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New translations translation.json (Portuguese, Brazilian)
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@@ -26,7 +26,9 @@
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"Another character determines actions.": "Another character determines actions.",
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"aoe": "Área",
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"aoe_dodge_dc": "AOE Dodge DC",
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"apply": "APPLY",
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"array": "Array",
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"array-total": "Total:",
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"array-type": "Array Type",
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"asleep": "Asleep",
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"athletics": "Athletics",
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@@ -44,7 +46,7 @@
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"bonus_rank": "Bônus de Grad.",
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"bonus-cost": "Bonus",
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"bound": "Bound",
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"budget": "Budget:",
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"cancel": "CANCEL",
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"Cannot take actions.": "Cannot take actions.",
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"chemical": "Químico",
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"clear-all-legacy-data": "Clear All Legacy Data",
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@@ -59,6 +61,27 @@
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"combat skill": "combat skill",
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"combat_skill": "Perícias de Combate",
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"compelled": "Compelled",
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"compendium-always-badge": "ALWAYS",
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"compendium-choice-unit": "PICK",
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"compendium-collision-caption": "A same-named effect is here",
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"compendium-collision-create": "Create new",
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"compendium-collision-update": "Update existing",
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"compendium-configure-modifiers-caption": "CONFIGURE MODIFIERS",
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"compendium-entry-pending": "Compendium entry pending",
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"compendium-excl-detail-prefix": "Mutually exclusive with",
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"compendium-make-selections": "Make your selections",
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"compendium-new-badge": "NEW",
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"compendium-no-combat-skills": "No Combat Skills yet — add one in Skills to set the attack bonus.",
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"compendium-override-hint": "GM call · bypass restrictions",
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"compendium-override-rules": "Override M&M rules",
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"compendium-pill-excl": "EXCL",
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"compendium-pill-prereq": "PREREQ",
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"compendium-pill-unverified": "UNVERIFIED",
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"compendium-pill-wrong": "WRONG EFFECT",
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"compendium-power-archetype-caption": "POWER ARCHETYPE",
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"compendium-requires-prefix": "Requires",
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"compendium-updating-existing": "Updating existing effect — currently applied modifiers are pre-selected. Uncheck to remove.",
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"compendium-valid-for-prefix": "Valid for",
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"complications": "Complicações",
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"concentration": "concentration",
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"condition_penalty": "Penalidade de Circunstância aplicada a todos os testes",
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@@ -108,6 +131,7 @@
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"exhausted": "Exhausted",
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"expertise": "Expertise",
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"extras": "extras",
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"extras-cost-hint": "+1 per rank unless flat",
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"fatigued": "Fatigued",
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"fgt_p": "(FOR)",
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"fighting": "Fighting",
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@@ -115,6 +139,7 @@
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"first_degree": "Primeiro Grau",
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"flat": "flat",
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"flaws": "flaws",
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"flaws-cost-hint": "-1 per rank unless flat",
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"fortitude": "Fortitude",
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"free": "free",
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"gargantuan": "Imenso",
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@@ -204,9 +229,9 @@
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"power_effect": "Efeito de Poder",
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"power_points": "Power Points",
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"power_type": "Power Type",
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"power-name": "POWER NAME",
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"powers": "Poderes",
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"presence": "Presence",
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"primary": "primary",
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"prone": "Prone",
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"range": "Alcance",
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"ranged": "ranged",
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@@ -278,6 +303,7 @@
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"treatment": "Treatment",
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"Unable to make interactions or Perception checks or perform actions based on them.": "Unable to make interactions or Perception checks or perform actions based on them.",
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"unaware": "Unaware",
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"using-default-value": "Using default name",
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"vehicle": "Veículo",
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"vehicle_label": "Nome do Veículo",
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"vehicles": "Veículos",
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@@ -297,6 +323,7 @@
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"power_tutorial_3_3c": "Tip #2: Most elements have collapsible descriptions for extra information or descriptions that you don't need visible all the time. Clicking on them in the Display Window opens or closes it.",
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"power_tutorial_3_3d": "Uma estranheza que ocorre é que reorganizar elementos não atualizará a outra lista até você adicione um novo elemento (que você pode remover depois).",
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"awe_p": "(AWE)",
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"unnamed-attack": "Unnamed Attack",
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"activated": "Activated",
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"result": "Result",
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"see_description": "see description",
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