add Bonus box for damage soak for Bear Mentor Spirit (#4730)

This commit is contained in:
Shawn Milligan
2019-02-25 18:20:41 -06:00
committed by Cassie Levett
parent 52c5ea1cd3
commit f71cd49f10
2 changed files with 8 additions and 4 deletions
+1 -1
View File
@@ -1297,7 +1297,7 @@ input[disabled="true"]{
.sheet-defenselabel{
display:inline-block;
width:20%;
width:16%;
}
.sheet-defensebonuslabel{
+7 -3
View File
@@ -317,6 +317,7 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
<div class="defensebonuslabel"><label>Bonus</label></div>
<div class="defenselabel"><label>Dodge</label></div>
<div class="defenselabel"><label>Roll</label></div>
<div class="defensebonuslabel"><label>Bonus</label></div>
<div class="defenselabel"><label>Soak</label></div>
<div class="defenselabel"><label>Roll</label></div>
</div>
@@ -330,11 +331,14 @@ Can lift overhead (Strength + Nethits) x 5kg}}" />
<div class="defenselabel">
<button type="roll" class="defenseroll" name="roll_defenseroll" title="Roll to Dodge an incoming Attack" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Dodge Damage}}{{val1=Reaction}}{{val1_num=[[@{rea_total}]]}}{{val2=Intuition}}{{val2_num=[[@{int_total}]]}}{{val3=Bonus}}{{val3_num=[[@{avoid_bonus}]]}}{{mod_num=[[?{Situational Modifiers|0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{wounds_num=[[@{wound_total}]]}}{{result=[[(@{avoid_total}+?{Situational Modifiers}-[[@{wound_total}]]+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
<div class="defenselabel">
<input type="number" name="attr_soak_total" value="@{armor_total}+@{bod_total}" disabled="true">
<div class="defensebonuslabel">
<input type="text" name="attr_soak_bonus" value="0">
</div>
<div class="defenselabel">
<button type="roll" class="armorroll" name="roll_armorroll" title="Roll to Absorb Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Absorb Damage}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Armor}}{{val2_num=[[@{armor_total}]]}}{{val3=Armor Penetration}}{{val3_num=[[?{Armor Penetration|-0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{bod_total}+@{armor_total}+?{Armor Penetration}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
<input type="number" name="attr_soak_total" value="@{armor_total}+@{bod_total}}+@{soak_bonus}" disabled="true">
</div>
<div class="defenselabel">
<button type="roll" class="armorroll" name="roll_armorroll" title="Roll to Absorb Damage" value="@{gmroll}&{template:shadowrun}{{name=@{character_name}}}{{roll_name=to Absorb Damage}}{{val1=Body}}{{val1_num=[[@{bod_total}]]}}{{val2=Armor}}{{val2_num=[[@{armor_total}]]}}{{val3=Bonus}}{{val3_num=[[@{soak_bonus}]]}}{{val4=Armor Penetration}}{{val4_num=[[?{Armor Penetration|-0}]]}}{{edge=@{edgeroll}}}{{edge_num=[[@{edg_total}]]}}{{result=[[(@{bod_total}+@{armor_total}+?{Armor Penetration}+[[@{edgn}*@{edg_total}]])@{standardroll}@{edgeroll}]]}}" />
</div>
</div>
</div>