mirror of
https://github.com/Nighthawk42/roll20-character-sheets.git
synced 2026-09-04 14:12:28 +00:00
@@ -1,54 +1,54 @@
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{
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"Conflicted": "Conflicted",
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"Negative": "Negative",
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"Positive": "Positive",
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"ac-u": "AC",
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"action": "Action",
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"assassin": "Assassin",
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"at-will": "At-Will",
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"attack": "Attack",
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"backgrounds": "Backgrounds",
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"base-ac-from-class": "Base AC from class",
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"base-hp-from-class": "Base HP from class",
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"base-md-from-class": "Base MD from class",
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"base-pd-from-class": "Base PD from class",
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"battle-cry": "Battle Cry",
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"Conflicted": "Widersprüchlich",
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"Negative": "Negativ",
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"Positive": "Positiv",
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"ac-u": "RK",
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"action": "Aktion",
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"assassin": "Assassine",
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"at-will": "Frei",
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"attack": "Angriff",
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"backgrounds": "Hintergründe",
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"base-ac-from-class": "Basis RK durch Klasse",
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"base-hp-from-class": "Basis TP durch Klasse",
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"base-md-from-class": "Basis MD durch Klasse",
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"base-pd-from-class": "Basis PD durch Klasse",
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"battle-cry": "Kampfschrei",
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"bck-u": "BCK",
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"cha-u": "CHA",
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"charisma": "Charisma",
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"charisma-based": "Charisma based",
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"class": "Class",
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"con-u": "CON",
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"constitution": "Constitution",
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"constitution-based": "Constitution based",
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"copyright": "2015 Pelgrane Press Ltd. Published by Pelgrane Press Ltd. under license from Fire Opal Media. The 13th Age is a trademarks of Fire Opal Media, Inc.",
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"critical-success-u": "CRITICAL SUCCESS",
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"current-hp": "Current HP",
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"custom": "Custom",
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"custom-1": "Custom 1",
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"custom-2": "Custom 2",
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"custom-3": "Custom 3",
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"daily": "Daily",
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"damage-on-melee-miss": "Damage on Melee Miss",
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"damage-on-ranged-miss": "Damage on Ranged Miss",
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"death-save": "Death Save",
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"death-save-u": "DEATH SAVE",
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"charisma-based": "Basiert auf Charisma",
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"class": "Klasse",
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"con-u": "KON",
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"constitution": "Konstitution",
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"constitution-based": "Basiert auf Konstitution",
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"copyright": "2015 Pelgrane Press Ltd. Herausgegeben von Pelgrane Press Ltd. unter Lizenz von Fire Opal Media. The 13th Age ist ein Warenzeichen von Fire Opal Media, Inc.",
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"critical-success-u": "KRITISCHER ERFOLG",
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"current-hp": "aktuelle TP",
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"custom": "Benutzerdefiniert",
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"custom-1": "Benutzerdefiniert 1",
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"custom-2": "Benutzerdefiniert 2",
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"custom-3": "Benutzerdefiniert 3",
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"daily": "Täglich",
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"damage-on-melee-miss": "Schaden bei Nahkampf Misserfolg",
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"damage-on-ranged-miss": "Schaden bei Fernkampf Misserfolg",
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"death-save": "RW gg. Tod",
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"death-save-u": "RW gg. TOD",
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"details": "Details",
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"dex-u": "DEX",
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"dexterity": "Dexterity",
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"dice-u": "DICE",
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"domain": "Domain",
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"easy-6": "Easy (6+)",
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"effect": "Effect",
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"encounter": "Encounter",
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"engaged": "Engaged",
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"equipment": "Equipment",
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"escalation-die": "Escalation Die",
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"failure-u": "FAILURE",
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"far-away": "Far Away",
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"feature": "Feature",
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"dex-u": "GES",
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"dexterity": "Geschicklichkeit",
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"dice-u": "WÜRFEL",
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"domain": "Domäne",
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"easy-6": "Leicht (6+)",
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"effect": "Effekt",
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"encounter": "Begegnung",
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"engaged": "Beschäftigt",
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"equipment": "Ausrüstung",
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"escalation-die": "Eskalationswürfel",
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"failure-u": "FEHLSCHLAG",
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"far-away": "Weit weg",
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"feature": "Merkmal",
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"final-verse": "Final-Verse",
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"flat-hp-mod-from-magic-items": "Flat HP Mod from Magic Items",
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"flat-hp-mod-from-magic-items": "Pauschaler TP MOD durch Magische Gegenstände",
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"flat-initiative-mod": "Flat Initiative Mod",
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"flat-recovery-mod": "Flat Recovery Mod",
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"flexible-action": "Flexible Action",
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@@ -99,7 +99,7 @@
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"range": "Range",
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"ranged-basic-attack": "Ranged Basic Attack",
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"ranged-basic-attack-based-on": "Ranged Basic Attack Based On",
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"ranged-dex": "Ranged(DEX)",
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"ranged-dex": "Fernkampf (GES)",
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"ranged-weapon-1": "Ranged Weapon 1",
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"ranged-weapon-2": "Ranged Weapon 2",
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"ranged-weapon-3": "Ranged Weapon 3",
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@@ -85,7 +85,7 @@
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"ANIMALHANDLING": "Addestrare Animali",
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"API": "API",
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"APPEARANCE": "Aspetto",
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"ARCANA": "Arcani",
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"ARCANA": "Arcano",
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"ARMOR": "Armatura",
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"ARMOR_CLASS": "Classe armatura",
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"ARROWS": "Frecce",
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@@ -114,8 +114,8 @@
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"BIG": "Grande",
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"BITE": "Morso",
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"BLINDED": "Accecato",
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"BLINDED_1": "A blinded creature can’t see and automatically fails any ability check that requires sight.",
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"BLINDED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
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"BLINDED_1": "Una creatura accecata non può vedere e fallisce automaticamente qualsiasi prova di caratteristica che richieda la vista.",
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"BLINDED_2": "I tiri per colpire contro la creatura hanno vantaggio e i tiri per colpire della creatura hanno svantaggio.",
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"BLINDSIGHT": "Vista cieca",
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"BLIND_BEYOND": "Cieco oltre",
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"BLUDGEONING": "contundente",
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@@ -134,7 +134,7 @@
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"CAN_HAVE": "Può avere",
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"CARRIED": "Trasportato",
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"CARRYING_CAPACITY": "Capacità di carico",
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"CARRYING_CAPACITY_1": "This is the weight that you can carry",
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"CARRYING_CAPACITY_1": "Questo è il peso che puoi portare",
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"CARRYING_PUSH_DRAG_LIFT": "Spingere\/Trascinare\/Sollevare",
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"CARRYING_PUSH_DRAG_LIFT_FEET": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.",
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"CARRYING_PUSH_DRAG_LIFT_METERS": "While pushing or dragging weight in excess of your carrying capacity, your speed drops to 1.5 meters.",
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@@ -149,9 +149,9 @@
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"CHARACTER_NAME_ON_ROLL_TEMPLATES": "Nome del personaggio nei template di tiro",
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"CHARISMA": "Carisma",
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"CHARISMA_SAVING_THROW": "Tiro salvezza su Carisma",
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"CHARMED": "Charmed",
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"CHARMED_1": "A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.",
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"CHARMED_2": "The charmer has advantage on any ability check to interact socially with the creature.",
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"CHARMED": "Affascinato",
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"CHARMED_1": "Una creatura affascinata non può attaccare l'incantatore o bersagliare l'incantatore con capacità dannose o effetti magici.",
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"CHARMED_2": "L'incantatore ha vantaggio a qualsiasi prova di abilità per interagire socialmente con la creatura.",
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"CHECK": "Prova",
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"CHECK_MODIFIER": "Modificatore della prova",
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"CHOOSE_WHEN_ROLLING": "Scegli al momento del lancio",
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@@ -176,7 +176,7 @@
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"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Colpo critico brutale",
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"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
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"CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Senso del pericolo",
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"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.",
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"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "Hai vantaggio ai tiri salvezza su Destrezza contro effetti che puoi vedere, come trappole e incantesimi. Per ottenere questo beneficio, non devi essere accecato, assordato né inabile.",
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"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Attacco extra (Barbaro)",
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"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
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"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Movimento rapido",
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@@ -186,11 +186,11 @@
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"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Potenza indomita",
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"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
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"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage",
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"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
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"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "La tua ira è così feroce che termina precocemente solo se cadi senza sensi o se scegli di terminarla.",
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"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion",
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"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
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"CLASS_FEATURE_BARBARIAN_RAGE": "Rage",
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"CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
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"CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "Durante il tuo turno, puoi entrare in ira con un'azione bonus. Mentre sei in ira, se non stai indossando armature pesanti, ottieni i seguenti benefici:\n•Hai vantaggio alle prove di Forza e ai tiri salvezza sulla Forza.\n•Quando effettui un attacco con arma da mischia usando la Forza, aggiungi RAGE_DAMAGE al tiro per i danni.\n•Hai resistenza ai danni contundenti, perforanti e taglienti.\nSe sei capace di eseguire incantesimi, mentre sei in ira non puoi eseguirli né concentrarti su di essi.\nLa tua ira dura 1 minuto. Termina precocemente se perdi i sensi o se il tuo turno termina e non hai attaccato alcuna creatura ostile né hai subito danni dal tuo ultimo turno. Puoi anche decidere di terminare l'ira durante il tuo turno con un'azione bonus.",
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"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack",
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"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
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"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage",
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@@ -200,7 +200,7 @@
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"CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Ispirazione bardica",
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"CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Puoi ispirare gli altri usando musica o parole stimolanti. Per farlo, usi un’azione bonus durante il tuo turno per scegliere un’altra creatura che sia entro 18 metri da te che sia in grado di sentirti. Questa creatura riceve un dado di Ispirazione bardica, un d6.\nEntro i prossimi 10 minuti, la creatura può tirare una volta il dado e aggiungerne il risultato a una prova di abilità, un tiro per colpire o un tiro salvezza che esegue. La creatura può decidere di usare il dado di Ispirazione bardica anche dopo aver visto il risultato del d20, ma prima che il DM abbia annunciato il successo o il fallimento del tiro. Una volta che il dado di Ispirazione bardica è stato usato, è perso. Una creatura può avere un solo dado di Ispirazione bardica per volta.",
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"CLASS_FEATURE_BARD_COUNTERCHARM": "Controaffascinare",
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"CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
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"CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "Ottieni l'abilità di usare le note musicali o le parole di potere per distruggere gli effetti di influenza mentale. Con un'azione, puoi iniziare un'esibizione che dura fino al termine del tuo prossimo turno. Per tutta la durata, tu, e qualsiasi creatura amica entro 9 metri da te, avete vantaggio sui tiri salvezza vs. l’esser spaventati o affascinati. Per ottenere questo beneficio, una creatura ti deve poter udire. L'esibizione termina prima qualora tu fossi reso inabile o silenziato o se gli poni fine volontariamente (non c'è bisogno di alcuna azione).",
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"CLASS_FEATURE_BARD_EXPERTISE": "Competente",
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"CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
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"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Tuttofare",
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@@ -264,15 +264,15 @@
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"CLASS_FEATURE_MONK_PERFECT_SELF": "Perfect Self",
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"CLASS_FEATURE_MONK_PERFECT_SELF_TEXT": "When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
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"CLASS_FEATURE_MONK_PURITY_OF_BODY": "Purity of Body",
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"CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "Your mastery of the ki flowing through you makes you immune to disease and poison.",
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"CLASS_FEATURE_MONK_PURITY_OF_BODY_TEXT": "La tua padronanza del ki che scorre dentro di te ti rende immune alle malattie e al veleno.",
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"CLASS_FEATURE_MONK_SLOW_FALL": "Slow Fall",
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"CLASS_FEATURE_MONK_SLOW_FALL_TEXT": "You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].",
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"CLASS_FEATURE_MONK_STEP_OF_THE_WIND": "Step of the Wind",
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"CLASS_FEATURE_MONK_STEP_OF_THE_WIND_TEXT": "You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND": "Stillness of Mind",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
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"CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "Puoi usare la tua azione per terminare un effetto su di te che ti stia causando l'effetto affascinato o spaventato.",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
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"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "Puoi interferire con il flusso del ki nel corpo di un avversario. Quando colpisci un'altra creatura con un attacco con arma da mischia, puoi spendere 1 punto ki per tentare un colpo stordente. Il bersaglio deve riuscire un tiro salvezza di Costituzione o restare stordito fino al termine del tuo prossimo turno.",
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"CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body",
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"CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
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"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon",
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@@ -282,7 +282,7 @@
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"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement",
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"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.",
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"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "Tu e le creature tue alleate entro AURA_RANGE metri da te non potete essere spaventati mentre sono coscienti.",
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"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection",
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"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.",
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"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity",
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@@ -302,11 +302,11 @@
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite",
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"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.",
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"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Il tuo tocco benedetto può curare una creatura. Con un'azione, puoi ripristinare i punti ferita di una creatura con cui sei in contatto\nIn alternativa, puoi spendere 5 punti dalla tua riserva di guarigione per curare il bersaglio di una malattia o neutralizzare un veleno che lo affligge. Puoi curare più malattie e neutralizzare più veleni con una singola Imposizione delle mani, spendendo i punti ferita separatamente per ogni malanno.\nQuesto privilegio non ha effetto su non morti o costrutti.",
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"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy",
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"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
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"CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses",
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"CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
|
||||
"CLASS_FEATURE_RANGERUA_FERAL_SENSES_TEXT": "Acquisisci sensi soprannaturali che ti aiutano a combattere le creature che non puoi vedere. Quando attacchi una creatura che non puoi vedere, la tua incapacità di vederla non impone svantaggio ai tuoi tiri per colpire contro di essa.\nSei anche consapevole della posizione di qualsiasi creatura invisibile entro 9 metri da te, a condizione che la creatura non sia nascosta a te e tu non sia accecato o assordato.",
|
||||
"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE": "Fighting Style (Ranger UA)",
|
||||
"CLASS_FEATURE_RANGERUA_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
|
||||
"CLASS_FEATURE_RANGERUA_FLEET_OF_FOOT": "Fleet of Foot",
|
||||
@@ -316,7 +316,7 @@
|
||||
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY": "Greater Favored Enemy",
|
||||
"CLASS_FEATURE_RANGERUA_GREATER_FAVORED_ENEMY_TEXT": "You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT": "Hide in Plain Sight",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_RANGERUA_HIDE_IN_PLAIN_SIGHT_TEXT": "Puoi rimanere perfettamente immobile per lunghi periodi di tempo per organizzare imboscate.\nQuando tenti di nasconderti nel tuo turno, puoi scegliere di non muoverti in quel turno. Se eviti di muoverti, le creature che tentano di individuarti subiscono una penalità di -10 alle loro prove di Saggezza (Percezione) fino all'inizio del tuo prossimo turno. Perdi questo beneficio se ti muovi o cadi prono, volontariamente o per qualche effetto esterno. Verrai comunque rilevato automaticamente se qualsiasi effetto o azione ti fa non essere più nascosto.\nSe sei ancora nascosto nel tuo prossimo turno, puoi continuare a rimanere immobile e ottenere questo beneficio finché non vieni scoperto.",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER": "Natural Explorer",
|
||||
"CLASS_FEATURE_RANGERUA_NATURAL_EXPLORER_TEXT": "You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn’t slow your group’s travel.\n•Your group can’t become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_RANGERUA_PRIMEVAL_AWARENESS": "Primeval Awareness",
|
||||
@@ -328,7 +328,7 @@
|
||||
"CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy",
|
||||
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
|
||||
"CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses",
|
||||
"CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "You gain preternatural senses that help you fight creatures you can’t see. When you attack a creature you can’t see, your inability to see it doesn’t impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren’t blinded or deafened.",
|
||||
"CLASS_FEATURE_RANGER_FERAL_SENSES_TEXT": "Acquisisci sensi soprannaturali che ti aiutano a combattere le creature che non puoi vedere. Quando attacchi una creatura che non puoi vedere, la tua incapacità di vederla non impone svantaggio ai tuoi tiri per colpire contro di essa.\nSei anche consapevole della posizione di qualsiasi creatura invisibile entro 9 metri da te, a condizione che la creatura non sia nascosta a te e tu non sia accecato o assordato.",
|
||||
"CLASS_FEATURE_RANGER_FIGHTING_STYLE": "Fighting Style (Ranger)",
|
||||
"CLASS_FEATURE_RANGER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
|
||||
"CLASS_FEATURE_RANGER_FOE_SLAYER": "Foe Slayer",
|
||||
@@ -344,7 +344,7 @@
|
||||
"CLASS_FEATURE_RANGER_VANISH": "Vanish",
|
||||
"CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense",
|
||||
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
|
||||
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "Se sei in grado di sentire, riesci a percepire la posizione di ogni creatura nascosta o invisibile entro 3 metri da te.",
|
||||
"CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action",
|
||||
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
|
||||
"CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive",
|
||||
@@ -463,7 +463,7 @@
|
||||
"DARKVISION": "Scurovisione",
|
||||
"DC": "CD",
|
||||
"DEAFENED": "Assordato",
|
||||
"DEAFENED_1": "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
"DEAFENED_1": "Una creatura assordata non può sentire e fallisce automaticamente qualsiasi prova di caratteristica che richieda udito.",
|
||||
"DEATH": "Morte",
|
||||
"DEATH_SAVES": "TS vs Morte",
|
||||
"DEATH_SAVING_THROW": "Tiro salvezza vs morte",
|
||||
@@ -566,8 +566,8 @@
|
||||
"FREEFORM": "Freeform",
|
||||
"FREETEXT": "Testo",
|
||||
"FRIGHTENED": "Spaventato",
|
||||
"FRIGHTENED_1": "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.",
|
||||
"FRIGHTENED_2": "The creature can’t willingly move closer to the source of its fear.",
|
||||
"FRIGHTENED_1": "Una creatura spaventata ha svantaggio alle prove di caratteristica e ai tiri per colpire mentre la fonte della sua paura è entro la linea di vista.",
|
||||
"FRIGHTENED_2": "La creatura non può avvicinarsi volontariamente alla fonte della sua paura.",
|
||||
"GARGANTUAN": "Gigantesco",
|
||||
"GENDER": "Sesso",
|
||||
"GENERATE": "Generate",
|
||||
@@ -576,9 +576,9 @@
|
||||
"GOLD": "Oro",
|
||||
"GP": "MO",
|
||||
"GRAPPLED": "Afferrato",
|
||||
"GRAPPLED_1": "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"GRAPPLED_2": "The condition ends if the grappler is incapacitated (see the condition).",
|
||||
"GRAPPLED_3": "The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.",
|
||||
"GRAPPLED_1": "La velocità di una creatura in combattimento diventa 0 e non può beneficiare di alcun bonus alla sua velocità.",
|
||||
"GRAPPLED_2": "La condizione termina se colui che afferra è incapacitato (vedi condizione).",
|
||||
"GRAPPLED_3": "La condizione termina anche se un effetto rimuove la creatura in combattimento dalla portata del lottatore o l'effetto di lotta, come quando una creatura viene scagliata via dall'incantesimo Onda Tonante.",
|
||||
"HAIR": "Capelli",
|
||||
"HALF": "Metà",
|
||||
"HALFLING_LUCK": "Fortuna halfling",
|
||||
@@ -631,7 +631,7 @@
|
||||
"ILLUSION": "Illusione",
|
||||
"IMPORT": "Importa",
|
||||
"INCAPACITATED": "Incapacitato",
|
||||
"INCAPACITATED_1": "An incapacitated creature can’t take actions or reactions.",
|
||||
"INCAPACITATED_1": "Una creatura incapace non può compiere azioni o reazioni.",
|
||||
"INFLUENCE": "Influenza",
|
||||
"INITIATIVE": "Iniziativa",
|
||||
"INNATE_SPELLCASTING": "Innate Spellcasting",
|
||||
@@ -651,8 +651,8 @@
|
||||
"INTIMIDATION": "Intimidazione",
|
||||
"INVESTIGATION": "Investigare",
|
||||
"INVISIBLE": "Invisibile",
|
||||
"INVISIBLE_1": "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.",
|
||||
"INVISIBLE_2": "Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
"INVISIBLE_1": "Una creatura invisibile è impossibile da vedere senza l'aiuto della magia o di un senso speciale. Allo scopo di nascondersi, la creatura è fortemente oscurata. La posizione della creatura può essere rilevata da qualsiasi rumore che emette o dalle tracce che lascia.",
|
||||
"INVISIBLE_2": "I tiri per colpire contro la creatura hanno vantaggio e i tiri per colpire della creatura hanno svantaggio.",
|
||||
"JACK_OF_ALL_TRADES": "Tuttofare",
|
||||
"KI": "Ki",
|
||||
"KILOGRAMS": "Chilogrammi",
|
||||
@@ -731,10 +731,10 @@
|
||||
"OUTPUT": "Output",
|
||||
"PALADIN": "Paladino",
|
||||
"PARALYZED": "Paralizzato",
|
||||
"PARALYZED_1": "A paralyzed creature is incapacitated (see the condition) and can’t move or speak.",
|
||||
"PARALYZED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PARALYZED_3": "Attack rolls against the creature have advantage.",
|
||||
"PARALYZED_4": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"PARALYZED_1": "Una creatura paralizzata è incapacitata (vedi la condizione) e non può muoversi o parlare.",
|
||||
"PARALYZED_2": "La creatura fallisce automaticamente i tiri salvezza di Forza e Destrezza.",
|
||||
"PARALYZED_3": "I tiri per colpire contro la creatura hanno vantaggio.",
|
||||
"PARALYZED_4": "Qualsiasi attacco che colpisce la creatura è un colpo critico se l'attaccante si trova entro 1,5 metri dalla creatura.",
|
||||
"PASSIVE": "Passivo",
|
||||
"PASSIVE_ABILITY_CHECK": "Prova passiva di caratteristica",
|
||||
"PASSIVE_SKILLS": "Passive skills",
|
||||
@@ -746,12 +746,12 @@
|
||||
"PER_LEVEL": "per livello",
|
||||
"PER_USE": "per use",
|
||||
"PETRIFIED": "Pietrificato",
|
||||
"PETRIFIED_1": "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.",
|
||||
"PETRIFIED_2": "The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"PETRIFIED_3": "Attack rolls against the creature have advantage.",
|
||||
"PETRIFIED_4": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"PETRIFIED_5": "The creature has resistance to all damage.",
|
||||
"PETRIFIED_6": "The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
"PETRIFIED_1": "Una creatura pietrificata si trasforma, insieme a qualsiasi oggetto non magico che indossa o trasporta, in una solida sostanza inanimata (di solito pietra). Il suo peso aumenta di un fattore dieci e cessa di invecchiare.",
|
||||
"PETRIFIED_2": "La creatura è incapacitata (vedi la condizione), non può muoversi o parlare e non è consapevole di ciò che la circonda.",
|
||||
"PETRIFIED_3": "I tiri per colpire contro la creatura hanno vantaggio.",
|
||||
"PETRIFIED_4": "La creatura fallisce automaticamente i tiri salvezza di Forza e Destrezza.",
|
||||
"PETRIFIED_5": "La creatura ha resistenza a tutti i danni.",
|
||||
"PETRIFIED_6": "La creatura è immune a veleni e malattie, sebbene un veleno o una malattia già nel suo sistema rimangano in sospeso, non neutralizzati.",
|
||||
"PIERCING": "perforante",
|
||||
"PLATINUM": "Platino",
|
||||
"PLUS": "plus",
|
||||
@@ -759,7 +759,7 @@
|
||||
"POINTS_OF_ORIGIN": "Punti di origine",
|
||||
"POISON": "veleno",
|
||||
"POISONED": "Avvelenato",
|
||||
"POISONED_1": "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
"POISONED_1": "Una creatura avvelenata ha svantaggio ai tiri per colpire e alle prove di caratteristica.",
|
||||
"POTION": "Pozione",
|
||||
"POTION_OF_HEALING": "Pozione di Guarigione",
|
||||
"POUNDS": "Pounds",
|
||||
@@ -777,9 +777,9 @@
|
||||
"PROFICIENT": "Competente",
|
||||
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
|
||||
"PRONE": "Prono",
|
||||
"PRONE_1": "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.",
|
||||
"PRONE_2": "The creature has disadvantage on attack rolls.",
|
||||
"PRONE_3": "An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
"PRONE_1": "L'unica opzione di movimento di una creatura prona è strisciare, a meno che non si alzi in piedi e quindi metta fine alla condizione.",
|
||||
"PRONE_2": "La creatura ha svantaggio ai tiri per colpire.",
|
||||
"PRONE_3": "Un tiro per colpire contro la creatura ha vantaggio se l'attaccante si trova entro 1,5 metri dalla creatura. Altrimenti, il tiro per colpire ha svantaggio.",
|
||||
"PSI": "Psi",
|
||||
"PSION": "Psion",
|
||||
"PSIONICS": "Psionics",
|
||||
@@ -835,10 +835,10 @@
|
||||
"RESISTANCES_AND_IMMUNITIES": "Resistenze e immunità",
|
||||
"RESOURCES": "Risorse",
|
||||
"REST": "Riposo",
|
||||
"RESTRAINED": "Legato",
|
||||
"RESTRAINED_1": "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.",
|
||||
"RESTRAINED_2": "Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
"RESTRAINED_3": "The creature has disadvantage on Dexterity saving throws.",
|
||||
"RESTRAINED": "Afferrato",
|
||||
"RESTRAINED_1": "La velocità di una creatura in combattimento diventa 0 e non può beneficiare di alcun bonus alla sua velocità.",
|
||||
"RESTRAINED_2": "I tiri per colpire contro la creatura hanno vantaggio e i tiri per colpire della creatura hanno svantaggio.",
|
||||
"RESTRAINED_3": "La creatura ha svantaggio ai tiri per colpire.",
|
||||
"RING": "Anello",
|
||||
"RITUAL": "Rituale",
|
||||
"ROGUE": "Furfante",
|
||||
@@ -909,7 +909,7 @@
|
||||
"SKILL_SHEET_SETTING": "– Sheet setting",
|
||||
"SKIN": "Pelle",
|
||||
"SLASHING": "Da taglio",
|
||||
"SLEIGHTOFHAND": "Mano lesta",
|
||||
"SLEIGHTOFHAND": "Rapidità di Mano",
|
||||
"SLOT": "Slot",
|
||||
"SLOTS": "Slots",
|
||||
"SMALL": "Piccola",
|
||||
@@ -958,9 +958,9 @@
|
||||
"STR_13": "For 13",
|
||||
"STR_15": "For 15",
|
||||
"STUNNED": "Stordito",
|
||||
"STUNNED_1": "A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.",
|
||||
"STUNNED_2": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"STUNNED_3": "Attack rolls against the creature have advantage.",
|
||||
"STUNNED_1": "Una creatura stordita è incapacitata (vedi la condizione), non può muoversi e può parlare solo farfugliando.",
|
||||
"STUNNED_2": "La creatura fallisce automaticamente i tiri salvezza di Forza e Destrezza.",
|
||||
"STUNNED_3": "I tiri per colpire contro la creatura hanno vantaggio.",
|
||||
"SUCCESSES": "Successi",
|
||||
"SUMMONER": "Evocatore",
|
||||
"SURVIVAL": "Sopravvivenza",
|
||||
@@ -986,11 +986,11 @@
|
||||
"TYPE": "Tipo",
|
||||
"UNARMORED": "Senza armatura",
|
||||
"UNCONSCIOUS": "Svenuto",
|
||||
"UNCONSCIOUS_1": "An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.",
|
||||
"UNCONSCIOUS_2": "The creature drops whatever it’s holding and falls prone.",
|
||||
"UNCONSCIOUS_3": "The creature automatically fails Strength and Dexterity saving throws.",
|
||||
"UNCONSCIOUS_4": "Attack rolls against the creature have advantage.",
|
||||
"UNCONSCIOUS_5": "Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
"UNCONSCIOUS_1": "La creatura è incapacitata (vedi la condizione), non può muoversi o parlare e non è consapevole di ciò che la circonda.",
|
||||
"UNCONSCIOUS_2": "La creatura lascia cadere qualunque cosa stia trattenendo e cade prona.",
|
||||
"UNCONSCIOUS_3": "La creatura fallisce automaticamente i tiri salvezza di Forza e Destrezza.",
|
||||
"UNCONSCIOUS_4": "I tiri per colpire contro la creatura hanno vantaggio.",
|
||||
"UNCONSCIOUS_5": "Qualsiasi attacco che colpisce la creatura è un colpo critico se l'attaccante si trova entro 1,5 metri dalla creatura.",
|
||||
"UNITS": "Units",
|
||||
"UNPROFICIENT": "Non competente",
|
||||
"UNTIL_DISPELLED": "Finché non è dissolto",
|
||||
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Protecció per Armad.",
|
||||
"armor-worn": "Armadura posada",
|
||||
"art": "Art",
|
||||
"ask": "Demana",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atac",
|
||||
"attack": "Atac",
|
||||
"attaining-rt": "Assolint",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Cerimonial",
|
||||
"character": "Personatge",
|
||||
"characteristic": "Característica",
|
||||
"characteristic-m": "Característica",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Característiques",
|
||||
"circumstances-m": "Circumstàncies",
|
||||
"circumstantial": "Circumstancial",
|
||||
"critical": "Crític",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Modif. de combat",
|
||||
"communication": "Comunicació",
|
||||
"confidence": "Confiança",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Aliança",
|
||||
"covenant-of-apprenticeship": "Aliança d'aprenentatge",
|
||||
"creo": "Creo",
|
||||
"critical": "Crític",
|
||||
"current": "Actual",
|
||||
"current-year": "Any actual",
|
||||
"dam": "Mal",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitut/Envelliment",
|
||||
"defend-rt": "Defensa",
|
||||
"defense": "Defensa",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Descripció",
|
||||
"designed-spells": "Conjurs dissenyats",
|
||||
"dex": "des",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duració",
|
||||
"effect": "Efecte",
|
||||
"encumbrance": "Càrrega",
|
||||
"enc-": "Car.",
|
||||
"encumbrance": "Càrrega",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Ulls",
|
||||
"faerie-might": "Poder Faèric",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Forma",
|
||||
"forms": "Formes",
|
||||
"formulaic": "Formulàic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratis",
|
||||
"fresh": "Fresc",
|
||||
"gender": "Gènere",
|
||||
"general-quality": "Qualitat general",
|
||||
"gestures": "Gestos",
|
||||
"gestures-exaggerated": "Exagerats",
|
||||
"gestures-bold": "Atrevits",
|
||||
"gestures-subtle": "Subtil",
|
||||
"gestures-exaggerated": "Exagerats",
|
||||
"gestures-none": "Cap",
|
||||
"gestures-subtle": "Subtil",
|
||||
"hair": "Cabells",
|
||||
"handedness": "Mà",
|
||||
"health": "Salut",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Caract. de laboratori",
|
||||
"lab-totals": "Totals de Laboratori",
|
||||
"lab-virtues": "Virtuts del laboratori",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Nivell",
|
||||
"leverages-rt": "palanques",
|
||||
"light-wounds": "Ferides lleus",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Punts",
|
||||
"presence": "Presència",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Rap",
|
||||
"query": "Nom de Consulta",
|
||||
"quickness": "Rapidesa",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Marques del Sanctum",
|
||||
"score": "Punts",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Mida",
|
||||
"soak": "Aguant",
|
||||
"soak-bonus": "Bonus d'aguant",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Especialitat",
|
||||
"specializations-bonuses": "Especialitzacions i Bonus",
|
||||
"spell-description": "Descripció del conjur",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Teoria",
|
||||
"tired": "Cansat",
|
||||
"title-profession": "Títol/Professió",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Modif. Total d'Especialització",
|
||||
"trait": "Tret",
|
||||
"type": "Tipus",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Armes",
|
||||
"weary": "Fatigat",
|
||||
"weight": "Pes",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Sense alè",
|
||||
"with-rt": "amb",
|
||||
"wizard-s-sigil": "Impromta de Mag",
|
||||
"words": "Veu",
|
||||
"words-loud": "Alta",
|
||||
"words-firm": "Ferma",
|
||||
"words-quiet": "Suau",
|
||||
"words-loud": "Alta",
|
||||
"words-none": "Cap",
|
||||
"words-quiet": "Suau",
|
||||
"wounds": "Ferides",
|
||||
"year-born": "Any de naixement"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Útok",
|
||||
"attack": "Útok",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Postavu",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Doba trvání",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Barva očí",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Zdarma",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Pohlaví",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Vlasy",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Úroveň",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Velikost",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Typ",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Váha",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratis",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Niveau",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATT",
|
||||
"attack": "Angriff",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Charakter",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Eigenschaften",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Kampf",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Aktuell",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Verteidigen",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "ges",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Dauer",
|
||||
"effect": "Effekt",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Augen",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Kostenlos",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Geschlecht",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Haar",
|
||||
"handedness": "Händigkeit",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Stufe",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Wert",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Größe",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Zauber Beschreibung",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Typ",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Erschöpft",
|
||||
"weight": "Gewicht",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "mit",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Δωρεάν",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Επίπεδο",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atk",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Protección de armadura",
|
||||
"armor-worn": "Armadura equipada",
|
||||
"art": "Arte",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Ata",
|
||||
"attack": "Ataque",
|
||||
"attaining-rt": "Alcanzar",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Personaje",
|
||||
"characteristic": "Característica",
|
||||
"characteristic-m": "Característica",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Características",
|
||||
"circumstances-m": "Circustancias",
|
||||
"circumstantial": "Circustancial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combate",
|
||||
"combat-modifiers": "Modificadores de combate",
|
||||
"communication": "Comunicación",
|
||||
"confidence": "Confianza",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Alianza",
|
||||
"covenant-of-apprenticeship": "Alianza de aprendizaje",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Actual",
|
||||
"current-year": "Año actual",
|
||||
"dam": "Dañ",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitud/Envejecimiento",
|
||||
"defend-rt": "Defender",
|
||||
"defense": "Defensa",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Descripción",
|
||||
"designed-spells": "Hechizos diseñados",
|
||||
"dex": "des",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duración",
|
||||
"effect": "Efecto",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Carga",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Ojos",
|
||||
"faerie-might": "Poder feérico",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Forma",
|
||||
"forms": "Formas",
|
||||
"formulaic": "Formulaica",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratuita",
|
||||
"fresh": "Fresco",
|
||||
"gender": "Género",
|
||||
"general-quality": "Calidad general",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Pelo",
|
||||
"handedness": "Mano hábil",
|
||||
"health": "Salubridad",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Caraterísticas del laboratorio",
|
||||
"lab-totals": "Total del laboratorio",
|
||||
"lab-virtues": "Virtudes del laboratorio",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Nivel",
|
||||
"leverages-rt": "Mango",
|
||||
"light-wounds": "Heridas leves",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Reserva",
|
||||
"presence": "Presencia",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Rap",
|
||||
"query": "Nombre de la solicitud",
|
||||
"quickness": "Rapidez",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Marca de Sanctum",
|
||||
"score": "Puntuación",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Tamaño",
|
||||
"soak": "Aguante",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Especialidad",
|
||||
"specializations-bonuses": "Especializaciones & Bono",
|
||||
"spell-description": "Descripción del hechizo",
|
||||
@@ -186,6 +203,13 @@
|
||||
"theory": "Teoría",
|
||||
"tired": "Cansado",
|
||||
"title-profession": "Título/Profesión",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Modificador toal de especialización",
|
||||
"trait": "Rasgos",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Armas",
|
||||
"weary": "Fatigado",
|
||||
"weight": "Peso",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Sofocado",
|
||||
"with-rt": "Con",
|
||||
"wizard-s-sigil": "Impronta",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Heridas",
|
||||
"year-born": "Año de nacimiento"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atk",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Protection d'Armure",
|
||||
"armor-worn": "Armure portée",
|
||||
"art": "Art",
|
||||
"ask": "Demander",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atq",
|
||||
"attack": "Attaque",
|
||||
"attaining-rt": "Atteignant",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Cérémonial",
|
||||
"character": "Personnage",
|
||||
"characteristic": "Caractéristique",
|
||||
"characteristic-m": "Caractéristique",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Caractéristiques",
|
||||
"circumstances-m": "Circonstances",
|
||||
"circumstantial": "Circonstanciel",
|
||||
"critical": "Critique",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Modificateurs de combat",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confiance",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Alliance",
|
||||
"covenant-of-apprenticeship": "Alliance d'apprentissage",
|
||||
"creo": "Creo",
|
||||
"critical": "Critique",
|
||||
"current": "Actuel",
|
||||
"current-year": "Année actuelle",
|
||||
"dam": "Dgt",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Décrépitude/Vieillissement",
|
||||
"defend-rt": "Défendre",
|
||||
"defense": "Défense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Sorts inventés",
|
||||
"dex": "Dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Durée",
|
||||
"effect": "Effet",
|
||||
"encumbrance": "Encombrement",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encombrement",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Yeux",
|
||||
"faerie-might": "Puissance féerique",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Forme",
|
||||
"forms": "Formes",
|
||||
"formulaic": "Formulés",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratuit",
|
||||
"fresh": "Dispo",
|
||||
"gender": "Sexe",
|
||||
"general-quality": "Qualité générale",
|
||||
"gestures": "Gestes",
|
||||
"gestures-exaggerated": "Exagérés",
|
||||
"gestures-bold": "Assurés",
|
||||
"gestures-subtle": "Subtils",
|
||||
"gestures-exaggerated": "Exagérés",
|
||||
"gestures-none": "Aucuns",
|
||||
"gestures-subtle": "Subtils",
|
||||
"hair": "Cheveux",
|
||||
"handedness": "Main directrice",
|
||||
"health": "Santé",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Caractéristiques du Laboratoire",
|
||||
"lab-totals": "Total de Labo",
|
||||
"lab-virtues": "Vertus du labo",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Niveau",
|
||||
"leverages-rt": "utilise",
|
||||
"light-wounds": "Blessures légères",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Réserve",
|
||||
"presence": "Présence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Viv",
|
||||
"query": "Nom de la requête",
|
||||
"quickness": "Vivacité",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Marqueur du Sanctum",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Taille",
|
||||
"soak": "Encaissement",
|
||||
"soak-bonus": "Bonus d'encaissement",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Spécialité",
|
||||
"specializations-bonuses": "Spécialisations & Bonus",
|
||||
"spell-description": "Description du sort",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Théorie",
|
||||
"tired": "Fatigué",
|
||||
"title-profession": "Titre/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Modificateur total de spécialisation",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Armes",
|
||||
"weary": "Las",
|
||||
"weight": "Poids",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Essoufflé",
|
||||
"with-rt": "avec",
|
||||
"wizard-s-sigil": "Sceau de mage",
|
||||
"words": "Voix",
|
||||
"words-loud": "Forte",
|
||||
"words-firm": "Ferme",
|
||||
"words-quiet": "Calme",
|
||||
"words-loud": "Forte",
|
||||
"words-none": "Aucune",
|
||||
"words-quiet": "Calme",
|
||||
"wounds": "Blessures",
|
||||
"year-born": "Année de naissance"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "דמות",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "חינם",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atk",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATT",
|
||||
"attack": "Attacco",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Personaggio",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circostanze",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Attuale",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "des",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Durata",
|
||||
"effect": "Effetto",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Occhi",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratuita",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Sesso",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Capelli",
|
||||
"handedness": "Handedness",
|
||||
"health": "Salute",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Livello",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Taglia",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Descrizione Incantesimo",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Tipo",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Peso",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "攻撃",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "キャラクター",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "現在",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "継続時間",
|
||||
"effect": "効果",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "目の色",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "基本",
|
||||
"fresh": "Fresh",
|
||||
"gender": "性別",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "髪の毛",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "ユーザレベル",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "サイズ",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "種類",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "重量",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "예술",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "캐릭터",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "특성",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "저지",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "무료 유저",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "체력",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "레벨",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "존재감",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "저항",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "종류",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "무기",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "부상",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratis",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atk",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Postać",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Darmowy",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Poziom",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Opis zaklęcia",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Zmęczony",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Typ",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Absorção",
|
||||
"armor-worn": "Armadura",
|
||||
"art": "Arte",
|
||||
"ask": "Pergunte",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atq",
|
||||
"attack": "Ataque",
|
||||
"attaining-rt": "Sintonizando",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Cerimonial",
|
||||
"character": "Personagem",
|
||||
"characteristic": "Característica",
|
||||
"characteristic-m": "Característica",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Características",
|
||||
"circumstances-m": "Cricumstância",
|
||||
"circumstantial": "Circunstancial",
|
||||
"critical": "Crítico",
|
||||
"combat": "Combate",
|
||||
"combat-modifiers": "Modificadores de combate",
|
||||
"communication": "Comunicação",
|
||||
"confidence": "Determinação",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Concílio",
|
||||
"covenant-of-apprenticeship": "Concílio de aprendizado",
|
||||
"creo": "Creo",
|
||||
"critical": "Crítico",
|
||||
"current": "Atual",
|
||||
"current-year": "Ano atual",
|
||||
"dam": "Dano",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Envelhecimento",
|
||||
"defend-rt": "Defesa",
|
||||
"defense": "Defesa",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Descrição",
|
||||
"designed-spells": "Magias Prontas",
|
||||
"dex": "Des",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duração",
|
||||
"effect": "Efeito",
|
||||
"encumbrance": "Carga",
|
||||
"enc-": "Peso",
|
||||
"encumbrance": "Carga",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Olhos",
|
||||
"faerie-might": "Potência Feérica",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Forma",
|
||||
"forms": "Formas",
|
||||
"formulaic": "Formulaica",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratuito",
|
||||
"fresh": "Descansado",
|
||||
"gender": "Gênero",
|
||||
"general-quality": "Qualidade Geral",
|
||||
"gestures": "Gestos",
|
||||
"gestures-exaggerated": "Exagerados",
|
||||
"gestures-bold": "Vigoroso",
|
||||
"gestures-subtle": "Sutil",
|
||||
"gestures-exaggerated": "Exagerados",
|
||||
"gestures-none": "Nenhum",
|
||||
"gestures-subtle": "Sutil",
|
||||
"hair": "Cabelos",
|
||||
"handedness": "Mão primária",
|
||||
"health": "Vitalidade",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Características do Lab",
|
||||
"lab-totals": "Totais de laboratório",
|
||||
"lab-virtues": "Virtudes de lab",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Nível",
|
||||
"leverages-rt": "influências",
|
||||
"light-wounds": "Ferimentos leves",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Reserva",
|
||||
"presence": "Presença",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Rap",
|
||||
"query": "Nome da Consulta",
|
||||
"quickness": "Rapidez",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Marca do Sanctum",
|
||||
"score": "Pontuação",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simples",
|
||||
"size": "Tamanho",
|
||||
"soak": "Absorção",
|
||||
"soak-bonus": "Bônus de absorção",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Especialidade",
|
||||
"specializations-bonuses": "Especializações & Bônus",
|
||||
"spell-description": "Descrição da Magia",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Teoria",
|
||||
"tired": "Cansado",
|
||||
"title-profession": "Título/Profissão",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Soma de modificadores por especialização",
|
||||
"trait": "Atributo",
|
||||
"type": "Tipo",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Armas",
|
||||
"weary": "Cansado",
|
||||
"weight": "Peso",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Ofegante",
|
||||
"with-rt": "com",
|
||||
"wizard-s-sigil": "Insígnia Mística",
|
||||
"words": "Palavras",
|
||||
"words-loud": "Alto",
|
||||
"words-firm": "Firme",
|
||||
"words-quiet": "Silencioso",
|
||||
"words-loud": "Alto",
|
||||
"words-none": "Nenhum",
|
||||
"words-quiet": "Silencioso",
|
||||
"wounds": "Ferimentos",
|
||||
"year-born": "Ano de Nascimento"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Атк",
|
||||
"attack": "Атака",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Персонаж",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Текущий",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Длительность",
|
||||
"effect": "Эффекты",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Глаза",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Бесплатно",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Пол",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Волосы",
|
||||
"handedness": "Направленность",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Уровень",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Размер",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Тип",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Масса",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atk",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Rollperson",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Gratis",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Nivå",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "med",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "Atk",
|
||||
"attack": "Attack",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "Character",
|
||||
"characteristic": "Characteristic",
|
||||
"characteristic-m": "Characteristic",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "Current",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "Duration",
|
||||
"effect": "Effect",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "Eyes",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "Free",
|
||||
"fresh": "Fresh",
|
||||
"gender": "Gender",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "Hair",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "Level",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "Size",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "Type",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "Weapons",
|
||||
"weary": "Weary",
|
||||
"weight": "Weight",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -14,8 +14,8 @@
|
||||
"armor-protection": "Armor Protection",
|
||||
"armor-worn": "Armor Worn",
|
||||
"art": "Art",
|
||||
"ask": "Ask",
|
||||
"artes-lib-": "Artes Lib.",
|
||||
"ask": "-Ask-",
|
||||
"atk": "ATK",
|
||||
"attack": "攻擊",
|
||||
"attaining-rt": "Attaining",
|
||||
@@ -33,19 +33,29 @@
|
||||
"ceremonial": "Ceremonial",
|
||||
"character": "角色",
|
||||
"characteristic": "屬性",
|
||||
"characteristic-m": "屬性",
|
||||
"characteristic-choice": "-Characteristic-",
|
||||
"characteristics": "Characteristics",
|
||||
"circumstances-m": "Circumstances",
|
||||
"circumstantial": "Circumstantial",
|
||||
"critical": "Critical",
|
||||
"combat": "Combat",
|
||||
"combat-modifiers": "Combat Modifiers",
|
||||
"communication": "Communication",
|
||||
"confidence": "Confidence",
|
||||
"config-botch": "Botch formula",
|
||||
"config-botch-grouped": "Grouped rolls",
|
||||
"config-botch-separated": "Separated rolls",
|
||||
"config-configuration": "Configuration",
|
||||
"config-dice": "Dice type",
|
||||
"config-dice-both": "Both",
|
||||
"config-dice-toggle": "Toggle",
|
||||
"config-magi": "Magi character",
|
||||
"config-magi-no": "No",
|
||||
"config-magi-yes": "Yes",
|
||||
"corpus": "Corpus",
|
||||
"covenant": "Covenant",
|
||||
"covenant-of-apprenticeship": "Covenant of Apprenticeship",
|
||||
"creo": "Creo",
|
||||
"critical": "Critical",
|
||||
"current": "目前",
|
||||
"current-year": "Current Year",
|
||||
"dam": "Dam",
|
||||
@@ -55,6 +65,7 @@
|
||||
"decrepitude-aging": "Decrepitude/Aging",
|
||||
"defend-rt": "Defend",
|
||||
"defense": "Defense",
|
||||
"deficiency": "Deficiency",
|
||||
"description": "Description",
|
||||
"designed-spells": "Designed Spells",
|
||||
"dex": "dex",
|
||||
@@ -65,8 +76,8 @@
|
||||
"domus-magna": "Domus Magna",
|
||||
"duration": "持續時間",
|
||||
"effect": "效果",
|
||||
"encumbrance": "Encumbrance",
|
||||
"enc-": "Enc.",
|
||||
"encumbrance": "Encumbrance",
|
||||
"exp": "Exp.",
|
||||
"eyes": "瞳色",
|
||||
"faerie-might": "Faerie Might",
|
||||
@@ -78,15 +89,16 @@
|
||||
"form": "Form",
|
||||
"forms": "Forms",
|
||||
"formulaic": "Formulaic",
|
||||
"formulaic-spells": "Formulaic spells",
|
||||
"free": "免費會員",
|
||||
"fresh": "Fresh",
|
||||
"gender": "性別",
|
||||
"general-quality": "General Quality",
|
||||
"gestures": "Gestures",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-bold": "Bold",
|
||||
"gestures-subtle": "Subtle",
|
||||
"gestures-exaggerated": "Exaggerated",
|
||||
"gestures-none": "None",
|
||||
"gestures-subtle": "Subtle",
|
||||
"hair": "髮色",
|
||||
"handedness": "Handedness",
|
||||
"health": "Health",
|
||||
@@ -111,6 +123,8 @@
|
||||
"lab-characteristics": "Lab Characteristics",
|
||||
"lab-totals": "Lab Totals",
|
||||
"lab-virtues": "Lab Virtues",
|
||||
"legacy-content": "This section contains part of the sheet that are no longer used, but cannot be removed because they contain character data.",
|
||||
"legacy-title": "Legacy",
|
||||
"level": "會員等級",
|
||||
"leverages-rt": "leverages",
|
||||
"light-wounds": "Light Wounds",
|
||||
@@ -144,6 +158,7 @@
|
||||
"pool": "Pool",
|
||||
"presence": "Presence",
|
||||
"primus": "Primus",
|
||||
"protection": "Protection",
|
||||
"qik": "Qik",
|
||||
"query": "Name of Query",
|
||||
"quickness": "Quickness",
|
||||
@@ -163,10 +178,12 @@
|
||||
"saga": "Saga",
|
||||
"sanctum-marker": "Sanctum Marker",
|
||||
"score": "Score",
|
||||
"sheet": "Sheet",
|
||||
"simple": "Simple",
|
||||
"size": "體型",
|
||||
"soak": "Soak",
|
||||
"soak-bonus": "Soak Bonus",
|
||||
"soak-forms": "Soak by Forms",
|
||||
"speciality": "Speciality",
|
||||
"specializations-bonuses": "Specializations & Bonuses",
|
||||
"spell-description": "Spell Description",
|
||||
@@ -186,7 +203,14 @@
|
||||
"theory": "Theory",
|
||||
"tired": "Tired",
|
||||
"title-profession": "Title/Profession",
|
||||
"total": "total",
|
||||
"tooltip-ability-characteristic": "Select the caracteristic to use. Overrides the gobal selector.<br>'-Characteristic-' uses the global selector, '-Ask-' triggers a roll query (pop-up) for each roll.",
|
||||
"tooltip-default-characteristic": "Default characteristic to use. Can be overriden per ability.",
|
||||
"tooltip-inc-": "Included<br>Check if the item is active. Unchecked items are not used in the computation",
|
||||
"tooltip-welcome": "Underlined text features tooltip with additional informations",
|
||||
"tooltip-xp-input": "XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.",
|
||||
"tooltip-xp-step": "Additional XP required for the next score, beyond the XP for the current level.<br>If you store only the XP towards the next score in the xp input, increase the score when this amount is reached.",
|
||||
"tooltip-xp-total": "Total XP required for the next score.<br>If you store the total XP in the XP input, increase the score when this amount is reached.",
|
||||
"total": "Total",
|
||||
"total-specialization-modifier": "Total Specialization Modifier",
|
||||
"trait": "Trait",
|
||||
"type": "類型",
|
||||
@@ -208,14 +232,21 @@
|
||||
"weapons": "武器",
|
||||
"weary": "Weary",
|
||||
"weight": "重量",
|
||||
"welcome-0": "Those are a few important notes you'll need to read before using the sheet. A more complete documentation can be found below.",
|
||||
"welcome-1": "First, this sheet features some configuration options, found below. Be sure to review those. Configure is your character is a Magi, how you want botches to be rolled and display in chat, and how you want to chose between simple and stress rolls (when applicable).",
|
||||
"welcome-2": "Second, you might want to read a bit the section on the documentation on how rolls works. The stress dice of Ars Magica 5th edition are quite complicated, and this sheet isn't <i>quite</i> able to handle them completely automatically. You'll need to copy the result before the critical roll, for instance.",
|
||||
"welcome-3a": "Third, some element of the sheet are ",
|
||||
"welcome-3b": "underlined",
|
||||
"welcome-3c": "this means they have a tooltip that shows additional info about them.",
|
||||
"welcome-title": "Welcome to the Ars Magica 5th Edition Sheet !",
|
||||
"winded": "Winded",
|
||||
"with-rt": "with",
|
||||
"wizard-s-sigil": "Wizard's Sigil",
|
||||
"words": "Words",
|
||||
"words-loud": "Loud",
|
||||
"words-firm": "Firm",
|
||||
"words-quiet": "Quiet",
|
||||
"words-loud": "Loud",
|
||||
"words-none": "None",
|
||||
"words-quiet": "Quiet",
|
||||
"wounds": "Wounds",
|
||||
"year-born": "Year Born"
|
||||
}
|
||||
@@ -1,95 +1,95 @@
|
||||
{
|
||||
"day-move-text": "rolls The Day Move",
|
||||
"night-move-text": "rolls The Night Move",
|
||||
"meddling-move-text": "rolls The Meddling Move",
|
||||
"occult-move-text": "rolls The Occult Move",
|
||||
"cozy-move-text": "rolls The Cozy Move",
|
||||
"gold-crown-mysteries-move-text": "rolls The Gold Crown Mysteries Move",
|
||||
"theorize-move-text": "rolls The Theorize Move",
|
||||
"advantageordisadvantage": "Advantage or Disadvantage",
|
||||
"none": "None",
|
||||
"advantage": "Advantage",
|
||||
"disadvantage": "Disadvantage",
|
||||
"selectability": "Select Ability to Use",
|
||||
"theorizeStatUsed": "Number of Clues Found - Mystery Complexity",
|
||||
"numberclues": "Number of Clues Found",
|
||||
"mysterycomplexity": "Mystery Complexity",
|
||||
"Maven": "Maven",
|
||||
"Clues": " Clues ",
|
||||
"CharacterName": "Character Name",
|
||||
"Style": "Style",
|
||||
"CozyActivity": "Cozy Activity",
|
||||
"XPTrack": "XP Track",
|
||||
"EndOfSession": "End of Session",
|
||||
"EOSQuestion1": "Did the Murder Mavens solve a mystery?",
|
||||
"EOSQuestion2": "Did you secretly undermine the authority of a local official?",
|
||||
"EOSQuestion3": "Did you share your wisdom with a young person?",
|
||||
"EOSQuestion4": "Did you share a memory of a late family member?",
|
||||
"EOSQuestion5": "Did you behave like a woman half your age?",
|
||||
"EOSQuestion6": "Did you dote on someone?",
|
||||
"EOSQuestion7": "Did you show someone that you’ve “still got it?”",
|
||||
"Advancements": "Advancements",
|
||||
"Advancements1": "Increase an ability modifier by 1 (max +3).",
|
||||
"Advancements2": "Increase an ability modifier by 1 (max +3).",
|
||||
"Advancements3": "Choose an additional Maven move.",
|
||||
"Advancements4": "Choose an additional Maven move.",
|
||||
"Advancements5": "Unmark all the items in your Cozy Little Place.",
|
||||
"MavenMoves": "Maven Moves",
|
||||
"Brindlewood": " BRINDLEWOOD",
|
||||
"day-move-text": "tira Movimiento Diurno",
|
||||
"night-move-text": "tira Movimiento Nocturno",
|
||||
"meddling-move-text": "tira movimiento Metomentodo",
|
||||
"occult-move-text": "tira movimiento Ocultista",
|
||||
"cozy-move-text": "tira movimiento Afable",
|
||||
"gold-crown-mysteries-move-text": "tira movimiento Misterios de la Corona",
|
||||
"theorize-move-text": "tira movimiento Teorizar",
|
||||
"advantageordisadvantage": "Ventaja o Desventaja",
|
||||
"none": "Ninguno",
|
||||
"advantage": "Ventaja",
|
||||
"disadvantage": "Desventaja",
|
||||
"selectability": "Selecciona Habilidad a usar",
|
||||
"theorizeStatUsed": "Número de Pistas halladas - Complejidad del Misterio",
|
||||
"numberclues": "Número de Pistas halladas",
|
||||
"mysterycomplexity": "Complejidad del Misterio",
|
||||
"Maven": "Experta",
|
||||
"Clues": " Pistas ",
|
||||
"CharacterName": "Nombre del Personaje",
|
||||
"Style": "Estilo",
|
||||
"CozyActivity": "Quehacer",
|
||||
"XPTrack": "Contador de PE",
|
||||
"EndOfSession": "Fin de sesión",
|
||||
"EOSQuestion1": "¿Las Expertas del Crimen resolvieron un misterio?",
|
||||
"EOSQuestion2": "¿Has menoscabado en secreto la autoridad de un oficial local?",
|
||||
"EOSQuestion3": "¿Has compartido tu sabiduría con una persona joven?",
|
||||
"EOSQuestion4": "¿Has compartido un recuerdo de un miembro de la familia fallecido?",
|
||||
"EOSQuestion5": "¿Te has comportado como una mujer con la mitad de tu edad?",
|
||||
"EOSQuestion6": "¿Te has vuelto loquita por alguien?",
|
||||
"EOSQuestion7": "¿Le has demostrado a alguien que “quien tuvo retuvo”?",
|
||||
"Advancements": "Avances",
|
||||
"Advancements1": "Incrementa en 1 el modificador de una habilidad (máx. +3).",
|
||||
"Advancements2": "Incrementa en 1 el modificador de una habilidad (máx. +3).",
|
||||
"Advancements3": "Escoge un movimiento Experto adicional.",
|
||||
"Advancements4": "Escoge un movimiento Experto más.",
|
||||
"Advancements5": "Desmarca todos los objetos de tu Hogar, Dulce Hogar",
|
||||
"MavenMoves": "Movimientos Expertos",
|
||||
"Brindlewood": " BRINDLEWOOD ",
|
||||
"Bay": " BAY ",
|
||||
"Conditions": " Conditions ",
|
||||
"TheDayMove": "The Day Move",
|
||||
"TheNightMove": "The Night Move",
|
||||
"TheMeddlingMove": "The Meddling Move",
|
||||
"TheOccultMove": "The Occult Move",
|
||||
"TheCozyMove": "The Cozy Move",
|
||||
"TheGoldCrownMysteriesMove": "The Gold Crown Mysteries Move",
|
||||
"Theorize": "Theorize",
|
||||
"daybest": "On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.",
|
||||
"daysuccess": "On a 10+, you do what you intended or you hold steady; describe what it looks like.",
|
||||
"daypartial": "On a 7–9, the Keeper will tell you how your actions would leave you vulnerable, and you can choose to back down or go through with it. If you go through with it, the Keeper describes what it looks like.",
|
||||
"daymiss": "On a miss, what you're afraid will happen if you fail or lose your nerve happens.",
|
||||
"nightbest": "On a 12+, you do what you intended or you hold steady, and the Keeper will tell you some extra benefit or advantage you receive. Describe what it looks like.",
|
||||
"nightsuccess": "On a 10+, you do what you intended or you hold steady; describe what it looks like.",
|
||||
"nightpartial": "On a 7–9, you do it or hold steady, but there is a complication or cost; the Keeper describes what it looks like.",
|
||||
"nightmiss": "On a miss, something worse what you're afraid will happen if you fail or lose your nerve happens.",
|
||||
"meddlingbest": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 12+, you also find a Void Clue OR you learn something about the dark conspiracy in Brindlewood Bay (Keeper’s choice).",
|
||||
"meddlingsuccess": "On a hit, you find a Clue. The Keeper will tell you what it is.",
|
||||
"meddlingpartial": "On a hit, you find a Clue. The Keeper will tell you what it is. On a 7–9, there’s a complication—either with the Clue itself, or a complication you encounter while searching. The Keeper will tell you what the complication is.",
|
||||
"meddlingmiss": "On a miss, the keeper makes a move against you.",
|
||||
"occultsuccess": "On a hit, it works; work with the Keeper to write the move—it is now a move all Mavens can use for the rest of the game and your roll stands.",
|
||||
"occultpartial": "On a hit, it works; work with the Keeper to write the move—it is now a move all Mavens can use for the rest of the game and your roll stands. You must also mark The Crown of the Void.",
|
||||
"occultmiss": "On a miss, it’s not something the Mavens can ever do and you also mark The Crown of the Void.",
|
||||
"cozydesc": "When you have an intimate moment with another Maven while one of you is engaged in your cozy activity, choose two from below if it’s your cozy activity. Otherwise, choose one. <ul><!-- --><li> You may ask the other player a question about their Maven which they must answer truthfully and completely. </li><!-- --><li> The other Maven agrees on a particular course of action, or give them a condition if they refuse. </li><!-- --><li> Clear an appropriate condition (can be chosen twice). </li><!-- --></ul> Alternatively, if it’s your cozy activity, you may: <ul><!-- --></li><!-- --><li> Stumble on a Clue relevant to an active mystery. Tell the Keeper what it is. The Clue cannot conclusively solve the mystery by itself. </li><!-- --></ul>",
|
||||
"goldcrowndesc": "Once per session, when any Maven says “This reminds me of something that happened to Amanda Delacourt!”, work with the other players to describe how something that is happening in the situation reminds the Mavens of an event from one of The Gold Crown Mysteries. At a minimum, you must provide the following information: <ul><!-- --><li> The name of the Gold Crown Mystery in question (no repeats, please!). </li><!-- --><li> The problem or situation Amanda found herself in that is similar to what the Mavens are experiencing. </li><!-- --><li> How Amanda eventually overcame the problem or resolved the situation. </li><!-- --></ul> Then, take a 12+ to a single relevant roll OR state a fact about the current situation that the Keeper must incorporate. Note: Generally-speaking, this move can only be used once per session, per group.",
|
||||
"theorizebest": "On a 10+, it’s the correct solution. The Keeper will present an opportunity to take down the culprit or otherwise save the day. On a 12+, a person involved in the dark conspiracy of Brindlewood Bay also reveals themselves to the Mavens.",
|
||||
"theorizesuccess": "On a 10+, it’s the correct solution. The Keeper will present an opportunity to take down the culprit or otherwise save the day.",
|
||||
"theorizepartial": "On a 7–9, the solution is correct, but the Keeper will either add an unwelcome complication to the solution itself, or present a complicated or dangerous opportunity to take down the culprit or save the day.",
|
||||
"theorizemiss": "On a 6-, the solution is incorrect, and the Keeper reacts.",
|
||||
"ACozyLittlePlace": "A Cozy Little Place",
|
||||
"Vitality": "Vitality",
|
||||
"Composure": "Composure",
|
||||
"Reason": "Reason",
|
||||
"Presence": "Presence",
|
||||
"Sensitivity": "Sensitivity",
|
||||
"CrownOfTheQueen": "Crown of the Queen",
|
||||
"CrowQueenOption1": "A flashback of your fondest memory of your late partner.",
|
||||
"CrowQueenOption2": "A flashback showing how you were an imperfect sister or daughter.",
|
||||
"CrowQueenOption3": "A flashback showing how you were an imperfect mother.",
|
||||
"CrowQueenOption4": "A flashback of your fondest memory with one of your children.",
|
||||
"CrowQueenOption5": "A scene in the present day showing a private side of you very few get to see.",
|
||||
"CrowQueenOption6": "A scene in the present day showing a burgeoning romance.",
|
||||
"CrowQueenOption7": "A scene in the present day showing how you satisfy your physical desires.",
|
||||
"CrowOfTheVoid": "Crown of the Void",
|
||||
"CrowVoidOption1": " <b> A Shadow in the Garden. </b> Hereafter, during cozy vignettes focused on you or Cozy Move scenes involving you, you must also narrate how dark entities subtly reveal themselves in the scene.",
|
||||
"CrowVoidOption2": " <b> The Chariot. </b> Your Reason modifier is reduced by 1 and your Sensitivity modifier is increased by 1.",
|
||||
"CrowVoidOption3": " <b> The Pallid Mask. </b> Hereafter, during any intimate conversation with another character, you must make a casual reference to death, dying, the afterlife, or the End of All Things—no matter the subject at-hand.",
|
||||
"CrowVoidOption4": " <b> The Pomegranate Kernel. </b> You gain the condition “Obsessed with the Void.” It can never be removed.",
|
||||
"CrowVoidOption5": " <b> The Void. </b> Retire your character in a way that shows how they are lost to the Void.",
|
||||
"with": "With ",
|
||||
"result": "Result: ",
|
||||
"mildsuccess": "Mild Success",
|
||||
"miss": "Miss",
|
||||
"greatsuccess": "Great Success",
|
||||
"massivesuccess": "Massive Success"
|
||||
"Conditions": " Condiciones ",
|
||||
"TheDayMove": "El Movimiento Diurno",
|
||||
"TheNightMove": "El Movimiento Nocturno",
|
||||
"TheMeddlingMove": "El Movimiento Metomentodo",
|
||||
"TheOccultMove": "El Movimiento Ocultista",
|
||||
"TheCozyMove": "El Movimiento Afable",
|
||||
"TheGoldCrownMysteriesMove": "El Movimiento Misterios de la Corona",
|
||||
"Theorize": "Teorizar",
|
||||
"daybest": "Con 12+, haces lo que pretendías o mantienes la calma y la Guardiana te concede algún beneficio extra o ventaja. Describe lo que sucede.",
|
||||
"daysuccess": "Con un 10+, haces lo que pretendías o mantienes la calma; describe cómo es.",
|
||||
"daypartial": "Entre 7 y 9, la Guardiana te dice de qué modo tus acciones te dejarían vulne- rable y tú eliges si echarte atrás o seguir delante de todos modos. Si sigues, la Guardiana describe la situación.",
|
||||
"daymiss": "Si fallas, sucede lo que temes que suceda si fallas o pierdes los nervios.",
|
||||
"nightbest": "Con 12+, haces lo que pretendías o mantienes la calma y la Guardiana te con- cede algún beneficio extra o ventaja. Describe lo que sucede.",
|
||||
"nightsuccess": "Con un 10+, haces lo que pretendías o mantienes la calma; describe cómo es.",
|
||||
"nightpartial": "Entre 7 y 9, lo consigues, pero hay un coste o una complicación; la Guardiana describe lo que ocurre.",
|
||||
"nightmiss": "Si fallas, sucede algo peor de lo que temes si fallas o pierdes los nervios.",
|
||||
"meddlingbest": "Con un éxito, encuentras una Pista. La Guardiana te dice lo que es. Con 12+, también encuentras una Pista del Vacío O descubres algo sobre la conspiración siniestra en Brindlewood Bay (a elección de la Guardiana).",
|
||||
"meddlingsuccess": "Con un éxito, encuentras una Pista. La Guardiana te dice lo que es.",
|
||||
"meddlingpartial": "Entre 7 y 9, surge una complicación, ya sea en la propia Pista o por algo que encuentras mientras buscas. La Guardiana te dirá lo que es.",
|
||||
"meddlingmiss": "En un fallo, la Guardiana hace un movimiento contra ti.",
|
||||
"occultsuccess": "Con un éxito, funciona. Describe el movimiento con la Guardiana: ahora pueden usarlo todas las Expertas durante el resto de la partida y tu tirada se conserva.",
|
||||
"occultpartial": "Con un éxito, funciona. Describe el movimiento con la Guardiana: ahora pueden usarlo todas las Expertas durante el resto de la partida y tu tirada se conserva. Entre 7 y 9, también marcas la Corona del Vacío.",
|
||||
"occultmiss": "Con un fallo, es algo que las Expertas nunca podrán hacer y también marcas la Corona del Vacío.",
|
||||
"cozydesc": "Cuando compartas un momento de intimidad con otra Experta mientras una de las dos está afanada en su quehacer, puedes quitarte una Condición. Si se trata de tu quehacer, también das con una Pista relevante para el misterio activo. Dile a la Guardiana lo que es. La Pista no puede resolver el misterio por sí misma.",
|
||||
"goldcrowndesc": "Una vez por partida, cuando cualquier Experta diga: «¡Esto me recuerda a lo que le ocurrió a Amanda Delacourt!», trabaja con los demás para describir qué aspecto de la situación en la que se encuentran les recuerda a un pasaje de Los misterios de la corona de Oro. Como mínimo, debéis proporcionar la siguiente información: <ul><!-- --><li> El nombre del misterio de la corona de oro en cuestión (¡no vale repetir, por favor!).</li><!-- --><li> En qué es similar el problema o la situación en la que Amanda se encontraba a lo que las Expertas están viviendo.</li><!-- --><li> Cómo resolvió el problema o superó la situación Amanda.</li><!-- --></ul> Después, considera que en una tirada relevante ha salido un 12+ o declara un hecho sobre la situación que la Guardiana debe incorporar.",
|
||||
"theorizebest": "Con 10+, la solución es correcta. La Guardiana les presentará la oportunidad de atrapar al responsable o de arreglar la situación. Con 12+, además, una persona involucrada en la conspiración siniestra de Brindlewood Bay se da a conocer a las Expertas.",
|
||||
"theorizesuccess": "Con 10+, la solución es correcta. La Guardiana les presentará la oportunidad de atrapar al responsable o de arreglar la situación.",
|
||||
"theorizepartial": "Entre 7 y 9, la solución es correcta, pero la Guardiana añadirá una complicación molesta a la propia solución. También puede presentarles una oportunidad pro- blemática o peligrosa de atrapar al responsable o de arreglar la situación.",
|
||||
"theorizemiss": "Con 6 o menos, la solución es incorrecta y la Guardiana reacciona en consecuencia.",
|
||||
"ACozyLittlePlace": "Hogar, Dulce Hogar",
|
||||
"Vitality": "Vitalidad",
|
||||
"Composure": "Compostura",
|
||||
"Reason": "Razón",
|
||||
"Presence": "Presencia",
|
||||
"Sensitivity": "Sensibilidad",
|
||||
"CrownOfTheQueen": "La Corona de la Reina",
|
||||
"CrowQueenOption1": "Narra tu recuerdo más preciado con tu pareja fallecida.",
|
||||
"CrowQueenOption2": "Narra una escena que te muestre como una hermana o hija imperfecta.",
|
||||
"CrowQueenOption3": "Narra una escena que te muestre como una madre imperfecta. ",
|
||||
"CrowQueenOption4": " Narra tu recuerdo más preciado con tus hijos. ",
|
||||
"CrowQueenOption5": "Narra una escena del presente que muestre un aspecto privado tuyo que pocas personas conocen.",
|
||||
"CrowQueenOption6": "Narra una escena del presente que muestre un romance floreciente.",
|
||||
"CrowQueenOption7": "Narra una escena del presente que muestre cómo satisfaces tus deseos físicos.",
|
||||
"CrowOfTheVoid": "La Corona del Vacío",
|
||||
"CrowVoidOption1": "<b>Una sombra en el jardín.</b> A partir de ahora, durante\nlos Retazos de una vida agradable o las escenas con\nmovimientos Afables centrados en ti, también tienes\nque narrar cómo se revelan, de manera sutil, oscuras\nentidades. ",
|
||||
"CrowVoidOption2": "<b>El carruaje.</b> Tu modificador de Razón se reduce en 1\ny tu modificador de Sensibilidad aumenta en 1.",
|
||||
"CrowVoidOption3": "<b>La pálida máscara.</b> De ahora en adelante, durante una\nconversación íntima con otro personaje, debes hacer una\nreferencia casual a la muerte, el envejecimiento, el más\nallá o El Fin De Todas Las Cosas, sin importar de qué se\nesté hablando.",
|
||||
"CrowVoidOption4": "<b>Pepitas de granada.</b> Obtienes la Condición «Obsesionada\ncon el Vacío». No puede eliminarse.",
|
||||
"CrowVoidOption5": "<b>El Vacío.</b> Retira a tu personaje de una forma que muestre\ncuán perdida está en el Vacío.",
|
||||
"with": "Con",
|
||||
"result": "Resultado:",
|
||||
"mildsuccess": "Éxito moderado",
|
||||
"miss": "Fallo",
|
||||
"greatsuccess": "Gran Éxito",
|
||||
"massivesuccess": "Éxito Masivo"
|
||||
}
|
||||
@@ -28,15 +28,15 @@
|
||||
"damage-u": "Dommage",
|
||||
"lethality-u": "Létalité",
|
||||
"conceal-u": "Cacher",
|
||||
"bashing-u": "Bashing",
|
||||
"bashing-u": "Contondant",
|
||||
"lethal-u": "Létal",
|
||||
"aggravated-u": "Aggravée",
|
||||
"aggravated-u": "Aggravé",
|
||||
"rangedweapons-u": "Armes à distance",
|
||||
"range-u": "Range",
|
||||
"range-u": "Portée",
|
||||
"rate-u": "Taux",
|
||||
"clip-u": "Clip",
|
||||
"clip-u": "Rech.",
|
||||
"armorshields-u": "Armures & Boucliers",
|
||||
"onq-u": "Sur?",
|
||||
"onq-u": "Sur ?",
|
||||
"class-u": "Classe",
|
||||
"rating-u": "Évaluation",
|
||||
"penalty-u": "Pénalité",
|
||||
@@ -52,8 +52,8 @@
|
||||
"player-u": "Joueur :",
|
||||
"chronicle-u": "Chronique :",
|
||||
"nature-u": "Nature :",
|
||||
"demeanor-u": "Attitude:",
|
||||
"concept-u": "Concept:",
|
||||
"demeanor-u": "Attitude :",
|
||||
"concept-u": "Concept :",
|
||||
"clan-u": "Clan :",
|
||||
"generation-u": "Génération :",
|
||||
"sire-u": "Sire :",
|
||||
@@ -63,7 +63,7 @@
|
||||
"mental-u": "Mentaux",
|
||||
"strength-u": "Force",
|
||||
"dexterity-u": "Dextérité",
|
||||
"stamina-u": "Vigeur",
|
||||
"stamina-u": "Vigueur",
|
||||
"charisma-u": "Charisme",
|
||||
"manipulation-u": "Manipulation",
|
||||
"appearance-u": "Apparence",
|
||||
@@ -135,7 +135,7 @@
|
||||
"attributeability-u": "<b >Attribut Capacité</b >",
|
||||
"health-u": "Santé",
|
||||
"bruised-u": "Contusion",
|
||||
"hurt-u": "Blessure légére",
|
||||
"hurt-u": "Blessure légère",
|
||||
"injured-u": "Blessure moyenne",
|
||||
"wounded-u": "Blessure Grave",
|
||||
"mauled-u": "Handicap",
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
"nav-settings": "Einstellungen",
|
||||
"page-info-close": "Schließen",
|
||||
"page-select": "Wähle die Art des Bogens",
|
||||
"page-name-character": "Charakter",
|
||||
"page-name-character": "CHARAKTER",
|
||||
"page-name-shared": "Geteilt",
|
||||
"page-summary-vows": " EIDE ",
|
||||
"page-summary-debilities": " SCHWÄCHEN ",
|
||||
@@ -1364,36 +1364,36 @@
|
||||
"locationLocation-21": "Ravine",
|
||||
"locationLocation-22": "Road",
|
||||
"locationLocation-23": "Tree",
|
||||
"locationLocation-24": "Pond",
|
||||
"locationLocation-25": "Fields",
|
||||
"locationLocation-26": "Marsh",
|
||||
"locationLocation-27": "Steading",
|
||||
"locationLocation-28": "Rapids",
|
||||
"locationLocation-29": "Pass",
|
||||
"locationLocation-30": "Trail",
|
||||
"locationLocation-31": "Glade",
|
||||
"locationLocation-32": "Plain",
|
||||
"locationLocation-33": "Ridge",
|
||||
"locationLocation-34": "Cliff",
|
||||
"locationLocation-35": "Grove",
|
||||
"locationLocation-36": "Village",
|
||||
"locationLocation-24": "Teich",
|
||||
"locationLocation-25": "Felder",
|
||||
"locationLocation-26": "Sumpf",
|
||||
"locationLocation-27": "Gehöft",
|
||||
"locationLocation-28": "Stromschnellen",
|
||||
"locationLocation-29": "Gebirgspass",
|
||||
"locationLocation-30": "Pfad",
|
||||
"locationLocation-31": "Lichtung",
|
||||
"locationLocation-32": "Ebene",
|
||||
"locationLocation-33": "Grat",
|
||||
"locationLocation-34": "Klippe",
|
||||
"locationLocation-35": "Hain",
|
||||
"locationLocation-36": "Dorf",
|
||||
"locationLocation-37": "Moor",
|
||||
"locationLocation-38": "Thicket",
|
||||
"locationLocation-39": "River Ford",
|
||||
"locationLocation-40": "Valley",
|
||||
"locationLocation-41": "Bay/Fjord",
|
||||
"locationLocation-42": "Foothills",
|
||||
"locationLocation-43": "Lake",
|
||||
"locationLocation-44": "River",
|
||||
"locationLocation-45": "Forest",
|
||||
"locationLocation-46": "Coast",
|
||||
"locationLocation-47": "Hill",
|
||||
"locationLocation-48": "Mountain",
|
||||
"locationLocation-49": "Woods",
|
||||
"locationLocation-50": "Anomaly",
|
||||
"locationQuickSettlementNamePrefix-0": "Bleak",
|
||||
"locationLocation-38": "Dickicht",
|
||||
"locationLocation-39": "Furt",
|
||||
"locationLocation-40": "Tal",
|
||||
"locationLocation-41": "Bucht/Fjord",
|
||||
"locationLocation-42": "Vorgebirge",
|
||||
"locationLocation-43": "See",
|
||||
"locationLocation-44": "Fluss",
|
||||
"locationLocation-45": "Wald",
|
||||
"locationLocation-46": "Küste",
|
||||
"locationLocation-47": "Hügel",
|
||||
"locationLocation-48": "Berg",
|
||||
"locationLocation-49": "Wälder",
|
||||
"locationLocation-50": "Besonderer Ort",
|
||||
"locationQuickSettlementNamePrefix-0": "Bleich-",
|
||||
"locationQuickSettlementNamePrefix-1": "Grün",
|
||||
"locationQuickSettlementNamePrefix-2": "Wolf",
|
||||
"locationQuickSettlementNamePrefix-2": "Wolfs-",
|
||||
"locationQuickSettlementNamePrefix-3": "Raben",
|
||||
"locationQuickSettlementNamePrefix-4": "Grau",
|
||||
"locationQuickSettlementNamePrefix-5": "Rot",
|
||||
@@ -1404,43 +1404,43 @@
|
||||
"locationQuickSettlementNamePrefix-10": "Weiss",
|
||||
"locationQuickSettlementNamePrefix-11": "Sturm",
|
||||
"locationQuickSettlementNamePrefix-12": "Schwarz",
|
||||
"locationQuickSettlementNamePrefix-13": "Mourn",
|
||||
"locationQuickSettlementNamePrefix-13": "Klage-",
|
||||
"locationQuickSettlementNamePrefix-14": "Neu",
|
||||
"locationQuickSettlementNamePrefix-15": "Stein",
|
||||
"locationQuickSettlementNamePrefix-16": "Grim",
|
||||
"locationQuickSettlementNamePrefix-17": "Lost",
|
||||
"locationQuickSettlementNamePrefix-16": "Finster-",
|
||||
"locationQuickSettlementNamePrefix-17": "Verlorene/r/s",
|
||||
"locationQuickSettlementNamePrefix-18": "Hoch",
|
||||
"locationQuickSettlementNamePrefix-19": "Felsen",
|
||||
"locationQuickSettlementNamePrefix-20": "Schild",
|
||||
"locationQuickSettlementNamePrefix-21": "Schwert",
|
||||
"locationQuickSettlementNamePrefix-22": "Frost",
|
||||
"locationQuickSettlementNamePrefix-22": "Frost-",
|
||||
"locationQuickSettlementNamePrefix-23": "Dornen",
|
||||
"locationQuickSettlementNamePrefix-24": "Lang",
|
||||
"locationQuickSettlementNameSuffix-0": "moor",
|
||||
"locationQuickSettlementNameSuffix-1": "ford",
|
||||
"locationQuickSettlementNameSuffix-1": "-furt",
|
||||
"locationQuickSettlementNameSuffix-2": "fels",
|
||||
"locationQuickSettlementNameSuffix-3": "wacht",
|
||||
"locationQuickSettlementNameSuffix-4": "hope",
|
||||
"locationQuickSettlementNameSuffix-4": "-schimmer",
|
||||
"locationQuickSettlementNameSuffix-5": "wald",
|
||||
"locationQuickSettlementNameSuffix-6": "grat",
|
||||
"locationQuickSettlementNameSuffix-7": "stein",
|
||||
"locationQuickSettlementNameSuffix-8": "haven",
|
||||
"locationQuickSettlementNameSuffix-9": "fall(s)",
|
||||
"locationQuickSettlementNameSuffix-8": "-hafen",
|
||||
"locationQuickSettlementNameSuffix-9": "-fall",
|
||||
"locationQuickSettlementNameSuffix-10": "fluss",
|
||||
"locationQuickSettlementNameSuffix-11": "feld",
|
||||
"locationQuickSettlementNameSuffix-12": "hügel",
|
||||
"locationQuickSettlementNameSuffix-13": "brück",
|
||||
"locationQuickSettlementNameSuffix-14": "mark",
|
||||
"locationQuickSettlementNameSuffix-15": "cairn",
|
||||
"locationQuickSettlementNameSuffix-15": "-bach",
|
||||
"locationQuickSettlementNameSuffix-16": "land",
|
||||
"locationQuickSettlementNameSuffix-17": "hall",
|
||||
"locationQuickSettlementNameSuffix-18": "mount",
|
||||
"locationQuickSettlementNameSuffix-19": "rock",
|
||||
"locationQuickSettlementNameSuffix-20": "brook",
|
||||
"locationQuickSettlementNameSuffix-21": "barrow",
|
||||
"locationQuickSettlementNameSuffix-22": "stead",
|
||||
"locationQuickSettlementNameSuffix-23": "home",
|
||||
"locationQuickSettlementNameSuffix-24": "wick",
|
||||
"locationQuickSettlementNameSuffix-17": "-halle",
|
||||
"locationQuickSettlementNameSuffix-18": "-berg",
|
||||
"locationQuickSettlementNameSuffix-19": "-fels",
|
||||
"locationQuickSettlementNameSuffix-20": "-quell",
|
||||
"locationQuickSettlementNameSuffix-21": "-bruch",
|
||||
"locationQuickSettlementNameSuffix-22": "-hof",
|
||||
"locationQuickSettlementNameSuffix-23": "-heim",
|
||||
"locationQuickSettlementNameSuffix-24": "-wall",
|
||||
"locationRegion-0": "Barrier Islands",
|
||||
"locationRegion-1": "Ragged Coast",
|
||||
"locationRegion-2": "Deep Wilds",
|
||||
|
||||
@@ -640,68 +640,68 @@
|
||||
"Wronged-advance3": "Trobes el rastre del monstre (o monstres) específic responsable de la teva pèrdua. El Guardià ha de fer que el següent misteri sigui sobre ell.",
|
||||
"Wronged-advance4": "Canvia l’objectiu de la teva revenja. Tria una nova raça de monstre. <i>Conec la meva presa </i>s’aplica ara en aquesta.",
|
||||
"Gumshoe": "Detectiu",
|
||||
"luck-special-gumshoe": "When you spend <i>Luck</i>, your next regular case will actually be a mystery for your hunter group, and the monster will focus their attention on you!",
|
||||
"Gumshoe-Adv-harm": "Extra harm box",
|
||||
"luck-special-gumshoe": "Quan gastis <i>Sort</i>, el teu proper cas serà, de fet, un misteri per al teu grup de caçadors, i el monstre centrarà la seva atenció en tu!",
|
||||
"Gumshoe-Adv-harm": "Casella extra de mal",
|
||||
"gumshoeCode": "Codi de detectiu",
|
||||
"gumshoeCode-description": "With the agreement of the Keeper, pick a one-sentence Code that you adhere to.",
|
||||
"gumshoeCode-example": "Example Codes: Murders must be punished. Monsters must be destroyed. Innocents must be saved. Laws must be enforced. Evil must be exposed. The weak must be protected from the powerful. Etc.",
|
||||
"gumshoeCode-explain": "This Code defines you. Any time you violate your Code, you forfeit all Code-related moves (<i>The Postman Always Rings Twice, The Long Goodbye</i>) and the ability to spend <i>Luck</i>. These forfeits last until either the next mystery or you make amends. As long as you follow the Code, people will sense your sincerity; you receive <b>+1 ongoing</b> for <i>manipulate someone</i> and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.",
|
||||
"Gumshoe-fixed-move1": "<b>Occult Confidential</b>: The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the <i>investigate a mystery</i> list.",
|
||||
"Gumshoe-fixed-move2": "<b>The Naked City</b>: You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper)",
|
||||
"Gumshoe-fixed-move2-examples": "Academics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practitioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation",
|
||||
"Gumshoe-fixed-move2-continued": "You can hit them up for info (+1 to one <i>investigate a mystery</i> roll) or small favours - but there may be a small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.",
|
||||
"Gumshoe-move1": "<b>The Postman Always Rings Twice</b>: Twice per mystery - as long as you follow your Code - you may reroll a roll.",
|
||||
"Gumshoe-move2": "<b>The Long Goodbye</b>: You can't die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off).",
|
||||
"Gumshoe-move3": "<b>Jessica Jones Entry</b>: When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one",
|
||||
"Gumshoe-move3.1": "You don't leave any trace of what you searched.",
|
||||
"Gumshoe-move3.2": "You find what you wanted.",
|
||||
"Gumshoe-move3.3": "You find something else that's important.",
|
||||
"Gumshoe-move3.4": "You don't piss anyone off.",
|
||||
"Gumshoe-move3.5": "You aren't recognised.",
|
||||
"Gumshoe-move4": "<b>Out of the Past</b>: You have a police buddy who will do you big favours. Get in touch with them when you need to redirect law enforcement attention, get a heads-up on what operations are planned, or access police files. You now owe them; expect them to collect on it soon.",
|
||||
"Gumshoe-move5": "<b>Asphalt Jungle</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 harm extra. You are immune to all the harm move effects under '0 harm' and '1 harm' (when the Keeper would apply these, you ignore them).",
|
||||
"Gumshoe-move6": "<b>Hacker with a Dragon Tattoo</b>: When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pick one. You",
|
||||
"Gumshoe-move6.1": "...leave no traces.",
|
||||
"Gumshoe-move6.2": "...learn something important.",
|
||||
"Gumshoe-move6.3": "...can leave misinformation in place.",
|
||||
"Gumshoe-move6.4": "...gain access to somewhere you want to get in to.",
|
||||
"Gumshoe-move7": "<b>\"Just one more thing\"</b>: When you ask a suspect leading questions, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1, on a miss hold 1 but something bad is going to happen too. Spend your hold 1-for-1 to ask questions from this list",
|
||||
"Gumshoe-move7.1": "One question from the <i>investigate a mystery</i> list.",
|
||||
"Gumshoe-move7.2": "Was that a lie?",
|
||||
"Gumshoe-move7.3": "What is something you left out that you didn't want me to notice?",
|
||||
"Gumshoe-move7.4": "Are you complicit with any ongoing criminal activity?",
|
||||
"Gumshoe-move7.5": "Did you commit this specific crime?",
|
||||
"Gumshoe-gear-base": "A laptop, and a liquor flask",
|
||||
"Gumshoe-recording": "Recording Devices",
|
||||
"Gumshoe-gear1": "Night vision camera",
|
||||
"Gumshoe-gear2": "Tiny digital video camera",
|
||||
"Gumshoe-gear3": "Film camera (8mm or 16mm)",
|
||||
"Gumshoe-gear4": "Digital sound recorder",
|
||||
"Gumshoe-gear5": "Cassette tape recorder",
|
||||
"Gumshoe-gear6": "Remote-controlled camera drone",
|
||||
"Gumshoe-gear7": "Laser microphone",
|
||||
"Gumshoe-gear8": "SLR camera",
|
||||
"Gumshoe-weapon": "P.I. Weapons",
|
||||
"Gumshoe-gear9": "Brass knuckles (1 harm, hand, small)",
|
||||
"Gumshoe-gear10": ".38 revolver (2 harm, close, reload, loud)",
|
||||
"Gumshoe-gear11": "9mm (2 harm, close, loud)",
|
||||
"Gumshoe-gear12": "Magnum (3 harm, close, reload, loud)",
|
||||
"Gumshoe-gear13": "Shotgun (3 harm, close, messy, loud)",
|
||||
"Gumshoe-gear14": "Switchblade (1-harm, hand, small)",
|
||||
"Gumshoe-advance1": "Add an extra harm box on the Dying side",
|
||||
"Gumshoe-advance2": "Gain a Haven (your office, perhaps), like the <i>Expert</i>, with two options",
|
||||
"Gumshoe-advance3": "Add four additional or new contacts for <i>Naked City</i>",
|
||||
"Gumshoe-advance4": "Turn one of your contacts into an ally",
|
||||
"Hex": "Hex",
|
||||
"luck-special-hex": "When you spend <i>Luck</i>, until the end of the mystery, backlash on your spells will be extra nasty.",
|
||||
"hex-weapons": "Wizardly Weapons",
|
||||
"hex-items": "Any magical items or amulets that you use to perform magic",
|
||||
"hex-gear1": ".38 revolver (2 harm, close, reload, loud)",
|
||||
"hex-gear2": "Shotgun (3 harm, close, messy, loud)",
|
||||
"hex-gear3": "Athame (2 harm, hand, magic, silver)",
|
||||
"hex-gear4": "Shillelagh (1 harm, hand, balanced)",
|
||||
"hex-gear5": "Crossbow (2 harm, close, slow)",
|
||||
"hex-gear6": "Staff (1 harm, hand, balanced, large)",
|
||||
"gumshoeCode-description": "D'acord amb el Guardià, escolliu un Codi d'una frase al qual us adheriu.",
|
||||
"gumshoeCode-example": "Codis d'exemple: els assassinats han de ser castigats. Els monstres han de ser destruïts. Cal salvar els innocents. Les lleis s'han de fer complir. El mal ha de ser mostrat. Cal protegir els febles dels poderosos. Etc.",
|
||||
"gumshoeCode-explain": "Aquest codi et defineix. Cada vegada que infringeixis el teu Codi, perdràs tots els moviments relacionats amb el Codi (<i>El carter sempre sona dues vegades, El llarg adéu</i>) i la possibilitat de gastar <i>Sort</i>. Aquestes pèrdues duren fins al següent misteri o fins que ho esmenis. Mentre segueixis el Codi, la gent notarà la teva sinceritat; reps <b>+1 en curs</b> per <i>manipular algú</i> i no pots ser posseït ni encantat per cap mena d'entitat o objecte sobrenatural, alienígena o demoníac.",
|
||||
"Gumshoe-fixed-move1": "<b>Confidències Ocultistes</b>: la primera vegada en cada misteri que observes un monstre, un esbirro o un fenomen en acció, pots fer una pregunta de la llista <i>investigar un misteri</i>",
|
||||
"Gumshoe-fixed-move2": "<b>La Ciutat Nua</b>: tens contactes personals allà on vagis. Trieu quatre tipus de contacte de les àrees següents (o d'altres àrees acordades entre tu i el Guardià)",
|
||||
"Gumshoe-fixed-move2-examples": "Acadèmics, comptables, artistes, cambrers, clergues, teòrics de la conspiració, construcció, jutjats, crim (organitzat), criminals (de carrer), cultistes, enginyers, espionatge, cinema i televisió, científics forenses, científics marginals, pirates informàtics, periodistes, advocats, mecànics , Mitjans de comunicació, metges, militars, morgue, ocultisme, policia (local), policia (nacional), polítics, presons, seguretat privada, promotors immobiliaris, mags escènics, tecnòlegs, transport",
|
||||
"Gumshoe-fixed-move2-continued": "Pots trobar-los per obtenir informació (+1 a un <i>investigar misteri</i>) o petits favors, però pot haver-hi un petit cost. Els contactes personals poden proporcionar una ajuda més important, però el Guardià decideix el seu preu cas a cas.",
|
||||
"Gumshoe-move1": "<b>El carter sempre truca dues vegades</b>: dues vegades per misteri, sempre que seguiu el vostre codi, podeu tornar a tirar una tirada.",
|
||||
"Gumshoe-move2": "<b>El llarg adéu</b>: No pots morir amb un cas obert. Concretament, pateixes tots els danys amb normalitat, però la teva mort s'ajorna fins que hagis completat o abandonat el cas, o fins que trenquis el teu Codi (llavors totes les apostes perden).",
|
||||
"Gumshoe-move3": "<b>Entrada Jessica Jones</b>: quan us dirigiu a una ubicació segura, feu clic a +Encant. Amb 10+ tria tres opcions, amb 7-9 dues, i fallant, una",
|
||||
"Gumshoe-move3.1": "No deixes cap rastre del que has cercat.",
|
||||
"Gumshoe-move3.2": "Trobes el que volies.",
|
||||
"Gumshoe-move3.3": "Trobeu una altra cosa que és important.",
|
||||
"Gumshoe-move3.4": "No emprenyes a ningú.",
|
||||
"Gumshoe-move3.5": "No et reconeix ningú.",
|
||||
"Gumshoe-move4": "<b>Fora del passat</b>: tens un amic policia que et farà grans favors. Posa't en contacte amb ell quan necessitis redirigir l'atenció de les forces de l'ordre, informar-te de les properes operacions planejades o accedir als fitxers policials. Ara n'hi deus una; saps que te la demanaran aviat.",
|
||||
"Gumshoe-move5": "<b>Jungla d'asfalt</b>: et cures més de pressa que la gent normal. Cada vegada que et cures mal, cureu 1 Mal addicional. Ets immune a tots els moviments d'efecte a \"0 Mal\" i \"1 Mal\" (quan el Guardià els apliqui, tu els ignores).",
|
||||
"Gumshoe-move6": "<b>Hacker amb un tatuatge de drac</b>: quan pirateges un sistema informàtic, feu clic a +Agudesa. Amb 10+ tria duess, amb 7-9 tria una. Tu",
|
||||
"Gumshoe-move6.1": "...no deixes rastre.",
|
||||
"Gumshoe-move6.2": "...aprens alguna cosa important.",
|
||||
"Gumshoe-move6.3": "... pots desinformar a canvi.",
|
||||
"Gumshoe-move6.4": "... obtens accés allà on volies entrar.",
|
||||
"Gumshoe-move7": "<b>\"Només una cosa més\"</b>: quan fas preguntes a un sospitós, feu clic a +Encant. En un 10+ influència 2, en un 7-9 influència 1, en un error influència 1, però també passarà alguna cosa dolenta. Canvia 1 influència per fer 1 pregunta d'aquesta llista",
|
||||
"Gumshoe-move7.1": "Una pregunta de la llista <i>investiga un misteri</i>",
|
||||
"Gumshoe-move7.2": "Era mentida?",
|
||||
"Gumshoe-move7.3": "Què has deixat de banda que no volies que notés?",
|
||||
"Gumshoe-move7.4": "Ets còmplice d'alguna activitat delictiva en curs?",
|
||||
"Gumshoe-move7.5": "Heu comès aquest delicte?",
|
||||
"Gumshoe-gear-base": "Un ordinador portàtil i una ampolla de licor",
|
||||
"Gumshoe-recording": "Dispositius d'enregistrament",
|
||||
"Gumshoe-gear1": "Càmera de visió nocturna",
|
||||
"Gumshoe-gear2": "Càmera de vídeo digital petita",
|
||||
"Gumshoe-gear3": "Càmera de filmar (8 mm o 16 mm)",
|
||||
"Gumshoe-gear4": "Gravadora digital de so",
|
||||
"Gumshoe-gear5": "Gravadora de casset",
|
||||
"Gumshoe-gear6": "Dron amb càmera controlat a distància",
|
||||
"Gumshoe-gear7": "Micròfon làser",
|
||||
"Gumshoe-gear8": "Càmera SLR",
|
||||
"Gumshoe-weapon": "Armes de detectiu",
|
||||
"Gumshoe-gear9": "Puny americà (1-mal a-mà petit)",
|
||||
"Gumshoe-gear10": "Revòlver .38 (2-mal a-prop recàrrega sorollós)",
|
||||
"Gumshoe-gear11": "Pistola 9mm (2-mal a-prop sorollosa)",
|
||||
"Gumshoe-gear12": "Màgnum (3-mal a-prop recàrrega sorollosa)",
|
||||
"Gumshoe-gear13": "Escopeta (3-mal a-prop bruta sorollosa)",
|
||||
"Gumshoe-gear14": "Navalla automàtica (1 dany, mà, petit)",
|
||||
"Gumshoe-advance1": "Afegiu una casella de Mal al costat de Mort",
|
||||
"Gumshoe-advance2": "Guanya un refugi (potser una oficina), com el de <i>l’expert</i>, amb dues\nopcions",
|
||||
"Gumshoe-advance3": "Afegeix quatre contactes addicionals o nous per a <i>Ciutat Nua</i>",
|
||||
"Gumshoe-advance4": "Converteix un dels teus contactes en un aliat",
|
||||
"Hex": "Maleïr",
|
||||
"luck-special-hex": "Quan gastes <i>Sort</i> la reacció als teus encanteris serà molt desagradable fins al final del misteri.",
|
||||
"hex-weapons": "Armes de mag",
|
||||
"hex-items": "Qualsevol objecte màgic o amulet que utilitzis per fer màgia",
|
||||
"hex-gear1": "Revòlver .38 (2-mal a-prop recàrrega sorollós)",
|
||||
"hex-gear2": "Escopeta (3-mal a-prop bruta sorollosa)",
|
||||
"hex-gear3": "Athame (2-mal, mà, màgia, plata)",
|
||||
"hex-gear4": "Shillelagh (1-mal a-mà equilibrada)",
|
||||
"hex-gear5": "Ballesta (2-mal a-prop lenta)",
|
||||
"hex-gear6": "Bastó (1-mal, mà, equilibrat, gran)",
|
||||
"hex-advmove": "Advanced Hex Moves",
|
||||
"hex-advmove-desc": "When you take the corresponding <i>Improvement</i>, choose one of these",
|
||||
"hex-advmove1": "<b>Apotheosis</b>: You become a terrifying fount of mystical power. Once per mystery, after you suffer loss or harm, you may enter a state where you have both immense power and zero interest in the well-being of others. While in this state, all of the following are true",
|
||||
|
||||
@@ -459,7 +459,7 @@
|
||||
"pace-ignores-wounds": "קצב מתעלם מפציעות",
|
||||
"wealth-wild-die-type": "סוג קוביית הגורל של עושר",
|
||||
"use-wealth-modifier-field": "שימוש במתאם עושר",
|
||||
"wealth": "Wealth",
|
||||
"wealth": "עושר",
|
||||
"vehicle-type": "סוג הרכב",
|
||||
"handling": "תפעול",
|
||||
"top-speed": "מהירות מרבית",
|
||||
@@ -551,7 +551,7 @@
|
||||
"finishing-move-description": "אפשר להרוג קורבן חסר ישע לחלוטין כפעולה אחת באמצעות נשק קטלני.",
|
||||
"free-attacks-description": "הדמות רשאית לבצע התקפה אחת, שלא מושפעת מיתרונות או מהלכים קרביים.",
|
||||
"ganging-up-description": "כל תוקף מוסיף 1+ לגלגולי הלחימה של יתר המתקיפים, עד למקסימום של 4+.",
|
||||
"grappling-description": "If the attacker succeeds at an opposed Athletics roll, the victim is Entangled if successful, or Bound with a raise and the grappler is also Vulnerable.<br /><br/>Characters can't grapple creatures more than two sizes larger than themselves.",
|
||||
"grappling-description": "אם המתקיף מצליח בגלגול אתלטיקה מנוגד, היריב מרוסן בהצלחה, או כבול בהעלאה; האוחז גם נעשה פגיע.\nלא ניתן לאחוז ביצורים שגדולים ממך ביותר משני קני מידה.",
|
||||
"crush-description": "אוחז יכול להזיק למישהו שריסן או כבל, על ידי ביצוע גלגול כוח מנוגד כפעולה בתורו. בהצלחה, ההתקפה גורמת את תכונת הכוח שלו כנזק. דמויות עם יכולת נשיכה מסוגלת לנשוך במקום למחוץ.",
|
||||
"hold-description": "הדמות ממתינה, על מנת לפעול מאוחר יותר בסיבוב או בסיבוב הבא. היא מאבדת את ההמתנה אם היא נעשית הלומה או משותקת. היא יכולה לנסות להפריע לפעולה של יריב אם היא מנצחת בגלגולי אתלטיקה מנוגדים.",
|
||||
"illumination-description": "תאורה עמומה 2-, חשכה 4-, חשיכה גמורה 6-.",
|
||||
@@ -951,27 +951,27 @@
|
||||
"additional-support-for-deadlands-compendium": "Added additional support for the Deadlands: The Weird West compendium.",
|
||||
"dominion-paragraph": "שליטה תופיע כנתון נגזר נוסף, אבל היא עצמאית מאפשרויות הנתונים הנגזרים הנוספים. שימוש בשליטה במשחק יגרום להצגת כותרת הנתונים הנגזרים הנוספים, אבל לא יביא להצגת האפשרות להגדיר נתונים נגזרים נוספים. אם המשחק שלכם עושה שימוש גם בשליטה וגם בנתונים נגזרים נוספים אחרים, יש לבחור גם באפשרות להפעלת נתונים נגזרים נוספים. \nבחירה באפשרות שימוש בשליטה תפתח גם שורה לקביעת שם טבלת השליטה. יש להגדיר שם לטבלה, על מנת שמנוע האתר יידע באיזו טבלה לגלגל כאשר לוחצים על כפתור גלגול השליטה. \nאין צורך ביצירת טבלת השליטה. רק צריך לתת לה שם. אפשר גם לקבוע את שם הטבלה כברירת מחדל, כך שאין צורך לתת שם חדש לטבלה עבור כל דף דמות בנפרד.",
|
||||
"setup-the-dominion-table-for-dominion-rolls": "אם נעשה שימוש בחוק המערכה לשליטה, גלגולי שליטה מחייבים מתן שם לטבלה. שליטה דורשת שלטבלה יהיה שם.",
|
||||
"bennies": "Bennies",
|
||||
"bennies": "פז",
|
||||
"derived": "Derived",
|
||||
"1d4": "d4",
|
||||
"1d6": "d6",
|
||||
"1d8": "d8",
|
||||
"1d10": "d10",
|
||||
"1d12": "d12",
|
||||
"running": "Running",
|
||||
"reach": "Reach",
|
||||
"1d4": "ק4",
|
||||
"1d6": "ק6",
|
||||
"1d8": "ק8",
|
||||
"1d10": "ק10",
|
||||
"1d12": "ק12",
|
||||
"running": "ריצה",
|
||||
"reach": "הישג",
|
||||
"has-no-money": "Broke",
|
||||
"reworked-code-base": "Re-worked the code base making it easier to maintain.",
|
||||
"updated-statblock-view": "Updated the statblock view, making it more comprehensive and streamlined.",
|
||||
"statblock-view-supports-skill-specialization": "Skill specializations should now work while in statblock view.",
|
||||
"pathfinder-for-savage-worlds": "Pathfinder for Savage Worlds",
|
||||
"injury-roll": "Injury Roll",
|
||||
"injury-roll": "גלגול לטראומה",
|
||||
"special-abilities-not-auto-showing": "Fixed the issue of Special Abilities not automatically being set to show when a Special Ability is dragged and dropped onto the character sheet.",
|
||||
"wild-card-icon-misplaced": "Fixed the issue of the Wild Card icon not being placed correctly.",
|
||||
"sheet-background": "Sheet Background: ",
|
||||
"no-background-image": "No Background Image",
|
||||
"swade-parchment": "SWADE Parchment",
|
||||
"animal-smarts-abbreviation": " (A)",
|
||||
"animal-smarts-abbreviation": "(ח)",
|
||||
"multiple-3d-dice": "Fixed an issue where the Skill die and the Wild/Group Die were rolling multiple 3D dice.",
|
||||
"missing-custom-skills": "Fixed an issue Custom/Knowledge skills were missing.<br/><br/><span style='font-weight:bold;color:red;'>Warning</span>: Due to some limitations I couldn't figure out, if any of these skills were "Boosted" or "Lowered" at the time they went missing, the skill rank will reflect the boosted/lowered die type plus/minus one additional level. For example, if the skill base was d8 and it was boosed 1 level (to a d10), the skill will now reflect a d12; likewise, if the skill was a d8 and lowered 1 step, the skill will not reflect a d4 (instead of the d6). You'll know this occurred when you roll that skill (you'll see an asterisk next to the rank in the chat output). I apologize I wasn't able to care for this, but I figured it was a fringe case and I was running out of time to meet the next release window; I made the decision to deploy his patch without trying further to fix that aspect of the patch, because I figured getting the skills back on the sheet was more important. I apologize if this causes any problems for your games.<br/><br/>One other issue you may notice is the linked attribute for the skill may show 0; this a bug a that I have raised with Roll20 and nothing I can fix.",
|
||||
"chat-statblock-output": "Fixed the issue with sending the statblock to the Chat window where fields/error were missing; clicking the statblock button at the top of the sheet should now send the statblock to chat properly.",
|
||||
@@ -1012,7 +1012,7 @@
|
||||
"embedded-toughness": "Embedded Toughness",
|
||||
"sheet-theme": "Sheet Theme",
|
||||
"generic": "Generic",
|
||||
"pathfinder": "Pathfinder",
|
||||
"pathfinder": "פאת'פיינדר",
|
||||
"rifts": "Rifts",
|
||||
"seamless-parchment": "Seamless Parchment",
|
||||
"gray-hex": "Gray Hex",
|
||||
@@ -1027,7 +1027,7 @@
|
||||
"added-ability-for-multiple-bonus-dice": "Added the ability to roll multiple bonus dice for weapons",
|
||||
"added-burn": "Added Burn under the Derived Stats section.",
|
||||
"attributes-resetting-to-d6": "Some have reported an issue with skills resetting to d6. While I don't believe this is related to the sheet function to start attributes at d6, to help avoid people accidentally resetting things, I've hidden the option to start attributes at d6 on the character sheet; this capability must now be done via the Sheet Settings only.",
|
||||
"trait": "Trait",
|
||||
"trait": "מאפיין",
|
||||
"spirit-as-trait-for-using-powers": "Added Spirit as an available Trait to select for using/casting Powers.",
|
||||
"attributes-roll-mods-pointed-to-agility": "Fixed an issue where all attribute roll mods (associated with Edges/Hindrances) pointed to the agility roll mod."
|
||||
}
|
||||
|
||||
@@ -344,7 +344,7 @@
|
||||
"load-limit": "Limite de Carga",
|
||||
"limit": "Limite",
|
||||
"max-load-modifier": "Modificador de Carga Máx.",
|
||||
"carried": "Carregado",
|
||||
"carried": "Carr.",
|
||||
"total-load-carried": "Carga Total",
|
||||
"encumbrance-penalty": "Penalidade de Sobrecarga",
|
||||
"penalty": "Penalidade",
|
||||
@@ -404,7 +404,7 @@
|
||||
"power-point-abbr-u-invested": "PP Investido",
|
||||
"trappings": "Manifestações",
|
||||
"show-notes-with-roll": "Mostrar notas nas rolagens",
|
||||
"worn": "Desgaste",
|
||||
"worn": "Vest.",
|
||||
"total-armor-weight-carried": "Carga Total de Armadura",
|
||||
"armor-type": "Tipo de Armadura",
|
||||
"area-protected": "Área Protegida",
|
||||
@@ -623,7 +623,7 @@
|
||||
"on-journal-tab": "Na Aba Diário",
|
||||
"jump-to-sheet-configuration-tab": "Pular para a aba de configuração da ficha",
|
||||
"on-sheet-configuration-tab": "Na Aba de Configuração da Ficha",
|
||||
"send-statblock-chatlog": "Send stat block to chat log",
|
||||
"send-statblock-chatlog": "Enviar bloco de estatística para o chat",
|
||||
"go-to-combat-options-and-situational-rules": "Go to Combat Options & Situational Rules tab",
|
||||
"jump-to-combat-options-tab": "Jump to Combat Options & Situational Rules tab",
|
||||
"on-combat-options-tab": "On Combat Options & Situational Rules tab",
|
||||
@@ -654,7 +654,7 @@
|
||||
"shows-any-modifiers-to-a-roll-in-roll-templates": "Checking this will show any modifiers to a roll at the bottom of the roll template.",
|
||||
"additiona-derived-stats": "Características Derivadas Adicionais",
|
||||
"all-custom-derived-stats": "Checking this will display a place on the character sheet for custom derived stats.",
|
||||
"setting-rule-no-power-points": "Setting Rule: No Power Points",
|
||||
"setting-rule-no-power-points": "Regra de Cenário: Sem Pontos de Poder",
|
||||
"no-power-points-setting-rule": "Checking this will enable the No Power Points Setting Rule",
|
||||
"setting-rule-gritty-damage": "Setting Rule: Gritty Damage",
|
||||
"use-the-gritty-damage-setting-rule": "Check this to use the Gritty Damage setting rule.",
|
||||
@@ -721,7 +721,7 @@
|
||||
"right-leg": "Perna Direita",
|
||||
"hideous-scar": "Hideous Scar",
|
||||
"blinded": "Blinded",
|
||||
"brain-damage": "Brain Damage",
|
||||
"brain-damage": "Dano Cerebral",
|
||||
"unmentionables-description": "If the injury is permanent, reproduction is out of the question without miracle surgery or magic. There is no other effect from this result.",
|
||||
"left-arm-description": "The victim can no longer use his left arm.",
|
||||
"right-arm-description": "The victim can no longer use his right arm.",
|
||||
@@ -818,7 +818,7 @@
|
||||
"attack-abbr-roll-query-sorted-low-to-high": "Atk^ roll query sorted Low to High",
|
||||
"attack-abbr-always-roll-max-no-roll-query": "Atk^ always roll max (no roll query)",
|
||||
"fear-table-adrenaline-surge-description": "<strong>Adrenaline Surge</strong> ({{0}}): The hero’s \"fight\" response takes over. He acts as if he had a Joker this action!",
|
||||
"fear-table-distracted-description": "<strong>Distracted</strong> ({{0}}): The hero is Distracted until the end of his next turn.",
|
||||
"fear-table-distracted-description": "<strong>Distraído</strong> ({{0}}): O herói está Distraído até o fim do seu próximo turno.",
|
||||
"fear-table-vulnerable-description": "<strong>Vulnerable</strong> ({{0}}): The target is Vulnerable until the end of his next turn.",
|
||||
"fear-table-shaken-description": "<strong>Shaken</strong> ({{0}}): The character is Shaken.",
|
||||
"fear-table-mark-of-fear-description": "<strong>The Mark of Fear</strong> ({{0}}): The hero is Stunned and suffers some cosmetic physical alteration—a white streak forms in his hair, his eyes twitch constantly, or some other minor physical alteration manifests.",
|
||||
@@ -870,7 +870,7 @@
|
||||
"token-url": "Token URL",
|
||||
"using-character-sheet": "Using character sheet",
|
||||
"number-of-damage-dice-to-roll": "Number of damage dice to roll",
|
||||
"use-kg": "Use Kg instead of Pounds",
|
||||
"use-kg": "Uilize Kg em vez de Libras",
|
||||
"token-image-url": "Added an input box to capture the token image URL so it can be used in macros and the such.",
|
||||
"roll-template-font-improvements": "Updated to the roll templates to better accomodate long names.",
|
||||
"variable-base-damage-dice-weapons": "Entering a negative number in the base damage dice for weapons will prompt for how many dice to roll (e.g. -3 in the base damage dice will ask how many dice to roll with 3-1 being the options).",
|
||||
@@ -904,11 +904,11 @@
|
||||
"settings_bar1_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 1's value to this attribute. If set this will override all other bar settings.",
|
||||
"settings_bar2_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 2's value to this attribute. If set this will override all other bar settings.",
|
||||
"settings_bar3_link_desc": "On Default Tokens created by doing a drop onto the Virtual Tabletop, set the Bar 3's value to this attribute. If set this will override all other bar settings.",
|
||||
"shields": "Shields",
|
||||
"shield-type": "Shield Type",
|
||||
"shields": "Escudos",
|
||||
"shield-type": "Tipo de Escudo",
|
||||
"total-shield-weight-carried": "Total Shield Weight Carried",
|
||||
"armor-piercing-abbr": "AP",
|
||||
"shield": "Shield",
|
||||
"shield": "Escudo",
|
||||
"encumbrance-bug": "Invetigating a bug where encumbrance isn't accurately applied to Agility-linked skills (except for Fighting); in some cases, the penalty shows in the list of modifiers, though it wasn't applied to the roll.",
|
||||
"compendium-support": "Support for Compendium drag and drop",
|
||||
"support-for-shields": "Added support for shields.",
|
||||
@@ -928,7 +928,7 @@
|
||||
"currency3-label": "Currency3 Label",
|
||||
"currency4-label": "Currency4 Label",
|
||||
"consumable": "Consumable",
|
||||
"number-of-money-fields": "Number of Money Fields",
|
||||
"number-of-money-fields": "Quant. de Campos de Moedas",
|
||||
"number-of-money-fields-description": "If there's more than one form of currency AND the wealth system isn't being used, this allows you to show up 4 different currencies.",
|
||||
"gold": "Gold",
|
||||
"silver": "Silver",
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
"activeprogramslots": "Emplacement prog. actif",
|
||||
"addedgetodicepool": "add atout à la réserve et rend les 6 explosif",
|
||||
"adept": "Adepte",
|
||||
"adeptpowers": "Adept Powers",
|
||||
"adeptpowers": "Pouvoirs d'adepte",
|
||||
"age": "Âge",
|
||||
"agility": "Agilité",
|
||||
"air": "Air",
|
||||
@@ -19,12 +19,12 @@
|
||||
"alphaware": "Alphaware",
|
||||
"ammo": "Muni.",
|
||||
"ap": "AP",
|
||||
"ar": "AR",
|
||||
"ar": "RA",
|
||||
"archetype": "Archetype",
|
||||
"armor": "Armure",
|
||||
"armorrating": "Indice d'armure",
|
||||
"arms": "Armes",
|
||||
"assensing": "Assensing",
|
||||
"assensing": "Observation astrale",
|
||||
"astralini": "Init. astrale",
|
||||
"astralinitiative": "Initiative Astrale",
|
||||
"astralinitiativedice": "Dés d'initiative astrale",
|
||||
@@ -33,7 +33,7 @@
|
||||
"attack": "Attaque",
|
||||
"attacks": "Attaques",
|
||||
"attackrating": "Score Offensif",
|
||||
"attribute": "Caractéristique",
|
||||
"attribute": "Attribut",
|
||||
"attributearray": "Attribute Array",
|
||||
"attributes": "Attributs",
|
||||
"augmentations": "Augmentations",
|
||||
@@ -41,33 +41,33 @@
|
||||
"autosofts": "Autosofts",
|
||||
"awakened": "Éveillé",
|
||||
"b": "C",
|
||||
"backdoorentry": "Utiliser backdoor",
|
||||
"backdoorentry": "Utiliser une backdoor",
|
||||
"base": "Base",
|
||||
"baseslider": "Base slider",
|
||||
"beasts": "Beasts",
|
||||
"beasts": "Bêtes",
|
||||
"betaware": "Betaware",
|
||||
"bf": "TR",
|
||||
"bike": "Moto",
|
||||
"biofeedback": "Biofeedback",
|
||||
"biotech": "Biotech",
|
||||
"birthname": "Birth Name",
|
||||
"birthname": "Nom de naissance",
|
||||
"blast": "Blast",
|
||||
"boat": "Bateau",
|
||||
"body": "Consti.",
|
||||
"Body + Willpower": "Body + Willpower",
|
||||
"Body + Willpower": "Constitution + Volonté",
|
||||
"bonuses": "Bonus",
|
||||
"bruteforce": "Forcer l’accès",
|
||||
"bump4s": "Bump 4s To 5s",
|
||||
"burstfire": "Tir en Rafale (TR)",
|
||||
"c": "P",
|
||||
"capacity": "Capacity",
|
||||
"c": "N",
|
||||
"capacity": "Capacité",
|
||||
"car": "Voiture",
|
||||
"category": "Catégorie",
|
||||
"changeicon": "Change Icon",
|
||||
"changeicon": "Changer son icône",
|
||||
"character": "Personnage",
|
||||
"charactername": "Nom de Personnage",
|
||||
"charisma": "Charisme",
|
||||
"checkos": "Vérif SS",
|
||||
"checkos": "Vérifier son Score de Surveillance",
|
||||
"chem": "chim",
|
||||
"chemical": "chimique",
|
||||
"clearsight": "Clearsight",
|
||||
@@ -85,18 +85,18 @@
|
||||
"commandconsole": "Command Console",
|
||||
"combat_paralysis": "Combat Paralysis",
|
||||
"commlink": "Commlink",
|
||||
"compilesprite": "Compile Sprite",
|
||||
"compiling": "Compiling",
|
||||
"compilesprite": "Compiler un sprite",
|
||||
"compiling": "Compilation",
|
||||
"complexform": "Forme complexe",
|
||||
"complexforms": "Complex Forms",
|
||||
"complexforms": "Formes complexes",
|
||||
"composure": "Sang-froid",
|
||||
"con": "Escroquerie",
|
||||
"conditionfooter": "Chaque tranche de 3 cases cochée sur un quelconque moniteur d'état inflige un malus cumulatif de -1 dés aux tests.",
|
||||
"conditionmonitor": "moniteur d'état",
|
||||
"conditionmonitorm": "Condition Monitor (M)",
|
||||
"conditionmonitorm": "Moniteur d'état (M)",
|
||||
"conditionmonitormax": "Condition Monitor Max",
|
||||
"conditionmonitormodifiers": "Modificateurs du moniteur d'état (P/E) : ",
|
||||
"conditionmonitorpm": "Condition Monitor (P/M)",
|
||||
"conditionmonitorpm": "Moniteur d'état (P/M)",
|
||||
"conditionmonitorps": "moniteur d'état (P/E)",
|
||||
"conjuring": "Conjuration",
|
||||
"connection": "Connexion",
|
||||
@@ -107,45 +107,45 @@
|
||||
"copyrightfooter": "La Topps Company, Inc. a la propriété exclusive des noms, logos, illustrations, marques, photographies, sons, sons, audio, vidéo et/ou tout matériel exclusif utilisé en rapport avec le jeu Shadowrun. The Topps Company, Inc. a accordé la permission d'utiliser ces noms, logos, illustrations, marques et/ou tout matériel exclusif à des fins promotionnelles et informatives sur son site Web, mais n'endosse pas et n'est affilié à aucun titre officiel.",
|
||||
"core": "Base",
|
||||
"corecombatinfo": "Infos de combat clés",
|
||||
"couriersprite": "Courier Sprite",
|
||||
"crackfile": "Décrypter fichier",
|
||||
"couriersprite": "Sprite coursier",
|
||||
"crackfile": "Décrypter un fichier",
|
||||
"cracking": "Piratage",
|
||||
"cracksprite": "Crack Sprite",
|
||||
"crashprogram": "Planter un prog.",
|
||||
"cracksprite": "Sprite cracker",
|
||||
"crashprogram": "Planter un programme",
|
||||
"cumulative": "Cumulative",
|
||||
"currentessence": "Total",
|
||||
"cybercombat": "Cybercombat",
|
||||
"cyberdeck": "Cyberdeck",
|
||||
"cyberjack": "Cyberjack",
|
||||
"d6": "d6",
|
||||
"dam": "Dgt",
|
||||
"dam": "VD",
|
||||
"damage": "Dégâts",
|
||||
"damagetype": "Combat Damage",
|
||||
"data_processing": "Traitement des données",
|
||||
"dataproc": "Trait. Données",
|
||||
"dataspike": "Pic de données",
|
||||
"datasprite": "Data Sprite",
|
||||
"decompiling": "Decompiling",
|
||||
"datasprite": "Sprite de données",
|
||||
"decompiling": "Décompilation",
|
||||
"default": "Comp. non entraînée",
|
||||
"defense": "Défense",
|
||||
"defenses": "Defenses",
|
||||
"defenses": "Défenses",
|
||||
"defenserating": "Score Défensif",
|
||||
"defense attribute": "Defense Attribute",
|
||||
"defense matrix attribute": "Attribut de défense matricielle",
|
||||
"deltaware": "Deltaware",
|
||||
"detection": "Détection",
|
||||
"device": "Appareil",
|
||||
"devicerating": "Device Rating",
|
||||
"devicetype": "Device Type",
|
||||
"devicerating": "Indice d'appareil",
|
||||
"devicetype": "Type d'appareil",
|
||||
"dice": "Dé",
|
||||
"dicepoolmodifiers": "Dice pool modifiers",
|
||||
"dicepoolmodifiers": "Modificateurs de réserve de dés",
|
||||
"direct": "Direct",
|
||||
"directcombat": "Combat Direct",
|
||||
"directcombatarea": "Combat Direct, Zone",
|
||||
"directmagicdefense": "Direct Magic Defense",
|
||||
"disarmdatabomb": "Disarm Data Bomb",
|
||||
"directmagicdefense": "Défense sorts de Combat directs",
|
||||
"disarmdatabomb": "Désamorcer une bombe matricielle",
|
||||
"disguise": "Déguisement",
|
||||
"diving": "Diving",
|
||||
"diving": "Plongée",
|
||||
"dr": "SD",
|
||||
"drain": "Drain",
|
||||
"drain-2": "Drain 2",
|
||||
@@ -155,29 +155,29 @@
|
||||
"earth": "Terre",
|
||||
"echo": "Écho",
|
||||
"echos": "Échos",
|
||||
"editfile": "Edit File",
|
||||
"editfile": "Éditer un fichier",
|
||||
"edge": "Atout",
|
||||
"effecttype": "Effect Type",
|
||||
"elec": "Elec",
|
||||
"electricalprotection": "Eletrical Protection",
|
||||
"electronics": "Électronique",
|
||||
"electronicwarfare": "Electronic Warfare",
|
||||
"emerged": "Emerged",
|
||||
"enable_modifier_changes": "Enable Modifier Changes",
|
||||
"enable_unrestricted_modifiers": "Enable Unrestricted Modifiers",
|
||||
"electronicwarfare": "Guerre électronique",
|
||||
"emerged": "Émergé",
|
||||
"enable_modifier_changes": "Autoriser les changements de modificateur",
|
||||
"enable_unrestricted_modifiers": "Autoriser les modificateurs sans limite",
|
||||
"enchanting": "Enchantement",
|
||||
"encryptfile": "Encrypt File",
|
||||
"encryptfile": "Crypter un fichier",
|
||||
"engineering": "Ingénierie",
|
||||
"enterexithost": "Enter/Exit Host",
|
||||
"erasematrixsignature": "Erase Matrix Signature",
|
||||
"enterexithost": "Entrer / sortir d'un serveur",
|
||||
"erasematrixsignature": "Effacer une signature matricielle",
|
||||
"ess": "Ess",
|
||||
"esscost": "Coût Ess",
|
||||
"essence": "Essence",
|
||||
"essencecost": "Essence Cost",
|
||||
"essencecost": "Coût en Essence",
|
||||
"essencemodifier": "Mod.",
|
||||
"ethnicity": "Ethnie",
|
||||
"evasion": "Evasion",
|
||||
"exoticmelee": "Exotic Melee",
|
||||
"exoticmelee": "Arme de mêlée exotique",
|
||||
"exoticweapon": "Arme exotique",
|
||||
"exoticweapons": "Armes exotiques",
|
||||
"exoticnote": "Les armes exotiques ne sont pas liés à une compétence. Utilisez l'entrée modificateur pour paramétrer la réserve de dés.",
|
||||
@@ -185,31 +185,31 @@
|
||||
"extended": "Etendue",
|
||||
"f": "L",
|
||||
"fa": "TA",
|
||||
"fade": "Fade",
|
||||
"fadevalue": "Fade Value",
|
||||
"fakeid": "Fake ID",
|
||||
"fade": "Technodrain",
|
||||
"fadevalue": "Valeur de technodrain",
|
||||
"fakeid": "Fausse identité",
|
||||
"fakesin": "Faux SIN",
|
||||
"fakeidsrelated": "SIN / Indice / Style de vie / Licences / Notes",
|
||||
"far": "Longue",
|
||||
"faultsprite": "Fault Sprite",
|
||||
"faultsprite": "Sprite d'erreur",
|
||||
"favor": "Faveur",
|
||||
"favors": "Favors",
|
||||
"favors": "Faveurs",
|
||||
"file": "Fichier",
|
||||
"fire": "Feu",
|
||||
"firearms": "Armes à Feu",
|
||||
"firearms": "Armes à feu",
|
||||
"fireprotection": "Fire Protection",
|
||||
"firewall": "Firewall",
|
||||
"firingmodes": "Modes de Tir",
|
||||
"fixedwingaircraft": "Fixed Wing Aircraft",
|
||||
"fixedwingaircraft": "Avion à voilure fixe",
|
||||
"focus": "Focus",
|
||||
"force": "Force",
|
||||
"formatdevice": "Format Device",
|
||||
"ft-m": "Feet <=> Meters",
|
||||
"formatdevice": "Formater un appareil",
|
||||
"ft-m": "Pieds <=> Mètres",
|
||||
"fullauto": "Tir Automatique (TA)",
|
||||
"fullmatrixdefense": "Full Matrix Defense",
|
||||
"funds": "Funds",
|
||||
"fullmatrixdefense": "Défense matricielle totale",
|
||||
"funds": "Fonds",
|
||||
"gear": "Équip.",
|
||||
"gm": "To GM",
|
||||
"gm": "Au MJ",
|
||||
"gm-whisper": "Jet au MJ",
|
||||
"/w GM": "/w GM",
|
||||
"grade": "Grade",
|
||||
@@ -222,33 +222,33 @@
|
||||
"hand": "Main",
|
||||
"handling": "Maniabilité",
|
||||
"handoff": "Hand (Off)",
|
||||
"hashcheck": "Hash Check",
|
||||
"hashcheck": "Rechercher une empreinte numérique",
|
||||
"hasmatrixdevice": "Has Matrix Device",
|
||||
"healing": "Healing",
|
||||
"healing": "Soins",
|
||||
"health": "Santé",
|
||||
"heat": "Pression",
|
||||
"height-u": "Taille",
|
||||
"hermeticism": "Hermétisme",
|
||||
"hermeticism-charisma": "Hermeticism (Charisma)",
|
||||
"hermeticism-intuition": "Hermeticism (Intuition)",
|
||||
"hermeticism-logic": "Hermeticism (Logic)",
|
||||
"hide": "Hide",
|
||||
"highpaintolerance": "High Pain Tolerance",
|
||||
"hermeticism-charisma": "Hermétisme (Charisme)",
|
||||
"hermeticism-intuition": "Hermétisme (Intuition)",
|
||||
"hermeticism-logic": "Hermétisme (Logique)",
|
||||
"hide": "Se cacher",
|
||||
"highpaintolerance": "Endurance à la douleur",
|
||||
"host": "Hôte",
|
||||
"host_rating": "Host Rating",
|
||||
"host_rating": "Indice du serveur",
|
||||
"hotsiminit": "Hot-sim Init",
|
||||
"hotsiminitiative": "Initiative Hot-sim",
|
||||
"hotsiminitiativedice": "Hot Sim VR Dice",
|
||||
"hotsiminitiative": "Initiative hot-sim",
|
||||
"hotsiminitiativedice": "Dés RV hot-sim",
|
||||
"i": "I",
|
||||
"ic": "IC",
|
||||
"ic limit": "IC Limit",
|
||||
"idslifestylecurrency": "SINs/Lifestyles/Currency",
|
||||
"idslifestylecurrency": "SIN / Styles de vie / Fonds",
|
||||
"lifestylelicensesnotes": "Style de vie / Licences / Notes",
|
||||
"illusion": "Illusion",
|
||||
"indirect": "Indirect",
|
||||
"indirectcombat": "Combat Indirect",
|
||||
"indirectcombatarea": "Combat Indirect, Zone",
|
||||
"indirectmagicdefense": "Indirect Magic Defense",
|
||||
"indirectmagicdefense": "Défense sorts de Combat indirects",
|
||||
"influence": "Influence",
|
||||
"init": "Init",
|
||||
"init_actions": "Initiative / Actions",
|
||||
@@ -263,33 +263,33 @@
|
||||
"intuition": "Intuition",
|
||||
"item": "Objet",
|
||||
"jackout": "Jack Out",
|
||||
"jamsignals": "Jam Signals",
|
||||
"jamsignals": "Brouiller des signaux",
|
||||
"judgeintentions": "Jauger les intentions",
|
||||
"jumpintoriggeddevice": "Jump Into Rigged Device",
|
||||
"jumpintoriggeddevice": "Plonger dans un appareil riggé",
|
||||
"karma": "Karma",
|
||||
"kin": "Kin",
|
||||
"knowledge": "Connaissance",
|
||||
"knowledgeskills": "Connaissance Compétences",
|
||||
"l": "L",
|
||||
"language": "Langue",
|
||||
"languageskills": "Language Skills",
|
||||
"largedrone": "Large Drone",
|
||||
"languageskills": "Langues",
|
||||
"largedrone": "Drones de grande taille",
|
||||
"launcher": "Launcher",
|
||||
"lb-kg": "Pounds <=> Kilograms",
|
||||
"lb-kg": "Livres <=> Kilogrammes",
|
||||
"level": "Niveau",
|
||||
"licenses": "Licences",
|
||||
"lifestyle": "Lifestyle",
|
||||
"lifestyle": "Style de vie",
|
||||
"liftcarry": "Soulever/Transporter",
|
||||
"limited": "Limitée",
|
||||
"logic": "Logique",
|
||||
"Logic + Intuition": "Logic + Intuition",
|
||||
"Logic + Intuition": "Logique + Intuition",
|
||||
"los": "LDV",
|
||||
"los (a)": "LDV (Z)",
|
||||
"lowpaintolerance": "Low Pain Tolerance",
|
||||
"lowpaintolerance": "Sensibilité à la douleur",
|
||||
"loyalty": "Loyauté",
|
||||
"lvl": "Lvl",
|
||||
"m": "M",
|
||||
"machinesprite": "Machine Sprite",
|
||||
"machinesprite": "Sprite machine",
|
||||
"mage": "Mage",
|
||||
"magic": "Magie",
|
||||
"magicar": "Magic AR",
|
||||
@@ -301,27 +301,27 @@
|
||||
"manipulation": "Manipulation",
|
||||
"martialarts": "Arts Martiaux",
|
||||
"matrix": "Matrice",
|
||||
"matrixactions": "Matrix Actions",
|
||||
"matrixactions": "Actions matricielles",
|
||||
"matrixdevice": "Appareil matriciel",
|
||||
"matrixinit": "Initiative RA",
|
||||
"matrixinitiative": "Initiative RA",
|
||||
"matrixinitiativebonus": "Matrix Initiative Bonus",
|
||||
"matrixinitiativedice": "Matrix AR Initiative Dice",
|
||||
"matrixmajor": "Matrix Major Actions",
|
||||
"matrixminor": "Matrix Minor Actions",
|
||||
"matrixperception": "Matrix Perception",
|
||||
"matrixsearch": "Matrix Search",
|
||||
"matrixinitiativebonus": "Bonus d'initiative matricielle",
|
||||
"matrixinitiativedice": "Dés d'initiative matricielle RA",
|
||||
"matrixmajor": "Actions matricielles majeures",
|
||||
"matrixminor": "Actions matricielles mineures",
|
||||
"matrixperception": "Percevoir la Matrice",
|
||||
"matrixsearch": "Recherche matricielle",
|
||||
"matrixsoak": "Matrix Soak",
|
||||
"maxspeed": "Max Speed",
|
||||
"mediumdrone": "Medium Drone",
|
||||
"mediumdrone": "Drones de taille moyenne",
|
||||
"melee": "Mêlee",
|
||||
"meleeweapons": "Armes de Mêlée",
|
||||
"meleeweapons": "Armes de mêlée",
|
||||
"memory": "Memoire",
|
||||
"mental": "Mentale",
|
||||
"meta": "Méta",
|
||||
"metamagic": "Métamagie",
|
||||
"metatype": "Métatype",
|
||||
"mi-km": "Miles <=> Kilometers",
|
||||
"mi-km": "Milles <=> Kilomètres",
|
||||
"microdrone": "Microdrone",
|
||||
"minidrone": "Minidrone",
|
||||
"minor": "Mineure",
|
||||
@@ -335,11 +335,11 @@
|
||||
"modes": "Modes",
|
||||
"modifications": "Modificateurs",
|
||||
"modifier": "Modificateur",
|
||||
"modifier_text_boxes": "Modifier Text Boxes",
|
||||
"modifier_text_boxes": "Zones de texte des modificateurs",
|
||||
"modifierdice": "Dé d'ajustement",
|
||||
"modifiers": "Modificateurs",
|
||||
"movement": "Déplacement",
|
||||
"movementmodifier": "Movement Modifier",
|
||||
"movementmodifier": "Modificateur de mouvement",
|
||||
"multisense": "Plurisensoriel",
|
||||
"mundane": "Ordinaire",
|
||||
"mysticadept": "Adepte mystique",
|
||||
@@ -347,20 +347,20 @@
|
||||
"name": "Nom",
|
||||
"namealias": "NOM/ALIAS PRINCIPAL",
|
||||
"natural": "Natural",
|
||||
"naturalhealingphysical": "Natural Healing (Physical)",
|
||||
"naturalhealingstun": "Natural Healing (Stun)",
|
||||
"nauticalmechanic": "Nautical Mechanic",
|
||||
"naturalhealingphysical": "Récupération naturelle (dommages physiques)",
|
||||
"naturalhealingstun": "Récupération naturelle (dommages étourdissants)",
|
||||
"nauticalmechanic": "Mécanique nautique",
|
||||
"near": "Proche",
|
||||
"non-aspected": "Non-Aspected",
|
||||
"noroll": "No Roll",
|
||||
"none": "Aucun(e)",
|
||||
"notes": "Notes",
|
||||
"notoriety": "Notoriety",
|
||||
"notoriety": "Réputation",
|
||||
"number_grunts": "# Grunts",
|
||||
"nuyen": "nuyen",
|
||||
"options": "Options",
|
||||
"other": "Autre",
|
||||
"outdoors": "Plein Air",
|
||||
"outdoors": "Plein air",
|
||||
"overclock": "Overclock",
|
||||
"overflow": "Surplus",
|
||||
"overflowmodifier": "Mod. du Surplus",
|
||||
@@ -384,9 +384,9 @@
|
||||
"player": "Joueur",
|
||||
"playername": "Nom du Joueur",
|
||||
"plot": "Plot",
|
||||
"pool": "Pool",
|
||||
"pool": "Rés",
|
||||
"potency": "Puissance",
|
||||
"power": "Power",
|
||||
"power": "Puissance",
|
||||
"powers": "Pouvoirs",
|
||||
"pr": "Professionnalisme",
|
||||
"prep": "Prép...",
|
||||
@@ -397,7 +397,7 @@
|
||||
"primarylifestyle": "Style de vie principal",
|
||||
"primarymeleeweapon": "Arme de mêlée principale",
|
||||
"primaryrangedweapon": "Arme à distance principale",
|
||||
"probe": "Probe",
|
||||
"probe": "Sonder l'accès",
|
||||
"programs": "Programmes",
|
||||
"pspecial": "Physical, Special",
|
||||
"public": "Public",
|
||||
@@ -416,25 +416,25 @@
|
||||
"rc": "RC",
|
||||
"reach": "Reach",
|
||||
"reaction": "Réaction",
|
||||
"rebootdevice": "Reboot Device",
|
||||
"rebootdevice": "Rebooter un appareil",
|
||||
"recoil": "Recoil",
|
||||
"reconfigurematrixattribute": "Reconfigure Attribute",
|
||||
"relatedlifestyle": "Related Lifestyles",
|
||||
"reconfigurematrixattribute": "Reconfigurer les attributs matriciels",
|
||||
"relatedlifestyle": "Styles de vies associés",
|
||||
"reputation": "Réputation",
|
||||
"rerolling": "Rerolling",
|
||||
"reset": "Reset?",
|
||||
"rerolling": "Relances",
|
||||
"reset": "Réinitialiser ?",
|
||||
"resetphysicaltrack": "RAZ Moniteur Physique",
|
||||
"resetstuntrack": "RAZ Moniteur Etourdissant",
|
||||
"resettoggle": "Reset skills, powers and weapons when changing type or force",
|
||||
"resettoggle": "Réinitialisez les compétences, les pouvoirs et les armes lorsque vous changez de type ou de force",
|
||||
"resistfade": "Resist Fade",
|
||||
"resists": "Résistances",
|
||||
"resonance": "Résonance",
|
||||
"ritual": "Rituel",
|
||||
"rituals": "Rituels",
|
||||
"rollbuttonsdisclaimer": "None of these roll buttons account for specialization, expertise or any other mods that may be appropriate. Turn on the [Modifiers] toggle at the top of the sheet and add the modifiers there.",
|
||||
"rollbuttonsdisclaimer": "Aucun de ces boutons de lancer ne tient compte des spécialisations, maîtrises ou tous autres modificateurs qui pourraient être appropriés. Activez le bouton Modificateurs en haut de la feuille et ajoutez les modificateurs dans la fenêtre.",
|
||||
"rolls": "Jets",
|
||||
"rotorcraft": "Rotorcraft",
|
||||
"rtg": "IND",
|
||||
"rotorcraft": "Hélicoptère",
|
||||
"rtg": "Rang",
|
||||
"runmodifier": "Run Modifier",
|
||||
"running": "Running",
|
||||
"s": "S",
|
||||
@@ -445,28 +445,28 @@
|
||||
"securityprocedures": "Security Procedures",
|
||||
"self": "Self",
|
||||
"semiauto": "Semi-Auto (SA)",
|
||||
"sendmessage": "Send Message",
|
||||
"sendmessage": "Envoyer un message",
|
||||
"sensor": "Senseurs",
|
||||
"setdatabomb": "Set Data Bomb",
|
||||
"setdatabomb": "Poser une bombe matricielle",
|
||||
"sex": "Sexe",
|
||||
"shadowamps": "Shadow Amps",
|
||||
"shamanism": "Chamanisme",
|
||||
"shamanism-charisma": "Shamanism (Charisma)",
|
||||
"shamanism-intuition": "Shamanism (Intuition)",
|
||||
"shamanism-logic": "Shamanism (Logic)",
|
||||
"shamanism-charisma": "Chamanisme (Charisme)",
|
||||
"shamanism-intuition": "Chamanisme (Intuition)",
|
||||
"shamanism-logic": "Chamanisme (Logique)",
|
||||
"sheetdescription": "Définir le type de fiche par défaut.",
|
||||
"sheetselect": "Sélection de la feuille",
|
||||
"sheettype": "Type de fiche",
|
||||
"singlesense": "Unisensoriel",
|
||||
"singleshot": "Coup par Coup (CC)",
|
||||
"sinname": "SIN Name",
|
||||
"sinname": "Nom du SIN",
|
||||
"skill": "Compétence",
|
||||
"skills": "Compétences",
|
||||
"slaveddevices": "Slaved Devices",
|
||||
"slaveddevices": "Appareils asservis",
|
||||
"sleaze": "Corruption",
|
||||
"smalldrone": "Petit Drone",
|
||||
"snoop": "Snoop",
|
||||
"soak": "Soak",
|
||||
"snoop": "Fureter",
|
||||
"soak": "Encaisser",
|
||||
"soakmatrix": "Soak Matrix",
|
||||
"soakbiofeedback": "Soak Biofeedback",
|
||||
"social": "Social",
|
||||
@@ -480,7 +480,7 @@
|
||||
"spell": "Sort",
|
||||
"spells": "Sorts",
|
||||
"spirit": "Esprit",
|
||||
"spoofcommand": "Spoof Command",
|
||||
"spoofcommand": "Imiter un ordre",
|
||||
"sprint": "Sprint",
|
||||
"sprite": "Sprite",
|
||||
"sprites": "Sprites",
|
||||
@@ -493,19 +493,19 @@
|
||||
"stunbonus": "Stun Bonus",
|
||||
"stundamagetrack": "Moniteur de dégâts étourdissants",
|
||||
"style": "Style",
|
||||
"submarine": "Submarine",
|
||||
"submarine": "Sous-marin",
|
||||
"submersion": "Submersion",
|
||||
"submersionlevel": "grade de Submersion",
|
||||
"summonspirit": "Invoquer un esprit",
|
||||
"sustained": "Maintenue",
|
||||
"switchinterfacemode": "Switch Mode",
|
||||
"t": "T",
|
||||
"switchinterfacemode": "Changer de mode d'interface",
|
||||
"t": "Contact",
|
||||
"t (a)": "T (A)",
|
||||
"target": "Cible",
|
||||
"targeting": "Targeting",
|
||||
"tarpit": "Tar Pit",
|
||||
"tarpit": "Empêtrer",
|
||||
"task": "Task",
|
||||
"tasking": "Tasking",
|
||||
"tasking": "Technomancie",
|
||||
"tasks": "Tasks",
|
||||
"technique": "Technique",
|
||||
"technomancer": "Technomancien",
|
||||
@@ -517,8 +517,8 @@
|
||||
"topps": "La Topps Company, Inc. a la propriété exclusive des noms, logos, illustrations, marques, photographies, sons, sons, audio, vidéo et/ou tout matériel exclusif utilisé en rapport avec le jeu Shadowrun. The Topps Company, Inc. a accordé la permission d'utiliser ces noms, logos, illustrations, marques et/ou tout matériel exclusif à des fins promotionnelles et informatives sur son site Web, mais n'endosse pas et n'est affilié à aucun titre officiel.",
|
||||
"total": "Total",
|
||||
"total karma": "Karma total",
|
||||
"touch": "Touch",
|
||||
"traceicon": "Trace Icon",
|
||||
"touch": "Contact",
|
||||
"traceicon": "Traquer une icône",
|
||||
"tradition": "Tradition",
|
||||
"trigger": "Déclencheur",
|
||||
"truck": "Camion",
|
||||
@@ -527,7 +527,7 @@
|
||||
"van": "Van",
|
||||
"vehicle": "Vehicule",
|
||||
"vehicleweapons": "Armes de véhicules",
|
||||
"vtolvstol": "VTOL/VSTOL",
|
||||
"vtolvstol": "ADAV et ADAC / V",
|
||||
"w": "W",
|
||||
"walkmodifier": "Walk Modifier",
|
||||
"water": "Eau",
|
||||
@@ -537,11 +537,11 @@
|
||||
"weapontargeting": "[Weapon] Targeting",
|
||||
"weight": "Poids",
|
||||
"whisper": "Chuchoter",
|
||||
"whisperdescription": "Set the default for rolling in public or to gm.",
|
||||
"whisperdescription": "Définir la valeur par défaut pour lancer les dés en public ou au MJ.",
|
||||
"whispergm": "Jets privés au MJ",
|
||||
"wilddie": "Change Last # Dice To Wild Dice",
|
||||
"wilddie": "Changer le(s) # dernier(s) dé(s) en dé(s) libre(s)",
|
||||
"willpower": "Volonté",
|
||||
"Willpower + Charisma": "Willpower + Charisma",
|
||||
"Willpower + Intuition": "Willpower + Intuition",
|
||||
"Willpower + Charisma": "Volonté + Charisme",
|
||||
"Willpower + Intuition": "Volonté + Intuition",
|
||||
"wounds": "Blessures"
|
||||
}
|
||||
@@ -1,209 +1,209 @@
|
||||
{
|
||||
"sheet-type-Player-Character": "Player Character",
|
||||
"sheet-type-LM-Character": "LM Character",
|
||||
"sheet-type-Adversary": "Adversary",
|
||||
"attribute-level": "Attribute Level",
|
||||
"weary-state": "Weary State",
|
||||
"weary-normal": "Not Weary",
|
||||
"weary-weary": "Weary",
|
||||
"endurance": "Endurance",
|
||||
"endurance-short": "Endur.",
|
||||
"current-endurance": "Current Endurance",
|
||||
"hate": "Hate/Resolve",
|
||||
"parry-and-shield": "Parry & Shield",
|
||||
"armour": "Armour",
|
||||
"helm": "Helm",
|
||||
"armour-placeholder": "[Armour]",
|
||||
"helm-placeholder": "[Helm]",
|
||||
"skills": "Skills",
|
||||
"personality": "Personality",
|
||||
"survival": "Survival",
|
||||
"movement": "Movement",
|
||||
"custom": "Custom",
|
||||
"perception": "Perception",
|
||||
"vocation": "Vocation",
|
||||
"weapon-skills": "Weapon Skills",
|
||||
"weapon-name": "Name",
|
||||
"weapon-rating": "Rating",
|
||||
"weapon-damage": "Dmg.",
|
||||
"weapon-edge": "Edge",
|
||||
"weapon-injury": "Inj.",
|
||||
"weapon-called-shot": "Called Shot",
|
||||
"special-abilities": "Special Abilities",
|
||||
"hope": "Hope",
|
||||
"current-hope": "Current Hope",
|
||||
"character-name": "Name",
|
||||
"culture": "Culture",
|
||||
"standard-of-living": "Living Std.",
|
||||
"cultural-blessing": "Blessing",
|
||||
"calling": "Calling",
|
||||
"shadow-weakness": "Weakness",
|
||||
"specialities": "Specialities",
|
||||
"distinctive-features": "Dist. Features",
|
||||
"attributes": "Attributes",
|
||||
"body": "Body",
|
||||
"body-description": "A character with a high Body score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Body.",
|
||||
"favoured": "Favoured",
|
||||
"heart": "Heart",
|
||||
"heart-description": "Measures a character’s capacity for emotion, energy and enthusiasm. A hero with a high Heart score can be fiery, intense, and hard to demoralise. Activities that benefit from a passionate or energetic temper may be influenced by a character’s Heart score.",
|
||||
"wits": "Wits",
|
||||
"wits-description": "A hero with a high Wits rating can be clever, attentive and strong-willed. A sharp-witted person is a quick thinker, and probably alert and vigilant, so any action that calls upon these qualities benefits from a hero’s Wits score.",
|
||||
"valour": "Valour",
|
||||
"valour-description": "Valour is a measure of a character’s courage, as tempered by dangerous deeds. A man of valour is willing to place himself in danger for the safety of others. In a time where new threats arise each day, courage is highly prized, and a valiant adventurer is often esteemed above all other individuals. For this reason, a hero’s rank in Valour also reflects the level of renown he attained as a doer of great deeds.<br><br>When a player decides to favour Valour over Wisdom, his hero’s actions, not his judgement, will tend to prove his status in the eyes of others. From the lowliest start as a wandering adventurer, a hero might one day equal the repute and respect earned by a famous champion or king.",
|
||||
"wisdom": "Wisdom",
|
||||
"wisdom-description": "A character’s knowledge of his own capabilities, his self- confidence and capacity for good judgement changes and improves with struggles and strife. A characteristic with deeply personal implications, a hero’s rank in Wisdom also determines the stature of the hero in the eyes of those that prize these qualities.<br><br>When Wisdom is chosen over Valour when spending Experience points, it suggests that the hero’s adventures are affecting him subtly but profoundly. Starting as a more or less ingenuous individual with an adventurous spirit, the hero can achieve the maturity and sagacity of the Wise.",
|
||||
"common-skills": "Common Skills",
|
||||
"skill-groups": "Skill Groups",
|
||||
"awe": "Awe",
|
||||
"awe-description": "This skill measures a hero’s capacity to provoke respect in onlookers, and determines the impression a hero makes on someone he meets for the first time. Depending on the circumstances and the hero’s intentions or disposition, it can be used to instil wonderment, admiration, or even fear. <span class='sheet-strong'>Awe</span> arises from a character’s native charisma, but can also be engineered with a dramatic entrance or impressive attire.<br><br>A successful use of the skill provokes the chosen effect. A failure fails to have any impact, or can even lead to the opposite result! Achieving a great success means that the hero has won the hearts of the onlookers, or cowed them into silent submission. An extraordinary success may produce open reverence, or panic.",
|
||||
"inspire": "Inspire",
|
||||
"inspire-description": "A hero able to <span class='sheet-strong'>Inspire</span> others can instil positive feelings in others, urging them to act on the matter at hand. This is a feat achieved mainly through example, charisma and personal conviction, rather than through the effective use of words (which falls under <span class='sheet-strong'>Persuade</span>, below). It can be used on individuals, but is especially effective in influencing crowds. Heroes with high <span class='sheet-strong'>Inspire</span> ratings can be forceful orators, passionate agitators, and well- loved leaders of men<br><br>A successful <span class='sheet-strong'>Inspire</span> roll awakens a chosen feeling in the subject, so long as it is not in opposition to their current mood. A great success is enough to influence wholly disinterested individuals, and an extraordinary success may turn rivals into supporters.",
|
||||
"persuade": "Persuade",
|
||||
"persuade-description": "This skill allows a hero to apply his or her reasoning to convince another individual of an idea or course of action. It can be used to influence small groups of listeners, but only if used in an appropriate context, such as a common hall. An attempt at persuasion requires more time than other Personality skills, but can have a more lasting impact on other characters’ actions. A high <span class='sheet-strong'>Persuade</span> score denotes an uncommon eloquence, a love of speech and knowledge of its proper use and its effect on listeners. Wise men, advisors to chieftains and kings and their messengers all share this passion for the spoken word.<br><br>The successful use of the skill lets the hero convince his audience of the flaws in their current position. A great success convinces the subject of the quality of the hero’s stance, while an extraordinary success may turn the subject into an ardent believer.",
|
||||
"personality-description": "A hero’s personality comes through in his capacity to impress, encourage and influence others. A good level of proficiency in all three skills in this group is the mark of a leader.",
|
||||
"athletics": "Athletics",
|
||||
"athletics-description": "<span class='sheet-strong'>Athletics</span> is a broad skill, covering most of the physical activities that a hero might undertake while adventuring, including r unning, leaping, climbing, swimming and throwing stones or other small objects. Heroes with high <span class='sheet-strong'>Athletics</span> skill scores exhibit a winning combination of physical prowess, grace and control, generally gained through continuous exercise and daily exertion.<br><br>A successful <span class='sheet-strong'>Athletics</span> roll produces a satisfactory outcome in the physical activity, while a failed roll might even lead to serious harm, depending on the circumstances. A great or extraordinary result suggests a spectacular achievement.",
|
||||
"travel": "Travel",
|
||||
"travel-description": "In the Third Age, the cities, villages and towns of Middle- earth are often separated by many leagues of wild or deserted areas. Roads that used to lead safely to distant realms now end in broken trails that go nowhere.<br><br>When the company needs to cover a distance across uncertain territory, including by boat, every companion is required to perform one or more tests using the <span class='sheet-strong'>Travel</span> skill to avoid becoming weary too soon. While certainly the product of exper ience, the use of Travel benef its mostly from a hero’s strength of spirit.",
|
||||
"stealth": "Stealth",
|
||||
"stealth-description": "A hero resorts to <span class='sheet-strong'>Stealth</span> whenever he needs, or is forced, to act in a furtive or secret way. The skill includes hiding, moving quietly and shadowing others. These activities often rely on quickness and precision, so a stealthy hero combines practiced caution with the ability to judge the right moment to take a chance. Hunters, burglars, and solitary fighters use <span class='sheet-strong'>Stealth</span> to prosper in their trade.<br><br>A successful <span class='sheet-strong'>Stealth</span> roll indicates that the character has gone unnoticed, while a failure has almost certainly attracts unwanted attention.<br><br>A great or extraordinary success produces an outcome so flawless that it even be impossible to trace the hero’s actions after the fact.",
|
||||
"movement-description": "Overcoming obstacles, enduring long journeys and moving secretly are the stuff adventurers are made of.",
|
||||
"awareness": "Awareness",
|
||||
"awareness-description": "The <span class='sheet-strong'>Awareness</span> skill represents a hero’s readiness to react and his ability to notice something unexpected, out of the ordinary, or difficult to detect. High skill reflects both keen senses and the experience to understand what you see and hear.<br><br>A high <span class='sheet-strong'>Awareness</span> rating expresses an extraordinar y watchfulness, and is extremely useful to a companion who ser ves as a look-out for the company.",
|
||||
"insight": "Insight",
|
||||
"insight-description": "<span class='sheet-strong'>Insight</span> is the ability of a hero to see beyond appearances, recognising people’s hidden thoughts and beliefs. Heroes with <span class='sheet-strong'>Insight</span> can recognise when someone is lying, and can draw useful conclusions about people’s motives. A hero with a high <span class='sheet-strong'>Insight</span> score is often recognised as being a sensible and discerning individual, and many might seek his counsel. A successful <span class='sheet-strong'>Insight</span> roll provides the hero with a faithful, if partial, portrait of the character observed. A great or extraordinary success reveals truths about an individual of which he himself is ignorant. <span class='sheet-strong'>Insight</span> tests may be rolled in opposition to an adversary using <span class='sheet-strong'>Persuade</span> or another Personality skill.",
|
||||
"search": "Search",
|
||||
"search-description": "<span class='sheet-strong'>Search</span> is used when trying to find something by close examination. This skill may let a hero search a library to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd or even search a suspected thief’s clothing. One roll is required for each inspection of a small area, such as a room. <span class='sheet-strong'>Search</span> rolls are generally initiated by the player rather than the Loremaster; <span class='sheet-strong'>Awareness</span> is used to see if the characters passively notice something. A successful <span class='sheet-strong'>Search</span> roll generally lets the characters find what they are looking for if it is to be found. A great or extraordinary success usually means the object is found more quickly. If an item is particularly well hidden, the Loremaster could decide that a higher level of success is required to uncover it.",
|
||||
"perception-description": "The ability to catch hidden details often pays off, be it noticing an odd noise that gives away an ambusher, catching the gleam in the eyes of a liar or spotting the crack in the wall that reveals a secret door.",
|
||||
"explore": "Explore",
|
||||
"explore-description": "Adventurers rely on their <span class='sheet-strong'>Explore</span> skill when they move through an unfamiliar area of the Wild. An <span class='sheet-strong'>Explore</span> test may be required during a journey to find the company’s heading, or to get back on track after a detour; to cope with adverse weather conditions or other natural hazards; to create paths through the wilderness suitable for others to follow; or to choose a suitable place to set up camp. A high <span class='sheet-strong'>Explore</span> rating is an invaluable resource for a companion acting as a scout for his group of adventurers.",
|
||||
"healing": "Healing",
|
||||
"healing-description": "The knowledge of how to relieve pain and apply remedies to restore health to the suffering is an ancient one, and treatments differ from culture to culture. Almost all traditions, however, agree on the treatment of serious injuries, which must be immediately tended to keep from worsening.<br><br>The <span class='sheet-strong'>Healing</span> skill includes bone setting and the use of herbs or salves, but the outcome relies on the ability of the healer to understand what ails the sufferer and determine what should be done.",
|
||||
"hunting": "Hunting",
|
||||
"hunting-description": "Knowing how to hunt is a fundamental skill common in much of Middle-earth. A <span class='sheet-strong'>Hunting</span> roll may be required when pursuing a creature through wild areas, or to locate tracks and follow them, or to identify a quarry by its spoor. The skill also covers preparing traps and the training and use of hunting dogs or birds. In wilder areas, hunters learn to apply their trade to more dangerous quarry, such as Orcs, Spiders or Wargs, or else risk becoming the prey.",
|
||||
"survival-description": "The three skills of this group, essential for a roving adventurer, make a hero an invaluable member of a company.",
|
||||
"song": "Song",
|
||||
"song-description": "Hobbits and Men, Elves and Dwarves, even Goblins and maybe Orcs: all the creatures of Middle-earth celebrate by playing music and singing songs. Great deeds and grim misfortunes are remembered in verse, and pleasant or even comic stories are told to ease spirits and find comfort.<br><br><span class='sheet-strong'>Song</span> is used to recite poems, sing songs or play instruments suitable to the character’s culture. It can also be used to learn new works or create original compositions.",
|
||||
"courtesy": "Courtesy",
|
||||
"courtesy-description": "The Free Peoples recognise common norms of decency and ancient conventions of behaviour. Observing these traditions demonstrates respect and is a way of quickly establishing a friendly footing even with complete strangers.<br><br>A hero succeeding in a <span class='sheet-strong'>Courtesy</span> roll knows what to say at the right moment to make a good impression with their host, or is mindful of his manners when receiving guests.",
|
||||
"riddle": "Riddle",
|
||||
"riddle-description": "Owing its name to the ancient Game, the <span class='sheet-strong'>Riddle</span> skill represents a hero’s ability to draw conclusions from seemingly unconnected scraps of information, by deduction, reasoning and intuition.<br><br>An adventurer also relies on <span class='sheet-strong'>Riddle</span> whenever he is forced to talk about a subject but wants to conceal part of what he knows, for example to explain something about himself without revealing his true identity.<br><br>An accepted custom among many creatures, speaking in riddles is usually allowed among strangers meeting for the first time who want to speak guardedly. This skill is also used to gain helpful insight from a spoken or written riddle.",
|
||||
"custom-description": "While heroes are often held to be uncivilised brutes by the common folk, their lives can sometimes depend on knowing the proper words, wisest song or cleverest answer. Excelling in these skills is considered a noble achievement.",
|
||||
"craft": "Craft",
|
||||
"craft-description": "The <span class='sheet-strong'>Craft</span> skill doesn’t really cover the whole range of abilities of smiths, wrights and other artisans, but reflects the talent of a character for making or mending things by hand, although Traits like Smithcraft or Woodwright can be used to reflect proficiency in a specific craft. Craft could be used to attempt to repair the wheel of a cart, or construct an improvised raft with wood found on a river shore, or even when trying to start a fire on a windy hill.<br><br>A high <span class='sheet-strong'>Craft</span> score may indicate that the hero was a craftsman before starting his life of adventure. Some races, such as the Dwar ves and Noldor Elves, revere crafts as the highest expression of creativity.",
|
||||
"battle": "Battle",
|
||||
"battle-description": "A hero’s proficiency in this skill shows his grasp of the rules of battle, and his ability to keep his head when involved in a violent confrontation. The <span class='sheet-strong'>Battle</span> skill can be used to gain an advantage when involved in a fight with a group of foes, or to lead a company of men in open battle and maintain order in the midst of chaos (combat itself is covered by Weapon skills).",
|
||||
"lore": "Lore",
|
||||
"lore-description": "<span class='sheet-strong'>Lore</span> expresses a hero’s love for learning, be it a fascination with descriptions of distant lands, or an interest in family genealogy. Whenever an action involves knowledge of some kind, a <span class='sheet-strong'>Lore</span> roll is required. Heroes are considered to be knowledgeable in the traditions of their own people, and so the Loremaster should rarely require a player to make a <span class='sheet-strong'>Lore</span> test for information regarding their character’s culture, background or the area they originally come from.",
|
||||
"vocation-description": "Before his resolve hardened and pushed a hero on his road to adventure, he probably led a life much like an ordinary individual of his folk; learning a trade, defending his people and absorbing their accumulated wisdom.",
|
||||
"weapon": "Weapon",
|
||||
"weapon-encumbrance-abbreviation": "Enc",
|
||||
"combat-values": "Combat Values",
|
||||
"damage": "Damage",
|
||||
"ranged": "Ranged",
|
||||
"parry": "Parry",
|
||||
"total-parry": "Total Parry",
|
||||
"shield": "Shield",
|
||||
"shield-placeholder": "[Shield]",
|
||||
"head-gear": "Head Gear",
|
||||
"gear": "Gear",
|
||||
"description": "Description",
|
||||
"encumbrance-abbreviation": "Enc",
|
||||
"character-states": "Character States",
|
||||
"total-fatigue": "Total Fatigue",
|
||||
"encumbrance-fatigue": "Enc. Fatigue",
|
||||
"travel-fatigue": "Travel Fatigue",
|
||||
"total-shadow": "Total Shadow",
|
||||
"temporal-shadow": "Temp. Shadow",
|
||||
"permanent-shadow": "Perm. Shadow",
|
||||
"miserable": "<input type='checkbox' name='attr_miserable' value='1'>\nMiserable",
|
||||
"wounded": "<input type='checkbox' name='attr_wounded' value='1'>\nWounded",
|
||||
"wound-treated": "<input type='checkbox' name='attr_wound_treated' value='1'>\nWound Treated",
|
||||
"rewards-and-virtues": "Rewards & Virtues",
|
||||
"rewards": "Rewards",
|
||||
"virtues": "Virtues",
|
||||
"progress-and-keepings": "Progress & Holdings",
|
||||
"fellowship-pool": "Fellowship",
|
||||
"advancement-points": "Advancement Points",
|
||||
"experience": "Experience",
|
||||
"experience-description": "Experience is a measure of a character’s having been affected by or gained knowledge or skill through direct observation or participation over a period of time.",
|
||||
"treasure": "Treasure",
|
||||
"treasure-rating": "Treasure<br/>Rating",
|
||||
"standing": "Standing",
|
||||
"background": "Background",
|
||||
"notes": "Notes",
|
||||
"company": "Company",
|
||||
"guide": "Guide",
|
||||
"scout": "Scout",
|
||||
"huntsman": "Huntsman",
|
||||
"look-out_man": "Look-out Man",
|
||||
"fellowship-focus": "Fellowship Focus",
|
||||
"fellowship-phase": "Fellowship Phase",
|
||||
"sanctuaries": "Sanctuaries",
|
||||
"patron": "Patron",
|
||||
"tale-of-years": "Tale of Years",
|
||||
"year": "Year",
|
||||
"event-description": "Event Description",
|
||||
"mount": "Mount",
|
||||
"mount-name": "Name",
|
||||
"mount-type": "Type",
|
||||
"mount-size": "Size",
|
||||
"mount-riding-mod": "Riding Mod.",
|
||||
"mount-charge-bonus": "Charge Bonus",
|
||||
"mount-arm-red": "Arm. Red.",
|
||||
"mount-qualities": "Qualities",
|
||||
"rolls-for": "rolls for",
|
||||
"against-tn": "against TN",
|
||||
"protection": "Protection",
|
||||
"injury": "Injury",
|
||||
"target-number": "Target Number",
|
||||
"attacks-with": "attacks with",
|
||||
"attacks-with-a": "attacks with a",
|
||||
"charges-with": "charges with",
|
||||
"an-attack": "to attack",
|
||||
"might": "Might",
|
||||
"combat-proficiency": "Combat Proficiency",
|
||||
"fell-ability": "Fell Ability",
|
||||
"special-damage": "Special Damage",
|
||||
"sheet-type-Player-Character": "Personaje Jugador",
|
||||
"sheet-type-LM-Character": "Personaje del MS",
|
||||
"sheet-type-Adversary": "Adversario",
|
||||
"attribute-level": "Nivel de atributo",
|
||||
"weary-state": "Estado de cansancio",
|
||||
"weary-normal": "No cansado",
|
||||
"weary-weary": "Cansado",
|
||||
"endurance": "Aguante",
|
||||
"endurance-short": "Aguan.",
|
||||
"current-endurance": "Aguante actual",
|
||||
"hate": "Odio/Determinación",
|
||||
"parry-and-shield": "Parada & Escudo",
|
||||
"armour": "Armadura",
|
||||
"helm": "Yelmo",
|
||||
"armour-placeholder": "[Armadura]",
|
||||
"helm-placeholder": "[Yelmo]",
|
||||
"skills": "Habilidades",
|
||||
"personality": "Personalidad",
|
||||
"survival": "Supervivencia",
|
||||
"movement": "Movimiento",
|
||||
"custom": "Costumbres",
|
||||
"perception": "Percepción",
|
||||
"vocation": "Vocación",
|
||||
"weapon-skills": "Habilidades de armas",
|
||||
"weapon-name": "Nombre",
|
||||
"weapon-rating": "Rango",
|
||||
"weapon-damage": "Daño",
|
||||
"weapon-edge": "Filo",
|
||||
"weapon-injury": "Herida",
|
||||
"weapon-called-shot": "Golpe apunt.",
|
||||
"special-abilities": "Habilidades Especiales",
|
||||
"hope": "Esperanza",
|
||||
"current-hope": "Esperanza actual",
|
||||
"character-name": "Nombre",
|
||||
"culture": "Cultura",
|
||||
"standard-of-living": "Nivel de Vida",
|
||||
"cultural-blessing": "Bendición",
|
||||
"calling": "Ocupación",
|
||||
"shadow-weakness": "Debilidad",
|
||||
"specialities": "Especialidades",
|
||||
"distinctive-features": "Rasgos dist.",
|
||||
"attributes": "Atributos",
|
||||
"body": "Cuerpo",
|
||||
"body-description": "Un personaje con una puntuación elevada de Cuerpo puede ser duro y vigoroso, o bien alto y ágil, o incluso atractivo o imponente. Todo aspecto de un personaje que se basa en el vigor o en el bienestar físico viene representado en el juego por el Cuerpo.",
|
||||
"favoured": "Favorito",
|
||||
"heart": "Corazón",
|
||||
"heart-description": "Mide la capacidad de un personaje para la emoción, la energía, y el entusiasmo. Un héroe con una puntuación de Corazón elevada puede ser ardiente, intenso, y difícil de desanimar. Las actividades que se benefician de un carácter apasionado o enérgico pueden verse influenciadas por la puntuación de Corazón de un personaje.",
|
||||
"wits": "Mente",
|
||||
"wits-description": "Un héroe con una puntuación elevada de Mente puede ser inteligente, atento, y tenaz. Una persona perspicaz piensa rápido, y está probablemente alerta y vigilante, por lo que cualquier acción que exija dichas cualidades se suele beneficiar de la puntuación de Mente de un héroe.",
|
||||
"valour": "Valor",
|
||||
"valour-description": "El Valor es una medida del coraje de un personaje, que se templa mediante gestas peligrosas. Un hombre de valor está dispuesto a ponerse en peligro a cambio de la seguridad de otros. En una época en la que nuevas amenazas surgen cada día, el Valor es una virtud muy apreciada, y un aventurero valiente es a menudo estimado por encima de todos los demás individuos. Por esta razón, el rango de un héroe en Valor también refleja el nivel de renombre que ha alcanzado llevando a cabo grandes gestas.",
|
||||
"wisdom": "Sabidura",
|
||||
"wisdom-description": "El conocimiento de las propias capacidades de un personaje, su confianza en sí mismo, y su capacidad de buen juicio cambian y mejoran con las luchas y los conflictos. Una característica con profundas implicaciones personales, el rango de un héroe en Sabiduría es también un indicativo del estatus del mismo ante quieenes aprecian estas cualidades.",
|
||||
"common-skills": "Habilidades comunes",
|
||||
"skill-groups": "Grupos habil.",
|
||||
"awe": "Impresionar",
|
||||
"awe-description": "Esta habilidad mide la capacidad de un héroe para provocar respeto en los presentes, y a menudo determina la impresión que un héroe causa sobre alguien con quien se encuentra por vez primera. Dependiendo de las circunstancias, y de las intenciones o disposición del héroe, se puede utilizar para inspirar asombro, admiración, o incluso temor. Una determinada impresión puede derivar del carisma espontáneo de un personaje, pero puede ser activamente inducida por una entrada dramática o un atuendo impresionante.<br><br>Un uso con éxito de la habilidad provoca el efecto elegido. Un fallo puede no tener ningún efecto notable... ¡o llevar al resultado opuesto! Conseguir un gran éxito significa que el héroe se ha ganado los corazones de los presentes, o que les ha intimidado para que permanezcan sumisos y en silencio. Un éxito extraordinario puede producir la reverencia abierta, o el pánico.",
|
||||
"inspire": "Inspirar",
|
||||
"inspire-description": "Un héroe capaz de inspirar a otros puede instilarles un sentimiento positivo, impulsándoles a actuar en el asunto que se tenga entre manos. Esta es una proeza conseguida sobre todo a través del ejemplo, el carisma, y la convicción personal, más que a través del uso efectivo de las palabras (que entra dentro de la habilidad <span class='sheet-strong'>Persuadir</span>, a la derecha). Puede utilizarse para empujar a la acción a individuos ociosos, pero es especialmente efectiva para influenciar multitudes. Los héroes con niveles elevados de <span class='sheet-strong'>Inspirar</span> pueden ser oradores convincentes, agitadores apasionados, y líderes entrañables.<br><br> Una tirada de <span class='sheet-strong'>Inspirar</span> con éxito despierta el sentimiento elegido en el objetivo, mientras no sea lo opuesto a su opinión o disposición actual. Un gran éxito basta para influenciar a individuos que antes no estaban interesados, y un éxito extraordinario puede convertir a rivales en partidarios.",
|
||||
"persuade": "Persuadir",
|
||||
"persuade-description": "Esta habilidad permite a un héroe aplicar su raciocinio para convencer a otro individuo de una idea o curso de acción. Puede utilzarse para influenciar a pequeños grupos de oyentes, pero sólo si se utiliza en un contexto o situación social apropiados (por ejemplo una sala común). Un intento de persuasión requiere más tiempo que otas habilidades de personalidad, porque es una acción más compleja. Un nivel alto de <span class='sheet-strong'>Persuadir</span> denota una elocuencia poco común, amor por las palabras, y un conocimiento de su uso adecuado, y de sus efectos sobre quienes las escuchan. Los hombres sabios, los consejeros de los caudillos y de los reyes, y sus mensajeros, todos ellos comparten esta pasión por la palabra hablada.<br><br>El uso con éxito de la habilidad permite al héroe convencer a su audiencia de los fallos de su posición actual. Un gran éxito cocnvence al objetivo de la cualidad de la posición del héroe, mientas que un éxito extraordinario podría convertir al objetivo en un firme creyente.",
|
||||
"personality-description": "La personalidad de un héroe aflora en términos de juego a través de su capacidad para impresionar, animar e influenciar a otros. Un buen nivel de competencia en las tres habilidades de este grupo es la marca de un líder.",
|
||||
"athletics": "Atletismo",
|
||||
"athletics-description": "El <span class='sheet-strong'>Atletismo</span> es una habilidad amplia, puesto que cubre la mayoría de las actividades físicas que un héroe podría emprender durante sus aventuras, inclyendo correr, saltar, trepar, nadar, y lanzar piedras u otros objetos pequeños. Los héroes que poseen un nivel elevado de <span class='sheet-strong'>Atletismo</span> muestran una combinación ganadora de habilidad física, elegancia y control, obtenidas por lo general a través del ejercicio continuo, y de una vigorosa actividad diaria.<br><br>Una tirada con éxito de <span class='sheet-strong'>Atletismo</span> da lugar a un resultado satisfactorio en la actividad física, mientras que una tirada fallida podría incluso dar pie a graves daños, dependiendo de las circunstancias. Un éxito grande o extraordinario sugiere un resultado espectacular.",
|
||||
"travel": "Viajar",
|
||||
"travel-description": "En la Tercera Edad las ciudades, pueblos y aldeas de la Tierra Media están a menudo separados por muchas leguas de zonas salvajes o desérticas. Los camnios que antaño llevaban con seguridad a reinos distantes, a menudo acaban en senderos que no llevan a ninguna parte.<br><br>Cuando la compañía precisa cubrir una distancia a través de un territorio incierto, incluyendo cuando va en bote, se requiere que todo compañero lleve a cabo una o más pruebas de la habilidad <span class='sheet-strong'>Viajar</span> para evitar cansarse demasiado pronto. Si bien ciertamente es producto de la experiencia, el uso de Viajar se beneficia sobre todo de la fuerza de espíritu de un héroe.",
|
||||
"stealth": "Sigilo",
|
||||
"stealth-description": "Un héroe recurre al <span class='sheet-strong'>Sigilo</span> siempre que necesita o se ve obligado a actuar de forma furtiva o secreta. La habilidad incluye ocultarse o moverse en silencio, y seguir de cerca a individuos. Estas actividades se basan a menudo en la rapidez y en la precisión, por lo que un héroe sigiloso combina su precaución practicada con la capacidad de reconocer el momento adecuado para arriesgarse. Cazadores, saqueadores, y guerreros solitarios utilizan el <span class='sheet-strong'>Sigilo</span> para prosperar en sus profesiones.<br><br>Una tirada de <span class='sheet-strong'>Sigilo</span> con éxito indica que el personaje ha pasado desapercibido, mientras que un fallo ha atraído casi con certeza una atención no deseada.<br><br>Un éxito grande o extraordinario consigue un resultado tan impecable, que podría ser imposible rastrear las acciones del héroe tras el hecho.",
|
||||
"movement-description": "La pasta de la que está hecho un aventurero veterano viene dada por su capacidad de salvar obstáculos, soportar largos viajes, y moverse en secreto.",
|
||||
"awareness": "Alerta",
|
||||
"awareness-description": "La habilidad <span class='sheet-strong'>Alerta</span> representa la capacidad de un héroe para reacionar, y darse cuenta de algo inesperado, fuera de lo ordinario, o difícil de detectar. Refleja a la vez unos sentidos agudos y la experiencia necesaria para entender lo que ves y oyes.<br><br>Un nivel elevado de <span class='sheet-strong'>Alerta</span> expresa una vigilancia extraordinaria, y es mu útil al miembro de la compañía que ocupa el papel de vigía.",
|
||||
"insight": "Persipcacia",
|
||||
"insight-description": "La <span class='sheet-strong'>Perspicacia</span> es la capacidad de un héroe para ver más allá de las apariencias, reconociendo los pensamientos y creencias ocultos de la gente. Con <span class='sheet-strong'>Perspicacia</span> los héroes puede reconocer cuando alguien les miente, y extraer conclusiones útiles acerca de los motivos de la gente. Un héroe con una puntuación elevada de <span class='sheet-strong'>Perspicacia</span> es a menudo reconocido como un individuo sensible y con criterio, y muchos podrían buscar sus consejos.<br><br>Una tirada con éxito de <span class='sheet-strong'>Perspicacia</span> proporciona al héroe un retrato fiel, aunque parcial, del personaje observado. Un éxito grande o extraordinario revela verdades acerca de un individuo que él mismo podría ignorar. Las pruebas de <span class='sheet-strong'>Perspicacia</span> se pueden tirar en oposición a un adeversario que use <span class='sheet-strong'>Persuadir</span> o cualquier otra habilidad de personalidad.",
|
||||
"search": "Buscar",
|
||||
"search-description": "<span class='sheet-strong'>Buscar</span> se utiliza cuando se intenta encontrar algo examinando de cerca. Esta habilidad puede permitir a un héroe registrar una biblioteca para encontrar una información relevante, buscar puertas secretas o inscripciones ocultas, reconocer un rostro familiar en una multitud, o incluso registrar las ropas de un sospechoso de ser un ladrón. Se requiere una tirada por cada inspección de un área pequeña, como por ejemplo una habitación. Las tiradas de <span class='sheet-strong'>Buscar</span> se llevan a cabo principalmente a instancias del jugador, en vez del Maestro del Saber, porque la percepción pasiva de los personajes se suele determinar mediante la <span class='sheet-strong'>Alerta</span>.<br><br>Una tirada con éxito de <span class='sheet-strong'>Buscar</span> permite por lo general a los personajes encontrar lo que están buscando, si se encuentra en la zona registrada. Un éxito grande o extraordinario suele indicar una resolución más rápida. Si el objeto está particularmente bien escondido, el Maestro del saber podría decidir que se requiere un nivel mayor de éxito para descubrirlo.",
|
||||
"perception-description": "La capacidad de ser capaz de darse cuenta de detalles ocultos a menudo vale la pena, ya se trate de oír un ruido extraño que delata una emboscada, ser capaz de ver un leve brillo en los ojos de un mentiroso, o descubrir la grieta en un muro que revela una puerta secreta.",
|
||||
"explore": "Explorar",
|
||||
"explore-description": "Los aventureros confían en su habilidad de <span class='sheet-strong'>Explorar</span> cuando recorren una zona poco familiar del Yermo. Una tirada de <span class='sheet-strong'>Explorar</span> se puede requerir durante un viaje para mantenerse en la dirección correcta, o para volver a la ruta después de un desvío; para soportar unas condiciones climatológicas adversas, u otro tipo de obstáculos naturales; para crear sendas a través de las tierras salvajes que otros puedan seguir; o para elegir un lugar adecuado donde acampar. Un nivel elevado de <span class='sheet-strong'>Explorar</span> es un recurso valiosísimo para el miembro de la compañía que haga de explorador para su grupo aventurero.",
|
||||
"healing": "Curar",
|
||||
"healing-description": "El conocimiento de cómo aliviar el dolor y aplicar remedios para restaurar la salud a los que sufren es antiguo, y los tratamientos difieren de una cultura a otra. Casi todas las tradiciones coinciden en el tratamiento de las heridas graves, que deben ser atendidas de inmediato y así impedir que empeoren.<br><br>La habilidad de <span class='sheet-strong'>Curar</span> incluye reducir fracturas y usar hierbas o bálsamos, pero el desenlace se basa en la capacidad del sanador de comprender qué le sucede al doliente y determinar qué se tiene que hacer.",
|
||||
"hunting": "Cazar",
|
||||
"hunting-description": "Saber cazar es una habilidad fundamental familiar para la mayoría de habitantes de la Tierra Media. Se puede requerir una tirada de <span class='sheet-strong'>Cazar</span> para cualquier tarea relacionada, como por ejemplo perseguir a una criatura por zonas salvajes, encontrar huellas y seguirlas, o identificar a una presa por su rastro.<br><br>La habilidad también cubre preparar trampas, y el entrenamiento y uso de los perros o aves de presa. En las áreas más alvajes, los cazadores aprenden a aplicar su oficio a presas más peligrosas, com por ejemplo orcos, arañas, o huargos puesto que si no, se arriesgan a convertirse en presa.",
|
||||
"survival-description": "Las tres habilidades de este grupo, esenciales para un aventurero ambulante, hacen que un héroe se convierta en un miento muy valioso de una compañía.",
|
||||
"song": "Cantar",
|
||||
"song-description": "Los hobbits y los hombres, los elfos y los enanos, incluso los trasgos y quizá los orcos: todas las criaturas de la Tierra Media demuestran su alegría tocando instrumentos musicales o cantando. Las grandes gestas y las desventuras más amargas se recuerdan en verso, y relatos placenteros o incluso cómicos son repetidos una y otra vez para tranquilizar los espíritus y encontrar la calma. <span class='sheet-strong'>Cantar</span> se utiliza para recitar un poema, cantar una canción, o tocar un instrumento que pertenezca a la cultura del usuario. También puede utilizarse para aprender nuevas obras o crear composiciones originales.",
|
||||
"courtesy": "Cortesía",
|
||||
"courtesy-description": "Los Pueblos Libres reconocen normas comunes de decencia, y antiguas convenciones de comportamiento. Observar estas tradiciones demuestra respeto, y es una forma de establecer rápidamente una base amistosa incluso entre completos desconocidos.<br><br>Un héroe que consiga una tirada de <span class='sheet-strong'>Cortesía</span> sabe qué decir en el momento oportuno para causar una buena impresión en su anfitrión, o tiene cuidado con sus modales cuando recibe huéspedes.",
|
||||
"riddle": "Acertijos",
|
||||
"riddle-description": "Debiendo su nombre al antiguo juego, la habilidad <span class='sheet-strong'>Acertijos</span> representa la capacidad de un héroe para sacar conclusiones de informaciones aparentemente inconexas, mediante deducción, razonamiento e intuición.<br><br>Un aventurero también confía en los <span class='sheet-strong'>Acertijos</span> cuando se ve obligado a hablar de un tema, pero quiere omitir la mayor parte de lo que sabe, por ejemplo para explicar algo acerca de sí mismo sin revelar su auténtica identidad. Una costumbre aceptada entre muchas criuaturas, hablar en acertijos se suele permitir entre extraños que se encuentran por vez primera, y que quieren comunicarse sopesando mucho sus palabras. Esta habilidad también se utiliza cuando es el turno del héroe de extraer información útil de un acertijo hablado o escrito.",
|
||||
"custom-description": "Si bien la gente común teme a menudo que los héroes sean brutos poco civilizados, las vidas de éstos pueden depender a veces de conocer las palabras, la canción, o la respuesta adecuadas. Destacar en estas habilidades se considera un logro notable.",
|
||||
"craft": "Oficio",
|
||||
"craft-description": "La habilidad <span class='sheet-strong'>Oficio</span> no cubre realmente toda la gama de capacidades de herreros, constructores, u otros artesanos, sino que refleja el talento de un personaje para hacer o reparar cosas a mano, aunque hay rasgos como Herrería, Carpintería, que pueden utilizarse para reflejar la competencia en un oficio específico. <span class='sheet-strong'>Oficio</span> puede utilizarse para intentar arreglar la rueda de un carro, construir una almadía improvisada con madera encontrada en la orilla de un río, o incluso para encender una fogata en una colina ventosa.<br><br>Un nivel de <span class='sheet-strong'>Oficio</span> elevado podría indicar que el héroe era artesano antes de empezar su vida aventurera. Algunas razas, como los enanos y los elfos noldor, reverencian los oficios como la expresión más elevada de la creatividad de un individuo.",
|
||||
"battle": "Guerrear",
|
||||
"battle-description": "El nivel de competencia de un héroe en esta habilidad muestra su comprensión de las reglas de la batalla, y su capacidad de mantener la calma cuando está envuelto en una confrontación violenta. La habilidad de <span class='sheet-strong'>Guerrear</span> puede utilizarse para obtener ventaja cuando se está envuelto en una lucha contra un grupo de enemigos, o para dirigir a una compañía de hombres en una batalla campal, y mantener el orden en medio del caos (el combate en sí lo cubren las habilidades de armas).",
|
||||
"lore": "Saber",
|
||||
"lore-description": "El <span class='sheet-strong'>Saber</span> expresa el amor de un héroe por los conocimientos, ya sea una fascinación por las descripciones de tierras distantes, o un interés por la genealogía familiar. Cuando una acción implica conocimiento de algún tipo, se requiere una tirada de <span class='sheet-strong'>Saber</span>.<br><br>Se considera que los héroes conocen las tradiciones de su propia gente, y por lo tanto el Maestro del saber raramente debería requerir que un jugador hiciera una prueba de <span class='sheet-strong'>Saber</span> sobre información relativa a la cultura, el trasfondo, o la zona de la que originalmente procede su personaje.",
|
||||
"vocation-description": "Antes de que su resolución se endureciera y empujara a un héroe por la senda de la aventura, probablemente llevara una vida muy parecida a la de un individuo ordinario de su pueblo; aprendiendo un oficio, defendiendo a su gente, y absorbiendo su Sabiduría acumulada.",
|
||||
"weapon": "Arma",
|
||||
"weapon-encumbrance-abbreviation": "Imp.",
|
||||
"combat-values": "Valores de combate",
|
||||
"damage": "Daño",
|
||||
"ranged": "A dist.",
|
||||
"parry": "Parada",
|
||||
"total-parry": "Parada total",
|
||||
"shield": "Escudo",
|
||||
"shield-placeholder": "[Escudo]",
|
||||
"head-gear": "Cubrecabeza",
|
||||
"gear": "Equipo",
|
||||
"description": "Descripción",
|
||||
"encumbrance-abbreviation": "Imp",
|
||||
"character-states": "Estados del personaje",
|
||||
"total-fatigue": "Fatiga total",
|
||||
"encumbrance-fatigue": "Fatiga de imp.",
|
||||
"travel-fatigue": "Fatiga de viaje",
|
||||
"total-shadow": "Sombra total",
|
||||
"temporal-shadow": "Sombra temp.",
|
||||
"permanent-shadow": "Sombra perm.",
|
||||
"miserable": "<input type='checkbox' name='attr_miserable' value='1'>\nDesanimado",
|
||||
"wounded": "<input type='checkbox' name='attr_wounded' value='1'>\nHerido",
|
||||
"wound-treated": "<input type='checkbox' name='attr_wound_treated' value='1'>\nHerida Tratada",
|
||||
"rewards-and-virtues": "Recompensas & Virtudes",
|
||||
"rewards": "Recompensas",
|
||||
"virtues": "Virtudes",
|
||||
"progress-and-keepings": "Progreso & Pertenencias",
|
||||
"fellowship-pool": "Comunidad",
|
||||
"advancement-points": "Puntos de avance",
|
||||
"experience": "Experiencia",
|
||||
"experience-description": "La experiencia es una medida de que un personaje se ha visto afectado o adquirido conocimientos o habilidades a través de la observación directa o la participación durante un período de tiempo.",
|
||||
"treasure": "Tesoro",
|
||||
"treasure-rating": "Rango<br/>Tesoro",
|
||||
"standing": "Estatus",
|
||||
"background": "Trasfondo",
|
||||
"notes": "Notas",
|
||||
"company": "Compañía",
|
||||
"guide": "Guía",
|
||||
"scout": "Explorador ",
|
||||
"huntsman": "Cazador",
|
||||
"look-out_man": "Vigía",
|
||||
"fellowship-focus": "Foco de comunidad",
|
||||
"fellowship-phase": "Fase de comunidad",
|
||||
"sanctuaries": "Santuarios",
|
||||
"patron": "Patrones",
|
||||
"tale-of-years": "Cómputo de los años",
|
||||
"year": "Año",
|
||||
"event-description": "Descripción del acontecimiento",
|
||||
"mount": "Montura",
|
||||
"mount-name": "Nombre",
|
||||
"mount-type": "Tipo",
|
||||
"mount-size": "Tam.",
|
||||
"mount-riding-mod": "Mod. monta",
|
||||
"mount-charge-bonus": "Bon. carga",
|
||||
"mount-arm-red": "Red. Arm.",
|
||||
"mount-qualities": "Cualidades",
|
||||
"rolls-for": "tira",
|
||||
"against-tn": "contra NO",
|
||||
"protection": "Proteccion",
|
||||
"injury": "Herida",
|
||||
"target-number": "Número objetivo",
|
||||
"attacks-with": "ataca con",
|
||||
"attacks-with-a": "ataca con",
|
||||
"charges-with": "carga con",
|
||||
"an-attack": "para atacar",
|
||||
"might": "Poder",
|
||||
"combat-proficiency": "Competencia de combate",
|
||||
"fell-ability": "Aptitud Terrible",
|
||||
"special-damage": "Daño Especial",
|
||||
"general": "General",
|
||||
"flaws": "Flaws",
|
||||
"adventure-points": "Adventure<br/>Points",
|
||||
"skill-points": "Skill Points",
|
||||
"adventure-points-total": "Adventure<br/>Total",
|
||||
"skill-points-total": "Skill Total",
|
||||
"treasure-load-title": "Treasure Load (carried)",
|
||||
"rating": "Rating",
|
||||
"tn-strength": "TN",
|
||||
"tn-heart": "TN",
|
||||
"tn-wits": "TN",
|
||||
"strength": "Strength",
|
||||
"strength-description": "A character with a high Strength score can be tough and fit, or tall and agile, or even attractive or imposing. Every aspect of a character that relies on vigour or physical well-being is represented in the game by Strength.",
|
||||
"endurance-max": "End. (max.)",
|
||||
"hope-max": "Hope (max.)",
|
||||
"load": "Load",
|
||||
"fatigue": "Fatigue",
|
||||
"shadow": "Shadow",
|
||||
"scars": "Scars",
|
||||
"age": "Age",
|
||||
"scan": "Scan",
|
||||
"scan-description": "Player-heroes can use the SCAN Skill when examining something closely or attentively. This Skill allows a Player-hero to skim through a book to locate a piece of relevant information, look for concealed doors or hidden inscriptions, recognise a familiar face in a crowd, or locate a set of tracks on the ground. SCAN rolls are generally initiated by the players rather than the Loremaster. One roll is required for each inspection of a small area, such as a room. AWARENESS, rather than SCAN, is used to see if a hero passively notices something. A successful SCAN roll generally lets Player-heroes find what they are looking for — if it is to be found at all. A superior success usually means the object is found more quickly.",
|
||||
"enhearten": "Enhearten",
|
||||
"enhearten-description": "Player-heroes can use the ENHEARTEN skill to instil positive feelings in others, urging them to act on the matter at hand. They achieve this mainly through example, charisma, and personal conviction, rather than through the effective use of words (which falls under PERSUADE below). This Skill can be used on individuals, but is particularly effective in influencing crowds. Player-heroes with high ENHEARTEN ratings can be forceful orators, passionate agitators, and well-loved leaders. A successful ENHEARTEN roll awakens a chosen feeling in the subject, as long as it is not in opposition to their current mood. A superior success is enough to influence wholly disinterested individuals, or turn rivals into supporters.",
|
||||
"combat": "Combat",
|
||||
"axes": "Axes",
|
||||
"swords": "Swords",
|
||||
"bows": "Bows",
|
||||
"spears": "Spears",
|
||||
"parsedroll-description": "When enabled the dice rolls will be parsed and calculated, with output displayed in a rolltemplate. This removes the need for roll tables.",
|
||||
"tableroll-description": "When enabled the dice rolls will be using preconfigured rollable tables according to instructions for The One Ring 1st Edition, with output displayed in a rolltemplate. This removes the needed rollable tables to be preconfigured.",
|
||||
"axes-description": "The AXES Combat Proficiency allows a Player-hero to use an axe, a great axe, a long-hafted axe, but also a mattock.",
|
||||
"bows-description": "The BOWS Combat Proficiency enables a Player-hero to make ranged attacks using a bow or a great bow.",
|
||||
"spears-description": "The SPEARS Combat Proficiency allows a hero to make and close combat attacks using a short spear or a spear, or to fight in close combat using a great spear.",
|
||||
"swords-description": "The SWORDS Combat Proficiency enables a Player-hero to attack in close combat using short swords, swords, and long swords.",
|
||||
"other-placeholder": "Other",
|
||||
"close-fitting-description": "Close Fitting: When you make a parsed PROTECTION roll while wearing a close-fitting armour or helm you add +2 to the result",
|
||||
"cunning-make-description": "Cunning make: reduce the Load rating of the item by 2 (to a minimum of 0 Load)",
|
||||
"reinforced-description": "Reinforced: add 1 to your shield’s Parry bonus.",
|
||||
"stance-attack-modifier": "Attack Mod.",
|
||||
"stance-attack-modifier-description": "Depending on stance the attack modifier will be forward:1/open:0/defensive:-1/rearward:0. This attack modifier is the default value for attack bonus dice. If a character is in defensive stance fighting against more then one adversary player can use the bonus dice query to set this to -2/-3 according to the number of adversaries. "
|
||||
"flaws": "Defectos",
|
||||
"adventure-points": "Puntos<br/>Aventura",
|
||||
"skill-points": "Puntos</BR>Habilidad",
|
||||
"adventure-points-total": "Total<br/>Aventura",
|
||||
"skill-points-total": "Total</BR>Habilidad",
|
||||
"treasure-load-title": "Carga del tesoro (transportado)",
|
||||
"rating": "Rango",
|
||||
"tn-strength": "NO",
|
||||
"tn-heart": "NO",
|
||||
"tn-wits": "NO",
|
||||
"strength": "Fuerza",
|
||||
"strength-description": "Un personaje con una puntuación alta en Fuerza puede ser duro y estar en forma, o ser alto y ágil, o incluso atractivo o imponente. Cada aspecto de un personaje que se basa en el vigor o el bienestar físico está representado en el juego por la Fuerza.",
|
||||
"endurance-max": "Aguan. (max.)",
|
||||
"hope-max": "Esperanza (máx.)",
|
||||
"load": "Carga",
|
||||
"fatigue": "Fatiga",
|
||||
"shadow": "Sombra",
|
||||
"scars": "Cicatr.",
|
||||
"age": "Edad",
|
||||
"scan": "Inspeccionar",
|
||||
"scan-description": "Los aventureros pueden usar la Habilidad INSPECCIONAR cuando examinan algo de cerca o con atención. Esta habilidad le permite a un aventurero hojear un libro para ubicar información relevante, buscar puertas ocultas o inscripciones ocultas, reconocer una cara familiar en una multitud o ubicar un conjunto de huellas en el suelo. Las tiradas de INSPECIONAR son generalmente iniciadas por los jugadores en lugar de por el Mestro del Saber. Se requiere una Tirada para cada inspección de un área pequeña, como una habitación. ALERTA, en lugar de INSPECCIONAR, se usa para ver si un héroe nota algo pasivamente. Una tirada exitosa de EXAMINAR generalmente permite a los héroes encontrar lo que están buscando, si es que lo pueden encontrar. Un éxito superior generalmente significa que el objeto se encuentra más rápidamente.",
|
||||
"enhearten": "Alentar",
|
||||
"enhearten-description": "Los aventureros pueden usar la habilidad ALENTAR para inculcar sentimientos positivos en los demás, instándolos a actuar sobre el asunto en cuestión. Lo logran principalmente a través del ejemplo, el carisma y la convicción personal, más que a través del uso eficaz de las palabras (que se incluye en PERSUADIR). Esta Habilidad se puede usar en individuos, pero es particularmente efectiva para influir en multitudes. Los aventureros con alto valor de ALENTAR pueden ser oradores enérgicos, agitadores apasionados y líderes muy queridos. Una tirada exitosa de ALENTAR despierta un sentimiento elegido en el sujeto, siempre que no se oponga a su estado de ánimo actual. Un éxito superior es suficiente para influir en individuos totalmente desinteresados o convertir a los rivales en seguidores.",
|
||||
"combat": "Combate",
|
||||
"axes": "Hachas",
|
||||
"swords": "Espadas",
|
||||
"bows": "Arcos",
|
||||
"spears": "Lanzas",
|
||||
"parsedroll-description": "Cuando está marcado, las tiradas de dados se analizarán y calcularán, mostrándose el resultado en una plantilla de tirada. Esto elimina la necesidad de tablas de tiradas.",
|
||||
"tableroll-description": "Cuando está marcado, las tiradas de dados utilizarán tablas de tiradas pre configuradas de acuerdo con las instrucciones de El Anillo Único Primera Edición, con el resultado mostrándose en una plantilla de tirada. Esto elimina la necesidad de pre configurar tablas de tiradas.",
|
||||
"axes-description": "La Habilidad de HACHAS permite al aventurero usar un hacha, un gran hacha, un hacha de mango largo, incluso una piqueta.",
|
||||
"bows-description": "La Habilidad de ARCOS permite al aventurero realizar ataques a distancia un arco o un arco largo.",
|
||||
"spears-description": "La Habilidad de LANZAS permite al aventurero usar una lanza o una lanza larga.",
|
||||
"swords-description": "La Habilidad de ESPADAS permite al aventurero usar espadas cortas, espadas y espadas largas.",
|
||||
"other-placeholder": "Otros",
|
||||
"close-fitting-description": "Ajustado: cuando haces una tirada de PROTECCIÓN mientras usas una armadura o casco ajustado, sumas +2 al resultado.",
|
||||
"cunning-make-description": "Hábilmente fabricado: reduce el valor de carga del objeto en 2 (hasta un mínimo de 0 carga)",
|
||||
"reinforced-description": "Reforzado: añade 1 a tu bonificación de Parada con escudo.",
|
||||
"stance-attack-modifier": "Mod. Ataque",
|
||||
"stance-attack-modifier-description": "Dependiendo de la posición de combate, el modificador de ataque será vanguardia: 1/abierta: 0/defensiva: -1/retraguardia: 0. Este modificador de ataque es el valor predeterminado para los dados de bonificación de ataque. Si un personaje está en posición defensiva luchando contra más de un jugador adversario, puede usar la caja de consulta de dados de bonificación para establecer -2/-3 según la cantidad de adversarios."
|
||||
}
|
||||
+82
-82
@@ -1,95 +1,95 @@
|
||||
{
|
||||
"character": "Character",
|
||||
"headquarter": "Headquarter",
|
||||
"character-sheet": "Character Sheet",
|
||||
"character": "Charakter",
|
||||
"headquarter": "Hauptquartier",
|
||||
"character-sheet": "Charakterbogen",
|
||||
"name": "Name",
|
||||
"age": "Age/Age group",
|
||||
"archetype": "Archetype",
|
||||
"age": "Alter/Altersgruppe",
|
||||
"archetype": "Archetyp",
|
||||
"motivation": "Motivation",
|
||||
"trauma": "Trauma",
|
||||
"dark-secret": "Dark Secret",
|
||||
"relationships": "Relationships",
|
||||
"relation": "Relation",
|
||||
"talents": "Talents",
|
||||
"insights-defects": "Insights & Defects",
|
||||
"advantages": "Advantages",
|
||||
"armor": "Armor",
|
||||
"protection": "Protection",
|
||||
"equipment": "Equipment",
|
||||
"dark-secret": "Dunkles Geheimnis",
|
||||
"relationships": "Beziehungen",
|
||||
"relation": "Beziehung",
|
||||
"talents": "Talente",
|
||||
"insights-defects": "Erkenntnisse & Gebrechen",
|
||||
"advantages": "Vorteile",
|
||||
"armor": "Rüstung",
|
||||
"protection": "Schutz",
|
||||
"equipment": "Ausrüstung",
|
||||
"bonus": "Bonus",
|
||||
"weapon": "Weapon",
|
||||
"damage": "Damage",
|
||||
"range": "Range",
|
||||
"weapon": "Waffen",
|
||||
"damage": "Schaden",
|
||||
"range": "Reichweite",
|
||||
"memento": "Memento",
|
||||
"roll": "Roll",
|
||||
"roll-d66": "Roll D66",
|
||||
"make-the-roll-secret": "Make the roll secret",
|
||||
"dice-modificator-roll": "Dice modificator roll",
|
||||
"attributes": "Attributes",
|
||||
"physique": "Physique",
|
||||
"precision": "Precision",
|
||||
"logic": "Logic",
|
||||
"empathy": "Empathy",
|
||||
"resources": "Resources",
|
||||
"conditions": "Conditions",
|
||||
"physical": "Physical",
|
||||
"exhausted": "Exhausted",
|
||||
"battered": "Battered",
|
||||
"wounded": "Wounded",
|
||||
"broken": "Broken",
|
||||
"mental": "Mental",
|
||||
"angry": "Angry",
|
||||
"frightened": "Frightened",
|
||||
"hopeless": "Hopeless",
|
||||
"skills": "Skills",
|
||||
"roll": " Würfle ",
|
||||
"roll-d66": "Würfle d66",
|
||||
"make-the-roll-secret": "Geheimer Würfelwurf",
|
||||
"dice-modificator-roll": "Würfel-Modifikator",
|
||||
"attributes": "Atttribute",
|
||||
"physique": "Physis",
|
||||
"precision": "Präzision",
|
||||
"logic": "Logik",
|
||||
"empathy": "Empathie",
|
||||
"resources": "Vermögen",
|
||||
"conditions": "Zustände",
|
||||
"physical": "Körperlich",
|
||||
"exhausted": "Erschöpft",
|
||||
"battered": "Angeschlagen",
|
||||
"wounded": "Verletzt",
|
||||
"broken": "Gebrochen",
|
||||
"mental": "Geistig",
|
||||
"angry": "Wütend",
|
||||
"frightened": "Verängstigt",
|
||||
"hopeless": "Hoffnungslos",
|
||||
"skills": "Fertigkeiten",
|
||||
"attribute": "Attribute",
|
||||
"use": "Use",
|
||||
"clear": "Clear",
|
||||
"dice-modificator": "Dice modificator:",
|
||||
"agility": "Agility",
|
||||
"close-combat": "Close combat",
|
||||
"force": "Force",
|
||||
"medicine": "Medicine",
|
||||
"ranged-combat": "Ranged Combat",
|
||||
"stealth": "Stealth",
|
||||
"investigation": "Investigation",
|
||||
"learning": "Learning",
|
||||
"vigilance": "Vigilance",
|
||||
"use": "Benutzen",
|
||||
"clear": "Leeren",
|
||||
"dice-modificator": "Würfelmodifikator:",
|
||||
"agility": "Beweglichkeit",
|
||||
"close-combat": "Nahkampf",
|
||||
"force": "Kraft",
|
||||
"medicine": "Medizin",
|
||||
"ranged-combat": "Fernkampf",
|
||||
"stealth": "Heimlichkeit",
|
||||
"investigation": "Ermittlung",
|
||||
"learning": "Bildung",
|
||||
"vigilance": "Wachsamkeit",
|
||||
"inspiration": "Inspiration",
|
||||
"manipulation": "Manipulation",
|
||||
"observation": "Observation",
|
||||
"experience": "Experience",
|
||||
"weapon-attack": "Weapon Attack",
|
||||
"success": "Success",
|
||||
"amount-of-dices": "Amount of Dices",
|
||||
"condition-penalty": "Condition penalty",
|
||||
"weapon-bonus": "Weapon Bonus",
|
||||
"headquarter-sheet": "Headquarter Sheet",
|
||||
"observation": "Beobachten",
|
||||
"experience": "Erfahrung",
|
||||
"weapon-attack": "Waffenangriff",
|
||||
"success": "Erfolg",
|
||||
"amount-of-dices": "Anzahl der Würfel",
|
||||
"condition-penalty": "Zustand erhalten",
|
||||
"weapon-bonus": "Waffenbonus",
|
||||
"headquarter-sheet": "Hauptquartierblatt",
|
||||
"name-hq": "Name",
|
||||
"type_of_building": "Type of building",
|
||||
"location": "Location",
|
||||
"development-points": "Development Points",
|
||||
"history": "History",
|
||||
"upgrades": "Upgrades",
|
||||
"facilities": "Facilities",
|
||||
"discovered-facilities": "Discovered Facilities",
|
||||
"contacts": "Contacts",
|
||||
"personel": "Personel",
|
||||
"function": "Function",
|
||||
"asset": "Asset",
|
||||
"npc-sheet": "NPC sheet",
|
||||
"physical-toughness": "Physical Toughness",
|
||||
"mental-toughness": "Mental Toughness",
|
||||
"notes": "Notes",
|
||||
"skill-roll": "Skill Roll",
|
||||
"vaesen-sheet": "Vaesen sheet",
|
||||
"secret": "Secret",
|
||||
"type_of_building": "Art des Gebäudes",
|
||||
"location": "Standort",
|
||||
"development-points": "Entwicklungspunkte",
|
||||
"history": "Geschichte",
|
||||
"upgrades": "Verbesserungen",
|
||||
"facilities": "Ausbauten",
|
||||
"discovered-facilities": "Entdeckte Ausbauten",
|
||||
"contacts": "Kontakte",
|
||||
"personel": "Personal",
|
||||
"function": "Funktion",
|
||||
"asset": "Vorzug",
|
||||
"npc-sheet": "NSC Bogen",
|
||||
"physical-toughness": "Körperliche Belastbarkeit",
|
||||
"mental-toughness": "Geistige Belastbarkeit",
|
||||
"notes": "Notizen",
|
||||
"skill-roll": "Fertigkeitswurf",
|
||||
"vaesen-sheet": "Vaesen-Blatt",
|
||||
"secret": "Geheimnis",
|
||||
"ritual": "Ritual",
|
||||
"might": "Might",
|
||||
"body-control": "Body Control",
|
||||
"magic": "Magic",
|
||||
"fear": "Fear",
|
||||
"attacks": "Attacks",
|
||||
"might": "Macht",
|
||||
"body-control": "Körperbeherrschung",
|
||||
"magic": "Magie",
|
||||
"fear": "Furcht",
|
||||
"attacks": "Angriffe",
|
||||
"condition-name": "Name",
|
||||
"abilities": "Abilities"
|
||||
"abilities": "Fähigkeiten"
|
||||
}
|
||||
@@ -86,7 +86,7 @@
|
||||
"Climb": "Climb",
|
||||
"Consume Alcohol": "Consumir alcohol",
|
||||
"Cool": "Frialdad",
|
||||
"Dodge": "Esquiva",
|
||||
"Dodge": "Esquivar",
|
||||
"Drive": "Drive",
|
||||
"Endurance": "Vigor",
|
||||
"Entertain": "Entretener",
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
"XP": "EXP",
|
||||
"XP-EARNED": "PX Ganados",
|
||||
"XP-SPENT": "PX Gastados",
|
||||
"XP-REST": "XP Rest",
|
||||
"XP-REST": "XP Restante",
|
||||
"PUBLIC": "Hacer todas las tiradas públicas",
|
||||
"WHISPER": "Susurrar todas las tiradas al GM",
|
||||
"CORE-STATS": "Estadísticas",
|
||||
@@ -27,7 +27,7 @@
|
||||
"ABBREVIATE-STRENGTH": "F",
|
||||
"ABBREVIATE-TOUGHNESS": "R",
|
||||
"ABBREVIATE-AGILITY": "Ag",
|
||||
"ABBREVIATE-INTELLIGENCE": "Int",
|
||||
"ABBREVIATE-INTELLIGENCE": "I",
|
||||
"ABBREVIATE-WILL-POWER": "V",
|
||||
"ABBREVIATE-FELLOWSHIP": "Emp",
|
||||
"STARTING": "Iniciales",
|
||||
@@ -164,7 +164,7 @@
|
||||
"CAREER-EXITS": "Salidas",
|
||||
"TAKEN": "Taken",
|
||||
"MELEE-WEAPONS": "Armas cuerpo a cuerpo",
|
||||
"MELEE": "Melee",
|
||||
"MELEE": "Cuerpo a Cuerpo",
|
||||
"ABBREVIATE-PROFICIENCY": "Comp?",
|
||||
"WEAPON": "Nombre del Arma",
|
||||
"CRAFTSMANSHIP": "Calidad",
|
||||
@@ -176,7 +176,7 @@
|
||||
"DAMAGE-INC-SB": "Melee damage already includes SB.",
|
||||
"IMPACT": "Impact",
|
||||
"ABBREVIATE-IMPACT": "Impct.",
|
||||
"DEFENSIVE": "Defensive",
|
||||
"DEFENSIVE": "Defensiva",
|
||||
"ABBREVIATE-DEFENSIVE": "Def.",
|
||||
"QUALITIES": "Cualidades",
|
||||
"FRENZY-DESCRIPTION": "Check if you are using the Frenzy Talent",
|
||||
@@ -190,7 +190,7 @@
|
||||
"ABBREVIATE-DAMAGE": "Daño",
|
||||
"ABBREVIATE-PARRY": "Bloq",
|
||||
"RANGED-WEAPONS": "Armas de Proyectil",
|
||||
"RANGED": "Ranged",
|
||||
"RANGED": "A Distancia",
|
||||
"BS-BONUS": "Bonus HP",
|
||||
"TYPE": "Tipo",
|
||||
"RELOAD": "Recarga",
|
||||
@@ -206,13 +206,13 @@
|
||||
"CRITICAL": "Crítico",
|
||||
"CRITICAL-HIT": "Golpe Crítico",
|
||||
"CRITICAL-ROLL": "Dado Crítico",
|
||||
"TOTAL-MELEE-WEAPON-ENCUMBRANCE": "Total Melee Weapon Encumbrance",
|
||||
"TOTAL-RANGED-WEAPON-ENCUMBRANCE": "Total Ranged Weapon Encumbrance",
|
||||
"TOTAL-WEAPON-ENCUMBRANCE": "Total Weapon Encumbrance",
|
||||
"ULRICS-FURY": "Ulric's Fury!",
|
||||
"FURY-TEST": "Fury Test",
|
||||
"FURY-DAMAGE": "Fury Damage",
|
||||
"ROLL-ULRICS-FURY": "Roll for Ulric's Fury!",
|
||||
"TOTAL-MELEE-WEAPON-ENCUMBRANCE": "Impedimenta Total de Armas Cuerpo a Cuerpo",
|
||||
"TOTAL-RANGED-WEAPON-ENCUMBRANCE": "Impedimenta Total de Armas a Distancia",
|
||||
"TOTAL-WEAPON-ENCUMBRANCE": "Impedimenta Total de Armas",
|
||||
"ULRICS-FURY": "¡La furia de Ulric!",
|
||||
"FURY-TEST": "Chequeo de Furia",
|
||||
"FURY-DAMAGE": "Daño de Furia",
|
||||
"ROLL-ULRICS-FURY": "¡Lanza por la Furia de Ulric!",
|
||||
"FURY-FAILS": "Fury Fails",
|
||||
"PETTY": "Pueril",
|
||||
"LESSER": "Menor",
|
||||
|
||||
Reference in New Issue
Block a user