mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-08-31 04:02:29 +00:00
Bugfix (#6035)
This commit is contained in:
@@ -56,6 +56,11 @@
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display: none;
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}
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.sheet-col > .sheet-legend
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{
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margin-bottom:0px;
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}
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.sheet-settings-checkbox {
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margin-right: 10px;
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width: 20px;
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+36
-30
@@ -16,7 +16,7 @@
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<div class="col">
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<div class="flex-container"><label class="input-label"><h4>Name:</h4></label> <input type="text" name="attr_character_name"/></div>
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<div class="flex-container"><label class="input-label"><h4>Player:</h4></label> <input type="text" name="attr_player"/></div>
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<div class="flex-container vertical center vertical-encroach tier1">
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<div class="flex-container vertical center vertical-encroach tier1 legend">
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<h4>Legend</h4>
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<span>
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<input class="normal" type="radio" name="attr_legend" value="1" checked /><span></span>
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@@ -73,23 +73,23 @@
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<label>
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<h4>Skill</h4>
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<select name="attr_skill">
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<option value="0]]d10>7]]}} {{skill=}}" selected></option>
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<option value="@{academics}]]d10>7]]}} {{skill=Academics}}">Academics</option>
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<option value="@{athletics}]]d10>7]]}} {{skill=Athletics}}">Athletics</option>
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<option value="@{closecombat}]]d10>7]]}} {{skill=Close Combat}}">Close Combat</option>
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<option value="@{culture}]]d10>7]]}} {{skill=Culture}}">Culture</option>
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<option value="@{empathy}]]d10>7]]}} {{skill=Empathy}}">Empathy</option>
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<option value="@{firearms}]]d10>7]]}} {{skill=Firearms}}">Firearms</option>
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<option value="@{integrity}]]d10>7]]}} {{skill=Integrity}}">Integrity</option>
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<option value="@{leadership}]]d10>7]]}} {{skill=Leadership}}">Leadership</option>
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<option value="@{medicine}]]d10>7]]}} {{skill=Medicine}}">Medicine</option>
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<option value="@{occult}]]d10>7]]}} {{skill=Occult}}">Occult</option>
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<option value="@{persuasion}]]d10>7]]}} {{skill=Persuasion}}">Persuasion</option>
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<option value="@{pilot}]]d10>7]]}} {{skill=Pilot}}">Pilot</option>
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<option value="@{science}]]d10>7]]}} {{skill=Science}}">Science</option>
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<option value="@{subterfuge}]]d10>7]]}} {{skill=Subterfuge}}">Subterfuge</option>
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<option value="@{survival}]]d10>7]]}} {{skill=Survival}}">Survival</option>
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<option value="@{technology}]]d10>7]]}} {{skill=Technology}}">Technology</option>
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<option value="0]]d10>[[@{targetnumber}]]]]}} {{skill=}}" selected></option>
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<option value="@{academics}]]d10>[[@{targetnumber}]]]]}} {{skill=Academics}}">Academics</option>
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<option value="@{athletics}]]d10>[[@{targetnumber}]]]]}} {{skill=Athletics}}">Athletics</option>
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<option value="@{closecombat}]]d10>[[@{targetnumber}]]]]}} {{skill=Close Combat}}">Close Combat</option>
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<option value="@{culture}]]d10>[[@{targetnumber}]]]]}} {{skill=Culture}}">Culture</option>
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<option value="@{empathy}]]d10>[[@{targetnumber}]]]]}} {{skill=Empathy}}">Empathy</option>
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<option value="@{firearms}]]d10>[[@{targetnumber}]]]]}} {{skill=Firearms}}">Firearms</option>
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<option value="@{integrity}]]d10>[[@{targetnumber}]]]]}} {{skill=Integrity}}">Integrity</option>
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<option value="@{leadership}]]d10>[[@{targetnumber}]]]]}} {{skill=Leadership}}">Leadership</option>
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<option value="@{medicine}]]d10>[[@{targetnumber}]]]]}} {{skill=Medicine}}">Medicine</option>
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<option value="@{occult}]]d10>[[@{targetnumber}]]]]}} {{skill=Occult}}">Occult</option>
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<option value="@{persuasion}]]d10>[[@{targetnumber}]]]]}} {{skill=Persuasion}}">Persuasion</option>
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<option value="@{pilot}]]d10>[[@{targetnumber}]]]]}} {{skill=Pilot}}">Pilot</option>
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<option value="@{science}]]d10>[[@{targetnumber}]]]]}} {{skill=Science}}">Science</option>
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<option value="@{subterfuge}]]d10>[[@{targetnumber}]]]]}} {{skill=Subterfuge}}">Subterfuge</option>
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<option value="@{survival}]]d10>[[@{targetnumber}]]]]}} {{skill=Survival}}">Survival</option>
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<option value="@{technology}]]d10>[[@{targetnumber}]]]]}} {{skill=Technology}}">Technology</option>
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</select>
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</label>
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<button type="roll" name="roll_rollBase" value="&{template:roll} @{attribute}+@{skill}"></button>
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@@ -1159,18 +1159,24 @@
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});
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});
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on("change:tier", function(eventInfo){
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switch(eventInfo.newValue){
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case 0:
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case 1:
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default:
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setAttrs({targetnumber: 8});
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break;
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case 2:
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case 3:
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setAttrs({targetnumber: 7});
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break;
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}
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on("change:tier sheet:opened", function(eventInfo){
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getAttrs(["tier"], function(value)
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{
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const tier = parseInt(value["tier"], 10)||0;
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switch(tier){
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case 0:
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case 1:
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default:
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setAttrs({targetnumber: 8});
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break;
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case 2:
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case 3:
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setAttrs({targetnumber: 7});
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break;
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}
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});
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});
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on("change:calling1 change:calling1_duplicate", function(eventInfo){
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