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Merge pull request #11809 from Lockbox313/RQG
[RuneQuest:Glorantha] Added Augmentation modifier for characteristic & resistance rolls
This commit is contained in:
@@ -34,7 +34,11 @@ To remove the experience checkbox from a skill add a - at the start of the name
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STR and DEX minimums are not currently supported this maybe added in a future release.
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## 11.05.2022
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## 14.05.2023
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Added Augmentation modifier for characteristic and resistance roll.
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## 11.05.2023
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Fixed Total Hit Point multiple wound calculation
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Fixed Spirit Combat damage calculation for POW+CHA totals > 56
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@@ -24,7 +24,7 @@
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</div>
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<b>Version 25.10.2021</b>
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<b>Version 14.05.2023</b>
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<input name="attr_versiony" style="background: none; border: currentColor; border-image: none; width: 400px; color: red; font-weight: bold;" type="text" readonly="" value="(https://tinyurl.com/yb9tgmlv)">
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@@ -407,7 +407,8 @@
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<input name="attr_basestr" class="sheet-char_values" type="text" value="0">
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<input name="attr_modstr" class="sheet-char_values" type="text" value="0">
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<input name="attr_curstr" class="sheet-char_values" type="text" readonly="" value="0">
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<button title="x5" name="roll_strroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curstr}+@{strBuff})*5)]]}} {{fumble=[[{(101-(round((100-((@{curstr}+@{strBuff})*5))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curstr}+@{strBuff})*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curstr}+@{strBuff})*5)]])/5)+1]]}} {{success=[[((@{curstr}+@{strBuff})*5)]]}} {{roll=[[1d100]]}} {{skillname=STR}}"></button><button name="roll_strmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curstr}+@{strBuff})*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-((@{curstr}+@{strBuff})*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curstr}+@{strBuff})*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curstr}+@{strBuff})*?{multiplier|5})]])/5)+1]]}} {{success=[[((@{curstr}+@{strBuff})*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=STR}}"></button><button name="roll_str-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curstr}+@{strBuff}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{curstr}+@{strBuff}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curstr}+@{strBuff}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curstr}+@{strBuff}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{curstr}+@{strBuff}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=STR Resistance}}"><span data-i18n="vs"></span> </button>
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<button title="x5" name="roll_strroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(((@{curstr}+@{strBuff})*5)+@{char_resist_mod})]]}} {{fumble=[[{(101-(round((100-(((@{curstr}+@{strBuff})*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curstr}+@{strBuff})*5)+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curstr}+@{strBuff})*5)+@{char_resist_mod})]])/5)+1]]}} {{success=[[(((@{curstr}+@{strBuff})*5)+@{char_resist_mod})]]}} {{roll=[[1d100]]}} {{skillname=STR}}">
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</button><button name="roll_strmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(((@{curstr}+@{strBuff})*?{multiplier|5})+@{char_resist_mod})]]}} {{fumble=[[{(101-(round((100-(((@{curstr}+@{strBuff})*?{multiplier|5})+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curstr}+@{strBuff})*?{multiplier|5})+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curstr}+@{strBuff})*?{multiplier|5})+@{char_resist_mod})]])/5)+1]]}} {{success=[[(((@{curstr}+@{strBuff})*?{multiplier|5})+@{char_resist_mod})]]}} {{roll=[[1d100]]}} {{skillname=STR}}"></button><button name="roll_str-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curstr}+@{strBuff}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{curstr}+@{strBuff}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curstr}+@{strBuff}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curstr}+@{strBuff}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{curstr}+@{strBuff}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=STR Resistance}}"><span data-i18n="vs"></span> </button>
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<input name="attr_strBuff" style="display: none;" value="0">
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<!--<input type="checkbox" title="Strength Cast" name="attr_strengthCast" />-->
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@@ -419,8 +420,8 @@
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<input name="attr_basecon" class="sheet-char_values" type="text" value="0">
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<input name="attr_modcon" class="sheet-char_values" type="text" value="0">
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<input name="attr_curcon" class="sheet-char_values" type="text" readonly="" value="0">
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<button title="x5" name="roll_conroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curcon}+@{conBuff})*5)]]}} {{fumble=[[{(101-(round((100-((@{curcon}+@{conBuff})*5))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curcon}+@{conBuff})*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curcon}+@{conBuff})*5)]])/5)+1]]}} {{success=[[((@{curcon}+@{conBuff})*5)]]}} {{roll=[[1d100]]}} {{skillname=CON}}">
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</button><button name="roll_conmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curcon}+@{conBuff})*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-((@{curcon}+@{conBuff})*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curcon}+@{conBuff})*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curcon}+@{conBuff})*?{multiplier|5})]])/5)+1]]}} {{success=[[((@{curcon}+@{conBuff})*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=CON}}"></button><button name="roll_con-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curcon}+@{conBuff}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{curcon}+@{conBuff}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curcon}+@{conBuff}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curcon}+@{conBuff}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{curcon}+@{conBuff}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=CON Resistance}}"><span data-i18n="vs"></span> </button>
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<button title="x5" name="roll_conroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(((@{curcon}+@{conBuff})*5)+@{char_resist_mod})]]}} {{fumble=[[{(101-(round((100-(((@{curcon}+@{conBuff})*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curcon}+@{conBuff})*5)+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curcon}+@{conBuff})*5)+@{char_resist_mod})]])/5)+1]]}} {{success=[[(((@{curcon}+@{conBuff})*5)+@{char_resist_mod})]]}} {{roll=[[1d100]]}} {{skillname=CON}}">
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</button><button name="roll_conmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(((@{curcon}+@{conBuff})*?{multiplier|5})+@{char_resist_mod})]]}} {{fumble=[[{(101-(round((100-(((@{curcon}+@{conBuff})*?{multiplier|5})+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curcon}+@{conBuff})*?{multiplier|5})+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curcon}+@{conBuff})*?{multiplier|5})+@{char_resist_mod})]])/5)+1]]}} {{success=[[(((@{curcon}+@{conBuff})*?{multiplier|5})+@{char_resist_mod})]]}} {{roll=[[1d100]]}} {{skillname=CON}}"></button><button name="roll_con-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curcon}+@{conBuff}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{curcon}+@{conBuff}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curcon}+@{conBuff}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curcon}+@{conBuff}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{curcon}+@{conBuff}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=CON Resistance}}"><span data-i18n="vs"></span> </button>
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<input name="attr_conBuff" style="display: none;" value="0">
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<!--<input type="checkbox" title="Vigor Cast" name="attr_vigorCast" />-->
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@@ -432,7 +433,7 @@
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<input name="attr_basesiz" class="sheet-char_values" type="text" value="0">
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<input name="attr_modsiz" class="sheet-char_values" type="text" value="0">
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<input name="attr_cursiz" class="sheet-char_values" type="text" readonly="" value="0">
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<button name="roll_sizroll" title="x5" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{cursiz}*5)]]}} {{fumble=[[{(101-(round((100-(@{cursiz}*5))/20))),100}kl1]]}} {{crit=[[{round(([[(@{cursiz}*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{cursiz}*5)]])/5)+1]]}} {{success=[[(@{cursiz}*5)]]}} {{roll=[[1d100]]}} {{skillname=SIZ}}"></button><button title="x?" class="sheet-new_roll2" name="roll_sizmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{cursiz}*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-(@{cursiz}*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{cursiz}*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{cursiz}*?{multiplier|5})]])/5)+1]]}} {{success=[[(@{cursiz}*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=SIZ}}"></button><button name="roll_siz-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{cursiz}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{cursiz}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{cursiz}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{cursiz}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{cursiz}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=SIZ Resistance}}"><span data-i18n="vs"></span> </button>
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<button name="roll_sizroll" title="x5" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{cursiz}*5)+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-((@{cursiz}*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{cursiz}*5)+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{cursiz}*5)+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{cursiz}*5)+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=SIZ}}"></button><button title="x?" class="sheet-new_roll2" name="roll_sizmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{cursiz}*?{multiplier|5})+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(@{cursiz}*?{multiplier|5}+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{cursiz}*?{multiplier|5})+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{cursiz}*?{multiplier|5})+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{cursiz}*?{multiplier|5})+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=SIZ}}"></button><button name="roll_siz-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{cursiz}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{cursiz}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{cursiz}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{cursiz}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{cursiz}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=SIZ Resistance}}"><span data-i18n="vs"></span> </button>
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</div>
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<div>
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@@ -441,7 +442,7 @@
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<input name="attr_baseint" class="sheet-char_values" type="text" value="0">
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<input name="attr_modint" class="sheet-char_values" type="text" value="0">
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<input name="attr_curint" class="sheet-char_values" type="text" readonly="" value="0">
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<button title="x5" name="roll_introll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curint}*5)]]}} {{fumble=[[{(101-(round((100-(@{curint}*5))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curint}*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curint}*5)]])/5)+1]]}} {{success=[[(@{curint}*5)]]}} {{roll=[[1d100]]}} {{skillname=INT}}"></button><button title="x?" class="sheet-new_roll2" name="roll_intmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curint}*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-(@{curint}*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curint}*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curint}*?{multiplier|5})]])/5)+1]]}} {{success=[[(@{curint}*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=INT}}"></button><button name="roll_int-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curint}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{curint}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curint}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curint}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{curint}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=INT Resistance}}"><span data-i18n="vs"></span> </button>
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<button title="x5" name="roll_introll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curint}*5)+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-((@{curint}*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curint}*5)+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curint}*5)+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{curint}*5)+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=INT}}"></button><button title="x?" class="sheet-new_roll2" name="roll_intmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curint}*?{multiplier|5})+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(@{curint}*?{multiplier|5}+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curint}*?{multiplier|5})+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curint}*?{multiplier|5})+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{curint}*?{multiplier|5})+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=INT}}"></button><button name="roll_int-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curint}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{curint}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curint}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curint}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{curint}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=INT Resistance}}"><span data-i18n="vs"></span> </button>
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</div>
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<div>
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@@ -450,7 +451,7 @@
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<input name="attr_basepow" class="sheet-char_values" type="text" value="0">
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<input name="attr_modpow" class="sheet-char_values" type="text" value="0">
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<input name="attr_curpow" class="sheet-char_values" type="text" readonly="" value="0">
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<button title="x5" name="roll_powroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curpow}*5)]]}} {{fumble=[[{(101-(round((100-(@{curpow}*5))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curpow}*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curpow}*5)]])/5)+1]]}} {{success=[[(@{curpow}*5)]]}} {{roll=[[1d100]]}} {{skillname=POW}}"></button><button title="x?" class="sheet-new_roll2" name="roll_powmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curpow}*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-(@{curpow}*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curpow}*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curpow}*?{multiplier|5})]])/5)+1]]}} {{success=[[(@{curpow}*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=POW}}"></button><button name="roll_pow-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curpow}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{curpow}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curpow}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curpow}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{curpow}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=POW Resistance}}"><span data-i18n="vs"></span> </button>
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<button title="x5" name="roll_powroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curpow}*5)+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-((@{curpow}*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curpow}*5)+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curpow}*5)+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{curpow}*5)+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=POW}}"></button><button title="x?" class="sheet-new_roll2" name="roll_powmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curpow}*?{multiplier|5})+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(@{curpow}*?{multiplier|5}+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curpow}*?{multiplier|5})+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curpow}*?{multiplier|5})+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{curpow}*?{multiplier|5})+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=POW}}"></button><button name="roll_pow-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curpow}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{curpow}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curpow}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curpow}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{curpow}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=POW Resistance}}"><span data-i18n="vs"></span> </button>
|
||||
<input name="attr_pow_check" title="POW check" type="checkbox">
|
||||
</div>
|
||||
|
||||
@@ -460,8 +461,7 @@
|
||||
<input name="attr_basedex" class="sheet-char_values" type="text" value="0">
|
||||
<input name="attr_moddex" class="sheet-char_values" type="text" value="0">
|
||||
<input name="attr_curdex" class="sheet-char_values" type="text" readonly="" value="0">
|
||||
<button name="roll_dexroll" title="x5" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curdex}+@{dexBuff})*5)]]}} {{fumble=[[{(101-(round((100-((@{curdex}+@{dexBuff})*5))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curdex}+@{dexBuff})*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curdex}+@{dexBuff})*5)]])/5)+1]]}} {{success=[[((@{curdex}+@{dexBuff})*5)]]}} {{roll=[[1d100]]}} {{skillname=DEX}}"></button><button name="roll_dexmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curdex}+@{dexBuff})*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-((@{curdex}+@{dexBuff})*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curdex}+@{dexBuff})*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curdex}+@{dexBuff})*?{multiplier|5})]])/5)+1]]}} {{success=[[((@{curdex}+@{dexBuff})*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=DEX}}"></button><button name="roll_dex-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curdex}+@{dexBuff}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{curdex}+@{dexBuff}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curdex}+@{dexBuff}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curdex}+@{dexBuff}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{curdex}+@{dexBuff}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=DEX Resistance}}"><span data-i18n="vs"></span> </button>
|
||||
|
||||
<button title="x5" name="roll_dexroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curdex}*5)+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-((@{curdex}*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curdex}*5)+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curdex}*5)+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{curdex}*5)+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=DEX}}"></button><button title="x?" class="sheet-new_roll2" name="roll_dexmodroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(@{curdex}*?{multiplier|5})+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(@{curdex}*?{multiplier|5}+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(@{curdex}*?{multiplier|5})+@{char_resist_mod}]])/20)+1,2}kh1]]}} {{special=[[round(([[(@{curdex}*?{multiplier|5})+@{char_resist_mod}]])/5)+1]]}} {{success=[[(@{curdex}*?{multiplier|5})+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=DEX}}"></button><button name="roll_dex-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curdex}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{curdex}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curdex}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curdex}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{curdex}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=DEX Resistance}}"><span data-i18n="vs"></span> </button>
|
||||
<input name="attr_dexBuff" style="display: none;" value="0">
|
||||
<input name="attr_srBuff" style="display: none;" value="0">
|
||||
|
||||
@@ -472,7 +472,8 @@
|
||||
<input name="attr_basechr" class="sheet-char_values" type="text" value="0">
|
||||
<input name="attr_modchr" class="sheet-char_values" type="text" value="0">
|
||||
<input name="attr_curchr" class="sheet-char_values" type="text" readonly="" value="0">
|
||||
<button title="x5" name="roll_chrroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curchr}+@{chrBuff})*5)]]}} {{fumble=[[{(101-(round((100-((@{curchr}+@{chrBuff})*5))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curchr}+@{chrBuff})*5)]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curchr}+@{chrBuff})*5)]])/5)+1]]}} {{success=[[((@{curchr}+@{chrBuff})*5)]]}} {{roll=[[1d100]]}} {{skillname=CHR}}"></button><button name="roll_chrmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curchr}+@{chrBuff})*?{multiplier|5})]]}} {{fumble=[[{(101-(round((100-((@{curchr}+@{chrBuff})*?{multiplier|5}))/20))),100}kl1]]}} {{crit=[[{round(([[((@{curchr}+@{chrBuff})*?{multiplier|5})]])/20)+1,2}kh1]]}} {{special=[[round(([[((@{curchr}+@{chrBuff})*?{multiplier|5})]])/5)+1]]}} {{success=[[((@{curchr}+@{chrBuff})*?{multiplier|5})]]}} {{roll=[[1d100]]}} {{skillname=CHR}}"></button><button name="roll_chr-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50]]}} {{fumble=[[{(101-(round((100-(((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50)]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50)]])/5)+1]]}} {{success=[[((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50]]}} {{roll=[[1d100]]}} {{skillname=CHR Resistance}}"><span data-i18n="vs"></span> </button>
|
||||
<button title="x5" name="roll_chrroll" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(((@{curchr}+@{chrBuff})*5)+@{char_resist_mod})]]}} {{fumble=[[{(101-(round((100-(((@{curchr}+@{chrBuff})*5)+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curchr}+@{chrBuff})*5)+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curchr}+@{chrBuff})*5)+@{char_resist_mod})]])/5)+1]]}} {{success=[[(((@{curchr}+@{chrBuff})*5)+@{char_resist_mod})]]}} {{roll=[[1d100]]}} {{skillname=CHR}}">
|
||||
</button><button name="roll_chrmodroll" title="x?" class="sheet-new_roll2" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[(((@{curchr}+@{chrBuff})*?{multiplier|5})+@{char_resist_mod})]]}} {{fumble=[[{(101-(round((100-(((@{curchr}+@{chrBuff})*?{multiplier|5})+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curchr}+@{chrBuff})*?{multiplier|5})+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curchr}+@{chrBuff})*?{multiplier|5})+@{char_resist_mod})]])/5)+1]]}} {{success=[[(((@{curchr}+@{chrBuff})*?{multiplier|5})+@{char_resist_mod})]]}} {{roll=[[1d100]]}} {{skillname=CHR}}"></button><button name="roll_chr-resist-roll" title="Resistance" class="sheet-new_roll3" type="roll" value="&{template:skillRoll} {{name=@{character_name}}}{{skillvalue=[[((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{fumble=[[{(101-(round((100-(((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50+@{char_resist_mod}))/20))),100}kl1]]}} {{crit=[[{round(([[(((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50+@{char_resist_mod})]])/20)+1,2}kh1]]}} {{special=[[round(([[(((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50+@{char_resist_mod})]])/5)+1]]}} {{success=[[((@{curchr}+@{chrBuff}-?{Passive|10})*5)+50+@{char_resist_mod}]]}} {{roll=[[1d100]]}} {{skillname=CHR Resistance}}"><span data-i18n="vs"></span> </button>
|
||||
<!--<input type="checkbox" title="Glamour Cast" name="attr_glamourCast" />-->
|
||||
<input name="attr_chrBuff" style="display: none;" value="0">
|
||||
</div>
|
||||
@@ -510,7 +511,11 @@
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-char-augments">
|
||||
<span data-i18n="char-augments">Augment Mod"</span>
|
||||
<span><input name="attr_char_resist_mod" class="sheet-text_input sheet-char_inputs sheet-percentiles" type="text" value="0"></span>
|
||||
</div>
|
||||
<span class="sheet-buffMsg" name="attr_buffMsg"></span><input name="attr_buffMsg" style="display: none;" type="text" readonly="">
|
||||
<br>
|
||||
<div class="sheet-header" data-i18n="Passions">Passions</div>
|
||||
@@ -5018,7 +5023,7 @@
|
||||
<input name="attr_is_config" class="sheet-HideConfig" type="checkbox" checked="checked"><span class="sheet-is-config" ><span style='font-family:pictos;' >y</span></span>
|
||||
<div class="sheet-config" style="border-style: dotted; border-color: gray; padding: 5px; background-image: none; background-color: white;">
|
||||
<div>
|
||||
<b>25.10.2021</b> <input name="attr_versiony" style="background: none; border: currentColor; border-image: none; width: 400px; color: red; font-weight: bold;" type="text" readonly="" value="(https://tinyurl.com/yb9tgmlv)">
|
||||
<b>14.05.2023</b> <input name="attr_versiony" style="background: none; border: currentColor; border-image: none; width: 400px; color: red; font-weight: bold;" type="text" readonly="" value="(https://tinyurl.com/yb9tgmlv)">
|
||||
</div><br>
|
||||
<input name="attr_toggleQSSheet" class="sheet-toggleQSSheet" type="checkbox" checked="checked">Display Quick Start Sheet <input name="attr_toggleFullSheet" class="sheet-toggleFullSheet" type="checkbox">Display Full Sheet <input name="attr_toggleNPC1Sheet" class="sheet-toggleNPC1Sheet" type="checkbox">Display NPC Sheet
|
||||
</div>
|
||||
@@ -11641,7 +11646,7 @@
|
||||
|
||||
<img style="margin-top:3px;border-left:1px solid black;" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/RunequestGQS/banner.jpg" />
|
||||
<div style="border: 1px solid black;max-width:240px">
|
||||
|
||||
<!--<div><span>{{crit}}/{{special}}/{{success}}/{{fumble}}</span><//div>-->
|
||||
<div style="background-color:white;color:#b87a38;text-align:center" >{{name}}</div>
|
||||
<!--<div style="background-color:white;color:#b87a38;text-align:center" >Crit {{crit}}</div>-->
|
||||
<div style="background-color:white;color:#b87a38;text-align:center">{{skillname}} Roll</div>
|
||||
|
||||
Reference in New Issue
Block a user