This commit is contained in:
Zakarik
2020-03-30 11:25:15 -07:00
committed by GitHub
parent 158079b26c
commit f0703dc499
2 changed files with 41 additions and 30 deletions
+5
View File
@@ -56,6 +56,11 @@
display: none;
}
.sheet-col > .sheet-legend
{
margin-bottom:0px;
}
.sheet-settings-checkbox {
margin-right: 10px;
width: 20px;
+36 -30
View File
@@ -16,7 +16,7 @@
<div class="col">
<div class="flex-container"><label class="input-label"><h4>Name:</h4></label> <input type="text" name="attr_character_name"/></div>
<div class="flex-container"><label class="input-label"><h4>Player:</h4></label> <input type="text" name="attr_player"/></div>
<div class="flex-container vertical center vertical-encroach tier1">
<div class="flex-container vertical center vertical-encroach tier1 legend">
<h4>Legend</h4>
<span>
<input class="normal" type="radio" name="attr_legend" value="1" checked /><span></span>
@@ -73,23 +73,23 @@
<label>
<h4>Skill</h4>
<select name="attr_skill">
<option value="0]]d10>7]]}} {{skill=}}" selected></option>
<option value="@{academics}]]d10>7]]}} {{skill=Academics}}">Academics</option>
<option value="@{athletics}]]d10>7]]}} {{skill=Athletics}}">Athletics</option>
<option value="@{closecombat}]]d10>7]]}} {{skill=Close Combat}}">Close Combat</option>
<option value="@{culture}]]d10>7]]}} {{skill=Culture}}">Culture</option>
<option value="@{empathy}]]d10>7]]}} {{skill=Empathy}}">Empathy</option>
<option value="@{firearms}]]d10>7]]}} {{skill=Firearms}}">Firearms</option>
<option value="@{integrity}]]d10>7]]}} {{skill=Integrity}}">Integrity</option>
<option value="@{leadership}]]d10>7]]}} {{skill=Leadership}}">Leadership</option>
<option value="@{medicine}]]d10>7]]}} {{skill=Medicine}}">Medicine</option>
<option value="@{occult}]]d10>7]]}} {{skill=Occult}}">Occult</option>
<option value="@{persuasion}]]d10>7]]}} {{skill=Persuasion}}">Persuasion</option>
<option value="@{pilot}]]d10>7]]}} {{skill=Pilot}}">Pilot</option>
<option value="@{science}]]d10>7]]}} {{skill=Science}}">Science</option>
<option value="@{subterfuge}]]d10>7]]}} {{skill=Subterfuge}}">Subterfuge</option>
<option value="@{survival}]]d10>7]]}} {{skill=Survival}}">Survival</option>
<option value="@{technology}]]d10>7]]}} {{skill=Technology}}">Technology</option>
<option value="0]]d10>[[@{targetnumber}]]]]}} {{skill=}}" selected></option>
<option value="@{academics}]]d10>[[@{targetnumber}]]]]}} {{skill=Academics}}">Academics</option>
<option value="@{athletics}]]d10>[[@{targetnumber}]]]]}} {{skill=Athletics}}">Athletics</option>
<option value="@{closecombat}]]d10>[[@{targetnumber}]]]]}} {{skill=Close Combat}}">Close Combat</option>
<option value="@{culture}]]d10>[[@{targetnumber}]]]]}} {{skill=Culture}}">Culture</option>
<option value="@{empathy}]]d10>[[@{targetnumber}]]]]}} {{skill=Empathy}}">Empathy</option>
<option value="@{firearms}]]d10>[[@{targetnumber}]]]]}} {{skill=Firearms}}">Firearms</option>
<option value="@{integrity}]]d10>[[@{targetnumber}]]]]}} {{skill=Integrity}}">Integrity</option>
<option value="@{leadership}]]d10>[[@{targetnumber}]]]]}} {{skill=Leadership}}">Leadership</option>
<option value="@{medicine}]]d10>[[@{targetnumber}]]]]}} {{skill=Medicine}}">Medicine</option>
<option value="@{occult}]]d10>[[@{targetnumber}]]]]}} {{skill=Occult}}">Occult</option>
<option value="@{persuasion}]]d10>[[@{targetnumber}]]]]}} {{skill=Persuasion}}">Persuasion</option>
<option value="@{pilot}]]d10>[[@{targetnumber}]]]]}} {{skill=Pilot}}">Pilot</option>
<option value="@{science}]]d10>[[@{targetnumber}]]]]}} {{skill=Science}}">Science</option>
<option value="@{subterfuge}]]d10>[[@{targetnumber}]]]]}} {{skill=Subterfuge}}">Subterfuge</option>
<option value="@{survival}]]d10>[[@{targetnumber}]]]]}} {{skill=Survival}}">Survival</option>
<option value="@{technology}]]d10>[[@{targetnumber}]]]]}} {{skill=Technology}}">Technology</option>
</select>
</label>
<button type="roll" name="roll_rollBase" value="&{template:roll} @{attribute}+@{skill}"></button>
@@ -1159,18 +1159,24 @@
});
});
on("change:tier", function(eventInfo){
switch(eventInfo.newValue){
case 0:
case 1:
default:
setAttrs({targetnumber: 8});
break;
case 2:
case 3:
setAttrs({targetnumber: 7});
break;
}
on("change:tier sheet:opened", function(eventInfo){
getAttrs(["tier"], function(value)
{
const tier = parseInt(value["tier"], 10)||0;
switch(tier){
case 0:
case 1:
default:
setAttrs({targetnumber: 8});
break;
case 2:
case 3:
setAttrs({targetnumber: 7});
break;
}
});
});
on("change:calling1 change:calling1_duplicate", function(eventInfo){