Added Support for Gunblades, New Jobs.

This commit is contained in:
Meduna
2016-10-04 10:23:35 -07:00
parent ad9377d070
commit f018b97611
2 changed files with 573 additions and 561 deletions
File diff suppressed because one or more lines are too long
+115 -103
View File
@@ -58,7 +58,7 @@
<div class="sheet-col-1-6"><input type="number" name="attr_strmax" value="@{job_strmax} + @{race_strmax}" disabled="disabled"/></div>
<div class="sheet-col-1-6"><input type="number" name="attr_strength_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_strength_ability_rating" value="((@{strength}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_Strength_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=STR Task Check}} {{subheader=@{character_name}}} {{rollname=STR Task}} {{threshold=[[round((@{strength_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_Strength_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=STR Task Check}} {{subheader=@{character_name}}} {{rollname=STR Task}} {{threshold=[[round((@{strength_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -67,7 +67,7 @@
<div class="sheet-col-1-6"><input type="number" name="attr_vitmax" value="@{job_vitmax} + @{race_vitmax}" disabled="disabled"/></div>
<div class="sheet-col-1-6"><input type="number" name="attr_vitality_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_vitality_ability_rating" value="((@{vitality}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_vitality_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=VIT Task Check}} {{subheader=@{character_name}}} {{rollname=VIT Task}} {{threshold=[[round((@{vitality_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_vitality_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=VIT Task Check}} {{subheader=@{character_name}}} {{rollname=VIT Task}} {{threshold=[[round((@{vitality_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -76,7 +76,7 @@
<div class="sheet-col-1-6"><input type="number" name="attr_agimax" disabled="disabled" value="@{job_agimax} + @{race_agimax}"/></div>
<div class="sheet-col-1-6"><input type="number" name="attr_agility_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_agility_ability_rating" value="((@{agility}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_agility_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=AGI Task Check}} {{subheader=@{character_name}}} {{rollname=AGI Task}} {{threshold=[[round((@{agility_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_agility_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=AGI Task Check}} {{subheader=@{character_name}}} {{rollname=AGI Task}} {{threshold=[[round((@{agility_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -85,7 +85,7 @@
<div class="sheet-col-1-6"><input type="number" name="attr_spdmax" disabled="disabled" value="@{job_spdmax} + @{race_spdmax}"/></div>
<div class="sheet-col-1-6"><input type="number" name="attr_speed_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_speed_ability_rating" value="((@{speed}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_speed_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=SPD Task Check}} {{subheader=@{character_name}}} {{rollname=SPD Task}} {{threshold=[[round((@{speed_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_speed_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=SPD Task Check}} {{subheader=@{character_name}}} {{rollname=SPD Task}} {{threshold=[[round((@{speed_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -94,7 +94,7 @@
<div class="sheet-col-1-6"><input type="number" name="attr_magmax" disabled="disabled" value="@{job_magmax} + @{race_magmax}"/></div>
<div class="sheet-col-1-6"><input type="number" name="attr_magic_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_magic_ability_rating" value="((@{magic}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_magic_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=MAG Task Check}} {{subheader=@{character_name}}} {{rollname=MAG Task}} {{threshold=[[round((@{magic_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_magic_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=MAG Task Check}} {{subheader=@{character_name}}} {{rollname=MAG Task}} {{threshold=[[round((@{magic_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -103,7 +103,7 @@
<div class="sheet-col-1-6"><input type="number" name="attr_sprmax" disabled="disabled" value="@{job_sprmax} + @{race_sprmax}"/></div>
<div class="sheet-col-1-6"><input type="number" name="attr_spirit_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_spirit_ability_rating" value="((@{spirit}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_spirit_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=SPR Task Check}} {{subheader=@{character_name}}} {{rollname=SPR Task}} {{threshold=[[round((@{spirit_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center"><button type="roll" class="sheet-default-skill" name="roll_spirit_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=SPR Task Check}} {{subheader=@{character_name}}} {{rollname=SPR Task}} {{threshold=[[round((@{spirit_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
</div>
@@ -131,7 +131,7 @@
<div class="sheet-row sheet-padr">
<div class="sheet-col-1-3 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Speed is already included in the macro button."><input class="sheet-underlined sheet-center" type="number" name="attr_initiative" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_initiative_overall" value="@{speed} + @{initiative}" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-3 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_Initiative" value="&{template:5eDefault} {{title=Initiative}} {{subheader=@{character_name}}} {{rollname=Initiative}} {{roll=[[ 1d10 + @{selected|initiative_overall} [Initiative Mod] &{tracker} ]]}}">Initiative</button></div>
<div class="sheet-col-1-3 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_Initiative" value="&{template:FFRPG} {{title=Initiative}} {{subheader=@{character_name}}} {{rollname=Initiative}} {{roll=[[ 1d10 + @{selected|initiative_overall} [Initiative Mod] &{tracker} ]]}}">Initiative</button></div>
</div>
</div>
@@ -348,7 +348,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Acrobatics_Check" value="&{template:5eDefault} {{title=Acrobatics (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{acrobatics}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Acrobatics_Check" value="&{template:FFRPG} {{title=Acrobatics (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{acrobatics}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Acrobatics (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">General</div>
<div class="sheet-col-1-8"><input type="number" name="attr_acrobatics" value="0" step="1"/></div>
@@ -356,7 +356,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Acting_Check" value="&{template:5eDefault} {{title=Acting (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{acting}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Acting_Check" value="&{template:FFRPG} {{title=Acting (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{acting}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Acting (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Artistic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_acting" value="0" step="1"/></div>
@@ -364,7 +364,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Alchemy_Check" value="&{template:5eDefault} {{title=Alchemy (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{alchemy}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Alchemy_Check" value="&{template:FFRPG} {{title=Alchemy (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{alchemy}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Alchemy (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_alchemy" value="0" step="1"/></div>
@@ -372,7 +372,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_AnimalTraining_Check" value="&{template:5eDefault} {{title=Animal Training (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{animaltraining}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_AnimalTraining_Check" value="&{template:FFRPG} {{title=Animal Training (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{animaltraining}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Animal Training (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_animaltraining" value="0" step="1"/></div>
@@ -381,7 +381,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Art_Check" value="&{template:5eDefault} {{title=Art (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{art}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Art_Check" value="&{template:FFRPG} {{title=Art (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{art}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Art (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Artistic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_art" value="0" step="1"/></div>
@@ -390,7 +390,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Awareness_Check" value="&{template:5eDefault} {{title=Awareness (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{awareness}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Awareness_Check" value="&{template:FFRPG} {{title=Awareness (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{awareness}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Awareness (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">General</div>
<div class="sheet-col-1-8"><input type="number" name="attr_awareness" value="0" step="1"/></div>
@@ -398,7 +398,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Climbing_Check" value="&{template:5eDefault} {{title=Climbing (STR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{climbing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Climbing_Check" value="&{template:FFRPG} {{title=Climbing (STR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{climbing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Climbing (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_climbing" value="0" step="1"/></div>
@@ -406,7 +406,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Cooking_Check" value="&{template:5eDefault} {{title=Cooking (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{cooking}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Cooking_Check" value="&{template:FFRPG} {{title=Cooking (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{cooking}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Cooking (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">General</div>
<div class="sheet-col-1-8"><input type="number" name="attr_cooking" value="0" step="1"/></div>
@@ -415,7 +415,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Dancing_Check" value="&{template:5eDefault} {{title=Dancing (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{dancing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Dancing_Check" value="&{template:FFRPG} {{title=Dancing (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{dancing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Dancing (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Artistic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_dancing" value="0" step="1"/></div>
@@ -423,7 +423,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Disguise_Check" value="&{template:5eDefault} {{title=Disguise (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{disguise}+(?{Modifier|0})]]}}{{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Disguise_Check" value="&{template:FFRPG} {{title=Disguise (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{disguise}+(?{Modifier|0})]]}}{{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Disguise (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_disguise" value="0" step="1"/></div>
@@ -431,7 +431,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Escape_Check" value="&{template:5eDefault} {{title=Escape (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{escape}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Escape_Check" value="&{template:FFRPG} {{title=Escape (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{escape}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Escape (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_escape" value="0" step="1"/></div>
@@ -439,7 +439,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Etiquette_Check" value="&{template:5eDefault} {{title=Etiquette (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{etiquette}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Etiquette_Check" value="&{template:FFRPG} {{title=Etiquette (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{etiquette}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Etiquette (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Social</div>
<div class="sheet-col-1-8"><input type="number" name="attr_etiquette" value="0" step="1"/></div>
@@ -447,7 +447,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Explosives_Check" value="&{template:5eDefault} {{title=Explosives (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{explosives}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Explosives_Check" value="&{template:FFRPG} {{title=Explosives (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{explosives}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Explosives (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_explosives" value="0" step="1"/></div>
@@ -456,7 +456,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Gambling_Check" value="&{template:5eDefault} {{title=Gambling (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{gambling}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Gambling_Check" value="&{template:FFRPG} {{title=Gambling (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{gambling}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Gambling (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_gambling" value="0" step="1"/></div>
@@ -465,7 +465,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Healing_Check" value="&{template:5eDefault} {{title=Healing (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{healing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Healing_Check" value="&{template:FFRPG} {{title=Healing (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{healing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Healing (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_healing" value="0" step="1"/></div>
@@ -474,7 +474,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Inquiry_Check" value="&{template:5eDefault} {{title=Inquiry (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{inquiry}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Inquiry_Check" value="&{template:FFRPG} {{title=Inquiry (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{inquiry}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Inquiry (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Scholastic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_inquiry" value="0" step="1"/></div>
@@ -482,7 +482,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Instrument_Check" value="&{template:5eDefault} {{title=Instrument (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{instrument}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Instrument_Check" value="&{template:FFRPG} {{title=Instrument (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{instrument}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Instrument (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Artistic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_instrument" value="0" step="1"/></div>
@@ -491,7 +491,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Intimidation_Check" value="&{template:5eDefault} {{title=Intimidation (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{intimidation}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Intimidation_Check" value="&{template:FFRPG} {{title=Intimidation (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{intimidation}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Intimidation (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Social</div>
<div class="sheet-col-1-8"><input type="number" name="attr_intimidation" value="0" step="1"/></div>
@@ -499,7 +499,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Invent_Check" value="&{template:5eDefault} {{title=Invent (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{invent}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Invent_Check" value="&{template:FFRPG} {{title=Invent (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{invent}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name"><b>Invent (MAG)*</b></div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_invent" value="0" step="1"/></div>
@@ -508,7 +508,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Leadership_Check" value="&{template:5eDefault} {{title=Leadership (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{leadership}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Leadership_Check" value="&{template:FFRPG} {{title=Leadership (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{leadership}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Leadership (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Social</div>
<div class="sheet-col-1-8"><input type="number" name="attr_leadership" value="0" step="1"/></div>
@@ -529,7 +529,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Lockpicking_Check" value="&{template:5eDefault} {{title=Lockpicking (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{lockpicking}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Lockpicking_Check" value="&{template:FFRPG} {{title=Lockpicking (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{lockpicking}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Lockpicking (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_lockpicking" value="0" step="1"/></div>
@@ -538,7 +538,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Navigation_Check" value="&{template:5eDefault} {{title=Navigation (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{navigation}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Navigation_Check" value="&{template:FFRPG} {{title=Navigation (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{navigation}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Navigation (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_navigation" value="0" step="1"/></div>
@@ -546,7 +546,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Negotiation_Check" value="&{template:5eDefault} {{title=Negotiation (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{negotiation}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Negotiation_Check" value="&{template:FFRPG} {{title=Negotiation (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{negotiation}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Negotiation (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Social</div>
<div class="sheet-col-1-8"><input type="number" name="attr_negotiation" value="0" step="1"/></div>
@@ -554,7 +554,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Pickpocket_Check" value="&{template:5eDefault} {{title=Pickpocket (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{pickpocket}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Pickpocket_Check" value="&{template:FFRPG} {{title=Pickpocket (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{pickpocket}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Pickpocket (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_pickpocket" value="0" step="1"/></div>
@@ -562,7 +562,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Repair_Check" value="&{template:5eDefault} {{title=Repair (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{repair}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Repair_Check" value="&{template:FFRPG} {{title=Repair (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{repair}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Repair (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_repair" value="0" step="1"/></div>
@@ -571,7 +571,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Riding_Check" value="&{template:5eDefault} {{title=Riding (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{riding}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Riding_Check" value="&{template:FFRPG} {{title=Riding (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{riding}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Riding (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_riding" value="0" step="1"/></div>
@@ -579,7 +579,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Scavenge_Check" value="&{template:5eDefault} {{title=Scavenge (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{scavenge}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Scavenge_Check" value="&{template:FFRPG} {{title=Scavenge (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{scavenge}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Scavenge (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_scavenge" value="0" step="1"/></div>
@@ -588,7 +588,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Singing_Check" value="&{template:5eDefault} {{title=Singing (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{singing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Singing_Check" value="&{template:FFRPG} {{title=Singing (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{singing}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Singing (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Artistic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_singing" value="0" step="1"/></div>
@@ -596,7 +596,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_SmoothTalk_Check" value="&{template:5eDefault} {{title=Smooth Talk (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{smoothtalk}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_SmoothTalk_Check" value="&{template:FFRPG} {{title=Smooth Talk (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{smoothtalk}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Smooth Talk (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Social</div>
<div class="sheet-col-1-8"><input type="number" name="attr_smoothtalk" value="0" step="1"/></div>
@@ -604,7 +604,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Stealth_Check" value="&{template:5eDefault} {{title=Stealth (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{stealth}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Stealth_Check" value="&{template:FFRPG} {{title=Stealth (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{stealth}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Stealth (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_stealth" value="0" step="1"/></div>
@@ -612,7 +612,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Streetwise_Check" value="&{template:5eDefault} {{title=Streetwise (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{streetwise}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Streetwise_Check" value="&{template:FFRPG} {{title=Streetwise (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{streetwise}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Streetwise (SPR)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_streetwise" value="0" step="1"/></div>
@@ -621,7 +621,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Survival_Check" value="&{template:5eDefault} {{title=Survival (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{survival}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Survival_Check" value="&{template:FFRPG} {{title=Survival (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{survival}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Survival (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_survival" value="0" step="1"/></div>
@@ -629,7 +629,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Swimming_Check" value="&{template:5eDefault} {{title=Swimming (VIT)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{swimming}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Swimming_Check" value="&{template:FFRPG} {{title=Swimming (VIT)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{swimming}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Swimming (VIT)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_swimming" value="0" step="1"/></div>
@@ -637,7 +637,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Systems_Check" value="&{template:5eDefault} {{title=Systems (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{systems}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Systems_Check" value="&{template:FFRPG} {{title=Systems (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{systems}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Systems (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_systems" value="0" step="1"/></div>
@@ -646,7 +646,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Teaching_Check" value="&{template:5eDefault} {{title=Teaching (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{teaching}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Teaching_Check" value="&{template:FFRPG} {{title=Teaching (SPR)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{teaching}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name"><b>Teaching (SPR)*</b></div>
<div class="sheet-col-1-6 sheet-skill-name">Scholastic</div>
<div class="sheet-col-1-8"><input type="number" name="attr_teaching" value="0" step="1"/></div>
@@ -655,7 +655,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Tracking_Check" value="&{template:5eDefault} {{title=Tracking (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{tracking}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Tracking_Check" value="&{template:FFRPG} {{title=Tracking (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{tracking}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Tracking (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Wilderness</div>
<div class="sheet-col-1-8"><input type="number" name="attr_tracking" value="0" step="1"/></div>
@@ -663,7 +663,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Trade_Check" value="&{template:5eDefault} {{title=Trade (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{trade}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Trade_Check" value="&{template:FFRPG} {{title=Trade (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{trade}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Trade (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">General</div>
<div class="sheet-col-1-8"><input type="number" name="attr_trade" value="0" step="1"/></div>
@@ -672,7 +672,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Traps_Check" value="&{template:5eDefault} {{title=Traps (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{traps}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Traps_Check" value="&{template:FFRPG} {{title=Traps (MAG)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{traps}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Traps (MAG)</div>
<div class="sheet-col-1-6 sheet-skill-name">Thievery</div>
<div class="sheet-col-1-8"><input type="number" name="attr_traps" value="0" step="1"/></div>
@@ -681,7 +681,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Vehicles_Check" value="&{template:5eDefault} {{title=Vehicles (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{vehicles}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Vehicles_Check" value="&{template:FFRPG} {{title=Vehicles (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{vehicles}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Vehicles (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Technical</div>
<div class="sheet-col-1-8"><input type="number" name="attr_vehicles" value="0" step="1"/></div>
@@ -690,7 +690,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Expertise_Check" value="&{template:5eDefault} {{title=Expertise}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{expertise}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Expertise_Check" value="&{template:FFRPG} {{title=Expertise}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{expertise}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name"><b><i>Expertise**</b></i></div>
<div class="sheet-col-1-6 sheet-skill-name">N/A</div>
<div class="sheet-col-1-8"><input type="number" name="attr_expertise" value="0" step="1"/></div>
@@ -719,7 +719,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill1_Check" value="&{template:5eDefault} {{title={custom_skill_1_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_1}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill1_Check" value="&{template:FFRPG} {{title={custom_skill_1_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_1}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_1_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_1_type">
@@ -734,7 +734,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill2_Check" value="&{template:5eDefault} {{title={custom_skill_2_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_2}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill2_Check" value="&{template:FFRPG} {{title={custom_skill_2_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_2}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_2_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_2_type">
@@ -749,7 +749,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill3_Check" value="&{template:5eDefault} {{title={custom_skill_3_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_3}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill3_Check" value="&{template:FFRPG} {{title={custom_skill_3_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_3}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_3_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_3_type">
@@ -764,7 +764,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill4_Check" value="&{template:5eDefault} {{title={custom_skill_4_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_4}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill4_Check" value="&{template:FFRPG} {{title={custom_skill_4_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_4}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_4_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_4_type">
@@ -779,7 +779,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill5_Check" value="&{template:5eDefault} {{title={custom_skill_5_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_5}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill5_Check" value="&{template:FFRPG} {{title={custom_skill_5_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_5}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_5_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_5_type">
@@ -794,7 +794,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill6_Check" value="&{template:5eDefault} {{title={custom_skill_6_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_6}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill6_Check" value="&{template:FFRPG} {{title={custom_skill_6_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_6}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_6_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_6_type">
@@ -822,7 +822,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill7_Check" value="&{template:5eDefault} {{title={custom_skill_7_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_7}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill7_Check" value="&{template:FFRPG} {{title={custom_skill_7_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_7}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_7_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_7_type">
@@ -837,7 +837,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill8_Check" value="&{template:5eDefault} {{title={custom_skill_8_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_8}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill8_Check" value="&{template:FFRPG} {{title={custom_skill_8_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_8}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_8_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_8_type">
@@ -852,7 +852,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill9_Check" value="&{template:5eDefault} {{title={custom_skill_9_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_9}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill9_Check" value="&{template:FFRPG} {{title={custom_skill_9_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_9}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_9_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_9_type">
@@ -867,7 +867,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill10_Check" value="&{template:5eDefault} {{title={custom_skill_10_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_10}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill10_Check" value="&{template:FFRPG} {{title={custom_skill_10_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_10}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_10_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_10_type">
@@ -882,7 +882,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill11_Check" value="&{template:5eDefault} {{title={custom_skill_11_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_11}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill11_Check" value="&{template:FFRPG} {{title={custom_skill_11_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_11}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_11_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_11_type">
@@ -897,7 +897,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill12_Check" value="&{template:5eDefault} {{title={custom_skill_12_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_12}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_CustomSkill12_Check" value="&{template:FFRPG} {{title={custom_skill_12_name}}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{custom_skill_12}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24"><input type="text" class="sheet-center" name="attr_custom_skill_12_name"></div>
<div class="sheet-col-5-24 sheet-skill-label">
<select name="attr_custom_skill_12_type">
@@ -932,7 +932,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Axes_Check" value="&{template:5eDefault} {{title=Axes (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{axes}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Axes_Check" value="&{template:FFRPG} {{title=Axes (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{axes}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Axes (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_axes" value="0" step="1"/></div>
@@ -940,7 +940,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_bows_Check" value="&{template:5eDefault} {{title=Bows (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{bows}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_bows_Check" value="&{template:FFRPG} {{title=Bows (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{bows}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Bows (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_bows" value="0" step="1"/></div>
@@ -948,7 +948,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Brawl_Check" value="&{template:5eDefault} {{title=Brawl (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{brawl}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Brawl_Check" value="&{template:FFRPG} {{title=Brawl (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{brawl}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Brawl (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_brawl" value="0" step="1"/></div>
@@ -956,7 +956,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Cudgels_Check" value="&{template:5eDefault} {{title=Cudgels (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{cudgels}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Cudgels_Check" value="&{template:FFRPG} {{title=Cudgels (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{cudgels}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Cudgels (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_cudgels" value="0" step="1"/></div>
@@ -964,7 +964,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Flails_Check" value="&{template:5eDefault} {{title=Flails (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{flails}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Flails_Check" value="&{template:FFRPG} {{title=Flails (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{flails}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Flails (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_flails" value="0" step="1"/></div>
@@ -972,12 +972,20 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Guns_Check" value="&{template:5eDefault} {{title=Guns (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{guns}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Guns_Check" value="&{template:FFRPG} {{title=Guns (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{guns}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Guns (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_guns" value="0" step="1"/></div>
<div class="sheet-col-1-8 sheet-offset-1-24 sheet-center"><input type="checkbox" name="attr_guns_aptitude" value="1"></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Guns_Check" value="&{template:FFRPG} {{title=Gunblades (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{gunblades}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Gunblades (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_gunblades" value="0" step="1"/></div>
<div class="sheet-col-1-8 sheet-offset-1-24 sheet-center"><input type="checkbox" name="attr_gunblades_aptitude" value="1"></div>
</div>
</div>
@@ -993,7 +1001,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Knives_Check" value="&{template:5eDefault} {{title=Knives (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{knives}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Knives_Check" value="&{template:FFRPG} {{title=Knives (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{knives}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Knives (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_knives" value="0" step="1"/></div>
@@ -1001,7 +1009,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Polearms_Check" value="&{template:5eDefault} {{title=Polearms (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{polearms}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Polearms_Check" value="&{template:FFRPG} {{title=Polearms (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{polearms}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Polearms (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_polearms" value="0" step="1"/></div>
@@ -1009,7 +1017,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Swords_Check" value="&{template:5eDefault} {{title=Swords (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{swords}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Swords_Check" value="&{template:FFRPG} {{title=Swords (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{swords}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Swords (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_swords" value="0" step="1"/></div>
@@ -1017,7 +1025,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_ThrownWeapons_Check" value="&{template:5eDefault} {{title=Thrown Weapons (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{thrownweapons}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_ThrownWeapons_Check" value="&{template:FFRPG} {{title=Thrown Weapons (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{thrownweapons}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Thrown Weapons (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_thrownweapons" value="0" step="1"/></div>
@@ -1025,7 +1033,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_TwoWeapons_Check" value="&{template:5eDefault} {{title=Two Weapons (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{twoweapons}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_TwoWeapons_Check" value="&{template:FFRPG} {{title=Two Weapons (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{twoweapons}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name"><b>Two Weapons (AGI)*</b></div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_twoweapons" value="0" step="1"/></div>
@@ -1034,7 +1042,7 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_WeaponSystems_Check" value="&{template:5eDefault} {{title=Weapon Systems (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{weaponsystems}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_WeaponSystems_Check" value="&{template:FFRPG} {{title=Weapon Systems (AGI)}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{weaponsystems}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name">Weapon Systems (AGI)</div>
<div class="sheet-col-1-6 sheet-skill-name">Weapon</div>
<div class="sheet-col-1-8"><input type="number" name="attr_weaponsystems" value="0" step="1"/></div>
@@ -1130,8 +1138,8 @@
<option value="Black Caller">Black Caller</option>
<option value="Black Mage">Black Mage</option>
<option value="Blue Mage">Blue Mage</option>
<option value="Chaos Mage">Chaos Mage</option>
<option value="Chemist">Chemist</option>
<option value="Chocobo Knight">Chocobo Knight</option>
<option value="Dancer">Dancer</option>
<option value="Dark Knight">Dark Knight</option>
<option value="Dragoon">Dragoon</option>
@@ -1140,12 +1148,14 @@
<option value="Fighter">Fighter</option>
<option value="Gambler">Gambler</option>
<option value="Geomancer">Geomancer</option>
<option value="Gunner">Gunner</option>
<option value="Knight">Knight</option>
<option value="Magic Knight">Magic Knight</option>
<option value="Mediator">Mediator</option>
<option value="Mime">Mime</option>
<option value="Monk">Monk</option>
<option value="Ninja">Ninja</option>
<option value="Oracle">Oracle</option>
<option value="Paladin">Paladin</option>
<option value="Red Mage">Red Mage</option>
<option value="Rune Knight">Rune Knight</option>
@@ -1153,6 +1163,7 @@
<option value="Samurai">Samurai</option>
<option value="Summoner">Summoner</option>
<option value="Swordmaster">Swordmaster</option>
<option value="Sword Saint">Sword Saint</option>
<option value="Thief">Thief</option>
<option value="Time Mage">Time Mage</option>
<option value="White Caller">White Caller</option>
@@ -1295,7 +1306,7 @@
<option value="Reaction">Reaction</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:5eDefault} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:FFRPG} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
</div>
@@ -1470,7 +1481,7 @@
<option value="Reaction">Reaction</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:5eDefault} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:FFRPG} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
</div>
@@ -1644,7 +1655,7 @@
<option value="Reaction">Reaction</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:5eDefault} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:FFRPG} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
</div>
@@ -1816,7 +1827,7 @@
<option value="Trance">Trance</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Limit" value="&{template:5eDefault} {{title=@{limit_name}}} {{subheader=@{character_name}}} {{subheaderright=@{limit_type}}} {{emote=@{limit_description}}} @{limitmacrooptions}" >Use</button></div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Limit" value="&{template:FFRPG} {{title=@{limit_name}}} {{subheader=@{character_name}}} {{subheaderright=@{limit_type}}} {{emote=@{limit_description}}} @{limitmacrooptions}" >Use</button></div>
</div>
@@ -2001,6 +2012,7 @@
<option value="Flail">Flail</option>
<option value="Gloves">Gloves</option>
<option value="Greatsword">Greatsword</option>
<option value="Gunblade">Gunblade</option>
<option value="Hammer">Hammer</option>
<option value="Improvised">Improvised</option>
<option value="Instrument">Instrument</option>
@@ -2030,7 +2042,7 @@
</div>
<div class="sheet-col-1-12 sheet-center"><input type="number" class="sheet-center" name="attr_weaponrange" value="1"></div>
<div class="sheet-col-1-12 sheet-padr sheet-center"><input type="text" class="sheet-center" name="attr_weaponskill"></div>
<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:5eDefault} {{title=@{weapon_name}}} {{subheader=@{character_name}}} {{subheaderright=@{weapon_type}}} {{emote=@{weapon_description}}} {{weaponshowtarget=1}} {{target=@{target|token_name}}} {{targetarmor=[[(@{target|armor})]]}} {{targetmarmor=[[(@{target|marmor})]]}} {{weaponshowrange=1}} {{weaponrange=@{weaponrange}}} {{weaponshowthreshold=1}} {{weaponthreshold=@{weaponthreshold}}} {{weaponshowattack=1}} {{weaponattack=@{weaponattackroll}}} @{weaponmacrooptions}" >Attack</button></div>
<div class="sheet-col-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:FFRPG} {{title=@{weapon_name}}} {{subheader=@{character_name}}} {{subheaderright=@{weapon_type}}} {{emote=@{weapon_description}}} {{weaponshowtarget=1}} {{target=@{target|token_name}}} {{targetarmor=[[(@{target|armor})]]}} {{targetmarmor=[[(@{target|marmor})]]}} {{weaponshowrange=1}} {{weaponrange=@{weaponrange}}} {{weaponshowthreshold=1}} {{weaponthreshold=@{weaponthreshold}}} {{weaponshowattack=1}} {{weaponattack=@{weaponattackroll}}} @{weaponmacrooptions}" >Attack</button></div>
</div>
<div class="sheet-row sheet-padb sheet-spell-macro-output-options">
@@ -2498,7 +2510,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -2685,7 +2697,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -2872,7 +2884,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -3059,7 +3071,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -3247,7 +3259,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -3434,7 +3446,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -3621,7 +3633,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -3808,7 +3820,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -3995,7 +4007,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -4182,7 +4194,7 @@
</select>
</div>
<div class="sheet-col-1-6 sheet-center"><input type="text" class="sheet-center" name="attr_spell_type"></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:5eDefault} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
<div class="sheet-col-1-12 sheet-offset-1-8 sheet-center"><button type="roll" class="sheet-roll" name="roll_spell" value="&{template:FFRPG} {{title=@{spell_name}}} {{subheader=@{character_name}}} {{subheaderright=@{spell_type}}} {{emote=@{spell_description}}} @{spellmacrooptions}" >Cast</button></div>
</div>
@@ -5033,13 +5045,13 @@
<p class="sheet-small-note">This page of the character sheet is intended for use by GM/DM's only.</p>
<div class="sheet-row">
<div class="sheet-col-1-3 sheet-center"><button type="roll" class="sheet-roll" name="roll_Scan_Results" value="&{template:5eDefault} {{title=Scan Results}} {{subheader=@{character_name}}} {{scanlevel=@{level}}} {{scan_monster_type=@{monster_type}}} {{scan_hp=@{HP}/@{HP|Max}}} {{scan_hp=@{MP}/@{MP|Max}}} {{scan_element_absorb=@{elementabsorb}}} {{scan_element_immunity=@{elementimmune}}} {{scan_element_resistance=@{elementresist}}} {{scan_element_weakness=@{elementweak}}} {{scan_status_immunity=@{statusimmune}}}">Scan Results</button></div>
<div class="sheet-col-1-3 sheet-center"><button type="roll" class="sheet-roll" name="roll_Scan_Results" value="&{template:FFRPG} {{title=Scan Results}} {{subheader=@{character_name}}} {{scanlevel=@{level}}} {{scan_monster_type=@{monster_type}}} {{scan_hp=@{HP}/@{HP|Max}}} {{scan_hp=@{MP}/@{MP|Max}}} {{scan_element_absorb=@{elementabsorb}}} {{scan_element_immunity=@{elementimmune}}} {{scan_element_resistance=@{elementresist}}} {{scan_element_weakness=@{elementweak}}} {{scan_status_immunity=@{statusimmune}}}">Scan Results</button></div>
<div class="sheet-col-1-3">
<div class="sheet-row sheet-padr">
<div class="sheet-col-1-3 sheet-small-label sheet-center" title="Only enter additional bonuses to initiative here. Your Speed is already included in the macro button."><input class="sheet-underlined sheet-center" type="number" name="attr_initiative" value="0" step="1"><br/>Bonus</div>
<div class="sheet-col-1-3 sheet-small-label sheet-center"><input class="sheet-underlined" type="number" name="attr_initiative_overall" value="@{speed} + @{initiative}" disabled="disabled"><br/>Total</div>
<div class="sheet-col-1-3 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_Initiative" value="@&{template:5eDefault} {{title=Initiative}} {{subheader=@{character_name}}} {{rollname=Initiative}} {{roll=[[ 1d10 + @{selected|initiative_overall} + (?{Modifier|0}) [Initiative Mod] &{tracker} ]]}}">Initiative</button></div>
<div class="sheet-col-1-3 sheet-center"><button type="roll" class="sheet-initiative sheet-large-button" name="roll_Initiative" value="@&{template:FFRPG} {{title=Initiative}} {{subheader=@{character_name}}} {{rollname=Initiative}} {{roll=[[ 1d10 + @{selected|initiative_overall} + (?{Modifier|0}) [Initiative Mod] &{tracker} ]]}}">Initiative</button></div>
</div>
</div>
@@ -5065,7 +5077,7 @@
<div class="sheet-col-1-6 sheet-core-stat-label">STR</div>
<div class="sheet-col-1-6"><input type="number" name="attr_strength_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_strength_ability_rating" value="((@{strength}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_Strength_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=STR Task Check}} {{subheader=@{character_name}}} {{rollname=STR Task}} {{threshold=[[round((@{strength_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_Strength_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=STR Task Check}} {{subheader=@{character_name}}} {{rollname=STR Task}} {{threshold=[[round((@{strength_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -5073,7 +5085,7 @@
<div class="sheet-col-1-6 sheet-core-stat-label">VIT</div>
<div class="sheet-col-1-6"><input type="number" name="attr_vitality_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_vitality_ability_rating" value="((@{vitality}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_vitality_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=VIT Task Check}} {{subheader=@{character_name}}} {{rollname=VIT Task}} {{threshold=[[round((@{vitality_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_vitality_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=VIT Task Check}} {{subheader=@{character_name}}} {{rollname=VIT Task}} {{threshold=[[round((@{vitality_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -5081,7 +5093,7 @@
<div class="sheet-col-1-6 sheet-core-stat-label">AGI</div>
<div class="sheet-col-1-6"><input type="number" name="attr_agility_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_agility_ability_rating" value="((@{agility}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_agility_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=AGI Task Check}} {{subheader=@{character_name}}} {{rollname=AGI Task}} {{threshold=[[round((@{agility_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_agility_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=AGI Task Check}} {{subheader=@{character_name}}} {{rollname=AGI Task}} {{threshold=[[round((@{agility_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -5089,7 +5101,7 @@
<div class="sheet-col-1-6 sheet-core-stat-label">SPD</div>
<div class="sheet-col-1-6"><input type="number" name="attr_speed_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_speed_ability_rating" value="((@{speed}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_speed_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=SPD Task Check}} {{subheader=@{character_name}}} {{rollname=SPD Task}} {{threshold=[[round((@{speed_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_speed_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=SPD Task Check}} {{subheader=@{character_name}}} {{rollname=SPD Task}} {{threshold=[[round((@{speed_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -5097,7 +5109,7 @@
<div class="sheet-col-1-6 sheet-core-stat-label">MAG</div>
<div class="sheet-col-1-6"><input type="number" name="attr_magic_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_magic_ability_rating" value="((@{magic}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_magic_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=MAG Task Check}} {{subheader=@{character_name}}} {{rollname=MAG Task}} {{threshold=[[round((@{magic_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_magic_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=MAG Task Check}} {{subheader=@{character_name}}} {{rollname=MAG Task}} {{threshold=[[round((@{magic_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<div class="sheet-row">
@@ -5105,7 +5117,7 @@
<div class="sheet-col-1-6 sheet-core-stat-label">SPR</div>
<div class="sheet-col-1-6"><input type="number" name="attr_spirit_default" min="1" step="1" /></div>
<div class="sheet-col-1-6"><input type="number" name="attr_spirit_ability_rating" value="((@{spirit}*3) + 10)" disabled="disabled"></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_spirit_Task_Check" value="&{template:5eDefault} {{character_name=@{character_name}}} {{title=SPR Task Check}} {{subheader=@{character_name}}} {{rollname=SPR Task}} {{threshold=[[round((@{spirit_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
<div class="sheet-col-1-6 sheet-center sheet-offset-1-8"><button type="roll" class="sheet-default-skill" name="roll_spirit_Task_Check" value="&{template:FFRPG} {{character_name=@{character_name}}} {{title=SPR Task Check}} {{subheader=@{character_name}}} {{rollname=SPR Task}} {{threshold=[[round((@{spirit_ability_rating}/2)+(?{Modifier|0}))]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}">Roll</button></div>
</div>
<h4 class="sheet-center sheet-margin-top">Combat Statistics <span class="sheet-pictos">3</span></h4>
@@ -5383,13 +5395,13 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Day_Vision_Check" value="&{template:5eDefault} {{title=Day Vision}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{dayvision}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Day_Vision_Check" value="&{template:FFRPG} {{title=Day Vision}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{dayvision}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name sheet-offset-1-8">Day Vision</div>
<div class="sheet-col-1-6 sheet-offset-1-6"><input type="number" name="attr_dayvision" value="0" step="1"/></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Sound_Check" value="&{template:5eDefault} {{title=Smell}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{smell}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Sound_Check" value="&{template:FFRPG} {{title=Smell}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{smell}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name sheet-offset-1-8">Smell</div>
<div class="sheet-col-1-6 sheet-offset-1-6"><input type="number" name="attr_smell" value="0" step="1"/></div>
</div>
@@ -5404,13 +5416,13 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Night_Vision_Check" value="&{template:5eDefault} {{title=Night Vision}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{nightvision}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Night_Vision_Check" value="&{template:FFRPG} {{title=Night Vision}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{nightvision}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name sheet-offset-1-8">Night Vision</div>
<div class="sheet-col-1-6 sheet-offset-1-6"><input type="number" name="attr_nightvision" value="0" step="1"/></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Life_Sense_Check" value="&{template:5eDefault} {{title=Life Sense}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{lifesense}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Life_Sense_Check" value="&{template:FFRPG} {{title=Life Sense}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{lifesense}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name sheet-offset-1-8">Life Sense</div>
<div class="sheet-col-1-6 sheet-offset-1-6"><input type="number" name="attr_magicsense" value="0" step="1"/></div>
</div>
@@ -5425,13 +5437,13 @@
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Sound_Check" value="&{template:5eDefault} {{title=Sound}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{sound}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Sound_Check" value="&{template:FFRPG} {{title=Sound}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{sound}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name sheet-offset-1-8">Sound</div>
<div class="sheet-col-1-6 sheet-offset-1-6"><input type="number" name="attr_sound" value="0" step="1"/></div>
</div>
<div class="sheet-row sheet-skill-row">
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Magic_Sense_Check" value="&{template:5eDefault} {{title=Magic Sense}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{magicsense}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-1-12"><button class="sheet-skill-roll" type="roll" name="roll_Magic_Sense_Check" value="&{template:FFRPG} {{title=Magic Sense}} {{subheader=@{character_name}}} {{subheaderright=Task Check}} {{rollname=Result}} {{threshold=[[@{magicsense}+(?{Modifier|0})]]}} {{roll=[[{1d100cs<@{generalcritrange}cf>95}]]}}"></button></div>
<div class="sheet-col-7-24 sheet-skill-name sheet-offset-1-8">Magic Sense</div>
<div class="sheet-col-1-6 sheet-offset-1-6"><input type="number" name="attr_magicsense" value="0" step="1"/></div>
</div>
@@ -5466,7 +5478,7 @@
<option value="(Reaction) ">Reaction</option>
</select>
</div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:5eDefault} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
<div class="sheet-col-1-12 sheet-offset-1-12 sheet-center"><button type="roll" class="sheet-roll" name="roll_Action" value="&{template:FFRPG} {{title=@{action_name}}} {{subheader=@{character_name}}} {{subheaderright=@{action_type}}} {{emote=@{action_description}}} @{actionmacrooptions}" >Use</button></div>
</div>
@@ -5630,7 +5642,7 @@
</div>
<rolltemplate class="sheet-rolltemplate-5eDefault">
<rolltemplate class="sheet-rolltemplate-FFRPG">
<div class="sheet-rt-card">