mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-10 00:52:28 +00:00
Revert "[Ultima Bomba - Pagina Singola] New sheet based on Ultima Torcia - Pagina Singola for Ultima Bomba and fixed some variables bugs"
This commit is contained in:
@@ -1,354 +0,0 @@
|
||||
.sheet-background{
|
||||
background-color: lightgray;
|
||||
min-width: 800px;
|
||||
height: auto;
|
||||
}
|
||||
.sheet-info{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-infoNames{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-infoNamesInput{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
margin-left: 10px;
|
||||
}
|
||||
.sheet-infoNamesInput1{
|
||||
font-size: 15px;
|
||||
width: 300px;
|
||||
}
|
||||
.sheet-pa_input{
|
||||
font-size: 30px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-florins_input{
|
||||
font-size: 30px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-bsNameBear{
|
||||
display: flex;
|
||||
width: 55px;
|
||||
}
|
||||
.sheet-bsNameDeer{
|
||||
display: flex;
|
||||
width: 60px;
|
||||
}
|
||||
.sheet-bsNameEagle{
|
||||
display: flex;
|
||||
width: 70px;
|
||||
}
|
||||
.sheet-bsNameSnake{
|
||||
display: flex;
|
||||
width: 80px;
|
||||
}
|
||||
.sheet-bsButtons{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-allStats{
|
||||
display: flex;
|
||||
margin-top: 10px;
|
||||
flex-direction: row;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-characterInfo{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
}
|
||||
.sheet-characterInfo2{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.sheet-merit{
|
||||
display: flex;
|
||||
margin-left: 10px;
|
||||
margin-top: 10px;
|
||||
}
|
||||
.sheet-stats{
|
||||
font-size: 30px;
|
||||
margin-left: 10px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-dice{
|
||||
font-size: 27px;
|
||||
margin-left: 10px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-statsLeft {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-self: center;
|
||||
margin-left: 15px;
|
||||
}
|
||||
.sheet-statsRight{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-evenly;
|
||||
}
|
||||
.sheet-bs{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-inputBs{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
width: 50px;
|
||||
height: 30px;
|
||||
font-size: 15px;
|
||||
margin-left: 10px;
|
||||
margin-right: 10px;
|
||||
}
|
||||
.sheet-bsCheckbox{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
width: 60px;
|
||||
font-size: 20px;
|
||||
}
|
||||
.sheet-stats_checkbox{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-stats_number{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
margin-left: 10px;
|
||||
}
|
||||
.sheet-ability_input_dice{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
width: 23px;
|
||||
font-size: 20px;
|
||||
}
|
||||
.sheet-ability_input_mod{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
width: 35px;
|
||||
font-size: 20px;
|
||||
}
|
||||
.sheet-stats_buttons{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
margin-left: 10px;
|
||||
}
|
||||
.sheet-centralSheet{
|
||||
display: flex;
|
||||
margin-top: 10px;
|
||||
flex-direction: row;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-centralLeft{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-centralHealt{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
}
|
||||
.sheet-centralStats{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.sheet-centralLeftSheetStatsName{
|
||||
font-size: 20;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.sheet-centralLeftSheetStatsName2{
|
||||
font-size: 20;
|
||||
margin-bottom: 22px;
|
||||
}
|
||||
.sheet-inputStats{
|
||||
font-size: 15px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-inputStatsRight{
|
||||
font-size: 20px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-inputStatsMinMax{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
margin-bottom: 10px;
|
||||
text-align: center;
|
||||
}
|
||||
.sheet-makeWeapon{
|
||||
display: flex;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.sheet-stats_weapon{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: space-around;
|
||||
align-self: center;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.sheet-weaponName{
|
||||
display: flex;
|
||||
font-size: 15;
|
||||
align-items: center;
|
||||
}
|
||||
.sheet-weapons{
|
||||
display: flex;
|
||||
font-size: 20;
|
||||
align-items: center;
|
||||
}
|
||||
.sheet-loaderInput{
|
||||
width: 40px;
|
||||
}
|
||||
.sheet-weaponsStats {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
margin-left: 5px;
|
||||
justify-content: space-around;
|
||||
align-self: center;
|
||||
}
|
||||
.sheet-inputWeaponDice{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
width: 42px;
|
||||
height: 20px;
|
||||
font-size: 15;
|
||||
}
|
||||
.sheet-inputWeaponDiceMod{
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-content: center;
|
||||
margin-left: 5px;
|
||||
width: 25px;
|
||||
height: 20px;
|
||||
font-size: 15;
|
||||
}
|
||||
.sheet-weaponButtons{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-utilityContainer{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-utility{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-utilityStats{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.sheet-utilityStatsName{
|
||||
font-size: 15;
|
||||
}
|
||||
.sheet-extraAbility{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-extraAbilityInput{
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.sheet-extraAbilityInput2{
|
||||
width: 45px;
|
||||
font-size: 15;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.sheet-extraAbilityInput3{
|
||||
width: 27px;
|
||||
font-size: 15;
|
||||
margin-top: 5px;
|
||||
}
|
||||
.sheet-statsRightBottom{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.sheet-statsRightBottomName{
|
||||
font-size: 20;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.sheet-statsRightBottomDisplay{
|
||||
display: flex;
|
||||
}
|
||||
.sheet-inputUtility{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
align-items: center;
|
||||
flex-direction: column;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
.sheet-ability_input{
|
||||
margin-left: 10px;
|
||||
}
|
||||
.sheet-equipAbility{
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
}
|
||||
.sheet-notes{
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
margin-top: 10px;
|
||||
}
|
||||
.sheet-equipAbilityInputLeft{
|
||||
width: 370px;
|
||||
height: 190px;
|
||||
font-size: 18px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
.sheet-equipAbilityInputRight{
|
||||
width: 370px;
|
||||
height: 420px;
|
||||
font-size: 18px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.sheet-columns {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
margin: 15px;
|
||||
}
|
||||
.sheet-columns > * {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
input.sheet-toggle-show:not(:checked) ~ div.sheet-body,
|
||||
input.sheet-toggle-hide:checked ~ div.sheet-body {
|
||||
display: none;
|
||||
}
|
||||
@@ -1,617 +0,0 @@
|
||||
<div class="background">
|
||||
|
||||
<!--Character info-->
|
||||
|
||||
<div class="info">
|
||||
<div class="characterInfo">
|
||||
<div class="infoNames">
|
||||
<b>Nome</b>
|
||||
<b>Sono</b>
|
||||
<b>Pregio</b>
|
||||
</div>
|
||||
<div class="infoNamesInput">
|
||||
<input class="infoNamesInput1" type="text" name="attr_characterName" />
|
||||
<input class="infoNamesInput1" type="text" name="attr_race_and_role" />
|
||||
<input class="infoNamesInput1" type="text" name="attr_merit" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="characterInfo2">
|
||||
<b>Punti Avventura</b><input type="number" name="attr_character_pa" class="pa_input" min="0" />
|
||||
</div>
|
||||
<div class="characterInfo2">
|
||||
<b>Proiettili Extra</b><input type="number" name="attr_florins" class="florins_input" min="0" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-columns">
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-show" />
|
||||
<span>Mostra/Nascondi suggerimenti Caratteristiche Personaggio e Abilità</span>
|
||||
<div class="sheet-body">Caratteristiche Personaggio: mettere a sinistra il numero di dadi (2 o 1) e a destra il modificatore con il simbolo (+1 o -1), come nella scheda originale.<br><br>Abilità: inserire il nome dell'abilità nella parte di sopra. Nella parte di sotto, a sinistra i dadi da usare completi di numero, D e facce del dado (2D10 o 2d10) e a destra il modificatore (+1 o -1), poi premere il bottone adiacente che li tirerà.<br><br>IMPORTANTE: le caselle di selezione a sinistra delle Caratteristiche Personaggio servono solo a ricordare quale Pregio si possiede non va a modificare il lancio dei dadi. Dovrete ricordarvi di ritirare il Pregio se il dado o i dadi fanno 1 o 2 su quella caratteristica.</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--Principal Stats-->
|
||||
|
||||
<div class="allStats">
|
||||
<div class="statsLeft">
|
||||
<div class="stats_checkbox">
|
||||
<input type="checkbox" name="attr_agility_merit">
|
||||
<input type="checkbox" name="attr_courage_merit">
|
||||
<input type="checkbox" name="attr_strength_merit">
|
||||
<input type="checkbox" name="attr_intelligence_merit">
|
||||
<input type="checkbox" name="attr_magic_merit">
|
||||
<input type="checkbox" name="attr_perception_merit">
|
||||
<input type="checkbox" name="attr_dexterity_merit">
|
||||
<input type="checkbox" name="attr_presence_merit">
|
||||
</div>
|
||||
<div class="stats">
|
||||
<b>Agilità</b>
|
||||
<b>Coraggio</b>
|
||||
<b>Forza</b>
|
||||
<b>Intelligenza</b>
|
||||
<b>Magia</b>
|
||||
<b>Percezione</b>
|
||||
<b>Manualità</b>
|
||||
<b>Socialità</b>
|
||||
</div>
|
||||
<div class="stats_number">
|
||||
<input class="ability_input_dice" type="text" name="attr_agility_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_courage_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_strength_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_intelligence_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_magic_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_perception_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_dexterity_dices">
|
||||
<input class="ability_input_dice" type="text" name="attr_presence_dices">
|
||||
</div>
|
||||
<div class="dice">
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
<b>D</b>
|
||||
</div>
|
||||
<div class="stats_number">
|
||||
<input class="ability_input_mod" type="text" name="attr_agility_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_courage_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_strength_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_intelligence_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_magic_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_perception_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_dexterity_mod">
|
||||
<input class="ability_input_mod" type="text" name="attr_presence_mod">
|
||||
</div>
|
||||
<div class="stats_buttons">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Agilità}} {{Agilità=[[@{agility_dices}d10skh1 @{agility_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Coraggio}} {{Coraggio=[[@{courage_dices}d10skh1 @{courage_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Forza}} {{Forza=[[@{strength_dices}d10skh1 @{strength_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Intelligenza}} {{Intelligenza=[[@{intelligence_dices}d10skh1 @{intelligence_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Magia}} {{Magia=[[@{magic_dices}d10skh1 @{magic_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Percezione}} {{Percezione=[[@{perception_dices}d10skh1 @{perception_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Manualità}} {{Manualità=[[@{dexterity_dices}d10skh1 @{dexterity_mod}]]}}"></button>
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, Socialità}} {{Socialità=[[@{presence_dices}d10skh1 @{presence_mod}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--Ability-->
|
||||
|
||||
<div class="statsRight">
|
||||
<div class="extraAbility">
|
||||
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name"></div>
|
||||
<div class="extraAbilityInput">
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name}}} {{Roll=[[@{ability_roll_cx}skh1 @{ability_roll_mod_cx}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name}}} {{Roll=[[@{ability_roll_sx}skh1 @{ability_roll_mod_sx}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name}}} {{Roll=[[@{ability_roll_dx}skh1 @{ability_roll_mod_dx}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="extraAbility">
|
||||
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name2"></div>
|
||||
<div class="extraAbilityInput">
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx2">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx2">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name2}}} {{Roll=[[@{ability_roll_cx2}skh1 @{ability_roll_mod_cx2}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx2">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx2">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name2}}} {{Roll=[[@{ability_roll_sx2}skh1 @{ability_roll_mod_sx2}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx2">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx2">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name2}}} {{Roll=[[@{ability_roll_dx2}skh1 @{ability_roll_mod_dx2}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="extraAbility">
|
||||
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name3"></div>
|
||||
<div class="extraAbilityInput">
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx3">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx3">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name3}}} {{Roll=[[@{ability_roll_cx3}skh1 @{ability_roll_mod_cx3}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx3">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx3">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name3}}} {{Roll=[[@{ability_roll_sx3}skh1 @{ability_roll_mod_sx3}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx3">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx3">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name3}}} {{Roll=[[@{ability_roll_dx3}skh1 @{ability_roll_mod_dx3}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="extraAbility">
|
||||
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name4"></div>
|
||||
<div class="extraAbilityInput">
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx4">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx4">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name4}}} {{Roll=[[@{ability_roll_cx4}skh1 @{ability_roll_mod_cx4}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx4">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx4">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name4}}} {{Roll=[[@{ability_roll_sx4}skh1 @{ability_roll_mod_sx4}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx4">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx4">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name4}}} {{Roll=[[@{ability_roll_dx4}skh1 @{ability_roll_mod_dx4}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="extraAbility">
|
||||
<div><b>Abilità</b><input type="text" class="abilityInput" name="attr_ability_name5"></div>
|
||||
<div class="extraAbilityInput">
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_cx5">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_cx5">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name5}}} {{Roll=[[@{ability_roll_cx5}skh1 @{ability_roll_mod_cx5}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_sx5">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_sx5">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name5}}} {{Roll=[[@{ability_roll_sx5}skh1 @{ability_roll_mod_sx5}]]}}"></button>
|
||||
<input type="text" class="extraAbilityInput2" name="attr_ability_roll_dx5">
|
||||
<input type="text" class="extraAbilityInput3" name="attr_ability_roll_mod_dx5">
|
||||
<button type="roll"
|
||||
value="&{template:default} {{name=@{characterName}, @{ability_name5}}} {{Roll=[[@{ability_roll_dx5}skh1 @{ability_roll_mod_dx5}]]}}"></button>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-columns">
|
||||
<div>
|
||||
<input type="checkbox" class="sheet-toggle-show" />
|
||||
<span>Mostra/Nascondi suggerimenti Armi da fuoco e Corpo a Corpo</span>
|
||||
<div class="sheet-body">Armi da fuoco e Corpo a Corpo: inserire il nome dell'arma nella parte di sopra. Nelle Armi da fuoco a sinistra dell'Attacco, inserire il dado Inceppamento dell'arma (esempio: 1D6) e premere il bottone per tirarlo. Nell'Attacco e nel Danno, inserire i dadi da usare completi di numero, D e facce del dado (2D10 o 2d10) e a destra il modificatore (+1 o -1), poi premere il bottone adiacente che li tirerà.</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Utility and Weapons Melee-->
|
||||
|
||||
<div class="centralSheet">
|
||||
<div class="centralLeft">
|
||||
<div class="centralHealt">
|
||||
<div class="centralStats">
|
||||
<b class="centralLeftSheetStatsName">Salute</b>
|
||||
<div class="statsRightBottomDisplay">
|
||||
<div class="inputStatsMinMax">
|
||||
<b>Attuale</b><input class="inputStats" type="number" name="attr_character_life">
|
||||
</div>
|
||||
<div class="inputStatsMinMax">
|
||||
<b>Massima</b><input class="inputStats" type="number" name="attr_character_life_max">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="centralStats">
|
||||
<b class="centralLeftSheetStatsName">Mana</b>
|
||||
<div class="statsRightBottomDisplay">
|
||||
<div class="inputStatsMinMax">
|
||||
<b>Attuale</b><input class="inputStats" type="number" name="attr_character_mana" min="0">
|
||||
</div>
|
||||
<div class="inputStatsMinMax">
|
||||
<b>Massimo</b><input class="inputStats" type="number" name="attr_character_mana_max"
|
||||
min="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="centralStats">
|
||||
<b class="centralLeftSheetStatsName2">Armatura</b>
|
||||
<div class="statsRightBottomDisplay">
|
||||
<div class="inputStatsMinMax">
|
||||
<input class="inputStats" type="number" name="attr_character_armor" min="0">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
|
||||
name="attr_firstWeaponNameCoC">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDiceCoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModCoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameCoC}}} {{Attacco=[[@{attackDiceCoC}skh1 @{attackDiceModCoC}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDiceCoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModCoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameCoC}}} {{Danno=[[@{damageDiceCoC}skh1 @{damageDiceModCoC}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
|
||||
name="attr_secondWeaponNameCoC">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDice2CoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceMod2CoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attr_attackRoll2"
|
||||
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameCoC}}} {{Attacco=[[@{attackDice2CoC}skh1 @{attackDiceMod2CoC}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDice2CoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceMod2CoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll2"
|
||||
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameCoC}}} {{Danno=[[@{damageDice2CoC}skh1 @{damageDiceMod2CoC}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
|
||||
name="attr_thirdWeaponNameCoC">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDice3CoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceMod3CoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll2"
|
||||
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameCoC}}} {{Attacco=[[@{attackDice3CoC}skh1 @{attackDiceMod3CoC}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDice3CoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceMod3CoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll3"
|
||||
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameCoC}}} {{Danno=[[@{damageDice3CoC}skh1 @{damageDiceMod3CoC}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName"><b>Arma Corpo a Corpo</b><input type="text" class="weaponInput"
|
||||
name="attr_fourthWeaponNameCoC">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDice4CoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceMod4CoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll4"
|
||||
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameCoC}}} {{Attacco=[[@{attackDice4CoC}skh1 @{attackDiceMod4CoC}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDice4CoC">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceMod4CoC">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll4"
|
||||
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameCoC}}} {{Danno=[[@{damageDice4CoC}skh1 @{damageDiceMod4CoC}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!--Utility and Guns-->
|
||||
|
||||
<div class="utilityContainer">
|
||||
<div class="utility">
|
||||
<div class="utilityStats">
|
||||
<b class="utilityStatsName">Radioattività</b>
|
||||
<div class="inputStatsMinMax">
|
||||
<input class="inputStatsRight" type="number" max="20" min="0" name="attr_ammo">
|
||||
</div>
|
||||
</div>
|
||||
<div class="utilityStats">
|
||||
<b class="utilityStatsName">Razioni</b>
|
||||
<div class="inputStatsMinMax">
|
||||
<input class="inputStatsRight" type="number" max="20" min="0" name="attr_rations">
|
||||
</div>
|
||||
</div>
|
||||
<div class="utilityStats">
|
||||
<b class="utilityStatsName">Borraccia</b>
|
||||
<div class="inputStatsMinMax">
|
||||
<input class="inputStatsRight" type="number" max="7" min="0" name="attr_water">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName">
|
||||
<b>Arma da fuoco</b>
|
||||
<input type="text"
|
||||
name="attr_firstWeaponNameGun">
|
||||
<b>Caricatore</b>
|
||||
<input type="number" class="loaderInput"
|
||||
name="attr_loaderGun" min="0">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Incep</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_jam">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameGun}}} {{Inceppamento=[[@{jam}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameGun}}} {{Attacco=[[@{attackDiceGun}skh1 @{attackDiceModGun}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{firstWeaponNameGun}}} {{Danno=[[@{damageDiceGun}skh1 @{damageDiceModGun}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName">
|
||||
<b>Arma da fuoco</b>
|
||||
<input type="text" class="weaponInput"
|
||||
name="attr_secondWeaponNameGun">
|
||||
<b>Caricatore</b>
|
||||
<input type="number" class="loaderInput"
|
||||
name="attr_loaderGun2" min="0">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Incep</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_jam2">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameGun}}} {{Inceppamento=@{jam2}}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun2">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun2">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameGun}}} {{Attacco=[[@{attackDiceGun2}skh1 @{attackDiceModGun2}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun2">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun2">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{secondWeaponNameGun}}} {{Danno=[[@{damageDiceGun2}skh1 @{damageDiceModGun2}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName">
|
||||
<b>Arma da fuoco</b>
|
||||
<input type="text" class="weaponInput"
|
||||
name="attr_thirdWeaponNameGun3">
|
||||
<b>Caricatore</b>
|
||||
<input type="number" class="loaderInput"
|
||||
name="attr_loaderGun3" min="0">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Incep</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_jam3">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameGun3}}} {{Danno=@{jam3}}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun3">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun3">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameGun3}}} {{Attacco=[[@{attackDiceGun3}skh1 @{attackDiceModGun3}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun3">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun3">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{thirdWeaponNameGun3}}} {{Danno=[[@{damageDiceGun3}skh1 @{damageDiceModGun3}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="makeWeapon">
|
||||
<div>
|
||||
<div>
|
||||
<div class="weaponName">
|
||||
<b>Arma da fuoco</b>
|
||||
<input type="text" class="weaponInput"
|
||||
name="attr_fourthWeaponNameGun4">
|
||||
<b>Caricatore</b>
|
||||
<input type="number" class="loaderInput"
|
||||
name="attr_loaderGun4" min="0">
|
||||
</div>
|
||||
</div>
|
||||
<div class="stats_weapon">
|
||||
<div class="weapons">
|
||||
<b>Incep</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_jam4">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameGun4}}} {{Danno=@{jam4}}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Attacco</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_attackDiceGun4">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_attackDiceModGun4">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="attackRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameGun4}}} {{Attacco=[[@{attackDiceGun4}skh1 @{attackDiceModGun4}]]}}"></button>
|
||||
</div>
|
||||
<div class="weapons">
|
||||
<b>Danno</b>
|
||||
</div>
|
||||
<div class="weaponsStats">
|
||||
<input class="inputWeaponDice" type="text" name="attr_damageDiceGun4">
|
||||
<input class="inputWeaponDiceMod" type="text" name="attr_damageDiceModGun4">
|
||||
</div>
|
||||
<div class="weaponButtons">
|
||||
<button type="roll" name="damageRoll"
|
||||
value="&{template:default} {{name=@{characterName}, @{fourthWeaponNameGun4}}} {{Danno=[[@{damageDiceGun4}skh1 @{damageDiceModGun4}]]}}"></button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!--Notes-->
|
||||
|
||||
<div class="notes">
|
||||
<div class="equipAbility">
|
||||
<div><b>Abilità di razza</b></div>
|
||||
<textarea class="equipAbilityInputLeft" name="attr_race_abilites"></textarea>
|
||||
<div><b>Equipaggiamento</b></div>
|
||||
<textarea class="equipAbilityInputLeft" name="attr_equip"></textarea>
|
||||
</div>
|
||||
<div class="equipAbility">
|
||||
<div><b>Abilità di ruolo</b></div>
|
||||
<textarea class="equipAbilityInputRight" name="attr_role_abilites"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -1,8 +0,0 @@
|
||||
{
|
||||
"html": "lubps.html",
|
||||
"css": "lubps.css",
|
||||
"authors": "alberto-aresu (DiabloVarius on Roll20, DiabloVarius#7522 on Discord)",
|
||||
"roll20userid": "2122249",
|
||||
"instructions": "Simple italian version of L'Ultima Bomba character sheet based on L'Ultima Torcia - Pagina Singola sheet, with only one page",
|
||||
"preview": "sheet_preview.png"
|
||||
}
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 82 KiB |
Reference in New Issue
Block a user