mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-11 01:22:32 +00:00
fix skills when low int, remove survey link
This commit is contained in:
+1139
-2376
File diff suppressed because it is too large
Load Diff
@@ -4,7 +4,7 @@
|
||||
<span class="sheet-offscreen" data-i18n="Instru-a-3">Screenreader users should check expand all to ensure all content is visible to the reader. It is the second checkbox on this page.</span>
|
||||
<span class="sheet-offscreen" data-i18n="Instru-a-2">Screenreader users please turn on reading of Title attributes. A lot of information is still in the titles.</span>
|
||||
<span class="sheet-offscreen" data-i18n="Instru-a-1">Checkboxes with a label cause the section with same name (h2 or h3 header) to be revealed or hidden.</span>
|
||||
<input type="checkbox" name="attr_attention72-show" value="1" class="sheet-showarrow sheet-ack-button" data-i18n-title="show-announcements" aria-label="Check to reveal Announcements section" data-i18n-aria-label="show-announcements" tabindex="0" />
|
||||
<input type="checkbox" name="attr_attention73-show" value="1" class="sheet-showarrow sheet-ack-button" data-i18n-title="show-announcements" aria-label="Check to reveal Announcements section" data-i18n-aria-label="show-announcements" tabindex="0" />
|
||||
<label class="sheet-showsect" data-i18n-title="show-announcements" data-i18n="announcements">Announcements</label>
|
||||
<input style="float:right;" type="checkbox" name="attr_expandall" aria-label="Expand All" data-i18n-aria-label="expand-all" aria-describedby="Acts like a button. Expands all areas and then resets." value="1" tabindex="0" />
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||||
<label style="float:right;margin-right:.5em;margin-left:1em;" data-i18n="expand-all">Expand All</label>
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||||
@@ -12,10 +12,11 @@
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||||
<div role="contentinfo" aria-label="Announces changes to sheet" data-i18n-aria-label="announcements" class="sheet-announcements sheet-selectable">
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||||
<div class="sheet-footer" style="text-align:left; padding:5px; margin:5px;">
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||||
<ul>
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||||
<li><span data-i18n="announce-44"></span></li>
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||||
<li><span data-i18n="announce-41"><strong>LASTPASS USERS NOTE:</strong> LastPass is still interfering with some Roll20 sheets. If you are experiencing degraded performance try disabling LastPass.</span></li>
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||||
<li><span data-i18n="announce-42">Fixes for .72: Buff check updates skills without hitting refresh. Fixes to attack and damage not appearing in rolls. Recalc will finish. Requires Training no longer removes skill submenus from skill menu.</span></li>
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<li><span data-i18n="announce-43">Thank you for your survey feedback. New changes are coming to simply the sheet making it much easier to use.</span></li>
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</ul>
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||||
<label class="sheet-boldlabel-check" style="margin-top:1em;display:block;"><input type="checkbox" name="attr_attention73-show" value="1"> <b><span data-i18n="do-not-show-again">Do not show again</span></b></label>
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<h2 style="font-weight:bold;"><span data-i18n="upcoming-changes">Upcoming Changes</span>:</h2>
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||||
<ol>
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<li data-i18n="announce-37"><strong>INVENTORY PAGE CHANGING:</strong> see Beta link in footer. Armor set on inventory page. One list for equipment instead of 2.</li>
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@@ -30,6 +31,7 @@
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<h2 class="sheet-showsect"><label data-i18n-title="show-announcements" data-i18n="announcements-old">Old Announcements</label></h2>
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<div class="sheet-sect sheet-announcements">
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<ol>
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<li><span data-i18n="announce-42">Fixes for .72: Buff check updates skills without hitting refresh. Fixes to attack and damage not appearing in rolls. Recalc will finish. Requires Training no longer removes skill submenus from skill menu.</span></li>
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<li data-i18n="announce-39">39</li>
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<li data-i18n="announce-34">More expand and collapsible areas added to Attack Grid, Class Grid, Spellcaster class fields to hide complexity not needed by simpler characters.</li>
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<li data-i18n="announce-35">Attack macrobook has base Melee, Ranged, and CMB buttons at top. Spellbook has Concentration and Casterlevel check buttons at top.</li>
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@@ -10895,16 +10897,13 @@
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<div role="contentinfo" aria-label="Help links and footer information" data-i18n-aria-label="footer-aria" class="sheet-footer" style="margin-top:2em;">
|
||||
<div class="sheet-table">
|
||||
<div class="sheet-table-row">
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||||
<span class="sheet-table-cell"><span data-i18n="footer-info">Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:</span> <i>12.12.2016 </i>v.<input type="text" style="width:2.5em; height:1.4em; vertical-align:top; padding:0px 2px 0 2px; border:none;" name="attr_PFSheet_Version" value="0" class="sheet-calc" readonly title="A non-blank version indicates attributes have been successfully recalculated."></span>
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||||
<span class="sheet-table-cell"><span data-i18n="footer-info">Created by Samuel Marino w/contributions by Vince, Chris Buchholz, Magik, James W. | Last updated:</span> <i>12.19.2016 </i>v.<input type="text" style="width:2.5em; height:1.4em; vertical-align:top; padding:0px 2px 0 2px; border:none;" name="attr_PFSheet_Version" value="0" class="sheet-calc" readonly title="A non-blank version indicates attributes have been successfully recalculated."></span>
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</div>
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<div class="sheet-table-row" style="font-size:.8em;">
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<label style="font-weight:inherit;"><b data-i18n="questions-feedback">Questions/Feedback?:</b><span class="sheet-selectable" style="padding-left:1em;">http://tinyurl.com/PF-Thread</span></label>
|
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<label style="font-weight:inherit;margin-left:2em;"><b data-i18n="sheet-guide">Wiki 'how to use' Sheet Guide:</b><span class="sheet-selectable" style="padding-left:1em;">http://tinyurl.com/Sheet-Guide</span></label>
|
||||
<label style="font-weight:inherit;margin-left:2em;"><b data-i18n="help-translate">Help translate:</b><span class="sheet-selectable" style="padding-left:1em;">http://tinyurl.com/trans-pf-sheet</span></label>
|
||||
</div>
|
||||
<div class="sheet-table-row" style="font-size:.8em;">
|
||||
<label style="font-weight:inherit;margin-left:2em;"><b >Take our Survey:</b><span class="sheet-selectable" style="padding-left:1em;">https://www.surveymonkey.com/r/BL797KV</span></label>
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||||
</div>
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||||
</div>
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||||
</div>
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||||
<div role="contentinfo" area-label="rolltemplates" class="sheet-section-roll_templates" style="visiblity:hidden;opacity:0;height:1em;overflow:hidden;">
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@@ -11612,7 +11611,6 @@
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</rolltemplate>
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</div>
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</div>
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<script type="text/worker">
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||||
/* //UNCOMMENT FOR JS LINT
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||||
console.log('%c•!!!!!!!!!!!!!!!!!!IF YOU SEE THIS YOU FORGOT TO UNCOMMENT THE TEST CODE FOR JS LINT!!!!!!!•', 'background: linear-gradient(to right,red,white,white,red); color:black;text-shadow: 0 0 8px white;');
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@@ -12203,6 +12201,7 @@ TAS.config({
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||||
});
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||||
//TAS.debugMode();
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||||
var CBHidden = (function (){
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||||
'use strict';
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||||
console.log(' ');
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||||
console.log(' ');
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||||
console.log(' %cOOOOOO','background-color:blue;color:white;font-weight:bold;');
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@@ -20020,7 +20019,7 @@ var PFSkills = PFSkills || (function () {
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* adds the numbers from 0-9 or 1-10 or knowledge, then appends the string , to generate all 10 versions.
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* @param {string} skilllist The name of the skill in, member of skillsWithSubSkills
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* @param {string} appendToEnd The string to append.
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* @returns {?} ?
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* @returns {Array[string]} array of skill names
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||||
*/
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appendToSubSkills = function (skilllist, appendToEnd) {
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return _.reduce(skilllist, function (memo, skill) {
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@@ -20029,6 +20028,17 @@ var PFSkills = PFSkills || (function () {
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return memo.concat(appendArray);
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}, []);
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||||
},
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||||
/** migrate - calls the 3 migrate functions above
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||||
* @param {function} callback ?
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||||
* @param {boolean} silently ?
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||||
* @param {number} oldversion ?
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||||
*/
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||||
migrate = function (callback, silently, oldversion) {
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||||
var done = _.once(function () {
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||||
if (typeof callback === "function") {
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callback();
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||||
}
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||||
}),
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||||
/** migrateOldClassSkillValue - converts class skill checkboxes from old autocalc string to number "" or 3.
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* @param {function} callback ?
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* @param {boolean} silently ?
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@@ -20172,18 +20182,7 @@ var PFSkills = PFSkills || (function () {
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||||
}, done);
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||||
}
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||||
});
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||||
},
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||||
/** migrate - calls the 3 migrate functions above
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||||
* @param {function} callback ?
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||||
* @param {boolean} silently ?
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||||
* @param {number} oldversion ?
|
||||
*/
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||||
migrate = function (callback, silently, oldversion) {
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||||
var done = _.once(function () {
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||||
if (typeof callback === "function") {
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||||
callback();
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||||
}
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||||
});
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||||
};
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||||
if (oldversion < 0.18) {
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||||
if (oldversion > 0) {
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||||
migrateOldClassSkillValue();
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@@ -20196,12 +20195,13 @@ var PFSkills = PFSkills || (function () {
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||||
if (oldversion > 0.60 && oldversion < 0.69) {
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setAdvancedMacroCheckbox();
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}
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if (oldversion < 0.68 ){
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if (oldversion > 0 && oldversion < 0.68 ){
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migrateOldClassSkillValue();
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migrateSkillMacrosToV65();
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}
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done();
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},
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/* updateMaxSkills Calculates and sets maximum skill ranks. Minimum 1 per level.
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* divides by 2 if using consolidated skills
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* @param {event} eventInfo - from event
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@@ -20212,8 +20212,13 @@ var PFSkills = PFSkills || (function () {
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if (typeof callback === "function") {
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callback();
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}
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});
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getAttrs(["total-skill", "total-fcskill", "INT-mod", "level", "Max-Skill-Ranks-mod", "Max-Skill-Ranks", "Max-Skill-Ranks-Misc2", "unchained_skills-show", "BG-Skill-Use"], function (v) {
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}),
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fields=["total-skill", "total-fcskill", "INT-mod", "level", "Max-Skill-Ranks-mod", "Max-Skill-Ranks",
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"Max-Skill-Ranks-Misc2", "unchained_skills-show", "BG-Skill-Use",
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"class-0-skill","class-1-skill","class-2-skill","class-3-skill","class-4-skill","class-5-skill",
|
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"class-0-level","class-1-level","class-2-level","class-3-level","class-4-level","class-5-level",
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"npc-skill","npc-hd-num"];
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getAttrs(fields, function (v) {
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var intMod = parseInt(v["INT-mod"], 10) || 0,
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classSkills = parseInt(v["total-skill"], 10) || 0,
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otherMod = parseInt(v["Max-Skill-Ranks-Misc2"], 10) || 0,
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@@ -20222,36 +20227,58 @@ var PFSkills = PFSkills || (function () {
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extra = parseInt(v["Max-Skill-Ranks-mod"], 10) || 0,
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currSkills = parseInt(v["Max-Skill-Ranks"], 10) || 0,
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totIntMod=0,
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classPlusInt=0,
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totAllSkills=0,
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minSkills=0,
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i=0,
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thislvl=0,
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classPlusInt = 0,
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thisSkill=0,
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totAllSkills = 0,
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setter = {};
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try {
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totIntMod = intMod * level;
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classPlusInt = classSkills + totIntMod;
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if (v["unchained_skills-show"] == "1" && (!v["BG-Skill-Use"] || v["BG-Skill-Use"] == "0")) {
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classPlusInt = Math.floor(classPlusInt / 2);
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}
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if (classPlusInt < level) {
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classPlusInt = level;
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}
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totAllSkills = classPlusInt + fcSkills + extra + otherMod;
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if (currSkills !== totAllSkills) {
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setter["Max-Skill-Ranks"] = totAllSkills;
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}
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} catch (err) {
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TAS.error("PFSkills.updateMaxSkills", err);
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} finally {
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if (_.size(setter) > 0) {
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setAttrs(setter, {
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silent: true
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}, done);
|
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} else {
|
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done();
|
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for(i=0;i<6;i++){
|
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thislvl=parseInt(v['class-'+i+'-level'],10)||0;
|
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if (thislvl>0){
|
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thisSkill=( (parseInt(v['class-'+i+'-skill'],10)||0) * thislvl ) + (intMod * thislvl);
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if (thisSkill < thislvl){
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thisSkill=thislvl;
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}
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classPlusInt += thisSkill;
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}
|
||||
});
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},
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/** verifyHasSkill - Checks to see if skill is in list of valid skills for this character (consolidated, background, core).
|
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}
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thislvl = parseInt(v['npc-hd-num'],10)||0;
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thisSkill = parseInt(v['npc-skill'],10)||0;
|
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if (thislvl && thisSkill){
|
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thisSkill = thislvl * thisSkill + intMod * thislvl;
|
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if (thisSkill < thislvl){
|
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thisSkill=thislvl;
|
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}
|
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classPlusInt += thisSkill;
|
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}
|
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if (v["unchained_skills-show"] == "1" && (!v["BG-Skill-Use"] || v["BG-Skill-Use"] == "0")) {
|
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classPlusInt = Math.floor(classPlusInt / 2);
|
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}
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totAllSkills = classPlusInt + extra + otherMod;
|
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if (totAllSkills < level){
|
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totAllSkills = level;
|
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}
|
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totAllSkills += fcSkills;
|
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if (currSkills !== totAllSkills) {
|
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setter["Max-Skill-Ranks"] = totAllSkills;
|
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}
|
||||
} catch (err) {
|
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TAS.error("PFSkills.updateMaxSkills", err);
|
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} finally {
|
||||
if (_.size(setter) > 0) {
|
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setAttrs(setter, {
|
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silent: true
|
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}, done);
|
||||
} else {
|
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done();
|
||||
}
|
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}
|
||||
});
|
||||
},
|
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/** verifyHasSkill - Checks to see if skill is in list of valid skills for this character (consolidated, background, core).
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* @param {string} skill = the skill name
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* @param {function} callback = a function that takes a a boolean as a first parameter.
|
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* called with true if skill is part of valid list, or false if not.
|
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@@ -20328,9 +20355,6 @@ var PFSkills = PFSkills || (function () {
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miscNm = skill + "-misc-mod",
|
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utNm = skill + "-ut",
|
||||
rtNm = skill + "-ReqTrain";
|
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if ((/craft/i).test(skill)){
|
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TAS.debug("PFSkills.updateSkill: "+skill);
|
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}
|
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getAttrs([skill, csNm, ranksNm, classNm, abNm, modNm, racialNm, featNm, itemNm, miscNm, rtNm, utNm, "enforce_requires_training", "size_skill", "size_skill_double", "acp", "checks-cond", "Phys-skills-cond", "Perception-cond"], function (v) {
|
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var skillSize = 0,
|
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adj,
|
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@@ -20436,7 +20460,7 @@ var PFSkills = PFSkills || (function () {
|
||||
}, fields);
|
||||
} catch (err) {
|
||||
TAS.error("PFSkills.recalculateSkillDropdowns could not create field list", err);
|
||||
if (typeof errorcallback == "function") {
|
||||
if (typeof errorcallback === "function") {
|
||||
errorcallback();
|
||||
}
|
||||
return;
|
||||
@@ -20497,7 +20521,7 @@ var PFSkills = PFSkills || (function () {
|
||||
updateSkill(skill, done, silently);
|
||||
},
|
||||
doneDrop = function () {
|
||||
TAS.debug("bPFSkills.recalculateSkillArray ack from dropdowns");
|
||||
TAS.debug("PFSkills.recalculateSkillArray ack from dropdowns");
|
||||
//second do misc one by one (since it is asynchronous)
|
||||
_.each(skills, function (skill) {
|
||||
SWUtils.evaluateAndSetNumber(skill + "-misc", skill + "-misc-mod", 0, function () {
|
||||
@@ -20654,7 +20678,7 @@ var PFSkills = PFSkills || (function () {
|
||||
return skills;
|
||||
}
|
||||
return _.filter(skills, function (skill) {
|
||||
if (/^Knowled|^Linguis|^Sleight/i.test(skill.slice(0, 7)) || v[skill + "-ReqTrain"] != "1" || (parseInt(v[skill + "-ranks"], 10) || 0) > 0) {
|
||||
if (/^Knowled|^Linguis|^Sleight/i.test(skill.slice(0, 7)) || (parseInt(v[skill + "-ReqTrain"],10)||0) !== 1 || (parseInt(v[skill + "-ranks"], 10) || 0) > 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -20709,29 +20733,29 @@ var PFSkills = PFSkills || (function () {
|
||||
temparray=temparray.concat(canshowarray);
|
||||
canshowarray=canshowarray.concat(skillsWithSubSkills).sort();
|
||||
tempRTMacro = baseGenMacro + getSkillButtonMacro("background-skills", canshowarray, showBonus);
|
||||
if (bgv["background_skills-macro"] != tempRTMacro) {
|
||||
if (bgv["background_skills-macro"] !== tempRTMacro) {
|
||||
setter["background_skills-macro"] = tempRTMacro;
|
||||
}
|
||||
canshowarray = assembleSkillButtonArray(regularAdventureSkills, rt, v) || [];
|
||||
temparray = temparray.concat(canshowarray);
|
||||
canshowarray = canshowarray.concat(["Knowledge","Misc-Skill"]).sort();
|
||||
tempRTMacro = baseGenMacro + getSkillButtonMacro("adventure-skills", canshowarray, showBonus);
|
||||
if (bgv["adventure_skills-macro"] != tempRTMacro) {
|
||||
if (bgv["adventure_skills-macro"] !== tempRTMacro) {
|
||||
setter["adventure_skills-macro"] = tempRTMacro;
|
||||
}
|
||||
temparray = temparray.concat(skillsWithSubSkills).sort();
|
||||
tempRTMacro = baseGenMacro + getSkillButtonMacro("skills", temparray, showBonus);
|
||||
setter[skillPrefix + "skills-macro"] = baseGenMacro + tempRTMacro;
|
||||
if (bgv["skills-macro"] != tempRTMacro) {
|
||||
if (bgv["skills-macro"] !== tempRTMacro) {
|
||||
setter[skillPrefix + "skills-macro"] = tempRTMacro;
|
||||
}
|
||||
} else {
|
||||
canshowarray = assembleSkillButtonArray(regularCoreSkills, rt, v) || [];
|
||||
temparray=temparray.concat(canshowarray).concat(coreSkillsWithSubSkills);//temparray = canshowarray.concat(coreSkillsWithSubSkills);
|
||||
temparray=temparray.concat(canshowarray).concat(coreSkillsWithSubSkills);
|
||||
temparray=temparray.sort();
|
||||
|
||||
tempMacro = baseGenMacro + getSkillButtonMacro("skills", temparray, showBonus);
|
||||
if (bgv[skillPrefix + "skills-macro"] != tempMacro) {
|
||||
if (bgv[skillPrefix + "skills-macro"] !== tempMacro) {
|
||||
setter[skillPrefix + "skills-macro"] = tempMacro;
|
||||
}
|
||||
}
|
||||
@@ -20744,7 +20768,7 @@ var PFSkills = PFSkills || (function () {
|
||||
}
|
||||
});
|
||||
} else {
|
||||
coreArray = regularCoreSkills.concat(coreSkillsWithSubSkills).sort();
|
||||
coreArray = regularCoreSkills.concat(coreSkillsWithSubSkills);
|
||||
//no require training
|
||||
if (background) {
|
||||
coreArray = coreArray.concat(["Artistry", "Lore"]).sort();
|
||||
@@ -20757,7 +20781,7 @@ var PFSkills = PFSkills || (function () {
|
||||
attrs["adventure_skills-macro"] = baseGenMacro + tempMacro;
|
||||
}
|
||||
tempMacro = baseGenMacro + getSkillButtonMacro(allskillstitle, coreArray, showBonus);
|
||||
if (bgv[skillPrefix + "skills-macro"] != tempMacro) {
|
||||
if (bgv[skillPrefix + "skills-macro"] !== tempMacro) {
|
||||
attrs[skillPrefix + "skills-macro"] = tempMacro;
|
||||
setAttrs(attrs, {
|
||||
silent: true
|
||||
@@ -20789,14 +20813,12 @@ var PFSkills = PFSkills || (function () {
|
||||
});
|
||||
},
|
||||
applyConditions = function (callback,silently,eventInfo){
|
||||
TAS.notice("at apply conditions");
|
||||
TAS.debug("at apply conditions");
|
||||
_.each(allTheSkills, function (skill) {
|
||||
verifyHasSkill(skill, function (hasSkill) {
|
||||
if (hasSkill) {
|
||||
updateSkill(skill, eventInfo);
|
||||
} else {
|
||||
TAS.debug("does not use skill: "+skill);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
},
|
||||
@@ -20805,7 +20827,7 @@ var PFSkills = PFSkills || (function () {
|
||||
var done = _.once(function () {
|
||||
TAS.debug("Leaving PFSkills.recalculate");
|
||||
resetCommandMacro();
|
||||
if (typeof callback == "function") {
|
||||
if (typeof callback === "function") {
|
||||
callback();
|
||||
}
|
||||
});
|
||||
@@ -20830,25 +20852,12 @@ var PFSkills = PFSkills || (function () {
|
||||
updateMaxSkills(eventInfo);
|
||||
}
|
||||
}));
|
||||
on("change:checks-cond", TAS.callback(function eventChecksCond(eventInfo) {
|
||||
on(events.skillGlobalEventAuto, TAS.callback(function eventChecksCond(eventInfo) {
|
||||
TAS.debug("caught " + eventInfo.sourceAttribute + " event for " + eventInfo.sourceType);
|
||||
if (eventInfo.sourceType !== "player") {
|
||||
applyConditions(null,null,eventInfo);
|
||||
}
|
||||
}));
|
||||
on("change:phys-skills-cond", TAS.callback(function eventPhysSkills(eventInfo) {
|
||||
TAS.debug("caught " + eventInfo.sourceAttribute + " event for " + eventInfo.sourceType);
|
||||
if (eventInfo.sourceType !== "player") {
|
||||
applyConditions(null,null,eventInfo);
|
||||
}
|
||||
}));
|
||||
on("change:acp", TAS.callback(function eventACP(eventInfo) {
|
||||
TAS.debug("caught " + eventInfo.sourceAttribute + " event for " + eventInfo.sourceType);
|
||||
if (eventInfo.sourceType !== "player") {
|
||||
applyConditions(null,null,eventInfo);
|
||||
}
|
||||
}));
|
||||
on("change:checks-cond change:phys-skills-cond change:acp",function(){applyConditions();});
|
||||
//each skill has a dropdown handler and a skill update handler
|
||||
//concat them all up, only happens once so no big deal
|
||||
_.each(allTheSkills, function (skill) {
|
||||
@@ -20892,7 +20901,7 @@ var PFSkills = PFSkills || (function () {
|
||||
if (skill.slice(0, 9) !== "Knowledge" && skill !== "Linguistics" && skill !== "Sleight-of-Hand") {
|
||||
on("change:" + skill + "-ReqTrain change:" + skill + "-ranks", TAS.callback(function eventSkillRequiresTrainingRanks(eventInfo) {
|
||||
TAS.debug("caught " + eventInfo.sourceAttribute + " event for " + skill + ", " + eventInfo.sourceType);
|
||||
if (eventInfo.sourceType == "player") {
|
||||
if (eventInfo.sourceType === "player") {
|
||||
verifyHasSkill(skill, function (hasSkill) {
|
||||
getAttrs(["enforce_requires_training"], function (v) {
|
||||
if (v.enforce_requires_training == "1") {
|
||||
@@ -20954,7 +20963,7 @@ var PFSkills = PFSkills || (function () {
|
||||
on("change:unchained_skills-show change:BG-Skill-Use change:include_skill_totals", TAS.callback(function eventResetUnchainedSkills(eventInfo) {
|
||||
TAS.debug("caught " + eventInfo.sourceAttribute + " event: " + eventInfo.sourceType);
|
||||
if (eventInfo.sourceType === "player") {
|
||||
recalculate(eventInfo, resetCommandMacro(eventInfo));
|
||||
recalculate(eventInfo, function(){resetCommandMacro(eventInfo);});
|
||||
}
|
||||
}));
|
||||
};
|
||||
@@ -20971,7 +20980,6 @@ var PFSkills = PFSkills || (function () {
|
||||
skillsWithSpaces: skillsWithSpaces,
|
||||
consolidatedSkills: consolidatedSkills,
|
||||
coreSkillAbilityDefaults: coreSkillAbilityDefaults,
|
||||
setAdvancedMacroCheckbox: setAdvancedMacroCheckbox,
|
||||
allFillInSkillInstances: allFillInSkillInstances,
|
||||
sizeSkills: sizeSkills,
|
||||
skillsWithSubSkills: skillsWithSubSkills,
|
||||
@@ -20984,7 +20992,7 @@ var PFSkills = PFSkills || (function () {
|
||||
verifyHasSkill: verifyHasSkill
|
||||
};
|
||||
}());
|
||||
var PFFeatures = PFFeatures || (function () {
|
||||
var PFFeatures = PFFeatures || (function () {
|
||||
'use strict';
|
||||
var
|
||||
/*createFeatEntries
|
||||
@@ -25556,7 +25564,7 @@ var PFSheet = PFSheet || (function () {
|
||||
}
|
||||
if (oldversion < 0.70){
|
||||
PFAbilityScores.updateAbilityScores();
|
||||
PFSkills.setAdvancedMacroCheckbox();
|
||||
|
||||
}
|
||||
if (oldversion < 0.71){
|
||||
PFSkills.migrate68to71();
|
||||
|
||||
Reference in New Issue
Block a user