Merge branch 'master' into make-scores-manually-settable

This commit is contained in:
Noel da Costa
2021-03-03 08:50:24 +00:00
466 changed files with 60877 additions and 11653 deletions
Vendored
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@@ -1,6 +1,6 @@
{
"Name": "Nombre",
"Race": "Race",
"Race": "Raza",
"Class": "Class",
"Level": "Nivel",
"AbilityScores": "AbilityScores",
@@ -8,14 +8,14 @@
"Strength": "Strength",
"CON": "CON",
"Constitution": "Constitution",
"DEX": "DEX",
"DEX": "DES",
"Dexterity": "Dexterity",
"INT": "INT",
"Intelligence": "Intelligence",
"WIS": "SAB",
"Wisdom": "Wisdom",
"CHA": "CAR",
"Charisma": "Charisma",
"Charisma": "Carisma",
"Base": "Base",
"+Misc.": "+Misc.",
"+Item": "+Item",
@@ -45,13 +45,13 @@
"Hit Points": "Hit Points",
"HP": "PG",
"Recoveries": "Recoveries",
"Recovery": "Recovery",
"Recovery": "Recuperación",
"Recovery Value": "Recovery Value",
"Current": "Current",
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temporal",
"Initiative": "Initiative",
"Initiative": "Iniciativa",
"One Unique Thing": "Peculiaridad única",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Class Features",
+1 -1
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@@ -31,7 +31,7 @@
"Misc.": "Divers",
"Weapon": "Arme",
"Item": "Objet",
"On Miss": "On Miss",
"On Miss": "Sur Toi Madame",
"AC": "CA",
"PD": "DP",
"MD": "DM",
-67
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@@ -219,73 +219,6 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
display: none;
}
/* Hidden Roll buttons */{}
.charsheet .sheet-wrapper button[type="roll"]:before {
content: ""!important;
display: none;
}
.charsheet .sheet-wrapper button[type="roll"],
.charsheet .sheet-wrapper .sheet-btn {
width: 100%;
height:28px;
vertical-align: middle;
padding: 0;
display: inline-block;
margin: 0;
font-weight: 400;
text-align: center;
vertical-align: middle;
cursor: pointer;
background-image: none;
background-color: #fff;
color: white;
border: 1px solid #432d1b;
white-space: nowrap;
border-radius: 4px;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
box-sizing: border-box;
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
}
.charsheet .sheet-wrapper button[type="roll"]:hover,
.charsheet .sheet-wrapper .sheet-btn:hover,
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
background-color: #a02634;
border-color: white;
color: white;
}
.charsheet .sheet-wrapper button[type="roll"]:hover span,
.charsheet .sheet-wrapper .sheet-btn:hover span {
color: white;
}
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
margin-bottom: 4px;
}
.charsheet .sheet-wrapper button[type="roll"] label,
.charsheet .sheet-wrapper button[type="roll"] input {
height:22px;
line-height: 22px;
font-size: 11px;
vertical-align: middle;
text-align:center;
width: 99%;
cursor: pointer;
border: none;
background: none;
box-shadow: none;
transition: none;
border-radius: none;
}
/*CSS da caixa de Templates*/
.sheet-rolltemplate-3dtatributo .sheet-container, .sheet-rolltemplate-3dtataque .sheet-container, .sheet-rolltemplate-3dtdef .sheet-container, .sheet-rolltemplate-3dtiniciativa .sheet-container, .sheet-rolltemplate-3dtmagia .sheet-container {
+42 -176
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@@ -16,7 +16,7 @@
<label>Escala:</label><input type="text" name="attr_escala"/><br/>
<label>Mundo:</label><input type="text" name="attr_mundo"/><br/>
<label>Dinheiro:</label><input type="number" value="0" name="attr_dinheiro"/><br/>
<p hidden><button class="sheet-hidden-roll" type='roll' name="roll_forca" value='&{template:3dtatributo} {{name= Teste de Força}} {{character=@{character_name}}} {{type=Usando Força}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'><span style="font-family: 'dicefontd6'">f</span></button></p>
<p hidden><button type='roll' name="roll_forca" value='&{{template:3dtdef} {{name=@{character_name}}} {{subtags=Defesa}} {{defesa=[[1d6cs>6]]}} {{?{Selecione o tipo de DEFESA|Normal,{{defnormal=[[(@{armadura}+@{ba})+(@{habilidade}+@{bh})+@{bdf}]]}}{{defcritica=[[6+(2*(@{armadura}+@{ba})+@{bdf})+(@{habilidade}+@{bh})]]}}|Surpreso,{{defsurp=[[@{armadura}+@{ba}]]}}{{suprcritico=[[6+(2*(@{armadura}+@{ba})+@{bdf})]]}}|Indefeso,{{indef=[[@{armadura}+@{ba}]]}}}}}'></button></p>
</div>
</div>
<hr>
@@ -345,7 +345,7 @@
</div>
<!-- TEMPLATE ATRIBUTOS-->
<rolltemplate class="sheet-rolltemplate-3dtatributo">
<rolltemplate class="sheet-rolltemplate-3dtatributo2">
<div class="bordertop"></div>
<div class="container">
@@ -385,7 +385,7 @@
<div><h1>{{name}}</h1></div>
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader" style="font-weight: bold;">{{character}}</span> <span> conjura a magia...</span></div>
<div><span class="subheader" style="font-weight: bold;">{{character}}</span> <span> conjura...</span></div>
<div><span style="font-weight: bold;">Magia:</span> {{Magia}}</div>
<div><span style="font-weight: bold;">Escola:</span> {{Escola}}</div>
<div><span style="font-weight: bold;">Custo:</span> {{Custo}}<span> PM</span></div>
@@ -462,7 +462,7 @@
</rolltemplate>
<!-- TEMPLATE DEFESAS -->
<rolltemplate class="sheet-rolltemplate-3dtdefesa">
<rolltemplate class="sheet-rolltemplate-3dtdef">
<div class="bordertop"></div>
<div class="container">
<!-- Defesa Normal -->
@@ -471,14 +471,14 @@
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defnormal}}</div>
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defesa}}</div>
{{#defesa}}
{{#^rollWasCrit() defesa}}
{{#rollGreater() defnormal 0 }}
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{dano}}</div>
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{defnormal}}</div>
{{/rollGreater() defnormal 0 }}
{{#rollLess() defnormal 1 }}
<div class="rowcolor"><span class="tcat">Defendeu: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
<div class="rowcolor"><span class="tcat">Defendeu: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() defnormal 1 }}
{{/^rollWasCrit()defesa}}
@@ -488,7 +488,7 @@
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{defcritica}}</div>
{{/rollGreater() defcritica 0 }}
{{#rollLess() defcritica 1 }}
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() defcritica 1 }}
{{/rollWasCrit() defesa}}
{{/defesa}}
@@ -499,7 +499,7 @@
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{defesa}}</div>
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defesa}}</div>
{{#surp}}
{{#^rollWasCrit() defesa}}
@@ -508,17 +508,17 @@
<div class="rowcolor"><span class="tcat">Supreendido:</span> {{defsurp}}</div>
{{/rollGreater() defsurp 0 }}
{{#rollLess() defsurp 1 }}
<div class="rowcolor"><span class="tcat">Supreendido: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
<div class="rowcolor"><span class="tcat">Supreendido: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() defsurp 1 }}
{{/^rollWasCrit() defesa}}
{{#rollWasCrit() defesa}}
<span class="fullcrit">Acerto crítico! </span>
<span class="fullcrit">Defesa crítica! </span>
{{#rollGreater() suprcritico 0 }}
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span> {{suprcritico}}</div>
{{/rollGreater() suprcritico 0 }}
{{#rollLess() suprcritico 1 }}
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() suprcritico 1 }}
{{/rollWasCrit() defesa}}
{{/surp}}
@@ -544,7 +544,7 @@
<!-----------------------------------------------------------------------------------TEMPLATE PARA TESTE DE ATAQUES-------------------------------------------------------------------------------------->
<rolltemplate class="sheet-rolltemplate-3dtatributo2">
<rolltemplate class="sheet-rolltemplate-3dtatributo">
<div class="bordertop"></div>
<div class="container">
@@ -553,15 +553,15 @@
<div><span class="subheader">{{character}}</span></div>
{{#ability}}
{{#testeatt}}
<div class="rowcolor"><span class="tcat">{{type}}:</span> {{testeatt}}</div>
{{#^rollGreater() ability atributo }}
{{#^rollGreater() testeatt atributo }}
<span class="fullcrit" style="font-weight: bold;">Sucesso!!! </span>
{{/^rollGreater() ability atributo }}
{{#rollGreater() ability atributo}}
{{/^rollGreater() testeatt atributo }}
{{#rollGreater() testeatt atributo}}
<span class="fullfail" style="font-weight: bold;">Fracassou...</span>
{{/rollGreater() ability atributo}}
{{/ability}}
{{/rollGreater() testeatt atributo}}
{{/testeatt}}
</div>
</rolltemplate>
@@ -634,7 +634,6 @@
</rolltemplate>
<!-- TEMPLATE ATAQUES3-->
<rolltemplate class="sheet-rolltemplate-3dtataque3">
<div class="bordertop"></div>
<div class="container">
@@ -648,141 +647,10 @@
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> ({{dano}}+{{ataque-pa}})</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{{{dano}}+{{ataque-pa}}}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> ({dano}}+{{ataque-dist}})</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES4-->
<rolltemplate class="sheet-rolltemplate-3dtataque4">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
{{#rollWasCrit() ataque-pa}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({dano}}+{{ataque-dist}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
{{#rollWasCrit() ataque-dist}}
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES5-->
<rolltemplate class="sheet-rolltemplate-3dtataque5">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
<div><h1>{{name}}</h1></div>
{{#ataque-pa}}
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano: </span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
@@ -807,10 +675,10 @@
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-dist}})}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{{{dano}}+{{ataque-dist}}}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
@@ -821,7 +689,7 @@
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
@@ -829,9 +697,7 @@
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES6-->
<rolltemplate class="sheet-rolltemplate-3dtataque6">
<rolltemplate class="sheet-rolltemplate-3dtataque4">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
@@ -844,10 +710,10 @@
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[({{dano}}+{{ataque-pa}})]]}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
@@ -858,7 +724,7 @@
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/ataque-pa}}
@@ -872,10 +738,10 @@
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[({{dano}}+{{ataque-dist}})]]}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{{{dano}}+{{ataque-dist}}}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
@@ -886,7 +752,7 @@
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
@@ -894,8 +760,7 @@
</div>
</rolltemplate>
<!-- TEMPLATE ATAQUES7-->
<rolltemplate class="sheet-rolltemplate-3dtataque7">
<rolltemplate class="sheet-rolltemplate-3dtataque5">
<div class="bordertop"></div>
<div class="container">
<!-- Ataques dos Personagens -->
@@ -904,14 +769,14 @@
<div class="arrow-container"><div class="arrow-right"></div></div>
<div><span class="subheader">{{subtags}}</span></div>
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
{{#dano}}
{{#^rollWasCrit() ataque-pa}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[{{dano}}+{{ataque-pa}}]]}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{ataque-pa}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-pa}}
@@ -920,11 +785,11 @@
{{#rollGreater() danocrit 0 }}
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-pa}}
{{/dano}}
{{/dano}}
{{/ataque-pa}}
{{#ataque-dist}}
<div class="arrow-container"><div class="arrow-right"></div></div>
@@ -936,10 +801,10 @@
{{#^rollWasCrit() ataque-dist}}
{{#rollGreater() dano 0 }}
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[{{dano}}+{{ataque-dist}}]]}}</div>
<div class="rowcolor"><span class="tcat">Dano:</span> {{dano}}+{{ataque-dist}}</div>
{{/rollGreater() dano 0 }}
{{#rollLess() dano 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() dano 1 }}
{{/^rollWasCrit() ataque-dist}}
@@ -950,7 +815,7 @@
{{/rollGreater() danocrit 0 }}
{{#rollLess() danocrit 1 }}
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
{{/rollLess() danocrit 1 }}
{{/rollLess() danocrit 1 }}
{{/rollWasCrit() ataque-dist}}
{{/dano}}
{{/ataque-dist}}
@@ -958,3 +823,4 @@
</div>
</rolltemplate>
+381 -180
View File
@@ -10,15 +10,8 @@
<br/>
<div class="sheet-announce-items">
<ul style="font-style:italic">
<li>Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!</li>
<li><ul><li>Many attributes has been removed / changed / added. Please see the forum for the fill list</li></ul></li>
<li>Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term</li>
<li>Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added spell auto fill for Wizard spells level 3</li>
<li>Added spell auto fill for Priest spells level 3</li>
<li>Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2</li>
<li>Made Worn Equipment section collapsable. Suggested by Chronische</li>
<li>Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points</li>
<li>Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change</li>
</ul>
<hr>
<p>
@@ -4089,15 +4082,15 @@
<option value="Hold Undead">Hold Undead</option>
<option value="Illusionary Script">Illusionary Script</option>
<option value="Infravision">Infravision</option>
<option value="Invisibility, 10\' Radius">Invisibility, 10\' Radius</option>
<option value="Invisibility, 10' Radius">Invisibility, 10' Radius</option>
<option value="Item">Item</option>
<option value="Leomund\'s Tiny Hut">Leomund\'s Tiny Hut</option>
<option value="Leomund's Tiny Hut">Leomund's Tiny Hut</option>
<option value="Lightning Bolt">Lightning Bolt</option>
<option value="Melf\'s Minute Meteors">Melf\'s Minute Meteors</option>
<option value="Melf's Minute Meteors">Melf's Minute Meteors</option>
<option value="Monster Summoning I">Monster Summoning I</option>
<option value="Nondetection">Nondetection</option>
<option value="Phantom Steed">Phantom Steed</option>
<option value="Protection from Evil, 10\' Radius">Protection from Evil, 10\' Radius</option>
<option value="Protection from Evil, 10' Radius">Protection from Evil, 10' Radius</option>
<option value="Protection From Normal Missiles">Protection From Normal Missiles</option>
<option value="Secret Page">Secret Page</option>
<option value="Sepia Snake Sigil">Sepia Snake Sigil</option>
@@ -16594,175 +16587,383 @@
</div>
<div class="sheet-tab-content sheet-section-monster-page">
<h2><b>Monster Info</b></h2><br>
<h4><b>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="text" name="attr_character_name" title="@{character_name}">&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button>&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table>
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
</div>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<tr>
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button></td>
<h2><b>Monster Info</b></h2>
<br>
<table>
<tr class="sheet-collapse">
<td><h4><b>Climate/Terrain:</b></h4></td>
</tr>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<tr>
<td><h4><b>Name:</b></h4></td>
<td class="sheet-padding-right"><input type="text" name="attr_character_name" title="@{character_name}"></td>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="number" name="attr_hitdice" title="@{hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td>
<input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td>
</tr>
</table>
</div>
</div>
<label>Should ThAC0 and Attack rolls be public or private?</label>
<br>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/em" checked><span>Public</span></label>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/w gm @{character_name}"><span>To GM</span></label>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="number" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
</tr>
</table>
</div>
</div>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
</div>
@@ -18778,7 +18979,7 @@ wiz2['Choke'] = {
'damage': '[[1d4]]',
'damage-type': '',
'healing': '',
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
}
// End
@@ -22456,7 +22657,7 @@ gemSections.forEach(i => {
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
const sheetVersion = '3.4.0';
const sheetVersion = '3.4.1';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
+6
View File
@@ -88,9 +88,15 @@
width: 400px;
}
.charsheet select.sheet-min,
.charsheet .sheet-body input.sheet-min,
.charsheet input.sheet-min {
width: 2.5em;
}
.charsheet select.sheet-minish,
.charsheet .sheet-body input.sheet-minish,
.charsheet input.sheet-minish {
width: 3em;
}
.charsheet select.sheet-short,
.charsheet input.sheet-short {
width: 3.5em;
+1 -1
View File
@@ -1,7 +1,7 @@
// --- Version change start --- //
const sheetName = 'AD&D 2E Revised';
const sheetVersion = '3.4.0';
const sheetVersion = '3.4.1';
function moveStaticToRepeating(section, fieldsToMove) {
getAttrs(fieldsToMove, function (values) {
+1 -1
View File
@@ -896,7 +896,7 @@ wiz2['Choke'] = {
'damage': '[[1d4]]',
'damage-type': '',
'healing': '',
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n&emsp;*Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
}
// End
+379 -178
View File
@@ -10,15 +10,8 @@
<br/>
<div class="sheet-announce-items">
<ul style="font-style:italic">
<li>Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!</li>
<li><ul><li>Many attributes has been removed / changed / added. Please see the forum for the fill list</li></ul></li>
<li>Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term</li>
<li>Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan</li>
<li>Added spell auto fill for Wizard spells level 3</li>
<li>Added spell auto fill for Priest spells level 3</li>
<li>Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2</li>
<li>Made Worn Equipment section collapsable. Suggested by Chronische</li>
<li>Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points</li>
<li>Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change</li>
</ul>
<hr>
<p>
@@ -4089,15 +4082,15 @@
<option value="Hold Undead">Hold Undead</option>
<option value="Illusionary Script">Illusionary Script</option>
<option value="Infravision">Infravision</option>
<option value="Invisibility, 10\' Radius">Invisibility, 10\' Radius</option>
<option value="Invisibility, 10' Radius">Invisibility, 10' Radius</option>
<option value="Item">Item</option>
<option value="Leomund\'s Tiny Hut">Leomund\'s Tiny Hut</option>
<option value="Leomund's Tiny Hut">Leomund's Tiny Hut</option>
<option value="Lightning Bolt">Lightning Bolt</option>
<option value="Melf\'s Minute Meteors">Melf\'s Minute Meteors</option>
<option value="Melf's Minute Meteors">Melf's Minute Meteors</option>
<option value="Monster Summoning I">Monster Summoning I</option>
<option value="Nondetection">Nondetection</option>
<option value="Phantom Steed">Phantom Steed</option>
<option value="Protection from Evil, 10\' Radius">Protection from Evil, 10\' Radius</option>
<option value="Protection from Evil, 10' Radius">Protection from Evil, 10' Radius</option>
<option value="Protection From Normal Missiles">Protection From Normal Missiles</option>
<option value="Secret Page">Secret Page</option>
<option value="Sepia Snake Sigil">Sepia Snake Sigil</option>
@@ -16594,175 +16587,383 @@
</div>
<div class="sheet-tab-content sheet-section-monster-page">
<h2><b>Monster Info</b></h2><br>
<h4><b>Name:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b></h4><input type="text" name="attr_character_name" title="@{character_name}">&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button>&nbsp;&nbsp;&nbsp;<button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table>
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
</div>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<tr>
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]&le;@{monstermorale}">Morale</button></td>
<h2><b>Monster Info</b></h2>
<br>
<table>
<tr class="sheet-collapse">
<td><h4><b>Climate/Terrain:</b></h4></td>
</tr>
<table><tr>
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr></table>
</div>
<div class='sheet-col'>
<table><tr>
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
</table>
</div>
</div>
<tr>
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>&nbsp;
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>&nbsp;
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>&nbsp;
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short">&nbsp;<button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr><br>
<tr>
<td><h4><b>Name:</b></h4></td>
<td class="sheet-padding-right"><input type="text" name="attr_character_name" title="@{character_name}"></td>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<table style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>&nbsp;
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] &GreaterEqual; [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>&nbsp;
<td>&nbsp;&nbsp;&nbsp;<input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr></table><br>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="number" name="attr_hitdice" title="@{hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td>
<input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td>
</tr>
</table>
</div>
</div>
<label>Should ThAC0 and Attack rolls be public or private?</label>
<br>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/em" checked><span>Public</span></label>
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/w gm @{character_name}"><span>To GM</span></label>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
<h3><b>Variants</b></h3>
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
</tr>
</table>
<div class="body">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Climate/Terrain:</b></h4></td>
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
</tr>
<tr>
<td><h4><b>Frequency:</b></h4></td>
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
</tr>
<tr>
<td><h4><b>Organization:</b></h4></td>
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
</tr>
<tr>
<td><h4><b>Activity Cycle:</b></h4></td>
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
</tr>
<tr>
<td><h4><b>Diet:</b></h4></td>
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
</tr>
<tr>
<td><h4><b>Intelligence:</b></h4></td>
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
</tr>
<tr>
<td><h4><b>Treasure:</b></h4></td>
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
</tr>
<tr>
<td><h4><b>Alignment:</b></h4></td>
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>No. Appearing:</b></h4></td>
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Armor Class:</b></h4></td>
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b>Movement:</b></h4></td>
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
</tr>
<tr>
<td><h4><b>Hit Dice:</b></h4></td>
<td>
<input type="number" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">&plusmn;<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
</td>
</tr>
<tr>
<td><h4><b>Hit Points:</b></h4></td>
<td>
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
/
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
</td>
</tr>
<tr>
<td><h4><b>THAC0:</b></h4></td>
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
</tr>
<tr>
<td><h4><b># of Attacks:</b></h4></td>
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
</tr>
<tr>
<td><h4><b>Attack 1:</b></h4></td>
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<table>
<tr>
<td><h4><b>Attack 2:</b></h4></td>
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
</tr>
<tr>
<td><h4><b>Attack 3:</b></h4></td>
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
</tr>
<tr>
<td><h4><b>Special Attacks:</b></h4></td>
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
</tr>
<tr>
<td><h4><b>Special Defenses:</b></h4></td>
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
</tr>
<tr>
<td><h4><b>Magic Resistance:</b></h4></td>
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
</td>
</tr>
<tr>
<td><h4><b>Size:</b></h4></td>
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
</tr>
<tr>
<td><h4><b>Morale:</b></h4></td>
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
</tr>
<tr>
<td><h4><b>XP Value:</b></h4></td>
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
</tr>
</table>
</div>
</div>
<table>
<tr>
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
</tr>
</table>
<br>
<table class="sheet-centering" style="width: 100%;">
<tr>
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
</tr>
<tr>
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
</tr>
</table>
<br>
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
<br>
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
<br>
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
<br>
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
<br>
<br>
</div>
</fieldset>
</div>
+1 -1
View File
@@ -2786,7 +2786,7 @@
<select name="attr_wtype">
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
<option value="@{whisper-toggle}" data-i18n="toggle">Toggle</option>
<option value="?{@{whisper}?|@{public_roll},|@{whisper Roll},/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="?{@{whisper}?|@{public_roll},|@{whisper_roll},/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
</select>
</div>
+7 -6
View File
@@ -1,8 +1,9 @@
{
"html": "aces_in_space.html",
"css": "aces_in_space.css",
"authors": "Twylleth",
"roll20userid": "7809041",
"preview": "aces_in_space.png",
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r"
"html": "aces_in_space.html",
"css": "aces_in_space.css",
"authors": "Twylleth",
"roll20userid": "7809041",
"preview": "aces_in_space.png",
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r",
"legacy": true
}
+3 -2
View File
@@ -4,5 +4,6 @@
"authors": "Juan Lucha",
"roll20userid": "111814",
"preview": "AgainstTheDarkMaster.png",
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves."
}
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves.",
"legacy": true
}
+630 -3
View File
@@ -19,9 +19,6 @@ This file is automatically generated from a tempalte. Any change will be overwri
Get rid of the sheet border gradient
https://puu.sh/FqOMO/0c073a293c.png
*/
.charsheet {
margin: 0 auto;
}
/*----------- Repeating Blocks -------------*/
@@ -380,6 +377,7 @@ button.sheet-single-roll {
.charsheet {
background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg');
width:850px;
margin: 0 auto;
}
.sheet-divider {
@@ -1857,5 +1855,634 @@ button.sheet-critical:hover, button.sheet-critical:active {
vertical-align:-5px;
}
/* --- CUSTOM - Better default rolltemplate from the forum --- */
/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */
/* CSS class name have been renamed to isolate them from the rest of the sheet */
/* Smaller margins - remove these if you want the huge default left margin */
.sheet-rolltemplate-custom {
margin-left: -37px;
}
.withoutavatars .sheet-rolltemplate-custom {
margin-left: -7px;
}
.sheet-rolltemplate-custom .sheet-crt-container {
border: 1px solid;
/* by default, the border is the same color as the header. You can change this here, e.g. to black */
border-color: var(--header-bg-color);
}
/* Header formatting - title and subtitle */
.sheet-rolltemplate-custom .sheet-crt-header {
background-color: var(--header-bg-color);
/* change text-align to center to center the header text */
text-align: center;
color: var(--header-text-color);
padding: 5px;
}
.sheet-rolltemplate-custom .sheet-crt-title {
font-size:1.1em;
}
.sheet-rolltemplate-custom .sheet-crt-subtitle {
font-size:.9em;
}
/* example colors */
.sheet-rolltemplate-custom .sheet-crt-container {
/* this is the default color */
--header-bg-color: rgba(112,32,130,1);
--header-text-color: #FFF;
}
/*
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
--header-bg-color: #F00;
}
.sheet-rolltemplate-custom .sheet-container.sheet-color-green {
--header-bg-color: #0F0;
--header-text-color: #000;
}
*/
/* Use python integration to support all CSS v3 colors */
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aliceblue {
--header-bg-color: #f0f8ff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-antiquewhite {
--header-bg-color: #faebd7;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aqua {
--header-bg-color: #00ffff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aquamarine {
--header-bg-color: #7fffd4;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-azure {
--header-bg-color: #f0ffff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-beige {
--header-bg-color: #f5f5dc;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-bisque {
--header-bg-color: #ffe4c4;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-black {
--header-bg-color: #000000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blanchedalmond {
--header-bg-color: #ffebcd;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blue {
--header-bg-color: #0000ff;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blueviolet {
--header-bg-color: #8a2be2;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-brown {
--header-bg-color: #a52a2a;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-burlywood {
--header-bg-color: #deb887;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cadetblue {
--header-bg-color: #5f9ea0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-chartreuse {
--header-bg-color: #7fff00;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-chocolate {
--header-bg-color: #d2691e;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-coral {
--header-bg-color: #ff7f50;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cornflowerblue {
--header-bg-color: #6495ed;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cornsilk {
--header-bg-color: #fff8dc;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-crimson {
--header-bg-color: #dc143c;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cyan {
--header-bg-color: #00ffff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkblue {
--header-bg-color: #00008b;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkcyan {
--header-bg-color: #008b8b;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgoldenrod {
--header-bg-color: #b8860b;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgray {
--header-bg-color: #a9a9a9;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgreen {
--header-bg-color: #006400;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgrey {
--header-bg-color: #a9a9a9;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkkhaki {
--header-bg-color: #bdb76b;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkmagenta {
--header-bg-color: #8b008b;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkolivegreen {
--header-bg-color: #556b2f;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorange {
--header-bg-color: #ff8c00;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorchid {
--header-bg-color: #9932cc;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkred {
--header-bg-color: #8b0000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darksalmon {
--header-bg-color: #e9967a;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkseagreen {
--header-bg-color: #8fbc8f;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslateblue {
--header-bg-color: #483d8b;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategray {
--header-bg-color: #2f4f4f;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategrey {
--header-bg-color: #2f4f4f;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkturquoise {
--header-bg-color: #00ced1;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkviolet {
--header-bg-color: #9400d3;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deeppink {
--header-bg-color: #ff1493;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deepskyblue {
--header-bg-color: #00bfff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgray {
--header-bg-color: #696969;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgrey {
--header-bg-color: #696969;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dodgerblue {
--header-bg-color: #1e90ff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-firebrick {
--header-bg-color: #b22222;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-floralwhite {
--header-bg-color: #fffaf0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-forestgreen {
--header-bg-color: #228b22;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-fuchsia {
--header-bg-color: #ff00ff;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gainsboro {
--header-bg-color: #dcdcdc;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ghostwhite {
--header-bg-color: #f8f8ff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gold {
--header-bg-color: #ffd700;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-goldenrod {
--header-bg-color: #daa520;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gray {
--header-bg-color: #808080;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-green {
--header-bg-color: #008000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-greenyellow {
--header-bg-color: #adff2f;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-grey {
--header-bg-color: #808080;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-honeydew {
--header-bg-color: #f0fff0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-hotpink {
--header-bg-color: #ff69b4;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indianred {
--header-bg-color: #cd5c5c;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indigo {
--header-bg-color: #4b0082;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ivory {
--header-bg-color: #fffff0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-khaki {
--header-bg-color: #f0e68c;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lavender {
--header-bg-color: #e6e6fa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lavenderblush {
--header-bg-color: #fff0f5;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lawngreen {
--header-bg-color: #7cfc00;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lemonchiffon {
--header-bg-color: #fffacd;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightblue {
--header-bg-color: #add8e6;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightcoral {
--header-bg-color: #f08080;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightcyan {
--header-bg-color: #e0ffff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgoldenrodyellow {
--header-bg-color: #fafad2;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgray {
--header-bg-color: #d3d3d3;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgreen {
--header-bg-color: #90ee90;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgrey {
--header-bg-color: #d3d3d3;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightpink {
--header-bg-color: #ffb6c1;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightsalmon {
--header-bg-color: #ffa07a;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightseagreen {
--header-bg-color: #20b2aa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightskyblue {
--header-bg-color: #87cefa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightslategray {
--header-bg-color: #778899;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightslategrey {
--header-bg-color: #778899;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightsteelblue {
--header-bg-color: #b0c4de;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightyellow {
--header-bg-color: #ffffe0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lime {
--header-bg-color: #00ff00;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-limegreen {
--header-bg-color: #32cd32;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-linen {
--header-bg-color: #faf0e6;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-magenta {
--header-bg-color: #ff00ff;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-maroon {
--header-bg-color: #800000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumaquamarine {
--header-bg-color: #66cdaa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumblue {
--header-bg-color: #0000cd;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumorchid {
--header-bg-color: #ba55d3;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumpurple {
--header-bg-color: #9370db;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumseagreen {
--header-bg-color: #3cb371;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumslateblue {
--header-bg-color: #7b68ee;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumspringgreen {
--header-bg-color: #00fa9a;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumturquoise {
--header-bg-color: #48d1cc;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumvioletred {
--header-bg-color: #c71585;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-midnightblue {
--header-bg-color: #191970;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mintcream {
--header-bg-color: #f5fffa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mistyrose {
--header-bg-color: #ffe4e1;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-moccasin {
--header-bg-color: #ffe4b5;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-navajowhite {
--header-bg-color: #ffdead;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-navy {
--header-bg-color: #000080;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-oldlace {
--header-bg-color: #fdf5e6;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olive {
--header-bg-color: #808000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olivedrab {
--header-bg-color: #6b8e23;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orange {
--header-bg-color: #ffa500;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orangered {
--header-bg-color: #ff4500;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orchid {
--header-bg-color: #da70d6;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palegoldenrod {
--header-bg-color: #eee8aa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palegreen {
--header-bg-color: #98fb98;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-paleturquoise {
--header-bg-color: #afeeee;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palevioletred {
--header-bg-color: #db7093;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-papayawhip {
--header-bg-color: #ffefd5;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-peachpuff {
--header-bg-color: #ffdab9;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-peru {
--header-bg-color: #cd853f;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-pink {
--header-bg-color: #ffc0cb;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-plum {
--header-bg-color: #dda0dd;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-powderblue {
--header-bg-color: #b0e0e6;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-purple {
--header-bg-color: #800080;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
--header-bg-color: #ff0000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-rosybrown {
--header-bg-color: #bc8f8f;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-royalblue {
--header-bg-color: #4169e1;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-saddlebrown {
--header-bg-color: #8b4513;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-salmon {
--header-bg-color: #fa8072;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-sandybrown {
--header-bg-color: #f4a460;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seagreen {
--header-bg-color: #2e8b57;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seashell {
--header-bg-color: #fff5ee;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-sienna {
--header-bg-color: #a0522d;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-silver {
--header-bg-color: #c0c0c0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-skyblue {
--header-bg-color: #87ceeb;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slateblue {
--header-bg-color: #6a5acd;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategray {
--header-bg-color: #708090;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategrey {
--header-bg-color: #708090;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-snow {
--header-bg-color: #fffafa;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-springgreen {
--header-bg-color: #00ff7f;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-steelblue {
--header-bg-color: #4682b4;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tan {
--header-bg-color: #d2b48c;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-teal {
--header-bg-color: #008080;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-thistle {
--header-bg-color: #d8bfd8;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tomato {
--header-bg-color: #ff6347;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-turquoise {
--header-bg-color: #40e0d0;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-violet {
--header-bg-color: #ee82ee;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-wheat {
--header-bg-color: #f5deb3;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-white {
--header-bg-color: #ffffff;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-whitesmoke {
--header-bg-color: #f5f5f5;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-yellow {
--header-bg-color: #ffff00;
--header-text-color: #000;
}
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-yellowgreen {
--header-bg-color: #9acd32;
--header-text-color: #000;
}
/* Allprops part */
.sheet-rolltemplate-custom .sheet-crt-content {
display: grid;
background: #FFF;
/* Header formatting - modify the column layout below */
grid-template-columns: auto auto;
/* Line height to match default roll template */
line-height:1.4em;
}
.sheet-rolltemplate-custom .sheet-crt-content > div {
padding: 5px;
}
/* Left column */
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
/* Empty rule, use this if you want to change the right column
.sheet-rolltemplate-custom .sheet-value {
}
*/
/* Make even-numbered rows grey */
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n+3),
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n) {
background:#EEE;
}
/* Description field */
.sheet-rolltemplate-custom .sheet-crt-desc {
grid-column: span 2;
padding: 5px;
text-align: center;
}
/*----------- Roll Template --------------*/
+56 -4
View File
@@ -1609,10 +1609,10 @@ This file is automatically generated from a template. Any change will be overwri
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="gestures" >Gestures</span></td>
<td>
<select class="select_1" name="attr_gestures">
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data-i18n="gestures-exaggerated" >Exaggerated</option>
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data-i18n="gestures-bold" >Bold</option>
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data-i18n="gestures-subtle" >Subtle</option>
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data-i18n="gestures-none" >None</option>
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data_i18n="gestures-exaggerated" >Exaggerated</option>
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data_i18n="gestures-bold" >Bold</option>
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data_i18n="gestures-subtle" >Subtle</option>
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data_i18n="gestures-none" >None</option>
</select>
</td>
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="words" >Words</span></td>
@@ -2262,6 +2262,22 @@ This file is automatically generated from a template. Any change will be overwri
Those are omitted in the following list of rolltemplate names and supported values:
</p>
<ul>
<li>
<strong>
<code>
custom
</code>
</strong>
: This is the improved default template created by Jakob. See
<code>
https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate
</code>
for details. All CSS v3 colors are supported by the
<code>
color
</code>
key (names must be all lowercase)
</li>
<li>
<strong>
<code>
@@ -2593,6 +2609,26 @@ This file is automatically generated from a template. Any change will be overwri
Changelog
</h3>
<ul>
<li>
<strong>
February 2021, v1.6.2
</strong>
<ul>
<li>
Fixed centering not working
</li>
<li>
Fixed translation of spellcasting words options
</li>
<li>
Added support for the
<code>
custom
</code>
rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus
</li>
</ul>
</li>
<li>
<strong>
February 2021, v1.6.1
@@ -3116,6 +3152,22 @@ This file is automatically generated from a template. Any change will be overwri
<div style="background-image:url(https://i.imgur.com/DdTHJT1.jpg); width:235px; height:125px; position:relative; top:-50px;"></div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-custom">
<div class="sheet-crt-container sheet-crt-color-{{color}}">
<div class="sheet-crt-header">
{{#title}}<div class="sheet-crt-title"><b>{{title}}</b></div>{{/title}}
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-crt-content">
{{#allprops() title subtitle desc color}}
<div class="sheet-crt-key">{{key}}</div>
<div class="sheet-crt-value">{{value}}</div>
{{/allprops() title subtitle desc color}}
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
</div>
@@ -1,4 +1,5 @@
"""Module for providing the parts in the template.html file"""
import csv
from pathlib import Path
import markdown
@@ -373,3 +374,27 @@ for i in range(1, 10):
for tag in html.find_all(f"h{i}"):
tag.attrs["class"] = tag.get("class", "") + " heading_label"
GLOBALS["documentation"] = html.prettify()
# Rolltemplate
## Custom rolltemplate colors
with open(Path(__file__).parent / "css_colors.csv", newline="") as f:
reader = csv.DictReader(f)
css_rules = []
for color_def in reader:
lines = [
".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-%s {"
% color_def["color"],
" --header-bg-color: %s;" % color_def["hex"],
]
hex = color_def["hex"].lstrip("#")
r, g, b = tuple(int(hex[2 * i : 2 * i + 2], 16) / 255 for i in range(3))
# Assuming sRGB -> Luma
# may need fixing, color spaces are confusing
luma = 0.2126 * r + 0.7152 * g + 0.0722 * b
if luma > 0.5: # arbitrary threshold
# switch to black text if luma is high enough
lines.append(" --header-text-color: #000;")
lines.append("}")
css_rules.append("\n".join(lines))
GLOBALS["custom_rt_color_css"] = "\n".join(css_rules)
@@ -0,0 +1,148 @@
color,hex
aliceblue,#f0f8ff
antiquewhite,#faebd7
aqua,#00ffff
aquamarine,#7fffd4
azure,#f0ffff
beige,#f5f5dc
bisque,#ffe4c4
black,#000000
blanchedalmond,#ffebcd
blue,#0000ff
blueviolet,#8a2be2
brown,#a52a2a
burlywood,#deb887
cadetblue,#5f9ea0
chartreuse,#7fff00
chocolate,#d2691e
coral,#ff7f50
cornflowerblue,#6495ed
cornsilk,#fff8dc
crimson,#dc143c
cyan,#00ffff
darkblue,#00008b
darkcyan,#008b8b
darkgoldenrod,#b8860b
darkgray,#a9a9a9
darkgreen,#006400
darkgrey,#a9a9a9
darkkhaki,#bdb76b
darkmagenta,#8b008b
darkolivegreen,#556b2f
darkorange,#ff8c00
darkorchid,#9932cc
darkred,#8b0000
darksalmon,#e9967a
darkseagreen,#8fbc8f
darkslateblue,#483d8b
darkslategray,#2f4f4f
darkslategrey,#2f4f4f
darkturquoise,#00ced1
darkviolet,#9400d3
deeppink,#ff1493
deepskyblue,#00bfff
dimgray,#696969
dimgrey,#696969
dodgerblue,#1e90ff
firebrick,#b22222
floralwhite,#fffaf0
forestgreen,#228b22
fuchsia,#ff00ff
gainsboro,#dcdcdc
ghostwhite,#f8f8ff
gold,#ffd700
goldenrod,#daa520
gray,#808080
green,#008000
greenyellow,#adff2f
grey,#808080
honeydew,#f0fff0
hotpink,#ff69b4
indianred,#cd5c5c
indigo,#4b0082
ivory,#fffff0
khaki,#f0e68c
lavender,#e6e6fa
lavenderblush,#fff0f5
lawngreen,#7cfc00
lemonchiffon,#fffacd
lightblue,#add8e6
lightcoral,#f08080
lightcyan,#e0ffff
lightgoldenrodyellow,#fafad2
lightgray,#d3d3d3
lightgreen,#90ee90
lightgrey,#d3d3d3
lightpink,#ffb6c1
lightsalmon,#ffa07a
lightseagreen,#20b2aa
lightskyblue,#87cefa
lightslategray,#778899
lightslategrey,#778899
lightsteelblue,#b0c4de
lightyellow,#ffffe0
lime,#00ff00
limegreen,#32cd32
linen,#faf0e6
magenta,#ff00ff
maroon,#800000
mediumaquamarine,#66cdaa
mediumblue,#0000cd
mediumorchid,#ba55d3
mediumpurple,#9370db
mediumseagreen,#3cb371
mediumslateblue,#7b68ee
mediumspringgreen,#00fa9a
mediumturquoise,#48d1cc
mediumvioletred,#c71585
midnightblue,#191970
mintcream,#f5fffa
mistyrose,#ffe4e1
moccasin,#ffe4b5
navajowhite,#ffdead
navy,#000080
oldlace,#fdf5e6
olive,#808000
olivedrab,#6b8e23
orange,#ffa500
orangered,#ff4500
orchid,#da70d6
palegoldenrod,#eee8aa
palegreen,#98fb98
paleturquoise,#afeeee
palevioletred,#db7093
papayawhip,#ffefd5
peachpuff,#ffdab9
peru,#cd853f
pink,#ffc0cb
plum,#dda0dd
powderblue,#b0e0e6
purple,#800080
red,#ff0000
rosybrown,#bc8f8f
royalblue,#4169e1
saddlebrown,#8b4513
salmon,#fa8072
sandybrown,#f4a460
seagreen,#2e8b57
seashell,#fff5ee
sienna,#a0522d
silver,#c0c0c0
skyblue,#87ceeb
slateblue,#6a5acd
slategray,#708090
slategrey,#708090
snow,#fffafa
springgreen,#00ff7f
steelblue,#4682b4
tan,#d2b48c
teal,#008080
thistle,#d8bfd8
tomato,#ff6347
turquoise,#40e0d0
violet,#ee82ee
wheat,#f5deb3
white,#ffffff
whitesmoke,#f5f5f5
yellow,#ffff00
yellowgreen,#9acd32
1 color hex
2 aliceblue #f0f8ff
3 antiquewhite #faebd7
4 aqua #00ffff
5 aquamarine #7fffd4
6 azure #f0ffff
7 beige #f5f5dc
8 bisque #ffe4c4
9 black #000000
10 blanchedalmond #ffebcd
11 blue #0000ff
12 blueviolet #8a2be2
13 brown #a52a2a
14 burlywood #deb887
15 cadetblue #5f9ea0
16 chartreuse #7fff00
17 chocolate #d2691e
18 coral #ff7f50
19 cornflowerblue #6495ed
20 cornsilk #fff8dc
21 crimson #dc143c
22 cyan #00ffff
23 darkblue #00008b
24 darkcyan #008b8b
25 darkgoldenrod #b8860b
26 darkgray #a9a9a9
27 darkgreen #006400
28 darkgrey #a9a9a9
29 darkkhaki #bdb76b
30 darkmagenta #8b008b
31 darkolivegreen #556b2f
32 darkorange #ff8c00
33 darkorchid #9932cc
34 darkred #8b0000
35 darksalmon #e9967a
36 darkseagreen #8fbc8f
37 darkslateblue #483d8b
38 darkslategray #2f4f4f
39 darkslategrey #2f4f4f
40 darkturquoise #00ced1
41 darkviolet #9400d3
42 deeppink #ff1493
43 deepskyblue #00bfff
44 dimgray #696969
45 dimgrey #696969
46 dodgerblue #1e90ff
47 firebrick #b22222
48 floralwhite #fffaf0
49 forestgreen #228b22
50 fuchsia #ff00ff
51 gainsboro #dcdcdc
52 ghostwhite #f8f8ff
53 gold #ffd700
54 goldenrod #daa520
55 gray #808080
56 green #008000
57 greenyellow #adff2f
58 grey #808080
59 honeydew #f0fff0
60 hotpink #ff69b4
61 indianred #cd5c5c
62 indigo #4b0082
63 ivory #fffff0
64 khaki #f0e68c
65 lavender #e6e6fa
66 lavenderblush #fff0f5
67 lawngreen #7cfc00
68 lemonchiffon #fffacd
69 lightblue #add8e6
70 lightcoral #f08080
71 lightcyan #e0ffff
72 lightgoldenrodyellow #fafad2
73 lightgray #d3d3d3
74 lightgreen #90ee90
75 lightgrey #d3d3d3
76 lightpink #ffb6c1
77 lightsalmon #ffa07a
78 lightseagreen #20b2aa
79 lightskyblue #87cefa
80 lightslategray #778899
81 lightslategrey #778899
82 lightsteelblue #b0c4de
83 lightyellow #ffffe0
84 lime #00ff00
85 limegreen #32cd32
86 linen #faf0e6
87 magenta #ff00ff
88 maroon #800000
89 mediumaquamarine #66cdaa
90 mediumblue #0000cd
91 mediumorchid #ba55d3
92 mediumpurple #9370db
93 mediumseagreen #3cb371
94 mediumslateblue #7b68ee
95 mediumspringgreen #00fa9a
96 mediumturquoise #48d1cc
97 mediumvioletred #c71585
98 midnightblue #191970
99 mintcream #f5fffa
100 mistyrose #ffe4e1
101 moccasin #ffe4b5
102 navajowhite #ffdead
103 navy #000080
104 oldlace #fdf5e6
105 olive #808000
106 olivedrab #6b8e23
107 orange #ffa500
108 orangered #ff4500
109 orchid #da70d6
110 palegoldenrod #eee8aa
111 palegreen #98fb98
112 paleturquoise #afeeee
113 palevioletred #db7093
114 papayawhip #ffefd5
115 peachpuff #ffdab9
116 peru #cd853f
117 pink #ffc0cb
118 plum #dda0dd
119 powderblue #b0e0e6
120 purple #800080
121 red #ff0000
122 rosybrown #bc8f8f
123 royalblue #4169e1
124 saddlebrown #8b4513
125 salmon #fa8072
126 sandybrown #f4a460
127 seagreen #2e8b57
128 seashell #fff5ee
129 sienna #a0522d
130 silver #c0c0c0
131 skyblue #87ceeb
132 slateblue #6a5acd
133 slategray #708090
134 slategrey #708090
135 snow #fffafa
136 springgreen #00ff7f
137 steelblue #4682b4
138 tan #d2b48c
139 teal #008080
140 thistle #d8bfd8
141 tomato #ff6347
142 turquoise #40e0d0
143 violet #ee82ee
144 wheat #f5deb3
145 white #ffffff
146 whitesmoke #f5f5f5
147 yellow #ffff00
148 yellowgreen #9acd32
+5
View File
@@ -124,6 +124,7 @@ All rolltemplate support the following values:
Those are omitted in the following list of rolltemplate names and supported values:
+ **`custom`**: This is the improved default template created by Jakob. See `https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate` for details. All CSS v3 colors are supported by the `color` key (names must be all lowercase)
+ **`spell`**:
+ `character`
+ `duration`
@@ -177,6 +178,10 @@ Those are omitted in the following list of rolltemplate names and supported valu
+ `textlabel`
### Changelog
+ **February 2021, v1.6.2**
- Fixed centering not working
- Fixed translation of spellcasting words options
- Added support for the `custom` rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus
+ **February 2021, v1.6.1**
- Fixed botch die botching on 1s instead of 10s
- Fixed critical dice displaying 10s as exploding, instead of 1s
+1 -1
View File
@@ -118,7 +118,7 @@ def main(
ns.update(getattr(module, attr_name))
except Exception as err:
print(
"error: Could not load {name} due to:",
f"error: Could not load {name} due to:",
"".join(tb.format_exception(type(err), err, err.__traceback__)),
sep="\n\n",
)
+92 -3
View File
@@ -17,9 +17,6 @@
Get rid of the sheet border gradient
https://puu.sh/FqOMO/0c073a293c.png
*/
.charsheet {
margin: 0 auto;
}
/*----------- Repeating Blocks -------------*/
@@ -378,6 +375,7 @@ button.sheet-single-roll {
.charsheet {
background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg');
width:850px;
margin: 0 auto;
}
.sheet-divider {
@@ -1826,5 +1824,96 @@ $$fatigue_level_css$$
vertical-align:-5px;
}
/* --- CUSTOM - Better default rolltemplate from the forum --- */
/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */
/* CSS class name have been renamed to isolate them from the rest of the sheet */
/* Smaller margins - remove these if you want the huge default left margin */
.sheet-rolltemplate-custom {
margin-left: -37px;
}
.withoutavatars .sheet-rolltemplate-custom {
margin-left: -7px;
}
.sheet-rolltemplate-custom .sheet-crt-container {
border: 1px solid;
/* by default, the border is the same color as the header. You can change this here, e.g. to black */
border-color: var(--header-bg-color);
}
/* Header formatting - title and subtitle */
.sheet-rolltemplate-custom .sheet-crt-header {
background-color: var(--header-bg-color);
/* change text-align to center to center the header text */
text-align: center;
color: var(--header-text-color);
padding: 5px;
}
.sheet-rolltemplate-custom .sheet-crt-title {
font-size:1.1em;
}
.sheet-rolltemplate-custom .sheet-crt-subtitle {
font-size:.9em;
}
/* example colors */
.sheet-rolltemplate-custom .sheet-crt-container {
/* this is the default color */
--header-bg-color: rgba(112,32,130,1);
--header-text-color: #FFF;
}
/*
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
--header-bg-color: #F00;
}
.sheet-rolltemplate-custom .sheet-container.sheet-color-green {
--header-bg-color: #0F0;
--header-text-color: #000;
}
*/
/* Use python integration to support all CSS v3 colors */
$$custom_rt_color_css$$
/* Allprops part */
.sheet-rolltemplate-custom .sheet-crt-content {
display: grid;
background: #FFF;
/* Header formatting - modify the column layout below */
grid-template-columns: auto auto;
/* Line height to match default roll template */
line-height:1.4em;
}
.sheet-rolltemplate-custom .sheet-crt-content > div {
padding: 5px;
}
/* Left column */
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key {
font-weight: bold;
padding-right: 10px;
text-align: right;
}
/* Empty rule, use this if you want to change the right column
.sheet-rolltemplate-custom .sheet-value {
}
*/
/* Make even-numbered rows grey */
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n+3),
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n) {
background:#EEE;
}
/* Description field */
.sheet-rolltemplate-custom .sheet-crt-desc {
grid-column: span 2;
padding: 5px;
text-align: center;
}
/*----------- Roll Template --------------*/
+20 -4
View File
@@ -1162,10 +1162,10 @@ $$alert(
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="gestures" >Gestures</span></td>
<td>
<select class="select_1" name="attr_gestures">
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data-i18n="gestures-exaggerated" >Exaggerated</option>
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data-i18n="gestures-bold" >Bold</option>
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data-i18n="gestures-subtle" >Subtle</option>
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data-i18n="gestures-none" >None</option>
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data_i18n="gestures-exaggerated" >Exaggerated</option>
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data_i18n="gestures-bold" >Bold</option>
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data_i18n="gestures-subtle" >Subtle</option>
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data_i18n="gestures-none" >None</option>
</select>
</td>
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="words" >Words</span></td>
@@ -1707,6 +1707,22 @@ $$alert(
<div style="background-image:url(https://i.imgur.com/DdTHJT1.jpg); width:235px; height:125px; position:relative; top:-50px;"></div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-custom">
<div class="sheet-crt-container sheet-crt-color-{{color}}">
<div class="sheet-crt-header">
{{#title}}<div class="sheet-crt-title"><b>{{title}}</b></div>{{/title}}
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
</div>
<div class="sheet-crt-content">
{{#allprops() title subtitle desc color}}
<div class="sheet-crt-key">{{key}}</div>
<div class="sheet-crt-value">{{value}}</div>
{{/allprops() title subtitle desc color}}
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
</div>
+168 -168
View File
@@ -1,221 +1,221 @@
{
"abilities": "Habilidades",
"ability": "Habilidade",
"accelerated-": "Accelerated ",
"additional-fatigue-levels": "Additional fatigue levels",
"aesthetics": "Aesthetics",
"age": "Age",
"aging": "Aging",
"accelerated-": "Acelerado",
"additional-fatigue-levels": "Níveis adicionais de fadiga",
"aesthetics": "Estética",
"age": "Idade",
"aging": "Envelhecimento",
"animal": "Animal",
"apparent-age": "Apparent Age",
"apparent-age": "Idade aparente",
"aquam": "Aquam",
"armor": "Armor",
"armor-load": "Armor Load",
"armor-protection": "Armor Protection",
"armor-worn": "Armor Worn",
"art": "Art",
"ask": "Ask",
"armor": "Armadura",
"armor-load": "Carga da armadura",
"armor-protection": "Absorção",
"armor-worn": "Armadura",
"art": "Arte",
"ask": "Pergunte",
"artes-lib-": "Artes Lib.",
"atk": "Atq",
"attack": "Attack",
"attaining-rt": "Attaining",
"attack": "Ataque",
"attaining-rt": "Sintonizando",
"aura": "Aura",
"auram": "Auram",
"base-casting-totals": "Base Casting Totals",
"basic-lab-total": "Basic Lab Total",
"birth-name": "Birth Name",
"bonus": "Bonus",
"base-casting-totals": "Totais básicos de lançamento de magia",
"basic-lab-total": "Total de laboratório básico",
"birth-name": "Nome de batismo",
"bonus": "Bônus",
"botch": "botch",
"botch-num": "Number of botch dice",
"botch-roll": "Botch Roll",
"casting": "Casting",
"casts-rt": "casts",
"ceremonial": "Ceremonial",
"botch-num": "Número de dados de falha",
"botch-roll": "Rolagem de falha",
"casting": "Conjuração",
"casts-rt": "Conjurar",
"ceremonial": "Cerimonial",
"character": "Personagem",
"characteristic": "Characteristic",
"characteristic-m": "Characteristic",
"characteristics": "Characteristics",
"circumstances-m": "Circumstances",
"circumstantial": "Circumstantial",
"critical": "Critical",
"characteristic": "Característica",
"characteristic-m": "Característica",
"characteristics": "Características",
"circumstances-m": "Cricumstância",
"circumstantial": "Circunstancial",
"critical": "Crítico",
"combat": "Combate",
"combat-modifiers": "Combat Modifiers",
"communication": "Communication",
"confidence": "Confidence",
"combat-modifiers": "Modificadores de combate",
"communication": "Comunicação",
"confidence": "Determinação",
"corpus": "Corpus",
"covenant": "Covenant",
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
"covenant": "Concílio",
"covenant-of-apprenticeship": "Concílio de aprendizado",
"creo": "Creo",
"current": "Current",
"current-year": "Current Year",
"dam": "Dam",
"damage": "Damage",
"current": "Atual",
"current-year": "Ano atual",
"dam": "Dano",
"damage": "Dano",
"dazed": "Pasmo",
"dead": "Dead",
"decrepitude-aging": "Decrepitude/Aging",
"dead": "Morto",
"decrepitude-aging": "Decrepitude/Envelhecimento",
"defend-rt": "Defesa",
"defense": "Defense",
"description": "Description",
"designed-spells": "Designed Spells",
"dex": "dex",
"dexterity": "Dexterity",
"dfn": "Dfn",
"dfn-u": "DFN",
"divine-might": "Divine Might",
"defense": "Defesa",
"description": "Descrição",
"designed-spells": "Magias Prontas",
"dex": "Des",
"dexterity": "Destreza",
"dfn": "Def",
"dfn-u": "DEF",
"divine-might": "Potência Divina",
"domus-magna": "Domus Magna",
"duration": "Duration",
"effect": "Effect",
"encumbrance": "Encumbrance",
"enc-": "Enc.",
"duration": "Duração",
"effect": "Efeito",
"encumbrance": "Carga",
"enc-": "Peso",
"exp": "Exp.",
"eyes": "Eyes",
"faerie-might": "Faerie Might",
"fatigue-levels": "Fatigue Levels ",
"fatigue-m": "fatigue",
"fatiguing": "Fatiguing",
"flaws": "Flaws",
"focus": "Focus",
"form": "Form",
"forms": "Forms",
"formulaic": "Formulaic",
"eyes": "Olhos",
"faerie-might": "Potência Feérica",
"fatigue-levels": "Níveis de fadiga",
"fatigue-m": "Fadiga",
"fatiguing": "Com fadiga",
"flaws": "Defeitos",
"focus": "Foco",
"form": "Forma",
"forms": "Formas",
"formulaic": "Formulaica",
"free": "Gratuito",
"fresh": "Fresh",
"gender": "Gender",
"general-quality": "General Quality",
"gestures": "Gestures",
"gestures-exaggerated": "Exaggerated",
"gestures-bold": "Bold",
"gestures-subtle": "Subtle",
"gestures-none": "None",
"hair": "Hair",
"handedness": "Handedness",
"health": "Health",
"heavy-wounds": "Heavy Wounds",
"height": "Height",
"help": "Help",
"fresh": "Descansado",
"gender": "Gênero",
"general-quality": "Qualidade Geral",
"gestures": "Gestos",
"gestures-exaggerated": "Exagerados",
"gestures-bold": "Vigoroso",
"gestures-subtle": "Sutil",
"gestures-none": "Nenhum",
"hair": "Cabelos",
"handedness": "Mão primária",
"health": "Vitalidade",
"heavy-wounds": "Ferimentos graves",
"height": "Altura",
"help": "Ajuda",
"herbam": "Herbam",
"house": "House",
"house": "Casa",
"ignem": "Ignem",
"imaginem": "Imaginem",
"inc-": "Inc.",
"incapacitated": "Incapacitated",
"infernal-might": "Infernal Might",
"init": "Init",
"initiative": "Initiative",
"inc-": "Peso",
"incapacitated": "Incapacitado",
"infernal-might": "Potência Infernal",
"init": "Inic",
"initiative": "Iniciativa",
"int": "Int",
"intellego": "Intellego",
"intelligence": "Intelligence",
"inventory": "Inventory",
"intelligence": "Inteligência",
"inventory": "Equipamentos",
"item": "Item",
"lab-bonuses": "Lab Bonuses",
"lab-characteristics": "Lab Characteristics",
"lab-totals": "Lab Totals",
"lab-virtues": "Lab Virtues",
"lab-bonuses": "Bônus de lab",
"lab-characteristics": "Características do Lab",
"lab-totals": "Totais de laboratório",
"lab-virtues": "Virtudes de lab",
"level": "Nível",
"leverages-rt": "leverages",
"light-wounds": "Light Wounds",
"load": "Load",
"magic": "Magic",
"magic-might": "Magic Might",
"magical-arts": "Magical Arts",
"magus-background": "Magus Background",
"major": "Major",
"mastery": "Mastery",
"medium-wounds": "Medium Wounds",
"leverages-rt": "influências",
"light-wounds": "Ferimentos leves",
"load": "Carga",
"magic": "Magia",
"magic-might": "Potência Mágica",
"magical-arts": "Artes Mágicas",
"magus-background": "Prelúdio do Magus",
"major": "Grande",
"mastery": "Maestria",
"medium-wounds": "Ferimentos médios",
"mentem": "Mentem",
"minor": "Minor",
"modifiers": "Modifiers",
"minor": "Pequeno",
"modifiers": "Modificadores",
"muto": "Muto",
"no-might": "No Might",
"non-fatiguing": "Non-Fatiguing",
"no-might": "Sem Potência",
"non-fatiguing": "Sem fadiga",
"none": "Nenhum",
"number": "Number",
"ongoing-effects": "Ongoing Effects",
"number": "Número",
"ongoing-effects": "Efeitos contínuos",
"parens": "Parens",
"penalty": "Penalty",
"perception": "Perception",
"penalty": "Penalidade",
"perception": "Percepção",
"perdo": "Perdo",
"personality": "Personality",
"personality": "Personalidade",
"personality-traits": "Traços de Personalidade",
"philos-": "Philos.",
"place-of-origin": "Place of Origin",
"place-of-origin": "Lugar de Origem",
"player": "Jogador",
"points": "Points",
"pool": "Pool",
"presence": "Presence",
"points": "Pontos",
"pool": "Reserva",
"presence": "Presença",
"primus": "Primus",
"qik": "Qik",
"query": "Name of Query",
"quickness": "Quickness",
"race-nationality": "Race/Nationality",
"range": "Range",
"rank": "Rank",
"rank-m": "Rank",
"recovery": "Recovery",
"refinement": "Refinement",
"qik": "Rap",
"query": "Nome da Consulta",
"quickness": "Rapidez",
"race-nationality": "Raça/Nacionalidade",
"range": "Alcance",
"rank": "Nível",
"rank-m": "Nível",
"recovery": "Recuperação",
"refinement": "Refinamento",
"rego": "Rego",
"religion": "Religion",
"religion": "Religião",
"reputation": "Reputação",
"reputations": "Reputations",
"reputations": "Reputações",
"ritual": "Ritual",
"roll": "Rolar",
"safety": "Safety",
"safety": "Segurança",
"saga": "Saga",
"sanctum-marker": "Sanctum Marker",
"sanctum-marker": "Marca do Sanctum",
"score": "Pontuação",
"simple": "Simple",
"size": "Size",
"soak": "Soak",
"soak-bonus": "Soak Bonus",
"simple": "Simples",
"size": "Tamanho",
"soak": "Absorção",
"soak-bonus": "Bônus de absorção",
"speciality": "Especialidade",
"specializations-bonuses": "Specializations & Bonuses",
"spell-description": "Spell Description",
"spell-mastery": "Spell Mastery",
"specializations-bonuses": "Especializações & Bônus",
"spell-description": "Descrição da Magia",
"spell-mastery": "Maestria da Magia",
"spell-name": "Nome da Magia",
"spells": "Spells",
"spontaneous": "Spontaneous",
"spontaneous-spells": "Spontaneous Spells",
"sta": "Sta",
"stamina": "Stamina",
"strength": "Strength",
"stress": "Stress",
"target": "Target",
"technique": "Technique",
"techniques": "Techniques",
"spells": "Magias",
"spontaneous": "Espontânea",
"spontaneous-spells": "Magias Espontâneas",
"sta": "Vig",
"stamina": "Vigor",
"strength": "Força",
"stress": "Crítica",
"target": "Alvo",
"technique": "Técnica",
"techniques": "Técnicas",
"terram": "Terram",
"theory": "Theory",
"tired": "Tired",
"title-profession": "Title/Profession",
"theory": "Teoria",
"tired": "Cansado",
"title-profession": "Título/Profissão",
"total": "total",
"total-specialization-modifier": "Total Specialization Modifier",
"total-specialization-modifier": "Soma de modificadores por especialização",
"trait": "Atributo",
"type": "Tipo",
"unconscious": "Unconscious",
"unselected": "Unselected",
"unspent-xp": "Unspent XP",
"upkeep": "Upkeep",
"unconscious": "Inconsciente",
"unselected": "Não selecionado",
"unspent-xp": "XP para gastar",
"upkeep": "Custo",
"vim": "Vim",
"virtues": "Virtudes",
"warp-points": "Warp Points",
"warp-score": "Warp Score",
"warping": "Warping",
"warping-scars": "Warping Scars",
"warp-points": "Pontos de Distorção",
"warp-score": "Pontos de distorção acumulados",
"warping": "Distorção",
"warping-scars": " Cicatriz de Distorção",
"weakness-m": "Fraqueza",
"weap": "Weap.",
"weap-": "Weap.",
"weapon": "Weapon",
"weap": "Arma",
"weap-": "Arma",
"weapon": "Arma",
"weapon-name": "Nome da Arma",
"weapons": "Weapons",
"weapons": "Armas",
"weary": "Cansado",
"weight": "Weight",
"winded": "Winded",
"with-rt": "with",
"wizard-s-sigil": "Wizard's Sigil",
"words": "Words",
"words-loud": "Loud",
"words-firm": "Firm",
"words-quiet": "Quiet",
"words-none": "None",
"wounds": "Wounds",
"year-born": "Year Born"
"weight": "Peso",
"winded": "Ofegante",
"with-rt": "com",
"wizard-s-sigil": "Insígnia Mística",
"words": "Palavras",
"words-loud": "Alto",
"words-firm": "Firme",
"words-quiet": "Silencioso",
"words-none": "Nenhum",
"wounds": "Ferimentos",
"year-born": "Ano de Nascimento"
}
+1 -1
View File
@@ -171,7 +171,7 @@
</button>
</div>
<div class="sheet-tln-lbl"><label>Талоны</label></div>
<div class="sheet-tal-val"><input type="number" name="attr_ac"
<div class="sheet-tal-val"><input type="number" name="attr_tal"
class="sheet-input-number-no-roll"/></div>
<div class="sheet-ahc-header"><label class="sheet-center-align">Административно-хозяйственная часть</label></div>
<div class="sheet-flair-adv">
+2 -1
View File
@@ -5,5 +5,6 @@
"roll20userid": "488130, 645443, 1354241",
"patreon": "https://www.patreon.com/ex_nihilum",
"preview": "awakening-preview.png",
"instructions": ""
"instructions": "",
"legacy": true
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

+1 -1
View File
@@ -3376,7 +3376,7 @@ button.sheet-generatebutton .sheet-optional {
align-items: start;
text-align: center;
padding: 30px 30px 15px;
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.gif");
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.png");
background-color: white;
color: white;
}
+3 -3
View File
@@ -1,7 +1,7 @@
{
"abilities": "Abilities",
"ability_description": "Ability description",
"ability_name": "Ability name",
"abilities": "Таланты",
"ability_description": "Описание таланта",
"ability_name": "Название таланта",
"acquire_assets": "Acquire Assets",
"action_roll_1_3": "<b>Bad Outcome</b> — You are thwarted and suffer consequences.",
"action_roll_4_5": "<b>Partial Success</b> — You do it but there are consequences.",
@@ -1,71 +1,71 @@
{
"Name: ": "Name:",
"Alignment:": "Alignment:",
"Law": "Law",
"Neutral": "Neutral",
"Chaos": "Chaos",
"Player:": "Player:",
"Experience:": "Experience:",
"Class:": "Class:",
"Warrior": "Warrior",
"Rogue": "Rogue",
"Mage": "Mage",
"Base Attack Bonus:": "Base Attack Bonus:",
"Level:": "Level:",
"Initiative:": "Initiative:",
"Strength": "Strength",
"melee to hit": "melee to hit",
"melee damage": "melee damage",
"Dexterity": "Dexterity",
"ranged to hit": "ranged to hit",
"armor class": "armor class",
"initiative": "initiative",
"Constitution": "Constitution",
"hit points per level": "hit points per level",
"Intelligence": "Intelligence",
"languages known": "languages known",
"Wisdom": "Wisdom",
"save vs mind control": "save vs mind control",
"Charisma": "Charisma",
"max # of allies": "max # of allies",
"Saving Throws": "Saving Throws",
"Poison": "Poison",
"Breath Weapon": "Breath Weapon",
"Polymorph": "Polymorph",
"Spell": "Spell",
"Magic Item": "Magic Item",
"Class Abilities": "Class Abilities",
"Traits": "Traits",
"Equipment": "Equipment",
"Armor Class": "Armor Class",
"Fortune Points": "Fortune Points",
"Hit Points": "Hit Points",
"Current": "Current",
"Weapons": "Weapons",
"Name": "Name",
"To hit": "To hit",
"Dice": "Dice",
"Damage": "Damage",
"Skills": "Skills",
"Str": "Str",
"Dex": "Dex",
"Con": "Con",
"Name: ": "Imię",
"Alignment:": "Światopogląd",
"Law": "Praworządny",
"Neutral": "Neutralny",
"Chaos": "Zły",
"Player:": "Gracz",
"Experience:": "Doświadczenie",
"Class:": "Klasa",
"Warrior": "Wojownik",
"Rogue": "Złodziej",
"Mage": "Czarodziej",
"Base Attack Bonus:": "Premia do ataku",
"Level:": "Poziom",
"Initiative:": "Inicjatywa",
"Strength": "Siła",
"melee to hit": "Do walki wręcz",
"melee damage": "Do obrażeń wręcz",
"Dexterity": "Zręczność",
"ranged to hit": "Do strzelania",
"armor class": "Klasa pancerza",
"initiative": "inicjatywa",
"Constitution": "Kondycja",
"hit points per level": "Do wytrzymałości na poziom",
"Intelligence": "Inteligencja",
"languages known": "Znane języki",
"Wisdom": "Mdrość",
"save vs mind control": "Do obrony przed kontrolą",
"Charisma": "Charyzma",
"max # of allies": "Do liczby sojuszników",
"Saving Throws": "Rzuty obronne",
"Poison": "Trucizna",
"Breath Weapon": "Zionięcie",
"Polymorph": "Przemiana",
"Spell": "Czary",
"Magic Item": "Magiczne przedmioty",
"Class Abilities": "Zdolności klasy",
"Traits": "Umiejętności",
"Equipment": "Ekwipunek",
"Armor Class": "Klasa pancerza",
"Fortune Points": "Klasa pancerza",
"Hit Points": "Punkty Wytrzymałości",
"Current": "Obecne",
"Weapons": "Broń",
"Name": "Nazwa",
"To hit": "Trafienie",
"Dice": "Kości",
"Damage": "Obrażenia",
"Skills": "Umiejętności",
"Str": "S",
"Dex": "Zrc",
"Con": "Kon",
"Int": "Int",
"Wis": "Wis",
"Wis": "Mdr",
"Cha": "Cha",
"Attribute": "Attribute",
"Attribute": "Cechy",
"Bonus": "Bonus",
"Easy": "Easy",
"Normal": "Normal",
"Hard": "Hard",
"Very Hard": "Very Hard",
"Impossible": "Impossible",
"Difficulty": "Difficulty",
"Magic": "Magic",
"Cantrips:": "Cantrips:",
"Spells:": "Spells:",
"Description": "Description",
"Rituals:": "Rituals:",
"Allies and Henchmen": "Allies and Henchmen",
"Notes and History": "Notes and History"
"Easy": "Łatwy",
"Normal": "Normalny",
"Hard": "Trudny",
"Very Hard": "Bardzo Trudny",
"Impossible": "Niemożliwy",
"Difficulty": "Trudność",
"Magic": "Magia",
"Cantrips:": "Sztuczki",
"Spells:": "Zaklęcia",
"Description": "Opis",
"Rituals:": "Rytuały",
"Allies and Henchmen": "Sojusznicy",
"Notes and History": "Historia i notatki"
}
@@ -1034,10 +1034,10 @@
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}]]" type="text" spellcheck="false" name="Dia">
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+ceil(@{level}/4)]]" type="text" spellcheck="false" name="DiaII">
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+@{willpower}]]" type="text" spellcheck="false" name="DiaII">
</div>
<div class="sheet-col-1-7">
<input class="sheet-underlined sheet-center" value="[[(ceil(@{level}/4))d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
<input class="sheet-underlined sheet-center" value="[[@{willpower}d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
</div>
</div>
</div>
+148
View File
@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primario",
"MeritsFlaws": "Méritos y Defectos",
"Powers": "Poderes",
"OtherTraits": "Otros Rasgos",
"Notes": "Notas",
"BondBoon": "Vínculos y Prestación",
"BloodSorcery": "Magia de Sangre",
"Information": "Información",
"Dice": "Dados",
"Combat": "Combate",
"maxblood-u": "Reserva máx. de Sangre",
"maxtrait-u": "Máx. de Rasgos",
"extrabruised-u": "Magullado extra",
"movement-u": "Movimiento",
"dexspeed-u": "Veloc. por Destreza",
"dexboostspeed-u": "Bonus Veloc. por Destreza",
"celerityspeed-u": "Veloc. Celeridad",
"miscspeed-u": "Velocidad de movimiento Misc",
"walkspeed-u": "Veloc. caminando",
"jogspeed-u": "Veloc. trotando",
"runspeed-u": "Veloc. corriendo",
"yardsmeters-u": "Metros/Yardas",
"meleeweapons-u": "Armas cuerpo a cuerpo",
"name2-u": "Nombre:",
"type-u": "Tipo",
"minstr-u": "Fue mín.",
"damage-u": "Daño",
"lethality-u": "Tipo daño",
"conceal-u": "Conceal",
"bashing-u": "Contundente",
"lethal-u": "Letal",
"aggravated-u": "Agravado",
"rangedweapons-u": "Armas a distancia",
"range-u": "Alcance",
"rate-u": "Cadencia",
"clip-u": "Cargador",
"armorshields-u": "Armaduras",
"onq-u": "¿Puesta?",
"class-u": "Clase",
"rating-u": "Rango",
"penalty-u": "Penalizador",
"aggravatedq-u": "¿Agravado?",
"armor-u": "Armadura",
"shield-u": "Escudo",
"bodymod-u": "Mod. corporal",
"other-u": "Otros",
"no-u": "No",
"yes-u": "Si",
"gear-u": "Equipo",
"name-u": "Nombre:",
"player-u": "Jugador:",
"chronicle-u": "Crónica:",
"nature-u": "Naturaleza:",
"demeanor-u": "Conducta:",
"concept-u": "Concepto:",
"clan-u": "Clan:",
"generation-u": "Generación:",
"sire-u": "Sire:",
"attributes-u": "Atributos",
"physical-u": "Físicos",
"social-u": "Sociales",
"mental-u": "Mentales",
"strength-u": "Fuerza",
"dexterity-u": "Destreza",
"stamina-u": "Resistencia",
"charisma-u": "Carisma",
"manipulation-u": "Manipulación",
"appearance-u": "Aspecto",
"intelligence-u": "Inteligencia",
"wits-u": "Astucia",
"perception-u": "Percepción",
"abilities-u": "Habilidades",
"talents-u": "Talentos",
"skills-u": "Técnicas",
"knowledges-u": "Conocimientos",
"alertness-u": "Alerta",
"athletics-u": "Atletismo",
"awareness-u": "Consciencia",
"brawl-u": "Pelea",
"empathy-u": "Empatía",
"expression-u": "Expresión",
"intimidation-u": "Intimidación",
"leadership-u": "Liderazgo",
"subterfuge-u": "Subterfugio",
"streetwise-u": "Conocimiento de la calle",
"legerdemain-u": "Prestidigitación",
"animalken-u": "Trato con Animales",
"crafts-u": "Artesanía",
"drive-u": "Conducir",
"etiquette-u": "Etiqueta",
"meleeDA-u": "MeleeDA",
"firearms-u": "Armas de fuego",
"archery-u": "Tiro con arco",
"commerce-u": "Comercio",
"larceny-u": "Latrocinio",
"melee-u": "Pelea con armas",
"performance-u": "Interpretación",
"ride-u": "Montar",
"stealth-u": "Sigilo",
"survival-u": "Supervivencia",
"academics-u": "Academicismo",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Sab. Popular",
"computer-u": "Informática",
"finance-u": "Economia",
"investigation-u": "Investigación",
"law-u": "Leyes",
"medicine-u": "Medicina",
"occult-u": "Ocultismo",
"politics-u": "Politica",
"seneschal-u": "Senescal",
"theology-u": "Teología",
"science-u": "Ciencia",
"technology-u": "Tecnología",
"advantages-u": "Ventajas",
"disciplines-u": "Disciplinas",
"backgrounds-u": "Trasfondos",
"virtues-u": "Virtudes",
"conscience-u": "Conciencia",
"convinction-u": "Convicción",
"selfcontrol-u": "Autocontrol",
"instinct-u": "Instinto",
"courage-u": "Coraje",
"othertraits-u": "Otros Rasgos",
"paths-u": "Sendas",
"merits-u": "Méritos",
"flaws-u": "Defectos",
"humanitypath-u": "Humanidad/Senda",
"bearing-u": "Porte:",
"willpower-u": "Fuerza de Voluntad",
"bloodpool-u": "Reserva de Sangre",
"pointsperturn-u": "Puntos por turno",
"dicepools-u": "Reservas de Dados",
"attributeability-u": "<b >Atributo &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Habilidad</b >",
"health-u": "Salud",
"bruised-u": "Magullado",
"hurt-u": "Lastimado",
"injured-u": "Lesionado",
"wounded-u": "Herido",
"mauled-u": "Malherido",
"crippled-u": "Tullido",
"incapacitated-u": "Incapacitado",
"weakness-u": "Debilidad",
"experience-u": "Experiencia",
"notes-u": "Notas",
"pathsins-u": "Pecados de Senda"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Principale",
"MeritsFlaws": "Pregi e Difetti",
"Powers": "Poteri",
"OtherTraits": "Altri tratti",
"Notes": "Note",
"BondBoon": "Legami e Favori",
"BloodSorcery": "Magia del sangue",
"Information": "Informazioni",
"Dice": "Dadi",
"Combat": "Combattimento",
"maxblood-u": "Sangue massimo",
"maxtrait-u": "Attributi massimi",
"extrabruised-u": "Contusioni extra",
"movement-u": "Movimento",
"dexspeed-u": "Velocità DES",
"dexboostspeed-u": "Incr. velocità DES",
"celerityspeed-u": "Velocità (disc.)",
"miscspeed-u": "Velocità varie",
"walkspeed-u": "Camminata",
"jogspeed-u": "Corsetta",
"runspeed-u": "Corsa",
"yardsmeters-u": "Iarde / Metri",
"meleeweapons-u": "Armi da mischia",
"name2-u": "Nome",
"type-u": "Tipo",
"minstr-u": "Forza min.",
"damage-u": "Danno",
"lethality-u": "Tipo di danno",
"conceal-u": "Occultabilità",
"bashing-u": "Urto",
"lethal-u": "Letali",
"aggravated-u": "Aggravati",
"rangedweapons-u": "Armi a distanza",
"range-u": "Gittata",
"rate-u": "Cadenza",
"clip-u": "Caricatore",
"armorshields-u": "Armature / Scudi",
"onq-u": "Attivo?",
"class-u": "Classe diff.",
"rating-u": "Valore",
"penalty-u": "Penalità",
"aggravatedq-u": "Aggravati?",
"armor-u": "Armatura",
"shield-u": "Scudo",
"bodymod-u": "Mod. taglia",
"other-u": "Altro",
"no-u": "No",
"yes-u": "Sì",
"gear-u": "Equipaggiamento",
"name-u": "Nome:",
"player-u": "Giocatore:",
"chronicle-u": "Cronaca:",
"nature-u": "Natura:",
"demeanor-u": "Carattere:",
"concept-u": "Profilo:",
"clan-u": "Clan:",
"generation-u": "Generazione:",
"sire-u": "Sire:",
"attributes-u": "Attributi",
"physical-u": "Fisici",
"social-u": "Sociali",
"mental-u": "Mentali",
"strength-u": "Forza",
"dexterity-u": "Destrezza",
"stamina-u": "Costituzione",
"charisma-u": "Carisma",
"manipulation-u": "Persuasione",
"appearance-u": "Aspetto",
"intelligence-u": "Intelligenza",
"wits-u": "Prontezza",
"perception-u": "Percezione",
"abilities-u": "Abilità",
"talents-u": "Attitudini",
"skills-u": "Abilità",
"knowledges-u": "Conoscenze",
"alertness-u": "Sesto Senso",
"athletics-u": "Atletica",
"awareness-u": "Consapevolezza",
"brawl-u": "Rissa",
"empathy-u": "Empatia",
"expression-u": "Espressività",
"intimidation-u": "Intimidire",
"leadership-u": "Autorità",
"subterfuge-u": "Sotterfugio",
"streetwise-u": "Bassifondi",
"legerdemain-u": "Rapidità di Mano",
"animalken-u": "Affin. animale",
"crafts-u": "Manualità",
"drive-u": "Guidare",
"etiquette-u": "Galateo",
"meleeDA-u": "Armi da mischia",
"firearms-u": "Armi da fuoco",
"archery-u": "Archeria",
"commerce-u": "Commercio",
"larceny-u": "Criminalità",
"melee-u": "Mischia",
"performance-u": "Esp.Artistica",
"ride-u": "Cavalcare",
"stealth-u": "Furtività",
"survival-u": "Sopravvivenza",
"academics-u": "Accademiche",
"enigmas-u": "Enigmi",
"hearthWisdom-u": "Saggezza Popolare",
"computer-u": "Informatica",
"finance-u": "Finanza",
"investigation-u": "Investigare",
"law-u": "Legge",
"medicine-u": "Medicina",
"occult-u": "Occulto",
"politics-u": "Politica",
"seneschal-u": "Governo Domestico",
"theology-u": "Teologia",
"science-u": "Scienze",
"technology-u": "Tecnologia",
"advantages-u": "Vantaggi",
"disciplines-u": "Discipline",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtù",
"conscience-u": "Coscienza",
"convinction-u": "Convinzione",
"selfcontrol-u": "Autocontrollo",
"instinct-u": "Istinto",
"courage-u": "Coraggio",
"othertraits-u": "Altri Tratti",
"paths-u": "Sentieri",
"merits-u": "Pregi",
"flaws-u": "Difetti",
"humanitypath-u": "Umanità / Sentiero",
"bearing-u": "Atteggiamento",
"willpower-u": "Volontà",
"bloodpool-u": "Punti Sangue",
"pointsperturn-u": "Sangue / turno",
"dicepools-u": "Riserve di Dadi",
"attributeability-u": "<b >Attributo &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Abilità</b >",
"health-u": "Salute",
"bruised-u": "Contuso",
"hurt-u": "Graffiato",
"injured-u": "Leso",
"wounded-u": "Ferito",
"mauled-u": "Straziato",
"crippled-u": "Menomato",
"incapacitated-u": "Inabilitato",
"weakness-u": "Debolezza",
"experience-u": "Esperienza",
"notes-u": "Annotazioni",
"pathsins-u": "Peccati del Sentiero"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
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{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+148
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@@ -0,0 +1,148 @@
{
"Primary": "Primary",
"MeritsFlaws": "Merits & Flaws",
"Powers": "Powers",
"OtherTraits": "Other Traits",
"Notes": "Notes",
"BondBoon": "Bond & Boon",
"BloodSorcery": "Blood Sorcery",
"Information": "Information",
"Dice": "Dice",
"Combat": "Combat",
"maxblood-u": "Max Blood",
"maxtrait-u": "Max Trait",
"extrabruised-u": "Extra Bruised",
"movement-u": "Movement",
"dexspeed-u": "Dex Speed",
"dexboostspeed-u": "Dex Boost Speed",
"celerityspeed-u": "Celerity Speed",
"miscspeed-u": "Misc Speed",
"walkspeed-u": "Walk Speed",
"jogspeed-u": "Jog Speed",
"runspeed-u": "Run Speed",
"yardsmeters-u": "Yards/Meters",
"meleeweapons-u": "Melee Weapons",
"name2-u": "Name",
"type-u": "Type",
"minstr-u": "Min Str.",
"damage-u": "Damage",
"lethality-u": "Lethality",
"conceal-u": "Conceal",
"bashing-u": "Bashing",
"lethal-u": "Lethal",
"aggravated-u": "Aggravated",
"rangedweapons-u": "Ranged Weapons",
"range-u": "Range",
"rate-u": "Rate",
"clip-u": "Clip",
"armorshields-u": "Armor & Shields",
"onq-u": "On?",
"class-u": "Class",
"rating-u": "Rating",
"penalty-u": "Penalty",
"aggravatedq-u": "Aggravated?",
"armor-u": "Armor",
"shield-u": "Shield",
"bodymod-u": "Body Mod.",
"other-u": "Other",
"no-u": "No",
"yes-u": "Yes",
"gear-u": "Gear",
"name-u": "Name:",
"player-u": "Player:",
"chronicle-u": "Chronicle:",
"nature-u": "Nature:",
"demeanor-u": "Demeanor:",
"concept-u": "Concept:",
"clan-u": "Clan:",
"generation-u": "Generation:",
"sire-u": "Sire:",
"attributes-u": "Attributes",
"physical-u": "Physical",
"social-u": "Social",
"mental-u": "Mental",
"strength-u": "Strength",
"dexterity-u": "Dexterity",
"stamina-u": "Stamina",
"charisma-u": "Charisma",
"manipulation-u": "Manipulation",
"appearance-u": "Appearance",
"intelligence-u": "Intelligence",
"wits-u": "Wits",
"perception-u": "Perception",
"abilities-u": "Abilities",
"talents-u": "Talents",
"skills-u": "Skills",
"knowledges-u": "Knowledges",
"alertness-u": "Alertness",
"athletics-u": "Athletics",
"awareness-u": "Awareness",
"brawl-u": "Brawl",
"empathy-u": "Empathy",
"expression-u": "Expression",
"intimidation-u": "Intimidation",
"leadership-u": "Leadership",
"subterfuge-u": "Subterfuge",
"streetwise-u": "Streetwise",
"legerdemain-u": "Legerdemain",
"animalken-u": "Animal Ken",
"crafts-u": "Craft",
"drive-u": "Drive",
"etiquette-u": "Etiquette",
"meleeDA-u": "MeleeDA",
"firearms-u": "Firearms",
"archery-u": "Archery",
"commerce-u": "Commerce",
"larceny-u": "Larceny",
"melee-u": "Melee",
"performance-u": "Performance",
"ride-u": "Ride",
"stealth-u": "Stealth",
"survival-u": "Survival",
"academics-u": "Academics",
"enigmas-u": "Enigmas",
"hearthWisdom-u": "Hearth Wisdom",
"computer-u": "Computer",
"finance-u": "Finance",
"investigation-u": "Investigation",
"law-u": "Law",
"medicine-u": "Medicine",
"occult-u": "Occult",
"politics-u": "Politics",
"seneschal-u": "Seneschal",
"theology-u": "Theology",
"science-u": "Science",
"technology-u": "Technology",
"advantages-u": "Advantages",
"disciplines-u": "Disciplines",
"backgrounds-u": "Backgrounds",
"virtues-u": "Virtues",
"conscience-u": "Conscience",
"convinction-u": "Convinction",
"selfcontrol-u": "Self-Control",
"instinct-u": "Instinct",
"courage-u": "Courage",
"othertraits-u": "Other Traits",
"paths-u": "Paths",
"merits-u": "Merits",
"flaws-u": "Flaws",
"humanitypath-u": "Humanity/path",
"bearing-u": "Bearing:",
"willpower-u": "Willpower",
"bloodpool-u": "Blood Pool",
"pointsperturn-u": "Points Per Turn",
"dicepools-u": "Dice Pools",
"attributeability-u": "<b >Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability</b >",
"health-u": "Health",
"bruised-u": "Bruised",
"hurt-u": "Hurt",
"injured-u": "Injured",
"wounded-u": "Wounded",
"mauled-u": "Mauled",
"crippled-u": "Crippled",
"incapacitated-u": "Incapacitated",
"weakness-u": "Weakness",
"experience-u": "Experience",
"notes-u": "Notes",
"pathsins-u": "Path Sins"
}
+44 -44
View File
@@ -55,56 +55,56 @@
"magicpoints-u": "Очки Магии",
"dicerolls-u": "Броски костей",
"custom-u": "Особый",
"investigatorskills-u": "Investigator Skills",
"investigatorskills-u": "Навыки",
"accounting_da-u": "Бух. учет (10%)",
"animalhandling_da-u": "Дрессировка (15%)",
"accounting-u": "Бух. учет (05%)",
"accounting-r-txt": "Проверка Бух. учета",
"anthropology-u": "Антропология(01%)",
"anthropology-u": "Антропология (01%)",
"anthropology-r-txt": "Проверка Антропологии",
"artandcraft-u": "Art and Craft(05%)",
"artandcraft-u": "Ис-во и ремесло (05%)",
"artandcraft1": "Ис-во и ремесло 1",
"artandcraft2": "Ис-во и ремесло 2",
"appraise-u": "Оценка(05%)",
"appraise-u": "Оценка (05%)",
"appraise-r-txt": "Проверка Оценки",
"appraise_et-u": "Оценка(10%)",
"appraise_ic-u": "Оценка(15%)",
"archaeology-u": "Археология(01%)",
"appraise_et-u": "Оценка (10%)",
"appraise_ic-u": "Оценка (15%)",
"archaeology-u": "Археология (01%)",
"archaeology-r-txt": "Проверка Археологии",
"charm-u": "Обаяние(15%)",
"charm-u": "Обаяние (15%)",
"charm-r-txt": "Проверка Обаяния",
"civics-u": "Гражданское право (10%)",
"climb-u": "Лазание(20%)",
"climb-u": "Лазание (20%)",
"climb-r-txt": "Проверка Лазания",
"status-u": "Статус",
"creditrating-u": "Кредитоспособность (00%)",
"creditrating-r-txt": "Проверка Кредитоспособности",
"cthulhumythos-u": "Мифы Ктулху(00%)",
"cthulhumythos-u": "Мифы Ктулху (00%)",
"cthulhumythos-r-txt": "Проверка Мифов Ктулху",
"disguise-u": "Маскировка(05%)",
"disguise-u": "Маскировка (05%)",
"disguise-r-txt": "Проверка Маскировки",
"dodge-u": "Уворот(1/2 ВЫН)",
"dodge-u": "Уворот (1/2 ВЫН)",
"dodge-r-txt": "Проверка Уворота",
"drivewagon-u": "Управление повозкой (20%)",
"driveauto-u": "Управление Авто (20%)",
"driveauto-r-txt": "Проверка Управления Авто",
"drive-u": "Вождение(20%)",
"elecrepair-u": "Электрика(10%)",
"drive-u": "Вождение (20%)",
"elecrepair-u": "Электрика (10%)",
"elecrepair-r-txt": "Проверка Электрики",
"elecrepair_ow-u": "Электрика (00%)",
"empire-u": "Империя (25%)",
"fasttalk-u": "Красноречие (05%)",
"fasttalk-r-txt": "Проверка Красноречия",
"fighting(brawl)-u": "Ближний бой(драка)(25%)",
"fighting(brawl)-u": "Ближний бой(драка) (25%)",
"fighting_brawl-r-txt": "Проверка Ближнего боя(Драка)",
"fightspec1": "Fighting Specialization 1",
"fightspec2": "Fighting Specialization 2",
"fightspec3": "Fighting Specialization 3",
"fightspec1": "Ближний бой(Навык) 1",
"fightspec2": "Ближний бой(Навык) 2",
"fightspec3": "Ближний бой(Навык) 3",
"shield-u": "Щит (15%)",
"fighting_other-u": "Ближний бой(Другое)",
"firearms(hg)-u": "Стрельба(пистолет)(20%)",
"firearms(hg)-u": "Стрельба(пистолет) (20%)",
"firearms_hg-r-txt": "Проверка Стрельбы(Пистолет)",
"firearms(r/s)-u": "Стрельба(винт./дроб.)",
"firearms(r/s)-u": "Стрельба(винт./дроб.) (25%)",
"firearms_rs-r-txt": "Проверка Стрельбы(Винт./Дроб.)",
"firearms_s_m_g-u": "Стрельба(ПП) (15%)",
"firearms_other-u": "Стрельба(Другое)",
@@ -122,50 +122,50 @@
"jump-r-txt": "Проверка Прыжков",
"language(own)-u": "Язык(Родной) (ОБР)",
"language_own-r-txt": "Проверка Языка(Родной)",
"otherlanguage1": "Other Language 1",
"otherlanguage2": "Other Language 2",
"otherlanguage1": "Язык (Иностранный) 1 (01%)",
"otherlanguage2": "Язык (Иностранный) 2 (01%)",
"law-u": "Юриспруденция (05%)",
"law-r-txt": "Проверка Юриспруденции",
"libraryuse-u": "Работа в библиотеке(20%)",
"libraryuse-u": "Библиотечное дело (20%)",
"libraryuse-r-txt": "Проверка Библиотечного дела",
"libraryuse_da-u": "Библиотечное дело (20%)",
"libraryuse_da-u": "Библиотечное дело (05%)",
"listen_da-u": "Слух(25%)",
"listen-u": "Слух(20%)",
"listen-r-txt": "Проверка Слуха",
"listen_mdr-u": "Слух(25%)",
"locksmith-u": "Взлом(01%)",
"listen_mdr-u": "Слух (25%)",
"locksmith-u": "Взлом (01%)",
"locksmith-r-txt": "Проверка Взлома",
"mechrepair-u": "Механика (10%)",
"mechrepair-r-txt": "Проверка Механики",
"medicine-u": "Медицина(01%)",
"medicine-u": "Медицина (01%)",
"medicine-r-txt": "Проверка Медицины",
"naturalworld-u": "Естествознание(10%)",
"naturalworld-u": "Естествознание (10%)",
"naturalworld-r-txt": "Проверка Естествознания",
"naturalworld_da-u": "Естествознание(20%)",
"naturalworld_et-u": "Естествознание(20%)",
"naturalworld_da-u": "Естествознание (20%)",
"naturalworld_et-u": "Естествознание (20%)",
"navigate-u": "Ориентирование (10%)",
"navigate-r-txt": "Проверка Ориентирования",
"occult-u": "Оккультизм(05%)",
"occult-u": "Оккультизм (05%)",
"occult-r-txt": "Проверка Оккультизма",
"ophvmachine-u": "Упр. Тяж. Машинами (01%)",
"ophvmachine-r-txt": "Проверка Упр. Тяж. Машинами",
"ownkingdom_da-u": "Королевство (родное) (20%)",
"otherkingdom1": "Other Kingdom 1",
"otherkingdom2": "Other Kingdom 2",
"persuade-u": "Убеждение(10%)",
"otherkingdom1": "Королевство(иное) 1 (10%)",
"otherkingdom2": "Королевство(иное) 2 (10%)",
"persuade-u": "Убеждение (10%)",
"persuade-r-txt": "Проверка Убездения",
"pilotboat-u": "Управление судном (01%)",
"psychology-u": "Психология(01%)",
"psychology-u": "Психология (10%)",
"psychology-r-txt": "Проверка Психологии",
"psychoanalysis-u": "Психоанализ(01%)",
"psychoanalysis-u": "Психоанализ (01%)",
"psychoanalysis-r-txt": "Проверка Психоанализа",
"readandwritelang1": "Read and Write Language 1",
"readandwritelang2": "Read and Write Language 2",
"religion-u": "Религия(20%)",
"readandwritelang1": "Грамотность (Язык) 1 (01%)",
"readandwritelang2": "Грамотность (Язык) 2 (01%)",
"religion-u": "Религия (20%)",
"repair/devise-u": "Ремонт/Разборка (20%)",
"ride-u": "Верховая езда(05%)",
"ride-u": "Верховая езда (05%)",
"ride-r-txt": "Проверка Езды верхом",
"ride_ow-u": "Верховая езда(15%)",
"ride_ow-u": "Верховая езда (15%)",
"rope_use_ow-u": "Использование веревок (05%)",
"scavenge-u": "Сбор мусора (15%)",
"sleightofhand-u": "Ловкость рук (10%)",
@@ -374,7 +374,7 @@
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Приступ безумия - Сводка",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"institutionalized-or-apprehended": "Задержан:",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someones life being endangered. When someones life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
@@ -389,6 +389,6 @@
"delusion-da": "Делюзия:",
"shackled-da": "Скован:",
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
"flee-in-panic-da-dec2": "Когда сыщик приходит в себя, он уже далеко, возможно, в пустоши или лесу, либо колотит в какую-то дверь, требуя, чтобы его впустили.",
"shackled-da-dec": "Сыщик, бредящий или говорящий на странном языке, был пойман и закован в кандалы либо арестован иным образом."
}
@@ -68,7 +68,7 @@
</tr>
<tr>
<td class="attr-label" ><strong>GR</strong></td>
<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
<td><input class="attr-input" type="text" name="attr_siz" value="5"/></td>
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=SIZ}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check'></button></td>
<td> </td>
<td class="attr-label"><strong>IN</strong><small>(Idee)</small></td>
@@ -76,7 +76,7 @@
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=INT}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check'></button></td>
<td> </td>
<td class="attr-label"><strong>BW</strong></td>
<td><input class="attr-input" type="text" name="attr_mov"/></td>
<td><input class="attr-input" type="text" name="attr_mov" value="12"/></td>
<td class="attr-roll" ></td>
</tr>
</table>
@@ -124,9 +124,9 @@
<h4 class="section-head">Schadensbonus</h4>
<div class="section">
<select style="width:100%;" name="attr_damage_bonus">
<option value="-2">-2</option>
<option value="-2" selected>-2</option>
<option value="-1">-1</option>
<option value="0" selected>keiner</option>
<option value="0" >keiner</option>
<option value="1d4">+1d4</option>
<option value="1d6">+1d6</option>
<option value="2d6">+2d6</option>
@@ -144,7 +144,7 @@
<div style="width:50%;float:left">
<h4 class="section-head">Statur</h4>
<div class="section">
<input class="secondary-attr-input" type="text" name="attr_build">
<input class="secondary-attr-input" type="text" name="attr_build" value="-2">
</div>
</div>
</div>
@@ -226,7 +226,7 @@
<tr>
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
<td class="skill-label">Gewandheit (GE/2)</td>
<td><input class="skill-input" type="text" name="attr_dodge" value="@{dex}/2" /></td>
<td><input class="skill-input" type="text" name="attr_dodge" value="" /></td>
<td><button type='roll' value='&{template:coc} {{name=Gewandheit}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check'></button></td>
</tr>
<tr>
@@ -249,20 +249,20 @@
</tr>
<tr>
<td><input type="checkbox" name="attr_climb_checkbox"></td>
<td class="skill-label">Klettern (20%)</td>
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
<td class="skill-label">Klettern (50%)</td>
<td><input class="skill-input" type="text" name="attr_climb" value="50"/></td>
<td><button type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check'></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_human_language_checkbox"></td>
<td class="skill-label">Menschensprache (1/2 IN)</td>
<td><input class="skill-input" type="text" name="attr_human_language" value="@{int}/2"/></td>
<td><input class="skill-input" type="text" name="attr_human_language" value=""/></td>
<td><button type='roll' value='&{template:coc} {{name=Menschensprache}} {{success=[[@{human_language}]]}} {{hard=[[floor(@{human_language}/2)]]}} {{extreme=[[floor(@{human_language}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_human_language_check'></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_cuteness_checkbox"></td>
<td class="skill-label">Niedlich sein (1/2 ER)</td>
<td><input class="skill-input" type="text" name="attr_cuteness" value="0"/></td>
<td><input class="skill-input" type="text" name="attr_cuteness" value=""/></td>
<td><button type='roll' value='&{template:coc} {{name=Niedlich sein}} {{success=[[@{cuteness}]]}} {{hard=[[floor(@{cuteness}/2)]]}} {{extreme=[[floor(@{cuteness}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cuteness_check'></button></td>
</tr>
<tr>
@@ -332,8 +332,8 @@
</tr>
<tr>
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
<td class="skill-label">Verborgen bleiben (20%)</td>
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
<td class="skill-label">Verborgen bleiben (40%)</td>
<td><input class="skill-input" type="text" name="attr_stealth" value="40"/></td>
<td><button type='roll' value='&{template:coc} {{name=Verborgen bleiben}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check'></button></td>
</tr>
<tr>
@@ -362,6 +362,9 @@
</div>
<div class="sheet-col">
<table style="width:100%">
<tr>
<td><span>Verlorene Leben</span></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_life1_checkbox"></td>
</tr>
@@ -386,9 +389,6 @@
<tr>
<td><input type="checkbox" name="attr_life8_checkbox"></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_life9_checkbox"></td>
</tr>
</table>
</div>
</div>
@@ -402,6 +402,12 @@
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="50"/></td>
<td><button type='roll' value='&{template:coc} {{name=Nahkampf}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check'></button></td>
</tr>
<tr>
<td><input type="checkbox" name="attr_evade_checkbox"></td>
<td class="skill-label">Ausweichen (GE)</td>
<td><input class="skill-input" type="text" name="attr_evade" value=""/></td>
<td><button type='roll' value='&{template:coc} {{name=Ausweichen}} {{success=[[@{evade}]]}} {{hard=[[floor(@{evade}/2)]]}} {{extreme=[[floor(@{evade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_evade_check'></button></td>
</tr>
</table>
<div class="section">
<table style="width:100%">
@@ -416,6 +422,19 @@
<th style="width:11%">Fehlf.</th>
</thead>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" value="Ausweichen (GE)" disabled="true"/></td>
<td style="width:4%"><button type='roll' value='&{template:coc} {{name=Ausweichen}} {{success=[[@{evade}]]}} {{hard=[[floor(@{evade}/2)]]}} {{extreme=[[floor(@{evade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_unarmed_check'></button></td>
<td style="width:16%"><input style="width:100%" type="text" value="Ausweichen" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="-" disabled="true"/></td>
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
</tr>
</table>
<table style="width:100%">
<tr>
<td style="width:20%"><input style="width:100%" type="text" value="Kratzen" disabled="true"/></td>
+14 -1
View File
@@ -10,10 +10,23 @@ Le jeu complet est paru dans le magazine [Casus Belli](http://www.black-book-edi
# Version courante
V3.111 [Screenshot](cog_v3.png)
V3.112 [Screenshot](cog_v3.png)
# Notes de version
## V3.112 (2021.03.01)
_Fiche de PJ_
- Ajout de l'attaque magique dans la liste des armes/attaques
- Correction mise en page PV et PR : restants / max et non l'inverse
- Suppression du code de remise en forme des textes de capacités par élimination des retours à la ligne
_Fiche de vaisseau_
- Correction du calcul des DEFenses
- Ajout de deux attributs @{DEFRAP} (DEF Rapidité) et @{DEFSOL} (DEF Solidité) calculés pouvant être liés à un token
## V3.111 (2021.02.22)
- Déplacement de l'initiative sur la 1ère ligne de la section combat
+1
View File
@@ -142,6 +142,7 @@ span.sheet-label {
textarea.sheet-boxability {
width: 92%;
overflow-x: hidden;
}
span.sheet-boxability,
+105 -100
View File
@@ -1,8 +1,8 @@
<div class="sheet-mainBg">
<!-- FDP -->
<!-- INPUT HIDDEN Version FdP -->
<input type="hidden" name="attr_verfdp" value="3.111.0" />
<input type="hidden" name="attr_VERSION" value="3.111.0" />
<input type="hidden" name="attr_verfdp" value="3.112.0" />
<input type="hidden" name="attr_VERSION" value="3.112.0" />
<!-- INPUT HIDDEN Univers (COF, CG, COC) -->
<input type="hidden" name="attr_UNIVERS" value="CG" />
<!-- INPUT HIDDEN Libellés -->
@@ -60,6 +60,9 @@
<input type="hidden" name="attr_POSTE_MOT" value="" />
<input type="hidden" name="attr_POSTE_SEN" value="" />
<input type="hidden" name="attr_POSTE_ORD" value="" />
<!-- INPUT HIDDEN DEFs vaisseau -->
<input type="hidden" name="attr_DEFRAP" value="0" />
<input type="hidden" name="attr_DEFSOL" value="0" />
<!-- INPUT HIDDEN Rangs Voies -->
<input type="hidden" name="attr_RANG_VOIE1" value="0" />
<input type="hidden" name="attr_RANG_VOIE2" value="0" />
@@ -80,7 +83,7 @@
<div class="sheet-container">
<!-- Identité -->
<div style="width: 420px; vertical-align: middle; text-align: center;">
<img width="340" title="Version 3.111 - 22/02/2021"
<img width="340" title="Version 3.112 - 01/03/2021"
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesGalactiques/cog_logo.png" />
</div>
<div style="width: 270px;">
@@ -568,8 +571,8 @@
<tr>
<td class="sheet-boxtitre" style="width: 65px;">PV</td>
<td class="sheet-boxinput">
<input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie maximum" value="0" />
/<input type="number" name="attr_PV" title="@{PV} Points de Vie restants" value="0" />
<input type="number" name="attr_PV" title="@{PV} Points de Vie restants" value="0" />
/<input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie MAX" value="0" />
</td>
</tr>
<tr>
@@ -578,8 +581,8 @@
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalit&eacute;}} {{RECUP=[[1d@{DV}[DV] + @{NIVEAU}[Niveau] + [[@{CON}]][Mod. CON] ]]}}">
PR</button></td>
<td class="sheet-boxinput">
<input type="number" name="attr_PR_max" title="@{PR|max} Points de Récupération maximum" value="0" />
/<input type="number" name="attr_PR" title="@{PR} Points de Récupération restants" value="0" />
<input type="number" name="attr_PR" title="@{PR} Points de Récupération restants" value="0" />
/<input type="number" name="attr_PR_max" title="@{PR|max} Points de Récupération MAX" value="0" />
</td>
</tr>
<tr>
@@ -734,6 +737,7 @@
<option value="@{ATKTIR}">DISTANCE</option>
<option value="@{ATKPSYINFLU}">PSY Inf.</option>
<option value="@{ATKPSYINTUI}">PSY Int.</option>
<option value="@{ATKMAG}">MAGIQUE</option>
</select>+<input type="number" style="width: 32px;" name="attr_armeatkdiv" value="0"
title="@{armeatkdiv} Bonus d'attaque divers" />
<input type="hidden" name="attr_armebuff" value="" />
@@ -2281,7 +2285,7 @@
<tr>
<td class="sheet-textfat">D&Eacute;FENSES</td>
<td>&nbsp;</td>
<td class="sheet-textbase">Mod. DEX/CON</td>
<td class="sheet-textbase">Mod.</td>
<td class="sheet-textbase">Pilote</td>
<td class="sheet-textbase">Mod. PER</td>
<td class="sheet-textbase">Scantech</td>
@@ -2290,29 +2294,27 @@
<tr>
<td class="sheet-boxtitre">DEF (rapidité)</td>
<td class="sheet-boxinputlight">10+</td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVDEX" value="@{DEX}"
<td class="sheet-boxinputlight">DEX : <input type="number" name="attr_DEFVDEX" value="@{DEX_TEST}"
title="@{DEFVDEX} Bonus de Manoeuvrabilit&eacute;" disabled /></td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPIL" value="@{DEFVPIL_BUFF}"
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPIL" value="@{POSTE_PIL_OQP}*(@{DEFVPIL_BUFF}+@{POSTE_PIL_BONUS})"
title="@{DEFVPIL} Bonus du Pilote" disabled /></td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPER" value="@{PER}"
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPER" value="@{PER_TEST}"
title="@{DEFVPER} Bonus de Senseurs" disabled /></td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVSEN" value="@{DEFVSEN_BUFF}"
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVSEN" value="@{POSTE_SEN_OQP}*(@{DEFVSEN_BUFF}+@{POSTE_SEN_BONUS})"
title="@{DEFVSEN} Bonus du Scantech" disabled /></td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFRAP"
value="(10+@{DEFVDEX}+@{DEFVPIL}+@{DEFVPER}+@{DEFVSEN})*@{POSTE_PIL_OQP}"
title="@{DEFRAP} D&eacute;fense (rapidit&eacute;)" disabled /></td>
<td class="sheet-boxinputlight"><span name="attr_DEFRAP" title="@{DEFRAP} D&eacute;fense (rapidit&eacute;)" /></td>
</tr>
<tr>
<td class="sheet-boxtitre">DEF (solidité)</td>
<td class="sheet-boxinputlight">10+</td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVCON" value="@{CON}"
<td class="sheet-boxinputlight">CON : <input type="number" name="attr_DEFVCON" value="@{CON}"
title="@{DEFVCON} Bonus de Coque" disabled /></td>
<td class="sheet-textbase">&nbsp;</td>
<td class="sheet-textbase">&nbsp;</td>
<td class="sheet-textbase">&nbsp;</td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFSOL"
value="10+@{DEFVCON}+@{DEFVPER}+@{DEFVSEN}"
title="@{DEFSOL} D&eacute;fense (solidit&eacute;)" disabled /></td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPER" value="@{PER_TEST}"
title="@{DEFVPER} Bonus de Senseurs" disabled /></td>
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVSEN" value="@{POSTE_SEN_OQP}*(@{DEFVSEN_BUFF}+@{POSTE_SEN_BONUS})"
title="@{DEFVSEN} Bonus du Scantech" disabled /></td>
<td class="sheet-boxinputlight"><span name="attr_DEFSOL" title="@{DEFSOL} D&eacute;fense (solidit&eacute;)" /></td>
</tr>
</table>
</td>
@@ -4073,6 +4075,11 @@ function migrateSheet(verfdp) {
setAttrs(attrs);
});
}
if (verfdp.major == 3 && verfdp.minor < 112) {
getAttrs(['type_personnage'], function (value) {
if (value.type_personnage === 'vaisseau') updateShipDEF();
});
}
}
/**
@@ -4143,12 +4150,8 @@ on('sheet:opened', function () {
const init_buff_desc = values.INIT_BUFF1_DESC || 'Valeur DEX pilote';
const defvpil_buff1_desc =
values.DEFVPIL_BUFF1_DESC || 'Mod. DEX Pilote';
const defvpil_buff2_desc =
values.DEFVPIL_BUFF2_DESC || 'Rang Pilotage';
const defvsen_buff1_desc =
values.DEFVSEN_BUFF1_DESC || 'Mod. INT Scantech';
const defvsen_buff2_desc =
values.DEFVSEN_BUFF2_DESC || 'Rang Electronique';
setAttrs({
FOR_BUFF1_DESC: for_buff_desc,
DEX_BUFF1_DESC: dex_buff_desc,
@@ -4158,9 +4161,7 @@ on('sheet:opened', function () {
ATKTIRV_BUFF1_DESC: atktirv_buff_desc,
INIT_BUFF1_DESC: init_buff_desc,
DEFVPIL_BUFF1_DESC: defvpil_buff1_desc,
DEFVPIL_BUFF2_DESC: defvpil_buff2_desc,
DEFVSEN_BUFF1_DESC: defvsen_buff1_desc,
DEFVSEN_BUFF2_DESC: defvsen_buff2_desc,
PE_ONCE: '',
type_personnage: 'vaisseau',
});
@@ -5090,6 +5091,7 @@ function attrStation(attr) {
* @param {array} fill Fillers for attribute formulas
*/
function setStation(v, attr, fill) {
let station = {};
let attrx = '';
let attrn = '';
let attrb = '';
@@ -5106,7 +5108,6 @@ function setStation(v, attr, fill) {
let station_name = v[attrn] || '';
station_name = station_name != '' ? `@{${station_name}|${fill[0]}}` : '0';
let station_bonus = parseInt(v[attrb]) || 0;
let station = {};
let station_attr = '';
if (attr === 'CAN') {
station_attr = 'repeating_armesv_armecan';
@@ -5199,6 +5200,82 @@ on(
}
);
/**
* Rebuild starship DEFenses
*/
function updateShipDEF() {
getAttrs(
[
'DEXTERITE',
'DEX_BUFF',
'POSTE_PIL_OQP',
'POSTE_PIL_BONUS',
'PERCEPTION',
'PER_BUFF',
'POSTE_SEN_OQP',
'POSTE_SEN_BONUS',
'DEFVPIL_BUFF',
'DEFVSEN_BUFF',
'CONSTITUTION',
],
function (values) {
let defrap = 0;
let defsol = 0;
const dexv = getMod(values.DEXTERITE);
const dexv_buff = parseInt(values.DEX_BUFF) || 0;
const poste_pil_oqp = parseInt(values.POSTE_PIL_OQP) || 0;
const poste_pil_bonus = parseInt(values.POSTE_PIL_BONUS) || 0;
const perv = getMod(values.PERCEPTION);
const perv_buff = parseInt(values.PER_BUFF) || 0;
const poste_sen_oqp = parseInt(values.POSTE_SEN_OQP) || 0;
const poste_sen_bonus = parseInt(values.POSTE_SEN_BONUS) || 0;
const defvpil_buff = parseInt(values.DEFVPIL_BUFF) || 0;
const defvsen_buff = parseInt(values.DEFVSEN_BUFF) || 0;
const conv = getMod(values.CONSTITUTION);
if (poste_pil_oqp !== 0) {
defrap =
10 +
dexv +
dexv_buff +
defvpil_buff +
poste_pil_bonus +
perv +
perv_buff +
poste_sen_oqp * (defvsen_buff + poste_sen_bonus);
}
defsol =
10 +
conv +
perv +
perv_buff +
poste_sen_oqp * (defvsen_buff + poste_sen_bonus);
setAttrs({ DEFRAP: defrap, DEFSOL: defsol });
}
);
}
on(
[
'change:dexterite',
'change:dex_buff',
'change:poste_pil_oqp',
'change:poste_pil_bonus',
'change:perception',
'change:per_buff',
'change:poste_sen_oqp',
'change:poste_sen_bonus',
'change:defvpil_buff',
'change:defvsen_buff',
'change:constitution',
].join(' '),
function () {
updateShipDEF();
}
);
/**
* Energy points management functions
*/
function updateShipEP() {
getAttrs(['type_fiche', 'NIVEAU', 'PEV_BUFF', 'FOR'], function (values) {
if (values.type_fiche !== 'vaisseau') return;
@@ -5277,78 +5354,6 @@ on(
}
);
/**
* On changing an ability description :
* - Reformat text
*/
on(
[
'change:voie1-1',
'change:voie1-2',
'change:voie1-3',
'change:voie1-4',
'change:voie1-5',
'change:voie2-1',
'change:voie2-2',
'change:voie2-3',
'change:voie2-4',
'change:voie2-5',
'change:voie3-1',
'change:voie3-2',
'change:voie3-3',
'change:voie3-4',
'change:voie3-5',
'change:voie3-1',
'change:voie3-2',
'change:voie3-3',
'change:voie3-4',
'change:voie3-5',
'change:voie4-1',
'change:voie4-2',
'change:voie4-3',
'change:voie4-4',
'change:voie4-5',
'change:voie5-1',
'change:voie5-2',
'change:voie5-3',
'change:voie5-4',
'change:voie5-5',
'change:voie6-1',
'change:voie6-2',
'change:voie6-3',
'change:voie6-4',
'change:voie6-5',
'change:voie7-1',
'change:voie7-2',
'change:voie7-3',
'change:voie7-4',
'change:voie7-5',
'change:voie8-1',
'change:voie8-2',
'change:voie8-3',
'change:voie8-4',
'change:voie8-5',
'change:voie9-1',
'change:voie9-2',
'change:voie9-3',
'change:voie9-4',
'change:voie9-5',
].join(' '),
function (eventInfo) {
if (eventInfo.sourceType === 'sheetworker') return;
const attrName = eventInfo.sourceAttribute;
getAttrs([`${attrName}`], function (v) {
let text = v[Object.keys(v)[0]].replace(/\n/g, '~').replace(/~~/g, '§');
let lines = text.split('~');
const title = lines.shift();
text = title + '\n' + lines.join(' ').replace(/§/g, '\n');
let attrValue = {};
attrValue[Object.keys(v)[0]] = text;
setAttrs(attrValue);
});
}
);
/**
* Initialize an array of abilities
* @param {string} voie path #
+1 -1
View File
@@ -8,6 +8,6 @@
"1794854"
],
"preview": "cog_v3.png",
"instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubli&eacute;es Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.111 (22/02/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).",
"instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubli&eacute;es Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.112 (01/03/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).",
"legacy": true
}
+5 -1
View File
@@ -10,10 +10,14 @@ Le jeu complet est disponible sur le site de l'éditeur [Black Book Editions](ht
# Version courante
3.8 [Screenshot](coc_v2.png)
3.8.1 [Screenshot](coc_v2.png)
# Notes de version
## v3.8.1 (2021-03-01)
Suppression du code de remise en forme des textes de capacités par élimination des retours à la ligne
## v3.8 (2021-02-22)
_Fiche de PJ_
+1
View File
@@ -135,6 +135,7 @@ table.sheet-tabsep {
textarea.sheet-boxability {
width: 92%;
overflow-x: hidden;
}
span.sheet-boxability,
+4 -76
View File
@@ -1,8 +1,8 @@
<div class="sheet-mainBg">
<!-- FDP -->
<!-- INPUT HIDDEN Version FdP -->
<input type="hidden" name="attr_VERFDP" value="3.8.0" />
<input type="hidden" name="attr_VERSION" value="3.8.0" />
<input type="hidden" name="attr_VERFDP" value="3.8.1" />
<input type="hidden" name="attr_VERSION" value="3.8.1" />
<!-- INPUT HIDDEN Univers (COF, CG, COC) -->
<input type="hidden" name="attr_UNIVERS" value="COC" />
<input type="hidden" name="attr_coc_setting_bitume" value="0" />
@@ -82,13 +82,13 @@
<input type="checkbox" class="block-switch" style="display: none;" name="attr_coc_setting_bitume" value="1">
<div class="block-hidden">
<div style="vertical-align: middle; text-align: center;">
<img style="width:70%; height:90%" title="Version 3.8 - 22/02/2021"
<img style="width:70%; height:90%" title="Version 3.8.1 - 01/03/2021"
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_logo.png" />
</div>
</div>
<div class="block-show">
<div style="vertical-align: middle; text-align: center;">
<img style="width:70%; height:90%" title="Version 3.8 - 22/02/2021"
<img style="width:70%; height:90%" title="Version 3.8.1 - 01/03/2021"
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_bitume.jpg" />
</div>
</div>
@@ -4890,78 +4890,6 @@ on('change:type_personnage', function (eventInfo) {
);
});
/**
* On changing an ability description :
* - Reformat text
*/
on(
[
'change:voie1-1',
'change:voie1-2',
'change:voie1-3',
'change:voie1-4',
'change:voie1-5',
'change:voie2-1',
'change:voie2-2',
'change:voie2-3',
'change:voie2-4',
'change:voie2-5',
'change:voie3-1',
'change:voie3-2',
'change:voie3-3',
'change:voie3-4',
'change:voie3-5',
'change:voie3-1',
'change:voie3-2',
'change:voie3-3',
'change:voie3-4',
'change:voie3-5',
'change:voie4-1',
'change:voie4-2',
'change:voie4-3',
'change:voie4-4',
'change:voie4-5',
'change:voie5-1',
'change:voie5-2',
'change:voie5-3',
'change:voie5-4',
'change:voie5-5',
'change:voie6-1',
'change:voie6-2',
'change:voie6-3',
'change:voie6-4',
'change:voie6-5',
'change:voie7-1',
'change:voie7-2',
'change:voie7-3',
'change:voie7-4',
'change:voie7-5',
'change:voie8-1',
'change:voie8-2',
'change:voie8-3',
'change:voie8-4',
'change:voie8-5',
'change:voie9-1',
'change:voie9-2',
'change:voie9-3',
'change:voie9-4',
'change:voie9-5',
].join(' '),
function (eventInfo) {
if (eventInfo.sourceType === 'sheetworker') return;
const attrName = eventInfo.sourceAttribute;
getAttrs([`${attrName}`], function (v) {
let text = v[Object.keys(v)[0]].replace(/\n/g, '~').replace(/~~/g, '§');
let lines = text.split('~');
const title = lines.shift();
text = title + '\n' + lines.join(' ').replace(/§/g, '\n');
let attrValue = {};
attrValue[Object.keys(v)[0]] = text;
setAttrs(attrValue);
});
}
);
/**
* Initialize an array of abilities
* @param {string} voie path #
+1 -1
View File
@@ -4,7 +4,7 @@
"authors": "Ulti, Stéphane D, and Natha",
"roll20userid": ["1794854", "75857", "84776"],
"preview": "coc_v2.png",
"instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.8 (22/02/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).",
"instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.8.1 (01/03/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).",
"useroptions": [
{
"attribute": "coc_setting",
@@ -0,0 +1,260 @@
* {
font-family: cursive;
color: #444444;
border-collapse: collapse;
}
.sheet-legal {
font-size: 10px;
line-height: 14px;
padding: 5px 0 5px 12px;
margin: 0px;
color: rgba(55, 55, 25, 0.6);
font-family: sans-serif;
}
button[type=roll].sheet-blank-roll-button::before {
content: '';
}
button[type="roll"].sheet-blank-roll-button {
color: #444444 !important;
border: 2px solid #444444 !important;
background-color: rgba(255, 255, 255, 0.6) !important;
background-image: none !important;
padding: 2px 5px 2px 5px;
}
.sheet-preload{opacity:0;position:absolute}
.sheet-preload img{width:1px;height:1px}
select {
position: absolute;
right: 20px;
width: 90px !important;
}
input[type="text"],
textarea.sheet-value {
border: none;
background-color: rgba(255, 255, 255, 0.6) !important;
padding: 5px;
color: #000000 !important;
font-size: 14px;
line-height: 19px;
font-weight: 300;
}
textarea.sheet-value {
resize: vertical;
max-height: 70px;
}
.sheet-traitname {
font-size: 16px !important;
font-weight: 700 !important;
}
.sheet-inlineTrait {
padding: 0px 5px 5px 0 !important;
color: #444444 !important;
text-transform: none !important;
font-size: 13px !important;
font-weight: 400 !important;
}
.sheet-wrapper {
max-width: 900px;
min-width: 760px;
display: grid;
grid-gap: 10px;
grid-template-columns: repeat(2, 1fr ) ;
background-image: url(https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/parchment.jpg);
background-clip: content-box
}
.sheet-fiveCol {
padding: 5px;
display: grid;
grid-gap: 5px;
grid-template-columns: repeat(5, 1fr);
}
.sheet-threeCol {
padding: 5px;
display: grid;
grid-gap: 5px;
grid-template-columns: repeat(3, 1fr);
}
.sheet-twoCol {
padding: 5px;
display: grid;
grid-gap: 5px;
grid-template-columns: repeat(2, 1fr);
}
.sheet-skills {
grid-column: auto;
display: grid;
grid-gap: 6px;
grid-template-columns: 1fr 1fr;
}
.sheet-title {
grid-row: 1;
font-weight: 800;
}
.sheet-box {
padding: 6px;
font-size: 11px;
}
.sheet-box .sheet-box {
background-color: rgba(255, 255, 255, 0.3) !important;
border: 1px solid rgba(55, 55, 55, 0.3);
}
.sheet-skill {
font-size: small;
font-weight: 800;
text-align: center;
grid-column: auto;
border: 1px solid black;
}
.sheet-skill strong {
min-height: 35px;
display: block;
}
.sheet-distinctions {
display: grid;
grid-gap: 6px;
}
.sheet-distinction {
font-size: 13px;
font-weight: 300;
text-align: left;
margin-bottom: 5px;
}
.sheet-center img {
margin: 0 auto;
}
.sheet-trigger {
font-size: small;
}
h1 {
font-size: 18px;
line-height: 26px;
padding: 0;
margin: 0;
color: #444444 !important;
}
h2 {
font-size: 16px;
line-height: 22px;
padding: 10px 0 10px 0;
margin: 0;
color: #444444 !important;
}
h3 {
font-size: 16px;
line-height: 20px;
padding: 0 0 5px 0;
margin: 0;
color: #444444 !important;
}
h4 {
font-size: 14px;
line-height: 16px;
padding: 9px 12px 10px 19px;
margin: 0;
color: #444444 !important;
}
/***
Interactive styles
input[type*="radio"]:not(:checked) + label{
display: none;
}
input[type*="radio"]:checked {
display: block;
}
***/
input[name="attr_Edit"][value="on"] + div {
display: block !important;
}
.sheet-locked + div span,
.sheet-d0,
.sheet-d4,
.sheet-d6,
.sheet-d8,
.sheet-d10,
.sheet-d12,
.sheet-locked + div img.sheet-hide,
.sheet-locked + div .sheet-hide,
.sheet-locked + div.sheet-hide,
.sheet-locked + div span,
.sheet-circle + div h4 {
display: none;
}
.sheet-locked[value="4"] + center img[alt="4"],
.sheet-locked[value="4"] + div img[alt="4"],
.sheet-locked[value="6"] + center img[alt="6"],
.sheet-locked[value="6"] + div img[alt="6"],
.sheet-locked[value="8"] + center img[alt="8"],
.sheet-locked[value="8"] + div img[alt="8"],
.sheet-locked[value="10"] + center img[alt="10"],
.sheet-locked[value="10"] + div img[alt="10"],
.sheet-locked[value="12"] + center img[alt="12"],
.sheet-locked[value="12"] + div img[alt="12"] {
display: block;
width: 35px;
height: 35px;
}
.sheet-locked[value="PC0"] + div img[alt="PC0"],
.sheet-locked[value="PC1"] + div img[alt="PC1"],
.sheet-locked[value="PC2"] + div img[alt="PC2"],
.sheet-locked[value="PC3"] + div img[alt="PC3"],
.sheet-locked[value="PC4"] + div img[alt="PC4"],
.sheet-locked[value="PC5"] + div img[alt="PC5"],
.sheet-locked[value="PC6"] + div img[alt="PC6"] {
display: block;
width: 234px;
height: 244px;
}
.sheet-locked[value="PC1"] + div div.sheet-PC1,
.sheet-locked[value="PC2"] + div div.sheet-PC2,
.sheet-locked[value="PC3"] + div div.sheet-PC3,
.sheet-locked[value="PC4"] + div div.sheet-PC4,
.sheet-locked[value="PC5"] + div div.sheet-PC5,
.sheet-locked[value="PC6"] + div div.sheet-PC6 {
display: block !important;
}
.sheet-locked[value="0"] + div[class="sheet-d0"],
.sheet-locked[value="4"] + div[class="sheet-d4"],
.sheet-locked[value="6"] + div[class="sheet-d6"],
.sheet-locked[value="8"] + div[class="sheet-d8"],
.sheet-locked[value="10"] + div[class="sheet-d10"],
.sheet-locked[value="12"] + div[class="sheet-d12"],
.sheet-locked[value="0"] + div span[class="sheet-d0"],
.sheet-locked[value="4"] + div span[class="sheet-d4"],
.sheet-locked[value="6"] + div span[class="sheet-d6"],
.sheet-locked[value="8"] + div span[class="sheet-d8"],
.sheet-locked[value="10"] + div span[class="sheet-d10"],
.sheet-locked[value="12"] + div span[class="sheet-d12"] {
display: block;
}
.sheet-block-pc,
.sheet-block-switch:checked ~ .sheet-block-mobnpc {
display: block;
}
.sheet-block-mobpc,
.sheet-block-switch:checked ~ .sheet-block-pc {
display: none;
}
.sheet-circle[value="10"] + div h4 {
display: block;
}
.sheet-locked[value="4"] + div.sheet-skill,
.sheet-locked[value="4"] + div.sheet-skill {
display: none;
}
@@ -0,0 +1,933 @@
<input type="hidden" name="attr_Edit" value="off" />
<div style="border: 1px dashed #cccccc; background-color: #ffffff; width: 330px; z-index: 10; position: absolute; top: 50px; left: 30vh; padding: 14px; display: none;">
<h1>Edit Dice Values</h1>
<br />
<h3>
Character
<select class="editMenu" name="attr_Portrait">
<option value="PC1">Babukar</option>
<option value="PC2">Bineta</option>
<option value="PC3">Eljaal</option>
<option value="PC4">Winda</option>
<option value="PC5">Vinaya</option>
<option value="PC6" selected="true">Diyan</option>
</select>
</h3>
<br />
<h2>Attributes
<br />
[
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="16" height="16" alt="D10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
]
</h2>
<h3>
Agility
<select class="editMenu" name="attr_Agility">
<option value="4">4</option>
<option value="6">6</option>
<option value="8" selected="true">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Awareness
<select class="editMenu" name="attr_Awareness">
<option value="4">4</option>
<option value="6">6</option>
<option value="8" selected="true">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Influence
<select class="editMenu" name="attr_Influence">
<option value="4">4</option>
<option value="6">6</option>
<option value="8" selected="true">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Intellect
<select class="editMenu" name="attr_Intellect">
<option value="4">4</option>
<option value="6">6</option>
<option value="8" selected="true">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Spirit
<select name="attr_Spirit">
<option value="4">4</option>
<option value="6">6</option>
<option value="8" selected="true">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Strength
<select class="editMenu" name="attr_Strength">
<option value="4">4</option>
<option value="6">6</option>
<option value="8" selected="true">8</option>
<option value="10">10</option>
</select>
</h3>
<br />&nbsp;
<h2>Values
<br />[
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="16" height="16" alt="D10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="16" height="16" alt="D4" />
]
</h2>
<h3>
Devotion
<select class="editMenu" name="attr_Devotion">
<option value="4">4</option>
<option value="6">6</option>
<option value="8">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Liberty
<select class="editMenu" name="attr_Liberty">
<option value="4">4</option>
<option value="6">6</option>
<option value="8">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Glory
<select class="editMenu" name="attr_Glory">
<option value="4">4</option>
<option value="6">6</option>
<option value="8">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Mastery
<select class="editMenu" name="attr_Mastery">
<option value="4">4</option>
<option value="6">6</option>
<option value="8">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Justice
<select class="editMenu" name="attr_Justice">
<option value="4">4</option>
<option value="6">6</option>
<option value="8">8</option>
<option value="10">10</option>
</select>
</h3>
<br />
<h3>
Truth
<select class="editMenu" name="attr_Truth">
<option value="4">4</option>
<option value="6">6</option>
<option value="8">8</option>
<option value="10">10</option>
</select>
</h3>
<br />&nbsp;
<h2>Specialties
<br />[
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
/
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
]
</h2>
<h3>
Agriculture
<select class="editMenu" name="attr_Agriculture">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Animal Training
<select class="editMenu" name="attr_AnimalTraining">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Climbing
<select class="editMenu" name="attr_Climbing">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Crafting
<select class="editMenu" name="attr_Crafting">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Diplomacy
<select class="editMenu" name="attr_Diplomacy">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
History
<select class="editMenu" name="attr_History">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Politics
<select class="editMenu" name="attr_Politics">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Spear Fighting
<select class="editMenu" name="attr_Spearfighting">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Sneaking
<select class="editMenu" name="attr_Sneaking">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Strategy
<select class="editMenu" name="attr_Strategy">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Swordplay
<select class="editMenu" name="attr_Swordplay">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Tracking
<select class="editMenu" name="attr_Tracking">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Dark Magic
<select class="editMenu" name="attr_DarkMagic">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Sun Magic
<select class="editMenu" name="attr_SunMagic">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
<h3>
Moon Magic
<select class="editMenu" name="attr_MoonMagic">
<option value="2">NA</option>
<option value="6">6</option>
<option value="8">8</option>
</select>
</h3>
<br />
</div>
<div class="preload">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="D4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" alt="D6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="D8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" alt="D10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" alt="D12" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="PP" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC0.png" alt="PC0" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC1.png" alt="PC1" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC2.png" alt="PC2" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC3.png" alt="PC3" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC4.png" alt="PC4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC5.png" alt="PC5" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC6.png" alt="PC6" />
</div>
<div class="wrapper block-pc">
<div class="box twoCol">
<div style="position: relative; width: 240px; height: 240px; margin-right: 80px;">
<input class="locked" type="hidden" name="attr_Portrait" value="PC0" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC0.png" alt="PC0" width="40" height="40" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC1.png" alt="PC1" width="40" height="40" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC2.png" alt="PC2" width="40" height="40" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC3.png" alt="PC3" width="40" height="40" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC4.png" alt="PC4" width="40" height="40" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC5.png" alt="PC5" width="40" height="40" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC6.png" alt="PC6" width="40" height="40" />
</div>
<div style="position: absolute; top: 14px; left: 154px; width: 230px; z-index: 5;">
<input class="locked" type="hidden" name="attr_Agility" value="8" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
<h4>&nbsp;Agility</h4>
</div>
</div>
<div style="position: absolute; top: 37px; left: 179px; width: 230px; z-index: 5;">
<input class="locked" type="hidden" name="attr_Awareness" value="8" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
<h4>&nbsp;Awareness</h4>
</div>
</div>
<div style="position: absolute; top: 67px; left: 194px; width: 230px; z-index: 5;">
<input class="locked" type="hidden" name="attr_Influence" value="8" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
<h4>&nbsp;Influence</h4>
</div>
</div>
<div style="position: absolute; top: 97px; left: 208px; width: 230px; z-index: 5;">
<input class="locked" type="hidden" name="attr_Intellect" value="8" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
<h4>&nbsp;Intellect</h4>
</div>
</div>
<div style="position: absolute; top: 127px; left: 204px; width: 230px; z-index: 5;">
<input class="locked" type="hidden" name="attr_Spirit" value="8" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
<h4>&nbsp;Spirit</h4>
</div>
</div>
<div style="position: absolute; top: 157px; left: 194px; width: 230px; z-index: 5;">
<input class="locked" type="hidden" name="attr_Strength" value="8" />
<div>
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
<h4>&nbsp;Strength</h4>
</div>
</div>
<div style="position: absolute; top: 220px; left: 194px; width: 230px; z-index: 5;">
<button class="blank-roll-button" type="roll" name="roll_DicePool" style="padding: 15px; border: none; text-align: center; text-decoration: none; display: inline-block; font-size: 14px; font-weight: 600;"
value="/me attempts to ?{What are you trying to achieve?}
/r {?{How are you achieving this?|Agility,[Agility]1d@{Agility}|Awareness,[Awareness]1d@{Awareness}|Influence,[Influence]1d@{Influence}|Intellect,[Intellect]1d@{Intellect}|Spirit,[Spirit]1d@{Spirit}|Strength,[Strength]1d@{Strength}},?{Why are you trying?|Devotion,[Devotion]1d@{Devotion}|Liberty,[Liberty]1d@{Liberty}|Glory,[Glory]1d@{Glory}|Mastery,[Mastery]1d@{Mastery}|Justice,[Justice]1d@{Justice}|Truth,[Truth]1d@{Truth}},?{How do your distinctions matter |Not at all,[Distinction]0d0|They are beneficial,[Distinction]1d8|They hinder,[Distinction]1d4},?{Do your specialties apply?|None,0d0|D6,[Specialty]1d6|D8,[Specialty]1d8},[Other Dice]?{Any other dice, or assets?|0d0}}kh2">Dice Pool Builder</button>
</div>
</div>
<div class="box">
<div>
<h3>Name</h3>
<input type="text" name="attr_Name" placeholder="Type here" style="min-width: 280px;">
</div>
<div>
<h3>Description</h3>
<textarea name="attr_Description" rows="8" placeholder="Type here" style="width: 96%; min-width: 280px;">In the Attributes and Abilities tab create a field called Edit, and assign it the value "on". </textarea>
</div>
</div>
</div>
<div class="box twoCol">
<div>
<h2>Values</h2>
<div class="twoCol">
<div class="box skill">
<strong>Devotion</strong>
<input class="locked" type="hidden" name="attr_Devotion" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
<div>
<textarea class="value" name="attr_DevotionStatement" placeholder="Type here" style="width: 20vh;"></textarea>
</div>
</div>
<div class="box skill">
<strong>Liberty</strong>
<input class="locked" type="hidden" name="attr_Liberty" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
<div>
<textarea class="value" name="attr_LibertyStatement" placeholder="Type here" style="width: 20vh;"></textarea>
</div>
</div>
<div class="box skill">
<strong>Glory</strong>
<input class="locked" type="hidden" name="attr_Glory" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
<div>
<textarea class="value" name="attr_GloryStatement" placeholder="Type here" style="width: 20vh;"></textarea>
</div>
</div>
<div class="box skill">
<strong>Mastery</strong>
<input class="locked" type="hidden" name="attr_Mastery" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
<div>
<textarea class="value" name="attr_MasteryStatement" placeholder="Type here" style="width: 20vh;"></textarea>
</div>
</div>
<div class="box skill">
<strong>Justice</strong>
<input class="locked" type="hidden" name="attr_Justice" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
<div>
<textarea class="value" name="attr_JusticeStatement" placeholder="Type here" style="width: 20vh;"></textarea>
</div>
</div>
<div class="box skill">
<strong>Truth</strong>
<input class="locked" type="hidden" name="attr_Truth" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
<div>
<textarea class="value" name="attr_TruthStatement" placeholder="Type here" style="width: 20vh;"></textarea>
</div>
</div>
</div>
<h2>Specialties</h2>
<div class="skills">
<input class="locked" type="hidden" align="middle" name="attr_Agriculture" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Agriculture</strong>
<input class="locked" type="hidden" align="middle" name="attr_Agriculture" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_AnimalTraining" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Animal Training</strong>
<input class="locked" type="hidden" align="middle" name="attr_AnimalTraining" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Climbing" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Climbing</strong>
<input class="locked" type="hidden" align="middle" name="attr_Climbing" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Crafting" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Crafting</strong>
<input class="locked" type="hidden" align="middle" name="attr_Crafting" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Diplomacy" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Diplomacy</strong>
<input class="locked" type="hidden" align="middle" name="attr_Diplomacy" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_History" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>History</strong>
<input class="locked" type="hidden" align="middle" name="attr_History" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Politics" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Politics</strong>
<input class="locked" type="hidden" align="middle" name="attr_Politics" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_SpearFighting" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Spear Fighting</strong>
<input class="locked" type="hidden" align="middle" name="attr_SpearFighting" value="8" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Sneaking" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Sneaking</strong>
<input class="locked" type="hidden" align="middle" name="attr_Sneaking" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Strategy" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Strategy</strong>
<input class="locked" type="hidden" align="middle" name="attr_Strategy" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Swordplay" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Swordplay</strong>
<input class="locked" type="hidden" align="middle" name="attr_Swordplay" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Tracking" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Tracking</strong>
<input class="locked" type="hidden" align="middle" name="attr_Tracking" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_DarkMagic" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Dark Magic</strong>
<input class="locked" type="hidden" align="middle" name="attr_DarkMagic" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_MoonMagic" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Moon Magic</strong>
<input class="locked" type="hidden" align="middle" name="attr_MoonMagic" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_SunMagic" value="4" />
<div class="box skill">
<div class="inlineTrait">
<strong>Sun Magic</strong>
<input class="locked" type="hidden" align="middle" name="attr_SunMagic" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
</div>
</div>
</div>
</div>
</div>
<div>
<h2>Stress [Added to your opponents pool]</h2>
<div class="skills">
<input class="locked" type="hidden" align="middle" name="attr_Afraid" value="4" />
<div class="box skill stress">
<div class="inlineTrait">
<strong>Afraid</strong>
<input class="locked" type="hidden" align="middle" name="attr_Afraid" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Angry" value="4" />
<div class="box skill stress">
<div class="inlineTrait">
<strong>Angry</strong>
<input class="locked" type="hidden" align="middle" name="attr_Angry" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Corrupted" value="4" />
<div class="box skill stress">
<div class="inlineTrait">
<strong>Corrupted</strong>
<input class="locked" type="hidden" align="middle" name="attr_Corrupted" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Exhausted" value="4" />
<div class="box skill stress">
<div class="inlineTrait">
<strong>Exhausted</strong>
<input class="locked" type="hidden" align="middle" name="attr_Exhausted" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Injured" value="4" />
<div class="box skill stress">
<div class="inlineTrait">
<strong>Injured</strong>
<input class="locked" type="hidden" align="middle" name="attr_Injured" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
</div>
</div>
<input class="locked" type="hidden" align="middle" name="attr_Insecure" value="4" />
<div class="box skill stress">
<div class="inlineTrait">
<strong>Insecure</strong>
<input class="locked" type="hidden" align="middle" name="attr_Insecure" value="4" />
<div class="center">
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
</div>
</div>
</div>
</div>
<h2>Distinctions</h2>
<input class="locked" type="hidden" name="attr_Portrait" value="PC1" />
<div>
<div class="distinctions PC1 hide" style="display: none;">
<div class="box distinction">
<h3>Sunfire Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div>
<div class="trigger">
<strong>Heat-Being:</strong> Add <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" clas="PC1" /> Angry stress in order to step up both your <strong>Agility</strong> and <strong>Strength</strong> for the duration of any test, contest, or challenge.
</div>
</div>
</div>
<div class="box distinction">
<h3>Hotheaded Sun Mage <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div class="box distinction">
<h3>
Simplicity is the Best Solution <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" />
</h3>
<div class="trigger">
<strong>Straight to the Point:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> and either gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> asset or step up an existing asset when undertaking a challenge because of your keen insight.
</div>
</div>
<div>
<div class="trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinctions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
<div class="distinctions PC2 hide" style="display: none;">
<div class="box distinction">
<h3>Sunfire Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div>
<div class="trigger">
<strong>Heat-Being:</strong> Add <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> Angry stress in order to step up both your <strong>Agility</strong> and <strong>Strength</strong> for the duration of any test, contest, or challenge.
</div>
</div>
</div>
<div class="box distinction">
<h3>Knight of Lux Aurea <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div class="trigger">
<strong>Stalwart:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to step down all of your stress dice after you succeed at a contest with a foe.
</div>
</div>
<div class="box distinction">
<h3>Fickle Luck <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div>
<div class="trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinctions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
<div class="distinctions PC3 hide" style="display: none;">
<div class="box distinction">
<h3>Moonshadow Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div>
<div class="trigger">
<strong>Elf Grace:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to step up your <strong>Agility</strong> die in your dice pool for a test, contest, or challenge that factors in your elven speed and balance.
</div>
</div>
<div class="trigger">
<strong>Moonshadow Form:</strong> When trying to hide, sneak, or go unseen during a full moon, spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to double your <strong>Moonshadow Elf</strong> distinction die in your dice pool and keep an extra die in your total.
</div>
</div>
<div class="box distinction">
<h3>Homesick Assassin <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div class="box distinction">
<h3>A Song for All Occasions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div>
<div class="trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinctions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
<div class="distinctions PC4 hide" style="display: none;">
<div class="box distinction">
<h3>Del Barian Hinterlander <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div>
<div class="trigger">
<strong>Tough:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to convert your <strong>Injured</strong> or <strong>Exhausted</strong> stress into another kind of stress. If you already had stress of that new type, step up that stress.
</div>
</div>
</div>
<div class="box distinction">
<h3>Trailblazing Hunter <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div class="trigger">
<strong>Keen Eye: </strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to double your <strong>Awareness</strong> or <strong>Agility</strong> die in your dice pool when following a trail, aiming at a distant target, or spotting something far off.
</div>
</div>
<div class="box distinction">
<h3>Foolhardy Friend <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div>
<div class="trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinctions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
<div class="distinctions PC5 hide" style="display: none;">
<div class="box distinction">
<h3>Durenian Noble <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div class="box distinction">
<h3>Herald of the Queen <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div class="trigger">
<strong>Orate:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to double your <strong>Influence</strong> or <strong>Spirit</strong>die on a test, contest, or challenge that involves using your speaking voice.
</div>
</div>
<div class="box distinction">
<h3>You Dont Have to Remind me! <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div>
<div class="trigger">
<strong>Instant Recall:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to remember a helpful fact or detail from something you once read, giving yourself or an ally an asset for a single test, contest, or challenge.
</div>
</div>
</div>
<div>
<div class="trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinctions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
<div class="distinctions PC6 hide" style="display: none;">
<div class="box distinction">
<h3>Durenian Freefolk <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
</div>
<div class="box distinction">
<h3>Soldier of the Garden <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div class="trigger">
<strong>Graceful Warrior: </strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to add both your <strong>Agility</strong> and <strong>Strength</strong> dice to your dice pool in a test, contest, or challenge that deals with battle, instead of just one attribute.
</div>
</div>
<div class="box distinction">
<h3>Never Back Down <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
<div>
<div class="trigger">
<strong>Resolute:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to add one of your stress dice to a test, contest, or challenge. Step down that stress die afterwards.
</div>
</div>
</div>
<div>
<div class="trigger">
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinctions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
</div>
</div>
</div>
</div>
<h2>Asset</h2>
<div class="distinctions">
<div class="box distinction">
<input class="traitname" type="text" name="attr_Asset1" placeholder="Type here" style="width: 90%;"> <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" />
<div>
<div class="trigger">
<textarea name="attr_Asset1Description" rows="8" placeholder="Type here" style="width: 96%; min-width: 280px;"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<div>
<p class="legal">Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.</p>
<p class="legal">Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.</p>
<p class="legal">The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.</p>
<p class="legal">Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.</p>
</div>
</div>
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Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime
##Set up
- Open the Journal tab, and add a new Character.
- Click on save changes.
- Open the Attributes and Abilities tab.
- Add an attribute called "Edit" and assign it the value "on".
- Now switch to the Character Sheet tab.
- Select the Character name from the list - this will select the character portrait and fill out the distinction blocks.
- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.
- Hide the Editor by removing the edit field from the Attributes and Abilities tab, or by assigning it the value "off".
- Enter the remaining details - Name, Description, Value statements and Asset details in the editable text fields.
- Repeat this for each of the remaining characters.
##Dice Pool Builder
The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result.
##Stress
I have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure) As with the Edit attribute add these to the Attributes and Abilities tab, and assign values ranging from the set 4,6,8,10 or 12 corresponding to the dice value.
The traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.
Any feedback, or requests - I'm happy to hear.
---
Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.
Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.
Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.
##Changelog
### v.0.1 2021-02-23
@@ -0,0 +1,9 @@
{
"html": "ToX-CortexPrime.html",
"css": "ToX-CortexPrime.css",
"authors": "Tapiochre",
"roll20userid": "73532",
"preview": "ToX-CortexPrime.png",
"instructions": "For use with the Cortex Prime Tales of Xadia Playtest.",
"legacy": true
}
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