Revert "[Ultima Bomba - Pagina Singola] New sheet based on Ultima Torcia - Pagina Singola for Ultima Bomba and fixed some variables bugs"

This commit is contained in:
Olivia Kristiansen
2020-09-07 11:34:50 -07:00
committed by GitHub
parent 13b2d4d6a5
commit fbed410bf0
4 changed files with 0 additions and 979 deletions
-354
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@@ -1,354 +0,0 @@
.sheet-background{
background-color: lightgray;
min-width: 800px;
height: auto;
}
.sheet-info{
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
}
.sheet-infoNames{
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-infoNamesInput{
display: flex;
flex-direction: column;
margin-left: 10px;
}
.sheet-infoNamesInput1{
font-size: 15px;
width: 300px;
}
.sheet-pa_input{
font-size: 30px;
text-align: center;
}
.sheet-florins_input{
font-size: 30px;
text-align: center;
}
.sheet-bsNameBear{
display: flex;
width: 55px;
}
.sheet-bsNameDeer{
display: flex;
width: 60px;
}
.sheet-bsNameEagle{
display: flex;
width: 70px;
}
.sheet-bsNameSnake{
display: flex;
width: 80px;
}
.sheet-bsButtons{
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
}
.sheet-allStats{
display: flex;
margin-top: 10px;
flex-direction: row;
justify-content: space-around;
}
.sheet-characterInfo{
display: flex;
flex-direction: row;
margin-top: 20px;
margin-left: 20px;
}
.sheet-characterInfo2{
display: flex;
flex-direction: column;
align-items: center;
}
.sheet-merit{
display: flex;
margin-left: 10px;
margin-top: 10px;
}
.sheet-stats{
font-size: 30px;
margin-left: 10px;
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-dice{
font-size: 27px;
margin-left: 10px;
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-statsLeft {
display: flex;
flex-direction: row;
align-self: center;
margin-left: 15px;
}
.sheet-statsRight{
display: flex;
flex-direction: column;
justify-content: space-evenly;
}
.sheet-bs{
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
}
.sheet-inputBs{
display: flex;
justify-content: space-around;
width: 50px;
height: 30px;
font-size: 15px;
margin-left: 10px;
margin-right: 10px;
}
.sheet-bsCheckbox{
display: flex;
justify-content: space-around;
width: 60px;
font-size: 20px;
}
.sheet-stats_checkbox{
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-stats_number{
display: flex;
flex-direction: column;
justify-content: space-around;
margin-left: 10px;
}
.sheet-ability_input_dice{
display: flex;
justify-content: center;
align-content: center;
width: 23px;
font-size: 20px;
}
.sheet-ability_input_mod{
display: flex;
justify-content: center;
align-content: center;
width: 35px;
font-size: 20px;
}
.sheet-stats_buttons{
display: flex;
flex-direction: column;
justify-content: space-around;
margin-left: 10px;
}
.sheet-centralSheet{
display: flex;
margin-top: 10px;
flex-direction: row;
justify-content: space-around;
}
.sheet-centralLeft{
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-centralHealt{
display: flex;
justify-content: space-around;
align-items: center;
}
.sheet-centralStats{
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
}
.sheet-centralLeftSheetStatsName{
font-size: 20;
margin-bottom: 5px;
}
.sheet-centralLeftSheetStatsName2{
font-size: 20;
margin-bottom: 22px;
}
.sheet-inputStats{
font-size: 15px;
text-align: center;
}
.sheet-inputStatsRight{
font-size: 20px;
text-align: center;
}
.sheet-inputStatsMinMax{
display: flex;
justify-content: space-around;
align-items: center;
flex-direction: column;
margin-bottom: 10px;
text-align: center;
}
.sheet-makeWeapon{
display: flex;
margin-top: 5px;
}
.sheet-stats_weapon{
display: flex;
flex-direction: row;
justify-content: space-around;
align-self: center;
margin-top: 5px;
}
.sheet-weaponName{
display: flex;
font-size: 15;
align-items: center;
}
.sheet-weapons{
display: flex;
font-size: 20;
align-items: center;
}
.sheet-loaderInput{
width: 40px;
}
.sheet-weaponsStats {
display: flex;
flex-direction: row;
margin-left: 5px;
justify-content: space-around;
align-self: center;
}
.sheet-inputWeaponDice{
display: flex;
justify-content: center;
align-content: center;
width: 42px;
height: 20px;
font-size: 15;
}
.sheet-inputWeaponDiceMod{
display: flex;
justify-content: center;
align-content: center;
margin-left: 5px;
width: 25px;
height: 20px;
font-size: 15;
}
.sheet-weaponButtons{
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-utilityContainer{
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-utility{
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
}
.sheet-utilityStats{
display: flex;
flex-direction: column;
align-items: center;
}
.sheet-utilityStatsName{
font-size: 15;
}
.sheet-extraAbility{
display: flex;
flex-direction: column;
justify-content: space-around;
}
.sheet-extraAbilityInput{
display: flex;
flex-direction: row;
align-items: center;
justify-content: space-around;
margin-bottom: 10px;
}
.sheet-extraAbilityInput2{
width: 45px;
font-size: 15;
margin-top: 5px;
}
.sheet-extraAbilityInput3{
width: 27px;
font-size: 15;
margin-top: 5px;
}
.sheet-statsRightBottom{
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.sheet-statsRightBottomName{
font-size: 20;
margin-bottom: 5px;
}
.sheet-statsRightBottomDisplay{
display: flex;
}
.sheet-inputUtility{
display: flex;
justify-content: space-around;
align-items: center;
flex-direction: column;
margin-bottom: 20px;
}
.sheet-ability_input{
margin-left: 10px;
}
.sheet-equipAbility{
display: flex;
flex-direction: column;
align-items: center;
justify-content: space-around;
}
.sheet-notes{
display: flex;
justify-content: space-around;
margin-top: 10px;
}
.sheet-equipAbilityInputLeft{
width: 370px;
height: 190px;
font-size: 18px;
margin-bottom: 10px;
}
.sheet-equipAbilityInputRight{
width: 370px;
height: 420px;
font-size: 18px;
margin-bottom: 10px;
}
.sheet-columns {
display: flex;
justify-content: space-between;
margin: 15px;
}
.sheet-columns > * {
flex: 1;
}
input.sheet-toggle-show:not(:checked) ~ div.sheet-body,
input.sheet-toggle-hide:checked ~ div.sheet-body {
display: none;
}
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<div class="background">
<!--Character info-->
<div class="info">
<div class="characterInfo">
<div class="infoNames">
<b>Nome</b>
<b>Sono</b>
<b>Pregio</b>
</div>
<div class="infoNamesInput">
<input class="infoNamesInput1" type="text" name="attr_characterName" />
<input class="infoNamesInput1" type="text" name="attr_race_and_role" />
<input class="infoNamesInput1" type="text" name="attr_merit" />
</div>
</div>
<div class="characterInfo2">
<b>Punti Avventura</b><input type="number" name="attr_character_pa" class="pa_input" min="0" />
</div>
<div class="characterInfo2">
<b>Proiettili Extra</b><input type="number" name="attr_florins" class="florins_input" min="0" />
</div>
</div>
<div class="sheet-columns">
<div>
<input type="checkbox" class="sheet-toggle-show" />
<span>Mostra/Nascondi suggerimenti Caratteristiche Personaggio e Abilità</span>
<div class="sheet-body">Caratteristiche Personaggio: mettere a sinistra il numero di dadi (2 o 1) e a destra il modificatore con il simbolo (+1 o -1), come nella scheda originale.<br><br>Abilità: inserire il nome dell'abilità nella parte di sopra. Nella parte di sotto, a sinistra i dadi da usare completi di numero, D e facce del dado (2D10 o 2d10) e a destra il modificatore (+1 o -1), poi premere il bottone adiacente che li tirerà.<br><br>IMPORTANTE: le caselle di selezione a sinistra delle Caratteristiche Personaggio servono solo a ricordare quale Pregio si possiede non va a modificare il lancio dei dadi. Dovrete ricordarvi di ritirare il Pregio se il dado o i dadi fanno 1 o 2 su quella caratteristica.</div>
</div>
</div>
<!--Principal Stats-->
<div class="allStats">
<div class="statsLeft">
<div class="stats_checkbox">
<input type="checkbox" name="attr_agility_merit">
<input type="checkbox" name="attr_courage_merit">
<input type="checkbox" name="attr_strength_merit">
<input type="checkbox" name="attr_intelligence_merit">
<input type="checkbox" name="attr_magic_merit">
<input type="checkbox" name="attr_perception_merit">
<input type="checkbox" name="attr_dexterity_merit">
<input type="checkbox" name="attr_presence_merit">
</div>
<div class="stats">
<b>Agilità</b>
<b>Coraggio</b>
<b>Forza</b>
<b>Intelligenza</b>
<b>Magia</b>
<b>Percezione</b>
<b>Manualità</b>
<b>Socialità</b>
</div>
<div class="stats_number">
<input class="ability_input_dice" type="text" name="attr_agility_dices">
<input class="ability_input_dice" type="text" name="attr_courage_dices">
<input class="ability_input_dice" type="text" name="attr_strength_dices">
<input class="ability_input_dice" type="text" name="attr_intelligence_dices">
<input class="ability_input_dice" type="text" name="attr_magic_dices">
<input class="ability_input_dice" type="text" name="attr_perception_dices">
<input class="ability_input_dice" type="text" name="attr_dexterity_dices">
<input class="ability_input_dice" type="text" name="attr_presence_dices">
</div>
<div class="dice">
<b>D</b>
<b>D</b>
<b>D</b>
<b>D</b>
<b>D</b>
<b>D</b>
<b>D</b>
<b>D</b>
</div>
<div class="stats_number">
<input class="ability_input_mod" type="text" name="attr_agility_mod">
<input class="ability_input_mod" type="text" name="attr_courage_mod">
<input class="ability_input_mod" type="text" name="attr_strength_mod">
<input class="ability_input_mod" type="text" name="attr_intelligence_mod">
<input class="ability_input_mod" type="text" name="attr_magic_mod">
<input class="ability_input_mod" type="text" name="attr_perception_mod">
<input class="ability_input_mod" type="text" name="attr_dexterity_mod">
<input class="ability_input_mod" type="text" name="attr_presence_mod">
</div>
<div class="stats_buttons">
<button type="roll"
value="&{template:default} {{name=@{characterName}, Agilità}} {{Agilità=[[@{agility_dices}d10skh1 @{agility_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Coraggio}} {{Coraggio=[[@{courage_dices}d10skh1 @{courage_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Forza}} {{Forza=[[@{strength_dices}d10skh1 @{strength_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Intelligenza}} {{Intelligenza=[[@{intelligence_dices}d10skh1 @{intelligence_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Magia}} {{Magia=[[@{magic_dices}d10skh1 @{magic_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Percezione}} {{Percezione=[[@{perception_dices}d10skh1 @{perception_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Manualità}} {{Manualità=[[@{dexterity_dices}d10skh1 @{dexterity_mod}]]}}"></button>
<button type="roll"
value="&{template:default} {{name=@{characterName}, Socialità}} {{Socialità=[[@{presence_dices}d10skh1 @{presence_mod}]]}}"></button>
</div>
</div>
<!--Ability-->
<div class="statsRight">
<div class="extraAbility">
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name"></div>
<div class="extraAbilityInput">
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name}}} {{Roll=[[@{ability_roll_cx}skh1 @{ability_roll_mod_cx}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name}}} {{Roll=[[@{ability_roll_sx}skh1 @{ability_roll_mod_sx}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name}}} {{Roll=[[@{ability_roll_dx}skh1 @{ability_roll_mod_dx}]]}}"></button>
</div>
</div>
<div class="extraAbility">
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name2"></div>
<div class="extraAbilityInput">
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx2">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx2">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name2}}} {{Roll=[[@{ability_roll_cx2}skh1 @{ability_roll_mod_cx2}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx2">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx2">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name2}}} {{Roll=[[@{ability_roll_sx2}skh1 @{ability_roll_mod_sx2}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx2">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx2">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name2}}} {{Roll=[[@{ability_roll_dx2}skh1 @{ability_roll_mod_dx2}]]}}"></button>
</div>
</div>
<div class="extraAbility">
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name3"></div>
<div class="extraAbilityInput">
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx3">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx3">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name3}}} {{Roll=[[@{ability_roll_cx3}skh1 @{ability_roll_mod_cx3}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx3">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx3">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name3}}} {{Roll=[[@{ability_roll_sx3}skh1 @{ability_roll_mod_sx3}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx3">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx3">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name3}}} {{Roll=[[@{ability_roll_dx3}skh1 @{ability_roll_mod_dx3}]]}}"></button>
</div>
</div>
<div class="extraAbility">
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name4"></div>
<div class="extraAbilityInput">
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx4">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx4">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name4}}} {{Roll=[[@{ability_roll_cx4}skh1 @{ability_roll_mod_cx4}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx4">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx4">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name4}}} {{Roll=[[@{ability_roll_sx4}skh1 @{ability_roll_mod_sx4}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx4">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx4">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name4}}} {{Roll=[[@{ability_roll_dx4}skh1 @{ability_roll_mod_dx4}]]}}"></button>
</div>
</div>
<div class="extraAbility">
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name5"></div>
<div class="extraAbilityInput">
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx5">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx5">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name5}}} {{Roll=[[@{ability_roll_cx5}skh1 @{ability_roll_mod_cx5}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx5">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx5">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name5}}} {{Roll=[[@{ability_roll_sx5}skh1 @{ability_roll_mod_sx5}]]}}"></button>
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx5">
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx5">
<button type="roll"
value="&{template:default} {{name=@{characterName}, @{ability_name5}}} {{Roll=[[@{ability_roll_dx5}skh1 @{ability_roll_mod_dx5}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="sheet-columns">
<div>
<input type="checkbox" class="sheet-toggle-show" />
<span>Mostra/Nascondi suggerimenti Armi da fuoco e Corpo a Corpo</span>
<div class="sheet-body">Armi da fuoco e Corpo a Corpo: inserire il nome dell'arma nella parte di sopra. Nelle Armi da fuoco a sinistra dell'Attacco, inserire il dado Inceppamento dell'arma (esempio: 1D6) e premere il bottone per tirarlo. Nell'Attacco e nel Danno, inserire i dadi da usare completi di numero, D e facce del dado (2D10 o 2d10) e a destra il modificatore (+1 o -1), poi premere il bottone adiacente che li tirerà.</div>
</div>
</div>
<!-- Utility and Weapons Melee-->
<div class="centralSheet">
<div class="centralLeft">
<div class="centralHealt">
<div class="centralStats">
<b class="centralLeftSheetStatsName">Salute</b>
<div class="statsRightBottomDisplay">
<div class="inputStatsMinMax">
<b>Attuale</b><input class="inputStats" type="number" name="attr_character_life">
</div>
<div class="inputStatsMinMax">
<b>Massima</b><input class="inputStats" type="number" name="attr_character_life_max">
</div>
</div>
</div>
<div class="centralStats">
<b class="centralLeftSheetStatsName">Mana</b>
<div class="statsRightBottomDisplay">
<div class="inputStatsMinMax">
<b>Attuale</b><input class="inputStats" type="number" name="attr_character_mana" min="0">
</div>
<div class="inputStatsMinMax">
<b>Massimo</b><input class="inputStats" type="number" name="attr_character_mana_max"
min="0">
</div>
</div>
</div>
<div class="centralStats">
<b class="centralLeftSheetStatsName2">Armatura</b>
<div class="statsRightBottomDisplay">
<div class="inputStatsMinMax">
<input class="inputStats" type="number" name="attr_character_armor" min="0">
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
name="attr_firstWeaponNameCoC">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDiceCoC">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModCoC">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll"
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameCoC}}} {{Attacco=[[@{attackDiceCoC}skh1 @{attackDiceModCoC}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDiceCoC">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModCoC">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameCoC}}} {{Danno=[[@{damageDiceCoC}skh1 @{damageDiceModCoC}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
name="attr_secondWeaponNameCoC">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDice2CoC">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceMod2CoC">
</div>
<div class="weaponButtons">
<button type="roll" name="attr_attackRoll2"
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameCoC}}} {{Attacco=[[@{attackDice2CoC}skh1 @{attackDiceMod2CoC}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDice2CoC">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceMod2CoC">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll2"
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameCoC}}} {{Danno=[[@{damageDice2CoC}skh1 @{damageDiceMod2CoC}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
name="attr_thirdWeaponNameCoC">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDice3CoC">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceMod3CoC">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll2"
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameCoC}}} {{Attacco=[[@{attackDice3CoC}skh1 @{attackDiceMod3CoC}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDice3CoC">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceMod3CoC">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll3"
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameCoC}}} {{Danno=[[@{damageDice3CoC}skh1 @{damageDiceMod3CoC}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
name="attr_fourthWeaponNameCoC">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDice4CoC">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceMod4CoC">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll4"
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameCoC}}} {{Attacco=[[@{attackDice4CoC}skh1 @{attackDiceMod4CoC}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDice4CoC">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceMod4CoC">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll4"
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameCoC}}} {{Danno=[[@{damageDice4CoC}skh1 @{damageDiceMod4CoC}]]}}"></button>
</div>
</div>
</div>
</div>
</div>
<!--Utility and Guns-->
<div class="utilityContainer">
<div class="utility">
<div class="utilityStats">
<b class="utilityStatsName">Radioattività</b>
<div class="inputStatsMinMax">
<input class="inputStatsRight" type="number" max="20" min="0" name="attr_ammo">
</div>
</div>
<div class="utilityStats">
<b class="utilityStatsName">Razioni</b>
<div class="inputStatsMinMax">
<input class="inputStatsRight" type="number" max="20" min="0" name="attr_rations">
</div>
</div>
<div class="utilityStats">
<b class="utilityStatsName">Borraccia</b>
<div class="inputStatsMinMax">
<input class="inputStatsRight" type="number" max="7" min="0" name="attr_water">
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName">
<b>Arma da fuoco</b>
<input type="text"
name="attr_firstWeaponNameGun">
<b>Caricatore</b>
<input type="number" class="loaderInput"
name="attr_loaderGun" min="0">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Incep</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_jam">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameGun}}} {{Inceppamento=[[@{jam}]]}}"></button>
</div>
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll"
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameGun}}} {{Attacco=[[@{attackDiceGun}skh1 @{attackDiceModGun}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameGun}}} {{Danno=[[@{damageDiceGun}skh1 @{damageDiceModGun}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName">
<b>Arma da fuoco</b>
<input type="text" class="weaponInput"
name="attr_secondWeaponNameGun">
<b>Caricatore</b>
<input type="number" class="loaderInput"
name="attr_loaderGun2" min="0">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Incep</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_jam2">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameGun}}} {{Inceppamento=@{jam2}}}"></button>
</div>
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun2">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun2">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll"
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameGun}}} {{Attacco=[[@{attackDiceGun2}skh1 @{attackDiceModGun2}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun2">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun2">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameGun}}} {{Danno=[[@{damageDiceGun2}skh1 @{damageDiceModGun2}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName">
<b>Arma da fuoco</b>
<input type="text" class="weaponInput"
name="attr_thirdWeaponNameGun3">
<b>Caricatore</b>
<input type="number" class="loaderInput"
name="attr_loaderGun3" min="0">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Incep</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_jam3">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameGun3}}} {{Danno=@{jam3}}}"></button>
</div>
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun3">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun3">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll"
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameGun3}}} {{Attacco=[[@{attackDiceGun3}skh1 @{attackDiceModGun3}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun3">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun3">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameGun3}}} {{Danno=[[@{damageDiceGun3}skh1 @{damageDiceModGun3}]]}}"></button>
</div>
</div>
</div>
</div>
<div class="makeWeapon">
<div>
<div>
<div class="weaponName">
<b>Arma da fuoco</b>
<input type="text" class="weaponInput"
name="attr_fourthWeaponNameGun4">
<b>Caricatore</b>
<input type="number" class="loaderInput"
name="attr_loaderGun4" min="0">
</div>
</div>
<div class="stats_weapon">
<div class="weapons">
<b>Incep</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_jam4">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameGun4}}} {{Danno=@{jam4}}}"></button>
</div>
<div class="weapons">
<b>Attacco</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun4">
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun4">
</div>
<div class="weaponButtons">
<button type="roll" name="attackRoll"
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameGun4}}} {{Attacco=[[@{attackDiceGun4}skh1 @{attackDiceModGun4}]]}}"></button>
</div>
<div class="weapons">
<b>Danno</b>
</div>
<div class="weaponsStats">
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun4">
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun4">
</div>
<div class="weaponButtons">
<button type="roll" name="damageRoll"
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameGun4}}} {{Danno=[[@{damageDiceGun4}skh1 @{damageDiceModGun4}]]}}"></button>
</div>
</div>
</div>
</div>
</div>
</div>
<!--Notes-->
<div class="notes">
<div class="equipAbility">
<div><b>Abilità di razza</b></div>
<textarea class="equipAbilityInputLeft" name="attr_race_abilites"></textarea>
<div><b>Equipaggiamento</b></div>
<textarea class="equipAbilityInputLeft" name="attr_equip"></textarea>
</div>
<div class="equipAbility">
<div><b>Abilità di ruolo</b></div>
<textarea class="equipAbilityInputRight" name="attr_role_abilites"></textarea>
</div>
</div>
</div>
-8
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@@ -1,8 +0,0 @@
{
"html": "lubps.html",
"css": "lubps.css",
"authors": "alberto-aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)",
"roll20userid": "2122249",
"instructions": "Simple italian version of L'Ultima Bomba character sheet based on L'Ultima Torcia - Pagina Singola sheet, with only one page",
"preview": "sheet_preview.png"
}
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