
<input type="checkbox" class="shapedLabel" name="attr_physStress-1">
|
||||
<span>⬢</span>
|
||||
<h3>1</h3>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" class="shapedLabel" name="attr_physStress-2">
|
||||
<span>⬢</span>
|
||||
<h3>2</h3>
|
||||
</label>
|
||||
<label class="optional">
|
||||
<input type="checkbox" class="shapedLabel" name="attr_physStress-3">
|
||||
<span>⬢</span>
|
||||
<h3>3</h3>
|
||||
</label>
|
||||
<label class="optional">
|
||||
<input type="checkbox" class="shapedLabel" name="attr_physStress-4">
|
||||
<span>⬢</span>
|
||||
<h3>4</h3>
|
||||
</label>
|
||||
|
||||
</div>
|
||||
<div class="mental-stress stress">
|
||||
<h1>Mental Stress</h1>
|
||||
<label>
|
||||
<input type="checkbox" class="shapedLabel" name="attr_menStress-1">
|
||||
<span>⬢</span>
|
||||
<h3>1</h3>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" class="shapedLabel" name="attr_menStress-2">
|
||||
<span>⬢</span>
|
||||
<h3>2</h3>
|
||||
</label>
|
||||
<label class="optional">
|
||||
<input type="checkbox" class="shapedLabel" name="attr_menStress-3">
|
||||
<span>⬢</span>
|
||||
<h3>3</h3>
|
||||
</label>
|
||||
<label class="optional">
|
||||
<input type="checkbox" class="shapedLabel" name="attr_menStress-4">
|
||||
<span>⬢</span>
|
||||
<h3>4</h3>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<div class="muse section">
|
||||
<h1>Muse</h1>
|
||||
<div class="skill-row">
|
||||
<button type="roll" class="btn_skill-normal" name="roll_skill" value="&{template:roll} {{result=[[@{muse-skill1-rating}+4dF]]}} {{name=Muse}} {{ability=@{muse-skill1-name}}}"><span name="attr_muse-skill1-rating">0</span></button>
|
||||
<button type="roll" class="btn_skill-mod" name="roll_skill" value="&{template:roll} {{result=[[ [[@{muse-skill1-rating}]] + [[4dF]] + [[?{Modifier|2}]] ]]}} {{name=Muse}} {{ability=@{muse-skill1-name}}} {{modifier=$[[2]] }}">+X</button>
|
||||
<input type="text" class="btn_skill-normal" name="attr_muse-skill1-name" placeholder="Input Required">
|
||||
<input type="number" class="skill-rating" name="attr_muse-skill1-rating" value="2">
|
||||
|
||||
</div>
|
||||
<div class="skill-row">
|
||||
<button type="roll" class="btn_skill-normal" name="roll_skill" value="&{template:roll} {{result=[[@{muse-skill2-rating}+4dF]]}} {{name=Muse}} {{ability=@{muse-skill2-name}}}"><span name="attr_muse-skill2-rating">0</span></button>
|
||||
<button type="roll" class="btn_skill-mod" name="roll_skill" value="&{template:roll} {{result=[[ [[@{muse-skill2-rating}]] + [[4dF]] + [[?{Modifier|2}]] ]]}} {{name=Muse}} {{ability=@{muse-skill2-name}}} {{modifier=$[[2]] }}">+X</button>
|
||||
<input type="text" class="btn_skill-normal" name="attr_muse-skill2-name" placeholder="Input Required">
|
||||
<input type="number" class="skill-rating" name="attr_muse-skill2-rating" value="1">
|
||||
|
||||
</div>
|
||||
<div class="stress">
|
||||
<label >
|
||||
<input type="checkbox" class="shapedLabel optional" name="attr_museStress-1">
|
||||
<span>⬢</span>
|
||||
<h3>1</h3>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" class="shapedLabel optional" name="attr_museStress-2">
|
||||
<span>⬢</span>
|
||||
<h3>2</h3>
|
||||
</label>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="morph section">
|
||||
<h1>Morph Box</h1>
|
||||
<div class="selectMorph">
|
||||
<input type="hidden" name="attr_morphnumber">
|
||||
<button type="action" name="act_morph1" id="btn_morph1">Morph 1</button>
|
||||
<button type="action" name="act_morph2" id="btn_morph2" >Morph 2</button>
|
||||
<button type="action" name="act_morph3" id="btn_morph3" >Morph 3</button>
|
||||
<button type="action" name="act_morph4" id="btn_morph4" >Morph 4</button>
|
||||
<button type="action" name="act_morph5" id="btn_morph5" >Morph 5</button>
|
||||
<button type="action" name="act_morph6" id="btn_morph6" >Morph 6</button>
|
||||
</div>
|
||||
<input type="hidden" name="attr_morphSelect" value="morph1">
|
||||
|
||||
<!-- Morph-->
|
||||
<div class="morphViewer" id="morph1">
|
||||
<label class="titled name">
|
||||
<input name="attr_morph1-name" type="text" size="3" title="Morph Name" placeholder="Input Required"/><span>Morph Name</span>
|
||||
</label>
|
||||
<div class="aspect">
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph1-aspect1" type="text" size="2" title="Morph Aspect 001" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph1-aspect1}}}">9</button><span>Morph Aspect x001 </span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph1-aspect2" type="text" size="2" title="Morph Aspect 002" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph1-aspect2}}}">9</button><span>Morph Aspect x0012</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="durability titled"><span>Durability</span>
|
||||
<input type="text" list="durability" name="attr_morph1-durability"/>
|
||||
<datalist id="durability">
|
||||
<option value="Mediocre">Mediocre</option>
|
||||
<option value="Average">Average</option>
|
||||
<option value="Good">Good</option>
|
||||
<option value="Superb">Superb</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class="morphRefresh bignumber" title="Refresh Cost">
|
||||
<h1>Refresh C.</h1>
|
||||
<input type="number" name="attr_morph1-refreshcost" value="0"/>
|
||||
</div>
|
||||
<h4>Traits</h4>
|
||||
<fieldset class="repeating_morph1-traits">
|
||||
<label>
|
||||
<input class="minorInput" name="attr_morph1-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph1-aspect}}}">9</button>
|
||||
</label>
|
||||
</fieldset>
|
||||
<h4>Stunts</h4>
|
||||
<fieldset class="repeating_morph1-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_morph1-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_morph1-stunt-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph1-stunt-title}}} {{description=@{morph1-stunt-desc}}}">9</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<!-- Morph-->
|
||||
<div class="morphViewer" id="morph2">
|
||||
<label class="titled name">
|
||||
<input name="attr_morph2-name" type="text" size="3" title="Morph Name" placeholder="Input Required"/><span>Morph Name</span>
|
||||
</label>
|
||||
<div class="aspect">
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph2-aspect1" type="text" size="2" title="Morph Aspect 001" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph2-aspect1}}}">9</button><span>Morph Aspect x001 </span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph2-aspect2" type="text" size="2" title="Morph Aspect 002" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph2-aspect2}}}">9</button><span>Morph Aspect x0012</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="durability titled"><span>Durability</span>
|
||||
<input type="text" list="durability" name="attr_morph2-durability"/>
|
||||
<datalist id="durability">
|
||||
<option value="Mediocre">Mediocre</option>
|
||||
<option value="Average">Average</option>
|
||||
<option value="Good">Good</option>
|
||||
<option value="Superb">Superb</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class="morphRefresh bignumber" title="Refresh Cost">
|
||||
<h1>Refresh C.</h1>
|
||||
<input type="number" name="attr_morph2-refreshcost" value="0"/>
|
||||
</div>
|
||||
<h4>Traits</h4>
|
||||
<fieldset class="repeating_morph2-traits">
|
||||
<label>
|
||||
<input class="minorInput" name="attr_morph1-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph2-name}}} {{ability=@{morph2-aspect}}}">9</button>
|
||||
</label>
|
||||
</fieldset>
|
||||
<h4>Stunts</h4>
|
||||
<fieldset class="repeating_morph2-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_morph2-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_morph2-stunt-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph2-name}}} {{ability=@{morph2-stunt-title}}} {{description=@{morph2-stunt-desc}}}">9</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<!-- Morph-->
|
||||
<div class="morphViewer" id="morph3">
|
||||
<label class="titled name">
|
||||
<input name="attr_morph3-name" type="text" size="3" title="Morph Name" placeholder="Input Required"/><span>Morph Name</span>
|
||||
</label>
|
||||
<div class="aspect">
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph3-aspect1" type="text" size="2" title="Morph Aspect 001" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph3-aspect1}}}">9</button><span>Morph Aspect x001 </span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph3-aspect2" type="text" size="2" title="Morph Aspect 002" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph3-aspect2}}}">9</button><span>Morph Aspect x0012</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="durability titled"><span>Durability</span>
|
||||
<input type="text" list="durability" name="attr_morph3-durability"/>
|
||||
<datalist id="durability">
|
||||
<option value="Mediocre">Mediocre</option>
|
||||
<option value="Average">Average</option>
|
||||
<option value="Good">Good</option>
|
||||
<option value="Superb">Superb</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class="morphRefresh bignumber" title="Refresh Cost">
|
||||
<h1>Refresh C.</h1>
|
||||
<input type="number" name="attr_morph3-refreshcost" value="0"/>
|
||||
</div>
|
||||
<h4>Traits</h4>
|
||||
<fieldset class="repeating_morph3-traits">
|
||||
<label>
|
||||
<input class="minorInput" name="attr_morph1-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph3-name}}} {{ability=@{morph3-aspect}}}">9</button>
|
||||
</label>
|
||||
</fieldset>
|
||||
<h4>Stunts</h4>
|
||||
<fieldset class="repeating_morph3-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_morph3-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_morph3-stunt-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph3-name}}} {{ability=@{morph3-stunt-title}}} {{description=@{morph3-stunt-desc}}}">9</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<!-- Morph-->
|
||||
<div class="morphViewer" id="morph4">
|
||||
<label class="titled name">
|
||||
<input name="attr_morph4-name" type="text" size="3" title="Morph Name" placeholder="Input Required"/><span>Morph Name</span>
|
||||
</label>
|
||||
<div class="aspect">
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph4-aspect1" type="text" size="2" title="Morph Aspect 001" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph4-aspect1}}}">9</button><span>Morph Aspect x001 </span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph4-aspect2" type="text" size="2" title="Morph Aspect 002" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph4-aspect2}}}">9</button><span>Morph Aspect x0012</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="durability titled"><span>Durability</span>
|
||||
<input type="text" list="durability" name="attr_morph4-durability"/>
|
||||
<datalist id="durability">
|
||||
<option value="Mediocre">Mediocre</option>
|
||||
<option value="Average">Average</option>
|
||||
<option value="Good">Good</option>
|
||||
<option value="Superb">Superb</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class="morphRefresh bignumber" title="Refresh Cost">
|
||||
<h1>Refresh C.</h1>
|
||||
<input type="number" name="attr_morph4-refreshcost" value="0"/>
|
||||
</div>
|
||||
<h4>Traits</h4>
|
||||
<fieldset class="repeating_morph4-traits">
|
||||
<label>
|
||||
<input class="minorInput" name="attr_morph1-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph4-name}}} {{ability=@{morph4-aspect}}}">9</button>
|
||||
</label>
|
||||
</fieldset>
|
||||
<h4>Stunts</h4>
|
||||
<fieldset class="repeating_morph4-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_morph4-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_morph4-stunt-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph4-name}}} {{ability=@{morph4-stunt-title}}} {{description=@{morph4-stunt-desc}}}">9</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<!-- Morph-->
|
||||
<div class="morphViewer" id="morph5">
|
||||
<label class="titled name">
|
||||
<input name="attr_morph5-name" type="text" size="3" title="Morph Name" placeholder="Input Required"/><span>Morph Name</span>
|
||||
</label>
|
||||
<div class="aspect">
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph5-aspect1" type="text" size="2" title="Morph Aspect 001" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph5-aspect1}}}">9</button><span>Morph Aspect x001 </span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph5-aspect2" type="text" size="2" title="Morph Aspect 002" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph5-aspect2}}}">9</button><span>Morph Aspect x0012</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="durability titled"><span>Durability</span>
|
||||
<input type="text" list="durability" name="attr_morph5-durability"/>
|
||||
<datalist id="durability">
|
||||
<option value="Mediocre">Mediocre</option>
|
||||
<option value="Average">Average</option>
|
||||
<option value="Good">Good</option>
|
||||
<option value="Superb">Superb</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class="morphRefresh bignumber" title="Refresh Cost">
|
||||
<h1>Refresh C.</h1>
|
||||
<input type="number" name="attr_morph5-refreshcost" value="0"/>
|
||||
</div>
|
||||
<h4>Traits</h4>
|
||||
<fieldset class="repeating_morph5-traits">
|
||||
<label>
|
||||
<input class="minorInput" name="attr_morph1-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph5-name}}} {{ability=@{morph5-aspect}}}">9</button>
|
||||
</label>
|
||||
</fieldset>
|
||||
<h4>Stunts</h4>
|
||||
<fieldset class="repeating_morph5-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_morph5-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_morph5-stunt-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph5-name}}} {{ability=@{morph5-stunt-title}}} {{description=@{morph5-stunt-desc}}}">9</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
<!-- Morph-->
|
||||
<div class="morphViewer" id="morph6">
|
||||
<label class="titled name">
|
||||
<input name="attr_morph6-name" type="text" size="3" title="Morph Name" placeholder="Input Required"/><span>Morph Name</span>
|
||||
</label>
|
||||
<div class="aspect">
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph6-aspect1" type="text" size="2" title="Morph Aspect 001" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph6-aspect1}}}">9</button><span>Morph Aspect x001 </span>
|
||||
</label>
|
||||
<label class="titled">
|
||||
<input class="aspect" name="attr_morph6-aspect2" type="text" size="2" title="Morph Aspect 002" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph1-name}}} {{ability=@{morph6-aspect2}}}">9</button><span>Morph Aspect x0012</span>
|
||||
</label>
|
||||
</div>
|
||||
<div class="durability titled"><span>Durability</span>
|
||||
<input type="text" list="durability" name="attr_morph6-durability"/>
|
||||
<datalist id="durability">
|
||||
<option value="Mediocre">Mediocre</option>
|
||||
<option value="Average">Average</option>
|
||||
<option value="Good">Good</option>
|
||||
<option value="Superb">Superb</option>
|
||||
</datalist>
|
||||
</div>
|
||||
<div class="morphRefresh bignumber" title="Refresh Cost">
|
||||
<h1>Refresh C.</h1>
|
||||
<input type="number" name="attr_morph6-refreshcost" value="0"/>
|
||||
</div>
|
||||
<h4>Traits</h4>
|
||||
<fieldset class="repeating_morph6-traits">
|
||||
<label>
|
||||
<input class="minorInput" name="attr_morph1-aspect" type="text" size="3" title="Trait" placeholder="Input Required"/>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph6-name}}} {{ability=@{morph6-aspect}}}">9</button>
|
||||
</label>
|
||||
</fieldset>
|
||||
<h4>Stunts</h4>
|
||||
<fieldset class="repeating_morph6-stunts stuntContainer">
|
||||
<label>
|
||||
<input name="attr_morph6-stunt-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_morph6-stunt-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{morph6-name}}} {{ability=@{morph6-stunt-title}}} {{description=@{morph6-stunt-desc}}}">9</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="extras section" style="position: relative;">
|
||||
<h2>Extras & Conditions</h2>
|
||||
<textarea name="attr_extras" placeholder="Additional information"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{firewall-handle}}} {{ability=Extras}} {{description=@{extras}}}">9</button>
|
||||
</div>
|
||||
|
||||
<div class="section equipment">
|
||||
<h1>Equipment</h1>
|
||||
<fieldset class="repeating_equipment">
|
||||
<div class="section">
|
||||
<label class="titled stretch"><input type="text" name="attr_equipment-name" placeholder="Input Required">
|
||||
<span>Equipment Name</span>
|
||||
</label>
|
||||
|
||||
<div class="aspects">
|
||||
<label class="titled">
|
||||
<input type="text" name="attr_equipment-aspect1" placeholder="Input Required">
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{equipment-name}}} {{ability=@{equipment-aspect1}}}">9</button>
|
||||
|
||||
<span>Equipment Aspect</span>
|
||||
</label>
|
||||
<h3>Equipment Stunt</h3>
|
||||
|
||||
<div class="stuntContainer">
|
||||
<label>
|
||||
<input name="attr_equipment-stunt1-title" type="text" size="3" title="Stunts" placeholder="Input Required"/>
|
||||
</label>
|
||||
<textarea name="attr_equipment-stunt1-desc"></textarea>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{equipment-name}}} {{ability=@{equipment-stunt1-title}}} {{description=@{equipment-stunt1-desc">9</button>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="stress">
|
||||
<label >
|
||||
<input type="checkbox" class="shapedLabel optional" name="attr_equipment-stress1">
|
||||
<span>⬢</span>
|
||||
<h3>1</h3>
|
||||
</label>
|
||||
<label>
|
||||
<input type="checkbox" class="shapedLabel optional" name="attr_equipment-stress2">
|
||||
<span>⬢</span>
|
||||
<h3>2</h3>
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<label class="titled notes">
|
||||
<textarea name="attr_equipment-notes"></textarea>
|
||||
<span>Notes</span>
|
||||
<button class="btn_show" type="roll" value="&{template:roll} {{name=@{equipment-name}}} {{ability=Notes}} {{description=@{equipment-notes}}}">9</button>
|
||||
|
||||
</label>
|
||||
</div>
|
||||
|
||||
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Records-->
|
||||
<div class="tab_records">
|
||||
<div class="firewallphases">
|
||||
<h1>Firewall Phases</h1>
|
||||
<h2>Phase One: How you got noticed</h2>
|
||||
<textarea name="attr_phase1"></textarea>
|
||||
<h2>Phase Two: A recent mission</h2>
|
||||
<textarea name="attr_phase2"></textarea>
|
||||
<h2>Phase Three: Crossing paths</h2>
|
||||
<textarea name="attr_phase3"></textarea>
|
||||
<h2>Phase Four: Crossing paths again</h2>
|
||||
<textarea name="attr_phase4"></textarea>
|
||||
</div>
|
||||
<div class="notes">
|
||||
<h1>Additional Notes</h1>
|
||||
<textarea name="attr_notes"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-roll">
|
||||
<div class="background"></div>
|
||||
<div class="content">
|
||||
<h1>{{name}}</h1>
|
||||
<div class="ability">
|
||||
<h3>{{ability}}</h3>
|
||||
<h3 class="modifier">{{modifier}}</h3>
|
||||
</div>
|
||||
|
||||
{{#rollTotal() result -2}}
|
||||
<h2 class="terrible">Terrible</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result -2}}
|
||||
{{#rollTotal() result -1}}
|
||||
<h2 class="terrible">Poor</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result -1}}
|
||||
{{#rollTotal() result 0}}
|
||||
<h2 class="terrible">Mediocre</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 0}}
|
||||
{{#rollTotal() result 1}}
|
||||
<h2 class="terrible">Average</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 1}}
|
||||
{{#rollTotal() result 2}}
|
||||
<h2 class="terrible">Fair</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 2}}
|
||||
{{#rollTotal() result 3}}
|
||||
<h2 class="terrible">Good</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 3}}
|
||||
{{#rollTotal() result 4}}
|
||||
<h2 class="terrible">Great</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 4}}
|
||||
{{#rollTotal() result 5}}
|
||||
<h2 class="terrible">Superb</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 5}}
|
||||
{{#rollTotal() result 6}}
|
||||
<h2 class="terrible">Fantastic</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 6}}
|
||||
{{#rollTotal() result 7}}
|
||||
<h2 class="terrible">Epic</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 7}}
|
||||
{{#rollTotal() result 8}}
|
||||
<h2 class="terrible">Legendary</h2>
|
||||
<div class="result">{{result}}</div>
|
||||
{{/rollTotal() result 8}}
|
||||
|
||||
<div class="description">{{description}} </div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<script type="text/worker">
|
||||
// Tab Selector
|
||||
const tablist = ["character", "records"];
|
||||
tablist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
setAttrs({
|
||||
tabselect: button
|
||||
});
|
||||
});
|
||||
});
|
||||
// Morph Selector
|
||||
const buttonlist = ["morph1","morph2","morph3", "morph4", "morph5", "morph6"];
|
||||
buttonlist.forEach(button => {
|
||||
on(`clicked:${button}`, function() {
|
||||
let number = button.match(/morph(\d+)/)[1];
|
||||
console.log(number);
|
||||
|
||||
setAttrs({
|
||||
morphselect: button,
|
||||
morphnumber: number
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
// FATE Refresh
|
||||
on('clicked:refresh', function() {
|
||||
getAttrs(["refresh"], function(values) {
|
||||
setAttrs({fate_points: values.refresh });
|
||||
});
|
||||
});
|
||||
|
||||
</script>
|
||||
|
After Width: | Height: | Size: 149 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "eclipse-phase_fate.html",
|
||||
"css": "eclipse-phase_fate.css",
|
||||
"authors": "Richard Tran (Medieve)",
|
||||
"roll20userid": "23472",
|
||||
"preview": "eclipse-phase_fate.png",
|
||||
"instructions": "**Eclipse Phase: Transhumanity's FATE Character Sheet**\nv1.0"
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
**/.DS_Store
|
||||
|
After Width: | Height: | Size: 472 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 3.3 KiB |
|
After Width: | Height: | Size: 6.5 KiB |
|
After Width: | Height: | Size: 38 KiB |
|
After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 58 KiB |
|
After Width: | Height: | Size: 41 KiB |
|
After Width: | Height: | Size: 37 KiB |
|
After Width: | Height: | Size: 600 B |
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 559 B |
|
After Width: | Height: | Size: 17 KiB |
|
After Width: | Height: | Size: 3.5 KiB |
|
After Width: | Height: | Size: 116 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 3.5 KiB |