uc-873 translations

This commit is contained in:
Cassie Levett
2019-12-02 16:27:28 -06:00
parent e932b3c6be
commit d30dc5063b
24 changed files with 1490 additions and 170 deletions
+55 -55
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@@ -349,7 +349,7 @@
"crew_smugglers_contact_3": "Nyelle, une trafiquante d'esprits",
"crew_smugglers_contact_4": "Decker, un anarchiste",
"crew_smugglers_contact_5": "Esme, un tavernier",
"crew_smugglers_description": "Suppliers\nof Illicit\nGoods",
"crew_smugglers_description": "Fournisseurs\nde marchandises\nillicites",
"crew_smugglers_hunting_grounds_description": "Ésotérique/Étrange — Armes — Contrebande — Passagers",
"crew_smugglers_hunting_grounds_type": "Type de cargaison",
"crew_smugglers_xp_condition": "vous gagnez de lexpérience lorsque vous effectuez des opérations de contrebandes ou que vous obtenez de nouveaux clients ou sources de contrebande",
@@ -369,7 +369,7 @@
"crew_upgrade_hardened": "Endurcis. Chaque PJ dispose dune case supplémentaire de trauma. Pour lobtenir, il faut y consacrer trois améliorations au lieu dune seule.",
"crew_upgrade_hawker's_rigging": "Harnais de Colporteur. Lun des objets que vous portez est dissimulé et na aucune charge.",
"crew_upgrade_ironhook_contacts": "Contacts dans la prison de Crochet-de-fer.Votre rang est augmenté dun point en prison.",
"crew_upgrade_irregulars": "Irregulars (Experts gain +1d to Gather Information)",
"crew_upgrade_irregulars": "Irréguliers (les Experts gagnent +1d pour Récupérer des informations)",
"crew_upgrade_ordained": "Ordonné. (+1 case supplémentaire de trauma)",
"crew_upgrade_ritual_sanctum_in_lair": "Sanctuaire rituel dans votre repaire. Cette amélioration vous donne un atelier sacré et ésotérique, où vous pourrez vous livrer à des pratiques occultes et des rituels.",
"crew_upgrade_smuggler's_rigging": "Harnais de contrebandier Deux des objets que vous portez sont parfaitement dissimulés ",
@@ -386,14 +386,14 @@
"crew_vigilantes_contact_3": "Poriso, chanteuse dopéra célèbre",
"crew_vigilantes_contact_4": "Anis, un gardien de lesprit",
"crew_vigilantes_contact_5": "Badger, un génial inventeur",
"crew_vigilantes_description": "Deluded\nAvengers",
"crew_vigilantes_description": "Vengeurs\nTrompés",
"crew_vigilantes_hunting_grounds_description": "Unification — Interférence — Résistance — Terreur",
"crew_vigilantes_hunting_grounds_type": "Terrains de chasse",
"crew_vigilantes_xp_condition": "Intervenir durant des crimes, protéger les citoyens, ou contrarier la loi.",
"cult": "Culte",
"custom_action_labels": "Use custom action labels",
"cutter": "Ecorcheur",
"dark_talent": "Vampire's Dark Talent:",
"dark_talent": "Sombre talent de Vampire :",
"deception": "Supercherie",
"deity": "Divinité",
"deity_features_info": "Séduisante — Cruelle — Féroce — Monstrueuse — Radiante — Sinistre — Sereine — Transcendante",
@@ -489,7 +489,7 @@
"factions1": "Pègre",
"factions2": "Institutions",
"factions3": "Travail & commerce",
"factions4": "The Fringe",
"factions4": "La Frange",
"factions5": "Citoyenneté",
"factions_title": "Les Factions de Doskvol",
"faris": "Faris",
@@ -498,7 +498,7 @@
"finesse": "Manoeuvrer",
"finesse_description": "Subtiliser un objet de la poche de quelquun, employer de subtils détournement dattention ou tours de passe-passe. Manoeuvrer un véhicule ou une monture.",
"fire_oil": "Huile à feu",
"fixated": "Fixated",
"fixated": "Immobilisé",
"flaws": "Défauts",
"flexible_width": "Largeur flexible de la fiche de personnage (sadapte au contenant)",
"forbidden": "Interdit",
@@ -574,7 +574,7 @@
"hunting_grounds_description": "Vol qualifié",
"hunting_pet": "Animal de chasse",
"impaired": "Restreint",
"implements": "Implements",
"implements": "Implémente",
"indulge_vice": "Sadonner au Vice",
"insight": "Intuition",
"insight_description": "Résister aux conséquences dune tromperie ou compréhension",
@@ -592,7 +592,7 @@
"lifestyle": "Style de vie",
"light": "Léger",
"list_crews": "Assassins, Bravos, Culte, Colporteurs, Ombres, Contrebandiers, ou Vigilantes.",
"list_playbooks": "Ecorcheur, Limier, Sangsue, Guetteur, Glisseur, Araignée, Haruspice, Fantôme, Coque, ou Vampire.",
"list_playbooks": "Écorcheur, Limier, Sangsue, Guetteur, Glisseur, Araignée, Haruspice, Fantôme, Coque, ou Vampire.",
"load": "Charge",
"load:": "Charge:",
"look": "Apparence",
@@ -635,7 +635,7 @@
"playbook_ability_artificer": "Artificier",
"playbook_ability_artificer_description": "Quand vous inventez ou fabriquez une création avec la caractéristique à étincelle, vous obtenez +1 niveau de résultat à votre jet (un 1-3 devient un 4/5, etc.). Vous débutez avec une invention déjà connue.",
"playbook_ability_automaton": "Automaton",
"playbook_ability_automaton_description": "You are a spirit animating a clockwork body. You have human-like strength and senses, by default. Your hull has natural armor (this doesn't count for your load). Your former human feelings, interests, and connections are only dim memories. You now exist to fulfill your functions. Choose three. You may be rebuilt if damaged or destroyed. If your soul vessel is shattered, you are freed from servitude and become a Ghost. Whenever you would take stress, take drain instead.",
"playbook_ability_automaton_description": "Vous êtes un esprit animant un corps mécanique. Vous avez une force et des sens humains, par défaut. Votre coque a une armure naturelle (cela ne compte pas pour votre charge). Vos anciens sentiments, intérêts et relations humains ne sont que de sombres souvenirs. Vous existez maintenant pour remplir vos fonctions. Choisissez-en trois. Vous pouvez être reconstruit si endommagé ou détruit. Si votre vaisseau de l'âme est brisé, vous êtes libéré de la servitude et devenez un fantôme. Chaque fois que vous devriez prendre du stress, prenez plutôt un drain.",
"playbook_ability_battleborn": "Guerrier né",
"playbook_ability_battleborn_description": "Vous pouvez cocher votre armure spéciale pour réduire une blessure causée par une attaque en combat ou pour vous dépasser pendant un combat.",
"playbook_ability_bodyguard": "Garde du corps",
@@ -746,9 +746,9 @@
"playbook_ability_physicker_description": "Vous êtes capable de bricoler les os fracturés, de transfuser du sang ou dautres fluides corporels, de recoudre les plaies et de stabiliser les mourants. Vous pouvez étudier une maladie ou un cadavre. Tous les membres de votre bande (vous inclus) gagnez +1 dé sur vos jets de guérison.",
"playbook_ability_poltergeist": "Poltergeist",
"playbook_ability_poltergeist_description": "Take 1 drain to strongly interact with the physical world for a few moments (as if you had a normal body). Extend the reach and magnitude of your interaction to include telekinetic force and electroplasmic discharges by taking more drain (2-6).",
"playbook_ability_possess": "Possess",
"playbook_ability_possess": "Possède",
"playbook_ability_possess_description": "You may attune to the ghost field in order to take control of a living body. When your control is challenged, you must re-attune (risking electroplasmic harm) or leave the body. Your control is challenged when: you consume spirit energy from the host — when arcane powers act against you — when the host's will is driven to desperation. You may easily and indefinitely possess a hull or hollow which has been ritually prepared for you (change your playbook to Hull or Vampire, respectively).",
"playbook_ability_practiced": "Practiced",
"playbook_ability_practiced": "Pratiqué",
"playbook_ability_practiced_description": "You may expend your special armor to resist a consequence from detection or security measures, or to push yourself while dealing with the arcane.",
"playbook_ability_prepared": "Préparé",
"playbook_ability_prepared_description": "You may expend your special armor to resist consequences suffered during a flashback, or to push yourself when you gather information or work on a long-term project.",
@@ -770,18 +770,18 @@
"playbook_ability_savage_description": "Quand vous vous adonnez aux violdences physiques, c'est particulèrement effrayant. Quand vous commandez une cible efffayée, prenez +1d",
"playbook_ability_scout": "Eclaireur",
"playbook_ability_scout_description": "Quand vous recueillez des informations pour découvrir la localisation dune cible, vous obtenez +1 effet. Quand vous vous cachez dans une position préparée à lavance ou que vous utilisez un camouflage, vous obtenez +1 dé aux jets pour éviter d’être repéré..",
"playbook_ability_secondary_hull": "Secondary Hull",
"playbook_ability_secondary_hull": "Coque secondaire",
"playbook_ability_secondary_hull_description": "Choose an additional frame and its starting feature. You may transfer your consciousness between your frames at will.",
"playbook_ability_security": "Sécurité",
"playbook_ability_security_description": "You may expend your special armor to resist a consequence of surprise or mental harm (fear, confusion, losing track of someone) or to push yourself when guarding a teammate.",
"playbook_ability_sending_a_message": "Sending a Message",
"playbook_ability_sending_a_message": "Envoi d'un message",
"playbook_ability_sending_a_message_description": "When you speak for a teammate or stand before them while they talk, you can help them Command or Sway without gaining stress.",
"playbook_ability_shadow": "Ombre",
"playbook_ability_shadow_description": "Vous pouvez dépenser votre armure spéciale pour résister à une conséquence en rapport avec la détection ou le mesures de sécurité, ou vous dépasser pour réaliser un exploit dathlétisme ou de discrétion.",
"playbook_ability_sharpshooter": "Tireur d'élite",
"playbook_ability_sharpshooter_description": "Vous pouvez vous dépasser pour faire lune des choses suivantes: effectuer une attaque à une distance extrême qui va au-delà de la portée normale de larme ou effectuer un tir de suppression pour neutraliser lennemi.",
"playbook_ability_sinister_guile": "Sinister Guile",
"playbook_ability_sinister_guile_description": "During downtime, choose one: Get a free additional downtime activity, or take +1d to all downtime activity rolls.",
"playbook_ability_sinister_guile_description": "Pendant le repos, choisissez entre : Avoir une activité supplémentaire de repos ou avoir +1d à tous les jets d'activités de repos.",
"playbook_ability_snake_charmer": "Charmeur de serpent",
"playbook_ability_snake_charmer_description": "As long as you perform before a crowd, it is unable to be dispersed, and one person you name, in particular, is too transfixed to leave.",
"playbook_ability_strange_methods": "Méthodes étranges",
@@ -835,8 +835,8 @@
"playbook_cutter_xp_condition": "Vous avez relevé un défi en utilisant la force ou la violence.",
"playbook_description": "Une petite description du livret",
"playbook_faris_description": "A fearsome warlord, a sultan of the streets",
"playbook_faris_friend_0": "Bilal Maat, a corrupt lawyer",
"playbook_faris_friend_1": "Imran Pasha, a gang boss",
"playbook_faris_friend_0": "Bilal Maat, un avocat corrompu",
"playbook_faris_friend_1": "Imran Pasha, un chef de gang",
"playbook_faris_friend_2": "Lenora Drakewell, une diplomate",
"playbook_faris_friend_3": "Nurul Fallash, leviathan captain",
"playbook_faris_friend_4": "Sordat Khan, un sheikh",
@@ -851,7 +851,7 @@
"playbook_forger_friends_title": "Working Friends",
"playbook_forger_xp_condition": "You addressed a challenge with technical skills or devices.",
"playbook_ghost_description": "A spirit without a body",
"playbook_ghost_friends_title": "Enemies & Rivals",
"playbook_ghost_friends_title": "Ennemis & Rivaux",
"playbook_ghost_xp_condition": "You exacted vengeance upon those whom you deem deserving.",
"playbook_ghost_xp_condition2": "You expressed your your outrage or anger, or settled scores from your heritage or background.",
"playbook_ghost_xp_condition3": "You struggled with issues from your need or glooms during the session.",
@@ -877,7 +877,7 @@
"playbook_item_concealed_palm_pistol": "Pistolet de paume dissimulé",
"playbook_item_dark-sight_goggles": "Lunettes de vision nocturne",
"playbook_item_demonbane_charm": "Charme repousse-démon",
"playbook_item_electroplasm_vials": "Electroplasm vials",
"playbook_item_electroplasm_vials": "Fioles d'électroplasme",
"playbook_item_electroplasmic_ammunition": "Munitions Electroplasmiques",
"playbook_item_entourage": "Entourage",
"playbook_item_fine_bottle_of_whiskey": "Bouteille de whisky de qualité",
@@ -914,12 +914,12 @@
"playbook_item_trance_powder": "Poudre de transe",
"playbook_item_vial_of_slumber_essence": "Fiole dessence de sommeil",
"playbook_janissary_description": "A staunch\nprotector\n& lookout",
"playbook_janissary_friend_0": "Aziz, a bartender",
"playbook_janissary_friend_1": "Hanifa, a maid",
"playbook_janissary_friend_2": "Nima, a snitch",
"playbook_janissary_friend_3": "Omid, muscle-for-hire",
"playbook_janissary_friend_0": "Aziz, un barman",
"playbook_janissary_friend_1": "Hanifa, une servante",
"playbook_janissary_friend_2": "Nima, un mouchard",
"playbook_janissary_friend_3": "Omid, muscles à louer",
"playbook_janissary_friend_4": "Vishka, a driver",
"playbook_janissary_friends_title": "Ordinary Friends",
"playbook_janissary_friends_title": "Amis ordinaires",
"playbook_janissary_xp_condition": "You addressed a challenge with courage or attention to detail.",
"playbook_leech_description": "Un Saboteur et \nTechnicien",
"playbook_leech_friend_0": "Stazia, un apothicaire",
@@ -937,7 +937,7 @@
"playbook_lurk_friend_4": "Petra, un secrétaire municipal",
"playbook_lurk_friends_title": "Amis véreux",
"playbook_lurk_xp_condition": "Vous avez relevé un défi en usant de discrétion ou en vous échappant.",
"playbook_mirage_description": "A master of\nillusions",
"playbook_mirage_description": "Un maître des\nillusions",
"playbook_mirage_friend_0": "Arzu, une actrice",
"playbook_mirage_friend_1": "Durjan Hask, un poète",
"playbook_mirage_friend_2": "Elif, un commerçant",
@@ -946,19 +946,19 @@
"playbook_mirage_friends_title": "Deceptive Friends",
"playbook_mirage_xp_condition": "You addressed a challenge with deception or showmanship.",
"playbook_rafiq_description": "A cunning\nintermediary\n& false friend",
"playbook_rafiq_friend_0": "Forcha Khoravid, a noble",
"playbook_rafiq_friend_1": "Mirza, a youth",
"playbook_rafiq_friend_2": "Nusha, a courtesan",
"playbook_rafiq_friend_3": "Qarraq, a demon",
"playbook_rafiq_friend_4": "Vishka, a kidnapper",
"playbook_rafiq_friends_title": "Close Friends",
"playbook_rafiq_friend_0": "Forcha Khoravid, un noble",
"playbook_rafiq_friend_1": "Mirza, un jeune",
"playbook_rafiq_friend_2": "Nusha, un courtisan",
"playbook_rafiq_friend_3": "Qarraq, un démon",
"playbook_rafiq_friend_4": "Vishka, un kidnappeur",
"playbook_rafiq_friends_title": "Amis proches",
"playbook_rafiq_xp_condition": "You addressed a challenge with subterfuge or influence.",
"playbook_rakshasa_description": "A hungry\nghoul",
"playbook_rakshasa_friend_0": "Benaz, a prison guard",
"playbook_rakshasa_friend_1": "Dameer, a death cultist",
"playbook_rakshasa_friend_2": "Mohadisa, an alchemist",
"playbook_rakshasa_friend_3": "Nimet, a coal seller",
"playbook_rakshasa_friend_4": "Raban, a gravedigger",
"playbook_rakshasa_friend_0": "Benaz, un garde de prison",
"playbook_rakshasa_friend_1": "Dameer, un cultiste de la mort",
"playbook_rakshasa_friend_2": "Mohadisa, un alchimiste",
"playbook_rakshasa_friend_3": "Nimet, un vendeur de charbon",
"playbook_rakshasa_friend_4": "Raban, un fossoyeur",
"playbook_rakshasa_friends_title": "Dirty Friends",
"playbook_rakshasa_xp_condition": "You addressed a challenge with stealth or violence.",
"playbook_slide_description": "Un \nManipulateur\net un espion subtil",
@@ -977,19 +977,19 @@
"playbook_spider_friend_4": "Jeren, un archiviste chez les Manteaux Bleus",
"playbook_spider_friends_title": "Amis astucieux",
"playbook_spider_xp_condition": "Vous avez relevé un défi grâce à des machinations ou des complots.",
"playbook_vampire_description": "A spirit animating an undead body",
"playbook_vampire_description": "Un esprit animant un cadavre",
"playbook_vampire_friend_0": "Rutherford, a butler",
"playbook_vampire_friend_1": "Lylandra, a consort",
"playbook_vampire_friend_2": "Kira, a bodyguard",
"playbook_vampire_friend_2": "Kira, un garde du corps",
"playbook_vampire_friend_3": "Otto, a coachman",
"playbook_vampire_friend_4": "Edrik, an envoy",
"playbook_vampire_friends_title": "Dark Servants",
"playbook_vampire_friends_title": "Noirs serviteurs",
"playbook_vampire_xp_condition": "You displayed your dominance or slayed without mercy.",
"playbook_vampire_xp_condition2": "You expressed your beliefs, drives, heritage, or background.",
"playbook_vampire_xp_condition3": "You struggled with issues from your vice, traumas, or strictures during the session.",
"playbook_vizier_description": "The figure\nbehind the\nthrone",
"playbook_vizier_friend_0": "Bilal Maat, an infernalist",
"playbook_vizier_friend_1": "Gulrukh, a librarian",
"playbook_vizier_friend_1": "Gulrukh, un bibliothécaire",
"playbook_vizier_friend_2": "Reyasso, an art dealer",
"playbook_vizier_friend_3": "Sallahattin, a lecturer",
"playbook_vizier_friend_4": "Tamadur Faran, the explorer",
@@ -1004,13 +1004,13 @@
"playbook_whisper_friends_title": "Amis Étranges",
"playbook_whisper_xp_condition": "Vous avez relevé un défi à laide de la connaissance ou des pouvoirs ésotériques.",
"playbook_zindiq_description": "A rebellious student of heretical science",
"playbook_zindiq_friend_0": "Faizani, a seditionist",
"playbook_zindiq_friend_1": "Hoshan, a junkie",
"playbook_zindiq_friend_2": "Jade Eyes, a cult leader",
"playbook_zindiq_friend_3": "Kashr, a madman",
"playbook_zindiq_friend_4": "Lenora Drakewell, a spy",
"playbook_zindiq_friend_0": "Faizani, un séditieux",
"playbook_zindiq_friend_1": "Hoshan, un drogué",
"playbook_zindiq_friend_2": "Yeux de jade, un chef de culte",
"playbook_zindiq_friend_3": "Kashr, un fou",
"playbook_zindiq_friend_4": "Lenora Drakewell, une espionne",
"playbook_zindiq_friends_title": "Volatile Friends",
"playbook_zindiq_xp_condition": "You addressed a challenge with rhetoric or destruction.",
"playbook_zindiq_xp_condition": "Vous avez relevé un défi avec rhétorique ou destruction.",
"playbooks": "Livrets",
"position": "Position",
"progress_clock": "progression",
@@ -1023,8 +1023,8 @@
"push_yourself_desc1": " (Prenez 2 ",
"push_yourself_desc2": ") — ou — acceptez un ",
"quality": "Qualité",
"quality_abbreviated": "Q:",
"quarters": "Quarters",
"quality_abbreviated": "Q :",
"quarters": "Quartiers",
"query_for_consequence": "Query for consequence name when resisting",
"quicksilver": "Mercure",
"rafiq": "Rafiq",
@@ -1032,18 +1032,18 @@
"reckless": "Imprudent",
"recovery": "Imprudent",
"recoveryblurb": "Faites vous soigner durant le temps mort pour activer votre compteur de guérison",
"rep": "Rep",
"rep": "Rép",
"repelled": "Repoussé",
"reputation": "Reputation",
"reputation": "Réputation",
"reset?": "réinitialiser?",
"resist_instructions": "il gagne 6 points de stress moins le résultat du dé le plus élevé du jet de résistance. Sil obtient un résultat critique, il efface 1 point de stress.",
"resistance_bonus": "Resistance bonus:",
"resistance_bonus": "Bonus de résistance :",
"resists": "resistrs",
"resolve": "Détermination",
"resolve_description": "Resiste aux conséquences liées à leffort mental ou à la volonté.",
"risky": "Riské",
"roll-inf": "roll",
"roll": "roll",
"roll-inf": "jet",
"roll": "jet",
"roll_engagement": "Jet dEngagement",
"roll_for": "roll for",
"roll_fortune": "Jet de chance",
@@ -1083,7 +1083,7 @@
"soft": "doux",
"spark_drug": "Etincelle (drug)",
"sparking": "Sparking",
"special": "Special",
"special": "Spécial",
"special_abilities": "Capacités Spéciales",
"special_ability": "Capacité Spéciale",
"spider": "Araignée",
@@ -1151,9 +1151,9 @@
"upgrade_weapons_description": "+1 en qualité pour les Armes.",
"upgrade_workshop_description": "Votre repaire possède un atelier équipé doutils de bricolage et dalchimie, ainsi que dune petite bibliothèque de livres, documents et cartes. Vous pouvez y accomplir des projets à long termes avec ces équipements sans même quitter votre repaire.",
"upon_crew_advance": "A chaque progression de la bande, chaque PJ gagne Magot = rang +2",
"use_kirsty": "Use Kirsty font if installed (only check if you have Kirsty)",
"use_kirsty": "Utiliser la fonte Kirsty si installée (ne cochez que si vous avez Kirsty)",
"vampire": "Vampire",
"vampire_traits": "Vampire traits",
"vampire_traits": "Traits de vampire",
"vampire_viceblurb": "Your <span class=\"sheet-smallcaps\">vice</span> is life essence, consumed from a living human. Use 1 downtime activity to <strong>hunt</strong> prey and indulge your <strong>vice</strong>. Also, when you feed, erase all level 1 harm and mark 4 ticks on your healing clock. This is is the only way you can heal. How do you feed? What telltale sign do you leave on your victims?",
"vault": "Coffre-Fort",
"vaults": "Coffres-Forts",
+4 -4
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@@ -377,13 +377,13 @@
"institutionalized-or-apprehended": "Institutionnalisé ou appréhendé :",
"pulp-amnesia-dec2": "L'Investigateur reprend ses esprits dans un lieu inconnu, sans aucun souvenir de qui il est et sans aucun de ses Traits Pulp. Ses souvenirs lui reviennent lentement au fil du temps et ses Traits Pulp ne reviennent qu'en période de crise (vie en danger). Si la vie de quelqu'un est menacée, l'Investigateur doit faire un Jet de Chance. En cas de réussite, ses talents reviennent. En cas d'échec, il peut réessayer dans les 1D10 tours.",
"pulp-robbed-dec": "L'Investigateur se rend compte 1D10 heures plus tard qu'il a été volé. S'il portait un Bien précieux, faire un Jet de Chance pour voir s'il a été volé. Tout les objets de valeurs ont été volé automatiquement.",
"pulp-battered-dec": "L'Invetigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits à la moitié de ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessures majeures. Le MJ est responsable de la façon dont les dégâts ont été causés.",
"pulp-violence-dec2": "L'Invetigateur explose dans une frénésie de violence et de destruction. Sa ou ses cibles sont choisies par la MJ. Lorsque l'Investigateur revient à la raison, ses actions ne peuvent ne pas lui revenir en mémoire.",
"pulp-battered-dec": "L'Investigateur reprend ses esprits 1D10 heures plus tard et remarque qu'il est meurtri. Ses PV sont réduits à la moitié de ce qu'ils étaient avant de devenir fou, bien que cela ne cause pas de blessures majeures. Le MJ est responsable de la façon dont les dégâts ont été causés.",
"pulp-violence-dec2": "L'Investigateur explose dans une frénésie de violence et de destruction. Sa ou ses cibles sont choisies par la MJ. Lorsque l'Investigateur revient à la raison, ses actions ne peuvent ne pas lui revenir en mémoire.",
"pulp-ideology-beliefs-dec": "Consultez la Biographie de lInvestigateur à Idéologie/Croyances. LInvestigateur en manifeste lune d'elle de manière extrême et démonstrative. Les talents et les croyances de l'Investigateur commencent à corrompre son humanité et son sens du bien et du mal.",
"pulp-significant-people-dec": "Consultez la Biographie de lInvestigateur à Personnes importantes et pourquoi cette relation est si importante. Au cours de la période qui s’écoule (1D10 heures ou plus), lInvestigateur fait de son mieux pour sapprocher de cette personne et en tirer le meilleur parti possible.",
"pulp-institutionalized-or-apprehended-dec": "L'Invetigateur doit se remettre en question dans un service psychiatrique ou dans une cellule de police. Il peut se rappeler lentement des événements qui les ont menés là.",
"pulp-flee-in-panic-dec2": "Quand l'Invetigateur revient à lui, il est déjà loin de la source de folie, mais se sent totalement perdu.",
"pulp-phobia-dec2": "L'Invetigateur gagne une nouvelle phobie. Lancer 1D100 sur la table de phobies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard, après avoir pris toutes les précautions nécessaires pour éviter sa nouvelle phobie.",
"pulp-flee-in-panic-dec2": "Quand l'Investigateur revient à lui, il est déjà loin de la source de folie, mais se sent totalement perdu.",
"pulp-phobia-dec2": "L'Investigateur gagne une nouvelle phobie. Lancer 1D100 sur la table de phobies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard, après avoir pris toutes les précautions nécessaires pour éviter sa nouvelle phobie.",
"pulp-mania-dec2": "L'Invetigateur gagne une nouvelle manie. Lancer 1D100 sur la table de manies (ou choisissez-en une). L'Investigateur reprend ses esprits 1D10 heure plus tard. Il appartient au MJ et au joueur concerné de savoir si cela est évident pour les autres.",
"delusion-da-dec": "L'Invetigateur voit des choses qui ne sont pas réels, mais est incapable de dire la vérité sur ses hallucinations.",
"delusion-da": "Hallucination :",
+108 -108
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@@ -1,114 +1,114 @@
{
"tab-character": "Character",
"tab-characternotes": "Character Notes",
"tab-spaceship": "Spaceship",
"tab-spaceshipnotes": "Spaceship Notes",
"tab-character": "Personaje",
"tab-characternotes": "Notas del personaje",
"tab-spaceship": "Nave",
"tab-spaceshipnotes": "Notas de la nave",
"tab-scripts": "Scripts",
"title-character-u": "CHARACTER SHEET",
"title-characternotes-u": "CHARACTER NOTES",
"title-spaceship-u": "SPACESHIP SHEET",
"title-spaceshipnotes-u": "SPACESHIP NOTES",
"notes-u": "NOTES",
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
"attributes-wits": "Wits",
"attributes-empathy": "Empathy",
"title-character-u": "HOJA DE PERSONAJE",
"title-characternotes-u": "NOTAS DEL PERSONAJE",
"title-spaceship-u": "HOJA DE NAVE",
"title-spaceshipnotes-u": "NOTAS DE LA NAVE",
"notes-u": "NOTAS",
"modifiers-u": "MODIFICADORES",
"modifiers-positive": "Positivo",
"modifiers-negative": "Negativo",
"attributes-u": "ATRIBUTOS",
"attributes-strength": "Físico",
"attributes-agility": "Agilidad",
"attributes-wits": "Ingenio",
"attributes-empathy": "Empatia",
"character-trauma-u": "TRAUMA",
"character-trauma-hitpoints-strength-plus-agility": "Hit Points (Str+Agi)",
"character-trauma-critical-injuries": "Critical Injuries:",
"character-trauma-mindpoints-wits-plus-empathy": "Mind points (Wits+Emp)",
"name": "Name:",
"character-background": "Background:",
"character-concept": "Concept:",
"character-icon": "Icon:",
"character-group-concept": "Group concept:",
"character-reputation": "Reputation:",
"character-personal-problem": "Personal Problem:",
"appearance-u": "Appearance",
"appearance-face": "Face:",
"appearance-clothing": "Clothing:",
"character-relationships-u": "RELATIONSHIPS",
"character-relationships-buddy-u": "BUDDY",
"radiation-u": "RADIATION",
"experience-u": "EXPERIENCE",
"character-skills-u": "SKILLS",
"character-trauma-hitpoints-strength-plus-agility": "Puntos de golpe (Fís+Agi)",
"character-trauma-critical-injuries": "Heridas críticas:",
"character-trauma-mindpoints-wits-plus-empathy": "Puntos de mente (Ing+Emp)",
"name": "Nombre:",
"character-background": "Trasfondo:",
"character-concept": "Concepto:",
"character-icon": "Icono:",
"character-group-concept": "Concepto de grupo:",
"character-reputation": "Reputación:",
"character-personal-problem": "Problema personal:",
"appearance-u": "Aspecto",
"appearance-face": "Rostro:",
"appearance-clothing": "Indumentaria:",
"character-relationships-u": "RELACIONES",
"character-relationships-buddy-u": "COLEGA",
"radiation-u": "RADIACIÓN",
"experience-u": "EXPERIENCIA",
"character-skills-u": "HABILIDADES",
"character-skills-general-u": "GENERAL",
"character-skills-advanced-u": "ADVANCED",
"character-skills-dexterity-agility": "Dexterity (Agi)",
"character-skills-command-empathy": "Command (Emp)",
"character-skills-force-strength": "Force (Str)",
"character-skills-culture-empathy": "Culture (Emp)",
"character-skills-infiltration-agility": "Infiltration (Agi)",
"character-skills-datadjinn-wits": "Data Djinn (Wit)",
"character-skills-manipulation-empathy": "Manipulation (Emp)",
"character-skills-medicurgy-wits": "Medicurgy (Wit)",
"character-skills-meleecombat-strength": "Melee Combat (Str)",
"character-skills-mysticpowers-empathy": "Mystic Powers (Emp)",
"character-skills-observation-wits": "Observation (Wit)",
"character-skills-pilot-agility": "Pilot (Agi)",
"character-skills-rangedcombat-agility": "Ranged Combat (Agi)",
"character-skills-science-wits": "Science (Wit)",
"character-skills-survival-wits": "Survival (Wit)",
"character-skills-technology-wits": "Technology (Wit)",
"character-skills-talents-u": "TALENTS",
"carry-u": "CARRY",
"carry-max-u": "MAX",
"inventory-gear-u": "GEAR",
"bonus-u": "BONUS",
"armor-u": "ARMOR",
"armor-rating-u": "RATING",
"comment-u": "COMMENT",
"comments-u": "COMMENTS",
"weapons-u": "WEAPONS",
"init-initiative-u": "INIT",
"weapons-damage-u": "DAMAGE",
"weapons-crit-critical-u": "CRIT",
"weapons-range-u": "RANGE",
"weapons-reloads-u": "RELOADS",
"people-u": "PEOPLE I'VE MET",
"people-concept-u": "CONCEPT",
"characternotes-cabin-u": "MY CABIN",
"characternotes-cabin-description": "Description:",
"characternotes-cabin-gear": "Gear:",
"characternotes-cabin-other": "Other:",
"tiny-items-u": "TINY ITEMS",
"character-skills-advanced-u": "AVANZADA",
"character-skills-dexterity-agility": "Destreza (Agi)",
"character-skills-command-empathy": "Mando (Emp)",
"character-skills-force-strength": "Fuerza (Fis)",
"character-skills-culture-empathy": "Cultura (Emp)",
"character-skills-infiltration-agility": "Infiltración (Agi)",
"character-skills-datadjinn-wits": "Djinn de datos (Ing)",
"character-skills-manipulation-empathy": "Manipulación (Emp)",
"character-skills-medicurgy-wits": "Medicirugía (Ing)",
"character-skills-meleecombat-strength": "Combate C. a C. (Fis)",
"character-skills-mysticpowers-empathy": "Poderes místicos (Emp)",
"character-skills-observation-wits": "Observación (Ing)",
"character-skills-pilot-agility": "Pilotar (Agi)",
"character-skills-rangedcombat-agility": "Combate a distancia (Agi)",
"character-skills-science-wits": "Ciencia (Ing)",
"character-skills-survival-wits": "Supervivencia (Ing)",
"character-skills-technology-wits": "Tecnología (Ing)",
"character-skills-talents-u": "TALENTOS",
"carry-u": "CARGA",
"carry-max-u": "MÁX.",
"inventory-gear-u": "EQUIPO",
"bonus-u": "BONIF.",
"armor-u": "ARMADURA",
"armor-rating-u": "VALOR",
"comment-u": "COMENTARIO",
"comments-u": "COMENTARIOS",
"weapons-u": "ARMAS",
"init-initiative-u": "INI",
"weapons-damage-u": "DAÑO",
"weapons-crit-critical-u": "CRÍT",
"weapons-range-u": "ALCANCE",
"weapons-reloads-u": "RECARGAS",
"people-u": "PERSONAS QUE CONOCES",
"people-concept-u": "CONCEPTO",
"characternotes-cabin-u": "MI CAMAROTE",
"characternotes-cabin-description": "Descripción:",
"characternotes-cabin-gear": "Equipo:",
"characternotes-cabin-other": "Otros:",
"tiny-items-u": "OBJETOS PEQUEÑOS",
"characternotes-money-birr-u": "Birr:",
"spaceship-class": "Class & Type:",
"spaceship-shipyard": "Shipyard:",
"spaceship-problem": "Problem:",
"spaceship-debt": "Debt",
"spaceship-data-u": "DATA",
"spaceship-data-maneuverability": "Maneuverability",
"spaceship-data-signature": "Signature",
"spaceship-data-speed": "Speed",
"spaceship-data-armor": "Armor",
"spaceship-modules-u": "MODULES",
"spaceship-modules-disabled-u": "DISABLED",
"spaceship-modules-maximum": "Maximum number of modules",
"spaceship-energypoints-u": "ENERGY POINTS",
"spaceship-hullpoints-u": "HULL POINTS",
"spaceship-hullpoints-criticaldamage": "Critical Damage:",
"spaceship-features-u": "FEATURES",
"spaceship-skill-level-u": "Skill Level",
"spaceship-captain-u": "CAPTAIN",
"spaceship-pilot-u": "PILOT",
"spaceship-sensor-operator-u": "SENSOR OPERATOR",
"spaceship-gunner-u": "GUNNER",
"spaceship-engineer-u": "ENGINEER",
"spaceshipnotes-log-u": "SHIP'S LOG",
"spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENT",
"spaceshipnotes-log-route-u": "ROUTE",
"spaceshipnotes-log-danger-u": "DANGER",
"spaceshipnotes-cargo-u": "CARGO AND GEAR",
"rolltemplate-autofail": "Missing skill point in advanced skill. Automatic fail.",
"rolltemplate-dice-pool": "Dice pool is 0 or less.<br> Rolling 2d6 instead.",
"rolltemplate-difficult-fail": "Difficult Roll Failure.",
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"spaceship-class": "Clase & tipo:",
"spaceship-shipyard": "Astillero:",
"spaceship-problem": "Problema:",
"spaceship-debt": "Deuda",
"spaceship-data-u": "DATOS",
"spaceship-data-maneuverability": "Maniobravilidad",
"spaceship-data-signature": "Señal",
"spaceship-data-speed": "Velocidad",
"spaceship-data-armor": "Armadura",
"spaceship-modules-u": "MÓDULOS",
"spaceship-modules-disabled-u": "INUTILIZADO",
"spaceship-modules-maximum": "Máximo número de módulos",
"spaceship-energypoints-u": "PUNTOS DE ENERGÍA",
"spaceship-hullpoints-u": "PUNTOS DE CASCO",
"spaceship-hullpoints-criticaldamage": "Daño crítico:",
"spaceship-features-u": "CARACTERÍSTICAS",
"spaceship-skill-level-u": "Nivel de habilidad",
"spaceship-captain-u": "CAPITÁN",
"spaceship-pilot-u": "PILOTO",
"spaceship-sensor-operator-u": "TÉC. DE SENSORES",
"spaceship-gunner-u": "ARTILLERO",
"spaceship-engineer-u": "INGENIERO",
"spaceshipnotes-log-u": "DIARIO DE ABORDO",
"spaceshipnotes-log-coriolis-cycles-segment-u": "CC/SEGMENTO",
"spaceshipnotes-log-route-u": "RUTA",
"spaceshipnotes-log-danger-u": "PELIGROS",
"spaceshipnotes-cargo-u": "CARGA Y EQUIPO",
"rolltemplate-autofail": "No tienes puntos en la habilidad avanzada. Fallas automaticamente.",
"rolltemplate-dice-pool": "La reserva de dados es 0 o menos.<br> Tira 2d6, ambos deben ser 6 para tener éxito.",
"rolltemplate-difficult-fail": "Fallo en la tirada de dificultad.",
"rolltemplate-difficult-success": "Éxito en la tirada de dificultad.",
"rolltemplate-fail": "Fallo.",
"rolltemplate-limitedsuccess": "Éxito limitado.",
"rolltemplate-criticalsuccess": "Éxito crítico."
}
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{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
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{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
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{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
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{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
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{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
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{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
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@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
View File
@@ -0,0 +1,66 @@
{
"TRAITS": "Traits",
"D4": "d4",
"D6": "d6",
"D8": "d8",
"D10": "d10",
"D12": "d12",
"BODY": "Body",
"MIND": "Mind",
"SPEED": "Speed",
"WILL": "Will",
"CAREER": "Career",
"XP": "XP",
"SKILLS": "Skills",
"TOTALSPENT": "Total / Unspent",
"CORE": "Core",
"GIFTS": "Gifts",
"ATTACKS": "Attacks",
"SOAKS": "Soaks",
"GEAR": "Gear",
"SPECIES": "Species",
"TYPE": "Type",
"NAME": "Name",
"MOTTO": "Motto",
"GOALS": "Goals",
"MARKS": "Marks",
"MARKS+": "Marks+",
"EXPERT": "Expert",
"FAVORITE": "Favorite",
"ACADEMICS": "Academics",
"FAVORITES": "Favorites",
"CLAIM": "Claim",
"RECHARGE": "Recharge",
"ND": "ND",
"FAV": "Fav",
"ROLL": "Roll",
"ATHLETICS": "Athletics",
"CRAFT": "Craft",
"DECEIT": "Deceit",
"ENDURANCE": "Endurance",
"EVASION": "Evasion",
"FIGHTING": "Fighting",
"NEGOTIATION": "Negotiation",
"OBSERVATION": "Observation",
"PRESENCE": "Presence",
"QUESTIONING": "Questioning",
"SHOOTING": "Shooting",
"TACTICS": "Tactics",
"TRANSPORT": "Transport",
"ATTACK": "Attack",
"AIM": "Aim",
"RNG": "Rng",
"COUNTER": "Counter",
"EFFECTS": "Effects",
"NOTES": "Notes",
"AMMO": "Ammo",
"EXTRA": "Extra",
"INIT": "Init",
"DODGE": "Dodge",
"RALLY": "Rally",
"CLOSE": "Close",
"NEAR": "Near",
"SHORT": "Short",
"MEDIUM": "Medium",
"LONG": "Long"
}
+66
View File
@@ -0,0 +1,66 @@
{
"TRAITS": "crwdns133223:0crwdne133223:0",
"D4": "crwdns133225:0crwdne133225:0",
"D6": "crwdns133227:0crwdne133227:0",
"D8": "crwdns133229:0crwdne133229:0",
"D10": "crwdns133231:0crwdne133231:0",
"D12": "crwdns133233:0crwdne133233:0",
"BODY": "crwdns133235:0crwdne133235:0",
"MIND": "crwdns133237:0crwdne133237:0",
"SPEED": "crwdns133239:0crwdne133239:0",
"WILL": "crwdns133241:0crwdne133241:0",
"CAREER": "crwdns133243:0crwdne133243:0",
"XP": "crwdns133245:0crwdne133245:0",
"SKILLS": "crwdns133247:0crwdne133247:0",
"TOTALSPENT": "crwdns133249:0crwdne133249:0",
"CORE": "crwdns133251:0crwdne133251:0",
"GIFTS": "crwdns133253:0crwdne133253:0",
"ATTACKS": "crwdns133255:0crwdne133255:0",
"SOAKS": "crwdns133257:0crwdne133257:0",
"GEAR": "crwdns133259:0crwdne133259:0",
"SPECIES": "crwdns133261:0crwdne133261:0",
"TYPE": "crwdns133263:0crwdne133263:0",
"NAME": "crwdns133265:0crwdne133265:0",
"MOTTO": "crwdns133267:0crwdne133267:0",
"GOALS": "crwdns133269:0crwdne133269:0",
"MARKS": "crwdns133271:0crwdne133271:0",
"MARKS+": "crwdns133273:0crwdne133273:0",
"EXPERT": "crwdns133275:0crwdne133275:0",
"FAVORITE": "crwdns133277:0crwdne133277:0",
"ACADEMICS": "crwdns133279:0crwdne133279:0",
"FAVORITES": "crwdns133281:0crwdne133281:0",
"CLAIM": "crwdns133283:0crwdne133283:0",
"RECHARGE": "crwdns133285:0crwdne133285:0",
"ND": "crwdns133287:0crwdne133287:0",
"FAV": "crwdns133289:0crwdne133289:0",
"ROLL": "crwdns133291:0crwdne133291:0",
"ATHLETICS": "crwdns133293:0crwdne133293:0",
"CRAFT": "crwdns133295:0crwdne133295:0",
"DECEIT": "crwdns133297:0crwdne133297:0",
"ENDURANCE": "crwdns133299:0crwdne133299:0",
"EVASION": "crwdns133301:0crwdne133301:0",
"FIGHTING": "crwdns133303:0crwdne133303:0",
"NEGOTIATION": "crwdns133305:0crwdne133305:0",
"OBSERVATION": "crwdns133307:0crwdne133307:0",
"PRESENCE": "crwdns133309:0crwdne133309:0",
"QUESTIONING": "crwdns133311:0crwdne133311:0",
"SHOOTING": "crwdns133313:0crwdne133313:0",
"TACTICS": "crwdns133315:0crwdne133315:0",
"TRANSPORT": "crwdns133317:0crwdne133317:0",
"ATTACK": "crwdns133319:0crwdne133319:0",
"AIM": "crwdns133321:0crwdne133321:0",
"RNG": "crwdns133323:0crwdne133323:0",
"COUNTER": "crwdns133325:0crwdne133325:0",
"EFFECTS": "crwdns133327:0crwdne133327:0",
"NOTES": "crwdns133329:0crwdne133329:0",
"AMMO": "crwdns133331:0crwdne133331:0",
"EXTRA": "crwdns133333:0crwdne133333:0",
"INIT": "crwdns133335:0crwdne133335:0",
"DODGE": "crwdns133337:0crwdne133337:0",
"RALLY": "crwdns133339:0crwdne133339:0",
"CLOSE": "crwdns133341:0crwdne133341:0",
"NEAR": "crwdns133343:0crwdne133343:0",
"SHORT": "crwdns133345:0crwdne133345:0",
"MEDIUM": "crwdns133347:0crwdne133347:0",
"LONG": "crwdns133349:0crwdne133349:0"
}
+3 -3
View File
@@ -46,7 +46,7 @@
"Personal-Short-Term": "Krótki Cel Personalny",
"Personal-Long-Term": "Długi Cel Personalny",
"Party-Short-Term": "Krótki Cel Drużyny",
"Party-Long-Term": "Długi Cel Drużyny",
"Party-Long-Term": "Krótki Cel Drużyny",
"MOVEMENT": "SZYBKOŚĆ",
"Walk": "Chód",
"Run": "Bieg",
@@ -95,7 +95,7 @@
"S-p": "(S)",
"T-p": "(Wt)",
"I-p": "(I)",
"Ag-p": "(Zw)",
"Ag-p": "(Zr)",
"Dex-p": "(Zr)",
"Int-p": "(Int)",
"WP-p": "(SW)",
@@ -222,4 +222,4 @@
"WPBx3": "BSWx3",
"WPBx2": "BSWx2",
"WPB": "BSW"
}
}