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update translations
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{
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"0":"0",
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"10TH_LEVEL":"10th-level",
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"10_DAYS":"10 days",
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"10_MINUTES":"10 minutes",
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"11TH_LEVEL":"11th-level",
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"12TH_LEVEL":"12th-level",
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"12_HOURS":"12 hours",
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"13TH_LEVEL":"13th-level",
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"14TH_LEVEL":"14th-level",
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"15TH_LEVEL":"15th-level",
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"16TH_LEVEL":"16th-level",
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"17TH_LEVEL":"17th-level",
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"18TH_LEVEL":"18th-level",
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"19TH_LEVEL":"19th-level",
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"1ST":"1st",
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"1ST_LEVEL":"1st-level",
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"1_ACTION":"1 action",
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"1_BONUS_ACTION":"1 bonus action",
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"1_HOUR":"1 hour",
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"1_MINUTE":"1 minutes",
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"1_REACTION":"1 reaction",
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"1_ROUND":"1 round",
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"20TH_LEVEL":"20th-level",
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"21ST_LEVEL":"21st-level",
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"22ND_LEVEL":"22nd-level",
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"23RD_LEVEL":"23rd-level",
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"24TH_LEVEL":"24th-level",
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"24_HOURS":"24 hours",
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"25TH_LEVEL":"25th-level",
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"26TH_LEVEL":"26th-level",
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"27TH_LEVEL":"27th-level",
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"28TH_LEVEL":"28th-level",
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"29TH_LEVEL":"29th-level",
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"2ND":"2nd",
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"2ND_LEVEL":"2nd-level",
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"30TH_LEVEL":"30th-level",
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"30_DAYS":"30 days",
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"3RD":"3rd",
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"3RD_LEVEL":"3rd-level",
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"4TH":"4th",
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"4TH_LEVEL":"4th-level",
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"5TH":"5th",
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"5TH_LEVEL":"5th-level",
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"6TH":"6th",
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"6TH_LEVEL":"6th-level",
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"7TH":"7th",
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"7TH_LEVEL":"7th-level",
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"7_DAYS":"7 days",
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"8TH":"8th",
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"8TH_LEVEL":"8th-level",
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"8_HOURS":"8 hours",
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"9TH":"9th",
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"9TH_LEVEL":"9th-level",
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"ABILITY":"Ability",
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"ABILITY_CHECK":"Ability check",
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"ABILITY_CHECKS":"Ability checks",
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"ABILITY_CHECKS_QUERY":"Ability checks query",
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"ABILITY_SCORES":"Ability scores",
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"ABJURATION":"Abjuration",
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"AC":"AC",
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"ACID":"acid",
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"ACROBATICS":"Acrobatics",
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"ACTION":"Action",
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"ACTIONS":"Actions",
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"AC_ARMORED":"Armored AC",
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"AC_UNARMORED":"Unarmored AC",
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"AC_UNARMORED_ABILITY":"Unarmored ability",
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"ADD_HALF_PROFICIENCY_TO_UNPROFICIENT_SAVING_THROWS":"Add half proficiency to unproficient saving throws",
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"ADVANTAGE":"Advantage",
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"ADVANTAGE_QUERY":"Advantage query",
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"AGE":"Age",
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"ALIGNMENT":"Alignment",
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"ALL":"All",
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"AMMO":"Ammo",
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"AMMO_AUTO_USE":"Automatically use ammo",
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"AMMO_WEIGHT":"Ammo weight",
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"AMPHIBIOUS":"Amphibious",
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"ANIMALHANDLING":"Animal Handling",
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"API":"API",
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"APPEARANCE":"Appearance",
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"ARCANA":"Arcana",
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"ARMOR":"Armor",
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"ARMORED_AND_UNARMORED":"Armored and Unarmored",
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"ARMOR_CLASS":"Armor class",
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"ARROWS":"Arrows",
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"ARTIFICER":"Artificer (2017)",
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"AS":"as",
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"ATHLETICS":"Athletics",
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"ATK":"Atk",
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"ATTACHERS":"Attachers",
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"ATTACK":"Attack",
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"ATTACKS":"Attacks",
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"AT_WILL":"at will",
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"AUTO":"Auto",
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"AUTOMATIC_HIGHER_LEVEL_QUERIES":"Automatic higher level queries",
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"AUTO_REVERT_ADV":"Automatically revert (dis)advantage",
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"AVERAGE_OF_ABILITIES":"Average of the highest 1 or 2 abilities",
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"AVG":"avg",
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"BACKGROUND":"Background",
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"BACKSTORY":"Backstory",
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"BARBARIAN":"Barbarian",
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"BARD":"Bard",
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"BASE_DC":"Base DC",
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"BIG":"Big",
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"BITE":"Bite",
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"BLINDED":"Blinded",
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"BLINDSIGHT":"Blindsight",
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"BLIND_BEYOND":"blind beyond this radius",
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"BLUDGEONING":"bludgeoning",
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"BONDS":"Bonds",
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"BONUS":"Bonus",
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"BONUSES":"Bonuses",
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"BONUSES_AND_PENALTIES":"Bonuses & Penalties",
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"BONUSES_AND_PENALTIES_TOOLTIP":"Auto add a bonus\/penalty to rolls made using the sheet macros.<br>Usage: you acquire a magic item that gives +1 to your spell save DC, enter 1 in the spell save DC field. You are under the effects of the Bless spell, enter \"d4cs0cf0\" in both attack roll fields, and the saving throw one",
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"BREAK_TIES":"Break ties",
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"BURROW":"Burrow",
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"CANCEL":"Cancel",
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"CANTRIP":"Cantrip",
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"CANTRIPS":"Cantrips",
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"CAN_HAVE":"Can have",
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"CARRIED":"Carried",
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"CARRYING_CAPACITY":"Carrying capacity",
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"CARRYING_PUSH_DRAG_LIFT":"Push\/Drag\/Lift",
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"CASTERS_FULL":"Full (9th level: Bard, Cleric, Druid, Sorcerer, Wizard)",
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"CASTERS_HALF":"Half (5th level: Paladin, Ranger)",
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"CASTERS_THIRD":"Third (3rd level: Arcane Archetypes)",
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"CASTING_TIME":"Casting Time",
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"CHA":"Cha",
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"CHALLENGE":"Challenge",
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"CHARACTER":"Character",
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"CHARACTER_NAME":"Character name",
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"CHARACTER_NAME_ON_ROLL_TEMPLATES":"Character Name on all roll templates",
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"CHARISMA":"Charisma",
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"CHARMED":"Charmed",
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"CHECK":"Check",
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"CHECK_BONUS":"Check bonus",
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"CHOOSE_WHEN_ROLLING":"Choose when rolling",
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"CLASS":"Class",
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"CLASS_AND_LEVEL":"Class & Level",
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"CLASS_AND_LEVEL_PLACEHOLDER":"Turn on edit mode by clicking the pencil",
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"CLASS_FEATURE_ACTION_SURGE":"Action Surge",
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"CLASS_FEATURE_ACTION_SURGE_TEXT":"On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
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"CLASS_FEATURE_ARCANE_RECOVERY":"Arcane Recovery",
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"CLASS_FEATURE_ARCANE_RECOVERY_TEXT":"You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
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"CLASS_FEATURE_ARCHDRUID":"Archdruid",
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"CLASS_FEATURE_ARCHDRUID_TEXT":"You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
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"CLASS_FEATURE_AURA_OF_COURAGE":"Aura of Courage",
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"CLASS_FEATURE_AURA_OF_COURAGE_TEXT":"You and friendly creatures within AURA_RANGE feet of you can't be frightened while you are conscious.",
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"CLASS_FEATURE_AURA_OF_PROTECTION":"Aura of Protection",
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"CLASS_FEATURE_AURA_OF_PROTECTION_TEXT":"Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.",
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"CLASS_FEATURE_BARDIC_INSPIRATION":"Bardic Inspiration",
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"CLASS_FEATURE_BARDIC_INSPIRATION_TEXT":"You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.",
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"CLASS_FEATURE_BEAST_SPELLS":"Beast Spells",
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"CLASS_FEATURE_BEAST_SPELLS_TEXT":"You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components",
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"CLASS_FEATURE_BLINDSENSE":"Blindsense",
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"CLASS_FEATURE_BLINDSENSE_TEXT":"If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
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"CLASS_FEATURE_BRUTAL_CRITICAL":"Brutal Critical",
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"CLASS_FEATURE_BRUTAL_CRITICAL_TEXT":"You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
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"CLASS_FEATURE_CHANNEL_DIVINITY":"Channel Divinity",
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"CLASS_FEATURE_CHANNEL_DIVINITY_CLERIC_TEXT":"You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
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"CLASS_FEATURE_CHANNEL_DIVINITY_PALADIN_TEXT":"Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.",
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"CLASS_FEATURE_CHANNEL_DIVINITY_TURN_UNDEAD":"Turn Undead (Channel Divinity)",
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"CLASS_FEATURE_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT":"As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
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"CLASS_FEATURE_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2":"When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
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"CLASS_FEATURE_CLEANSING_TOUCH":"Cleaning Touch",
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"CLASS_FEATURE_CLEANSING_TOUCH_TEXT":"You can use your action to end one spell on yourself or on one willing creature that you touch.",
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"CLASS_FEATURE_COUNTERCHARM":"Countercharm",
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"CLASS_FEATURE_COUNTERCHARM_TEXT":"You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
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"CLASS_FEATURE_CUNNING_ACTION":"Cunning Action",
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"CLASS_FEATURE_CUNNING_ACTION_TEXT":"Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
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"CLASS_FEATURE_DANGER_SENSE":"Danger Sense",
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"CLASS_FEATURE_DANGER_SENSE_TEXT":"You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.",
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"CLASS_FEATURE_DEFLECT_MISSILES":"Deflect Missiles",
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"CLASS_FEATURE_DEFLECT_MISSILES_TEXT":"You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. Ifyou catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
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"CLASS_FEATURE_DIAMOND_SOUL":"Diamond Soul",
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"CLASS_FEATURE_DIAMOND_SOUL_TEXT":"Your mastery of ki grants you proficiency in all saving throws.\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
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"CLASS_FEATURE_DIVINE_HEALTH":"Divine Health",
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"CLASS_FEATURE_DIVINE_HEALTH_TEXT":"The divine magic flowing through you makes you immune to disease.",
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"CLASS_FEATURE_DIVINE_INTERVENTION":"Divine Intervention",
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"CLASS_FEATURE_DIVINE_INTERVENTION_TEXT":"You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can't use thisfeature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
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"CLASS_FEATURE_DIVINE_SENSE":"Divine Sense",
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"CLASS_FEATURE_DIVINE_SENSE_TEXT":"The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.",
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"CLASS_FEATURE_DIVINE_SMITE":"Divine Smite",
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"CLASS_FEATURE_DIVINE_SMITE_TEXT":"When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
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"CLASS_FEATURE_DRUIDIC":"Druidic",
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"CLASS_FEATURE_DRUIDIC_TEXT":"You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.",
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"CLASS_FEATURE_ELDRITCH_INVOCATIONS":"Eldritch Invocations",
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"CLASS_FEATURE_ELDRITCH_INVOCATIONS_TEXT":"In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
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"CLASS_FEATURE_ELDRITCH_MASTER":"Eldritch Master",
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"CLASS_FEATURE_ELDRITCH_MASTER_TEXT":"You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
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"CLASS_FEATURE_ELUSIVE":"Elusive",
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"CLASS_FEATURE_ELUSIVE_TEXT":"You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.",
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"CLASS_FEATURE_EMPTY_BODY":"Empty Body",
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"CLASS_FEATURE_EMPTY_BODY_TEXT":"You can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.",
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"CLASS_FEATURE_EVASION":"Evasion",
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"CLASS_FEATURE_EVASION_TEXT":"Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
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"CLASS_FEATURE_EXPERTISE":"Expertise",
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"CLASS_FEATURE_EXPERTISE_BARD_TEXT":"Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
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"CLASS_FEATURE_EXPERTISE_ROGUE_TEXT":"Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.",
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"CLASS_FEATURE_EXTRA_ATTACK":"Extra Attack",
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"CLASS_FEATURE_EXTRA_ATTACK_FOUR":"four times",
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"CLASS_FEATURE_EXTRA_ATTACK_TEXT":"You can attack NUMBER_OF_TIMES, instead of once, whenever you take the Attack action on your turn.",
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"CLASS_FEATURE_EXTRA_ATTACK_THREE":"three times",
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"CLASS_FEATURE_EXTRA_ATTACK_TWICE":"twice",
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"CLASS_FEATURE_FAST_MOVEMENT":"Fast Movement",
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"CLASS_FEATURE_FAST_MOVEMENT_TEXT":"Your speed increases by 10 feet while you aren't wearing heavy armor.",
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"CLASS_FEATURE_FAVORED_ENEMY":"Favored Enemy",
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"CLASS_FEATURE_FAVORED_ENEMY_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
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"CLASS_FEATURE_FAVORED_ENEMY_UA_TEXT":"You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
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"CLASS_FEATURE_FERAL_INSTINCT":"Feral Instinct",
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"CLASS_FEATURE_FERAL_INSTINCT_TEXT":"Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren't incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.",
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"CLASS_FEATURE_FERAL_SENSES":"Feral Senses",
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"CLASS_FEATURE_FERAL_SENSES_TEXT":"You gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.",
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"CLASS_FEATURE_FIGHTING_STYLE":"Fighting Style",
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"CLASS_FEATURE_FIGHTING_STYLE_FIGHTER_OPTIONS":"Archery, Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.",
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"CLASS_FEATURE_FIGHTING_STYLE_PALADIN_OPTIONS":"Defense, Dueling, Great Weapon Fighting, or Protection.",
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"CLASS_FEATURE_FIGHTING_STYLE_RANGER_OPTIONS":"Archery, Defense, Dueling, or Two-Weapon Fighting.",
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"CLASS_FEATURE_FIGHTING_STYLE_TEXT":"You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.",
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"CLASS_FEATURE_FLEET_OF_FOOT":"Fleet of Foot",
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"CLASS_FEATURE_FLEET_OF_FOOT_TEXT":"You can use the Dash action as a bonus action on your turn.",
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"CLASS_FEATURE_FLEXIBLE_CASTING":"Flexible Casting",
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"CLASS_FEATURE_FLEXIBLE_CASTING_TEXT":"Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.",
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"CLASS_FEATURE_FLURRY_OF_BLOWS":"Flurry of Blows",
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"CLASS_FEATURE_FLURRY_OF_BLOWS_TEXT":"Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.",
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"CLASS_FEATURE_FOE_SLAYER":"Foe Slayer",
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"CLASS_FEATURE_FOE_SLAYER_TEXT":"You become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
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"CLASS_FEATURE_FOE_SLAYER_UA_TEXT":"You become an unparalleled hunter. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
|
||||
"CLASS_FEATURE_GREATER_FAVORED_ENEMY":"Greater Favored Enemy",
|
||||
"CLASS_FEATURE_GREATER_FAVORED_ENEMY_TEXT":"You are ready to hunt even deadlier game. Choose a type of greater favored enemy: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favored enemy, including an additional language. Your bonus to damage rolls against all your favored enemies increases to +4.\nAdditionally, you have advantage on saving throws against the spells and abilities used by a greater favored enemy.",
|
||||
"CLASS_FEATURE_HIDE_IN_PLAIN_SIGHT":"Hide in Plain Sight",
|
||||
"CLASS_FEATURE_HIDE_IN_PLAIN_SIGHT_TEXT":"You can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.",
|
||||
"CLASS_FEATURE_HIDE_IN_PLAIN_SIGHT_UA_TEXT":"You can remain perfectly still for long periods of time to set up ambushes.\nWhen you attempt to hide on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take a −10 penalty to their Wisdom (Perception) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden.\nIf you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected.",
|
||||
"CLASS_FEATURE_IMPROVED_DIVINE_SMITE":"Improved Divine Smite",
|
||||
"CLASS_FEATURE_IMPROVED_DIVINE_SMITE_TEXT":"You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
|
||||
"CLASS_FEATURE_INDOMITABLE":"Indomitable",
|
||||
"CLASS_FEATURE_INDOMITABLE_MIGHT":"Indomitable Might",
|
||||
"CLASS_FEATURE_INDOMITABLE_MIGHT_TEXT":"If your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
|
||||
"CLASS_FEATURE_INDOMITABLE_TEXT":"You can reroll a saving throw that you fail. If you do so, you must use the new roll.",
|
||||
"CLASS_FEATURE_INFUSE_MAGIC":"Infuse Magic",
|
||||
"CLASS_FEATURE_INFUSE_MAGIC_TEXT":"You gain the ability to channel your artificer spells into objects for later use. When you cast an artificer spell with a casting time of 1 action, you can increase its casting time to 1 minute. If you do so and hold a nonmagical item throughout the casting, you expend a spell slot, but none of the spell's effects occur. Instead, the spell transfers into that item for later use if the item doesn't already contain a spell from this feature.\nAny creature holding the item thereafter can use an action to activate the spell if the creature has an Intelligence score of at least 6. The spell is cast using your spellcasting ability, targeting the creature that activates the item. If the spell targets more than one creature, the creature that activates the item selects the additional targets. If the spell has an area of effect, it is centered on the item. If the spell's range is self, it targets the creature that activates the item.\nWhen you infuse a spell in this way, it must be used within 8 hours. After that time, its magic fades and is wasted.\nYou can have a limited number of infused spells at the same time. The number equals your Intelligence modifier.",
|
||||
"CLASS_FEATURE_JACK_OF_ALL_TRADES":"Jack of All Trades",
|
||||
"CLASS_FEATURE_JACK_OF_ALL_TRADES_TEXT":"You can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.",
|
||||
"CLASS_FEATURE_KI":"Ki",
|
||||
"CLASS_FEATURE_KI_EMPOWERED_STRIKES":"Ki-Empowered Strikes",
|
||||
"CLASS_FEATURE_KI_EMPOWERED_STRIKES_TEXT":"Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
|
||||
"CLASS_FEATURE_KI_TEXT":"Your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points.\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.",
|
||||
"CLASS_FEATURE_LANDS_STRIDE":"Land's Stride",
|
||||
"CLASS_FEATURE_LANDS_STRIDE_TEXT":"Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
|
||||
"CLASS_FEATURE_LAY_ON_HANDS":"Lay on Hands",
|
||||
"CLASS_FEATURE_LAY_ON_HANDS_TEXT":"Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.",
|
||||
"CLASS_FEATURE_MAGICAL_SECRETS":"Magical Secrets",
|
||||
"CLASS_FEATURE_MAGICAL_SECRETS_TEXT":"You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.",
|
||||
"CLASS_FEATURE_MAGIC_ITEM_ANALYSIS":"Magic Item Analysis",
|
||||
"CLASS_FEATURE_MAGIC_ITEM_ANALYSIS_TEXT":"Your understanding of magic items allows you to analyze and understand their secrets. You know the artificer spells detect magic and identify, and you can cast them as rituals. You don't need to provide a material component when casting identify with this class feature.",
|
||||
"CLASS_FEATURE_MARTIAL_ARTS":"Martial Arts",
|
||||
"CLASS_FEATURE_MARTIAL_ARTS_TEXT":"Your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-‑handed or heavy property.\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:•\nYou can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\n•You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\n•When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
|
||||
"CLASS_FEATURE_MECHANICAL_SERVANT":"Mechanical Servant",
|
||||
"CLASS_FEATURE_MECHANICAL_SERVANT_TEXT":"Your research and mastery of your craft allow you to produce a mechanical servant. The servant is a construct that obeys your commands without hesitation and functions in combat to protect you. Though magic fuels its creation, the servant is not magical itself. You are assumed to have been working on the servant for quite some time, finally finishing it during a short or long rest after you reach 6th level.\nSelect a Large beast with a challenge rating of 2 or less. The servant uses that beast's game statistics, but it can look however you like, as long as its form is appropriate for its statistics. It has the following modifications:\n•It is a construct instead of a beast.\n•It can'tbe charmed.\n•It isimmune to poison damage and the poisoned condition.\n•It gains darkvision with a range of 60 feet if it doesn't have it already.\n•It understands the languages you can speak when you create it, but it can't speak.\n•If you are the target of a melee attack and the servant is within 5 feet of the attacker, you can use your reaction to command the servant to respond, using its reaction to make a melee attack against the attacker.\nThe servant obeys your orders to the best of its ability. In combat, it rolls its own initiative and acts on its own.\nIf the servant is killed, it can be returned to life via normal means, such as with the revivify spell. In addition, over the course of a long rest, you can repair a slain servant if you have access to its body. It returns to life with 1 hit point at the end of the rest. If the servant is beyond recovery, you can build a new one with one week of work (eight hours each day) and 1,000 gp of raw materials.",
|
||||
"CLASS_FEATURE_METAMAGIC":"Metamagic",
|
||||
"CLASS_FEATURE_METAMAGIC_CAREFUL_SPELL":"Careful Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_CAREFUL_SPELL_TEXT":"When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.",
|
||||
"CLASS_FEATURE_METAMAGIC_DISTANT_SPELL":"Distant Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_DISTANT_SPELL_TEXT":"when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.",
|
||||
"CLASS_FEATURE_METAMAGIC_EMPOWERED_SPELL":"Empowered Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_EMPOWERED_SPELL_TEXT":"When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.",
|
||||
"CLASS_FEATURE_METAMAGIC_EXTENDED_SPELL":"Extended Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_EXTENDED_SPELL_TEXT":"When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.",
|
||||
"CLASS_FEATURE_METAMAGIC_HEIGHTENED_SPELL":"Heightened Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_HEIGHTENED_SPELL_TEXT":"When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.",
|
||||
"CLASS_FEATURE_METAMAGIC_QUICKENED_SPELL":"Quickened Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_QUICKENED_SPELL_TEXT":"When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.",
|
||||
"CLASS_FEATURE_METAMAGIC_SUBTLE_SPELL":"Subtle Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_SUBTLE_SPELL_TEXT":"When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.",
|
||||
"CLASS_FEATURE_METAMAGIC_TEXT":"You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.",
|
||||
"CLASS_FEATURE_METAMAGIC_TWINNED_SPELL":"Twinned Spell",
|
||||
"CLASS_FEATURE_METAMAGIC_TWINNED_SPELL_TEXT":"When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.",
|
||||
"CLASS_FEATURE_MYSTIC_ARCANUM":"Mystic Arcanum",
|
||||
"CLASS_FEATURE_MYSTIC_ARCANUM_TEXT":"Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
|
||||
"CLASS_FEATURE_NATURAL_EXPLORER":"Natural Explorer",
|
||||
"CLASS_FEATURE_NATURAL_EXPLORER_TEXT":"You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\n•Difficult terrain doesn't slow your group's travel.\n•Your group can't become lost except by magical means.\n•Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.\nYou choose additional favored terrain types at 6th and 10th level",
|
||||
"CLASS_FEATURE_NATURAL_EXPLORER_UA_TEXT":"You area master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:\n•You ignore difficult terrain.\n•You have advantage on initiative rolls.\n•On your first turn during combat, you have advantage on attackrolls against creatures that have not yet acted.\nIn addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:\n•Difficult terrain doesn't slow your group's travel.\n•Your group can't become lost except by magical means.\n•Even when you are engaged in another activity while traveling(such as foraging, navigating, or tracking), you remain alert to danger.\n•If you are traveling alone, you can move stealthily at a normal pace.\n•When you forage, you find twice as much food as you normally would.\n•While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.",
|
||||
"CLASS_FEATURE_PACT_BOON":"Pact Boon",
|
||||
"CLASS_FEATURE_PACT_BOON_TEXT":"Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
|
||||
"CLASS_FEATURE_PATIENT_DEFENSE":"Patient Defense",
|
||||
"CLASS_FEATURE_PATIENT_DEFENSE_TEXT":"You can spend 1 kipoint to take the Dodge action as a bonus action on your turn.",
|
||||
"CLASS_FEATURE_PERFECT_SELF":"Perfect Self",
|
||||
"CLASS_FEATURE_PERFECT_SELF_TEXT":"When you roll for initiative and have no ki points remaining, you regain 4 ki points.",
|
||||
"CLASS_FEATURE_PERSISTENT_RAGE":"Persistent Rage",
|
||||
"CLASS_FEATURE_PERSISTENT_RAGE_TEXT":"Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
|
||||
"CLASS_FEATURE_PRIMAL_CHAMPION":"Primal Champion",
|
||||
"CLASS_FEATURE_PRIMAL_CHAMPION_TEXT":"You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
|
||||
"CLASS_FEATURE_PRIMEVAL_AWARENESS":"Primeval Awareness",
|
||||
"CLASS_FEATURE_PRIMEVAL_AWARENESS_TEXT":"You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.",
|
||||
"CLASS_FEATURE_PRIMEVAL_AWARENESS_UA_TEXT":"Your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.\nYou have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Through sounds and gestures, you can communicate simple ideas to a beastas an action, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short-term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack.\nYou cannot use this ability against a creature that you have attacked within the past 10 minutes.\nAdditionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending1uninterrupted minute in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures' general direction and distance (in miles) from you.\nIf there are multiple groups of your favored enemies within range, you learn this information for each group.",
|
||||
"CLASS_FEATURE_PURITY_OF_BODY":"Purity of Body",
|
||||
"CLASS_FEATURE_PURITY_OF_BODY_TEXT":"Your mastery of the ki flowing through you makes you immune to disease and poison.",
|
||||
"CLASS_FEATURE_RAGE":"Rage",
|
||||
"CLASS_FEATURE_RAGE_TEXT":"On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
|
||||
"CLASS_FEATURE_RECKLESS_ATTACK":"Reckless Attack",
|
||||
"CLASS_FEATURE_RECKLESS_ATTACK_TEXT":"When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
|
||||
"CLASS_FEATURE_RELENTLESS_RAGE":"Relentless Rage",
|
||||
"CLASS_FEATURE_RELENTLESS_RAGE_TEXT":"Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you're raging and don't die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10",
|
||||
"CLASS_FEATURE_RELIABLE_TALENT":"Reliable Talent",
|
||||
"CLASS_FEATURE_RELIABLE_TALENT_TEXT":"You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
|
||||
"CLASS_FEATURE_REMARKABLE_ATHLETE":"Remarkable Athlete",
|
||||
"CLASS_FEATURE_SECOND_WIND":"Second Wind",
|
||||
"CLASS_FEATURE_SECOND_WIND_TEXT":"On your turn, you can use a bonus action to regain hit points.",
|
||||
"CLASS_FEATURE_SIGNATURE_SPELLS":"Signature Spells",
|
||||
"CLASS_FEATURE_SIGNATURE_SPELLS_TEXT":"You gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.",
|
||||
"CLASS_FEATURE_SLIPPERY_MIND":"Slippery Mind",
|
||||
"CLASS_FEATURE_SLIPPERY_MIND_TEXT":"You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
|
||||
"CLASS_FEATURE_SLOW_FALL":"Slow Fall",
|
||||
"CLASS_FEATURE_SLOW_FALL_TEXT":"You can use your reaction when you fall to reduce any falling damage you take by [[5 * @{monk_level}]].",
|
||||
"CLASS_FEATURE_SNEAK_ATTACK":"Sneak Attack",
|
||||
"CLASS_FEATURE_SNEAK_ATTACK_TEXT":"You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.",
|
||||
"CLASS_FEATURE_SONG_OF_REST":"Song of Rest",
|
||||
"CLASS_FEATURE_SONG_OF_REST_TEXT":"You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.",
|
||||
"CLASS_FEATURE_SORCEROUS_RESTORATION":"Sorcerous Restoration",
|
||||
"CLASS_FEATURE_SORCEROUS_RESTORATION_TEXT":"You regain 4 expended sorcery points whenever you finish a short rest.",
|
||||
"CLASS_FEATURE_SORCERY_POINTS":"Sorcery Points",
|
||||
"CLASS_FEATURE_SORCERY_POINTS_TEXT":"You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.",
|
||||
"CLASS_FEATURE_SOUL_OF_ARTIFICE":"Soul of Artifice",
|
||||
"CLASS_FEATURE_SOUL_OF_ARTIFICE_TEXT":"Your understanding of magic items is unmatched, allowing you to mingle your soul with items linked to you. You can attune to up to six magic items at once. In addition, you gain a +1 bonus to all saving throws per magic item you are currently attuned to.",
|
||||
"CLASS_FEATURE_SPELL_MASTERY":"Spell Mastery",
|
||||
"CLASS_FEATURE_SPELL_MASTERY_TEXT":"You have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.",
|
||||
"CLASS_FEATURE_STEP_OF_THE_WIND":"Step of the Wind",
|
||||
"CLASS_FEATURE_STEP_OF_THE_WIND_TEXT":"You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
|
||||
"CLASS_FEATURE_STILLNESS_OF_MIND":"Stillness of Mind",
|
||||
"CLASS_FEATURE_STILLNESS_OF_MIND_TEXT":"You can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
|
||||
"CLASS_FEATURE_STROKE_OF_LUCK":"Stroke of Luck",
|
||||
"CLASS_FEATURE_STROKE_OF_LUCK_TEXT":"You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
|
||||
"CLASS_FEATURE_STUNNING_STRIKE":"Stunning Strike",
|
||||
"CLASS_FEATURE_STUNNING_STRIKE_TEXT":"You can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
|
||||
"CLASS_FEATURE_SUPERIOR_ATTUNEMENT":"Superior Attunement",
|
||||
"CLASS_FEATURE_SUPERIOR_ATTUNEMENT_TEXT":"Your superior understanding of magic items allows you to master their use. You can now attune to up to four, rather than three, magic items at a time.\nAt 15th level, this limit increases to five magic items.",
|
||||
"CLASS_FEATURE_SUPERIOR_INSPIRATION":"Superior Inspiration",
|
||||
"CLASS_FEATURE_SUPERIOR_INSPIRATION_TEXT":"When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
|
||||
"CLASS_FEATURE_THIEVES_CANT":"Thieves' Cant",
|
||||
"CLASS_FEATURE_THIEVES_CANT_TEXT":"During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you tohide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves onthe run.",
|
||||
"CLASS_FEATURE_TIMELESS_BODY":"Timeless Body",
|
||||
"CLASS_FEATURE_TIMELESS_BODY_DRUID_TEXT":"The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.",
|
||||
"CLASS_FEATURE_TIMELESS_BODY_MONK_TEXT":"Your ki sustains you sothat you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
|
||||
"CLASS_FEATURE_TONGUE_OF_THE_SUN_AND_MOON":"Tongue of the Sun and Moon",
|
||||
"CLASS_FEATURE_TONGUE_OF_THE_SUN_AND_MOON_TEXT":"You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
|
||||
"CLASS_FEATURE_TOOL_EXPERTISE":"Tool Expertise",
|
||||
"CLASS_FEATURE_TOOL_EXPERTISE_TEXT":"Your proficiency bonus is doubled for any ability check you make that uses any of the tool proficiencies you gain from this class.",
|
||||
"CLASS_FEATURE_UNARMORED_DEFENSE":"Unarmored Defense",
|
||||
"CLASS_FEATURE_UNARMORED_DEFENSE_BARBARIAN_TEXT":"While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.",
|
||||
"CLASS_FEATURE_UNARMORED_DEFENSE_MONK_TEXT":"Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
|
||||
"CLASS_FEATURE_UNARMORED_MOVEMENT":"Unarmored Movement",
|
||||
"CLASS_FEATURE_UNARMORED_MOVEMENT_TEXT":"Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
|
||||
"CLASS_FEATURE_UNCANNY_DODGE":"Uncanny Dodge",
|
||||
"CLASS_FEATURE_UNCANNY_DODGE_TEXT":"When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you",
|
||||
"CLASS_FEATURE_VANISH":"Vanish",
|
||||
"CLASS_FEATURE_VANISH_TEXT":"You can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.",
|
||||
"CLASS_FEATURE_WARLOCK_SPELL_SLOTS":"Warlock Spell Slots",
|
||||
"CLASS_FEATURE_WARLOCK_SPELL_SLOTS_TEXT":"Spells cast at maximum level.",
|
||||
"CLASS_FEATURE_WILD_SHAPE":"Wild Shape",
|
||||
"CLASS_FEATURE_WILD_SHAPE_NO_FLYING":"that doesn't have a flying speed",
|
||||
"CLASS_FEATURE_WILD_SHAPE_NO_FLYING_OR_SWIMMING":"that doesn't have a flying or swimming speed",
|
||||
"CLASS_FEATURE_WILD_SHAPE_TEXT":"You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\n•When you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\n•You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.",
|
||||
"CLASS_FEATURE_WONDROUS_INVENTION":"Wondrous Invention",
|
||||
"CLASS_FEATURE_WONDROUS_INVENTION_TEXT":"You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master's Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward's handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying",
|
||||
"CLASS_LEVELS":"Class levels",
|
||||
"CLERIC":"Cleric",
|
||||
"CLIMB":"Climb",
|
||||
"CLOSE":"Close",
|
||||
"COINAGE":"Coinage",
|
||||
"COINS_CP":"CP",
|
||||
"COINS_EP":"EP",
|
||||
"COINS_GP":"GP",
|
||||
"COINS_PP":"PP",
|
||||
"COINS_SP":"SP",
|
||||
"COIN_CONVERSION_GP_PER_CP":"Copper per Gold",
|
||||
"COIN_CONVERSION_GP_PER_EP":"Electrum per Gold",
|
||||
"COIN_CONVERSION_GP_PER_PP":"Gold per Platinum",
|
||||
"COIN_CONVERSION_GP_PER_SP":"Silver per Gold",
|
||||
"COLD":"cold",
|
||||
"COLOR":"Color",
|
||||
"COMPONENTS":"Components",
|
||||
"COMPONENTS_M":"M",
|
||||
"COMPONENTS_S":"S",
|
||||
"COMPONENTS_S_M":"S, M",
|
||||
"COMPONENTS_V":"V",
|
||||
"COMPONENTS_V_M":"V, M",
|
||||
"COMPONENTS_V_S":"V, S",
|
||||
"COMPONENTS_V_S_M":"V, S, M",
|
||||
"CON":"Con",
|
||||
"CONC":"Conc",
|
||||
"CONCENTRATION":"Concentration",
|
||||
"CONCENTRATION_UP_TO_10_MINUTES":"Concentration, up to 10 minutes",
|
||||
"CONCENTRATION_UP_TO_12_HOURS":"Concentration, up to 12 hours",
|
||||
"CONCENTRATION_UP_TO_1_HOUR":"Concentration, up to 1 hour",
|
||||
"CONCENTRATION_UP_TO_1_MINUTE":"Concentration, up to 1 minute",
|
||||
"CONCENTRATION_UP_TO_1_ROUND":"Concentration, up to 1 round",
|
||||
"CONCENTRATION_UP_TO_24_HOURS":"Concentration, up to 24 hours",
|
||||
"CONCENTRATION_UP_TO_2_HOURS":"Concentration, up to 2 hours",
|
||||
"CONCENTRATION_UP_TO_6_ROUNDS":"Concentration, up to 6 rounds",
|
||||
"CONCENTRATION_UP_TO_8_HOURS":"Concentration, up to 8 hours",
|
||||
"CONDENSE":"Condense",
|
||||
"CONDITIONS":"Conditions",
|
||||
"CONDITION_IMMUNITIES":"Condition Immunities",
|
||||
"CONJURATION":"Conjuration",
|
||||
"CONSTITUTION":"Constitution",
|
||||
"CONTENT":"Content",
|
||||
"CONTRACT":"Contract",
|
||||
"COPPER_PIECES":"Copper pieces",
|
||||
"CORE":"Core",
|
||||
"COST":"Cost",
|
||||
"COSTS_2_ACTIONS":"Costs 2 Actions",
|
||||
"COSTS_3_ACTIONS":"Costs 3 Actions",
|
||||
"CREATE_CLASS_FEATURES":"Create class features",
|
||||
"CRIT":"Crit",
|
||||
"CRITICAL_DAMAGE":"Critical damage",
|
||||
"CRITICAL_DAMAGE_IS_MAXIMIZED":"Critical damage is maximized",
|
||||
"CRIT_ATTACHER_TOOLTIP":"Select one or more other categories and crit to have this message only show when a crit occurs for that category. This will not work for freeform.",
|
||||
"CRIT_RANGE":"Crit range",
|
||||
"CURRENT":"Current",
|
||||
"CUSTOM":"Custom",
|
||||
"CUSTOM_CLASSES":"Custom classes",
|
||||
"CUSTOM_CLASS_NAME":"Custom class name",
|
||||
"CUSTOM_GOLD_VALUES":"Custom gold values",
|
||||
"DAMAGE":"Damage",
|
||||
"DAMAGE_IMMUNITIES":"Damage Immunities",
|
||||
"DAMAGE_RESISTANCES":"Damage Resistances",
|
||||
"DAMAGE_VULNERABILITIES":"Damage Vulnerabilities",
|
||||
"DARKVISION":"Darkvision",
|
||||
"DC":"DC",
|
||||
"DEAFENED":"Deafened",
|
||||
"DEATH":"Death",
|
||||
"DEATH_SAVES":"Death saves",
|
||||
"DEATH_SAVING_THROW":"Death saving throw",
|
||||
"DEATH_SAVING_THROWS":"Death saving throws",
|
||||
"DECEPTION":"Deception",
|
||||
"DEX":"Dex",
|
||||
"DEXTERITY":"Dexterity",
|
||||
"DICE":"Dice",
|
||||
"DIE":"Die",
|
||||
"DISADVANTAGE":"Disadvantage",
|
||||
"DISADVANTAGE_QUERY":"Disadvantage query",
|
||||
"DISPLAY":"Display",
|
||||
"DISPLAY_AUDITORY":"Auditory",
|
||||
"DISPLAY_AUDITORY_MATERIAL":"Auditory, Material",
|
||||
"DISPLAY_AUDITORY_MENTAL":"Auditory, Mental",
|
||||
"DISPLAY_AUDITORY_MENTAL_OLFACTORY":"Auditory, Mental, Olfactory",
|
||||
"DISPLAY_AUDITORY_MENTAL_VISUAL":"Auditory, Mental, Visual",
|
||||
"DISPLAY_AUDITORY_OLFACTORY":"Auditory, Olfactory",
|
||||
"DISPLAY_AUDITORY_OLFACTORY_MATERIAL":"Auditory, Olfactory, Material",
|
||||
"DISPLAY_AUDITORY_VISUAL":"Auditory, Visual",
|
||||
"DISPLAY_AUDITORY_VISUAL_MATERIAL":"Auditory, Visual, Material",
|
||||
"DISPLAY_MATERIAL":"Material",
|
||||
"DISPLAY_MENTAL":"Mental",
|
||||
"DISPLAY_MENTAL_MATERIAL":"Mental, Material",
|
||||
"DISPLAY_MENTAL_OLFACTORY":"Mental, Olfactory",
|
||||
"DISPLAY_MENTAL_OLFACTORY_VISUAL":"Mental, Olfactory, Visual",
|
||||
"DISPLAY_MENTAL_VISUAL":"Mental, Visual",
|
||||
"DISPLAY_OLFACTORY":"Olfactory",
|
||||
"DISPLAY_OLFACTORY_MATERIAL":"Olfactory, Material",
|
||||
"DISPLAY_OLFACTORY_VISUAL":"Olfactory, Visual",
|
||||
"DISPLAY_TEXT":"Display text",
|
||||
"DISPLAY_VISUAL":"Visual",
|
||||
"DISPLAY_VISUAL_MATERIAL":"Visual, Material",
|
||||
"DISTANCE":"Distance",
|
||||
"DIVINATION":"Divination",
|
||||
"DMG":"Dmg",
|
||||
"DOCUMENTATION":"Documentation",
|
||||
"DONT":"Don't",
|
||||
"DRAGON":"Dragon",
|
||||
"DRUID":"Druid",
|
||||
"DURATION":"Duration",
|
||||
"EFFECT":"Effect",
|
||||
"ELECTRUM_PIECES":"Electrum pieces",
|
||||
"EMOTE":"Emote",
|
||||
"ENCHANTMENT":"Enchantment",
|
||||
"ENCUMBERED":"Encumbered",
|
||||
"ENCUMBERED_HEAVILY":"H. Encumbered",
|
||||
"ENCUMBRANCE_MULTIPLIER":"Encumbrance multiplier",
|
||||
"ENGINEERING":"Engineering",
|
||||
"EQUIPMENT":"Equipment",
|
||||
"EVERY":"every",
|
||||
"EVOCATION":"Evocation",
|
||||
"EXHAUSTION":"Exhaustion",
|
||||
"EXHAUSTION_LEVEL":"Exhaustion level",
|
||||
"EXHAUSTION_LEVEL_1":"Disadvantage on ability checks",
|
||||
"EXHAUSTION_LEVEL_2":"Speed halved",
|
||||
"EXHAUSTION_LEVEL_3":"Disadvantage on attack rolls and saving throws",
|
||||
"EXHAUSTION_LEVEL_4":"Hit point maximum halved",
|
||||
"EXHAUSTION_LEVEL_5":"Speed reduced to 0",
|
||||
"EXHAUSTION_LEVEL_6":"Death",
|
||||
"EXPAND":"Expand",
|
||||
"EXPERIENCE_POINTS":"Experience points",
|
||||
"EXPERTISE":"Expertise",
|
||||
"EXPERTISE_AS_ADVANTAGE":"Expertise as Advantage when importing",
|
||||
"EXPLODE":"explode",
|
||||
"EXTRAS":"Extras",
|
||||
"EXTRA_ON_A_CRIT":"extra on a crit",
|
||||
"EYES":"Eyes",
|
||||
"FAILURES":"Failures",
|
||||
"FEATURES":"Features",
|
||||
"FEATURES_AND_TRAITS":"Features & Traits",
|
||||
"FEET":"Feet",
|
||||
"FEET_ABBREVIATION":"ft.",
|
||||
"FIELD":"Field",
|
||||
"FIGHTER":"Fighter",
|
||||
"FILTERS":"Filters",
|
||||
"FIN":"Fin",
|
||||
"FINESSE":"Finesse",
|
||||
"FIRE":"fire",
|
||||
"FLAT_HEAL":"Flat heal",
|
||||
"FLAWS":"Flaws",
|
||||
"FLY":"Fly",
|
||||
"FORCE":"force",
|
||||
"FORT":"Fort",
|
||||
"FORTITUDE":"Fortitude",
|
||||
"FREEFORM":"Freeform",
|
||||
"FREETEXT":"Freetext",
|
||||
"FRIGHTENED":"Frightened",
|
||||
"GARGANTUAN":"Gargantuan",
|
||||
"GENDER":"Gender",
|
||||
"GENERATE_SKILLS":"Generate skills",
|
||||
"GLOBAL_ATTACK_BONUS":"global attack bonus",
|
||||
"GLOBAL_CHECK_BONUS":"global check bonus",
|
||||
"GLOBAL_DAMAGE_BONUS":"global damage bonus",
|
||||
"GLOBAL_MELEE_ATTACK_BONUS":"global melee attack bonus",
|
||||
"GLOBAL_MELEE_DAMAGE_BONUS":"global melee damage bonus",
|
||||
"GLOBAL_RANGED_ATTACK_BONUS":"global ranged attack bonus",
|
||||
"GLOBAL_RANGED_DAMAGE_BONUS":"global ranged damage bonus",
|
||||
"GLOBAL_SAVING_THROW_BONUS":"global saving throw bonus",
|
||||
"GLOBAL_SPELL_ATTACK_BONUS":"global spell attack bonus",
|
||||
"GLOBAL_SPELL_DAMAGE_BONUS":"global spell damage bonus",
|
||||
"GLOBAL_SPELL_HEAL_BONUS":"global spell heal bonus",
|
||||
"GOLD_PIECES":"Gold pieces",
|
||||
"GRAPPLED":"Grappled",
|
||||
"HAIR":"Hair",
|
||||
"HALFLING_LUCK":"Halfling Luck",
|
||||
"HALF_DAMAGE":"half damage",
|
||||
"HALF_ORC_SAVAGE_ATTACKS":"Half-Orc savage attacks",
|
||||
"HALF_PROFICIENCY":"half proficiency",
|
||||
"HEAL":"Heal",
|
||||
"HEAL_FOR":"Heal for",
|
||||
"HEAVY_ARMOR":"Heavy Armor",
|
||||
"HEIGHT":"Height",
|
||||
"HIDE":"Hide",
|
||||
"HIDE_INFO":"Hide info",
|
||||
"HIDE_INFO_ABILITY_CHECKS":"Hide ability checks",
|
||||
"HIDE_INFO_ATTACK":"Hide attack",
|
||||
"HIDE_INFO_CONTENT":"Hide content",
|
||||
"HIDE_INFO_COST":"Hide cost",
|
||||
"HIDE_INFO_DAMAGE":"Hide damage",
|
||||
"HIDE_INFO_EFFECT":"Hide effect",
|
||||
"HIDE_INFO_FREETEXT":"Hide freetext",
|
||||
"HIDE_INFO_NOTE":"Please see the documentation. You'll need to use a browser extension to change the css to show certain parts",
|
||||
"HIDE_INFO_RECHARGE":"Hide recharge",
|
||||
"HIDE_INFO_SAVING_THROWS":"Hide saving throws",
|
||||
"HIDE_INFO_SAVING_THROW_DC":"Hide saving throw DC",
|
||||
"HIDE_INFO_SAVING_THROW_FAILURE":"Hide saving throw failure",
|
||||
"HIDE_INFO_SAVING_THROW_SUCCESS":"Hide saving throw success",
|
||||
"HIGHER_LEVEL":"Higher level",
|
||||
"HIGHER_LEVEL_FLAT_AMOUNT":"Higher level flat amount",
|
||||
"HISTORY":"History",
|
||||
"HIT":"Hit",
|
||||
"HIT_DICE":"Hit dice",
|
||||
"HIT_POINTS":"Hit points",
|
||||
"HIT_POINTS_ROLLED":"Hit points rolled",
|
||||
"HIT_POINTS_TEMP":"Temp HP",
|
||||
"HIT_POINTS_TEMPORARY":"Temporary hit points",
|
||||
"HON":"Hon",
|
||||
"HONOR":"Honor",
|
||||
"HOUSERULES":"Houserules",
|
||||
"HOVER":"Hover",
|
||||
"HUGE":"Huge",
|
||||
"IDEALS":"Ideals",
|
||||
"IF_THE_TARGET_IS":"If the target is",
|
||||
"ILLUSION":"Illusion",
|
||||
"IMPORT":"Import",
|
||||
"INCAPACITATED":"Incapacitated",
|
||||
"INFLUENCE":"Influence",
|
||||
"INITIATIVE":"Initiative",
|
||||
"INITIATIVE_BONUS":"initiative bonus",
|
||||
"INNATE_SPELLCASTING":"Innate Spellcasting",
|
||||
"INNATE_SPELLCASTING_NO_MATERIAL":"requiring no material components",
|
||||
"INNATE_SPELLCASTING_ONLY_VERBAL":"requiring only verbal components",
|
||||
"INNATE_SPELLCASTING_TEXT_1":"The",
|
||||
"INNATE_SPELLCASTING_TEXT_2":"'s spellcasting ability is",
|
||||
"INNATE_SPELLCASTING_TEXT_3":"can innately cast the following spells,",
|
||||
"INSIGHT":"Insight",
|
||||
"INSPIRATION":"Inspiration",
|
||||
"INSPIRATION_MULTIPLE":"Multiple inspiration",
|
||||
"INSTANTANEOUS":"Instantaneous",
|
||||
"INSTANTANEOUS_OR_1_HOUR":"Instantaneous or 1 hour",
|
||||
"INT":"Int",
|
||||
"INTELLIGENCE":"Intelligence",
|
||||
"INTIMIDATION":"Intimidation",
|
||||
"INVESTIGATION":"Investigation",
|
||||
"INVISIBLE":"Invisible",
|
||||
"JACK_OF_ALL_TRADES":"Jack of all trades",
|
||||
"KI":"Ki",
|
||||
"KILOGRAMS":"Kilograms",
|
||||
"KNOWN":"Known",
|
||||
"LAIR_ACTIONS":"Lair Actions",
|
||||
"LANGUAGES":"Languages",
|
||||
"LARGE":"Large",
|
||||
"LAWFUL_EVIL":"lawful evil",
|
||||
"LBS":"lbs",
|
||||
"LEGENDARY_ACTIONS":"Legendary Actions",
|
||||
"LEGENDARY_ACTIONS_TEXT_1":"The",
|
||||
"LEGENDARY_ACTIONS_TEXT_2":"can take",
|
||||
"LEGENDARY_ACTIONS_TEXT_3":"legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The",
|
||||
"LEGENDARY_ACTIONS_TEXT_4":"regains spent legendary actions at the start of its turn.",
|
||||
"LEVEL":"Level",
|
||||
"LEVELS":"levels",
|
||||
"LIGHTNING":"lightning",
|
||||
"LIGHT_ARMOR":"Light Armor",
|
||||
"LIMIT":"Limit",
|
||||
"LONGER":"Longer",
|
||||
"LONGSWORD":"Longsword",
|
||||
"LONG_REST":"Long Rest",
|
||||
"MACROS":"Macros",
|
||||
"MAX":"Max",
|
||||
"MEASUREMENT_SYSTEMS":"Measurement systems",
|
||||
"MEDICINE":"Medicine",
|
||||
"MEDIUM":"Medium",
|
||||
"MEDIUM_ARMOR":"Medium Armor",
|
||||
"MEDIUM_ARMOR_MAX_DEX":"Medium armor max dex",
|
||||
"MELEE":"Melee",
|
||||
"MELEE_OR_RANGED_WEAPON_ATTACK":"Melee or Ranged Weapon Attack",
|
||||
"MELEE_SPELL_ATTACK":"Melee Spell Attack",
|
||||
"MELEE_WEAPON_ATTACK":"Melee Weapon Attack",
|
||||
"METERS":"Meters",
|
||||
"METERS_ABBREVIATION":"m.",
|
||||
"MISC":"Misc",
|
||||
"MISCELLANEOUS":"Miscellaneous",
|
||||
"MISCELLANEOUS_NOTES":"Miscellaneous notes",
|
||||
"MOD":"mod",
|
||||
"MONK":"Monk",
|
||||
"MOVEMENT":"Movement",
|
||||
"MULTIPLIER":"Multiplier",
|
||||
"NAME":"Name",
|
||||
"NATURE":"Nature",
|
||||
"NECROMANCY":"Necromancy",
|
||||
"NECROTIC":"necrotic",
|
||||
"NO":"No",
|
||||
"NORMAL":"Normal",
|
||||
"NPC":"NPC",
|
||||
"ONE_CREATURE":"one creature",
|
||||
"ONE_TARGET":"one target",
|
||||
"OR":"or",
|
||||
"OTHER":"Other",
|
||||
"OTHER_ARMOR":"Other Armor",
|
||||
"OTHER_DAMAGE":"Other damage",
|
||||
"OTHER_PROFICIENCIES_AND_LANGUAGES":"Other Proficiencies & Languages",
|
||||
"OTHER_TYPE":"Other (AoE, Cone, Line)",
|
||||
"OUTPUT":"Output",
|
||||
"PALADIN":"Paladin",
|
||||
"PARALYZED":"Paralyzed",
|
||||
"PASSIVE":"Passive",
|
||||
"PASSIVE_ABILITY_CHECK":"Passive ability check",
|
||||
"PASSIVE_SKILLS":"Passive skills",
|
||||
"PC":"PC",
|
||||
"PERCEPTION":"Perception",
|
||||
"PERFORMANCE":"Performance",
|
||||
"PERSONALITY_TRAITS":"Personality traits",
|
||||
"PERSUASION":"Persuasion",
|
||||
"PER_LEVEL":"per level",
|
||||
"PER_USE":"per use",
|
||||
"PETRIFIED":"Petrified",
|
||||
"PIERCING":"piercing",
|
||||
"PLATINUM_PIECES":"Platinum pieces",
|
||||
"PLUS":"plus",
|
||||
"POINTS":"Points",
|
||||
"POINTS_OF_ORIGIN":"Points of origin",
|
||||
"POISON":"poison",
|
||||
"POISONED":"Poisoned",
|
||||
"POUNDS":"Pounds",
|
||||
"PREPARED":"Prepared",
|
||||
"PREPARED_MATTERS":"Prepared matters",
|
||||
"PROCESSING_CLOSE_MESSAGE":"If the image is moving at a normal speed and the sheet is responsive, feel free to:",
|
||||
"PROCESSING_MESSAGE":"While the sheet is processing do not close the sheet.",
|
||||
"PROCESSING_TITLE":"Processing",
|
||||
"PROF":"Prof",
|
||||
"PROFICIENCIES":"Proficiencies",
|
||||
"PROFICIENCY_BONUS":"Proficiency Bonus",
|
||||
"PROFICIENCY_DICE":"Proficiency dice",
|
||||
"PROFICIENT":"Proficient",
|
||||
"PRONE":"Prone",
|
||||
"PSION":"Psion",
|
||||
"PSIONICS":"Psionics",
|
||||
"PSIONICS_FULL":"Psionics Full (Psion)",
|
||||
"PSIONICS_HALF":"Psionics Half (Soulknife)",
|
||||
"PSIONICS_THIRD":"Psionics Third (Cryptic)",
|
||||
"PSI_LIMIT":"Psi Limit",
|
||||
"PSI_POINTS":"Psi Points",
|
||||
"PSYCHIC":"psychic",
|
||||
"PUBLIC_FOR_ALL":"Public for all to see",
|
||||
"QTY":"Qty",
|
||||
"QUERY":"Query",
|
||||
"QUICK":"Quick",
|
||||
"RACE":"Race",
|
||||
"RADIANT":"radiant",
|
||||
"RANGE":"Range",
|
||||
"RANGED":"Ranged",
|
||||
"RANGED_SPELL_ATTACK":"Ranged Spell Attack",
|
||||
"RANGED_WEAPON_ATTACK":"Ranged Weapon Attack",
|
||||
"RANGER":"Ranger",
|
||||
"RANGERUA":"Ranger UA (2016)",
|
||||
"REACH":"Reach",
|
||||
"REACTION":"Reaction",
|
||||
"REACTIONS":"Reactions",
|
||||
"RECHARGE":"Recharge",
|
||||
"RECHARGE_2_6":"Recharge 2-6",
|
||||
"RECHARGE_3_6":"Recharge 3-6",
|
||||
"RECHARGE_4_6":"Recharge 4-6",
|
||||
"RECHARGE_5_6":"Recharge 5-6",
|
||||
"RECHARGE_6":"Recharge 6",
|
||||
"RECHARGE_AFTER_LONG_REST":"Recharges after a Long Rest",
|
||||
"RECHARGE_AFTER_SHORT_OR_LONG_REST":"Recharges after a Short or Long Rest",
|
||||
"REDUCED_MAX":"Reduced max",
|
||||
"REDUCED_MAX_HIT_POINTS":"Reduced max hit points",
|
||||
"REF":"Ref",
|
||||
"REFLEX":"Reflex",
|
||||
"REGIONAL_EFFECTS":"Regional Effects",
|
||||
"RELIGION":"Religion",
|
||||
"REMARKABLE_ATHLETE":"Remarkable Athlete",
|
||||
"REPORT_AN_ISSUE":"Report an issue",
|
||||
"REQUIRES_API":"This feature requires the API",
|
||||
"RESISTANCES_AND_IMMUNITIES":"Resistances & Immunities",
|
||||
"RESOURCES":"Resources",
|
||||
"RESTRAINED":"Restrained",
|
||||
"RESTS":"Rests",
|
||||
"RITUAL":"Ritual",
|
||||
"ROGUE":"Rogue",
|
||||
"ROLL_2":"Roll 2",
|
||||
"ROLL_OPTIONS":"Roll options",
|
||||
"ROLL_TEMPLATE":"Roll template",
|
||||
"SAN":"San",
|
||||
"SANITY":"Sanity",
|
||||
"SAVE":"Save",
|
||||
"SAVE_DC":"Save DC",
|
||||
"SAVE_FAILURE":"Save Failure",
|
||||
"SAVE_SUCCESS":"Save Success",
|
||||
"SAVING_DC":"Saving DC",
|
||||
"SAVING_THROW":"Saving throw",
|
||||
"SAVING_THROWS":"Saving throws",
|
||||
"SAVING_THROWS_QUERY":"Saving throws query",
|
||||
"SAVING_THROW_BONUS":"saving throw bonus",
|
||||
"SAVING_THROW_DC":"Saving throw DC",
|
||||
"SECOND_DAMAGE":"Second damage",
|
||||
"SENSES":"Senses",
|
||||
"SHEET":"Sheet",
|
||||
"SHEET_OUTPUT":"Sheet output",
|
||||
"SHEET_SETTING":"Sheet setting",
|
||||
"SHIELD":"Shield",
|
||||
"SHORT_OR_LONG_REST":"Short or Long Rest",
|
||||
"SHORT_REST":"Short Rest",
|
||||
"SHOW_ALL":"Show all",
|
||||
"SHOW_RESTS":"Show Rests",
|
||||
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED":"Show levels if all slots are used",
|
||||
"SHOW_TARGET_AC_ON_ATTACKS":"Target's AC on Attacks",
|
||||
"SHOW_TARGET_NAME_ON_ATTACKS":"Target's name on Attacks and Saves",
|
||||
"SHOW_TOTALS":"Show totals",
|
||||
"SHOW_UNPREPARED_SPELLS":"Show unprepared spells",
|
||||
"SILVER_PIECES":"Silver pieces",
|
||||
"SIZE":"Size",
|
||||
"SKILL":"Skill",
|
||||
"SKILLS":"Skills",
|
||||
"SKILL_SHEET_SETTING":"– Sheet setting",
|
||||
"SKIN":"Skin",
|
||||
"SLASHING":"slashing",
|
||||
"SLEIGHTOFHAND":"Sleight of Hand",
|
||||
"SLOTS":"Slots",
|
||||
"SMALL":"Small",
|
||||
"SOCIETY":"Society",
|
||||
"SORCERER":"Sorcerer",
|
||||
"SORCERY_POINTS":"Sorcery Points",
|
||||
"SOULKNIFE":"Soulknife",
|
||||
"SOURCE":"Source",
|
||||
"SOURCE_TO_TARGET":"Source → Target",
|
||||
"SPECIAL":"Special",
|
||||
"SPECIAL_EFFECTS":"Special effects",
|
||||
"SPEED":"Speed",
|
||||
"SPELL":"Spell",
|
||||
"SPELLCASTING":"Spellcasting",
|
||||
"SPELLCASTING_LEVEL":"Spellcasting level",
|
||||
"SPELLCASTING_TEXT_1":"The",
|
||||
"SPELLCASTING_TEXT_2":"is a",
|
||||
"SPELLCASTING_TEXT_3":"spellcaster. Its spellcasting ability is",
|
||||
"SPELLCASTING_TEXT_4":"has the following",
|
||||
"SPELLCASTING_TEXT_5":"spells prepared",
|
||||
"SPELLS":"Spells",
|
||||
"SPELLS_ON_CORE":"Spells on the core page",
|
||||
"SPELLS_TAB":"Spells tab",
|
||||
"SPELL_ATTACK":"Spell attack",
|
||||
"SPELL_LEVEL":"Spell level",
|
||||
"SPELL_MUST_HAVE":"Spells must have",
|
||||
"SPELL_POINTS":"Spell points",
|
||||
"SPELL_SAVE_DC":"spell save DC",
|
||||
"SPELL_SAVING_THROW":"Spell saving throw",
|
||||
"SPELL_SLOTS":"Spell slots",
|
||||
"SPELL_SLOTS_TITLE":"Spell slots",
|
||||
"SPELL_TO_HIT":"to hit with spell attacks",
|
||||
"STATBLOCK":"Statblock",
|
||||
"STEALTH":"Stealth",
|
||||
"STR":"Str",
|
||||
"STRENGTH":"Strength",
|
||||
"STR_13":"Str 13",
|
||||
"STR_15":"Str 15",
|
||||
"STUNNED":"Stunned",
|
||||
"SUCCESSES":"Successes",
|
||||
"SUMMONER":"Summoner",
|
||||
"SURVIVAL":"Survival",
|
||||
"SWIM":"Swim",
|
||||
"TARGET":"Target",
|
||||
"TARGET_TO_SOURCE":"Target → Source",
|
||||
"TEMP":"Temp",
|
||||
"TEXT_SIZE":"Text size",
|
||||
"THUNDER":"thunder",
|
||||
"TINY":"Tiny",
|
||||
"TOTAL":"Total",
|
||||
"TOTAL_GOLD_VALUE":"Total gold value",
|
||||
"TO_HIT":"to hit",
|
||||
"TO_TRACKER":"Send to Tracker",
|
||||
"TRACKER":"Tracker",
|
||||
"TRAITS":"Traits",
|
||||
"TRANSMUTATION":"Transmutation",
|
||||
"TREMORSENSE":"Tremorsense",
|
||||
"TRUESIGHT":"Truesight",
|
||||
"TURN":"Turn",
|
||||
"TURN_OFF_FILTERING":"If you are unable to see spells turn off \"filters\" or change the level filter to show all levels.",
|
||||
"TYPE":"Type",
|
||||
"UNARMORED":"Unarmored",
|
||||
"UNCONSCIOUS":"Unconscious",
|
||||
"UNPROFICIENT":"Unproficient",
|
||||
"UNTIL_DISPELLED":"Until dispelled",
|
||||
"UNTIL_DISPELLED_OR_TRIGGERED":"Until dispelled or triggered",
|
||||
"USES":"Uses",
|
||||
"USE_CUSTOM_SAVING_THROWS":"Use custom saving throws",
|
||||
"VERSATILE":"Versatile",
|
||||
"VS":"vs",
|
||||
"VS_FIEND_OR_UNDEAD":"vs undead or fiend",
|
||||
"WARLOCK":"Warlock",
|
||||
"WARLOCK_SPELL_SLOTS":"Warlock spell slots",
|
||||
"WEIGHT":"Weight",
|
||||
"WEIGHT_PER_COIN":"Weight per coin",
|
||||
"WHISPERED_TO_GM":"Whispered to the GM",
|
||||
"WILL":"Will",
|
||||
"WIS":"Wis",
|
||||
"WISDOM":"Wisdom",
|
||||
"WIZARD":"Wizard",
|
||||
"YES":"Yes"
|
||||
}
|
||||
@@ -0,0 +1,387 @@
|
||||
{
|
||||
"npc-options-u":"NASTAVENÍ NPC",
|
||||
"name-u":"JMÉNO",
|
||||
"npc-type-u":"TYP NPC",
|
||||
"npc-type-place":"Střední běs, jakékoliv zlé přesvědčení",
|
||||
"armor-class-u":"OBRANNÉ ČÍSLO",
|
||||
"type-u":"TYP",
|
||||
"npc-armor-place":"Šupinová zbroj",
|
||||
"hit-points-u":"ŽIVOTY",
|
||||
"formula-u":"FORMULE",
|
||||
"speed-u":"RYCHLOST",
|
||||
"npc-speed-place":"6 sh, let 12 sh",
|
||||
"attributes-u":"VLASTNOSTI",
|
||||
"str-u":"SIL",
|
||||
"dex-u":"OBR",
|
||||
"con-u":"ODL",
|
||||
"int-u":"INT",
|
||||
"wis-u":"MDR",
|
||||
"cha-u":"CHA",
|
||||
"saves-u":"ZÁCHRANNÉ HODY",
|
||||
"skills-u":"DOVEDNOSTI",
|
||||
"acrobatics-u":"AKROBACIE",
|
||||
"animal-handling-u":"OVLÁDÁNÍ ZVÍŘAT",
|
||||
"arcana-u":"MYSTIKA",
|
||||
"athletics-u":"ATLETIKA",
|
||||
"deception-u":"KLAMÁNÍ",
|
||||
"history-u":"HISTORIE",
|
||||
"insight-u":"VHLED",
|
||||
"intimidation-u":"ZASTRAŠOVÁNÍ",
|
||||
"investigation-u":"PÁTRÁNÍ",
|
||||
"medicine-u":"LÉKAŘSTVÍ",
|
||||
"nature-u":"PŘÍRODA",
|
||||
"perception-u":"VNÍMÁNÍ",
|
||||
"performance-u":"UMĚNÍ",
|
||||
"persuasion-u":"PŘESVĚDČOVÁNÍ",
|
||||
"religion-u":"NÁBOŽENSTVÍ",
|
||||
"sleight-of-hand-u":"ČACHRY",
|
||||
"stealth-u":"NENÁPADNOST",
|
||||
"survival-u":"PŘEŽITÍ",
|
||||
"damage-vuln-u":"ZRANITELNOSTI",
|
||||
"npc-dmg-vuln-place":"Ohnivé",
|
||||
"damage-res-u":"ODOLNOSTI",
|
||||
"npc-dmg-res-place":"Mrazivé",
|
||||
"damage-imm-u":"IMUNITY",
|
||||
"npc-dmg-imm-place":"Bleskové, hromové",
|
||||
"cond-imm-u":"IMUNITY STAVŮ",
|
||||
"npc-cond-imm-place":"Zmámení",
|
||||
"senses-u":"SMYSLY",
|
||||
"npc-senses-place":"Vidění ve tmě 24 sh, Pasivní vnímání 16",
|
||||
"langs-u":"JAZYKY",
|
||||
"npc-langs-place":"Démonština, Obecná, Ďábelština",
|
||||
"challenge-u":"NEBEZPEČNOST",
|
||||
"xp-u":"ZK",
|
||||
"spellcast-npc-u":"SESÍLÁNÍ KOUZEL",
|
||||
"spell-ability-u":"SESÍLACÍ VLASTNOST",
|
||||
"none-u":"ŽÁDNÁ",
|
||||
"strength-u":"SÍLA",
|
||||
"dexterity-u":"OBRATNOST",
|
||||
"constitution-u":"ODOLNOST",
|
||||
"intelligence-u":"INTELIGENCE",
|
||||
"wisdom-u":"MOUDROST",
|
||||
"charisma-u":"CHARISMA",
|
||||
"spell-dc-u":"SO KOUZLA",
|
||||
"spell-atk-bonus-u":"ÚTOČNÁ OPRAVA KOUZLA",
|
||||
"has-reaction-u":"REAKCE",
|
||||
"leg-actions:-u":"LEGENDÁRNÍ AKCE:",
|
||||
"gen-opts-u":"OBECNÉ NASTAVENÍ",
|
||||
"npc-u":"NPC",
|
||||
"roll-queries:-u":"HODY KOSTKOU:",
|
||||
"always-adv":"Vždy házet s výhodou",
|
||||
"adv-toggle":"Přepínač výhody",
|
||||
"query-adv":"Dotaz na výhodu",
|
||||
"never-adv":"Nikdy neházet s výhodou",
|
||||
"whisp-rolls-gm:-u":"Šeptat hody PJovi:",
|
||||
"never-whisp":"Nikdy nešeptat hody",
|
||||
"query-whisp":"Dotaz na šeptání",
|
||||
"always-whisp":"Vždy šeptat hody",
|
||||
"auto-dmg-roll:-u":"AUTOMATICKÝ HOD NA ZRANĚNÍ:",
|
||||
"never-dmg":"Nikdy neházet automaticky na zranění",
|
||||
"always-dmg":"Automaticky házet na zranění a kritický zásah",
|
||||
"ac":"Obranné číslo",
|
||||
"hp":"Životy",
|
||||
"speed":"Rychlost",
|
||||
"saving-throw":"Záchranné hody",
|
||||
"str+":"Sil +",
|
||||
"dex+":"Obr +",
|
||||
"con+":"Odl +",
|
||||
"int+":"Int +",
|
||||
"wis+":"Mdr +",
|
||||
"cha+":"Cha +",
|
||||
"skills":"Dovednosti",
|
||||
"acrobatics+":"Akrobacie +",
|
||||
"animal-handling":"Ovládání zvířat +",
|
||||
"arcana+":"Mystika +",
|
||||
"athletics+":"Atletika +",
|
||||
"deception+":"Klamání +",
|
||||
"history+":"Historie +",
|
||||
"insight+":"Vhled +",
|
||||
"intimidation+":"Zastrašování +",
|
||||
"investigation+":"Pátrání +",
|
||||
"medicine+":"Lékařství +",
|
||||
"nature+":"Příroda +",
|
||||
"perception+":"Vnímání +",
|
||||
"performance+":"Umění +",
|
||||
"persuasion+":"Přesvědčování +",
|
||||
"religion+":"Náboženství +",
|
||||
"sleight-of-hand+":"Čachry +",
|
||||
"stealth+":"Nenápadnost +",
|
||||
"survival+":"Přežití +",
|
||||
"dmg-vuln":"Zranitelnosti",
|
||||
"dmg-res":"Odolání",
|
||||
"dmg-imm":"Imunity",
|
||||
"cond-imm":"Imunity stavů",
|
||||
"senses":"Smysly",
|
||||
"langs":"Jazyky",
|
||||
"challenge":"Nebezpečnost",
|
||||
"npc-trait-name-place":"Falešný vzhled.",
|
||||
"npc-trait-desc-place":"Pokud drak selže...",
|
||||
"actions":"Akce",
|
||||
"adv":"Výhoda",
|
||||
"norm":"Základ",
|
||||
"disadv":"Nevýhoda",
|
||||
"name:-u":"JMÉNO:",
|
||||
"attack-u":"ÚTOK",
|
||||
"type:-u":"TYP:",
|
||||
"melee":"Na blízko",
|
||||
"ranged":"Na dálku",
|
||||
"range-reach:-u":"DOSTŘEL/DOSAH:",
|
||||
"range-reach-place":"1 sh",
|
||||
"to-hit:-u":"NA ZÁSAH:",
|
||||
"target:-u":"CÍL:",
|
||||
"to-hit-place":"1 cíl",
|
||||
"on-hit:-u":"ZRANĚNÍ:",
|
||||
"on-hit-place":"Sečné",
|
||||
"on-hit2:-u":"ZRANĚNÍ 2:",
|
||||
"on-hit-2-place":"Ohnivé",
|
||||
"hit:":"Zásah: ",
|
||||
"reactions":"Reakce",
|
||||
"npc-repeating-name-place":"Odražení.",
|
||||
"npc-repeating-desc-place":"Tvor si přidá 2 k jeho OČ...",
|
||||
"spells":"Kouzla",
|
||||
"prep-u":"Připraveno",
|
||||
"school:-u":"ŠKOLA:",
|
||||
"abjuration":"Vymítání",
|
||||
"conjuration":"Vyvolávání",
|
||||
"divination":"Věštění",
|
||||
"enchantment":"Očarování",
|
||||
"evocation":"Zaklínání",
|
||||
"illusion":"Iluze",
|
||||
"necromancy":"Nekromancie",
|
||||
"transmutation":"Transmutace",
|
||||
"ritual":"RITUÁL",
|
||||
"cast-time:-u":"VYVOLÁNÍ:",
|
||||
"range:-u":"DOSAH:",
|
||||
"components:-u":"SLOŽKY:",
|
||||
"spell-component-verbal":"V",
|
||||
"spell-component-somatic":"P",
|
||||
"spell-component-material":"S",
|
||||
"ruby-dust-place":"Rubínový prach v hodnotě 50 zl",
|
||||
"concentration-u":"SOUSTŘEDĚNÍ",
|
||||
"duration:-u":"TRVÁNÍ:",
|
||||
"output:-u":"VÝSTUP:",
|
||||
"spellcard-u":"KARTA KOUZLA",
|
||||
"spell-atk:-u":"ÚTOK KOUZLEM:",
|
||||
"none":"Žádný",
|
||||
"dmg:-u":"ZRANĚNÍ:",
|
||||
"dmg2:-u":"ZRANĚNÍ 2:",
|
||||
"healing:-u":"LÉČENÍ:",
|
||||
"add-ability-mod-u":"PŘIDAT MOD VLASTNOSTI K ZRANĚNÍ NEBO LÉČENÍ",
|
||||
"save-throw:-u":"ZÁCHRANNÝ HOD:",
|
||||
"effect:-u":"ÚČINEK:",
|
||||
"npc-atk-effect-place":"Poloviční poškození",
|
||||
"higher-lvl-cast:-u":"ZRANĚNÍ VYŠŠÍ ÚROVNÍ KOUZLA:",
|
||||
"desc:-u":"POPIS:",
|
||||
"at-higher-lvl:-u":"NA VYŠŠÍCH ÚROVNÍCH:",
|
||||
"leg-actions":"Legendární akce",
|
||||
"leg-actions-desc":"<span name=\"attr_npc_name\"></span> může provést <span name=\"attr_npc_legendary_actions\"></span> legendární akce, přičemž si vybírá z níže uvedených možností. Najednou může použít jen jednu legendární akci a pouze na konci tahu jiného tvora. <span name=\"attr_npc_name\"></span> si obnoví utracené legendární akce na začátku svého tahu.",
|
||||
"atk-range-place":"1 sh",
|
||||
"atk-target-place":"1 cíl",
|
||||
"atk-dmg-type-place":"Sečné",
|
||||
"atk-dmg-type2-place":"Ohnivé",
|
||||
"adv-u":"VÝHODA",
|
||||
"norm-u":"ZÁKLAD",
|
||||
"disadv-u":"NEVÝHODA",
|
||||
"core-u":"HLAVNÍ",
|
||||
"bio-u":"BIO",
|
||||
"spells-u":"KOUZLA",
|
||||
"char-name-u":"JMÉNO CHARAKTERU",
|
||||
"barbarian":"Barbar",
|
||||
"bard":"Bard",
|
||||
"cleric":"Klerik",
|
||||
"druid":"Druid",
|
||||
"fighter":"Bojovník",
|
||||
"monk":"Mnich",
|
||||
"paladin":"Paladin",
|
||||
"ranger":"Hraničář",
|
||||
"rogue":"Tulák",
|
||||
"sorcerer":"Čaroděj",
|
||||
"warlock":"Černokněžník",
|
||||
"wizard":"Kouzelník",
|
||||
"class-level-u":"POVOLÁNÍ A ÚROVEŇ",
|
||||
"background-u":"ZÁZEMÍ",
|
||||
"race-u":"RASA",
|
||||
"alignment-u":"PŘESVĚDČENÍ",
|
||||
"exp-pts-u":"BODY ZKUŠENOSTÍ",
|
||||
"inspiration-u":"INSPIRACE",
|
||||
"prof-bonus-u":"ZDATNOSTNÍ BONUS",
|
||||
"strength":"Síla",
|
||||
"dexterity":"Obratnost",
|
||||
"constitution":"Odolnost",
|
||||
"intelligence":"Inteligence",
|
||||
"wisdom":"Moudrost",
|
||||
"charisma":"Charisma",
|
||||
"saving-throws-u":"ZÁCHRANNÉ HODY",
|
||||
"acrobatics-core":"Akrobacie <span>(Obr)</span>",
|
||||
"animal-handling-core":"Ovládání zvířat <span>(Mdr)</span>",
|
||||
"arcana-core":"Mystika <span>(Int)</span>",
|
||||
"athletics-core":"Atletika <span>(Str)</span>",
|
||||
"deception-core":"Klamání <span>(Cha)</span>",
|
||||
"history-core":"Historie <span>(Int)</span>",
|
||||
"insight-core":"Vhled <span>(Mdr)</span>",
|
||||
"intimidation-core":"Zastrašování <span>(Cha)</span>",
|
||||
"investigation-core":"Pátrání <span>(Int)</span>",
|
||||
"medicine-core":"Lékařství <span>(Mdr)</span>",
|
||||
"nature-core":"Příroda <span>(Int)</span>",
|
||||
"perception-core":"Vnímání <span>(Mdr)</span>",
|
||||
"performance-core":"Umění <span>(Cha)</span>",
|
||||
"persuasion-core":"Přesvědčování <span>(Cha)</span>",
|
||||
"religion-core":"Náboženství <span>(Int)</span>",
|
||||
"sleight-of-hand-core":"Čachry <span>(Obr)</span>",
|
||||
"stealth-core":"Nenápadnost <span>(Obr)</span>",
|
||||
"survival-core":"Přežití <span>(Mdr)</span>",
|
||||
"pass-wis-u":"PASIVNÍ MOUDROST (VNÍMÁNÍ)",
|
||||
"tool-u":"NÁSTROJ",
|
||||
"pro-u":"ZDT",
|
||||
"attr-u":"VLASTNOST",
|
||||
"prof-bonus:-u":"ZDATNOSTNÍ BONUS:",
|
||||
"prof-u":"ZDATNÝ",
|
||||
"expertise-u":"EXPERT",
|
||||
"jack-of-all-u":"VŠEUMĚL",
|
||||
"attr:-u":"VLASTNOST:",
|
||||
"tool-prof-u":"ZDATNOST S NÁSTROJI",
|
||||
"other-prof-langs-u":"DALŠÍ ZDATNOSTI A JAZYKY",
|
||||
"init-u":"INICIATIVA",
|
||||
"hp-max-u":"Maximum zdraví",
|
||||
"hp-current-u":"AKTUÁLNÍ ZDRAVÍ",
|
||||
"hp-temp-u":"DOČASNÉ ŽIVOTY",
|
||||
"total":"Celkem",
|
||||
"hit-dice-u":"KOSTKY ŽIVOTŮ",
|
||||
"successes-u":"ÚSPĚCHY",
|
||||
"failures-u":"NEÚSPĚCHY",
|
||||
"death-saves-u":"HODY NA SMRT",
|
||||
"atk-u":"ÚTK",
|
||||
"dmg-type-u":"ZRANĚNÍ/TYP",
|
||||
"attack:-u":"ÚTOK:",
|
||||
"proficient-u":"ZDATNOST",
|
||||
"range-place":"Ty sám (12 sh kužel)",
|
||||
"magic-bonus:-u":"MAGICKÝ BONUS:",
|
||||
"crit-range-u":"HOD NA KRIT:",
|
||||
"damage:-u":"ZRANĚNÍ:",
|
||||
"dmg-type-place":"Sečné",
|
||||
"crit:-u":"KRIT:",
|
||||
"damage2:-u":"ZRANĚNÍ 2:",
|
||||
"saving-throw:-u":"ZÁCHRANNÝ HOD:",
|
||||
"vs-dc:-u":"VS SO:",
|
||||
"spell-u":"KOUZLO",
|
||||
"flat-u":"ROVNÝCH",
|
||||
"save-effect:-u":"PŘI ÚSPĚCHU:",
|
||||
"save-effect-place":"Poloviční poškození",
|
||||
"ammunition:-u":"MUNICE:",
|
||||
"ammunition-place":"Šípy",
|
||||
"description:-u":"POPIS:",
|
||||
"description-place":"Až 2 tvorové do 1 sáhu od sebe",
|
||||
"atk-spellcasting-u":"ÚTOKY A KOUZLA",
|
||||
"copper-piece-u":"md",
|
||||
"silver-piece-u":"st",
|
||||
"electrum-piece-u":"el",
|
||||
"gold-piece-u":"zl",
|
||||
"platinum-piece-u":"pl",
|
||||
"warning-armor-sets-u":"<input type=\"checkbox\" name=\"attr_armorwarning\" value=\"hide\">VAROVÁNÍ - BYLO NASAZENO VÍCE TYPŮ BRNĚNÍ NEBO ŠTÍTŮ A OČ SE NEPOČÍTÁ SPRÁVNĚ. ODLOŽ NĚJAKOU ZBROJ V PŘEDMĚTECH.",
|
||||
"item-name-u":"NÁZEV PŘEDMĚTU",
|
||||
"equipped-u":"OBLEČENO",
|
||||
"use-as-resource-u":"POUŽÍT JAKO ZDROJ",
|
||||
"prop:-u":"VLASTNOSTI:",
|
||||
"mods:-u":"BONUS:",
|
||||
"total-weight-u":"CELKOVÁ HMOTNOST",
|
||||
"immobile-u":"NEPOHYBLIVÝ",
|
||||
"heavily-encumbered-u":"VELMI ZATÍŽENÝ",
|
||||
"encumbered-u":"ZATÍŽENÝ",
|
||||
"over-carrying-cap-u":"NAD ÚNOSNOST",
|
||||
"equipment-u":"VYBAVENÍ",
|
||||
"personality-traits-u":"OSOBNOSTNÍ RYSY",
|
||||
"ideals-u":"IDEÁLY",
|
||||
"bonds-u":"POUTA",
|
||||
"flaws-u":"VADY",
|
||||
"class-resource-u":"ZDROJE POVOLÁNÍ",
|
||||
"other-resource-u":"OSTATNÍ ZDROJE",
|
||||
"feats-traits-u":"SCHOPNOSTI A RYSY",
|
||||
"age-u":"VĚK",
|
||||
"size-u":"VELIKOST",
|
||||
"height-u":"VÝŠKA",
|
||||
"weight-u":"HMOTNOST",
|
||||
"eye-u":"OČI",
|
||||
"skin-u":"PLEŤ",
|
||||
"hair-u":"VLASY",
|
||||
"char-appearance-u":"VZHLED POSTAVY",
|
||||
"char-backstory-u":"POZADÍ POSTAVY",
|
||||
"allies-orgs-u":"SPOJENCI A ORGANIZACE",
|
||||
"add-feats-traits-u":"DALŠÍ VLASTNOSTI A DOVEDNOSTI",
|
||||
"treasure-u":"POKLAD",
|
||||
"spell-save-dc-u":"ZÁCHRANNÝ HOD SO",
|
||||
"cantrips-u":"TRIKY",
|
||||
"ritual-u":"RITUÁL",
|
||||
"casting-time:-u":"VYVOLÁNÍ:",
|
||||
"at-higher-lvl-dmg:-u":"ZRANĚNÍ VYŠŠÍ ÚROVNÍ KOUZLA:",
|
||||
"castingtime:-u":"VYVOLÁNÍ:",
|
||||
"half-dmg-place":"Poloviční poškození",
|
||||
"hit-die:-u":"KOSTKA ŽIVOTŮ:",
|
||||
"initiative-mod:-u":"MODIFIKÁTOR INICIATIVY:",
|
||||
"glob-saving-mod:-u":"MODIFIKÁTOR ZÁCHRANNÝCH HODŮ:",
|
||||
"glob-ac-mod:-u":"MODIFIKÁTOR OBRANNÉHO ČÍSLA:",
|
||||
"glob-atk-mod:-u":"MODIFIKÁTOR MAGICKÉHO ÚTOKU:",
|
||||
"pass-perc-mod:-u":"MODIFIKÁTOR PASIVNÍHO VNÍMÁNÍ:",
|
||||
"death-save-mod:-u":"MODIFIKÁTOR HODU NA SMRT:",
|
||||
"magic-caster-lvl:-u":"MAGICKÁ ÚROVEŇ:",
|
||||
"halfling-luck-u":"HOBITÍ ŠTĚSTÍ",
|
||||
"arcane-fighter-u":"ČAROKNECHT",
|
||||
"arcane-rogue-u":"MYSTICKÝ ŠEJDÍŘ",
|
||||
"class-options-u":"MOŽNOSTI POVOLÁNÍ (<input type=\"text\" name=\"attr_class_label\" value=\"@{class}\" disabled=\"true\">)",
|
||||
"2nd-class:-u":"2. POVOLÁNÍ:",
|
||||
"lvl:-u":"ÚROVEŇ:",
|
||||
"3rd-class:-u":"3. POVOLÁNÍ:",
|
||||
"4th-class:-u":"4. POVOLÁNÍ:",
|
||||
"mutliclass-opts-u":"MOŽNOSTI MULTIPOVOLÁNÍ",
|
||||
"use-cust-class-u":"POUŽÍT VLASTNÍ POVOLÁNÍ",
|
||||
"class-name:-u":"NÁZEV POVOLÁNÍ:",
|
||||
"spellcasting-ability:-u":"SESÍLACÍ VLASTNOST:",
|
||||
"spell-slots:-u":"SEZNAM KOUZEL:",
|
||||
"spell-full-u":"PLNÝ (Klerik, Druid, Kouzelník)",
|
||||
"spell-half-u":"POLOVINA (Paladin, Hraničář)",
|
||||
"spell-third-u":"TŘETÍ (Čaroknecht/Mystický šejdíř)",
|
||||
"cust-class-opts":"MOŽNOSTI VLASTNÍHO POVOLÁNÍ",
|
||||
"normal":"Základ",
|
||||
"expirtise":"Expert",
|
||||
"skill-opts-u":"MOŽNOSTI DOVEDNOSTÍ",
|
||||
"version":"v",
|
||||
"always-roll-adv":"Vždy házet s výhodou",
|
||||
"toggle-roll-adv":"Přepínač výhody",
|
||||
"query-roll-adv":"Dotaz na výhodu",
|
||||
"never-roll-adv":"Nikdy neházet s výhodou",
|
||||
"never-whisper-roll":"Nikdy nešeptat hody",
|
||||
"query-whisper-roll":"Dotaz na šeptání",
|
||||
"always-whisper-roll":"Vždy šeptat hody",
|
||||
"never-roll-dmg":"Nikdy neházet automaticky na zranění",
|
||||
"always-roll-dmg":"Automaticky házet na zranění a kritický zásah",
|
||||
"add-char-to-templates:-u":"PŘIDAT JMÉNO POSTAVY DO ŠABLONY:",
|
||||
"on":"Zapnout",
|
||||
"off":"Vypnout",
|
||||
"inventory:-u":"INVENTÁŘ:",
|
||||
"compendium-compatible":"Kompatibilita s Kompendiem",
|
||||
"simple":"Zjednodušené",
|
||||
"encumberance:-u":"NOSNOST:",
|
||||
"ammo-tracking:-u":"SLEDOVÁNÍ MUNICE:",
|
||||
"general-opts-u":"OBECNÉ NASTAVENÍ",
|
||||
"transition-text":"Klepnutí na jeden z následujících obrázků přeformátuje data z vašeho aktuálního deníku do tohoto deníku. Tyto změny jsou trvalé a nelze je vrátit zpět.",
|
||||
"transition-text-highlight":"Před použitím tohoto nástroje, doporučejeme si vytvořit kopii dobrodružství.",
|
||||
"choose-sheet-transfer":"VYBER DENÍK, Z KTERÉHO PŘENÁŠÍŠ DATA",
|
||||
"community-sheet-u":"KOMUNITNÍ DENÍK",
|
||||
"shaped-sheet-u":"TVAROVANÝ DENÍK",
|
||||
"transition-opts-u":"MOŽNOSTI PŘESUNUTÍ",
|
||||
"portions-sheet-utilize":"Části tohoto deníku využívají obsah ze 'System Reference Document 5.0' pod licencí OGL. Pro zobrazení OGL licence a autorských práv navštiv: https://wiki.roll20.NET/SRD_5.0_OGL_License",
|
||||
"api-required-title":"Zkus to teď vyřešit jedním klepnutím s API instalací dostupnou pro Pro předplatitele.",
|
||||
"api-required-u":"(API POŽADOVÁNO)",
|
||||
"spell_dc_mod:-u":"MOD ZÁCHRANNÉHO HODU SO:",
|
||||
"custom_ac:-u":"VLASTNÍ OČ:",
|
||||
"npc-info":"Možnost NPC nastaví, aby nově vytvořené deníky byly předem nastaveny na NPC deník. Je to užitečné, pokud hráčské postavy byly již vytvořené a všechny nové deníky postav budou reprezentovat nehratelné postavy.",
|
||||
"npc-pc":"NPC/PC",
|
||||
"roll-queries-info":"Hody kostkou se budou chovat podle tohoto nastavení. 'Vždy házet s výhodou' je nastaveno v základu a tedy systém vždy použije dvě kostky na každý hod. V případě, že neplatí výhoda ani nevýhoda, použije se vždy výsledek nalevo. 'Přepínač výhody' přidá tři tlačítka do vrchní části deníku a tedy si můžeš přepínat výhodu a nevýhodu dle vlastního uvážení. 'Dotaz na výhodu' se vás vyskakovacím oknem při každémů hodu zeptá, jestli chcete házet s výhodou. 'Nikdy neházet s výhodou' bude vždy házet jednou kostkou v očekávání, že hráč hodí znovu, pokud se jedná o hod s výhodou či nevýhodou.",
|
||||
"whisp-rolls-gm-info":"Všechny hody kostkou jsou v základu viditelné všem hráčům v chatu. 'Dotaz na šeptání' se tě skrze vyskakovací okno zeptá, jestli chceš daný hod poslat tajně PJovi. 'Vždy šeptat hody' nastaví, že hody kostkou uvidí jen PJ.",
|
||||
"auto-dmg-roll-info":"Ve výchozím nastavení hod na zranění se nehází, dokud k tomu není systém vyzván. Zranění se hází z chatu kliknutím na název útoku, což poté ukáže výši zranění. Výchozí metoda je kompatibilní s 3D kostkami. Můžeš si také zvolit možnost 'Automaticky házet na zranění a kritický zásah', což po každém hodu na útok automaticky hodí i na potencionální zranění. V případě, že na kostce padne kritický zásah, hod na zranění bude házet dvojnásobným počtem kostek.",
|
||||
"add-char-to-templates-info":"Jména postav nejsou v základu přidány k hodům kostkou a jsou zobrazeny v chatu jako hody hráče. Zapnutím této funkce přidáš ke každému hodu i název postavy, za kterou hráč háže, což je užitečné, pokud hráč ovládá více než jednu postavu.",
|
||||
"inventory-info":"Invetář postavy je v základu nastaven na komplexní styl, který je kompatibilní s Roll20 5E Kompendiem. To zahrnuje i počet, hmotnost, sledování nosnosti, řazení, výpočet OČ, automatické generování útoků atd. Zjednodušené zobrazení vytvoří textové pole, kde si hráči mohou zapisovat, co potřebují, což umožňuje lepší kontrolu nad deníkem.",
|
||||
"encumberance-info":"Deník využívá variant nosnosti z Pravidel pro Hráče na straně 176. V případě vypnutí této možnosti deník ukazuje pouze upozornění v případě, že postava je přetížena.",
|
||||
"ammo-tracking-info":"Poskytuje automatické sledování munice s<a src='https://wiki.roll20.net/5th_Edition_OGL_by_Roll20#Utilizing_the_5th_Edition_OGL_Companion_API_Script'>5th Edition OGL od Roll20 Company API Script</a>.",
|
||||
"dungeons-and-dragons-styling":"DUNGEONS AND DRAGONS STYLING",
|
||||
"dungeons-and-dragons-styling-info":"Turns on Dungeons and Dragons styling for both the character sheet and roll templates. This setting is automatically applied to all character sheets and cannot be selectively used."
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
{
|
||||
"1st":"1st",
|
||||
"2nd":"2nd",
|
||||
"3rd":"3rd",
|
||||
"4th":"4th",
|
||||
"5th":"5th",
|
||||
"advance":"Advance",
|
||||
"advance-current":"Current Advance",
|
||||
"advance-max":"Total gained Advance",
|
||||
"ag-pen":"Ag.Pen.",
|
||||
"agility":"Agility",
|
||||
"agility-penalty":"Agility Penalty",
|
||||
"agility-roll":"Agility roll",
|
||||
"agility-roll-bonus-die":"Agility roll with a Bonus die",
|
||||
"agility-roll-penalty-die":"Agility roll with a Penalty die",
|
||||
"appeal":"Appeal",
|
||||
"appeal-roll":"Appeal roll",
|
||||
"appeal-roll-bonus-die":"Appeal roll with a Bonus die",
|
||||
"appeal-roll-penalty-die":"Appeal roll with a Penalty die",
|
||||
"arcane":"Arcane",
|
||||
"arcane-points-current":"Current Arcane Points",
|
||||
"arcane-points-max":"Maximum Arcane Points",
|
||||
"armour":"Armour",
|
||||
"armour-and-equipment":"Armour & Equipment",
|
||||
"armour-roll":"Armour roll",
|
||||
"attack":"Attack",
|
||||
"attack-roll":"Attack roll",
|
||||
"attack-roll-bonus-die":"Attack roll with a Bonus die",
|
||||
"attack-roll-penalty-die":"Attack roll with a Penalty die",
|
||||
"attributes":"Attributes",
|
||||
"beast":"Beast",
|
||||
"beast-character":"Beast (NPC)",
|
||||
"bonus":"Bonus",
|
||||
"boon":"Boon",
|
||||
"boons":"Boons",
|
||||
"career-rank":"Career rank",
|
||||
"careers":"Careers",
|
||||
"colossal":"Colossal",
|
||||
"combat-abilities":"Combat Abilities",
|
||||
"craft":"Craft",
|
||||
"craft-points-current":"Current Craft Points",
|
||||
"craft-points-max":"Maximum Craft Points",
|
||||
"creature-size":"Creature Size",
|
||||
"d3":"d3",
|
||||
"d6":"d6",
|
||||
"d6h":"d6H",
|
||||
"d6hb":"d6H Bonus Die",
|
||||
"d6l":"d6L",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage dice",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"defence":"Defence",
|
||||
"enormous":"Enormous",
|
||||
"equipment":"Equipment",
|
||||
"failure":"Failure",
|
||||
"fate":"Fate",
|
||||
"fate-points-current":"Current Fate Points",
|
||||
"fate-points-max":"Maximum Fate Points",
|
||||
"flaw":"Flaw",
|
||||
"flaws":"Flaws",
|
||||
"gigantic":"Gigantic",
|
||||
"heavy":"Heavy",
|
||||
"heavy-legendary":"Heavy Legendary",
|
||||
"heavy-masterwork":"Heavy Masterwork",
|
||||
"heavy-uncommon":"Heavy Uncommon",
|
||||
"helmet":"Helmet",
|
||||
"helmet-worn":"Helmet worn",
|
||||
"hero":"Hero",
|
||||
"hero-points-current":"Current Hero Points",
|
||||
"hero-points-max":"Maximum Hero Points",
|
||||
"huge":"Huge",
|
||||
"immense":"Immense",
|
||||
"init-pen":"Init.Pen.",
|
||||
"initiative":"Initiative",
|
||||
"initiative-penalty":"Initiative Penalty",
|
||||
"languages":"Languages",
|
||||
"large":"Large",
|
||||
"lifeblood":"Lifeblood",
|
||||
"lifeblood-points-current":"Current Lifeblood Points",
|
||||
"lifeblood-points-max":"Maximum Lifeblood Points",
|
||||
"light":"Light",
|
||||
"light-legendary":"Light Legendary",
|
||||
"light-masterwork":"Light Masterwork",
|
||||
"light-uncommon":"Light Uncommon",
|
||||
"massive":"Massive",
|
||||
"masterwork":"Masterwork",
|
||||
"medium":"Medium",
|
||||
"medium-legendary":"Medium Legendary",
|
||||
"medium-masterwork":"Medium Masterwork",
|
||||
"medium-uncommon":"Medium Uncommon",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-roll":"Melee attack roll",
|
||||
"melee-roll-bonus-die":"Melee attack roll with a Bonus die",
|
||||
"melee-roll-penalty-die":"Melee attack roll with a Penalty die",
|
||||
"mind":"Mind",
|
||||
"mind-roll":"Mind roll",
|
||||
"mind-roll-bonus-die":"Mind roll with a Bonus die",
|
||||
"mind-roll-penalty-die":"Mind roll with a Penalty die",
|
||||
"misc":"Misc.",
|
||||
"name":"Name",
|
||||
"non-player-character":"Non-player Character (NPC)",
|
||||
"none":"None",
|
||||
"normally-found":"Normally Found",
|
||||
"notes":"Notes",
|
||||
"origin":"Origin",
|
||||
"player-character":"Player Character (PC)",
|
||||
"priority":"Priority",
|
||||
"priority-roll":"Priority roll",
|
||||
"priority-roll-bonus-die":"Priority roll with a Bonus die",
|
||||
"priority-roll-penalty-die":"Priority roll with a Penalty die",
|
||||
"protection":"Protection",
|
||||
"range-roll":"Ranged attack roll",
|
||||
"range-roll-bonus-die":"Ranged attack roll with a Bonus die",
|
||||
"range-roll-penalty-die":"Ranged attack roll with a Penalty die",
|
||||
"ranged":"Ranged",
|
||||
"ranged-attack":"Ranged Attack",
|
||||
"roll":"Roll",
|
||||
"roll-armour":"Roll Armour",
|
||||
"roll-damage":"Roll Damage",
|
||||
"roll-protection":"Roll Protection",
|
||||
"shield":"Shield",
|
||||
"small":"Small",
|
||||
"special-attack":"Special Attack",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Strength roll",
|
||||
"strength-roll-bonus-die":"Strength roll with a Bonus die",
|
||||
"strength-roll-penalty-die":"Strength roll with a Penalty die",
|
||||
"strengthhalf":"Half-Strength",
|
||||
"success":"Success!",
|
||||
"target-defence":"Target’s defence",
|
||||
"tiny":"Tiny",
|
||||
"traits":"Traits",
|
||||
"very-large":"Very large",
|
||||
"very-small":"Very small",
|
||||
"weapon":"Weapon",
|
||||
"weapon-attribute":"Damage Attribute",
|
||||
"weapon-masterwork":"Masterwork weapons reroll any result of 1 when rolling damage.",
|
||||
"weapons":"Weapons",
|
||||
"with-bonus-die":"with Bonus Die",
|
||||
"with-penalty-die":"with Penalty Die"
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
{
|
||||
"APP":"APP",
|
||||
"CON":"CON",
|
||||
"DEX":"DEX",
|
||||
"EDU":"EDU",
|
||||
"INT":"INT",
|
||||
"POW":"POW",
|
||||
"SIZ":"SIZ",
|
||||
"STR":"STR",
|
||||
"action":"Action",
|
||||
"aftereffect":"AfterEffect",
|
||||
"aftereffects":"AfterEffects",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"aplomb":"Aplomb",
|
||||
"art":"Arts",
|
||||
"art-place":"Art",
|
||||
"artistic-culture":"Artistic Culture",
|
||||
"artistic-culture-place":"Artistic Culture",
|
||||
"athleticism":"Athleticism",
|
||||
"attitude":"Attitude",
|
||||
"bargain":"Bargain",
|
||||
"bladed-weapons":"Bladed Weapons",
|
||||
"bladed-weapons-name-place":"Bladed Weapons",
|
||||
"bureaucracy":"Bureaucracy",
|
||||
"call-of-cthulhu":"Call Of Cthulu",
|
||||
"cartridge":"Cartridge",
|
||||
"characteristic":"Characteristic",
|
||||
"characteristics-and-rolls":"Characteristics & Rolls",
|
||||
"circles-of-influence":"Circles of Influence",
|
||||
"circumstances":"Circumstances",
|
||||
"close":"Close",
|
||||
"concealment":"Concealment",
|
||||
"configuration":"Configuration",
|
||||
"consulted-books":"Consulted Books",
|
||||
"contact":"Contact",
|
||||
"contact-and-resources":"Contacts & Resources",
|
||||
"contacts":"Contacts",
|
||||
"corpulence":"Corpulence",
|
||||
"craft":"Craft",
|
||||
"craft-place":"Craft",
|
||||
"credit":"Credit",
|
||||
"criminalistics":"Criminalistics",
|
||||
"critical-result":"Critical !",
|
||||
"cthulhu-mythos":"Cthulhu Mythos",
|
||||
"damage":"Damage",
|
||||
"damage-dice":"Damage Dice",
|
||||
"damages":"Damages",
|
||||
"description":"Description",
|
||||
"direction":"Direction",
|
||||
"do-it-yourself":"Do It Yourself",
|
||||
"drive":"Drive",
|
||||
"drive-name-place":"Drive",
|
||||
"earth-science-place":"Earth Sciences",
|
||||
"earth-sciences":"Earth Sciences",
|
||||
"effect":"Effect",
|
||||
"enemy":"Enemy",
|
||||
"equipment":"Equipment",
|
||||
"exotic-weapons":"Exotic Weapons",
|
||||
"exotic-weapons-name-place":"Exotic Weapons",
|
||||
"expertise":"Expertise",
|
||||
"fail-result":"Fail",
|
||||
"far":"Far",
|
||||
"favorite-equipment":"Favorite Equipment",
|
||||
"feet":"Feet",
|
||||
"firearms":"Firearms",
|
||||
"firearms-name-place":"Firearms",
|
||||
"first-aid":"First Aid",
|
||||
"first-name":"FirstName",
|
||||
"formal-sciences":"Formal Sciences",
|
||||
"formal-sciences-place":"Formal Sciences",
|
||||
"game":"Game",
|
||||
"game-name-place":"Game",
|
||||
"gunnery":"Gunnery",
|
||||
"gunnery-name-place":"Gunnery",
|
||||
"hand-to-hand":"Hand To Hand",
|
||||
"hand-to-hand-name-place":"Hand To Hand",
|
||||
"hands":"Hands",
|
||||
"head":"Head",
|
||||
"health":"Health",
|
||||
"hide":"Hide",
|
||||
"hit-points":"Hit Points",
|
||||
"human-sciences":"Human Sciences",
|
||||
"human-sciences-place":"Human Sciences",
|
||||
"hypnosis":"Hypnosis",
|
||||
"impact":"Impact",
|
||||
"imposture":"Imposture",
|
||||
"influence":"Influence",
|
||||
"initial-sanity":"Inital SAN",
|
||||
"insight":"Insight",
|
||||
"interview":"Interview",
|
||||
"intuition":"Intuition",
|
||||
"investigator-info":"Investigator Info",
|
||||
"knowledge":"Knowledge",
|
||||
"known-creatures":"Known Creatures",
|
||||
"known-investigators":"Known Investigators",
|
||||
"language-place":"Language",
|
||||
"languages":"Languages",
|
||||
"last-name":"LastName",
|
||||
"level":"Level",
|
||||
"library-use":"Library Use",
|
||||
"life-sciences":"Life Science",
|
||||
"life-sciences-place":"Life Science",
|
||||
"listen":"Listen",
|
||||
"magic-points":"Magic Points",
|
||||
"manners":"Manners",
|
||||
"medicine":"Medicine",
|
||||
"misc-skill-place":"Misc",
|
||||
"mother-tongue":"Mother Tongue",
|
||||
"mother-tongue-place":"Mother Tongue",
|
||||
"motivation":"Motivation",
|
||||
"name":"Name",
|
||||
"nationality":"Nationality",
|
||||
"navigate":"Navigate",
|
||||
"notes":"Notes",
|
||||
"occult-sciences":"Occult Sciences",
|
||||
"occupation":"Occupation",
|
||||
"opposed":"Opposed",
|
||||
"other-equipment":"Other equipment",
|
||||
"others":"Others",
|
||||
"personal-story":"Personal Stroy",
|
||||
"personal-story-details":"Personal Stroy Details",
|
||||
"personality":"Personality",
|
||||
"persuade":"Persuade",
|
||||
"photography":"Photography",
|
||||
"physical-aftereffects":"Physical AfterEffects",
|
||||
"pilot":"Pilot",
|
||||
"pilot-name-place":"Pilot",
|
||||
"presence":"Presence",
|
||||
"profession":"Profession",
|
||||
"protections":"Protections",
|
||||
"psychoanalysis":"Psychoanalysis",
|
||||
"psychology":"Psychology",
|
||||
"psycological-aftereffects":"Psycological AfterEffects",
|
||||
"public":"Public",
|
||||
"quality-of-life":"Quality of Life",
|
||||
"range":"Range",
|
||||
"rate":"Rate",
|
||||
"result":"Result",
|
||||
"ride":"Ride",
|
||||
"rolls-results":"Rolls results",
|
||||
"sanity":"Sanity",
|
||||
"sanity-max":"SAN Max",
|
||||
"sanity-points":"Sanity Points",
|
||||
"scenario":"Scenario",
|
||||
"sensory":"Sensory",
|
||||
"sex":"Sex",
|
||||
"skill":"Skill",
|
||||
"skills":"Skills",
|
||||
"social-mod":"Social Modificater",
|
||||
"special":"Special",
|
||||
"spiel":"Spiel",
|
||||
"spot-hidden-object":"Spot Hidden Object",
|
||||
"stamina":"Stamina",
|
||||
"stealth":"Stealth",
|
||||
"strength":"Strength",
|
||||
"success-result":"Success",
|
||||
"survival":"Survival",
|
||||
"track":"Track",
|
||||
"unholy-knowledge":"Unholy Knowledge",
|
||||
"value":"Value",
|
||||
"vigilance":"Vigilance",
|
||||
"weapon":"Weapon",
|
||||
"weapons":"Weapons",
|
||||
"whisper-to-guardian":"Only for Guardian",
|
||||
"willpower":"Willpower",
|
||||
"wound-threshold":"WoundThreshold",
|
||||
"wounds":"Wounds"
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
{
|
||||
"investigatorinfo-u":"Investigator Info",
|
||||
"name-u":"Name",
|
||||
"player-u":"Player",
|
||||
"occupation-u":"Occupation",
|
||||
"age-u":"Age",
|
||||
"sex-u":"Sex",
|
||||
"residence-u":"Residence",
|
||||
"birthplace-u":"Birthplace",
|
||||
"characteristics-u":"Characteristics",
|
||||
"STR-u":"STR",
|
||||
"DEX-u":"DEX",
|
||||
"POW-u":"POW",
|
||||
"CON-u":"CON",
|
||||
"APP-u":"APP",
|
||||
"EDU-u":"EDU",
|
||||
"SIZ-u":"SIZ",
|
||||
"INT-u":"INT",
|
||||
"Move rate-u":"Move rate",
|
||||
"HP-u":"Hit Points",
|
||||
"majorwound-u":"",
|
||||
"pulphp-u":"",
|
||||
"luck-u":"Luck",
|
||||
"damagebonus-u":"Damage Bonus",
|
||||
"build-u":"Build",
|
||||
"sanity-u":"Sanity",
|
||||
"tempinsane-u":"",
|
||||
"indefinsane-u":"",
|
||||
"magicpoints-u":"Magic Points",
|
||||
"investigatorskills-u":"Investigator Skills",
|
||||
"accounting-u":"Accounting(05%)",
|
||||
"anthropology-u":"Anthropology(01%)",
|
||||
"appraise-u":"Appraise(05%)",
|
||||
"archaeology-u":"Archaeology(01%)",
|
||||
"charm-u":"Charm(15%)",
|
||||
"climb-u":"Climb(20%)",
|
||||
"creditrating-u":"Credit Rating(00%)",
|
||||
"cthulhumythos-u":"Cthulhu Mythos(00%)",
|
||||
"disguise-u":"Disguise(05%)",
|
||||
"dodge-u":"Dodge(half DEX)",
|
||||
"driveauto-u":"Drive Auto(20%)",
|
||||
"elecrepair-u":"Elec Repair(10%)",
|
||||
"fasttalk-u":"Fast Talk(05%)",
|
||||
"fighting(brawl)-u":"Fighting(Brawl)(25%)",
|
||||
"firearms(hg)-u":"Firearms(HG)(20%)",
|
||||
"firearms(r/s)":"Firearms(R/S)(25%)",
|
||||
"firstaid-u":"First Aid(30%)",
|
||||
"history-u":"History(05%)",
|
||||
"intimidate-u":"Intimidate(15%)",
|
||||
"jump-u":"Jump(20%)",
|
||||
"language(own)-u":"Language(Own)(EDU)",
|
||||
"law-u":"Law(05%)",
|
||||
"libraryuse-u":"Library Use(20%)",
|
||||
"listen-u":"Listen(20%)",
|
||||
"locksmith-u":"Locksmith(01%)",
|
||||
"mechrepair-u":"Mech Repair(10%)",
|
||||
"medicine-u":"Medicine(01%)",
|
||||
"naturalworld-u":"Natural World(10%)",
|
||||
"navigate-u":"Navigate(10%)",
|
||||
"occult-u":"Occult(05%)",
|
||||
"ophvmachine-u":"Op Hv Machine(01%)",
|
||||
"persuade-u":"Persuade(10%)",
|
||||
"psychology-u":"Psychology(10%)",
|
||||
"psychoanalysis-u":"Psychoanalysis(01%)",
|
||||
"ride-u":"Ride(05%)",
|
||||
"sleightofhand-u":"Sleight of Hand(10%)",
|
||||
"spothidden-u":"Spot Hidden(25%)",
|
||||
"stealth-u":"Stealth(20%)",
|
||||
"swim-u":"Swim(20%)",
|
||||
"throw-u":"Throw(20%)",
|
||||
"track-u":"Track (10%)",
|
||||
"otherskills-u":"Other Skills:",
|
||||
"animalhandling-u":"Animal Handling(05%)",
|
||||
"firearms(varies)-u":"Firearms(Varies)",
|
||||
"art/craft-u":"Art/Craft(05%)",
|
||||
"hypnosis-u":"Hypnosis(01%)",
|
||||
"artillery-u":"Artillery(01%)",
|
||||
"language(other)-u":"Language(Other)(01%)",
|
||||
"computeruse-u":"Computer Use(05%)",
|
||||
"pilot-u":"Pilot(01%)",
|
||||
"demolitions-u":"Demolitions(01%)",
|
||||
"readlips-u":"Read Lips(01%)",
|
||||
"electronics-u":"Electronics(01%)",
|
||||
"science-u":"Science(01%)",
|
||||
"fighting(varies)-u":"Fighting(Varies)",
|
||||
"survival-u":"Survival(10%)",
|
||||
"weapons-u":"Weapons",
|
||||
"weaponname-u":"Weapon",
|
||||
"skill-u":"Skill",
|
||||
"damage-u":"Damage",
|
||||
"range-u":"Range",
|
||||
"attacks-u":"Attacks",
|
||||
"ammo-u":"Ammo",
|
||||
"malf-u":"Malf",
|
||||
"gearandposessions-u":"Gear and Posessions",
|
||||
"cashandassets-u":"Cash and Assests",
|
||||
"spendinglevel-u":"Spending Level",
|
||||
"cash-u":"Cash",
|
||||
"assets-u":"Assets",
|
||||
"backstory-u":"Backstory"
|
||||
}
|
||||
@@ -0,0 +1,378 @@
|
||||
{
|
||||
"pc":"PC ",
|
||||
"npc":"NPC",
|
||||
"header":"Header",
|
||||
"character-name":"Character Name",
|
||||
"player-name":"Player Name",
|
||||
"experience-points":"Experience Points",
|
||||
"homeland":"Homeland",
|
||||
"race":"Race",
|
||||
"type":"Type",
|
||||
"colossal":"Colossal",
|
||||
"gargantuan":"Gargantuan",
|
||||
"huge":"Huge",
|
||||
"large":"Large",
|
||||
"medium":"Medium",
|
||||
"small":"Small",
|
||||
"tiny":"Tiny",
|
||||
"diminutive":"Diminutive",
|
||||
"fine":"Fine",
|
||||
"size":"Size",
|
||||
"gender":"Gender",
|
||||
"alignment":"Alignment",
|
||||
"deity":"Deity",
|
||||
"class":"Class",
|
||||
"level":"Level",
|
||||
"hit-dice-i":"HD",
|
||||
"age":"Age",
|
||||
"height":"Height",
|
||||
"weight":"Weight",
|
||||
"eyes":"Eyes",
|
||||
"hair":"Hair",
|
||||
"stats":"Stats",
|
||||
"weapons":"Weapons",
|
||||
"armor-class-i":"AC",
|
||||
"equipment":"Equipment",
|
||||
"skills":"Skills",
|
||||
"spells":"Spells",
|
||||
"notes":"Notes",
|
||||
"miscellaneous":"Misc",
|
||||
"all":"All",
|
||||
"abilities":"Abilities",
|
||||
"ability-scores":"Ability Scores",
|
||||
"ability":"Ability",
|
||||
"total":"Total",
|
||||
"modifier":"Mod",
|
||||
"base":"Base",
|
||||
"temporary":"Temp",
|
||||
"strength-i":"STR",
|
||||
"note":"Note",
|
||||
"dexterity-i":"DEX",
|
||||
"constitution-i":"CON",
|
||||
"intelligence-i":"INT",
|
||||
"wisdom-i":"WIS",
|
||||
"charisma-i":"CHA",
|
||||
"show-ability-macros":"Show Ability Macros",
|
||||
"hit-points-i":"HP",
|
||||
"hit-points":"Hit Points",
|
||||
"current-hit-points":"Current HP",
|
||||
"max":"Max",
|
||||
"nonlethal-damage":"Nonlethal Damage",
|
||||
"initiative-u":"INITIATIVE",
|
||||
"dexterity-modifier":"Dex Mod",
|
||||
"miscellaneous-modifier-a":"Misc Mod",
|
||||
"speed-u":"SPEED",
|
||||
"speed":"Speed",
|
||||
"alternate-movement":"Alternate Movement",
|
||||
"fly":"Fly",
|
||||
"perfect":"Perfect",
|
||||
"good":"Good",
|
||||
"average":"Average",
|
||||
"poor":"Poor",
|
||||
"clumsy":"Clumsy",
|
||||
"none":"None",
|
||||
"maneuverability":"Maneuverability",
|
||||
"glide":"Glide",
|
||||
"climb":"Climb",
|
||||
"burrow":"Burrow",
|
||||
"swim":"Swim",
|
||||
"armor-class":"Armor Class",
|
||||
"ability-modifier-a":"Ability Mod",
|
||||
"armor-bonus-a":"Armor Bns",
|
||||
"size-modifier-a":"Size Mod",
|
||||
"dodge":"Dodge",
|
||||
"natural-armor-a":"Nat. Armor",
|
||||
"deflection":"Deflection",
|
||||
"armor-check-penalty-i":"AC Pen",
|
||||
"touch-u":"TOUCH",
|
||||
"flat-footed-u":"FLAT-FOOTED",
|
||||
"immobile":"Immobile",
|
||||
"damage-reduction":"Damage Reduction",
|
||||
"saves-combat-notes":"Saves, Combat, Notes",
|
||||
"saving-throws-s":"Saving<br>Throws",
|
||||
"base-save-s":"Base<br>Save",
|
||||
"ability-modifier-s":"Ability<br>Modifier",
|
||||
"epic-save-bonus-s":"Epic Save<br>Bonus",
|
||||
"magic-modifier":"Magic<br>Modifier",
|
||||
"miscellaneous-modifier-s":"Misc<br>Modifier",
|
||||
"temporary-modifier-s":"Temp<br>Modifier",
|
||||
"fortitude":"Fortitude",
|
||||
"constitution":"Constitution",
|
||||
"reflex":"Reflex",
|
||||
"dexterity":"Dexterity",
|
||||
"will":"Will",
|
||||
"wisdom":"Wisdom",
|
||||
"show-save-macros":"Show Save Macros",
|
||||
"spell-resistance":"Spell Resist",
|
||||
"arcane-spell-failure":"Arcane Spell Failure",
|
||||
"base-attack":"Base Attack",
|
||||
"grapple":"Grapple",
|
||||
"base-attack-bonus-epic-attack-bonus-i":"BAB+ EAB",
|
||||
"strength-modifier-a":"Str Mod",
|
||||
"base-attack-bonus-epic-attack-bonus-a":"Base AB<br>+ Epic AB",
|
||||
"strength-modifier":"Strength<br>Modifier",
|
||||
"size-modifier":"Size<br>Modifier",
|
||||
"miscellaneous-modifier":"Misc<br>Modifier",
|
||||
"temporary-modifier":"Temp<br>Modifier",
|
||||
"melee":"Melee",
|
||||
"attack-bonus":"Attack Bonus",
|
||||
"ranged":"Ranged",
|
||||
"show-grapple-and-base-attack-bonus-macros":"Show Grapple and Base Attack Macros",
|
||||
"epic-levels":"Epic Levels",
|
||||
"epic-save-bonus":"Epic Save Bonus",
|
||||
"epic-attack-bonus":"Epic Attack Bonus",
|
||||
"languages":"Languages",
|
||||
"racial-abilities":"Racial Abilities",
|
||||
"class-abilities":"Class Abilities",
|
||||
"feats":"Feats",
|
||||
"other":"Other",
|
||||
"weapon":"Weapon",
|
||||
"weapon-enhancement-a":"Weapon Enh",
|
||||
"weapon-focus-s":"Weapon<br>Focus",
|
||||
"weapon-specialization-as":"Weapon<br>Specialize",
|
||||
"critical":"Critical",
|
||||
"range":"Range",
|
||||
"ammunition":"Ammunition",
|
||||
"attack-ability":"Attack Ability",
|
||||
"damage-ability":"Damage Ability",
|
||||
"special-properties":"Special Properties",
|
||||
"strength-a":"Str",
|
||||
"dexterity-a":"Dex",
|
||||
"half-strength":"1/2 Str",
|
||||
"strength-and-half-strength":"Str+1/2Str",
|
||||
"attack-calculation-a":"Attack Calc",
|
||||
"macro":"Macro",
|
||||
"full-attack-macro":"Full Attack Macro",
|
||||
"damage-calculation-a":"Damage Calc",
|
||||
"critical-calculation-a":"Crit Calc",
|
||||
"damage-macro":"Damage Macro",
|
||||
"other-weapons":"Other Weapons",
|
||||
"immobilized":"Immobilized",
|
||||
"armor-check-penalty-a":"Armor Check Pen",
|
||||
"armor":"Armor",
|
||||
"armor-class-items-i":"AC Items",
|
||||
"armor-name":"Armor Name",
|
||||
"bonus":"Bonus",
|
||||
"maximum-dexterity-a":" Max Dex ",
|
||||
"check-penalty":" Check Penalty ",
|
||||
"spell-failure":"Spell Failure",
|
||||
"shield":"Shield",
|
||||
"armor-bonus":"Armor Bonus",
|
||||
"properties":"Properties",
|
||||
"other-armor-class":"Other Armor Class",
|
||||
"other-armor-class-i":"Other AC",
|
||||
"ability-bonuses":"Ability Bonuses",
|
||||
"bonus-for-armor-class-i":"Bonus for AC",
|
||||
"touch-armor-class-a":"Touch AC",
|
||||
"flat-footed-armor-class-i":"FF AC",
|
||||
"immobilized-armor-class-i":"Immobilized AC",
|
||||
"ability-armor-class-info":"Typically: part of AC and Touch AC. Penalty is part of FF AC and Immobilized AC, bonus is not. Capped by Armor and Load.",
|
||||
"name":"Name",
|
||||
"armor-class-bonus-i":"AC Bonus",
|
||||
"capped?":"Capped?",
|
||||
"capped-armor-class-bonus-i":"Capped AC Bonus",
|
||||
"in-touch-armor-class?-i":"In Touch AC?",
|
||||
"in-flat-footed-armor-class?-i":"In FF AC?",
|
||||
"source/notes":"Source/Notes",
|
||||
"dexterity-bonus-a":"Dex Bonus",
|
||||
"dexterity-armor-class-modification-info":"Limited by Armor and Load; In AC and Touch AC; *Not in FF AC(except for penalty).",
|
||||
"armor-class-info":" Component of AC and FF AC; Not component of Touch AC ",
|
||||
"from-armor-above":"From Armor, above. ",
|
||||
"from-shield-above":"From Shield, above. ",
|
||||
"natural-armor":"Natural Armor",
|
||||
"natural-armor-class-info":" Component of AC and FF AC; Not component of Touch AC ",
|
||||
"current-natural-armor-bonus":"Current Natural Armor Bonus",
|
||||
"dodge-armor-class-info":" Component of AC and Touch AC; Not a component of FF AC. ",
|
||||
"current-dodge-bonus":"Current Dodge Bonus",
|
||||
"deflection-armor-class-info":" Component of AC, Touch AC, and FF AC. ",
|
||||
"current-deflection-bonus":"Current Deflection Bonus",
|
||||
"miscellaneous-armor-class-i":"Misc AC",
|
||||
"miscellaneous-armor-class-info":" Potential component of AC, Touch AC, FF or Immobilized AC. ",
|
||||
"in-armor-class?-i":"In AC?",
|
||||
"in-immobilized-armor-class?-i":"In Immobl AC?",
|
||||
"current-miscellaneous-armor-class-bonus":"Current Misc AC Bonus",
|
||||
"encumbrance/load":"Encumbrance/Load",
|
||||
"encumbrance-and-load":"Encumbrance and Load",
|
||||
"light-load":" Light Load ",
|
||||
"medium-load":" Medium Load ",
|
||||
"heavy-load":" Heavy Load ",
|
||||
"lift-over-head-a":" Lift Over ",
|
||||
"lift-off-ground":" Lift Off Ground ",
|
||||
"push/drag":" Push/ Drag ",
|
||||
"or-less":"or less",
|
||||
"weight-carried":" Weight Carried ",
|
||||
"character-size-a":" Char Size ",
|
||||
" data-i18n=":" Load ",
|
||||
"speed-30ft":" Speed (30 ft.)",
|
||||
"speed-20ft":" Speed (20 ft.)",
|
||||
"run":" Run",
|
||||
"colossal-quadruped":"Colossal Quadruped",
|
||||
"gargantuan-quadruped":"Gargantuan Quadruped",
|
||||
"huge-quadruped":"Huge Quadruped",
|
||||
"large-quadruped":"Large Quadruped",
|
||||
"medium-quadruped":"Medium Quadruped",
|
||||
"small-quadruped":"Small Quadruped",
|
||||
"tiny-quadruped":"Tiny Quadruped",
|
||||
"diminutive-quadruped":"Diminutive Quadruped",
|
||||
"fine-quadruped":"Fine Quadruped",
|
||||
"light":"Light",
|
||||
"heavy":"Heavy",
|
||||
"feet-i":"ft",
|
||||
"single-use-items":"Single Use Items",
|
||||
"quantity-a":"Qty",
|
||||
"cost(gp)":"Cost (gp)",
|
||||
"total-cost(gp)-i":"T_Cost (gp)",
|
||||
"weight-a":"Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
|
||||
"total-weight-a":"T_Wt (<span name=\"attr_weightunit\" title=\"weightunit\"></span>)",
|
||||
"hitpoints-i":"HPs",
|
||||
"hardness-a":"Hard",
|
||||
"location":"Location",
|
||||
"total-cost":"Total Cost",
|
||||
"gold-pieces-i":"gp",
|
||||
"total-weight":"Total Weight:",
|
||||
"not-copied":"Not Copied",
|
||||
"total-weight-copied":"Total Weight Copied to Weight Carried",
|
||||
"magic-items":"Magic Items",
|
||||
"other-items":"Other Items",
|
||||
"money":"Money",
|
||||
"copper-pieces-iu":"CP",
|
||||
"silver-pieces-iu":"SP",
|
||||
"gold-pieces-iu":"GP",
|
||||
"platinum-pieces-iu":"PP",
|
||||
"skill-points-per-level-a":"skill points/lvl",
|
||||
"skill-names":"Skill Names",
|
||||
"total-bonus-s":"Total<br>Bonus",
|
||||
"stat":"Stat",
|
||||
"ability-modifier-as":"Ability<br>Mod.",
|
||||
"ranks":"Ranks",
|
||||
"armor-penalty-s":"Armor<br>Penalty",
|
||||
"miscellaneous-modifier-as":"Misc<br>Mod.",
|
||||
"appraise":"Appraise",
|
||||
"intelligence-a":"Int",
|
||||
"not-applicable":"N/A",
|
||||
"balance":"Balance",
|
||||
"bluff":"Bluff",
|
||||
"charisma-a":"Cha",
|
||||
"concentration":"Concentration",
|
||||
"constitution-a":"Con",
|
||||
"craft":"Craft",
|
||||
"decipher-script":"Decipher Script",
|
||||
"diplomacy":"Diplomacy",
|
||||
"disable-device":"Disable Device",
|
||||
"disguise":"Disguise",
|
||||
"escape-artist":"Escape Artist",
|
||||
"forgery":"Forgery",
|
||||
"gather-information":"Gather Information",
|
||||
"handle-animal":"Handle Animal",
|
||||
"heal":"Heal",
|
||||
"wisdom-a":"Wis",
|
||||
"hide":"Hide",
|
||||
"intimidate":"Intimidate",
|
||||
"jump":"Jump",
|
||||
"knowledge":"Knowledge",
|
||||
"arcana":"Arcana",
|
||||
"engineering-a":"Engineer",
|
||||
"dungeoneering-a":"Dungeon",
|
||||
"geography":"Geography",
|
||||
"history":"History",
|
||||
"local":"Local",
|
||||
"nature":"Nature",
|
||||
"nobility":"Nobility",
|
||||
"religion":"Religion",
|
||||
"the-planes":"The Planes",
|
||||
"listen":"Listen",
|
||||
"move-silently":"Move Silently",
|
||||
"open-lock":"Open Lock",
|
||||
"perform":"Perform",
|
||||
"profession":"Profession",
|
||||
"ride":"Ride",
|
||||
"search":"Search",
|
||||
"sense-motive":"Sense Motive",
|
||||
"sleight-of-hand":"Sleight of Hand",
|
||||
"spellcraft":"Spellcraft",
|
||||
"spot":"Spot",
|
||||
"survival":"Survival",
|
||||
"tumble":"Tumble",
|
||||
"use-magic-device":"Use Magic Device",
|
||||
"use-rope":"Use Rope",
|
||||
"other-skills":"Other Skills",
|
||||
"skill-name":"Skill Name",
|
||||
"ability-stat-s":"Ability<br>Stat",
|
||||
"trained-only":"Trained Only",
|
||||
"caster-level":"Caster Level",
|
||||
"spells-per-day":"Spells/Day",
|
||||
"zero":"0",
|
||||
"first":"1st",
|
||||
"second":"2nd",
|
||||
"third":"3rd",
|
||||
"fourth":"4th",
|
||||
"fifth":"5th",
|
||||
"sixth":"6th",
|
||||
"seventh":"7th",
|
||||
"eighth":"8th",
|
||||
"ninth":"9th",
|
||||
"casting-ability":"Casting Ability",
|
||||
"spell-difficulty-classes":"Spell DC's",
|
||||
"spell-penetration-a":"Spell Pen",
|
||||
"spell-focus":"Spell Focus",
|
||||
"abjuration":"Abjuration",
|
||||
"conjuration":"Conjuration",
|
||||
"divination":"Divination",
|
||||
"enchantment":"Enchantment",
|
||||
"evocation":"Evocation",
|
||||
"illusion":"Illusion",
|
||||
"necromancy":"Necromancy",
|
||||
"transmutation":"Transmutation",
|
||||
"power-points":"Power Points",
|
||||
"spell-section":"Spell Section",
|
||||
"use-prep":"Use/Prep",
|
||||
"spell-name":" Spell name ",
|
||||
"level-a":"Lvl",
|
||||
"emote-macro":"Emote/macro",
|
||||
"show?":"Show?",
|
||||
"date":"Date",
|
||||
"note-etc":"Note etc",
|
||||
"ability-recalc-info":"Ability score recalc. Click this box to force a recalc of the ability scores.",
|
||||
"weight-setup-info1":" Weight unit setup for weight calculations.",
|
||||
"weight-setup-info2":" Unit should be an abbreviation of 2 or 3 characters.",
|
||||
"scaling-factor":" Scaling factor ",
|
||||
"unit":" Unit ",
|
||||
"pound":" pound ",
|
||||
"pronouns":"Pronouns",
|
||||
"pronoun-setup-info":"For use in macros if desired. Enter your preferred pronoun for the following categories.",
|
||||
"subjective-pronoun":"Subjective",
|
||||
"he/she/it/they/etc":"he/she/it/they/etc",
|
||||
"objective-pronoun":"Objective",
|
||||
"him/her/it/them/etc":"him/her/it/them/etc",
|
||||
"possessive-pronoun":"Possessive",
|
||||
"his/hers/its/their/etc":"his/hers/its/their/etc",
|
||||
"hit-dice":"Hit Dice",
|
||||
"max-hit-points-a":"Max HP",
|
||||
"initiative":"Initiative",
|
||||
"armor-class-modification-info-a":"Armor Class Mod Info",
|
||||
"touch":"Touch",
|
||||
"touch-armor-class-i":"T AC",
|
||||
"flat-footed-i":"FF",
|
||||
"attack":"Attack",
|
||||
"attack-macro":"Attack Macro",
|
||||
"full-attack":"Full Attack",
|
||||
"space":"Space",
|
||||
"reach":"Reach",
|
||||
"special-attacks":"Special Attacks",
|
||||
"special-qualities":"Special Qualities",
|
||||
"saves":"Saves",
|
||||
"fortitude-a":"Fort",
|
||||
"reflex-a":"Ref",
|
||||
"environment":"Environment",
|
||||
"organization":"Organization",
|
||||
"challenge-rating":"Challenge Rating",
|
||||
"challenge-rating-i":"CR",
|
||||
"treasure":"Treasure",
|
||||
"advancement":"Advancement",
|
||||
"level-adjustment":"Level Adjustment",
|
||||
"description-etc":"Description etc",
|
||||
"combat-u":"COMBAT",
|
||||
"combat-information":"Combat information",
|
||||
"roll-templates":"Roll Templates",
|
||||
"attack-roll":" Attack Roll: "
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
{
|
||||
"superb-result":"Superb!",
|
||||
"great-result":"Great!",
|
||||
"good-result":"Good",
|
||||
"fair-result":"Fair",
|
||||
"average-result":"Average...",
|
||||
"mediocre-result":"Mediocre...",
|
||||
"poor-result":"Poor",
|
||||
"terrible-result":"Terrible?",
|
||||
"worksheet":"Worksheet",
|
||||
"city":"City",
|
||||
"location":"Locations",
|
||||
"faces":"Faces",
|
||||
"game-title":"The Dresden Files Role-Playing Game",
|
||||
"faces-title":"City Sheet (Faces)",
|
||||
"city-name":"City Name",
|
||||
"campaign-title":"Campaign Title",
|
||||
"name":"Name",
|
||||
"is-the-face-of":"is {{0}}the Face{{1}} of...",
|
||||
"with-the-high-concept":"with the {{0}}High Concept{{1}}...",
|
||||
"and-motivation":"and {{0}}Motivation{{1}}...",
|
||||
"with-these-relationships":"with these {{0}}Relationships{{1}}...",
|
||||
"locations-title":"City Sheet (Locations)",
|
||||
"description":"Description",
|
||||
"theme-or-threat":"{{0}}Theme{{1}} (or) {{0}}Threat{{1}}",
|
||||
"the-idea":"The {{0}}Idea{{1}}",
|
||||
"the-aspect":"The {{0}}Aspect{{1}}",
|
||||
"the-face":"The {{0}}Face{{1}}",
|
||||
"concept":"Concept",
|
||||
"city-title":"City Sheet (High Level)",
|
||||
"city-wide-themes-and-threats":"City-Wide Themes and Threats",
|
||||
"the-faces":"The {{0}}Faces{{1}}",
|
||||
"the-balance-of-power":"The Balance of Power",
|
||||
"the-status-quo":"The Status Quo",
|
||||
"what-is-the-supernatural-status-quo":"What is the {{0}}Supernatural{{1}} status quo?",
|
||||
"what-is-the-mundane-status-quo":"What is the {{0}}Mundane{{1}} status quo?",
|
||||
"movers-and-shakers":"Movers and Shakers",
|
||||
"the-current-order":"The Current Order",
|
||||
"who-wants-to-maintain-the-status-quo":"Who wants to {{0}}maintain the status quo?{{1}}",
|
||||
"who-wants-to-rock-the-boat":"Who wants to {{0}}rock the boat?{{1}}",
|
||||
"the-supernatural":"The Supernatural",
|
||||
"who-is-in-the-know":"Who is {{0}}in the know?{{1}}",
|
||||
"who-is-in-the-dark":"Who is {{0}}in the dark?{{1}}",
|
||||
"character-title":"Character Sheet",
|
||||
"character":"Character",
|
||||
"aspects":"Aspects",
|
||||
"high-concept":"High Concept",
|
||||
"trouble":"Trouble",
|
||||
"other-aspects":"Other Aspects",
|
||||
"stress":"Stress",
|
||||
"physical":"Physical",
|
||||
"endurance":"Endurance",
|
||||
"mental":"Mental",
|
||||
"conviction":"Conviction",
|
||||
"social":"Social",
|
||||
"presence":"Presence",
|
||||
"add-additional-stress":"Add Additional Stress",
|
||||
"clear-additional-stress":"Clear Additional Stress",
|
||||
"hunger":"Hunger",
|
||||
"discipline":"Discipline",
|
||||
"armor-etc":"Armor, Etc",
|
||||
"consequences":"Consequences",
|
||||
"type":"type",
|
||||
"physical-mental-social":"P/M/S",
|
||||
"used":"Used?",
|
||||
"aspect":"Aspect",
|
||||
"mild":"Mild",
|
||||
"any":"ANY",
|
||||
"moderate":"Moderate",
|
||||
"severe":"Severe",
|
||||
"extreme":"Extreme",
|
||||
"replace-permanent":"Replace Permanent",
|
||||
"power-level":"Power Level",
|
||||
"level-feet-in-the-water":"Feet in the Water",
|
||||
"level-up-to-your-waist":"Up to Your Waist",
|
||||
"level-chest-deep":"Chest-Deep",
|
||||
"level-submerged":"Submerged",
|
||||
"skill-cap":"Skill Cap",
|
||||
"skill-points-spent":"Skill Points Spent",
|
||||
"total-available":"Total Available",
|
||||
"base-refresh-level":"Base Refresh Level",
|
||||
"adjusted-refresh":"Adjusted Refresh",
|
||||
"fate-points":"Fate Points",
|
||||
"current-fate-points":"Current<br>Fate Points",
|
||||
"player":"Player",
|
||||
"skills":"Skills",
|
||||
"superb":"Superb{{0}}",
|
||||
"number-of-slots":"# of Slots:",
|
||||
"great":"Great{{0}}",
|
||||
"good":"Good{{0}}",
|
||||
"fair":"Fair{{0}}",
|
||||
"average":"Average{{0}}",
|
||||
"mediocre":"Mediocre{{0}}",
|
||||
"stunts-and-powers":"Stunts & Powers",
|
||||
"cost":"Cost",
|
||||
"ability":"Ability",
|
||||
"additional-notes":"Additional Notes",
|
||||
"total-refresh-adjustment":"Total Refresh Adjustment",
|
||||
"the-ladder":"The Ladder",
|
||||
"legendary":"Legendary",
|
||||
"epic":"Epic",
|
||||
"fantastic":"Fantastic",
|
||||
"poor":"Poor",
|
||||
"terrible":"Terrible",
|
||||
"worksheet-title":"Character Phases Worksheet",
|
||||
"template":"Template",
|
||||
"musts":"Musts",
|
||||
"high-concept-aspect":"High Concept Aspect",
|
||||
"trouble-aspect":"Trouble Aspect",
|
||||
"background":"{{0}}Background:{{1}} Where did you come from?",
|
||||
"phase-one":"Phase {{0}}one{{1}}",
|
||||
"events":"Events",
|
||||
"phase-one-description":"What nation, region, culture are you from? What were your family circumstances like? What's your relationship with your family? How were you educated? What were your friends like? Did you get into trouble much? If you're supernatural, how early did you learn this? Were there problems?",
|
||||
"phase-aspect":"Phase Aspect",
|
||||
"rising-conflict":"{{0}}Rising Conflict:{{1}} What shaped you?",
|
||||
"phase-two":"Phase {{0}}two{{1}}",
|
||||
"phase-two-description":"Who were the prominent people in your life at this point? Do you have enemies? Close and fast friends? How did your high concept and trouble aspects shape you and events around you? What were the most significant choices you made? What lessons did you learn in this time?",
|
||||
"the-story":"{{0}}The Story:{{1}} What was your first adventure?",
|
||||
"phase-three":"Phase {{0}}three{{1}}",
|
||||
"story-title":"Story Title",
|
||||
"guest-starring":"Guest Starring...",
|
||||
"guest-star":"{{0}}Guest Star:{{1}} Whose path have you crossed?",
|
||||
"phase-four":"Phase {{0}}four{{1}}",
|
||||
"whose-story":"Whose story was this? Who else was in it?",
|
||||
"guest-star-redux":"{{0}}Guest Star Redux:{{1}} Whose else's path have you crossed?",
|
||||
"phase-five":"Phase {{0}}five{{1}}"
|
||||
}
|
||||
@@ -0,0 +1,625 @@
|
||||
{
|
||||
"player-sheet-u":"Player Sheet",
|
||||
"gear-u":"Gear",
|
||||
"advancements-u":"Advancements",
|
||||
"npcs-u":"NPCS",
|
||||
"journal-u":"Journal",
|
||||
"vehicles-u":"Vehicles",
|
||||
"psykana-u":"Psykana",
|
||||
"social-u":"Social",
|
||||
"character-name-u":"Character Name:",
|
||||
"home-world-u":"Home World:",
|
||||
"homeworlds-u":"Homeworlds",
|
||||
"adeptus-astartes-homeworld-u":"Adeptus Astartes Homeworld",
|
||||
"agri-world-u":"Agri-World",
|
||||
"cardinal-world-u":" Cardinal World",
|
||||
"cemetary-world-u":"Cemetary World",
|
||||
"civilized-world-u":" Civilized World",
|
||||
"craftworld-u":"Craftworld",
|
||||
"crone-world-u":"Crone World",
|
||||
"daemon-world-u":"Daemon World",
|
||||
"death-world-u":"Death World",
|
||||
"desert-world-u":"Desert World",
|
||||
"exodite-world-u":"Exodite World",
|
||||
"feral-world-u":"Feral World",
|
||||
"fuedal-world-u":"Feudal World",
|
||||
"forge-world-u":"Forge World",
|
||||
"frontier-world-u":"Frontier World",
|
||||
"garden-world-u":"Garden World",
|
||||
"gas-giant-u":"Gas Giant",
|
||||
"highborn-u":"Highborn Eyes",
|
||||
"hive-world-u":"Hive World",
|
||||
"knight-world-u":"Knight World",
|
||||
"ice-world-u":"Ice World",
|
||||
"industrial-world-u":"Industrial World",
|
||||
"jungle-world-u":"Jungle World",
|
||||
"maiden-world-u":"Maiden World",
|
||||
"mining-world-u":"Mining World",
|
||||
"navis-nobilite-world-u":"Navis Nobilite World",
|
||||
"ocean-world-u":"Ocean World",
|
||||
"ork-world-u":"Ork World",
|
||||
"penal-colony-u":"Penal Colony",
|
||||
"pleasure-world-u":"Pleasure World",
|
||||
"quarantine-world-u":"Quarantine World",
|
||||
"research-station-u":"Research Station",
|
||||
"shrine-world-u":"Shrine World Eyes",
|
||||
"tau-world-u":"Tau World",
|
||||
"tomb-world-u":"Tomb World",
|
||||
"voidborn-u":"Voidborn",
|
||||
"xenos-world-u":"Xenos World",
|
||||
"background-u":"Background:",
|
||||
"backgrounds-u":"Backgrounds",
|
||||
"adepta-sororitas-u":"Adepta Sororitas",
|
||||
"adeptus-administratum-u":"Adeptus Administratum",
|
||||
"adeptus-arbites-u":"Adeptus Arbites",
|
||||
"adeptus-astra-telepathica-u":"Adeptus Astra Telepathica",
|
||||
"adeptus-mechanicus-u":"Adeptus Mechanicus",
|
||||
"adeptus-ministorum-u":"Adeptus Ministorum",
|
||||
"exorcised-u":"Exorcised",
|
||||
"heretek-u":"Heretek",
|
||||
"imperial-guard-u":"Imperial Guard",
|
||||
"imperial-navy-u":"Imperial Navy",
|
||||
"mutant-u":"Mutant",
|
||||
"outcast-u":"Outcast",
|
||||
"rogue-trader-fleet-u":"Rogue Trader Fleet",
|
||||
"role-u":"Role:",
|
||||
"ace-u":"Ace",
|
||||
"assassin-u":"Assassin",
|
||||
"chirurgeon-u":"Chirurgeon",
|
||||
"crusader-u":"Crusader",
|
||||
"desperado-u":"Desperado",
|
||||
"fanatic-u":"Fanatic",
|
||||
"heirophant-u":"Hierophant",
|
||||
"mystic-u":"Mystic",
|
||||
"penitent-u":"Penitent",
|
||||
"sage-u":"Sage",
|
||||
"seeker-u":"Seeker",
|
||||
"warrior-u":"Warrior",
|
||||
"divination-u":"Divination:",
|
||||
"divinations-u":"Divinations",
|
||||
"mutations-without-corruption-within-u":"Mutation without, corruption within.",
|
||||
"trust-in-your-fear-u":"Trust in your fear.",
|
||||
"humans-must-die-so-that-humanity-can-endure-u":"Humans must die so that humanity can endure.",
|
||||
"the-pain-of-the-bullet-is-ecstasy-compared-to-damnation-u":"The pain of the bullet is ecstasy compared to damnation.",
|
||||
"be-a-boon-to-your-allies-and-the-bane-of-your-enemies-u":"Be a boon to your allies and the bane of your enemies.",
|
||||
"the-wise-learn-from-the-deaths-of-others-u":"The wise learn from the deaths of others.",
|
||||
"kill-the-alien-before-it-can-speak-its-lies-u":"Kill the alien before it can speak its lies.",
|
||||
"truth-is-subjective-u":"Truth is subjective.",
|
||||
"thought-begets-heresy-u":"Thought begets Heresy.",
|
||||
"heresy-begets-retribution-u":"Heresy begets Retribution.",
|
||||
"a-mind-without-purpose-wanders-in-dark-places-u":"A mind without purpose wanders in dark places.",
|
||||
"if-a-job-is-worth-doing-it-is-worth-dying-for-u":"If a job is worth doing, it is worth dying for.",
|
||||
"dark-dreams-lie-upon-the-heart-u":"Dark dreams lie upon the heart.",
|
||||
"violence-solves-everything-u":"Violence solves everything.",
|
||||
"ignorance-is-a-wisdom-of-its-own-u":"Ignorance is a wisdom of its own.",
|
||||
"only-the-insane-have-strength-enough-to-prosper-u":"Only the insane have strength enough to prosper.",
|
||||
"a-suspicious-mind-is-a-healthy-mind-u":"A suspicious mind is a healthy mind.",
|
||||
"suffering-is-an-unrelenting-instructor-u":"Suffering is an unrelenting instructor",
|
||||
"the-only-true-fear-is-dying-without-your-duty-done-u":"The only true fear is dying without your duty done.",
|
||||
"only-in-death-does-duty-end-u":"Only in death does duty end.",
|
||||
"innocence-is-an-illusion-u":"Innocence is an illusion.",
|
||||
"to-war-is-human-u":"To war is human.",
|
||||
"there-is-no-substitute-for-zeal-u":"There is no substitute for zeal.",
|
||||
"even-one-who-has-nothing-can-still-offer-his-life-u":"Even one who has nothing can still offer his life.",
|
||||
"do-not-ask-why-you-serve-only-ask-how-u":"Do not ask why you serve. Only ask how.",
|
||||
"player-name-u":"Player Name:",
|
||||
"gender-u":"Gender:",
|
||||
"eyes-u":"Eyes",
|
||||
"feral-world-eyes-u":"Feral World Eyes",
|
||||
"blue-u":"Blue",
|
||||
"grey-u":"Grey",
|
||||
"brown-u":"Brown",
|
||||
"green-u":"Green",
|
||||
"yellow-u":"Yellow",
|
||||
"lenses-(any)-u":"Lenses (Any)",
|
||||
"amber-u":"Amber",
|
||||
"emerald-u":"Emerald",
|
||||
"forge-world-eyes-u":"Forge World Eyes",
|
||||
"hive-world-eyes-u":"Hive World Eyes",
|
||||
"void-born--u":"Void Born Eyes",
|
||||
"water-blueu":"Watery Blue",
|
||||
"black-u":"Black",
|
||||
"violet-u":"Violet",
|
||||
"death-world-eyes-u":"Death World Eyes",
|
||||
"cobalt-u":"Cobalt",
|
||||
"garden-world-eyes-u":"Garden World Eyes",
|
||||
"olive-u":"Olive",
|
||||
"sapphire-u":"Sapphire",
|
||||
"gold-u":"Gold",
|
||||
"teal-u":"Teal",
|
||||
"research-station-eyes-u":"Research Station Eyes",
|
||||
"red-u":"Red",
|
||||
"hazel-u":"Hazel",
|
||||
"daemon-u":"Daemon World Eyes",
|
||||
"purple-u":"Purple",
|
||||
"penal-colony-eyes-u":"Penal Colony Eyes",
|
||||
"dark-blue-u":" Dark Blue",
|
||||
"quarantine-world-eyes-u":"Quarantine World Eyes",
|
||||
"sky-blue-u":"Sky Blue",
|
||||
"sea-green-u":"Sea Green",
|
||||
"agri-world-eyes-u":"Agri-World Eyes",
|
||||
"feudal-world-eyes-u":"Feudal World Eyes",
|
||||
"frontier-world-eyes-u":"Frontier World Eyes",
|
||||
"age-u":"Age",
|
||||
"feral-world-age-u":"Feral World Age",
|
||||
"old-one-u":"Old One",
|
||||
"highborn-age-u":"Highborn Age",
|
||||
"scion-u":"Scion",
|
||||
"prime-u":"Prime",
|
||||
"authority-u":"Authority",
|
||||
"shrine-world-age-u":"Shrine World Age",
|
||||
"novate-u":"Novate",
|
||||
"vital-u":"Vital",
|
||||
"elder-u":"Elder",
|
||||
"forge-world-age-u":"Forge World Age",
|
||||
"young-u":"Young",
|
||||
"mature-u":"Mature",
|
||||
"venerated-u":"Venerated",
|
||||
"hive-world-age-u":"Hive World Age",
|
||||
"nipper-u":"Nipper",
|
||||
"juve-u":"Juve",
|
||||
"adult-u":"Adult",
|
||||
"old-timer-u":"Old Timer",
|
||||
"void-born-age-u":"Void Born Age",
|
||||
"youth-u":"Youth",
|
||||
"methuselah-u":"Methuselah",
|
||||
"death-world-age-u":"Death World Age",
|
||||
"lucky-u":"Lucky",
|
||||
"immortal-u":"Immortal",
|
||||
"garden-world-age-u":"Garden World Age",
|
||||
"attendant-u":"Attendant",
|
||||
"docent-u":"Docent",
|
||||
"exemplar-u":"Exemplar",
|
||||
"research-station-age-u":"Research Station Age",
|
||||
"notion-u":"Notion",
|
||||
"evidentiary-u":"Evidentiary",
|
||||
"conviction-u":"Conviction",
|
||||
"daemon-world-age-u":"Daemon World Age",
|
||||
"runner-u":"Runner",
|
||||
"rock-u":"Rock",
|
||||
"saint-u":"Saint",
|
||||
"penal-colony-age-u":"Penal Colony Age",
|
||||
"new-meat-u":"New Meat",
|
||||
"convict-u":"Convict",
|
||||
"lifter-u":"Lifter",
|
||||
"quarantine-world-age-u":"Quarantine World Age",
|
||||
"clean-u":"Clean",
|
||||
"survivor-u":"Survivor",
|
||||
"fossil-u":"Fossil",
|
||||
"agri-world-age-u":"Agri-World Age",
|
||||
"seedling-u":"Seedling",
|
||||
"ripe-u":"Ripe",
|
||||
"deep-rooted-u":"Deep-rooted",
|
||||
"feudal-world-age-u":"Feudal World Age",
|
||||
"childe-u":"Childe",
|
||||
"of-age-u":"Of Age",
|
||||
"hoary-u":"Hoary",
|
||||
"frontier-world-age-u":"Frontier World Age",
|
||||
"kid-u":"Kid",
|
||||
"primed-u":"Primed",
|
||||
"grandly-u":"Grandly",
|
||||
"build-u":"Build",
|
||||
"feral-world-build-u":"Feral World Build",
|
||||
"rangy-u":"Rangy",
|
||||
"lean-u":"Lean",
|
||||
"muscular-u":"Muscular",
|
||||
"squat-u":"Squat",
|
||||
"strapping-u":"Strapping",
|
||||
"highborn-build-u":"Highborn Build",
|
||||
"slender-u":"Slender",
|
||||
"svelte-u":"Svelte",
|
||||
"fit-u":"Fit",
|
||||
"well-built-u":"Well-Built",
|
||||
"powerful-u":"Powerful",
|
||||
"shrine-world-build-u":"Shrine World Build",
|
||||
"diminished-u":"Diminshed",
|
||||
"lessened-u":"Lessened",
|
||||
"faithful-u":"Faithful",
|
||||
"commended-u":"Commended",
|
||||
"abundant-u":"Abundant",
|
||||
"forge-world-build-u":"Forge World Build",
|
||||
"minimal-u":"Minimal",
|
||||
"low-nominal-u":"Low Nominal",
|
||||
"optimal-u":"Optimal",
|
||||
"high-nominal-u":"High Nominal",
|
||||
"maximal-u":"Maximal",
|
||||
"hive-world-build-u":"Hive World Build",
|
||||
"runt-u":"Runt",
|
||||
"scrawny-u":"Scrawny",
|
||||
"wiry-u":"Wiry",
|
||||
"lanky-u":"Lanky",
|
||||
"brawny-u":"Brawny",
|
||||
"void-born-build-u":"Void Born Build",
|
||||
"skeletal-u":"Skeletal",
|
||||
"stunted-u":"Stunted",
|
||||
"gaunt-u":"Gaunt",
|
||||
"gangling-u":"Gangling",
|
||||
"spindly-u":"Spindly",
|
||||
"death-world-build-u":"Death World Build",
|
||||
"longpole-u":"Longpole",
|
||||
"tough-u":"Tough",
|
||||
"muscle-u":"Muscle",
|
||||
"dagger-u":"Dagger",
|
||||
"Bastion-u":"Bastion",
|
||||
"garden-world-build-u":"Garden World Build",
|
||||
"flowering-u":"Flowering",
|
||||
"vine-u":"Vine",
|
||||
"pastoral-u":"Pastoral",
|
||||
"mountain-u":"Mountain",
|
||||
"zephyr-u":"Zephyr",
|
||||
"research-station-build-u":"Research Station Build",
|
||||
"pulse-u":"Pulse",
|
||||
"spike-u":"Spike",
|
||||
"sigma-u":"Sigma",
|
||||
"attenuated-u":"Attenuated",
|
||||
"saturated-u":"Saturated",
|
||||
"daemon-world-build-u":"Daemon World Build",
|
||||
"lesser-u":"Lesser",
|
||||
"sinuous-u":"Sinuous",
|
||||
"corpulent-u":"Corpulent",
|
||||
"penal-colony-build-u":"Penal Colony Build",
|
||||
"chain-u":"Chain",
|
||||
"stiletto-u":"Stiletto",
|
||||
"hammer-u":"Hammer",
|
||||
"boulder-u":"Boulder",
|
||||
"stubber-u":"Stubber",
|
||||
"quarantine-world-build-u":"Quarantine World Build",
|
||||
"spiked-u":"Spiked",
|
||||
"acute-u":"Acute",
|
||||
"shrunken-u":"Shrunken",
|
||||
"prolonged-u":"Prolonged",
|
||||
"stable-u":"Stable",
|
||||
"agri-world-build-u":"Agri-World Build",
|
||||
"sprout-u":"Sprout",
|
||||
"weedy-u":"Weedy",
|
||||
"oaken-u":"Oaken",
|
||||
"willowy-u":"Willowy",
|
||||
"generous-u":"Generous",
|
||||
"feudal-world-build-u":"Feudal World Build",
|
||||
"measly-u":"Measly",
|
||||
"lank-u":"Lank",
|
||||
"stalwart-u":"Stalwart",
|
||||
"stout-u":"Stout",
|
||||
"hardy-u":"Hardy",
|
||||
"frontier-world-build-u":"Frontier World Build",
|
||||
"meagre-u":"Meagre",
|
||||
"robust-u":"Robust",
|
||||
"marbled-u":"Marbled",
|
||||
"complexion-u":"Complexion:",
|
||||
"skin-u":"Skin",
|
||||
"feral-world-skin-u":"Feral World Skin",
|
||||
"dark-u":"Dark",
|
||||
"tan-u":"Tan",
|
||||
"fair-u":"Fair",
|
||||
"ruddy-u":"Ruddy",
|
||||
"bronze-u":"Bronze",
|
||||
"highborn-skin-u":"Highborn Skin",
|
||||
"dyed-(any)-u":"Dyed (Any)",
|
||||
"shrine-world-skin-u":"Shrine World Skin",
|
||||
"freckled-u":"Freckled",
|
||||
"forge-world-skin-u":"Forge World Skin",
|
||||
"pale-u":"Pale",
|
||||
"hive-world-skin-u":"Hive World Skin",
|
||||
"stained-(any)-u":"Stained (Any)",
|
||||
"void-born-skin-u":"Void Born Skin",
|
||||
"porcelain-u":"Porcelain",
|
||||
"bluish-u":"Bluish",
|
||||
"greyish-u":"Greyish",
|
||||
"milky-u":"Milky",
|
||||
"death-world-skin-u":"Death World Skin",
|
||||
"pallid-u":"Pallid",
|
||||
"garden-world-skin-u":"Garden World Skin",
|
||||
"bronzed-u":"Bronzed",
|
||||
"research-station-skin-u":"Research Station Skin",
|
||||
"daemon-world-skin-u":"Daemon World Skin",
|
||||
"golden-u":"Golden",
|
||||
"penal-colony-skin-u":"Penal Colony Skin",
|
||||
"quarantine-world-skin-u":"Quarantine World Skin",
|
||||
"chalky-u":"Chalky",
|
||||
"agri-world-skin-u":"Agri-World Skin",
|
||||
"fuedal-world-skin-u":"Feudal World Skin",
|
||||
"ochre-u":"Ochre",
|
||||
"frontier-world-skin-u":"Frontier World Skin",
|
||||
"hair-u":"Hair",
|
||||
"feral-world-hair-u":"Feral World Hair",
|
||||
"blonde-u":"Blonde",
|
||||
"grey":"Grey",
|
||||
"highborn-hair-u":"Highborn Hair",
|
||||
"shrine-world-hair-u":"Shrine World Hair",
|
||||
"none-u":"None",
|
||||
"blonde":"Blond",
|
||||
"russet-u":"Russet",
|
||||
"forge-world-hair-u":"Forge World Hair",
|
||||
"rust-u":"Rust",
|
||||
"blond-u":"Blond",
|
||||
"hive-world-hair-u":"Hive World Hair",
|
||||
"mousy-u":"Mousy",
|
||||
"void-born-hair-u":"Void Born Hair",
|
||||
"copper-u":"Copper",
|
||||
"auburn-u":"Auburn",
|
||||
"death-world-hair-u":"Death World Hair",
|
||||
"chestnut-u":"Chestnut",
|
||||
"coppery-u":"Coppery",
|
||||
"garden-world-hair-u":"Garden World Hair",
|
||||
"khaki-u":"Khaki",
|
||||
"white-u":"White",
|
||||
"research-station-hair-u":"Research Station Hair",
|
||||
"ginger-u":"Ginger",
|
||||
"ash-blond-u":"Ash-Blond",
|
||||
"daemon-world-hair-u":"Daemon World Hair",
|
||||
"penal-colony-hair-u":"Penal Colony Hair",
|
||||
"quarantine-world-hair-u":"Quarantine World Hair",
|
||||
"dark-red-u":"Dark Red",
|
||||
"agri-world-hair-u":"Agri-World Hair",
|
||||
"feudal-world-hair-u":"Feudal World Hair",
|
||||
"frontier-world-hair-u":"Frontier World Hair",
|
||||
"henna-u":"Henna",
|
||||
"exotic-hair-u":"Exotic Hair",
|
||||
"mauveine-u":"Mauveine ",
|
||||
"unnatural-color-(any)-u":"Unnatural Color (Any) ",
|
||||
"quirks-u":"Quirks:",
|
||||
"superstitions-u":"Superstitions:",
|
||||
"momentos-u":"Momentos:",
|
||||
"characteristics-u":"Characteristics",
|
||||
"weapon-skill-(ws)-u":"Weapon Skill (WS)",
|
||||
"none-(0)-u":"None (0)",
|
||||
"simple-(+5)-u":"Simple (+5)",
|
||||
"intermediate-(+10)-u":"Intermediate (+10)",
|
||||
"trained-(+15)-u":"Trained (+15)",
|
||||
"proficient-(+20)-u":"Proficient (+20)",
|
||||
"expert-(+25)-u":"Expert (+25)",
|
||||
"ballistic-skill-(bs)-u":"Ballistic Skill (BS)",
|
||||
"strength-(s)-u":"Strength (S)",
|
||||
"toughness-(t)-u":"Toughness (T)",
|
||||
"agility-(ag)-u":"Agility (Ag)",
|
||||
"intelligence-(int)-u":"Intelligence (Int)",
|
||||
"perception-(per)-u":"Perception (Per)",
|
||||
"willpower-(wp)-u":"Willpower (WP)",
|
||||
"fellowship-(fel)-u":"Fellowship (Fel)",
|
||||
"influence-(inf)-u":"Influence (Inf)",
|
||||
"fate-points-u":"Fate Points",
|
||||
"threshold-u":"Threshold:",
|
||||
"current-u":"Current: ",
|
||||
"initiative-u":"Initiative",
|
||||
"agility-u":"Ag",
|
||||
"custom-u":"Custom",
|
||||
"movement-u":"Movement",
|
||||
"half-move-u":"Half Move: ",
|
||||
"full-move-u":"Full Move: ",
|
||||
"charge-u":"Charge: ",
|
||||
"run-u":"Run: ",
|
||||
"modifier-u":"Modifiers: ",
|
||||
"fatigue-u":"Fatigue",
|
||||
"size-u":"Size:",
|
||||
"average-(4)-u":"Average (4)",
|
||||
"miniscule-(1)-u":"Miniscule (1)",
|
||||
"puny-(2)-u":"Puny (2)",
|
||||
"weedy-(3)-u":"Weedy (3)",
|
||||
"hulking-(5)-u":"Hulking (5)",
|
||||
"enormous-(6)-u":"Enormous (6)",
|
||||
"massive-(7)-u":"Massive (7)",
|
||||
"immense-(8)-u":"Immense (8)",
|
||||
"monumental-(9)-u":"Monumental (9)",
|
||||
"titanic-(10)-u":"Titanic (10)",
|
||||
"armour-and-defence-u":"Armour & Defence",
|
||||
"head-u":"Head",
|
||||
"armor-value-u":"Ar",
|
||||
"ar-u":"AR",
|
||||
"body-u":"Body",
|
||||
"al-u":"AL",
|
||||
"lr-u":"LR",
|
||||
"ll-u":"LL",
|
||||
"wounds-u":"Wounds",
|
||||
"total-u":"Total: ",
|
||||
"critical-damage-u":"Critical Damage: ",
|
||||
"status-u":"Status: ",
|
||||
"unharmed-u":"Unharmed",
|
||||
"lightly-damaged-u":"Lightly Damaged",
|
||||
"heavily-damaged-u":"Heavily Damaged",
|
||||
"critically-damaged-u":"Critically Damaged",
|
||||
"conditions-u":"Conditions",
|
||||
"recently-healed-u":"Recently Healed",
|
||||
"blinded-u":"Blinded",
|
||||
"blood-loss-u":"Blood Loss",
|
||||
"deafened-u":"Deafened",
|
||||
"falling-u":"Falling",
|
||||
"fire-u":"Fire",
|
||||
"stunned-u":"Stunned",
|
||||
"suffocation-u":"Suffocation",
|
||||
"unconsciousness-u":"Unconsciousness",
|
||||
"useless-limbs-u":"Useless Limbs",
|
||||
"vacuum-u":"Vacuum",
|
||||
"amputated-limb-u":"Amputated Limb",
|
||||
"lost-hand-u":"Lost Hand",
|
||||
"lost-arm-u":"Lost Arm",
|
||||
"lost-eye-u":"Lost Eye",
|
||||
"lost-foot-u":"Lost Foot",
|
||||
"lost-leg-u":"Lost Leg",
|
||||
"cybernetic-modifiers-u":"Cybernetics Modifiers",
|
||||
"bionic-left-arm-u":"Bionic Arm (left): ",
|
||||
"bionic-right-arm-u":"Bionic Arm (Right): ",
|
||||
"machine-trait-u":"Machine Trait: ",
|
||||
"left-leg-bionic-u":"Bionic Leg Toughness Bonus(left): ",
|
||||
"right-leg-bionic-u":"Bionic Leg (Right): ",
|
||||
"special-abilities-u":"Special Abilities",
|
||||
"skills-u":"Skills",
|
||||
"acrobatics-u":"Acrobatics",
|
||||
"ag-u":"(Ag)",
|
||||
"s-u":"(S)",
|
||||
"athletics-u":"Athletics",
|
||||
"t-u":"(T)",
|
||||
"awareness-u":"Awareness",
|
||||
"per-u":"(Per)",
|
||||
"fel-u":"(Fel)",
|
||||
"int-u":"(Int)",
|
||||
"charm-u":"Charm",
|
||||
"fellowship-u":"Fel",
|
||||
"influence-u":"Inf",
|
||||
"command-u":"Command",
|
||||
"intelligence-u":"Int",
|
||||
"strength-u":"S",
|
||||
"willpower-u":"WP",
|
||||
"commerce-u":"Commerce",
|
||||
"deceive-u":"Deceive",
|
||||
"dodge-u":"Dodge",
|
||||
"inquiry-u":"Inquiry",
|
||||
"interrogation-u":"Interrogation",
|
||||
"intimidate-u":"Intimidate",
|
||||
"logic-u":"Logic",
|
||||
"medicae-u":"Medicae",
|
||||
"navigate-u":"Navigate",
|
||||
"surface-u":"Surface",
|
||||
"stellar-u":"Stellar",
|
||||
"warp-u":"Warp",
|
||||
"operate-u":"Operate",
|
||||
"g-u":"(Ag)",
|
||||
"aeronautica-u":"Aeronautica",
|
||||
"voidship-u":"Voidship",
|
||||
"parry-u":"Parry",
|
||||
"weapon-skill-u":"WS",
|
||||
"psyniscience-u":"Psyniscience",
|
||||
"scrutiny-u":"Scrutiny",
|
||||
"security-u":"Security",
|
||||
"sleight-of-hand-u":"Sleight Of Hand",
|
||||
"stealth-u":"Stealth",
|
||||
"survival-u":"Survival",
|
||||
"tech-use-u":"Tech-Use",
|
||||
"linguistics-u":"Linguistics",
|
||||
"trade-u":"Trade",
|
||||
"lore-u":"Lore",
|
||||
"common-u":"Common",
|
||||
"scholastic-u":"Scholastic",
|
||||
"forbidden-u":"Forbidden",
|
||||
"other-skills-u":"Other Skills",
|
||||
"ballistic-skill-u":"BS",
|
||||
"toughness-u":"T",
|
||||
"perception-u":"Perception",
|
||||
"corruption-u":"Corruption (C)",
|
||||
"insanity-u":"Insanity (Is)",
|
||||
"talents-u":"Talents",
|
||||
"page-number-#-u":"pg#",
|
||||
"traits-u":"Traits:",
|
||||
"aptitudes-u":"Aptitudes",
|
||||
"aptitude":"Aptitude",
|
||||
"general-u":"General",
|
||||
"offence-u":"Offence",
|
||||
"finesse-u":"Finesse",
|
||||
"defence-u":"Defence",
|
||||
"psyker-u":"Psyker",
|
||||
"tech-u":"Tech",
|
||||
"knowledge-u":"Knowledge",
|
||||
"leadership-u":"Leadership",
|
||||
"fieldcraft-u":"Fieldcraft",
|
||||
"elite-advances-u":"Elite Advances",
|
||||
"elite-advance-u":"Elite Advance:",
|
||||
"advance-title-u":"Advance Title",
|
||||
"experience-points-u":"XP",
|
||||
"experience-u":"Experience",
|
||||
"xp-to-spend-u":"XP to Spend:",
|
||||
"total-spent-u":"Total Spent:",
|
||||
"advancements-taken-u":"Advancements Taken:",
|
||||
"zero-u":"0",
|
||||
"mental-disorders-u":"Mental Disorders",
|
||||
"malignancies-u":"Malignancies",
|
||||
"mutations-u":"Mutations",
|
||||
"mutation-perception-u":"Per",
|
||||
"name-u":"Name:",
|
||||
"type-u":"Type:",
|
||||
"homeworld-u":"Homeworld",
|
||||
"appearance-u":"Appearance:",
|
||||
"personality-u":"Personality:",
|
||||
"weaponskill-u":"WS",
|
||||
"unnatural-characteristics-u":"Unnatural Characteristics",
|
||||
"armor-bonus-u":"AB",
|
||||
"multiplied-by-2-u":"x2",
|
||||
"multiplied-by-3-u":"x3",
|
||||
"multiplied-by-6-u":"x6",
|
||||
"soak-u":"Soak",
|
||||
"arm-right-u":"AR",
|
||||
"arm-left-u":"AL",
|
||||
"leg-right-u":"LR",
|
||||
"leg-left-u":"LL",
|
||||
"talents-and-traits-u":"Talents & Traits",
|
||||
"gear-and-weapons-u":"Gear & Weapons",
|
||||
"special-rules-u":"Special Rules",
|
||||
"miscellaneous-and-notes-u":"Miscellaneous & Notes",
|
||||
"weight-u":"wt.",
|
||||
"kilograms-u":"kg",
|
||||
"class-u":"Class:",
|
||||
"melee-u":"Melee",
|
||||
"damage-u":"Damage",
|
||||
"energy-u":"Energy",
|
||||
"impact-u":"Impact",
|
||||
"rending-u":"Rending",
|
||||
"explosive-u":"Explosive",
|
||||
"penetration-u":"Pen:",
|
||||
"special-u":"Special:",
|
||||
"hit-u":"Hit",
|
||||
"range-u":"Range:",
|
||||
"rate-of-fire-u":"RoF:",
|
||||
"clip-u":"Clip:",
|
||||
"reload-u":"Reload:",
|
||||
"mission-objective-pending-u":"Mission Objective Pending",
|
||||
"objective-u":"Objective: ",
|
||||
"primary-objective-pending":"Primary Objective Pending",
|
||||
"pending-secondary-objective-u":"Pending Secondary Objective",
|
||||
"journal-entry-u":"Journal Entry",
|
||||
"armour-u":"Armour:",
|
||||
"tactical-speed-u":"Tactical Speed:",
|
||||
"cruising-speed-u":"Cruising Speed:",
|
||||
"manoeuvrability-u":"Manoeuvrability:",
|
||||
"integrity-u":"Integrity:",
|
||||
"crew-u":"Crew:",
|
||||
"weapons-u":"Weapons:",
|
||||
"focus-power-test-u":"Focus Power Test",
|
||||
"willpower":"Willpower",
|
||||
"psychic-powers-u":"Psychic Powers",
|
||||
"bound-u":"Bound",
|
||||
"unbound-u":"Unbound",
|
||||
"daemonic-u":"Daemonic",
|
||||
"psy-rating-u":"Psy Rating:",
|
||||
"action-u":"Action:",
|
||||
"focus-power-u":"Focus Power:",
|
||||
"subtype-u":"Subtype:",
|
||||
"sustained-u":"Sustained:",
|
||||
"damage-type-u":"Damage Type:",
|
||||
"e-u":"E",
|
||||
"i-u":"I",
|
||||
"r-u":"R",
|
||||
"max-push-u":"Max Push:",
|
||||
"+2/3/4-u":"+2/3/4",
|
||||
"sustaining-u":"Sustaining:",
|
||||
"+10-psychic-phenomena-u":"+10 PP / -1 PR",
|
||||
"ranged-weapons-u":"Ranged Weapons",
|
||||
"pistol-u":"Pistol",
|
||||
"basic-u":"Basic",
|
||||
"heavy-u":"Heavy",
|
||||
"thrown-u":"Thrown",
|
||||
"vehicle-u":"Vehicle",
|
||||
"melee-weapons-u":"Melee Weapons",
|
||||
"daemon-weapons-u":"Daemon Weapons",
|
||||
"daemons-willpower-u":"Daemon's Willpower:",
|
||||
"zero-zero-u":"00",
|
||||
"binding-strength-u":"Binding Strength:",
|
||||
"alignment-u":"Alignment:",
|
||||
"undivided-u":"Undivided",
|
||||
"khorne-u":"Khorne",
|
||||
"nurgle-u":"Nurgle",
|
||||
"slaanesh-u":"Slaanesh",
|
||||
"tzeentch-u":"Tzeentch",
|
||||
"unique-u":"Unique",
|
||||
"vulgar-u":"Vulgar",
|
||||
"jealous-u":"Jealous",
|
||||
"prideful-u":"Prideful",
|
||||
"vindicative-u":"Vindictive",
|
||||
"overbearing-u":"Overbearing",
|
||||
"ranged-u":"Range:",
|
||||
"attributes-u":"Attributes:",
|
||||
"cybernetics-u":"Cybernetics",
|
||||
"max-carry-wt-(sb+tb)-u":"Max Carry WT (SB+TB): ",
|
||||
"peers-u":"Peers",
|
||||
"peer-u":"Peer: ",
|
||||
"enemies-u":"Enemies",
|
||||
"enemy-u":"Enemy: ",
|
||||
"scatter-diagram-u":"Scatter Diagram"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,306 @@
|
||||
{
|
||||
"GENERAL":"GENERAL & ORIGINS",
|
||||
"ATTRIBUTES-u":"ATTRIBUTES & SKILLS",
|
||||
"INVENTORY-u":"INVENTORY",
|
||||
"creationmod-u":" creation mod",
|
||||
"PJName-u":"Name :",
|
||||
"PJAge-u":"Age :",
|
||||
"PJSex-u":"Sex :",
|
||||
"PJHeight-u":"Height :",
|
||||
"PJWeight-u":"Weight :",
|
||||
"PJRank-u":"Rank :",
|
||||
"PJTotalxp-u":"Total xp :",
|
||||
"PJRemainingxp-u":"Remaining xp :",
|
||||
"PJMoney-u":"Money :",
|
||||
"CULTURE-u":"CULTURE",
|
||||
"Borca-u":"Borca",
|
||||
"Franka-u":"Franka",
|
||||
"Pollen-u":"Pollen",
|
||||
"Balkhan-u":"Balkhan",
|
||||
"Hybrispania-u":"Hybrispania",
|
||||
"Purgare-u":"Purgare",
|
||||
"Africa-u":"Africa",
|
||||
"CONCEPT-u":"CONCEPT",
|
||||
"0-u":"The adventurer",
|
||||
"I-u":"The creator",
|
||||
"II-u":"The mentor",
|
||||
"III-u":"The martyr",
|
||||
"IV-u":"the ruler",
|
||||
"V-u":"The seeker",
|
||||
"VI-u":"The healer",
|
||||
"VII-u":"The traditionnalist",
|
||||
"VIII-u":"The mediator",
|
||||
"IX-u":"The hermit",
|
||||
"X-u":"The heretic",
|
||||
"XI-u":"The conqueror",
|
||||
"XII-u":"The abomination",
|
||||
"XIII-u":"The destroyer",
|
||||
"XIV-u":"The chosen",
|
||||
"XV-u":"The defiler",
|
||||
"XVI-u":"The protector",
|
||||
"XVII-u":"The visionary",
|
||||
"XVIII-u":"The zealot",
|
||||
"XIX-u":"The disciple",
|
||||
"XX-u":"The righteous",
|
||||
"XXI-u":"The traveler",
|
||||
"CULTE-u":"CULTE",
|
||||
"Spitalian-u":"Spitalian",
|
||||
"Chronicler-u":"Chronicler",
|
||||
"Helvetic-u":"Helvetic",
|
||||
"Judge-u":"Judge",
|
||||
"Clanner-u":"Clanner",
|
||||
"Scrapper-u":"Scrapper",
|
||||
"Neolibyan-u":"Neolibyan",
|
||||
"Scourger-u":"Scourger",
|
||||
"Anubian-u":"Anubian",
|
||||
"Jehammedans-u":"Jehammedans",
|
||||
"Apocalyptic-u":"Apocalyptic",
|
||||
"Anabaptist-u":"Anabaptist",
|
||||
"Paler-u":"Paler",
|
||||
"Ego-u":"Ego",
|
||||
"Infestation-u":"Infestation",
|
||||
"Encumbrance-u":"Encumbrance",
|
||||
"Wounds-u":"Wounds",
|
||||
"Trauma-u":"Trauma",
|
||||
"Max-u":"Max",
|
||||
"Actual-u":"Actual",
|
||||
"Combat-u":"Combat",
|
||||
"ORIGINS-u":"ORIGINS",
|
||||
"Allies-u":"Allies",
|
||||
"Authority-u":"Authority",
|
||||
"Network-u":"Network",
|
||||
"Renown-u":"Renown",
|
||||
"Resources-u":"Resources",
|
||||
"Secrets-u":"Secrets",
|
||||
"Culture-u":"Culture :",
|
||||
"None-u":"None",
|
||||
"Culte-u":"Culte :",
|
||||
"Jehammedan-u":"Jehammedan",
|
||||
"Concept-u":"Concept :",
|
||||
"AttPtsRemain-u":"Attribute points remaining :",
|
||||
"SkillPtsRemain-u":"Skill points remaining :",
|
||||
"Attitude-u":"Attitude :",
|
||||
"Belief-u":"Belief :",
|
||||
"BODY-u":"BODY",
|
||||
"Athletics-u":"Athletics",
|
||||
"Brawl-u":"Brawl",
|
||||
"Force-u":"Force",
|
||||
"Melee-u":"Melee",
|
||||
"Stamina-u":"Stamina",
|
||||
"Toughness-u":"Toughness",
|
||||
"AGILITY-u":"AGILITY",
|
||||
"Crafting-u":"Crafting",
|
||||
"Dexterity-u":"Dexterity",
|
||||
"Navigation-u":"Navigation",
|
||||
"Mobility-u":"Mobility",
|
||||
"Projectiles-u":"Projectiles",
|
||||
"Stealth-u":"Stealth",
|
||||
"CHARISMA-u":"CHARISMA",
|
||||
"Arts-u":"Arts",
|
||||
"Conduct-u":"Conduct",
|
||||
"Expression-u":"Expression",
|
||||
"Leadership-u":"Leadership",
|
||||
"Negociation-u":"Negociation",
|
||||
"Seduction-u":"Seduction",
|
||||
"INTELLECT-u":"INTELLECT",
|
||||
"Artefact-u":"Artefact lore",
|
||||
"Engineering-u":"Engineering",
|
||||
"Legends-u":"Legends",
|
||||
"Medicine-u":"Medicine",
|
||||
"Science-u":"Science",
|
||||
"Focus-u":"Focus",
|
||||
"PSYCHE-u":"PSYCHE",
|
||||
"Cunning-u":"Cunning",
|
||||
"Deception-u":"Deception",
|
||||
"Domination-u":"Domination",
|
||||
"Reaction-u":"Reaction",
|
||||
"Faith-u":"Faith",
|
||||
"Willpower-u":"Willpower",
|
||||
"INSTINCT-u":"INSTINCT",
|
||||
"Empathy-u":"Empathy",
|
||||
"Orienteering-u":"Orienteering",
|
||||
"Perception-u":"Perception",
|
||||
"Survival-u":"Survival",
|
||||
"Taming-u":"Taming",
|
||||
"Primal-u":"Primal",
|
||||
"POTENTIALS-u":"POTENTIALS",
|
||||
"Potential-name-p":"Name",
|
||||
"Potential-Description-p":"Description",
|
||||
"TRAITS-u":"TRAITS",
|
||||
"Traits-name-p":"Name",
|
||||
"WEAPONSCAC-u":"WEAPONS (contact)",
|
||||
"Description-t":"Description",
|
||||
"Description-u":"Description",
|
||||
"Hand-t":"Bonus/Malus in handling",
|
||||
"Hand-u":"Hand",
|
||||
"Range-t":"To what range is your target ?",
|
||||
"Range-u":"Range ",
|
||||
"Dam-t":"Dammage",
|
||||
"Dam-u":"Dam",
|
||||
"Mag-t":"Number of ammunition (max/actual)",
|
||||
"Mag-u":"Mag",
|
||||
"Wei-t":"Weight",
|
||||
"Wei-u":"Wei",
|
||||
"Tech-t":"Tech level",
|
||||
"Tech-u":"Tech",
|
||||
"Slots-t":"Number of slots for modifications (max/remaining)",
|
||||
"Slots-u":"Slots",
|
||||
"Att-t":"Attack roll",
|
||||
"Att-u":"Att",
|
||||
"Def-t":"Defense roll",
|
||||
"Def-u":"Def",
|
||||
"Name-p":"Name",
|
||||
"Skillforthetest-t":"Skill for the test",
|
||||
"Properties-p":"Properties",
|
||||
"Properties-t":"Properties",
|
||||
"BonusMalusinhandling-t":"Bonus/Malus in handling",
|
||||
"Damage-t":"Damage",
|
||||
"Maxnumberofammunition-t":"Max number of ammunition",
|
||||
"Actualofammunitionmaxactual-t":"Actual of ammunition (max/actual)",
|
||||
"Weight-t":"Weight",
|
||||
"Techlevel-t":"Tech level",
|
||||
"Primitive-t":"Primitive",
|
||||
"Medieval-t":"Medieval",
|
||||
"Progressive-t":"Progressive",
|
||||
"Industrial-t":"Industrial Age",
|
||||
"Transhuman-t":"Transhuman Age",
|
||||
"Wonderland-t":"Wonderland",
|
||||
"Maxnumberofslotsformodifications-t":"Max number of slots for modifications",
|
||||
"Actualnumberofslotsformodifications-t":"Actual number of slots for modifications",
|
||||
"SHIELDS-u":"SHIELDS",
|
||||
"Activedefensebonus-t":"Active defense bonus",
|
||||
"Passivedefensebonus-t":"Passive defense bonus",
|
||||
"Attackmalus-t":"Attack malus",
|
||||
"WEAPONSDIST-u":"WEAPONS (projectiles)",
|
||||
"Type-t":"Type",
|
||||
"Type-u":"Type",
|
||||
"Munitions-t":"Number of ammunition (max/actuel)",
|
||||
"Munitions-u":"Munitions",
|
||||
"Properties-u":"Properties",
|
||||
"Ammunition1-p":"Ammunition 1",
|
||||
"Typeofammunition-t":"Type of ammunition",
|
||||
"Dammage-t":"Dammage",
|
||||
"Actualnumberofammunition-t":"Actual number of ammunition",
|
||||
"Ammunition2-p":"Ammunition 2",
|
||||
"Ammunition3-p":"Ammunition 3",
|
||||
"ARMORS-u":"ARMORS",
|
||||
"Ar-t":"Armor value",
|
||||
"Ar-u":"Ar",
|
||||
"Name-u":"Name",
|
||||
"Armorvalue-t":"Armor value",
|
||||
"EQUIPMENTS-u":"EQUIPMENTS",
|
||||
"Effects-t":"Effects",
|
||||
"COMBATHELPER-u":"COMBAT HELPER",
|
||||
"BONUSMALUS-u":"BONUS/MALUS",
|
||||
"Totalofbonusmalus-t":"Total of bonus/malus (Bonus/Malus/Moving/Range/Visibility/Ground/Trauma/Encumbrance)",
|
||||
"Total-u":"Total",
|
||||
"Bonus-t":"Bonus",
|
||||
"Bonus-u":"Bonus ",
|
||||
"Malus-t":"Malus",
|
||||
"Malus-u":"Malus ",
|
||||
"Standing-t":"Are you on your feet and active ?",
|
||||
"Standing-u":"Standing ",
|
||||
"No-u":"No",
|
||||
"Yes-u":"Yes",
|
||||
"Moving-t":"Did you move more than 2 meters ?",
|
||||
"Moving-u":"Moving",
|
||||
"Cover-t":"Are you behind any cover (natural cover and/or shield) ?",
|
||||
"Cover-u":"Cover",
|
||||
"Partial-u":"Partial/shield",
|
||||
"Complete-u":"Complete",
|
||||
"Visibility-t":"What is the visibility around you ?",
|
||||
"Visibility-u":"Visibility ",
|
||||
"Good-u":"Good",
|
||||
"Poor-u":"Poor",
|
||||
"Twilight-u":"Twilight",
|
||||
"Obscurity-u":"Obscurity",
|
||||
"Ground-t":"What kind of ground is beneath your feets ?",
|
||||
"Ground-u":"Ground ",
|
||||
"Normal-u":"Normal",
|
||||
"Rough-u":"Rough",
|
||||
"Hard-u":"Hard",
|
||||
"Extreme-u":"Extreme",
|
||||
"Long-u":"Long",
|
||||
"Initiative-t":"Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
|
||||
"Initiative-u":"Initiative",
|
||||
"Dodge-t":"Dodge roll (AGILITE+Mobility)",
|
||||
"Dodge-u":"Dodge",
|
||||
"Disarmed-t":"Disarmed parry roll (PHYSIQUE+Brawl)",
|
||||
"Disarmed-u":"Disarmed parry",
|
||||
"FirstAid-t":"First aid roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"FirstAid-u":"First aid",
|
||||
"Surgery-t":"Surgery roll (INTELLIGENCE+Medicine) - You have to click on the token of the person you want to heal before rolling dices",
|
||||
"Surgery-u":"Surgery",
|
||||
"Movement-t":"Movement max per round in combat (in meters)",
|
||||
"Movement-u":"Movement",
|
||||
"Passive-t":"Your passive defense",
|
||||
"Passive-u":"Passive defense",
|
||||
"PassiveBase-t":"Your base passive defense",
|
||||
"PassiveBase-u":"Base ",
|
||||
"PassiveActual-t":"Your actual passive defense (Base defense/Standing/Cover/Moving)",
|
||||
"PassiveActual-u":"Actual ",
|
||||
"Successes-u":"successes",
|
||||
"damages-u":"damages",
|
||||
"tests-u":"tests",
|
||||
"Effects-p":"Effects",
|
||||
"Permanent-u":"Perm",
|
||||
"Heal-u":"heals",
|
||||
"Operate-u":"operates",
|
||||
"woundhealed-u":"1 wound healed (+1 by trigger)",
|
||||
"traumahealed-u":"1 trauma healed (+1 by trigger)",
|
||||
"Failure-u":"Failure !",
|
||||
"Defend-u":"defends",
|
||||
"Melee-weapon-u":"Melee",
|
||||
"Range-weapon-t":"Range (short/long)",
|
||||
"Dodge-emp-u":"dodges",
|
||||
"PJRealName-u":"Player :",
|
||||
"Attack-u":"attacks",
|
||||
"Skill-u":"Skill",
|
||||
"putmaxcontamination-t":"Maximum contamination points",
|
||||
"putcontamination-t":"Actual contamination points",
|
||||
"putpermcontamination-t":"Permanent contamination points",
|
||||
"putmaxblessures-t":"Maximum wounds points",
|
||||
"putblessures-t":"Acutal wounds points",
|
||||
"putmaxtrauma-t":"Maximum trama points",
|
||||
"puttrauma-t":"Actual trauma points",
|
||||
"putmaxpoids-t":"Maximum weight points",
|
||||
"putpoids-t":"Weight points in battle",
|
||||
"putpoidsrepos-t":"Actual weight points",
|
||||
"Athletics-t":"ACTION: Running; climbing; jumping; swimming; overcoming obstacles; covering distances\nREACTION: Gauging time / distance relation; regaining balance; escaping from dangerous situations\nCOMBINATION:\n >BOD+Stamina: jogging or prolonged swimming",
|
||||
"Brawl-t":"ACTION: Boxing; kicking; throwing; pit fighting\nREACTION: Quitting a brawl; breaking strangleholds\nCOMBINATION:\n >PSY+Reaction: disarm",
|
||||
"Force-t":"ACTION: Bending up sewer grates; breaking chains; kicking in doors; showing strength (arm wrestling)\nREACTION: Holding someone; pushing against an opposing force (arm wrestling or keeping a door closed)\nCOMBINATION:\n >PSY+Domination: intimidation by force",
|
||||
"Melee-t":"ACTION: Using weapons: axe, sword, hammer, club, knife, Splayer, etc.\nREACTION: Knowledge about weaknesses and properties of various sorts of weapons in combat; gauging the enemy’s combat power\nCOMBINATION:\n >PSY+Reaction: disarming an enemy",
|
||||
"Stamina-t":"ACTION: Tracking; diving; marching for hours\nREACTION: Fleeing; holding your breath; overcoming illness, poisoning, and weariness; standing guard for several nights in a row\nCOMBINATION:\n >INS+Survival: hounding\n >BOD+Toughness: forced march",
|
||||
"Toughness-t":"ACTION: Impressing with pain tolerance\nREACTION: Physical regeneration; withstanding pain and environmental influences; enduring torture\nCOMBINATION:\n >INS+Survival: facing extreme cold or heat",
|
||||
"Crafting-t":"ACTION: Enhancing or repairing gear; cannibalizing artifacts; erecting defenses\nREACTION: Estimating the value and condition of things; finding weak spots in a building\nCOMBINATION:\n >AGI+Dexterity or CHA+Arts: forging",
|
||||
"Dexterity-t":"ACTION: Stealing; lock picking with skeleton keys or wire; various tricks (loaded dice, coins, thimblerig, gaming, and tarot cards)\nREACTION: Keeping your hands steady; catching throws\nCOMBINATION:\n >AGI+Crafting: creating the finest mechanics",
|
||||
"Navigation-t":"ACTION: Riding and animal handling; piloting motored vehicles or planes; navigating ships; aligning heavy artillery\nREACTION: gauging braking and acceleration paths; judging the condition of a vehicle\nCOMBINATION:\n >AGI+Mobility: special maneuvers (e.g. attacking or dodging)\n >INS+Taming: spur a steed to maximum performance",
|
||||
"Mobility-t":"ACTION: Free running; jumping; dodging; acrobatics\nREACTION: Escape artist; swimming with or against the tide of a crowd\nCOMBINATION:\n >BOD+Brawl: freeing yourself from a clinch or countering strangleholds\n > AGI+Stealth: moving unseen",
|
||||
"Projectiles-t":"ACTION: Projectiles use: bow, crossbow, Judges’ Musket, Soul Burner, Fungicide Rifle, blowgun, Spitfire, etc; weapons maintenance\nREACTION: Gauging range and characteristics of Projectiles; gauging distance; finding cover\nCOMBINATION:\n >AGI+Mobility: precisely throwing a grenade\n > AGI+Navigation: mounted ranged combat, shooting from a moving vehicle",
|
||||
"Stealth-t":"ACTION: Hiding; hiding objects; stalking; sneaking; camouflage\nREACTION: gauging a level of sound; controlling heartbeat and breath; feigning death; ducking out of sight\nCOMBINATION:\n >BOD+Brawl/Melee: sneak attack\n >PSY+Domination: secretly fanning fear and superstition",
|
||||
"Arts-t":"ACTION: Dancing; playing music; painting; tarot reading; writing poetry; storytelling; sculpting\nREACTION: Esthetical judgments; appraisals\nCOMBINATION:\n >AGI+Crafting: raising an object’s value by embellishing it",
|
||||
"Conduct-t":"ACTION: Choosing appropriate words; knowing traditions, rituals, and customs and acting accordingly\nREACTION: Avoiding attention; seeing and evaluating another’s reaction to an action or a statement in a cultural context\nCOMBINATION:\n >CHA+Arts: Choosing the right gift or an appropriate toll\n >CHA+Expression: praising someone",
|
||||
"Expression-t":"ACTION: Body language; public speaking; teaching\nREACTION: Giving hand signs; reading facial expressions\nCOMBINATION:\n >CHA+Arts: Singing and dancing",
|
||||
"Leadership-t":"ACTION: Encouragement; propaganda; leading groups\nREACTION: Bolstering morale; avoiding mutinies\nCOMBINATION:\n >BOD+Melee or AGI+Projectiles: combatformations and tactical considerations\n >AGI+Navigation:herding",
|
||||
"Negociation-t":"ACTION: Diplomacy; haggling; persuasion; drawing up contracts\nREACTION: Retorts; recognizing oppressive contracts\nCOMBINATION:\n >CHA+Expression: maximum profit\n >PSY+Deception: selling red dust to Stukov Nomads",
|
||||
"Seduction-t":"ACTION: Seducing; flirting; turning tricks; pumping others for information\nREACTION: Counter-flirting; resistance against flattery; recognizing and countering seductive tricks\nCOMBINATION:\n >CHA+Expression: fascinating others\n >PSY+Domination: persuading others of dependencies",
|
||||
"Artefact-t":"ACTION: Using, repairing and modifying artifacts\nREACTION: Identifying artifacts; recognizing meaning and context; gauging worth\nCOMBINATION:\n >INT+Engineering: awakening or expanding artifacts",
|
||||
"Engineering-t":"ACTION: Understanding and manipulating mechanisms; upgrading high-tech equipment\nREACTION: Identifying technology; recognizing damages or weak spots (in vehicles, AMSUMOs)\nCOMBINATION:\n >INT+Legends: reconstructing lost technological processes\nSPECIALTY: improving high-tech equipment; the modern counterpart to >AGI+Crafting",
|
||||
"Legends-t":"ACTION: Knowledge about the history of the Cultures and Cults; knowledge about inventions, the Primer, and cities both known and forgotten; knowledge about ancient signs and allegories; knowledge of old stories\nREACTION: Gauging chance; evaluating historical developments and the reactions of the Cults\nCOMBINATION:\n >INS+Orienteering: finding artifacts\n >BOD+Melee: revealing knowledge about the great battles\n >CHA+Leadership: summoning the ghost of the past\n >INT+Artifact lore: recognizing the workings of the known Bygone artifact",
|
||||
"Medicine-t":"ACTION: Diagnosing and curing illnesses; brewing medicines; collecting healing herbs; treating wounds\nREACTION: Anticipating illnesses; recognizing dangerous substances\nCOMBINATION:\n >AGI+Dexterity: splinting fractures\n >INT+Science: knowing about pharmacy or epigenetics\n >INS+Survival: identifying medical herbs and using natural medicine",
|
||||
"Science-t":"ACTION: Reading and writing; scientific knowledge; math knowledge; mixing explosives\nREACTION: Uncovering logical errors; gauging the strength of walls or doors; anticipating chemical reactions\nCOMBINATION:\n >AGI+Projectiles: assessing trajectories, finding the position of an assassin using the bullet hole\n >CHA+Expression: knowledge of linguistics and various dialects\n >INT+Engineering: structural engineering calculation\n >INS+Orienteering: logistics",
|
||||
"Focus-t":"ACTION: Mental performance; meditation and concentration; overcoming doubts\nREACTION: Self-restraint; vanquishing fears; slowing down breath\nCOMBINATION:\n > INT+Medicine: highly complex surgeries\n >INT+Artifact lore: repairing highly complex artifacts\n >AGI+Projectiles: sharpshooter attack.",
|
||||
"Cunning-t":"ACTION: Planning; improvisation; distraction\nREACTION: Recognizing an advantage; using subterfuge\nCOMBINATION:\n >INS+Orienteering: exploiting the terrain as well as possible",
|
||||
"Deception-t":"ACTION: Pretending to be someone else, disguising one’s voice and appearance; forging documents and objects\nREACTION: Lies; bluffs\nCOMBINATION:\n >AGI+Crafting: creating forgeries\n >CHA+Leadership: posing as the leader of an unknown group",
|
||||
"Domination-t":"ACTION: Intimidation; torture; terror; subjugation\nREACTION: Countering influences; implementing pecking order\nCOMBINATION:\n >CHA+Expression: roaring, battle cries\n >INS+Empathy: digging into others’ feelings and using them against them, shaking faith and will",
|
||||
"Reaction-t":"ACTION: Taking the initiative; making quick attacks; surprising others\nREACTION: Sixth sense; noticing dangers\nCOMBINATION:\n >BOD+Brawl/Melee: surprise attacks, knife games\n >AGI+Projectiles: quick-drawing\n >AGI+Mobility: escaping a sprung trap",
|
||||
"Faith-t":"ACTION: Religious knowledge; preaching; inspiring; making sacrifices; asceticism\nREACTION: Unmasking heresy; maintaining mental strength through the power of faith\nCOMBINATION:\n >PSY+Domination: the zealot\n >CHA+ Leadership: awaken fanaticism\n >INS+Empathy: making peace",
|
||||
"Willpower-t":"ACTION: Self-conquest; tenacity; perseverance; austerity\nREACTION: Detecting superstition; repelling manipulation\nCOMBINATION:\n >PSY+Domination: asserting your will\n >BOD+Toughness: overcoming Trauma, ignoring pain",
|
||||
"Empathy-t":"ACTION: Attuning to others; feigning friendship; assessing and manipulating group dynamics; psychology\nREACTION: Seeing the truth behind emotions; guessing the attitude and disposition of a counterpart\nCOMBINATION:\n >INT+Medicine: imparting salvation\n >CHA+Conduct: ingratiation",
|
||||
"Orienteering-t":"ACTION: Finding someone or something in the country; drawing and reading maps; identifying way markers\nREACTION: Avoiding getting lost in dust storms or blizzards; blindly remembering the way when being abducted\nCOMBINATION:\n >AGI+Navigation: safe maneuvering\n >BOD+Athletics: exploring a target area",
|
||||
"Perception-t":"ACTION: Finding objects or spotting hidden things (traps); eavesdropping at doors\nREACTION: Noticing sudden events in time; spotting ambushes; hearing or smelling stalking enemies\nCOMBINATION:\n >INS+Survival: looking for a haven\n >PSY+Reaction: sensing danger\n >CHA+Arts: recognizing forgeries",
|
||||
"Survival-t":"ACTION: Hunting; gathering; tracking; eviscerating; building fires; setting traps\nREACTION: Sensing danger in wilderness (poisons, traps)\nCOMBINATION:\n >AGI+Crafting: setting traps\n >INT+Science: knowledge of flora and fauna",
|
||||
"Taming-t":"ACTION: Calming creatures; mentally strengthening, influencing, and training them\nREACTION: Showing strength to an attacking animal and thus unsettling it\nCOMBINATION:\n >BOD+Force: wrestling down an enemy\n >AGI+Navigation: mounted combat, setting animals on enemies",
|
||||
"Primal-t":"ACTION: Raging and intimidating enemies\nREACTION: Suppressing rational fears; following feral survival instincts in crisis situations\nCOMBINATION:\n >INS+Taming: pack pecking orders.",
|
||||
"ATTRSkill-u":"ATTR & Skill"
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
{
|
||||
"name":"Name",
|
||||
"player":"Player",
|
||||
"caste/aspect":"Caste/Aspect",
|
||||
"solar-exalted":"Solar Exalted",
|
||||
"dawn":"Dawn",
|
||||
"zenith":"Zenith",
|
||||
"twilight":"Twilight",
|
||||
"night":"Night",
|
||||
"eclipse":"Eclipse",
|
||||
"abyssal-exalted":"Abyssal Exalted",
|
||||
"dusk":"Dusk",
|
||||
"midnight":"Midnight",
|
||||
"daybreak":"Daybreak",
|
||||
"day":"Day",
|
||||
"moonshadow":"Moonshadow",
|
||||
"terrestrial-exalted":"Terrestrial Exalted",
|
||||
"air":"Air",
|
||||
"earth":"Earth",
|
||||
"fire":"Fire",
|
||||
"water":"Water",
|
||||
"wood":"Wood",
|
||||
"lunar-exalted":"Lunar Exalted",
|
||||
"full-moon":"Full Moon",
|
||||
"changing-moon":"Changing Moon",
|
||||
"no-moon":"No Moon",
|
||||
"casteless":"Casteless",
|
||||
"sidereal-exalted":"Sidereal Exalted",
|
||||
"journeys":"Journeys",
|
||||
"serenity":"Serenity",
|
||||
"battles":"Battles",
|
||||
"secrets":"Secrets",
|
||||
"endings":"Endings",
|
||||
"liminal-exalted":"Liminal Exalted",
|
||||
"blood":"Blood",
|
||||
"breath":"Breath",
|
||||
"flesh":"Flesh",
|
||||
"marrow":"Marrow",
|
||||
"soil":"Soil",
|
||||
"exigent-exalted":"Exigent Exalted",
|
||||
"exigent":"Exigent",
|
||||
"infernal-exalted":"Infernal Exalted",
|
||||
"slayer":"Slayer",
|
||||
"malefactor":"Malefactor",
|
||||
"defiler":"Defiler",
|
||||
"scourge":"Scourge",
|
||||
"fiend":"Fiend",
|
||||
"custom":"Custom",
|
||||
"alchemical-exalted":"Alchemical Exalted",
|
||||
"orichalcum":"Orichalcum",
|
||||
"soulsteel":"Soulsteel",
|
||||
"moonsilver":"Moonsilver",
|
||||
"starmetal":"Starmetal",
|
||||
"jade":"Jade",
|
||||
"concept":"Concept",
|
||||
"concept-place":"Inspirational Teacher",
|
||||
"anima":"Anima",
|
||||
"anima-place":"Orchid of golden fire",
|
||||
"supernal-trait":"Supernal Trait",
|
||||
"abilities":"Abilities",
|
||||
"archery":"Archery",
|
||||
"athletics":"Athletics",
|
||||
"awareness":"Awareness",
|
||||
"brawl":"Brawl",
|
||||
"bureaucracy":"Bureaucracy",
|
||||
"craft":"Craft",
|
||||
"dodge":"Dodge",
|
||||
"integrity":"Integrity",
|
||||
"investigation":"Investigation",
|
||||
"larceny":"Larceny",
|
||||
"linguistics":"Linguistics",
|
||||
"lore":"Lore",
|
||||
"martial-arts":"Martial Arts",
|
||||
"medicine":"Medicine",
|
||||
"melee":"Melee",
|
||||
"occult":"Occult",
|
||||
"performance":"Performance",
|
||||
"presence":"Presence",
|
||||
"resistance":"Resistance",
|
||||
"ride":"Ride",
|
||||
"sail":"Sail",
|
||||
"socialize":"Socialize",
|
||||
"stealth":"Stealth",
|
||||
"survival":"Survival",
|
||||
"thrown":"Thrown",
|
||||
"war":"War",
|
||||
"attributes":"Attributes",
|
||||
"strength":"Strength",
|
||||
"dexterity":"Dexterity",
|
||||
"stamina":"Stamina",
|
||||
"charisma":"Charisma",
|
||||
"manipulation":"Manipulation",
|
||||
"appearance":"Appearance",
|
||||
"perception":"Perception",
|
||||
"intelligence":"Intelligence",
|
||||
"wits":"Wits",
|
||||
"show-crafts":"Show crafts",
|
||||
"armoring":"Armoring",
|
||||
"artifact":"Artifact",
|
||||
"cooking":"Cooking",
|
||||
"first-age-artifice":"First Age Artifice",
|
||||
"gemcutting":"Gemcutting",
|
||||
"geomancy":"Geomancy",
|
||||
"jewelry":"Jewelry",
|
||||
"tailoring":"Tailoring",
|
||||
"craft-place":"Fate",
|
||||
"show-styles":"Show styles",
|
||||
"snake-style":"Snake Style",
|
||||
"tiger-style":"Tiger Style",
|
||||
"single-point-shining-into-the-void-style":"Single Point Shining Into the Void Style",
|
||||
"white-reaper-style":"White Reaper Style",
|
||||
"ebon-shaodw-style":"Ebon Shadow Style",
|
||||
"crane-style":"Crane Style",
|
||||
"silver-voiced-nightingale-style":"Silver-Voiced Nightingale Style",
|
||||
"righteous-devil-style":"Righteous Devil Style",
|
||||
"black-claw-style":"Black Claw Style",
|
||||
"dreaming-pearl-courtesan-style":"Dreaming Pearl Courtesan Style",
|
||||
"steel-devil-style":"Steel Devil Style",
|
||||
"martial-arts-place":"Celestial Monkey Style",
|
||||
"ability-place":"Astrology",
|
||||
"specialties":"Specialties",
|
||||
"specialty-place":"Pirate Tactics",
|
||||
"merits":"Merits",
|
||||
"merits-place":"Artifact",
|
||||
"willpower":"Willpower",
|
||||
"essence":"Essence",
|
||||
"personal":"Personal",
|
||||
"peripheral":"Peripheral",
|
||||
"committed":"Committed",
|
||||
"limit-break":"Limit Break",
|
||||
"limit-trigger":"Limit Trigger",
|
||||
"limit-trigger-place":"Karal is insulted, belittled, or deliberately frustrated by another character.",
|
||||
"experience-and-crafting":"Experience & Crafting",
|
||||
"current-experience-points":"Current XP:",
|
||||
"total-experience-points":"Total XP:",
|
||||
"current-solar-experience-points":"Current SXP:",
|
||||
"total-solar-experience-points":"Total SXP:",
|
||||
"silver-experience-points":"Silver XP",
|
||||
"gold-experience-points":"Gold XP",
|
||||
"white-experience-points":"White XP",
|
||||
"project-place":"Longsword",
|
||||
"major":"Major",
|
||||
"superior":"Superior",
|
||||
"legendary":"Legendary",
|
||||
"weapons-and-gear":"Weapons & Gear",
|
||||
"weapon":"Weapon",
|
||||
"accuracy":"Accuracy",
|
||||
"damage":"Damage",
|
||||
"defense":"Defense",
|
||||
"overwhelming-abbreviation":"Over.",
|
||||
"overwhelming":"Overwhelming",
|
||||
"attunement":"Attune",
|
||||
"tags":"Tags",
|
||||
"weapon-place":"Khatar",
|
||||
"weapon-tags-place":"Lethal, Brawl, Piercing",
|
||||
"miscellaneous-items":"Miscellaneous Items",
|
||||
"miscellaneous-items-place":"Fancy scarf",
|
||||
"armor":"Armor",
|
||||
"soak":"Soak",
|
||||
"hardness":"Hardness",
|
||||
"mobility-penalty":"Mobility",
|
||||
"armor-place":"Chain Shirt",
|
||||
"armor-tags-place":"Concealable",
|
||||
"health-and-defense":"Health & Defense",
|
||||
"natural-soak":"Natural Soak",
|
||||
"armored-soak":"Armored Soak",
|
||||
"total-soak":"Total Soak",
|
||||
"parry":"Parry",
|
||||
"evasion":"Evasion",
|
||||
"resolve":"Resolve",
|
||||
"resolve-without-specialty":"Resolve without specialty",
|
||||
"resolve-with-specialty":"Resolve with specialty",
|
||||
"guile":"Guile",
|
||||
"guile-without-specialty":"Guile without specialty",
|
||||
"guile-with-specialty":"Guile with specialty",
|
||||
"health-levels":"Health Levels",
|
||||
"incapacitated":"Incapacitated",
|
||||
"intimacies":"Intimacies",
|
||||
"intimacy":"Intimacy",
|
||||
"intensity":"Intensity",
|
||||
"intimacy-place":"Winter Plum (Grief)",
|
||||
"minor":"Minor",
|
||||
"defining":"Defining",
|
||||
"charms-and-evocations":"Charms & Evocations",
|
||||
"type":"Type",
|
||||
"duration":"Duration",
|
||||
"cost":"Cost",
|
||||
"book":"Book",
|
||||
"page-number":"Page #",
|
||||
"effect":"Effect",
|
||||
"charm-place":"Excellent Solar Larceny",
|
||||
"simple":"Simple",
|
||||
"supplemental":"Supplemental",
|
||||
"reflexive":"Reflexive",
|
||||
"premanent":"Permanent",
|
||||
"charm-duration-place":"Instant",
|
||||
"charm-cost-place":"1m/die",
|
||||
"book-place":"Core",
|
||||
"charm-page-number-place":"255",
|
||||
"charm-effect-place":"",
|
||||
"sorceries":"Sorceries",
|
||||
"circle":"Circle",
|
||||
"control-spell-abbreviation":"C.",
|
||||
"control-spell":"Control Spell",
|
||||
"spell-place":"Cirrus Skiff",
|
||||
"terrestrial":"Terrestrial",
|
||||
"celestial":"Celestial",
|
||||
"solar":"Solar",
|
||||
"spell-duration-place":"Until ended",
|
||||
"spell-cost-place":"15m, 1wp",
|
||||
"spell-page-place":"471",
|
||||
"spell-effect-place":"Call a small cloud to ride on",
|
||||
"version":"Version",
|
||||
"more-information":"More Information"
|
||||
}
|
||||
@@ -0,0 +1,348 @@
|
||||
{
|
||||
"style":"Style:",
|
||||
"style_character":"Character",
|
||||
"style_combat":"Combat",
|
||||
"style_spacecraft":"Spacecraft Sheet",
|
||||
"style_notes":"Notes",
|
||||
"char_name":"Character Name",
|
||||
"char_race":"Races",
|
||||
"char_language":"Languages",
|
||||
"char_traits":"Traits",
|
||||
"char_level":"Level",
|
||||
"char_max_ressources":"Max Resources",
|
||||
"char_max_influence":"Max Influence",
|
||||
"char_current":"Current",
|
||||
"char_allocated":"Allocated",
|
||||
"char_ressources":"Resources",
|
||||
"char_influence":"Influence",
|
||||
"char_spare_time_points":"Spare Time Points",
|
||||
"char_spare_time_roll":"Spare Time Roll",
|
||||
"attributes":"Attributes",
|
||||
"atr_current":"Cur",
|
||||
"atr_max":"Max",
|
||||
"atr_traits":"Traits",
|
||||
"atr_strength":"Strength",
|
||||
"atr_reflexes":"Reflexes",
|
||||
"atr_movement":"Movement",
|
||||
"atr_focus":"Focus",
|
||||
"atr_intelligence":"Intelligence",
|
||||
"atr_perception":"Perception",
|
||||
"atr_fate":"Fate",
|
||||
"char_perks":"Perks",
|
||||
"char_complications":"Complications",
|
||||
"ps_trained":"Trained",
|
||||
"ps_everyday_skills":"Everyday Skills",
|
||||
"ps_mod":"Modifier",
|
||||
"ps_traits":"Traits",
|
||||
"ps_tb":"TB",
|
||||
"ps_ws":"WS",
|
||||
"ps_dw":"DW",
|
||||
"ps_wealth":"Wealth",
|
||||
"ps_conversation":"Conversation",
|
||||
"ps_leadership":"Leadership",
|
||||
"ps_culture":"Culture",
|
||||
"ps_physical":"Physical",
|
||||
"ps_resolve":"Resolve",
|
||||
"ps_awareness":"Awareness",
|
||||
"ps_survival":"Survival",
|
||||
"pro_trained":"Trained",
|
||||
"pro_ps":"Professional Skills",
|
||||
"pro_mod":"Modifier",
|
||||
"pro_traits":"Traits",
|
||||
"pro_tk":"TK",
|
||||
"pro_tb":"TB",
|
||||
"pro_ws":"WS",
|
||||
"pro_dw":"DW",
|
||||
"pro_mechanics":"Mechanics",
|
||||
"pro_electronics":"Electronics",
|
||||
"pro_programming":"Programming",
|
||||
"pro_bio_tech":"Bio Tech",
|
||||
"pro_medicine":"Medicine",
|
||||
"pro_psychology":"Psychology",
|
||||
"pro_astronomy":"Astronomy",
|
||||
"pro_planetoids":"Planetoids",
|
||||
"pcs_trained":"Trained",
|
||||
"pcs_pcs":"Personal Combat Skills",
|
||||
"pcs_mod":"Modifier",
|
||||
"pcs_traits":"Traits x2",
|
||||
"pcs_small_arms":"Small Arms",
|
||||
"pcs_heavy_arms":"Heavy Arms",
|
||||
"pcs_tactical":"Tactical",
|
||||
"pcs_exotic":"Exotic",
|
||||
"vss_trained":"Trained",
|
||||
"vss_vss":"Vehicle System Skills",
|
||||
"vss_mod":"Modifier",
|
||||
"vss_traits":"Traits x2",
|
||||
"vss_command":"Command",
|
||||
"vss_engineering":"Engineering",
|
||||
"vss_operations":"Operations",
|
||||
"vss_gunnery":"Gunnery",
|
||||
"sh_strong_hit":"Strong Hit",
|
||||
"sh_requirement":"Requirement",
|
||||
"sh_result":"Result",
|
||||
"research":"Research",
|
||||
"trade_goods":"Trade Goods",
|
||||
"s2_charname":"Character Name",
|
||||
"s2_race":"Races",
|
||||
"s2_languages":"Languages",
|
||||
"s2_attributes":"Attributes",
|
||||
"s2_atr_current":"Cur",
|
||||
"s2_atr_max":"Max",
|
||||
"s2_atr_dmg_effects":"Damage & Effects",
|
||||
"s2_atr_strength":"Strength",
|
||||
"s2_atr_reflexes":"Reflexes",
|
||||
"s2_atr_movement":"Movement",
|
||||
"s2_atr_focus":"Focus",
|
||||
"s2_atr_intelligence":"Intelligence",
|
||||
"s2_atr_perception":"Perception",
|
||||
"s2_atr_fate":"Fate",
|
||||
"s2_endurance":"Endurance",
|
||||
"s2_end_current":"Current:",
|
||||
"s2_end_max":"Max:",
|
||||
"s2_recovery":"Recovery",
|
||||
"s2_rec_focus":"Foc +",
|
||||
"s2_order":"Order",
|
||||
"s2_order_intelligence":"Int +",
|
||||
"s2_stealth":"Stealth",
|
||||
"s2_stealth_tac_ref":"Tac + Ref +",
|
||||
"s2_overburdened":"Overburdened",
|
||||
"s2_outfit":"Outfit",
|
||||
"s2_utility":"Utility",
|
||||
"s2_weapon":"Weapons",
|
||||
"s2_defence_penalty":"Defence Penalty",
|
||||
"s2_defence":"Defence:",
|
||||
"s2_defence_calculation":"10 + Ref + Equip +",
|
||||
"s2_cover_steps":"Cover Steps: ",
|
||||
"s2_def_impair":"vs Impair: ",
|
||||
"s2_def_impair_calc":"Def + Str +",
|
||||
"s2_def_psionic":"vs Psionic: ",
|
||||
"s2_def_psionic_calc":"Def + Foc +",
|
||||
"s2_def_stealth":"vs Stealth: ",
|
||||
"s2_def_stealth_calc":"10 + Per +",
|
||||
"s2_armour":"Armour: ",
|
||||
"s2_armour_calc":"Equip +",
|
||||
"s2_armour_energy":"vs Energy: ",
|
||||
"s2_armour_slow":"vs Slow: ",
|
||||
"s2_armour_0_endurance":"at 0 Endurance:",
|
||||
"s2_gear_outfit":"Outfit",
|
||||
"s2_gear_armour":"Armour",
|
||||
"s2_gear_defence":"Defence",
|
||||
"s2_gear_endurance":"Endurance",
|
||||
"s2_gear_cover":"Cover",
|
||||
"s2_gear_frt_cover":"Frt Cover",
|
||||
"s2_gear_slots":"Slots",
|
||||
"s2_gear_weight":"Weight",
|
||||
"s2_gear_variation":"Variation",
|
||||
"s2_gear_cost":"Cost",
|
||||
"s2_util":"Utility",
|
||||
"s2_util_armour":"Armour",
|
||||
"s2_util_defence":"Defence",
|
||||
"s2_util_endurance":"Endurance",
|
||||
"s2_util_cover":"Cover",
|
||||
"s2_util_frt_cover":"Frt Cover",
|
||||
"s2_util_slots":"Slots",
|
||||
"s2_util_weights":"Weight",
|
||||
"s2_util_variation":"Variation",
|
||||
"s2_util_cost":"Cost",
|
||||
"s2_nw":"Natural Weapons",
|
||||
"s2_nw_hit":"+Hit",
|
||||
"s2_nw_endurance_dmg":"End Dmg",
|
||||
"s2_nw_crit_dmg":"Crit Dmg",
|
||||
"s2_nw_range":"Range",
|
||||
"s2_nw_clips":"Clips",
|
||||
"s2_nw_ammo":"Ammo",
|
||||
"s2_nw_load":"Load",
|
||||
"s2_nw_rof":"RoF",
|
||||
"s2_nw_weight":"Weight",
|
||||
"s2_nw_variation":"Variation",
|
||||
"s2_nw_cost":"Cost",
|
||||
"s2_weapon_hit":"Hit (+Skill)",
|
||||
"s2_weapon_endurance_dmg":"End Dmg",
|
||||
"s2_weapon_crit_dmg":"Crit Dmg",
|
||||
"s2_weapon_range":"Range",
|
||||
"s2_weapon_clips":"Clips",
|
||||
"s2_weapon_ammo":"Ammo",
|
||||
"s2_weapon_load":"Load",
|
||||
"s2_weapon_rof":"RoF",
|
||||
"s2_weapon_weight":"Weight",
|
||||
"s2_weapon_variation":"Variation",
|
||||
"s2_weapon_cost":"Cost",
|
||||
"s2_weapon_notes":"Notes:",
|
||||
"s2_weapon_used_ammo":"Used Ammunition:",
|
||||
"s2_weapon_used_clips":"Used Clips:",
|
||||
"s2_weapon_notes2":"Notes:",
|
||||
"s2_weapon_used_ammo2":"Used Ammunition:",
|
||||
"s2_weapon_used_clips2":"Used Clips:",
|
||||
"s2_drones":"Drones/Companions",
|
||||
"s2_drones_hit":"Hit (+Skill)",
|
||||
"s2_drones_endurance_dmg":"End Dmg",
|
||||
"s2_drones_crit_dmg":"Crit Dmg",
|
||||
"s2_drones_range":"Range",
|
||||
"s2_drones_clips":"Clips",
|
||||
"s2_drones_ammo":"Ammo",
|
||||
"s2_drones_load":"Load",
|
||||
"s2_drones_rof":"RoF",
|
||||
"s2_drones_weight":"Weight",
|
||||
"s2_drones_variation":"Variation",
|
||||
"s2_drones_cost":"Cost",
|
||||
"s2_drones_defence":"Defence:",
|
||||
"s2_drones_armour":"Armour:",
|
||||
"s2_drones_movement":"Movement:",
|
||||
"s2_drones_slots":"Slots:",
|
||||
"s2_drones_bodies":"Bodies:",
|
||||
"s2_drones_notes":"Notes:",
|
||||
"s2_drones_used_ammo":"Used Ammunition:",
|
||||
"s2_drones_used_clips":"Used Clips:",
|
||||
"s2_drones_defence2":"Defence:",
|
||||
"s2_drones_armour2":"Armour:",
|
||||
"s2_drones_movement2":"Movement:",
|
||||
"s2_drones_slots2":"Slots:",
|
||||
"s2_drones_bodies2":"Bodies:",
|
||||
"s2_drones_notes2":"Notes:",
|
||||
"s2_drones_used_ammo2":"Used Ammunition:",
|
||||
"s2_drones_used_clips2":"Used Clips:",
|
||||
"s2_equip":"Equipment",
|
||||
"s2_equip_outfit_util":"Outfit + Utility Item +",
|
||||
"s2_equip_slots":"Slots",
|
||||
"s2_strong_hit":"Strong Hit",
|
||||
"s2_sh_requirement":"Requirement",
|
||||
"s2_sh_result":"Result",
|
||||
"s3_shipname":"Ship Name",
|
||||
"s3_ship_build":"Build",
|
||||
"s3_influence_cost":"Influence Cost",
|
||||
"s3_attributes":"Attributes",
|
||||
"s3_atr_current":"Cur",
|
||||
"s3_atr_max":"Max",
|
||||
"s3_atr_traits":"Traits",
|
||||
"s3_atr_dmg_effects":"Damage & Effects",
|
||||
"s3_hull":"Hull",
|
||||
"s3_engines":"Engines",
|
||||
"s3_crew":"Crew",
|
||||
"s3_power":"Power",
|
||||
"s3_cpu":"CPU",
|
||||
"s3_sensors":"Sensors",
|
||||
"s3_size":"Size",
|
||||
"s3_velocity":"Velocity",
|
||||
"s3_velocity_current":"Current:",
|
||||
"s3_velocity_max":"Max:",
|
||||
"s3_shield":"Shield",
|
||||
"s3_shield_current":"Current:",
|
||||
"s3_shield_max":"Max:",
|
||||
"s3_regen":"Regen",
|
||||
"s3_regen_calc":"Pow +",
|
||||
"s3_boarded":"Boarded",
|
||||
"s3_resupply":"Resupply",
|
||||
"s3_resupply_calc":"Size x2 +",
|
||||
"s3_cargo":"Cargo",
|
||||
"s3_cargo_calc":"Size x4 + Hull -10 +",
|
||||
"s3_secret_cargo":"Secret Cargo",
|
||||
"s3_weapon_slots":"Weapon Slots",
|
||||
"s3_weapon_slots_calc":"Size +",
|
||||
"s3_defence":"Defence: ",
|
||||
"s3_defence_calc":"12 - Size + Eng +",
|
||||
"s3_def_ordinance":"vs Ordinance: ",
|
||||
"s3_def_ordinance_calc":"Def +",
|
||||
"s3_def_boarding":"vs Boarding: ",
|
||||
"s3_def_boarding_calc":"10 + Size + Crew +",
|
||||
"s3_armour":"Armour: ",
|
||||
"s3_armour_boarding":"vs Boarding: ",
|
||||
"s3_armour_0_shields":"at 0 Shields: ",
|
||||
"s3_innate_weapons":"Innate Weapons",
|
||||
"s3_iw_hit":"+Hit",
|
||||
"s3_iw_shield_dmg":"Shield Dmg",
|
||||
"s3_iw_crit_dmg":"Crit Dmg",
|
||||
"s3_iw_range":"Range",
|
||||
"s3_iw_clips":"Clips",
|
||||
"s3_iw_ammo":"Ammo",
|
||||
"s3_iw_load":"Load",
|
||||
"s3_iw_rof":"RoF",
|
||||
"s3_iw_mount":"Mount",
|
||||
"s3_iw_variation":"Variation",
|
||||
"s3_iw_cost":"Cost",
|
||||
"s3_iw_boarding_party":"Boarding Party",
|
||||
"s3_iw_boarding":"Boarding",
|
||||
"s3_gunnery":"Gunnery",
|
||||
"s3_gun_hit":"Hit (+Skill)",
|
||||
"s3_gun_shield_dmg":"Shield Dmg",
|
||||
"s3_gun_crit_dmg":"Crit Dmg",
|
||||
"s3_gun_range":"Range",
|
||||
"s3_gun_clips":"Clips",
|
||||
"s3_gun_ammo":"Ammo",
|
||||
"s3_gun_load":"Load",
|
||||
"s3_gun_rof":"RoF",
|
||||
"s3_gun_mount":"Mount",
|
||||
"s3_gun_variation":"Variation",
|
||||
"s3_gun_cost":"Cost",
|
||||
"s3_gun_notes":"Notes:",
|
||||
"s3_gun_used_ammo":"Used Ammunition:",
|
||||
"s3_gun_used_clips":"Used Clips:",
|
||||
"s3_gun_notes2":"Notes:",
|
||||
"s3_gun_used_ammo2":"Used Ammunition:",
|
||||
"s3_gun_used_clips2":"Used Clips:",
|
||||
"s3_ordinance":"Ordinance",
|
||||
"s3_ord_hit":"Hit (+Skill)",
|
||||
"s3_ord_shield_dmg":"Shield Dmg",
|
||||
"s3_ord_crit_dmg":"Crit Dmg",
|
||||
"s3_ord_range":"Range",
|
||||
"s3_ord_clips":"Clips",
|
||||
"s3_ord_ammo":"Ammo",
|
||||
"s3_ord_load":"Load",
|
||||
"s3_ord_rof":"RoF",
|
||||
"s3_ord_mount":"Mount",
|
||||
"s3_ord_variation":"Variation",
|
||||
"s3_ord_cost":"Cost",
|
||||
"s3_ord_defence":"Defence:",
|
||||
"s3_ord_armour":"Armour:",
|
||||
"s3_ord_movement":"Movement:",
|
||||
"s3_ord_bodies":"Bodies:",
|
||||
"s3_ord_notes":"Notes:",
|
||||
"s3_ord_destroyed_bodies":"Destroyed Bodies:",
|
||||
"s3_ord_launched_bodies":"Launched Bodies:",
|
||||
"s3_ord_defence2":"Defence:",
|
||||
"s3_ord_armour2":"Armour:",
|
||||
"s3_ord_movement2":"Movement:",
|
||||
"s3_ord_bodies2":"Bodies:",
|
||||
"s3_ord_destroyed_bodies2":"Destroyed Bodies:",
|
||||
"s3_ord_launched_bodies2":"Launched Bodies:",
|
||||
"s3_strong_hit":"Strong Hit",
|
||||
"s3_sh_requirement":"Requirement",
|
||||
"s3_sh_result":"Result",
|
||||
"s3_workshops_labs_notes":"Workshops, Labs, Cargo & Notes",
|
||||
"s3_perks":"Spacecraft Perks:",
|
||||
"s3_perks_calc":"Size +",
|
||||
"s3_perk_5_shields":"+5 Shields (Size 1-2)",
|
||||
"s3_perk_ejection_seats":"Ejection Seats (Size 1-2)",
|
||||
"s3_perk_1_cargo":"+1 Cargo",
|
||||
"s3_perk_comm_system":"Comm System",
|
||||
"s3_perk_2_resupply":"+2 Resupply",
|
||||
"s3_perk_life_support":"Life Support",
|
||||
"s3_perk_deep_space_sos_beacon":"Deep Space SOS Beacon",
|
||||
"s3_perk_jump_drive":"Jump Drive",
|
||||
"s3_perk_escape_pods":"Escape Pods (Size 3-5)",
|
||||
"s3_perk_docking_clamp":"Docking Clamp (Size 2-5)",
|
||||
"s3_perk_shuttle":"Shuttle (Size 4-5)",
|
||||
"s3_perk_airlock":"Airlock (Size 2-5)",
|
||||
"s3_perk_brig":"Brig (Size 3-5)",
|
||||
"s3_perk_corridors":"Corridors (Size 3-5)",
|
||||
"s3_perk_armoury":"Armoury",
|
||||
"s3_perk_small_rooms":"Small Rooms (Size 3-5)",
|
||||
"s3_perk_additional_rooms":"Additional Rooms (Size 3-5)",
|
||||
"s3_perk_large_rooms":"Large Rooms (Size 5)",
|
||||
"s4_notes":"General Notes",
|
||||
"s2_nw_mind":"Mind",
|
||||
"s2_nw_analytical":"Analytical",
|
||||
"s2_nw_limbs":"Limbs",
|
||||
"s2_nw_limbs_variation":"Melee, Impairment",
|
||||
"s2_equip_gauntlet1":"Gauntlet 1",
|
||||
"s2_equip_gauntlet2":"Gauntlet 2",
|
||||
"s1_skill_efford_hit":"Effort",
|
||||
"s1_skill_efford_req":"Primary or Vehicle System Skill",
|
||||
"s1_skill_efford_res":"You may re-roll a single die",
|
||||
"s2_sh1_hit":"Critical Hit",
|
||||
"s2_sh1_req":"Attack, Hit, 1 per RoF, No Splash",
|
||||
"s2_sh1_res":"Deal critical damage to a random attribute",
|
||||
"s2_sh2_hit":"Critical Boost",
|
||||
"s2_sh2_req":"Attack, Does not req. hit",
|
||||
"s2_sh2_res":"+1 Crit dmg vs targets with 0 endurance",
|
||||
"s2_end_mod":"+ Mod:"
|
||||
}
|
||||
@@ -0,0 +1,268 @@
|
||||
{
|
||||
"APP":"APP",
|
||||
"CON":"CON",
|
||||
"DEX":"DEX",
|
||||
"HGT":"TAI",
|
||||
"INT":"INT",
|
||||
"MOV":"DEP",
|
||||
"POW":"POU",
|
||||
"STR":"FOR",
|
||||
"abilities":"Caractéristiques :",
|
||||
"absorption-abbrv":"Absorp.",
|
||||
"affect":"% Affect",
|
||||
"age":"Age",
|
||||
"age-title":"Age du personnage",
|
||||
"alliance":"Alliance",
|
||||
"ancient-world":"Monde Ancien",
|
||||
"app-title":"Apparence du personnage",
|
||||
"armor":"Armure",
|
||||
"armor-load-title":"Encombrement de l'armure",
|
||||
"armor-name-place":"Nom de l'armure",
|
||||
"armor-round-title":"Round nécessaire pour revêtir l'armure",
|
||||
"armor-shield":"Armure, Bouclier",
|
||||
"armor-shield-exp":"Développer de l'Armure ou du Bouclier",
|
||||
"art":"Art",
|
||||
"attack":"",
|
||||
"autonomy":"Autonomie",
|
||||
"bargain":"Marchander",
|
||||
"base":"Base",
|
||||
"basic-medicine":"Medecine Rudiment.",
|
||||
"birthplace":"Lieu de Naissance",
|
||||
"birthplace-place":"Lieu de naissance du personnage",
|
||||
"cha-title":"Charisme du personnage (APP x5)",
|
||||
"character-abilities-desc":"Caractéristiques",
|
||||
"character-abilities-desc-exp":"Développer les Caractéristiques",
|
||||
"character-desc":"Description du Personnage",
|
||||
"character-desc-exp":"Développer la Description du Personnage",
|
||||
"character-name":"Nom du Personnage",
|
||||
"character-name-place":"Nom du personnage",
|
||||
"character-stats-desc":"Statistiques du Personnage",
|
||||
"character-stats-desc-exp":"Développer les Statistiques du Personnage",
|
||||
"charisma":"Charisme",
|
||||
"climb":"Grimper",
|
||||
"clumsiness":"Maladresse !",
|
||||
"con-title":"Constitution du personnage",
|
||||
"conceal-object":"Dissimuler Obj.",
|
||||
"craft":"Artisanat",
|
||||
"critical":"Critique !",
|
||||
"current":"Actuel",
|
||||
"damage+push":"Dgt.+Rep.",
|
||||
"damage-mod":"Mod. Dégâts",
|
||||
"damages":"Dégâts",
|
||||
"defects":"Défauts",
|
||||
"deformity":"Malformation",
|
||||
"denomination":"Noms, Titres & Surnoms",
|
||||
"denomination-place":"Noms, Titres et Surnoms du Personnage",
|
||||
"description":"Description",
|
||||
"dex-title":"Dextérité du personnage",
|
||||
"dext-title":"Dextérité du personnage (DEX x5)",
|
||||
"dexterity":"Dextérité",
|
||||
"direction":"Orientation",
|
||||
"disguise":"Déguisement",
|
||||
"dodge":"Esquive",
|
||||
"effects":"Effets",
|
||||
"eloquence":"Eloquence",
|
||||
"enemies":"Ennemis",
|
||||
"enemies-place":"Ennemis du Personnage",
|
||||
"equipment-description-place":"Description de l'équipement",
|
||||
"equipment-maximum-title":"Maximum",
|
||||
"equipment-name-place":"Nom de l'équipement",
|
||||
"equipment-number-title":"Nombre",
|
||||
"equipment-value-title":"Valeur de l'équipement",
|
||||
"equipments":"Equipements",
|
||||
"equipments-exp":"Développer les compétences",
|
||||
"europe":"Europe",
|
||||
"evaluate":"Evaluer",
|
||||
"fail":"Echec",
|
||||
"family-friend":"Famille & Amis",
|
||||
"family-friend-place":"Famille et Amis du Personnage",
|
||||
"female":"Feminin",
|
||||
"flaw":"Tare",
|
||||
"footer-created-by":"Créé par",
|
||||
"footer-inspired":"(fortement inspiré de la fiche Pathfinder)",
|
||||
"footer-last-update":"Dernière MAJ",
|
||||
"foreign-language":"Langue Etrang.",
|
||||
"free-int":"INT Libre",
|
||||
"full-abbrv":"E",
|
||||
"gender":"Sexe",
|
||||
"half-abbrv":"D",
|
||||
"hand":"Main",
|
||||
"helmet":"Heaume",
|
||||
"helmet-absorption-title":"Absorption du heaume",
|
||||
"helmet-affect-title":"% Affect du heaume",
|
||||
"hgt-title":"Taille du personnage",
|
||||
"hide":"Se Cacher",
|
||||
"hp":"PV",
|
||||
"hp-max-title":"Points de vie max du personnage",
|
||||
"hp-title":"Points de vie du personnage",
|
||||
"hypnosis":"Hypnose",
|
||||
"idea":"Idée",
|
||||
"idea-title":"Idée du personnage (INT x5)",
|
||||
"impale":"Pare",
|
||||
"impaled":"Empalé !",
|
||||
"init-percent-abbrv":"% Init.",
|
||||
"init-trap":"Amorcer Piège",
|
||||
"int-title":"Intelligence du personnage",
|
||||
"jump":"Sauter",
|
||||
"large-abbrv":"G",
|
||||
"length":"Longueur",
|
||||
"listen":"Ecouter",
|
||||
"load":"Enc.",
|
||||
"location":"Lieu de résidence",
|
||||
"location-place":"Lieu de résidence du personnage",
|
||||
"look":"Allure, Attitude, Mutations, Tares & Malformations Apparentes",
|
||||
"look-place":"Allure, Attitude, Mutations, Tares et Malformations Apparentes du Personnage",
|
||||
"luck":"Chance",
|
||||
"luck-title":"Chance du personnage (POU x5)",
|
||||
"male":"Masculin",
|
||||
"max":"Max",
|
||||
"melee-weapon-damage-place":"ex: 1d6+2",
|
||||
"melee-weapon-hand-title":"Tenue en Main de l'arme",
|
||||
"melee-weapon-length-title":"Longueur de l'arme",
|
||||
"melee-weapon-name-place":"Nom de l'arme",
|
||||
"melee-weapon-percent-title":"Niveau l'arme",
|
||||
"melee-weapon-structure-title":"Structure de l'arme",
|
||||
"melee-weapons":"Armes de contact",
|
||||
"meleeWeapons-exp":"Développer les armes de contact",
|
||||
"memorized-magic":"Magie Mémorisée",
|
||||
"memorized-magic-description-place":"Description de la magie mémorisée",
|
||||
"memorized-magic-exp":"Développer la Magie Mémorisée",
|
||||
"memorized-magic-name-place":"Nom de la magie mémorisée",
|
||||
"million-spheres":"Million de Sphères",
|
||||
"minimize-cmd":"Minimize Row",
|
||||
"mod-damage-title":"Modificateur de dégâts du personnage",
|
||||
"mother-tongue":"Langue Matern.",
|
||||
"mount-abilities-desc":"Caractéristiques",
|
||||
"mount-abilities-desc-exp":"Développer les Caractéristiques",
|
||||
"mount-armor-title":"Armure de la monture",
|
||||
"mount-con-title":"Constitution de la monture",
|
||||
"mount-desc":"Description de la monture",
|
||||
"mount-dex-title":"Dextérité de la monture",
|
||||
"mount-hgt-title":"Taille de la monture",
|
||||
"mount-hp-max-title":"Points de vie max de la monture",
|
||||
"mount-hp-title":"Points de vie de la monture",
|
||||
"mount-int-title":"Intelligence de la monture",
|
||||
"mount-mod-damage-title":"Modificateur de dégâts de la monture",
|
||||
"mount-mov-title":"Déplacement de la monture",
|
||||
"mount-name":"Nom",
|
||||
"mount-name-place":"Nom de la monture",
|
||||
"mount-pow-title":"Pouvoir de la monture",
|
||||
"mount-skill-name-place":"Nom de la compétence",
|
||||
"mount-skill-value-title":"Valeur de la compétence",
|
||||
"mount-str-title":"Force de la monture",
|
||||
"mount-type":"Espèce/Type",
|
||||
"mount-type-place":"Espèce/Type de la monture",
|
||||
"mov-title":"Déplacement du personnage",
|
||||
"mp":"PM",
|
||||
"mp-max-title":"Points de magie max du personnage",
|
||||
"mp-title":"Points de magie du personnage",
|
||||
"mutation":"Mutation",
|
||||
"mutations-flaws-deformity":"Mutations, Tares, Malformations",
|
||||
"mutations-flaws-deformity-description-place":"Description de la mutation, tare ou malformation",
|
||||
"mutations-flaws-deformity-exp":"Développer les Mutations, Tares, Malformations",
|
||||
"mutations-flaws-deformity-name-place":"Nom de la mutation, tare ou malformation",
|
||||
"name":"Nom",
|
||||
"natural-world":"Monde Naturel",
|
||||
"negative":"Négatif",
|
||||
"no":"Non",
|
||||
"number-abbrv":"Nb.",
|
||||
"pa":"PA",
|
||||
"page-character":"Personnage",
|
||||
"page-config":"Configuration",
|
||||
"page-mount":"Monture",
|
||||
"page-notes":"Notes",
|
||||
"page-skills":"Compétences",
|
||||
"page-technology-magic":"Technologie & Magie",
|
||||
"page-weapons-equipments":"Armes & Equipement",
|
||||
"pds":"Pds",
|
||||
"percent-abbrv":"%",
|
||||
"perspicacity":"Sagacité",
|
||||
"pick":"Crocheter",
|
||||
"player-name":"Nom du Joueur",
|
||||
"player-name-place":"Nom du joueur",
|
||||
"positive":"Positif",
|
||||
"potions":"Potions",
|
||||
"pow-title":"Pouvoir du personnage",
|
||||
"power-source":"Source d'énergie",
|
||||
"range":"Portée",
|
||||
"ranged-weapon-autonomy-title":"Autonomie de l'arme",
|
||||
"ranged-weapon-damage-place":"ex: 1d6+2",
|
||||
"ranged-weapon-name-place":"Nom de l'arme",
|
||||
"ranged-weapon-pa-title":"PA de l'arme",
|
||||
"ranged-weapon-pds-title":"Pds de l'arme",
|
||||
"ranged-weapon-percent-title":"Niveau l'arme",
|
||||
"ranged-weapon-range-title":"Portée de l'arme",
|
||||
"ranged-weapon-round-title":"Rounds utilisés par l'arme",
|
||||
"ranged-weapons":"Armes à distance",
|
||||
"rangedWeapons-exp":"Développer les armes à distance",
|
||||
"repair-design":"Reparer/Concev.",
|
||||
"result":"Résultat",
|
||||
"riding":"Equitation",
|
||||
"round":"Att./Round",
|
||||
"rounds":"Rounds",
|
||||
"sailing":"Navigation",
|
||||
"scientific-documents":"Documents Scientifiques",
|
||||
"scientific-documents-description-place":"Description du Document Scientifique",
|
||||
"scientific-documents-exp":"Développer les Documents Scientifiques",
|
||||
"scientific-documents-name-place":"Nom du Document Scientifique",
|
||||
"scientific-expertise":"Expertise Scientifique",
|
||||
"scientific-expertise-description-place":"Description de l'Expertise Scientifique",
|
||||
"scientific-expertise-exp":"Développer l'Expertise Scientifique",
|
||||
"scientific-expertise-name-place":"Nom de l'Expertise Scientifique",
|
||||
"scribe":"Scribe",
|
||||
"search":"Chercher",
|
||||
"secret-knowledge":"Secret & Savoir",
|
||||
"shield":"Bouclier",
|
||||
"shield-check-title":"Utilisation du bouclier",
|
||||
"shield-damage-push-title":"Dégâts infliger par le bouclier + Repousser",
|
||||
"shield-f-title":"Bouclier Entier",
|
||||
"shield-h-title":"Demi Bouclier",
|
||||
"shield-init-percent-title":"Pourcentage Initiale du bouclier",
|
||||
"shield-l-title":"Grand Bouclier",
|
||||
"shield-pds-title":"Pds du bouclier",
|
||||
"shield-percent-title":"Pourcentage du bouclier",
|
||||
"shield-s-title":"Petit Bouclier",
|
||||
"showsect-cmd":"Cliquer pour développer",
|
||||
"skill":"Compétence",
|
||||
"skills":"Compétences",
|
||||
"small-abbrv":"P",
|
||||
"smell-taste":"Sentir/Gouter",
|
||||
"special-art-place":"Art spécifique",
|
||||
"special-craft-title":"Artisanat spécifique",
|
||||
"special-foreign-language-title":"Langue Etrangère",
|
||||
"special-riding-title":"Animal monté",
|
||||
"special-steer-title":"Véhicule piloté",
|
||||
"special-terra-incognita-title":"Terra Incognita",
|
||||
"spiel":"Baratin",
|
||||
"stealth":"Depl. Silencieux",
|
||||
"steer":"Piloter",
|
||||
"str-title":"Force du personnage",
|
||||
"structure":"Structure",
|
||||
"success":"Réussite",
|
||||
"swim":"Natation",
|
||||
"tech-item-autonomy-place":"Autonomie",
|
||||
"tech-item-defects-place":"Défauts",
|
||||
"tech-item-description-place":"Description de l'objet",
|
||||
"tech-item-effects-place":"Effects",
|
||||
"tech-item-name-place":"Nom de l'objet",
|
||||
"tech-item-power-source-place":"Source d'Energie",
|
||||
"tech-item-secret-knowledge-place":"Secret et Savoir",
|
||||
"tech-item-secret-knowledge-title":"Secrets Technologiques et Savoirs Scientifiques employés",
|
||||
"tech-item-skill-place":"Compétence de Réalisation",
|
||||
"tech-items":"Objets Technologiques",
|
||||
"tech-items-exp":"Développer les équipements",
|
||||
"technological-knwoledge":"Maitrise Techno.",
|
||||
"terra-incognita":"Terra Incognita",
|
||||
"throw":"Lancer",
|
||||
"track":"Pister",
|
||||
"type":"Type",
|
||||
"upgrade-skill-title":"Augmentez cette compétence à la montée de niveau",
|
||||
"use":"Utilisé",
|
||||
"value":"Valeur",
|
||||
"weapon":"Arme",
|
||||
"weapon-damage":"Dégâts",
|
||||
"without-helmet":"Sans Heaume",
|
||||
"without-helmet-absorption-title":"Absorption sans heaume",
|
||||
"without-helmet-affect-title":"% Affect sans heaume",
|
||||
"yes":"Oui"
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
{
|
||||
"character-u":"Character",
|
||||
"character_name":"Name",
|
||||
"nature-u":"Nature",
|
||||
"advantage-u":"Advantage",
|
||||
"disadvantage-u":"Disadvantage",
|
||||
"jokers-titre-u":"Jokers",
|
||||
"russian-roulette-u":"Russian Roulette",
|
||||
"roll_roulette-title":"Russian Roulette",
|
||||
"fbp-u":"F.B.P.",
|
||||
"fbp-title":"F*ck*n' b*st*rd points",
|
||||
"fbp-text-u":"Allows rerolling but be careful when it backfires.",
|
||||
"attributes-titre-u":"Attributes",
|
||||
"damage-u":"Damage",
|
||||
"shotgun":"Shotgun",
|
||||
"score-u":"Score",
|
||||
"muscle-u":"Muscle",
|
||||
"pool-u":"Pool",
|
||||
"mojo-u":"Mojo",
|
||||
"toughness-u":"Toughness",
|
||||
"guts-u":"Guts",
|
||||
"dexterity-u":"Dexterity",
|
||||
"physical-damage-u":"Physical Damage",
|
||||
"mental-damage-u":"Mental Damage",
|
||||
"social-damage-u":"Social Damage",
|
||||
"brains-u":"Brains",
|
||||
"mug-u":"Mug",
|
||||
"chutzpah-u":"Chutzpah",
|
||||
"cool-u":"Cool",
|
||||
"skill-level-amateur-u":"Amateur",
|
||||
"skill-level-profesional-u":"Professional",
|
||||
"skill-level-expert-u":"Expert",
|
||||
"skill-level-virtuoso-u":"Virtuoso",
|
||||
"skills-titre-u":"Skills",
|
||||
"administrator":"Administrator",
|
||||
"level-professional":"Pro",
|
||||
"level-expert":"Exp",
|
||||
"level-vituoso":"Vir",
|
||||
"bum":"Bum",
|
||||
"artist":"Artist",
|
||||
"athlete":"Athlete",
|
||||
"brawler":"Brawler",
|
||||
"safecracker":"Safecracker",
|
||||
"driver":"Driver",
|
||||
"actor":"Actor",
|
||||
"merchant":"Merchant",
|
||||
"demonist":"Demonist",
|
||||
"diplomat":"Diplomat",
|
||||
"investigator":"Investigator",
|
||||
"entertainer":"Entertainer",
|
||||
"gambler":"Gambler",
|
||||
"mechanic":"Mechanic",
|
||||
"pilot":"Pilot",
|
||||
"psychologist":"Psychologist",
|
||||
"scientist":"Scientist",
|
||||
"seducer":"Seducer",
|
||||
"technician":"Technician",
|
||||
"marksman":"Marksman",
|
||||
"doc":"Doc",
|
||||
"bouncer":"Bouncer",
|
||||
"thief":"Thief",
|
||||
"description-u":"Description",
|
||||
"equipment-u":"Equipment",
|
||||
"equipement-p":"Equipment",
|
||||
"past-u":"Past",
|
||||
"past-p":"Past",
|
||||
"consequences-u":"Consequences",
|
||||
"flashback-u":"Flashback",
|
||||
"consequence-p":"consequence",
|
||||
"notes-u":"Observations & Notes",
|
||||
"roulette-text-t":"Survives if the number that comes up is not ticked.",
|
||||
"neutral-t":"Neutral",
|
||||
"base-t":"Base",
|
||||
"success-t":"Success",
|
||||
"failure-t":"Failure"
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
{
|
||||
"Language":"Language",
|
||||
"CharacterName":"Character Name",
|
||||
"PlayerName":"Player Name",
|
||||
"Disposition":"Disposition",
|
||||
"Campaign":"Campaign",
|
||||
"Attributes":"Attributes",
|
||||
"Attribute":"Attribute",
|
||||
"physical":"physical",
|
||||
"Brawn":"Brawn",
|
||||
"BrawnRoll":"Brawn Roll",
|
||||
"Dexterity":"Dexterity",
|
||||
"DexterityRoll":"Dexterity Roll",
|
||||
"social":"social",
|
||||
"Presence":"Presence",
|
||||
"PresenceRoll":"Presence Roll",
|
||||
"Tact":"Tact",
|
||||
"TactRoll":"Tact Roll",
|
||||
"mental":"mental",
|
||||
"Awareness":"Awareness",
|
||||
"AwarenessRoll":"Awareness Roll",
|
||||
"Intelligence":"Intelligence",
|
||||
"IntelligenceRoll":"Intelligence Roll",
|
||||
"spiritual":"spiritual",
|
||||
"Permanent":"Permanent",
|
||||
"Temporary":"Temporary",
|
||||
"Resolve":"Resolve",
|
||||
"ResolveRoll":"Resolve Roll",
|
||||
"Luck":"Luck",
|
||||
"LuckRoll":"Luck Roll",
|
||||
"Dexterity+Awareness":"Dexterity + Awareness",
|
||||
"BaseInitiative":"Base Initiative",
|
||||
"VitalStatistics":"Vital Statistics",
|
||||
"Morality":"Morality",
|
||||
"MoralityRoll":"Morality Roll",
|
||||
"BaseHealth":"Base Health",
|
||||
"Brawn+Luck":"Brawn + Luck",
|
||||
"ExtraHealth":"Extra Health",
|
||||
"Health":"Health",
|
||||
"TotalHealth":"Total Health",
|
||||
"Battered":"Battered",
|
||||
"Current":"Current",
|
||||
"Injured":"Injured",
|
||||
"Wounded":"Wounded",
|
||||
"DamagePenalty":"Damage Penalty",
|
||||
"Skills":"Skills",
|
||||
"Skill":"Skill",
|
||||
"AnimalHandling":"Animal Handling",
|
||||
"Athletics":"Athletics",
|
||||
"Command":"Command",
|
||||
"Construction":"Construction",
|
||||
"Deception":"Deception",
|
||||
"Deduction":"Deduction",
|
||||
"Diplomacy":"Diplomacy",
|
||||
"Dodge":"Dodge",
|
||||
"Domestic":"Domestic",
|
||||
"HandToHand":"Hand to Hand",
|
||||
"Intimidation":"Intimidation",
|
||||
"Knowledge":"Knowledge",
|
||||
"Medical":"Medical",
|
||||
"Melee":"Melee",
|
||||
"Military":"Military",
|
||||
"Observation":"Observation",
|
||||
"Perform":"Perform",
|
||||
"Pilot":"Pilot",
|
||||
"Ranged":"Ranged",
|
||||
"Rogue":"Rogue",
|
||||
"Stealth":"Stealth",
|
||||
"Wilderness":"Wilderness",
|
||||
"AnimalHandlingRoll":"Animal Handling Roll",
|
||||
"AthleticsRoll":"Athletics Roll",
|
||||
"CommandRoll":"Command Roll",
|
||||
"ConstructionRoll":"Construction Roll",
|
||||
"DeceptionRoll":"Deception Roll",
|
||||
"DeductionRoll":"Deduction Roll",
|
||||
"DiplomacyRoll":"Diplomacy Roll",
|
||||
"DodgeRoll":"Dodge Roll",
|
||||
"DomesticRoll":"Domestic Roll",
|
||||
"HandToHandRoll":"Hand to Hand Roll",
|
||||
"IntimidationRoll":"Intimidation Roll",
|
||||
"KnowledgeRoll":"Knowledge Roll",
|
||||
"LanguageRoll":"Language Roll",
|
||||
"MedicalRoll":"Medical Roll",
|
||||
"MeleeRoll":"Melee Roll",
|
||||
"MilitaryRoll":"Military Roll",
|
||||
"ObservationRoll":"Observation Roll",
|
||||
"PerformRoll":"Perform Roll",
|
||||
"PilotRoll":"Pilot Roll",
|
||||
"RangedRoll":"Ranged Roll",
|
||||
"RogueRoll":"Rogue Roll",
|
||||
"StealthRoll":"Stealth Roll",
|
||||
"WildernessRoll":"Wilderness Roll",
|
||||
"Circumstances":"Circumstances",
|
||||
"Advantages+Disadvantages":"Advantages & Disadvantages",
|
||||
"Experience":"Experience",
|
||||
"Unused":"Unused",
|
||||
"Total":"Total",
|
||||
"RangedWeapon":"Ranged Weapon",
|
||||
"InitMod":"Init Mod",
|
||||
"StrikeMod":"Strike Mod",
|
||||
"Damage":"Damage",
|
||||
"Range":"Range",
|
||||
"Magazine":"Magazine",
|
||||
"HR":"HR",
|
||||
"Notes":"Notes",
|
||||
"Armour":"Armour",
|
||||
"Torso":"Torso",
|
||||
"Head":"Head",
|
||||
"Other":"Other",
|
||||
"MovementPenalty":"Movement Penalty",
|
||||
"AwarenessPenalty":"Awareness Penalty",
|
||||
"MeleeWeapon":"Melee Weapon",
|
||||
"ParryMod":"Parry Mod",
|
||||
"Equipment":"Equipment",
|
||||
"Value":"Value",
|
||||
"Rolled":"Rolled",
|
||||
"Success":"Success",
|
||||
"Failure":"Failure",
|
||||
"Bonus":"Bonus",
|
||||
"Effect":"Effect",
|
||||
"current":"current",
|
||||
"max":"max",
|
||||
"strike":"strike",
|
||||
"initiative":"initiative",
|
||||
"InitiativeRoll":"Roll for initiative",
|
||||
"BaseValue":"Base Value"
|
||||
}
|
||||
@@ -0,0 +1,176 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"clan-u":"Clan:",
|
||||
"crab-u":"Crab",
|
||||
"crane-u":"Crane",
|
||||
"dragon-u":"Dragon",
|
||||
"lion-u":"Lion",
|
||||
"mantis-u":"Mantis",
|
||||
"phoenix-u":"Phoenix",
|
||||
"scorpion-u":"Scorpion",
|
||||
"spider-u":"Spider",
|
||||
"unicorn-u":"Unicorn",
|
||||
"ronin-u":"Ronin",
|
||||
"misc-u":"Misc",
|
||||
"family-u":"Family",
|
||||
"school-u":"School",
|
||||
"rank-u":"Rank",
|
||||
"experience-u":"Experience",
|
||||
"insight-u":"Insight",
|
||||
"courtier-bonus-u":"Courtier Bonus",
|
||||
"0-to-insight-u":"0 to Insight",
|
||||
"+3-to-insight-u":"+3 to Insight",
|
||||
"+10-to-insight-u":"+10 to Insight",
|
||||
"etiquette-bonus-u":"Etiquette Bonus",
|
||||
"traits-u":"",
|
||||
"skills-u":"",
|
||||
"weapons-u":"",
|
||||
"spells-u":"",
|
||||
"air-u":"Air",
|
||||
"reflexes-u":"Reflexes",
|
||||
"awareness-u":"Awareness",
|
||||
"earth-u":"Earth",
|
||||
"stamina-u":"Stamina",
|
||||
"willpower-u":"Willpower",
|
||||
"fire-u":"Fire",
|
||||
"agility-u":"Agility",
|
||||
"intelligence-u":"Intelligence",
|
||||
"water-u":"Water",
|
||||
"strength-u":"Strength",
|
||||
"perception-u":"Perception",
|
||||
"void-u":"Void",
|
||||
"void-spent-u":"Void Spent",
|
||||
"sex-u":"Sex:",
|
||||
"age-u":"Age:",
|
||||
"height-u":"Height:",
|
||||
"weight-u":"Weight:",
|
||||
"hair-u":"Hair:",
|
||||
"eyes-u":"Eyes:",
|
||||
"father-u":"Father:",
|
||||
"mother-u":"Mother:",
|
||||
"honor-u":"Honor",
|
||||
"glory-u":"Glory",
|
||||
"status-u":"Status",
|
||||
"taint-u":"Taint",
|
||||
"wounds-u":"Wounds",
|
||||
"lethality-u":"Lethality",
|
||||
"earth-x2-u":"Earth x2",
|
||||
"earth-x3-u":"Earth x3",
|
||||
"earth-x4-u":"Earth x4",
|
||||
"earth-x5-u":"Earth x5",
|
||||
"wound-level-u":"Wound Level",
|
||||
"total-u":"Total",
|
||||
"healthy-u":"Healthy (+0)",
|
||||
"nicked-u":"Nicked (+3)",
|
||||
"grazed-u":"Grazed (+5)",
|
||||
"hurt-u":"Hurt (+10)",
|
||||
"injured-u":"Injured (+15)",
|
||||
"crippled-u":"Crippled (+20)",
|
||||
"down-u":"Down (+40)",
|
||||
"out-u":"Out",
|
||||
"initiative-u":"Initiative",
|
||||
"armor-TN-u":"Armor TN",
|
||||
"armor-u":"Armor",
|
||||
"unmodified-u":"Unmodified",
|
||||
"base-TN-u":"Base TN",
|
||||
"quality-u":"Quality",
|
||||
"modifiers-u":"Modifiers",
|
||||
"armor-+-u":"Armor +",
|
||||
"reduction-u":"Reduction",
|
||||
"current-TN-u":"Current TN",
|
||||
"notes-u":"Notes",
|
||||
"school-techniques-u":"School Techniques",
|
||||
"avantages-u":"Advantages",
|
||||
"disadvantages-u":"Disadvantages",
|
||||
"background-u":"Background",
|
||||
"high-skills-u":"High Skills",
|
||||
"sentence-ute-u":"U = Untrained Roll | T = Trained Roll | E = Emphasis Roll",
|
||||
"skill-name-u":"Skill Name",
|
||||
"trait-u":"Trait",
|
||||
"roll-u":"+Roll",
|
||||
"keep-u":"+Keep",
|
||||
"emphases-u":"Emphases",
|
||||
"U-u":"U",
|
||||
"T-u":"T",
|
||||
"E-u":"E",
|
||||
"sub-type-u":"Sub-Type",
|
||||
"acting-u":"Acting",
|
||||
"artisant-u":"Artisan",
|
||||
"calligraphy-u":"Calligraphy",
|
||||
"courtier-u":"Courtier",
|
||||
"divination-u":"Divination",
|
||||
"etiquette-u":"Etiquette",
|
||||
"games-u":"Games",
|
||||
"investigation-u":"Investigation",
|
||||
"lore-u":"Lore",
|
||||
"medicine-u":"Medicine",
|
||||
"meditation-u":"Meditation",
|
||||
"perform-u":"Perform",
|
||||
"sincerity-u":"Sincerity",
|
||||
"spellcraft-u":"Spellcraft",
|
||||
"tea-ceremony-u":"Tea Ceremony",
|
||||
"bugei-skills-u":"Bugei Skills",
|
||||
"+roll-u":"+Roll",
|
||||
"+keep-u":"+Keep",
|
||||
"athletics-u":"Athletics",
|
||||
"battle-u":"Battle",
|
||||
"defense-u":"Defense",
|
||||
"horsemanship-u":"Horsemanship",
|
||||
"hunting-u":"Hunting",
|
||||
"iaijutsu-u":"Iaijutsu",
|
||||
"jiujutsu-u":"Jiujutsu",
|
||||
"chain-weapons-u":"Chain Weapons",
|
||||
"heavy-weapons-u":"Heavy Weapons",
|
||||
"kenjutsu-u":"Kenjutsu",
|
||||
"knives-u":"Knives",
|
||||
"kyujutsu-u":"Kyujutsu",
|
||||
"ninjutsu-u":"Ninjutsu",
|
||||
"polearms-u":"Polearms",
|
||||
"spears-u":"Spears",
|
||||
"staves-u":"Staves",
|
||||
"war-fan-u":"War Fan",
|
||||
"merchant-skills-u":"Merchant Skills",
|
||||
"animal-handling-u":"Animal Handling",
|
||||
"commerce-u":"Commerce",
|
||||
"craft-u":"Craft",
|
||||
"engineering-u":"Engineering",
|
||||
"sailing-u":"Sailing",
|
||||
"low-skills-u":"Low Skills",
|
||||
"forgery-u":"Forgery",
|
||||
"intimidation-u":"Intimidation",
|
||||
"sleight-of-hand-u":"Sleight of Hand",
|
||||
"stealth-u":"Stealth",
|
||||
"temptation-u":"Temptation",
|
||||
"melee-weapons-u":"Melee Weapons",
|
||||
"weapon-u":"Weapon",
|
||||
"skill-u":"Skill",
|
||||
"attack-bonus-roll-u":"Attack Bonus Roll",
|
||||
"attack-bonus-keep-u":"Attack Bonus Keep",
|
||||
"weapon-damage-roll-u":"Weapon Damage Roll",
|
||||
"weapon-damage-keep-u":"Weapon Damage Keep",
|
||||
"damage-u":"Damage",
|
||||
"bows-u":"Bows",
|
||||
"bow-u":"Bow",
|
||||
"bow-roll-bonus-u":"Bow Roll Bonus",
|
||||
"bow-keep-bonus-u":"Bow Keep Bonus",
|
||||
"arrow-damage-roll-u":"Arrow Damage Roll",
|
||||
"arrow-damage-keep-u":"Arrow Damage Keep",
|
||||
"shugenja-school-rank-u":"Shugenja School Rank:",
|
||||
"element-u":"Element",
|
||||
"spells-used-u":"Spells Used",
|
||||
"max-spell-slots-u":"Max Spell Slots",
|
||||
"affinity/deficiency-u":"Affinity/Deficiency",
|
||||
"none-u":"None",
|
||||
"affinity-u":"Affinity",
|
||||
"daffinity-u":"Double Affinity",
|
||||
"deficiency-u":"Deficiency",
|
||||
"bonus-u":"Bonus",
|
||||
"ring-u":"Ring:",
|
||||
"level-u":"Level:",
|
||||
"range-u":"Range:",
|
||||
"aoe-u":"AoE:",
|
||||
"duration-u":"Duration",
|
||||
"raises-u":"Raises",
|
||||
"cast-u":"Cast",
|
||||
"sentence-spell-warning-u":"Make sure that both Rings have the same value. Otherwise, Affinities will not display properly."
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
{
|
||||
"CHA":"CHA",
|
||||
"CON":"CON",
|
||||
"DEX":"DEX",
|
||||
"HD":"HD",
|
||||
"HP":"HP",
|
||||
"INT":"INT",
|
||||
"LVL":"LVL",
|
||||
"STR":"STR",
|
||||
"WIS":"WIS",
|
||||
"charisma":"Charisma",
|
||||
"charisma-roll":"Check your Charisma",
|
||||
"constitution":"Constitution",
|
||||
"constitution-roll":"Check your Constitution",
|
||||
"critical-success":"Critical success!",
|
||||
"damage":"Damage",
|
||||
"dexterity":"Dexterity",
|
||||
"dexterity-roll":"Check your Dexterity",
|
||||
"failure":"Failure",
|
||||
"fumble":"Fumble!",
|
||||
"gear":"GEAR",
|
||||
"gear-risk-dice":"Risk die",
|
||||
"goals":"Goals",
|
||||
"goals-current":"Current goals",
|
||||
"goals-max":"Goals needed",
|
||||
"hit-dice-combat":"Hit dice",
|
||||
"hit-dice-number":"Number of hit dice",
|
||||
"hit-dice-roll":"Roll your hit dice to get new HP total",
|
||||
"hit-points-current":"Current hit points",
|
||||
"hit-points-max":"Maximum hit points",
|
||||
"intelligence":"Intelligence",
|
||||
"intelligence-roll":"Check your Intelligence",
|
||||
"is-now":"is now",
|
||||
"item":"Item",
|
||||
"languages":"Languages",
|
||||
"level":"Level",
|
||||
"name":"NAME",
|
||||
"number-attacks":"Number of attacks",
|
||||
"roll-gear-risk-dice":"Roll risk die",
|
||||
"roll-weapond-damage":"Roll weapon damage",
|
||||
"skills-and-spells":"Abilities & Spells",
|
||||
"strength":"Strength",
|
||||
"strength-roll":"Check your Strength",
|
||||
"success":"Success",
|
||||
"traits":"Traits & Trainings",
|
||||
"weapon":"Weapon",
|
||||
"weapon-damage-dice":"Weapon damage die",
|
||||
"weapon-risk":"Damage die is a risk die",
|
||||
"weapons":"WEAPONS",
|
||||
"wisdom":"Wisdom",
|
||||
"wisdom-roll":"Check your Wisdom"
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
{
|
||||
"rating-u":"Rating",
|
||||
"temp-u":"Temp",
|
||||
"mod-u":"Mod",
|
||||
"strength-u":"Strength",
|
||||
"dexterity-u":"Dexterity",
|
||||
"endurance-u":"Endurance",
|
||||
"intellect-u":"Intellect",
|
||||
"education-u":"Education",
|
||||
"social-u":"Social",
|
||||
"prime-u":"Prime",
|
||||
"name-u":"Name",
|
||||
"age-u":"Age",
|
||||
"homeworld-u":"Homeworld",
|
||||
"race-u":"Race",
|
||||
"rads-u":"Rads",
|
||||
"studyweeks-u":"Weeks",
|
||||
"studyperiods-u":"Periods",
|
||||
"studyskill-u":"Skill",
|
||||
"historytitle-u":"History",
|
||||
"characterhistorytitle-u":"Character History",
|
||||
"recenthistory-u":"Recent History",
|
||||
"recenteventname-u":"Event Name",
|
||||
"recenteventdate-u":"Event Date",
|
||||
"alliestitle-u":"Allies",
|
||||
"location-u":"Location",
|
||||
"contacttitle-u":"Contacts",
|
||||
"enemiestitle-u":"Enemies",
|
||||
"rivalstitle-u":"Rivals",
|
||||
"skillstitle-u":"Skills",
|
||||
"skills-all-u":"All",
|
||||
"skills-combat-u":"Combat",
|
||||
"skilltableskill-u":"Skill",
|
||||
"skilltablecharacteristic-u":"Characteristic",
|
||||
"skilltabledicemodifier-u":"DM",
|
||||
"skilltableskilllevel-u":"Skill<br>Level",
|
||||
"skilltablename-u":"Name",
|
||||
"skilltablemiscmodifier-u":"Misc.<br>Modifier",
|
||||
"skilltabletrained-u":"Trained",
|
||||
"skilltabletotalmodifier-u":"Total",
|
||||
"skilltablespecialty-u":"Speciality",
|
||||
"skillstrengthoption-u":"Strength",
|
||||
"skillintellectoption-u":"Intellect",
|
||||
"skilldexterityoption-u":"Dexterity",
|
||||
"skilleducationoption-u":"Education",
|
||||
"skillenduranceoption-u":"Endurance",
|
||||
"skillsocialoption-u":"Social",
|
||||
"skilltableroll-u":"Roll",
|
||||
"equipmenttitle-u":"Equipment",
|
||||
"geartitle-u":"Gear",
|
||||
"totalgearweight-u":"Total Gear Weight",
|
||||
"gearcell-u":"Gear",
|
||||
"gearquantity-u":"Quantity",
|
||||
"gearweight-u":"KG each",
|
||||
"financestitle-u":"Finances",
|
||||
"pension-u":"Pension",
|
||||
"debt-u":"Debt",
|
||||
"cash-u":"Cash on Hand",
|
||||
"monthlyship-u":"Monthly Ship Payment",
|
||||
"monthlylifesupport-u":"Monthly Life Support",
|
||||
"otherwealth-u":"Other Wealth",
|
||||
"otherwealthitem-u":"Item",
|
||||
"otherwealthvalue-u":"Value",
|
||||
"otherwealthlocation-u":"Location",
|
||||
"combattitle-u":"Combat",
|
||||
"armourtype-u":"Type",
|
||||
"armourtechlevel-u":"TL",
|
||||
"armourprotection-u":"Protection",
|
||||
"armourprotectionlaser-u":"Protection (Laser)",
|
||||
"armourrads-u":"Rad",
|
||||
"armourkgweight-u":"KG",
|
||||
"armourskill-u":"Required Skill",
|
||||
"armournoneskill-u":"None",
|
||||
"armourvaccsuit0-u":"Vacc Suit 0",
|
||||
"armourvaccsuit1-u":"Vacc Suit 1",
|
||||
"armourvaccsuit2-u":"Vacc Suit 2",
|
||||
"armourvaccsuit3-u":"Vacc Suit 3",
|
||||
"armourvaccsuit4-u":"Vacc Suit 4",
|
||||
"initiativeroll-u":"<div style=\"width: 300px\" class=\"sheet-button_header\">Roll Initiative (select Token first)</div>",
|
||||
"weaponstitle-u":"Weapons",
|
||||
"weaponroll-u":"Roll",
|
||||
"weaponweapon-u":"Weapon",
|
||||
"weaponskilltotal-u":"Skill Total",
|
||||
"weapondicemod-u":"DM",
|
||||
"weapondamage-u":"Damage",
|
||||
"weapontechlevel-u":"TL",
|
||||
"weaponrange-u":"Range",
|
||||
"weaponweight-u":"KG",
|
||||
"weaponmagazine-u":"Magazine",
|
||||
"powerstitle-u":"Powers"
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,486 @@
|
||||
{
|
||||
"acrobatics-balance":"Acrobatics\/Balance",
|
||||
"acting-storytelling":"Acting\/Storytelling",
|
||||
"ada":"ADA",
|
||||
"adaptation":"Adaptation",
|
||||
"age":"Age",
|
||||
"age-title":"Character Age",
|
||||
"ambidextrous":"Ambidextrous",
|
||||
"ancient-language":"Ancient Languages",
|
||||
"annexes":"Annexes",
|
||||
"annexes-states-health-and-protection-exp":"Expand the table",
|
||||
"annexes-states-health-and-protection-h":"Health State & Protection",
|
||||
"annexes-success-failure-margin-exp":"Expand the table",
|
||||
"annexes-success-failure-margin-h":"Success and Failure Marging",
|
||||
"apnea":"Apnea",
|
||||
"aquaculture-livestock-farming":"Aquaculture\/Livestock Farming",
|
||||
"archetype":"Archetype",
|
||||
"archetype-place":"Character Archetype",
|
||||
"armed-combat":"Armed Combat",
|
||||
"armor":"Armor",
|
||||
"armor-attack":"Armor Weaponery",
|
||||
"armor-attributes-exp":"Expand the armor attributes",
|
||||
"armor-attributes-h":"Armor Attributes",
|
||||
"armor-desc":"Armor Attributs",
|
||||
"armor-desc-exp":"Expand the Armor Description",
|
||||
"armor-desc-h":"Armor Description",
|
||||
"armor-down":"Down",
|
||||
"armor-down-place":"Armor Down",
|
||||
"armor-exo-force":"Exo-Force",
|
||||
"armor-exo-force-title":"Armor Exo-force",
|
||||
"armor-hull-type":"Hull Type",
|
||||
"armor-hull-type-place":"Hull Type \/ Material",
|
||||
"armor-maneuver":"Armor Maneuvers",
|
||||
"armor-notes-place":"Armor Notes",
|
||||
"armor-on-ground-init-penalty":"OG IP",
|
||||
"armor-on-ground-init-penalty-title":"On Ground Initiative Penalty",
|
||||
"armor-on-ground-speed":"OG Speed",
|
||||
"armor-on-ground-speed-title":"On Ground Speed",
|
||||
"armor-safety-flap-visor":"Safety Flap on Visor",
|
||||
"armor-seizure-penalty":"Seizure Penalty",
|
||||
"armor-seizure-penalty-place":"Armor Seizure Penalty",
|
||||
"armor-underwater-init-penalty":"UW IP",
|
||||
"armor-underwater-init-penalty-title":"UnderWater Initiative Penalty",
|
||||
"armor-underwater-speed":"UW Speed",
|
||||
"armor-underwater-speed-title":"UnderWater Speed",
|
||||
"armory":"Armory",
|
||||
"art-craftmanship":"Art\/Craftmanship",
|
||||
"athletics":"Athletics",
|
||||
"attack":"",
|
||||
"attributes":"ATTRIBUTES",
|
||||
"attributes-abbrv":"Attr.",
|
||||
"attributes-exp":"Expand the attributes",
|
||||
"attributes-h":"Attributes",
|
||||
"automatic-shoot":"Automatic Shoot",
|
||||
"autonomy":"Autonomy",
|
||||
"autonomy-armor-place":"Armor Autonomy",
|
||||
"autonomy-vehicle-place":"Vehicle Autonomy",
|
||||
"auxiliary-system-description-place":"Auxiliary System Description",
|
||||
"auxiliary-system-integrity-title":"Auxiliary System Integrity",
|
||||
"auxiliary-system-level-title":"Auxiliary System Level",
|
||||
"auxiliary-system-name-place":"Auxiliary System name",
|
||||
"auxiliary-systems":"Auxiliary Systems",
|
||||
"auxiliary-systems-exp":"Expand the equipments",
|
||||
"auxiliary-systems-h":"Auxiliary System",
|
||||
"auxiliary-systems-level":"Lvl.",
|
||||
"base":"Base",
|
||||
"base-level":"Base Level",
|
||||
"base-level-reaction":"Base Level = Reaction",
|
||||
"battery-type":"Battery Type",
|
||||
"battery-type-armor-place":"Battery type which powered the armor",
|
||||
"battery-type-vehicle-place":"Battery type which powered the vehicle",
|
||||
"benefits":"Benefits",
|
||||
"benefits-and-disadvantages":"Benefits & Disadvantages",
|
||||
"benefits-and-disadvantages-description-place":"Benefit or Disadvantages Description",
|
||||
"benefits-and-disadvantages-exp":"Expand the Benefits & Disadvantages",
|
||||
"benefits-and-disadvantages-h":"Benefits & Disadvantages",
|
||||
"benefits-and-disadvantages-name-place":"Benefit or Disadvantages Name",
|
||||
"body":"Body",
|
||||
"bureaucracy":"Bureaucracy",
|
||||
"business-trafficking":"Business\/Trafficking",
|
||||
"camouflage-concealment":"Camouflage\/Concealment",
|
||||
"cartography":"Cartography",
|
||||
"category":"Category",
|
||||
"category-armor-place":"Armor Category",
|
||||
"category-vehicle-place":"Vehicle Category",
|
||||
"character":"Character",
|
||||
"character-desc":"Character Description",
|
||||
"character-desc-exp":"Expand the Character Description",
|
||||
"character-name":"Character Name",
|
||||
"character-name-place":"Character Name",
|
||||
"climbing":"Climbing",
|
||||
"combat-melee":"Combat (melee)",
|
||||
"combat-shooting":"Combat (shooting)",
|
||||
"communications-social-relations":"Communication\/Social Relations",
|
||||
"complexion":"Complexion",
|
||||
"complexion-place":"Complexion Details",
|
||||
"computer-desc":"Computer Description",
|
||||
"computer-emp-shielding":"EMP Shielding",
|
||||
"computer-emp-shielding-place":"Computer's EMP Shielding",
|
||||
"computer-exp":"Expand the computer",
|
||||
"computer-generation":"Generation",
|
||||
"computer-generation-place":"Computer Generation",
|
||||
"computer-h":"Computer",
|
||||
"computer-hacking":"Computer Hacking",
|
||||
"computer-integrity":"Integrity",
|
||||
"computer-integrity-place":"Computer Integrity",
|
||||
"computer-max-level-programs":"Max Lvl.",
|
||||
"computer-max-level-programs-title":"Programs Maximum Level",
|
||||
"computer-potential":"Potential",
|
||||
"computer-potential-place":"Computer Potential",
|
||||
"computer-program-description-place":"Program Description",
|
||||
"computer-program-name-place":"Program name",
|
||||
"computer-programs":"Programs",
|
||||
"computer-systems-management":"System Management",
|
||||
"computer-systems-management-place":"Computer Systems Management",
|
||||
"computer-type":"Type",
|
||||
"computer-type-place":"Material Type",
|
||||
"computer-weight":"Weight",
|
||||
"computer-weight-title":"Computer weight in lbs",
|
||||
"computing":"Computing",
|
||||
"con":"CON",
|
||||
"config":"Configuration",
|
||||
"constitution":"Constitution",
|
||||
"contact-weapon-damage-place":"ex: 1d6+2",
|
||||
"contact-weapon-name-place":"Weapon Name",
|
||||
"contact-weapon-shock-place":"ex: 1d4+1",
|
||||
"coo":"COO",
|
||||
"coordination":"Coordination",
|
||||
"corpulence":"Corpulence",
|
||||
"corpulence-place":"Character Corpulence",
|
||||
"creation-points-modifier":"Creation Points Mod. (CP)",
|
||||
"critical":"Critical",
|
||||
"critical-reroll":"Critical Reroll",
|
||||
"critical-result":"Critical !",
|
||||
"crushing-depth":"Depth (Crushing)",
|
||||
"crushing-depth-armor-title":"Armor Crushing Depth",
|
||||
"crushing-depth-vehicle-title":"Vehicle Crushing Depth",
|
||||
"cryptography":"Cryptography",
|
||||
"current-level":"Current Level",
|
||||
"current-luck":"Current",
|
||||
"current-luck-title":"Current Luck",
|
||||
"damage-modifier":"DM",
|
||||
"damage-modifier-title":"Damages Modifier",
|
||||
"damage-resistance":"Damage Resistance",
|
||||
"damage-resistance-title":"Damages Resistance",
|
||||
"damages":"Damages",
|
||||
"damages-exp":"Expand the damages",
|
||||
"damages-h":"Damages",
|
||||
"damages-up":"DAMAGES",
|
||||
"dancing":"Dancing",
|
||||
"death-limb-destroy":"Death\/Limb Destroyed",
|
||||
"description":"Description",
|
||||
"destruction":"Destruction",
|
||||
"diameter":"Diameter",
|
||||
"diameter-vehicle-place":"Vehicle Diameter",
|
||||
"disadvantage":"Disadvantage",
|
||||
"disastrous":"Disastrous",
|
||||
"disguise-deception":"Disguise\/Deception",
|
||||
"distinctive-signs":"Distinctive Signs",
|
||||
"distinctive-signs-place":"Character Distinctive Signs",
|
||||
"drugs":"Drugs",
|
||||
"education-general-knowledge":"Education\/General knowledge",
|
||||
"electronics":"Electronic",
|
||||
"eloquence-persuasion":"Eloquence\/Persuasion",
|
||||
"empathic-analysis":"Empathic Analysis",
|
||||
"enable-ask-for-difficulty":"Ask Roll Difficulty?",
|
||||
"endurance":"Endurance",
|
||||
"equipment-maximum-place":"Maximum",
|
||||
"equipment-name-place":"Equipment Name",
|
||||
"equipment-number-place":"Number",
|
||||
"equipment-value-place":"Equipment Value",
|
||||
"equipments":"EQUIPMENTS",
|
||||
"equipments-exp":"Expand the equipments",
|
||||
"equipments-h":"Equipments",
|
||||
"escape":"Escape",
|
||||
"exclusive-skill":"(X) : exclusive skill;",
|
||||
"exoskeleton":"Exoskeleton",
|
||||
"explosives":"Explosives",
|
||||
"eyes":"Eyes",
|
||||
"eyes-place":"Eyes Details",
|
||||
"fail-result":"Fail",
|
||||
"fast-speed":"Fast speed",
|
||||
"female":"Female",
|
||||
"fertile":"Fertile",
|
||||
"fertility":"Fertility",
|
||||
"finding-information":"Finding Information",
|
||||
"first-aid":"First Aid",
|
||||
"fof-breathing":"FOF Breathing",
|
||||
"fof-breathing-title":"Foreing Organic Fluid Breathing",
|
||||
"footer-created-by":"Created By",
|
||||
"footer-inspired":"(highly inspired by Pathfinder sheet)",
|
||||
"footer-last-update":"Last Update",
|
||||
"foreign-language":"Foreign Language",
|
||||
"furtive-silent-movement":"Furtive\/Silent Movement",
|
||||
"gambling":"Gambling",
|
||||
"gender":"Gender",
|
||||
"generator":"Generator",
|
||||
"genetic-type":"Genetic Type",
|
||||
"genetic-type-modifier":"Genetic Type Mod.",
|
||||
"genetic-type-place":"Character Genetic Type",
|
||||
"geographic-origin":"Geographic Origin",
|
||||
"geographic-origin-place":"Character Geographic Origin",
|
||||
"global-abbrv":"Glob.",
|
||||
"hair":"Hair",
|
||||
"hair-place":"Hair Details",
|
||||
"hand-to-hand-combat":"Hand to Hand Combat",
|
||||
"handguns":"Handguns",
|
||||
"hands":"Guiding Hand",
|
||||
"head":"Head",
|
||||
"heavy-weapons-melee":"Heavy Weapons (melee)",
|
||||
"heavy-weapons-shooting":"Heavy Weapons (shooting)",
|
||||
"height":"Height",
|
||||
"height-place":"Character Height",
|
||||
"higher-eductation":"Higher Education",
|
||||
"higher-eductation-place":"Character Studies & Degree",
|
||||
"hunting-tracking":"Hunting\/Tracking",
|
||||
"impossible-action":"impossible action",
|
||||
"incident-modifier":"Incident<br>Modifier",
|
||||
"incidents-effects":"Incidents Effects",
|
||||
"incidents-effects-description-place":"Incidents & Effects Description",
|
||||
"incidents-effects-name-place":"Effect name",
|
||||
"incidents-exp":"Expand the incidents",
|
||||
"incidents-h":"Incidents",
|
||||
"incidents-localisation":"INCIDENTS LOCALISATION",
|
||||
"initial-training":"Initial Training",
|
||||
"initial-training-place":"Character Initial Training",
|
||||
"initiative":"Initiative",
|
||||
"initiative-exp":"Expand the initiative",
|
||||
"initiative-h":"Initiative",
|
||||
"int":"INT",
|
||||
"integrity":"Integrity",
|
||||
"integrity-abbrv":"ITG",
|
||||
"integrity-permanent-loss":"ITG (structure)<br>Permanent Loss",
|
||||
"intelligence":"Intelligence",
|
||||
"intimidation":"Intimidation",
|
||||
"item":"Items",
|
||||
"knockout-threshold":"Knockout Threshold",
|
||||
"knowledge":"Knowledge",
|
||||
"languages-dialects":"Languages\/Dialects",
|
||||
"leadership":"Leadership",
|
||||
"left-arm":"Left Arm",
|
||||
"left-handed":"Left Handed",
|
||||
"left-leg":"Left Leg",
|
||||
"length":"Length",
|
||||
"length-vehicle-place":"Vehicle Length",
|
||||
"light":"Light",
|
||||
"light-ship":"[Light Ship]",
|
||||
"limit-depth":"Depth (Limit)",
|
||||
"limit-depth-armor-title":"Armor Limit Depth",
|
||||
"limit-depth-vehicle-title":"Vehicle Limit Depth",
|
||||
"limiting-skill":"limiting skill;",
|
||||
"localisation":"Localisation",
|
||||
"luck":"Luck",
|
||||
"male":"Male",
|
||||
"margin":"Margin",
|
||||
"martial-art-defense":"Martial Art [Defense]",
|
||||
"martial-art-offense":"Martial Art [Offense]",
|
||||
"martial-art-wrestling":"Martial Art [Wrestling]",
|
||||
"mastered-abbrv":"Mast.",
|
||||
"max":"Max",
|
||||
"maximum-speed":"Max Speed",
|
||||
"mechanic":"Mechanic",
|
||||
"melee":"Melee",
|
||||
"melee-attack":"Melee Attack",
|
||||
"melee-damage-modifier":"Damage Mod. (melee)",
|
||||
"meleeWeapons":"WEAPONS (MELEE)",
|
||||
"meleeWeapons-exp":"Expand the melee weapons",
|
||||
"meleeWeapons-h":"Weapons (Melee)",
|
||||
"minimize-cmd":"Minimize Row",
|
||||
"moderate":"Moderate",
|
||||
"moderate-speed":"Moderate Speed",
|
||||
"modifier":"Modifier",
|
||||
"mortal":"Mortal",
|
||||
"moves":"MOVES",
|
||||
"moves-exp":"Expand the moves",
|
||||
"moves-h":"Moves",
|
||||
"music-instrument":"Music Instruments",
|
||||
"mutation":"Mutation",
|
||||
"mutation-and-polaris-description-place":"Mutation or Polaris Flux Description",
|
||||
"mutation-and-polaris-name-place":"Mutation or Polaris Flux Name",
|
||||
"mutations-and-polaris":"Mutations & Polaris",
|
||||
"mutations-and-polaris-exp":"Expand the Mutation & Polaris Flux",
|
||||
"mutations-and-polaris-h":"Mutations & Polaris",
|
||||
"name":"Name",
|
||||
"nations-and-orga-knowledge":"Nations & Orga Knowledge",
|
||||
"natural-ability":"Natural Ability",
|
||||
"natural-environment-knowledge":"Natural Env. Knowledge",
|
||||
"natural-progression-abbrv":"NP",
|
||||
"natural-progression-skill":"NP : natural progression skill;",
|
||||
"natural-resistance":"Natural Resistance",
|
||||
"naval-combat":"Naval Combat",
|
||||
"navigate":"Navigate",
|
||||
"no":"No",
|
||||
"notes":"Notes",
|
||||
"number-abbrv":"Nb.",
|
||||
"observation":"Observation",
|
||||
"oceans":"Oceans",
|
||||
"on-the-ground":"On the ground",
|
||||
"onboard-weapons-artillery":"Onboard Weaponds\/Artillery",
|
||||
"optimum-depth":"Depth (Optimum)",
|
||||
"optimum-depth-armor-title":"Armor Optimum Depth",
|
||||
"optimum-depth-vehicle-title":"Vehicle Optimum Depth",
|
||||
"orientation":"Orientation",
|
||||
"page-annexes":"Annexes",
|
||||
"page-armor":"Armor",
|
||||
"page-character":"Character",
|
||||
"page-config":"Configuration",
|
||||
"page-vehicle":"Vehicle",
|
||||
"penalties":"Penalties",
|
||||
"penalty":"Penalty",
|
||||
"per":"PER",
|
||||
"perception":"Perception",
|
||||
"physical-abilities":"Physical Abilities",
|
||||
"pickpocket":"Pickpoket",
|
||||
"pilot":"Pilot",
|
||||
"piloting":"Piloting",
|
||||
"player-name":"Player Name",
|
||||
"player-name-place":"Player Name",
|
||||
"poisons-deseases-radiations":"Deseases, Poisons & Radiations",
|
||||
"polaris":"Polaris Flux",
|
||||
"pre":"PRE",
|
||||
"precision-shoot":"Precision Shoot",
|
||||
"presence":"Presence",
|
||||
"protection-localisation-place":"Protection Localisation",
|
||||
"protection-name-place":"Protection Name",
|
||||
"protection-penalty-place":"Protection Penalty",
|
||||
"protection-shock-place":"Taking Shock",
|
||||
"protection-value-place":"Protection Value",
|
||||
"protections":"PROTECTIONS",
|
||||
"protections-exp":"Expand the protections",
|
||||
"protections-h":"Protections",
|
||||
"ranged":"Ranged",
|
||||
"ranged-attack":"Ranged Attack",
|
||||
"ranged-weapon":"Ranged Weapons",
|
||||
"ranged-weapon-damage-place":"ex: 1d6+2",
|
||||
"ranged-weapon-extrem-range":"Xtr. Rg.",
|
||||
"ranged-weapon-extrem-range-title":"Extrem Range",
|
||||
"ranged-weapon-long-range":"Long. Rg.",
|
||||
"ranged-weapon-long-range-title":"Long Range",
|
||||
"ranged-weapon-max-range":"Max Rg.",
|
||||
"ranged-weapon-max-range-title":"Max Range",
|
||||
"ranged-weapon-medium-range":"Med. Rg.",
|
||||
"ranged-weapon-medium-range-title":"Medium Range",
|
||||
"ranged-weapon-name-place":"Weapon Name",
|
||||
"ranged-weapon-shock-place":"ex: 1d4+1",
|
||||
"ranged-weapon-short-range":"Sht. Rg.",
|
||||
"ranged-weapon-short-range-title":"Short Range",
|
||||
"rangedWeapons":"WEAPONS (RANGED)",
|
||||
"rangedWeapons-exp":"Expand the ranged weapon",
|
||||
"rangedWeapons-h":"Weapons (Ranged)",
|
||||
"rate-of-fire":"Rate Of Fire",
|
||||
"reach":"Reach",
|
||||
"reaction":"Reaction",
|
||||
"remote-piloting":"Remote Piloting",
|
||||
"rifles-shoulder-fired-weapons":"Rifles\/Shoulder Fired Weapons",
|
||||
"right-arm":"Right Arm",
|
||||
"right-handed":"Right Handed",
|
||||
"right-leg":"Right Leg",
|
||||
"roman-numeral-five":"V",
|
||||
"roman-numeral-four":"IV",
|
||||
"roman-numeral-height":"VIII",
|
||||
"roman-numeral-one":"I",
|
||||
"roman-numeral-seven":"VII",
|
||||
"roman-numeral-six":"VI",
|
||||
"roman-numeral-three":"III",
|
||||
"roman-numeral-two":"II",
|
||||
"science-specialized-knowledge":"Sciences\/Special Knowledge",
|
||||
"secondary-attributes":"SECONDARY ATTRIBUTES",
|
||||
"secondary-attributes-exp":"Expand the secondary attributes",
|
||||
"secondary-attributes-h":"Secondary Attributes",
|
||||
"security-systems":"Security Systems",
|
||||
"sequels":"Sequels",
|
||||
"serious":"Serious",
|
||||
"sharpshooting":"SharpShooting",
|
||||
"sheet-configuration":"Character Sheet Configuration",
|
||||
"shielding":"Shielding",
|
||||
"shielding-title":"Shielding Value",
|
||||
"shock":"Shock",
|
||||
"shooting-mode-long-burst":"LB",
|
||||
"shooting-mode-short-burst":"SB",
|
||||
"shooting-mode-snap-shot":"SS",
|
||||
"showsect-cmd":"Click to expand",
|
||||
"singing":"Singing",
|
||||
"size":"Size",
|
||||
"size-armor-place":"Armor Size",
|
||||
"size-vehicle-title":"Vehicle Size",
|
||||
"skill":"Skill",
|
||||
"skill-with-prerequisites":"skill with prerequisites (optional);",
|
||||
"skills-exp":"Expand the skills",
|
||||
"skills-h":"Skills",
|
||||
"skills-title":"SKILLS",
|
||||
"slow-speed":"Slow Speed",
|
||||
"social-origins":"Social Origins",
|
||||
"social-origins-place":"Character Social Origins",
|
||||
"socializing-seduction":"Socializing\/Seduction",
|
||||
"soundscan-analysis":"Soundscan Analysis",
|
||||
"special-skills":"Special Skills",
|
||||
"special-weapons":"Special Weapons",
|
||||
"special-weapons-melee":"Special Weapons",
|
||||
"specific-language":"Specific Languages",
|
||||
"spying-surveillance":"Spying\/Surveillance",
|
||||
"states-health-and-protection":"HEALT STATES & PROTECTIONS",
|
||||
"stealth-shadowing":"Stealth\/Shadowing",
|
||||
"stealth-subterfuge":"Stealth\/Subterfuge",
|
||||
"sterile":"Sterile",
|
||||
"str":"STR",
|
||||
"strategy":"Strategy",
|
||||
"strength":"Strength",
|
||||
"structure":"Structure",
|
||||
"stun-threshold":"Stun Threshold",
|
||||
"submarine-armor-maneuver":"Armor Maneuvers [Submarine]",
|
||||
"submarine-maneuvering":"Submarine Maneuvering",
|
||||
"submarine-scooter":"[Submarine Scooter]",
|
||||
"submarine-weapons":"Submarine Weapons",
|
||||
"success-and-failure-margin-table":"SUCCESS & FAILURE MARGIN TABLE",
|
||||
"success-result":"Success",
|
||||
"surface":"Surface",
|
||||
"surgery":"Surgery",
|
||||
"survival":"Survival",
|
||||
"survival-outside":"Survival\/Outside",
|
||||
"survival-system-and-generators":"Generators\/Survival Systems",
|
||||
"tactics":"Tactics",
|
||||
"technical-engineering":"Technical Engineering",
|
||||
"techniques":"Techniques",
|
||||
"technological-level":"TL",
|
||||
"throwing-weapons":"Throwing Weapons",
|
||||
"total-luck":"Total",
|
||||
"total-luck-title":"Total Luck",
|
||||
"training":"Training",
|
||||
"traps":"Traps",
|
||||
"type":"Type",
|
||||
"type-name":"Type\/Name",
|
||||
"type-name-armor-place":"Armor Type\/Name",
|
||||
"type-name-vehicle-place":"Vehicle Type\/Name",
|
||||
"underground":"Underground",
|
||||
"underwater":"Under Water",
|
||||
"value":"Value",
|
||||
"vehicle":"Vehicle",
|
||||
"vehicle-attack":"Vehicle Weaponery",
|
||||
"vehicle-attributs-exp":"Expand the vehicule attributes",
|
||||
"vehicle-attributs-h":"Vehicle Attributes",
|
||||
"vehicle-block-name-place":"Vehicle Block Name",
|
||||
"vehicle-blocks":"Blocks",
|
||||
"vehicle-blocks-exp":"Expand the blocks",
|
||||
"vehicle-blocks-h":"Blocks",
|
||||
"vehicle-crew":"Crew",
|
||||
"vehicle-crew-title":"Number of people in the vehicle crew",
|
||||
"vehicle-desc":"Vehicle Attributes",
|
||||
"vehicle-desc-exp":"Expand the vehicle description",
|
||||
"vehicle-desc-h":"Vehicle Description",
|
||||
"vehicle-freight ":"Freight",
|
||||
"vehicle-freight-title":"Number of Freight that the vehicle can take",
|
||||
"vehicle-is-damage":"Is Damage?",
|
||||
"vehicle-maneuvrability":"Man.",
|
||||
"vehicle-maneuvrability-title":"Vehicle Maneuvrability",
|
||||
"vehicle-movement-points":"Mv. Pts.",
|
||||
"vehicle-movement-points-title":"Movement Points",
|
||||
"vehicle-notes-place":"Vehicle Notes",
|
||||
"vehicle-passengers":"Passengers",
|
||||
"vehicle-passengers-title":"Number of Passengers that the vehicle can take",
|
||||
"vehicle-safety-flap-pilot":"Safety Flap on the cockpit",
|
||||
"vehicle-speed":"Spd.",
|
||||
"vehicle-speed-title":"Speed",
|
||||
"vehicle-thrust-type":"Thrust",
|
||||
"vehicle-thrust-type-place":"Thrust Type",
|
||||
"weapon-damage":"Damages",
|
||||
"weaponAmmunition":"Ammo",
|
||||
"weaponAmmunitionCost":"cost",
|
||||
"weaponery-exp":"Expand the weaponery",
|
||||
"weaponery-h":"Weaponery",
|
||||
"weaponery-up":"WEAPONERY",
|
||||
"weaponry":"Weaponery",
|
||||
"weapons":"Weapons",
|
||||
"weight":"Weight",
|
||||
"weight-title":"Character Weight",
|
||||
"wil":"WIL",
|
||||
"willpower":"Willpower",
|
||||
"wounds":"WOUNDS",
|
||||
"wounds-and-sequels":"Wounds & Sequels",
|
||||
"wounds-and-sequels-description-place":"Wound Sequel Description",
|
||||
"wounds-and-sequels-name-place":"Wound Name",
|
||||
"wounds-exp":"Expand the wounds",
|
||||
"wounds-h":"Wounds",
|
||||
"yes":"Yes",
|
||||
"zero-g-maneuvering":"0G Maneuvering"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"Name:",
|
||||
"mekatek-u":"Mekatek",
|
||||
"close-combat-u":"Close Combat",
|
||||
"gun-play-u":"Gun Play",
|
||||
"b-and-e-action-u":"B & E Action",
|
||||
"stealthing-u":"Stealthing",
|
||||
"movement-u":"Movement",
|
||||
"stars-u":"Stars",
|
||||
"awareness-u":"Awareness",
|
||||
"streetwise-u":"Streetwise",
|
||||
"persuasion-u":"Persuasion",
|
||||
"technology-u":"Technology",
|
||||
"research-u":"Research",
|
||||
"light-u":"Light",
|
||||
"serious-u":"Serious",
|
||||
"heavy-u":"Heavy",
|
||||
"dead-u":"Dead"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"name-u":"crwdns38681:0crwdne38681:0",
|
||||
"mekatek-u":"crwdns38682:0crwdne38682:0",
|
||||
"close-combat-u":"crwdns38683:0crwdne38683:0",
|
||||
"gun-play-u":"crwdns38684:0crwdne38684:0",
|
||||
"b-and-e-action-u":"crwdns38685:0crwdne38685:0",
|
||||
"stealthing-u":"crwdns38686:0crwdne38686:0",
|
||||
"movement-u":"crwdns38687:0crwdne38687:0",
|
||||
"stars-u":"crwdns38688:0crwdne38688:0",
|
||||
"awareness-u":"crwdns38689:0crwdne38689:0",
|
||||
"streetwise-u":"crwdns38690:0crwdne38690:0",
|
||||
"persuasion-u":"crwdns38691:0crwdne38691:0",
|
||||
"technology-u":"crwdns38692:0crwdne38692:0",
|
||||
"research-u":"crwdns38693:0crwdne38693:0",
|
||||
"light-u":"crwdns38694:0crwdne38694:0",
|
||||
"serious-u":"crwdns38695:0crwdne38695:0",
|
||||
"heavy-u":"crwdns38696:0crwdne38696:0",
|
||||
"dead-u":"crwdns38697:0crwdne38697:0"
|
||||
}
|
||||
@@ -0,0 +1,678 @@
|
||||
{
|
||||
"abilities":"Abilities",
|
||||
"abilityname":"Ability Name",
|
||||
"abilitysummary":"Ability Summary",
|
||||
"ace":"Ace",
|
||||
"active":"Active",
|
||||
"actualtocomplete:":"Actual sessions to complete:",
|
||||
"addcritical":"Add Critical",
|
||||
"addingdice":"Adding Dice",
|
||||
"addingdicetext":"To add additional dice write the number of dice and color letter you want to roll. Additionally you can add some dice symbols to automatically add to the roll.",
|
||||
"advantage":"Advantage",
|
||||
"advisor":"Advisor",
|
||||
"advocate":"Advocate",
|
||||
"aft":"Aft",
|
||||
"age:":"Age:",
|
||||
"ageofrebellion":"Age of Rebellion",
|
||||
"aggressor":"Aggressor",
|
||||
"agility":"Agility",
|
||||
"agitator":"Agitator",
|
||||
"aleena":"Aleena",
|
||||
"all":"Personnage",
|
||||
"ambassador":"Ambassador",
|
||||
"analyst":"Analyst",
|
||||
"anx":"Anx",
|
||||
"aqualisha":"Aqualish (Aquala)",
|
||||
"aqualishq":"Aqualish (Quara)",
|
||||
"aqualishu":"Aqualish (Ualaq)",
|
||||
"arc":"Arc",
|
||||
"archaeologist":"Archaeologist",
|
||||
"arcona":"Arcona",
|
||||
"armor":"Armor",
|
||||
"armorer":"Armorer",
|
||||
"artisan":"Artisan",
|
||||
"assassin":"Assassin",
|
||||
"assetsnresources":"Assets & Resources",
|
||||
"assignedby:":"Assigned By:",
|
||||
"assignment":"Assignment",
|
||||
"assignmentsandtasks":"Assignments and Tasks",
|
||||
"Astrogation":"Astrogation",
|
||||
"astrogation":"Astrogation",
|
||||
"astrogationint":"Astrogation (Int)",
|
||||
"atarustriker":"Ataru Striker",
|
||||
"Athletics":"Athletics",
|
||||
"athletics":"Athletics",
|
||||
"athleticsbr":"Athletics (Br)",
|
||||
"attachmentname":"Attachment Name",
|
||||
"attachments":"Attachments",
|
||||
"attacks":"Attacks",
|
||||
"availablexp":"Available XP:",
|
||||
"bardottan":"Bardottan",
|
||||
"basemodifiers":"Base Modifiers",
|
||||
"baseofoperations":" Base of Operations  ",
|
||||
"basexp:":"Base XP:",
|
||||
"beast":" Beast ",
|
||||
"beastcriticalinjuries":"Beast Critical Injuries",
|
||||
"beastrider":"Beast Rider",
|
||||
"besalisk":"Besalisk",
|
||||
"biggamehunter":"Big-Game Hunter",
|
||||
"bodyguard":"Bodyguard",
|
||||
"bonus":"Bonus",
|
||||
"bonusdescription":"Bonus/Description",
|
||||
"bonusxpmotivation:":"Bonus XP (Motivation):",
|
||||
"bonusxproleplaying:":"Bonus XP (Role Playing):",
|
||||
"booknpage":"Book & Page",
|
||||
"booknpage:":"Book & Page:",
|
||||
"bothan":"Bothan",
|
||||
"bountyhunter":"Bounty Hunter",
|
||||
"brawl":"Brawl",
|
||||
"Brawl":"Brawl",
|
||||
"brawlbr":"Brawl (Br)",
|
||||
"brawn":"Brawn",
|
||||
"build:":"Build:",
|
||||
"business":"Business",
|
||||
"businessname:":"Business Name:",
|
||||
"caamasi":"Caamasi",
|
||||
"campaigndetails":" Campaign Details ",
|
||||
"capacity":"Capacity",
|
||||
"career":"Career",
|
||||
"cargohold":"Cargo Hold",
|
||||
"cargotype":"Cargo Type",
|
||||
"category:":"Category:",
|
||||
"cerean":"Cerean",
|
||||
"chadrafan":"Chadra-Fan",
|
||||
"chagrian":"Chagrian",
|
||||
"char":"Char",
|
||||
"characinfo":" Character Info ",
|
||||
"character":"Character",
|
||||
"character:":"Character:",
|
||||
"characterduties":"Character Duties",
|
||||
"charactergroupobligations":"Character/Group Obligations",
|
||||
"characteristics":"Characteristics",
|
||||
"charactermoralities":"Character Moralities",
|
||||
"charactermotivation":"Character Motivations",
|
||||
"charactername":"Character Name",
|
||||
"charactersheet":"Character Sheet",
|
||||
"charm":"Charm",
|
||||
"Charm":"Charm",
|
||||
"charmer":"Charmer",
|
||||
"charmpr":"Charm (Pr)",
|
||||
"chevin":"Chevin",
|
||||
"chiss":"Chiss",
|
||||
"city:":"City:",
|
||||
"clearpool":"Clear Pool",
|
||||
"close":"Close",
|
||||
"Coercion":"Coercion",
|
||||
"coercion":"Coercion",
|
||||
"coercionwill":"Coercion (Will)",
|
||||
"colonist":"Colonist",
|
||||
"commander":"Commander",
|
||||
"combat":"   Combat   ",
|
||||
"combatskills":"Combat Skills",
|
||||
"commando":"Commando",
|
||||
"commited":"Committed",
|
||||
"commodore":"Commodore",
|
||||
"companion":"Companion",
|
||||
"companioninfo":" Companion Info ",
|
||||
"companionsheet":"Companion Sheet",
|
||||
"completed:":"Completed?:",
|
||||
"computerint":"Computers (Int)",
|
||||
"Computers":"Computers",
|
||||
"computers":"Computers",
|
||||
"condition:":"Condition:",
|
||||
"conflict:":"Conflict:",
|
||||
"consular":"Consular",
|
||||
"consumables:":"Consumables:",
|
||||
"continent:":"Continent:",
|
||||
"contributionrank:":"Contribution Rank:",
|
||||
"cool":"Cool",
|
||||
"Cool":"Cool",
|
||||
"coolifprepared":"Cool (if prepared):",
|
||||
"coolpr":"Cool (Pr)",
|
||||
"coordination":"Coordination",
|
||||
"Coordination":"Coordination",
|
||||
"coordinationag":"Coordination (Ag)",
|
||||
"coretype:":"Core Type:",
|
||||
"coreworlds":"Core Worlds",
|
||||
"Core Worlds":"Core Worlds",
|
||||
"coreworldsint":"Core Worlds (Int)",
|
||||
"correllianhuman":"Corellian Human",
|
||||
"cost:":"Cost:",
|
||||
"credits:":"Credits:",
|
||||
"crew:":"Crew:",
|
||||
"crewroles":"Crew Roles",
|
||||
"crit":"Crit",
|
||||
"critical":"Critical",
|
||||
"criticalhits":" Critical Hits ",
|
||||
"criticalinjuries":"Critical Injuries",
|
||||
"criticalnumber:":"Critical number:",
|
||||
"criticalrolloffset:":"Critical roll offset:",
|
||||
"critinj":" Critical Injuries ",
|
||||
"cunning":"Cunning",
|
||||
"current":"Current",
|
||||
"currentencumbrance":"Current Encumbrance",
|
||||
"currentlocation:":"Current Location:",
|
||||
"custom":"Custom",
|
||||
"customskill1":"Custom Skill 1",
|
||||
"customskill2":"Custom Skill 2",
|
||||
"customskill3":"Custom Skill 3",
|
||||
"customskill4":"Custom Skill 4",
|
||||
"customskill5":"Custom Skill 5",
|
||||
"customskills":"Custom Skills",
|
||||
"cybernetics":"Cybernetics",
|
||||
"cybertech":"Cyber Tech",
|
||||
"damage":"Damage",
|
||||
"dark":"Dark",
|
||||
"deception":"Deception",
|
||||
"Deception":"Deception",
|
||||
"deceptioncun":"Deception (Cun)",
|
||||
"defense":"Defense",
|
||||
"demolitionist":"Demolitionist",
|
||||
"description":"Description",
|
||||
"description:":"Description:",
|
||||
"despair":"Despair",
|
||||
"destination":"Destination",
|
||||
"destinypool":"Destiny Pool",
|
||||
"details":"Details",
|
||||
"details:":"Details:",
|
||||
"devaronian":"Devaronian",
|
||||
"dice":"Dice",
|
||||
"dice:":"Dice:",
|
||||
"dicendesitnypool":"Dice & Destiny Pool",
|
||||
"dicepool":"Dice Pool",
|
||||
"diceroll":"Dice Roll",
|
||||
"diplomat":"Diplomat",
|
||||
"discipline":"Discipline",
|
||||
"Discipline":"Discipline",
|
||||
"disciplinewill":"Discipline (Will)",
|
||||
"displayinskill":"Display in Skill",
|
||||
"dmg":"Dmg",
|
||||
"doctor":"Doctor",
|
||||
"downgrade":":Downgrade",
|
||||
"drall":"Drall",
|
||||
"dresselliannp":"Dressellian (Non-Primitive)",
|
||||
"dressellianp":"Dressellian (Primitive)",
|
||||
"driver":"Driver",
|
||||
"droid":"Droid",
|
||||
"droidtech":"Droid Tech",
|
||||
"dropoff":"Dropoff",
|
||||
"dug":"Dug",
|
||||
"duros":"Duros",
|
||||
"duty":"Duty",
|
||||
"edgeoftheempire":"Edge of the Empire",
|
||||
"education":"Education",
|
||||
"Education":"Education",
|
||||
"educationint":"Education (Int)",
|
||||
"effect:":"Effect:",
|
||||
"emostrength:":"Emotional Strength(s):",
|
||||
"emoweaknaess:":"Emotional Weakness(es):",
|
||||
"enablecombatsuggestions":"Enable Combat Suggestions?",
|
||||
"enablegeneralsuggestions":"Enable General Suggestions?",
|
||||
"encum":"Encum",
|
||||
"encumbrance":"Encumbrance",
|
||||
"encumbrancecapacity":"Encumbrance Capacity",
|
||||
"enforcer":"Enforcer",
|
||||
"engaged":"Engaged",
|
||||
"engineer":"Engineer",
|
||||
"entertainment":"Entertainment",
|
||||
"entrepreneur":"Entrepreneur",
|
||||
"equipment":"Equipment",
|
||||
"example:":"Example: <b>1b 1g</b> outputs <span class=\"sheet-icon-B\"></span><span class=\"sheet-icon-G\"></span>",
|
||||
"exampletext":"b -> Blue = Boost, blk -> BLack = Setback<br>g -> Green = Ability, y -> Yellow = Proficiency<br>p-> Purple = Difficulty, r -> Red = Challenge<br>w -> White = Force<br>s = Success, f = Failure, a = Advantage, t = Threat",
|
||||
"executioner":"Executioner",
|
||||
"expectedsessionstocomplete:":"Expected sessions to complete:",
|
||||
"explorer":"Explorer",
|
||||
"extreme":"Extreme",
|
||||
"eyes:":"Eyes:",
|
||||
"failure":"Failure",
|
||||
"falleen":"Falleen",
|
||||
"farm":"Farm",
|
||||
"fearcheck":"Fear Check?",
|
||||
"features:":"Features:",
|
||||
"figurehead":"Figurehead",
|
||||
"foodstuffs":"Foodstuffs",
|
||||
"forceanddestiny":"Force and Destiny",
|
||||
"forcediceavailable:":"Force Dice Available:",
|
||||
"forceplayerupgrade":"Force Player Update",
|
||||
"forcepowers":"Force Powers",
|
||||
"forcerating":"Force Rating",
|
||||
"forcesensitiveemergent":"Force Sensitive Emergent",
|
||||
"forcesensitiveexile":"Force Sensitive Exile",
|
||||
"fore":"Fore",
|
||||
"fringer":"Fringer",
|
||||
"gadgeteer":"Gadgeteer",
|
||||
"galaxymapgridcoordinates:":"Galaxy Map Grid Coordinates:",
|
||||
"gambler":"Gambler",
|
||||
"gamemechanics":"Game Mechanics",
|
||||
"gandl":"Gand (With Lungs)",
|
||||
"gandnl":"Gand (Without Lungs)",
|
||||
"gank":"Gank",
|
||||
"gender:":"Gender:",
|
||||
"generalinfo":"General Info",
|
||||
"generalinformation":" General Information ",
|
||||
"generalskills":"General Skills",
|
||||
"gmdicepool":"GM Dice Pool",
|
||||
"gmresources":"GM Resources",
|
||||
"gossam":"Gossam",
|
||||
"gotal":"Gotal",
|
||||
"gran":"Gran",
|
||||
"groupcontacts":"Group Contacts",
|
||||
"groupcredits:":"Group Credits:",
|
||||
"groupdetails":"Group Details",
|
||||
"groupdetailstitle":" Group Details ",
|
||||
"groupexpenses:":"Group Expenses:",
|
||||
"groupname:":"Group Name:",
|
||||
"groupobligations":"Group Obligations",
|
||||
"grouppossessions":"Group Possessions",
|
||||
"groupresources":"Group Resources",
|
||||
"groupsavings:":"Group Savings:",
|
||||
"groupsheet":"Group Sheet",
|
||||
"grouptasks":"Group Tasks",
|
||||
"guardian":"Guardian",
|
||||
"gungan":"Gungan",
|
||||
"gunner":"Gunner",
|
||||
"gunnery":"Gunnery",
|
||||
"Gunnery":"Gunnery",
|
||||
"gunneryagi":"Gunnery (Agi)",
|
||||
"gunslinger":"Gunslinger",
|
||||
"hair:":"Hair:",
|
||||
"handling":"Handling",
|
||||
"hardpoints":"Hard Points",
|
||||
"hardpoints:":"Hard Points:",
|
||||
"heal":"Heal",
|
||||
"healer":"Healer",
|
||||
"heavy":"Heavy",
|
||||
"height:":"Height:",
|
||||
"hermit":"Hermit",
|
||||
"hightech":"High Tech",
|
||||
"hiredgun":"Hired Gun",
|
||||
"homestead":"Homestead",
|
||||
"homesteadname:":"Homestead Name:",
|
||||
"hook:":"Hook:",
|
||||
"hotshot":"Hotshot",
|
||||
"hp":"HP",
|
||||
"hulltrauma":"Hull Trauma",
|
||||
"hulltypeclass:":"Hull Type/Class:",
|
||||
"human":"Human",
|
||||
"hunter":"Hunter",
|
||||
"hutt":"Hutt",
|
||||
"hyperdriveprimclass:":"Hyperdrive Primary Class:",
|
||||
"hyperdrivesecondclass:":"Hyperdrive Backup Class:",
|
||||
"ifknown":"(if known)",
|
||||
"iktochi":"Iktotchi",
|
||||
"illicitmaterials":"Illicit Materials",
|
||||
"infiltrator":"Infiltrator",
|
||||
"initiative":"Initiative",
|
||||
"instructor":"Instructor",
|
||||
"intellect":"Intellect",
|
||||
"ishitib":"Ishi Tib",
|
||||
"isitcareer":"Is it in your Career?",
|
||||
"iteminventory":" Item Inventory ",
|
||||
"itemss:":"Item(s):",
|
||||
"ithorian":"Ithorian",
|
||||
"keldor":"Kel Dor",
|
||||
"keyitems:":"Key Items:",
|
||||
"klatooinian":"Klatooinian",
|
||||
"knowledgecoreworlds":"Knowledge (Core Worlds)",
|
||||
"knowledgeeducation":"Knowledge (Education)",
|
||||
"knowledgelore":"Knowledge (Lore)",
|
||||
"knowledgeouterrim":"Knowledge (Outer Rim)",
|
||||
"knowledgeskills":"Knowledge Skills",
|
||||
"knowledgeunderworld":"Knowledge (Underworld)",
|
||||
"knowledgewarfare":"Knowledge (Warfare)",
|
||||
"knowledgexenology":"Knowledge (Xenology)",
|
||||
"lannik":"Lannik",
|
||||
"leadership":"Leadership",
|
||||
"Leadership":"Leadership",
|
||||
"leadershippre":"Leadership (Pr)",
|
||||
"legal":"Legal?",
|
||||
"light":"Light",
|
||||
"lightsaber":"Lightsaber",
|
||||
"Lightsaber":"Lightsaber",
|
||||
"location":"Location",
|
||||
"location:":"Location:",
|
||||
"long":"Long",
|
||||
"lore":"Lore",
|
||||
"Lore":"Lore",
|
||||
"loreint":"Lore (Int)",
|
||||
"lowtech":"Low Tech",
|
||||
"magnitude:":"Magnitude:",
|
||||
"major":"Major",
|
||||
"makashiduelist":"Makashi Duelist",
|
||||
"makemodel":"Make / Model",
|
||||
"makemodel:":"Make / Model:",
|
||||
"manufacturer:":"Manufacturer:",
|
||||
"marauder":"Marauder",
|
||||
"marshal":"Marshal",
|
||||
"max":"Max",
|
||||
"maxaltitude:":"Maximum Altitude:",
|
||||
"maybe":"Maybe?",
|
||||
"mechanic":"Mechanic",
|
||||
"Mechanics":"Mechanics",
|
||||
"mechanics":"Mechanics",
|
||||
"mechanicsint":"Mechanics (Int)",
|
||||
"medecine":"Medecine",
|
||||
"Medecine":"Medecine",
|
||||
"medecineint":"Medicine (Int)",
|
||||
"medic":"Medic",
|
||||
"medium":"Medium",
|
||||
"meetingcenter":"Meeting Center",
|
||||
"melee":"Melee",
|
||||
"Melee":"Melee",
|
||||
"meleeshort":"Melee",
|
||||
"meleebr":"Melee (Br)",
|
||||
"mercenarysoldier":"Mercenary Soldier",
|
||||
"metals":"Metals",
|
||||
"midtech":"Mid Tech",
|
||||
"mine":"Mine",
|
||||
"minerals":"Minerals",
|
||||
"minion":"Minion",
|
||||
"miniongroupsize:":"Minion Group Size:",
|
||||
"minionrivalnemesis":"(Minion, Rival, or Nemesis)",
|
||||
"minor":"Minor",
|
||||
"mirialan":"Mirialan",
|
||||
"miscinfo":"Misc Info",
|
||||
"missioncontacts:":"Mission Contacts:",
|
||||
"missiondetails":"Mission Details",
|
||||
"missionobjectives:":"Mission Objectives:",
|
||||
"missiontasknumber:":"Mission/Task Number:",
|
||||
"missiontype:":"Mission Type:",
|
||||
"modder":"Modder",
|
||||
"moderate":"Moderate",
|
||||
"modifications":"Modifications",
|
||||
"modifiers":"Modifiers",
|
||||
"modifiers:":"Modifiers:",
|
||||
"mods":"Mods",
|
||||
"moncalamari":"Mon Calamari",
|
||||
"morality":"Morality",
|
||||
"morality:":"Morality:",
|
||||
"moreinfo":"For more information on this version visit:",
|
||||
"motivations":"Motivations",
|
||||
"mustafariann":"Mustafarian (Northern)",
|
||||
"mustafarians":"Mustafarian (Southern)",
|
||||
"mystic":"Mystic",
|
||||
"name":"Name",
|
||||
"name:":"Name:",
|
||||
"nautolan":"Nautolan",
|
||||
"navicomputer:":"Navicomputer:",
|
||||
"navigator":"Navigator",
|
||||
"nearesthyperlane:":"Nearest Hyperlane:",
|
||||
"needhelp":"Need Help?",
|
||||
"negotiation":"Negotiation",
|
||||
"Negotiation":"Negotiation",
|
||||
"negotiationpr":"Negotiation (Pr)",
|
||||
"neimodian":"Neimodian",
|
||||
"nemesis":"Nemesis",
|
||||
"new":"New",
|
||||
"niktog":"Nikto (Green)",
|
||||
"niktom":"Nikto (Mountain)",
|
||||
"niktop":"Nikto (Pale)",
|
||||
"niktor":"Nikto (Red)",
|
||||
"niktos":"Nikto (Southern)",
|
||||
"nimandisciple":"Niman Disciple",
|
||||
"no":"No",
|
||||
"noinprogress":"No - In Progress",
|
||||
"none":"None",
|
||||
"nonostarted":"No - Not Started",
|
||||
"noskill":"No Skill",
|
||||
"notablefeatures":"Notable Features",
|
||||
"notes":"   Notes   ",
|
||||
"notes:":"Notes:",
|
||||
"npc":"NPC",
|
||||
"npcinfo":"NPC Info",
|
||||
"npclist":"NPC List",
|
||||
"npcname":"NPC Name",
|
||||
"npcs":"NPCs",
|
||||
"npcsheet":"NPC Sheet",
|
||||
"npctitle":" NPC ",
|
||||
"npctype:":"NPC Type:",
|
||||
"number":"Number",
|
||||
"numberofupgrades:":"Number of Upgrades:",
|
||||
"obligation":"Obligation",
|
||||
"off":"Off",
|
||||
"on":"On",
|
||||
"option":"Option",
|
||||
"other":"Other",
|
||||
"othergear":"Other Gear",
|
||||
"otherinformations":"Other Information",
|
||||
"otherskills":"Other Skills",
|
||||
"outerrim":"Outer Rim",
|
||||
"Outer Rim":"Outer Rim",
|
||||
"outerrimint":"Outer Rim (Int)",
|
||||
"outlawtech":"Outlaw Tech",
|
||||
"page:":"Page:",
|
||||
"partycareerskill:":"Party Career Skill:",
|
||||
"passengername":"Passenger Name",
|
||||
"passengers":"Passengers",
|
||||
"passive":"Passive",
|
||||
"pathfinder":"Pathfinder",
|
||||
"pc":"PC",
|
||||
"peacekeeper":"Peace Keeper",
|
||||
"perception":"Perception",
|
||||
"Perception":"Perception",
|
||||
"perceptioncun":"Perception (Cun)",
|
||||
"performer":"Performer",
|
||||
"personalarmor":"Armor",
|
||||
"personalgear":"Personal Gear",
|
||||
"pettycash:":"Petty Cash:",
|
||||
"pickup":"Pickup",
|
||||
"pilot":"Pilot",
|
||||
"pilotecopiloteetc":"(Pilot, Co-pilot, Engineer)",
|
||||
"Piloting (Planetary)":"Piloting (Planetary)",
|
||||
"pilotingp":"Piloting (Planetary)",
|
||||
"pilotingpag":"Piloting - Planetary (Ag)",
|
||||
"Piloting (Space)":"Piloting (Space)",
|
||||
"pilotings":"Piloting (Space)",
|
||||
"pilotingsag":"Piloting - Space (Ag)",
|
||||
"planet:":"Planet:",
|
||||
"planetary":" Planetary ",
|
||||
"planetaryvehiculecritical":"Planetary Vehicle Critical",
|
||||
"planetaryvehiculedetails":"Planetary Vehicle Details",
|
||||
"player:":"Player:",
|
||||
"playergroupsheet":" Player Group Sheet ",
|
||||
"playername":"Player Name:",
|
||||
"polismassannvc":"Polis Massan (Without Vocal Chords)",
|
||||
"polismassanvc":"Polis Massan (With Vocal Chords)",
|
||||
"politico":"Politico",
|
||||
"port":"Port",
|
||||
"positionrole:":"Position/Role:",
|
||||
"powername":"Power Name",
|
||||
"powersummary":"Power Summary",
|
||||
"presence":"Presence",
|
||||
"propagandist":"Propagandist",
|
||||
"protector":"Protector",
|
||||
"qualities:":"Qualities:",
|
||||
"quantity":"Quantity",
|
||||
"quarren":"Quarren",
|
||||
"quartermester":"Quartermaster",
|
||||
"quermian":"Quermian",
|
||||
"ranch":"Ranch",
|
||||
"range":"Range",
|
||||
"range:":"Range:",
|
||||
"rangedheavy":"Ranged - Heavy",
|
||||
"Ranged - Heavy":"Ranged - Heavy",
|
||||
"rangedheavyag":"Ranged - Heavy (Ag)",
|
||||
"rangedlight":"Ranged - Light",
|
||||
"Ranged - Light":"Ranged - Light",
|
||||
"rangedlightag":"Ranged - Light (Ag)",
|
||||
"rangeskill":"Range/Skill",
|
||||
"rank":"Rank",
|
||||
"rank:":"Rank:",
|
||||
"rarity":"Rarity",
|
||||
"rarity:":"Rarity:",
|
||||
"rebelbase":"Rebel Base",
|
||||
"rebelbasename:":"Rebel Base Name:",
|
||||
"recruit":"Recruit",
|
||||
"repair":"Repair",
|
||||
"resilience":"Resilience",
|
||||
"Resilience":"Resilience",
|
||||
"resiliencebr":"Resilience (Br)",
|
||||
"restricted:":"Restricted:",
|
||||
"results":"Results",
|
||||
"retail":"Retail",
|
||||
"rewardgiven:":"Rewards Given:",
|
||||
"rewards":"Rewards",
|
||||
"rewardss":"Reward(s)",
|
||||
"ridingbeastdetails":"Riding Beast Details",
|
||||
"rigger":"Rigger",
|
||||
"rival":"Rival",
|
||||
"rodian":"Rodian",
|
||||
"role":"Role",
|
||||
"rollcritical":"Roll Critical",
|
||||
"rolldestiny":"Roll Destiny",
|
||||
"saboteur":"Saboteur",
|
||||
"safehouse":"Safe House",
|
||||
"sage":"Sage",
|
||||
"sakiyan":"Sakiyan",
|
||||
"sathari":"Sathari",
|
||||
"scholar":"Scholar",
|
||||
"scientist":"Scientist",
|
||||
"scoundrel":"Scoundrel",
|
||||
"scout":"Scout",
|
||||
"seeker":"Seeker",
|
||||
"seer":"Seer",
|
||||
"selonian":"Selonian",
|
||||
"sensorrange:":"Sensor Range:",
|
||||
"sentinel":"Sentinel",
|
||||
"service":"Service",
|
||||
"setting":"Setting",
|
||||
"settings":" Settings ",
|
||||
"setup:":"Setup:",
|
||||
"shadow":"Shadow",
|
||||
"sharedresources":" Shared Resources  ",
|
||||
"sharpshooter":"Sharpshooter",
|
||||
"shienexpert":"Shien Expert",
|
||||
"shiichoknight":"Shii-Cho Knight",
|
||||
"shipscomplement:":"Ship's Complement:",
|
||||
"short":"Short",
|
||||
"showsuggestionsbutton":"Show Suggestions Button",
|
||||
"signatureablities":"Signature Abilities",
|
||||
"silhouette":"Silhouette",
|
||||
"skill":"Skill",
|
||||
"skill:":"Skill:",
|
||||
"skilllist":"Skill List",
|
||||
"skillname":"Skill Name",
|
||||
"skills":"Skills",
|
||||
"skillstitle":"   Skills   ",
|
||||
"skillstalentsweaponspowers":" Skills, Talents, Weapons & Powers ",
|
||||
"skillsuggestions":"Skill Suggestions",
|
||||
"skillsuggestionsdisplay":"Skill Suggestions Display",
|
||||
"skulduggery":"Skulduggery",
|
||||
"Skulduggery":"Skulduggery",
|
||||
"skulduggerycun":"Skulduggery (Cun)",
|
||||
"slicer":"Slicer",
|
||||
"smuggler":"Smuggler",
|
||||
"soak":"Soak",
|
||||
"soldier":"Soldier",
|
||||
"soresudefender":"Soresu Defender",
|
||||
"spacestation":"Space Station",
|
||||
"spacevehiculedetails":"Space Vehicle Details",
|
||||
"special:":"Special:",
|
||||
"specialization":"Specialization",
|
||||
"specializationattached":"Specialization attached?",
|
||||
"species:":"Species:",
|
||||
"specificdetails":"Specific Details",
|
||||
"speed":"Speed",
|
||||
"spendingsuggestions":"Spending Suggestions",
|
||||
"spy":"Spy",
|
||||
"squadronleader":"Squadron Leader",
|
||||
"starboard":"Starboard",
|
||||
"starfighterace":"Starfighter Ace",
|
||||
"starship":" Starship ",
|
||||
"starshipcritical":"Starship Critical",
|
||||
"stats":"Stats",
|
||||
"stealth":"Stealth",
|
||||
"Stealth":"Stealth",
|
||||
"stealthag":"Stealth (Ag)",
|
||||
"strain":"Strain",
|
||||
"strategist":"Strategist",
|
||||
"streetwise":"Streetwise",
|
||||
"Streetwise":"Streetwise",
|
||||
"streetwisecun":"Streetwise (Cun)",
|
||||
"strenghdetails:":"Strength Details:",
|
||||
"success":"Success",
|
||||
"sullustan":"Sullustan",
|
||||
"summary":"Summary",
|
||||
"survival":"Survival",
|
||||
"Survival":"Survival",
|
||||
"survivalcun":"Survival (Cun)",
|
||||
"survivalist":"Survivalist",
|
||||
"syncpoolgm":"Sync Pool with GM",
|
||||
"sysstrain":"Sys Strain",
|
||||
"tactician":"Tactician",
|
||||
"talentsandabilities":"Talents & Abilities",
|
||||
"talentsandspecialabilities":"Talents and Special Abilities",
|
||||
"task:":"Task:",
|
||||
"technician":"Technican",
|
||||
"terrain:":"Terrain:",
|
||||
"thief":"Thief",
|
||||
"threshold":"Threshold",
|
||||
"timeshandled:":"Times Handled:",
|
||||
"timeshandledstrengh:":"Times Handled (Strength):",
|
||||
"timeshandledweakness:":"Times Handled (Weakness):",
|
||||
"timestriggered:":"Times Triggered:",
|
||||
"threat":"Threat",
|
||||
"togruta":"Togruta",
|
||||
"toolname":"Tool Name",
|
||||
"tools":"Tools",
|
||||
"totalxp":"Total XP:",
|
||||
"toydarian":"Toydarian",
|
||||
"trader":"Trader",
|
||||
"trainingcamp":"Training Camp",
|
||||
"trandosian":"Trandosian",
|
||||
"triumph":"Triumph",
|
||||
"twilek":"Twi'lek",
|
||||
"type":"Type",
|
||||
"type:":"Type:",
|
||||
"underworld":"Underworld",
|
||||
"Underworld":"Underworld",
|
||||
"underworldint":"Underworld (Int)",
|
||||
"universal":"Universal",
|
||||
"upgrade":" Upgrade:",
|
||||
"upgrades":"Upgrades",
|
||||
"upgradetype:":"Upgrade Type:",
|
||||
"usedarkside":"Use Dark Side →",
|
||||
"uselight":"← Use Light Side",
|
||||
"value":"Value",
|
||||
"value:":"Value:",
|
||||
"vehiculesheet":"Vehicle Sheet",
|
||||
"vehiculetypemodel:":"Vehicle Type/Model:",
|
||||
"verpine":"Verpine",
|
||||
"viewattachments":"View Attachments",
|
||||
"viewupgrades":"View Upgrades",
|
||||
"vigilance":"Vigilance",
|
||||
"Vigilance":"Vigilance",
|
||||
"vigilanceifunexpected":"Vigilance (if unexpected):",
|
||||
"vigilancewill":"Vigilance (Will)",
|
||||
"visitforum:":"Visit the forum:",
|
||||
"visitwiki:":"Visit the wiki:",
|
||||
"wanted":"Wanted?",
|
||||
"warden":"Warden",
|
||||
"warfare":"Warfare",
|
||||
"Warfare":"Warfare",
|
||||
"warfareint":"Warfare (Int)",
|
||||
"warleader":"Warleader",
|
||||
"warrior":"Warrior",
|
||||
"weaknessdetails:":"Weakness Details:",
|
||||
"weapon":"Weapon",
|
||||
"weaponname":"Weapon Name",
|
||||
"weapons":"Weapons",
|
||||
"weapontype:":"Weapon Type:",
|
||||
"weekay":"Weequay",
|
||||
"whatkindofslot":"What kind of Initiative Slot?",
|
||||
"whipid":"Whiphid",
|
||||
"whispergm":"Whisper GM",
|
||||
"willpower":"Willpower",
|
||||
"wookie":"Wookiee",
|
||||
"wounds":"Wounds",
|
||||
"xenology":"Xenology",
|
||||
"Xenology":"Xenology",
|
||||
"xenologyint":"Xenology (Int)",
|
||||
"xexto":"Xexto",
|
||||
"xpcost":"XP Cost",
|
||||
"xpcost:":"XP Cost:",
|
||||
"yes":"Yes",
|
||||
"yescompleted":"Yes - Completed",
|
||||
"yesfailed":"Yes - Failed",
|
||||
"zabrak":"Zabrak"
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
{
|
||||
"character-sheet":"Character Record Sheet",
|
||||
"level":"Level",
|
||||
"background":"Background:",
|
||||
"species":"Species:",
|
||||
"destiny":"Destiny:",
|
||||
"gender":"Gender:",
|
||||
"size":"Size:",
|
||||
"size-colossal":"Colossal",
|
||||
"size-gargantuan":"Gargantuan",
|
||||
"size-huge":"Huge",
|
||||
"size-large":"Large",
|
||||
"size-medium":"Medium",
|
||||
"size-small":"Small",
|
||||
"size-tiny":"Tiny",
|
||||
"size-diminutive":"Diminutive",
|
||||
"size-fine":"Fine",
|
||||
"attributes":"Attributes",
|
||||
"strength":"Strength",
|
||||
"dexterity":"Dexterity",
|
||||
"constitution":"Constitution",
|
||||
"intelligence":"Intelligence",
|
||||
"wisdom":"Wisdom",
|
||||
"charisma":"Charisma",
|
||||
"hit-points":"Hit Points",
|
||||
"condition":"Condition",
|
||||
"ct_normal":"Normal",
|
||||
"ct_helpless":"Helpless",
|
||||
"threshold":"Threshold",
|
||||
"total":"Total",
|
||||
"defense":"Defense",
|
||||
"misc":"Misc",
|
||||
"fortitude":"Fortitude",
|
||||
"will":"Will",
|
||||
"ignore_ct":"Ignore CT?",
|
||||
"damage_reduction":"Damage Reduction",
|
||||
"shield_rating":"Shield Rating",
|
||||
"immune":"Immune",
|
||||
"force_points":"Force Points",
|
||||
"destiny_points":"Destiny Pts",
|
||||
"bab":"BAB",
|
||||
"speed":"Speed",
|
||||
"dark_side_points":"Dark Side Pts",
|
||||
"perception":"Perception",
|
||||
"initiative":"Initiative",
|
||||
"init_dex_decimal":"Dex Score as Decimal",
|
||||
"grapple":"Grapple",
|
||||
"mod":"Mod",
|
||||
"str":"STR",
|
||||
"dex":"DEX",
|
||||
"defenses":"Defenses",
|
||||
"armor":"Armor",
|
||||
"class":"Class",
|
||||
"reflex":"Reflex",
|
||||
"dex_max":"DEX (Max Armor)",
|
||||
"con":"CON",
|
||||
"int":"INT",
|
||||
"wis":"WIS",
|
||||
"cha":"CHA",
|
||||
"flatfooted":"Flatfooted"
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
{
|
||||
"0-75-lbs":"0-75 lbs",
|
||||
"1-sqr":"1 sqr",
|
||||
"101-150-lbs":"101-150 lbs",
|
||||
"151-300-lbs":"151-300 lbs",
|
||||
"2-sqrs":"2 sqrs",
|
||||
"3-sqrs":"3 sqrs",
|
||||
"4-sqrs":"4 sqrs",
|
||||
"76-100-lbs":"76-100 lbs",
|
||||
"AC+":"AC+",
|
||||
"CHA":"CHA",
|
||||
"CON":"CON",
|
||||
"DEX":"DEX",
|
||||
"HD":"HD",
|
||||
"HP":"HP",
|
||||
"INT":"INT",
|
||||
"STR":"STR",
|
||||
"WIS":"WIS",
|
||||
"XP":"XP",
|
||||
"abilities":"Abilities",
|
||||
"ability-names":"Ability Names",
|
||||
"age":"Age",
|
||||
"alignment":"Alignment",
|
||||
"armor":"Armor",
|
||||
"armor-ac-effect":"Armor effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
|
||||
"armor-name":"Armor name",
|
||||
"asc-ac":"Asc.",
|
||||
"ascending-ac":"Ascending AC System",
|
||||
"attribute":"Attribute",
|
||||
"attributes":"Attributes",
|
||||
"base-ac":"Base AC",
|
||||
"biographical-and-physical":"Biographical & Physical",
|
||||
"bonus-xp-percent":"Bonus XP%",
|
||||
"bonus-xp-tooltip":"To calculate XP Bonus: Add 5% for each CHA, WIS and Char's Primary Attribute that is >=13",
|
||||
"bonuses":"Bonuses",
|
||||
"carry":"Carry",
|
||||
"carry-modifier":"Carry Modifier. Automatically calculted when STR is modified. Can be overriden.",
|
||||
"chance-new-spell":"Chance to Understand New Spell. Automatically calculted when INT is modified. Can be overriden.",
|
||||
"charheight":"Height",
|
||||
"charweight":"Weight",
|
||||
"class":"Class",
|
||||
"cleric-spells+":"Cleric Spells+",
|
||||
"cleric-spells-plus":"Additional first-level Cleric spell. Automatically calculted when WIS is modified. Can be overriden.",
|
||||
"current-hp":"Current HP",
|
||||
"current-xp":"Current XP",
|
||||
"damage":"Damage",
|
||||
"defense":"Defense",
|
||||
"deity":"Deity",
|
||||
"desc-ac":"Desc.",
|
||||
"descending-ac":"Descending AC System",
|
||||
"dex-mod":"DEX mod.",
|
||||
"dmg-roll":"Dmg Roll",
|
||||
"doors":"Doors",
|
||||
"effect-on-ac":"Effect on Armor Class. If DEX is modified, will be automatically calculted, depending on the Ascending or Descending AC choice. Can be overriden.",
|
||||
"equipment":"Equipment",
|
||||
"extra-hirelings":"Maximum Number of Special Hirelings. Automatically calculted when CHA is modified. Can be overriden.",
|
||||
"failure":"Failure",
|
||||
"gear":"Gear",
|
||||
"gear-wt":"Gear Wt.",
|
||||
"gear-wt-title":"Total gear weight. Automatically calculted based on (quantity * weight) of each item in the gear list. Can be overriden.",
|
||||
"gender":"Gender",
|
||||
"hd-example":"Ex:5d6+5",
|
||||
"health":"Health",
|
||||
"hirelings":"Hirelings",
|
||||
"hit-dice+":"Hit Dice+",
|
||||
"hit-points":"Hit Points",
|
||||
"hit-roll":"Hit Roll",
|
||||
"hp-mod":"Hit Point Modifier (per hit die). Automatically calculted when CON is modified. Can be overriden.",
|
||||
"item-name":"Item name",
|
||||
"key-items":"Key Items",
|
||||
"languages":"Languages",
|
||||
"level":"Level",
|
||||
"magic":"Magic",
|
||||
"maximum-additional-languages":"Maximum Additional Languages. Automatically calculted when INT is modified. Can be overriden.",
|
||||
"maximum-hp":"Current HP",
|
||||
"maximum-spell-level":"Maximum Spell Level. Automatically calculted when INT is modified. Can be overriden.",
|
||||
"melee-damage-modifier":"Melee Damage Modifier. Automatically calculted when STR is modified. Can be overriden.",
|
||||
"melee-to-hit-mod":"Melee To-Hit Modifier. Automatically calculted when STR is modified. Can be overriden.",
|
||||
"min-max-spells":"Min/Max Spells",
|
||||
"min-max-spells-title":"Min/Max Spells. Automatically calculted when INT is modified. Can be overriden.",
|
||||
"missile-to-hit-mod":"Missile Weapon To-Hit Bonus/Penalty. Automatically calculted when DEX is modified. Can be overriden.",
|
||||
"move-squares":"Move Squares",
|
||||
"movement":"Movement",
|
||||
"movesquares-title":"Base movement. Not calculted automatically. Has to be input manually, depending on the house rules and distance measurement used in the game.",
|
||||
"name":"Name",
|
||||
"new-spell%":"New Spell%",
|
||||
"next-level":"Next Level",
|
||||
"note":"Note",
|
||||
"number-of-spells-by-level":"Number of Spells by Level",
|
||||
"open-doors":"Open Doors",
|
||||
"open-doors-title":"Open Doors. Automatically calculted when STR is modified. Can be overriden.",
|
||||
"other":"Other",
|
||||
"other-ac-effect":"Other effect on AC. The value will be used (added) as written, NOT depending on the Ascending or Descending AC choice, so that malus can be set.",
|
||||
"primary":"Primary",
|
||||
"primary-attribute":"Primary Attribute",
|
||||
"qty":"Qty",
|
||||
"race":"Race",
|
||||
"raise-dead%":"Raise Dead%",
|
||||
"raise-dead-survival":"Raise Dead Survival. Automatically calculted when CON is modified. Can be overriden.",
|
||||
"roll-attack":"Roll attack (to hit and damage rolls)",
|
||||
"roll-base-saving-throw":"Roll base Saving Throw",
|
||||
"roll-bonus-saving-throw":"Roll bonus Saving Throw",
|
||||
"roll-hd":"Roll HD",
|
||||
"roll-magic":"Roll (ex:1d100)",
|
||||
"saving-throw":"Saving Throw",
|
||||
"saving-throw-bonus-note":"Ex: against being paralyzed or poisoned",
|
||||
"shield":"Shield",
|
||||
"shield-ac-effect":"Shield effect on AC. Use either a positive or negative value, as the total AC will be calculted using an absolute value, depending on the Ascending or Descending AC choice.",
|
||||
"shield-name":"Shield name",
|
||||
"spell":"Spell",
|
||||
"spell-level":"Spell level",
|
||||
"spell-or-ability-name":"Spell or Ability name",
|
||||
"success":"Success",
|
||||
"to-hit":"To-Hit",
|
||||
"total-ac":"Total AC",
|
||||
"total-ac-title":"Final AC. Automatically calculted from the DEX, Armor, Shield, Other AC modifiers and the Ascending or Descending choice, but can be overriden.",
|
||||
"total-wealth-in-gp":"Total Wealth in GP",
|
||||
"total-weight":"Total Wt.",
|
||||
"totalweight-title":"Total weight. Automatically calculted based on the treasure and gear weights. Can be overriden.",
|
||||
"treasure":"Treasure",
|
||||
"treasure-wt":"Treasure Wt.",
|
||||
"treasurewt-title":"Total weight of treasures. Automatically calculted based on the weight of each item in the treasure list. Can be overriden.",
|
||||
"value":"Value",
|
||||
"weapon-name":"Weapon name",
|
||||
"weapons":"Weapons",
|
||||
"wt":"Wt"
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
{
|
||||
"abilities":"Abilities",
|
||||
"accurate":"Accurate",
|
||||
"active":"Active",
|
||||
"armor-or-power":"Armor or Power",
|
||||
"attack":"Attack",
|
||||
"attack-critically-hit":"Attack critically hit",
|
||||
"attack-critically-missed":"Attack critically missed",
|
||||
"attack-hit":"Attack Hit",
|
||||
"attack-missed":"Attack missed",
|
||||
"attacks":"Attacks",
|
||||
"attacks-chat":"attacks",
|
||||
"attribute":"Attribute",
|
||||
"balanced":"Balanced",
|
||||
"blunt":"Blunt",
|
||||
"bonus-damage-abbrv":"Bonus dmg",
|
||||
"bonus-defense-abbrv":"Bonus def",
|
||||
"bonuses-and-advantages":"Bonuses/Disadvantages",
|
||||
"bonuses-and-disadvantages":"Bonuses/Disadvantages",
|
||||
"boons":"Boons",
|
||||
"burdens":"Burdens",
|
||||
"character":"Character",
|
||||
"character-background":"Character Background",
|
||||
"corruption":"Corruption",
|
||||
"cumbersome":"Cumbersome",
|
||||
"cunning":"Cunning",
|
||||
"currency-orteg":"Orteg",
|
||||
"currency-shilling":"Shilling",
|
||||
"currency-thaler":"Thaler",
|
||||
"current":"Current",
|
||||
"damage":"Damage",
|
||||
"damage-negated":"Damage negated",
|
||||
"deep-impact":"Deep Impact",
|
||||
"defends":"defends",
|
||||
"defenses":"Defense",
|
||||
"description":"Description",
|
||||
"detailed-equipment-and-artifacts":"Detailed Equipment & Artifacts",
|
||||
"dice-roll":"Rolls",
|
||||
"discreet":"Discreet",
|
||||
"does-extra-damage":"does extra damage",
|
||||
"effect":"Effect",
|
||||
"enemy-critically-hit":"Enemy critically hit",
|
||||
"enemy-critically-missed":"Enemy critically missed",
|
||||
"enemy-hit":"Enemy hit",
|
||||
"enemy-missed":"Enemy missed",
|
||||
"equipment-and-biography":"Equipment | Bio",
|
||||
"experience-abbrv":"Exp",
|
||||
"flexible":"Flexible",
|
||||
"free":"Free",
|
||||
"friends":"Friends",
|
||||
"friends-name":"Friend Name",
|
||||
"friends-occupation":"Friend Occupation",
|
||||
"friends-race":"Friend Race",
|
||||
"group":"Group",
|
||||
"group-goal":"Group Goal",
|
||||
"group-name":"Group Name",
|
||||
"impede":"Impede",
|
||||
"item-name":"Item Name",
|
||||
"items":"Items",
|
||||
"jointed":"Jointed",
|
||||
"long":"Long",
|
||||
"maximum-abbrv":"Max",
|
||||
"mystical-powers":"Mystical Powers",
|
||||
"name":"Name",
|
||||
"negates-extra-damage":"negates extra damage",
|
||||
"negation":"Negation",
|
||||
"occupation":"Occupation",
|
||||
"pain-threshold-abbrv":"Pain thresh.",
|
||||
"passive":"Passive",
|
||||
"permanent-abbrv":"Perm.",
|
||||
"persuasive":"Persuasive",
|
||||
"player":"Player",
|
||||
"precise":"Precise",
|
||||
"quality":"Quality",
|
||||
"quick":"Quick",
|
||||
"quote":"Quote",
|
||||
"race":"Race",
|
||||
"reactive":"Reactive",
|
||||
"resolute":"Resolute",
|
||||
"rituals":"Rituals",
|
||||
"rituals-and-powers":"Rituals | Powers",
|
||||
"roll":"Roll",
|
||||
"short":"Short",
|
||||
"special":"Special",
|
||||
"strong":"Strong",
|
||||
"temporary-abbrv":"Temp.",
|
||||
"temporary-corruption":"Temp Corruption",
|
||||
"temporary-corruption-abbrv":"Temp Corruption",
|
||||
"threshold":"Threshold",
|
||||
"title-ability-action-type":"Ability action type",
|
||||
"title-ability-description":"Ability description",
|
||||
"title-ability-name":"Ability Name",
|
||||
"title-ability-that-determines-defense":"Ability that determines defense, usually Quick",
|
||||
"title-adept":"Adept",
|
||||
"title-any-bonus-to-defense":"Any bonus to defense, including shields",
|
||||
"title-armor-or-power-explanation":"Armor the character is wearing, or Power used to defend",
|
||||
"title-armor-quality":"Flexible, Cumbersome, etc.",
|
||||
"title-armors-impending-penalty":"Armor's impeding penalty",
|
||||
"title-attack-roll":"Attack roll for the weapon",
|
||||
"title-attribute-explanation":"Ability that determines a hit, usually Accurate",
|
||||
"title-bond-to-player":"Bound to player",
|
||||
"title-bonus-to-attack-roll":"Bonus to attack roll",
|
||||
"title-bonus-to-damage":"Bonus to damage",
|
||||
"title-boon-action-type":"Boon action type",
|
||||
"title-boon-description":"Boon description",
|
||||
"title-boon-name":"Boon Name",
|
||||
"title-burden-action-type":"Burden action type",
|
||||
"title-burden-description":"Burden description",
|
||||
"title-burden-name":"Burden Name",
|
||||
"title-button-does-nothing":"What, you thought this button did something? It doesn't.",
|
||||
"title-character-background":"Explain where your character comes from and where he or she wants to go and accomplish.",
|
||||
"title-character-sheet":"Character Sheet",
|
||||
"title-choose-dice-and-roll":"Pick a dice value (to the right) and hit this button to roll",
|
||||
"title-damage-negated":"Damage negated due to an ability",
|
||||
"title-damage-reduction":"Any damage reduction from skills or items",
|
||||
"title-defense-armor":"Defense roll for the armor",
|
||||
"title-equipment-group-and-friends":"Equipment, Group, and Friends",
|
||||
"title-extra-damage-roll":"Extra damage roll due to an ability",
|
||||
"title-item-name":"Item Name",
|
||||
"title-item-quantity":"Item Quantity",
|
||||
"title-master":"Master",
|
||||
"title-novice":"Novice",
|
||||
"title-power-description":"Power description",
|
||||
"title-powers-name":"Power's name",
|
||||
"title-ritual-description":"Ritual description",
|
||||
"title-ritual-name":"Ritual name",
|
||||
"title-rituals-and-powers":"Rituals and Powers",
|
||||
"title-standard-equipment":"Standard Equipment",
|
||||
"title-temporary-corruption-when-equipment-is-used":"Temporary Corruption when equipment or artifacts is used",
|
||||
"title-temporary-corruption-when-power-is-used":"Temporary Corruption when power is used",
|
||||
"title-temporary-corruption-when-ritual-is-used":"Temporary Corruption when ritual is used",
|
||||
"title-trait-action-type":"Trait action type",
|
||||
"title-trait-description":"Trait description",
|
||||
"title-trait-name":"Trait Name",
|
||||
"title-traits-and-abilities":"Traits and Abilities",
|
||||
"title-use-attack":"Use attack!",
|
||||
"title-weapon-or-power-used":"Weapon or power used in attack",
|
||||
"title-weapon-quality":"Balanced, Blunt, Deep Impact, Jointed, Long, Precise, Short, etc.",
|
||||
"title-worn-armor-or-power":"Armor the character is wearing, or Power used to defend",
|
||||
"total":"Total",
|
||||
"toughness":"Toughness",
|
||||
"traits":"Traits",
|
||||
"traits-and-abilities":"Traits | Abilities",
|
||||
"unspent":"Unspent",
|
||||
"using":"using",
|
||||
"vigilant":"Vigilant",
|
||||
"weapon-or-power":"Weapon or Power"
|
||||
}
|
||||
@@ -0,0 +1,172 @@
|
||||
{
|
||||
"CON":"CON",
|
||||
"DEX":"DEX",
|
||||
"EDU":"EDU",
|
||||
"INT":"INT",
|
||||
"POW":"POW",
|
||||
"SIZ":"SIZ",
|
||||
"CHR":"CHR",
|
||||
"age":"Age",
|
||||
"agility":"Agility",
|
||||
"ammo":"Ammo",
|
||||
"appraise":"Appraise",
|
||||
"art":"Art",
|
||||
"art-user-place":"Art Speciality",
|
||||
"artillary":"Siz",
|
||||
"artillery":"Artillery (00%)",
|
||||
"assignment":"Assignment",
|
||||
"astronomy":"Astronomy",
|
||||
"athelitics":"Athelitics",
|
||||
"attack":"Attack",
|
||||
"attitude":"Attitude",
|
||||
"bargin":"Bargin",
|
||||
"biology":"Biology",
|
||||
"born":"Born",
|
||||
"botony":"Botony",
|
||||
"brawl":"Brawl (25%)",
|
||||
"bureaucracy":"Bureaucracy",
|
||||
"character-name":"Name",
|
||||
"characteristic":"Characteristic",
|
||||
"characteristics-and-rolls":"Characteristics & Attributes",
|
||||
"charisma":"Charisma",
|
||||
"chemistry":"Chemistry",
|
||||
"circumstances":"Circumstances",
|
||||
"climb":"Climb",
|
||||
"command":"Command",
|
||||
"computer-use":"Computer Use",
|
||||
"configuration":"Configuration",
|
||||
"consulted-books":"Occult Books",
|
||||
"contact":"Contact",
|
||||
"contacts":"Contacts",
|
||||
"craft":"Craft",
|
||||
"craft-1-place":"Craft Speciality",
|
||||
"cryptography":"cryptography",
|
||||
"cur-san":"Cur. SAN",
|
||||
"damage":"Damage",
|
||||
"damage-mod":"Damage Mod.",
|
||||
"deceased":"Deceased",
|
||||
"demolition":"Demolition",
|
||||
"disguise":"Disguise",
|
||||
"dodge":"Dodge (Dex x 2%)",
|
||||
"drive":"Drive",
|
||||
"drive-s-place":"Drive Speciality",
|
||||
"earth-science-place":"Science",
|
||||
"effort":"Effort",
|
||||
"endurance":"Endurance",
|
||||
"equipment":"Equipment",
|
||||
"etiquette":"Etiquette",
|
||||
"exp-bonus":"Exp Bonus",
|
||||
"fail-result":"Failed",
|
||||
"fast-talk":"Fast Talk",
|
||||
"fine-manipulation":"Fine Manipulation",
|
||||
"firearm-assult-rifle":"Firearm (Assult Rifle) (15%)",
|
||||
"firearm-esoteric":"Firearm (Esoteric) (00%)",
|
||||
"firearm-exotic":"Firearm (Exotic) (05%)",
|
||||
"firearm-heavy":"Heavy Weapon (various)",
|
||||
"firearm-melee":"Melee Weapon (various)",
|
||||
"firearm-mineown":"Mine Own (various)",
|
||||
"firearm-missile":"Missile Weapon (various)",
|
||||
"firearm-pistol":"Firearm (Pistol) (20%)",
|
||||
"firearm-rifle":"Firearm (Rifle) (25%)",
|
||||
"firearm-shotgun":"Firearm (Shotgun) (30%)",
|
||||
"firearm-smg":"Firearm (SMG) (15%)",
|
||||
"first-aid":"First Aid",
|
||||
"forensics":"Forensics",
|
||||
"gaming":"Gaming",
|
||||
"gender":"Gender",
|
||||
"genetics":"genetics",
|
||||
"geology":"Geology",
|
||||
"grade":"Grade",
|
||||
"grapple":"Grapple",
|
||||
"health":"Health & Wellbeing",
|
||||
"heavy-machine":"Heavy Machine",
|
||||
"height":"Height",
|
||||
"hide":"Hide",
|
||||
"hp":"HP",
|
||||
"idea":"Idea",
|
||||
"influence":"Influence",
|
||||
"initial-san":"Initial Sanity",
|
||||
"insight":"Insight",
|
||||
"jump":"Jump",
|
||||
"know-accounting":"Knowledge (Accounting)",
|
||||
"know-espionage":"Knowledge (Espionage)",
|
||||
"know-law":"Knowledge (Law)",
|
||||
"know-occult":"Knowledge (Occult)",
|
||||
"know-politics":"Knowledge (Politics)",
|
||||
"know-s-place":"knowledge (other)",
|
||||
"knowledge":"Know",
|
||||
"known-creatures":"Creatures Encountered",
|
||||
"language-place":"language",
|
||||
"languages":"Science Other",
|
||||
"laundry-position":"Laundry Position",
|
||||
"line-manager":"Line Manager ",
|
||||
"listen":"Listen",
|
||||
"luck":"Luck",
|
||||
"madness":"Madness",
|
||||
"major-wound":"Major Wound",
|
||||
"mathematics":"Mathematics",
|
||||
"max-hp":"Max HP",
|
||||
"maximum-san":"Maximum Sanity",
|
||||
"medicine":"Medicine",
|
||||
"meteorology":"Meteorology",
|
||||
"mother-tongue-place":"Language (Own: Intx5%)",
|
||||
"motivation":"Motivation",
|
||||
"mov":"MOV",
|
||||
"mythos":"Mythos %",
|
||||
"navigate":"Navigate",
|
||||
"notes":"Notes",
|
||||
"occult-knowledge":"Occult Encounters",
|
||||
"perform":"Perform",
|
||||
"personal-story":"Personal History",
|
||||
"personal-story-details":"Personal Story Details",
|
||||
"personality":"Personality",
|
||||
"persuade":"Persuade",
|
||||
"pharmacy":"Pharmacy",
|
||||
"physics":"Physics",
|
||||
"pilot-place":"Pilot",
|
||||
"planetology":"Planetology",
|
||||
"player-name":"Player",
|
||||
"position":"Position",
|
||||
"profession":"Profession",
|
||||
"psychology":"Psychology",
|
||||
"psychotherapy":"Psychotherapy",
|
||||
"public":"Public",
|
||||
"range":"Range",
|
||||
"repair":"Repair",
|
||||
"research":"Research",
|
||||
"result":"Result",
|
||||
"ride":"Ride",
|
||||
"rolls-results":"Roll Results",
|
||||
"scenario":"Scenario",
|
||||
"science":"Science",
|
||||
"sense":"Sense",
|
||||
"skills":"Skills",
|
||||
"Skill%":"%",
|
||||
"sleight-of-hand":"Sleight of hand",
|
||||
"sorcery":"Sorcery",
|
||||
"special":"Special",
|
||||
"spot":"Spot",
|
||||
"status":"Status",
|
||||
"stealth":"Stealth",
|
||||
"strategy":"Strategy",
|
||||
"strength":"STR",
|
||||
"supervisors":"Supervisor(s)",
|
||||
"success-result":"Success",
|
||||
"swim":"Swim",
|
||||
"teach":"Teach",
|
||||
"technology-use":"Technology Use",
|
||||
"thaumaturgy":"Thaumaturgy",
|
||||
"threshold":"Threshold",
|
||||
"track":"Track",
|
||||
"type":"Type",
|
||||
"value":"Value",
|
||||
"wealth":"Wealth(s)",
|
||||
"weapon":"Weapon",
|
||||
"weapon-throw":"Throw (25%)",
|
||||
"weapons":"Combat Skills",
|
||||
"weight":"Weight",
|
||||
"whisper-to-guardian":"Whisper to GM",
|
||||
"wpn-hp":"HP",
|
||||
"wpn-size":"SIZ",
|
||||
"zoology":"Zoology"
|
||||
}
|
||||
@@ -0,0 +1,239 @@
|
||||
{
|
||||
"character-name":"Character Name",
|
||||
"career":"Career",
|
||||
"career-path":"Career Path",
|
||||
"race":"Race",
|
||||
"religion":"Religion",
|
||||
"concept":"Concept",
|
||||
"advancements":"Advancements",
|
||||
"xp":"XP",
|
||||
"core-stats":"Core Stats",
|
||||
"weapons":"Weapons",
|
||||
"background":"Background",
|
||||
"armor":"Armor",
|
||||
"spellbook":"Spellbook ",
|
||||
"inventory":"Inventory",
|
||||
"character-profile":"Character Profile",
|
||||
"main-profile":"Main Profile",
|
||||
"main":"Main",
|
||||
"abbreviate-weapon-skill":"WS",
|
||||
"abbreviate-ballistic-skill":"BS",
|
||||
"abbreviate-strength":"S",
|
||||
"abbreviate-toughness":"T",
|
||||
"abbreviate-agility":"Ag",
|
||||
"abbreviate-intelligence":"Int",
|
||||
"abbreviate-will-power":"WP",
|
||||
"abbreviate-fellowship":"Fel",
|
||||
"starting":"Starting",
|
||||
"talents":"Talents",
|
||||
"advance":"Advance",
|
||||
"current":"Current",
|
||||
"secondary-profile":"Secondary Profile",
|
||||
"secondary":"Secondary",
|
||||
"abbreviate-attacks":"A",
|
||||
"abbreviate-wounds":"W",
|
||||
"abbreviate-strength-bonus":"SB",
|
||||
"abbreviate-toughness-bonus":"TB",
|
||||
"abbreviate-movement":"M",
|
||||
"abbreviate-magic":"Mag",
|
||||
"abbreviate-insanity-points":"IP",
|
||||
"abbreviate-fate-points":"FP",
|
||||
"combat":"Combat",
|
||||
"initiative":"Initiative",
|
||||
"wounds":"Wounds",
|
||||
"fortune":"Fortune",
|
||||
"move":"Move",
|
||||
"charge":"Charge",
|
||||
"run":"Run",
|
||||
"leap":"Leap",
|
||||
"abbreviate-initiative":"Init",
|
||||
"check-luck":"Check if you have the Luck Talent",
|
||||
"talent-name":"Talent Name",
|
||||
"description":"Descripton",
|
||||
"skills":"Skills",
|
||||
"knowledge-and-language-skills":"Knowledge and Language Skills",
|
||||
"skill-name":"Skill Name",
|
||||
"abbreviate-characteristic":"Char",
|
||||
"training":"Training",
|
||||
"misc":"Misc",
|
||||
"total":"Total",
|
||||
"roll":"Roll",
|
||||
"abbreviate-gm":"GM",
|
||||
"common-knowledge-any":"Common Knowledge (any)",
|
||||
"perform-trade-and-other-skills":"Perform, Trade, and Other Skills",
|
||||
"actions":"Actions",
|
||||
"action-name":"Action Name",
|
||||
"basic-skills":"Basic Skills",
|
||||
"animal-care":"Animal Care",
|
||||
"charm":"Charm",
|
||||
"command":"Command",
|
||||
"concealment":"Concealment",
|
||||
"consume-alcohol":"Consume Alcohol",
|
||||
"disguise":"Disguise",
|
||||
"drive":"Drive",
|
||||
"evaluate":"Evaluate",
|
||||
"gamble":"Gamble",
|
||||
"gossip":"Gossip",
|
||||
"haggle":"Haggle",
|
||||
"intimidate":"Intimidate",
|
||||
"preception":"Perception",
|
||||
"ride":"Ride",
|
||||
"row":"Row",
|
||||
"scale-sheet-surface":"Scale Sheer Surface",
|
||||
"search":"Search",
|
||||
"silent-move":"Silent Move",
|
||||
"swim":"Swim",
|
||||
"advanced-skills":"Advanced Skills",
|
||||
"animal-training":"Animal Training",
|
||||
"blather":"Blather",
|
||||
"chanelling":"Chanelling",
|
||||
"charm-animal":"Charm Animal",
|
||||
"dodge-blow":"Dodge Blow",
|
||||
"follow-trail":"Follow Trail",
|
||||
"heal":"Heal",
|
||||
"hypnotism":"Hypnotism",
|
||||
"lip-reading":"Lip Reading",
|
||||
"magical-sense":"Magical Sense",
|
||||
"navigation":"Navigation",
|
||||
"pick-lock":"Pick Lock",
|
||||
"prepare-poison":"Prepare Poison",
|
||||
"read-and-write":"Read and Write",
|
||||
"sail":"Sail",
|
||||
"set-trap":"Set Trap",
|
||||
"shadowing":"Shadowing",
|
||||
"sleight-of-hand":"Sleight of Hand",
|
||||
"torture":"Torture",
|
||||
"vetroloquism":"Ventriloquism",
|
||||
"astrology":"Astrology",
|
||||
"star-sign":"Star Sign",
|
||||
"doom":"Doom",
|
||||
"appearance":"Appearance",
|
||||
"gender":"Gender",
|
||||
"build":"Build",
|
||||
"age":"Age",
|
||||
"height":"Height",
|
||||
"weight":"Weight",
|
||||
"eyes":"Eyes",
|
||||
"skin":"Skin",
|
||||
"hair":"Hair",
|
||||
"history":"History",
|
||||
"miscellaneous-notes":"Miscellaneous Notes",
|
||||
"starting-career":"Starting Career",
|
||||
"career-main-profile":"Career Main Profile",
|
||||
"weapon-skill":"Weapon Skill",
|
||||
"ballistic-skill":"Ballistic Skill",
|
||||
"strength":"Strength",
|
||||
"toughness":"Toughness",
|
||||
"agility":"Agility",
|
||||
"intelligence":"Intelligence",
|
||||
"will-power":"Will Power",
|
||||
"fellowship":"Fellowship",
|
||||
"career-secondary-profile":"Career Secondary Profile",
|
||||
"attacks":"Attacks",
|
||||
"strength-bonus":"Strength Bonus",
|
||||
"toughness-bonus":"Toughness Bonus",
|
||||
"movement":"Movement",
|
||||
"magic":"Magic",
|
||||
"insanity-points":"Insanity Points",
|
||||
"fate-points":"Fate Points",
|
||||
"career-skills":"Career Skills",
|
||||
"career-talents":"Career Talents",
|
||||
"career-exits":"Career Exits",
|
||||
"second-career":"Second Career",
|
||||
"third-career":"Third Career",
|
||||
"fourth-career":"Fourth Career",
|
||||
"fifth-career":"Fifth Career",
|
||||
"melee-weapons":"Melee Weapons",
|
||||
"abbreviate-proficiency":"Prof?",
|
||||
"weapon":"Weapon",
|
||||
"craftsmanship":"Craftsmanship",
|
||||
"ws-bonus":"WS Bonus",
|
||||
"to-hit":"To Hit",
|
||||
"damage":"Damage",
|
||||
"impact":"Impact",
|
||||
"defensive":"Defensive",
|
||||
"qualities":"Qualities",
|
||||
"attack":"Attack",
|
||||
"parry":"Parry",
|
||||
"abbreviate-attack":"Atk",
|
||||
"abbreviate-damage":"Dmg",
|
||||
"abbreviate-parry":"Pry",
|
||||
"ranged-weapons":"Ranged Weapons",
|
||||
"bs-bonus":"BS Bonus",
|
||||
"type":"Type",
|
||||
"reload":"Reload",
|
||||
"range":"Range",
|
||||
"ammo":"Ammo",
|
||||
"petty":"Petty",
|
||||
"lesser":"Lesser",
|
||||
"arcane":"Arcane",
|
||||
"divine":"Divine",
|
||||
"runes":"Runes",
|
||||
"casting-number":"Casting Number",
|
||||
"casting-time":"Casting Time",
|
||||
"duration":"Duration",
|
||||
"target":"Target/AoE",
|
||||
"spell-healing":"Spell Healing",
|
||||
"cast":"Cast",
|
||||
"ingredient-bonus":"Ingredient Bonus",
|
||||
"ingredient":"Ingredient",
|
||||
"spell-damage":"Spell Damage",
|
||||
"spell-description":"Spell Description",
|
||||
"petty-spell":"Petty Spell",
|
||||
"lesser-spell":"Lesser Spell",
|
||||
"arcane-spell":"Arcane Spell",
|
||||
"divine-spell":"Divine Spell",
|
||||
"rune":"Rune",
|
||||
"inscription-number":"Inscription Number",
|
||||
"empowerment":"Empowerment",
|
||||
"inscribe":"Inscribe",
|
||||
"permanent-rune-description":"Permanent Rune Description",
|
||||
"temporary-rune-description":"Temporary Rune Description",
|
||||
"coin-carried":"Coin Carried",
|
||||
"brass-pennies-bp":"Brass Pennies (BP)",
|
||||
"silver-shillings-ss":"Silver Shillings (SS)",
|
||||
"gold-crowns-gc":"Gold Crowns (GC)",
|
||||
"total-gc-value":"Total GC Value",
|
||||
"exchange-rate":"Exchange Rate",
|
||||
"exchange-rate-description":"240 brass pennies = 20 silver shilling = 1 gold crown",
|
||||
"encumbrance":"Encumbrance",
|
||||
"trappings":"Trappings",
|
||||
"coin":"Coin",
|
||||
"other":"Other",
|
||||
"carrying-capacity":"Carrying Max",
|
||||
"push-drag-lift":"Push/Drag/Lift",
|
||||
"encumbered":"Encumbered",
|
||||
"dwarf":"Dwarf",
|
||||
"dwarf-encumbrance":"Dwarves can carry twice as much as other characters.",
|
||||
"encumbrance-description":"Encumbrance entered in each row below is:",
|
||||
"page1":"Page 1",
|
||||
"page2":"Page 2",
|
||||
"page3":"Page 3",
|
||||
"show-all":"Show All",
|
||||
"row-nr":"Row #",
|
||||
"carried-question":"Carried?",
|
||||
"abbreviate-quantity":"Qty",
|
||||
"name":"Name",
|
||||
"treasure-loot-inventory-notes":"Treasure/Loot/Inventory Notes",
|
||||
"protective-item":"Protective Items",
|
||||
"worn":"Worn",
|
||||
"armor-type":"Armor Type",
|
||||
"armor-points":"Armor Points",
|
||||
"magic-bonus":"Magic Bonus",
|
||||
"total-ap":"Total AP",
|
||||
"leather":"Leather",
|
||||
"mail":"Mail",
|
||||
"plate":"Plate",
|
||||
"arms":"Arms",
|
||||
"legs":"Legs",
|
||||
"armor-penalties":"Armor Penalties",
|
||||
"armor-penalties-description1":"Wearing medium or heay armor imposes -10 penalty on Agility Tests.",
|
||||
"armor-penalties-description2":"Wearing heavy armor lowers Movement by 1, unless you have the Sturdy talent.",
|
||||
"hit-locations":"Hit Locations",
|
||||
"head":"Head",
|
||||
"torso":"Torso",
|
||||
"left-arm":"Left Arm",
|
||||
"left-leg":"Left Leg",
|
||||
"right-arm":"Right Arm",
|
||||
"right-leg":"Right Leg"
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
{
|
||||
"agentdetails-u":"agent details",
|
||||
"name-u":"name",
|
||||
"character-name-ph":"Character name",
|
||||
"languages-u":"languages",
|
||||
"class-u":"class",
|
||||
"class-ph":"Class",
|
||||
"abilities-u":"abilities / notes",
|
||||
"xp-u":"xp",
|
||||
"title-xp":"Current experience points",
|
||||
"level-u":"level",
|
||||
"title-level":"Level",
|
||||
"xp-bonus-u":"xp bonus",
|
||||
"title-xp-bonus":"XP Bonus",
|
||||
"supp-training-u":"supplemental training",
|
||||
"strength-ph":"Strength",
|
||||
"str-roll-ph":"Strength check",
|
||||
"str-u":"STR",
|
||||
"str-ph":"Strength modifier",
|
||||
"intelligence-ph":"Intelligence",
|
||||
"int-roll-ph":"Intelligence check",
|
||||
"int-u":"INT",
|
||||
"int-ph":"Intelligence modifier",
|
||||
"wisdom-ph":"Wisdom",
|
||||
"wis-roll-ph":"Wisdom check",
|
||||
"wis-u":"WIS",
|
||||
"wis-ph":"Wisdom modifier",
|
||||
"dexterity-ph":"Dexterity",
|
||||
"dex-roll-ph":"Dexterity check",
|
||||
"dex-u":"DEX",
|
||||
"dex-ph":"Dexterity modifier",
|
||||
"constitution-ph":"Constitution",
|
||||
"con-roll-ph":"Constitution check",
|
||||
"con-u":"CON",
|
||||
"con-ph":"Charisma modifier",
|
||||
"charisma-ph":"Charisma",
|
||||
"cha-roll-ph":"Charisma check",
|
||||
"cha-u":"CHA",
|
||||
"initiative-ph":"Roll Initiative",
|
||||
"initiative-u":"INITIATIVE",
|
||||
"equipment-u":"equipment",
|
||||
"item-name-ph":"Item name and description",
|
||||
"item-quantity-ph":"Quantity",
|
||||
"hit-points-u":"hit points",
|
||||
"hit-points-current-ph":"Current Hit Points",
|
||||
"hit-points-max-ph":"Maximum Hit Points",
|
||||
"hitdice-u":"hit dice",
|
||||
"hitdice-nb-ph":"Number of Hit Dice",
|
||||
"hitdice-bonus-ph":"Hit Dice Bonus",
|
||||
"hitdice-roll-ph":"Hit Dice roll",
|
||||
"hitpoints-notes-ph":"Conditions, health notes...",
|
||||
"saving-throws-u":"saving throws",
|
||||
"saving-throws-ph":"Saving Throw number",
|
||||
"saving-throw-u":"ST",
|
||||
"saving-throws-saves-ph":"Saving throws bonuses",
|
||||
"armor-u":"armor",
|
||||
"armor-class-ph":"Armor Class",
|
||||
"armor-class-desc-ph":"Standard descending Armor Class",
|
||||
"armor-class-u":"AC",
|
||||
"armor-class-asc-ph":"Ascending Armor Class",
|
||||
"armors-ph":"Armors, protections...",
|
||||
"armor-class-bonus-ph":"Total AC improvements from armors and protections",
|
||||
"weapons-u":"weapons",
|
||||
"bhb-ph":"Base Hit Bonus",
|
||||
"bhb-u":"BHB",
|
||||
"weapon-roll-ph":"Roll attack",
|
||||
"weapon-ph":"Weapon",
|
||||
"to-hit-u":"TO-HIT",
|
||||
"weapon-tohitmod-ph":"Attack Mod",
|
||||
"weapon-tohitbonus-ph":"To-Hit bonus (except BHB)",
|
||||
"dmg-u":"DMG",
|
||||
"weapon-damage-ph":"Weapon damage",
|
||||
"weapon-damagemod-ph":"Attribute mod to damage",
|
||||
"rof-u":"ROF",
|
||||
"weapon-rof-ph":"Rate Of Fire",
|
||||
"range-u":"RANGE",
|
||||
"weapon-range-ph":"Range",
|
||||
"notes-u":"NOTES",
|
||||
"weapon-props-ph":"Properties, notes, upgrades...",
|
||||
"damage-u":"damage"
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
{
|
||||
"character-name":"Character's Name",
|
||||
"people":"People",
|
||||
"age-and-sex":"Age & Sex",
|
||||
"age":"Age",
|
||||
"sex-ph":"Sex",
|
||||
"prestige-and-status":"Prestige & Status",
|
||||
"tribe":"Tribe",
|
||||
"clan":"Clan",
|
||||
"status":"Status",
|
||||
"experience":"Experience",
|
||||
"experience-current":"Current experience points",
|
||||
"experience-max":"Maximum experience points",
|
||||
"prestige":"Prestige",
|
||||
"bravery":"Bravery",
|
||||
"generosity":"Generosity",
|
||||
"wisdom":"Wisdom",
|
||||
"stamina":"Stamina",
|
||||
"stamina-current":"Current Stamina",
|
||||
"stamina-max":"Maximum Stamina",
|
||||
"stunned":"Stunned",
|
||||
"rolls":"Rolls",
|
||||
"serious-wounds":"Serious wounds",
|
||||
"strengths-weaknesses":"Strengths & Weaknesses",
|
||||
"strengths":"Strengths",
|
||||
"strengthname-ph":"Strength",
|
||||
"showinchat-button-title":"Show in chat",
|
||||
"showhide-desc-title":"Show/Hide description",
|
||||
"description":"Description",
|
||||
"weaknesses":"Weaknesses",
|
||||
"weaknessname-ph":"Weakness",
|
||||
"talents-secrets-skills":"Talents & Secrets Skills",
|
||||
"talents":"Talents",
|
||||
"talentname-ph":"Talent",
|
||||
"secrets-skills":"Secrets Skills",
|
||||
"skillname-ph":"Secret skill",
|
||||
"favors-spirits-curses":"Favors of the Spirits & Curses",
|
||||
"favorname-ph":"Favor or Curse name",
|
||||
"difficulty-threshold":"Difficulty Threshold",
|
||||
"weapons":"Weapons",
|
||||
"type":"Type",
|
||||
"damage":"Damage",
|
||||
"range":"Range",
|
||||
"resistance":"Resistance",
|
||||
"damage-example":"Ex: 1d6+1",
|
||||
"lesser":"Lesser",
|
||||
"normal":"Normal",
|
||||
"greater":"Greater",
|
||||
"magical":"Magical",
|
||||
"special-rules":"Special rules",
|
||||
"equipment-and-charms":"Equipment & Charms",
|
||||
"food-supplies":"Food supplies",
|
||||
"food-supplies-current":"Current food supplies",
|
||||
"food-supplies-max":"Maximum food supplies",
|
||||
"protection":"Protection",
|
||||
"misc-equipment-ph":"Misc. equipment",
|
||||
"charms":"Charms",
|
||||
"charmname1-ph":"1st Charm",
|
||||
"charmname2-ph":"2nd Charm",
|
||||
"charmname3-ph":"3rd Charm",
|
||||
"consumables":"Consumables",
|
||||
"equipment-ph":"Equipment",
|
||||
"quantity":"Quantity",
|
||||
"roll":"Roll",
|
||||
"charm":"Charm"
|
||||
}
|
||||
Reference in New Issue
Block a user