mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
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[AW2E-Burned-Over] New sheet for AW2E Burned Over (#5709)
* Initial Burned Over commit * Final playbook custom sections
This commit is contained in:
committed by
Cassie Levett
parent
1023fe551a
commit
f5604cac09
@@ -0,0 +1,698 @@
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<!-- ========= SCRIPT ========= -->
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<script type="text/worker">
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on('sheet:opened',function(){
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getAttrs(["SHEETVERSION"], function(values) {
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var vers = parseFloat(values.SHEETVERSION) || 0;
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if (vers < 1.1) {
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// fix harm attribute to handle the clock visual
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getAttrs(["sheet-harm-1","sheet-harm-2","sheet-harm-3","sheet-harm-4","sheet-harm-5","sheet-harm-6"], function(values) {
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var h1 = parseInt(values["sheet-harm-1"]) || 0;
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var h2 = parseInt(values["sheet-harm-2"]) || 0;
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var h3 = parseInt(values["sheet-harm-3"]) || 0;
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var h4 = parseInt(values["sheet-harm-4"]) || 0;
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var h5 = parseInt(values["sheet-harm-5"]) || 0;
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var h6 = parseInt(values["sheet-harm-6"]) || 0;
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var vharm = 0;
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if (h6 == 1) {
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vharm = 12;
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} else if (h5 == 1) {
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vharm = 11;
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} else if (h4 == 1) {
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vharm = 10;
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} else if (h3 == 1) {
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vharm = 9;
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} else if (h2 == 1) {
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vharm = 6;
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} else if (h1 == 1) {
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vharm = 3;
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}
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setAttrs({"harm":vharm,"SHEETVERSION":"1.1"});
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});
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}
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});
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});
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</script>
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<!-- ========= SHEET ========= -->
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<div class='sheet-maindiv'>
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<input type="hidden" name="SHEETVERSION" value="1.0" />
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<label class="sheet-name"><span data-i18n="name">Name</span>:</label>
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<input type="text" name="attr_character_name"/><br/>
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<label class="sheet-name"><span data-i18n="first-impression">First Impression</span>:</label>
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<input type="text" name="attr_first_impression"/><br/>
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<div class="lne">
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<label class="sheet-name"><span data-i18n="playbook-archetype">Playbook</span>:</label>
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<input type='checkbox' name='attr_lock_class' class='sheet-lock'>
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<label class="sheet-lock"><small><span data-i18n="lock-unlock-playbook">Lock/Unlock Playbook</span></small></label><br/>
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</div>
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<div class="sheet-classSelected" style=" width: 100%; padding-left: 20px;">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<input type="checkbox" name="attr_class" class="sheet-class" value='Brain-Picker'/><label><span data-i18n="brain-picker">Brain-Picker</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Gearcutter'/><label><span data-i18n="gearcutter">Gearcutter</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Lawmaker'/><label><span data-i18n="lawmaker">Lawmaker</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Medic'/><label><span data-i18n="medic">Medic</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Monarch'/><label><span data-i18n="monarch">Monarch</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Operator'/><label><span data-i18n="operator">Operator</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Undaunted'/><label><span data-i18n="undaunted">Undaunted</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Vigilant'/><label><span data-i18n="vigilant">Vigilant</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Volatile'/><label><span data-i18n="volatile">Volatile</span></label>
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<input type="checkbox" name="attr_class" class="sheet-class" value='Weaponized'/><label><span data-i18n="weaponized">Weaponized</span></label>
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</div>
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<div class="sheet-3colrow" style="padding-left: 20px;">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<div class="sheet-col sheet-classcol">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<div><input type="radio" name="attr_class" class="sheet-class" value='Brain-Picker'/><label><span data-i18n="brain-picker">Brain-Picker</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Gearcutter'/><label><span data-i18n="gearcutter">Gearcutter</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Lawmaker'/><label><span data-i18n="lawmaker">Lawmaker</span></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Medic'/><label><span data-i18n="medic">Medic</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Monarch'/><label><span data-i18n="monarch">Monarch</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Operator'/><label><span data-i18n="operator">Operator</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Undaunted'/><label><span data-i18n="undaunted">Undaunted</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Vigilant'/><label><span data-i18n="vigilant">Vigilant</span></label></div>
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</div>
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<div class="sheet-col sheet-classcol">
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<input type='checkbox' name='attr_lock_class' class='sheet-lock' style="display: none;">
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<div><input type="radio" name="attr_class" class="sheet-class" value='Volatile'/><label><span data-i18n="volatile">Volatile</span></label></div>
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<div><input type="radio" name="attr_class" class="sheet-class" value='Weaponized'/><label><span data-i18n="weaponized">Weaponized</span></label></div>
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</div>
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</div>
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<div class="sheet-3colrow">
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<div class="sheet-col odd"> <!-- COL1 SATS AND IMPROVEMENTS -->
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<label class="sheet-class-moves sheet-section-title"><span data-i18n="stats">Stats</span>:</label>
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<div class="sheet-attr-box">
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<label class="sheet-cool sheet-name"><span data-i18n="cool">Cool</span>:</label>
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<input type="number" name="attr_cool" value="0" />
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<input type='checkbox' name='attr_coolHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl"><span data-i18n="do-something-under-fire">act under fire/charm or decieve someone</span>:</label>
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<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{cool}}} {{roll_mod=@{cool}}} {{result=[[2d6 + @{cool} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_dsuf'></button>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-aggro sheet-name"><span data-i18n="aggro">Aggro</span>:</label>
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<input type="number" name="attr_aggro" value="0" />
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<input type='checkbox' name='attr_aggroHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl"><span data-i18n="confront">confront someone</span>:</label>
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<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{aggro}}} {{roll_mod=@{aggro}}} {{result=[[2d6 + @{aggro} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_cs' ></button>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-hard sheet-name"><span data-i18n="hard">Hard</span>:</label>
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<input type="number" name="attr_hard" value="0" />
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<input type='checkbox' name='attr_hardHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl"><span data-i18n="do-battle">do battle</span>:</label>
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<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{hard}}} {{roll_mod=@{hard}}} {{result=[[2d6 + @{hard} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_db' ></button>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-sharp sheet-name"><span data-i18n="sharp">Sharp</span>:</label>
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<input type="number" name="attr_sharp" value="0" />
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<input type='checkbox' name='attr_sharplHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl"><span data-i18n="read-a-sitch">read a sitch; read a person</span>:</label>
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<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{sharp}}} {{roll_mod=@{sharp}}} {{result=[[2d6 + @{sharp} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_rasrap' ></button>
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</div>
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</div>
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<div class="sheet-attr-box">
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<label class="sheet-weird sheet-name"><span data-i18n="weird">Weird</span>:</label>
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<input type="number" name="attr_weird" value="0" />
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<input type='checkbox' name='attr_weirdlHighlighted' value='1' class='sheet-highlight'><label class='sheet-highlight'><span data-i18n="highlighted">Highlighted</span></label>
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<div class="sheet-roll-box sheet-cf">
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<label class="sheet-buttonLbl"><span data-i18n="open-your-brain">open your brain to the world's psychic maelstrom</span>:</label>
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<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{weird}}} {{roll_mod=@{weird}}} {{result=[[2d6 + @{weird} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_oyb' ></button>
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</div>
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</div>
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<div class="sheet-box">
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<label class="sheet-improvements sheet-section-title"><span data-i18n="improvements">Improvements</span>:</label>
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<div class="sheet-tracker">
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<label class="sheet-improvement"><span data-i18n="experience">Experience</span></label>
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<input type="checkbox" name="attr_sheet-improvement-1" />
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<input type="checkbox" name="attr_sheet-improvement-2" />
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<input type="checkbox" name="attr_sheet-improvement-3" />
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>> <span data-i18n="improve">Improve</span>
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</div>
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<input type='checkbox' name='attr_sheet-show_improvements' class='sheet-showhide'/>
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<label class="sheet-showhide"><small><span data-i18n="show-hide-improvements">Show/Hide Improvements</span></small></label><br/>
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<small><span data-i18n="phase1-add-improvements">Add all these improvements manually into your stats, they will not be auto-calculated</span></small>
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<div class="sheet-subbox">
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<!-- Class Selected -->
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<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isGearcutter" value='Gearcutter' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isLawmaker" value='Lawmaker' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isMedic" value='Medic' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isMonarch" value='Monarch' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isUndaunted" value='Undaunted' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isVigilant" value='Vigilant' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isVolatile" value='Volatile' style="display: none;" />
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<input type="checkbox" name="attr_class" class="sheet-isWeaponized" value='Weaponized' style="display: none;" />
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<!-- End Class Selected -->
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<div class="sheet-brain-picker">
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<ul>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-6" /> <span data-i18n="get-plus-aggro-max2">get +1Aggro (max Aggro+2).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-7" /> <span data-i18n="get-plus-cool-max2">get +1Cool (max Cool+2).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1Sharp (max Sharp+2).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-9" /> <span data-i18n="get-move-brain-picker">Get a new Brain-picker move.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-10" /> <span data-i18n="get-move-brain-picker">Get a new Brain-picker move.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-11" /> <span data-i18n="get-brain-picker-gear-2">Get 2 new Brain-picker gear.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-12" /> <span data-i18n="establish-venue-wealth">Establish a <strong>venue</strong> and get <strong>wealth</strong>.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-13" /> <span data-i18n="establish-following-devotion">Establish a <strong>following</strong> and get <strong>devotion</strong>.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
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<li><hr></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety.</span></label></li>
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</ul>
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</div>
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<div class="sheet-gearcutter">
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<ul>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-6" /> <span data-i18n="get-plus-weird-max3">Get +1Weird (max Weird+3)</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2)</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool(max Cool+2)</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-9" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2)</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-11" /> <span data-i18n="get-move-gearcutter">Get a new Gearcutter move</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-12" /> <span data-i18n="get-move-gearcutter">Get a new Gearcutter move</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-13" /> <span data-i18n="add-medlab">Add a medlab to yoru workshop (workspace: healing).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-10" /> <span data-i18n="add-weird-tech">Add weird tech to your workshop (workspace: Ψ).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
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<li><hr></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_gearcutter-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
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</ul>
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</div>
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<div class="sheet-lawmaker">
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<ul>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1Cool (max Cool+3).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-7" /> <span data-i18n="get-plus-hard-max2">Get +1Hard (max Hard+2).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-10" /> <span data-i18n="get-move-lawmaker">Get a new Lawmaker move.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-11" /> <span data-i18n="add-option-surplus">Add an option and a <strong>surplus</strong> to your holding.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-12" /> <span data-i18n="add-option-surplus">Add an option and a <strong>surplus</strong> to your holding.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-13" /> <span data-i18n="add-option-erase-want">Add an option to your holding and erase a <strong>want</strong>.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
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<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
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<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-medic" style="padding-left: 20px;">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-6" /> <span data-i18n="get-plus-sharp-max3">Get +1Sharp (max Sharp+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-9" /> <span data-i18n="get-move-medic">Get a new Medic move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-10" /> <span data-i18n="get-move-medic">Get a new Medic move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-11" /> <span data-i18n="add-option-refuge">Add an option to your refuge</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-12" /> <span data-i18n="add-option-refuge">Add an option to your refuge</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-13" /> <span data-i18n="add-option-refuge">Add an option to your refuge</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_medic-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-monarch">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1Cool (max Cool+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-10" /> <span data-i18n="get-move-monarch">Get a new Monarch move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-11" /> <span data-i18n="get-move-monarch">Get a new Monarch move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-12" /> <span data-i18n="add-option-people">Add 1 option to your people.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-13" /> <span data-i18n="add-option-people">Add 1 option to your people.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_monarch-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-operator">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-6" /> <span data-i18n="get-plus-cool-max3">Get +1Cool (max Cool+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-7" /> <span data-i18n="get-plus-aggro-max2">Get +1Aggro (max Aggro+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-8" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-9" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-10" /> <span data-i18n="get-move-operator">Get a new Operator move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-11" /> <span data-i18n="get-move-operator">Get a new Operator move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-12" /> <span data-i18n="get-vehicle-new">Get a new vehicle (you detail).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-13" /> <span data-i18n="get-garage-tinkering">Get a <strong>garage</strong> (workspace: vehicles) and <strong>tinkering</strong>.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_operator-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-undaunted">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-7" /> <span data-i18n="get-plus-cool-max3">get +1Cool (max Cool+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-8" /> <span data-i18n="get-plus-sharp-max2">get +1Sharp (max Sharp+2)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-9" /> <span data-i18n="get-move-undaunted">Get a new Undaunted move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-10" /> <span data-i18n="get-move-undaunted">Get a new Undaunted move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-11" /> <span data-i18n="establish-following-devotion">Establish a <strong>following</strong> and get <strong>devotion</strong>.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-12" /> <span data-i18n="establish-gang-leadership">Establish a <strong>gang</strong> and get <strong>leadership</strong></span>.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-13" /> <span data-i18n="establish-holding-wealth">Establish a <strong>holding</strong> and get <strong>wealth</strong></span>.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-19" /> <span data-i18n="second-char">Create an additional character to play</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_undaunted-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-vigilant">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-7" /> <span data-i18n="get-plus-sharp-max3">Get +1Sharp (max Sharp+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-9" /> <span data-i18n="get-plus-hard-max2">Get +1Hard (max Hard+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-10" /> <span data-i18n="get-move-vigilant">Get a new Vigilant move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-11" /> <span data-i18n="get-move-vigilant">Get a new Vigilant move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-12" /> <span data-i18n="establish-following-devotion">Establish a <strong>following</strong> and get <strong>devotion</strong>.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-13" /> <span data-i18n="establish-gang-leadership">Establish a <strong>gang</strong> and get <strong>leadership</strong></span>.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-19" /> <span data-i18n="second-char">Create an additional character to play</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_vigilant-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-volatile">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-7" /> <span data-i18n="get-plus-hard-max3">get +1Hard (max Hard+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-8" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-9" /> <span data-i18n="get-plus-sharp-max2">get +1Sharp (max Sharp+2)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-10" /> <span data-i18n="get-move-volatile">Get a new Volatile move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-11" /> <span data-i18n="get-move-volatile">Get a new Volatile move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-12" /> <span data-i18n="establish-gang-leadership">Establish a <strong>gang</strong> and get <strong>leadership</strong></span>.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-13" /> <span data-i18n="establish-holding-wealth">Establish a <strong>holding</strong> and get <strong>wealth</strong></span>.</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook</label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-19" /> <span data-i18n="second-char">Create an additional character to play</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_volatile-improvement-20" /> <span data-i18n="unlock-gamechanger">Retire your character to safety</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="sheet-weaponized">
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-6" /> <span data-i18n="get-plus-aggro-max3">get +1Aggro (max Aggro+3)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-7" /> <span data-i18n="get-plus-cool-max2">Get +1Cool (max Cool+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-9" /> <span data-i18n="get-plus-sharp-max2">Get +1Sharp (max Sharp+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-10" /> <span data-i18n="get-move-weaponized">Upgrade: get a new Weaponized move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-11" /> <span data-i18n="get-move-weaponized">Upgrade: get a new Weaponized move.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-12" /> <span data-i18n="exchange-machine-options">Exchange one of your machine's options for another.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-13" /> <span data-i18n="exchange-machine-options">Exchange one of your machine's options for another.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-14" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-15" /> <span data-i18n="get-move-other">Get a move from an unused playbook.</span></label></li>
|
||||
<li><hr></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-16" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-17" /> <span data-i18n="get-plus-stat-max3">Get +1 to any stat (max stat+3).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-18" /> <span data-i18n="unlock-gamechanger">Unlock a gamechanger.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-19" /> <span data-i18n="second-char">Create an additional character to play.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-20" /> <span data-i18n="retire-char-safety">Retire your character to safety.</span></label></li>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div> <!-- END COL 1 -->
|
||||
<div class="sheet-col even"> <!-- COL 2 -->
|
||||
<label class="sheet-class-moves sheet-section-title"><span data-i18n="effects">Effects</span>:</label>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-weapon sheet-name"><span data-i18n="weapon">Weapon</span>:</label>
|
||||
<input type="number" name="attr_weapon" value="0" />
|
||||
</div>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-armor sheet-name"><span data-i18n="armor">Armor</span>:</label>
|
||||
<input type="number" name="attr_armor" value="0" />
|
||||
</div>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-Ψ sheet-name"><span data-i18n="Ψ">Ψ</span>:</label>
|
||||
<input type="number" name="attr_Ψ" value="0" />
|
||||
</div>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-hard sheet-name"><span data-i18n="barter">Barter</span>:</label>
|
||||
<input type="number" name="attr_barter" min="0" value="0" /> <button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{barter}}} {{roll_mod=@{barter}}} {{result=[[2d6 + @{barter} + ?{Forward/Help/Interference |0|-3|-2|-1|1|2|3}]]}}' name='roll_barter' ></button>
|
||||
</div>
|
||||
<div class="sheet-attr-box">
|
||||
<label class="sheet-environ sheet-name"><span data-i18n="environ">Environ</span>:</label>
|
||||
<input type="number" name="attr_environ" value="0" />
|
||||
</div>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="hold">Hold</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_hold"></textarea>
|
||||
<label class="sheet-class-moves sheet-section-title"><span data-i18n="playbook-moves">Playbook Moves</span>:</label>
|
||||
<fieldset class="repeating_moves">
|
||||
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
|
||||
<input type="text" name="attr_classmovename" />
|
||||
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
|
||||
<select name="attr_classmoves" class="sheet-moves">
|
||||
<option value="@{aggro}" data-i18n="aggro">Aggro</option>
|
||||
<option value="@{cool}" data-i18n="cool">Cool</option>
|
||||
<option value="@{hard}" data-i18n="hard">Hard</option>
|
||||
<option value="@{sharp}" data-i18n="sharp">Sharp</option>
|
||||
<option value="@{weird}" data-i18n="weird">Weird</option>
|
||||
</select>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{classmovename}}} {{roll_mod=[[@{classmoves}]]}} {{result=[[2d6 + @{classmoves}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_classmovedesc" ></textarea>
|
||||
</fieldset>
|
||||
<label class="sheet-other-moves sheet-section-title"><span data-i18n="other-moves">Other Moves</span>:</label>
|
||||
<fieldset class="repeating_othermoves">
|
||||
<label class="sheet-movename"><span data-i18n="move">Move</span>:</label>
|
||||
<input type="text" name="attr_movename" />
|
||||
<label class="sheet-stat"><span data-i18n="stat">Stat</span>:</label>
|
||||
<select name="attr_moves" class="sheet-moves">
|
||||
<option value="@{aggro}" data-i18n="aggro">Aggro</option>
|
||||
<option value="@{cool}" data-i18n="cool">Cool</option>
|
||||
<option value="@{hard}" data-i18n="hard">Hard</option>
|
||||
<option value="@{sharp}" data-i18n="sharp">Sharp</option>
|
||||
<option value="@{weird}" data-i18n="weird">Weird</option>
|
||||
</select>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{movename}}} {{roll_mod=[[@{moves}]]}} {{result=[[2d6 + @{moves}]]}}' name='roll_move'></button>
|
||||
<label class="sheet-desc"><span data-i18n="description">Description</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_movedesc" ></textarea>
|
||||
</fieldset>
|
||||
</div> <!-- END COL 2 -->
|
||||
<div class="sheet-col"> <!-- COL 3 -->
|
||||
<div class="sheet-box">
|
||||
<label class="sheet-harm sheet-section-title"><span data-i18n="harm">Harm</span>:</label>
|
||||
<div class="sheet-roll-box sheet-cf">
|
||||
<label class="sheet-buttonLbl"><span data-i18n="suffer-harm">suffer harm</span>:</label>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=^{harm}}} {{result=[[2d6 + ?{Harm |0|1|2|3|4|5}]]}}' name='roll_harm'></button>
|
||||
</div>
|
||||
|
||||
<div class="sheet-harm-section">
|
||||
<input type="radio" value="0" name="attr_harm" class="sheet-harm-checkbox sheet-harm-0" checked />0
|
||||
<input type="radio" value="3" name="attr_harm" class="sheet-harm-checkbox sheet-harm-3" />3
|
||||
<input type="radio" value="6" name="attr_harm" class="sheet-harm-checkbox sheet-harm-6" />6
|
||||
<input type="radio" value="9" name="attr_harm" class="sheet-harm-checkbox sheet-harm-9" />9
|
||||
<input type="radio" value="10" name="attr_harm" class="sheet-harm-checkbox sheet-harm-10" />10
|
||||
<input type="radio" value="11" name="attr_harm" class="sheet-harm-checkbox sheet-harm-11" />11
|
||||
<input type="radio" value="12" name="attr_harm" class="sheet-harm-checkbox sheet-harm-12" />12
|
||||
<br/>
|
||||
<div class="sheet-harm-clock"></div>
|
||||
</div>
|
||||
<h4><span data-i18n="life-untenable">When Life is Untenable</span>:</h4>
|
||||
<input type="checkbox" name="attr_-1hard" value="1" /><label><span data-i18n="back-minus-harm">Come back with -1hard</span></label><br />
|
||||
<input type="checkbox" name="attr_newplaybook" value="1" /><label><span data-i18n="change-playbook">Change to a new Playbook</span></label><br />
|
||||
<input type="checkbox" name="attr_1weird" value="1" /><label><span data-i18n="back-minus-weird">Come back with +1weird</span></label><br />
|
||||
<input type="checkbox" name="attr_dead" value="1" /><label><span data-i18n="die">Die</span></label>
|
||||
</div>
|
||||
<div class="sheet-box">
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isGearcutter" value='Gearcutter' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isLawmaker" value='Lawmaker' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMedic" value='Medic' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMonarch" value='Monarch' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isUndaunted" value='Undaunted' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isVigilant" value='Vigilant' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isVolatile" value='Volatile' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isWeaponized" value='Weaponized' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<!-- Hx -->
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="hx">Hx</span>:</label>
|
||||
<fieldset class="repeating_hx">
|
||||
<input type="text" name="attr_hxcharacter" />
|
||||
<input type="number" name="attr_hxvalue" min="-3" max="3" value="0" />
|
||||
<div class="sheet-roll-box sheet-cf">
|
||||
<label class="sheet-buttonLbl"><span data-i18n="roll-your-hx">roll your Hx</span>:</label>
|
||||
<button type='roll' value='&{template:aw} {{name=@{character_name}}} {{roll_name=@{hxcharacter}}} {{roll_mod=[[@{hxvalue}]]}} {{result=[[2d6 + @{hxvalue} + ?{Forward/Help/Interference |0|1|2|3|-1|-2|-3}]]}}' name='roll_hx'></button>
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
<label class="sheet-hx"><span data-i18n="hx-notes">Hx Notes</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_hx" ></textarea>
|
||||
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
|
||||
<!-- Begin Brain-picker Custom Section-->
|
||||
<div class="sheet-brain-picker">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="brain-picker-gear">Brain-Picker Gear</span>:</label>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_weaponized-improvement-8" /> <span data-i18n="get-plus-weird-max2">Get +1Weird (max Weird+2).</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_brain-picker-gear-1" /> <span><strong>Brain frequency resonator</strong> (hi-tech, worn) Gives the wearer +1Ψ (max 2-Ψ).</span></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- End Brain-picker Custom Section-->
|
||||
<!-- Begin Gearcutter Custom Section-->
|
||||
<div class="sheet-gearcutter">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="salvage-grounds">Salvage Grounds</span>:</label><br/>
|
||||
<small><span data-i18n="salvage-grounds-descr-1">You have a workshop full of tools, parts, components, and scrap (workspace: machinery, tech). You also get tinkering</span></small><br/>
|
||||
<br/>
|
||||
<small><span data-i18n="salvage-grounds-descr-2">You go out into dangerous territory to salvage. To create your salvage grounds, choose Hard Zone locations for up to 5:</span></small><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-1">: <span data-i18n="salvage-grounds-1">I have allowance from the local warlord to scavenge here and keep anything I find.</span><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-2">: <span data-i18n="salvage-grounds-2">I have a trade agreement here, goods for goods, food and basics for parts and tech.</span><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-3">: <span data-i18n="salvage-grounds-3">I deal direct with the scroungers here, anything strange they find, they keep for me to look at.</span><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-4">: <span data-i18n="salvage-grounds-4">I know secret ruins near here, where sometimes you can find ancient machinery.</span><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-5">: <span data-i18n="salvage-grounds-5">The collapsed city here created layers of salvage, warrened through by scavengers.</span><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-6">: <span data-i18n="salvage-grounds-6">The traders who come through here sometimes have strange goods from distant places.</span><br/>
|
||||
<br/>
|
||||
<input type="text" name="attr_salvage-grounds-7">: <span data-i18n="salvage-grounds-7">There’s lost treasure here, but only if you know how to look for it.</span><br/>
|
||||
<br/>
|
||||
<span data-i18n="define">You Define</span>:<br/>
|
||||
<input type="text" name="attr_salvage-grounds-8">: <input type="text"><br/>
|
||||
<br/>
|
||||
</div>
|
||||
<!-- End Gearcutter Custom Section-->
|
||||
</div>
|
||||
<!-- Class Selected -->
|
||||
<input type="checkbox" name="attr_class" class="sheet-isBrain-Picker" value='Brain-Picker' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isGearcutter" value='Gearcutter' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isLawmaker" value='Lawmaker' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMedic" value='Medic' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isMonarch" value='Monarch' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isOperator" value='Operator' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isUndaunted" value='Undaunted' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isVigilant" value='Vigilant' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isVolatile" value='Volatile' style="display: none;" />
|
||||
<input type="checkbox" name="attr_class" class="sheet-isWeaponized" value='Weaponized' style="display: none;" />
|
||||
<!-- End Class Selected -->
|
||||
|
||||
<!-- Begin Lawmaker Custom Section-->
|
||||
<div class="sheet-box sheet-lawmaker">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="holding">Holding</span>:</label><br/>
|
||||
<small><span data-il8n="holding-descr-1">You have a holding, a settlement where a population of about 100 lives and works, defended by a gang of about 20 (<i>gang: medium 2-harm 1-armor</i>). You get <strong>wealth</strong> for our holding and <strong>leadership</strong> for your gang. Your holding includes your laws</span></small>
|
||||
<div><label class="sheet-custom"><span data-i18n="general-laws"><strong>General laws</strong> that everybody should follow. Name a few</span>:</label></div>
|
||||
<div><textarea rows="3" cols="50" name="attr_genlaws"></textarea></div>
|
||||
<div><label class="sheet-custom"><span data-i18n="one-law"><strong>One law</strong> that everybody knows not to break, or else. Name it</span>:</label></div>
|
||||
<div><textarea rows="1" cols="50" name="attr_onelaw"></textarea></div>
|
||||
<div><label class="sheet-custom"><span data-i18n="holding-options">And Choose 3 more options</span>:</label></div>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-1" /> <span data-i18n="holding-option-1">A bustling marketplace, traders & caravans coming through.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-2" /> <span data-i18n="holding-option-2">A champion, a flashy, deadly showoff named</span></label><input type="text" /></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-3" /> <span data-i18n="holding-option-2">A champion, a serious, deadly person named</span></label><input type="text" /></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-4" /> <span data-i18n="holding-option-4">Electricity, heat, refrigeration, running water</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-5" /> <span data-i18n="holding-option-5">Gorgeous, luxe rooms for whoever can afford them.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-6" /> <span data-i18n="holding-option-6">A high watchtower with a commanding view.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-7" /> <span data-i18n="holding-option-7">A place that holds a secret, silent and difficult to get to.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-8" /> <span data-i18n="holding-option-8">A powerful stronghold (1-armor, gives defenders +1 size)</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-9" /> <span data-i18n="holding-option-9">A source of beautiful, pure, clean water</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-10" /> <span data-i18n="holding-option-10">A scouting & raiding party separate from your gang</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-11" /> <span data-i18n="holding-option-11">Something cool that one of the other PCs wants it to have</span></label><input type="text" /></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_holding-option-12" /> <span data-i18n="holding-option-12">A trade agreement & peace accord with (choose a Hard Zone location)</span></label><input type="text"/></li>
|
||||
</ul>
|
||||
<span data-i18n="holding-descr-2">For your holding’s <strong>surplus</strong>, circle 3: Art, development projects, exploration, feasting, food storage, growth, healing, intrigue, luxe goods, music, parties, performance, pit fights, profit, pure water, relaxation, trade, transport, visiting strangers, worship</span><br/>
|
||||
<input type="text"/><br/>
|
||||
<span data-i18n="holding-descr-3">For its <strong>wants</strong>, circle 2: Abandonment, disease, extremism, hoarding, hunger, outcasts, power struggles, ruthlessness, vendettas, violence</span><br/>
|
||||
<input type="text"/>
|
||||
</div>
|
||||
<!-- End Medic Custom Section-->
|
||||
<!-- Begin Medic Custom Section-->
|
||||
<div class="sheet-box sheet-medic">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="refuge">Refuge</span>:</label><br/>
|
||||
<small><span data-il8n="refuge-descr-1">You have a refuge where people can live, work, and heal. It includes (choose 4)</span>:</small>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-1" /> <span data-i18n="refuge-option-1"><strong>Access to unexplored underground chambers</strong> Ancient, echoing, and mysterious.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-2" /> <span data-i18n="refuge-option-2"><strong>Armed guards</strong> <i>(gang: small, 2-harm 1-armor)</i> You also get <strong>leadership</strong></span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-3" /> <span data-i18n="refuge-option-3"><strong>Armored walls</strong> Provides a +1armor bonus to defenders</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-4" /> <span data-i18n="refuge-option-4"><strong>A cult</strong> <i>(following: small; devotions: comfort, worship; demands: teaching, worship)</i> Worshipers of the (circle 1) ghosts / life / gods that your refuge represents to them. You also get <strong>devotion</strong></span></label><input type="text"/></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-5" /> <span data-i18n="refuge-option-5"><strong>A garden of green, growing plants</strong> Providing healthy food and simple medicines</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-6" /> <span data-i18n="refuge-option-6"><strong>Life support & medlab</strong> <i>(workspace: healing)</i> You also get <strong>tinkering</strong></span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-7" /> <span data-i18n="refuge-option-7"><strong>A reliable source of fresh, clean water</strong> A beautiful fountain, giant collection tanks, or just a cracked underground pipe that somehow runs clear</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-8" /> <span data-i18n="refuge-option-8"><strong>A security system of some kind</strong> Cameras & motion detectors, or else tripwires, booby traps, and rigged floors</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-9" /> <span data-i18n="refuge-option-9"><strong>Skilled assistants</strong> Give them names, looks and outlooks with the MC</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_refuge-option-10" /> <span data-i18n="refuge-option-10"><strong>A thoughtful NPC caretaker</strong> <i>(advisor</i> You also get <strong>insight</strong></span></label></li>
|
||||
</ul>
|
||||
<span data-i18n="holding-descr-2">For your holding’s <strong>surplus</strong>, circle 3: Art, development projects, exploration, feasting, food storage, growth, healing, intrigue, luxe goods, music, parties, performance, pit fights, profit, pure water, relaxation, trade, transport, visiting strangers, worship</span><br/>
|
||||
<input type="text"/><br/>
|
||||
<span data-i18n="holding-descr-3">For its <strong>wants</strong>, circle 2: Abandonment, disease, extremism, hoarding, hunger, outcasts, power struggles, ruthlessness, vendettas, violence</span><br/>
|
||||
<input type="text"/>
|
||||
</div>
|
||||
<!-- End Medic Custom Section-->
|
||||
<!-- Begin Monarch Custom Section-->
|
||||
<div class="sheet-box sheet-monarch">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="your-people">Your People</span>:</label><br/>
|
||||
<small><span data-il8n="your-people-descr-1">You have people, a strong and loyal group to whom you belong. They are your following, and you also get <strong>devotion</strong>. <br/> Your people are (choose 2)</span>:</small>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-1" /> <span data-i18n="your-people-option-1"><strong>Children</strong> <i>(devotion: hope, play; demands: protection)</i> To them you are a parent figure</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-2" /> <span data-i18n="your-people-option-2"><strong>Choppers</strong> <i> (devotion: battle, transport; demands: discipline, maintenance)</i> They are your <strong>gang</strong>: <i>small 2-harm 1-armor bikes</i>. To them you are their gang boss. You also get <strong>leadership</strong></span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-3" /> <span data-i18n="your-people-option-3"><strong>A cult</strong> <i>(devotion: comfort, worship; demands: teaching)</i> To them you are a prophet, so think up your teachings</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-4" /> <span data-i18n="your-people-option-4"><strong>Elders</strong> <i>(devotion: insight; demands: obedience)</i> They are your <strong>advisors</strong>. To them you are a young leader, worth their wisdom. You also get <strong>insight</strong></span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-5" /> <span data-i18n="your-people-option-5"><strong>Guardians</strong> <i>(devotion: battle, protection; demands: discipline)</i> They are your <strong>gang</strong>: small 2-harm 1-armor. To them you are their gang boss. You also get <strong>leadership</strong></span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-6" /> <span data-i18n="your-people-option-6"><strong>Laborers</strong> <i>(devotion: jingle; demands: R&R, solidarity)</i> Circle 1–3: <i>farming, hunting, manual labor, scavenging, skilled labor, trade labor</i>. To them you are a leader and organizer</span></label><input type="text"></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-7" /> <span data-i18n="your-people-option-7"><strong>Visionary</strong> <i>(devotion: insight; demands: flattery)</i> Your people include a visionary <strong>advisor</strong> who knows weird things. To them you are a supplicant. You also get <strong>insight</strong></span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-people-option-8" /> <span data-i18n="your-people-option-8"><strong>Wanderers</strong> <i>(devotion: trade; demands: provisions)</i> To them you are their (circle 1): home base / wayfinder</span></label><input type="text"/></li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- End Monarch Custom Section-->
|
||||
<!-- Begin Operator Custom Section-->
|
||||
<div class="sheet-operator">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="your-vehicle">Your Vehicle</span>:</label><br/>
|
||||
<span data-il8n="choose1">Choose 1</span>:
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-vehicle-option-1" /> <span data-i18n="your-vehicle-option-1"><strong>A cagey brut</strong>. Frame: pickup (or equivalent for this Hard Zone), massive=3, speed=0, handling=0, 1-armor. Strengths: rugged, capacious. Looks: rebar & rivets. Weakness: slow</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-vehicle-option-2" /> <span data-i18n="your-vehicle-option-2"><strong>A relentless machine</strong>. Frame: jeep (or equivalent for this Hard Zone), massive=2, speed=0, handling+1, 1-armor. Strengths: workhorse, off-road. Looks: vintage. Weaknesses: cramped, loud</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_your-vehicle-option-3" /> <span data-i18n="your-vehicle-option-3"><strong>A bold devil</strong>. Frame: muscle car (or equivalent for this Hard Zone), massive=2, speed+1, handling+1, 0-armor. Strengths: fast, aggressive. Looks: powerful, flashy. Weaknesses: guzzler, unreliable</span></label></li>
|
||||
</ul>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="your-ports">Your Ports of Call</span>:</label><br/>
|
||||
<small><span data-il8n="your-ports-descr-1">Whatever you need, you know where to go. Choose Hard Zone locations for up to 5</span>:</small>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-1">: <span data-i18n="your-ports-option-1">I know people here who can get you strange things, curious things, new things</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-2">: <span data-i18n="your-ports-option-2">I know people here who can get you serious things, dangerous things, weapons, explosives</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-3">: <span data-i18n="your-ports-option-3">I know people here who can get you precious things, beautiful things, wonderful things</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-4">: <span data-i18n="your-ports-option-4">I know people here who can get you ancient things, relics of the golden age before</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-5">: <span data-i18n="your-ports-option-5">I know people here who know people, who can put you in touch with who you need</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-6">: <span data-i18n="your-ports-option-6">I keep flash rooms here. Dinner-and, a soft bed, treat me like a wheel</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-7">: <span data-i18n="your-ports-option-7">I have family and friends I can trust here, who’ll put me up while things blow over</span></label></li>
|
||||
<li><label class="sheet-improvement"><span data-i18n="define">You Define</span>:<br/></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-ports-option-8">: <input type="text"><br/></label></li>
|
||||
</ul>
|
||||
<br/>
|
||||
</div>
|
||||
<!-- End Operator Custom Section-->
|
||||
<!-- Begin Undaunted Custom Section-->
|
||||
<div class="sheet-box sheet-undaunted">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="your-children">Your Children</span>:</label><br/>
|
||||
<span data-il8n="your-children-descr">You have children, born or chosen. Choose and name 1–4</span>:
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-1">: <span data-i18n="your-children-option-1">Skilled with their hands and tools, a maker.</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-2">: <span data-i18n="your-children-option-2">Broken and wandering, a seeker among ruins</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-3">: <span data-i18n="your-children-option-3">Touched with insights and arcane skills</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-4">: <span data-i18n="your-children-option-4">A dancer or athlete, an artist of bodies in motion who can captivate eyes and hearts</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-5">: <span data-i18n="your-children-option-5">Devoted, willing to stand in death’s way for me</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-6">: <span data-i18n="your-children-option-6">Brazen and fearless, who will go among your enemies and return</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-7">: <span data-i18n="your-children-option-7">Beautiful and still, watchful and kind</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-8">: <span data-i18n="your-children-option-8">Shy and violent, who would undertake to kill for me</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-9">: <span data-i18n="your-children-option-9">Smiling, full of laughter</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-10">: <span data-i18n="your-children-option-10">Still a young child</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-11">: <span data-i18n="your-children-option-11">Now dead and lost to me</span></label></li>
|
||||
<li><label class="sheet-improvement"><span data-i18n="define">You Define</span>:</label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-12">: <input type="text"></label></li>
|
||||
<li><label class="sheet-improvement"><input type="text" name="attr_your-children-option-13">: <input type="text"></label></li>
|
||||
</ul>
|
||||
</div>
|
||||
<!-- End Undaunted Custom Section-->
|
||||
<!-- Begin Vigilant Custom Section-->
|
||||
<div class="sheet-box sheet-vigilant">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="wolves-maelstrom">Wolves of the Maelstrom</span>:</label><br/>
|
||||
<small><span data-il8n="wolves-descr-1">You know the wolves of the maelstrom. You might be the only one who does.</span></small><br>
|
||||
<small><span data-il8n="wolves-descr-2">Under their disguises, they look like (choose 1)</span>:</small>
|
||||
<ul>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-1" /> <span data-i18n="wolves-option-1">people</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-2" /> <span data-i18n="wolves-option-2">birds</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-3" /> <span data-i18n="wolves-option-3">beasts</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-4" /> <span data-i18n="wolves-option-4">insects</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-5" /> <span data-i18n="wolves-option-5">angels</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-6" /> <span data-i18n="wolves-option-6">shadows</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-7" /> <span data-i18n="wolves-option-7">machines</span></label></li>
|
||||
</ul>
|
||||
<small><span data-il8n="wolves-descr-3">But (choose 2)</span>:</small>
|
||||
<ul class="inline">
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-8" /> <span data-i18n="wolves-option-8">they have no faces</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-9" /> <span data-i18n="wolves-option-9">they have human faces</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-10" /> <span data-i18n="wolves-option-11">they have wolves' faces</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-12" /> <span data-i18n="wolves-option-12">they have awful voices</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-13" /> <span data-i18n="wolves-option-13">they have no expression</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-14" /> <span data-i18n="wolves-option-14">they're dripping gore</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-15" /> <span data-i18n="wolves-option-15">they only howl</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-16" /> <span data-i18n="wolves-option-16">they don't stand on the ground</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-17" /> <span data-i18n="wolves-option-17">they make terrible grinding noises</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-18" /> <span data-i18n="wolves-option-18">they are made of metal and plastic</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-19" /> <span data-i18n="wolves-option-19">they have empty holes for eyes</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-20" /> <span data-i18n="wolves-option-20">they come and go impossibly</span></label></li>
|
||||
<li class="inline"><label class="sheet-improvement"><input type="checkbox" name="attr_wolves-option-21" /> <span data-i18n="wolves-option-21">they're invisible</span></label></li>
|
||||
</ul>
|
||||
<small><span data-il8n="wolves-descr-4">Tell the MC the above, and to create them as threats</span></small>
|
||||
</div>
|
||||
<!-- End Vigilant Custom Section-->
|
||||
<div class="sheet-box sheet-weaponized">
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="your-machine">Your Machine</span>:</label><br/>
|
||||
<small><span data-il8n="your-machine-descr-1">You are not only human, you’re also a machine, built for war. Your machine drives you and makes demands of you. Choose 2</span>:</small>
|
||||
<ul>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-1" /> <span data-i18n="machine-option-1"><strong>AI Override</strong>: Tell the MC to create your AI override as a <strong>warlord</strong> threat. Once per session, and more often if you choose, tell the MC that your AI override takes over. Ask the MC what you do</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-2" /> <span data-i18n="machine-option-2"><strong>Fury</strong>: When you <strong>confront someone</strong>, there’s no appeasing you. If they back down, mollify, prevaricate, or submit to you in any way, it provokes you; count it as forcing your hand. If they get away from you instead, you must pursue them and press the attack</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-3" /> <span data-i18n="machine-option-3"><strong>Hive mind</strong>: You share thoughts and senses with others like you. Tell the MC to create other Weaponized as <strong>infiltrator</strong> threats. At any time, the MC can interrupt you to tell you what another Weaponized somewhere is seeing, feeling, and doing, or to have another Weaponized somewhere ask you what you’re seeing, feeling, and doing</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-4" /> <span data-i18n="machine-option-4"><strong>Killing instinct</strong>: When you <strong>do battle</strong>, and whenever you have the opportunity to do so otherwise, you must spend at least 1 to inflict additional harm</span></label></li>
|
||||
<li><label class="sheet-improvement"><input type="checkbox" name="attr_machine-option-5" /> <span data-i18n="machine-option-5"><strong>Manual override</strong>: When someone tells you to do something, if they say the words "manual override," you don’t have a choice, you have to undertake to do it</span></label></li>
|
||||
</ul>:
|
||||
</div>
|
||||
<label class="sheet-other sheet-section-title"><span data-i18n="gear">Gear</span>:</label>
|
||||
<textarea rows="4" cols="50" name="attr_gear"></textarea>
|
||||
</div> <!-- END COL 3 -->
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- ROLL TEMPLATES -->
|
||||
<rolltemplate class="sheet-rolltemplate-aw">
|
||||
<table>
|
||||
<tr><th colspan="2">{{name}}<br/><span data-i18n="rolls">rolls</span>{{#roll_name}} {{roll_name}}{{/roll_name}}{{#roll_mod}}({{roll_mod}}){{/roll_mod}}</th></tr>
|
||||
<tr>
|
||||
{{#rollGreater() result 9}}
|
||||
<td class="result success">{{result}}</td>
|
||||
<td><span data-i18n="succeeds">Succeeds</span></td>
|
||||
{{/rollGreater() result 9}}
|
||||
{{#rollBetween() result 7 9}}
|
||||
<td class="result">{{result}}</td>
|
||||
<td><span data-i18n="succeeds-partially">Succeeds partially</span></td>
|
||||
{{/rollBetween() result 7 9}}
|
||||
{{#rollLess() result 7}}
|
||||
<td class="result failure">{{result}}</td>
|
||||
<td><span data-i18n="misses">Misses</span></td>
|
||||
{{/rollLess() result 7}}
|
||||
</tr>
|
||||
</table>
|
||||
</rolltemplate>
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 4.1 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.4 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 178 KiB |
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"html": "apocalypse-world-burned-over.html",
|
||||
"css": "style.css",
|
||||
"authors": "Based on AW2E by Ryan Sigg (@ryansigg), Steve K., Kevin B. (@brocktopus), Natha; Modified by Scott F.",
|
||||
"roll20userid": "13601,5047,250192,75857,3552075",
|
||||
"preview": "preview.jpg",
|
||||
"instructions": "Select your class, then check 'Lock/Unlock Class'. Many boxes will be pre-selected based on your Class. Feature requests or suggestions, pls add them to the [issue tracker](https://github.com/brocktopus/roll20-character-sheets/issues)."
|
||||
}
|
||||
@@ -0,0 +1,582 @@
|
||||
/*
|
||||
[Imgur](http://i.imgur.com/OjBPJL9.jpg)
|
||||
[Imgur](http://i.imgur.com/RNob7Yh.jpg)
|
||||
*/
|
||||
|
||||
@font-face {
|
||||
font-family: 'Special Elite';
|
||||
font-style: normal;
|
||||
font-weight: 400;
|
||||
src: local('Special Elite'), local('SpecialElite-Regular'), url(http://fonts.gstatic.com/s/specialelite/v5/9-wW4zu3WNoD5Fjka35Jm4kzzdU71mzyRvKBGWbyScU.woff) format('woff');
|
||||
}
|
||||
|
||||
|
||||
li {
|
||||
list-style: none;
|
||||
}
|
||||
li.inline {
|
||||
list-style: inline;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv {
|
||||
background: white;
|
||||
}
|
||||
.charsheet .sheet-maindiv label {
|
||||
display: inline-block;
|
||||
width: auto;
|
||||
margin-left: 5px;
|
||||
font-family: 'Special Elite', 'Helvetica', sans-serif;
|
||||
font-weight: normal;
|
||||
}
|
||||
.charsheet .sheet-maindiv .sheet-col label {
|
||||
display: inline-block;
|
||||
width: auto;
|
||||
}
|
||||
.charsheet .sheet-maindiv .sheet-col label.sheet-harm {
|
||||
padding-right: 0;
|
||||
}
|
||||
.charsheet .sheet-maindiv label.sheet-name {
|
||||
font-weight: 400;
|
||||
font-size: 1.5em;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-section-title {
|
||||
background: url('http://i.imgur.com/OjBPJL9.jpg') repeat-x left center transparent;
|
||||
color: #FFFFFF;
|
||||
line-height: 43px;
|
||||
height: 36px;
|
||||
width: 100%;
|
||||
padding-left: 15px;
|
||||
margin-left: 0;
|
||||
margin-bottom: 0;
|
||||
font-size: 1.5em;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
}
|
||||
.charsheet .sheet-maindiv .sheet-col.sheet-even .sheet-section-title {
|
||||
background: url('http://i.imgur.com/RNob7Yh.jpg') repeat-x left center transparent;
|
||||
}
|
||||
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-harm.sheet-section-title,
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-other.sheet-section-title,
|
||||
.charsheet .sheet-maindiv .sheet-col .sheet-improvements.sheet-section-title {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-improvement {
|
||||
font-size: 1em;
|
||||
}
|
||||
|
||||
.charsheet label.sheet-lock {
|
||||
width: auto;
|
||||
font-size: 12px;
|
||||
font-weight: 400;
|
||||
}
|
||||
|
||||
.charsheet .sheet-attr-box {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.charsheet input[type=number]{
|
||||
text-align: right;
|
||||
font-weight: bold;
|
||||
font-size: large;
|
||||
padding: 1px 2px 0px 2px;
|
||||
max-width: 45px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-attr-box input[type=text] {
|
||||
width: 35px;
|
||||
text-align: center;
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
}
|
||||
.charsheet .sheet-attr-box input[type=checkbox] {
|
||||
width: auto;
|
||||
}
|
||||
|
||||
label.sheet-cool.sheet-attr {
|
||||
width: auto;
|
||||
display: inline-block;
|
||||
float: left;
|
||||
line-height: 32px;
|
||||
}
|
||||
|
||||
input.sheet-attr {
|
||||
display: inline-block;
|
||||
width: 40px;
|
||||
font-size: 18px;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
}
|
||||
.ui-dialog .charsheet button[type=roll] {
|
||||
float: right;
|
||||
}
|
||||
|
||||
.sheet-move-box {
|
||||
|
||||
}
|
||||
.charsheet div.sheet-roll-box {
|
||||
padding: 8px 4px;
|
||||
background: #EFEFEF;
|
||||
margin-top: 0;
|
||||
line-height: 16px;
|
||||
}
|
||||
.sheet-highlight {
|
||||
font-size: 0.85em;
|
||||
}
|
||||
.repcontainer div.repitem {
|
||||
padding: 5px;
|
||||
background: #EFEFEF;
|
||||
margin-bottom: 9px;
|
||||
}
|
||||
.repcontainer div.repitem {
|
||||
|
||||
}
|
||||
div.repitem .sheet-movename, div.repitem .sheet-stat {
|
||||
width: 20%;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
div.repitem input[type=text]{
|
||||
width: 75%;
|
||||
}
|
||||
.repcontrol {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
.repcontainer div.repitem select {
|
||||
width: 75%;
|
||||
margin: 0;
|
||||
}
|
||||
div.repitem .sheet-desc {
|
||||
width: auto;
|
||||
}
|
||||
input[name="attr_movedesc"]{
|
||||
width: auto;
|
||||
}
|
||||
.repitem textarea,
|
||||
.sheet-box textarea {
|
||||
height: 32px;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.largedialog textarea {
|
||||
height: 80px;
|
||||
}
|
||||
|
||||
.sheet-roll-box label.sheet-buttonLbl {
|
||||
max-width: 80%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
|
||||
.sheet-brain-picker,
|
||||
.sheet-gearcutter,
|
||||
.sheet-lawmaker,
|
||||
.sheet-medic,
|
||||
.sheet-monarch,
|
||||
.sheet-operator,
|
||||
.sheet-undaunted,
|
||||
.sheet-vigilant,
|
||||
.sheet-volatile,
|
||||
.sheet-weaponized {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-classSelected {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-lock:checked ~ .sheet-class,
|
||||
.sheet-lock:checked ~ .sheet-class + label {
|
||||
display: none;
|
||||
}
|
||||
.sheet-lock:checked ~ .sheet-class:checked,
|
||||
.sheet-lock:checked ~ .sheet-class:checked + label,
|
||||
.sheet-lock:checked ~ .sheet-classSelected {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-lock:not(:checked) ~ .sheet-class,
|
||||
.sheet-lock:not(:checked) ~ .sheet-class + label {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.sheet-lock:checked ~ .sheet-classcol {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.sheet-classcol > .sheet-class:checked,
|
||||
.sheet-classcol > .sheet-class:checked + label {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
input.sheet-showhide:checked ~ .sheet-subbox {display: none;}
|
||||
|
||||
.sheet-isBrain-Picker:checked ~ .sheet-brain-picker,
|
||||
.sheet-isGearcutter:checked ~ .sheet-gearcutter,
|
||||
.sheet-isLawmaker:checked ~ .sheet-lawmaker,
|
||||
.sheet-isMedic:checked ~ .sheet-medic,
|
||||
.sheet-isMonarch:checked ~ .sheet-monarch,
|
||||
.sheet-isOperator:checked ~ .sheet-operator,
|
||||
.sheet-isUndaunted:checked ~ .sheet-undaunted,
|
||||
.sheet-isVigilant:checked ~ .sheet-vigilant,
|
||||
.sheet-isVolatile:checked ~ .sheet-volatile,
|
||||
.sheet-isWeaponized:checked ~ .sheet-weaponized {
|
||||
display: block;
|
||||
}
|
||||
|
||||
/**
|
||||
* http://nicolasgallagher.com/micro-clearfix-hack/
|
||||
* For modern browsers
|
||||
* 1. The space content is one way to avoid an Opera bug when the
|
||||
* contenteditable attribute is included anywhere else in the document.
|
||||
* Otherwise it causes space to appear at the top and bottom of elements
|
||||
* that are clearfixed.
|
||||
* 2. The use of `table` rather than `block` is only necessary if using
|
||||
* `:before` to contain the top-margins of child elements.
|
||||
*/
|
||||
.sheet-cf:before,
|
||||
.sheet-cf:after {
|
||||
content: " "; /* 1 */
|
||||
display: table; /* 2 */
|
||||
}
|
||||
|
||||
.sheet-cf:after {
|
||||
clear: both;
|
||||
}
|
||||
|
||||
/* HARM CLOCK */
|
||||
.sheet-harm-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-harm-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-0:checked ~ .sheet-harm-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-3:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-6:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-9:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-10:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-11:checked ~ .sheet-harm-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-harm-checkbox.sheet-harm-12:checked ~ .sheet-harm-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* FOOD CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-food-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-food-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-food-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-0:checked ~ .sheet-food-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-3:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-6:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-9:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-10:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-11:checked ~ .sheet-food-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-food-checkbox.sheet-food-12:checked ~ .sheet-food-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* CHARGE CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-charge-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-charge-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-0:checked ~ .sheet-charge-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-3:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-6:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-9:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-10:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-11:checked ~ .sheet-charge-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-charge-checkbox.sheet-charge-12:checked ~ .sheet-charge-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* DAMAGE CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-dmg-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-dmg-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-0:checked ~ .sheet-dmg-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-3:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-6:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-9:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-10:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-11:checked ~ .sheet-dmg-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-dmg-checkbox.sheet-dmg-12:checked ~ .sheet-dmg-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* AMMO CLOCK (LandfallMarine) */
|
||||
|
||||
.sheet-ammo-section {
|
||||
display: inline-block;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.sheet-ammo-clock {
|
||||
width: 5em;
|
||||
height: 5em;
|
||||
display: inline-block;
|
||||
border-radius: 50%;
|
||||
background: black;
|
||||
border: 2px solid black;
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox{
|
||||
margin-left: 5px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-0:checked ~ .sheet-ammo-clock {
|
||||
background: white;
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-3:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, white 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-6:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-9:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(180deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-10:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(210deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-11:checked ~ .sheet-ammo-clock {
|
||||
background-image: linear-gradient(240deg, transparent 50%, black 50%),
|
||||
linear-gradient(90deg, white 50%, transparent 50%);
|
||||
}
|
||||
|
||||
.sheet-ammo-checkbox.sheet-ammo-12:checked ~ .sheet-ammo-clock {
|
||||
background-color: black;
|
||||
}
|
||||
|
||||
/* ROLL TEMPLATE */
|
||||
|
||||
.sheet-rolltemplate-aw table {
|
||||
width: 189px;
|
||||
height: 189px;
|
||||
padding: 2px;
|
||||
background: url(http://i.imgur.com/xBk4U1p.jpg) top left;
|
||||
background-size: 189px 189px;
|
||||
background-repeat: no-repeat;
|
||||
font-family: "Courier New", Courier, monospace;
|
||||
font-weight: bold;
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aw th {
|
||||
color: rgb(0, 0, 0);
|
||||
padding: 15px 2px 2px 20px;
|
||||
line-height: 1.2em;
|
||||
font-size: 1.2em;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
|
||||
.sheet-rolltemplate-aw td {
|
||||
padding-left: 20px;
|
||||
font-size: 1.0em;
|
||||
vertical-align: top;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aw .sheet-result {
|
||||
font-size: 2em;
|
||||
text-align: center;
|
||||
padding-bottom: 20px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aw .inlinerollresult,
|
||||
.sheet-rolltemplate-aw .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-aw .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-aw .inlinerollresult.importantroll{
|
||||
background-color: transparent;
|
||||
color: #000000;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aw .sheet-success .inlinerollresult,
|
||||
.sheet-rolltemplate-aw .sheet-success .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-aw .sheet-success .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-aw .sheet-success .inlinerollresult.importantroll{
|
||||
background-color: transparent;
|
||||
color: #3FB315;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-aw .sheet-failure .inlinerollresult,
|
||||
.sheet-rolltemplate-aw .sheet-failure .inlinerollresult.fullcrit,
|
||||
.sheet-rolltemplate-aw .sheet-failure .inlinerollresult.fullfail,
|
||||
.sheet-rolltemplate-aw .sheet-failure .inlinerollresult.importantroll{
|
||||
background-color: transparent;
|
||||
color: #B31515;
|
||||
border: none;
|
||||
}
|
||||
|
||||
/* fix some display bugs */
|
||||
.itemcontrol {
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
.repcontrol {
|
||||
height: 28px;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
// To Do
|
||||
/*
|
||||
- Make sure all hard references are removed
|
||||
- Make sure go-aggro changes to confront
|
||||
- Make sure all hot stat references are removed
|
||||
- Add do-battle move
|
||||
- Add new elements to the translation section
|
||||
*/
|
||||
@@ -0,0 +1,300 @@
|
||||
{
|
||||
"Ψ": "Ψ",
|
||||
"add-medlab":"Add a medlab to your workshop (workspace: healing)",
|
||||
"add-option-erase-want":"Add an option and a <strong>surplus</strong> to your holding",
|
||||
"add-option-people": "Add 1 option to your people",
|
||||
"add-option-refuge": "Add an option to your refuge",
|
||||
"add-option-surplus":"Add an option to your holding and erase a <strong>want</strong>",
|
||||
"add-weird-tech": "Add weird tech to your workshop (workspace: Ψ)",
|
||||
"add-workspace-2options": "add 2 options to your workspace",
|
||||
"advance-3basicmoves": "choose 3 basic moves and advance them.",
|
||||
"advance-3other-moves": "advance the other 3 basic moves.",
|
||||
"agility": "Agility",
|
||||
"amenities": "Amenities",
|
||||
"ammo": "Ammo",
|
||||
"aggro": "Aggro",
|
||||
"armor": "Armor",
|
||||
"atmosphere": "Atmosphere",
|
||||
"attractions": "Attractions",
|
||||
"back-minus-harm": "Come back with -1hard",
|
||||
"back-minus-weird": "Come back with +1weird",
|
||||
"barter": "Barter",
|
||||
"brain-picker": "Brain-picker",
|
||||
"brain-picker-gear": "Brain-picker Gear",
|
||||
"but": "But",
|
||||
"change-char-type": "change your character to a new type",
|
||||
"change-playbook": "Change to a new Playbook",
|
||||
"charge": "Charge",
|
||||
"child-thing": "Child-Thing",
|
||||
"choose1": "Choose 1",
|
||||
"chopper": "Chopper",
|
||||
"chosen-friends": "Chosen Friends",
|
||||
"config": "Configuration",
|
||||
"confront": "Confront someone",
|
||||
"complications": "Complications",
|
||||
"cool": "Cool",
|
||||
"crew-contacts": "Crew Contacts",
|
||||
"custom-weapons": "Custom Weapons",
|
||||
"damage": "Damage",
|
||||
"define": "You define",
|
||||
"description": "Description",
|
||||
"die": "Die",
|
||||
"do-battle": "Do battle",
|
||||
"do-something-under-fire": "Act under fire/Charm or decieve someone",
|
||||
"driver": "Driver",
|
||||
"effects": "Effects",
|
||||
"emerged-stasis": "You emerged from stasis",
|
||||
"environ": "Environ",
|
||||
"erase-holding-option": "erase an option from your holding",
|
||||
"establishment": "Establishment",
|
||||
"establishment-security": "add a security to your establishment",
|
||||
"establish-following-devotion": "Establish a <strong>follwoing</strong> and get <strong>devotion</strong>",
|
||||
"establish-gang-leadership": "Establish a <strong>gang</strong> and get <strong>leadership</strong>",
|
||||
"establish-holding-wealth": "Establish a <strong>holding</strong> and get <strong>wealth</strong>",
|
||||
"establish-venue-wealth": "Establish a <strong>venue</strong> and get <strong>wealth</strong>",
|
||||
"exchange-machine-options": "Exchange one of your machine's options for another",
|
||||
"experience": "Experience",
|
||||
"features": "Features",
|
||||
"first-impression": "First Impression",
|
||||
"follower_barter": "Follower Barter",
|
||||
"followers": "Followers",
|
||||
"followers-newoption": "choose a new option for your followers",
|
||||
"food": "Food",
|
||||
"force entrance_exit": "Force Entrance/Exit",
|
||||
"fortune": "Fortune",
|
||||
"frame": "Frame",
|
||||
"gang": "Gang",
|
||||
"gang-new-option": "choose a new option for your gang",
|
||||
"gear": "Gear",
|
||||
"gearcutter": "Gearcutter",
|
||||
"general-laws": "<strong>General laws</strong> that everybody should follow. Name a few",
|
||||
"get-brain-picker-gear-2": "Get 2 new Brain-picker gear",
|
||||
"get-ally": "get an ally (cf, detail with the MC)",
|
||||
"get-establishment": "get an establishment (detail)",
|
||||
"get-followers-fortune": "get followers (you detail) and Fortunes",
|
||||
"get-gang-alpha": "get a gang (detail) and Pack Alpha",
|
||||
"get-gang-leadership": "get a gang (detail) and Leadership",
|
||||
"get-gang-security-leadership": "get a gang (detail) for security, and Leadership",
|
||||
"get-garage-tinkering": "Get a <strong>garage</strong> (workspace: vehicles) and <strong>tinkering</strong>.",
|
||||
"get-holding-newoption": "choose a new option for your holding",
|
||||
"get-holding-wealth": "get a holding (detail) and Wealth",
|
||||
"get-move-brain-picker": "get a new Brain-picker move",
|
||||
"get-move-gearcutter": "get a new Gearcutter move",
|
||||
"get-move-lawmaker": "get a new Lawmaker move",
|
||||
"get-move-medic": "Get a new Medic move",
|
||||
"get-move-monarch": "get a new Monarch move",
|
||||
"get-move-operator": "get a new Operator move",
|
||||
"get-move-other": "get a move from another playbook",
|
||||
"get-move-undaunted": "get a new Undaunted move",
|
||||
"get-move-vigilant": "get a new Vigilant move",
|
||||
"get-move-volatile": "get a new Volatile move",
|
||||
"get-move-weaponized": "get a new news move",
|
||||
"get-plus-aggro-max2": "get +aggro (max aggro+2)",
|
||||
"get-plus-aggro-max3": "get +aggro (max aggro+3)",
|
||||
"get-plus-cool-max2": "get +1cool (max cool+2)",
|
||||
"get-plus-cool-max3": "get +1cool (max cool+3)",
|
||||
"get-plus-hard-max2": "get +1hard (max hard+2)",
|
||||
"get-plus-hard-max3": "get +1hard (max hard+3)",
|
||||
"get-plus-sharp-max2": "get +1sharp (max sharp+2)",
|
||||
"get-plus-sharp-max3": "get +1sharp (max sharp+3)",
|
||||
"get-plus-stat-max3": "get +1 to any stat (max stat+3)",
|
||||
"get-plus-weird-max2": "get +1weird (max weird+2)",
|
||||
"get-plus-weird-max3": "get +1weird (max weird+3)",
|
||||
"get-supplier": "get a supplier (cf, detail with the MC)",
|
||||
"get-vehicle": "get a new vehicle (you detail)",
|
||||
"get-vehicle-combat-driver": "get a vehicle (you detail) and Combat Driver",
|
||||
"get-vehicle-new": "get a vehicle (you detail)",
|
||||
"get-workspace-2options": "get a workspace (you detail) or add 2 options to your workspace",
|
||||
"gigs": "Gigs",
|
||||
"go-aggro": "go aggro/seize by force",
|
||||
"hard_shutdown/cover_ground": "hard shutdown/cover ground",
|
||||
"hard": "Hard",
|
||||
"harm": "Harm",
|
||||
"highlighted": "Highlighted",
|
||||
"hold": "Hold",
|
||||
"holding": "Holding",
|
||||
"holding-descr-1": "You have a holding, a settlement where a population of about 100 lives and works, defended by a gang of about 20 (<i>gang: medium 2-harm 1-armor</i>). You get <strong>wealth</strong> for our holding and <strong>leadership</strong> for your gang. Your holding includes your laws",
|
||||
"holding-descr-2": "For your holding’s <strong>surplus</strong>, circle 3: Art, development projects, exploration, feasting, food storage, growth, healing, intrigue, luxe goods, music, parties, performance, pit fights, profit, pure water, relaxation, trade, transport, visiting strangers, worship",
|
||||
"holding-descr-3": "For its <strong>wants</strong>, circle 2: Abandonment, disease, extremism, hoarding, hunger, outcasts, power struggles, ruthlessness, vendettas, violence",
|
||||
"holding-options": "And Choose 3 more options",
|
||||
"holding-option-1": "A bustling marketplace, traders & caravans coming through",
|
||||
"holding-option-2": "A champion, a flashy, deadly showoff named",
|
||||
"holding-option-4": "Electricity, heat, refrigeration, running water",
|
||||
"holding-option-5": "Gorgeous, luxe rooms for whoever can afford them",
|
||||
"holding-option-6": "A high watchtower with a commanding view",
|
||||
"holding-option-7": "A place that holds a secret, silent and difficult to get to",
|
||||
"holding-option-8": "A powerful stronghold (1-armor, gives defenders +1 size)",
|
||||
"holding-option-9": "A source of beautiful, pure, clean water",
|
||||
"holding-option-10": "A scouting & raiding party separate from your gang",
|
||||
"holding-option-11": "Something cool that one of the other PCs wants it to have",
|
||||
"holding-option-12": "A trade agreement & peace accord with (choose a Hard Zone location)",
|
||||
"holding-size": "Size",
|
||||
"hx": "Hx",
|
||||
"hx-notes": "Hx Notes",
|
||||
"improve": "Improve",
|
||||
"improvements": "Improvements",
|
||||
"interested-parties": "Interested Parties",
|
||||
"lawmaker": "Lawmaker",
|
||||
"laws": "Laws",
|
||||
"life-untenable": "When Life is Untenable",
|
||||
"lock-unlock-playbook": "Lock/Unlock Playbook",
|
||||
"look": "Look",
|
||||
"looks": "Looks",
|
||||
"machine-option-1": "<strong>AI Override</strong>: Tell the MC to create your AI override as a <strong>warlord</strong> threat. Once per session, and more often if you choose, tell the MC that your AI override takes over. Ask the MC what you do",
|
||||
"machine-option-2": "<strong>Fury</strong>: When you <strong>confront someone</strong>, there’s no appeasing you. If they back down, mollify, prevaricate, or submit to you in any way, it provokes you; count it as forcing your hand. If they get away from you instead, you must pursue them and press the attack",
|
||||
"machine-option-3": "<strong>Hive mind</strong>: You share thoughts and senses with others like you. Tell the MC to create other Weaponized as <strong>infiltrator</strong> threats. At any time, the MC can interrupt you to tell you what another Weaponized somewhere is seeing, feeling, and doing, or to have another Weaponized somewhere ask you what you’re seeing, feeling, and doing",
|
||||
"machine-option-4": "<strong>Killing instinct</strong>: When you <strong>do battle</strong>, and whenever you have the opportunity to do so otherwise, you must spend at least 1 to inflict additional harm",
|
||||
"machine-option-5": "<strong>Manual override</strong>: When someone tells you to do something, if they say the words 'manual override', you don’t have a choice, you have to undertake to do it",
|
||||
"massive": "Massive",
|
||||
"medic": "Medic",
|
||||
"misses": "Misses",
|
||||
"monarch": "Monarch",
|
||||
"move": "Move",
|
||||
"name": "Name",
|
||||
"no-vuln-hunger": "You are no longer vulnerable to hunger",
|
||||
"no-vuln-phychic": "you're no longer vulnerable to Ψ-harm",
|
||||
"no-vuln-isolation": "you're no longer vulnerable to reflexive isolation",
|
||||
"one-law": "One law</strong> that everybody knows not to break, or else. Name it",
|
||||
"open-your-brain": "Open your brain to the world's psychic maelstrom",
|
||||
"operator": "Operator",
|
||||
"other": "Other",
|
||||
"other-moves": "Other Moves",
|
||||
"penalties": "Penalties",
|
||||
"people-connections": "People with Connections",
|
||||
"phase1-add-improvements": "Add all these improvements manually into your stats, they will not be auto-calculated",
|
||||
"playbook-archetype": "Playbook",
|
||||
"playbook-moves": "Playbook Moves",
|
||||
"power": "Power",
|
||||
"puppet-strings": "Puppet Strings",
|
||||
"quarantine": "The Quarantine",
|
||||
"read-a-sitch": "read a sitch; read a person",
|
||||
"refuge": "Refuge",
|
||||
"refuge-descr-1": "You have a refuge where people can live, work, and heal. It includes (choose 4)",
|
||||
"refuge-option-1": "<strong>Access to unexplored underground chambers</strong> Ancient, echoing, and mysterious",
|
||||
"refuge-option-2": "<strong>Armed guards</strong> <i>(gang: small, 2-harm 1-armor)</i> You also get <strong>leadership</strong>",
|
||||
"refuge-option-3": "<strong>Armored walls</strong> Provides a +1armor bonus to defenders",
|
||||
"refuge-option-4": "<strong>A cult</strong> <i>(following: small; devotions: comfort, worship; demands: teaching, worship)</i> Worshipers of the (circle 1) ghosts / life / gods that your refuge represents to them. You also get <strong>devotion</strong>",
|
||||
"refuge-option-5": "<strong>A garden of green, growing plants</strong> Providing healthy food and simple medicines",
|
||||
"refuge-option-6": "<strong>Life support & medlab</strong> <i>(workspace: healing)</i> You also get <strong>tinkering</strong>",
|
||||
"refuge-option-7": "<strong>A reliable source of fresh, clean water</strong> A beautiful fountain, giant collection tanks, or just a cracked underground pipe that somehow runs clear",
|
||||
"refuge-option-8": "<strong>A security system of some kind</strong> Cameras & motion detectors, or else tripwires, booby traps, and rigged floors",
|
||||
"refuge-option-9": "<strong>Skilled assistants</strong> Give them names, looks and outlooks with the MC",
|
||||
"refuge-option-10": "<strong>A thoughtful NPC caretaker</strong> <i>(advisor</i> You also get <strong>insight</strong>",
|
||||
"regulars": "Regulars",
|
||||
"remaining-stasis": "Remaining in Stasis",
|
||||
"resolve-interest-establishment": "resolve somebody's interest in your establishment",
|
||||
"retire-char-safety": "retire your character (to safety)",
|
||||
"roll-your-hx": "roll your Hx",
|
||||
"rolls": "rolls",
|
||||
"salvage-grounds": "Salvage Grounds",
|
||||
"salvage-grounds-1": "I have allowance from the local warlord to scavenge here and keep anything I find",
|
||||
"salvage-grounds-2": "I have a trade agreement here, goods for goods, food and basics for parts and tech",
|
||||
"salvage-grounds-3": "I deal direct with the scroungers here, anything strange they find, they keep for me to look at",
|
||||
"salvage-grounds-4": "I know secret ruins near here, where sometimes you can find ancient machinery",
|
||||
"salvage-grounds-5": "The collapsed city here created layers of salvage, warrened through by scavengers",
|
||||
"salvage-grounds-6": "The traders who come through here sometimes have strange goods from distant places",
|
||||
"salvage-grounds-7": "There’s lost treasure here, but only if you know how to look for it",
|
||||
"salvage-grounds-descr-1": "You have a workshop full of tools, parts, components, and scrap (workspace: machinery, tech). You also get <strong>tinkering</strong>",
|
||||
"salvage-grounds-descr-2": "You go out into dangerous territory to salvage. To create your salvage grounds, choose Hard Zone locations for up to 5:",
|
||||
"second-char": "create a second character to play",
|
||||
"security": "Security",
|
||||
"seduce-or-manipulate": "seduce or manipulate",
|
||||
"sharp": "Sharp",
|
||||
"show-hide-improvements": "Show/Hide Improvements",
|
||||
"size": "Size",
|
||||
"source": "Source",
|
||||
"source-2features": "add 2 features to the source",
|
||||
"source-laws": "change the laws and penalties of the source",
|
||||
"specialist-jackson": "Status of Specialist Jackson, Tammy M.",
|
||||
"spend_1_barter_to_replenish_1_stock": "Spend 1 Barter to replenish 1 Stock",
|
||||
"stasis": "Stasis",
|
||||
"stasis-facilities": "Stasis Facilities",
|
||||
"stat": "Stat",
|
||||
"stats": "Stats",
|
||||
"stock": "Stock",
|
||||
"strength": "Strength",
|
||||
"studio": "Studio",
|
||||
"succeeds": "Succeeds",
|
||||
"succeeds-partially": "Succeeds partially",
|
||||
"suffer-harm": "suffer harm",
|
||||
"surplus": "Surplus",
|
||||
"tags": "Tags",
|
||||
"undaunted": "Undaunted",
|
||||
"under-disguises": "Under Their Disguises",
|
||||
"unlock-gamechanger": "Unlock a gamechanger",
|
||||
"unlock-stasis-facility": "unlock a stasis facility",
|
||||
"unlocked-facilities": "Unlocked Facilities",
|
||||
"unmasked": "Unmasked, You Are",
|
||||
"untouched-why": "It's Untouched. Why?",
|
||||
"vigilant": "Vigilant",
|
||||
"volatile": "Volatile",
|
||||
"walkingSuit": "Walking Suit",
|
||||
"want": "Want",
|
||||
"waterbearer": "Waterbearer",
|
||||
"weaknesses": "Weaknesses",
|
||||
"weapon": "Weapon",
|
||||
"weaponized": "Weaponized",
|
||||
"weird": "Weird",
|
||||
"wolves-maelstrom": "Wolves of the Maelstrom",
|
||||
"wolves-option-1": "people",
|
||||
"wolves-option-2": "birds",
|
||||
"wolves-option-3": "beasts",
|
||||
"wolves-option-4": "insects",
|
||||
"wolves-option-5": "angels",
|
||||
"wolves-option-6": "shadows",
|
||||
"wolves-option-7": "machines",
|
||||
"wolves-option-8": "they have no faces",
|
||||
"wolves-option-9": "they have human faces",
|
||||
"wolves-option-11": "they have wolves' faces",
|
||||
"wolves-option-12": "they have awful voices",
|
||||
"wolves-option-13": "they have no expression",
|
||||
"wolves-option-14": "they're dripping gore",
|
||||
"wolves-option-15": "they only howl",
|
||||
"wolves-option-16": "they don't stand on the ground",
|
||||
"wolves-option-17": "they make terrible grinding noises",
|
||||
"wolves-option-18": "they are made of metal and plastic",
|
||||
"wolves-option-19": "they have empty holes for eyes",
|
||||
"wolves-option-20": "they come and go impossibly",
|
||||
"wolves-option-21": "they're invisible",
|
||||
"workspace-lifesupport": "add life support to your workspace, and now you can work on people there too",
|
||||
"your-bike": "Your Bike",
|
||||
"your-cars": "Your Car(s)",
|
||||
"your-children": "Your Children",
|
||||
"your-children-option-1": "Skilled with their hands and tools, a maker",
|
||||
"your-children-option-2": "Broken and wandering, a seeker among ruins",
|
||||
"your-children-option-3": "Touched with insights and arcane skills",
|
||||
"your-children-option-4": "A dancer or athlete, an artist of bodies in motion who can captivate eyes and hearts",
|
||||
"your-children-option-5": "Devoted, willing to stand in death’s way for me",
|
||||
"your-children-option-6": "Brazen and fearless, who will go among your enemies and return",
|
||||
"your-children-option-7": "Beautiful and still, watchful and kind",
|
||||
"your-children-option-8": "Shy and violent, who would undertake to kill for me",
|
||||
"your-children-option-9": "Smiling, full of laughter",
|
||||
"your-children-option-10": "Still a young child",
|
||||
"your-children-option-11": "Now dead and lost to me",
|
||||
"your-den": "Your Den",
|
||||
"your-machine": "Your Machine",
|
||||
"your-mask": "Your Mask",
|
||||
"your-people": "Your People",
|
||||
"your-people-descr-1": "You have people, a strong and loyal group to whom you belong. They are your following, and you also get <strong>devotion</strong>. <br/> Your people are (choose 2)",
|
||||
"your-people-option-1": "<strong>Children</strong> <i>(devotion: hope, play; demands: protection)</i> To them you are a parent figure",
|
||||
"your-people-option-2": "<strong>Choppers</strong> <i> (devotion: battle, transport; demands: discipline, maintenance)</i> They are your <strong>gang</strong>: <i>small 2-harm 1-armor bikes</i>. To them you are their gang boss. You also get <strong>leadership</strong>",
|
||||
"your-people-option-3": "<strong>A cult</strong> <i>(devotion: comfort, worship; demands: teaching)</i> To them you are a prophet, so think up your teachings",
|
||||
"your-people-option-4": "<strong>Elders</strong> <i>(devotion: insight; demands: obedience)</i> They are your <strong>advisors</strong>. To them you are a young leader, worth their wisdom. You also get <strong>insight</strong>",
|
||||
"your-people-option-5": "<strong>Guardians</strong> <i>(devotion: battle, protection; demands: discipline)</i> They are your <strong>gang</strong>: small 2-harm 1-armor. To them you are their gang boss. You also get <strong>leadership</strong>",
|
||||
"your-people-option-6": "<strong>Laborers</strong> <i>(devotion: jingle; demands: R&R, solidarity)</i> Circle 1–3: <i>farming, hunting, manual labor, scavenging, skilled labor, trade labor</i>. To them you are a leader and organizer",
|
||||
"your-people-option-7": "<strong>Visionary</strong> <i>(devotion: insight; demands: flattery)</i> Your people include a visionary <strong>advisor</strong> who knows weird things. To them you are a supplicant. You also get <strong>insight</strong>",
|
||||
"your-people-option-8": "<strong>Wanderers</strong> <i>(devotion: trade; demands: provisions)</i> To them you are their (circle 1): home base / wayfinder",
|
||||
"your-ports": "Your Ports of Call",
|
||||
"your-ports-descr-1": "Whatever you need, you know where to go. Choose Hard Zone locations for up to 5",
|
||||
"your-ports-option-1":"I know people here who can get you strange things, curious things, new things",
|
||||
"your-ports-option-2":"I know people here who can get you serious things, dangerous things, weapons, explosives",
|
||||
"your-ports-option-3":"I know people here who can get you precious things, beautiful things, wonderful things",
|
||||
"your-ports-option-4":"I know people here who can get you ancient things, relics of the golden age before",
|
||||
"your-ports-option-5":"I know people here who know people, who can put you in touch with who you need",
|
||||
"your-ports-option-6":"I keep flash rooms here. Dinner-and, a soft bed, treat me like a wheel",
|
||||
"your-ports-option-7":"I have family and friends I can trust here, who’ll put me up while things blow over",
|
||||
"your-vehicle": "Your Vehicle",
|
||||
"your-vehicle-option-1": "<strong>A cagey brut</strong>. Frame: pickup (or equivalent for this Hard Zone), massive=3, speed=0, handling=0, 1-armor. Strengths: rugged, capacious. Looks: rebar & rivets. Weakness: slow",
|
||||
"your-vehicle-option-2": "<strong>A relentless machine</strong>. Frame: jeep (or equivalent for this Hard Zone), massive=2, speed=0, handling+1, 1-armor. Strengths: workhorse, off-road. Looks: vintage. Weaknesses: cramped, loud",
|
||||
"your-vehicle-option-3": "<strong>A bold devil</strong>. Frame: muscle car (or equivalent for this Hard Zone), massive=2, speed+1, handling+1, 0-armor. Strengths: fast, aggressive. Looks: powerful, flashy. Weaknesses: guzzler, unreliable"
|
||||
}
|
||||
Reference in New Issue
Block a user