New translations translation.json (French)

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roll20deploy
2023-06-15 05:25:09 -04:00
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{
"h2hFumble1": "<b> Glisser ou trébucher sur les rochers, etc : -</b> perdre la prochaine parade ; votre adversaire peut se désengager.",
"h2hFumble2": "<b>Glisser ou trébucher sur un cadavre ou un autre obstacle : -</b> perdre la prochaine attaque ; votre adversaire peut se désengager.",
"h2hFumble3": "<b> Glisser ou trébucher dans une flaque de sang ou d'eau ou autre danger : -</b> perdre la prochaine parade et attaquer; votre ennemi peut se désengager.",
"h2hFumble4": "<b>Sueur dans les yeux :</b> - parer, esquiver ou se déplacer seulement pour les 1D3 prochains rounds de combat; votre adversaire peut se désengager.",
"h2hFumble5": "<b>la sangle du bouclier se brise</b>Réduisez de moitié votre pourcentage de parade au bouclier jusqu'à réparation. Inapplicable à un bouclier démoniaque.",
"h2hFumble6": "<b>Distrait</b> Votre prochaine attaque Manque automatiquement, quel que soit le tour où elle se produit.",
"h2hFumble1": "<b>Slip or trip over rocks, etc</b>.- lose next parry; your foe may disengage.Slip or trip over rocks, etc. lose next parry; your foe may disengage.",
"h2hFumble2": "<b>Slip or trip on a corpse or other obstacle</b>-lose next attack; your opponent may disengage.",
"h2hFumble3": "<b>Slip or trip in a pool of blood or water or other hazard:-</b> lose next parry and attack;your enemy may disengage.",
"h2hFumble4": "<b>Sweat in eyes</b>-parry, dodge,or move only for the next 1D3 combat rounds; your foe may disengage.",
"h2hFumble5": "<b>Shield strap breaks</b>-halve your shield parry percentage until repaired. lnapplicable to a demon shield.",
"h2hFumble6": "<b>Distracted</b>-automatic miss on your next attack, in whatever round it occurs.",
"h2hFumble7": "<b>Drop weapon</b>-it's at your feet and costs 5 DEX-ranks to recover. Your enemy may disengage. lgnore this fumble if you parry with a shield.",
"h2hFumble8": "<b>Weapon knocked away</b>-it is I D4 yards distant in a 1D8 direction. lgnore this fumble if you parry with a shield.",
"h2hFumble9": "<b>Blow to solar plexus</b>-you can parry but not attack or dodge for two rounds; your opponent may disengage. lgnore thisfumble if you parry with a shield.",
@@ -39,8 +39,8 @@
"MajorWound-3": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D3 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield.",
"MajorWound-4": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D3 CON; maximum MOV is now that 1D3 less, and Hit Points may be lower. Still able to fight.",
"MajorWound-5": "Concussion damages hearing and limits Listen and Insight to maximums of 65 percent; or cuts to the head thereafter requiring Luck rolls each time to use the skills Insight, Nature, Other Language(s), and World Lore; or blows or cuts which affect depth perception and leave missile weapon skills at maximums of 65 percent; or multiple cuts to the face and neck limit the skills of Bargain, Fast Talk, Oratory, and spoken languages to 65 percent maximum, or make up your own. Lose 1D3 INT; this loss affects the Adventurers ability to cast magic. Still able to fight",
"MajorWound-6": "Lésions des muscles du dos ou des nerfs rachidiens fléchissant le torse, les deux tendons des jambes causant la boiterie, ou les os de la cheville fusionnés causant la boiterie ou la perte d'un ou des deux bras. Perdez 1D6 DEX et réduisez le MOV maximum du même montant. Incapable de se battre.",
"MajorWound-7": "Une grande partie de votre nez a été tranché, ou de multiples cicatrices abîment les deux mains, ou une oreille a été coupée, ou une cicatrice livide prête un mauvais air à votre visage, ou créez la vôtre. Perdez 1D6 APP. Votre déformation visible et très peu attrayante ne peut pas être déguisée. encore capable de se battre",
"MajorWound-6": "Back muscles or spinal nerve damage bending the torso, both leg tendons causing limping, or fused ankle bones causing limping or loss of one or both arms. Lose 1D6 DEX and reduce maximum MOV by that same amount. Unable to fight.",
"MajorWound-7": "Much of your nose has been sliced away, or multiple scars deface both hands, or an ear has been cut off, or a livid scar lends an evil cast to your face, or make up your own. Lose 1D6 APP. Your visible and very unappealing deformity cannot be disguised. Still able to fight",
"MajorWound-8": "Wrist or hand damage, or a slab of arm or shoulder muscle has been cut away, or a chunk was hewn from thigh or calf muscles, or you have spinal nerve damage, or several fingers or toes were severed, or make up your own. Lose 1D6 STR; this loss may change what weapons you can swing. Still able to fight with a weapon, but not a shield",
"MajorWound-9": "A punctured lung leads to a weakened respiratory system, or deep stomach wounds chronically reinfect. or belly wounds weaken your digestion and general health, or you damaged kidneys and liver, or make up your own. Lose 1D6 CON; maximum MOV is now that 1D6 less, and Hit Points may be lower. Unable to fight",
"MajorWound-10": "Bad facial and vocal-cord injuries. Lose 1D6 APP; lower the Charisma roll respectively. Still able to fight ",
@@ -49,164 +49,164 @@
"MajorWound-13": "Nerve damage to both arms. Lose 1D6 DEX; though the legs are fine, neither arm nor hand can wield anything. Unable to fight.",
"MajorWound-14": "Adventurer is mutilated by vicious wounds. Lose 1D3 points each from APP, DEX, and CON, and describe the results. Unable to fight.",
"MajorWound-15": "Adventurer was deliberately mutilated after collapsing. Remove 1D4 points each from any of four characteristics, and describe the results. Unable to fight.",
"6-hours": "/6 heures",
"6-hours": "/6 hours",
"%": "%",
"#": "#",
"#-STR-DEX": "# FOR ou DEX en dessous du minimum",
"#Spells": "# Sorts",
"Ability": "Caractéristique",
"Age": "Âge",
"Agility": "Agilité",
"#-STR-DEX": "# STR or DEX below minimum",
"#Spells": "# Spells",
"Ability": "Ability",
"Age": "Age",
"Agility": "Agility",
"*": "*",
"All": "Tous",
"ALLEGIANCE": "ALLÉGEANCE",
"Allegiance": "Allégeance",
"Ammo": "Munitions",
"All": "All",
"ALLEGIANCE": "ALLEGIANCE",
"Allegiance": "Allegiance",
"Ammo": "Ammo",
"APP": "APP",
"Armor": "Armure",
"Armor-Type": "Type d'armure",
"Attks": "Attqs",
"Background": "Historique",
"Armor": "Armor",
"Armor-Type": "Armor Type",
"Attks": "Attks",
"Background": "Background",
"Balance": "Balance",
"Barrier": "Barrière",
"Birthplace": "Lieu de naissance",
"Bound-Demons-Elementals": "mons & Élémentaires liés",
"Breed": "Race",
"Bronzes-on-Person": "Bronzes sur soi",
"Burden": "Fardeau",
"Barrier": "Barrier",
"Birthplace": "Birthplace",
"Bound-Demons-Elementals": "Bound Demons & Elementals",
"Breed": "Breed",
"Bronzes-on-Person": "Bronzes on Person",
"Burden": "Burden",
"B/W": "B/W",
"Chance": "Chance",
"Charisma-Roll": "Jet de Charisme",
"Charisma": "Charisme",
"Charisma-Roll": "Charisma Roll",
"Charisma": "Charisma",
"Champion": "Champion",
"CON": "CON",
"CON-Roll": "Jet de CON",
"conscious": "Conscient",
"CON-Roll": "Con Roll",
"conscious": "Conscious",
"Chaos": "Chaos",
"Combat-Rounds": "Rounds de combat",
"Cumbersome": "Encombrant",
"Cur": "Act.",
"Damage": "Dégâts",
"Dam-Bonus": "Bonus Dég.",
"Dodge": "Esquive",
"Combat-Rounds": "Combat Rounds",
"Cumbersome": "Cumbersome",
"Cur": "Cur.",
"Damage": "Damage",
"Dam-Bonus": "Dam.Bonus",
"Dodge": "Dodge",
"DB": "DB",
"DEX": "DEX",
"Dexterity-Roll": "Jet de Dexterité",
"Dexterity-Roll": "Dexterity Roll",
"dmg-defelct": "Damage Deflected: ",
"Dmg-Deflect-affect": "Dmg Deflect/% affect",
"Dodge-Fumbles-Shield": "Dodge, Fumbles &amp; Shield",
"Duration": "Durée",
"Duration": "Duration",
"EDU": "EDU",
"Effect": "Effet",
"Effect": "Effect",
"Effort": "Effort",
"Enemies": "Ennemis",
"Equipment": "Équipement",
"Equipment-Carried": "Équipement porté",
"Family": "Famille",
"Family-Friends": "Famille & Amis",
"Gender": "Sexe",
"Enemies": "Enemies",
"Equipment": "Equipment",
"Equipment-Carried": "Equipment Carried",
"Family": "Family",
"Family-Friends": "Family & Friends",
"Gender": "Gender",
"H-to-H-Fumbles": "H-to-H Fumbles",
"Hands": "Poings",
"Hands": "Hands",
"Hand-To-Hand-Weapons": "Hand To Hand Weapons",
"Helmet-off": "Casque non porté :",
"Helmet-on": "Casque porté :",
"Hit-points": "Points de vie",
"Helmet-off": "Helmet off:",
"Helmet-on": "Helmet on:",
"Hit-points": "Hit points",
"Hit-Points-Damage": "Hit Points &amp; Damage",
"HP": "PV",
"HP": "HP",
"I?": "I?",
"Idea": "Idea",
"Idea-Roll": "Jet d'idée",
"Income": "Revenu",
"Idea-Roll": "Idea Roll",
"Income": "Income",
"INT": "INT",
"Inscribed-Runes": "Runes gravées",
"Know": "Connaissance",
"Land": "Marche",
"Length": "Longueur",
"Law": "Loi",
"Light": "Lumière",
"Location": "Emplacement",
"Inscribed-Runes": "Inscribed Runes",
"Know": "Know",
"Land": "Land",
"Length": "Length",
"Law": "Law",
"Light": "Light",
"Location": "Location",
"Location-Item": "Location / Item",
"Long": "Longue",
"Long": "Long",
"Looks-Atitude": "Looks,Atitude",
"Luck-Roll": "Jet de Chance",
"Luck": "Chance",
"Magic-Points": "Points de Magie",
"Major-Wound": "Blessure majeure",
"Luck-Roll": "Luck Roll",
"Luck": "Luck",
"Magic-Points": "Magic Points",
"Major-Wound": "Major Wound",
"Max": "Max.",
"Melee-Weapon": "Arme de Mêlée",
"Medium": "Moyenne",
"Melee-Weapon": "Melee Weapon",
"Medium": "Medium",
"Missile-Fumbles": "Missile Fumbles",
"Missile-Weapon": "Missile-Weapon",
"Missile-Weapons": "Missile Weapons",
"Moderate": "Modéré",
"Modifier": "Modificateur",
"Moderate": "Moderate",
"Modifier": "Modifier",
"Mod": "Mod.",
"MOV": "MOUV",
"MP": "PM",
"MP-Cost": "Coût en PM",
"MP-Storage": "Stockage de PM",
"MOV": "MOV",
"MP": "MP",
"MP-Cost": "MP Cost",
"MP-Storage": "MP Storage",
"Need": "Need",
"Name": "Nom",
"No": "Non",
"Name": "Name",
"No": "No",
"No-affect": "No affect on skill",
"Occupation": "Occupation",
"Order": "Order",
"Other-Equipment": "Other Equipment",
"Parry": "Parade",
"per-hour": "/heure",
"POW": "POU",
"POWx4": "POUx4",
"Property": "Propriété",
"Range": "Portée ",
"Parry": "Parry",
"per-hour": "/hour",
"POW": "POW",
"POWx4": "POWx4",
"Property": "Property",
"Range": "Range",
"Regen": "Regen.",
"Residence": "Résidence",
"Residence": "Residence",
"Rounds-to-Put-On": "Rounds to<br>Put On",
"Saddle-Horse": "Saddle Horse",
"Shield": "Bouclier",
"Short": "Courte",
"Sight": "Vue",
"SIZ": "TAI",
"Skill": "Compétence",
"Skills": "Compétences",
"Shield": "Shield",
"Short": "Short",
"Sight": "Sight",
"SIZ": "SIZ",
"Skill": "Skill",
"Skills": "Skills",
"Skill-Halved": "Skill halved",
"Skill-Used": "Compétence utilisée",
"Skill-Used": "Skill Used",
"Source": "Source",
"Self": "Soi-même",
"Spells": "Sorts",
"Spell-Name": "Nom du Sort",
"Spells-Runes": "Sorts & Runes",
"Self": "Self",
"Spells": "Spells",
"Spell-Name": "Spell Name",
"Spells-Runes": "Spells & Runes",
"Stamina": "Stamina",
"Summoning-Fumble": "Maladresse d'invocation",
"Summoning-Fumble": "Summoning Fumble",
"summonFumble1": "Violent explosion in octagon deafens those nearby for 1D10 hours, and creates a powerful stench",
"summonFumble2": "Le démon apparaît comme désiré mais réalise le contraire de ce qui lui est demandé.",
"summonFumble2": "Demon appears as desired, but performs the opposite to each given command.",
"summonFumble3": "Demon appears as wanted in octagon, but it is not bound by the octagon. It immediately attacks the Summoner.",
"summonFumble4": "The interior of the octagon is replaced permanently by a well filled with stars; no air escapes, but things thrown down this well fall forever, and occasionally horrible things appear up out of it.",
"summonFumble5": "Un Bal'boost moyen apparaît en dehors de l'octogone ; il attaque jusqu'à ce qu'il ait tué ou capturé quelqu'un, puis retourne à son plan d'origine",
"summonFumble6": "L'invocateur disparaît, attiré vers un continent aléatoire d'où il doit rentrer seul chez lui. Jet 1D6 : 1,2 continent occidental ; 3,4 continent méridional ; 5,6 continent septentrional. Le maître du jeu choisit la nation.",
"summonFumble7": "Corruption chaotique : un des membres de l'invocateur est remplacé par celui d'un autre mammifère, d'un insecte gigantesque, d'un arthropode. Perdez également 1D10 APP.",
"summonFumble8": "Corruption astrale : le joueur de l'invocateur doit transférer 1D6 points de POU à une autre caractéristique de l'invocateur.",
"summonFumble9": "Corruption mentale : le joueur de l'invocateur doit transférer 1D6 points de INT vers une autre caractéristique de l'invocateur.",
"summonFumble10": "Le démon apparaît normalement et se comporte comme prévu, sauf qu'il occupe cinq places dans la mémoire (pas une seule), ne peut pas mourir à la demande de l'invocateur et ne peut pas être renvoyé.",
"summonFumble11": "L'invocateur et les témoins disparaissent, tous attirés par la ville d'Ameeron de l'autre côté de la Porte de l'Ombre, ou selon le choix du maître du jeu. Voir Elric de Melniboné pour en savoir plus sur Ameeron.",
"summonFumble12": "Quaolnargn (ou un frère ou une sœur identique, ou une horreur équivalente) apparaît.",
"summonFumble13": "Un Seigneur du Chaos apparaît.",
"summonFumble14": "L'invocateur est à l'envers. Toutes les compétences relèvent du hasard. Son corps dégoûtant continue de fonctionner normalement, même s'il terrifie les gens qui le regardent. L'APP est à zéro.",
"Summoning-Roll": "Jet d'invocation",
"STR": "FOR",
"Title": "Titre",
"Title-Nickname": "Titre/Surnom",
"Titles-Aliases": "Titres & Alias",
"Total": "Total ",
"Touch": "Contact",
"Treasure": "Trésor",
"summonFumble5": "An average bal'boost appears outside the octagon; it attacks until it has killed or captured someone, then returns to its home plane",
"summonFumble6": "Summoner disappears, drawn to a random continent from where he or she must get home alone. Roll 1D6: 1,2 Western continent; 3,4 Southern continent; 5,6 Northern continent. Gamemaster chooses the nation.",
"summonFumble7": "Chaotic corruption: one of the summoner's limbs is replaced with one from another mammal, a gigantic insect, an arthropod. Lose 1D10 APP as well.",
"summonFumble8": "Astral corruption: summoner's player must move 1D6 points from POW to one other summoner characteristic.",
"summonFumble9": "Mental corruption: summoner's player must move 1D6 points from INT to one other summoner characteristic.",
"summonFumble10": "Demon appears normally and behaves as expected, except that it occupies five places in memory (not one), cannot die at the summoner's behest, and cannot be dismissed.",
"summonFumble11": "Summoner and bystanders disappear, all drawn to the city of Ameeron on the other side of the Shade Gate, or as the gamemaster chooses. See Elric of Melniboné for more about Ameeron.",
"summonFumble12": "Quaolnargn (or an identical sibling, or some equivalent horror) appears.",
"summonFumble13": "Chaos Lord appears.",
"summonFumble14": "Summoner turns inside out. All skills fall to base chance. His or her disgusting body continues to function normally, though it terrifies onlookers. APP is zero.",
"Summoning-Roll": "Summoning Roll",
"STR": "STR",
"Title": "Title",
"Title-Nickname": "Title/Nickname",
"Titles-Aliases": "Titles & Aliases",
"Total": "Total",
"Touch": "Touch",
"Treasure": "Treasure",
"Type": "Type",
"Turn": "Tour",
"Turn-Order": "Ordre d'initiative",
"unconsciousnes": "Inconscience",
"Use-mount-damage-bonus": " *utilise le bonus de dégâts de la monture",
"Wealth": "Richesse",
"Weapon": "Arme",
"Weapons": "Armes",
"Yes": "Oui",
"Yes*": "Oui*"
"Turn": "Turn",
"Turn-Order": "Turn Order",
"unconsciousnes": "Unconsciousnes",
"Use-mount-damage-bonus": " *Use mount's damage bonus",
"Wealth": "Wealth",
"Weapon": "Weapon",
"Weapons": "Weapons",
"Yes": "Yes",
"Yes*": "Yes*"
}