Merge branch 'master' into make-scores-manually-settable
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"Name": "Nombre",
|
||||
"Race": "Race",
|
||||
"Race": "Raza",
|
||||
"Class": "Class",
|
||||
"Level": "Nivel",
|
||||
"AbilityScores": "AbilityScores",
|
||||
@@ -8,14 +8,14 @@
|
||||
"Strength": "Strength",
|
||||
"CON": "CON",
|
||||
"Constitution": "Constitution",
|
||||
"DEX": "DEX",
|
||||
"DEX": "DES",
|
||||
"Dexterity": "Dexterity",
|
||||
"INT": "INT",
|
||||
"Intelligence": "Intelligence",
|
||||
"WIS": "SAB",
|
||||
"Wisdom": "Wisdom",
|
||||
"CHA": "CAR",
|
||||
"Charisma": "Charisma",
|
||||
"Charisma": "Carisma",
|
||||
"Base": "Base",
|
||||
"+Misc.": "+Misc.",
|
||||
"+Item": "+Item",
|
||||
@@ -45,13 +45,13 @@
|
||||
"Hit Points": "Hit Points",
|
||||
"HP": "PG",
|
||||
"Recoveries": "Recoveries",
|
||||
"Recovery": "Recovery",
|
||||
"Recovery": "Recuperación",
|
||||
"Recovery Value": "Recovery Value",
|
||||
"Current": "Current",
|
||||
"Max.": "Max.",
|
||||
"Rec. Die": "Rec. Die",
|
||||
"Temp.": "Temporal",
|
||||
"Initiative": "Initiative",
|
||||
"Initiative": "Iniciativa",
|
||||
"One Unique Thing": "Peculiaridad única",
|
||||
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
|
||||
"Class Features": "Class Features",
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
"Misc.": "Divers",
|
||||
"Weapon": "Arme",
|
||||
"Item": "Objet",
|
||||
"On Miss": "On Miss",
|
||||
"On Miss": "Sur Toi Madame",
|
||||
"AC": "CA",
|
||||
"PD": "DP",
|
||||
"MD": "DM",
|
||||
|
||||
@@ -219,73 +219,6 @@ input.sheet-toggle-hide:checked ~ div.sheet-body {
|
||||
display: none;
|
||||
}
|
||||
|
||||
/* Hidden Roll buttons */{}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"]:before {
|
||||
content: ""!important;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"],
|
||||
.charsheet .sheet-wrapper .sheet-btn {
|
||||
width: 100%;
|
||||
height:28px;
|
||||
vertical-align: middle;
|
||||
padding: 0;
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
font-weight: 400;
|
||||
text-align: center;
|
||||
vertical-align: middle;
|
||||
cursor: pointer;
|
||||
background-image: none;
|
||||
background-color: #fff;
|
||||
color: white;
|
||||
border: 1px solid #432d1b;
|
||||
white-space: nowrap;
|
||||
border-radius: 4px;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
box-sizing: border-box;
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"]:hover,
|
||||
.charsheet .sheet-wrapper .sheet-btn:hover,
|
||||
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
|
||||
background-color: #a02634;
|
||||
border-color: white;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"]:hover span,
|
||||
.charsheet .sheet-wrapper .sheet-btn:hover span {
|
||||
color: white;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper .sheet-hider input[type=checkbox]:checked ~ .sheet-btn {
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.charsheet .sheet-wrapper button[type="roll"] label,
|
||||
.charsheet .sheet-wrapper button[type="roll"] input {
|
||||
height:22px;
|
||||
line-height: 22px;
|
||||
font-size: 11px;
|
||||
vertical-align: middle;
|
||||
text-align:center;
|
||||
width: 99%;
|
||||
cursor: pointer;
|
||||
border: none;
|
||||
background: none;
|
||||
box-shadow: none;
|
||||
transition: none;
|
||||
border-radius: none;
|
||||
}
|
||||
|
||||
|
||||
/*CSS da caixa de Templates*/
|
||||
.sheet-rolltemplate-3dtatributo .sheet-container, .sheet-rolltemplate-3dtataque .sheet-container, .sheet-rolltemplate-3dtdef .sheet-container, .sheet-rolltemplate-3dtiniciativa .sheet-container, .sheet-rolltemplate-3dtmagia .sheet-container {
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
<label>Escala:</label><input type="text" name="attr_escala"/><br/>
|
||||
<label>Mundo:</label><input type="text" name="attr_mundo"/><br/>
|
||||
<label>Dinheiro:</label><input type="number" value="0" name="attr_dinheiro"/><br/>
|
||||
<p hidden><button class="sheet-hidden-roll" type='roll' name="roll_forca" value='&{template:3dtatributo} {{name= Teste de Força}} {{character=@{character_name}}} {{type=Usando Força}} {{ability=[[1d6]]}} {{atributo=[[@{forca}+@{bf}+?{Modificador|0}]]}}'><span style="font-family: 'dicefontd6'">f</span></button></p>
|
||||
<p hidden><button type='roll' name="roll_forca" value='&{{template:3dtdef} {{name=@{character_name}}} {{subtags=Defesa}} {{defesa=[[1d6cs>6]]}} {{?{Selecione o tipo de DEFESA|Normal,{{defnormal=[[(@{armadura}+@{ba})+(@{habilidade}+@{bh})+@{bdf}]]}}{{defcritica=[[6+(2*(@{armadura}+@{ba})+@{bdf})+(@{habilidade}+@{bh})]]}}|Surpreso,{{defsurp=[[@{armadura}+@{ba}]]}}{{suprcritico=[[6+(2*(@{armadura}+@{ba})+@{bdf})]]}}|Indefeso,{{indef=[[@{armadura}+@{ba}]]}}}}}'></button></p>
|
||||
</div>
|
||||
</div>
|
||||
<hr>
|
||||
@@ -345,7 +345,7 @@
|
||||
</div>
|
||||
|
||||
<!-- TEMPLATE ATRIBUTOS-->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtatributo">
|
||||
<rolltemplate class="sheet-rolltemplate-3dtatributo2">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
|
||||
@@ -385,7 +385,7 @@
|
||||
|
||||
<div><h1>{{name}}</h1></div>
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
<div><span class="subheader" style="font-weight: bold;">{{character}}</span> <span> conjura a magia...</span></div>
|
||||
<div><span class="subheader" style="font-weight: bold;">{{character}}</span> <span> conjura...</span></div>
|
||||
<div><span style="font-weight: bold;">Magia:</span> {{Magia}}</div>
|
||||
<div><span style="font-weight: bold;">Escola:</span> {{Escola}}</div>
|
||||
<div><span style="font-weight: bold;">Custo:</span> {{Custo}}<span> PM</span></div>
|
||||
@@ -462,7 +462,7 @@
|
||||
</rolltemplate>
|
||||
|
||||
<!-- TEMPLATE DEFESAS -->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtdefesa">
|
||||
<rolltemplate class="sheet-rolltemplate-3dtdef">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
<!-- Defesa Normal -->
|
||||
@@ -471,14 +471,14 @@
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defnormal}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defesa}}</div>
|
||||
{{#defesa}}
|
||||
{{#^rollWasCrit() defesa}}
|
||||
{{#rollGreater() defnormal 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{dano}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Defendeu:</span> {{defnormal}}</div>
|
||||
{{/rollGreater() defnormal 0 }}
|
||||
{{#rollLess() defnormal 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Defendeu: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Defendeu: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() defnormal 1 }}
|
||||
{{/^rollWasCrit()defesa}}
|
||||
|
||||
@@ -488,7 +488,7 @@
|
||||
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span> {{defcritica}}</div>
|
||||
{{/rollGreater() defcritica 0 }}
|
||||
{{#rollLess() defcritica 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Defendeu crítico:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() defcritica 1 }}
|
||||
{{/rollWasCrit() defesa}}
|
||||
{{/defesa}}
|
||||
@@ -499,7 +499,7 @@
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Ataque:</span> {{defesa}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Defesa:</span> {{defesa}}</div>
|
||||
|
||||
{{#surp}}
|
||||
{{#^rollWasCrit() defesa}}
|
||||
@@ -508,17 +508,17 @@
|
||||
<div class="rowcolor"><span class="tcat">Supreendido:</span> {{defsurp}}</div>
|
||||
{{/rollGreater() defsurp 0 }}
|
||||
{{#rollLess() defsurp 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Supreendido: </span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Supreendido: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() defsurp 1 }}
|
||||
|
||||
{{/^rollWasCrit() defesa}}
|
||||
{{#rollWasCrit() defesa}}
|
||||
<span class="fullcrit">Acerto crítico! </span>
|
||||
<span class="fullcrit">Defesa crítica! </span>
|
||||
{{#rollGreater() suprcritico 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span> {{suprcritico}}</div>
|
||||
{{/rollGreater() suprcritico 0 }}
|
||||
{{#rollLess() suprcritico 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span><span style="font-weight: bold;"> 1 (mín.)</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Supreendido crítico:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() suprcritico 1 }}
|
||||
{{/rollWasCrit() defesa}}
|
||||
{{/surp}}
|
||||
@@ -544,7 +544,7 @@
|
||||
|
||||
|
||||
<!-----------------------------------------------------------------------------------TEMPLATE PARA TESTE DE ATAQUES-------------------------------------------------------------------------------------->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtatributo2">
|
||||
<rolltemplate class="sheet-rolltemplate-3dtatributo">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
|
||||
@@ -553,15 +553,15 @@
|
||||
<div><span class="subheader">{{character}}</span></div>
|
||||
|
||||
|
||||
{{#ability}}
|
||||
{{#testeatt}}
|
||||
<div class="rowcolor"><span class="tcat">{{type}}:</span> {{testeatt}}</div>
|
||||
{{#^rollGreater() ability atributo }}
|
||||
{{#^rollGreater() testeatt atributo }}
|
||||
<span class="fullcrit" style="font-weight: bold;">Sucesso!!! </span>
|
||||
{{/^rollGreater() ability atributo }}
|
||||
{{#rollGreater() ability atributo}}
|
||||
{{/^rollGreater() testeatt atributo }}
|
||||
{{#rollGreater() testeatt atributo}}
|
||||
<span class="fullfail" style="font-weight: bold;">Fracassou...</span>
|
||||
{{/rollGreater() ability atributo}}
|
||||
{{/ability}}
|
||||
{{/rollGreater() testeatt atributo}}
|
||||
{{/testeatt}}
|
||||
|
||||
</div>
|
||||
</rolltemplate>
|
||||
@@ -634,7 +634,6 @@
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<!-- TEMPLATE ATAQUES3-->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque3">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
@@ -648,141 +647,10 @@
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-pa}}
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> ({{dano}}+{{ataque-pa}})</div>
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{{{dano}}+{{ataque-pa}}}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
{{/^rollWasCrit() ataque-pa}}
|
||||
|
||||
{{#rollWasCrit() ataque-pa}}
|
||||
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
|
||||
{{#rollGreater() danocrit 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-pa}}
|
||||
{{/dano}}
|
||||
{{/ataque-pa}}
|
||||
{{#ataque-dist}}
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
|
||||
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-dist}}
|
||||
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> ({dano}}+{{ataque-dist}})</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
|
||||
{{/^rollWasCrit() ataque-dist}}
|
||||
{{#rollWasCrit() ataque-dist}}
|
||||
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
|
||||
{{#rollGreater() danocrit 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-dist}}
|
||||
{{/dano}}
|
||||
{{/ataque-dist}}
|
||||
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
|
||||
<!-- TEMPLATE ATAQUES4-->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque4">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
<!-- Ataques dos Personagens -->
|
||||
<div><h1>{{name}}</h1></div>
|
||||
{{#ataque-pa}}
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-pa}}
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
{{/^rollWasCrit() ataque-pa}}
|
||||
|
||||
{{#rollWasCrit() ataque-pa}}
|
||||
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
|
||||
{{#rollGreater() danocrit 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-pa}}
|
||||
{{/dano}}
|
||||
{{/ataque-pa}}
|
||||
{{#ataque-dist}}
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-dist}}</div>
|
||||
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-dist}}
|
||||
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{({dano}}+{{ataque-dist}})}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
|
||||
{{/^rollWasCrit() ataque-dist}}
|
||||
{{#rollWasCrit() ataque-dist}}
|
||||
<span class="fullcrit" style="font-weight: bold;">Acerto crítico! </span>
|
||||
{{#rollGreater() danocrit 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-dist}}
|
||||
{{/dano}}
|
||||
{{/ataque-dist}}
|
||||
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<!-- TEMPLATE ATAQUES5-->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque5">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
<!-- Ataques dos Personagens -->
|
||||
<div><h1>{{name}}</h1></div>
|
||||
{{#ataque-pa}}
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-pa}}
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
{{/^rollWasCrit() ataque-pa}}
|
||||
|
||||
@@ -807,10 +675,10 @@
|
||||
{{#^rollWasCrit() ataque-dist}}
|
||||
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-dist}})}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{{{dano}}+{{ataque-dist}}}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
|
||||
{{/^rollWasCrit() ataque-dist}}
|
||||
@@ -821,7 +689,7 @@
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-dist}}
|
||||
{{/dano}}
|
||||
{{/ataque-dist}}
|
||||
@@ -829,9 +697,7 @@
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
<!-- TEMPLATE ATAQUES6-->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque6">
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque4">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
<!-- Ataques dos Personagens -->
|
||||
@@ -844,10 +710,10 @@
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-pa}}
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[({{dano}}+{{ataque-pa}})]]}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{({{dano}}+{{ataque-pa}})}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
{{/^rollWasCrit() ataque-pa}}
|
||||
|
||||
@@ -858,7 +724,7 @@
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-pa}}
|
||||
{{/dano}}
|
||||
{{/ataque-pa}}
|
||||
@@ -872,10 +738,10 @@
|
||||
{{#^rollWasCrit() ataque-dist}}
|
||||
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[({{dano}}+{{ataque-dist}})]]}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{{{dano}}+{{ataque-dist}}}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
|
||||
{{/^rollWasCrit() ataque-dist}}
|
||||
@@ -886,7 +752,7 @@
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-dist}}
|
||||
{{/dano}}
|
||||
{{/ataque-dist}}
|
||||
@@ -894,8 +760,7 @@
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
<!-- TEMPLATE ATAQUES7-->
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque7">
|
||||
<rolltemplate class="sheet-rolltemplate-3dtataque5">
|
||||
<div class="bordertop"></div>
|
||||
<div class="container">
|
||||
<!-- Ataques dos Personagens -->
|
||||
@@ -904,14 +769,14 @@
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
|
||||
<div><span class="subheader">{{subtags}}</span></div>
|
||||
<div class="rowcolor"><span class="tcat">Ataque:</span> {{ataque-pa}}</div>
|
||||
|
||||
{{#dano}}
|
||||
{{#^rollWasCrit() ataque-pa}}
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[{{dano}}+{{ataque-pa}}]]}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{ataque-pa}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
{{/^rollWasCrit() ataque-pa}}
|
||||
|
||||
@@ -920,11 +785,11 @@
|
||||
{{#rollGreater() danocrit 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano crítico:</span> {{danocrit}}</div>
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-pa}}
|
||||
{{/dano}}
|
||||
{{/dano}}
|
||||
{{/ataque-pa}}
|
||||
{{#ataque-dist}}
|
||||
<div class="arrow-container"><div class="arrow-right"></div></div>
|
||||
@@ -936,10 +801,10 @@
|
||||
{{#^rollWasCrit() ataque-dist}}
|
||||
|
||||
{{#rollGreater() dano 0 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{[[{{dano}}+{{ataque-dist}}]]}}</div>
|
||||
<div class="rowcolor"><span class="tcat">Dano:</span> {{dano}}+{{ataque-dist}}</div>
|
||||
{{/rollGreater() dano 0 }}
|
||||
{{#rollLess() dano 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo: </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo </span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() dano 1 }}
|
||||
|
||||
{{/^rollWasCrit() ataque-dist}}
|
||||
@@ -950,7 +815,7 @@
|
||||
{{/rollGreater() danocrit 0 }}
|
||||
{{#rollLess() danocrit 1 }}
|
||||
<div class="rowcolor"><span class="tcat">Dano Mínimo:</span><span style="font-weight: bold;"> 1</span> </div>
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollLess() danocrit 1 }}
|
||||
{{/rollWasCrit() ataque-dist}}
|
||||
{{/dano}}
|
||||
{{/ataque-dist}}
|
||||
@@ -958,3 +823,4 @@
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
|
||||
@@ -10,15 +10,8 @@
|
||||
<br/>
|
||||
<div class="sheet-announce-items">
|
||||
<ul style="font-style:italic">
|
||||
<li>Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!</li>
|
||||
<li><ul><li>Many attributes has been removed / changed / added. Please see the forum for the fill list</li></ul></li>
|
||||
<li>Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term</li>
|
||||
<li>Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan</li>
|
||||
<li>Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan</li>
|
||||
<li>Added spell auto fill for Wizard spells level 3</li>
|
||||
<li>Added spell auto fill for Priest spells level 3</li>
|
||||
<li>Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2</li>
|
||||
<li>Made Worn Equipment section collapsable. Suggested by Chronische</li>
|
||||
<li>Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points</li>
|
||||
<li>Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change</li>
|
||||
</ul>
|
||||
<hr>
|
||||
<p>
|
||||
@@ -4089,15 +4082,15 @@
|
||||
<option value="Hold Undead">Hold Undead</option>
|
||||
<option value="Illusionary Script">Illusionary Script</option>
|
||||
<option value="Infravision">Infravision</option>
|
||||
<option value="Invisibility, 10\' Radius">Invisibility, 10\' Radius</option>
|
||||
<option value="Invisibility, 10' Radius">Invisibility, 10' Radius</option>
|
||||
<option value="Item">Item</option>
|
||||
<option value="Leomund\'s Tiny Hut">Leomund\'s Tiny Hut</option>
|
||||
<option value="Leomund's Tiny Hut">Leomund's Tiny Hut</option>
|
||||
<option value="Lightning Bolt">Lightning Bolt</option>
|
||||
<option value="Melf\'s Minute Meteors">Melf\'s Minute Meteors</option>
|
||||
<option value="Melf's Minute Meteors">Melf's Minute Meteors</option>
|
||||
<option value="Monster Summoning I">Monster Summoning I</option>
|
||||
<option value="Nondetection">Nondetection</option>
|
||||
<option value="Phantom Steed">Phantom Steed</option>
|
||||
<option value="Protection from Evil, 10\' Radius">Protection from Evil, 10\' Radius</option>
|
||||
<option value="Protection from Evil, 10' Radius">Protection from Evil, 10' Radius</option>
|
||||
<option value="Protection From Normal Missiles">Protection From Normal Missiles</option>
|
||||
<option value="Secret Page">Secret Page</option>
|
||||
<option value="Sepia Snake Sigil">Sepia Snake Sigil</option>
|
||||
@@ -16594,175 +16587,383 @@
|
||||
</div>
|
||||
|
||||
<div class="sheet-tab-content sheet-section-monster-page">
|
||||
<h2><b>Monster Info</b></h2><br>
|
||||
<h4><b>Name: </b></h4><input type="text" name="attr_character_name" title="@{character_name}"> <button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button> <button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]≤@{monstermorale}">Morale</button>
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
|
||||
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
|
||||
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
|
||||
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
|
||||
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
|
||||
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
|
||||
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
|
||||
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
|
||||
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
|
||||
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
|
||||
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
|
||||
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
|
||||
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
|
||||
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
|
||||
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
|
||||
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
|
||||
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
|
||||
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
|
||||
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"> <button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr><br>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr></table><br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
|
||||
</div>
|
||||
|
||||
<h3><b>Variants</b></h3>
|
||||
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]≤@{monstermorale}">Morale</button></td>
|
||||
<h2><b>Monster Info</b></h2>
|
||||
<br>
|
||||
<table>
|
||||
<tr class="sheet-collapse">
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
</tr>
|
||||
<table><tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
|
||||
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
|
||||
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
|
||||
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
|
||||
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
|
||||
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
|
||||
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
|
||||
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
|
||||
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
|
||||
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
|
||||
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
|
||||
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
|
||||
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
|
||||
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
|
||||
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
|
||||
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
|
||||
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
|
||||
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
|
||||
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"> <button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr><br>
|
||||
<tr>
|
||||
<td><h4><b>Name:</b></h4></td>
|
||||
<td class="sheet-padding-right"><input type="text" name="attr_character_name" title="@{character_name}"></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr></table><br>
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
<td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Frequency:</b></h4></td>
|
||||
<td><input type="text" name="attr_frequency" title="@{frequency}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Organization:</b></h4></td>
|
||||
<td><input type="text" name="attr_organization" title="@{organization}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Activity Cycle:</b></h4></td>
|
||||
<td><input type="text" name="attr_cycle" title="@{cycle}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Diet:</b></h4></td>
|
||||
<td><input type="text" name="attr_diet" title="@{diet}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Intelligence:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Treasure:</b></h4></td>
|
||||
<td><input type="text" name="attr_treasure" title="@{treasure}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Alignment:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td>
|
||||
<td><input type="text" name="attr_appearing" title="@{appearing}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Armor Class:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Movement:</b></h4></td>
|
||||
<td><input type="text" name="attr_movement" title="@{movement}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Dice:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_hitdice" title="@{hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{monsterhpextra}" class="sheet-minish" value="0">
|
||||
|
|
||||
<input type="number" name="attr_monsterhitdice-reroll" title="@{hitdice-reroll}" class="sheet-min" value="0">
|
||||
<button type="roll" name="roll_monsterhitpoints" title="%{monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Points:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="Current">
|
||||
/
|
||||
<input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short" placeholder="Max">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>THAC0:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b># of Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 1:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Attack 2:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 3:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Defenses:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Magic Resistance:</b></h4></td>
|
||||
<td>
|
||||
<input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
|
||||
<button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Size:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstersize" title="@{monstersize}" class="sheet-tiny"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Morale:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>XP Value:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<label>Should ThAC0 and Attack rolls be public or private?</label>
|
||||
<br>
|
||||
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/em" checked><span>Public</span></label>
|
||||
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/w gm @{character_name}"><span>To GM</span></label>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
|
||||
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
|
||||
|
||||
<table class="sheet-centering" style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea>
|
||||
<br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<h3><b>Variants</b></h3>
|
||||
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Frequency:</b></h4></td>
|
||||
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Organization:</b></h4></td>
|
||||
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Activity Cycle:</b></h4></td>
|
||||
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Diet:</b></h4></td>
|
||||
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Intelligence:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Treasure:</b></h4></td>
|
||||
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Alignment:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td>
|
||||
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Armor Class:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Movement:</b></h4></td>
|
||||
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Dice:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
||||
|
|
||||
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
|
||||
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Points:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
|
||||
/
|
||||
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>THAC0:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b># of Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 1:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Attack 2:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 3:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Defenses:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Magic Resistance:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
|
||||
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Size:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Morale:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>XP Value:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
|
||||
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table class="sheet-centering" style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
|
||||
<br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -18778,7 +18979,7 @@ wiz2['Choke'] = {
|
||||
'damage': '[[1d4]]',
|
||||
'damage-type': '',
|
||||
'healing': '',
|
||||
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
|
||||
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
|
||||
}
|
||||
// End
|
||||
|
||||
@@ -22456,7 +22657,7 @@ gemSections.forEach(i => {
|
||||
// --- Version change start --- //
|
||||
|
||||
const sheetName = 'AD&D 2E Revised';
|
||||
const sheetVersion = '3.4.0';
|
||||
const sheetVersion = '3.4.1';
|
||||
|
||||
function moveStaticToRepeating(section, fieldsToMove) {
|
||||
getAttrs(fieldsToMove, function (values) {
|
||||
|
||||
@@ -88,9 +88,15 @@
|
||||
width: 400px;
|
||||
}
|
||||
.charsheet select.sheet-min,
|
||||
.charsheet .sheet-body input.sheet-min,
|
||||
.charsheet input.sheet-min {
|
||||
width: 2.5em;
|
||||
}
|
||||
.charsheet select.sheet-minish,
|
||||
.charsheet .sheet-body input.sheet-minish,
|
||||
.charsheet input.sheet-minish {
|
||||
width: 3em;
|
||||
}
|
||||
.charsheet select.sheet-short,
|
||||
.charsheet input.sheet-short {
|
||||
width: 3.5em;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// --- Version change start --- //
|
||||
|
||||
const sheetName = 'AD&D 2E Revised';
|
||||
const sheetVersion = '3.4.0';
|
||||
const sheetVersion = '3.4.1';
|
||||
|
||||
function moveStaticToRepeating(section, fieldsToMove) {
|
||||
getAttrs(fieldsToMove, function (values) {
|
||||
|
||||
@@ -896,7 +896,7 @@ wiz2['Choke'] = {
|
||||
'damage': '[[1d4]]',
|
||||
'damage-type': '',
|
||||
'healing': '',
|
||||
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
|
||||
'effect': 'By means of *choke*, the caster causes a pair of ghostly hands to appear around the throat of a single victim. The victim must be a human, demihuman, or humanoid, and must be within 30 yards of the caster. The hands will choke and strangle the affected victim for the duration of the spell; each round, the victim suffers 1-4 hit points of damage from the choking hands. If the victim makes a successful saving throw, he suffers half- damage each round.\n *Choke* can be negated by *dispel magic* or a similar spell; the victim makes all attack rolls at a -2 penalty while affected by *choke*.'
|
||||
}
|
||||
// End
|
||||
|
||||
|
||||
@@ -10,15 +10,8 @@
|
||||
<br/>
|
||||
<div class="sheet-announce-items">
|
||||
<ul style="font-style:italic">
|
||||
<li>Fixed Weapon-type vs. Armor-type. Now actually works for repeating rows!</li>
|
||||
<li><ul><li>Many attributes has been removed / changed / added. Please see the forum for the fill list</li></ul></li>
|
||||
<li>Change all references to "Blunt" weapons into "Bludgeoning" as it is the correct term</li>
|
||||
<li>Added new spell section for wizard spells level 3 to 15. Spell auto fill coming later. Suggested by Jonathan</li>
|
||||
<li>Added new spell section for priest spells level 3 to 7 and Quest. Spell auto fill coming later. Suggested by Jonathan</li>
|
||||
<li>Added spell auto fill for Wizard spells level 3</li>
|
||||
<li>Added spell auto fill for Priest spells level 3</li>
|
||||
<li>Added a field for a characters base ThAC0. Field is accessible by @{thac0-base}. Suggested by Richard @ Damery and BilBo 2</li>
|
||||
<li>Made Worn Equipment section collapsable. Suggested by Chronische</li>
|
||||
<li>Monster Sheet: Added more fine grained unput fields for Monster Hit Dice, as well as a roll button to roll monster Hit Points</li>
|
||||
<li>Monster Sheet: Added Public / To GM toggle for Hit and Damage for monster rolls. Default is Public which was also the previous value before this change</li>
|
||||
</ul>
|
||||
<hr>
|
||||
<p>
|
||||
@@ -4089,15 +4082,15 @@
|
||||
<option value="Hold Undead">Hold Undead</option>
|
||||
<option value="Illusionary Script">Illusionary Script</option>
|
||||
<option value="Infravision">Infravision</option>
|
||||
<option value="Invisibility, 10\' Radius">Invisibility, 10\' Radius</option>
|
||||
<option value="Invisibility, 10' Radius">Invisibility, 10' Radius</option>
|
||||
<option value="Item">Item</option>
|
||||
<option value="Leomund\'s Tiny Hut">Leomund\'s Tiny Hut</option>
|
||||
<option value="Leomund's Tiny Hut">Leomund's Tiny Hut</option>
|
||||
<option value="Lightning Bolt">Lightning Bolt</option>
|
||||
<option value="Melf\'s Minute Meteors">Melf\'s Minute Meteors</option>
|
||||
<option value="Melf's Minute Meteors">Melf's Minute Meteors</option>
|
||||
<option value="Monster Summoning I">Monster Summoning I</option>
|
||||
<option value="Nondetection">Nondetection</option>
|
||||
<option value="Phantom Steed">Phantom Steed</option>
|
||||
<option value="Protection from Evil, 10\' Radius">Protection from Evil, 10\' Radius</option>
|
||||
<option value="Protection from Evil, 10' Radius">Protection from Evil, 10' Radius</option>
|
||||
<option value="Protection From Normal Missiles">Protection From Normal Missiles</option>
|
||||
<option value="Secret Page">Secret Page</option>
|
||||
<option value="Sepia Snake Sigil">Sepia Snake Sigil</option>
|
||||
@@ -16594,175 +16587,383 @@
|
||||
</div>
|
||||
|
||||
<div class="sheet-tab-content sheet-section-monster-page">
|
||||
<h2><b>Monster Info</b></h2><br>
|
||||
<h4><b>Name: </b></h4><input type="text" name="attr_character_name" title="@{character_name}"> <button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button> <button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]≤@{monstermorale}">Morale</button>
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td></tr>
|
||||
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{frequency}"></td></tr>
|
||||
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{organization}"></td></tr>
|
||||
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{cycle}"></td></tr>
|
||||
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{diet}"></td></tr>
|
||||
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td></tr>
|
||||
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{treasure}"></td></tr>
|
||||
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{movement}" class="medium"></td></tr>
|
||||
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{hitdice}" class="short"></td></tr>
|
||||
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="short"></td></tr>
|
||||
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td></tr>
|
||||
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td></tr>
|
||||
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td></tr>
|
||||
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr><td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{appearing}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td></tr>
|
||||
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td></tr>
|
||||
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
|
||||
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{monstersize}" class="tiny"></td></tr>
|
||||
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td></tr>
|
||||
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monthac0" title="%{monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td><button type="roll" name="roll_mondmg" title="%{mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td><button type="roll" name="roll_spcatk" title="%{spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"> <button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr><br>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr></table><br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea><br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea><br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea><br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea><br><br>
|
||||
</div>
|
||||
|
||||
<h3><b>Variants</b></h3>
|
||||
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_surprisemon" title="%{repeating_monstervariants_$X_surprisemon}" value="/gmroll [[{([[1d10]]+(?{Misc Modifier?|+0})), 1}kh1]] [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="%{repeating_monstervariants_$X_monmorale}" value="/gmroll [[{([[1d20]]+(?{Misc. Modifier?|+0})), 1}kh1]]≤@{monstermorale}">Morale</button></td>
|
||||
<h2><b>Monster Info</b></h2>
|
||||
<br>
|
||||
<table>
|
||||
<tr class="sheet-collapse">
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
</tr>
|
||||
<table><tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td><td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td></tr>
|
||||
<tr><td><h4><b>Frequency:</b></h4></td><td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td></tr>
|
||||
<tr><td><h4><b>Organization:</b></h4></td><td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td></tr>
|
||||
<tr><td><h4><b>Activity Cycle:</b></h4></td><td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td></tr>
|
||||
<tr><td><h4><b>Diet:</b></h4></td><td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td></tr>
|
||||
<tr><td><h4><b>Intelligence:</b></h4></td><td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td></tr>
|
||||
<tr><td><h4><b>Treasure:</b></h4></td><td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td></tr>
|
||||
<tr><td><h4><b>Alignment:</b></h4></td><td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<tr><td><h4><b>Armor Class:</b></h4></td><td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Movement:</b></h4></td><td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}" class="medium"></td></tr>
|
||||
<tr><td><h4><b>Hit Dice:</b></h4></td><td><input type="text" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="short"></td></tr>
|
||||
<tr><td><h4><b>THAC0:</b></h4></td><td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="short"></td></tr>
|
||||
<tr><td><h4><b># of Attacks:</b></h4></td><td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td></tr>
|
||||
<tr><td><h4><b>Attack 1:</b></h4></td><td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td></tr>
|
||||
<tr><td><h4><b>Attack 2:</b></h4></td><td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td></tr>
|
||||
<tr><td><h4><b>Attack 3:</b></h4></td><td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
|
||||
</tr></table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table><tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td><td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="short"></td></tr>
|
||||
<tr><td><h4><b>Special Attacks:</b></h4></td><td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td></tr>
|
||||
<tr><td><h4><b>Special Defenses:</b></h4></td><td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td></tr>
|
||||
<tr><td><h4><b>Magic Resistance:</b></h4></td><td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="short"><h4><b>%</b></h4><button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll [[1d100+(?{Modifier?|0})]]<[[@{monstermagicresist}]]">Roll</button></td></tr>
|
||||
<tr><td><h4><b>Size:</b></h4></td><td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="tiny"></td></tr>
|
||||
<tr><td><h4><b>Morale:</b></h4></td><td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td></tr>
|
||||
<tr><td><h4><b>XP Value:</b></h4></td><td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td></tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="/em strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="/em inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="/em inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="/em inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="/em @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"> <button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr><br>
|
||||
<tr>
|
||||
<td><h4><b>Name:</b></h4></td>
|
||||
<td class="sheet-padding-right"><input type="text" name="attr_character_name" title="@{character_name}"></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="@{monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpartar}]] [Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoitar}]] [Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{mondeatar}]] [Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monrodtar}]] [Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monstatar}]] [Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monwantar}]] [Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpettar}]] [Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monpoltar}]] [Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monbretar}]] [Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll [[d20+?{Misc Modifier?|0}]] ≥ [[@{monspetar}]] [Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td> <input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td> <input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr></table><br>
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
<td><input type="text" name="attr_climateterrain" title="@{climateterrain}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Frequency:</b></h4></td>
|
||||
<td><input type="text" name="attr_frequency" title="@{frequency}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Organization:</b></h4></td>
|
||||
<td><input type="text" name="attr_organization" title="@{organization}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Activity Cycle:</b></h4></td>
|
||||
<td><input type="text" name="attr_cycle" title="@{cycle}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Diet:</b></h4></td>
|
||||
<td><input type="text" name="attr_diet" title="@{diet}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Intelligence:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterintelligence" title="@{monsterintelligence}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Treasure:</b></h4></td>
|
||||
<td><input type="text" name="attr_treasure" title="@{treasure}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Alignment:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteralignment" title="@{monsteralignment}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td>
|
||||
<td><input type="text" name="attr_appearing" title="@{appearing}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Armor Class:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterarmor" title="@{monsterarmor}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Movement:</b></h4></td>
|
||||
<td><input type="text" name="attr_movement" title="@{movement}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Dice:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_hitdice" title="@{hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{monsterhpextra}" class="sheet-minish" value="0">
|
||||
|
|
||||
<input type="number" name="attr_monsterhitdice-reroll" title="@{hitdice-reroll}" class="sheet-min" value="0">
|
||||
<button type="roll" name="roll_monsterhitpoints" title="%{monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Points:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_HP" title="@{HP}" class="sheet-short" placeholder="Current">
|
||||
/
|
||||
<input type="number" name="attr_HP_max" title="@{HP|max}" class="sheet-short" placeholder="Max">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>THAC0:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterthac0" title="@{monsterthac0}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b># of Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteratknum" title="@{monsteratknum}" class="sheet-small"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 1:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg" title="@{monsterdmg}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Attack 2:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg2" title="@{monsterdmg2}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 3:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg3" title="@{monsterdmg3}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecattacks" title="@{monsterspecattacks}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Defenses:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecdefenses" title="@{monsterspecdefenses}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Magic Resistance:</b></h4></td>
|
||||
<td>
|
||||
<input type="text" name="attr_monstermagicresist" title="@{monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
|
||||
<button type="roll" name="roll_monstermagicresist" title="%{monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Size:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstersize" title="@{monstersize}" class="sheet-tiny"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Morale:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermorale" title="@{monstermorale}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>XP Value:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterxp" title="@{monsterxp}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<label>Should ThAC0 and Attack rolls be public or private?</label>
|
||||
<br>
|
||||
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/em" checked><span>Public</span></label>
|
||||
<label><input type="radio" name="attr_wtype" title="@{wtype}" value="/w gm @{character_name}"><span>To GM</span></label>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{monsterini}" class="sheet-short"></td>
|
||||
<td><button type="roll" name="roll_monini" title="%{monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea><br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea><br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea><br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea><br><br>
|
||||
|
||||
<table class="sheet-centering" style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{monsterdesc}" placeholder="Description"></textarea>
|
||||
<br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{monstercombat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<h3><b>Variants</b></h3>
|
||||
<fieldset class="repeating_monstervariants" name="monstervariants" title="@{monstervariants}">
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_surprisemon" title="@{repeating_monstervariants_$X_surprisemon}" value="/gmroll {1d10+(?{Misc Modifier?|0})}>3 [Surprise roll for @{character_name}]">Surprise</button></td>
|
||||
<td><button type="roll" name="roll_monmorale" title="@{repeating_monstervariants_$X_monmorale}" value="/gmroll {1d20+(?{Misc. Modifier?|0})}<@{monstermorale} [Morale roll for @{character_name}]">Morale</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<div class="body">
|
||||
<div class='sheet-3colrow'>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Climate/Terrain:</b></h4></td>
|
||||
<td><input type="text" name="attr_climateterrain" title="@{repeating_monstervariants_$X_climateterrain}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Frequency:</b></h4></td>
|
||||
<td><input type="text" name="attr_frequency" title="@{repeating_monstervariants_$X_frequency}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Organization:</b></h4></td>
|
||||
<td><input type="text" name="attr_organization" title="@{repeating_monstervariants_$X_organization}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Activity Cycle:</b></h4></td>
|
||||
<td><input type="text" name="attr_cycle" title="@{repeating_monstervariants_$X_cycle}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Diet:</b></h4></td>
|
||||
<td><input type="text" name="attr_diet" title="@{repeating_monstervariants_$X_diet}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Intelligence:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterintelligence" title="@{repeating_monstervariants_$X_monsterintelligence}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Treasure:</b></h4></td>
|
||||
<td><input type="text" name="attr_treasure" title="@{repeating_monstervariants_$X_treasure}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Alignment:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteralignment" title="@{repeating_monstervariants_$X_monsteralignment}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>No. Appearing:</b></h4></td>
|
||||
<td><input type="text" name="attr_appearing" title="@{repeating_monstervariants_$X_appearing}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Armor Class:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterarmor" title="@{repeating_monstervariants_$X_monsterarmor}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Movement:</b></h4></td>
|
||||
<td><input type="text" name="attr_movement" title="@{repeating_monstervariants_$X_movement}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Dice:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_hitdice" title="@{repeating_monstervariants_$X_hitdice}" class="sheet-short">±<input type="number" name="attr_monsterhpextra" title="@{repeating_monstervariants_$X_monsterhpextra}" class="sheet-minish" value="0">
|
||||
|
|
||||
<input type="number" name="attr_monsterhitdice-reroll" title="@{repeating_monstervariants_$X_hitdice-reroll}" class="sheet-min" value="0">
|
||||
<button type="roll" name="roll_monsterhitpoints" title="%{repeating_monstervariants_$X_monsterhitpoints}" value="/gmroll [@{character_name} Hit Points] (@{hitdice}d8r<@{monsterhitdice-reroll}) + (@{monsterhpextra})"></button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Hit Points:</b></h4></td>
|
||||
<td>
|
||||
<input type="number" name="attr_HP" title="@{repeating_monstervariants_$X_HP}" class="sheet-short" placeholder="Current">
|
||||
/
|
||||
<input type="number" name="attr_HP_max" title="@{repeating_monstervariants_$X_HP|max}" class="sheet-short" placeholder="Max">
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>THAC0:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterthac0" title="@{repeating_monstervariants_$X_monsterthac0}" class="sheet-short"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b># of Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsteratknum" title="@{repeating_monstervariants_$X_monsteratknum}" class="sheet-small"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 1:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg" title="@{repeating_monstervariants_$X_monsterdmg}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class='sheet-col'>
|
||||
<table>
|
||||
<tr>
|
||||
<td><h4><b>Attack 2:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg2" title="@{repeating_monstervariants_$X_monsterdmg2}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Attack 3:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterdmg3" title="@{repeating_monstervariants_$X_monsterdmg3}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Attacks:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecattacks" title="@{repeating_monstervariants_$X_monsterspecattacks}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Special Defenses:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterspecdefenses" title="@{repeating_monstervariants_$X_monsterspecdefenses}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Magic Resistance:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermagicresist" title="@{repeating_monstervariants_$X_monstermagicresist}" class="sheet-short"><h4><b>%</b></h4>
|
||||
<button type="roll" name="roll_monstermagicresist" title="%{repeating_monstervariants_$X_monstermagicresist}" value="/gmroll {1d100+(?{Modifier?|0})}<@{monstermagicresist} [@{character_name} Save with Magic resistance]">Roll</button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Size:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstersize" title="@{repeating_monstervariants_$X_monstersize}" class="sheet-tiny"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>Morale:</b></h4></td>
|
||||
<td><input type="text" name="attr_monstermorale" title="@{repeating_monstervariants_$X_monstermorale}"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><h4><b>XP Value:</b></h4></td>
|
||||
<td><input type="text" name="attr_monsterxp" title="@{repeating_monstervariants_$X_monsterxp}"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
<table>
|
||||
<tr>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_monthac0" title="%{repeating_monstervariants_$X_monthac0}" value="@{wtype} strikes AC [[(@{monsterthac0})-(1d20+(?{Modifier?|0}))]]">ThAC0</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg" title="%{repeating_monstervariants_$X_mondmg}" value="@{wtype} inflicts [[@{monsterdmg}]] damage!">Attack 1</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg2" title="%{repeating_monstervariants_$X_mondmg2}" value="@{wtype} inflicts [[@{monsterdmg2}]] damage!">Attack 2</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_mondmg3" title="%{repeating_monstervariants_$X_mondmg3}" value="@{wtype} inflicts [[@{monsterdmg3}]] damage!">Attack 3</button></td>
|
||||
<td class="sheet-padding-right"><button type="roll" name="roll_spcatk" title="%{repeating_monstervariants_$X_spcatk}" value="@{wtype} @{monsterspecattacks}">Special Attack</button></td>
|
||||
<td><input type="text" name="attr_monsterini" title="@{repeating_monstervariants_$X_monsterini}" class="sheet-short"></td>
|
||||
<td><button type="roll" name="roll_monini" title="%{repeating_monstervariants_$X_monini}" value="/gmroll [[{([[1d10]]+@{monsterini}-(?{Misc. bonus|+0})), 1}kh1]] [Initiative (@{character_name})]&{tracker}">Initiative</button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
<table class="sheet-centering" style="width: 100%;">
|
||||
<tr>
|
||||
<td><button type="roll" name="roll_monparsave" title="%{monparsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpartar} [@{character_name} Save versus Paralyzation]"><br>Para<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpoisave" title="%{monpoisave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoitar} [@{character_name} Save versus Poison]"><br>Pois<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_mondeasave" title="%{mondeasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{mondeatar} [@{character_name} Save versus Death]"><br>Death<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monrodsave" title="%{monrodsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monrodtar} [@{character_name} Save versus Rod]"><br>Rod<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monstasave" title="%{monstasave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monstatar} [@{character_name} Save versus Staff]"><br>Staff<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monwansave" title="%{monwansave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monwantar} [@{character_name} Save versus Wand]"><br>Wand<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpetsave" title="%{monpetsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpettar} [@{character_name} Save versus Petrification]"><br>Pet<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monpolsave" title="%{monpolsave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monpoltar} [@{character_name} Save versus Polymorph]"><br>Poly<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monbresave" title="%{monbresave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monbretar} [@{character_name} Save versus Breath]"><br>Breath<br>Save</button></td>
|
||||
<td><button type="roll" name="roll_monspesave" title="%{monspesave}" value="/gmroll {d20+(?{Misc Modifier?|0})}>@{monspetar} [@{character_name} Save versus Spell]"><br>Spell<br>Save</button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="text" name="attr_monpartar" title="@{monpartar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoitar" title="@{monpoitar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_mondeatar" title="@{mondeatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monrodtar" title="@{monrodtar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monstatar" title="@{monstatar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monwantar" title="@{monwantar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpettar" title="@{monpettar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monpoltar" title="@{monpoltar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monbretar" title="@{monbretar}" class="sheet-small"></td>
|
||||
<td><input type="text" name="attr_monspetar" title="@{monspetar}" class="sheet-small"></td>
|
||||
</tr>
|
||||
</table>
|
||||
<br>
|
||||
|
||||
<h4><b>Description</b></h4><br><textarea name="attr_monsterdesc" title="@{repeating_monstervariants_$X_monsterdesc}" placeholder="Description"></textarea>
|
||||
<br>
|
||||
<h4><b>Combat</b></h4><textarea name="attr_monstercombat" title="@{repeating_monstervariants_$X_monstercombat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Habitat/Society</b></h4><textarea name="attr_monsterhabitat" title="@{repeating_monstervariants_$X_monsterhabitat}"></textarea>
|
||||
<br>
|
||||
<h4><b>Ecology</b></h4><textarea name="attr_monsterecology" title="@{repeating_monstervariants_$X_monsterecology}"></textarea>
|
||||
<br>
|
||||
<br>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
@@ -2786,7 +2786,7 @@
|
||||
<select name="attr_wtype">
|
||||
<option value="" data-i18n="never-whisper-roll">Never Whisper Rolls</option>
|
||||
<option value="@{whisper-toggle}" data-i18n="toggle">Toggle</option>
|
||||
<option value="?{@{whisper}?|@{public_roll},|@{whisper Roll},/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
|
||||
<option value="?{@{whisper}?|@{public_roll},|@{whisper_roll},/w gm }" data-i18n="query-whisper-roll">Query Whisper</option>
|
||||
<option value="/w gm " data-i18n="always-whisper-roll">Always Whisper Rolls</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
{
|
||||
"html": "aces_in_space.html",
|
||||
"css": "aces_in_space.css",
|
||||
"authors": "Twylleth",
|
||||
"roll20userid": "7809041",
|
||||
"preview": "aces_in_space.png",
|
||||
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r"
|
||||
"html": "aces_in_space.html",
|
||||
"css": "aces_in_space.css",
|
||||
"authors": "Twylleth",
|
||||
"roll20userid": "7809041",
|
||||
"preview": "aces_in_space.png",
|
||||
"instructions": "Official character sheet for Aces in Space character by Judith Vogt, Christian Vogt and Harald Eckmueller.\rBased on previous Fate Core Sheet with rolls by sioc, Andrew Bailey (krathognis) and Devindra Payment (@Ardnived)##\r",
|
||||
"legacy": true
|
||||
}
|
||||
@@ -4,5 +4,6 @@
|
||||
"authors": "Juan Lucha",
|
||||
"roll20userid": "111814",
|
||||
"preview": "AgainstTheDarkMaster.png",
|
||||
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves."
|
||||
}
|
||||
"instructions": "Esta hoja de personaje ha sido diseñada para uso en partidas de Against The Dark Master, el juego de rol publicado por Other Selves.",
|
||||
"legacy": true
|
||||
}
|
||||
@@ -19,9 +19,6 @@ This file is automatically generated from a tempalte. Any change will be overwri
|
||||
Get rid of the sheet border gradient
|
||||
https://puu.sh/FqOMO/0c073a293c.png
|
||||
*/
|
||||
.charsheet {
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
|
||||
/*----------- Repeating Blocks -------------*/
|
||||
@@ -380,6 +377,7 @@ button.sheet-single-roll {
|
||||
.charsheet {
|
||||
background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg');
|
||||
width:850px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.sheet-divider {
|
||||
@@ -1857,5 +1855,634 @@ button.sheet-critical:hover, button.sheet-critical:active {
|
||||
vertical-align:-5px;
|
||||
}
|
||||
|
||||
/* --- CUSTOM - Better default rolltemplate from the forum --- */
|
||||
/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */
|
||||
/* CSS class name have been renamed to isolate them from the rest of the sheet */
|
||||
|
||||
/* Smaller margins - remove these if you want the huge default left margin */
|
||||
.sheet-rolltemplate-custom {
|
||||
margin-left: -37px;
|
||||
}
|
||||
.withoutavatars .sheet-rolltemplate-custom {
|
||||
margin-left: -7px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-custom .sheet-crt-container {
|
||||
border: 1px solid;
|
||||
/* by default, the border is the same color as the header. You can change this here, e.g. to black */
|
||||
border-color: var(--header-bg-color);
|
||||
}
|
||||
|
||||
/* Header formatting - title and subtitle */
|
||||
.sheet-rolltemplate-custom .sheet-crt-header {
|
||||
background-color: var(--header-bg-color);
|
||||
/* change text-align to center to center the header text */
|
||||
text-align: center;
|
||||
color: var(--header-text-color);
|
||||
padding: 5px;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-title {
|
||||
font-size:1.1em;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-subtitle {
|
||||
font-size:.9em;
|
||||
}
|
||||
|
||||
/* example colors */
|
||||
.sheet-rolltemplate-custom .sheet-crt-container {
|
||||
/* this is the default color */
|
||||
--header-bg-color: rgba(112,32,130,1);
|
||||
--header-text-color: #FFF;
|
||||
}
|
||||
|
||||
/*
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
|
||||
--header-bg-color: #F00;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-container.sheet-color-green {
|
||||
--header-bg-color: #0F0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
*/
|
||||
|
||||
/* Use python integration to support all CSS v3 colors */
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aliceblue {
|
||||
--header-bg-color: #f0f8ff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-antiquewhite {
|
||||
--header-bg-color: #faebd7;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aqua {
|
||||
--header-bg-color: #00ffff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-aquamarine {
|
||||
--header-bg-color: #7fffd4;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-azure {
|
||||
--header-bg-color: #f0ffff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-beige {
|
||||
--header-bg-color: #f5f5dc;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-bisque {
|
||||
--header-bg-color: #ffe4c4;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-black {
|
||||
--header-bg-color: #000000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blanchedalmond {
|
||||
--header-bg-color: #ffebcd;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blue {
|
||||
--header-bg-color: #0000ff;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-blueviolet {
|
||||
--header-bg-color: #8a2be2;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-brown {
|
||||
--header-bg-color: #a52a2a;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-burlywood {
|
||||
--header-bg-color: #deb887;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cadetblue {
|
||||
--header-bg-color: #5f9ea0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-chartreuse {
|
||||
--header-bg-color: #7fff00;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-chocolate {
|
||||
--header-bg-color: #d2691e;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-coral {
|
||||
--header-bg-color: #ff7f50;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cornflowerblue {
|
||||
--header-bg-color: #6495ed;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cornsilk {
|
||||
--header-bg-color: #fff8dc;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-crimson {
|
||||
--header-bg-color: #dc143c;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-cyan {
|
||||
--header-bg-color: #00ffff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkblue {
|
||||
--header-bg-color: #00008b;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkcyan {
|
||||
--header-bg-color: #008b8b;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgoldenrod {
|
||||
--header-bg-color: #b8860b;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgray {
|
||||
--header-bg-color: #a9a9a9;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgreen {
|
||||
--header-bg-color: #006400;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkgrey {
|
||||
--header-bg-color: #a9a9a9;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkkhaki {
|
||||
--header-bg-color: #bdb76b;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkmagenta {
|
||||
--header-bg-color: #8b008b;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkolivegreen {
|
||||
--header-bg-color: #556b2f;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorange {
|
||||
--header-bg-color: #ff8c00;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkorchid {
|
||||
--header-bg-color: #9932cc;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkred {
|
||||
--header-bg-color: #8b0000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darksalmon {
|
||||
--header-bg-color: #e9967a;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkseagreen {
|
||||
--header-bg-color: #8fbc8f;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslateblue {
|
||||
--header-bg-color: #483d8b;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategray {
|
||||
--header-bg-color: #2f4f4f;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkslategrey {
|
||||
--header-bg-color: #2f4f4f;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkturquoise {
|
||||
--header-bg-color: #00ced1;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-darkviolet {
|
||||
--header-bg-color: #9400d3;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deeppink {
|
||||
--header-bg-color: #ff1493;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-deepskyblue {
|
||||
--header-bg-color: #00bfff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgray {
|
||||
--header-bg-color: #696969;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dimgrey {
|
||||
--header-bg-color: #696969;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-dodgerblue {
|
||||
--header-bg-color: #1e90ff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-firebrick {
|
||||
--header-bg-color: #b22222;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-floralwhite {
|
||||
--header-bg-color: #fffaf0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-forestgreen {
|
||||
--header-bg-color: #228b22;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-fuchsia {
|
||||
--header-bg-color: #ff00ff;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gainsboro {
|
||||
--header-bg-color: #dcdcdc;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ghostwhite {
|
||||
--header-bg-color: #f8f8ff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gold {
|
||||
--header-bg-color: #ffd700;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-goldenrod {
|
||||
--header-bg-color: #daa520;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-gray {
|
||||
--header-bg-color: #808080;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-green {
|
||||
--header-bg-color: #008000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-greenyellow {
|
||||
--header-bg-color: #adff2f;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-grey {
|
||||
--header-bg-color: #808080;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-honeydew {
|
||||
--header-bg-color: #f0fff0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-hotpink {
|
||||
--header-bg-color: #ff69b4;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indianred {
|
||||
--header-bg-color: #cd5c5c;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-indigo {
|
||||
--header-bg-color: #4b0082;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-ivory {
|
||||
--header-bg-color: #fffff0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-khaki {
|
||||
--header-bg-color: #f0e68c;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lavender {
|
||||
--header-bg-color: #e6e6fa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lavenderblush {
|
||||
--header-bg-color: #fff0f5;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lawngreen {
|
||||
--header-bg-color: #7cfc00;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lemonchiffon {
|
||||
--header-bg-color: #fffacd;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightblue {
|
||||
--header-bg-color: #add8e6;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightcoral {
|
||||
--header-bg-color: #f08080;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightcyan {
|
||||
--header-bg-color: #e0ffff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgoldenrodyellow {
|
||||
--header-bg-color: #fafad2;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgray {
|
||||
--header-bg-color: #d3d3d3;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgreen {
|
||||
--header-bg-color: #90ee90;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightgrey {
|
||||
--header-bg-color: #d3d3d3;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightpink {
|
||||
--header-bg-color: #ffb6c1;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightsalmon {
|
||||
--header-bg-color: #ffa07a;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightseagreen {
|
||||
--header-bg-color: #20b2aa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightskyblue {
|
||||
--header-bg-color: #87cefa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightslategray {
|
||||
--header-bg-color: #778899;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightslategrey {
|
||||
--header-bg-color: #778899;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightsteelblue {
|
||||
--header-bg-color: #b0c4de;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lightyellow {
|
||||
--header-bg-color: #ffffe0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-lime {
|
||||
--header-bg-color: #00ff00;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-limegreen {
|
||||
--header-bg-color: #32cd32;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-linen {
|
||||
--header-bg-color: #faf0e6;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-magenta {
|
||||
--header-bg-color: #ff00ff;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-maroon {
|
||||
--header-bg-color: #800000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumaquamarine {
|
||||
--header-bg-color: #66cdaa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumblue {
|
||||
--header-bg-color: #0000cd;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumorchid {
|
||||
--header-bg-color: #ba55d3;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumpurple {
|
||||
--header-bg-color: #9370db;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumseagreen {
|
||||
--header-bg-color: #3cb371;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumslateblue {
|
||||
--header-bg-color: #7b68ee;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumspringgreen {
|
||||
--header-bg-color: #00fa9a;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumturquoise {
|
||||
--header-bg-color: #48d1cc;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mediumvioletred {
|
||||
--header-bg-color: #c71585;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-midnightblue {
|
||||
--header-bg-color: #191970;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mintcream {
|
||||
--header-bg-color: #f5fffa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-mistyrose {
|
||||
--header-bg-color: #ffe4e1;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-moccasin {
|
||||
--header-bg-color: #ffe4b5;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-navajowhite {
|
||||
--header-bg-color: #ffdead;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-navy {
|
||||
--header-bg-color: #000080;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-oldlace {
|
||||
--header-bg-color: #fdf5e6;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olive {
|
||||
--header-bg-color: #808000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-olivedrab {
|
||||
--header-bg-color: #6b8e23;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orange {
|
||||
--header-bg-color: #ffa500;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orangered {
|
||||
--header-bg-color: #ff4500;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-orchid {
|
||||
--header-bg-color: #da70d6;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palegoldenrod {
|
||||
--header-bg-color: #eee8aa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palegreen {
|
||||
--header-bg-color: #98fb98;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-paleturquoise {
|
||||
--header-bg-color: #afeeee;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-palevioletred {
|
||||
--header-bg-color: #db7093;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-papayawhip {
|
||||
--header-bg-color: #ffefd5;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-peachpuff {
|
||||
--header-bg-color: #ffdab9;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-peru {
|
||||
--header-bg-color: #cd853f;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-pink {
|
||||
--header-bg-color: #ffc0cb;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-plum {
|
||||
--header-bg-color: #dda0dd;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-powderblue {
|
||||
--header-bg-color: #b0e0e6;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-purple {
|
||||
--header-bg-color: #800080;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
|
||||
--header-bg-color: #ff0000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-rosybrown {
|
||||
--header-bg-color: #bc8f8f;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-royalblue {
|
||||
--header-bg-color: #4169e1;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-saddlebrown {
|
||||
--header-bg-color: #8b4513;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-salmon {
|
||||
--header-bg-color: #fa8072;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-sandybrown {
|
||||
--header-bg-color: #f4a460;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seagreen {
|
||||
--header-bg-color: #2e8b57;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-seashell {
|
||||
--header-bg-color: #fff5ee;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-sienna {
|
||||
--header-bg-color: #a0522d;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-silver {
|
||||
--header-bg-color: #c0c0c0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-skyblue {
|
||||
--header-bg-color: #87ceeb;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slateblue {
|
||||
--header-bg-color: #6a5acd;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategray {
|
||||
--header-bg-color: #708090;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-slategrey {
|
||||
--header-bg-color: #708090;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-snow {
|
||||
--header-bg-color: #fffafa;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-springgreen {
|
||||
--header-bg-color: #00ff7f;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-steelblue {
|
||||
--header-bg-color: #4682b4;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tan {
|
||||
--header-bg-color: #d2b48c;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-teal {
|
||||
--header-bg-color: #008080;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-thistle {
|
||||
--header-bg-color: #d8bfd8;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-tomato {
|
||||
--header-bg-color: #ff6347;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-turquoise {
|
||||
--header-bg-color: #40e0d0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-violet {
|
||||
--header-bg-color: #ee82ee;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-wheat {
|
||||
--header-bg-color: #f5deb3;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-white {
|
||||
--header-bg-color: #ffffff;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-whitesmoke {
|
||||
--header-bg-color: #f5f5f5;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-yellow {
|
||||
--header-bg-color: #ffff00;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-yellowgreen {
|
||||
--header-bg-color: #9acd32;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
|
||||
/* Allprops part */
|
||||
.sheet-rolltemplate-custom .sheet-crt-content {
|
||||
display: grid;
|
||||
background: #FFF;
|
||||
/* Header formatting - modify the column layout below */
|
||||
grid-template-columns: auto auto;
|
||||
/* Line height to match default roll template */
|
||||
line-height:1.4em;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-content > div {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
/* Left column */
|
||||
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key {
|
||||
font-weight: bold;
|
||||
padding-right: 10px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* Empty rule, use this if you want to change the right column
|
||||
.sheet-rolltemplate-custom .sheet-value {
|
||||
}
|
||||
*/
|
||||
|
||||
/* Make even-numbered rows grey */
|
||||
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n+3),
|
||||
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n) {
|
||||
background:#EEE;
|
||||
}
|
||||
|
||||
/* Description field */
|
||||
.sheet-rolltemplate-custom .sheet-crt-desc {
|
||||
grid-column: span 2;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
/*----------- Roll Template --------------*/
|
||||
@@ -1609,10 +1609,10 @@ This file is automatically generated from a template. Any change will be overwri
|
||||
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="gestures" >Gestures</span></td>
|
||||
<td>
|
||||
<select class="select_1" name="attr_gestures">
|
||||
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data-i18n="gestures-exaggerated" >Exaggerated</option>
|
||||
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data-i18n="gestures-bold" >Bold</option>
|
||||
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data-i18n="gestures-subtle" >Subtle</option>
|
||||
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data-i18n="gestures-none" >None</option>
|
||||
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data_i18n="gestures-exaggerated" >Exaggerated</option>
|
||||
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data_i18n="gestures-bold" >Bold</option>
|
||||
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data_i18n="gestures-subtle" >Subtle</option>
|
||||
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data_i18n="gestures-none" >None</option>
|
||||
</select>
|
||||
</td>
|
||||
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="words" >Words</span></td>
|
||||
@@ -2262,6 +2262,22 @@ This file is automatically generated from a template. Any change will be overwri
|
||||
Those are omitted in the following list of rolltemplate names and supported values:
|
||||
</p>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>
|
||||
<code>
|
||||
custom
|
||||
</code>
|
||||
</strong>
|
||||
: This is the improved default template created by Jakob. See
|
||||
<code>
|
||||
https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate
|
||||
</code>
|
||||
for details. All CSS v3 colors are supported by the
|
||||
<code>
|
||||
color
|
||||
</code>
|
||||
key (names must be all lowercase)
|
||||
</li>
|
||||
<li>
|
||||
<strong>
|
||||
<code>
|
||||
@@ -2593,6 +2609,26 @@ This file is automatically generated from a template. Any change will be overwri
|
||||
Changelog
|
||||
</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>
|
||||
February 2021, v1.6.2
|
||||
</strong>
|
||||
<ul>
|
||||
<li>
|
||||
Fixed centering not working
|
||||
</li>
|
||||
<li>
|
||||
Fixed translation of spellcasting words options
|
||||
</li>
|
||||
<li>
|
||||
Added support for the
|
||||
<code>
|
||||
custom
|
||||
</code>
|
||||
rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>
|
||||
<strong>
|
||||
February 2021, v1.6.1
|
||||
@@ -3116,6 +3152,22 @@ This file is automatically generated from a template. Any change will be overwri
|
||||
<div style="background-image:url(https://i.imgur.com/DdTHJT1.jpg); width:235px; height:125px; position:relative; top:-50px;"></div>
|
||||
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-custom">
|
||||
<div class="sheet-crt-container sheet-crt-color-{{color}}">
|
||||
<div class="sheet-crt-header">
|
||||
{{#title}}<div class="sheet-crt-title"><b>{{title}}</b></div>{{/title}}
|
||||
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
|
||||
</div>
|
||||
<div class="sheet-crt-content">
|
||||
{{#allprops() title subtitle desc color}}
|
||||
<div class="sheet-crt-key">{{key}}</div>
|
||||
<div class="sheet-crt-value">{{value}}</div>
|
||||
{{/allprops() title subtitle desc color}}
|
||||
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
"""Module for providing the parts in the template.html file"""
|
||||
import csv
|
||||
from pathlib import Path
|
||||
|
||||
import markdown
|
||||
@@ -373,3 +374,27 @@ for i in range(1, 10):
|
||||
for tag in html.find_all(f"h{i}"):
|
||||
tag.attrs["class"] = tag.get("class", "") + " heading_label"
|
||||
GLOBALS["documentation"] = html.prettify()
|
||||
|
||||
|
||||
# Rolltemplate
|
||||
## Custom rolltemplate colors
|
||||
with open(Path(__file__).parent / "css_colors.csv", newline="") as f:
|
||||
reader = csv.DictReader(f)
|
||||
css_rules = []
|
||||
for color_def in reader:
|
||||
lines = [
|
||||
".sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-%s {"
|
||||
% color_def["color"],
|
||||
" --header-bg-color: %s;" % color_def["hex"],
|
||||
]
|
||||
hex = color_def["hex"].lstrip("#")
|
||||
r, g, b = tuple(int(hex[2 * i : 2 * i + 2], 16) / 255 for i in range(3))
|
||||
# Assuming sRGB -> Luma
|
||||
# may need fixing, color spaces are confusing
|
||||
luma = 0.2126 * r + 0.7152 * g + 0.0722 * b
|
||||
if luma > 0.5: # arbitrary threshold
|
||||
# switch to black text if luma is high enough
|
||||
lines.append(" --header-text-color: #000;")
|
||||
lines.append("}")
|
||||
css_rules.append("\n".join(lines))
|
||||
GLOBALS["custom_rt_color_css"] = "\n".join(css_rules)
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
color,hex
|
||||
aliceblue,#f0f8ff
|
||||
antiquewhite,#faebd7
|
||||
aqua,#00ffff
|
||||
aquamarine,#7fffd4
|
||||
azure,#f0ffff
|
||||
beige,#f5f5dc
|
||||
bisque,#ffe4c4
|
||||
black,#000000
|
||||
blanchedalmond,#ffebcd
|
||||
blue,#0000ff
|
||||
blueviolet,#8a2be2
|
||||
brown,#a52a2a
|
||||
burlywood,#deb887
|
||||
cadetblue,#5f9ea0
|
||||
chartreuse,#7fff00
|
||||
chocolate,#d2691e
|
||||
coral,#ff7f50
|
||||
cornflowerblue,#6495ed
|
||||
cornsilk,#fff8dc
|
||||
crimson,#dc143c
|
||||
cyan,#00ffff
|
||||
darkblue,#00008b
|
||||
darkcyan,#008b8b
|
||||
darkgoldenrod,#b8860b
|
||||
darkgray,#a9a9a9
|
||||
darkgreen,#006400
|
||||
darkgrey,#a9a9a9
|
||||
darkkhaki,#bdb76b
|
||||
darkmagenta,#8b008b
|
||||
darkolivegreen,#556b2f
|
||||
darkorange,#ff8c00
|
||||
darkorchid,#9932cc
|
||||
darkred,#8b0000
|
||||
darksalmon,#e9967a
|
||||
darkseagreen,#8fbc8f
|
||||
darkslateblue,#483d8b
|
||||
darkslategray,#2f4f4f
|
||||
darkslategrey,#2f4f4f
|
||||
darkturquoise,#00ced1
|
||||
darkviolet,#9400d3
|
||||
deeppink,#ff1493
|
||||
deepskyblue,#00bfff
|
||||
dimgray,#696969
|
||||
dimgrey,#696969
|
||||
dodgerblue,#1e90ff
|
||||
firebrick,#b22222
|
||||
floralwhite,#fffaf0
|
||||
forestgreen,#228b22
|
||||
fuchsia,#ff00ff
|
||||
gainsboro,#dcdcdc
|
||||
ghostwhite,#f8f8ff
|
||||
gold,#ffd700
|
||||
goldenrod,#daa520
|
||||
gray,#808080
|
||||
green,#008000
|
||||
greenyellow,#adff2f
|
||||
grey,#808080
|
||||
honeydew,#f0fff0
|
||||
hotpink,#ff69b4
|
||||
indianred,#cd5c5c
|
||||
indigo,#4b0082
|
||||
ivory,#fffff0
|
||||
khaki,#f0e68c
|
||||
lavender,#e6e6fa
|
||||
lavenderblush,#fff0f5
|
||||
lawngreen,#7cfc00
|
||||
lemonchiffon,#fffacd
|
||||
lightblue,#add8e6
|
||||
lightcoral,#f08080
|
||||
lightcyan,#e0ffff
|
||||
lightgoldenrodyellow,#fafad2
|
||||
lightgray,#d3d3d3
|
||||
lightgreen,#90ee90
|
||||
lightgrey,#d3d3d3
|
||||
lightpink,#ffb6c1
|
||||
lightsalmon,#ffa07a
|
||||
lightseagreen,#20b2aa
|
||||
lightskyblue,#87cefa
|
||||
lightslategray,#778899
|
||||
lightslategrey,#778899
|
||||
lightsteelblue,#b0c4de
|
||||
lightyellow,#ffffe0
|
||||
lime,#00ff00
|
||||
limegreen,#32cd32
|
||||
linen,#faf0e6
|
||||
magenta,#ff00ff
|
||||
maroon,#800000
|
||||
mediumaquamarine,#66cdaa
|
||||
mediumblue,#0000cd
|
||||
mediumorchid,#ba55d3
|
||||
mediumpurple,#9370db
|
||||
mediumseagreen,#3cb371
|
||||
mediumslateblue,#7b68ee
|
||||
mediumspringgreen,#00fa9a
|
||||
mediumturquoise,#48d1cc
|
||||
mediumvioletred,#c71585
|
||||
midnightblue,#191970
|
||||
mintcream,#f5fffa
|
||||
mistyrose,#ffe4e1
|
||||
moccasin,#ffe4b5
|
||||
navajowhite,#ffdead
|
||||
navy,#000080
|
||||
oldlace,#fdf5e6
|
||||
olive,#808000
|
||||
olivedrab,#6b8e23
|
||||
orange,#ffa500
|
||||
orangered,#ff4500
|
||||
orchid,#da70d6
|
||||
palegoldenrod,#eee8aa
|
||||
palegreen,#98fb98
|
||||
paleturquoise,#afeeee
|
||||
palevioletred,#db7093
|
||||
papayawhip,#ffefd5
|
||||
peachpuff,#ffdab9
|
||||
peru,#cd853f
|
||||
pink,#ffc0cb
|
||||
plum,#dda0dd
|
||||
powderblue,#b0e0e6
|
||||
purple,#800080
|
||||
red,#ff0000
|
||||
rosybrown,#bc8f8f
|
||||
royalblue,#4169e1
|
||||
saddlebrown,#8b4513
|
||||
salmon,#fa8072
|
||||
sandybrown,#f4a460
|
||||
seagreen,#2e8b57
|
||||
seashell,#fff5ee
|
||||
sienna,#a0522d
|
||||
silver,#c0c0c0
|
||||
skyblue,#87ceeb
|
||||
slateblue,#6a5acd
|
||||
slategray,#708090
|
||||
slategrey,#708090
|
||||
snow,#fffafa
|
||||
springgreen,#00ff7f
|
||||
steelblue,#4682b4
|
||||
tan,#d2b48c
|
||||
teal,#008080
|
||||
thistle,#d8bfd8
|
||||
tomato,#ff6347
|
||||
turquoise,#40e0d0
|
||||
violet,#ee82ee
|
||||
wheat,#f5deb3
|
||||
white,#ffffff
|
||||
whitesmoke,#f5f5f5
|
||||
yellow,#ffff00
|
||||
yellowgreen,#9acd32
|
||||
|
@@ -124,6 +124,7 @@ All rolltemplate support the following values:
|
||||
|
||||
Those are omitted in the following list of rolltemplate names and supported values:
|
||||
|
||||
+ **`custom`**: This is the improved default template created by Jakob. See `https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate` for details. All CSS v3 colors are supported by the `color` key (names must be all lowercase)
|
||||
+ **`spell`**:
|
||||
+ `character`
|
||||
+ `duration`
|
||||
@@ -177,6 +178,10 @@ Those are omitted in the following list of rolltemplate names and supported valu
|
||||
+ `textlabel`
|
||||
|
||||
### Changelog
|
||||
+ **February 2021, v1.6.2**
|
||||
- Fixed centering not working
|
||||
- Fixed translation of spellcasting words options
|
||||
- Added support for the `custom` rolltemplate from the forum, with all CSS colors. Can be useful for spell tables or similar chat menus
|
||||
+ **February 2021, v1.6.1**
|
||||
- Fixed botch die botching on 1s instead of 10s
|
||||
- Fixed critical dice displaying 10s as exploding, instead of 1s
|
||||
|
||||
@@ -118,7 +118,7 @@ def main(
|
||||
ns.update(getattr(module, attr_name))
|
||||
except Exception as err:
|
||||
print(
|
||||
"error: Could not load {name} due to:",
|
||||
f"error: Could not load {name} due to:",
|
||||
"".join(tb.format_exception(type(err), err, err.__traceback__)),
|
||||
sep="\n\n",
|
||||
)
|
||||
|
||||
@@ -17,9 +17,6 @@
|
||||
Get rid of the sheet border gradient
|
||||
https://puu.sh/FqOMO/0c073a293c.png
|
||||
*/
|
||||
.charsheet {
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
|
||||
/*----------- Repeating Blocks -------------*/
|
||||
@@ -378,6 +375,7 @@ button.sheet-single-roll {
|
||||
.charsheet {
|
||||
background-image:url('https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Ars_Magica_5th/images/velvet.jpg');
|
||||
width:850px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.sheet-divider {
|
||||
@@ -1826,5 +1824,96 @@ $$fatigue_level_css$$
|
||||
vertical-align:-5px;
|
||||
}
|
||||
|
||||
/* --- CUSTOM - Better default rolltemplate from the forum --- */
|
||||
/* https://wiki.roll20.net/Building_Character_Sheets/Roll_Templates#Jakob.27s_Better_Default_Rolltemplate */
|
||||
/* CSS class name have been renamed to isolate them from the rest of the sheet */
|
||||
|
||||
/* Smaller margins - remove these if you want the huge default left margin */
|
||||
.sheet-rolltemplate-custom {
|
||||
margin-left: -37px;
|
||||
}
|
||||
.withoutavatars .sheet-rolltemplate-custom {
|
||||
margin-left: -7px;
|
||||
}
|
||||
|
||||
.sheet-rolltemplate-custom .sheet-crt-container {
|
||||
border: 1px solid;
|
||||
/* by default, the border is the same color as the header. You can change this here, e.g. to black */
|
||||
border-color: var(--header-bg-color);
|
||||
}
|
||||
|
||||
/* Header formatting - title and subtitle */
|
||||
.sheet-rolltemplate-custom .sheet-crt-header {
|
||||
background-color: var(--header-bg-color);
|
||||
/* change text-align to center to center the header text */
|
||||
text-align: center;
|
||||
color: var(--header-text-color);
|
||||
padding: 5px;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-title {
|
||||
font-size:1.1em;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-subtitle {
|
||||
font-size:.9em;
|
||||
}
|
||||
|
||||
/* example colors */
|
||||
.sheet-rolltemplate-custom .sheet-crt-container {
|
||||
/* this is the default color */
|
||||
--header-bg-color: rgba(112,32,130,1);
|
||||
--header-text-color: #FFF;
|
||||
}
|
||||
|
||||
/*
|
||||
.sheet-rolltemplate-custom .sheet-crt-container.sheet-crt-color-red {
|
||||
--header-bg-color: #F00;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-container.sheet-color-green {
|
||||
--header-bg-color: #0F0;
|
||||
--header-text-color: #000;
|
||||
}
|
||||
*/
|
||||
|
||||
/* Use python integration to support all CSS v3 colors */
|
||||
$$custom_rt_color_css$$
|
||||
|
||||
/* Allprops part */
|
||||
.sheet-rolltemplate-custom .sheet-crt-content {
|
||||
display: grid;
|
||||
background: #FFF;
|
||||
/* Header formatting - modify the column layout below */
|
||||
grid-template-columns: auto auto;
|
||||
/* Line height to match default roll template */
|
||||
line-height:1.4em;
|
||||
}
|
||||
.sheet-rolltemplate-custom .sheet-crt-content > div {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
/* Left column */
|
||||
.sheet-rolltemplate-custom .sheet-crt-content .sheet-crt-key {
|
||||
font-weight: bold;
|
||||
padding-right: 10px;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
/* Empty rule, use this if you want to change the right column
|
||||
.sheet-rolltemplate-custom .sheet-value {
|
||||
}
|
||||
*/
|
||||
|
||||
/* Make even-numbered rows grey */
|
||||
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n+3),
|
||||
.sheet-rolltemplate-custom .sheet-crt-content :nth-child(4n) {
|
||||
background:#EEE;
|
||||
}
|
||||
|
||||
/* Description field */
|
||||
.sheet-rolltemplate-custom .sheet-crt-desc {
|
||||
grid-column: span 2;
|
||||
padding: 5px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
|
||||
/*----------- Roll Template --------------*/
|
||||
@@ -1162,10 +1162,10 @@ $$alert(
|
||||
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="gestures" >Gestures</span></td>
|
||||
<td>
|
||||
<select class="select_1" name="attr_gestures">
|
||||
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data-i18n="gestures-exaggerated" >Exaggerated</option>
|
||||
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data-i18n="gestures-bold" >Bold</option>
|
||||
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data-i18n="gestures-subtle" >Subtle</option>
|
||||
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data-i18n="gestures-none" >None</option>
|
||||
<option class="italic" value="1 [@{gestures_i18n}: @{exaggerated_i18n}]" data_i18n="gestures-exaggerated" >Exaggerated</option>
|
||||
<option class="italic" selected value="0 [@{gestures_i18n}: @{bold_i18n}]" data_i18n="gestures-bold" >Bold</option>
|
||||
<option class="italic" value="(-2) [@{gestures_i18n}: @{subtle_i18n}]" data_i18n="gestures-subtle" >Subtle</option>
|
||||
<option class="italic" value="(-5) [@{gestures_i18n}: @{gest-none_i18n}]" data_i18n="gestures-none" >None</option>
|
||||
</select>
|
||||
</td>
|
||||
<td style="text-align:right;" colspan="2"><span style="font-size:1.2em; margin-right:15px" data-i18n="words" >Words</span></td>
|
||||
@@ -1707,6 +1707,22 @@ $$alert(
|
||||
<div style="background-image:url(https://i.imgur.com/DdTHJT1.jpg); width:235px; height:125px; position:relative; top:-50px;"></div>
|
||||
|
||||
</rolltemplate>
|
||||
|
||||
<rolltemplate class="sheet-rolltemplate-custom">
|
||||
<div class="sheet-crt-container sheet-crt-color-{{color}}">
|
||||
<div class="sheet-crt-header">
|
||||
{{#title}}<div class="sheet-crt-title"><b>{{title}}</b></div>{{/title}}
|
||||
{{#subtitle}}<div class="sheet-crt-subtitle">{{subtitle}}</div>{{/subtitle}}
|
||||
</div>
|
||||
<div class="sheet-crt-content">
|
||||
{{#allprops() title subtitle desc color}}
|
||||
<div class="sheet-crt-key">{{key}}</div>
|
||||
<div class="sheet-crt-value">{{value}}</div>
|
||||
{{/allprops() title subtitle desc color}}
|
||||
{{#desc}}<div class="sheet-crt-desc">{{desc}}</div>{{/desc}}
|
||||
</div>
|
||||
</div>
|
||||
</rolltemplate>
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
@@ -1,221 +1,221 @@
|
||||
{
|
||||
"abilities": "Habilidades",
|
||||
"ability": "Habilidade",
|
||||
"accelerated-": "Accelerated ",
|
||||
"additional-fatigue-levels": "Additional fatigue levels",
|
||||
"aesthetics": "Aesthetics",
|
||||
"age": "Age",
|
||||
"aging": "Aging",
|
||||
"accelerated-": "Acelerado",
|
||||
"additional-fatigue-levels": "Níveis adicionais de fadiga",
|
||||
"aesthetics": "Estética",
|
||||
"age": "Idade",
|
||||
"aging": "Envelhecimento",
|
||||
"animal": "Animal",
|
||||
"apparent-age": "Apparent Age",
|
||||
"apparent-age": "Idade aparente",
|
||||
"aquam": "Aquam",
|
||||
"armor": "Armor",
|
||||
"armor-load": "Armor Load",
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"armor": "Armadura",
|
||||
"armor-load": "Carga da armadura",
|
||||
"armor-protection": "Absorção",
|
||||
"armor-worn": "Armadura",
|
||||
"art": "Arte",
|
||||
"ask": "Pergunte",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"atk": "Atq",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
"attack": "Ataque",
|
||||
"attaining-rt": "Sintonizando",
|
||||
"aura": "Aura",
|
||||
"auram": "Auram",
|
||||
"base-casting-totals": "Base Casting Totals",
|
||||
"basic-lab-total": "Basic Lab Total",
|
||||
"birth-name": "Birth Name",
|
||||
"bonus": "Bonus",
|
||||
"base-casting-totals": "Totais básicos de lançamento de magia",
|
||||
"basic-lab-total": "Total de laboratório básico",
|
||||
"birth-name": "Nome de batismo",
|
||||
"bonus": "Bônus",
|
||||
"botch": "botch",
|
||||
"botch-num": "Number of botch dice",
|
||||
"botch-roll": "Botch Roll",
|
||||
"casting": "Casting",
|
||||
"casts-rt": "casts",
|
||||
"ceremonial": "Ceremonial",
|
||||
"botch-num": "Número de dados de falha",
|
||||
"botch-roll": "Rolagem de falha",
|
||||
"casting": "Conjuração",
|
||||
"casts-rt": "Conjurar",
|
||||
"ceremonial": "Cerimonial",
|
||||
"character": "Personagem",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"characteristic": "Característica",
|
||||
"characteristic-m": "Característica",
|
||||
"characteristics": "Características",
|
||||
"circumstances-m": "Cricumstância",
|
||||
"circumstantial": "Circunstancial",
|
||||
"critical": "Crítico",
|
||||
"combat": "Combate",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"combat-modifiers": "Modificadores de combate",
|
||||
"communication": "Comunicação",
|
||||
"confidence": "Determinação",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"covenant": "Concílio",
|
||||
"covenant-of-apprenticeship": "Concílio de aprendizado",
|
||||
"creo": "Creo",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
"damage": "Damage",
|
||||
"current": "Atual",
|
||||
"current-year": "Ano atual",
|
||||
"dam": "Dano",
|
||||
"damage": "Dano",
|
||||
"dazed": "Pasmo",
|
||||
"dead": "Dead",
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"dead": "Morto",
|
||||
"decrepitude-aging": "Decrepitude/Envelhecimento",
|
||||
"defend-rt": "Defesa",
|
||||
"defense": "Defense",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
"dexterity": "Dexterity",
|
||||
"dfn": "Dfn",
|
||||
"dfn-u": "DFN",
|
||||
"divine-might": "Divine Might",
|
||||
"defense": "Defesa",
|
||||
"description": "Descrição",
|
||||
"designed-spells": "Magias Prontas",
|
||||
"dex": "Des",
|
||||
"dexterity": "Destreza",
|
||||
"dfn": "Def",
|
||||
"dfn-u": "DEF",
|
||||
"divine-might": "Potência Divina",
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"duration": "Duração",
|
||||
"effect": "Efeito",
|
||||
"encumbrance": "Carga",
|
||||
"enc-": "Peso",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
"fatigue-levels": "Fatigue Levels ",
|
||||
"fatigue-m": "fatigue",
|
||||
"fatiguing": "Fatiguing",
|
||||
"flaws": "Flaws",
|
||||
"focus": "Focus",
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"eyes": "Olhos",
|
||||
"faerie-might": "Potência Feérica",
|
||||
"fatigue-levels": "Níveis de fadiga",
|
||||
"fatigue-m": "Fadiga",
|
||||
"fatiguing": "Com fadiga",
|
||||
"flaws": "Defeitos",
|
||||
"focus": "Foco",
|
||||
"form": "Forma",
|
||||
"forms": "Formas",
|
||||
"formulaic": "Formulaica",
|
||||
"free": "Gratuito",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-none": "None",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
"heavy-wounds": "Heavy Wounds",
|
||||
"height": "Height",
|
||||
"help": "Help",
|
||||
"fresh": "Descansado",
|
||||
"gender": "Gênero",
|
||||
"general-quality": "Qualidade Geral",
|
||||
"gestures": "Gestos",
|
||||
"gestures-exaggerated": "Exagerados",
|
||||
"gestures-bold": "Vigoroso",
|
||||
"gestures-subtle": "Sutil",
|
||||
"gestures-none": "Nenhum",
|
||||
"hair": "Cabelos",
|
||||
"handedness": "Mão primária",
|
||||
"health": "Vitalidade",
|
||||
"heavy-wounds": "Ferimentos graves",
|
||||
"height": "Altura",
|
||||
"help": "Ajuda",
|
||||
"herbam": "Herbam",
|
||||
"house": "House",
|
||||
"house": "Casa",
|
||||
"ignem": "Ignem",
|
||||
"imaginem": "Imaginem",
|
||||
"inc-": "Inc.",
|
||||
"incapacitated": "Incapacitated",
|
||||
"infernal-might": "Infernal Might",
|
||||
"init": "Init",
|
||||
"initiative": "Initiative",
|
||||
"inc-": "Peso",
|
||||
"incapacitated": "Incapacitado",
|
||||
"infernal-might": "Potência Infernal",
|
||||
"init": "Inic",
|
||||
"initiative": "Iniciativa",
|
||||
"int": "Int",
|
||||
"intellego": "Intellego",
|
||||
"intelligence": "Intelligence",
|
||||
"inventory": "Inventory",
|
||||
"intelligence": "Inteligência",
|
||||
"inventory": "Equipamentos",
|
||||
"item": "Item",
|
||||
"lab-bonuses": "Lab Bonuses",
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"lab-bonuses": "Bônus de lab",
|
||||
"lab-characteristics": "Características do Lab",
|
||||
"lab-totals": "Totais de laboratório",
|
||||
"lab-virtues": "Virtudes de lab",
|
||||
"level": "Nível",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
"load": "Load",
|
||||
"magic": "Magic",
|
||||
"magic-might": "Magic Might",
|
||||
"magical-arts": "Magical Arts",
|
||||
"magus-background": "Magus Background",
|
||||
"major": "Major",
|
||||
"mastery": "Mastery",
|
||||
"medium-wounds": "Medium Wounds",
|
||||
"leverages-rt": "influências",
|
||||
"light-wounds": "Ferimentos leves",
|
||||
"load": "Carga",
|
||||
"magic": "Magia",
|
||||
"magic-might": "Potência Mágica",
|
||||
"magical-arts": "Artes Mágicas",
|
||||
"magus-background": "Prelúdio do Magus",
|
||||
"major": "Grande",
|
||||
"mastery": "Maestria",
|
||||
"medium-wounds": "Ferimentos médios",
|
||||
"mentem": "Mentem",
|
||||
"minor": "Minor",
|
||||
"modifiers": "Modifiers",
|
||||
"minor": "Pequeno",
|
||||
"modifiers": "Modificadores",
|
||||
"muto": "Muto",
|
||||
"no-might": "No Might",
|
||||
"non-fatiguing": "Non-Fatiguing",
|
||||
"no-might": "Sem Potência",
|
||||
"non-fatiguing": "Sem fadiga",
|
||||
"none": "Nenhum",
|
||||
"number": "Number",
|
||||
"ongoing-effects": "Ongoing Effects",
|
||||
"number": "Número",
|
||||
"ongoing-effects": "Efeitos contínuos",
|
||||
"parens": "Parens",
|
||||
"penalty": "Penalty",
|
||||
"perception": "Perception",
|
||||
"penalty": "Penalidade",
|
||||
"perception": "Percepção",
|
||||
"perdo": "Perdo",
|
||||
"personality": "Personality",
|
||||
"personality": "Personalidade",
|
||||
"personality-traits": "Traços de Personalidade",
|
||||
"philos-": "Philos.",
|
||||
"place-of-origin": "Place of Origin",
|
||||
"place-of-origin": "Lugar de Origem",
|
||||
"player": "Jogador",
|
||||
"points": "Points",
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"points": "Pontos",
|
||||
"pool": "Reserva",
|
||||
"presence": "Presença",
|
||||
"primus": "Primus",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
"race-nationality": "Race/Nationality",
|
||||
"range": "Range",
|
||||
"rank": "Rank",
|
||||
"rank-m": "Rank",
|
||||
"recovery": "Recovery",
|
||||
"refinement": "Refinement",
|
||||
"qik": "Rap",
|
||||
"query": "Nome da Consulta",
|
||||
"quickness": "Rapidez",
|
||||
"race-nationality": "Raça/Nacionalidade",
|
||||
"range": "Alcance",
|
||||
"rank": "Nível",
|
||||
"rank-m": "Nível",
|
||||
"recovery": "Recuperação",
|
||||
"refinement": "Refinamento",
|
||||
"rego": "Rego",
|
||||
"religion": "Religion",
|
||||
"religion": "Religião",
|
||||
"reputation": "Reputação",
|
||||
"reputations": "Reputations",
|
||||
"reputations": "Reputações",
|
||||
"ritual": "Ritual",
|
||||
"roll": "Rolar",
|
||||
"safety": "Safety",
|
||||
"safety": "Segurança",
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"sanctum-marker": "Marca do Sanctum",
|
||||
"score": "Pontuação",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"simple": "Simples",
|
||||
"size": "Tamanho",
|
||||
"soak": "Absorção",
|
||||
"soak-bonus": "Bônus de absorção",
|
||||
"speciality": "Especialidade",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
"spell-mastery": "Spell Mastery",
|
||||
"specializations-bonuses": "Especializações & Bônus",
|
||||
"spell-description": "Descrição da Magia",
|
||||
"spell-mastery": "Maestria da Magia",
|
||||
"spell-name": "Nome da Magia",
|
||||
"spells": "Spells",
|
||||
"spontaneous": "Spontaneous",
|
||||
"spontaneous-spells": "Spontaneous Spells",
|
||||
"sta": "Sta",
|
||||
"stamina": "Stamina",
|
||||
"strength": "Strength",
|
||||
"stress": "Stress",
|
||||
"target": "Target",
|
||||
"technique": "Technique",
|
||||
"techniques": "Techniques",
|
||||
"spells": "Magias",
|
||||
"spontaneous": "Espontânea",
|
||||
"spontaneous-spells": "Magias Espontâneas",
|
||||
"sta": "Vig",
|
||||
"stamina": "Vigor",
|
||||
"strength": "Força",
|
||||
"stress": "Crítica",
|
||||
"target": "Alvo",
|
||||
"technique": "Técnica",
|
||||
"techniques": "Técnicas",
|
||||
"terram": "Terram",
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"theory": "Teoria",
|
||||
"tired": "Cansado",
|
||||
"title-profession": "Título/Profissão",
|
||||
"total": "total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"total-specialization-modifier": "Soma de modificadores por especialização",
|
||||
"trait": "Atributo",
|
||||
"type": "Tipo",
|
||||
"unconscious": "Unconscious",
|
||||
"unselected": "Unselected",
|
||||
"unspent-xp": "Unspent XP",
|
||||
"upkeep": "Upkeep",
|
||||
"unconscious": "Inconsciente",
|
||||
"unselected": "Não selecionado",
|
||||
"unspent-xp": "XP para gastar",
|
||||
"upkeep": "Custo",
|
||||
"vim": "Vim",
|
||||
"virtues": "Virtudes",
|
||||
"warp-points": "Warp Points",
|
||||
"warp-score": "Warp Score",
|
||||
"warping": "Warping",
|
||||
"warping-scars": "Warping Scars",
|
||||
"warp-points": "Pontos de Distorção",
|
||||
"warp-score": "Pontos de distorção acumulados",
|
||||
"warping": "Distorção",
|
||||
"warping-scars": " Cicatriz de Distorção",
|
||||
"weakness-m": "Fraqueza",
|
||||
"weap": "Weap.",
|
||||
"weap-": "Weap.",
|
||||
"weapon": "Weapon",
|
||||
"weap": "Arma",
|
||||
"weap-": "Arma",
|
||||
"weapon": "Arma",
|
||||
"weapon-name": "Nome da Arma",
|
||||
"weapons": "Weapons",
|
||||
"weapons": "Armas",
|
||||
"weary": "Cansado",
|
||||
"weight": "Weight",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-none": "None",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
"weight": "Peso",
|
||||
"winded": "Ofegante",
|
||||
"with-rt": "com",
|
||||
"wizard-s-sigil": "Insígnia Mística",
|
||||
"words": "Palavras",
|
||||
"words-loud": "Alto",
|
||||
"words-firm": "Firme",
|
||||
"words-quiet": "Silencioso",
|
||||
"words-none": "Nenhum",
|
||||
"wounds": "Ferimentos",
|
||||
"year-born": "Ano de Nascimento"
|
||||
}
|
||||
@@ -171,7 +171,7 @@
|
||||
</button>
|
||||
</div>
|
||||
<div class="sheet-tln-lbl"><label>Талоны</label></div>
|
||||
<div class="sheet-tal-val"><input type="number" name="attr_ac"
|
||||
<div class="sheet-tal-val"><input type="number" name="attr_tal"
|
||||
class="sheet-input-number-no-roll"/></div>
|
||||
<div class="sheet-ahc-header"><label class="sheet-center-align">Административно-хозяйственная часть</label></div>
|
||||
<div class="sheet-flair-adv">
|
||||
|
||||
@@ -5,5 +5,6 @@
|
||||
"roll20userid": "488130, 645443, 1354241",
|
||||
"patreon": "https://www.patreon.com/ex_nihilum",
|
||||
"preview": "awakening-preview.png",
|
||||
"instructions": ""
|
||||
"instructions": "",
|
||||
"legacy": true
|
||||
}
|
||||
|
After Width: | Height: | Size: 13 KiB |
@@ -3376,7 +3376,7 @@ button.sheet-generatebutton .sheet-optional {
|
||||
align-items: start;
|
||||
text-align: center;
|
||||
padding: 30px 30px 15px;
|
||||
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.gif");
|
||||
background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Band%20of%20Blades%20Official/Assets/rolltemplate/engagement.png");
|
||||
background-color: white;
|
||||
color: white;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"abilities": "Abilities",
|
||||
"ability_description": "Ability description",
|
||||
"ability_name": "Ability name",
|
||||
"abilities": "Таланты",
|
||||
"ability_description": "Описание таланта",
|
||||
"ability_name": "Название таланта",
|
||||
"acquire_assets": "Acquire Assets",
|
||||
"action_roll_1_3": "<b>Bad Outcome</b> — You are thwarted and suffer consequences.",
|
||||
"action_roll_4_5": "<b>Partial Success</b> — You do it but there are consequences.",
|
||||
|
||||
@@ -1,71 +1,71 @@
|
||||
{
|
||||
"Name: ": "Name:",
|
||||
"Alignment:": "Alignment:",
|
||||
"Law": "Law",
|
||||
"Neutral": "Neutral",
|
||||
"Chaos": "Chaos",
|
||||
"Player:": "Player:",
|
||||
"Experience:": "Experience:",
|
||||
"Class:": "Class:",
|
||||
"Warrior": "Warrior",
|
||||
"Rogue": "Rogue",
|
||||
"Mage": "Mage",
|
||||
"Base Attack Bonus:": "Base Attack Bonus:",
|
||||
"Level:": "Level:",
|
||||
"Initiative:": "Initiative:",
|
||||
"Strength": "Strength",
|
||||
"melee to hit": "melee to hit",
|
||||
"melee damage": "melee damage",
|
||||
"Dexterity": "Dexterity",
|
||||
"ranged to hit": "ranged to hit",
|
||||
"armor class": "armor class",
|
||||
"initiative": "initiative",
|
||||
"Constitution": "Constitution",
|
||||
"hit points per level": "hit points per level",
|
||||
"Intelligence": "Intelligence",
|
||||
"languages known": "languages known",
|
||||
"Wisdom": "Wisdom",
|
||||
"save vs mind control": "save vs mind control",
|
||||
"Charisma": "Charisma",
|
||||
"max # of allies": "max # of allies",
|
||||
"Saving Throws": "Saving Throws",
|
||||
"Poison": "Poison",
|
||||
"Breath Weapon": "Breath Weapon",
|
||||
"Polymorph": "Polymorph",
|
||||
"Spell": "Spell",
|
||||
"Magic Item": "Magic Item",
|
||||
"Class Abilities": "Class Abilities",
|
||||
"Traits": "Traits",
|
||||
"Equipment": "Equipment",
|
||||
"Armor Class": "Armor Class",
|
||||
"Fortune Points": "Fortune Points",
|
||||
"Hit Points": "Hit Points",
|
||||
"Current": "Current",
|
||||
"Weapons": "Weapons",
|
||||
"Name": "Name",
|
||||
"To hit": "To hit",
|
||||
"Dice": "Dice",
|
||||
"Damage": "Damage",
|
||||
"Skills": "Skills",
|
||||
"Str": "Str",
|
||||
"Dex": "Dex",
|
||||
"Con": "Con",
|
||||
"Name: ": "Imię",
|
||||
"Alignment:": "Światopogląd",
|
||||
"Law": "Praworządny",
|
||||
"Neutral": "Neutralny",
|
||||
"Chaos": "Zły",
|
||||
"Player:": "Gracz",
|
||||
"Experience:": "Doświadczenie",
|
||||
"Class:": "Klasa",
|
||||
"Warrior": "Wojownik",
|
||||
"Rogue": "Złodziej",
|
||||
"Mage": "Czarodziej",
|
||||
"Base Attack Bonus:": "Premia do ataku",
|
||||
"Level:": "Poziom",
|
||||
"Initiative:": "Inicjatywa",
|
||||
"Strength": "Siła",
|
||||
"melee to hit": "Do walki wręcz",
|
||||
"melee damage": "Do obrażeń wręcz",
|
||||
"Dexterity": "Zręczność",
|
||||
"ranged to hit": "Do strzelania",
|
||||
"armor class": "Klasa pancerza",
|
||||
"initiative": "inicjatywa",
|
||||
"Constitution": "Kondycja",
|
||||
"hit points per level": "Do wytrzymałości na poziom",
|
||||
"Intelligence": "Inteligencja",
|
||||
"languages known": "Znane języki",
|
||||
"Wisdom": "Mdrość",
|
||||
"save vs mind control": "Do obrony przed kontrolą",
|
||||
"Charisma": "Charyzma",
|
||||
"max # of allies": "Do liczby sojuszników",
|
||||
"Saving Throws": "Rzuty obronne",
|
||||
"Poison": "Trucizna",
|
||||
"Breath Weapon": "Zionięcie",
|
||||
"Polymorph": "Przemiana",
|
||||
"Spell": "Czary",
|
||||
"Magic Item": "Magiczne przedmioty",
|
||||
"Class Abilities": "Zdolności klasy",
|
||||
"Traits": "Umiejętności",
|
||||
"Equipment": "Ekwipunek",
|
||||
"Armor Class": "Klasa pancerza",
|
||||
"Fortune Points": "Klasa pancerza",
|
||||
"Hit Points": "Punkty Wytrzymałości",
|
||||
"Current": "Obecne",
|
||||
"Weapons": "Broń",
|
||||
"Name": "Nazwa",
|
||||
"To hit": "Trafienie",
|
||||
"Dice": "Kości",
|
||||
"Damage": "Obrażenia",
|
||||
"Skills": "Umiejętności",
|
||||
"Str": "Sił",
|
||||
"Dex": "Zrc",
|
||||
"Con": "Kon",
|
||||
"Int": "Int",
|
||||
"Wis": "Wis",
|
||||
"Wis": "Mdr",
|
||||
"Cha": "Cha",
|
||||
"Attribute": "Attribute",
|
||||
"Attribute": "Cechy",
|
||||
"Bonus": "Bonus",
|
||||
"Easy": "Easy",
|
||||
"Normal": "Normal",
|
||||
"Hard": "Hard",
|
||||
"Very Hard": "Very Hard",
|
||||
"Impossible": "Impossible",
|
||||
"Difficulty": "Difficulty",
|
||||
"Magic": "Magic",
|
||||
"Cantrips:": "Cantrips:",
|
||||
"Spells:": "Spells:",
|
||||
"Description": "Description",
|
||||
"Rituals:": "Rituals:",
|
||||
"Allies and Henchmen": "Allies and Henchmen",
|
||||
"Notes and History": "Notes and History"
|
||||
"Easy": "Łatwy",
|
||||
"Normal": "Normalny",
|
||||
"Hard": "Trudny",
|
||||
"Very Hard": "Bardzo Trudny",
|
||||
"Impossible": "Niemożliwy",
|
||||
"Difficulty": "Trudność",
|
||||
"Magic": "Magia",
|
||||
"Cantrips:": "Sztuczki",
|
||||
"Spells:": "Zaklęcia",
|
||||
"Description": "Opis",
|
||||
"Rituals:": "Rytuały",
|
||||
"Allies and Henchmen": "Sojusznicy",
|
||||
"Notes and History": "Historia i notatki"
|
||||
}
|
||||
|
||||
@@ -1034,10 +1034,10 @@
|
||||
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}]]" type="text" spellcheck="false" name="Dia">
|
||||
</div>
|
||||
<div class="sheet-col-1-7">
|
||||
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+ceil(@{level}/4)]]" type="text" spellcheck="false" name="DiaII">
|
||||
<input class="sheet-underlined sheet-center" value="[[2d6+@{Magiccalc}+@{willpower}]]" type="text" spellcheck="false" name="DiaII">
|
||||
</div>
|
||||
<div class="sheet-col-1-7">
|
||||
<input class="sheet-underlined sheet-center" value="[[(ceil(@{level}/4))d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
|
||||
<input class="sheet-underlined sheet-center" value="[[@{willpower}d6+@{Magiccalc}]]" type="text" spellcheck="false" name="LifeDrain">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primario",
|
||||
"MeritsFlaws": "Méritos y Defectos",
|
||||
"Powers": "Poderes",
|
||||
"OtherTraits": "Otros Rasgos",
|
||||
"Notes": "Notas",
|
||||
"BondBoon": "Vínculos y Prestación",
|
||||
"BloodSorcery": "Magia de Sangre",
|
||||
"Information": "Información",
|
||||
"Dice": "Dados",
|
||||
"Combat": "Combate",
|
||||
"maxblood-u": "Reserva máx. de Sangre",
|
||||
"maxtrait-u": "Máx. de Rasgos",
|
||||
"extrabruised-u": "Magullado extra",
|
||||
"movement-u": "Movimiento",
|
||||
"dexspeed-u": "Veloc. por Destreza",
|
||||
"dexboostspeed-u": "Bonus Veloc. por Destreza",
|
||||
"celerityspeed-u": "Veloc. Celeridad",
|
||||
"miscspeed-u": "Velocidad de movimiento Misc",
|
||||
"walkspeed-u": "Veloc. caminando",
|
||||
"jogspeed-u": "Veloc. trotando",
|
||||
"runspeed-u": "Veloc. corriendo",
|
||||
"yardsmeters-u": "Metros/Yardas",
|
||||
"meleeweapons-u": "Armas cuerpo a cuerpo",
|
||||
"name2-u": "Nombre:",
|
||||
"type-u": "Tipo",
|
||||
"minstr-u": "Fue mín.",
|
||||
"damage-u": "Daño",
|
||||
"lethality-u": "Tipo daño",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Contundente",
|
||||
"lethal-u": "Letal",
|
||||
"aggravated-u": "Agravado",
|
||||
"rangedweapons-u": "Armas a distancia",
|
||||
"range-u": "Alcance",
|
||||
"rate-u": "Cadencia",
|
||||
"clip-u": "Cargador",
|
||||
"armorshields-u": "Armaduras",
|
||||
"onq-u": "¿Puesta?",
|
||||
"class-u": "Clase",
|
||||
"rating-u": "Rango",
|
||||
"penalty-u": "Penalizador",
|
||||
"aggravatedq-u": "¿Agravado?",
|
||||
"armor-u": "Armadura",
|
||||
"shield-u": "Escudo",
|
||||
"bodymod-u": "Mod. corporal",
|
||||
"other-u": "Otros",
|
||||
"no-u": "No",
|
||||
"yes-u": "Si",
|
||||
"gear-u": "Equipo",
|
||||
"name-u": "Nombre:",
|
||||
"player-u": "Jugador:",
|
||||
"chronicle-u": "Crónica:",
|
||||
"nature-u": "Naturaleza:",
|
||||
"demeanor-u": "Conducta:",
|
||||
"concept-u": "Concepto:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generación:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Atributos",
|
||||
"physical-u": "Físicos",
|
||||
"social-u": "Sociales",
|
||||
"mental-u": "Mentales",
|
||||
"strength-u": "Fuerza",
|
||||
"dexterity-u": "Destreza",
|
||||
"stamina-u": "Resistencia",
|
||||
"charisma-u": "Carisma",
|
||||
"manipulation-u": "Manipulación",
|
||||
"appearance-u": "Aspecto",
|
||||
"intelligence-u": "Inteligencia",
|
||||
"wits-u": "Astucia",
|
||||
"perception-u": "Percepción",
|
||||
"abilities-u": "Habilidades",
|
||||
"talents-u": "Talentos",
|
||||
"skills-u": "Técnicas",
|
||||
"knowledges-u": "Conocimientos",
|
||||
"alertness-u": "Alerta",
|
||||
"athletics-u": "Atletismo",
|
||||
"awareness-u": "Consciencia",
|
||||
"brawl-u": "Pelea",
|
||||
"empathy-u": "Empatía",
|
||||
"expression-u": "Expresión",
|
||||
"intimidation-u": "Intimidación",
|
||||
"leadership-u": "Liderazgo",
|
||||
"subterfuge-u": "Subterfugio",
|
||||
"streetwise-u": "Conocimiento de la calle",
|
||||
"legerdemain-u": "Prestidigitación",
|
||||
"animalken-u": "Trato con Animales",
|
||||
"crafts-u": "Artesanía",
|
||||
"drive-u": "Conducir",
|
||||
"etiquette-u": "Etiqueta",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Armas de fuego",
|
||||
"archery-u": "Tiro con arco",
|
||||
"commerce-u": "Comercio",
|
||||
"larceny-u": "Latrocinio",
|
||||
"melee-u": "Pelea con armas",
|
||||
"performance-u": "Interpretación",
|
||||
"ride-u": "Montar",
|
||||
"stealth-u": "Sigilo",
|
||||
"survival-u": "Supervivencia",
|
||||
"academics-u": "Academicismo",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Sab. Popular",
|
||||
"computer-u": "Informática",
|
||||
"finance-u": "Economia",
|
||||
"investigation-u": "Investigación",
|
||||
"law-u": "Leyes",
|
||||
"medicine-u": "Medicina",
|
||||
"occult-u": "Ocultismo",
|
||||
"politics-u": "Politica",
|
||||
"seneschal-u": "Senescal",
|
||||
"theology-u": "Teología",
|
||||
"science-u": "Ciencia",
|
||||
"technology-u": "Tecnología",
|
||||
"advantages-u": "Ventajas",
|
||||
"disciplines-u": "Disciplinas",
|
||||
"backgrounds-u": "Trasfondos",
|
||||
"virtues-u": "Virtudes",
|
||||
"conscience-u": "Conciencia",
|
||||
"convinction-u": "Convicción",
|
||||
"selfcontrol-u": "Autocontrol",
|
||||
"instinct-u": "Instinto",
|
||||
"courage-u": "Coraje",
|
||||
"othertraits-u": "Otros Rasgos",
|
||||
"paths-u": "Sendas",
|
||||
"merits-u": "Méritos",
|
||||
"flaws-u": "Defectos",
|
||||
"humanitypath-u": "Humanidad/Senda",
|
||||
"bearing-u": "Porte:",
|
||||
"willpower-u": "Fuerza de Voluntad",
|
||||
"bloodpool-u": "Reserva de Sangre",
|
||||
"pointsperturn-u": "Puntos por turno",
|
||||
"dicepools-u": "Reservas de Dados",
|
||||
"attributeability-u": "<b >Atributo Habilidad</b >",
|
||||
"health-u": "Salud",
|
||||
"bruised-u": "Magullado",
|
||||
"hurt-u": "Lastimado",
|
||||
"injured-u": "Lesionado",
|
||||
"wounded-u": "Herido",
|
||||
"mauled-u": "Malherido",
|
||||
"crippled-u": "Tullido",
|
||||
"incapacitated-u": "Incapacitado",
|
||||
"weakness-u": "Debilidad",
|
||||
"experience-u": "Experiencia",
|
||||
"notes-u": "Notas",
|
||||
"pathsins-u": "Pecados de Senda"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Principale",
|
||||
"MeritsFlaws": "Pregi e Difetti",
|
||||
"Powers": "Poteri",
|
||||
"OtherTraits": "Altri tratti",
|
||||
"Notes": "Note",
|
||||
"BondBoon": "Legami e Favori",
|
||||
"BloodSorcery": "Magia del sangue",
|
||||
"Information": "Informazioni",
|
||||
"Dice": "Dadi",
|
||||
"Combat": "Combattimento",
|
||||
"maxblood-u": "Sangue massimo",
|
||||
"maxtrait-u": "Attributi massimi",
|
||||
"extrabruised-u": "Contusioni extra",
|
||||
"movement-u": "Movimento",
|
||||
"dexspeed-u": "Velocità DES",
|
||||
"dexboostspeed-u": "Incr. velocità DES",
|
||||
"celerityspeed-u": "Velocità (disc.)",
|
||||
"miscspeed-u": "Velocità varie",
|
||||
"walkspeed-u": "Camminata",
|
||||
"jogspeed-u": "Corsetta",
|
||||
"runspeed-u": "Corsa",
|
||||
"yardsmeters-u": "Iarde / Metri",
|
||||
"meleeweapons-u": "Armi da mischia",
|
||||
"name2-u": "Nome",
|
||||
"type-u": "Tipo",
|
||||
"minstr-u": "Forza min.",
|
||||
"damage-u": "Danno",
|
||||
"lethality-u": "Tipo di danno",
|
||||
"conceal-u": "Occultabilità",
|
||||
"bashing-u": "Urto",
|
||||
"lethal-u": "Letali",
|
||||
"aggravated-u": "Aggravati",
|
||||
"rangedweapons-u": "Armi a distanza",
|
||||
"range-u": "Gittata",
|
||||
"rate-u": "Cadenza",
|
||||
"clip-u": "Caricatore",
|
||||
"armorshields-u": "Armature / Scudi",
|
||||
"onq-u": "Attivo?",
|
||||
"class-u": "Classe diff.",
|
||||
"rating-u": "Valore",
|
||||
"penalty-u": "Penalità",
|
||||
"aggravatedq-u": "Aggravati?",
|
||||
"armor-u": "Armatura",
|
||||
"shield-u": "Scudo",
|
||||
"bodymod-u": "Mod. taglia",
|
||||
"other-u": "Altro",
|
||||
"no-u": "No",
|
||||
"yes-u": "Sì",
|
||||
"gear-u": "Equipaggiamento",
|
||||
"name-u": "Nome:",
|
||||
"player-u": "Giocatore:",
|
||||
"chronicle-u": "Cronaca:",
|
||||
"nature-u": "Natura:",
|
||||
"demeanor-u": "Carattere:",
|
||||
"concept-u": "Profilo:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generazione:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributi",
|
||||
"physical-u": "Fisici",
|
||||
"social-u": "Sociali",
|
||||
"mental-u": "Mentali",
|
||||
"strength-u": "Forza",
|
||||
"dexterity-u": "Destrezza",
|
||||
"stamina-u": "Costituzione",
|
||||
"charisma-u": "Carisma",
|
||||
"manipulation-u": "Persuasione",
|
||||
"appearance-u": "Aspetto",
|
||||
"intelligence-u": "Intelligenza",
|
||||
"wits-u": "Prontezza",
|
||||
"perception-u": "Percezione",
|
||||
"abilities-u": "Abilità",
|
||||
"talents-u": "Attitudini",
|
||||
"skills-u": "Abilità",
|
||||
"knowledges-u": "Conoscenze",
|
||||
"alertness-u": "Sesto Senso",
|
||||
"athletics-u": "Atletica",
|
||||
"awareness-u": "Consapevolezza",
|
||||
"brawl-u": "Rissa",
|
||||
"empathy-u": "Empatia",
|
||||
"expression-u": "Espressività",
|
||||
"intimidation-u": "Intimidire",
|
||||
"leadership-u": "Autorità",
|
||||
"subterfuge-u": "Sotterfugio",
|
||||
"streetwise-u": "Bassifondi",
|
||||
"legerdemain-u": "Rapidità di Mano",
|
||||
"animalken-u": "Affin. animale",
|
||||
"crafts-u": "Manualità",
|
||||
"drive-u": "Guidare",
|
||||
"etiquette-u": "Galateo",
|
||||
"meleeDA-u": "Armi da mischia",
|
||||
"firearms-u": "Armi da fuoco",
|
||||
"archery-u": "Archeria",
|
||||
"commerce-u": "Commercio",
|
||||
"larceny-u": "Criminalità",
|
||||
"melee-u": "Mischia",
|
||||
"performance-u": "Esp.Artistica",
|
||||
"ride-u": "Cavalcare",
|
||||
"stealth-u": "Furtività",
|
||||
"survival-u": "Sopravvivenza",
|
||||
"academics-u": "Accademiche",
|
||||
"enigmas-u": "Enigmi",
|
||||
"hearthWisdom-u": "Saggezza Popolare",
|
||||
"computer-u": "Informatica",
|
||||
"finance-u": "Finanza",
|
||||
"investigation-u": "Investigare",
|
||||
"law-u": "Legge",
|
||||
"medicine-u": "Medicina",
|
||||
"occult-u": "Occulto",
|
||||
"politics-u": "Politica",
|
||||
"seneschal-u": "Governo Domestico",
|
||||
"theology-u": "Teologia",
|
||||
"science-u": "Scienze",
|
||||
"technology-u": "Tecnologia",
|
||||
"advantages-u": "Vantaggi",
|
||||
"disciplines-u": "Discipline",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtù",
|
||||
"conscience-u": "Coscienza",
|
||||
"convinction-u": "Convinzione",
|
||||
"selfcontrol-u": "Autocontrollo",
|
||||
"instinct-u": "Istinto",
|
||||
"courage-u": "Coraggio",
|
||||
"othertraits-u": "Altri Tratti",
|
||||
"paths-u": "Sentieri",
|
||||
"merits-u": "Pregi",
|
||||
"flaws-u": "Difetti",
|
||||
"humanitypath-u": "Umanità / Sentiero",
|
||||
"bearing-u": "Atteggiamento",
|
||||
"willpower-u": "Volontà",
|
||||
"bloodpool-u": "Punti Sangue",
|
||||
"pointsperturn-u": "Sangue / turno",
|
||||
"dicepools-u": "Riserve di Dadi",
|
||||
"attributeability-u": "<b >Attributo Abilità</b >",
|
||||
"health-u": "Salute",
|
||||
"bruised-u": "Contuso",
|
||||
"hurt-u": "Graffiato",
|
||||
"injured-u": "Leso",
|
||||
"wounded-u": "Ferito",
|
||||
"mauled-u": "Straziato",
|
||||
"crippled-u": "Menomato",
|
||||
"incapacitated-u": "Inabilitato",
|
||||
"weakness-u": "Debolezza",
|
||||
"experience-u": "Esperienza",
|
||||
"notes-u": "Annotazioni",
|
||||
"pathsins-u": "Peccati del Sentiero"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"Primary": "Primary",
|
||||
"MeritsFlaws": "Merits & Flaws",
|
||||
"Powers": "Powers",
|
||||
"OtherTraits": "Other Traits",
|
||||
"Notes": "Notes",
|
||||
"BondBoon": "Bond & Boon",
|
||||
"BloodSorcery": "Blood Sorcery",
|
||||
"Information": "Information",
|
||||
"Dice": "Dice",
|
||||
"Combat": "Combat",
|
||||
"maxblood-u": "Max Blood",
|
||||
"maxtrait-u": "Max Trait",
|
||||
"extrabruised-u": "Extra Bruised",
|
||||
"movement-u": "Movement",
|
||||
"dexspeed-u": "Dex Speed",
|
||||
"dexboostspeed-u": "Dex Boost Speed",
|
||||
"celerityspeed-u": "Celerity Speed",
|
||||
"miscspeed-u": "Misc Speed",
|
||||
"walkspeed-u": "Walk Speed",
|
||||
"jogspeed-u": "Jog Speed",
|
||||
"runspeed-u": "Run Speed",
|
||||
"yardsmeters-u": "Yards/Meters",
|
||||
"meleeweapons-u": "Melee Weapons",
|
||||
"name2-u": "Name",
|
||||
"type-u": "Type",
|
||||
"minstr-u": "Min Str.",
|
||||
"damage-u": "Damage",
|
||||
"lethality-u": "Lethality",
|
||||
"conceal-u": "Conceal",
|
||||
"bashing-u": "Bashing",
|
||||
"lethal-u": "Lethal",
|
||||
"aggravated-u": "Aggravated",
|
||||
"rangedweapons-u": "Ranged Weapons",
|
||||
"range-u": "Range",
|
||||
"rate-u": "Rate",
|
||||
"clip-u": "Clip",
|
||||
"armorshields-u": "Armor & Shields",
|
||||
"onq-u": "On?",
|
||||
"class-u": "Class",
|
||||
"rating-u": "Rating",
|
||||
"penalty-u": "Penalty",
|
||||
"aggravatedq-u": "Aggravated?",
|
||||
"armor-u": "Armor",
|
||||
"shield-u": "Shield",
|
||||
"bodymod-u": "Body Mod.",
|
||||
"other-u": "Other",
|
||||
"no-u": "No",
|
||||
"yes-u": "Yes",
|
||||
"gear-u": "Gear",
|
||||
"name-u": "Name:",
|
||||
"player-u": "Player:",
|
||||
"chronicle-u": "Chronicle:",
|
||||
"nature-u": "Nature:",
|
||||
"demeanor-u": "Demeanor:",
|
||||
"concept-u": "Concept:",
|
||||
"clan-u": "Clan:",
|
||||
"generation-u": "Generation:",
|
||||
"sire-u": "Sire:",
|
||||
"attributes-u": "Attributes",
|
||||
"physical-u": "Physical",
|
||||
"social-u": "Social",
|
||||
"mental-u": "Mental",
|
||||
"strength-u": "Strength",
|
||||
"dexterity-u": "Dexterity",
|
||||
"stamina-u": "Stamina",
|
||||
"charisma-u": "Charisma",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Appearance",
|
||||
"intelligence-u": "Intelligence",
|
||||
"wits-u": "Wits",
|
||||
"perception-u": "Perception",
|
||||
"abilities-u": "Abilities",
|
||||
"talents-u": "Talents",
|
||||
"skills-u": "Skills",
|
||||
"knowledges-u": "Knowledges",
|
||||
"alertness-u": "Alertness",
|
||||
"athletics-u": "Athletics",
|
||||
"awareness-u": "Awareness",
|
||||
"brawl-u": "Brawl",
|
||||
"empathy-u": "Empathy",
|
||||
"expression-u": "Expression",
|
||||
"intimidation-u": "Intimidation",
|
||||
"leadership-u": "Leadership",
|
||||
"subterfuge-u": "Subterfuge",
|
||||
"streetwise-u": "Streetwise",
|
||||
"legerdemain-u": "Legerdemain",
|
||||
"animalken-u": "Animal Ken",
|
||||
"crafts-u": "Craft",
|
||||
"drive-u": "Drive",
|
||||
"etiquette-u": "Etiquette",
|
||||
"meleeDA-u": "MeleeDA",
|
||||
"firearms-u": "Firearms",
|
||||
"archery-u": "Archery",
|
||||
"commerce-u": "Commerce",
|
||||
"larceny-u": "Larceny",
|
||||
"melee-u": "Melee",
|
||||
"performance-u": "Performance",
|
||||
"ride-u": "Ride",
|
||||
"stealth-u": "Stealth",
|
||||
"survival-u": "Survival",
|
||||
"academics-u": "Academics",
|
||||
"enigmas-u": "Enigmas",
|
||||
"hearthWisdom-u": "Hearth Wisdom",
|
||||
"computer-u": "Computer",
|
||||
"finance-u": "Finance",
|
||||
"investigation-u": "Investigation",
|
||||
"law-u": "Law",
|
||||
"medicine-u": "Medicine",
|
||||
"occult-u": "Occult",
|
||||
"politics-u": "Politics",
|
||||
"seneschal-u": "Seneschal",
|
||||
"theology-u": "Theology",
|
||||
"science-u": "Science",
|
||||
"technology-u": "Technology",
|
||||
"advantages-u": "Advantages",
|
||||
"disciplines-u": "Disciplines",
|
||||
"backgrounds-u": "Backgrounds",
|
||||
"virtues-u": "Virtues",
|
||||
"conscience-u": "Conscience",
|
||||
"convinction-u": "Convinction",
|
||||
"selfcontrol-u": "Self-Control",
|
||||
"instinct-u": "Instinct",
|
||||
"courage-u": "Courage",
|
||||
"othertraits-u": "Other Traits",
|
||||
"paths-u": "Paths",
|
||||
"merits-u": "Merits",
|
||||
"flaws-u": "Flaws",
|
||||
"humanitypath-u": "Humanity/path",
|
||||
"bearing-u": "Bearing:",
|
||||
"willpower-u": "Willpower",
|
||||
"bloodpool-u": "Blood Pool",
|
||||
"pointsperturn-u": "Points Per Turn",
|
||||
"dicepools-u": "Dice Pools",
|
||||
"attributeability-u": "<b >Attribute Ability</b >",
|
||||
"health-u": "Health",
|
||||
"bruised-u": "Bruised",
|
||||
"hurt-u": "Hurt",
|
||||
"injured-u": "Injured",
|
||||
"wounded-u": "Wounded",
|
||||
"mauled-u": "Mauled",
|
||||
"crippled-u": "Crippled",
|
||||
"incapacitated-u": "Incapacitated",
|
||||
"weakness-u": "Weakness",
|
||||
"experience-u": "Experience",
|
||||
"notes-u": "Notes",
|
||||
"pathsins-u": "Path Sins"
|
||||
}
|
||||
@@ -55,56 +55,56 @@
|
||||
"magicpoints-u": "Очки Магии",
|
||||
"dicerolls-u": "Броски костей",
|
||||
"custom-u": "Особый",
|
||||
"investigatorskills-u": "Investigator Skills",
|
||||
"investigatorskills-u": "Навыки",
|
||||
"accounting_da-u": "Бух. учет (10%)",
|
||||
"animalhandling_da-u": "Дрессировка (15%)",
|
||||
"accounting-u": "Бух. учет (05%)",
|
||||
"accounting-r-txt": "Проверка Бух. учета",
|
||||
"anthropology-u": "Антропология(01%)",
|
||||
"anthropology-u": "Антропология (01%)",
|
||||
"anthropology-r-txt": "Проверка Антропологии",
|
||||
"artandcraft-u": "Art and Craft(05%)",
|
||||
"artandcraft-u": "Ис-во и ремесло (05%)",
|
||||
"artandcraft1": "Ис-во и ремесло 1",
|
||||
"artandcraft2": "Ис-во и ремесло 2",
|
||||
"appraise-u": "Оценка(05%)",
|
||||
"appraise-u": "Оценка (05%)",
|
||||
"appraise-r-txt": "Проверка Оценки",
|
||||
"appraise_et-u": "Оценка(10%)",
|
||||
"appraise_ic-u": "Оценка(15%)",
|
||||
"archaeology-u": "Археология(01%)",
|
||||
"appraise_et-u": "Оценка (10%)",
|
||||
"appraise_ic-u": "Оценка (15%)",
|
||||
"archaeology-u": "Археология (01%)",
|
||||
"archaeology-r-txt": "Проверка Археологии",
|
||||
"charm-u": "Обаяние(15%)",
|
||||
"charm-u": "Обаяние (15%)",
|
||||
"charm-r-txt": "Проверка Обаяния",
|
||||
"civics-u": "Гражданское право (10%)",
|
||||
"climb-u": "Лазание(20%)",
|
||||
"climb-u": "Лазание (20%)",
|
||||
"climb-r-txt": "Проверка Лазания",
|
||||
"status-u": "Статус",
|
||||
"creditrating-u": "Кредитоспособность (00%)",
|
||||
"creditrating-r-txt": "Проверка Кредитоспособности",
|
||||
"cthulhumythos-u": "Мифы Ктулху(00%)",
|
||||
"cthulhumythos-u": "Мифы Ктулху (00%)",
|
||||
"cthulhumythos-r-txt": "Проверка Мифов Ктулху",
|
||||
"disguise-u": "Маскировка(05%)",
|
||||
"disguise-u": "Маскировка (05%)",
|
||||
"disguise-r-txt": "Проверка Маскировки",
|
||||
"dodge-u": "Уворот(1/2 ВЫН)",
|
||||
"dodge-u": "Уворот (1/2 ВЫН)",
|
||||
"dodge-r-txt": "Проверка Уворота",
|
||||
"drivewagon-u": "Управление повозкой (20%)",
|
||||
"driveauto-u": "Управление Авто (20%)",
|
||||
"driveauto-r-txt": "Проверка Управления Авто",
|
||||
"drive-u": "Вождение(20%)",
|
||||
"elecrepair-u": "Электрика(10%)",
|
||||
"drive-u": "Вождение (20%)",
|
||||
"elecrepair-u": "Электрика (10%)",
|
||||
"elecrepair-r-txt": "Проверка Электрики",
|
||||
"elecrepair_ow-u": "Электрика (00%)",
|
||||
"empire-u": "Империя (25%)",
|
||||
"fasttalk-u": "Красноречие (05%)",
|
||||
"fasttalk-r-txt": "Проверка Красноречия",
|
||||
"fighting(brawl)-u": "Ближний бой(драка)(25%)",
|
||||
"fighting(brawl)-u": "Ближний бой(драка) (25%)",
|
||||
"fighting_brawl-r-txt": "Проверка Ближнего боя(Драка)",
|
||||
"fightspec1": "Fighting Specialization 1",
|
||||
"fightspec2": "Fighting Specialization 2",
|
||||
"fightspec3": "Fighting Specialization 3",
|
||||
"fightspec1": "Ближний бой(Навык) 1",
|
||||
"fightspec2": "Ближний бой(Навык) 2",
|
||||
"fightspec3": "Ближний бой(Навык) 3",
|
||||
"shield-u": "Щит (15%)",
|
||||
"fighting_other-u": "Ближний бой(Другое)",
|
||||
"firearms(hg)-u": "Стрельба(пистолет)(20%)",
|
||||
"firearms(hg)-u": "Стрельба(пистолет) (20%)",
|
||||
"firearms_hg-r-txt": "Проверка Стрельбы(Пистолет)",
|
||||
"firearms(r/s)-u": "Стрельба(винт./дроб.)",
|
||||
"firearms(r/s)-u": "Стрельба(винт./дроб.) (25%)",
|
||||
"firearms_rs-r-txt": "Проверка Стрельбы(Винт./Дроб.)",
|
||||
"firearms_s_m_g-u": "Стрельба(ПП) (15%)",
|
||||
"firearms_other-u": "Стрельба(Другое)",
|
||||
@@ -122,50 +122,50 @@
|
||||
"jump-r-txt": "Проверка Прыжков",
|
||||
"language(own)-u": "Язык(Родной) (ОБР)",
|
||||
"language_own-r-txt": "Проверка Языка(Родной)",
|
||||
"otherlanguage1": "Other Language 1",
|
||||
"otherlanguage2": "Other Language 2",
|
||||
"otherlanguage1": "Язык (Иностранный) 1 (01%)",
|
||||
"otherlanguage2": "Язык (Иностранный) 2 (01%)",
|
||||
"law-u": "Юриспруденция (05%)",
|
||||
"law-r-txt": "Проверка Юриспруденции",
|
||||
"libraryuse-u": "Работа в библиотеке(20%)",
|
||||
"libraryuse-u": "Библиотечное дело (20%)",
|
||||
"libraryuse-r-txt": "Проверка Библиотечного дела",
|
||||
"libraryuse_da-u": "Библиотечное дело (20%)",
|
||||
"libraryuse_da-u": "Библиотечное дело (05%)",
|
||||
"listen_da-u": "Слух(25%)",
|
||||
"listen-u": "Слух(20%)",
|
||||
"listen-r-txt": "Проверка Слуха",
|
||||
"listen_mdr-u": "Слух(25%)",
|
||||
"locksmith-u": "Взлом(01%)",
|
||||
"listen_mdr-u": "Слух (25%)",
|
||||
"locksmith-u": "Взлом (01%)",
|
||||
"locksmith-r-txt": "Проверка Взлома",
|
||||
"mechrepair-u": "Механика (10%)",
|
||||
"mechrepair-r-txt": "Проверка Механики",
|
||||
"medicine-u": "Медицина(01%)",
|
||||
"medicine-u": "Медицина (01%)",
|
||||
"medicine-r-txt": "Проверка Медицины",
|
||||
"naturalworld-u": "Естествознание(10%)",
|
||||
"naturalworld-u": "Естествознание (10%)",
|
||||
"naturalworld-r-txt": "Проверка Естествознания",
|
||||
"naturalworld_da-u": "Естествознание(20%)",
|
||||
"naturalworld_et-u": "Естествознание(20%)",
|
||||
"naturalworld_da-u": "Естествознание (20%)",
|
||||
"naturalworld_et-u": "Естествознание (20%)",
|
||||
"navigate-u": "Ориентирование (10%)",
|
||||
"navigate-r-txt": "Проверка Ориентирования",
|
||||
"occult-u": "Оккультизм(05%)",
|
||||
"occult-u": "Оккультизм (05%)",
|
||||
"occult-r-txt": "Проверка Оккультизма",
|
||||
"ophvmachine-u": "Упр. Тяж. Машинами (01%)",
|
||||
"ophvmachine-r-txt": "Проверка Упр. Тяж. Машинами",
|
||||
"ownkingdom_da-u": "Королевство (родное) (20%)",
|
||||
"otherkingdom1": "Other Kingdom 1",
|
||||
"otherkingdom2": "Other Kingdom 2",
|
||||
"persuade-u": "Убеждение(10%)",
|
||||
"otherkingdom1": "Королевство(иное) 1 (10%)",
|
||||
"otherkingdom2": "Королевство(иное) 2 (10%)",
|
||||
"persuade-u": "Убеждение (10%)",
|
||||
"persuade-r-txt": "Проверка Убездения",
|
||||
"pilotboat-u": "Управление судном (01%)",
|
||||
"psychology-u": "Психология(01%)",
|
||||
"psychology-u": "Психология (10%)",
|
||||
"psychology-r-txt": "Проверка Психологии",
|
||||
"psychoanalysis-u": "Психоанализ(01%)",
|
||||
"psychoanalysis-u": "Психоанализ (01%)",
|
||||
"psychoanalysis-r-txt": "Проверка Психоанализа",
|
||||
"readandwritelang1": "Read and Write Language 1",
|
||||
"readandwritelang2": "Read and Write Language 2",
|
||||
"religion-u": "Религия(20%)",
|
||||
"readandwritelang1": "Грамотность (Язык) 1 (01%)",
|
||||
"readandwritelang2": "Грамотность (Язык) 2 (01%)",
|
||||
"religion-u": "Религия (20%)",
|
||||
"repair/devise-u": "Ремонт/Разборка (20%)",
|
||||
"ride-u": "Верховая езда(05%)",
|
||||
"ride-u": "Верховая езда (05%)",
|
||||
"ride-r-txt": "Проверка Езды верхом",
|
||||
"ride_ow-u": "Верховая езда(15%)",
|
||||
"ride_ow-u": "Верховая езда (15%)",
|
||||
"rope_use_ow-u": "Использование веревок (05%)",
|
||||
"scavenge-u": "Сбор мусора (15%)",
|
||||
"sleightofhand-u": "Ловкость рук (10%)",
|
||||
@@ -374,7 +374,7 @@
|
||||
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
|
||||
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
|
||||
"pulp-bout-of-madness-u-summary": "Pulp Приступ безумия - Сводка",
|
||||
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
|
||||
"institutionalized-or-apprehended": "Задержан:",
|
||||
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
|
||||
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
|
||||
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",
|
||||
@@ -389,6 +389,6 @@
|
||||
"delusion-da": "Делюзия:",
|
||||
"shackled-da": "Скован:",
|
||||
"delusion-da-dec2": "The investigator has been profoundly affected by a hallucination, causing them to undertake some form action. Perhaps they have dug a deep pit and are now hiding in it, or barricaded themselves within a hut.",
|
||||
"flee-in-panic-da-dec2": "When the investigator comes to their senses they are far away, perhaps lost in the wilderness or hammering on a door demanding to be let inside.",
|
||||
"shackled-da-dec": "The investigator, raving and talking in strange tongues, has been captured and put in shackles or imprisoned in some manner."
|
||||
"flee-in-panic-da-dec2": "Когда сыщик приходит в себя, он уже далеко, возможно, в пустоши или лесу, либо колотит в какую-то дверь, требуя, чтобы его впустили.",
|
||||
"shackled-da-dec": "Сыщик, бредящий или говорящий на странном языке, был пойман и закован в кандалы либо арестован иным образом."
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="attr-label" ><strong>GR</strong></td>
|
||||
<td><input class="attr-input" type="text" name="attr_siz" value="50"/></td>
|
||||
<td><input class="attr-input" type="text" name="attr_siz" value="5"/></td>
|
||||
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=SIZ}} {{success=[[@{siz}]]}} {{hard=[[floor(@{siz}/2)]]}} {{extreme=[[floor(@{siz}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_siz_check'></button></td>
|
||||
<td> </td>
|
||||
<td class="attr-label"><strong>IN</strong><small>(Idee)</small></td>
|
||||
@@ -76,7 +76,7 @@
|
||||
<td class="attr-roll" ><button type='roll' value='&{template:coc} {{name=INT}} {{success=[[@{int}]]}} {{hard=[[floor(@{int}/2)]]}} {{extreme=[[floor(@{int}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_int_check'></button></td>
|
||||
<td> </td>
|
||||
<td class="attr-label"><strong>BW</strong></td>
|
||||
<td><input class="attr-input" type="text" name="attr_mov"/></td>
|
||||
<td><input class="attr-input" type="text" name="attr_mov" value="12"/></td>
|
||||
<td class="attr-roll" ></td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -124,9 +124,9 @@
|
||||
<h4 class="section-head">Schadensbonus</h4>
|
||||
<div class="section">
|
||||
<select style="width:100%;" name="attr_damage_bonus">
|
||||
<option value="-2">-2</option>
|
||||
<option value="-2" selected>-2</option>
|
||||
<option value="-1">-1</option>
|
||||
<option value="0" selected>keiner</option>
|
||||
<option value="0" >keiner</option>
|
||||
<option value="1d4">+1d4</option>
|
||||
<option value="1d6">+1d6</option>
|
||||
<option value="2d6">+2d6</option>
|
||||
@@ -144,7 +144,7 @@
|
||||
<div style="width:50%;float:left">
|
||||
<h4 class="section-head">Statur</h4>
|
||||
<div class="section">
|
||||
<input class="secondary-attr-input" type="text" name="attr_build">
|
||||
<input class="secondary-attr-input" type="text" name="attr_build" value="-2">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -226,7 +226,7 @@
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_dodge_checkbox"></td>
|
||||
<td class="skill-label">Gewandheit (GE/2)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_dodge" value="@{dex}/2" /></td>
|
||||
<td><input class="skill-input" type="text" name="attr_dodge" value="" /></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Gewandheit}} {{success=[[@{dodge}]]}} {{hard=[[floor(@{dodge}/2)]]}} {{extreme=[[floor(@{dodge}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_dodge_check'></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -249,20 +249,20 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_climb_checkbox"></td>
|
||||
<td class="skill-label">Klettern (20%)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_climb" value="20"/></td>
|
||||
<td class="skill-label">Klettern (50%)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_climb" value="50"/></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Climb Roll}} {{success=[[@{climb}]]}} {{hard=[[floor(@{climb}/2)]]}} {{extreme=[[floor(@{climb}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_climb_check'></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_human_language_checkbox"></td>
|
||||
<td class="skill-label">Menschensprache (1/2 IN)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_human_language" value="@{int}/2"/></td>
|
||||
<td><input class="skill-input" type="text" name="attr_human_language" value=""/></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Menschensprache}} {{success=[[@{human_language}]]}} {{hard=[[floor(@{human_language}/2)]]}} {{extreme=[[floor(@{human_language}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_human_language_check'></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_cuteness_checkbox"></td>
|
||||
<td class="skill-label">Niedlich sein (1/2 ER)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_cuteness" value="0"/></td>
|
||||
<td><input class="skill-input" type="text" name="attr_cuteness" value=""/></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Niedlich sein}} {{success=[[@{cuteness}]]}} {{hard=[[floor(@{cuteness}/2)]]}} {{extreme=[[floor(@{cuteness}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_cuteness_check'></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -332,8 +332,8 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_stealth_checkbox"></td>
|
||||
<td class="skill-label">Verborgen bleiben (20%)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_stealth" value="20"/></td>
|
||||
<td class="skill-label">Verborgen bleiben (40%)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_stealth" value="40"/></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Verborgen bleiben}} {{success=[[@{stealth}]]}} {{hard=[[floor(@{stealth}/2)]]}} {{extreme=[[floor(@{stealth}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_stealth_check'></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -362,6 +362,9 @@
|
||||
</div>
|
||||
<div class="sheet-col">
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td><span>Verlorene Leben</span></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_life1_checkbox"></td>
|
||||
</tr>
|
||||
@@ -386,9 +389,6 @@
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_life8_checkbox"></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_life9_checkbox"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
@@ -402,6 +402,12 @@
|
||||
<td><input class="skill-input" type="text" name="attr_fighting_brawl" value="50"/></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Nahkampf}} {{success=[[@{fighting_brawl}]]}} {{hard=[[floor(@{fighting_brawl}/2)]]}} {{extreme=[[floor(@{fighting_brawl}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_fighting_brawl_check'></button></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><input type="checkbox" name="attr_evade_checkbox"></td>
|
||||
<td class="skill-label">Ausweichen (GE)</td>
|
||||
<td><input class="skill-input" type="text" name="attr_evade" value=""/></td>
|
||||
<td><button type='roll' value='&{template:coc} {{name=Ausweichen}} {{success=[[@{evade}]]}} {{hard=[[floor(@{evade}/2)]]}} {{extreme=[[floor(@{evade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_evade_check'></button></td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="section">
|
||||
<table style="width:100%">
|
||||
@@ -416,6 +422,19 @@
|
||||
<th style="width:11%">Fehlf.</th>
|
||||
</thead>
|
||||
</table>
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td style="width:20%"><input style="width:100%" type="text" value="Ausweichen (GE)" disabled="true"/></td>
|
||||
<td style="width:4%"><button type='roll' value='&{template:coc} {{name=Ausweichen}} {{success=[[@{evade}]]}} {{hard=[[floor(@{evade}/2)]]}} {{extreme=[[floor(@{evade}/5)]]}} {{roll1=[[1d100]]}} {{roll2=[[1d100]]}} {{roll3=[[1d100]]}}' name='roll_unarmed_check'></button></td>
|
||||
<td style="width:16%"><input style="width:100%" type="text" value="Ausweichen" disabled="true"/></td>
|
||||
<td style="width:8%"><input style="width:100%;text-align:right;" type="text" value="-" disabled="true"/></td>
|
||||
<td style="width:8%"><input style="width:100%;text-align:left;" type="text" value="-" disabled="true"/></td>
|
||||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||||
<td style="width:11%"><input style="width:100%;text-align:center;" type="text" value="-" disabled="true"/></td>
|
||||
</tr>
|
||||
</table>
|
||||
<table style="width:100%">
|
||||
<tr>
|
||||
<td style="width:20%"><input style="width:100%" type="text" value="Kratzen" disabled="true"/></td>
|
||||
|
||||
@@ -10,10 +10,23 @@ Le jeu complet est paru dans le magazine [Casus Belli](http://www.black-book-edi
|
||||
|
||||
# Version courante
|
||||
|
||||
V3.111 [Screenshot](cog_v3.png)
|
||||
V3.112 [Screenshot](cog_v3.png)
|
||||
|
||||
# Notes de version
|
||||
|
||||
## V3.112 (2021.03.01)
|
||||
|
||||
_Fiche de PJ_
|
||||
|
||||
- Ajout de l'attaque magique dans la liste des armes/attaques
|
||||
- Correction mise en page PV et PR : restants / max et non l'inverse
|
||||
- Suppression du code de remise en forme des textes de capacités par élimination des retours à la ligne
|
||||
|
||||
_Fiche de vaisseau_
|
||||
|
||||
- Correction du calcul des DEFenses
|
||||
- Ajout de deux attributs @{DEFRAP} (DEF Rapidité) et @{DEFSOL} (DEF Solidité) calculés pouvant être liés à un token
|
||||
|
||||
## V3.111 (2021.02.22)
|
||||
|
||||
- Déplacement de l'initiative sur la 1ère ligne de la section combat
|
||||
|
||||
@@ -142,6 +142,7 @@ span.sheet-label {
|
||||
|
||||
textarea.sheet-boxability {
|
||||
width: 92%;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
span.sheet-boxability,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<div class="sheet-mainBg">
|
||||
<!-- FDP -->
|
||||
<!-- INPUT HIDDEN Version FdP -->
|
||||
<input type="hidden" name="attr_verfdp" value="3.111.0" />
|
||||
<input type="hidden" name="attr_VERSION" value="3.111.0" />
|
||||
<input type="hidden" name="attr_verfdp" value="3.112.0" />
|
||||
<input type="hidden" name="attr_VERSION" value="3.112.0" />
|
||||
<!-- INPUT HIDDEN Univers (COF, CG, COC) -->
|
||||
<input type="hidden" name="attr_UNIVERS" value="CG" />
|
||||
<!-- INPUT HIDDEN Libellés -->
|
||||
@@ -60,6 +60,9 @@
|
||||
<input type="hidden" name="attr_POSTE_MOT" value="" />
|
||||
<input type="hidden" name="attr_POSTE_SEN" value="" />
|
||||
<input type="hidden" name="attr_POSTE_ORD" value="" />
|
||||
<!-- INPUT HIDDEN DEFs vaisseau -->
|
||||
<input type="hidden" name="attr_DEFRAP" value="0" />
|
||||
<input type="hidden" name="attr_DEFSOL" value="0" />
|
||||
<!-- INPUT HIDDEN Rangs Voies -->
|
||||
<input type="hidden" name="attr_RANG_VOIE1" value="0" />
|
||||
<input type="hidden" name="attr_RANG_VOIE2" value="0" />
|
||||
@@ -80,7 +83,7 @@
|
||||
<div class="sheet-container">
|
||||
<!-- Identité -->
|
||||
<div style="width: 420px; vertical-align: middle; text-align: center;">
|
||||
<img width="340" title="Version 3.111 - 22/02/2021"
|
||||
<img width="340" title="Version 3.112 - 01/03/2021"
|
||||
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesGalactiques/cog_logo.png" />
|
||||
</div>
|
||||
<div style="width: 270px;">
|
||||
@@ -568,8 +571,8 @@
|
||||
<tr>
|
||||
<td class="sheet-boxtitre" style="width: 65px;">PV</td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie maximum" value="0" />
|
||||
/<input type="number" name="attr_PV" title="@{PV} Points de Vie restants" value="0" />
|
||||
<input type="number" name="attr_PV" title="@{PV} Points de Vie restants" value="0" />
|
||||
/<input type="number" name="attr_PV_max" title="@{PV|max} Points de Vie MAX" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -578,8 +581,8 @@
|
||||
value="@{togm}&{template:co1} {{perso=@{character_name}}} {{name=Récupération}} {{subtags=Vitalité}} {{RECUP=[[1d@{DV}[DV] + @{NIVEAU}[Niveau] + [[@{CON}]][Mod. CON] ]]}}">
|
||||
PR</button></td>
|
||||
<td class="sheet-boxinput">
|
||||
<input type="number" name="attr_PR_max" title="@{PR|max} Points de Récupération maximum" value="0" />
|
||||
/<input type="number" name="attr_PR" title="@{PR} Points de Récupération restants" value="0" />
|
||||
<input type="number" name="attr_PR" title="@{PR} Points de Récupération restants" value="0" />
|
||||
/<input type="number" name="attr_PR_max" title="@{PR|max} Points de Récupération MAX" value="0" />
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -734,6 +737,7 @@
|
||||
<option value="@{ATKTIR}">DISTANCE</option>
|
||||
<option value="@{ATKPSYINFLU}">PSY Inf.</option>
|
||||
<option value="@{ATKPSYINTUI}">PSY Int.</option>
|
||||
<option value="@{ATKMAG}">MAGIQUE</option>
|
||||
</select>+<input type="number" style="width: 32px;" name="attr_armeatkdiv" value="0"
|
||||
title="@{armeatkdiv} Bonus d'attaque divers" />
|
||||
<input type="hidden" name="attr_armebuff" value="" />
|
||||
@@ -2281,7 +2285,7 @@
|
||||
<tr>
|
||||
<td class="sheet-textfat">DÉFENSES</td>
|
||||
<td> </td>
|
||||
<td class="sheet-textbase">Mod. DEX/CON</td>
|
||||
<td class="sheet-textbase">Mod.</td>
|
||||
<td class="sheet-textbase">Pilote</td>
|
||||
<td class="sheet-textbase">Mod. PER</td>
|
||||
<td class="sheet-textbase">Scantech</td>
|
||||
@@ -2290,29 +2294,27 @@
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">DEF (rapidité)</td>
|
||||
<td class="sheet-boxinputlight">10+</td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVDEX" value="@{DEX}"
|
||||
<td class="sheet-boxinputlight">DEX : <input type="number" name="attr_DEFVDEX" value="@{DEX_TEST}"
|
||||
title="@{DEFVDEX} Bonus de Manoeuvrabilité" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPIL" value="@{DEFVPIL_BUFF}"
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPIL" value="@{POSTE_PIL_OQP}*(@{DEFVPIL_BUFF}+@{POSTE_PIL_BONUS})"
|
||||
title="@{DEFVPIL} Bonus du Pilote" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPER" value="@{PER}"
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPER" value="@{PER_TEST}"
|
||||
title="@{DEFVPER} Bonus de Senseurs" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVSEN" value="@{DEFVSEN_BUFF}"
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVSEN" value="@{POSTE_SEN_OQP}*(@{DEFVSEN_BUFF}+@{POSTE_SEN_BONUS})"
|
||||
title="@{DEFVSEN} Bonus du Scantech" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFRAP"
|
||||
value="(10+@{DEFVDEX}+@{DEFVPIL}+@{DEFVPER}+@{DEFVSEN})*@{POSTE_PIL_OQP}"
|
||||
title="@{DEFRAP} Défense (rapidité)" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><span name="attr_DEFRAP" title="@{DEFRAP} Défense (rapidité)" /></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="sheet-boxtitre">DEF (solidité)</td>
|
||||
<td class="sheet-boxinputlight">10+</td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVCON" value="@{CON}"
|
||||
<td class="sheet-boxinputlight">CON : <input type="number" name="attr_DEFVCON" value="@{CON}"
|
||||
title="@{DEFVCON} Bonus de Coque" disabled /></td>
|
||||
<td class="sheet-textbase"> </td>
|
||||
<td class="sheet-textbase"> </td>
|
||||
<td class="sheet-textbase"> </td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFSOL"
|
||||
value="10+@{DEFVCON}+@{DEFVPER}+@{DEFVSEN}"
|
||||
title="@{DEFSOL} Défense (solidité)" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVPER" value="@{PER_TEST}"
|
||||
title="@{DEFVPER} Bonus de Senseurs" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><input type="number" name="attr_DEFVSEN" value="@{POSTE_SEN_OQP}*(@{DEFVSEN_BUFF}+@{POSTE_SEN_BONUS})"
|
||||
title="@{DEFVSEN} Bonus du Scantech" disabled /></td>
|
||||
<td class="sheet-boxinputlight"><span name="attr_DEFSOL" title="@{DEFSOL} Défense (solidité)" /></td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
@@ -4073,6 +4075,11 @@ function migrateSheet(verfdp) {
|
||||
setAttrs(attrs);
|
||||
});
|
||||
}
|
||||
if (verfdp.major == 3 && verfdp.minor < 112) {
|
||||
getAttrs(['type_personnage'], function (value) {
|
||||
if (value.type_personnage === 'vaisseau') updateShipDEF();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -4143,12 +4150,8 @@ on('sheet:opened', function () {
|
||||
const init_buff_desc = values.INIT_BUFF1_DESC || 'Valeur DEX pilote';
|
||||
const defvpil_buff1_desc =
|
||||
values.DEFVPIL_BUFF1_DESC || 'Mod. DEX Pilote';
|
||||
const defvpil_buff2_desc =
|
||||
values.DEFVPIL_BUFF2_DESC || 'Rang Pilotage';
|
||||
const defvsen_buff1_desc =
|
||||
values.DEFVSEN_BUFF1_DESC || 'Mod. INT Scantech';
|
||||
const defvsen_buff2_desc =
|
||||
values.DEFVSEN_BUFF2_DESC || 'Rang Electronique';
|
||||
setAttrs({
|
||||
FOR_BUFF1_DESC: for_buff_desc,
|
||||
DEX_BUFF1_DESC: dex_buff_desc,
|
||||
@@ -4158,9 +4161,7 @@ on('sheet:opened', function () {
|
||||
ATKTIRV_BUFF1_DESC: atktirv_buff_desc,
|
||||
INIT_BUFF1_DESC: init_buff_desc,
|
||||
DEFVPIL_BUFF1_DESC: defvpil_buff1_desc,
|
||||
DEFVPIL_BUFF2_DESC: defvpil_buff2_desc,
|
||||
DEFVSEN_BUFF1_DESC: defvsen_buff1_desc,
|
||||
DEFVSEN_BUFF2_DESC: defvsen_buff2_desc,
|
||||
PE_ONCE: '',
|
||||
type_personnage: 'vaisseau',
|
||||
});
|
||||
@@ -5090,6 +5091,7 @@ function attrStation(attr) {
|
||||
* @param {array} fill Fillers for attribute formulas
|
||||
*/
|
||||
function setStation(v, attr, fill) {
|
||||
let station = {};
|
||||
let attrx = '';
|
||||
let attrn = '';
|
||||
let attrb = '';
|
||||
@@ -5106,7 +5108,6 @@ function setStation(v, attr, fill) {
|
||||
let station_name = v[attrn] || '';
|
||||
station_name = station_name != '' ? `@{${station_name}|${fill[0]}}` : '0';
|
||||
let station_bonus = parseInt(v[attrb]) || 0;
|
||||
let station = {};
|
||||
let station_attr = '';
|
||||
if (attr === 'CAN') {
|
||||
station_attr = 'repeating_armesv_armecan';
|
||||
@@ -5199,6 +5200,82 @@ on(
|
||||
}
|
||||
);
|
||||
|
||||
/**
|
||||
* Rebuild starship DEFenses
|
||||
*/
|
||||
function updateShipDEF() {
|
||||
getAttrs(
|
||||
[
|
||||
'DEXTERITE',
|
||||
'DEX_BUFF',
|
||||
'POSTE_PIL_OQP',
|
||||
'POSTE_PIL_BONUS',
|
||||
'PERCEPTION',
|
||||
'PER_BUFF',
|
||||
'POSTE_SEN_OQP',
|
||||
'POSTE_SEN_BONUS',
|
||||
'DEFVPIL_BUFF',
|
||||
'DEFVSEN_BUFF',
|
||||
'CONSTITUTION',
|
||||
],
|
||||
function (values) {
|
||||
let defrap = 0;
|
||||
let defsol = 0;
|
||||
const dexv = getMod(values.DEXTERITE);
|
||||
const dexv_buff = parseInt(values.DEX_BUFF) || 0;
|
||||
const poste_pil_oqp = parseInt(values.POSTE_PIL_OQP) || 0;
|
||||
const poste_pil_bonus = parseInt(values.POSTE_PIL_BONUS) || 0;
|
||||
const perv = getMod(values.PERCEPTION);
|
||||
const perv_buff = parseInt(values.PER_BUFF) || 0;
|
||||
const poste_sen_oqp = parseInt(values.POSTE_SEN_OQP) || 0;
|
||||
const poste_sen_bonus = parseInt(values.POSTE_SEN_BONUS) || 0;
|
||||
const defvpil_buff = parseInt(values.DEFVPIL_BUFF) || 0;
|
||||
const defvsen_buff = parseInt(values.DEFVSEN_BUFF) || 0;
|
||||
const conv = getMod(values.CONSTITUTION);
|
||||
if (poste_pil_oqp !== 0) {
|
||||
defrap =
|
||||
10 +
|
||||
dexv +
|
||||
dexv_buff +
|
||||
defvpil_buff +
|
||||
poste_pil_bonus +
|
||||
perv +
|
||||
perv_buff +
|
||||
poste_sen_oqp * (defvsen_buff + poste_sen_bonus);
|
||||
}
|
||||
defsol =
|
||||
10 +
|
||||
conv +
|
||||
perv +
|
||||
perv_buff +
|
||||
poste_sen_oqp * (defvsen_buff + poste_sen_bonus);
|
||||
setAttrs({ DEFRAP: defrap, DEFSOL: defsol });
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
on(
|
||||
[
|
||||
'change:dexterite',
|
||||
'change:dex_buff',
|
||||
'change:poste_pil_oqp',
|
||||
'change:poste_pil_bonus',
|
||||
'change:perception',
|
||||
'change:per_buff',
|
||||
'change:poste_sen_oqp',
|
||||
'change:poste_sen_bonus',
|
||||
'change:defvpil_buff',
|
||||
'change:defvsen_buff',
|
||||
'change:constitution',
|
||||
].join(' '),
|
||||
function () {
|
||||
updateShipDEF();
|
||||
}
|
||||
);
|
||||
|
||||
/**
|
||||
* Energy points management functions
|
||||
*/
|
||||
function updateShipEP() {
|
||||
getAttrs(['type_fiche', 'NIVEAU', 'PEV_BUFF', 'FOR'], function (values) {
|
||||
if (values.type_fiche !== 'vaisseau') return;
|
||||
@@ -5277,78 +5354,6 @@ on(
|
||||
}
|
||||
);
|
||||
|
||||
/**
|
||||
* On changing an ability description :
|
||||
* - Reformat text
|
||||
*/
|
||||
on(
|
||||
[
|
||||
'change:voie1-1',
|
||||
'change:voie1-2',
|
||||
'change:voie1-3',
|
||||
'change:voie1-4',
|
||||
'change:voie1-5',
|
||||
'change:voie2-1',
|
||||
'change:voie2-2',
|
||||
'change:voie2-3',
|
||||
'change:voie2-4',
|
||||
'change:voie2-5',
|
||||
'change:voie3-1',
|
||||
'change:voie3-2',
|
||||
'change:voie3-3',
|
||||
'change:voie3-4',
|
||||
'change:voie3-5',
|
||||
'change:voie3-1',
|
||||
'change:voie3-2',
|
||||
'change:voie3-3',
|
||||
'change:voie3-4',
|
||||
'change:voie3-5',
|
||||
'change:voie4-1',
|
||||
'change:voie4-2',
|
||||
'change:voie4-3',
|
||||
'change:voie4-4',
|
||||
'change:voie4-5',
|
||||
'change:voie5-1',
|
||||
'change:voie5-2',
|
||||
'change:voie5-3',
|
||||
'change:voie5-4',
|
||||
'change:voie5-5',
|
||||
'change:voie6-1',
|
||||
'change:voie6-2',
|
||||
'change:voie6-3',
|
||||
'change:voie6-4',
|
||||
'change:voie6-5',
|
||||
'change:voie7-1',
|
||||
'change:voie7-2',
|
||||
'change:voie7-3',
|
||||
'change:voie7-4',
|
||||
'change:voie7-5',
|
||||
'change:voie8-1',
|
||||
'change:voie8-2',
|
||||
'change:voie8-3',
|
||||
'change:voie8-4',
|
||||
'change:voie8-5',
|
||||
'change:voie9-1',
|
||||
'change:voie9-2',
|
||||
'change:voie9-3',
|
||||
'change:voie9-4',
|
||||
'change:voie9-5',
|
||||
].join(' '),
|
||||
function (eventInfo) {
|
||||
if (eventInfo.sourceType === 'sheetworker') return;
|
||||
const attrName = eventInfo.sourceAttribute;
|
||||
getAttrs([`${attrName}`], function (v) {
|
||||
let text = v[Object.keys(v)[0]].replace(/\n/g, '~').replace(/~~/g, '§');
|
||||
let lines = text.split('~');
|
||||
const title = lines.shift();
|
||||
text = title + '\n' + lines.join(' ').replace(/§/g, '\n');
|
||||
let attrValue = {};
|
||||
attrValue[Object.keys(v)[0]] = text;
|
||||
setAttrs(attrValue);
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
/**
|
||||
* Initialize an array of abilities
|
||||
* @param {string} voie path #
|
||||
|
||||
@@ -8,6 +8,6 @@
|
||||
"1794854"
|
||||
],
|
||||
"preview": "cog_v3.png",
|
||||
"instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.111 (22/02/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).",
|
||||
"instructions": "Feuille de Personnage (incluant quelques jets) pour Chroniques Galactiques (Chroniques Oubliées Science-Fiction) paru dans le magazine Casus Belli 17,18 et 19 (http://www.black-book-editions.fr/catalogue.php?id=207). Version 3.112 (01/03/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesGalactiques/ReadMe.md).",
|
||||
"legacy": true
|
||||
}
|
||||
|
||||
@@ -10,10 +10,14 @@ Le jeu complet est disponible sur le site de l'éditeur [Black Book Editions](ht
|
||||
|
||||
# Version courante
|
||||
|
||||
3.8 [Screenshot](coc_v2.png)
|
||||
3.8.1 [Screenshot](coc_v2.png)
|
||||
|
||||
# Notes de version
|
||||
|
||||
## v3.8.1 (2021-03-01)
|
||||
|
||||
Suppression du code de remise en forme des textes de capacités par élimination des retours à la ligne
|
||||
|
||||
## v3.8 (2021-02-22)
|
||||
|
||||
_Fiche de PJ_
|
||||
|
||||
@@ -135,6 +135,7 @@ table.sheet-tabsep {
|
||||
|
||||
textarea.sheet-boxability {
|
||||
width: 92%;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
span.sheet-boxability,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
<div class="sheet-mainBg">
|
||||
<!-- FDP -->
|
||||
<!-- INPUT HIDDEN Version FdP -->
|
||||
<input type="hidden" name="attr_VERFDP" value="3.8.0" />
|
||||
<input type="hidden" name="attr_VERSION" value="3.8.0" />
|
||||
<input type="hidden" name="attr_VERFDP" value="3.8.1" />
|
||||
<input type="hidden" name="attr_VERSION" value="3.8.1" />
|
||||
<!-- INPUT HIDDEN Univers (COF, CG, COC) -->
|
||||
<input type="hidden" name="attr_UNIVERS" value="COC" />
|
||||
<input type="hidden" name="attr_coc_setting_bitume" value="0" />
|
||||
@@ -82,13 +82,13 @@
|
||||
<input type="checkbox" class="block-switch" style="display: none;" name="attr_coc_setting_bitume" value="1">
|
||||
<div class="block-hidden">
|
||||
<div style="vertical-align: middle; text-align: center;">
|
||||
<img style="width:70%; height:90%" title="Version 3.8 - 22/02/2021"
|
||||
<img style="width:70%; height:90%" title="Version 3.8.1 - 01/03/2021"
|
||||
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_logo.png" />
|
||||
</div>
|
||||
</div>
|
||||
<div class="block-show">
|
||||
<div style="vertical-align: middle; text-align: center;">
|
||||
<img style="width:70%; height:90%" title="Version 3.8 - 22/02/2021"
|
||||
<img style="width:70%; height:90%" title="Version 3.8.1 - 01/03/2021"
|
||||
src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/ChroniquesOublieesContemporain/coc_bitume.jpg" />
|
||||
</div>
|
||||
</div>
|
||||
@@ -4890,78 +4890,6 @@ on('change:type_personnage', function (eventInfo) {
|
||||
);
|
||||
});
|
||||
|
||||
/**
|
||||
* On changing an ability description :
|
||||
* - Reformat text
|
||||
*/
|
||||
on(
|
||||
[
|
||||
'change:voie1-1',
|
||||
'change:voie1-2',
|
||||
'change:voie1-3',
|
||||
'change:voie1-4',
|
||||
'change:voie1-5',
|
||||
'change:voie2-1',
|
||||
'change:voie2-2',
|
||||
'change:voie2-3',
|
||||
'change:voie2-4',
|
||||
'change:voie2-5',
|
||||
'change:voie3-1',
|
||||
'change:voie3-2',
|
||||
'change:voie3-3',
|
||||
'change:voie3-4',
|
||||
'change:voie3-5',
|
||||
'change:voie3-1',
|
||||
'change:voie3-2',
|
||||
'change:voie3-3',
|
||||
'change:voie3-4',
|
||||
'change:voie3-5',
|
||||
'change:voie4-1',
|
||||
'change:voie4-2',
|
||||
'change:voie4-3',
|
||||
'change:voie4-4',
|
||||
'change:voie4-5',
|
||||
'change:voie5-1',
|
||||
'change:voie5-2',
|
||||
'change:voie5-3',
|
||||
'change:voie5-4',
|
||||
'change:voie5-5',
|
||||
'change:voie6-1',
|
||||
'change:voie6-2',
|
||||
'change:voie6-3',
|
||||
'change:voie6-4',
|
||||
'change:voie6-5',
|
||||
'change:voie7-1',
|
||||
'change:voie7-2',
|
||||
'change:voie7-3',
|
||||
'change:voie7-4',
|
||||
'change:voie7-5',
|
||||
'change:voie8-1',
|
||||
'change:voie8-2',
|
||||
'change:voie8-3',
|
||||
'change:voie8-4',
|
||||
'change:voie8-5',
|
||||
'change:voie9-1',
|
||||
'change:voie9-2',
|
||||
'change:voie9-3',
|
||||
'change:voie9-4',
|
||||
'change:voie9-5',
|
||||
].join(' '),
|
||||
function (eventInfo) {
|
||||
if (eventInfo.sourceType === 'sheetworker') return;
|
||||
const attrName = eventInfo.sourceAttribute;
|
||||
getAttrs([`${attrName}`], function (v) {
|
||||
let text = v[Object.keys(v)[0]].replace(/\n/g, '~').replace(/~~/g, '§');
|
||||
let lines = text.split('~');
|
||||
const title = lines.shift();
|
||||
text = title + '\n' + lines.join(' ').replace(/§/g, '\n');
|
||||
let attrValue = {};
|
||||
attrValue[Object.keys(v)[0]] = text;
|
||||
setAttrs(attrValue);
|
||||
});
|
||||
}
|
||||
);
|
||||
|
||||
/**
|
||||
* Initialize an array of abilities
|
||||
* @param {string} voie path #
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"authors": "Ulti, Stéphane D, and Natha",
|
||||
"roll20userid": ["1794854", "75857", "84776"],
|
||||
"preview": "coc_v2.png",
|
||||
"instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.8 (22/02/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).",
|
||||
"instructions": "Feuille de Personnage pour [Chroniques Oubliées Contemporain](http://www.black-book-editions.fr/produit.php?id=4349). Chroniques Oubliées Contemporain est le dérivé de Chroniques Oubliées Fantasy adapté pour jouer dans la période 1900-2100. Il permet de jouer des aventures du genre espionnage, commando militaire, enquêtes policières occultes, vampires contre garous, mutants, super-héros, épouvante, pulp, apocalypse zombie, cyberpunk, et plus. Version 3.8.1 (01/03/2021). [Lisez-moi](https://github.com/Roll20/roll20-character-sheets/blob/master/ChroniquesOublieesContemporain/README.md).",
|
||||
"useroptions": [
|
||||
{
|
||||
"attribute": "coc_setting",
|
||||
|
||||
@@ -0,0 +1,260 @@
|
||||
* {
|
||||
font-family: cursive;
|
||||
color: #444444;
|
||||
border-collapse: collapse;
|
||||
}
|
||||
|
||||
.sheet-legal {
|
||||
font-size: 10px;
|
||||
line-height: 14px;
|
||||
padding: 5px 0 5px 12px;
|
||||
margin: 0px;
|
||||
color: rgba(55, 55, 25, 0.6);
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
button[type=roll].sheet-blank-roll-button::before {
|
||||
content: '';
|
||||
}
|
||||
|
||||
button[type="roll"].sheet-blank-roll-button {
|
||||
color: #444444 !important;
|
||||
border: 2px solid #444444 !important;
|
||||
background-color: rgba(255, 255, 255, 0.6) !important;
|
||||
background-image: none !important;
|
||||
padding: 2px 5px 2px 5px;
|
||||
}
|
||||
.sheet-preload{opacity:0;position:absolute}
|
||||
.sheet-preload img{width:1px;height:1px}
|
||||
select {
|
||||
position: absolute;
|
||||
right: 20px;
|
||||
width: 90px !important;
|
||||
}
|
||||
input[type="text"],
|
||||
textarea.sheet-value {
|
||||
border: none;
|
||||
background-color: rgba(255, 255, 255, 0.6) !important;
|
||||
padding: 5px;
|
||||
color: #000000 !important;
|
||||
font-size: 14px;
|
||||
line-height: 19px;
|
||||
font-weight: 300;
|
||||
}
|
||||
|
||||
textarea.sheet-value {
|
||||
resize: vertical;
|
||||
max-height: 70px;
|
||||
}
|
||||
|
||||
.sheet-traitname {
|
||||
font-size: 16px !important;
|
||||
font-weight: 700 !important;
|
||||
}
|
||||
|
||||
.sheet-inlineTrait {
|
||||
padding: 0px 5px 5px 0 !important;
|
||||
color: #444444 !important;
|
||||
text-transform: none !important;
|
||||
font-size: 13px !important;
|
||||
font-weight: 400 !important;
|
||||
}
|
||||
|
||||
.sheet-wrapper {
|
||||
max-width: 900px;
|
||||
min-width: 760px;
|
||||
display: grid;
|
||||
grid-gap: 10px;
|
||||
grid-template-columns: repeat(2, 1fr ) ;
|
||||
background-image: url(https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/parchment.jpg);
|
||||
background-clip: content-box
|
||||
}
|
||||
.sheet-fiveCol {
|
||||
padding: 5px;
|
||||
display: grid;
|
||||
grid-gap: 5px;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
}
|
||||
.sheet-threeCol {
|
||||
padding: 5px;
|
||||
display: grid;
|
||||
grid-gap: 5px;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
}
|
||||
.sheet-twoCol {
|
||||
padding: 5px;
|
||||
display: grid;
|
||||
grid-gap: 5px;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
}
|
||||
.sheet-skills {
|
||||
grid-column: auto;
|
||||
display: grid;
|
||||
grid-gap: 6px;
|
||||
grid-template-columns: 1fr 1fr;
|
||||
}
|
||||
.sheet-title {
|
||||
grid-row: 1;
|
||||
font-weight: 800;
|
||||
}
|
||||
|
||||
.sheet-box {
|
||||
padding: 6px;
|
||||
font-size: 11px;
|
||||
}
|
||||
|
||||
.sheet-box .sheet-box {
|
||||
background-color: rgba(255, 255, 255, 0.3) !important;
|
||||
border: 1px solid rgba(55, 55, 55, 0.3);
|
||||
}
|
||||
.sheet-skill {
|
||||
font-size: small;
|
||||
font-weight: 800;
|
||||
text-align: center;
|
||||
grid-column: auto;
|
||||
border: 1px solid black;
|
||||
}
|
||||
.sheet-skill strong {
|
||||
min-height: 35px;
|
||||
display: block;
|
||||
}
|
||||
.sheet-distinctions {
|
||||
display: grid;
|
||||
grid-gap: 6px;
|
||||
}
|
||||
.sheet-distinction {
|
||||
font-size: 13px;
|
||||
font-weight: 300;
|
||||
text-align: left;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.sheet-center img {
|
||||
margin: 0 auto;
|
||||
}
|
||||
.sheet-trigger {
|
||||
font-size: small;
|
||||
}
|
||||
h1 {
|
||||
font-size: 18px;
|
||||
line-height: 26px;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
color: #444444 !important;
|
||||
}
|
||||
h2 {
|
||||
font-size: 16px;
|
||||
line-height: 22px;
|
||||
padding: 10px 0 10px 0;
|
||||
margin: 0;
|
||||
color: #444444 !important;
|
||||
}
|
||||
h3 {
|
||||
font-size: 16px;
|
||||
line-height: 20px;
|
||||
padding: 0 0 5px 0;
|
||||
margin: 0;
|
||||
color: #444444 !important;
|
||||
}
|
||||
h4 {
|
||||
font-size: 14px;
|
||||
line-height: 16px;
|
||||
padding: 9px 12px 10px 19px;
|
||||
margin: 0;
|
||||
color: #444444 !important;
|
||||
}
|
||||
/***
|
||||
Interactive styles
|
||||
input[type*="radio"]:not(:checked) + label{
|
||||
display: none;
|
||||
}
|
||||
input[type*="radio"]:checked {
|
||||
display: block;
|
||||
}
|
||||
***/
|
||||
input[name="attr_Edit"][value="on"] + div {
|
||||
display: block !important;
|
||||
}
|
||||
|
||||
.sheet-locked + div span,
|
||||
.sheet-d0,
|
||||
.sheet-d4,
|
||||
.sheet-d6,
|
||||
.sheet-d8,
|
||||
.sheet-d10,
|
||||
.sheet-d12,
|
||||
.sheet-locked + div img.sheet-hide,
|
||||
.sheet-locked + div .sheet-hide,
|
||||
.sheet-locked + div.sheet-hide,
|
||||
.sheet-locked + div span,
|
||||
.sheet-circle + div h4 {
|
||||
display: none;
|
||||
}
|
||||
.sheet-locked[value="4"] + center img[alt="4"],
|
||||
.sheet-locked[value="4"] + div img[alt="4"],
|
||||
.sheet-locked[value="6"] + center img[alt="6"],
|
||||
.sheet-locked[value="6"] + div img[alt="6"],
|
||||
.sheet-locked[value="8"] + center img[alt="8"],
|
||||
.sheet-locked[value="8"] + div img[alt="8"],
|
||||
.sheet-locked[value="10"] + center img[alt="10"],
|
||||
.sheet-locked[value="10"] + div img[alt="10"],
|
||||
.sheet-locked[value="12"] + center img[alt="12"],
|
||||
.sheet-locked[value="12"] + div img[alt="12"] {
|
||||
display: block;
|
||||
width: 35px;
|
||||
height: 35px;
|
||||
}
|
||||
.sheet-locked[value="PC0"] + div img[alt="PC0"],
|
||||
.sheet-locked[value="PC1"] + div img[alt="PC1"],
|
||||
.sheet-locked[value="PC2"] + div img[alt="PC2"],
|
||||
.sheet-locked[value="PC3"] + div img[alt="PC3"],
|
||||
.sheet-locked[value="PC4"] + div img[alt="PC4"],
|
||||
.sheet-locked[value="PC5"] + div img[alt="PC5"],
|
||||
.sheet-locked[value="PC6"] + div img[alt="PC6"] {
|
||||
display: block;
|
||||
width: 234px;
|
||||
height: 244px;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-locked[value="PC1"] + div div.sheet-PC1,
|
||||
.sheet-locked[value="PC2"] + div div.sheet-PC2,
|
||||
.sheet-locked[value="PC3"] + div div.sheet-PC3,
|
||||
.sheet-locked[value="PC4"] + div div.sheet-PC4,
|
||||
.sheet-locked[value="PC5"] + div div.sheet-PC5,
|
||||
.sheet-locked[value="PC6"] + div div.sheet-PC6 {
|
||||
display: block !important;
|
||||
}
|
||||
|
||||
|
||||
|
||||
.sheet-locked[value="0"] + div[class="sheet-d0"],
|
||||
.sheet-locked[value="4"] + div[class="sheet-d4"],
|
||||
.sheet-locked[value="6"] + div[class="sheet-d6"],
|
||||
.sheet-locked[value="8"] + div[class="sheet-d8"],
|
||||
.sheet-locked[value="10"] + div[class="sheet-d10"],
|
||||
.sheet-locked[value="12"] + div[class="sheet-d12"],
|
||||
.sheet-locked[value="0"] + div span[class="sheet-d0"],
|
||||
.sheet-locked[value="4"] + div span[class="sheet-d4"],
|
||||
.sheet-locked[value="6"] + div span[class="sheet-d6"],
|
||||
.sheet-locked[value="8"] + div span[class="sheet-d8"],
|
||||
.sheet-locked[value="10"] + div span[class="sheet-d10"],
|
||||
.sheet-locked[value="12"] + div span[class="sheet-d12"] {
|
||||
display: block;
|
||||
}
|
||||
.sheet-block-pc,
|
||||
.sheet-block-switch:checked ~ .sheet-block-mobnpc {
|
||||
display: block;
|
||||
}
|
||||
.sheet-block-mobpc,
|
||||
.sheet-block-switch:checked ~ .sheet-block-pc {
|
||||
display: none;
|
||||
}
|
||||
.sheet-circle[value="10"] + div h4 {
|
||||
display: block;
|
||||
}
|
||||
|
||||
.sheet-locked[value="4"] + div.sheet-skill,
|
||||
.sheet-locked[value="4"] + div.sheet-skill {
|
||||
display: none;
|
||||
}
|
||||
@@ -0,0 +1,933 @@
|
||||
<input type="hidden" name="attr_Edit" value="off" />
|
||||
<div style="border: 1px dashed #cccccc; background-color: #ffffff; width: 330px; z-index: 10; position: absolute; top: 50px; left: 30vh; padding: 14px; display: none;">
|
||||
<h1>Edit Dice Values</h1>
|
||||
<br />
|
||||
<h3>
|
||||
Character
|
||||
<select class="editMenu" name="attr_Portrait">
|
||||
<option value="PC1">Babukar</option>
|
||||
<option value="PC2">Bineta</option>
|
||||
<option value="PC3">Eljaal</option>
|
||||
<option value="PC4">Winda</option>
|
||||
<option value="PC5">Vinaya</option>
|
||||
<option value="PC6" selected="true">Diyan</option>
|
||||
</select>
|
||||
</h3>
|
||||
|
||||
<br />
|
||||
<h2>Attributes
|
||||
<br />
|
||||
[
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="16" height="16" alt="D10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
]
|
||||
</h2>
|
||||
<h3>
|
||||
Agility
|
||||
<select class="editMenu" name="attr_Agility">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8" selected="true">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Awareness
|
||||
<select class="editMenu" name="attr_Awareness">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8" selected="true">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Influence
|
||||
<select class="editMenu" name="attr_Influence">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8" selected="true">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Intellect
|
||||
<select class="editMenu" name="attr_Intellect">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8" selected="true">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Spirit
|
||||
<select name="attr_Spirit">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8" selected="true">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Strength
|
||||
<select class="editMenu" name="attr_Strength">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8" selected="true">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h2>Values
|
||||
<br />[
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="16" height="16" alt="D10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="16" height="16" alt="D4" />
|
||||
]
|
||||
</h2>
|
||||
<h3>
|
||||
Devotion
|
||||
<select class="editMenu" name="attr_Devotion">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Liberty
|
||||
<select class="editMenu" name="attr_Liberty">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Glory
|
||||
<select class="editMenu" name="attr_Glory">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Mastery
|
||||
<select class="editMenu" name="attr_Mastery">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Justice
|
||||
<select class="editMenu" name="attr_Justice">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Truth
|
||||
<select class="editMenu" name="attr_Truth">
|
||||
<option value="4">4</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
<option value="10">10</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h2>Specialties
|
||||
<br />[
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="16" height="16" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
/
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="16" height="16" alt="D6" />
|
||||
]
|
||||
</h2>
|
||||
<h3>
|
||||
Agriculture
|
||||
<select class="editMenu" name="attr_Agriculture">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Animal Training
|
||||
<select class="editMenu" name="attr_AnimalTraining">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Climbing
|
||||
<select class="editMenu" name="attr_Climbing">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Crafting
|
||||
<select class="editMenu" name="attr_Crafting">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Diplomacy
|
||||
<select class="editMenu" name="attr_Diplomacy">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
History
|
||||
<select class="editMenu" name="attr_History">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Politics
|
||||
<select class="editMenu" name="attr_Politics">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Spear Fighting
|
||||
<select class="editMenu" name="attr_Spearfighting">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Sneaking
|
||||
<select class="editMenu" name="attr_Sneaking">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Strategy
|
||||
<select class="editMenu" name="attr_Strategy">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Swordplay
|
||||
<select class="editMenu" name="attr_Swordplay">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Tracking
|
||||
<select class="editMenu" name="attr_Tracking">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Dark Magic
|
||||
<select class="editMenu" name="attr_DarkMagic">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Sun Magic
|
||||
<select class="editMenu" name="attr_SunMagic">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
<h3>
|
||||
Moon Magic
|
||||
<select class="editMenu" name="attr_MoonMagic">
|
||||
<option value="2">NA</option>
|
||||
<option value="6">6</option>
|
||||
<option value="8">8</option>
|
||||
</select>
|
||||
</h3>
|
||||
<br />
|
||||
</div>
|
||||
<div class="preload">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="D4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" alt="D6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="D8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" alt="D10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" alt="D12" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="PP" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC0.png" alt="PC0" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC1.png" alt="PC1" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC2.png" alt="PC2" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC3.png" alt="PC3" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC4.png" alt="PC4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC5.png" alt="PC5" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC6.png" alt="PC6" />
|
||||
</div>
|
||||
<div class="wrapper block-pc">
|
||||
<div class="box twoCol">
|
||||
<div style="position: relative; width: 240px; height: 240px; margin-right: 80px;">
|
||||
<input class="locked" type="hidden" name="attr_Portrait" value="PC0" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC0.png" alt="PC0" width="40" height="40" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC1.png" alt="PC1" width="40" height="40" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC2.png" alt="PC2" width="40" height="40" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC3.png" alt="PC3" width="40" height="40" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC4.png" alt="PC4" width="40" height="40" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC5.png" alt="PC5" width="40" height="40" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/PC6.png" alt="PC6" width="40" height="40" />
|
||||
</div>
|
||||
<div style="position: absolute; top: 14px; left: 154px; width: 230px; z-index: 5;">
|
||||
<input class="locked" type="hidden" name="attr_Agility" value="8" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
|
||||
<h4> Agility</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div style="position: absolute; top: 37px; left: 179px; width: 230px; z-index: 5;">
|
||||
<input class="locked" type="hidden" name="attr_Awareness" value="8" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
|
||||
<h4> Awareness</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div style="position: absolute; top: 67px; left: 194px; width: 230px; z-index: 5;">
|
||||
<input class="locked" type="hidden" name="attr_Influence" value="8" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
|
||||
<h4> Influence</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div style="position: absolute; top: 97px; left: 208px; width: 230px; z-index: 5;">
|
||||
<input class="locked" type="hidden" name="attr_Intellect" value="8" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
|
||||
<h4> Intellect</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div style="position: absolute; top: 127px; left: 204px; width: 230px; z-index: 5;">
|
||||
<input class="locked" type="hidden" name="attr_Spirit" value="8" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
|
||||
<h4> Spirit</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div style="position: absolute; top: 157px; left: 194px; width: 230px; z-index: 5;">
|
||||
<input class="locked" type="hidden" name="attr_Strength" value="8" />
|
||||
<div>
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" align="left" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" align="left" />
|
||||
<h4> Strength</h4>
|
||||
</div>
|
||||
</div>
|
||||
<div style="position: absolute; top: 220px; left: 194px; width: 230px; z-index: 5;">
|
||||
<button class="blank-roll-button" type="roll" name="roll_DicePool" style="padding: 15px; border: none; text-align: center; text-decoration: none; display: inline-block; font-size: 14px; font-weight: 600;"
|
||||
value="/me attempts to ?{What are you trying to achieve?}
|
||||
/r {?{How are you achieving this?|Agility,[Agility]1d@{Agility}|Awareness,[Awareness]1d@{Awareness}|Influence,[Influence]1d@{Influence}|Intellect,[Intellect]1d@{Intellect}|Spirit,[Spirit]1d@{Spirit}|Strength,[Strength]1d@{Strength}},?{Why are you trying?|Devotion,[Devotion]1d@{Devotion}|Liberty,[Liberty]1d@{Liberty}|Glory,[Glory]1d@{Glory}|Mastery,[Mastery]1d@{Mastery}|Justice,[Justice]1d@{Justice}|Truth,[Truth]1d@{Truth}},?{How do your distinctions matter |Not at all,[Distinction]0d0|They are beneficial,[Distinction]1d8|They hinder,[Distinction]1d4},?{Do your specialties apply?|None,0d0|D6,[Specialty]1d6|D8,[Specialty]1d8},[Other Dice]?{Any other dice, or assets?|0d0}}kh2">Dice Pool Builder</button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box">
|
||||
<div>
|
||||
<h3>Name</h3>
|
||||
<input type="text" name="attr_Name" placeholder="Type here" style="min-width: 280px;">
|
||||
</div>
|
||||
<div>
|
||||
<h3>Description</h3>
|
||||
<textarea name="attr_Description" rows="8" placeholder="Type here" style="width: 96%; min-width: 280px;">In the Attributes and Abilities tab create a field called Edit, and assign it the value "on". </textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box twoCol">
|
||||
<div>
|
||||
<h2>Values</h2>
|
||||
<div class="twoCol">
|
||||
<div class="box skill">
|
||||
<strong>Devotion</strong>
|
||||
<input class="locked" type="hidden" name="attr_Devotion" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="value" name="attr_DevotionStatement" placeholder="Type here" style="width: 20vh;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box skill">
|
||||
<strong>Liberty</strong>
|
||||
<input class="locked" type="hidden" name="attr_Liberty" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="value" name="attr_LibertyStatement" placeholder="Type here" style="width: 20vh;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box skill">
|
||||
<strong>Glory</strong>
|
||||
<input class="locked" type="hidden" name="attr_Glory" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="value" name="attr_GloryStatement" placeholder="Type here" style="width: 20vh;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box skill">
|
||||
<strong>Mastery</strong>
|
||||
<input class="locked" type="hidden" name="attr_Mastery" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="value" name="attr_MasteryStatement" placeholder="Type here" style="width: 20vh;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box skill">
|
||||
<strong>Justice</strong>
|
||||
<input class="locked" type="hidden" name="attr_Justice" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="value" name="attr_JusticeStatement" placeholder="Type here" style="width: 20vh;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box skill">
|
||||
<strong>Truth</strong>
|
||||
<input class="locked" type="hidden" name="attr_Truth" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" width="0" height="0" alt="4" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
<div>
|
||||
<textarea class="value" name="attr_TruthStatement" placeholder="Type here" style="width: 20vh;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Specialties</h2>
|
||||
<div class="skills">
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Agriculture" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Agriculture</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Agriculture" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_AnimalTraining" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Animal Training</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_AnimalTraining" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Climbing" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Climbing</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Climbing" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Crafting" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Crafting</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Crafting" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Diplomacy" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Diplomacy</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Diplomacy" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_History" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>History</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_History" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Politics" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Politics</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Politics" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_SpearFighting" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Spear Fighting</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_SpearFighting" value="8" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Sneaking" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Sneaking</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Sneaking" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Strategy" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Strategy</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Strategy" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Swordplay" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Swordplay</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Swordplay" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Tracking" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Tracking</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Tracking" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_DarkMagic" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Dark Magic</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_DarkMagic" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_MoonMagic" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Moon Magic</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_MoonMagic" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_SunMagic" value="4" />
|
||||
<div class="box skill">
|
||||
<div class="inlineTrait">
|
||||
<strong>Sun Magic</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_SunMagic" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<h2>Stress [Added to your opponents pool]</h2>
|
||||
<div class="skills">
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Afraid" value="4" />
|
||||
<div class="box skill stress">
|
||||
<div class="inlineTrait">
|
||||
<strong>Afraid</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Afraid" value="4" />
|
||||
<div class="center">
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Angry" value="4" />
|
||||
<div class="box skill stress">
|
||||
<div class="inlineTrait">
|
||||
<strong>Angry</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Angry" value="4" />
|
||||
<div class="center">
|
||||
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Corrupted" value="4" />
|
||||
<div class="box skill stress">
|
||||
<div class="inlineTrait">
|
||||
<strong>Corrupted</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Corrupted" value="4" />
|
||||
<div class="center">
|
||||
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Exhausted" value="4" />
|
||||
<div class="box skill stress">
|
||||
<div class="inlineTrait">
|
||||
<strong>Exhausted</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Exhausted" value="4" />
|
||||
<div class="center">
|
||||
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Injured" value="4" />
|
||||
<div class="box skill stress">
|
||||
<div class="inlineTrait">
|
||||
<strong>Injured</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Injured" value="4" />
|
||||
<div class="center">
|
||||
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Insecure" value="4" />
|
||||
<div class="box skill stress">
|
||||
<div class="inlineTrait">
|
||||
<strong>Insecure</strong>
|
||||
<input class="locked" type="hidden" align="middle" name="attr_Insecure" value="4" />
|
||||
<div class="center">
|
||||
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d6-280x280.png" width="0" height="0" alt="6" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" width="0" height="0" alt="8" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d10-280x280.png" width="0" height="0" alt="10" />
|
||||
<img class="hide" src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d12-280x280.png" width="0" height="0" alt="12" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Distinctions</h2>
|
||||
<input class="locked" type="hidden" name="attr_Portrait" value="PC1" />
|
||||
<div>
|
||||
<div class="distinctions PC1 hide" style="display: none;">
|
||||
<div class="box distinction">
|
||||
<h3>Sunfire Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Heat-Being:</strong> Add <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" clas="PC1" /> Angry stress in order to step up both your <strong>Agility</strong> and <strong>Strength</strong> for the duration of any test, contest, or challenge.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Hotheaded Sun Mage <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>
|
||||
Simplicity is the Best Solution <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" />
|
||||
</h3>
|
||||
<div class="trigger">
|
||||
<strong>Straight to the Point:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> and either gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> asset or step up an existing asset when undertaking a challenge because of your keen insight.
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="distinctions PC2 hide" style="display: none;">
|
||||
<div class="box distinction">
|
||||
<h3>Sunfire Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Heat-Being:</strong> Add <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> Angry stress in order to step up both your <strong>Agility</strong> and <strong>Strength</strong> for the duration of any test, contest, or challenge.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Knight of Lux Aurea <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div class="trigger">
|
||||
<strong>Stalwart:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to step down all of your stress dice after you succeed at a contest with a foe.
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Fickle Luck <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
</div>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="distinctions PC3 hide" style="display: none;">
|
||||
<div class="box distinction">
|
||||
<h3>Moonshadow Elf <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Elf Grace:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to step up your <strong>Agility</strong> die in your dice pool for a test, contest, or challenge that factors in your elven speed and balance.
|
||||
</div>
|
||||
</div>
|
||||
<div class="trigger">
|
||||
<strong>Moonshadow Form:</strong> When trying to hide, sneak, or go unseen during a full moon, spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to double your <strong>Moonshadow Elf</strong> distinction die in your dice pool and keep an extra die in your total.
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Homesick Assassin <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>A Song for All Occasions <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
</div>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="distinctions PC4 hide" style="display: none;">
|
||||
<div class="box distinction">
|
||||
<h3>Del Barian Hinterlander <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Tough:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to convert your <strong>Injured</strong> or <strong>Exhausted</strong> stress into another kind of stress. If you already had stress of that new type, step up that stress.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Trailblazing Hunter <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div class="trigger">
|
||||
<strong>Keen Eye: </strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to double your <strong>Awareness</strong> or <strong>Agility</strong> die in your dice pool when following a trail, aiming at a distant target, or spotting something far off.
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Foolhardy Friend <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
</div>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="distinctions PC5 hide" style="display: none;">
|
||||
<div class="box distinction">
|
||||
<h3>Durenian Noble <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Herald of the Queen <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div class="trigger">
|
||||
<strong>Orate:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to double your <strong>Influence</strong> or <strong>Spirit</strong>die on a test, contest, or challenge that involves using your speaking voice.
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>You Don’t Have to Remind me! <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Instant Recall:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to remember a helpful fact or detail from something you once read, giving yourself or an ally an asset for a single test, contest, or challenge.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="distinctions PC6 hide" style="display: none;">
|
||||
<div class="box distinction">
|
||||
<h3>Durenian Freefolk <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Soldier of the Garden <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div class="trigger">
|
||||
<strong>Graceful Warrior: </strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to add both your <strong>Agility</strong> and <strong>Strength</strong> dice to your dice pool in a test, contest, or challenge that deals with battle, instead of just one attribute.
|
||||
</div>
|
||||
</div>
|
||||
<div class="box distinction">
|
||||
<h3>Never Back Down <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" /></h3>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Resolute:</strong> Spend a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> to add one of your stress dice to a test, contest, or challenge. Step down that stress die afterwards.
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<strong>Hinder:</strong> Gain a <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/plotpoint.png" alt="Plot Point" width="16" height="16" align="top" /> when you switch out a distinction’s <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="16" height="16" align="top" /> for a<img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d4-280x280.png" alt="4" width="16" height="16" align="top" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<h2>Asset</h2>
|
||||
<div class="distinctions">
|
||||
<div class="box distinction">
|
||||
<input class="traitname" type="text" name="attr_Asset1" placeholder="Type here" style="width: 90%;"> <img src="https://raw.githubusercontent.com/tapiochre/roll20-character-sheets/master/CortexPrime-Tales-of-Xadia-Playtest/assets/d8-280x280.png" alt="8" width="25" height="25" align="right" />
|
||||
<div>
|
||||
<div class="trigger">
|
||||
<textarea name="attr_Asset1Description" rows="8" placeholder="Type here" style="width: 96%; min-width: 280px;"></textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<div>
|
||||
<p class="legal">Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.</p>
|
||||
<p class="legal">Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.</p>
|
||||
<p class="legal">The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.</p>
|
||||
<p class="legal">Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
After Width: | Height: | Size: 1.7 MiB |
|
After Width: | Height: | Size: 260 KiB |
|
After Width: | Height: | Size: 67 KiB |
|
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|
After Width: | Height: | Size: 69 KiB |
|
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|
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|
After Width: | Height: | Size: 62 KiB |
|
After Width: | Height: | Size: 209 KiB |
|
After Width: | Height: | Size: 175 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 18 KiB |
|
After Width: | Height: | Size: 8.9 KiB |
|
After Width: | Height: | Size: 26 KiB |
|
After Width: | Height: | Size: 3.4 MiB |
|
After Width: | Height: | Size: 9.5 KiB |
@@ -0,0 +1,40 @@
|
||||
Tales of Xadia: The Dragon Prince RPG - Playtest Character Sheet - Cortex Prime
|
||||
|
||||
##Set up
|
||||
|
||||
- Open the Journal tab, and add a new Character.
|
||||
- Click on save changes.
|
||||
- Open the Attributes and Abilities tab.
|
||||
- Add an attribute called "Edit" and assign it the value "on".
|
||||
- Now switch to the Character Sheet tab.
|
||||
- Select the Character name from the list - this will select the character portrait and fill out the distinction blocks.
|
||||
- Set the dice values for the Attributes, Values, and Specialities using the further drop downs.
|
||||
- Hide the Editor by removing the edit field from the Attributes and Abilities tab, or by assigning it the value "off".
|
||||
- Enter the remaining details - Name, Description, Value statements and Asset details in the editable text fields.
|
||||
|
||||
- Repeat this for each of the remaining characters.
|
||||
|
||||
##Dice Pool Builder
|
||||
|
||||
The inbuilt Dice Pool Builder pulls from the character's attributes, rolls and keeps highest two dice in the pool by default. I refer to this as the suggested best result.
|
||||
|
||||
##Stress
|
||||
|
||||
I have been using API macro's to adjust Stress values. But these are simply Attributes (Afraid, Angry, Corrupted, Exhausted, Injured, Insecure) As with the Edit attribute add these to the Attributes and Abilities tab, and assign values ranging from the set 4,6,8,10 or 12 corresponding to the dice value.
|
||||
|
||||
The traits will only display on the character sheet as they are assigned to the character, in the same manner as the Specialities. If you have added a stress and it's not showing check the spelling, Capitalisation, and dice value to be sure you got those all correct.
|
||||
|
||||
Any feedback, or requests - I'm happy to hear.
|
||||
|
||||
---
|
||||
|
||||
Tales of Xadia: The Dragon Prince Roleplaying Game is published by Fandom Inc.
|
||||
Tales of Xadia: The Dragon Prince Roleplaying Game uses the Cortex system. The Cortex system and the Fandom logos are © 2020 Fandom Inc. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material.
|
||||
The Dragon Prince and all associated characters and elements are © 2020 Wonderstorm, Inc. and used under license by Fandom Inc. All rights reserved.
|
||||
Artwork and graphics © and ™ Wonderstorm, Inc. All rights reserved.
|
||||
|
||||
|
||||
##Changelog
|
||||
|
||||
|
||||
### v.0.1 2021-02-23
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"html": "ToX-CortexPrime.html",
|
||||
"css": "ToX-CortexPrime.css",
|
||||
"authors": "Tapiochre",
|
||||
"roll20userid": "73532",
|
||||
"preview": "ToX-CortexPrime.png",
|
||||
"instructions": "For use with the Cortex Prime Tales of Xadia Playtest.",
|
||||
"legacy": true
|
||||
}
|
||||
|
After Width: | Height: | Size: 438 KiB |
|
After Width: | Height: | Size: 55 KiB |
|
After Width: | Height: | Size: 6.5 KiB |
|
After Width: | Height: | Size: 11 KiB |
|
After Width: | Height: | Size: 15 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 46 KiB |
|
After Width: | Height: | Size: 6.3 KiB |
|
After Width: | Height: | Size: 4.2 KiB |
|
After Width: | Height: | Size: 6.7 KiB |
|
After Width: | Height: | Size: 6.5 KiB |