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New Character Sheet
New char sheets for Talisman Adventures RPG
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# talismanRoll20
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Talisman roll20 rpg sheet
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Using https://github.com/Roll20/roll20-character-sheets/tree/master/kitchensink as a starter I have tried (badly)to create a roll 20 character sheet for Talisman the rpg.
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/* Set the min-width so that when the window is resized the look will stay consistant */
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.charsheet {
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background-color: #D0F0F4;
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width: 900px;
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}
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/* Universal styling applied to all elements of these types */
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h2 {
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font-size: 2em;
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margin-bottom: 10px;
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text-align: center;
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}
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label {
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display: inline-block;
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align: left;
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width: 130px;
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}
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input {
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display: inline-block;
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align: left;
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width: 110px;
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}
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img {
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max-height: 100px;
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}
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textarea {
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resize: both;
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}
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/* Targetted styling that only effects elements with these classes */
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input.sheet-short {
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width: 17%;
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}
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select.sheet-dtype {
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vertical-align: top;
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width: 60px;
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}
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select.sheet-Atype {
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vertical-align: top;
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width: 40px;
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}
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span.sheet-dee {
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font-size: 1.4em;
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font-weight: bold;
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left: -36%;
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padding-right: 4px;
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position: relative;
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top: 3px;
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}
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/* Targetted styling that only effects elements contained within the stated class */
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.sheet-stats h3 {
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display: inline-block;
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text-align: left;
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}
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.sheet-stats h3:first-child {
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margin-left: 35%;
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margin-right: 15%;
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}
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.sheet-stats input {
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margin-right: 8%;
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width: 17%;
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}
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<div class="2colrow">
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<div class="col">
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<label>Name:</label> <input style="width:180px;" type="text" name="attr_character_name" /> <br />
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<label>Ancestry:</label> <input style="width:180px;" type="text" name="attr_ancestry" /> <br />
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<label>Class:</label> <input style="width:180px;" type="text" name="attr_class" /> <br />
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</div>
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<div class="col">
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<label>Background:</label> <input style="width:180px;" type="text" name="attr_background" /> <br />
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<label>Alignment:</label> <input style="width:180px;" type="text" name="attr_alignment" /> <br />
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<label style="width:60px;"> Level:</label> <input type="number" name="attr_level" > <label style=" margin-left:30px; width:40px;">XP:</label> <input type="number" name="attr_xp" /> <br />
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</div>
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</div>
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<h2>Stats</h2>
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<div class="4colrow">
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<div class="col">
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<label style="margin-left:10px; width:90px;"> <h3>Strength:</h3> </label> <input type="number" name="attr_strength" value='1' /> <br>
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<label style="margin-left:50px; width:60px;">Brawn:</label> <input type="number" name="attr_brawn" value='1' /> <br>
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<label style="margin-left:50px; width:60px;">Agility:</label> <input type="number" name="attr_agility" value='1' /> <br>
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<label style="margin-left:50px; width:60px;">Mettle:</label> <input type="number" name="attr_mettle" value='1' />
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</div>
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<div class="col">
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<label style="margin-left:10px; width:90px;"> <h3>Craft: </h3> </label> <input type="number" name="attr_craft" value='1' /> <br>
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<label style="margin-left:50px; width:60px;">Insight:</label> <input type="number" name="attr_insight" value='1' /> <br>
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<label style="margin-left:50px; width:60px;">Wits:</label> <input type="number" name="attr_wits" value='1' /> <br>
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<label style="margin-left:50px; width:60px;">Resolve:</label> <input type="number" name="attr_resolve" value='1' / >
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</div>
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<div class="col">
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<label style="margin-left:20px; width:60px;">Age</label> <input type="text" name="attr_age" /> <br>
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<label style="margin-left:20px; width:60px;">Height</label> <input type="text" name="attr_ht" /> <br>
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<label style="margin-left:20px; width:60px;">Weight</label> <input type="text" name="attr_wt" / > <br>
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<label style="margin-left:20px; width:60px;">Hair</label> <input type="text" name="attr_hair" / > <br>
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</div>
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<div class="col">
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<textarea name="attr_Description" rows="3" style="width:180px; height:80px;" ></textarea>
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</div>
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</div>
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<hr/>
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<h2>Skills</h2>
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<h5>Check boxes for trained skills. *Skills cannot be used untrained.</h5>
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<div class="2colrow">
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<div class="col">
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<label>Animal Handling</label> <input type="text" name='attr_focusanimal' > <select name="attr_animal_handling" class="dtype">
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<option value="0"> ~ </option> <option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_Animal_HandlingTrained' value='@{animal_handling}' class='sheet-trainedchk'>
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<button type='roll' name='roll_animal_handling' value=' /r 3d6m + [[{@{animal_handlingTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Animal Handling test '></button>
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<br/>
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<label>*Artisan </label> <input type="text" name='attr_focusartisan' > <select name="attr_artisan" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_ArtisanTrained' value='@{artisan}' class='sheet-trainedchk'>
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<button type='roll' name='roll_artisan' value=' /r 3d6m + [[{@{ArtisanTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Artisan test '></button>
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<br/>
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<label>Athletics</label> <input type="text" name='attr_focusathletics' > <select name="attr_athletics" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{mettle}">Mettle</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_AthleticsTrained' value='@{athletics}' class='sheet-trainedchk'>
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<button type='roll' name='roll_athletics' value=' /r 3d6m + [[{@{AthleticsTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Athletics test '></button>
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<br/>
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<label>Bargain </label> <input type="text" name='attr_focusbargain' > <select name="attr_bargain" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_bargainTrained' value='@{bargain}' class='sheet-trainedchk'>
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<button type='roll' name='roll_bargain' value=' /r 3d6m + [[{@{bargainTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Bargain test '></button>
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<br/>
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<label>Deception </label> <input type="text" name='attr_focusdeception' > <select name="attr_deception" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_deceptionTrained' value='@{deception}' class='sheet-trainedchk'>
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<button type='roll' name='roll_deception' value=' /r 3d6m + [[{@{deceptionTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Deception test '></button>
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<br/>
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<label>Decipher </label> <input type="text" name='attr_focusdecipher' > <select name="attr_decipher" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_decipherTrained' value='@{decipher}' class='sheet-trainedchk'>
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<button type='roll' name='roll_decipher' value=' /r 3d6m + [[{@{decipherTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Decipher test '></button>
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<br/>
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<label>Entertain </label> <input type="text" name='attr_focusentertain' > <select name="attr_entertain" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_entertainTrained' value='@{entertain}' class='sheet-trainedchk'>
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<button type='roll' name='roll_entertain' value=' /r 3d6m + [[{@{entertainTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Entertain test '></button>
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<br/>
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<label>Empathy </label> <input type="text" name='attr_focusempathy' > <select name="attr_empathy" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_empathyTrained' value='@{empathy}' class='sheet-trainedchk'>
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<button type='roll' name='roll_empathy' value=' /r 3d6m + [[{@{empathyTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Empathy test '></button>
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<br/>
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<label>Evaluate </label> <input type="text" name='attr_focusevaluate' > <select name="attr_evaluate" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_evaluateTrained' value='@{evaluate}' class='sheet-trainedchk'>
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<button type='roll' name='roll_evaluate' value=' /r 3d6m + [[{@{evaluateTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Evaluate test '></button>
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<br/>
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<label>Fortitude </label> <input type="text" name='attr_focusfortitude' > <select name="attr_fortitude" class="dtype"> <option value="0"> ~ </option>
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<option value="@{mettle}">Mettle</option> <option value="@{resolve}">Resolve</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_fortitudeTrained' value='@{fortitude}' class='sheet-trainedchk'>
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<button type='roll' name='roll_fortitude' value=' /r 3d6m + [[{@{fortitudeTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Fortitude test '></button>
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<br/>
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<label>*Heal </label> <input type="text" name='attr_focusheal' > <select name="attr_heal" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_healTrained' value='@{heal}' class='sheet-trainedchk'>
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<button type='roll' name='roll_heal' value=' /r 3d6m + [[{@{healTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Heal test '></button>
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<br/>
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<label>Intimidate </label> <input type="text" name='attr_focusintimidate' > <select name="attr_intimidate" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{resolve}">Resolve</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_intimidateTrained' value='@{intimidate}' class='sheet-trainedchk'>
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<button type='roll' name='roll_intimidate' value=' /r 3d6m + [[{@{intimidateTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Intimidate test '></button>
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<br/>
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<label>Investigation </label> <input type="text" name='attr_focusinvestigation' > <select name="attr_investigation" class="dtype"> <option value="0"> ~ </option>
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<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_investigationTrained' value='@{investigation}' class='sheet-trainedchk'>
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<button type='roll' name='roll_investigation' value=' /r 3d6m + [[{@{investigationTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Investigation test'></button>
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<br/>
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<label>*Lore</label> <input type="text" name='attr_focuslore' > <select name="attr_lore" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_loreTrained' value='@{investigation}' class='sheet-trainedchk'>
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<button type='roll' name='roll_lore' value=' /r 3d6m + [[{@{loreTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Lore test'></button>
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</div>
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<div class="col">
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<label>Melee </label> <input type="text" name='attr_focusmelee' > <select name="attr_melee" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_meleeTrained' value='@{melee}' class='sheet-trainedchk'>
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<button type='roll' name='roll_melee' value=' /r 3d6m + [[{@{meleeTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Melee test '></button>
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<br/>
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<label>Missile Weapon </label> <input type="text" name='attr_focusmissile' > <select name="attr_missile" class="dtype"> <option value="0"> ~ </option>
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<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_missileTrained' value='@{missile}' class='sheet-trainedchk'>
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<button type='roll' name='roll_missile' value=' /r 3d6m + [[{@{missileTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Missile test '></button>
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<br/>
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<label>Notice </label> <input type="text" name='attr_focusnotice' > <select name="attr_notice" class="dtype"> <option value="0"> ~ </option>
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<option value="@{wits}">Wits</option> </select>
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<input style="width:40px;" type='checkbox' name='attr_noticeTrained' value='@{notice}' class='sheet-trainedchk'>
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<button type='roll' name='roll_notice' value=' /r 3d6m + [[{@{noticeTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Notice test '></button>
|
||||
<br/>
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||||
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||||
<label>Persuasion </label> <input type="text" name='attr_focuspersuasion' > <select name="attr_persuasion" class="dtype"> <option value="0"> ~ </option>
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||||
<option value="@{insight}">Insight</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_persuasionTrained' value='@{persuasion}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_persuasion' value=' /r 3d6m + [[{@{persuasionTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Persuasion test '></button>
|
||||
<br/>
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||||
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||||
<label>Psychic </label> <input type="text" name='attr_focuspsychic' > <select name="attr_psychic" class="dtype"> <option value="0"> ~ </option>
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||||
<option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> </select>
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||||
<input style="width:40px;" type='checkbox' name='attr_psychicTrained' value='@{psychic}' class='sheet-trainedchk'>
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<button type='roll' name='roll_psychic' value=' /r 3d6m + [[{@{psychicTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls an Psychic test '></button>
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||||
<br/>
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||||
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||||
<label>Ride </label> <input type="text" name='attr_focusride' > <select name="attr_ride" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{agility}">Agility</option> <option value="@{insight}">Insight</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_rideTrained' value='@{ride}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_ride' value=' /r 3d6m + [[{@{rideTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Ride test '></button>
|
||||
<br/>
|
||||
|
||||
<label>*Sleight of Hand </label> <input type="text" name='attr_focussleight' > <select name="attr_sleight" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{agility}">Agility</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_sleightTrained' value='@{sleight}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_sleight' value=' /r 3d6m + [[{@{sleightTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Sleight of Hand test '></button>
|
||||
<br/>
|
||||
|
||||
<label>*Spellcasting </label> <input type="text" name='attr_focusspellcasting' > <select name="attr_spellcasting" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{wits}">Wits</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_spellcastingTrained' value='@{spellcasting}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_spellcasting' value=' /r 3d6m + [[{@{spellcastingTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Spellcasting test'></button>
|
||||
<br/>
|
||||
|
||||
<label>Stealth </label> <input type="text" name='attr_focusstealth' > <select name="attr_stealth" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{agility}">Agility</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_stealthTrained' value='@{stealth}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_stealth' value=' /r 3d6m + [[{@{stealthTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Stealth test '></button>
|
||||
<br/>
|
||||
|
||||
<label>Survival </label> <input type="text" name='attr_focussurvival' > <select name="attr_survival" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{mettle}">Mettle</option> <option value="@{insight}">Insight</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_survivalTrained' value='@{survival}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_survival' value=' /r 3d6m + [[{@{survivalTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Survival test '></button>
|
||||
<br/>
|
||||
|
||||
<label>Throw </label> <input type="text" name='attr_focusthrow' > <select name="attr_throw" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_throwTrained' value='@{throw}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_throw' value=' /r 3d6m + [[{@{throwTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Throw test '></button>
|
||||
<br/>
|
||||
|
||||
<label>*Tinker </label> <input type="text" name='attr_focustinker' > <select name="attr_tinker" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{insight}">Insight</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_tinkerTrained' value='@{tinker}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_tinker' value=' /r 3d6m + [[{@{tinkerTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a Tinker test '></button>
|
||||
<br/>
|
||||
|
||||
<input style="width:140px;" type="text" name='attr_customskill' > <input type="text" name='attr_focuscustomskill' > <select name="attr_custom" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{mettle}">Mettle</option> <option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_customTrained' value='@{custom}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_custom' value=' /r 3d6m + [[{@{customTrained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a @{customskill} test '></button>
|
||||
<br/>
|
||||
|
||||
<input style="width:140px;" type="text" name='attr_customskill1' > <input type="text" name='attr_focuscustomskill1' > <select name="attr_custom1" class="dtype"> <option value="0"> ~ </option>
|
||||
<option value="@{brawn}">Brawn</option> <option value="@{agility}">Agility</option> <option value="@{mettle}">Mettle</option> <option value="@{insight}">Insight</option> <option value="@{wits}">Wits</option> <option value="@{resolve}">Resolve</option> </select>
|
||||
<input style="width:40px;" type='checkbox' name='attr_custom1Trained' value='@{custom1}' class='sheet-trainedchk'>
|
||||
<button type='roll' name='roll_custom1' value=' /r 3d6m + [[{@{custom1Trained}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} rolls a @{customskill1} test '></button>
|
||||
<br/>
|
||||
</div>
|
||||
</div>
|
||||
<hr />
|
||||
<h2>Special Abilities</h2> <textarea name="attr_SpecialAbilities"></textarea>
|
||||
<hr/>
|
||||
<h2>Followers</h2> <textarea name="attr_Followers"></textarea>
|
||||
<hr/>
|
||||
<h2>Gear</h2>
|
||||
<label style="width:60px;">Gold:</label> <input type="text" name='attr_Gold' >
|
||||
<label style="margin-left:10px; width:90px;">Max Load:</label> <input type="text" name='attr_MaxLoad' > <br>
|
||||
<textarea name="attr_gear"></textarea>
|
||||
<hr/>
|
||||
<h2>Combat</h2>
|
||||
<div class="2colrow">
|
||||
<div class="col">
|
||||
<label style="width:200px;">Physical Damage Modifier:</label> <input type="number" name="attr_PhysicalDamage" Value="@{Strength}" /> <br />
|
||||
<label style="width:200px;">Psychic Damage Modifier:</label> <input type="number" name="attr_PsychicDamage" Value="@{Craft}"/> <br />
|
||||
<br>
|
||||
<label style="width:40px;">Speed:</label> <input type="number" name="attr_Speed" />
|
||||
<label style="margin-left:10px; width:40px;">Life:</label> <input type="number" name="attr_Life" />
|
||||
<label style="margin-left:10px; width:80px;">Light Fate:</label> <input type="number" name="attr_LightFate" />
|
||||
<br />
|
||||
<h2>Armour</h2>
|
||||
<label style="width:40px;">Helm:</label> <select name="attr_Helm" class="Atype"> <option value="Y">Y</option> <option value="N">N</option> </select>
|
||||
<label style="width:60px;">Shield:</label> <select name="attr_Shield" class="Atype"> <option value="Y">Y</option> <option value="N">N</option> </select>
|
||||
<label style="width:120px;">Shield Type:</label> <input style="width:80px;" type="text" name='attr_ShieldType' > <br />
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2>Weapons</h2>
|
||||
<input type="text" name="attr_Weapon1"> <input type="text" name="attr_Damage1"> <select name="attr_Weapon1_Att" class="dtype"> <option value="@{meleeTrained}">Melee</option>
|
||||
<option value="@{missileTrained}">Missile</option> <option value="@{throwTrained}">Thrown</option> </select>
|
||||
<button type='roll' name='roll_Attack1' value=' /r 3d6m + [[{@{Weapon1_Att}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} makes a @{Weapon1} attack test '></button>
|
||||
<button type='roll' name='roll_Damage1' value=' /r @{Damage1}+?{Bonus Damage: 1d6|0}[Modifier] + @{PhysicalDamage} damage'></button>
|
||||
<br/>
|
||||
<input type="text" name="attr_Weapon2"> <input type="text" name="attr_Damage2"> <select name="attr_Weapon2_Att" class="dtype"> <option value="@{meleeTrained}">Melee</option>
|
||||
<option value="@{missileTrained}">Missile</option> <option value="@{throwTrained}">Thrown</option> </select>
|
||||
<button type='roll' name='roll_Attack2' value=' /r 3d6m + [[{@{Weapon2_Att}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} makes an attack test for @{Damage2}+ @{PhysicalDamage} damage '></button>
|
||||
<button type='roll' name='roll_Damage2' value=' /r @{Damage2}+?{Bonus Damage: 1d6|0}[Modifier] + @{PhysicalDamage} damage'></button>
|
||||
<br/>
|
||||
<input type="text" name="attr_Weapon3"> <input type="text" name="attr_Damage3"> <select name="attr_Weapon3_Att" class="dtype"> <option value="@{meleeTrained}">Melee</option>
|
||||
<option value="@{missileTrained}">Missile</option> <option value="@{throwTrained}">Thrown</option> </select>
|
||||
<button type='roll' name='roll_Attack3' value=' /r 3d6m + [[{@{Weapon3_Att}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} makes an attack test for @{Damage3}+ @{PhysicalDamage} damage '></button>
|
||||
<button type='roll' name='roll_Damage1' value=' /r @{Damage3}+?{Bonus Damage: 1d6|0}[Modifier] + @{PhysicalDamage} damage'></button>
|
||||
<br/>
|
||||
<input type="text" name="attr_Weapon4"> <input type="text" name="attr_Damage4"> <select name="attr_Weapon4_Att" class="dtype"> <option value="@{meleeTrained}">Melee</option>
|
||||
<option value="@{missileTrained}">Missile</option> <option value="@{throwTrained}">Thrown</option> </select>
|
||||
<button type='roll' name='roll_Attack4' value=' /r 3d6m + [[{@{Weapon4_Att}}+?{Focus/Other: -2 or 2|0}[Modifier] + @{Wound1} + @{Wound2} + @{Wound3} + @{Wound4} + @{Wound5} [Wounds]]] @{character_name} makes an attack test for @{Damage4}+ @{PhysicalDamage} damage '></button>
|
||||
<button type='roll' name='roll_Damage1' value=' /r @{Damage4}+?{Bonus Damage: 1d6|0}[Modifier] + @{PhysicalDamage} damage'></button>
|
||||
<br/>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
<label>Armour Points:</label> <input type="number" name='attr_ArmourPoints' >
|
||||
<div class="form-row">
|
||||
<select name="attr_AP1" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP2" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP3" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP4" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP5" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP6" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP7" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP8" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP9" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP10" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP11" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP12" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
</div>
|
||||
<div class="form-row">
|
||||
<select name="attr_AP13" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP14" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP15" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP16" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP17" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP18" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP19" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP20" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP21" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP22" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP23" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
<select name="attr_AP24" class="Atype"> <option value="0"> </option> <option value="/">/</option> <option value="X">X</option> </select>
|
||||
</div>
|
||||
</div>
|
||||
<hr/>
|
||||
<div class="2colrow">
|
||||
<div class="col">
|
||||
<h2 h2 style="text-align:left;">Wounds</h2>
|
||||
<div class="form-row">
|
||||
<input style="width:30px;" type='checkbox' name='attr_Wound1' value='-2' > <label style="width:20px;">-2</label>
|
||||
<input style="width:30px;" type='checkbox' name='attr_Wound2' value='-2' > <label style="width:20px;">-4</label>
|
||||
<input style="width:30px;" type='checkbox' name='attr_Wound3' value='-2' > <label style="width:20px;">-6</label>
|
||||
<input style="width:30px;" type='checkbox' name='attr_Wound4' value='-2' ><label style="width:20px;">-8</label>
|
||||
<input style="width:30px;" type='checkbox' name='attr_Wound5' value='-2' ><label style="width:20px;">-10</label>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div class="col">
|
||||
<h2 style="text-align:left;">Death Tests</h2>
|
||||
<div class="form-row">
|
||||
<label style="width:30px;">Diff:8</label> <input style="width:30px;" type='checkbox' name='attr_Death1' value='1' class='sheet-trainedchk'>
|
||||
<label style="width:30px;"> Diff:9</label> <input style="width:30px;" type='checkbox' name='attr_Death2' value='2' class='sheet-trainedchk'>
|
||||
<label style="width:40px;">Diff:10</label> <input style="width:30px;" type='checkbox' name='attr_Death3' value='3' class='sheet-trainedchk'>
|
||||
<label style="width:40px;">Diff:11</label> <input style="width:30px;" type='checkbox' name='attr_Death4' value='4' class='sheet-trainedchk'>
|
||||
<label style="width:40px;">Diff:12</label> <input style="width:30px;" type='checkbox' name='attr_Death5' value='5' class='sheet-trainedchk'>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<hr/>
|
||||
<h2>Spells & Magic Items</h2>
|
||||
<div class="2colrow">
|
||||
<div class="col">
|
||||
<h3>Spells</h3>
|
||||
<br><label style=" margin-left:10px;width:90px;">Spell Points</label> <input type="number" name='attr_SpellPoints' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell1' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell2' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell3' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell4' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell5' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell6' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell7' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Spell8' > <br>
|
||||
</div>
|
||||
<div class="col">
|
||||
<h3>Magic Items</h3><br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic1' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic2' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic3' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic4' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic5' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic6' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic7' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic8' > <br>
|
||||
<input style="width:300px;" type="text" name='attr_Magic9' > <br>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 79 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "TalismanChar.html",
|
||||
"css": "TalismanChar.css",
|
||||
"authors": "FatPob",
|
||||
"roll20userid": "600277",
|
||||
"preview": "Talisman_Char.png",
|
||||
"instructions": "First bash at Talismn Adventure RPG sheet. Very basic roller and still requires manual manipulation",
|
||||
"legacy": true
|
||||
}
|
||||
Reference in New Issue
Block a user